Xbox vs Playstation (REMIX) | The Betrayal | 2

27 Dec 2023 · 36 min

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Business Wars

Xbox vs Playstation (REMIX) | The Betrayal | Episode 2

Episode Overview This episode dives into the fierce competition between Microsoft’s Xbox and Sony’s PlayStation during the early 2000s, particularly focusing on the development and strategies behind the Xbox 360 and PlayStation 3. The narrative paints a vivid picture of corporate espionage, technological innovation, and market dynamics as these two giants race to dominate the gaming console market.

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Key Events

  1. Setting the Stage for Competition (2002)
  2. Sony's Ambition: Sony plans to leverage a joint venture with IBM and Toshiba to create the PlayStation 3’s microprocessor, dubbed "The Cell," aiming to revolutionize gaming performance.
  3. IBM's Dual Deal: IBM sees an opportunity to profit by supplying both Sony and Microsoft with their technology.
  1. The Launch of Xbox Live
  2. Microsoft's Strategy: In November 2002, Microsoft launches Xbox Live, a subscription-based online gaming service, marking a pivotal shift in how consoles could connect players.
  3. Initial Challenges: Despite initial user connectivity issues, Microsoft manages to attract a substantial user base, setting a foundation for Xbox's competitive edge.
  1. The Development of Xbox 360
  2. Planning for the Future: Xbox executives prioritize launching the next console, Xbox 360, before PlayStation 3, planning new features and hardware to gain market share.
  3. Cost Reduction Strategies: Microsoft considers producing two models of the Xbox 360 to cater to different market segments, emphasizing the need for custom chips to reduce costs.
  1. Corporate Intrigue
  2. IBM’s Betrayal: David Shippey, an engineer working on Sony’s PlayStation 3 chip, discovers IBM has agreed to provide similar technology to Microsoft, creating a conflict of interest.
  3. Sony's Dilemma: Despite their partnership, Sony is left vulnerable as IBM's decision jeopardizes the uniqueness of the PlayStation 3.
  1. Manufacturing and Technical Challenges
  2. Production Delays: As the launch dates approach, both companies face hardware production delays, with Microsoft opting to launch the Xbox 360 despite unresolved issues.
  3. Quality Control Issues: The Xbox 360 is revealed to have a high failure rate, which becomes a significant hurdle for Microsoft.
  1. Market Reactions
  2. E3 Trade Show (2006): Both Microsoft and Sony present their consoles, but Sony’s high price point becomes a disadvantage. Nintendo's Wii introduces innovative controls that attract a diverse audience, complicating the competitive landscape further.
  3. Christmas 2006 Sales: The holiday season sees Microsoft ahead in sales, but the Xbox 360’s quality issues begin to surface as complaints rise.

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Key Takeaways

  • Technological Innovation: The race to develop superior gaming technology is a critical factor in the success of gaming consoles. Sony’s Cell chip and Microsoft’s Xbox Live reflect a significant shift in gaming paradigms.
  • Corporate Strategy and Espionage: The episode highlights how corporate strategies can impact product development and market position, as seen in IBM’s dual partnerships with both companies.
  • Consumer Expectations: The competition underscores the importance of consumer trust and product reliability, with Xbox 360’s quality issues leading to negative perceptions and brand damage.
  • Market Dynamics: The introduction of Nintendo’s Wii emphasizes the shifting dynamics within the gaming market, showcasing how innovative approaches can disrupt established players.

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Conclusion As the episode unfolds, it becomes evident that the journey of Xbox and PlayStation is fraught with tension, betrayal, and unexpected turns. The stakes are high, and the battle for supremacy in the gaming console arena continues to evolve. The narrative sets the stage for the next chapter in this ongoing business war.

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Transcript

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0:08February 2001, Austin, Texas, nine months before the first Xbox launches. David Shippey enters the Ginger Man bar and waits for his eyes to adjust to the gloom. He's a microchip designer with unruly hair, and he's here to meet a former colleague from IBM about a top-secret job. Shippey! Shippey turns and sees his IBM pal Jim Cale waving at him from a corner booth. Ha ha! Good to see ya! You too, man! Cale signals the waitress for two beers. Shippey slips into the booth. So, why all the secrecy? You working for the CIA or something? How are the kids? They're fine. You're just gonna leave me hanging about this job, aren't you?

