Dropout CEO Sam Reich on the business of subscription comedy

12 Jan 2026 · 1 h 4 min · 30 chapters

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In short

Podcast Episode Summary: Decoder with Nilay Patel - Dropout CEO Sam Reich on the Business of Subscription Comedy

Podcast Overview Title: Decoder with Nilay Patel Description: A show from The Verge about big ideas and other problems, featuring discussions with innovators and policymakers about their navigation through the ever-changing landscape of business and technology.

Episode Details

  • Title: Dropout CEO Sam Reich on the business of subscription comedy
  • Description: Featuring Hank Green as a guest host, this episode dives into the journey and insights of Sam Reich, the CEO of Dropout, discussing the intersection of comedy, media, and subscription-based business models.

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Key Themes and Discussions

  1. Origin of Dropout
  2. Background: Dropout emerged from CollegeHumor's efforts to adapt to the changing media landscape.
  3. Direct to Audience Strategy: The decision to bypass traditional ad sales and go directly to consumers through subscription was a pivotal moment, offering creative autonomy and a simplified business model.
  1. Subscription Comedy Model
  2. Advantages of Subscription: Unlike ad-supported models that require constant selling and are subject to the whims of platforms, subscription services provide stability and creative freedom.
  3. Engagement with Audience: Emphasis on creating content that resonates deeply with a dedicated user base, leading to high engagement rates.
  1. Marketing Strategies
  2. Organic Social Media Growth: A significant portion of Dropout’s subscribers comes from social media platforms where clips from shows generate interest.
  3. Clippable Content: Shows like *Game Changer* and *Dimension 20* are designed to create shareable moments that attract viewers organically.
  1. Challenges in the Media Landscape
  2. Navigating Corporate Structures: Sam Reich discusses the difficulties of operating within larger corporate frameworks and the advantages of being a smaller, more nimble entity.
  3. Industry Dynamics: The struggles of media companies in a rapidly evolving digital space, where niche markets are becoming more prominent, are explored.
  1. Culture and Workplace Dynamics
  2. Creative Autonomy: Dropout fosters a creative and supportive environment for talent, including profit-sharing models that are uncommon in traditional media.
  3. Talent Relationships: The focus is on building strong relationships with talent, treating them as collaborators rather than just employees, which boosts morale and innovation.
  1. Vision for the Future
  2. Creating a Unique Space: Reich desires Dropout to be a hub of creativity and weirdness, a place where unconventional ideas flourish.
  3. Long-Term Goals: The focus is on sustainability and growth while maintaining the unique creative ethos that differentiates Dropout from other streaming platforms.

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Key Takeaways

  • The shift from ad-based revenue to subscription models allows for greater creative freedom and reduces dependency on external platforms.
  • Engaging audiences through social media and creating shareable content is crucial for growth.
  • The media landscape is evolving, and smaller companies like Dropout can thrive by focusing on niche markets and unique content.
  • Building a positive workplace culture and fostering relationships with talent can lead to better creative outputs and employee satisfaction.
  • There is a strong desire to maintain a creative and experimental spirit as Dropout continues to grow in the media industry.

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Conclusion This episode of *Decoder* highlights the innovative approaches that Sam Reich and Dropout are taking in the evolving world of subscription comedy. By emphasizing direct audience engagement and a unique creative vision, Dropout aims to carve out its niche in the competitive media landscape, fostering an environment where creativity and collaboration can thrive.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Origins of Dropout

1:27 to 2:42

Sam Reich discusses the origins of Dropout and its initial concept.

“here's Hank Green interviewing Dropout CEO Sam Reich.”

Evolution of Business Strategy

2:42 to 4:35

Sam explains the shift from ad sales to direct audience engagement.

“Sometimes some people call me the founder of Dropout, which actually is not true.”

Challenges of Subscription Models

4:35 to 6:20

Discussion on the complexities and challenges of subscription-based models.

“And that's always going to be their idea.”

Marketing and Audience Growth

6:20 to 8:13

Insights on marketing strategies and the challenges of converting audiences.

“I mean, businesses get complicated because they have a lot of, because they've succeeded already and they have opportunities to complexify, but they do not get complicated at the beginning.”

Acquisition and Transition

8:13 to 10:10

Sam recounts his acquisition of College Humor and the subsequent transition.

“Like the thing about, like obviously per viewer, you're making a lot more money.”

Navigating COVID and Business Changes

10:10 to 13:19

The impact of COVID on business operations and staffing changes.

“And so you came with all your big pile of money that you somehow had and you just said, hey, I'm going to buy it.”

The Unlikely Proposal

14:00 to 14:46

Sam Reich reflects on his initial proposal and the circumstances that led to it.

“And a strange way for this all to happen.”

Sam Reich's Creative Journey

15:34 to 16:49

Discussing Sam's role as a creative force behind Dropout.

“I'm Hank Green talking with Dropout CEO Sam Raich.”

The Evolution of Game Changer

16:51 to 19:08

Exploring the unique format of Game Changer and its challenges.

“I think Game Changer and Dimension 20 are constantly duking it out for position on the platform.”

The Changing Landscape of Media Executives

19:10 to 21:40

Sam discusses why creative leaders are less common in media today.

“And then there are sort of like the kind of lighter hearted audience members who appreciate Game Changer sort of no matter what it is.”
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Defining the Dropout Business Model

21:41 to 24:48

Sam explains Dropout's identity as a subscription comedy platform.

“vulnerable to run a medium-sized business in the world we're in now where the middle class of our industry has been hollowed out.”

Understanding Dropout's Subscriber Growth

24:52 to 28:00

Discussing the factors driving subscriber growth for Dropout.

“I guess I should ask what the mechanism is that's working.”

The Subscription Model of Dropout

28:00 to 28:34

Learn how Dropout relies on subscriptions to sustain its content.

“And now it is a huge part of online video and also very hard to turn into value.”

The Role of Clips in Subscriber Growth

28:34 to 29:34

Discover how clips drive audience engagement and subscriber growth.

“Yeah, it was basically like, I can't run an ad business.”

Leveraging New Talent for Audience Expansion

29:34 to 30:21

Explore how new talent helps to expand the audience on the platform.

“So I think 10 % of our subscribers right now come in through paid.”

The Impact of Popular Shows on Subscriptions

30:21 to 31:29

Understand how popular shows contribute significantly to subscriber numbers.

“So casting and stunt casting is certainly one of them.”

Content Licensing and Brand Strategy

34:37 to 35:59

Examine the challenges of licensing content while maintaining brand integrity.

