Any Austin on the Hermeneutics of Video Games

11 Jun 2025 · 1 h 6 min

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Podcast Episode Summary: Conversations with Tyler - Any Austin on the Hermeneutics of Video Games

Episode Overview In this episode of "Conversations with Tyler," Tyler Cowen engages with Any Austin, a prominent YouTuber known for his in-depth analysis of video game infrastructure. Austin's approach to video games mirrors that of an art critic, examining overlooked details and fostering a deeper appreciation for their underlying structures. The discussion spans a variety of topics related to aesthetics, gaming culture, and the implications of technology on art.

Key Themes

  1. Hermeneutics of Video Games
  2. Austin is recognized as a leading figure in analyzing the "hermeneutics of infrastructure" within video games.
  3. His work emphasizes a shift from technical specifications to a more aesthetic appreciation of games, asking what they reveal about the world.
  1. YouTube Algorithm and Discoverability
  2. The episode discusses the importance of the YouTube algorithm in helping creators reach their audience.
  3. Austin believes that despite the challenges, quality content will eventually find its way to viewers through effective engagement.
  1. Real-World Infrastructure Insights
  2. Austin draws parallels between real-world infrastructure and video game environments.
  3. He emphasizes the complexity and often unrecognized realities of city planning and utility management.
  1. AI and Creative Work
  2. The conversation touches on the current state of AI-generated art, with Austin expressing skepticism about its future impact on creative industries.
  3. He highlights the distinction between AI art's technical competence and the emotional depth of human-created art.
  1. Gaming Culture and Commentary
  2. Austin critiques the current trend in gaming commentary, which often emphasizes technical details over emotional and thematic explorations.
  3. He advocates for more substantive discussions that focus on the artistic experience of games rather than just their mechanics.
  1. Future of Video Games
  2. The discussion includes speculation about the future trajectory of video games and the potential stagnation in groundbreaking releases.
  3. Austin believes that while gaming technology evolves, the core impact of games remains relatively constant.
  1. Food, New Orleans, and Personal Insights
  2. The conversation briefly veers into culinary preferences, with Austin sharing his thoughts on the food scene in New Orleans.
  3. He reflects on his approach to content creation and the importance of staying true to one's artistic vision.

Key Takeaways

  • Aesthetic Appreciation: Austin encourages viewers to engage with video games on a deeper level, examining how they reflect real-world issues and aesthetics.
  • Critical Analysis: The value of precise analysis in understanding both video games and broader societal structures is emphasized.
  • Cultural Commentary: The podcast highlights the need for a shift in how gaming is discussed, moving away from technical critiques to more meaningful conversations about experience and artistry.
  • AI's Role in Art: Austin remains critical of AI's ability to generate compelling art, suggesting that it may lack the intrinsic value found in human creativity.
  • Personal Insights: The episode provides a glimpse into Austin's philosophy as a creator, prioritizing thoughtful engagement over algorithmic trends.

Conclusion This episode of "Conversations with Tyler" offers a rich exploration of video games as a medium that intertwines art, culture, and infrastructure. Any Austin's unique perspective encourages listeners to adopt a more analytical and aesthetically aware approach to both gaming and the real world.

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Transcript

Automatic transcript. May contain errors.

0:03Hi, this is Jeff, a producer of Conversations with Tyler, and I've got a quick announcement tied to today's guest. Some of you might remember in my 2024 retrospective with Tyler that I mentioned a certain YouTuber whose work had really stuck with me. Well, that person is today's guest who goes by any Austin. After the retrospective aired, any Austin and I got in touch, leading to the conversation you're about to hear. Now, I love Austin's work because he has a truly distinctive way of looking at video games and virtual worlds, often focusing on their physical infrastructure, and in doing so, he does something really cool, which is that he helps us see things we might have missed and appreciate things more deeply than we otherwise would have.

0:51It's a characteristic of his that fits perfectly with conversations with Tyler. Before we recorded, I had lunch with Austin and we talked YouTube. That conversation pushed me to make a change I'd been considering for a while, namely giving conversations with Tyler its own YouTube channel. It'll make the show easier to find and follow. Old videos will still be on the Mercatus channel for now, but all new ones will be posted to the new channel going forward. So check out youtube .com slash at Kalencomvos and please subscribe. I'm excited for this next chapter of our YouTube journey, and it starts with today's episode featuring Annie Austin.

1:31Speaking of, if you're into aesthetics, video games, physical infrastructure, do yourself a favor and check out his channel too. Now onto the show.

1:44Conversations with Tyler is produced by the Mercatus Center at George Mason University, bridging the gap between academic ideas and real world problems. Learn more at mercatis .org. For a full transcript of every conversation, enhanced with helpful links, visit ConversationsWithTiler .com. Hello everyone and welcome back to Conversations With Tiler. Today I'm very happy to be here live and in person chatting with Aene Austin. Now I know not all of Conversations With Tiler listeners are on YouTube very actively or necessarily playing video games, but Aene is in fact one of the most famous guests we have had on of late.

2:26His videos are watched by many millions of people. Most of our guests I think there's a way of describing them as the best in the world at something. And if it's Aene, I would describe him as the very best in the world without doubt at the hermeneutics of infrastructure within video games. That is, he watches and plays video games, Creates commentary and content on how the different parts of the game fit together. For instance, a very famous video he has created as the title, Do Liberty Cities Parallelines, connect to anything. He will discuss topics such as unemployment, how you might find a job in a video game, the people in the background of the video game, what are they actually doing, why are they there, the roads, the cars, everything, there is no one like Aene, he is really a phenomenon, and we're very happy to have him on conversations with Tyler.

3:15Welcome. I'm very happy to be here and excited to be in this situation. I also would I think it's funny And I would like to point out Simultaneously you said I'm the best in the world at this and also the only Then no one else is like me which I like that sort of the combination of those two things I like being the best in the world at something that nobody else does. I think that's a really a good place to be I think that's the future of the modern world in fact if you cannot not easily outlined what you're the best in the world at. It's hard to do very, very well, and furthermore, what you're the best in the world at can sound quite strange, and it doesn't hold you back very much.

3:52I guess that does make sense if you, because if you consider that most of the things that many people do are all sort of going to get like, what is this thing that people talk about where it's like, what ends up being important is going to be the thing that sets you apart. it's no longer that you need to be good at the thing that other people have established. So it's like your charisma and it actually is your specific unique niche that does set you apart. That stuff is going to be much higher value, I guess going forward. And the people who care about that follow you on that. They will find you, right?

4:28Well, the YouTube algorithm has a lot to do with that. But if I do my job, they should be able to find me. I don't know. You could, a lot of people would argue that being found is a very different thing from making a good thing. I don't know if I would agree with that. That'd be a whole separate conversation we could have. I do, I think I do tend to agree that if I'm doing what I'm doing better than anyone else is doing it, people will find me. I think that's probably true. And not just through the algorithm podcast, obviously, that's not the main way, but on other forms of social media, word of mouth, most of all, people in gaming communities on discord, Right, I would bet that if you if I was to put a number on it I would bet that it's 90 % the YouTube algorithm.

