Game Scoop! 834: Primed and Ready

20 Nov 2025 · 1 h 18 min · 36 chapters

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In short

Impressions and gameplay details from Metroid Prime 4 (Switch 2), including performance, controls, and concerns about a “chatty” companion; discussion of ESA holiday shopping data for gaming; and debate over Ubisoft’s claim that players are moving away from traditional single-player releases.

Guests and backgrounds

Damon Hatfield hosts. Sam Claiborne and Justin Davis are co-hosts/commentators at IGN. Logan Plant (from Nintendo Voice Chat) is a Nintendo-focused reporter who played a preview build of Metroid Prime 4.

Key claims

Metroid Prime 4 looks “gorgeous” on Switch 2, with smooth 120 FPS handheld and strong docked options (4K 60 or 1080 120). The main worry is Miles McKenzie, a Galactic Federation trooper companion who may be too hand-holdy and breaks Metroid’s isolation vibe. ESA data: video game-related gifts are planned by about one in three adults; average planned spend is $555 (parents $737). Ubisoft’s statement is criticized as self-serving given Ubisoft’s own recent missteps.

Notable examples

Metroid Prime 4 opening cutscene at a Galactic Federation base; Miles’ constant commentary and tutorial handholding; psychic “orb” gate puzzles; Ubisoft’s live-service/Free-to-play pivot; parents checking ESRB ratings (71%); children asking for in-game currency.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Host Introductions and Housekeeping

0:18 to 1:05

Introduction of hosts and discussion about upcoming episodes and events.

“Stuff that looks sharp, feels good, and things I'll actually wear.”

Host Introductions and Housekeeping

2:06 to 3:08

Introduction of hosts and discussion about upcoming episodes and events.

“Upgrade your game at Alienware.com slash deals.”

Logan's Impressions of Metroid Prime 4

3:08 to 4:28

Logan shares his initial impressions after playing Metroid Prime 4.

“Got some really interesting data from the ESA on what consumers plan to be buying and how much they'll be spending on gaming-related gifts this holiday season.”

Visuals and Graphics in Metroid Prime 4

4:28 to 7:00

Detailed discussion on the graphical capabilities and visual aesthetics of the game.

“Yeah, so I flew out to New York City a couple weeks ago now and got to play the first 90 minutes or so of Metroid Prime 4 Beyond on Switch 2.”

Control Schemes for Metroid Prime 4

7:00 to 8:05

Exploration of the different control schemes available for gameplay in Metroid Prime 4.

“You were saying it was really impressive, right?”

Companion Character Dynamics in Metroid Prime 4

8:05 to 11:15

Discussion on the new companion character and its impact on gameplay experience.

“There's the mouse mode and then there's the Prime Trilogy, two split Joy-Cons aim with the right Joy-Con motion controls.”

Fan Reactions and Concerns

11:15 to 14:01

Exploration of fan reactions to the game's new features and the implications for the franchise.

“So I keep moving on, and Miles goes, hey, that looked important.”

Concerns About Metroid Prime's Direction

14:01 to 18:24

Discussion about the potential changes in gameplay and storytelling in Metroid Prime.

“But then the other half of it is it, it betrays, it's like, it opens up this fear of like, does Retro still understand what makes a Metroid game Metroid, right?”

Excitement for Metroid Prime 4

18:24 to 22:58

Exploring the excitement and potential of Metroid Prime 4 amidst worries about gameplay elements.

“because you don't lose quite everything in Prime 4.”

Preview Event Anecdotes

22:58 to 25:02

Sharing amusing experiences from the Metroid Prime preview event and upcoming content plans.

“And we just don't get that many of them oddly anymore.”
Show all 36 chapters

Preview Event Anecdotes

25:04 to 26:11

Sharing amusing experiences from the Metroid Prime preview event and upcoming content plans.

“When people hear that Mint Mobile plans are only$15 per month, a lot of people wonder, what's the catch?”

Preview Event Anecdotes

26:16 to 26:38

Sharing amusing experiences from the Metroid Prime preview event and upcoming content plans.

“Cut your wireless bill to 15 bucks a month at mintmobile.com slash gamescoop.”

Holiday Gaming Purchase Insights

26:38 to 28:00

Discussion on the 2025 holiday purchase study and trends in video game gift buying.

“has shared with me their 2025 holiday purchase study.”

Holiday Gaming Gift Trends

28:00 to 28:58

Explore the most popular video game-related gifts for the holiday season and spending patterns.

“gaming gifts that's fourth but they're um they're behind physical toys or games money or gift card and then clothes and accessories.”

Spending Insights Among Gamers

28:58 to 30:48

Discuss the average spending on video game-related gifts and perceptions of value.

“It says adults are most likely to buy digital games and DLC for themselves, whereas in-game currency is much more likely to be purchased as a gift for children.”

Children's Gift Preferences

30:48 to 32:29

Analyze what children are asking for in terms of video game gifts and the implications.

“The average planned spend among parents is$737.”

Parental Controls and Gaming

32:29 to 35:14

Examine parental attitudes towards gaming content and the use of parental controls.

“I guess my nephews really want an Oculus.”