0:52Hey, yep. The waitress delivers the beers. After she leaves, K.O. leans forward conspiratorially. IBM, Toshiba, and Sony have formed a joint venture to develop the microprocessor for the next PlayStation. Shippy figures this chip must be a big deal if those three tech giants have joined forces. Kale leans closer. Sony wants it kept quiet so Microsoft and Nintendo don't know what it's doing. Ken Kutaragi instigated it. Kale notices the blank look on Shippy's face. You don't know who Kutaragi is, do you? Jim, I barely know what a PlayStation is. Hm. Kutaragi's the father of the PlayStation, and PlayStation is Sony's biggest business now.

1:37Okay, so? So, the first PlayStation was huge. PlayStation 2 is going to be even bigger. But Kutaragi's already thinking of 2005 when the PlayStation 3 will launch. He wants it to push the technological boundaries, which is why he's brought in IBM and Toshiba to help. Okay, you got my attention. What kind of chip architecture? Kale double-checks. No one's listening. So, Kutaragi? He's demanding. Knows what he wants. I went to Japan and showed him everything IBM's got, but he didn't want any of the microprocessor designs we already had. So, what did he want? A supercomputer on a chip with totally brand-new architecture.

2:21What? No one's done that for, like, 20 years. Exactly. He's talking multi-gigahertz, billions of operations per second. Something that can animate characters in games to move realistically. And without those noisy cooling fans, because it's going into homes. Shippy sinks back into his seat. That'd be real difficult for the competition to beat. And tough to build. And that's why I want you to design its core. You'll get to build the highest performance microprocessor in the business. the building block for the next wave of computing. At worst, you'd have fun designing the heart of the PlayStation 3.

3:03Shippy takes a long sip of beer. It is a once-in-a-lifetime opportunity. He puts down his mug. All right, where do I sign? Sony's super chip will be called The Cell, and if all goes according to plan, it will be the H-bomb of microprocessors and help PlayStation win the console wars once and for all. But in war, things often don't go as planned. And Sony's secret plan to crush Microsoft is about to be thwarted by a greedy double agent.

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5:46From Wondery, I'm David Brown and this is Business Wars.

6:15On the last episode, Sony's PlayStation 2 raced ahead of the competition. The sci-fi shooter game Halo zapped the skepticism surrounding Xbox, and Nintendo's GameCube found itself fighting for second place with Microsoft's console. Now, Sony is building a super chip for the next PlayStation that it believes will annihilate its rivals. But Microsoft's about to roll out a secret weapon of its own. This is Episode 2, The Betrayal.

6:53November 2002, the Microsoft campus, Redmond, Washington. Boyd Multerra hurries down the corridor towards the Xbox Live Ops Center, with his ponytail swishing behind him. Multerra is the co-creator of Xbox Live, an online gaming service that lets Xbox owners play with friends online for a monthly fee. It launched today, and across America, people are now plugging Ethernet cables into their Xboxes to play online. But something's wrong. Multerra enters the Ops Center. It's packed with computers and tangled wires cover every surface. The team's huddled around the desk. What's happening? A team member replies.

7:36Active user numbers are all over the place. They don't make sense. Multerra checks the figure on the screen showing how many people are connected to Xbox Live. Okay, that's not the real number. It's way too low. Let's check the reporting code for bugs. The team fans out to hunt through thousands of lines of code for the suspected error. and they need to find it. Because Xbox's future depends on Xbox Live, proving that Microsoft offers something Sony doesn't. Microsoft is using Xbox Live to relaunch the Xbox. It's been a year since the Xbox went on sale. The initial buzz about Halo has subsided.

8:17The European and Japanese launches disappointed. Microsoft needs a new story to tell, And it hopes to do that by making the Xbox the go-to console for playing online with others, wherever they are. But Sony's already gunning for that space. Three months ago, it launched the PlayStation 2 Network Adapter, a$40 device that plugs into the PS2 and allows people to play online. It's a hardware play by a company known for gadgets. Sony sells the adapter, but leaves it to the developers of individual games to support online play. In theory, everyone wins. Sony sells some adapters, game makers keep control over players' experiences and data, and gamers don't get charged fees by Sony to play online.