5:11I don't know that any other Algorithm that's been put into place is as adept at getting content that people want to watch to the people who want to watch it I think a lot of people talk a lot about that post on social media put your videos here word of mouth that this that and the other I'm pretty much all in on I think the YouTube algorithm will take care of most of it And a lot of this other stuff will sort of happen on the margins. But the effort it takes to, for example, post about your stuff on a thing, on a place, Instagram, this, that or the other is probably, it's just so disproportionate, the reach you can have.

5:49If you look at the numbers, the YouTube algorithm just, it just demolishes everything else. And it's better at getting the content people want to watch in front of people. So, you know, that's not a totally wrong approach. But I do think that things like sharing video with your friends, put it on your social media, all mostly just kind of comes out in the wash, so to speak. As far as discoverability is concerned, I find that the YouTube algorithm basically does all of that, or 90 % of that work, not everlessly, but very, very effectively if you approach it correctly. So you're renowned at finding and analyzing details of video games that other people don't see or notice or think carefully about?

6:35When you're just walking around in a city or suburb, are you noticing strange things and analyzing them? Is this just how you are and then you apply it to games? I think kind of, yeah. Well, I think so you're not in a fog in general. I'm not well, I wouldn't say I'm not in a fog. I'm somehow simultaneously in a fog while noticing the fog. maybe as what it is. I do feel like I'm in a fog when I walk around. My brain is foggy, but I do think I have a, just like a built, oh no, if it's built in or if it was learned or what, but I just like looking at stuff and I think there's a lot of, when I walk around now, if I'm walking from where I'm staying to hear, for example, I do see way more utility polls than I used to, right?

7:22Just by virtue of having made that video, having made that content. But I've always had a fascination with just looking at stuff and figuring out where it comes from and how it connects. All of these things that we take for granted, it's nice to know how they work and how they function and where they come from. So I guess it might be sort of a snake eating its own tail thing. I'd have to think about that. It might have come from playing video games because if I think back to when I'm a kid and I'm playing these video games we didn't have access to them all the time We had very strict limitations on how often we could play them and how much we could play them So what would tend to happen is we would get these games and we would play them for The allotted 20 minutes of the day and back then when you turned it off that it was it You had to start back over from the beginning every time and so I did find myself as a kid Running through these same locations and video games over and over and over and sort of having to make fun in that tiny space.

8:19And so maybe there's a world where that is what taught me how to look at spaces in detail, which then I went outside and then carried that into one of the many things video games can teach us about ourselves and how we interact with our environment. It may have come from video games, now that I'm thinking about it. And through all this looking and thinking, do you feel you've learned something about real world infrastructure that the rest of us don't think enough about? So yeah, it's just way more important than you think it is. I mean, there's just so much stuff that we assume is very simple.

8:54So take for one of the things that I love to get into and talk about is this idea of like, as we look at a thing in a video game, so say like a piece of electrical infrastructure, we look at it and we go, how realistic is this, how realistic is it, not, obviously I'm not trained in any of this stuff. So I'm talking to other people and reading all sorts of papers in the set and the other to try and make sense of it. But there's this funny thing that happens where when you do that sort of exercise, when we go in and we look and we say, how realistic is this river, how realistic is this utility pole, etc.

9:25We have this way of sort of expecting the ideal form of a thing to be what is used in the video game. And so if we see something that's not the ideal form. So for example, like a utility pole where something is put on wrong or the wire doesn't go in the right way we go, well that can't be right. But it turns out that if you walk out in the world, all of this stuff is so there's so many things that are colliding with each other when you're putting together a city. And it's a lot of the same types of stuff that collides together when you're putting together a video game, which is to say you've got to talk to a guy who has supposed to be the guy who dug the hole in the contractor who dug the whole is he's got a thing where they've got to do the other thing and call this person.

10:13And so the infrastructure you look at in real life is usually wrong. It's like some of the time it would look like if you were to compare it to its ideal form, it wouldn't look right. And the reason for that is that there's such a complexity to doing something like putting up a utility pull. We think of it as really simple. and in some sense it is, but just getting a paved road with a utility pole on it to your house is so it requires so much coordination and so much knowledge and effort and I think people should appreciate that more. There's just so much stuff that we take for granted when it comes to infrastructure and so I'm kind of really passionate about it I think on accident.

11:00At a metaphysical level, do you ever at times start doubting whether the entirety of the real world is actually fully perfectly knit together the way a game might be imperfect? To ever start, restate that question. Let me think about that again. Do you ever think there's a glitch in the actual world, right? There's plenty of glitches or incomplete features of games, but you study the glitches so much in games and then you're out in the real world. Do you ever just one percent of the time start doubting whether reality is all real and fitting together? Well, I do think there's a couple different ways in which I sort of approach that when we think, because a lot of people think they'll ask you and say, is the whole thing a simulation.

11:43Right? This is like a common thing and as computers get more advanced and you can very easily watch the line of, you know, here's what a video game looks like now. Now here's what it looked like 30 years ago, 30 years in the future, 100 years in the future, whatever. You can pretty easily envision a world and this is where obviously this always goes is, we could probably simulate a pretty good, accurate, detailed, especially with what AI is capable in the way that it's sort of is able to put things together. People are already putting that into games in terms of like giving dynamism to the NPCs in the games.

12:20So you can very easily imagine where we can simulate it perfectly. So is that a possibility that we're in that right now? Definitely. I think the more interesting thing to me isn't so much, are we being simulated by some sort of super intelligence in a lab somewhere? But just this idea that like in the same way that video games have rules, we're pretty sure that this has rules, we're pretty sure, it seems to have consistencies. But in a video games, even though those rules are codified, things go wrong sometimes. And so I like this idea that, you know, is there a real life equivalent of, I mean, this is, this feels like a really lame way to say this, but like hacking physics or whatever.

13:12Is there some sort of interplay of these rule sets that can create strange Fascinating things a lot of people take that and they go ghosts and yeah, I don't know if it's gonna be that concrete, you know this idea that like oh These these unexplained phenomenons and the way that the rules of the universe interact that explains why we have ghosts and that explains why you can Feel energies from whatever. I don't know if it would be that clear But just this idea that there might be some imperfection in the way the rules fit together, I feel like it's probably inevitable. It seems really unlikely to me that everything works all the time.

13:57But I don't know, I mean, I'm not a physicist, right? As you probably know in physics, quantum mechanics and general relativity, they're not obviously consistent with each other. I sometimes I'm thinking of a meta theory that all possible universes exist. Many of those possible universes have glitches. It may not be a simulation, just not all the pieces fit together and learn one of them. It works well enough to survive. Well, and that's the thing, right? It would have to work well enough. There's that word, it might be like a confirmation bias kind of thing, but like if it didn't work well enough to survive, we wouldn't be here.

