In short
Podcast Episode Summary: Business Wars - Xbox vs Playstation (REMIX) | Crash and Burn | Episode 1
Episode Overview The episode details the intense competition between Sony's PlayStation 2 and Microsoft's Xbox during the early 2000s. It captures the inception of the Xbox, its problematic launch preparations, and the strategic maneuvers by both companies amidst a rapidly evolving gaming industry.
Key Themes
- Market Dominance: The episode begins with Sony's PlayStation 2 poised to dominate the gaming market, overshadowing competitors like Sega and Nintendo.
- Microsoft's Response: Alarmed by Sony's potential to monopolize home entertainment, Microsoft, led by Bill Gates, decides to enter the gaming space with the Xbox, a Windows-based console.
- Internal Struggles: The Xbox team faces significant internal challenges, from technical malfunctions to skepticism about their business strategy and the viability of incorporating Windows into the gaming console.
Detailed Summary
Introduction to the Xbox Project
- March 2000: Jay Allard unveils a prototype of the Xbox at the Hempel Hotel in London, facing immediate technical challenges.
- Initial Setbacks: A power supply malfunction almost derails the presentation, showcasing the early hurdles in hardware development.
The Competitive Landscape
- Sony's Advances: The episode highlights Ken Kutaragi’s presentation of the PS2, showcasing its advanced graphics and DVD capabilities, which positioned it as more than just a gaming console.
- Microsoft’s Fears: Bill Gates views Sony's ambitions as a direct threat to Microsoft's dominance in home computing.
Development Challenges
- Conceptual Conflicts: Two teams at Microsoft — one proposing a traditional gaming console and the other a Windows-based system — vie for approval.
- Bill Gates’ Decision: Gates ultimately backs the Xbox team's vision, believing it could combine gaming and computing, despite doubts from other executives about the strategy.
Marketing and Focus Groups
- Branding Struggles: Initial focus groups reveal skepticism about a Microsoft-branded gaming console, leading to a shift in marketing strategy to emphasize the Xbox brand.
- Target Audience: The Xbox team defines their demographic as "angry young men," shaping the console’s design and marketing to resonate with core gamers.
Launch of the PlayStation 2
- March 4, 2000: The PS2 launches in Japan, selling out quickly and establishing a significant lead over the still-unannounced Xbox.
- Sony’s Stronghold: By the time Microsoft announces the Xbox, Sony has already sold over a million PS2 units, significantly ahead in market presence.
The First Major Competition
- Public Launch Issues: The episode concludes with the Xbox facing an uphill battle against Sony's entrenched position, compounded by the absence of a strong game lineup at launch.
- Looking Ahead: The narrative sets the stage for the ongoing rivalry, hinting at the impending release of critical titles, notably "Halo," which Microsoft hopes will turn the tide in their favor.
Key Takeaways
- Strategic Decisions Matter: Microsoft’s decision to enter the gaming industry was fueled by a perceived threat from Sony, emphasizing the impact of competitive dynamics in business.
- Technical and Marketing Challenges: The early struggles of the Xbox highlight the complexities of product development and market entry in a competitive landscape.
- Cultural Resonance: Understanding the target audience and crafting a brand identity were crucial for Xbox's marketing strategy.
Conclusion The episode presents a vivid picture of the early 2000s gaming industry, focusing on the rivalry between Sony and Microsoft. It illustrates not only the technological ambitions of these companies but also the corporate strategies and cultural implications that define their legacies. The competition continues to evolve as both companies vie for dominance in an increasingly lucrative market.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:08Early evening, March 2000. In a suite at the five-star Hempel Hotel in London, Jay Allard heaves a heavy PC out of a freight case and onto the table. But this is no everyday tower PC. It's one of just four prototype Xboxes and fashioned from reflective aluminum to resemble a giant X. Allard rubs his shaved head and pauses to admire the prototype. He's an extreme sports fanatic and famed within Microsoft for convincing co-founder and chairman Bill Gates to embrace the Internet. Three weeks ago, the project codenamed Xbox was just an idea. An idea that will cost Microsoft a billion dollars. But tomorrow, it goes public with coordinated announcements in California, Tokyo, and London.
