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Business Wars: Xbox vs Playstation (REMIX) | Dis-Kinect | Episode 3 Summary
Podcast Overview Title: Business Wars Description: An exploration of major business rivalries that shape consumer behavior and influence market dynamics. Hosted by David Brown, the show delves into the stories behind famous brands and the key players who drive them.
Episode Description In this episode, set in 2007, both the Xbox 360 and PlayStation 3 face significant challenges. The Xbox 360 grapples with widespread console failures characterized by the “red ring of death,” while the PlayStation 3 struggles with sales momentum. Meanwhile, Nintendo's Wii gains traction with its innovative motion-tracking controller. Microsoft’s Kinect emerges as a game-changing solution, setting the stage for a pivotal shift in the console war.
Key Concepts and Discussions
Dying Consoles and Consumer Frustration
- Xbox 360 Issues:
- Users report malfunctioning consoles, leading to a high volume of support calls.
- The “red ring of death” becomes a public relations crisis for Microsoft.
- Customer Support Experience:
- Transcript highlights an angry customer frustrated by repeated console failures.
- The estimated repair wait time reaches five weeks due to overwhelming demand.
Corporate Crisis Management
- Meeting at Microsoft Headquarters:
- Xbox chief Peter Moore confronts CEO Steve Ballmer about the mounting console failures.
- Proposal to extend warranty from one to three years and improve repair service, costing Microsoft $1.5 billion.
- Decision to Act:
- Ballmer authorizes the costly repair and warranty extension, showcasing Microsoft’s financial power.
- The company identifies the hardware issue—tiny solder blobs that fail due to heat cycling.
Innovations and Market Strategies
- Launch of Kinect:
- Xbox's R&D head Alex Kipman tasked with developing a motion-tracking device.
- Kinect's prototype emerges, capable of body tracking and voice recognition, which Microsoft decides to market heavily.
- Sony's Response:
- At E3 2009, Sony introduces the PlayStation Move as a competing motion controller, emphasizing its accuracy and traditional controls.
Sales Dynamics and Competitive Landscape
- Market Evolution:
- Kinect sells 8 million units within two months of launch, revitalizing Xbox 360 sales.
- Conversely, PlayStation starts gaining ground with its price cuts and exclusive game offerings.
- Consumer Preferences:
- Discussion of how exclusive games become a key deciding factor for console sales during this period.
Major Shifts in the Console Wars
- Xbox One vs. PlayStation 4:
- In May 2013, Microsoft introduces the Xbox One as an all-in-one entertainment system focusing on TV integration, which backfires.
- Sony capitalizes on this with the PlayStation 4, focusing on gaming and affordability.
- Market Reactions:
- Poor reception to Xbox One’s initial strategies leads to significant backlash and loss of consumer trust.
- The episode concludes with Phil Spencer being appointed as the new head of Xbox amid a crisis.
Conclusion The podcast episode encapsulates a critical moment in gaming history, highlighting the challenges of the Xbox 360 and the responsive innovation of the Kinect, while also illustrating the broader implications of corporate strategy and market positioning in the rivalry with PlayStation. The narrative emphasizes the importance of understanding consumer needs and adapting strategies to meet market demands, a lesson that resonates beyond the gaming industry.
Key Takeaways
- Early challenges can define a brand’s trajectory; effective crisis management can salvage reputations.
- Innovation, such as Kinect, can reshape market dynamics but requires strategic and consumer-focused execution.
- The gaming industry is driven by consumer preferences for exclusive content and the perceived value of products.
- Understanding market responses is crucial in maintaining competitive advantage in the evolving technology landscape.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:09It's February 2007, and at the Xbox Support Center in Austin, Texas, a worker sits in her cubicle, headset on, and takes another call. Thank you for calling Xbox Customer Support. How can I help you? Yeah, it's my Xbox 360. It broke again. You guys sent it back to me just two days ago, and I bring my buddies over, we're gonna play Crackdown, but now I got the friggin' red ring of death again. You have three red lights around the power button, yeah? Yeah, three red lights flashing at me. This is the second time, the second freaking time. I waited three weeks for you guys to fix it and send it back.