14:27And proper principle. There you go. That would be more my instinct as a trained YouTuber would be that it's not so much that it's an alien with a cape and a computer somewhere that it's more just like things seem to work by rules. And it's likely if we understand things about many possible realities that those rules would not always align in such a way that we could be here having a conversation, right? And so it also then follows that there's some spectrum on which those rules are cohesive versus not and it's possible and maybe likely to that those rules just work for How long with 13 billion years 14 billion years it worked for however many billions of years and then at some point it's they're just gonna kind of whatever Does that David Cronenberg movie existence about some of these hypotheses?

15:23I would watch it if you haven't seen it. I will have to. It's about people starting to observe glitches in their world and wondering whether they're part of a game or something else. It doesn't have a similarity philosophically to, because this is kind of what I was saying, I'm not keen on this one, a better thing, it's like this idea of glitches in the matrix. It's not the very obvious things that are like, oh, it's a whatever, I feel like that's unlikely now. They're subtle, it's more like Tom Fiction kind of world. Right, and you'll see them as you start to explore more of how these rules actually interact and whatnot.

15:52Yeah, I think that's an interesting idea. And again, part of why, a small part of why I love video games is because of how there's just, it's such, there's so much fun, symbolic interaction between you and the game that just, it maps so well onto the way that we react with, or interact with like the world around us. And I think in addition to being a wonderful and in some ways the most diverse and effective artistic medium right now, which I have to ask you about because that's part of why we're here is because you said something in response to Jeff on the everyone sent me the clip. It was Jeff was saying, what was the question?

16:40It was, do you think video games can be the predominant artistic force of the 21st century and the same way this animal was for the 20th century and you kind of were like, no, I don't think so, but you had a lot of qualifiers, et cetera, et cetera. And so I do want to get into that a little bit because I found, I thought your answer to that was really fascinating. And you said a couple of different points in there that I wanted to unpack. So pin in that. I would love to come back to that. It's not already going to come up. It might be AI generated video in the next century. When you watch those now, do they drive you crazy?

17:12Are there so full of mistakes? Or do you just sit back and chill? I think actually the AI has gotten the I have almost no interest now in the visual Like the the art AI I think has gotten less interesting as it's gotten more competent Whereas the inverse has happened with LLMs and stuff is those things are Seriously capable educational tools the image stuff the video stuff the video stuff is still a little interesting It's fun to watch a video of like a chicken bone turn into a model on a runway and that there's this strange halfway point between it's either one thing or the other. So that stuff's still neat, but I don't know that it's really that this is such a like a hole that I'm gonna put myself in because obviously if you project long enough all of these things will come untone, but I just don't the trajectory that it's on right now.

18:04I don't see it making anything that interesting. It will suck up every job that like would have otherwise been done by like a low paid stock photographer or something like that. But I don't see why not dramatic resonance. So there'll be seven minute AI generated movies. They'll be often surrealistic, quite fascinating. I don't think that's what people want from it. If you look at the way that the image, I don't even remember what they're called in Mark's I stopped playing with them, but all of the AI image generating things have trended towards competency and cleanliness and whatever. Like competency is a great way to put it.

18:48And I think that that's the way that we're going to, because our goal is like, in some ways, as these weird parallels to the struggle we have with video games over the last 20 years, is we're just trying to make the most perfect realistic thing that we can. and that has never been where the frontier of what like cool art is. Unless people's preferences change in terms of what they want to get from this AI video stuff, you're right that the AI surreal stuff is really neat. It's a really cool thing to look at. Is it orders of, or even whatever orders of magnitude more interesting to watch than this Cronenberg film?

19:23Probably not. It's probably like more novel, but that's not going to be the thing that we're going a hold on to, right? Unless you're seeing something different than I am, I feel like our goal is to eliminate that surrealness and make it more competent because that's what's going to give it the power to increase productivity of low level artistic needs for people who just picture of a bear scratching a tree, and then they don't have to pay someone 50 bucks to do a sketch of a bear scratching a tree. I don't see us attaching to the cool surreal stuff of that. Potential advantage might be, if say token costs costs are low enough.

19:59You ask it to run a million different storylines and then you have the AI judge what it's generated and it sends you the one and thinks you're most interested in. So only one in a million has to be really good. But it has its own algorithm and it gives you that one. Yeah. Well, and this is kind of why I, you know, I'm previncing every saying, like a few send these timescales out into infinity. It's like, people always say, AI will never capture what's truly in the human heart. And it's like it probably will eventually, like, it's not there's no reason to think it won't. So yeah, I guess what you're saying is I could go to the AI and say, I like stuff that looks bad, give me stuff that looks bad.

20:36It would probably be able to do that. And that's fine. And yeah, I will get fast enough that it will then make sense to do that. Well, what time scale are we talking? I mean, every talking next 10, 20 years. I don't know. Because I don't know right now it takes so much time for me to get and I don't even I can't do it to get an AI image thing to make something that looks cool to me. I Just don't know that there's The fringes of art or the bow or whatever the outside edges of it are just not What it seems to be like having a preference for. And again, I get what you're saying that like, yeah, you could teach it to have a preference for anything and that's true.

21:28It's just hard to experiment in most other media. Whereas AI, again, at some low enough token cost, you could run a billion experiments. But if I can come up with something faster than the AI, the AI is not useful to me. Right now, that's still where we are for me with the image. Yes, at some point inevitably, But this is that same thing of it will learn how to Tap into what is special about the human soul and all that But that doesn't seem to be what it's It's not good at that yet in 10 years. I could maybe see it But I don't know I just feel like most artists that I talked to that are worth their salt This is so not true because artists are like the slowest like least productive people you'll ever talk to but a lot of them They're just quick.

22:17It's just the first thing they come up with is just the coolest thing and then they do it right then and there and it's done. And I would, I mean, okay, a billion experiments who's looking through all those pictures, not me. That's it. And then the AI picks one out and it gets it right every time. Could you do that right now? Could you train it to do, you could probably not yet, but it's in the works, I would say. And you think within 10 years? When it will be affordable is maybe the bigger question, but I don't think it's 100 years away. So do you envision, do you think, because you like art and stuff, right?

22:48You look like with things. Could you, would you do that as a replace? Could you say, well, we know that you like whatever art is you like looking at. We're going to attach this AI to a 3D printer and we know exactly what you like rather than going to look at art. Do you think that there is something lost by going, boop, wait in five minutes and then and we've 3D printed you the perfect sculpture. Do you lose anything in that translation? Like the fact, because people say, well, no human touch shit or whatever, I don't think I don't find that compelling of an argument. But is that what you're saying you're gonna start doing?

