In short
Suno’s “V6” AI music launch and its partnership-driven rollout with major labels, including Warner Music Group and BMG. CEO Mikey Shulman explains model differences, future artist remix/sampling plans, training approach, and download limits.
Guests
Mikey Shulman, Suno CEO (interviewed by Billboard’s AI music reporter, Kristen Robinson).
Guest backgrounds
Shulman leads Suno; he discusses product strategy, partnerships, and model training. No other guest appears in the episode.
Key claims
- V6 is Suno’s best model; V6 Wild is for maximum creativity; V6 Mini is the best free option.
- Warner/BMG partners receive revenue share tied to V6; phase two will enable opt-in artist interactions (remix/sample/derivatives) with royalties increasing with usage.
- V6 models are trained on licensed partner data plus user interaction signals; Shulman says there’s no “unlicensed partner data” (no Universal/Sony/Cobalt-style sources).
- Download limits are part of maintaining a “healthy ecosystem”; free tier has 7 downloads.
Notable examples
- V6 Wild can work on short segments (e.g., verse or ~5 seconds) for “off-the-wall” ideas.
- Future edits described include changing a baseline “drier/more melodic” and transforming a whole track into genres like flamenco.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOSignificance of V6 Launch
0:49 to 1:15
Explore why Mikey Shulman believes the V6 launch is important for Suno.
“It's weeknight dinners, sitting around the table, everyone talking all at once.”
Significance of V6 Launch
4:10 to 6:06
Explore why Mikey Shulman believes the V6 launch is important for Suno.
“Mikey, I wanted to start with what you think makes V6 an important launch for you guys as a company.”
Future Developments with Warner and BMG
6:06 to 8:00
Learn about Suno's plans for future collaborations with Warner and BMG.
“And there's also part of this announcement is that on the roadmap, there's going to be more with your partners, Warner and BMG, in the future.”
Revenue Models and Artist Involvement
8:00 to 9:52
Understand how revenue sharing works and artist consent for music usage.
“It's a little bit hard to get into the specific here, but this is and will be a really important new line of business for all of our partners going forward.”
Exploring V6 Wild Model
9:52 to 12:10
Delve into the V6 Wild model's features and its user base.
“Ultimately, some stuff will be different rights holder to rights holder or partner to partner.”
Collaboration with Music Industry Creatives
12:10 to 14:03
Learn how Suno collaborates with industry creatives to develop models.
“And I'm also wondering, since you've said that this whole V6 is made in partnership with your partners like Warner and BMG, how did you work with them to develop these?”
The Journey to Speed and Fidelity in AI Models
14:03 to 15:40
Learn about the challenges and processes behind developing fast and high-quality AI audio models.
“that these are some of the fastest models you've made and the best audio quality.”
Understanding Partnerships in the Music Industry
15:40 to 18:09
Discover how partnerships with major labels like BMG and Warner shape AI model development.
“And so you rarely have a eureka moment in terms of the quality.”
Navigating Licensing Complexity for Creative Products
18:09 to 20:05
Explore the complexities of licensing in the context of new remix products and artist participation.
“And going back to that thing that is happening down the line where you're going to offer like a remix product or something where people can use existing IP and they can sample it like that kind of thing.”
Differentiating Suno's Music Remixing Vision
20:05 to 21:45
Learn how Suno aims to differentiate its remixing products in the evolving music landscape.
“So also, I know there's a lot of other companies that are kind of pursuing this realm of remixing and that sort of thing.”
Show all 18 chapters
Strategies for Download Limitations in Partnerships
21:45 to 23:14
Understand the rationale behind limiting downloads in collaboration with Warner.
“Well, OK, one thing that I wanted to ask you about was I know that you guys said back the press release with Warner back in 2025.”
Training V6 Models with Partner Data
23:14 to 27:21
Get insights into how Suno trains its V6 models using licensed data and user interactions.
“done in partnership and not against one another.”
Innovation and the Future of Suno Studio
27:21 to 28:00
Explore Suno's approach to innovating in the DAW market while enhancing music creation.
“So there's not like universal songs or cobalt songs or something that are training the V6 models.”
Innovative Workflows in Music Creation
28:00 to 29:39
Explore how new technologies influence music creation and workflows.
“I think I'm sure you know, you know, a thousand professionals who are fairly fluent in like three different DAWs.”