The Evolution of Video Game Gifts

35:14 to 37:26

Reflect on the changing landscape of toys and gifts in relation to video games over the years.

“Yeah, well Angry Birds 2, they did the same thing that Plants for Zombies 2 did where it was free to play, right?”

The Evolution of Video Game Gifts

37:36 to 38:48

Reflect on the changing landscape of toys and gifts in relation to video games over the years.

“Your to-do list may feel endless with new tasks, and lists can easily begin to overrun your life.”

Ubisoft's Challenges in the Gaming Industry

38:58 to 42:00

Analyze Ubisoft's struggles with game releases and changing consumer preferences.

“Give your outdoor space a glow up, whatever your budget is, with savings on seasonal plants starting at$5.”

Ubisoft's Changing Landscape and Consumer Preferences

42:00 to 46:35

Explore the evolution of Ubisoft's game offerings and consumer spending habits.

“Ubisoft postponed its financials last week like 15 minutes before they were going to go live, and I think they still haven't released them.”

Listener Engagement: Gaming Experiences and Preferences

46:35 to 47:34

A listener shares insights on their gaming experiences and preferences.

“not the no that's hex that's hex yeah that's in salem though yeah that would be in oh i don't know i just know like i associate old-timey england with that it's in salem i thought so That's what the Salem Witch Trials.”

The Value of Gaming Beyond Skill

47:34 to 49:57

Discussing the enjoyment of games regardless of skill level and the diversity of gaming motivations.

“but I've been awful at nearly all strategy RPGs I've ever tried, and I'm afraid I will suck at that too.”

The Stress of Competitive Gaming

49:57 to 50:46

Reflections on the impact of competitive gaming on relaxation and enjoyment.

Different Types of Game Engagement

50:46 to 51:29

Analyzing how different game styles engage various cognitive functions.

“He mentioned, I think, strategy or tactics is something that's too smart and too brain-involving.”

The Evolution of Game Design Motivation

51:29 to 52:59

Understanding the psychological aspects of game design and player motivation.

“It's like, what am I going to do three days ago?”

The Evolution of Game Design Motivation

53:05 to 55:27

Understanding the psychological aspects of game design and player motivation.

“And then, yeah, I guess like the gameplay portion has a little bit of like strategy to it.”

Exploring Difficulty in Retro Games

56:02 to 56:45

The discussion delves into the history of difficulty in gaming, particularly arcade games.

“And I don't think I ever completed a game for it, partially because I was a young gamer.”

The Evolution of Arcade Mechanics

56:45 to 58:38

Panelists discuss how arcade games were designed to encourage continued play through challenging mechanics.

“Who wants to say the joke about you played Master System first and, you know, they don't have NES in England.”

The Shift to Home Gaming

58:38 to 1:00:59

The transition from arcade to home gaming and how cost-effectiveness influenced player choices.

Nostalgic Arcade Titles and Innovations

1:00:59 to 1:02:21

Discussion on memorable arcade titles and their innovative mechanics that kept players engaged.

The Impact of Mortal Kombat and Easter Eggs

1:02:21 to 1:06:02

Insights into Mortal Kombat's arcade success and the significance of hidden features and easter eggs.

“They just sit there and leg sweep over and over again until they figured out the secret moves.”

Game Scoop! 20 Questions Segment

1:06:02 to 1:10:00

The hosts engage in a fun 20 Questions game to guess a mystery video game title.

“justin time to update oh okay yep well we'll see if we have the project file because we're not doing it all from scratch.”

Exploring Game Genres and Mechanics

1:10:00 to 1:11:30

The hosts discuss the genre and mechanics of a video game, playing a game of 20 Questions.

“I like the idea of playing as a human in a puzzle game too.”

Identifying Jungle Strike

1:11:30 to 1:14:29

The conversation narrows down to identifying the game 'Jungle Strike' through a series of questions.

“I mean, that's really weird for the United States.”

Discussion on Game Features

1:14:29 to 1:16:34

A detailed discussion about the features and gameplay elements of 'Jungle Strike'.

“Published by EA, but developed by Highscore Productions.”
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Transcript

Automatic transcript. May contain errors.

0:00Justin Davis:Metroid Prime 4 is almost upon us and our own Logan Plant has played a bunch of it. He's here to share his impressions. Plus, we've got some interesting data on U.S. consumer holiday shopping plans as it pertains to gaming. And Ubisoft is either gaslighting us or just incapable of self-reflection. All that and more on GameScoop coming up after these messages. Lately, I've been using Quince more and more to find clothing that feels easy, comfortable, and still put together. It just makes getting dressed simpler. Stuff that looks sharp, feels good, and things I'll actually wear. For me, that's Quince.

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2:50Justin Davis:What's up, everybody? Welcome to IGN GameScoop. I'm your host, Damon Hatfield, and joining me this week are Sam Claiborne. Hey, it's great to be here. Justin Davis. Scoop. And from Nintendo Voice Chat, Logan Plant joins us. Welcome back, Logan. Hey, thanks for having me. We've got a great show for you this week. Logan's been playing Metroid Prime 4, which is out very soon, so he'll share some impressions of that with us. Got some really interesting data from the ESA on what consumers plan to be buying and how much they'll be spending on gaming-related gifts this holiday season. I was surprised by some of this data.

