Meta's Metaverse Ambitions Crash, AI Focus Takes Over

22 Jan 2026 · 13 min · 5 chapters

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Podcast Summary: AI Hustle - Episode: Meta's Metaverse Ambitions Crash, AI Focus Takes Over

Podcast Overview Title: AI Hustle: Make Money from AI and ChatGPT, Midjourney, NVIDIA, Anthropic, OpenAI Description: A weekly exploration of how artificial intelligence intersects with entrepreneurial ventures, featuring news, tools, and interviews with successful entrepreneurs leveraging AI for business growth.

Episode Description In this episode, the host discusses Meta's shift from its investment in the Metaverse to a renewed focus on AI. The show covers the reasons behind the Metaverse's failure, the financial repercussions for Meta, and how previous investments in the Metaverse are now contributing to innovations in AI-powered wearables like Ray-Ban smart glasses.

Key Topics Discussed

  1. Meta's Shift Away from the Metaverse
  2. Background: Meta invested heavily in the Metaverse, rebranding from Facebook and allocating over $73 billion to the division.
  3. Current Status: Significant layoffs (about 1,500 employees) occurred in the Reality Labs division, and many VR game studios are shutting down.
  4. Failure Reasons:
  5. Lack of consumer demand and engagement with VR products.
  6. The novelty of VR headsets wore off quickly for many users.
  7. Problems with product quality and user experience (e.g., ineffective avatars).
  1. Financial Impact
  2. Meta's Metaverse investments resulted in colossal losses.
  3. Past forecasts of a multi-trillion dollar metaverse economy by 2030 proved overly optimistic.
  4. Meta's strategy to extract high revenues from developers deterred participation on their platforms.
  1. AI as a New Focus
  2. Transition to AI: Meta is redirecting its resources to capitalize on AI technology, leveraging prior investments from the Metaverse.
  3. AI-Powered Wearables: Introduction of popular products like Ray-Ban smart glasses, which have successfully integrated AI features.
  4. Consumer Interest: Increased curiosity and demand for AI technologies create a promising avenue for Meta post-Metaverse.
  1. Market Context
  2. Meta captured a significant market share of VR devices but faced declining sales in the VR segment.
  3. Competition from other tech giants like Apple, which also faced challenges in the VR market.
  4. The potential of AI technologies in consumer markets is viewed more favorably compared to VR.

Conclusion The podcast emphasizes that Meta’s failure in the Metaverse does not signal the end of the company but rather a strategic pivot to AI, where they may find greater success. The host expresses optimism about upcoming AI-powered products and the potential for Meta to regain a competitive edge in the tech industry.

Key Takeaways

  • Meta's Metaverse investment amounted to over $73 billion with disappointing outcomes.
  • The company is reallocating resources to focus on AI technologies which have shown more promise.
  • AI-powered wearables like Ray-Ban smart glasses are an emerging success, showcasing Meta’s ability to innovate despite past failures.
  • The podcast encourages listeners to explore AI-related opportunities and tools for entrepreneurial ventures.

Resources Mentioned

  • AI Box: Build AI tools without coding (https://aibox.ai)
  • AI Chat YouTube Channel: (https://www.youtube.com/@JaedenSchafer)
  • AI Hustle Community: (https://www.skool.com/aihustle)

Listener Engagement Listeners are encouraged to provide feedback through ratings and reviews on platforms like Spotify and Apple Podcasts, indicating their appreciation for the content and suggesting topics for future episodes.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Meta's Shift from Metaverse to AI

2:00 to 2:56

Discussion on Meta's transition from metaverse ambitions to focusing on AI.

“This is kind of like a dramatic moment, I think, for Meta, which was just, you know, four years ago, rebuilding its entire identity around the Metaverse and everything going on there.”

The Rise and Fall of Meta's Metaverse

3:00 to 7:20

Analysis of the challenges and failures faced by Meta in their metaverse pursuits.

“You can then go use those and share those.”

Meta's Economic Strategies and Future

7:21 to 9:45

Exploration of Meta's business strategies and their implications for the future.

“And Apple's headset also was a huge flop and didn't see very much demand or usage.”

The Future: AI and Meta's Innovations

9:46 to 14:00

Insight into Meta's focus on AI and innovative products like Ray-Ban smart glasses.

“So Aptopia data suggests that MetaHorizon app has been downloaded about 60 million times globally since 2018.”