“This is Hank Green talking with my friend and Dropout CEO, Sam Reich.”

Managing Talent Relationships at Dropout

35:59 to 38:09

Learn how Dropout maintains positive relationships with its talent and contractors.

“And so we are having some of those conversations because we think it'll be an interesting experiment.”

Profit Sharing and Business Model Challenges

38:09 to 42:03

Discover the concept of profit sharing and its implications for business models.

“You're usually signing up for multiple seasons.”

Understanding Profit Share in Comedy Business

42:03 to 44:30

Exploration of profit-sharing models in the comedy business and their implications.

“I think it is kind of hard to cut the checks.”

Creative Obligations and Personal Fulfillment

44:30 to 46:33

Discussion on the balance between obligation and passion in creative work.

“What is your first priority then what are you trying to do?”

Decision Making in Creative Projects

46:33 to 48:16

Insights on making decisions in creative environments and prioritizing goals.

“That's a nice thing to have be part of your job.”

Dropout's Place in the Streaming Ecosystem

48:16 to 53:16

Analysis of Dropout's positioning within the broader streaming industry.

“And if I have those roughly in the – they're not in that order.”

Managing a Creative Business Structure

53:16 to 55:40

Overview of the organizational structure and departments within Dropout.

“And it was brutal, which is to say it's just very hard to do very well.”

Balancing Public Persona and Leadership

55:40 to 56:00

Discussion on the challenges of being a public-facing CEO while maintaining ethical leadership.

The Balancing Act of a CEO

56:00 to 56:47

Learn how a CEO manages public perception while striving for ideals.

“on-screen talent but i think there's another thing that uh and and creative and writing and all this, but there's another thing that you are that I think that this is not that unusual.”

Managing Expectations and Mistakes

56:47 to 59:09

Explore the challenges of meeting high audience expectations and acknowledging imperfections.

“Their expectations are going to be high.”

Personal Growth and Public Image

59:09 to 1:00:43

Understand how personal experiences shape responses to public scrutiny.

“that we are an exceptionally moral company or that we are an exceptionally idealistic company.”

The Desire for Weirdness in Content

1:00:43 to 1:02:02

Discover the motivation behind creating unique and unconventional content.

“Is there on the list of reasons that you like this or want to do this?”

Conversations on Creativity and Friendship

1:02:02 to 1:03:24

Reflect on the connections and inspirations that drive creative endeavors.

“I would hope that Dropout can just be one of those things.”
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Transcript

Automatic transcript. May contain errors.

0:03Every year, hundreds of thousands of people from all over the world flock to Las Vegas for the Consumer Electronics Show. And they spend a week trying to sell each other on the weirdest gadgets you've ever seen in your entire life. This week on The Vergecast, we're talking all about everything happening at CES. From the TVs, to the AI gadgets, to the humanoid robots that everybody is hoping might someday do your laundry and wash your dishes. All that and much more on The Vergecast, wherever you get podcasts. Support for today's show comes from Zoom. Work moves faster when everything works together.

0:37That means meetings, chats, docs, and AI companion all supporting each other seamlessly. Learn more at zoom.com slash podcast and zoom ahead.

0:51Hello and welcome to Decoder. I'm Eli Patel, editor-in-chief of The Verge, and Decoder is my show about big ideas and other problems. We've got something special for you today. It's my friend Hank Green, longtime YouTuber, science educator, and viral TikTok star, interviewing Dropout CEO Sam Reich. Hank did this episode as a guest host over the summer while I was out with our new baby, and it's been a fan favorite, bringing together two internet personalities that have known each other for a very long time and who have a lot of inside knowledge about how the internet, Hollywood, and entertainment all intertwine.

1:21We think it's one of the best episodes of Decoder we put out last year, and it's honestly just a really fun conversation. Okay, here's Hank Green interviewing Dropout CEO Sam Reich.

1:45Sam Reich, you are the founder and CEO of Dropout. Welcome to Decoder. Hi. Thank you so much for having me, Hank. I'm flattered to be here. You're doing a very interesting thing in a very different way than I think anybody else in media, which is why I think it's really going to be exciting to talk to you about this stuff. And also try and figure out the whys and hows that you can do that. But to start, usually I don't really tend to go in that much for origin stories. I think they're usually mostly just like a way to sort of make people think that they could imagine, that they could learn something from the very particular circumstances that one person experienced, which I think are going to be different from other people's.

2:26And also a way for people to toot their own horns. But can you give me an origin story of Dropout from the beginning of Dropout? So we don't need to get into like 2006 and college humor and stuff. But just hit me with like, how did Dropout end up in your hands? Sometimes some people call me the founder of Dropout, which actually is not true. Dropout. Well, I. You beg to differ. I do. Great. I'll take it. Listen, Dropout was a priority that came out of IAC, who was our corporate parent at the time. So this was who owned College Humor? This is who on College Heamer. And for years and years, IAC was trying to figure out how we would make not just a lot of money, but a lot, a lot of money.

3:14Right. And there was always kind of a cynic might call it a get rich quick scheme of the time. And it was ad sales. And then social media took a big chomp out of ad sales. And then it was television. And it turned out television production didn't scale very effectively. And then finally, the idea was let's try going direct to audience. Yeah. Just to go OTT, as they say. As they say. And there was a collection of - I'm not sure exactly what the top we're going over is, but we're going over the top of something. Yeah. I guess the whole system. It does feel like that phrase makes it feel like we're gambling the house.

3:55And in a way, we kind of were. There was a collection of executives who were very bullish about this within College Humor. I wasn't necessarily one of them. I slowly but surely warmed up to it, imagining that if it didn't work, at least we'd get to create our own cool stuff for a while. The notion was, go direct to audience. There won't be the gatekeepers that there are in Hollywood. We won't have to start over every year like we do in ad sales. that is, by the way, one of the intrinsic benefits of subscription is that you're not starting your business over every year versus ad sales where you have to go out and sell every year, start from zero.

4:34And the, yeah, things are always changing. Yeah. And also like you're not just doing the YouTube thing where like certainly you're selling against views, but also you're selling on these platforms that decide whether or not you get the views that can have their priorities shift in ways that are going to be advantageous or not to your business. And that's always going to be their idea. That's true. I think that was the sort of meat of our first announcement video. And I think it's really true where AVOD, as it were, is like advertising video on demand. It's a word like you could also just say anyone who is not going subscription.