0:49I'm very sorry you're having that problem today, sir. It must be frustrating. Frustrating? Yeah, it is. I mean, what the heck is going on at Microsoft? My Xbox breaks. You guys fix it. It breaks again right away. Unfortunately, this isn't a problem I can fix on the phone. But if your Xbox is still under warranty, you can ship it back to us for repair. I can't believe this. Well, let's try and make that happen for you as quickly as we can. How long is it going to take to repair? Well, at the moment, sir, the estimated wait time for repairs is five weeks. And as the wait suggests, he's far from the only person needing their console fixed.
1:29A tsunami of calls about malfunctioning Xbox 360s is hitting the call centers. Microsoft spent 18 months ducking the problem. But with more than 10 million Xbox 360s in homes, the problem spiraling out of control, angry customers are now legion and they've encircled microsoft the red ring of death is a pr crisis and one big enough to obliterate the xbox brand for good
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3:38From Wondery, I'm David Brown, and this is Business Wars.
4:10On the last episode, Microsoft cut corners to get the Xbox 360 in stores first. The Nintendo Wii introduced a new audience to gaming, and PlayStation tumbled from leader to laggard. But now, Microsoft's counting the cost of rushing ahead. This is Episode 3, Disconnect.
4:38May 2007, Redmond, Washington. In Microsoft headquarters, Xbox chief Peter Moore is on edge. He's about to meet Microsoft CEO Steve Ballmer, and he fears this meeting could be the end of Xbox. Moore tenses as Ballmer bounds into the room. Peter, what do you want to talk about? Moore shifts in his seat. Ballmer's kinetic energy and bulk is intimidating. Moore rubs the back of his neck. We need to talk about the number of Xbox 360s that are breaking down. It's out of control. Ballmer drops heavily into a chair like he's Mario stomping a Goomba. He leans forward, his eyes boring into Moore. What's causing the problem?
5:23That's the thing, we don't know. It's definitely heat-related, but we haven't been able to pinpoint the cause yet. But the Internet's full of gamers talking about the Red Ring of Death. Our customer support lines are drowning in calls about dead Xboxes. Steve, if we don't deal with this now, the Xbox brand will be ruined. Ballmer crosses his arms. So, what are you proposing? We extend the warranty from one to three years and offer a first-class, no-questions-asked repair or replacement service. I'm talking pickup and return by FedEx. Also, I say we halt production of the Xbox 360 until the problem's identified and fixed.
6:04Ballmer stares at Moore. How much will that cost? We've done a rough calculation. Moore gulps. He knows this is the make-or-break moment. Ballmer leans closer. What's the figure, Peter? 1.5 billion. Ballmer points at Moore. Do it. We'll figure it out. We'll take the hit. Moore blinks in shock. It's a move only Microsoft can afford. It's a financial blow that would be big enough to ruin Nintendo and seriously wound Sony. But yet again, thanks to Microsoft's business software billions, Xbox gets to fight on. Decision made, Xbox moves fast. FedEx vans begin to ferry dead and repaired Xboxes to and from Microsoft repair centers.
6:55It's just enough to cool the fury of the world's Xbox owners. Microsoft eventually finds and fixes the fault. The few tiny blobs of solder that connect the Xbox 360's graphics chip to the motherboard. When the console's on, they get hot. When the console's off, they cool down. And that constant cycle of hot and cold eventually breaks the solder and the Xbox. And with the problem contained, and the PlayStation 3 still struggling, Microsoft turns its attention to find a way to challenge the console frontrunner, the Nintendo Wii.