23:27It's like, well, I wanna look at art, and then a thing will come up and you'll go, how nice, and then you'll throw it away and do another one tomorrow. The role in history is important to me. Now, AI -generated art would have its own role in history, but it wouldn't compete directly with Michelangelo. But when it comes to movies, I think it's different, because mostly when I'm seeing movies, I'm seeing new movies that don't yet have a role in history. Sure. So if the new movie were made in part or fully by the AI or maybe I'm making it myself, I don't think I would be any less interested. It's all artifice anyway.

23:57There's two things I take a little issue with there. No, I don't take issue with the fact that the role in history is like important and beautiful, but the fact that you can watch a movie and get an emotional thing from it without having its role in history implies that there's some intrinsic like whatever value to the, whatever, the movie itself, et cetera. How is the implication there that if you didn't know the rolling history of Michelangelo's David or the whatever, you would look at it and go, that's just a guy. I think you think there's no intrinsic something to that thing like a... There's some, but if I didn't understand Christianity, Florence, the Renaissance, I think it would lose more than half its value.

24:38How, which artistic mediums is that true for you and which ones isn't it? abstract music. It's not the Roland history is not that important. In most cases. It's more of like a supplement to you. It makes it more fun to learn about, you know, if you learn, if you know that Mozart was in the place with these people and where like if you understand all of that stuff. That's 10 % of the value, but not that much. And it's well, is it 10 % is it the same type of value to you? Or is it just a separate thing to know? Separate thing. It's a different opera. The Roland history becomes important again. Okay, so you hear Don Giovanni you know about romanticism the enlightenment Cassanova it all makes much more sense and it's funnier.

25:16Okay. Yes. I Don't I think maybe that's one disagreement I think that Most Well, not most I don't know. It's just weird to me that that there's because there isn't a real delineation between art really. All of it is just a mix of stuff that is interacting with us and we bring ourselves to it and it has the role in history and all the stuff mixes together, right? It's weird to me to go for opera, the role in history becomes vital to, unless what you're saying is I guess that's just more fun because because to me it almost sounds like what you're saying is, well sculptures just actually aren't that cool, but if you know the history they're cool.

26:05Whereas if I look at a sculpture, I can know nothing about it and generally prefer to, and you just kind of, it's the meaning of the art, and this I think is true of all art, and in some ways of all everything, is it's not about the art. If the cup is the art, which I'll sit down very gently, this is art, and this is me, and the value is here somewhere, right? It's this sort of interaction. I don't need to know where the cup came from necessarily. It's neat, but it lives in a totally separate part of my brain. A sculpture can be totally moving if I know nothing about it. And I don't even know that knowing anything about it changes the meaning that it had.

26:51It adds a different thing that happens and that I enjoy and it's this totally separate fun thing. but I don't know that it. Have you ever looked at their in dialogue with each other as games can be, right? So if you know Rodan, Broncush makes much more sense. If you know that Jesus is supposed to be the son of God, then it makes much more sense. But is it all the same thing? Like when you have you, can you go to a sculpture garden and if you know nothing about any of it, is it just all rocks to you? It's just all much clay. I appreciate Chinese are considerably less. I'm not sure that it's worth, but I just know less about it.

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27:31Yes But if you didn't know if I if we blindfolded you and brought you to a place that was full and we just got a bunch of Rain of sculptures you would walk around and it would not You would not energetically just feel that same thing that you do Well, I have all the background knowledge. I know Everything that's happened up until now. Not literally. Okay. We we AI generate a bunch of new sculptures and put you in a place with them Do they mean nothing to you then much much less probably that's really interesting to me. Yeah, but that's a test We're gonna run right huh. Yeah, I guess so and it probably will turn out that Because we can barely tell the different you know, this is one of the funny things about AI artists like we We always do this thing where it's like well.

28:11I'll be able to tell if it's made by a human It's like you definitely won't know we no one will yeah, because no no one We can't even tell them now like the amount of times that you have conversations with people and they go this was it's Mozart's a great example of this. Not that I can't get into that conversation because I don't actually know that much. But my dad is like a big, he knows all the classical music and has all those books and reads all the things. He was like largely motivated by money, ish, right? It's like that was a big part of his motivation. People say this about when you talk about video games that get made or music actually is probably the best example.

28:44Oh, I know that was an authentic thing that that band when they put out that album. That was an authentic piece of art or whatever. And then you go and you read about the history and it turns out that they made it under duress and they didn't really want to. They didn't care about it. All of it's made up, whatever. To me, that makes it very obvious that we can't even tell the difference between what we perceive as authentic human art versus inauthentic. So it's very unlikely that we're going to be very good at being able to tell the difference between AI generated art. And I've completely forgot where we jumped into this river from.

29:17I lost my train of thought. So there you go. That's a glitch. There you go. Now when you see glitches and games. simulation. Do you think there are small details or habits or you could call them glitches in your life or in your workflow that reflect you the way you could make sense of the game by talking about the infrastructure. Give me an example or some sort of clarification. That every time you work to make a video of a certain kind you stumble on a certain part of the work for some reason. When I do introductions of guests, the one part of the podcast I have to redo sometimes is the very first two or three sentences.

29:51That's a Tyler Cowan glitch and the listeners don't hear it because we redo it. But the sentences in the middle, I don't screw up the same way. So do you have glitches of your infrastructure and what do they reveal about you? I don't. I'm not entirely sure that I'm understanding the question fully in terms of like what's the difference between a glitch and just like a mistake or are you just asking me what mistakes I make. But I do love this thing you've brought up on a separate point and I'm going to follow this for a second, which is, isn't it funny that you don't mess up any of the none of this, no matter what happens, none of it gets, I mean, once the last time you had to talk to someone and go, that I messed that up in the middle of the show, take it out.

30:31But it is interesting to me that no matter what happens, all of this goes right, but the intro sometimes doesn't. I don't really know what that's about. Something about being warmed up, maybe, or less self conscious. You're too much in control at the beginning of the show. You have your little speech, pseudo -memorize, that's a bad place to be. Yeah. You feel if it's actually spontaneous, you'll sound like an idiot, maybe you will. I guess that's it, right? This is improvising. Right. The intro was the overture or whatever. I don't know, that's not to write an analogy or metaphor or whatever. But it isn't that funny that we can improvise forever and make no mistakes.

31:14But as soon as you try to put on paper, anyway, that's a separate point. I don't know that I would have a good answer to the question about what glitches are in my production or in the way that I approach things. I'm not totally sure I followed where the question was coming from. I have favored infrastructure. So for me, it would be bridges, ports and harbors. Do you have favored infrastructure? Definitely. I'm a big fan of, man, bridges are really good. Bridges, ports, harbors, roads are good. Actually, no, it's the stuff we don't see. Sewage is pretty crazy to me. We've managed to take care of all of that.