5:17Yeah. That is a business that involves like us, the audience, the platform and the advertiser. Bounds and all those things. Yeah. Yeah. It's not even a menage a trois. It's a menage a four. And everybody knows once you once you break trois, it's just a mess in there. No, it's somebody who's always getting left behind. That's right. That's right. It's harder for everybody to achieve orgasm. You can decide to keep that in or not. Never break toi. Never break toi. That's a business rule. Honestly, I like, sometimes I look at YouTube and I'm like, oh my God, their party, the YouTube party that they are having has so many different people at it that they have to satisfy.

6:03And that includes like the government, you know, like regulators. Totally. And I'm like, man, I just never want to break toi. I want to have like my audience. I want to have my like team so like the people who work for the thing and then i want to have maybe the advertisers or maybe myself and you i mean you can decide you know not to break twa if for instance making money isn't important to you or satisfying the youtube algorithm isn't important to you you can decide that these aren't priorities yeah well i mean you can't you can't if you're going to pay people salaries you can't decide that money doesn't matter but exactly exactly this this was a big aha moment for me in running a business, realizing that the simpler your business is, arguably the better it is, or certainly the more effective you can run it.

6:51Yeah. Especially at the beginning. Yeah. I mean, businesses get complicated because they have a lot of, because they've succeeded already and they have opportunities to complexify, but they do not get complicated at the beginning. Yeah. Yeah. Yeah. Yeah. I am willfully trying to keep our business as uncomplex as possible. and it is hard. You just added advertising. You did it. So the final episode of Game Changer. We did not actually add advertising to drop out. There are fans who are very concerned that it's going to happen. That is not going to happen. There was a sponsorship, though. There was a sponsorship, yes.

7:32That made a lot of sense in place that you would have needed this so that you could fund a high-dollar game show. quote unquote made a lot of sense is an interesting way to put that. But yeah, I think as a viewer, it made sense. Yeah, yeah, yeah, yeah, yeah. So I warmed up to subscription. Like I warmed up to the idea of going direct to audience means we get to simplify this operation. It means that we get to call the shots. it means that even though budgets will be less, our creative autonomy will be more. I mean, would budgets definitely be less? Like the thing about, like obviously per viewer, you're making a lot more money.

8:18It's really about the number of people you can convert. And that marketing, was there a lot of discussion about how you would actually market the subscription product or was it just like, let's make this available, we'll pop a bumper on the end of the videos and people will go sign up? The theory when we launched was that we would be converting YouTube subscribers to paid subscribers for a lot longer than that turned out to work. Oh, yeah. Like that well ran drive fast. Yep. Yeah. That sounds familiar. So it turns out you did have a marketing vehicle eventually arrived. But this did not end up being a successful thing for the people at IAC and CollegeHumor.

9:01And IAC is like a big media conglomerate. They own like people. They own a bunch of magazines and TV shows, TV channels. For sure. For sure. And I think IAC kind of gets a bad rap in all of this. But for the record, they were patient with us in terms of us not delivering them a big chunk of money for over a decade. Arguably, they showed more patients than I think a lot of parent companies would in that same situation. And a lot of people in the meanwhile gave birth to spectacular careers coming out of college humor when IAC did not very much benefit. So I remain grateful to IAC for being our shepherds through that decade.

9:39And then they, when they got bored of us, we didn't objectively fail. We just didn't succeed spectacularly either. we had like 75 ,000 subscribers at the end of year one. I think they were hoping for like double that number. They tried to sell us, but we looked very bad on paper because we had just burned through their whole investment. So a lot of people were interested at first, and then they saw the amount of money we were losing and the business plan, which had us losing even more money before turning profitable. And they all dropped out one by one, leaving me. Leaving you, ma 'am. Leaving me.

10:16And so you came with all your big pile of money that you somehow had and you just said, hey, I'm going to buy it. Hey, hey, what's that? You got a cigar, backroom deals. No, this is the weirdest part of the story for me. So you did not, in fact, go to them with a bunch of money to acquire Dropout. How did you acquire College Humor from IAC, Sam? I find it very funny when like there's a certain soundbite on the Internet that's like Sam used his dad's money to come and buy Dropout. Oh, wow. Which is very funny in the context of my dad being the inequality guy. I'm like, you are misinformed in terms of how much money you think this family has.

10:55Yeah. For those who don't know, Sam's dad is Robert Reich, who was the labor secretary under one of the Bill Clinton. Is that right? Yes, under Clinton, which, as we all know, labor secretary is the most lucrative profession that you could possibly imagine. You see him on the Internet sometimes yelling about inequality, probably. Yes, yes, yes, yes. and does it very well. He's very talented. So I went and I offered IAC$0, which was the amount of money I had to offer. There was another offer for$3 million, but it would have gone to a competitor. They would have fired everybody and taken the assets and see what they could do with them.

11:37And I think that they liked the idea of gambling. Oh, sorry. So my offer was$0. they would end up in the minority, the minority stakeholder. So it was sort of like idiot insurance for them. So they'd get to hold on to whatever Sam does with it. Yeah, yeah, yeah. Insurance for them in case things go very, very well. And I think that they liked the idea of gambling on me more than the idea of handing the company over to a competitor. It's a better story. If it works out, it's more exciting for them. And so we did that deal. And for the record, I would not have done that deal purely sentimentally.

12:16I did it because I really believed in the business case. You feel like you saw something that the people at the parent company didn't see or that the executives who had been operating College Humor didn't see? Like where the value was maybe wasn't where they thought it was? Maybe. I mean, what we did with the company was so disruptive. I have a hard time imagining any corporate parent going, yeah, let's try that. Like it was so extreme. I think it probably only could have happened in a new environment. And so the kind of immediate first step was the company got very small after you. It was in your hands.

12:57Yeah, we went from 107 employees, I think we were, or 105 employees to seven employees overnight. So you were also signing up for that. Yes, we signed our deal with IAC on a Tuesday in March of 2020. On Wednesday, the basketball team stopped playing. And on Thursday, we were in COVID lockdown. Whoa. I didn't realize that. That's new information to me. That's wild.

13:28Isn't that crazy? The basketball team stopped playing is such like a triggering phrase to me. Totally. Totally. That's how I get people with that story. They're like, oh, I remember. Yeah. I remember now. Then you had College Humor, which has since rebranded to align with the name of the pre-existing streaming platform. But I would call it at this point a pretty different business, and thus I consider you the founder of Dropout. But you don't have to consider yourself that. You certainly are the CEO, though, and you're super in charge. And a strange way for this all to happen. When you proposed this, did you feel like it was likely that they would say yes?

