This is one of the best real-time AI video models we've seen

2 Aug 2026 · 28 min · 14 chapters

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In short

The episode discusses why an AI “behind-the-scenes” tsunami video (titled “Miami-ish”) went viral (17M likes, 750M+ views in four days), despite being fake. Hosts nitpick the geography/architecture (Miami vs Santa Monica Pier) and cite cinematographer Valentina V’s detailed breakdown of the compositing/production fakery. They argue the appeal is “movie magic,” tactile scale-model nostalgia (e.g., Jurassic Park, Universal disaster rides like Waterworld/Earthquake), and the irony that AI is replacing physical VFX. They then demo Lucy 2.5 (Deckard) real-time webcam video generation: interactive hand/head/hair changes, including chainmail and Davy Jones reference attempts. Next they cover Hyluo/Hyluo 3 (Minimax) multi-input video models (images/videos/audios) and open-weight Kimi K3 (open-source LLM) with mixture-of-experts and latent context compression.

Guests

none named; it’s Addy and Joey (co-hosts).

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Weekly Usage Woes

0:10 to 1:25

Hosts discuss their experiences with usage limits and credits.

“I feel like I'm in quad timeout because I have maxed out my weekly usage for the week.”

The Viral AI Video

1:25 to 2:44

Discussion about a popular AI-generated video depicting a tsunami.

“This video has been one of the most popular videos on Instagram.”

Exploring Filmmaking Techniques

2:44 to 4:55

Reflection on the filmmaking techniques and nostalgia in the viral video.

“But this video has been going around, and it's up for four days.”

The Role of Scale Models

4:55 to 6:40

Hosts discuss the public's fascination with scale models in filmmaking.

“But the public associates classic, like the one that I always go back to is Jurassic Park and the physical dinosaurs.”

The Future of AI in Media

6:40 to 8:49

Hosts explore the implications of AI-generated content in media and entertainment.

“I'm going to stand by Disney World and Universal Studios Florida.”

Demo: Lucy 2.5 Model

8:49 to 10:01

Introduction and demo of the Lucy 2.5 real-time video generation model.

“Yeah, I got into debates in the comments of like, well, what happens when you don't even need podcasters anymore?”

Interactivity in AI Video

10:01 to 14:00

Discussion on the interactive capabilities of the Lucy 2.5 model with practical examples.

“I think we talked about it a few episodes ago, and we just never had time to actually demo it.”

Exploring Recent Real-Time AI Video Models

14:00 to 15:06

Learn about the latest advancements in real-time AI video technology and its potential applications.

Minimax H3 and Its Capabilities

15:06 to 17:47

Discover the features of Minimax H3 and how it processes multiple inputs efficiently.

“Multiple inputs like Cdance, but way cheaper.”

Introducing Kami K3 - The Next LLM

17:47 to 20:00

An overview of Kami K3, its architecture, and why it's considered the most intelligent LLM.

“Probably need a very beefy system for that.”
Show all 14 chapters

Understanding the Mixture of Experts Architecture

20:00 to 22:56

Learn how Kami K3 utilizes a mixture of experts architecture for efficient task handling.

“And it's really interesting how they divide and conquer a task.”

Latent Compression in AI Models

22:56 to 24:25

Explore the concept of latent compression and its significance in AI model efficiency.

“So like the reason we can run stable diffusion or image model that has billions of images in it on our NVIDIA GPU that has 20 gigabytes of VRAM is because of latent compression.”

The Future of AI and Computational Resources

24:25 to 26:51

Discuss the challenges and future of AI development in relation to resource availability.

“And it is going to be, you know, world changing and have significant impact on our lives very soon.”

Casual Sign-Off Discussion

28:00 to 28:10

Join the hosts in a light-hearted conversation before concluding the episode.

Hear the part that matters, and keep it.Open this episode in VO. Double tap your headphones to save a moment as you listen.
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Transcript

Automatic transcript. May contain errors.