Exciting Features of Suno Studio V6
29:39 to 30:59
Learn about the new and unique features in Suno Studio V6.
“One more thing before we go, because I just was thinking about this.”
Partnerships and Training Data Discussion
30:59 to 31:45
Discussion on the implications of training data partnerships for AI models.
“With the training, you say that it's trained on licensed material from Warner, but you didn't mention BMG.”
Partnerships and Training Data Discussion
32:30 to 33:25
Discussion on the implications of training data partnerships for AI models.
“I don't think I can be your friend, Isabella said.”
Partnerships and Training Data Discussion
33:30 to 33:45
Discussion on the implications of training data partnerships for AI models.
“Have you heard that McDonald's spicy chicken McNuggets made with spicy tempura and a blend of aged cayenne are back?”
Transcript
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0:45Mikey Shulman:This episode is brought to you by Palmolive. Family time isn't just the big moments. It's weeknight dinners, sitting around the table, everyone talking all at once. So when the plates are empty and the sink is full, use Palmolive Ultra. Palmolive's most powerful formula removes up to 99.9 % of grease, leaving your dishes sparkling clean. And the new convenient pump makes cleaning even easier, so you can spend less time tackling dishes and more time together. Shop now at palmolive.com. Suno has officially launched its partnership with the music industry, and we're here for a special breaking news edition of On the Record to break this news down.
1:23Mikey Shulman:Today, we are welcoming back Suno CEO Mikey Shulman to give us the inside scoop. But I will say, as our AI music reporter at Billboard, I have known that this was coming for a while. In late 2025, Warner Music Group and Suno settled their part of a blockbuster copyright infringement lawsuit Warner filed alongside two other major music companies. And as part of that settlement and agreement, Suno promised to launch models in partnership with Warner sometime in the near future. And it's also worth saying here that Universal and Sony are still pursuing this lawsuit that Warner exited. Then, just a few weeks ago, BMG, another large music company, also agreed to partner with Suno on future models as well.
2:03Mikey Shulman:And before we get into my burning questions with Mikey, of which I have many, here's a little bit about what launched today. Suno calls this launch V6, which is apparently faster and has better fidelity than previous models. Within the V6 suite of offerings, there are three models. V6, which Suno has told me is the best model for most use cases. And then there's V6 Wild for folks who are looking for an AI tool to take their music in more interesting and off-the-wall directions to spark creativity. And then there's V6 Mini, which is a smaller and slightly less powerful version of V6. And it's the only model in the suite that's available for free users.
2:41Mikey Shulman:So you can't get V6 Wild or V6 without a paid subscription. According to Suno's chief product officer, Jack Dolby, music industry partners will receive a revenue share tied to V6 for the first time. Importantly, though, Suno also announced that this is just the start. There's a phase two of this rollout, which hasn't happened yet. And I find phase two to be even more interesting. The date on that is TBD, but it will include personalized experiences for artists signed to Warner or BMG who want to opt in to have Suno users remix, sample, or otherwise create derivatives of their work. And there will be some sort of a revenue stream that opens up for artists specific to that.
3:20Mikey Shulman:And then the more your music is used, I'm told, by Jack, the more royalties are accrued. Now, I imagine you have a million questions on your mind when you hear all of this. In this conversation, I'm going to try to get as much information for you as I can so we can go beyond the press release and get to the details. Like I said, this is a special bonus episode because I got this opportunity to have Mikey come on the pod pretty last minute. But given Suno has undoubtedly become the most fast growing and controversial new company in music, we believed it was worth it. I wanted to flag that we have another special episode of the podcast airing tomorrow with music director Ray Chu.
3:56Mikey Shulman:He's worked on everything from Dancing with the Stars to Macy's Thanksgiving Day Parade, the Grammys, Saturday Night Live, and so much more. It's a really fun conversation, so please make sure you come back and tune in for that tomorrow. Now, without further ado, let's start to my conversation with Mikey Shulman, CEO of Suno. Mikey, I wanted to start with what you think makes V6 an important launch for you guys as a company. Thrilled to be here. I would just take a huge step back and just think about what is it that Suno is here to do? Why does this company exist? I have this very firm belief that not only is every single person creative, but everybody enjoys being creative.