14:09No. Ah, love that. I mean, I saw the writing on the wall, which is to say, like, I saw that they didn't have a lot of options. But for the record, I was a chief creative officer. And I didn't even then, much to my own lack of credit over the course of 10 plus years at IAC, I didn't really speak business. So it was a leap of faith in me as a non-businessman. That's what I felt very conscious of walking into that room. We have to pause here for a quick break. We'll be right back.

14:56Support for today's show comes from Zoom. Work moves faster when everything works together. Zoom brings meetings, chat, docs, and AI companion together, all on one powerful platform designed to help teams stay focused and connected. With everything in one place, collaboration feels smoother, ideas flow easier, and projects move forward faster. It's smart, simple, and built for people. Take control of your workday, get more done, and join the movement at zoom.com slash podcast. Zoom ahead.

15:34Welcome back. I'm Hank Green talking with Dropout CEO Sam Raich. We were just talking about his origin story, how he became, in my opinion anyway, though not his, the founder of Dropout. And I think that's made him something very unusual. Someone who actually cares about media.

15:55There was a time when media companies were more likely to be led by people who enjoyed making media. And a time when now, maybe now, media companies are mostly led by people who are kind of on the numbery side, the businessy side. And you are a current example of a person who is a media executive, if you'll excuse me saying that, but who is extraordinarily and deeply and constantly involved as a creative force, as a host, on-screen talent, but also constantly ideating and even writing. Like you're not like you're not just sort of showing up and reading the teleprompter. You are also coming up with ideas for shows and you are the creative vision behind, I think, probably what is your most successful show?

16:49Question mark? Game Changer? I think Game Changer and Dimension 20 are constantly duking it out for position on the platform. Dimension 20 came along, like existed as a product when College Humor launched Dropout. Is that right? It was a, you know, day one dropout franchise. Yeah. So did Game Changer, though. Oh, I didn't know that. That's why it's been around. That's why it has seven seasons or eight seasons or whatever. Exactly. Exactly. I think. And I know that you're not super proud of those early episodes, but we love them. And my. That's nice. That's nice. I'm so determined to jump the shark.

17:28Yeah. Well, I mean, you have got a real sort of creative problem with Game Changer in that you continue to escalate uh and eventually there is there there's no more there's no more ladder rungs on the ladder that you can it's true it's true it's hard to go further than outer space yeah so yeah um if you don't know this the idea of this of game changer is it is a game show in which the game is different every episode and the contestants arrive not knowing what the game is going to be and then they have to figure it out which yeah sometimes it takes more and less work to figure it out but yeah i mean the the the most the the season finale of of the most recent season um i don't think i figured it out until like halfway through sure sure i was like at what point is this gonna change at what point is like the the next thing gonna happen it was like oh no this is the whole thing yeah yeah but wild and also like you know part of this is that you work with a lot of improv comedians.

18:30And so like, that's kind of the jam. That's the vibe is like, you know, we're going to play in this space together. But it does seem like you're able to direct the future with the way that you write the shows. It felt like it could have gone a number of ways that would have been much less satisfying than the way that it went. Was that an illusion? Did you create that illusion for me? Was that like sort of a written thing or could it have gone differently? I don't think so. I mean, I think that like we grappled with this internally. Yeah. You know, because sometimes Game Changer is a game and other times it's more akin to performance art.

19:07And there certainly are the game wonks who like those episodes better. And then there are sort of like the kind of lighter hearted audience members who appreciate Game Changer sort of no matter what it is. Yeah. I really wanted to do this episode and I would say that we pushed it through despite some inherent flaws that it has. And one of them is that the conclusion is inevitable. But what we wanted to do with Jacob and with the audience is to sort of like tease them in terms of just how inevitable is it. Yeah, no, it didn't feel inevitable as a viewer. Yeah, yeah, yeah. To make him feel like there might actually not be a net underneath him and to trick the audience into thinking there might not be a net underneath him either.

19:52But of course, I would not have let him fail. Okay. All right. you've ruined that for me now uh i've i've i mean if this the the game feature host i know would absolutely terrorize anybody in any way um that's part of the character well i wasn't i wasn't gonna like stop the episode before he knew i stole his blood let's put it that way yeah i guess there was a lot of stuff that that you would want to have happen okay turned out very well so but back to the thing why why do you think that it is less likely and harder to have a creative person at the helm of a media company now than it once was.

20:31I mean, I think like happens to industry in general, industries take on meta qualities as people want for them to be more successful and therefore business people take over in an effort so that those businesses make more money. I think therefore what you get is a little bit of like separate what's occur. What I've seen occur is this sort of separation between these companies that are giant and monolithic, and they're run mostly by finance people or maybe like promoted legal or marketing people because those are the people who the board has basically decided can best pull the business levers, right?

21:13Creative is the product, but let's pull the levers of the business. The product is a minor part of the business. I'm saying that facetiously, but that's the attitude of these companies. companies. And then on my side of the aisle, these smaller businesses that arguably shouldn't exist because they're much more vulnerable. It's vulnerable to run a small business. It's very vulnerable to run a medium-sized business in the world we're in now where the middle class of our industry has been hollowed out. Sorry to sound like someone you know. So, um, my dad, but we are run mostly by people who would be doing something like this, regardless of how successful it was, because we're so passionate about it, which means that we need to be creators because no savvy business person would do this.

22:13Yes. Now we are in an unusual position to be clear. When I signed up to do this, I thought it might be nice and small and humble and that I could work without a boss on my own terms for a long period of time, which coming out of the corporate world is what I wanted. It's been way more successful than I could have ever imagined and is a lot more work and more stress and more complicated than I could have ever hoped for. so yeah i i got into this to run a small business and in fact we're in a medium-sized business yeah you do it uh it has it has grown what kind of business is it is it it do you see yourself so like obviously dropout itself is a streaming platform but i imagine that that you do not consider yourself a person who runs a streaming platform you consider yourself the ceo of a media company.

23:05I suppose, although I'm like really into boiling this business down to its essence and also not sort of like glorifying it. And I think what it is, is basically a subscription platform. Like if you were to like really corner me, I would basically say I run a comedy sass.

23:29i don't i don't actually think that you're allowed to say that i don't like that's i i feel really anti-pretentious about what this is like yeah it's a brand you want laughs We will provide them for$7 a month. kind of yeah i mean i think i think i do feel a little bit like um andy warhol sometimes and so far as like i think dropout means a lot of things to a lot of people and like for for my purposes uh we are a campbell soup can on a canvas which is to say like the transaction is you pay us now 6.99 a month and we deliver to you this collection of programming and yes we have all sorts of creative ambitions and yes yeah i think dropout has collected this like really unique and wonderful audience of people who are connected to the content they're connected to the talent they're connected to uh certain things that that they've come to understand the brand stands for but at the core of it is this like uh mechanism that's working yeah it could work or not work.