3:20Justin Davis:but first let's uh some some housekeeping next week is going to be the thanksgiving holiday here in the u.s a bunch of us are taking some time off but we've got some uh special surprises uh planned in store for you so first of all we'll be doing our regular 100 questions uh gauntlet episode next week although sam will not be able to join us for that i don't know if sam wants to share where else in the world he might be yeah i'll be in tokyo my band is playing a bunch of shows over in japan i'm very excited yeah but also i wish everybody the best on 100 questions hopefully yeah we'll see so we'll do that my my band is playing a bunch of shows in tokyo is probably one of the coolest sentences that's ever been uttered on game scoop it's really fun that's absolutely true so we'll have that and then i've got a new a whole new like sort of show pilot thing launching next week that sam is is on with me as well as pear schneider and miranda sanchez so i'll share more of that next week but so no like regular episode of game soup next week but you'll get the 100 questions episode and then this brand new uh pilot episode so two shows coming next week.

4:19Justin Davis:Please be excited. Nice. Okay, Logan, hit us. What are your impressions on Metroid Prime 4 on the eve of its launch? Yeah, so I flew out to New York City a couple weeks ago now and got to play the first 90 minutes or so of Metroid Prime 4 Beyond on Switch 2. Nobody's seen this running on Switch 1 yet. That is a mystery until launch. But on Switch 2, wow, this game looks incredible. There are times I was playing it where I thought this might be the best looking Nintendo game ever in parts because I haven't been too hot on what like the open world desert area looks like visually. But when it is more self-contained Metroid Prime, the art direction, the graphics, it just this is amazing on Switch 2.

5:01There's that opening cut scene where Samus's gunship is flying in to land at this Galactic Federation base where the Space Pirates and Psylix are attacking. And just it's this rendered cut scene in engine and it looks incredible. Samus' ship is so detailed and the light reflecting on it is amazing. This is a visual treat in a lot of ways so far. It's not a definitive next-gen game since it is cross-gen. You can tell in some ways some of the models aren't as complicated or detailed as you might expect from a fully retro studios developed Switch 2 exclusive that hopefully we'll get next from them.

5:34But visually, it just looks gorgeous. Before I move past visuals, in reading the Metroid Prime 1, 2, 3 art book that was out recently, I really came to view Retro's relationship with Nintendo as Retro had really impressive technology and could really push the GameCube to have this incredible graphic potential. They also had great concepts for Metroid Prime, but a lot of the gameplay concepts were shared, whereas the tech was all retro. right so then nothing look nothing looked like this on on on gamecube at the time um of course the teams for rogue squadron really got that game running great too so there's just some interesting like you know western companies really pushing the system um and then i'm playing uh metroid prime 2 right now on the wii u the trilogy version and the the difference is incredibly contrasted like i mean yeah i just i played prime remaster and it looks like this a little bit but boy the old games like this this is so far beyond what they look like but this is that same thing that we say in games all the time this is what i remember them looking like in my mind yeah you know yeah so the style's right it doesn't look better than any other next gen game out right now but boy it looks so much better than the last metroid prime you say it's so it looks so much

6:54Justin Davis:so far beyond uh the graphics of metroid prime and beyond is right there in the name yes it is sure i keep forgetting that that it even has a subtitle it's funny that you say this might be the best looking nintendo game ever because i think the original metroid prime at the time was the best looking nintendo game ever so this series has it has been ever since is that true yeah and maybe that was the last time that it was you could argue a nintendo game was the best looking game ever metroid prime was in that conversation they've never been there since and this game isn't in that conversation at all but for a nintendo game it does look really really good.

7:25Yeah. Did they set you up? How's the performance on handheld? You were saying it was really impressive, right? I played in 120 FPS on the Switch 2 screen and wow, super smooth, really cool. You can't notice the resolution bump too much in handheld. I could on the giant 4K display when it goes down to 1080 when you bump it up to 120 FPS, but in handheld, 120 FPS looked just incredible, so smooth and made the shooting and the gunplay really awesome. Oh, I didn't realize that. So the trade-off on docked is a resolution versus getting it at once. Yeah. 4K 60 or 1080 120 are your two choices. Okay.

7:594K 60 is still pretty good. Yeah. Great. Yeah. And that's what I did on TV and it looked awesome. There's three control schemes. There's the mouse mode and then there's the Prime Trilogy, two split Joy-Cons aim with the right Joy-Con motion controls. And then there's classic Pro Controller, which is like it was in Prime Remastered. Dual stick controls, not tank controls like the first two Metroid Prime games. Yeah, I was going to ask about that. So that's the first time you could ever play a Metroid game that way until, well, Remastered was. The trilogy had the only option for Metroid Prime 3 was to add the Wii, which I already had.

8:32The other games were stop and shoot, right? They were lock on. So that's really interesting. Yeah, so played with Pro Controller, I think that's going to be the way most people are going to play this in a felt great.