Episode Discussion

14:00 to 16:33
“space because of, you know, all the money they were spending on the metaverse.”
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Transcript

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1:54Even better, use code PODCAST at checkout to save an additional 10 % off your Canopy purchase. Your skin will thank you. Over the last half of a decade, Meta has made an absolutely colossal investment into the quote-unquote metaverse, and it might finally be coming to an end as Meta is starting to focus more on AI and growth there, and it feels like the metaverse was a dream of Zuckerberg's that never really materialized. All of this has happened as roughly 1 ,500 employees from the Reality Labs division are being laid off over at Facebook, and there's a whole bunch of VR game studios that are getting shut down, according to a report over in the Wall Street Journal.

2:31This is kind of like a dramatic moment, I think, for Meta, which was just, you know, four years ago, rebuilding its entire identity around the Metaverse and everything going on there. So today on the podcast, I want to break down where we are today, where we've come from, and how we arrived at this moment. what's next because I think what's next is even more exciting than getting lost in the metaverse for endless hours at a time and I think it's probably a more optimistic view of the future but spoiler alert it includes a lot of technology still being involved so let's get into the podcast today before we do if you want to be able to build tools if you're not a developer I'm not a developer I built a platform called AIbox.ai where you can vibe code AI tools you explain what you want to build and our builder will automatically link together multiple AI models put in prompts and build a tool for you.

3:17So it automates the whole automation. You can then go use those and share those. If you want to check it out, it's a link in the description. It is AI box.ai. All right, let's get into the podcast. The first thing I want to say is I don't think there's a lot of people crying right now over the metaverse, feeling like it is collapsing, essentially. Back in 2021, Facebook rebranded themselves as meta. And they said, you know, there's going to be this new era of virtual reality. It was definitely a big shift from basically focusing themselves on social media. They're kind of like a new company. It was like a big new marketing thing.

3:50Part of the strategy hinged on they kind of had this belief that Gen Z was going to prefer to socialize inside of online games like Fortnite and Roblox instead of on sort of feed based apps like Instagram. So of course, they did this big name change thing. And also this the name change had another purpose, which basically was to distance them from they had a lot of years of reputational damage tied to Facebook. So at that point, the brand was kind of they had the whole Cambridge Analytica data scandal. And there's a bunch of like internal documents and whistleblower things that were basically just making Facebook's brand not as good in how you know, there's a bunch of whistleblowers and how it was harming teens and children.

4:28And there's all these like congressional hearings over surveillance and misinformation and then allegations of them being a monopoly and then allegations of censorship. And then, you know, like there's just so much drama with the whole Facebook thing. So rebrand, call it Meta. And they were just like, look, here's our new vision. We're going to build the Metaverse. It's going to become the next great social platform. It's going to be, you know, a virtual world. Users are going to gather. They had Horizon Worlds was kind of the main app or hub where they did that. And they, you know, they said like, everyone's going to play and work and socialize using Meta's VR headsets.

5:01Okay, awesome. And to be fair, I purchased a Meta VR headset and played some games on there. over a Christmas break, you know, between Christmas and New Year's. It was kind of fun. Then it sat in my closet and I never used it for a couple of years. So I think that was probably experience a lot of people had. It's kind of a novelty. It was kind of fun. Also kind of gave you a headache and you kind of just moved on. So I think because of that, the vision today of this huge metaverse, I mean, they were spending, you know,$10 billion, over$10 billion, I think a quarter or a year, like just absolutely astronomical amounts of money on this.

5:33So according to CNBC, they've now made a whole bunch of cuts. Over 1 ,500 people have been let go. And this is hitting a whole bunch of internal studios. So there's Amateur Studios, which was working on Resident Evil 4 VR. There's Twisted Pixel, which is kind of known for Marvel's Deadpool VR. There's Sanzaru, who's the creative of Asgard's Wrath. The VR fitness app Supernatural, which personally was one of my favorite when I had a VR headset. It was actually acquired by Meta in 2023 for about$400 million, but they're going to stop producing any new content and they're just going to shift into maintenance mode.

6:12So Camouflage, who's the studio behind Batman Arkham Shadow, has also seen a bunch of layoffs, according to GeekWire. So I think The Verge also reported that workrooms, which is Meta's attempt to bring, you know, VR into the workspace, is also shutting down as well. I basically think all of these are not great signs for Zuckerberg's metaverse. And Bloomberg already did a report back in December that said that Meta was planning to cut the VR division's budget by as much as 30%. At the same time, they were pausing efforts to license their Meta Horizons operating system to any third-party headset makers, which was part of kind of an ambitious plan they had a little while ago.