24:44And if it didn't work, none of all of this would go away. Right. And that feels really important for me to know. I guess I should ask what the mechanism is that's working. I wanted to ask something else, but hopefully I'll get there. But what's the thing that's working right now for you? So obviously more people are subscribed to dropout this year than they were last year and last year than they were the year before that. And it's growing. What is the thing that is working there uh i i in terms of like your funnel in terms of like why do people sign up who are the who are these people because you don't have like you don't have like friends you know you don't have a bunch of like storied media properties you don't have that many shows there's not like that much content on dropout uh but but lots of people are signing up i don't know if you can tell me a number of the number of people who you have subscribed i for a while i've i've been saying now we were like spinning distance from a million and that's still true.

25:39Wow. Yeah. I mean, I, I, I think what's working without putting too fine a point on it is that people subscribe and they stay subscribed and then more and more and also more and more people are subscribing and they watch. And they watch. So there's people subscribe. They don't just like coast the way I do with Netflix where I'm like, well, maybe there's something I'm going to want to watch there sometime. fine they're there i've and i've you know my rocket money situation isn't what it should be and i haven't i haven't subscribed but but you know i like drop out pops on my tv a fair amount um so like these people are subscribed and actively watching yes we have a highly engaged user base what's your funnel how do you get how do people come into the platform there are there are a few different ways the dominant one is through organic social meaning they've watched clips from our shows on largely instagram and tiktok and youtube shorts and you design shows to be good at being well i don't know if you design them that way but you do now i would say Right.

26:50Better, sometimes better and sometimes worse. We do that. Yeah. Right. Game Changer is very good at this because it's just like it's like kind of that whose line is it anyway vibe for people who have never heard of any of this where there's just like good clippable moments a lot. I think Game Changer is good at this. I think Make Some Noise is very good at this. When you think of Make Some Noise being prompt execution, prompt execution. arguably dimension 20 really shouldn't be good at this and yet it somehow is sometime yeah they're just talented funny people i say as a person who was once on the show yeah you get to claim a percentage of credit for that yeah that compliment but it's so true hank i mean like you as that character creating moments on the show some little voice in the back of your head is like, let me turn this into a moment.

27:45And when you have a great moment, that becomes marketing for the show in the world in which we now live. Yeah. Yeah. And that didn't exist five years ago. Like when COVID happened, that was a very small ecosystem. And now it is a huge part of online video and also very hard to turn into value. So very few people are able to turn their reels and their shorts and their TikToks into any amount of money. Some people have ways. Some people have very large audiences, and then it gets easy. But you've turned it around where it's like this content only exists because of a thing that costs money. And if you would like to see more of it, you can come be one of the people who is the reason that this content exists by being a subscriber.

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28:33I think it'd be very hard for Dropout to work if we hadn't imploded the advertiser-supported part of our business. Yeah, you just kicked it off. You were like, I don't need this. Yeah, it was basically like, I can't run an ad business. I'd be no good at it. I'm, in a lot of ways, like a terrible salesperson. Sure. So that just wasn't in the cards. You can sell things. I just don't think that you want to sell that particular thing. Sure. Hey, thanks, man. We know this is there. Yeah. You are, on the other hand, a very good salesman. I have so many socks because of you and I love them all. Ah, I love that.

29:18So what you're saying is the vast majority or, you know, the biggest hunk of the people who are subscribed to Dropout came in because they saw clips and then they saw another clip and then they saw another clip and they're like, fine, I got to watch this. And where is this? I'll find it. The vast majority of people. So I think 10 % of our subscribers right now come in through paid. Oh, okay. So you do, you just sort of like run the best clips? Yeah, we do. We do. We sort of use the organic social performance to like clue us into what clips we should amplify. And I think that's helped us out through low periods.

29:56even that is is you're using the clip you're just like you're going you're moving from organic to paid yes so that's that's really the thing and and i do you ever like i know that you did like dungeons and drag queens where there were some new there was like new talent bring to the platform these people have fans maybe those fans are going to sign up has that also been effective Oh, for sure. For sure. I mean, you could argue that we are certainly like using the content to market itself, but there's all sorts of ways that we're doing that. So casting and stunt casting is certainly one of them.

30:35And Dungeons and Drag Queens was huge for us. Great. Interesting. Are the shows that have the most audience the most responsible for signups? I would say so. Yeah, a bit of a self-fulfilling prophecy there where it's like the most popular shows, the most watched on the platform tend to have the biggest social channels tend also to drive the most viewers. Yeah. So what are those? I mean, no show that's currently on the platform doesn't have its own hardcore dedicated audience. You know, if a show isn't collecting audience. That's a problem because you can't cancel anything, Sam. Yeah, I mean, we have not exactly formally canceled, but we have sort of paused production, sideline, put on the back burner shows that didn't collect audience as well.

31:28The most popular shows on the platform are Dimension 20 and Game Changer. And then the second most popular shows on the platform are some combination of Smarty Pants, Very Important People, and Make Some Noise. That makes sense to me. We have to take another short break here. We'll be back in just a minute.

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34:37Welcome back. This is Hank Green talking with my friend and Dropout CEO, Sam Reich. We were just talking about what's popular on Dropout and how it got that way. And that gave me a chance to ask how they make it and what else might go on the platform. Have you ever considered putting stuff on that you didn't produce? So right now, everything on the platform is CollegeHumor or Dropout produced. For sure. For sure. We have. We are. I think the reason why it's tricky is because we consider social marketing to be a big differentiator in terms of how we do things. And if we were to go license a mainstream show, there's no way that they would allow us to power their social channels.

35:23Yes. So there is no point to us doing that unless we get to do that. Weird. That's such a specific reason to not do that that I would not have imagined. I mean, okay, the other reasons are out there too, right? Like, if we just license anything under the sun, does it dilute the brand? We're not trying to be a utility. We're trying to be more of a brand play. But I would say that we are interested in potentially hosting content on the platform that we could power at social content. And so we are having some of those conversations because we think it'll be an interesting experiment. But we're being very, very, very choosy about it, obviously.