8:41Justin Davis:Yeah, I was just going to ask, when you get your final copy, what configuration do you think you'll be playing in? Definitely Pro Controller, which is kind of when I first demoed this in New York back in April, I went on NBC and I was like, the mouse controls work surprisingly well. And that was like the day the mouse controls were announced and we were all excited about it. But now that six months have passed, no, I'm not going to use the mouse. I'm going to go for sure with the Pro Controller. Because the Switch to Pro Controller is also like my favorite controller now. There's no other way I'd rather play.

9:07I love it too. I think if you had a desk set up and this right in your face on a computer monitor, you could use the mouse setup, but you don't want to use it in your living room. And as somebody who's, again, holding a Wiimote and playing a Metroid game right now, it is absolutely exhausting and lame. With the mouse controls, there's an element of like they spent so long thinking about if they could, they didn't think about if they should. It's like you needn't have bothered. So the thing with the mouse is that the aiming works fine. The Joy-Con 2 as a mouse works fine. It's not super comfortable to hold, but the functionality is there.

9:38It's just Metroid Prime, there's so many things you have to do. it relies on those four face buttons that are on the side of the Joy-Con you're using as a mouse and you don't really want to do that like to morph ball you have to reach your either pointer finger like a claw or your thumb to hit Y to turn into a morph ball and I don't think people are going to want to do that

9:55Justin Davis:we're watching footage of Logan's preview here the chapter title we just saw was Beyond Chatty what's the deal with this annoying sidekick companion yep so his name is Miles McKenzie he's a Galactic Federation trooper he's by far my biggest question mark surrounding Metroid Prime 4 I talk about it a fair amount in the preview, but this is the way they set this up was so interesting because you're walking through this very atmospheric, dark, cramped tunnel that's very Metroid Prime, very gloomy. And then you come out into this clearing and you see this galactic ship that's crash landed in some vines.

10:28And then it goes to a cut scene where Miles delivers a monologue about how, well, at least I'm not sitting next to Phil in that cubicle anymore. So it's going for kind of that style of a lot of the style is very like MCU to me and its humor, but kind of the worst sides of the MCU humor that I'm personally not a fan of. And you save him. He gives you the missiles. I'm like, Okay, see you later, dude. And then he says, Actually, I'm going to tag along where to we should open the map to check our bearings. He's like, oh, not feeling great about this. And the next 15 minutes or so, Miles does tag along with Samus.

11:02He is constantly talking. He comments on everything he sees. Some of it is just bantery, and some of it is a little bit too handholdy. Like, you walk past a save room. I'm not going to save. This is a preview event. I'm not going to waste a minute going to a save room to save. So I already tried it out earlier. So I keep moving on, and Miles goes, hey, that looked important. Do you think that we should go back and take a look at that thing? I'm just like, oh, man. And this is the first area. This is the tutorial. also maybe just this is the retro's crash course to get you back on the metroid prime track or introduce new players for the first time with this really overbearing companion you do eventually split up with him but the overview trailer did confirm samus is going to run into several galactic federation troopers in different areas on this planet of euros that are gonna tag along for combat missions from time to time so the biggest question mark is how often is that going to be because if it is too much of this runtime and prime four doesn't know when to leave you alone I think that's going to be a big problem, especially if they're giving out hints like Atreus and God of War or Aloy does in Horizon.

12:01That is the last thing I want from a Metroid game. What if it's a cute anime cartoon character? That seems to work for people, for companions in games. I think people are very used to it in Genshin. Now, I think that there's a way that this could be fine, and that's that I do play games where I don't even think about that happening. It's the games where they, as you're saying, call out the puzzle solutions too much, which, by the way, is God of War. Everybody's favorite game ever is very much guilty of that. So I'm not going to overly criticize this game for something that a lot of people's favorite game of all time does really poorly.

12:39Then there's a horizon, right? Where Aloy is just constantly muttering about what plant she's collecting. That's not a great use of it. And then I'll go back to another positive example, which is Halo. I think Cortana is great. And then there's levels of 343 Guilty Spark that are so funny. He follows you the whole level in comments and stuff and sings. And it's fine. That's exactly right. The execution matters, right? So I've been reflecting on this. I've been thinking about it because it really has people up in arms. I pulled some comments, some of the top comments on our YouTube video. These aren't sherry picked.

13:12These are the upvoted ones. It's, I can't believe they put McLovin in a Metroid game. No one should ever say booyah. I don't understand that reference. Just because he looks like him? He just looks like his helmet goes up. Well, Anne kind of acts like him. Like, you know, he's wearing glasses under his helmet. Like, it's just bizarre. That makes sense. No one should ever say booyah in a Metroid game. What the hell were they thinking? It's like a middle schooler sitting right next to you and you play. And then one more. Okay, but Craig says booyah in the first Metroid. People have no sense of history.

13:43And then the one I think sums it up is a comic relief character in a Metroid game is complete insanity. And so what I've been thinking about, I think it's two things here. And Sam, you touched on part of it, in my opinion, which is the execution matters, right? Like Guilty Spark is funny and interesting and a little bit out of place for a Halo game. But like, you know, it's cute, right? It goes over with the fans, right? But then the other half of it is it, it betrays, it's like, it opens up this fear of like, does Retro still understand what makes a Metroid game Metroid, right? Like they're about isolation and like, you know, they kind of, they're about sort of you relying on your wits and, you know, Samus being very, you know, the stoicism in her character.