7:38Early 2008, in Xbox offices in Redmond, Alex Kipman stares at the list in his hands. Kipman's the quick-thinking 30-something head of Xbox R &D. His job is about pushing boundaries. But this list has left him speechless. He looks at it again. And then at the man who wrote it. Xbox's new boss, Don Matrick. You actually want this? You're serious? Matrick nods. He's a Canadian with a floppy fringe who started his video gaming career as a 17-year-old programming games in his bedroom. I'm deadly serious. We need Xbox to appeal to the same everyday people that Nintendo's reaching. Kipman stares back at Matrick's wishlist again.
8:24He wants a camera that tracks players' bodies so they can play games without a controller. He will also need to recognize different people and respond to voice command. And before Kipman can look up, Matrick adds another demand. Of course, the device has to do all this fast. Players won't like it if there's a noticeable delay between their actions at what happens on the screen. Matrick walks out and Kipman sinks back into his chair. Kipman likes a challenge, but nothing on this list seems even remotely possible. It's the stuff of science fiction movies. Kipman spends the next year searching the world for ways to make Matrick's futuristic hands-free controller real.
9:08In Redmond, he finds a Microsoft team working on speech recognition. In Beijing, there's research into facial recognition technology. And in Tel Aviv, he locates a company that uses infrared cameras to track body movements. By summer 2009, Kipman's got a prototype ready. And it's closer to Matrick's wish list than anyone expected. Microsoft names the device Kinect. and Matrick decides it's the future of Xbox. He gives it a$500 million marketing budget. He also orders Microsoft's in-house game studios to make Kinect games that can appeal to the millions of people who never wanted a game console until the Wii came along.
9:53Matrick is convinced Kinect can expand Xbox's appeal and offer players an experience they can't get from Sony or Nintendo. But Sony's plotting a motion control move of its own.
10:13It's June 2009, and at the Shrine Auditorium in L.A., Sony's holding its annual PlayStation showcase as part of the E3 trade show. Anton Mikhailov stands on stage before an audience of thousands. He's a boyish PlayStation researcher, and he's got a strange game controller in his hand. It's called the PlayStation Moo, and it resembles a black tube with a glowing orb stuck to one end. Mikhailov stands in front of a TV that's plugged into a PlayStation 3. On the screen, he sees himself. That image is being captured live by a small PlayStation camera on top of the TV, and it's also being shared on the big screen behind him.
10:56But on the screen, Mikhailov's not holding a controller. He's holding a tennis racket. A tennis ball bounces up from the bottom of the screen. Mikhailov swings for it and misses. He grins awkwardly. It's still hard. He swings again and misses again. The tennis racket transforms into a handheld roadside stop sign. All right, let's try this. He swings the sign and clips the ball, sending it bouncing away. Yes! But while Mikhailov's aim is off, Sony believes the PlayStation Move is the perfect motion controller. It's more accurate at tracking player movements than the Wii. And because it has buttons, Move is better suited to more complicated games than the Xbox Kinect.
11:46But while Xbox is betting big on Kinect, Sony sees Move as just another step into rebuilding PlayStation's popularity. The PlayStation 3's disappointing debut in late 2006 left Sony humbled and prompted the exit of PlayStation leader Ken Kutaragi. Now, PlayStation is grinding its way back into contention. It slashed the price of the PS3 and re-engineered its hardware and manufacturing process to lower costs. It's also invested millions in developing more only on PlayStation games, promised support for 3D TVs, and now it's adding motion control with PlayStation Move. PlayStation's also restructured to become more of a team.
12:38In the Kutaragi era, PlayStation's Japanese engineers would design hardware without any input from its global network of game developers. Now the engineers and game studios work together on new hardware. Individually, none of these steps are game changers. But together, they build momentum. In 2009, PlayStation 3 sails edge ahead and start cutting into the Xbox 360's lead. By early 2010, Sony's sold 36 million PS3s, leaving it just 4 million consoles behind Microsoft. And it's about to up the ante. In June 2010, Sony introduces a subscription service called PlayStation Plus. For$50 a year, PS3 owners get access to a selection of free games that change every month.