4:38Everybody feels really good after a half an hour of being creative versus a half an hour of doing another entertainment activity. And when we think about what is possible, doing things in partnership with the industry is really exciting. It lets us do things that would have never before been possible. And so the models that we're releasing today are V6 is what we call it. It is the best model we've ever made. It makes incredible music. We're releasing V6 Wild, which is the most creative model, which is done in much closer partnership with some of the best creatives in the world that we know. And while it may not make the perfect single song, it will come up with some of the best ideas and some of the most interesting sounds.
5:24And I am personally like kind of addicted to it. and V6 Mini, which is the best free model that anyone's ever made. But when we think about what it is that we're launching here, it's a one-of-a-kind, it's the first-of-its-kind model developed with the industry, and it will be a platform for all of the stuff that we can continue to build together with our partners in the future, products that don't exist today, products that will launch at some point in the future and actually continue to evolve. And the whole point of doing this in partnership is nobody knows the right answers of exactly how these products should look today and to be able to develop them together.
6:02And that is something that could not have happened without these partnerships.
6:05Mikey Shulman:Got it. And there's also part of this announcement is that on the roadmap, there's going to be more with your partners, Warner and BMG, in the future. So what is that about? What are you working towards? So today we're releasing just the models. And so there are lots of new capabilities that come with them. But in the future, we will be building products together or we are building products together with our partners that let you interact with the music of your favorite artist. And that is the thing that is so inspiring to people, feeling like I can co-create with my favorite artist. I can participate in music culture.
6:38I can express my creativity in ways that I could not have without being able to use their stuff. And so this is things like remixing my favorite artist's content, otherwise adapting it, sampling from it, et cetera, et cetera. really allowing people to flex their creative muscles in ways they haven't been able to before, including on our platform, which is designed entirely to let people flex their creative muscles. Okay.
7:00Mikey Shulman:So do you have a timeline for when that's going to happen? I think about this much more as an ongoing process of we will release something at some point in the coming months. It will evolve. The amazing thing about AI and making music interactive in ways that it has never been before is there's not a product. And I think we're very trained because of the current offerings out there to just think of music as a product or digital music as a product. And I think in the future, the ways in which you will be able to interact with music on different platforms really widens. And so for the first time in a long time, we'll have serious product differentiation, let's say within a platform, across platforms.
7:41And ultimately, that's really good both for users, the consumer, and also for the artists, the creative, the rights holders, and the ecosystem writ large.
7:50Mikey Shulman:Okay, so given you're saying this is in partnership with the music industry, is there compensation flowing to Warner and BMG, the first two partners that you guys have announced? It's a little bit hard to get into the specific here, but this is and will be a really important new line of business for all of our partners going forward. It will get actually easier as time goes on, especially as the products themselves get more and more defined to actually say exactly how these new lines of business will develop. Got it. Got it. Well, I spoke with your chief product officer before this call just to kind of get a lay of the land of V6.
8:28Mikey Shulman:And he was mentioning that this is a revenue share with your partners. Is that correct? That's right. Okay. Okay. So revenue share from the V6 models that rolled out today. And then down the line, You have these things that you're building towards, which will involve artist works that you can kind of remix, make samples of, all that stuff. And I imagine there's also going to be another revenue stream that appears from that, right? How does that work? It's a little too early to say, but I would stress here that there's going to be a lot of differentiation on the product side going forward. There's not just going to be one product.
9:05There will be a whole bunch of different products, a whole suite of products. They will be different platform to platform. They may be different partner to partner. And so maybe unfortunately that means that some of these business models are going to get more complicated in the short term. But actually the really exciting thing is that as that happens, the differentiation, the depth with which we can pull our users into music more, ultimately the engagement and excitement and enjoyment that our users get from the platform gets much, much larger. And so I don't think anybody has all of the answers today of exactly what these models, these business models will look like.
9:40We have, like, I would say good ideas and good guesses. And I'm mostly excited to develop the products with our partners. That has to be the thing that actually informs what the business models look like.
9:52Mikey Shulman:Okay. Okay. So when you start working towards these models where there are certain songs that you can remix and sample and that kind of thing, do artists get the opportunity to decide whether or not they want their songs to be on Suno available for users to remix? Ultimately, some stuff will be different rights holder to rights holder or partner to partner. But we are never going to have songs on platform for users to remix, interact with, otherwise adapt without rights holder consent. Okay. Okay. So sometimes like the rights holder meaning the... Sorry, without the artist's consent, the creative's consent.