0:59And it's down to Allard to ensure its European unveiling goes without a hitch. He connects the Xbox to a TV and then plugs its power supply into the wall socket. The Microsoft PR man helping Allard practice tomorrow's announcement, checks his notes and looks up expectantly at Allard. Okay, Jay, from where you left off. Allard stands. We don't have the real thing here today, but we do have this to show you how amazing it's going to be. The PR man interjects. That's when you pull away the sheet covering the Xbox and TV. We'll have someone nearby to take the sheet from you. Gotcha. This is... Wait!
1:38You need to wait for applause. Uh, what if it doesn't come? I'll clap. Once someone claps, others feel obliged to clap too. So you wait for the applause and... Hold up, where's the picture? Allard looks at the blank TV screen. He presses the Xbox on button again. Nothing. He looks at the electricity socket and smiles. Oh, it's these British plugs. I forgot to flick the switch on the wall to get power. Allard kneels and flicks the power switch. Uh, Jay, was that smoke? Allard spins around to see wispy trails of white-gray smoke dissipating from the Xbox's power supply. He looks at the red power switch, the one that he was supposed to flip, before plugging the Xbox into Britain's 230-volt electricity supply.
2:27He's just fried the Xbox, and there is no backup.
2:35Just after midnight, Allard sits cross-legged on the floor of the hotel suite, surrounded by the disassembled innards of the Xbox. He cradles the phone between his neck and shoulder and listens as a Microsoft engineer in Redmond, Washington, walks him through the emergency surgery. Allard moves in carefully with the rusty pliers he found in the hotel's grubby maintenance room. Slow down, I'm working with pliers here. I don't have a screwdriver. There's a knock at the hotel room door. The Microsoft PR man, who spent the past hour pacing the room, rushes over. At the door is a motorcycle courier, holding a package.
3:12Package for Jay Allard? Thank God. The PR man signs for the package, rushes it inside, and rips it open. It's a replacement power supply sent from a Microsoft partner 12 miles away. An hour later, the Xbox is up and running, and Microsoft's plan to storm the video game market is back on track. But a fried power supply is the least of Microsoft's problems because right now the Xbox doesn't really exist. Microsoft has no console and no games and with every passing day, Sony is cementing its already commanding position as the video game market leader. Microsoft's got less than 18 months to get the Xbox from zero to launch.
4:01Otherwise, the Sony PlayStation 2 will have had two holiday seasons without any meaningful competition. And if the Xbox fails, Microsoft will have fumbled its one shot to crash the living room. And that could stunt its growth and allow Sony to rule home entertainment.
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6:59Five years ago, we first covered the gaming power struggle between Sony's PlayStation and Microsoft's Xbox. Now, we're rebooting that series from the ground up and updating it for the PlayStation 5 and Xbox Series era. Much has changed since then. The games industry is now worth$347 billion. And rather than cooling down, the battle between PlayStation and Xbox is heating up. Microsoft's just spent tens of billions buying Call of Duty publisher Activision, while Sony's shoring up its number one position with support from Spider-Man and virtual reality headsets. But in 1999, the console business looked very different.
7:44Sony's first PlayStation had just crushed Sega and shoved the one-time video game champ Nintendo aside. And Microsoft hasn't even gotten into the fight yet. They're still associated with work, not play. But the Xbox is about to upset that balance of power and change the games industry forever. This is Episode 1. Crash and Burn
8:16March 1999, 12 months before Microsoft announces the Xbox. In a vast auditorium within the Tokyo International Forum, a woman in a bright white uniform walks onto the darkened stage. The journalists in the audience strain to see the device she's carrying in her hands like a sacred offering. It looks like a miniature recreation of the black monolith from the movie 2001, A Space Odyssey. She puts it on the table in the middle of the stage. It stands vertically. As cameras flash, the audience glimpses the characters etched on its side. PS2. The next Sony PlayStation is here. A brawny man in a suit walks on stage.
9:01He's Ken Kutaragi, the brains behind PlayStation. Seven years ago, he was a rebel engineer flirting with dismissal thanks to his belligerent manner and disrespect for the chain of command. Now, his PlayStation division delivers 40 % of Sony's profits. He heads to the podium and pulls the microphone towards him. This is the next generation PlayStation, powered by the advanced graphics of our motion engine chip. Imagine walking into the screen and experiencing a movie in real time. This is the world we are about to enter. The audience gasps as the screen behind Kutaragi comes alive. On it is a PlayStation 2 generated animation of water sloshing around in a sink.