13:31With new games costing$60, it's a tempting deal. Two months later, the PlayStation Move arrives, along with ads that attack the Xbox Kinect. PlayStation Move's not only crazy precise, it's also got what we in the future call buttons, which turn out to be pretty important to those handful of millions of people who enjoy playing shooters, platformers, or, well, anything that doesn't involve catching a big red ball. So, I mean, come on. Who wants to pretend their hand is a gun? What is this, third grade?
14:07But the ads and Move are no match for the Kinect's head-turning tech and its half-a-billion-dollar marketing push. In November 2010, Kinect storms into stores and sets cash registers ringing. The crowds streamed into the store at midnight, grabbing the Kinect system and dishing out the cash. The makers of the Microsoft Xbox system say no controllers make it revolutionary. Microsoft sells 8 million Kinects in two months. Kinect re-energizes sales of the Xbox 360, just as the PS3 was about to catch up. The family-friendly Kinect Adventures becomes the best-selling Xbox game ever, and the PlayStation Move is soon forgotten.
14:56For Xbox leader Don Matrick, it's vindication. He gambled on Kinect and won. And so he doubles down on Kinect by putting it at the heart of the next Xbox. But it's a decision that's going to blow up Xbox and give PlayStation an opportunity to break through.
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17:30It's February 2013, and in the Hammerstein Ballroom in Midtown Manhattan, Mark Cerny is about to head on stage. He's a thin guy, wearing glasses and a checkered shirt. The future of PlayStation rests on his shoulders. Last month, the PlayStation 3 finally crawled ahead of the Xbox 360 in worldwide sales. But the next round in the console wars is already underway. Nintendo fired the opening shot last Christmas by launching the Wii U, a souped-up Wii with a touchscreen gamepad. But it bombed. Now, Sony wants to capitalize on Nintendo's woes by revealing its next console. And as the lead architect of the PlayStation 4, it's down to Cerny to sell it to the world.
18:20Cerny strides onto the ballroom stage in a blaze of white lights and begins his presentation. We've listened to the players and to game developers, and that is why the PlayStation 4 is all about the games. The PlayStation 4 is for the players. The message is clear. Sony's learned the lessons from last time. The PlayStation 3 was marketed as an all-in-one home entertainment device and built using totally new tech. But people buy consoles to play games, and developers want consoles that they know how to make games on. So while the PlayStation 4 can be people's Blu-ray player and stream Netflix, Sony's selling it as a games machine, and one built largely out of parts that wouldn't be out of place inside a desktop PC.
19:11And it's a message that connects. The PlayStation 4 is all about the games. It will be for the players, and it will go on sale in November. Cerny smiles as the room shows its support for the PlayStation 4. But now that Sony's revealed its hand, Microsoft won't be far behind.
19:37It's May 2013, and in Redmond, Washington, a convoy of buses exit the highway and move through the rain that's drenching the Microsoft campus. Each bus is packed with journalists who've been flown in to witness the world premiere of the new Xbox, the Xbox One. The bus is stopped near a cavernous black marquee tent to the campus. The bus doors open and journalists race out, dashing through the puddles to reach the tent and escape the downpour. The inside of the tent is a vast auditorium, and at the far end is a stage, backed by a wall of screens illuminated in Xbox Green. The journalists take their seats, but they're not the only audience.
20:22Online, millions of gamers are watching the livestream. When the Xbox 360 launched eight years ago, they had to wait for websites to report the news. Now, they can watch the news conference live and deliver an instant verdict on social media. Xbox boss Don Matrick runs on stage with a huge grin on his face. He's sure the Xbox One's going to blow people's minds. Today, we're thrilled to unveil the ultimate all-in-one home entertainment system, The Xbox One. Team Xbox is on a new mission to become the all-in-one system for every living room. The place where your games, TV, and entertainment come alive.