0:00Addy:This is fun. This is a lot of fun. Can you change the background? Oh my God.

0:04Joey:I'm squishing the fake hair.

0:09Joey:Welcome back to Denoised. Addy, how's it going? Joey, nice to see you. I feel like I'm in quad timeout because I have maxed out my weekly usage for the week. You sent me that graph.

0:24Addy:That would drive me insane to wait until Sunday.

0:27Joey:Yeah, I've maxed it out and I've got to wait until Sunday. I have been, it's a completely different experience because they'll let you top up with credits and then you're like just paying like per usage and that money just burns by.

0:38Addy:And I'm just like, nope, it just burns up. Yeah. When I had a free pick Magnifique, that was happening to me a lot. I was on like the low tier and I was running through credits and it's like, wait till next month.

0:52Joey:No. Yeah, at least this is weekly. But yeah, now I'm like, all right, Sunday noon, reset time. Cancel brunch. Cancel the bottomless brunch. I mean, I feel like if I also don't max out my Fable usage for the week by the end, too, then I wasted the week. You got to max out the Fable usage, but not max out your total usage, because now I'm in timeout.

1:16Addy:Joey, why are you using Fable when Kimmy is... I have been reverting to Kimmy. Kimmy's good. Kimmy's really good. I'm going to talk about Kimmy later today.

1:24Joey:First up, this is really annoying, but we should talk about this dumb video. This video has been one of the most popular videos on Instagram. It is an AI-generated behind-the-scenes video of a tsunami hitting Miami-ish. I joke that I'm in the Venn diagram. That looks like Santa Monica Pier to me. Exactly. I joked I'm in the Venn diagram of this annoys me on many levels. First up because of the filmmaking BS, but also because it's called Miami and it does look like Miami with the Art Deco, but that is a Santa Monica pier blended with South Beach, blended with a skyscraper tower area that does not exist.

2:12Joey:That's a very Miami slash Santa Monica nitpick of my two hometowns.

2:17Addy:Yeah, I mean Miami's known for those high-end skyscraper things, the condos.

2:23Joey:Miami is.

2:23Addy:Miami Beach is known for the Art Deco.

2:25Joey:It is the largest collection of Art Deco buildings in the world. Oh, okay, got it.

2:28Addy:FYI. I honestly thought those tall buildings were behind the colorful buildings.

2:35Joey:Yeah, they are in actual Miami. Miami Beach is the island off the coast of Miami, so that's Miami Beach and then that's Miami. Anyways, it's wrong. But this video has been going around, and it's up for four days. It has 17 million likes and over 750 million views. And it's just this weird, like, why has this blown up so much? People like movie magic.

3:02Addy:I mean, even if it's fake movie magic, it's catchy. I know.

3:04Joey:I think it's just like there's this appeal of, like, people want to have believed that, like, yeah, movie magic's cool. Making movies and behind-the-scenes stuff is cool. and this is a cool if real thing that would exist. Valentina V, who's a super cool cinematographer that posts a lot on X, she posted a very detailed breakdown of why everything in here is fake. And I was like, I don't know if you need to bother explaining it to people. Either you get it or you don't. But if you log on to Premiere, she's on your Premiere splash page. I bet you've seen her. Yeah, she does a lot of the premiere tutorials.

3:46Joey:But yeah, she did a very detailed breakdown of why this is absolutely ridiculous and stupid, but with proof and receipts. Besides that. Also, you mean the crew does not wear t-shirts that say FX crew?

4:00Addy:Also, they're in the way of such a safety violation. Nobody would be in the way of the shots.

4:09Joey:It's just an interesting commentary. Like, it's crazy that this video blew up so much. These are not, we've seen these before. I think it's the same creator that does these fake behind-the-scenes movie disaster shoots. I think it's an appeal of, like, people just want to believe in movie magic and like this handcrafted feel of, like, the huge models you would see on Lord of the Rings or Earthquake or all those other movies.