9:55No game consoles offered visuals this good before. On the first PlayStation, water looked like spiky glass, so jagged it could cut you to ribbons. But the PS2 makes water look and move like liquid. Kutaragi smiles with satisfaction. He and most of the games industry thinks the PS2 will finish Sega and Nintendo and end the console wars for good. But his and Sony's ambitions go much further. Sony's no longer just thinking about games. It wants to own the living room, just like Windows PCs own the office. The PS2 will also play DVD movies and be able to connect to the Internet. Our dream is to create a new form of computer-based entertainment.
10:45And that's a plan that's triggering alarm across the Pacific.
10:55March 1999, Washington State. At the Semi Amu Resort near the Canadian border, Microsoft's annual executive retreat is underway. In a large room, small groups of executives are busy brainstorming. In one corner, Rick Thompson grabs a marker pen and starts writing in big block capitals on a large sheet of paper. Thompson is 39 and ahead of Microsoft's hardware division. It mainly makes mice and joysticks for desktop PCs, but Thompson feels it could do more. Thompson and his group stop writing and hold up their sheets of paper. Microsoft CEO Bill Gates stalks over and peers at what they wrote through his large Coke bottle glasses.
11:41He homes in on the three words scrawled on Thompson's sheet of paper. Sony, AT &T, AOL. What's that about? Thompson smiles. What if Sony, AT &T, and AOL team up to make a box? What would that mean for us? A game console plus a cable box plus an internet modem all in one device. Gates' mind races. The world's biggest console maker plus America's leading telecoms firm and internet provider. Now that would be a formidable foe. He looks at Thompson. You think they might get together? I don't know, but Sony is talking of the PlayStation 2 as the future of computer-based entertainment. If that happens, people won't be running Windows on their game console.
12:29Gates nods sternly. For him, anything that doesn't run on Windows is an existential threat. The next day, an email goes out across the Microsoft empire, calling for teams to propose ways to muscle windows into living rooms. Two teams rise to the challenge. The first comes from WebTV, a recent Microsoft acquisition staffed with engineers who helped design the unsuccessful 3DO, the first console to offer both 3D graphics and CD-ROM storage. Their vision is to design a dedicated games machine that can outrun the PlayStation 2. Then there's the Xbox team, a small cabal of Microsoft veterans with ties to the company's entertainment software arm that publishes PC games and educational software.
13:20Their vision is to make a games console that's really a Windows PC in disguise. And they've named it Xbox, after DirectX, the suite of Microsoft tools that help developers make games for Windows. But only one vision can survive.
13:41June, 1999, the Microsoft campus, Redmond, Washington. The Web TV team stares in horror at the PC on the meeting room table. The PC's been hurriedly hacked together by the Xbox team, and it looks like a dog's lunch. Its circuits are exposed to the elements, and there's a digital clock grafted on. One member of the Web TV group turns to the Xbox team. You brought along hardware? We thought this was an initial presentation. We've only got slides. This isn't fair. Xbox engineer Nat Brown adjusts his glasses and gives them a steely stare. What's unfair about that? Only one of us is leaving here alive.
14:21So we're here to shoot your project in the head. Before the Web TV team can respond, Bill Gates enters the room. He immediately notices the computer on the table, just as the Xbox team planned. A clock slapped onto the computer? What's up with that? The Xbox team smiles. They know Gates is a geek, and giving him a chance to nerd out is worth more than any PowerPoint deck. Brown plays it cool. We're not going to get to that yet, but we can if you want. Gates can't resist. Well, what is it? It's to show you how fast we can boot Windows 95. Brown turns the PC on. Seconds later, Windows 95 is ready.
15:06Gates blinks in shock. If my PC did this, it'd save me an hour every day. How? We stripped it back to the essentials. Our point is, we're not building a games console like the Web TV guys. We're building a living room PC. Xbox will be a platform based on Windows. We'll get manufacturers like Dell to produce it. Use off-the-shelf hardware. Brown pauses to let Gates absorb the idea. And then goes in for the kill. The other advantage is that it'll be easy for PC developers to repackage their games for it. Our console could be built fast and on sale in stores next year. The Web TV team has been outmaneuvered, but they press on with their presentation with nothing but a numbers-heavy slide deck laying out their business plan.