31:56It's pretty wild. Energy infrastructure is really fascinating to me. I love wind power turbines. When power turbines are scary, but I respect your opinion, nuclear power plants are awesome, really, really cool. We agree. We should have more. That's not a policy thing. I think they're neat. We should build them for the aesthetics. Honestly, we should fill those towers. Forget about the power. You don't need the power. I just built the thing. I just want to see it work. You have to put some kind of steam thing because you want to see the steam coming out of it. But just generate steam for no reason.

32:26Don't put any fans in or any spinning turbines or anything. We just have a historical context like with this culture. Right. Yeah. So we know what nuclear power is will be like scared of it. But if nuclear power, if we brought a baby and we raised him in a box and then when they're 18, we brought him out and showed it to him. I bet they would love it without any historical context. They would love it less than you. Would you like to blame? Everyone loves it less than me. I think it's the problem. I'm not sure I love it less than you. The nuclear this, the thing that whatever that's called the cooling tower.

32:53When I first went to Germany and I saw all their nuclear plants, this is way before they closed them down. I was thrilled. And did they close them down? All of them. Well, it's in the midst. Everyone got scared. And but now the new government is talking about rebooting them Which would be wonderful for multiple reasons. Is this true that they're going to make more because of AI? They're trying we need more power. Correct. This is not we're gonna Hold too fast. That's right. That's good. So you can have enough tokens at low enough price to create your billion movies That's what it takes to get us on a nuclear power.

33:21I'll be I'll be a happy camper for the aesthetics obviously the Whatever reason could there be Yeah, everything else is pretty important. How much better will games get than today? Say over the next 20 years. None. No better. This is a huge improvement. No, they're going to stay the same. This is art, right? What art has actually gotten? There's a tiny, all right. Painting gets better from before Giotto. Right. So through whenever. Well, you know more about painting than me. So I could talk to you about video games and maybe some other stuff. It does seem to be the case that there's a... There's a nascent period for any artistic medium in which we're sort of figuring out the very basic tools I don't know that I'm convinced that once that has resolved itself art gets qualitatively better For the most part I think art is good all the time like there's always good art in it for everything always everywhere But this is different because we sort of Process art a little bit differently maybe question mark in the sense that I'm just going up and looking at it and and kind of bringing myself to it and finding the Equilibrium between me and the thing and so maybe a lot of that is just I'm I can bring my own value to anything But I kind of think that's the point of art so in that modality I totally reject the idea.

34:48I'll keep it just on video games because I can actually back this up with information. I Totally reject the notion that video games used to be better. I totally reject the notion that they used to be worse. I think by about 19, I mean whenever Nintendo put out the entertainment system, the 81, 23, whatever. Once Atari crashed those games kind of think There's a neatness to them. There's a historical context in which they have some neat value But I did recently play the majority of those Atari games and they mostly are very bad but by the time Nintendo Revitalized the industry in the 80s Games have basically been really good and they've been really fun and they're way more complicated now than they've ever been And they cost way more money, but the value in in your heart that you get from playing Red Dead Redemption 2 is different in terms of like tone or tamper or whatever in the aggregate.

35:48It's not that much more impactful than playing the Legend of Zelda in 1984 on the NES. Like, but are we creating canonical games that they're eight we used to? Many people tell me no. Oh, this is one of the things I wanted to get angry with you about. So one of the things you said was many people, you did that thing where they go, many people are saying, but I trust you. So I'm sure this is correct and you could provide specific examples. You're like, we're not making seminal games at the rate we used to. Where, who's, I'm just at curiosity, like what, when people tell you that, what games do they bring up as like, these are the games we used to have that we don't have now?

36:23Because I do totally disagree with that. No, we still have them now. But it seems the best known games now have a bit of age on them. The demand for gaming is down since the pandemic. They're not getting better. Well, that's a whole separate conversation. The demand for game is down since the pandemic. We'll put a pin in that and we'll come back to the seminal conversation because I also disagree, well, kind of disagree with that. There are numbers, and I know there's the data back it up, and there's that big article that just came out with all of the gaming and it's dying thing. No, it's not dying, but...

36:50Yeah, right, but that's what they titled it just because it's wherever. But would you agree that the same feels true for books now, for novels or whatever, that there's not as many... We have the perception of there being not as many tent -pulls, seminal kind of game -changing experiences as we used to. I think rock and roll and painting are easier examples. So rock and roll maybe is at a peak of new creation in the 60s and 70s You're still plenty of good material the old music is with us for free. It's a great world to live in Yeah, but say the difference of music but from 1966 to 68 is unbelievable and immediately noticeable and music over a 10 -year period today sounds more or less the same in a way it didn't back then and that's a shift.

37:37And is there any kind of comparable shift in gaming? Well, there's more games than there's ever been and there's more music than there's ever been. So I guess what we're really discussing then is whatever this sort of cultural filter is, is latching on to things that aren't as interesting, but I don't even know if that's true. Cause like if you think about anytime there's sort of a shift, Oh, and there's just so many. Okay. Do you have specific examples out of curiosity that people have told you and you don't have to? It doesn't matter. But do you have anywhere? It's like, well, the last great game that came out was X and that was this many years ago or well.

38:18Well, something like Grand Theft Auto. I don't know exactly how many years ago it was, but it's quite focal and seminal. It's a while ago. It's long ago. How far back do I have to name a game for you to agree that like how many years ago would be too long. Like if I said Minecraft, which is an unbelievable, both cultural phenomenon, but also as it's as an impactful piece of media is just such a stunning. It just blew open the entire way that we thought about what we could do with making video games. That came out in 2014, 2011. It kind of depends on because people really stick into whatever. That's a long time ago.

39:01So that is, that qualifies as a long time ago. So if, then if I, if I'm naming a game that I think will qualify, because I understand that there's a difference between me going, while there was this little indie game that I just thought was so great and though, you know, we're talking about impact, shifting of things. If we were to talk about a game like the Legend of Zelda Breath of the Wild that came out in 2017, also did the same thing, completely revolutionized it. That's now eight years, et cetera, right? also a long time ago. So of course, but if you sit, I'm reporting the second hand, but people tell me that if you graphed the distribution, it would not be a flat line, it would show decline.

39:40We'll tell them to do it. And then I'll look at the graph film. Okay. There's still so much, there's a, there's a, the most popular because this is the going into the conversation about gaming as in some sort of decline, right? There's this really interesting thing where There's gaming in the way that I think of it, which is not even a good way to call it, but like the types of people like me who love video games and they play video games and they'll play games that I think something came out recently that said like 12 % of people who would call themselves gamers will actually even buy a video game this year, which is crazy.

40:21Like if that was the case with music, that would be a really strange thing. but it is true that gaming as a very, very, very broad term blew up a lot in the last 15, 20 years in terms of revenue, in terms of participation to some extent, everyone knows the statistics about how like if you add up all the music and whatever revenue than blah, blah, blah, blah, blah, but it's always been clear that really where video games sit is more appropriately compared to like where books kind of are. That's kind of probably the size of a healthy audience for video games. Well, bigger than that, let's say, because you're still talking about there are still many games that come out, Stardew Valley comes to mind, that are these tiny little games, but they blow up to...