6:51So the real question is, what is the damage? Altogether, Meta has put about$73 billion into the division. and I think to put that into perspective you need to spend about a million dollars every single day for 200 years if you want to reach that amount of money so that is not insignificant that is pretty basically pretty massively colossal of a failure I think beyond the hype if you're looking from like analysts and investors a lot of the early versions of the metaverse were really bad products the avatars were super lifeless they were super awkward they famously didn't have any legs so there is one early horizon world screenshot of mark zuckerberg's avatar which was like went super viral because it just looked so horrible he was saying like this was the future and yeah it was not great so i think this kind of like building in the open strategy only works when consumers actually want the technology if you're trying to build something and say hey everyone wants this building in the open is probably not the right direction in vr's case i think demand never really materialized at scale meta definitely quickly captured the majority of the vr headset maker market with oculus and the quest device the sales then steadily kind of went down calendar point research reported that global vr headset shipments fell 12 year over year in 2024 making the third consecutive annual decline meta had about 77 of those shipments but i mean it what they obviously had a product interesting enough that they scammed apple into getting into the market and building the into building their own VR headset.

8:22And Apple's headset also was a huge flop and didn't see very much demand or usage. Or I mean, honestly, someday that Apple VR headset is going to be like a collector's item, in my opinion. But I don't think that this is completely ruling out the entire industry. And I do think that there's some interesting plays here. I think Meta's long-term interest was never just hardware. They were a lot more focused on the economics of running their own platform, whether that was apps or games. And they're kind of looking at this as a way to escape from Apple and Google's grip on mobile app distribution. That was, I think, why they're putting so much money and really trying for this whole thing.

8:55During Facebook Connect back in 2021, Zuckerberg was openly criticizing the Apple-Google duopoly. He said that building under the rules had been really, quote-unquote, humbling, and that higher fees were stifling innovation. He said that he wanted the metaverse to reach a billion users within a decade and generate hundreds of billions of dollars in digital commerce. There was a bunch of consulting firms. I think McKinsey was one of them. There was some banks, Citi, all of those were saying like, yeah, we expect to see the same kind of thing. They were kind of forecasting these multi-trillion dollar metaverse economies by 2030.

9:26It seems like they were maybe drinking the Kool-Aid a little bit too much because we never even got close to that. I think Meta's kind of, they definitely had like a big dream, but the adoption was lagging really bad. So even though the company didn't disclose any kind of detailed metrics from its VR app store, mostly I think because this would make them look bad. The estimates give us kind of a rough idea. So Aptopia data suggests that MetaHorizon app has been downloaded about 60 million times globally since 2018. So that's about 40 million downloads in the US. I think they did see some growth in engagement.

9:59They had an average daily sessions per user, which was at like 3.49 % in early 2023. That went up to 4.9 % by January of 2026. So, you know, daily sessions per user did increase a bit. I think the company had more than 3.5 billion daily active users across Facebook, Instagram, WhatsApp, and Messenger. So I think basically like these numbers from Horizon Worlds are barely even registering compared to some of their other properties. Now one thing that I do think is interesting is that if this whole strategy had worked, Meta was kind of hoping that they were going to create some of their early Facebook era success.

10:34They had like Zynga's games like Farmville and Words with Friends that had a ton of revenue. They were selling like virtual goods. This time, I think maybe part of the problem was that Mark was kind of saying that he wanted to get money from developers. He was talking about how he was going to extract revenue and all this kind of stuff. I think he did a little too soon. He probably should have waited and ramped it up. It's kind of funny because he was, you know, he criticized Apple and Google a lot and, you know, building under the duopoly is like so hard and I'm going to make a better thing for developers.

11:02So, but the interesting thing is that instead of giving a better deal than Apple or Google, meta actually charged a lot more so even before the vr their vr headsets had really achieved a lot of scale they said that they were going to take 47.5 percent of digital sales on horizon worlds which is you know combining a 30 platform fee with an additional 17 cut i think this is basically making it made a lot of creators pretty mad but it's like very uninspiring i you know my very first software startup was an app and it was you know most popular over on the Apple App Store. And it was super annoying.