14:28And at least in like Super Metroid, that game's borderline like a horror game, right? Like a lot of environmental storytelling and like contemplative moments that like, you know, so I think part of the fear is like, oh boy. Like we've seen, you know, 15 minutes of this guy and we don't know about him, but then the other half is like, what does it represent for the rest of the game? And, and, you know, do, do, do, do the developers of this game sort of view what makes a Metroid game, a Metroid game in the same way that I do as a fan. There's a good chance. It's not necessarily the, it's not necessarily the humor either.

15:05I didn't personally like it. Maybe you'll like the humor more than I did. I found a lot of it kind of cringy to me. I don't vibe with that style, but it was just. the it was just the hint dropping like we talked about god of war and horizon those are like highly curated triple a action adventure games that want to keep you moving want to keep you on this track i want to get lost in metroid i want to not know what to do for a couple of minutes and metroid prime has always handled that by the map beeping at you when you're too slow to figure something out and then it gets you back on the critical path but if this game is always guiding you along that that's not going to be cool i don't think it's going to be based on that overview trailer they dropped but the segment i played sure was that right and as you said we did you know and look i mean it's nintendo's choice they get to choose what they want people to play and it was their choice to let you play the opening you know hour and 90 minutes of the game so maybe a strange choice but that is the big asterisk of like look maybe none of the rest of the game is going to feel this way right like we just you know we don't know yet we don't know yeah i have a bigger you know worry about metroid and met and metroid prime but metroid in general um i don't know how many more times i can lose all my equipment and get 255 missiles even even though this is the series my favorite game of all time in it yeah um there's just certain evolutions that zelda has gone through and mario's gone through that have been you know conducive to me sticking with them and wanting to play them i this really could be a remake of a remake of a remake of remake like metroid prime one two three and four don't seem that different from each other and that kind of that kind of freaks me out a little bit like i'm it's always going to be fun but like how many more times is this going to work you know it has been a long time at least yeah that's true absolutely and and i you know always minimize the story in this and of course adding the hunters part of it is very silly and all that stuff i guess there's some other metroid primes too by the way there's the DS one right in the well, but there's there's like this like just like if it was about story like this is all still prequel, right?

17:10They're all still cramming this in before Metroid, the first game and all that. It's between one and two, I think is where they've always landed. Yeah. And so it's just all like it's not it's not great. It's not great storytelling and it's not a great gameplay loop to revisit over and over again. And it still could be the most fun game ever made, though. So those two things can fall by the wayside really fast. I'm kind of of two minds. Like, you know, part of me is like, I don't need any gameplay excuse. You know, they always come up with some narrative reason for why Samus gets powered down. She's struck by lightning and something crazy happened.

17:46She's powered down. You got to go to your stuff again. And I'm like, look, we all there's a contract between the developer and the player. We all understand we're playing a video game. And we all understand that Metroid is about getting these powers and using them to unlock new areas and backtrack. So it's like, in my opinion, part of me is like, you can just skip all that. I don't even like, I don't care. I don't need any reason for why I'm getting all this stuff again. It's because it's a video game and not a movie. But then I do think about games like, like the Batman Arkham games that they don't power down Batman.

18:16He keeps all the same awesome stuff he had in the first game. And then they just give you double the amount of awesome stuff to build on top of that. I think this game is trying to do that a little bit because you don't lose quite everything in Prime 4. You lose most of it. You're down to your Morph Ball and your Double Jump, and then you get the missiles in the first 10 minutes. I mean, that's nice. Double Jump is a big deal to start with. They've never done that before, right? Yeah, yeah. And then the new thing they're layering on is the psychic powers, which is part of the whole story with this ancient race on this planet Samus gets mysteriously warped to.

18:47And I saw a couple of them in here. That's clearly a conversation that Justin and I are just talking about. They had that internally and tried to make this work out this way. So I respect that. That's the type of stuff that I think that can work.

18:59Justin Davis:Okay, a couple more questions. Logan, did you ride the motorcycle? No, I didn't. My demo ended the second that I beat this first area called Fury Green, fought a boss, got a few psychic powers, left Miles behind at this base camp in this area, so he's no longer with Samus at the point I left off. And Samus is blinded by the sun in the desert. She puts her hand up to her visor, and then the controller was promptly ripped out of my hands by the PR rep. So, no, I did not get to try the motorcycle. Okay, interesting. Well, but despite the possibly too chatty companion, you're excited for Metroid Prime 4?

19:36Oh, yeah, totally. I mean, it still plays like Metroid Prime, and the psychic powers I do think have potential. There's one that really reminds me of Star Wars Jedi Survivor. There's those shrines in that game that are very Metroid-y and very like Breath of the Wildy where you're moving around these orbs with the forest to basically move energy from one place to another. Metroid Prime has that with these psychic energy moats that Samus uses the psychic glove to manipulate. And they're very basic. But again, this is the first area. So it's Nintendo. They're going to get more complicated as you go.