4:34Addy:It's also, I think, the public nostalgia for scale model stuff, even though none of this would be scale model if this movie was actually made. This would all be a digital environment in a CG. Right, nothing would be real. Yeah, nothing would be physical. You can do amazing water scenes with Houdini and Ambergen and all that stuff, so you don't really need this. But the public associates classic, like the one that I always go back to is Jurassic Park and the physical dinosaurs. That's what people think movies are done with.

5:07Joey:Yeah, and I think there's an appeal to knowing that something did sort of exist tactically in some fashion. It kind of reminded me of, you know, also because of my Florida background, Disney MGM Studios. Before it was what used to be called MGM Studios. And that was like a park just about movie magic or like the making of movies. And they had Catastrophe Canyon. You talked about this before on the show. Yeah, Catastrophe Canyon was like this whole ride that was like behind the scenes of like a fake disaster movie. And it just kind of reminds me of that feel. And I think they got rid of this. They just replaced everything with IP.

5:44Like, they turned it into Cars Land or, you know, they added Pixar Land.

5:48Addy:Yeah, like, every time I, I mean, one of my equivalent childhood experiences is Waterworld at Universal Studios. Like, that's the coolest one out of all. Like, I like it more than Back to the Future, more than Jurassic Park. Like, that's moviemaking in front of your eyes.

6:04Joey:Yeah. Uh, and I think there, I think there was, I think there still is an appeal to that. And also just something that feels different and real. And I know it's ironic that it's all AI generated.

6:15Addy:It's like, well, yeah, it is. It's double ironic. And I'll tell you why. Like one, the public thinks, uh, physical stuff is still what movies are grounded in. It's not, it's CG and VFX. But if you take another step back, it's not even that anymore. It's starting to become neural networks and generations. so like we're two two things abstracted away from what the public thinks movies are actually made from i don't know if you also remember earthquake oh this is the hollywood yeah no offense the hollywood one but the uh florida one was better it was a real ride because you're from

6:48Joey:because i'm from also well i mean the hollywood one they took like basically like every individual thing on the tram tour was like its own standalone ride at universal studios florida and the one here because it's tiny they just put them all on like one tram ride you can come at me in the comments. I'm going to stand by Disney World and Universal Studios Florida. In the earthquake ride at Universal it opened with a pre-show and the pre-show was like recreating some of the stunts from the movie and then it opened with a huge version of the actual model of the earthquake destroyed LA model that they had at the actual ride and it was like this massive set that you could see.

7:32Joey:So again, it just goes to like, people are into that stuff.

7:36Addy:People are into scale models. It's tactile. It's understandable.

7:40Joey:Yeah, something there that you know is real and you can like touch it.

7:42Addy:Should we just do a faceless YouTube channel with just VFX stuff behind the scenes? That's, I don't know, just all AI generating. That's fake. You want to go up against wonderful world AI? Here you go. I would add an agentic spin to this and have like a digital corridor crew break this down. Like break it down, but like break down the fake VFX?

8:07Joey:Yes. Here's how they filmed it. Like we built this volcano and then we stuffed it with the...

8:12Addy:The reason you have blue screen is because you can comp it in later.

8:16Joey:We just use corridor key. We get rid of it. We can piss off a lot of people at the same time. You're on your own with that one. I don't know if you saw this thing from HeyGen. video podcasts, all AI generated.

8:29Addy:Well, man, the faces are so creepy, but otherwise, like it is.

8:32Joey:It gets worse when you listen to the voice. The voices still sound terrible.

8:35Addy:Yeah. Hey, Jen's been, Hey, Jen's been on it for a minute. I mean, this is not probably their first go at digital podcaster stuff or digital avatar stuff. That's like their whole business model. Yeah. Is how do I replicate a fake person?