15:58Not high drama. But in the tedium, there is some truth. The Xbox team's plan won't work. It repeats the mistakes of the past. 3DO tried to outsource manufacturing, remember? This made the console expensive, and that's why it failed. Philips, Apple, NEC, they all made game consoles and failed. Sony succeeded because it focused on making a great games machine with custom-designed chips, and that's what we proposed to create. But Gates is too smitten with the thought of speedy windows. Thanks, but why would I say no to the project that boots Windows in five seconds? Even if the Xbox fails, I still win because I get Windows that loads fast.
16:44Plus, I want Windows in the living room. Xbox is offering me that, and you're not. And that means your proposal is no good for me or this company. So yeah, Xbox is the proposal that goes ahead. The Xbox team has eliminated the internal competition, but they still need to deliver a business plan that Gates can live with. And that's where the Xbox team skids into trouble. Microsoft hoped PC manufacturers like Dell and Compaq would manufacture the Xbox, but they don't want to produce Microsoft's console. Game consoles are sold for little or no profit. The real money comes from selling games to people after they've bought a console.
17:29So there's no incentive for the likes of Dell to make the Xbox. Game publishers and developers doubt Microsoft cares about the video game business and refuse to commit to making games for the Xbox. To the games industry, Microsoft's just a big corporation that doesn't understand games and will walk away the moment it learns it's not easy money. And no game publisher wants to get burned making games for a console no one buys. The team's engineers discover it's easy to make a quick and dirty demo of fast-loading Windows, but way harder to make Windows fast and hassle-free enough to sit at the heart of a games console.
18:11By Christmas, it's clear that the Web TV team was right. The Xbox proposal isn't going to work. So the Xbox team rips up their plan and works feverishly on a new one, A plan that Bill Gates is going to hate.
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20:16Valentine's Day 2000, Redmond, Washington. Just after 4 p.m., Microsoft Chairman Bill Gates storms into the packed boardroom, scowls at the Xbox team, and slams their business plan down on the table. This plan is a f***ing insult to everything I've accomplished. I killed Web TV's proposal because it didn't run Windows. Now you're ditching Windows. The Xbox team turns to their tech guru, Jay Allard. The plan was that he would defend the decision to drop Windows from the Xbox. But Allard's too shocked to speak. Xbox chief Robbie Bach jumps in. We looked at this. Windows just isn't right for a games console.
20:57It's too slow. Windows is why your project exists. Microsoft's new CEO Steve Ballmer furiously leafs through the Xbox business plan, searching for the page with a financial projection. When he lands on it, he snatches it out of the plan and waves it in their faces. You plan to lose one billion dollars? A billion dollars? What kind of business plan is that? Bach tries to mount a defense. That's the price of entering the market. And why is there an Ethernet port? No one's got broadband. Hallard snaps out of his days. The Ethernet port was his idea. To him, the future of games is people playing together over the Internet from different places, rather than sitting in the same room.
21:45People playing together online is what will set the Xbox apart. And four years from now, plenty of people will have broadband. But the attacks keep coming. Over and over, Gates and Ballmer lay into the Xbox team and their plan, working them over like a tag team. The sunlight fades. Valentine's Day dinners get canceled. And still, the blows keep coming. As 8 p.m. approaches, Gates lays his cards on the table. Here's the way I see it. We need something like the Xbox to build a cohesive consumer strategy. We either do it or we quit consumer. Sell the PC games division, get rid of MSN, shut the productivity division, and focus on business and beating Oracle.
22:32The Xbox team blinks in shock. Now it's not just the Xbox on the line, but Microsoft's entire involvement in consumer technology. Box snaps back at Gates. Fine. We've looked at this business from every angle, and I believe this is the way. If you think our strategy is wrong or you don't want to do this, let's just stop right now. Gates and Balmer go quiet. Then Craig Mundy raises his hand. He's one of the senior executives who championed Web TV's proposal over the Xbox, and he's not said a word all meeting. What about Sony? Gates and Balmer's eyes soften. In their rage, they lost sight of why the Xbox project exists.
23:17To stop Sony from controlling the computer-based future of home entertainment. Ballmer turns to Gates. Yeah, Bill, what about Sony? Gates looks back at Ballmer. Well, what about Sony? We can't let them own the living room. A smile creeps on Ballmer's lips. The threat of Sony turning the PlayStation into the entertainment computer of the living room can't go unchallenged. This is his first big decision as Microsoft CEO, and the idea of fighting Sony in the home. Thrills him. No, we can't. Suddenly, Balmer ignites with excitement. He starts hammering the boardroom table with both fists. Yeah! Yeah!