9:09But Microsoft's taking a riskier path with Xbox Live. It's not selling a device. It's selling a service. Xbox Live costs$10 a month, but in return, players get the slickest online gaming experience around. Unlike Sony, Microsoft's not letting developers handle the tech. Instead, it's built dedicated data centers to minimize game-breaking outages and slowdowns. Subscribers also get to create a GamerTag, an online identity that works across every game and saves them from needing multiple logins. Players can build friends lists, check their scores on a global leaderboard, and chat with the people they're playing with.

9:55But charging a monthly fee is a big gamble, and one that split the Xbox team. Half think it's an error to charge when Sony doesn't. The rest think Xbox Live's so good, gamers will pay. And now, the moment of truth has arrived.

10:18In the Xbox Live Ops Center, Boyd Multerra stares at his screen with a team gathered around him. He glances at the faces peering over his shoulder. That looks like the bug to me. A team member leans past him and corrects the code. There, fixed. Multerra nods. Okay, let's reboot. The team waits. Then, the real number of Xbox Live users appears on the screen, and their jaws drop. Tens of thousands of people are going head-to-head in trigger-happy Xbox Live games, like Tom Clancy's Ghost Recon. The number of users shatters Microsoft's most optimistic projections. In the first week, 150 ,000 people sign up for Xbox Live.

11:05By the end of 2003, there will be 750 ,000 subscribers, each paying$10 a month and giving Microsoft an ongoing revenue stream that Sony lacks. But it's a small victory in a one-sided war. Just 5 % of Xbox owners play online, and the PlayStation 2s outsold the Xbox five times over. The Xbox has inched ahead of the Nintendo GameCube, but it lost$4 billion doing it. But with Halo and Xbox Live, Microsoft has won gamers' respect and convinced them that it is Sony's biggest rival. Now, it's out to create a new Xbox, one that can peel players away from their PlayStations.

12:01It's February 2003, and in a hotel meeting room in Snoqualmie, Washington, Xbox boss Robbie Bach writes 2005 onto a large sheet of paper pinned to the wall. He turns around and looks at the Xbox executive team. 2005. That's when we can expect the PlayStation 3. We must beat them to market or match them. Xbox's marketing chief nods. Totally. Launching a year after the PS2 cost us. We don't want to give them another head start like that. Xbox's tech visionary Jay Allard pipes up. 2005's perfect. High-definition TVs will be going mainstream. Broadband will be widespread. Box scrawls 2007 on the sheet of paper.

12:49That's the year Xbox must become profitable. Steve Ballmer won't tolerate another multi-billion-dollar bonfire. To help get there, we should get rid of the hard drive. It cost a fortune to put that in the first Xbox and people barely used it. Hallard scowls. It's not expendable. Xbox Live is what sets us apart and it needs a hard drive to work. Bach pauses. Okay, how about we sell two models? A basic model with no hard drive and a more expensive model with a hard drive. I can live with that. Are we sticking with DVD? If we've got games in high definition, maybe we need to have a HD DVD or Blu-ray drive so people can watch movies in HD.

13:33Bach frowns. No to Blu-ray. Sony owns that and we're not paying Sony for every Xbox we make. Besides, adding these drives is pricey and we're trying to lower costs, not increase them. Okay, then how about we offer HD DVD drive as a sold separately add-on? The marketing chief interjects. Yeah, I like that. Sony's certain to use the PlayStation 3 as a way to establish Blu-ray. If we have a HD DVD drive, at least people who want to use their consoles to watch HD movies have an option. Agreed, but we still need to reduce costs. Xbox's hardware chief pipes up. We should use custom-designed chips. We used off-the-shelf ones last time, and they're fixed price.