8:49Joey:Yeah. Yeah, I got into debates in the comments of like, well, what happens when you don't even need podcasters anymore? And it's like, people are going to like real people. They won't even be able to tell the difference that they're real people. Dude, you're just saying that because you're a podcast. I am saying that, but I also do have faith in humanity that we're not going to go down a rabbit hole of just like everything you consume is fake and doesn't exist in real life.

9:13Addy:But there is a place for synthetic stuff. Yeah, Google Notebook is great.

Read the full transcript

9:18Joey:Informational stuff. Yeah, yes, exactly.

9:20Addy:I was just going to repeat after what you told me. You're like, I love listening to my own generated podcast to learn about something.

9:28Joey:Yeah, a deep dive technical paper that I just need explained to me. Yeah, I'm not listening to news on the film industry from an AI thing. I'm listening to The Town and other podcasts for The Daily. All right, yeah, I just figured we should address that. 700 billion views, man, that's crazy. I think it was like in four days on this AI.

9:50Addy:It's very puzzling to me. I don't know how it got that big, but then again, lesser things have gotten bigger.

9:56Joey:Okay, let's try to talk about this model. So this is Lucy 2.5 from Deckard.

10:00Addy:You're running in real time?

10:02Joey:Well, this is my webcam feed. So this was the model. I think we talked about it a few episodes ago, and we just never had time to actually demo it. This is the one that will do real-time video generation. Give me a problem. What do you want to change about me?

10:14Addy:You're in an apocalyptic, desolate jungle with cyborg skeletons strewn all around you.

10:23Joey:Let's change something about me, too. Change the background to apocalyptic, desolate jungle. There is a battle helmet on me with long blonde hair flowing under it. I want to try to showcase something. This is probably a very convoluted prompt. It has changed me. This looks like iMovie style. Move your head around and I want to see if there's physics on it. That's what I wanted to show. Oh, my God. Okay, this is weird. We should go with simpler prompts because it kind of doesn't know what to do. But it will recognize my hand and I can interact with the fake hair on my head. Interact with it.

10:58Addy:Yeah. Can you do, like, 1980s hairband stuff? Yeah. 1980s rock star with long, curly, blonde hair, leather jacket, no shirt, and uh oh let's go face makeup like kiss there we go

11:19Addy:this is fun this is a lot of fun uh can you change the background look oh my god i'm squishing the

11:26Joey:fake hair that's this is awesome yeah this was the thing where it got really crazy was like you can video to video real time but then your hand you can interact with the with the video oh do this

11:45Addy:with like a lot of uh individual parts turn me into a chain link fence

11:54Joey:or um chain mail like put chain mail on your body and then touch the chain mail yeah this is like the best real-time video video i've seen right yeah it's awesome like it's

12:07Addy:interactive okay yeah so now touch your collarbone and stuff oh i put it on my arms look

12:20Addy:i mean it's not that yeah it's not deforming i guess yeah it has to be more loose yeah the uh look even hand and face not not bad not bad at all this is i'll take i mean this could be so much fun for real-time activations.

12:36Joey:Yeah. If you had IP, if you wanted to be Mandalorian or something, you could totally be that. I want to try to give it a reference image. What's a good reference image to test this? Davy Jones. Just go to Google. So I added a reference image of Davy Jones from Pirates. Didn't make me look like him, though. Can you touch your tentacle beard thing?

12:58Addy:Oh, there it is. Nice. And go like this. Like, flick.

13:03Joey:No, it thinks it's rigid. Not great here.

13:05Addy:It identifies hair as deformable, but not this stuff. Not tentacle. Do a very wide mouth open, like, ah, ah. Yeah, that's not bad. I mean, facial articulation's all there. Yeah. So I'm using the webcam.