24:04Yeah! We are gonna do this. We're going to make a games console, and we're going to give you guys everything you need. Everything. Go. Go do it and make it successful. The day's Xbox team heads home with the entire might of the world's most valuable company behind them. They've sold the Xbox to Gates and Ballmer. But now, they must win over an even more skeptical audience. Video gamers.
24:38February 2000, Seattle. In a rented meeting room, Xbox executive Don Coiner is on a mission to pinpoint the marketing strategy for Microsoft's first game console. In front of him are two dozen 18 - to 25-year-old males who love video games, the demographic niche that Xbox needs to win. He brings up the technical specifications of three game consoles on the screen. There's the just-released Sega Dreamcast, the just-about-to-be-released PlayStation 2, and then a mystery console called the Apollo, which is really the Xbox. Let's say you can only buy one of these consoles. Which would it be? Okay, who's for the Dreamcast?
25:24One person raises their hand. Pointer's not surprised. The hype around the new PlayStation is already hurting sales of the Dreamcast, And rumor is Sega may soon bow out of the console wars altogether. How many for the PS2? Around half the room raise their hands. And the Apollo? The other half raise their hands. It's an encouraging sign. Core gamers are attracted to the Xbox's vital stats. Coiner focuses on a guy near the back of the room. Aaron, tell me, why did you go with the Apollo? It's like a high end. You got a hard drive so you don't have those annoying memory cards. It's got an Ethernet port, too.
26:09PS2's cool and all, but it doesn't have those things. Coiner nods and prepares to drop the bombshell. Okay, so what would you say if I told you that the Apollo is made by... Microsoft. Microsoft? Yes, Microsoft. One of the people who picked the PS2 cuts in. No one's going to buy a Microsoft console. What's it going to play? Flight simulator and Internet Explorer? The room dissolves into laughter. Coiner tries to ignore it and points at Aaron again. He wants to understand how the Microsoft connection affects Xbox's chances. Well, Aaron, what would you say? I'd say no way. I'm not buying a Microsoft console.
26:54It'll just blue screen me all the time, or I'll want to play and it'll take like 10 minutes to start up. Forget it. I'm PS2 now. He hates it again. That's the truth. Coiner watches the other Apollo fans nodding in agreement. When it comes to winning over console fans, it's clear the brand Microsoft is toxic. So after the focus group, he reworks the marketing strategy. He sidelines the Microsoft name and focuses on the Xbox brand. He also decides Xbox's only hope is to overcome the resistance to the idea of a Microsoft console. So he makes winning over the hard-to-please core gamer the brand's top priority.
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27:41And to do that, he defines the Xbox brand's target audience as angry young men. That branding feeds into everything. The Xbox console is made bulky and boxy instead of sleek and stylish like the PS2. Its colors are black and radioactive green. Its controllers are as big as a Burger King Whopper sandwich. And it's being marketed as edgy and aggressive. Now, it just needs the games to match. But while Xbox tweaks its marketing and develops its console, Sony's PlayStation 2 is already entering homes.
28:26Friday, March 4th, 2000. As dawn breaks over Tokyo, 18-year-old Yohei and his friends feel their excitement rising. They've endured two cold nights camping on the sidewalk in the city's electronics district, and the moment they've been waiting for is almost here. But they aren't waiting alone. Thousands of people are crowding the streets waiting for the stores to open, And that's because today, the PlayStation 2 launches in Japan. A policeman tries to disperse the crowds. You're blocking the road. Please move aside. You're causing a traffic jam. But no one moves a muscle. It's a year since Ken Kutaragi announced the PS2, and the buzz has been building ever since.
29:13The console's sleek design, visual showcases like the driving game Ridge Racer 5 and its built-in DVD player are winning over game fans by the millions. Then there's the Emotion Engine, the 128-bit processor at the heart of the PlayStation 2. It's hyped as being as powerful as a supercomputer, and Sony's spent$1.4 billion securing factories to produce it. There's no competition to distract people either. The Sega Dreamcast is stalling, so Sega's about to quit consoles and reinvent itself as a publisher of games for the PlayStation 2 and other game consoles. Nintendo's next console is at least a year away, and Microsoft's yet to announce the Xbox even exists.