20:06But the one I saw was like, you need to find three orbs of energy in this room to open this gate. One's behind a thing you need to shoot with your missile to reveal a hidden room. One's hidden up high. One you need to scan something to reveal. So just really kind of 101 Metroid stuff. But it's promising from what I saw. And knowing this is the tutorial, I think that they have some cool mechanics they're laying down. Sam, are you excited? Oh, yeah. Yeah. I mean, there's no world in which, even if this got the worst scores, I wouldn't play it. This is my favorite series, and I love it, and I can't wait to play it.

20:39So I wonder, too, if there's an interesting way that you know the series could involve um where like you you were justin was saying earlier like it was kind of a horror game right like on super nintendo um that's because alien right like it the the inspiration for metroid is only alien it's just from alien and alien was a you know female protagonist those that are that are holding the items right like the traveler or whatever it is from alien yeah yeah yeah so that is a cool concept what does alien do well they went back to Ripley a couple times. But then they're just like, hey, here's the young crew doing this and setting this universe.

21:19It's going to have the same vibes. That's what Metroid needs. If you want a Lady Bounty Hunter, that's cool. Go for it. But does it have to be Samus every time? What are we doing here? I just think it's getting silly. And I think to be absolutely fair, I think Hale is feeling that way too. At least they did ODST, but man, it's still Master Chief and Cortana running around? It's crazy.

21:41Justin Davis:yeah i don't i don't necessarily disagree but i think fans would riot if a new metroid did not star samus i know but then you can one did on 3ds and people absolutely that deviated from metroid a lot more than not having samus in it for sure so i think the idea is just can you capture the vibe of alien and the vibe of metroid in a game that doesn't star samus like that would be interesting and you could still have samus in the game and it'd be really surprising and cool how she shows up right yeah have samus be captured and like her daughter has to go off and rescue her that's a plot of donkey kong jr it is i i don't i i i might be the least excited of the group unfortunately i mean look i love metroid prime and super metroid's my favorite game so not like let me let me recalibrate i'm definitely excited like i want to play it i feel like you You know, I'm worried about the chatty companion.

22:36I think the motorcycle looks super dorky. And so it's like, well, okay. Like, you know, they're choosing like they're like, this is what they're choosing to put in front of you. Like, so, you know, I'm just hopeful that that whoever is sort of picking these marketing beats doesn't have their thumb on like the pulse of, you know, what, what Metroid super fans like me are looking for. So, you know, I like if I take kind of a zoomed out perspective, like, you know, exploration heavy action games, explore an alien world, solve puzzles like that's my kind of game. And we just don't get that many of them oddly anymore.

23:12So, you know, I'm into it for that reason, if nothing else.

23:16Justin Davis:Yeah, I'm excited to check it out. It would be play with Kingo be Kingo's first exposure to the whole Metroid franchise. So fingers crossed. It turns out. Can I shout out two more things real quick? Yeah, go ahead. About this. Yep. The first is just a funny anecdote from my preview event. That Metroid Prime art book that Sam mentioned that's been out for like a month, it was there and they're like, you can flip through it, but please don't tell anyone you've seen it until the embargo lifts. I'm like, this has been out for three weeks. It's just the most Nintendo thing. That's just a little look into how strange some of their embargoes are sometime.

23:47And then the second is I just want to shout out that we're doing an episode next week on the Thanksgiving week over on Nintendo Voice Chat where Parrish Schneider and I are talking about the entire Metroid Prime trilogy before Prime 4. So go check that out.

Read the full transcript

23:57Justin Davis:Cool. That'll be a really fun episode.

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25:39Justin Davis:Ditch overpriced wireless with Mint Mobile. It's so easy. Sign up online and get three months of premium wireless service for 15 bucks a month. That is right, Damon. I mean, the longest part of the process I'm thinking is going to be staying on hold with my current provider, trying to break up with them. I mostly use it to just scroll on social media and click things that I like anyway. So why am I paying like several hundred dollars a month to do that? And so, yeah, easy to use Mint Mobile website, easy purchase, easy activation. I am pretty stoked on it. To get your new wireless plan for just$15 a month, go to MintMobile.com slash GameScoop.

26:15Justin Davis:That's mintmobile.com slash gamescoop. Cut your wireless bill to 15 bucks a month at mintmobile.com slash gamescoop. That's it, there's no catch. $45 upfront payment required, equivalent to$15 a month. New customers on first three-month plan only. Speed slower above 40 gigs on unlimited plan. Additional taxes, fees, and restrictions apply. See Mint Mobile for details. Okay, the Entertainment Software Association, or the ESA, has shared with me their 2025 holiday purchase study. They surveyed nearly 2 ,000 gamers aged 5 to 65, but mostly adults and parents. And so they wanted to figure out, they wanted to determine the percentage of adults and children who are playing to purchase or ask for video games this holiday season.