13:20Joey:I would be curious to push this with, like, running it on, like, your phone or something and seeing how it handles if you were, like, actually trying to film something, previs, is, you know, what does it do when it's not just a, like, I'm sure it is trained on, like, mostly stuff like this, like webcam-y stuff, but I'm curious, I've wanted to push this to see, like, can you use it as a very lo-fi, like, previs or reference capture stuff with, you know, how does it handle multiple people or things like that, but this is really cool for uh this is one of the coolest real-time models i've seen lucy 2 you said lucy 2.5 who makes it deck art deck art shout out to them for coming up with something so cool this is a pretty good yeah this is one of the best real-time models that i've seen very impressive thanks for showing me

14:14Addy:that was very entertaining if we're entertained on this show imagine what professional uh experience makers like somebody who's at imagineering or somebody like that can do with this technology

14:26Joey:oh yeah for sure put it like the end of the ride like put you with uh one of the characters and stuff turn you into one of the characters exactly yeah there's so many use cases these weren't the best demos but i did some other tests with like hair or something on my head and it was just like very natural reactive with your hand moving that was like you can have like a davy professional

14:47Addy:actor who's a davy jones impersonator be at the pirates of the caribbean ride outside on the led screen just like picking people off you know roasting them whatnot they have that with the

14:59Joey:shows right they have the yeah turtle crush the comedy show exactly yeah that thing's impressive too all right what else minimax h3 minimax h3 yes sir this one it's all the rage is cool yes from your favorite word to pronounce hyluo hyluo hyluo 3 um okay so this one the vibe has sort of been new model, can take a bunch of inputs like Cdance, Cdance 2.5, which also has officially come out today, but I haven't seen it on the APIs yet, but in true meaning it's out. Multiple inputs like Cdance, but way cheaper. And apparently a pretty good output.

15:41Addy:Yeah, the interesting thing here is when you throw a bunch of inputs at a video model, right? Like in this case, nine images, three videos, three audios, how does it sort that stuff out? and what c dance has and also what this model has is like a level of intelligence in the in the beginning to figure out your intent and then based on your intent where do those reference assets go and how do they play with each other and what attention mechanisms tie into each of those things um so i i think that's like the secret sauce really is just the orchestration of the generation before the generation.

16:17Joey:Yeah. I mean, completely like, yes, you can give it a bunch of reference images if it has to know what you want and what to do with it. You know, I think we've seen success with gray boxing and like 3D motion references, even if they're very low fidelity, just giving a direction of what you're looking for, marking up an image with camera paths, and then honoring that pretty well. And then prompts and prompt structure and just detailed prompts with time code of, like, I want this to happen here and this to happen here and this to happen here. But, yeah, I mean, I think, you know, prompts are my least favorite way to, like, create.

16:52Joey:So, like, if I can have reference images where it's just marked up, like, storyboard or, like, here's, like, a diagram and I want this and this and this to happen, that would be my ideal. If I could just include that as a reference in the reference images that it takes and then it just understands what I'm looking to do with that.

17:13Addy:Yeah, for me, the thing that I obsess over is camera language and cinematography. So if I can just draw an arrow, like move camera this way, and then a circle for stop camera here, and it understands that. And then timing-wise, I can prompt and say at two-second mark, have it stop at that circle. That would be really useful. So I'm curious if the model is able to handle something like that.

17:37Joey:Yeah. The other big thing with this, it is not out yet, but this will be an open weight model that they will release the weights. That's right. And you could run this locally. You can run it on country. Probably need a very beefy system for that. But kind of crazy that something that is up there with inputs and quality could do with CDNs. Could just be on your desktop. you could be running that locally or building or, you know, um, refining it or, uh, uh, and

18:07Addy:building your own versions of it. Yeah. I wonder if it'll be like a distilled version of the real model or not like just having it run on a single GPU, but I don't know enough about this model.

18:17Joey:I don't either. Yeah. I don't know if it, yeah, if it is distilled or if it's just like, here it is, but you need a server farm to run it. I don't know. Yeah.