10:26Mikey Shulman:Oh, okay. Okay. Yeah, yeah. Well, because sometimes rights holder can mean artist. Sometimes it can mean music company. Gotcha. Gotcha. Okay. V6 Wild. I want to get into that. Why call it V6 Wild? Who is this made for? Tell me more because this is a new line for you guys, basically. It is. It's the first time we're actually releasing something like this. Let me take a step back. I won't just give you the answer if it's for everybody, even though it is. I'll try to give you a little bit more there. I think V6 Wild will make some of the most interesting stuff that you will ever hear. but when compared to v6 if you're just comparing the songs apples to apples um v6 wild is going to take more liberties and that is going to ultimately mean it doesn't always give you the thing that you were looking for so if there's a thing that you are looking for um v6 wild may not be the right thing for you however if you are looking for peak creativity the most interesting sounds even if it's not going to be the quote-unquote perfect thing um then v6 wild is the model that you want to use.
11:33And so you can think this is done in conjunction with a whole bunch of producers and songwriters who are using this less as, how do I make this song perfect end to end? I didn't just supply it, let's say, a full song and say, redo this for me in style XYZ, but I'm using this as a creative co-pilot, as a companion for new workflows that they've developed that maybe the world knows about or doesn't. V6 Wild makes the best stuff for that use case. And so So you can think on a more local level, not the whole song, maybe a verse, maybe even five seconds. V6 Wild makes incredible stuff. As you let it maybe go a little bit longer, it's not going to be perfect for the whole song.
12:13Mikey Shulman:Okay. And I'm also wondering, since you've said that this whole V6 is made in partnership with your partners like Warner and BMG, how did you work with them to develop these? Did you get feedback from some of their artists or from the executives at the company? How did this come to be? So actually both. If we take a step back, this is a moment where with our partners, we've developed not only the model, not only the recipe for how we cook the model, but also other changes to our product that we think are incredibly important for the music ecosystem. that simultaneously will continue to delight our users, but also bring our partners, artists, creatives, more generally, a lot more comfort that the music ecosystem is healthy, that we are contributing to it in the right way.
13:08Specifically for Wild, that was done much more with some of the best creatives and really painstakingly listening to it, critiquing it over and over again, lots and lots of cycles like that, Lots of falling on your face, lots of making bad models until you kind of end with the right one. So, you know, that's like a labor of love that's actually just really enjoyable. And then, you know, the final output of this wild model is actually just even better.
13:33Mikey Shulman:Well, that's something that you and I spoke a little bit about, I think, last time you were on the show, which is that, like, developing new AI models, it's not a straight line towards progress. Like, sometimes you try to work on something and then it takes you in a totally different direction than you thought. But it's not just that progress keeps happening over and over again. You have to keep tweaking, keep refining. And you guys have said in the press release about, or the blog post, about these models that these are some of the fastest models you've made and the best audio quality. When did you guys feel like you reached this point where you're like, it's the eureka moment of we solved for speed, we solved for fidelity, all of those really, really important things when trying to make a model that is a progression from your last product.
14:23Yeah. A couple of things to say there. Just on your first point, it's very hard to anticipate exactly what's going to happen. I said lots of times we'll fall on our faces. The process for making these things is very hard to dictate. And so what I mean by that is there's not one right way to work with our partners. And you've probably seen us do lots of different things. We have long talks with executives. We hold lots of writing camps where we interact with the best songwriters who teach us a lot about how they use the product. We sit in the studio with some of our favorite producers and we learn from that.
15:00We have our Spark program where we're working with a lot of younger emerging artists who use it totally differently. And so I think by trying to be too prescriptive on exactly that, on exactly how we work with our partners, I think we end up with a worse result. By working with our partners and the industry largely in lots of different ways, actually, that is just incredibly useful, not only for building bridges, but also for understanding how these things work. I forgot your second question.
15:28Mikey Shulman:Well, I was just wondering if you guys had a eureka moment where you were like, we have just kind of solved for all of these things you have been trying to solve for for a while? You know, unfortunately not. And, you know, progress is not just a straight line. And so you rarely have a eureka moment in terms of the quality. Sometimes in terms of a capability that we can release next to the model, we will get an idea from a great creative from sitting with them and they'll say, can you do X, Y, Z? And we'll think to ourselves, I don't know, maybe let's go try. And in those cases, it's much closer to the Eureka moment of you work at it for a long time.