21:09The journalists frantically post online updates as Matrick and other Xbox executives explain how Xbox One and its new improved Kinect will transform TV viewing by letting them watch TV in the corner of the screen. while playing games and change the channel using voice commands. But as the TV talk continues, those watching online start wondering where the games are. Xbox, go home. Xbox, show some damn games. That the next evolution of gaming is a f***ing voice remote control for your television. Television. One executive leaves the stage and enters the green room as the presentation continues. He checks in with the PR team.
21:56Well, how'd that go down? The PR woman glances away. Not good. Not good at all. Then Microsoft announces that the Xbox One will require Kinect. This news angers gamers who dislike motion-controlled games and those creeped out by the idea of a device that's always watching and listening to them at home. Then, Microsoft reveals that the Xbox One will link the games people buy in stores to their Xbox Live account. Microsoft presents it as a way to access your games on any Xbox just by logging into your account. But it also promises an end to buying and selling used games. It's the final straw. This is a point where we also have a choice as console gamers.
22:47You have a clear choice. Vote with your wallet. Don't let Microsoft get away with this. This is like a campaign, and my candidate is Sony. We need to make them win the next four years. I'm going to post this video, and when I wake up, one of you is going to tell me why any of us should give a flying rat's ass about the Xbox One. That's what you're going to do. That's what we're all going to do. It was a bad, this bad dream, going to bed. It's a bad start, but the Xbox team thinks it can still win people around. A few weeks later, the games industry descends on Los Angeles for the E3 trade show.
23:28Xbox uses its showcase to highlight the Xbox One's games and announces Games with Gold, its answer to Sony's PlayStation Plus subscription service. But when it reveals that the Xbox One will cost$499 because it comes with Kinect, the backlash reignites. A few hours later, Sony announces the PlayStation 4 will cost$100 less and won't block players from trading used games. The news causes even more gamers to rally around PlayStation. Then, Microsoft suffers another blow. Xbox chief Don Matrick quits to join farm filmmakers Zynga, leaving Microsoft's gaming division leaderless in the midst of a crisis with less than six months to go until the Xbox One launches.
24:23In November 2013, the PlayStation 4 and Xbox One go on sale. And with the Nintendo Wii U dying fast, the choice is now clear. It's either Sony or Microsoft. That Christmas, the PS4 outsells the Xbox One by a million units. For the moment, it seems the Xbox One launch is more disappointment than disaster. But as 2014 begins, Sony's sales ignite, and the gap between the two consoles widens fast. By April, the PS4s outsold the Xbox One 6 to 1. Even at its lowest point, the PlayStation 3 was never this far behind the Xbox 360. Players are deserting Xbox en masse, and as the Xbox business starts to crumble, Microsoft once again wonders whether it's time to quit gaming for good.
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26:18March 2014, Redmond, Washington. Phil Spencer exits the elevator and steps onto the fifth floor of Microsoft Building 34. He's a casually dressed 46-year-old Xbox executive. and he's been called here to meet Microsoft's CEO. It's been five months since the Xbox One launched, and it's in deep trouble. The PlayStation 4 is grabbing market share, and the Xbox division is in disarray after months without a leader. And now, Microsoft's got a new boss, Satya Nadella, and no one's sure how he feels about the floundering games division. Spencer enters the corner office and sees Nadella waiting for him in a turquoise armchair.
27:04Nadella's a skinny bald guy with thick-rimmed glasses. Nadella smiles. Thanks for coming, Phil. I asked to see you because I want you to be the new leader of Xbox. Spencer smiles, but wonders if he's only got the job because he's the last senior Xbox executive left. I'd love to do it. It's my dream job. That's good. But I want us to have things above the table. You need to be aware that there is a very plausible future for Microsoft without Xbox. Spencer looks at the floor. The idea of being the Xbox's death doula doesn't sound fun, but he knows games are a minor side hustle for Microsoft. The corporation's annual revenues are nearly as large as the entire games industry.