18:27Addy:I mean, uh, Hyluo has low key been doing a lot of cool stuff alongside the big boys, the Chinese big boys, right? Like your Alibaba and your Tencent. Them and the guys that make Kling. Kaisu, those are the two that I'm a fan of. It's like when you have a big company with a lot of funding and expenditure and staff, like it's one thing, but when you're like a Black Forest Labs or -

18:51Joey:I was gonna say, yeah, Black Forest Labs flux.

18:53Addy:Yeah. Like it's really something to look out for. So this is cool.

18:57Joey:All right. I know you really want to talk about Kami. Yeah, Kami.

19:00Addy:Yeah, so we talked about Kami K3 two episodes ago when it launched. This is supposedly the most intelligent of the LLMs that we have, supposedly better than Fable 5, and best of all, it's open source. So anybody can download the weights, anybody can look at the architecture, and essentially run it on your own, which is crazy, Because if you think about ChatGPT, Fable, Opus, these really expensive closed models and how much these companies are charging you to use them. We just talked about the whole Sunday reset thing, right? Like, you know, we're spending a lot of money already on these models.

19:42Addy:What if that wasn't the way? What if you just had the model? And the other interesting thing about Kimi that I found was how it's architected. Because it's open source, you know exactly how things are kind of laid out inside of it. It's not a black box in the same way that ChatGPT is a black box and Fable is. And it's really interesting how they divide and conquer a task. And so here's what I mean by that. Kimi is trained on 2.8 trillion parameters, something insane. Like that's how many nodes are in its neural network. And at any given average task, it's just lighting up 1.8 % of that. how it's managing to do that and you know we don't know exactly how chat gpt is architected but um for the most part i think chat gpt is lighting up more or less everything at once so it's like a massive inference task for even the smallest things kimmy is a lot like deep seek where deep seek sort of um pioneered the mixture of experts architecture which is like breaking down that neural network into different categories.

20:51Addy:So like, let's say you have a finance problem. That's one category. Let's say you have an image deciphering or VLM problem. That's one thing. If you have a medical question, that's one thing. If you have reasoning tasks where, you know, things need to be thought out, like let's say for law, that's one thing. So I think altogether, there's about 900 or so experts within this model. And when a prompt comes through, the model determines which of those 900 to light up, and it'll light up maybe 16 of them at the same time. Essentially, just 2 % of it is being lit up for this task. So although this model is massive, it's huge, it's fast, and it's responsive, because it's not working all at once to give you answer.

21:37Addy:It's just activating the things it needs to activate. The other thing that makes this really special is the context window, the memory, if you will, in a traditional LLM. As you know, if you just keep asking an LLM a question over and over and over again, it starts to just compound on itself with memory, right? Like it has to remember what you asked 10 questions ago and then use that as a reference point to answer this new question you asked, and it's starting to build context around you. But what happens at like one millionth question, right? Like, especially when you're coding, you have to remember the entire code base and like repositories and plugins.

22:18Addy:And how do you do that effectively? So what Kimmy's doing is it's building a latent compression around the context window. I forget what it's exactly named, but it's the same type of compression that's used on the neural network itself, right? If we think about video and audio compression, where you go from, you know, one terabyte of raw video data, compress it to an H.264, and now you're at like 10 gigabytes, right? Incredible amount of compression still containing more or less the same information. Latent compression is like that on steroids. So like the reason we can run stable diffusion or image model that has billions of images in it on our NVIDIA GPU that has 20 gigabytes of VRAM is because of latent compression.

23:08Addy:Like it's incredibly good at compressing all that stuff into a very small space. It's using that same technology to compress your context window. So now we can store a lot

23:19Joey:more stuff i guess this is also kind of how it um is able to hit similar levels of performance to like opus with but run without less tokens are much cheaper i'm guessing yeah yeah so like the

23:32Addy:reason this is all the architectural things that you have to do to overcome the fact that training a bigger lm model doesn't necessarily make it bigger right and this is what we talked about The reason the AGI-ASI race has kind of stalled and slowed down is because we're kind of out of ideas on acquiring more data. These models have already scraped the Internet. They've scraped every book that's ever made and every website that's ever been published.