16:07And finally, you do figure out how to do the crazy thing that they've asked for with the model. And then, you know, you jump up from your chair and you shout Eureka. Yeah, fair enough.
16:16Mikey Shulman:Okay. So I was looking back at the press releases or blog posts or whatever you'd like to call them that were put out when you guys started these partnerships with BMG and with Warner. So Warner's dates back to 2025. BMG's is much more recent, I think like a month or two ago, really. And I noticed in it that it's never referred to in either case as a licensing deal. But yet I think that's how the music industry sees these deals. Instead, with the Warner press release, it refers to it as a partnership. And then in the BMG one, it's a global alliance that establishes a strategic framework. I'm just wondering just straight up, Are these licensing deals?
16:58Mikey Shulman:And if so, is this licensing for using their works for training? I don't want to speak to how other people may perceive the deal. I'll tell you how I think of these partnerships, which is what I said before. It's really geared toward long term development of things that could not have existed without these two parties coming together. And so whether that is products that are user facing, whether that are products that are ultimately artist or creative facing. and I think this is something I think you and I have discussed previously on this podcast. In my opinion, there aren't enough really long-term partnerships like this in the music industry where we're trying to think about what could the music business look like in 10 years?
17:41What is something that we think might actually take five or 10 years to even develop? And why don't we try to go and be audacious to do that? And there you need a lot of long-term alignment and truly to feel like a partner instead of to feel like a counterparty.
17:54Mikey Shulman:Got it. Okay. But is licensing a component of this partnership? We will be licensing works in order to do the products that we're building later on, whether that is remixing or sampling or otherwise modifying a piece of content. Got it. Okay. Yeah. And going back to that thing that is happening down the line where you're going to offer like a remix product or something where people can use existing IP and they can sample it like that kind of thing. You're saying that artists have to choose whether or not they'd like to be part of that. And I'm wondering what I mean, I imagine that it's going to be really complicated because there's going to be I'm sure you know, licensing music is complex.
18:40Mikey Shulman:There's so many rights holders at play. So like, let's say someone is signed to Warner as a recording artists and they're like, I'm gung-ho for this, let's do it. But they have a songwriter who, you know, is signed to Universal that doesn't yet have a partnership with Suno or something like that. Are you guys concerned about getting artists to opt in for this product in the future? I think like, ultimately, yes, it is very complicated in the short term. And yes, these are actually new products where exactly what combination of rights you need to give the end user, the experience that you want may not be obvious.
19:16I think a lot about where we are now and how do we get to where we need to be. The amazing thing is actually we can start small. We can start with what's obvious now, show people the engagement that it will bring to their music, show people the interactions that super fans can have, deepening that and build out from there. I am actually ultimately very optimistic that in the fullness of time, there's a set of products that we haven't even thought of today that we develop the right frameworks for how people can assign those rights and do whatever they need to do. I think in the short term, it's a little short-sighted to get hung up on, well, you don't have exactly this or exactly that, and so the whole product is dead.
20:02Like, that's obviously a little reductive. Okay.
20:05Mikey Shulman:Yeah. So also, I know there's a lot of other companies that are kind of pursuing this realm of remixing and that sort of thing. But I imagine you guys have your own vision for how that could look. How do you envision y 'all differentiating your product from the others who are also pursuing a similar path and remixing? I think that's a great question. I think the first thing I'll say is actually you use the right word, which is differentiate, which is in the future, because AI actually opens the aperture of what products you can build. there is a lot more room for differentiation than there was a couple of years ago even in terms of what digital experiences we can give people around music up to and including how you blend digital and live together which hasn't really been a thing until now.
20:51I go back to like what are the principles of Suno which is letting people feel the fulfillment that they should feel when they are creative letting people feel those warm and fuzzy feelings and I think this is a very different lens onto it instead of just having a lot of derivative content on platform, it's actually making sure people enjoy the process of making that derivative. And I think that that sounds like a subtle nuance, but it's actually from a product perspective, a really different angle at things. And so it's not just about what is that end result that may or may not be an interesting representation of the original song.
21:29It's like, how did I enjoy making that? How do I enjoy the process? How did I share in music culture and participate in music culture in ways that I couldn't have before? So I think of this as much more lean in as is the rest of the Suno platform.