36:07Gotcha. How many people are at Dropout right now? we are 40 ish uh-huh uh on a full-time basis but that really doesn't account for so many people who are such major contributors to what we do right yeah uh because there are so many contract players involved the crew side on the talent side yeah and you and and like you know those people do feel a lot like part of the team especially because like in terms of like dropout kind of cast members those people are mostly not employees they are kind of the the folk that people imagine when they imagine what dropout is like there's just for sure sort of a bunch of recurring comedians who come in and and are seen as dropout the dropout family by the audience for sure people like are contractors but are also something more it feels like definitely and which is why by the way, profit share, which is why, by the way, like so many of the things that we do, we bend over backwards to make working at Dropout a positive experience for folks.

37:12I think that, you know, Hollywood is a system where people are used to this and expect this to a degree. There are all sorts of inherent sort of benefits and drawbacks to the full-time equation. Like, we did have full-time talent for a long time. The benefit there is security for both of us, right? Like we know that we have people that we can turn to and they know that they have that amount of job security. And then the downsides are that we have to make use of those people and only those people because we have to derive that amount of value from them. So it means that the pool gets smaller. And then the downside for them is that they can't explore other opportunities that might pop up as a result of their employment with us.

38:01you know there's also like i mean this is a big this has been a weakness of a lot of youtube companies uh buzzfeed is the best example where you have employees and then they get a really popular show and then they're being paid as an employee but their show is making the the company a bunch of money and they're not being paid as talent and so like you know if seinfeld gets popular jerry seinfeld gets paid more but if uh you know the try guys get popular how do the try guys like get to negotiate like a three times higher salary this year it's sort of not how business works and so the try guys start to feel pretty uncomfortable being part of buzzfeed and maybe want to go do their own thing and this this from the very beginning of youtube a big problem and i feel like this model of just like listening to how hollywood has worked in the past actually makes sense in this case where it's like okay well you're gonna come and you're gonna do this show this season and the next season if the show did really well like your agent's gonna have a conversation with us and we're going to be figuring out like and you're not going to like you're gonna be able to do a bunch of other stuff but like this is going to be a big part of your yearly income now because that show is popular because people really like it and you're creating a lot of value i don't know how much people know about exclusivity but i think this stuff is so interesting where it's like if you are signing up to participate in a project let's say apple tv comes and wants for you to be in their show you will sign a contract with apple tv that's like you are committed to x number of episodes over a wide period of time.

39:30You're usually signing up for multiple seasons. But as a part of that contract is like, you can't do other things, usually in that category, which is to say like, you can't do other streamers shows, for instance, without Apple's permission. But then imagine for a moment that Apple takes a long time to pick up a second season of your show. And then those times are built into your contract. So maybe it takes them like nine months to pick up another season of your show. For that nine months, you are not allowed to do other streaming things, which is a huge... You just gotta learn to juggle or something.

40:07What are you doing? What do you do? What do you do? You just gotta stay in shape too, because they need you to look the same. You know? And it's like, nine months went by, man. I'm a different guy. Yeah, for sure. Keep your hair the same length. Keep your nails the same length, you know? Yeah. Don't... I mean, it's... So that's tough. Exclusivity is really tough for folks who are grateful to be working with this business in this business at all. And so very little negotiating room. So like our attitude about it is if we were not accommodating of people's other work, we would simply be forcing them to make a choice between us and the other work, whatever it is.

40:49So the fact that we don't ask for exclusivity of any kind means that Lou Wilson can work with us because otherwise he is full time at Jimmy Kimmel Live. Right. You know? Oh, yeah. Interesting. We are trying to position ourselves as everyone's favorite second job, unless they don't have a first job, in which case, you know, they are very, you know, happy to be working with. We want for them to be very happy to be working with us, even so. I mean, you're getting a reputation for this, for being like pioneering the more creative ways of doing things, being more worker friendly to everybody from PAs to talent and everything in between.

41:34And, you know, profit sharing for contractors is like for talent. It's not usually how things work, though. Like there's like residual systems, like various ways of doing this. But like I've never heard of anybody doing like a straight profit share. it uh why do that i guess why and also like why is it hard like is it is it hard is the reason that other people don't do it because it's hard or is the reason because like they don't have to i don't think it's hard i don't think what we're doing is that hard say nothing about our brilliant finance team who does it but like specifically the reason we're doing profit share and like not i don't mean like it's logistically hard to cut the checks i mean it's hard to make the business model work.

42:17I think it is kind of hard to cut the checks. Yeah. I feel like Paramount can figure that out. I think royalties are harder. Yeah. For sure, royalties are harder. Which is why we do profit share, because it's like a much simpler for us from an admin standpoint. I think that other companies don't do this because it is not standard and because they can get away with not, but the big one is probably this, which is that they have people that they need to satisfy a whole category of people. They need to satisfy who we don't have because they broke the company. They ascended twa. They made that critical error going up from twa.

43:08And right there, number four, number five, number six, depending on the company is the shareholders and that means yeah like there are people like basically by hoarding money you are satisfying someone yeah right which like we don't have there's no one to satisfy well i mean iac theoretically are they theoretically they never come knocking and say like man you could turn this into a big a big boy now come come and show us the success iac theoretically uh me theoretically right yeah yeah brennan is also a partner in the company brennan theoretically i've tried to invest but you will not take my money maybe i someday will hang um let me know and don't get me wrong like we're all making money right no one like when we say profit share we're not even talking about the whole profit yeah right some of that profit goes to me and to IAC.

44:04And of course, there's also operational funds. You're not going to zero out the bank account every year. Of course, of course. There's operational funds. There's play money. You know, we want to try new things. Yeah, try new things. So all that money is going all sorts of different places, but there are no shareholders to satisfy, which means us being more and more and more profitable every year is not necessarily our first priority. What is your first priority then what are you trying to do? What are you trying to do, Sam Reich? I don't know, man.

44:38I don't know, Hank. What do you think I should do? I don't know. That's a good point.

44:46You're in this same boat, more or less. I could really easily turn this around on you. I can tell you why I do it. Oh, please, give me one. Give me one. Oh, I mean, I feel a strong sense of obligation to the things that I have made and the people who I work with. I feel a strong sense of obligation to the audience. And I also am very rewarded by making things sometimes. Like, obviously, there are some parts of my job that I do purely because of the obligation. There are some parts of my job that I do because I get paid to do it. And there are some parts of my job that I do that, and this is like, you know, different amounts in every column and different activities.