41:07There's another one. Stardew Valley was like, what, 2019 and 2020? I can't remember. There's probably a bigger audience for serious consumption of video games than there is for books. but it's been really inflated by people who want to talk about how video games are so huge, but then as soon as they only tell you the revenue number and not like the number of players, you're like, well, something's going on here. But another problem, not a problem, but another thing was that there are video games, these competitive, large, long -lasting video games, Fortnite, Valorant, Counter -Strike, whatever.

41:44We call them video games, and they absolutely are. But culturally, calling those video games and calling Zelda video games would be kind of like grouping football in with theater. This is a really, you're gonna have to give me some rope on this one, I think. There's a similarity in that there's the medium is, maybe let's call it football and improv theater or something. These things kind of are the same in that it's people using their physical bodies to do some kind of performance, again, rope that we watch and then we enjoy and get some enjoyment out of the video game when you look at all the graphs and everything's collapsing now.

42:22It's almost entirely from these gigantic what we would call AAA games that were obviously in a bubble and had been for like 10 to 15 years and the bubble didn't even pop. It's just like coming down a lot. Those are not the same thing, culturally, as just people who play video games and really like video games. I can see it and like, and I think it's silly. And I only say this because I used to be one of those people who was like, you disrespect video games, but actually they're bigger than movies and whatever combined. But we, I think people always know in their heart that there was like something about that being the only statistic anyone ever repeated that was like a red flag.

43:02So as amazing as video games are, for sure, the audience is not ever, maybe not ever, but it's not going to be as big as your audience for film, your audience for television. It's kind of like books. I mean, in terms of the barrier for entry, video games, it's a pretty high barrier for entry. You need to know how to physically do something. And a lot of people drive cars and stuff. But it's almost like if I said, hey, you should get into books. And if you were illiterate, you'd be like, that's just a lot. Like to sit down and have to learn to do this set in the other. It's not quite as big of a leap as being a literate and reading, but anyone who looked at what video games are and says those are going to be the biggest thing ever.

43:50They're not necessarily wrong and games are going to be better every day at I could sit you down in front of a video game, not tell you anything about it and you would be able to figure it out. Like it's not that complicated, but just by virtue of the fact that it's interactive, the barrier entry is high enough that it would be foolish or naive to suggest that it's ever going to have like the market, whatever, as TV where you can just, or YouTube, right? Something like that. So, um, Could you imagine a future where the, the Mishna or the commentary on the games become bigger than the games themselves?

44:28So what you do is in fact ultimately primary. So I I saw a tweet from a guy, he said something like, well, I just spent six hours listening to NBA podcasts, but I didn't turn on a game all week. We're kind of there, aren't we? We're there, I don't know, you feel me? I feel like that's probably true. That again, that kind of comes back to barriot or entry, right? Is that like what's easier? There's plenty of people, and you can, a lot of people who watch people play games and have never played a game in their life. So I would, yeah, we're probably there. would be my guess. Thank goodness for me.

45:03But I don't, I don't know what that says about. In fact, I don't even think it says anything. I'm, we're making this up as we go right now. We're exploring this idea live on the spot. Does that say anything about the state of games, the state of the NBA? I don't think so. I think it probably just says, it says NBA games for too long and have too many free throws and fouls and commercial breaks. I might be true. It's funny because I never, I didn't watch any basketball until like two years ago. I started watching and I was like, this is so fun. So great. So I don't even, I even, all of that's over my head.

45:39You have the pelicans, right? We are the pelicans down in at New Orleans. Yeah. I'm originally from Minneapolis, so the timber wolves. And we did quite well a year or two ago. And so I was all like, I'm very much a fair weather fan when it comes to most sports. Try to optimize for the most fun. I try to catch the wave as it were. But yeah, it does. I don't think that necessarily says anything about, well, do you think that was a pithy comment, right? But do you think that it actually does say something about the state of the game that the NBA podcasts are taking up more of the time than the games themselves?

46:10I think the median game is not that good, and that's why, yes. But that didn't used to be the case. It's more the case now. Okay. Too many three point shots. I'm not sure why, but there's too many games. It's decided too early. It's just a lot that can go wrong. The star player isn't available. Somehow there's some fraying at the edges through a number of different channels. Is this inevitable for any sport that gets popular? Well, there's regression toward the mean in many processes. I don't know if inevitable is exactly right, but it's likely football people complain about. Well, it sounds like you mostly know basketball and stuff.

46:48I mostly know basketball. I think we have the same big of things. Yeah, we're already there for sure. Commentary's bigger than the product. Like almost, it probably doesn't make more money, but it's - There's more diversity of commentary, right? Lower fixed costs. If someone likes you, they listen to you. There's more commentators than games. There are more commentators than games. I don't know if I would say there's more diversity in the commentary. The value system of the people who do commentary, this is part of one of the things that I really would like to shift is because you know I make these videos infrastructure blah blah blah.

47:26There's an underlying thing that I'm trying to get through with regards to the way that we think about and talk about video games. Yes, there's a lot of different people and there's a lot of capability for jumping in and being a YouTube video game guy or whatever. But the actual value system of all these commentators, the things that they care about are all exactly the same. There's a real over importance or whatever tied to technical things like the people just will get all about like the frame rates of the video games and the oh, the settings weren't blah, blah, blah, blah, blah. Things you would never in a million years talk about unless you're like a real, real, real nerd, not necessarily a bad way, But it would never be the mainstream discussion when it comes to like film or whatever.

48:10People don't talk about the sampling rate of your music that you're listening to. They listen to the song and they talk about how to make them feel. They talk about what the song was. They don't talk about, I don't know, I'm going off on a tangent a little bit, but like the value system of YouTube gaming commentary and probably just commentary about stuff in general. If I pay attention to things like, you know, there's tons of like comic book, Marvel type stuff commentary. They all have the exact same set of values. They care about the same thing. And all the things they care about don't matter at all.

48:43And we really need to shift to way more of the same way you would engage with, or I would engage with, a sculpture, is the way we should be engaging with video games. We need to change our values system. So yeah, in some sense, there's a lot of variety. Do you blame the algorithm for what you're complaining about? No. If it's as powerful as you say, how can you not blame the algorithm? Well, the algorithms are really good at giving people what they want to watch. So this must be what people want to watch. You're exactly maybe correct, but it takes one pioneering gentleman to change the landscape.

49:16I don't know. That is my goal though. Really is my goal is I want to show people that it's not inherent that you have to think about video games in these terms, which is overly technical, extremely focused on narrative and extremely, there's so much comparative analysis. Nobody can get through a video game review without saying it's kind of like this game plus this game. Stop. We don't need to be doing that. It's really not that important. Tell me what it made you tell what it made you feel. But also what it is. Like what is it? Literally, what are we looking at? And so that's the thing where when we talk about, let's follow the rivers in this game.