21:44Mikey Shulman:Got it. Got it. OK, interesting. Well, OK, one thing that I wanted to ask you about was I know that you guys said back the press release with Warner back in 2025. In that press release, it was noted that Suno would be limiting downloads. And now as of September 3rd, that is happening. So can you tell us more about the limiting of downloads and why you guys and Warner kind of aligned on wanting to limit downloads? Sure. I think this goes back to the principles that I said before. We think it is important to grow the music ecosystem and to maintain a healthy relationship and healthy growth of that music ecosystem.
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22:25And I think that there are concerns, founded or not, about people downloading too much content from the platform. As we think about how our platform evolves, we want to give our users the freedom to do what they need to with their content, while also balancing what our industry partners want to see from the platform. And I think we came up with an exceedingly reasonable middle ground that actually makes everybody happy.
22:51Mikey Shulman:and um i know in that press release it said that eventually free would have no downloads included um that was in the press release with warner so far it looks like there has there is going to be a limit but the free tier you can still have seven downloads when do you plan to move to free having no downloads the exact timing of these things is a little bit tbd a lot of this is actually again done in partnership and not against one another. And we think about how do we, again, balance those two concerns in real time, making sure we give our users the best first day on the platform so that they fall in love with making music, which is ultimately really good for the music ecosystem.
23:31And so I actually don't have exact answers for you almost by design. We really think of this as how do we build this together? And as more partners come along, like BMG, it is more voices at the table and it's more opinions. And that's actually ultimately very good for the ecosystem.
23:46Mikey Shulman:And I imagine these partnership talks, I don't want to mischaracterize that, have probably been going on for a long time with some of these companies, including BMG, which is your most recent partner. I'm wondering kind of where you guys found some common ground with BMG. Why do you think that they're one of your first early partners? It's a little hard to speculate exactly, but I would go back to, let's say, what do Warner and BMG have in common? And when I go back to Warner, I started talking with Robert a long time before we inked that partnership. And our first whole bunch of discussions, I don't know the exact number, weren't about a partnership.
24:28They're about how do we see the world? How do we think about the future of music? And from that, realizing actually we think about the future of music in a very, very aligned way. And then you come down to like how many downloads should the free tier have and you realize that is an implementation detail in building a future actually that we both want to see and with bmg same thing you know it didn't happen quite as early but it's like you start to talk about these things you start to talk about what future of music do we want to envision that incorporates the deepest fan engagement that um is good for artists that is good for the music ecosystem that lets users participate in music culture in new ways and then you realize that there are actually a very small number of disagreements that are, from that perspective, pretty easy to work through.
25:12Mikey Shulman:So with V6 being, you know, Suno's first kind of foray into partnering with the music industry, I know the music industry is very concerned about how models are trained. That's been a focus for a lot of companies recently and has resulted in some litigation. How were the V6 models trained? It's a great question. at a very high level, we have our partner data. We also have all of the interactions that our users - Wait, I'm so sorry. What is partner data? What does that mean? For the initial release, it is Warner. We have all of the interactions that our users give us from the platform. And so I think we've discussed this on this podcast before, but just to remind the listeners, there's a lot of usage on platform.
25:58There's a lot of songs made every day. You've even reported on some of that. When users make a song, they will implicitly tell us whether it is good or bad or more accurately we'll give users two songs and they will implicitly tell us one of those is better than the other. And we are able to take that signal and learn from it what makes a song particularly catchy, particularly good, and use that information about these differences between songs to steer our models toward making music better or worse. Hopefully better. Got it.
26:31Mikey Shulman:Got it. Got it. Okay. So you have data from Warner and then you have the user inputs, whether they like songs or not, how they're prompting, that sort of thing. I mean, is there more music beyond that that is unlicensed that is used in training V6 models? All of the data that we have from our partners is licensed. All of the user interactions then go in on top of that. And so that is, in our opinion, what makes for a licensed model. Okay. Okay. Yeah. Data from the partners is licensed. That's correct. But there are some people who you're not partnered with that their data might also be training the models, I think.
27:12Mikey Shulman:No, sorry. Let me correct you. There is no unlicensed partner data. Okay. Being used to train the V6 models. Correct. Okay. So there's not like universal songs or cobalt songs or something that are training the V6 models. Correct. No universal songs, no Cobalt songs, no Sony songs, etc. Oh, okay. Okay. So I'm also wondering, with these V6 models, you guys have really leaned into Suno Studio over the last few iterations that you guys have had in the products. And it's becoming a very powerful DAW. And so I'm wondering, you know, just in terms of the full business, do you guys see yourselves as wanting to kind of disrupt and innovate in the DAW market?