14:17If we get Intel or NVIDIA or whoever to design custom chips for us, we can streamline things and reduce the cost per Xbox over time. But can we do that by Christmas 2005? Sony's been working on its new chips for two years already, and it's still not done. Sony's building something totally new. It's tight. If we build something that works with standard PC architecture, we'll make that deadline. The team leaves with a plan for Microsoft's next console. the Xbox 360. But to build it in time for a 2005 launch, they need to move fast.

14:59Summer, 2003, Austin. David Shippey steps out of the elevator and onto the sixth floor of the IBM building, where he now works. It's been two and a half years since he agreed to help IBM design the core of the PlayStation 3's cell microprocessor. Since then, his team of IBM, Sony, and Toshiba engineers has designed a core that's fast, small, powerful, and energy efficient. And it's on track to meet Sony's goal of a 2005 launch. Shippy enters his boss's office. It's drab, windowless, and lit by a buzzing fluorescent light. Hey, you wanted to see me? Shippy's boss gestures for him to sit. Yeah, so I have news.

15:47Another customer wants to use the PlayStation 3 core you're working on. Shippy's surprised. He knows IBM has the right to sell the core to other customers, but he always thought that would happen after the PlayStation 3's release. Well, who's the other customer? Microsoft. They want it for the next Xbox. Shippy blinks in shock. It might be legally okay, but it feels wrong. He's got Sony engineers working on this tech just a few floors below. Shippey struggles to contain his fury. How did this happen? Well, Microsoft made a blockbuster offer. One IBM couldn't refuse. More than a billion dollars.

16:33We showed them your team's work, and they were impressed. They think we've been working on it internally. They don't know it's also for the PlayStation. Shippy spins around to face his boss. Tell them they can't have it. It's Sony's. It's not Sony's tech. It's IBM's. Besides, the train's already left the station. This decision comes from the top. Shippy's boss hesitates, then drops another bomb. What Microsoft wants is what you're doing for Sony with a few enhancements. And they won it for a Christmas 2005 launch. Shippy's eyes widened in horror. That's almost a total redesign. It took more than two years to get this far.

17:20We can't do all that for Microsoft in time. It's impossible. Unless we give them the same design? Shippy's boss nods. IBM's about to cash in on the console wars. by supplying both sides. In the months that follow, IBM tries to keep Sony in the dark about its new customer. But after Microsoft and IBM issue a low-key statement about their new partnership on the next Xbox, Sony connects the dots. By then, it's too late. To fire IBM would derail the entire PlayStation 3 project. Sony is trapped. It hoped its unique microprocessor would banish Xbox for good. Instead, Sony is helping to create the chip for its competitor.

18:16PlayStation and the Xbox are now locked in mortal battle and inextricably intertwined.

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20:09It's December 2004, and the heat is on at IBM's offices in Austin, Texas. The team's got just days left to deliver the microprocessor core designs for Sony and Microsoft's next consoles. And if it misses the deadline, the chances of the PlayStation 3 and the Xbox 360 reaching stores before Christmas 2005 are slim. Chief Architect David Shippey wanders through the maze of cubicles on the engineering floor with his morning coffee in hand. The team's focus now is weeding out all the errors in the design. It's critical work because once manufacturing begins, fixing bugs costs millions. Shippy reaches the desk of the IBM engineer tracking the team's efforts.

20:57What's new? Three new bugs. Two insignificant. One major. Shippy grimaces. A major bug isn't good this close to deadline. Shippy takes a sip of his coffee. Okay, get the logic designer on that up here. See if they can fix it without major surgery. The engineer looks uncomfortable. Yeah, thing is, the PlayStation 3 can tolerate this bug, but not the Xbox 360. And the logic designer is a Sony engineer. He'll notice that there's no reason to fix it this close to deadline. Shippy gulps. This is really bad. This bug will break the Xbox 360, but the only engineer who can fix it works for Sony. Shippy asks his senior technician to review the error.

21:47An hour later, the technician drops by his office. Well, we just dodged a bullet. We did? So it wasn't a bug? Oh, it was a bug all right. But I talked to the Sony engineer. He agreed to fix it. Does he know he's fixing this for Xbox? We didn't discuss it, but yeah, I'm sure he knows. He fixed it anyhow. Sony's just saved Xbox from a serious setback. Soon after, the designs for both the Xbox and PlayStation cores are sent to the factories. But more problems are landing. 2005 dawns with less than a year to go before the PlayStation 3 and Xbox 360 launch. But then, the IBM plant that produces their microprocessor cores hits a snag that delays production by six weeks.