49:57Yes, I love hydrology. I love teaching. I think one of my tertiary goals is can we get the number of hydrology master students up by 3 % 4 %? Can we get the number of college admissions for engineering up by 3 % 4 %? I don't know where they are now. But just the idea of yes, it's important to learn about those things too. It's an excellent sort of veneer. But underneath all of it, it's kind of a mindfulness exercise. In a way, let's look at it. What is it? What let's talk about it? And we have these fun terms that we used to discuss them, these adopted kind of little systems of values, you know, the infrastructure and the this and the other.

50:37But that's all second order. First order is learn to look at things and use your brain and see what you're seeing is like the really what's truly important to me when it comes to video games. Are you bullish on virtual reality as a future for video games or is immersion in negative? Here's a really funny thing, Tyler, is if you, if I, there's a video game called Resident Evil 4. It's a really wonderful video game. You go through and you shoot a bunch of people, and it's great. It's chain saws and zombies and all sorts of things. Came out in 2002 on the Nintendo GameCube. I played through it in 2007 on the Nintendo Wii.

51:15It was re -released on the Nintendo Wii. I had a great time. About three years ago, they released that game on the Oculus Quest 2. I think meta Quest 2, excuse me. Sorry, Mark. I played through this, so they put this game on this thing, this head device, and I played through it again. It was a ton of fun. I took the headset off, I set it down. I think about it now. Equally as immersive. Both cases. I felt like I was in the game. What's the point? Like why even put the thing on? It's, and so, no. I'm not bullish on it economically because it's just the barrier to entries too high. It's developing for it.

51:56It's really complicated and annoying. In, I'm gonna say 20 years when we can have them be this big and you can put them on, maybe. But it just doesn't, the barrier to entries way too high. People don't like to be cut off in that way. Well, I think that's what people say. I actually don't think that's probably true, but when they have surveys people do or they're like, Why don't you play virtual reality and they're like, I don't like to be cut off. I don't think that's Actually true. I think of the experience was Significantly better or different than just playing a game. People probably would jump in on it, but I don't This is goes back to the thing I said before.

52:31It doesn't make games any better like it When you play through The Legend of Zelda in 1984 on the Nintendo Entertainment System You feel like you were there when you play through through half -life Alex on the, I don't remember what the steam virtual reality headsets called, but whatever it's called, the valve index. It's this whole thing, you can pick cups up and throw them around and at the end of the day, you're going to have basically the same amount of fun with both. Like, I don't know that that technology has really changed anything. In the same way that I don't think games have gotten that much better.

53:06They've just gotten different and they cost a lot more to make now. As a YouTuber, do you think we're moving toward a more oral culture? The reach of YouTube's incredible, right? You know this podcast probably would make me think that more But yeah, YouTube sure in in the sense of like people don't like to read now If I'm trying to get an idea across and I'm sure you've experienced this as well, right? You can write stuff, but if you talk stuff people do tend to listen more Now your videos are highly analytic, but a lot of chatter is not are you worried that by moving away from a culture of print?

53:38We're going to become less analytic and more blah blah blah and just tell tales. Not inherently. I would probably flip cause and symptom around in that sense, but maybe not. I mean, everything's kind of a snake in your tone tale thing. If we become less of that culture, we will then have less of that stuff and then have less of the culture and less of the stuff. So probably goes in that way. I mean, that ultimately falls upon the people to choose to think to choose to use their brains. So, and again, that's part of what I would like people to take away from the videos I make is you are capable of looking at things and thinking about them.

54:22And a lot of the conclusions that we come to on in these shows, and I say this in the videos, you could go, it could be this, it could be that, it could be this. We just picked the one and we think about it and we analyze and we say, because of this this and this, we think this. I made a video once recently where I spent the entire thing making an argument for the the hydrology of a very particular game called Morowind. And we talked about all this stuff and I said this, this because of this and that. And at the end of the video, I said, look, most of this, you could, if we flip this and this and just interpret things differently, there's an equally good argument for the exact opposite, et cetera.

54:57The point is not getting it right. The point is, like you said, learning that we can be analytical, learning that we can use our brains and think. I like to consider that doing my part, but you know, who knows? Can't you know? Last three questions. First, what's the best food in New Orleans? Well, boy, a place or type. Whatever is the useful information you can communicate to us analytically. Here's where I can tell the people. I don't know where I'm looking. New Orleans is very good at New Orleans foods. If you want to eat gumbo, if you want to eat jambalaya, If you want to eat... Crawfish, New Orleans is the way to go.

55:34If you don't want to eat that food, if you want to have Thai food, Burritos, Chinese food, whatever else, it's not very good. On the whole, the average quality of food in New Orleans, in my opinion, is not good except for the things that they are a specialty in. So, I myself, I only eat with meat, I only eat fish, which is great down there. So they do excellent fish. if you do anything, see food, anything to Oral and see. But my hot take is that on the whole, the food down there is not that good. Next question. Speaking honestly, what makes you a great YouTuber? Speaking honestly. All right. We know you work hard, we know you're smart, yes, yes.

56:13But what's the secret sauce? Well, I don't think I should know that. I think, honestly, all I should have in my head is this video that I'm making right now is going to be the best video I could possibly make. And that's all I should think. And the less I understand about my own inner machinations, the better. Because number one, I'm going to get it wrong. You see this all the time with artists who learn what their thing is and they just they fly off a cliff. They become much worse, right? It becomes so much worse. Parodies of the cell. Exactly. Unless you know about how you do what you do the better.

56:47So I might for my own self -production, refuse to answer this question. Last question. What topics and ideas do you plan on covering next? I think that I'm still really fascinated by the idea of looking at real stuff in video games, but in some sense, I think I've shot myself in the foot because now I've leaned so far in that direction that like we were talking about, to me, that's second -order purpose and it's gotten so much because one of my short -term goals is to change the whole way that we think about video games via YouTube. And I've started to see tons of other YouTube channels approaching video games in the same way that I do, but they don't, the thing they've latched on to, which is always the case when people copy you, is sort of the initial interpretation.

57:42So there's tons of other people going, what are the housing prices in this game? What are the, what's the, the economy like in this game, whatever? I need to find a way to shift a little bit away from that and rebalance away from that being what people think the point is. Shift a little bit more towards like, we're just trying to, like I said, you're trying to learn how to think, they're trying to learn how to be analytical. Yes, it's about video games. Yes, it's about infrastructure, but it's not necessarily the point. Can I ask you one question before we wrap it up? Absolutely. Something that I thought was really interesting.

