$3.6M Funds Peripheral's Volumetric Sports Platform

5 Jan 2026 · 8 min · 2 chapters

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In short

Podcast Notes: Triple Click AI - $3.6M Funds Peripheral's Volumetric Sports Platform

Episode Overview In this episode of "Triple Click AI," the host discusses the innovative work being done by Peripheral Labs, a company leveraging self-driving car technology to revolutionize the viewing experience of sports. The episode highlights their volumetric sports platform, which aims to disrupt traditional sports broadcasting through advanced technology.

Key Takeaways

  • Peripheral Labs: Recently funded with $3.6 million, the company is focused on making volumetric video technology accessible for sports broadcasting.
  • Technology: The platform allows viewers to experience sports from multiple angles, creating a more interactive and immersive experience similar to video games.
  • Founders: Kelvin Q and Mustafa Khan, with backgrounds in autonomous driving and sports, are driving the company's vision and technology development.

Detailed Summary

Introduction

  • The host introduces Peripheral Labs as a company transforming live sports viewing through volumetric video.
  • The episode is sponsored by Delve, a compliance automation platform using AI.

The Need for Innovation in Sports Broadcasting

  • Sports leagues are facing declining live viewership, particularly among younger audiences (Gen Z).
  • In response, leagues and broadcasters are experimenting with new formats to enhance viewer engagement and interactivity.

Volumetric Video Technology

  • Definition: Volumetric video captures footage in 3D from multiple angles, allowing viewers to freely navigate through plays.
  • This technology transforms the traditional single-camera angle experience into a dynamic and multidimensional one.

Peripheral Labs' Approach

  • Founded in 2024, the company aims to make volumetric video affordable for widespread use in sports.
  • The founders previously worked on the University of Toronto's autonomous driving team, applying their expertise in robotics and AI to sports broadcasting.

Technical Innovations

  • Camera Reduction: Peripheral Labs seeks to reduce the number of cameras required for volumetric reconstruction from over 100 to as few as 32, significantly lowering costs and operational complexity.
  • Data Capture: Their platform captures biomechanical data on player movements, providing deeper insights into performance and strategy.

Funding and Future Plans

  • Peripheral Labs recently raised $3.6 million in seed funding, with investors impressed by the founders' background and the innovative potential of the technology.
  • The company plans to expand its team and focus on optimizing the platform for better performance and lower costs.

Competitive Landscape

  • Peripheral Labs is entering a competitive market with other companies like Arcturus Studios also working on volumetric sports capture.
  • The company is in discussions with various sports teams and leagues across North America to implement their technology.

Conclusion

  • The episode wraps up with a reflection on the exciting possibilities of volumetric video in sports and its implications for the future of broadcasting.
  • Listeners are encouraged to leave feedback and check out the sponsor, Delve.com.

Additional Resources

  • Delve.com: [Visit Delve](https://delve.com)
  • AI Box: Get AI models for $20 at [AI Box](https://aibox.ai)
  • AI Chat YouTube Channel: [AI Chat YouTube](https://www.youtube.com/@JaedenSchafer)
  • AI Hustle Community: [Join the Community](https://www.skool.com/aihustle)

Privacy Policy

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  • [California Privacy Notice](https://art19.com/privacy#do-not-sell-my-info)

This episode provides an insightful look into how technology is reshaping the sports industry and the potential for future innovations to enhance the fan experience.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

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The Challenge of Sports Viewership

1:10 to 3:42

Discussion on declining live sports viewership and the shift towards interactive formats.

“So I think right now there's a lot of different reports out there that basically say live sports viewership is declining for certain leagues, I think particularly among Gen Z audiences.”

Peripheral Labs and Volumetric Technology

3:42 to 7:24

Overview of Peripheral Labs' technology, its founders, and its impact on sports broadcasting.

“Because right now you need like more than 100, and they think they can get that down to 32, which makes it more affordable, more realistic.”
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Transcript

Automatic transcript. May contain errors.

0:00Today on the podcast, I want to talk about a company called Peripheral Labs. They're essentially using self-driving car technology to bring you right into a sports game. There's a whole bunch of interesting things going on here, and I think there's a bunch of implications for the AI industry overall. So today on the show, I want to dive into some of the cool technology that they've recently launched and kind of unveiled. Before we get into that, I wanted to mention the sponsor of today's episode is Delve.com. If compliance is something that is slowing down your deals, then I'd love for you to check out the sponsor Delve.

0:33If you're interested in SOC2, HIPAA, GDPR, if these things are important to you, Delve is amazing. They use AI agents to automate compliance. They do this end-to-end. Essentially, they collect evidence, they fill out security questionnaires, they customize controls to your actual business so you can get compliant in days and not months. You also get one-on-one Slack support from real security experts who respond fast. Over a thousand fast-growing companies trust Delve to close deals faster and to stay compliant as they scale. So if this sounds interesting to you, you can book a demo at Delve.com.

1:08I will leave a link in the description. All right, let's get into the episode. So I think right now there's a lot of different reports out there that basically say live sports viewership is declining for certain leagues, I think particularly among Gen Z audiences. In response to this, leagues and broadcasters are experimenting with a whole bunch of new formats that essentially like the goal is just to make the games more interactive. A lot of them are doing things to try to make it more data rich or engaging. They're kind of enhancing the viewer experience. They're trying to add like advanced statistics and deep analysis, like a bunch of things that they think will make this more interesting for people.