26:56Justin Davis:And figure out who they're buying gifts for and what specific gaming purchases they plan on gifting, etc. So I thought some of this was interesting. Let me flip forward to page 9 here. I like that the ESA is finding 5-year-olds. Hey, kid, I want to ask you some questions about video games. Do you want a video game for Christmas? uh the video game category ranks fourth in popularity among adults with more than one in three adults planning on buying a video game related gift during the holiday season one in three sounds low to me just because video games are so ubiquitous with like christmas and the holiday season and like what like what kid is like not wanting video games they've definitely moved away from being giftables easily in a lot of ways though because people want content or they want digital stuff some of that is in here too so yeah yeah i mean i don't know that doesn't surprise me like adults run the gamut like you know my parents are still around and they're not buying anybody i'm not getting video games for christmas anymore damon i i still do um yeah so video games are like fourth among uh adults gifts are they're planning to get gaming gifts that's fourth but they're um they're behind physical toys or games money or gift card and then clothes and accessories.

28:10Justin Davis:Those are like the most popular gifts that adults are planning. Does gift card include like Robux or is that video games? Well, it certainly... Which is a fall-in. It could. So physical and digital console slash PC games and accessories lead the list of video game-related purchases this holiday season. In-game currency and subscriptions are also top options among parents. Yeah, I mean, it's a little bit just from a gift-giving standpoint. You know, it's like we've talked a lot. I mean, Game Pass is 30 bucks now, so maybe not. But like for many years, you know, the best value in gaming, yada, yada.

28:43We love it so much. But it's like just opening like another three months of Game Pass just doesn't hit the same as like opening, you know, Metroid Prime 4, right? Like it's just it's not quite as fun from a Christmas standpoint, holiday gift giving standpoint.

28:58Justin Davis:It says adults are most likely to buy digital games and DLC for themselves, whereas in-game currency is much more likely to be purchased as a gift for children. yeah i get that too sure there's definitely an element of like you know these free-to-play games can be so predatory or buying robux or buying fortnite you know money or whatever it is but it's like you know kind of as a reward for like you know you got straight a's or it's your birthday or your holiday and like you know here's your money now you can go forth and and you know it's like giving a kid money and letting him go wild in the candy shop sort of they asked adults this question what are the main reasons you are planning to buy video game products for yourself and the winning result was 75%.

29:38Justin Davis:75 % said video games are fun. Yeah, what a weird question. What are the other choices? Yeah. Oh, the other choices are, wait, I moved away. I like playing games with other people. I always want video games related gifts or there is a specific product I'm interested in. Maybe there was just the only compelling choice. Yeah, those are all the same because they're fun. Yeah. Because they're fun. So this is where I think it gets really interesting. The average gaming purchaser will spend over$500 this holiday season on game-related gifts. Wow. The average planned spin on video game-related gifts is$555.

30:18Justin Davis:That just seems really high to me. I mean, yes, if you're going to buy a console, but... So only one out of three, what was it? Well, no, it was the fourth most popular category. But if you're going to spend on games at all, you're going to spend over$500 on average? Yeah, right? That's crazy. It's a Switch 2. I think that's what that means. Yeah, I mean, the average amount parent purchasing gaming gifts this holiday season expects to spend on video game related products is more than$700. What? The average planned spend among parents is$737. That's so much. I know. It's crazy. Like, I'm just about as big a gamer as you can find.

30:58Justin Davis:And I have a six-year-old son who loves video games. I'm not going to spend anywhere near$700 on his Christmas present. Right. I feel like it would be hard. I mean, granted, I have every console in my house already, but like I don't even know what I would spend $700 on. Yeah, console, right? Yeah, I guess. And they did raise the price of the console. Or maybe games for multiple kids. PlayStation announced their Black Friday deals today, and it's like taking the PS5 back down to the price it was before. It's like, how bad does that feel? Great ads. it's a whole toys r us toys r us yeah among children uh video games are the third most desirable gift behind clothes or a gift card and i'm surprised like when i was a kid the last thing i wanted was clothes clothes yeah yeah no way i mean video games were absolutely number one what i wanted now that my kids are getting a little bit older i you realize how much the clothes is a christmas gift or like such a scam it's like you know my daughter's 11 it's like oh she needs some new pants and then it's like well christmas is a month away just let her unwrap them for christmas and it's like oh like little did she know maybe i should keep my voice down she could be out there little does she know she could have probably just gotten the pants they wouldn't have even have had to be a christmas gift among children who are planning to ask for gaming related gifts the number one thing they were asking for is in-game currency yeah that's so sad to be spent on loot boxes.

32:28Justin Davis:Top gifts asked for among children interested in video game gifts. Children 5-9, in-game currency. Children 10-12, in-game currency. Children 13-17, video game accessories. What would that be? VR? 13-17 year olds want VR? I do know that that's a thing. Really? I know they're going to use it forever. Accessories, that's true. I guess my nephews really want an Oculus. this it's a thing and also also clash royale is really popular again it's having a moment all the kids are playing it again clash royale again wow yep and then finally uh 71 percent of parents say they always check the esrb ratings before allowing their kids to play 71 and then 66 parents had no idea what those yeah i was gonna say that respectfully that feels like esa propaganda i mean it's their survey i'm i'm half joking 20 said they never check 20 20 of parents are saying i know they just play whatever but play whatever they want i mean if you're getting going to like retail now like i don't even think there's games that there's ultra violent games but not even close to even 20 years ago with their options were like you're not gonna accidentally buy postal those things just don't exist right now it's weird that's true yeah the kind of shock m-rated game is like we were just talking about this in another meeting that like you know m ms run the game i guess it's not any different than an r-rated movie but there's like soft ms like there's halo games that are rated m and it's like how different is that than like gta it's like there's some m-rated games that i think i mean everyone can make decisions for themselves about their kids but like you know a 13 or 14 year old can play through a call of duty campaign or whatever but like then there's like there's some ms that are very different and finally 66 % of parents said they have they've used parental controls on video game consoles on all or some but 34 % said they don't use any sort of parental controls on their console what are that what 60 % do yeah 66 % do but man 34 % are just letting their kids accidentally purchase whatever well yeah I don't use I don't I don't that's not what parental controls means to me that means like to me that means the time limit or not letting like the switch has a mode of like don't launch M-rated games.