30:07At 7 a.m., the stores open. The long lines snake inside fast. Yohei and his pals are right near the front. Yohei hands over nearly 40 ,000 yen, just under$400, and is handed his PS2. He raises it up into the air above his head. Yes, I got one! An hour later, every PlayStation 2 has been sold, and the crowds are thinning fast. Six days later, Microsoft announces the Xbox. By then, Sony's sold more than a million PS2s. Every day, Sony's head start grows even bigger, and few players or game makers expect the Xbox to be a success. And not just because it's being made by Microsoft, or even because it's going to launch more than a year after the PlayStation 2.
31:04It's because, right now, the Xbox has no games to accompany its console. And Sony's about to widen its lead with a game soaked in ultraviolence that will prove irresistible to millions of gamers.
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33:37It's May 2001, and the games industry is in Los Angeles for its annual trade show, E3. A store buyer from Utah wanders the convention hall checking out the upcoming games, and everywhere he looks, Sony dominates. Sony's now sold more than 10 million PlayStation 2s, and after Sega's exit from the console wars in March, it's got the market to itself. But not for long, because this fall, Nintendo and Microsoft will enter the fray. Nintendo's new console is the GameCube. It's a cute purple box containing few surprises beyond the lack of a Mario game at launch. But while the Nintendo stand is sunny and upbeat, the Xbox booth is dark and moody.
34:26The buyer approaches the sprawling green and black exhibit. On the screens, he sees the exclusive games that Microsoft hopes will sell the Xbox. On one screen, he sees an ugly monster with a sewn-up mouth wandering a depressing, muddy landscape. This is Munch's Odyssey, the nearest Microsoft's got to rival Mario or Crash Bandicoot. He wanders to the next game, Dead or Alive 3. On screen, two female fighters in tight, revealing costumes punch and kick each other. But it's not the combat moves that draw attention. as the fighters' skimpy outfits and sex appeal. The buyer hurries to the next game.
35:09It's called Halo, and it's a first-person shooter set in a sci-fi world, and Microsoft bought its developer Bungie to get it. As he approaches the Halo display, an Xbox rep clocks his retailer badge and moves in. Hey, thanks for dropping by. So what do you think? Honestly, I'm not sold. That fighting game's borderline pornographic. and that Munch game looks like a nightmare. Well, maybe Halo will do the trick. We think it's something special. The buyer looks doubtful. Hmm. First-person shooters don't sell well on consoles. I think those games only really work with a keyboard and a mouse. They don't feel right on a gamepad.
35:52Well, Halo's gonna change that. Here, have a go. The Xbox rep hands the buyer one of the Xbox's supersized controllers. Wow, this is big, but it feels sturdy. I like these trigger buttons. Yeah, they're perfect for first-person shooters. So use the trigger to fire, left stick to move, right stick to look around. Are you ready? The buyer nods, and the game starts. But it's immediately clear that Halo's not in good shape. The graphics look rough, and the action is underwhelming. Uh, this game kind of stutters, and dang, aiming's real hard. Well, it's still in development. I thought it was a launch title.
36:36It is. The buyer hands back the controller. Well, you clearly got a lot of work to do between now and then. Good luck. The buyer walks away and notices a crowd around the Rockstar Games booth. He heads over. The booth's been done out like a VIP lounge, complete with velvet robes. He peers over the shoulders of the crowd. On the screen, he sees a guy in a leather jacket running through three-dimensional city streets, randomly shooting people. It's amazing and shocking at the same time. He turns to one of the other people gathered around the booth. Hey, what game is that? It's Grand Theft Auto 3.
37:17And what console is that on? PlayStation 2, of course. The buyer's appalled at Rockstar's ultra-violent crime sim, But it's about to transform the video game industry. In October 2001, Grand Theft Auto 3 goes on sale and sets PlayStation 2 sales on fire. The attraction isn't just the chance to unleash mayhem on Virtual City Street. It's the freedom to roam through what feels like a living, breathing city and do whatever comes to mind. Ever since Super Mario first bounced onto the world's screens, video games have been dominated by cartoon characters made in Japan. But now, Grand Theft Auto 3 is dragging the industry in an older, grittier, and meaner direction.
38:06And thanks to Rockstar's crime simulator, the PlayStation 2 is now doing exactly what Xbox hoped to do, tap into the market of angry young men. and that leaves Xbox more reliant than ever on Halo to sell the Xbox. With the pressure on, the team at Bungie works around the clock to fix Halo. They're no longer making any old game. They're making the only game that can save the Xbox. In the months that follow, they fix the stuttering frame rate, refresh the graphics, and clean out the bugs. They also tweak the gunplay to make Halo thrilling rather than fiddly. Now the player's gun sight moves more slowly over enemies, making it easier to aim and shoot.