27:50Nadella leans forward. What I want to know is, can Xbox get back on track? If so, how? Spencer nods. It can. I truly believe that. But we need to do several things. Go on. We need to reconnect with gamers. They're our core audience. I think we lost sight of that with our wider ambitions for the Xbox One. We need to get back to being about games. But why do it at all? How does Xbox contribute to Microsoft's wider strategic goal of pushing into cloud-based services? We're already doing it. Xbox Live is a cloud-based service, and we've been talking about the idea of creating a Netflix for games. I think gaming can be a really important consumer category for this company.
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28:39Nadella pauses to think. Hmm. To be honest, I still don't quite understand where Xbox fits in, but I'm willing to bet on you and the team. Spencer leaves, knowing that Xbox needs to change fast to survive. He starts by unbundling Kinect from the Xbox One. The move consigns Kinect to the gaming graveyard, but allows the Xbox One to match the PlayStation 4's$399 price tag. But price parity isn't enough to slow Sony down. Its lead just keeps growing. By September 2014, the PS4 is 6 million units ahead. And in an age of online gaming, people flock to the consoles their friends own. Sony's also delivering a barrage of exclusive blockbuster games that only highlight how dependent the Xbox has become on Halo, Gears of War, and its racing game series Forza.
29:41And Sony's about to add another high-profile game to its table.
29:51It's summer 2014, and in Activision Blizzard's head office in Southern California, Jay Ong scans through the contract on the table in front of him. Ong is Marvel's new head of games, and Activision Blizzard publishes mega-hits like World of Warcraft, Skylanders, and Call of Duty. But Ong's not here to make a deal. He's here to end one. Marvel's attorney leans over. Okay, initial there and there. Ong jots his initials in the margin of the contract and turns to the last page. The page awaits his signature. He glances at the Activision executive sitting opposite. And then signs. With that pen stroke, Spider-Man is free from Activision's grasp.
30:41Activision's been making Spider-Man games for more than ten years. But Marvel feels Activision isn't investing enough in making great Spider-Man games, especially when DC's Batman Arkham games are winning acclaim and selling millions. One of the Activision team walks around the table and shakes Ong's hand. So, what are you gonna do with the Spider-Man IP now? I'm gonna find a better home for it. I want Spider-Man games to be as good as those Batman ones. The Activision executive smirks. Well, good luck finding your unicorn. Spider-Man games just don't sell enough to justify that level of investment.
31:20Or maybe you've just lost sight of how popular Spider-Man is. But Marvel's got few options for Spider-Man's new video game home. Most game publishers don't want to spend tens of millions creating blockbuster video games about characters they don't own the rights to. So Marvel turns to the three console manufacturers. For them, the equation's different. Console manufacturers don't make money from selling consoles. They make their money by taking a cut of the revenue from every game available for their machines. So, they need to get as many consoles into homes as they can to make the big bucks. And that means they're willing to invest huge sums making high-quality exclusive games, because those are the games that sell consoles.
32:10Nintendo and Microsoft pass on Marvel's offer, but Sony's keen. PlayStation's building a reputation as the premier destination for single-player story-heavy games like The Last of Us and God of War. And a Spider-Man game neatly fits into that strategy. It also helps that Sony's already invested in Spider-Man, having owned the film and TV rights for years. Sony agrees to spend four years and$100 million bringing Marvel's web slinger to PlayStation. But while Microsoft doesn't want Spider-Man, it does want the biggest game in the world, Minecraft.
32:57September 2015, Redmond, Washington. Xbox chief Phil Spencer checks who's calling his phone and raises an eyebrow. The caller is Sony PlayStation boss Andrew House. It's not often that the two rivals talk, but Spencer's not surprised PlayStation's leader wants to speak to him. Microsoft's just announced a$2.5 billion deal to buy Mojang, the game studio behind Minecraft. Minecraft is a phenomenon that's already sold 54 million copies. And that's unheard of for a game created in a tiny Swedish studio with no publisher or marketing budget. And now, Mojang and its tens of millions of players are under Microsoft's flag.