58:18Actually, I have two, well, I have a question in the comment. You do a lot of interviews with a lot of people. I've done nine in the last nine days, I believe. Well, that's a lot. I feel like two, I don't know how you would prepare for that many. I guess if that's all you're doing, but it still seems like a lot of work. It's not all I'm doing. It is a lot of work. I thought it was really funny, as a side note, when you read about you, what you learn is, people call you a polymath. I didn't know that word, but I thought it was really funny. That's a meeting with the term. I was wondering because when you got the AI summary it called me a polymath and I had to look it up And I was like I don't even know what that exactly means and it's just like someone who knows does stuff Someone who knows five things rather than one or two Polymath where how does math fit into that?

58:57I don't know there must be a different definition math I don't know anyway. That was totally separate So you talk to a lot of people right and so one of the things when I was looking up I was scrolling through all these people you talk to and a lot of times You want to watch interviews with people that you think did something that was really interesting. And I've always been really surprised at how often when you see like a great film or play a great video game or listen to a great album, it's not uncommon that if you listen to that person talk and have a conversation with them, they don't come across as that intelligent or like that compelling.

59:34And I was wondering if in you talking to a lot of different people is if you've seen any correlation between the capability for people to create great creative artistic works or or whatever intelligent works, is there a correlation between that and like just being an interesting smart person or is that totally just nothing? I think in general the people who are successful deserve the success that the world is more meritocratic than I might have thought when I started doing this, but also the best interviews tend to be with people who are not so much in the public eye, either more willing to say what they think, but it's also about selection.

1:00:16Just like in the NBA, the taller players are worse at free throws than the shorter players. The taller players can play in the NBA anyway, and someone who is not incredibly well -known in the, say, Mark Zuckerberg sense, right doesn't get on the show given that there's selection unless they have something for sure so those two vehicles would make this true. I've ever been a time where you sat down with someone who did something that you thought was truly exceptional and they just didn't have anything to obviously do. Of course, but it does that's always just weird to me is that someone would off the cuff be less capable or just not even seem to understand their own work in the same way that you do or something like that I just thought it was interesting.

1:01:00There's a lot of people and I don't necessarily even have them on the show, but I know them. And they're remarkable for their persistence and their ability to understand one thing and just drive on that and attract others. But they're not actually that interesting. A lot of people that way. That's so... That's kind of hopeful, though, isn't it? Just the idea that you don't have to be a very interesting, compelling person to do something truly great. And it's hopeful for the interesting people because they have a bit of a field right so it's hopeful for everyone They got a better selection or they they have they can kind of do whatever they want and then I was curious about you to a lot of Interviews of people you like there's a lot Especially it seems like I don't know if it's in the last six months or a year But I searched Tyler Cowan.

1:01:45That's Irish. I assume correct. We love that we love Irish. Yes You you've done a lot of interviews with a lot of different people and I was in the last I don't know year -ish So if you search your name and you sort by, you know, show me everything from the last month, it's like three or four different interviews have come up. I was curious why so much. Do you have a philosophy there and a goal? Or is it just because you like to talk? I like to listen and I like to talk. I like to stay sharp. At age 63, it's important you're doing something. But even if it's degenerate, there are many things you can do, right?

1:02:20But this is one of them. It's a way to reach people and you're recording who you are for the AIs. So you're creating an immortalized, you could even say video game version of yourself, but other versions of yourself at the same time. If you do enough online writing, open access and podcasts, the AIs will have a not complete picture of you, but a pretty good picture and you will be more real to them and they will like you more and take better care of you. Okay. So it's multiple reasons. Is that that's really the reason that's the reason for accelerating it's not the reason for doing it I've been doing this for eight years.

1:02:56You're not and I need interesting people the goal is not to grow your influence with people It's a grow with AI because you I imagine are quite comfortable with the influence you have with human beings Well, you you always want more, but I I like speaking to interesting people and I get to ask them what I want right the conversation I want to have is our motto and there's no one who can tell me I can't do that which is a great place to be. It's a great place to be, you're in the same place. Really? Well, yeah, that's true. That's true. That's true. Well, again, the algorithm is just, people always say this, if you ever talk to someone and they go to the algorithm, the algorithm, replace the word algorithm with audience.

1:03:30It's just the audience. Of course. That's not always true with every algorithm, some websites are better than others. YouTube's is the best. One, sorry, one final question. Have you ever touched a video game at a curiosity? Not in a serious way, no. I don't game at all. You've never, did you ever go to an arcade, nothing? Yeah, sure, when I was younger. Okay. But you have no no no poor memory not what you would call real games You know things like space invaders right that that's that's such a real game that's such a oh Well that we press hyperspace right that was the key decision when do you press hyperspace all of those games?

1:04:04I There here's a new goal put this on the record I want to be at the point where I can make a video about space invaders or Pac -Man and have it get a A million, two million, five million views and have it changed the way we think about those because those games are beautiful They're underappreciated. They're impactful. They're meaningful. They tell us about ourselves and they do it with 100 lines of code or whatever it is. It's crazy. I like space invaders much more than Pac -Man Something about Pac -Man bothered me. It felt too mechanical and not strange enough That's definitely true. Yeah Pac -Man it feels very easy to go optimize like I've optimized it space invaders is a little bit more Or you can find your optimal path through it, but it's not quite as clear in every moment what the optimal choice necessarily is.

1:04:50I don't know if that's exactly what you're getting at, but yes, space invaders does have that kind of, that kind of mushyness to it in a way that Pac -Man does not. Both beautiful games, both meaningful, both tell us about our, the human condition in different ways and someday I will show the world that that is true. Any Austin, thank you very much. Thank you very much.

1:05:36Tyler Cowan and the show is At Cowan Convos. Until next time, please keep listening and learning.

From the publisher

Any Austin has carved a unique niche for himself on YouTube: analyzing seemingly mundane or otherwise overlooked details in video games with the seriousness of an art critic examining Renaissance sculptures. With millions of viewers hanging on his every word about fluvial flows in Breath of the Wild or unemployment rates in the towns of Skyrim, Austin has become what Tyler calls "the very best in the world at the hermeneutics of infrastructure within video games." But Austin's deeper mission is teaching us to think analytically about everything we encounter, and to replace gaming culture's obsession with technical specs and comparative analysis with a deeper aesthetic appreciation that asks simply: what are we looking at, and what does it reveal?

Tyler and Austin explore the value of the YouTube algorithm, what he notices now about real-world infrastructure, whether he perceives glitches IRL, why AI-generated art is getting less interesting, how the value of historical context differs between artistic forms, an aesthetic abundance agenda for nuclear power, the trajectory of video game quality since the 80s, whether the pace of seminal game releases has slowed, the relative value of commentary to the games themselves, why virtual reality adds nothing meaningful to the gaming experience, what’s wrong with most video game analysis, what to eat in New Orleans, Tyler’s gaming history, and more.

Read a full transcript enhanced with helpful links, or watch the full video on the new dedicated CWT channel.

Recorded March 7th, 2025.

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