22:41The delay means the cores won't be fully tested in time for a late 2005 launch. IBM advises both Sony and Microsoft to delay their consoles to 2006 rather than push ahead with manufacturing. Sony takes the advice. Work on the PlayStation 3 is already running late, and game developers haven't had time to get to grips with its unique microprocessor. As a result, Sony's console won't have enough eye-catching games to make a 2005 launch worthwhile. So, Sony delays the PlayStation 3 until 2006. But Microsoft won't let anything slow it down. It's the underdog. And for Xbox, it's 2005, or bust. So it orders manufacturing to start.

23:33Errors be damned. But it's not just the microprocessor core where Microsoft's taking risks with the Xbox 360's hardware.

23:48August 2005. Three months until the Xbox 360 launches. In a vast factory in southern China, thousands of Xbox 360s ride in procession along the conveyor belts, past employees wearing white overalls. One freshly assembled Xbox 360 arrives at the testing area. A technician lifts it off the conveyor, adds it to a rack full of upright Xbox 360s, and plugs it in. The ring of LED lights around the power button alternate between green and red as the test equipment checks whether this Xbox 360 is functional. The technician looks at the test machine's screen in size. He disconnects the Xbox 360 and adds it to the reject pile.

24:36He does that a lot. In consumer electronics manufacturing, a fault rate of over 10 % is considered bad. The Xbox 360's fail rate is 32%. The factory's pile of rejects is now a mountain, but it's even worse than that. In its rush to get to market first, Microsoft hasn't fully debugged its testing equipment. And that means faulty Xboxes are passing the tests and heading into stores and people's homes. But the Xbox team's forgotten something important. that Sony's not its only rival.

25:23It's September 2005, and at the Tokyo Game Show, Nintendo's showcase presentation is underway. Near the back, Xbox chief Robbie Bach and some colleagues are checking out what Nintendo's up to. While Sony and Microsoft have been hyping their next consoles, Nintendo's said little. But now, the house of Mario is ready to show its hand. The auditorium darkens as Nintendo plays a video trailer. On the screen, Nintendo's new game controller appears. Everyone in the auditorium looks confused. It's nothing like an Xbox or PlayStation gamepad. It's like a TV remote. The video switches to footage of people playing games just by moving the controller.

26:11A teenager swings the controller like a baseball bat to hit a ball. A rock fan uses two controllers like drumsticks. An elderly couple conduct an orchestra. And a young man wields it like a sword. Bach is gobsmacked. Nintendo's Wii has just erased the biggest barrier to people enjoying games. The challenge of mastering multi-button controllers. The Wii is a console that anyone can enjoy. It's revolutionary, enough to flip the entire game business on its head. Bach turns to his Xbox colleagues, stunned. That is going to be a problem. But it's a problem Microsoft can't do anything about right now, because the Xbox 360's about to launch.

27:07It's late November 2005, and in California's Mojave Desert, hundreds of excited Xbox fans wait outside a huge aircraft hangar for Zero Hour, a three-day party to celebrate the arrival of the Xbox 360. Xbox executive Jay Allard clambers up the steps of the metal scaffolding position near the hangar doors. He looks down at the crowd. It's mostly made up of young men who've come here to experience what Microsoft's PR team describes as a burning man for gamers. Allard picks up the mic. Who's ready for the Xbox 360? The crowd roars and then roars again as the hangar doors slowly slide open. The sound of taiko drumming fills the air.

27:53Bright white light beams out from inside. and through the parting doors, they see a huge banner inviting them to jump in. The crowd surges forward, hungry for their first taste of the Xbox 360. Inside, the hangers bathed in acid green light. The crowd rushes towards the dozens of Xbox 360s that are waiting to be played. They grab controllers, slump into the beanbags, and play as hip-hop blasts from the stacks of speakers. It's a non-stop game party, and for the next 30 hours, no one's leaving. Then, on November 22nd, the exhausted and over-caffeinated fans get to buy Xbox 360s off the back of Best Buy trucks.