33:45Spencer takes House's call. Hey, Andrew. Hi, Phil. You got a moment to talk? Sure. You calling about Minecraft? House pauses. The idea that Microsoft might now make PlayStation a Minecraft-free zone sends shivers down his spine. Yeah, I'm wondering what you're planning. What I'm planning? With Minecraft and PlayStation. We're not going to make it Xbox exclusive, if that's what you're asking. We want to keep Minecraft on PlayStation, if you'll let us. House wonders what's going on. Xbox just paid a fortune for the biggest game around, and by doing so became a publisher of games on PlayStation. But instead of using it as an opportunity to bludgeon Sony, it wants to help PlayStation make money.
34:33Sure, yes. We'd like to keep Minecraft on PlayStation, so glad we could agree. Likewise. Good talking. House is left confused, but Spencer sees Minecraft as more than just a blockbuster game that can shift consoles. He sees it as a community. of tens of millions of mostly young players, players who will grow up to be the Xbox owners and Microsoft users of tomorrow. And it also gives Xbox a first-hand opportunity to see what it's like to publish and develop games for PlayStation. But it's just the start of a shift in Microsoft's gaming strategy. Spencer's decided that if Microsoft is going to be in games, then it shouldn't just seek to be a player.
35:22It should seek to be the biggest player bar none. And he's about to use Microsoft's deep, deep pockets to fast-track Xbox to the top. On the next episode, Xbox and Nintendo gang up on Sony, COVID scuttles the launch plans of the next console generation, and Xbox and PlayStation go to war over the future of Call of Duty.
35:56From Wondering, this is Episode 3 of Xbox vs. PlayStation for Business Wars. A quick note about recreations you've been hearing. In most cases, we can't know exactly what was said. Those scenes are dramatizations, but they're based on historical research. If you'd like to learn more about the console wars, we recommend The Ultimate History of Video Games, Volume 2 by Stephen L. Kent. I'm your host, David Brown. Tristan Donovan of Yellow Ant Media wrote this story. Karen Lowe is our senior producer and editor. Edited and produced by Emily Frost. Sound design by Josh Morales. Voice acting by Art Butler, Mitty Morale, and Cat People.
36:32Our coordinating producer is Desi Blaylock. Our senior managing producer is Ryan Lohr. Our managing producer is Matt Gant. Our senior producer is Dave Schilling. Our executive producers are Jenny Lauer-Beckman and Marshall Louis for Wondery.
36:53In 1993, three eight-year-old boys were brutally murdered in West Memphis, Arkansas. As the small-town local police struggled to solve the crime, rumors soon spread that the killings were the work of a satanic cult. Suspicion landed on three local teenagers, but there was no real evidence linking them to the murders. Still, that would not protect them. Hi, I'm Lindsey Graham, the host of Wondery Show American Scandal. We bring to life some of the biggest controversies in U.S. history. Presidential lies, environmental disasters, corporate fraud. In our latest series, three teenage boys are falsely accused of a vicious triple homicide.
37:29But their story doesn't end with their trials or convictions. Instead, their plight will capture the imagination of the entire country and spark a campaign for justice that will last for almost two decades. Follow American Scandal on The Wondria or wherever you get your podcasts. You can binge all episodes of American Scandal The West Memphis Three early and ad-free right now on Wondery Plus.
From the publisher
It’s 2007 and both the Xbox 360 and PlayStation 3 are in trouble. Microsoft’s dealing with an epidemic of dying consoles. Sony lacks sales momentum. And Nintendo’s surging back with the Wii – a console that lets people play using a motion-tracking controller.
But when Microsoft hits paydirt with its own motion-controller – the Kinect – it will change the direction for Xbox and give Sony an opportunity for a comeback.
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