45:26But sometimes I'm doing it because I just freaking love doing it. It's so fun. Yeah. That's interesting. I don't feel – I feel a little bit of a sense of obligation. I wouldn't say that's my primary driver. I think that I feel very aware and very grateful for the ability to create things under a unique set of circumstances where I don't have – I feel uniquely under the twa. uniquely lower than twa uh-huh and i think that's a very you got to hold on to that we're what we're learning yeah it's like a really the twa it's a really unique ecosystem to be a part of and i think it means that we can create some uniquely cool stuff and i love that like like Like giving birth to the stuff is my favorite part.

46:26I'm an art snob at the end of the day. I mean, I've been to the Edinburgh Fringe now like three years in a row. And this year. That's a nice thing to have be part of your job. Oh, totally. I mean, barely. You know what I mean? Yeah, I used to. You pulled some acts out of there. Yeah, yeah, yeah, for sure. Fringe, by the way, is like a very weird comedy festival that happens in Edinburgh. It's like weeks long and it's tiny rooms and it's just weird art happens. And I'm very jealous. I've never gotten to go. Oh, Hank, we got to go some year and I'll show you around. I'm waiting for my son to be old enough.

47:04Yeah, that's fair. They've got great kid stuff, too. They've got a whole kids programming component. All right. I know that. We're going. But I just love, you know, weird and unusual stuff. And when I think about like what I want to leave behind in the world, it's more of it. Okay. Love that. How do you make decisions? That's a decoder question. We got to ask that one. Yeah, I. There's a there's a terrific TED talk on decision making, which talks about how when you're faced with a difficult decision, it's usually because there's like pros and cons that feel roughly equivalent. to each other. And so it kind of doesn't matter.

47:49So like, just pick one. Just pick one. Ruth Chang, how to make hard choices. A lot of the important decisions, it's pretty clear what direction to go. And then with the difficult ones, you sort of have to decide what you're voting for, like what you're optimizing for. And so if you have your priorities in order, oftentimes the right decision will emerge. Meaning, again, hopefully our business is pretty simple. There are a lot of factors that we have to incorporate, and those factors are something in between the content itself, the experience of the audience, the welfare of the cast and crew, our financials, what's personally, creatively exciting to me.

48:34And if I have those roughly in the – they're not in that order. I don't exactly know what order they fall into off the top of my head. But if I have those in the right order, I can usually make the right decision. How do you imagine dropout in the media world right now? Do you even feel like you're a part of this industry? Or do you feel like you're kind of hanging off to the side? Do you feel like you worry about the industry broadly or are you just sort of like, that's not me? It's more that's not me. I mean, I do feel like I'm on a little bit of an island where I get to be sort of like, you know, the mad trickster king of my domain.

49:19Yeah. And I mean, like, it's very weird to be like, you know, for most streaming platforms like that have been launched by big companies to have a million subscribers would be a tremendous failure. and showing that that... It seems like a little bit, in terms of macro media ecosystem things, it seems like this is a totally inevitable thing and that it should have happened more already. Yeah, I completely agree. Where everything keeps fracturing, right? So, like, you know, more and more nichification of everything. And why wouldn't this happen to streaming platforms? And we haven't even talked about the fact that Vimeo enables this with a pretty low lift.

49:57So you use... I think a product called Vimeo OTT. That's correct, yeah. And so Vimeo basically lets you build a streaming platform and they have a version of it that all integrates with itself and it can be in the app stores and it can be on Roku and all the PS5 or wherever, you know? For sure. And that simplifies this process. And I think that what Vimeo is betting on there is that this nichification will occur. But I think when you look at the people who use that, it's a lot of like individual creators or people who have like a workout, like a thing, you know, they're like lifestyle influence type things.

50:40I think that maybe the RuPaul stream runs on it. Yeah. I think so. Criterion Collection. Oh, okay. Yeah. Mm-hmm. And it, yeah, it just feels like it would head in that direction and that the different, you know, segments would each get their own little world, which will, of course, continue to alienate us from each other because no one's watching the same things. It feels symptomatic of this world of content that we're living in. And so it's a fair question. Like, well, why not more? Yeah. And that's a good question. I kind of expected it. Like when Dropout first hit for me, I was like, oh, two years from now, everybody's going to have one of these things.

51:26And like that has not really happened. And people have tried to launch some that have been less successful. Yeah, sure, sure, sure. I mean, I do think that like, as is the case in the Internet, when you're browsing TikTok and you learn about someone with nine million subscribers or followers who you've never heard of before. there are plenty of examples in our industry of businesses that are just running a little bit under the radar that are doing very, very well. I think Nebula, for instance, is one of those businesses. And in the last couple of years, maybe a little bit inspired by us, maybe not, depending on the specific example.

52:05But Try Guys have launched their answer to this. Critical Role have launched their answer to this. But my hope is that there are more people that follow in our footsteps, because I think it's only better for Dropout if there are more examples that people can point to to say, I subscribe to this, you know, small collection of indie streamers. And I think it behooves us to have that group be larger because it means better resources for our business as well. You know, we depend on third-party technology in order to power Dropout. And, you know, if there aren't enough streamers to use Vimeo OTT or, you know.

52:51They're not going to keep supporting the product. Yeah, exactly. Do you ever regret using Vimeo OTT or like not building your own thing? No, we tried. People don't realize this. The first rendition of Dropout was built on Vimeo OTT's API, but it was our own product. And we employed something like eight sophisticated engineers at IAC to build our own product around it. And it was brutal, which is to say it's just very hard to do very well. And these were great engineers. um yeah what you're doing is in part running a company being a business person managing your direct reports i should ask how this is all structured how many direct reports do you have um technically i think i have like two or three oh something like that i i the what we decided pretty recently, like within the last year, is that I should have almost no direct reports, like basically just the C-suite, and then everyone else should fall under someone else.

54:06Okay. But that's pretty new. What are your departments? There is creative, burgeoning department. There is marketing. They make a lot of YouTube shorts at the marketing department? Uh-huh. There is, yes, and paid and email and everything else that falls into the world of marketing. There is tech, which is pretty small but does exist. There is production. There is programming, as it is independent from production, which are the folks who not only handle our content as it's related to, like, metadata, data, but also are responsible for maintaining our programming schedule and putting stuff up into the platform.

54:54Also, QC is a part of that department, meaning quality control. We have, for instance, one very talented person whose job it is simply to, this is not all they do, but it's a big part of what they do, to watch every episode to make sure that there are no glaring issues with it before it posts to the website, to the platform. I think that's about it with like one or two straggling design with with one or two straggling departments that like features like one person or two people. Yeah. There's the person who keeps the Dimension 20 lore book to make sure. Yes. Well, interestingly, Dimension 20 is kind of like its own department.