28:40At the same time, the Xbox 360 arrives in stores worldwide. The next round in the console wars is underway. By the end of 2005, Microsoft sold one and a half million Xbox 360s. But in the blaze of publicity, few noticed the scattered reports of Xbox 360s dying shortly after purchase. And as Microsoft's new machine keeps selling, the number of faulty Xboxes will keep rising until it becomes a tidal wave that threatens to destroy the brand.

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31:36It's May 2006, and the game industry's in L.A. for the E3 trade show. and with the Xbox 360 already in stores, Sony must convince impatient gamers to wait for the PlayStation 3. In Sony's movie studio, PlayStation president Kaz Hirai walks on stage oozing confidence. Before him are 2 ,500 journalists, all waiting for the lowdown on the PlayStation 3. Hirai faces the crowd and begins his pitch. The PlayStation 3 isn't a generational leap. It's a quantum leap. And the next console generation doesn't begin until we say it does. It's a direct jab at the Xbox 360, and there's more coming. Every PlayStation 3 will have a hard drive.

32:28Blu-ray in every console. He's even taking aim at Xbox Live. At PlayStation, we consider online gaming as being like air conditioning in a car. It's not an added extra. Online multiplayer, ranking systems, voice chat, and a virtual community will be part of the service offered on PlayStation 3. And yes, it will be free of charge. Next come trailers for the games that only PlayStation 3 owners will get to play. Car racing thrills courtesy of Gran Turismo HD, the hack and slash action of Heavenly Sword, Sony's answer to Microsoft's Halo, Killzone, and the fourth game in the blockbuster stealth adventure series, Metal Gear Solid.

33:19The buzz in the room reaches fever pitch. PlayStation 3 sounds ready to make Xbox 360 roadkill. Hirai moves to wrap up his sales pitch. The PlayStation 3 is best of breed. The best technology, the best graphics, and much more. It launches in November for$499. The shock rolls through the crowd like a wave. The Xbox 360 cost$100 less. Sony's just handed Microsoft the price advantage. And even at that price, Sony's losing$300 on every PlayStation 3 it sells, while Microsoft loses$130 on every Xbox 360. PlayStation chief Ken Kutaragi isn't worried, though. He tells the press the price difference doesn't matter because people will work overtime to earn enough to buy a PlayStation 3.

34:19But the next morning, Nintendo uses its E3 presentation to deliver a shock to both Microsoft and Sony. The Wii will cost just$250. And while Sony and Microsoft are selling consoles at a loss, Nintendo will be making profits because the Wii's made from older, cheaper technology. The battle lines for the 2006 holidays are now mapped. The PlayStation 3's a premium product with a price to match. The Xbox 360's got the head start and Xbox Live. And the Wii's going where no console's gone before. But as the holiday showdown nears, a sense of crisis is building behind closed doors at both Microsoft and Sony.

35:17Summer 2006, Redmond, Washington. In a meeting room on the Microsoft campus, the Xbox sales and operations teams are developing their holiday game plan. But the problem of failing Xboxes is becoming hard to ignore. On internet forums, the problem's even got a name now. The Red Ring of Death, named after the red lights that appear around the power button when an Xbox 360 dies. And that's rankled one of the operations executives. I went to Best Buy the other day wanting to get a feel for the customer experience. And I go up to this blue shirt and I ask him which console he recommends. The operations executive looks directly at the retail sales chief and continues his story.

36:01And what he says is I should buy a PlayStation because so many of the Xboxes are defective. The retail chief crosses his arms and stares at the operations executive. Why are you looking at me? Manufacturing is your area. I'm looking at you because you've got to get on this. How can you let retailers trash talk our products to consumers? You guys in retail sales need to sharpen up your act. The retail chief explodes with rage. Screw you. This isn't a problem with how we train retail salespeople. Fix the f***ing hardware already. But that fix isn't going to happen. That would mean halting production and risking a shortage of Xbox 360s for the 2006 holidays.