1:43One emerging approach is called volumetric video. Essentially what this is, is just allowing viewers to watch plays from multiple angles. So you can create kind of like a video game like experience. This particular technology it uses you know an array of cameras that capture footage in 3d and then they let fans move freely through a play and view it from a whole bunch of different perspectives honestly this is really cool right you can imagine typically when you watch a game you're watching it from the angle of the camera on tv or if you're at the actual game you can just see it you know maybe you're you're behind the goal you're on the side like you just see it from that one angle so there's a company out of toronto called peripheral labs and they're working to make this volumetric video affordable enough for widespread adoption.

2:26So basically all teams can use it, leagues, broadcasters, and everyone else. This is a company, Peripheral Labs, they're founded back in 2024, so very new company by Kelvin Q and Mustafa Khan. Both of them previously worked on the University of Toronto's autonomous driving team. They won a bunch of different competitions, but Khan later became a researcher at Huawei. Q worked as a software engineer at Tesla, focusing on chassis systems. This is what Q said about this. The company said, Musaf and I are both lifelong sports fans. He's a huge Arsenal supporter, and I've followed the Vancouver Canucks since I was seven.

3:01It's funny. Personally, I'm also from Vancouver Island in Canada, so the closest big team to us was also Vancouver Canucks. So I relate as the Canucks were my team growing up. And in fact, I just saw one of their games like a month ago with some friends in North Carolina against the Carolina Hurricanes. So the Vancouver Canucks did not win, but it was a good game. In any case, Kai said, when he showed me his research on 3D reconstruction, I immediately thought about how incredible it would be to watch hockey this way with fluid multi-angle controls. That's what led us to start peripheral labs.

3:30So I think volumetric caption itself is not like a new technology, but these founders believe that recent advances in AI and computer vision have essentially made it practical at scale. So by applying techniques developed for self-driving cars, including robotics, perception, and 3D vision, their goal is to reduce the number of cameras that you actually need for a full volumetric reconstruction. Because right now you need like more than 100, and they think they can get that down to 32, which makes it more affordable, more realistic. Obviously, you know, hundreds of cameras in the arena is just a lot to take on.

4:08So if they can bring that down to 32 and maybe in the future even less, you can use kind of this reconstruction to still get the full experience on for much cheaper. According to Q and Khan, this is, you know, a lot less expensive for hardware, but also it's the operational complexity that they're solving because 100 cameras is pretty difficult just operating it and making everything tie together and work. So Peripheral Labs plans to keep installation costs as low as possible for teams and broadcasters. They're trying to get multi-year platform contracts. And their software also captures biomechanical data.

4:42So that's player movement, join flexation. They have like these proprietary sensor stacks that are similar to those found in autonomous vehicles. All of the data enables new ways for broadcasters and fans to essentially interact with live games. Viewers could isolate and follow a single player, right? So if you have a favorite player, you could follow them whenever they're on the field or on the ice. You could freeze moments in play to kind of look at some controversial calls to see exactly what happened. Or you could look at key plays from a lot of different angles using photorealistic 3D reconstruction.

5:14I think on the coaching side, it's also very interesting. They can essentially let you track detailed joint movements like your knees, your ankles, even your fingers, which I think could give a lot of really interesting insights into body positioning, flexibility, performance optimization for some of the players. Something that Q said about this, he said, while we use off-the-shelf camera, our advantage comes from how we combine them with robotics and machine learning. That allows us to scale from small practice facilities to large soccer and football stadiums. They recently raised a$3.6 million seed round led by Coachella Ventures.

5:48They had participation from Daybreak Capital, an Entrepreneurs First, and Transpose Platforms. So Joe Rose, who's a partner at Entrepreneur First, said that the firm was really impressed by the founders' follow with how much they had done within the University of Toronto's autonomous driving community. While sports startups can be really challenging to invest in, he said that Peripheral Labs is both a sports and entertainment platform, so this is more interesting to them. They said, to the end consumer is the viewer and demand for the sport content is evergreen. peripheral is helping redefine a new standard for how that content is consumed through immersive volumetric video the work we're doing now creates a data and deployment advantage that will be hard to replicate one thing that i think was pretty smart peripheral labs was pretty selective in how they chose their investors basically they're looking for people who could contribute to the product development and their go-to-market strategy they currently only have 10 engineers they're planning to expand their team and they're going to focus on the platform and the hardwood optimization to try to reduce costs, lower the latency and and basically improve the reconstruction resolution.

6:53I mean, right now they're saying they're trying to bring it from like 100 cameras down to 32. It would be pretty incredible if they could bring that down to like, you know, 10 cameras or something where they just have a handful around the stadium and they could reconstruct the whole game in 3D. There's a lot of impressive things you can do now with AI. So I think while the startup hasn't publicly disclosed who their partners are, like what teams they're working with, they have said that they're in active discussions with multiple teams and leagues across North America. And they are competing with companies like Arcturus Studios in this kind of volumetric sports capture space.

7:24So there are other players that are doing the same thing. There's other companies, but it's gonna be interesting to see how they play out. Thank you so much for listening to the podcast today. If you learned anything new, if this was an interesting topic, I tried to find one that was AI adjacent, but it's got some really cool, interesting technology and applications. If that was exciting or interesting to you to have kind of this type of company covered, make sure to leave a rating review and let me know your thoughts on this. I hope you have a fantastic rest of your day. And as always, check out the sponsor of today's video, Delve.com.

7:52There is a link in the description.

From the publisher

Funds $3.6 million Peripheral Labs' volumetric sports platform disrupting highlights potently. Real-time synthesis creates infinite-angle training revolutionizing analysis. Backers target billion-dollar content evolution.


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