11:36We first launched, we're paying 30 % fee to Apple, then eventually they had a new thing come out where we could apply, we got, we applied and got to only have to pay them 15 % until we hit our first million dollars. But regardless, you know, uninspiring, and then Zuckerberg comes, we actually built a VR headset app. And, you know, 40, 47.5 % basically makes you not want to promote the app. If I'm being honest, if you have to give half of it away. You just go find another platform, especially because they're not driving that much growth. So I think Meta has repeated one of their most familiar mistakes, which is I think that they prioritize growth.

12:13And they were kind of prioritizing making money over helping the platform grow. And so I think while VR has struggled a lot, they definitely it's not definitely like been a total dead end, they've actually made a lot of other bets that have paid off, which came out of their AI VR kind of division. The number one that I talk about all the time is Meta's Ray-Ban smart glasses. These have been incredibly popular. I know a ton of people that have them and they give you essentially the ability to, without your hands, go record stuff. You can play music. They have a whole bunch of AI powered features.

12:42In some stores, they have outsold traditional Ray-Bans apparently in 2024. Bloomberg recently said that Meta was considering doubling production to meet demand for these. And they also have a deal with Oakley's. So there's more glasses brands kind of coming on board with this right now they have pushed uh further kind of into some of their ai powered wearables and they're just basically to get the meta ai out there more um there's obviously a lot more consumer interest i think right now we have open ai and amazon and a lot of other people exploring hardware and i think honestly because they were in the metaverse they spent you know over 70 billion dollars there i think they were really well set up to kind of go and do these meta ray-bans and i think they're actually beating out most of the other players we've seen that Google has announced that they're going to be coming out with some glasses.

13:27And in the Google glasses, you're going to be able to have augmented reality. So maps will be projected on the lens of your glasses. And I think this is really cool because you have the stem of the glasses are right next to your ears where you can put a microphone, the front of the glasses, you can put a camera on them. And so you can have speakers, microphones, camera, and then augmented reality on the lenses to show you maybe if you're looking at maps, what direction to walk. And so overall, I think that these are actually an amazing form factor. You can talk to your glasses. It's something that people are used to wearing.

13:56And I think that Meta definitely got ahead of everybody else in this space because of, you know, all the money they were spending on the metaverse. So I think if you kind of look at everything together, the math doesn't really work. The metaverse wasn't getting enough users, developers, or any sort of sustainable economics. So AI, by contrast, is already becoming one of the core products on meta and so i think for meta killing the metaverse is kind of the obvious solution the metaverse experiment it feels like is kind of coming to an end i think the future at least for now is going to be in ai where meta is going to focus the most and i actually think that they're going to be a really powerful player because of the meta ray bands and because of some of the the programs they had in the past that have now sort of evolved to that as the final form factor so i think i would definitely not count meta out in this regard and I think it's their biggest competitive advantage when it comes to AI is kind of that hardware that has been successful.

14:51So thank you so much for tuning into the podcast. If this episode was interesting, make sure to leave a rating and review on the show on Spotify. It's the about tab on Apple. You can drop some stars, leave a comment. I read all of the comments and I really do appreciate all of the reviews. Sometimes there's great feedback in there. Sometimes there's good encouragement. But in any case, it really helps the show a ton. So if you appreciate the show, I really appreciate a review. Thanks so much for tuning in. As always, make sure you go check out AI box.ai. We've released a whole bunch of new features this week.

15:19I'd love to hear what you think about them. You can get access to all of the different AI models and build a lot of cool AI tools. Even if you're not a developer, AI box.ai. There's a link in the description. All right. Hope you guys all have an amazing rest of your day. You're listening to a podcast right now, driving, working out, walking the dog. If you're into podcasts, chances are you have something to say too. With rss.com, starting your own podcast is free and easy. Upload an episode and we distributed to Apple Podcasts, Spotify, Amazon Music, and more. Track your listeners, see where they're from, and start earning from ads just like this.

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From the publisher

In this episode, we explore Meta's dramatic shift away from its costly Metaverse investment and towards a new focus on AI. We also discuss why the Metaverse failed to gain traction, the significant financial losses incurred, and how Meta's past Metaverse investments are now unexpectedly fueling its success in AI-powered wearables like Ray-Ban smart glasses.

Links

  • Get the top 40+ AI Models for $20 at AI Box: https://aibox.ai
  • AI Chat YouTube Channel: https://www.youtube.com/@JaedenSchafer
  • Join my AI Hustle Community: https://www.skool.com/aihustle
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