24:00Joey:They scraped every book? I don't know. Apparently, Anthropics is still just slicing and dicing and burning books, according to the Internet.

24:07Addy:Yeah, I can't say for sure, but it sure seems like how do you get trillions of parameters? That's one way to do it. but that's not enough which is the crazy thing and that's what Jan LeCun saying is like it's never going to be enough scale is just not going to be enough it's architecture for now that's going to give you the incremental gains until we move away from a language model all together like this entire thing is just how we started getting into AI it's not going to be the end-all be-all but yeah I just thought Kimmy is super interesting if you guys want to deep dive we'll link a couple of videos here that has more scientific information than i'm able to give you i'm not a scientist

24:47Joey:but if you want to nerd out man yes yeah check out this video can be k3 explained in 13 minutes from caleb writes code shout out to caleb yeah not a not an ai a real person yes uh it's it's so

25:04Addy:it's such an interesting space to watch you know i mean like if you take the geopolitical stuff stuff aside, like if you take the America versus China AI race aside, the fact that there is an actual arms race on the architecture of AI models, that to me is so fascinating because that's innovation that's happening before our eyes. And it is going to be, you know, world changing and have significant impact on our lives very soon. Yeah.

25:36Joey:And also what chips the models are optimized for. I think it was MiniMacs, but I might be mistaken. But I think it was MiniMacs, but also just more of the Chinese models are like they're trying to optimize them for Chinese manufactured chips versus NVIDIA chips.

25:58Addy:They're trying to move away from the limitation that NVIDIA is causing. I think I just read today that the RTX cards, the consumer cards are now going to go up by another 30 % in price. Yeah, that's crazy.

26:12Joey:Crazy.

26:12Addy:I mean, they just can't make it. The price for all this stuff. Yeah.

26:15Joey:Yeah. And just everything going up for, even if it's not directly related to GPUs, just like you saw Apple raise their prices and all these other companies raise their prices.

26:24Addy:Right. Silicon, end of the day, is the limited resource, right? Yeah. I think it comes down to electricity, water, and silicon. Sadly, all the data center stuff is true. It is just all about that. It's just about infrastructure and compute right now. All right, on that note. Sorry. Good place to wrap it up. Yeah, don't worry, guys. We'll be fine. We're just going through some transformational change. But everything will be okay in the end. We're still going to have human podcasters join out. We'll be here. We're going to watch real movies with real scale models.

27:05Joey:If you want a vintage-style podcast, you can just tune in here on Denoise.

27:09Addy:That's right. Only if you want AI filmmaking news. There's still going to be comedy shows and horror movies on Netflix and stuff.

27:19Joey:I mean, could AI replicate the Manosphere? I don't know. I don't think so.

27:25Addy:Do we have to?

27:29Joey:I have come up with the Manosphere. Could you have an AI Seth Rogen? I don't know. Joe Rogen, not Seth Rogen. Let's mix it up.

27:38Addy:Seth Rogen would be offended by that comment. Yeah. Sorry, Seth Rogen. Joe Rogen. The studio, man. The studio. One of the best shows that not a lot of people are watching. I love the studio. Yeah.

27:48Joey:All right. Links for everything we talked about at denoisepodcast.com.

27:52Addy:Thanks for all the wonderful comments on the last episode. we got some interesting ones about how Neil Bloekamp's movie is just not good enough do us a favor, tell Neil Bloekamp that

28:04Joey:no, keep telling Addy that, Addy loves it alright, we'll catch you in the next episode

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An AI-generated "behind-the-scenes" disaster video hit 750 million views in four days — and most viewers had no idea it was fake. Addy and Joey dig into why it went viral, what it reveals about audience appetite for movie magic, and why the filmmaking ...

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