36:46And a shortage could give Sony the chance to grab sales. So Microsoft pretends the Red Ring of Death isn't a big deal and hopes it can ignore the problem until the new year. But while Microsoft tries keeping a lid on its faulty consoles, Sony's regretting the PlayStation 3's price tag.

37:14September 2006. The Sony boardroom, Tokyo. Howard Stringer takes a deep breath. He's a 64-year-old Welshman and Sony's first non-Japanese CEO. And he's just been sucker-punched by his most important and troublesome executive, PlayStation boss Ken Kutaragi. Stringer looks at Kutaragi. What do you mean there aren't enough PlayStation 3s? What do I mean? I mean there aren't enough to meet demand. So I've cut shipments in half and postponed the European launch until next year. Stringer is used to Kutaragi being uncommunicative. But this crosses the line. PlayStation 3 is our most important new product.

38:00I'm the CEO. You have to tell me about these things. I did. Just now. Also, we're not price competitive, so I want to reduce the price of the PlayStation 3 by 20 % in the new year. Do you approve? Stringer fumes. First, Kutaragi keeps him in the dark. Now, he wants him to make a multi-billion dollar call on the spot. But Stringer can't say no. The PlayStation division generates most of Sony's profits. The PlayStation 3 cannot be allowed to fail. Okay, you've got your price cut. But that price cut won't come until after the holidays, and that means the PlayStation 3's entering the fray at a price disadvantage.

38:51In November 2006, the new console war ignites. On November 7, Microsoft releases Gears of War. It's a game about a band of commandos fighting monsters on a ruined planet, and its gritty gunplay makes it the biggest Xbox exclusive since the Halo series began. Ten days later, the PlayStation 3 charges into the nation's stores. 48 hours after that, Nintendo's Wii hits the market like an asteroid. That Christmas, Nintendo sells 3.2 million Wiis. Microsoft's still ahead with 7.6 million Xbox 360s sold. but Nintendo's innovative gaming system is fast erasing its head start. But for Sony, Christmas 2006 is a blowout.

39:45The PlayStation 3 is left trailing in third place, and that means Sony is going to have to pull out all the stops to claw back the market share. It's squandered. On the next episode, Xbox counts the cost of faulty boxes. Sony goes back to its roots, and the Wii gets some competition.

40:18From Wondery, this is Episode 2 of Xbox vs. PlayStation for Business Wars. A quick note about recreations you've been hearing. In most cases, we can't know exactly what was said. Those scenes are dramatizations, but they're based on historical research. If you'd like to learn more about the creation of the PlayStation 3 and the Xbox 360, we recommend The Race for a New Game Machine by David Shippey and Mickey Phipps. I'm your host, David Brown. Tristan Donovan of Yellow Ant Media wrote this story. Karen Lowe is our senior producer and editor. Edited and produced by Emily Frost. Sound design by Josh Morales.

40:52Voice acting by Art Butler. Our coordinating producer is Desi Blaylock. Our managing producer is Matt Gantt. Our senior managing producer is Ryan Lohr. Our senior producer is Dave Schelling. Our executive producers are Jenny Lauer-Beckman and Marshall Louis for Wondery.

41:31and O's that actually matter. In every episode, we'll share elite-level strategy, dive into career-defining moments, and explain the why behind plays that changed a game, a team, or a championship. LeBron and I have lived this game at the highest level for decades. We've been in those pressure moments and made those game-changing decisions and learned from the greatest basketball minds in history. Now we're pulling back the curtain and sharing that knowledge with you. Time to go beyond the highlights and get into the real heart of basketball. Watch Mind the Game now on YouTube, Prime Video, or listen wherever you get your podcasts.

From the publisher

It’s 2002 and the race to build the next generation of game consoles is already underway. And Sony’s got big plans for the PlayStation 3. It wants to use it to introduce a new kind of computer architecture and it’s teamed up with Toshiba and IBM to do it.

But with Microsoft’s gunning to get its next console, the Xbox 360, into stores first, IBM spies a golden opportunity. IBM can make huge profits by partnering with both rivals in the console war.

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