55:35OK. Yeah. Because it's such a big operation. And lately, Game Changer makes some noise have sort of become its own department as well. so so you you've got you're partially uh running this business trying to make all the all the things work and i i assume mediating when when people disagree with each other and doing all of that hr is new hr is new as of like the last like uh seven heads and then you you're also on-screen talent but i think there's another thing that uh and and creative and writing and all this, but there's another thing that you are that I think that this is not that unusual. Like there's always like a public facing role to a CEO, but beyond that, you really like, not only do you have a public facing role as the CEO and on screen talent and kind of founder, depending on how you want to count that, that, you know, you kind of embody what Dropout is trying to be and and and a strength and i think a potential problem is that you're trying to be a good guy while you do it like you're not carl icon uh you're not you know uh like ruthless businessman sure right you're like trying to do this the right way and one of the things my brother and i call this the perfect person problem that if you uh if you tell people you're trying to do do things well and you're trying to do things right then people will expect you to do it perfect and there's no such thing as perfect and and there's always things that you're balancing and how do you imagine and like uh and manage your own like public perception where you're where you want people to know that you really are trying to do things better but you also are not trying you also need to convey to people that you you will not be perfect i think like this is definitely a work in progress so i think that like the dropout audience speak in part because of i I mean, there's like a demographic thing here, but there's also, you know, they're responding to and signing up in part because of a halo here that you're helping to create by like doing things well.

57:41Their expectations are going to be high. Like you've got, you've got some like a high expectation crowd. And I've seen some examples where, you know, they feel as if you're not maybe living up to your values or something like that. Is that management, that reputational management, is that, do you see that as a big part of your job? And where do you, how do you imagine that? Yes and no. I mean, I think that like, when I say work in progress, I guess that applies not only to like this meta question, but also sort of like the way I look at Dropout in general, which is like perfect isn't impossible to achieve standard.

58:19And I try, at least when I'm out in the world, to really as much as possible convey that I am like a comedy person who inherited this thing, who is trying to do things novelly and experimentally, but that I don't even know as much about this kind of stuff as like Adam Conover does, as like part of my peers do. So when I say work in progress, I really mean that we are trying things and we will make mistakes. And what I'm specifically not doing on social media or anywhere else for that matter in conversations like this on panels is to portend as if Dropout or I have it all figured out that we are an exceptionally moral company or that we are an exceptionally idealistic company.

59:16Because I think that that tension between like running a company and being good to people inherently exists. So we are – what I've claimed to be the case, and I really do still think is the case, is like I consider myself a highly creative person. I'm trying to make content that's as like innovative and interesting and funny as possible. And I hope people hold us to that standard. And otherwise, I'm trying to like set maybe some new standards for decency. But I would underline that word. I am also, as you have coached me through a lot over the months and years, Hank, becoming quickly used to the fact that you can't please everybody and that, you know, you will have to make decisions that are unpopular sometimes.

1:00:05And that's okay. I actually, you know, some people, particularly entertainers, need to be liked by everybody. And I think some people worry about me in that way because they think that my affable nature means that I would really dislike being unpopular. And I am actually like totally okay if some people don't like me. is this part of growing up in a household where a lot of nasty things might have been said about your dad i honestly like you know uh nepotism i'm sure served me even ways that i'm not fully conscious of and like all sorts of ways but but one thing that is really useful is that my dad modeled fame for me so i do have someone like very close to me out there in the world who's also a public person who, by virtue of his job, deals with controversy at least three times a year, which does, it probably thickens my skin a little bit.

1:01:08Interesting. Is there on the list of reasons that you like this or want to do this? We talked about those before, but let's end here with this. Is on that list just that people aren't doing things weird enough and you want to do things weird? You want to like show that like. A hundred percent. You, you and I have connected a lot on the topic of Homestar Runner over the years. Homestar Runner may be like, like hugely responsible for my career taking the direction it has. Like it was incredibly influential on me. And something I loved about it was like, it felt like a walled garden of weird that existed at a URL.

1:01:50Like I could, and I think about how sometimes like. That resonates. I wish that I could plant a forest full of weird trees on the internet. I wish that the internet was still a place where just like there was really fun, mysterious, hopeful stuff that existed a URL away. I would hope that Dropout can just be one of those things. All right. Well, that feels right to me. And I hope that you keep doing it and I hope that people keep finding it and loving that weird. Being in a little place where a lot of strange things happen. Hank, you are also hugely responsible for and inspiring in the creation of weird stuff for the internet.

1:02:38You're also inspiring insofar as you just like are so prolific in terms of the amount that you do. Yeah, I do. If nothing else. But and also a lot else. so thank you for being there certainly is quantity

1:03:03but a sincere thank you for being both the friend and the inspiration that you are thanks a lot I appreciate coming on and chatting with me and getting into the weeds and the details here and someday we will find another podcast where we will just do bits I look forward to that day All right. Thanks, Sam. Thank you, man.

1:03:52wherever you get your podcasts. Decoder is a production of The Verge and is part of the Vox Media Podcast Network. The show is produced by Kate Cox and Nick Stat and edited by Ursa Wright. The Decoder music is by Breakmaster Cylinder. See you next time.

From the publisher

We’ve got something special for you today. It’s my friend Hank Green, longtime YouTuber, science educator, and viral TikTok star, interviewing Dropout CEO Sam Reich. 

Hank did this episode as a guest host over the summer, and it’s a fan favorite, bringing together two internet personalities that’ve known each other for a very long time and who have a lot of inside knowledge about how the internet, Hollywood, and entertainment all intertwine.

Links: 

Dropout’s Sam Reich on business, comedy, and keeping the internet weird | Decoder

How Dropout broke through in 2025 | AV Club

Dropout CEO on launching ‘Superfan’ tier, crossing 1M subscribers | Variety

How CollegeHumor reinvented itself for the new internet age | People

CollegeHumor shaped online comedy. What went wrong? [2020] | Wired

‘I believe in this enough to try to do it myself’ [2020] | Digiday

Jacob Wysocki needed a minute to process that Game Changer | Vulture

Game Changer smartly weaponizes its online following | Mashable

Vimeo CEO Philip Moyer is betting on the human touch | Decoder

Vimeo to be acquired by Bending Spoons for $1.38B | The Verge

Subscribe to The Verge to access the ad-free version of Decoder!

Credits:

Decoder is a production of The Verge and part of the Vox Media Podcast Network.

Decoder is produced by Kate Cox and Nick Statt and edited by Ursa Wright. Our editorial director is Kevin McShane. 

The Decoder music is by Breakmaster Cylinder.
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