38:54And the trajectory of bullets curves to help players hit their targets. And by the time the Xbox arrives in U.S. stores in November 2001, Halo's gone from a hot mess to a game so good it can sell millions of Xboxes. Citizens of the world, we are in deep doo-doo. Aliens. There's a lot of them, and they're meanies. As peace-loving humans, we must take up arms. And by arms, I mean guns. United, we will form a giant can opener. And we will open a giant can of whoop-ass. Halo. Combat Evolved. Halo proves that first-person shooters can succeed on consoles. And it also proves that first-person shooters can sell them, too.
39:47By the end of 2001, Microsoft will have sold one million Xboxes in America. It's enough to beat Nintendo's GameCube. But the PlayStation 2 is selling so fast that its lead over the Xbox is growing. But the Xbox's strong start won't last because Sony changes the battlefield. Sony's designed its console so that the more units it manufactures, the less each unit costs. So with more than 20 million PS2s sold worldwide, PlayStation's costs are shrinking and its profits rising. And that gives Sony headroom to slash the price of the PS2, spend more on marketing, and torpedo Microsoft's global ambitions.
40:40In February 2002, the Xbox launches in Japan and flounders. Its bulky design might appeal in America, but it's a turnoff in Japan. In Europe, Xbox arrives overpriced and outgunned by Sony's marketing. And its flagship game Halo only appeals to the British. Within weeks, Microsoft's European team is slashing the price of the Xbox in a desperate attempt to revive sales. By spring 2002, Sony sold almost 30 million PS2s. And with 4 million Xboxes sold, Microsoft is miles behind and running neck and neck with GameCube for second place. But Xbox isn't done yet, because Microsoft's got a secret weapon up its sleeve.
41:35It's called Xbox Live, and when it launches, console gaming will never be the same again. On the next episode, Microsoft fires the starting gun on the next generation, Sony reinvents computing, and Nintendo mounts a comeback.
42:06From Wondery, this is episode one of Xbox versus PlayStation for Business Wars. A quick note about recreations you've been hearing. In most cases, we can't know exactly what was said. Those scenes are dramatizations, but they're based on historical research. If you'd like to learn more about the creation of the first Xbox, we recommend Game of X Volume 1 by Russell DeMaria. I'm your host, David Brown. Tristan Donovan of Yellow Ant Media wrote this story. Karen Lowe is our senior producer and editor. Edited and produced by Emily Frost. Sound design by Josh Morales. Voice acting by Art Butler. Our senior managing producer is Ryan Lohr.
42:42Our managing producer is Matt Gant. Our coordinating producer is Desi Blaylock. Our producer is Dave Schilling. Our executive producers are Jenny Lauer Beckman and Marshall Louis for Wondery.
43:01In the fall of 1620, a battered merchant ship called the Mayflower set sail across the Atlantic. It carried 102 men, women, and children, risking it all to start again in the New World. Hi, I'm Lindsey Graham, the host of American History Tellers. Every week we take you through the moments that shaped America, and in our latest season, we explore the untold story of the pilgrims, one that goes far beyond the familiar tale of the first Thanksgiving. After landing at Cape Cod, the Pilgrims forged an unlikely alliance with the Wampanoag people who helped the Pilgrims survive the most brutal winter they'd ever known, laying the foundation for a powerful national myth.
43:38But behind that story lies another, one of conflict, betrayal, and brutal violence against the very people who helped the Pilgrims survive. Follow American History Tellers on the Wondery app or wherever you get your podcasts. You can binge all episodes of American History Tellers The Mayflower early and ad-free right now on Wondery+.
From the publisher
It’s the year 2000. Sony’s PlayStation 2 is ready to conquer the game business and leave its Japanese rivals Sega and Nintendo looking like has-beens.
But Sony’s gaming success is causing alarm at Microsoft’s headquarters. Microsoft co-founder Bill Gates fears Sony will use the PlayStation to conquer computer-based home entertainment and shut Windows out of the home.
So he’s striking back by deploying Microsoft’s billions to create a Windows-based game console called the Xbox. But the team he’s assigned to the job are about to reject his plan.
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