27:56Mikey Shulman:Or is this just kind of just a piece in the puzzle of trying to make music on Suno? I think of this in two ways. I don't think about it as disrupt. I think I'm sure you know, you know, a thousand professionals who are fairly fluent in like three different DAWs. And I don't think about this as replacing actually Suno Studio. If you if you use it, you realize it's actually not really designed to be 100 percent of your screen real estate. It is designed to do some workflows incredibly well and importantly, incredibly enjoyably. And you may have noticed a couple of weeks ago, we released Studio 2.0 with a whole bunch of incredible upgrades, including MIDI.
28:35And I think about this as we actually, so I don't love the word disrupt, but you use the word innovate there, which is there are going to be new workflows because we have new technologies that are innovative, that come up with really interesting music, and that is a way to push music forward in, in my opinion, very obviously good ways. And to make it enjoyable in a way that, I think about this as when you pick up a physical instrument and you have some emotional connection, let's say to your favorite guitar or the childhood piano that you grew up playing, it makes you feel a certain way. And people don't expect to have that from a digital tool.
29:15And I think, why not? Like the tool itself can be so fun, so enjoyable to use, so conducive to incredible flow state that you actually do develop those kinds of feelings from it. And I think, again, this is like lack of imagination on the parts of lots of people to think a digital tool can't be that way.
29:39Mikey Shulman:and also I mean we're coming a little bit to a close here but I wanted to make sure I asked you personally what is something that you're rolling out today that you are particularly excited about one like little feature that people might miss otherwise do I have to do one can you permit me multiple I will give you two I I think wild is awesome and I would encourage people to to play around with it a lot and to explore the different things that it can come up with because sometimes they're weird and that's ultimately it makes you think um all good art should make you think and so um don't sleep on v6 wild um there are new ways that we are letting our users describe music and in particular i mean how do i take a song that suno has given me and describe how i want to change it in ways that have never been possible before and so this is like can you do edits where you change the baseline to be you know a little drier or a little more melodic and then also take the whole thing and cover it into flamenco or whatever it is that you want to describe that's just totally new um and it will delight people because it actually gets you thinking on a totally new plane um i'll stop there there's a few other things that i'm also really excited about.
30:58Mikey Shulman:One more thing before we go, because I just was thinking about this. With the training, you say that it's trained on licensed material from Warner, but you didn't mention BMG. So is BMG not part of the training set for now? In what we're releasing today, because of the timing of the partnership, no. But we expect it to come to a model release in the pretty near future. And that actually could be a model that we don't officially release, but it's actually kind of rolled out under the hood. And so there may not be an announcement per se about that model, but we think it's pretty soon. Got it. And the revenue share, at least for Warner, starts now, like now that the model is out, correct?
31:39Little hard to get into the particulars there. It's approximately correct.
31:43Mikey Shulman:Okay. Okay. Sounds good. Well, Mikey Shulman, thank you so much for coming back to On the Record. Thanks for talking V6 with us, and we'll have to see you soon. So good to be here. Hope everyone goes and tries it out. Thank you. awesome thank you all right thank you so much to mikey shulman for coming to talk about suno's new v6 launch and thank you for listening to this week's episode of on the record and stay tuned for our regular episode of the podcast with music director ray chu out tomorrow if you like today's show give us a follow on instagram or on our tiktok page at billboard on the record where you can find new clips of this show every single week we'd also appreciate it if you rated our show on your favorite podcast platform.
32:21Mikey Shulman:All of those things help On The Record grow bigger and better than ever. I'm your host, Kristen Robinson, and tune in next week for another peek behind the curtain of the music business. I'll see you then.
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From the publisher
Breaking news in the AI music world: Suno CEO and co-founder Mikey Shulman sits down with Billboard’s Kristin Robinson for the launch of Suno’s new V6 models, which he says were made “in partnership with the industry” for the first time. Though Suno is actively being sued by a number of music companies, like Universal, Sony, SOCAN, Koda and more, for copyright infringement, the AI music company has also announced three partnerships in the music biz — Warner Music Group, Believe and BMG — and V6 marks the first time Suno is sharing its revenue with industry partners. Shulman also shares that, later on, he believes these partnerships are laying the groundwork for future Suno products that let fans remix, sample and interact with artists’ music that choose to participate.
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