34:47Like I don't have any of that.

34:50Justin Davis:Like password protect the PlayStation store. Oh yeah. I have the store purchases locked down, but not the content purchases. They're like not the content that they can access. I mean. Anyway, some interesting data there. It always reminds me, my favorite tweet of all time, I don't know who it was, but I'll paraphrase it. What was even the point of Christmas before video games? Perfect. although you do see those serious catalogs that like they include video games but like the toy game was really strong starting in the 70s i mean star wars included right and lego became really big i remember being i think i was excited to get a great lego set as i was a video game that was just as good to me we got a we got the amazon toy catalog now it's really cool they started doing that a couple years back it is pretty cool and then my kids are like borderline too old for it but they still flip through it and circle what they want and then they end up circling like probably half the book exactly well there's a lego catalog too that's great that's like that now oh that's paper lego catalog um i wish they had asked a consumer in uh just like this group because we can always ask this but pulled people on like what the game genres or game titles or series that were most interesting to people i know we're going to hear about roblox and stuff but i'm curious how that stuff shifts over time does it doesn't shift away from roblox and minecraft because at one point it was like angry birds was a shoe in right like every kid had angry birds outfits and like not anymore it's gone but rovio i kind of dropped the ball with angry birds as a franchise we got bought by sega anyway so it's sega's fault i don't know i mean it's all it's all like the timeline of like were they already falling off and needed to get bought out versus you know justin i think you explained that on the show that that the new Angry Birds games have a lot of a lot less game and a lot more daily.

36:44Yeah, well Angry Birds 2, they did the same thing that Plants for Zombies 2 did where it was free to play, right? And then it just kind of, you know, I mean, I don't even want to describe it as bad, but like it's just got all the free to play garbage that we don't want. Yeah, and it would be, I mean, like they basically scratched that like kind of almost like a puzzle game itch, right? So it's kind of sad that we don't have

37:04Justin Davis:those still going. Kingo found some Angry Birds game on his tablet that's like, it's like puzzle bobble like angry birds yeah there's an apple arcade one yeah i mean it would be interesting is if they did a whole series of angry birds games where at the beginning of the game you lose all your powers from the previous game but it's for a different reason each time you gotta recollect the red bird

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39:27Justin Davis:Okay, Ubisoft says, many new games are struggling as players turn away from traditional releases in favor of subscriptions, live service, and free-to-play games. Now, this is Ubisoft, who is... They've been struggling for several years now. I was trying to pinpoint when Ubisoft's struggles began. I want to say it was like coming off of Assassin's Creed Valhalla in 2020. Because for two decades, the 2000s to 2010s, they could reliably release two to three big games every year and then it just sort of like dried up and like this one of the biggest publishers in the world they've got decades of experience they have very valuable ip they just seem to have forgotten how to do it how do we damon what's that are you saying that this quote from them of like gamers are struggling they're not buying single-player games is this them in the hot dog suit saying we're all looking for the guy who did this yeah exactly that's exactly right okay hey, I guess if nobody wants this car, I'll take it.

40:22Well, I mean, you all know the reasons why the last Assassin's Creed and the last Star Wars game didn't do great, but that doesn't really explain why Avatar didn't do great. I don't really know why that did great. Yeah, I was going to say, you're kind of, I mean, you're entitled. I disagree with the thesis of Ubisoft sort of screwed this up for themselves. I think it's both, right? They had some development troubles and release some live service games when people are kind of a little bit less interested in that release some mediocre games that like didn't resonate with the audience but then I do think there's an element of like consumer taste like that avatar game would have been the biggest game on the planet like eight years ago right but like video games just kind of like the floor moved out from under Ubisoft sort of without them really figuring it out or keeping up and the Star Wars and Assassin's Creed backlashes were kind of extreme they're outside of Ubisoft.

41:19They're like racist cultural backlashes and sexist cultural. They got tied up. They got all banged up in that, but so did a lot of other people. The Star Wars timing was really unfortunate.

41:33Justin Davis:It came at a time when people were just like... Really mad at Star Wars. There wasn't a lot of enthusiasm for Star Wars in general. Yeah, exactly. I like that game. It's so good. I don't think they misstepped there. I really don't. They made the best Star Wars game. I mean, come on. Hold on. Hold on. I don't know about better than the Jedi games. Fallen Order and Survivor. The Jedi games are so good. Those are good. I think Alonso is probably better than Jedi, though. I don't know about that. This is also coming out of time. I finished it. Ubisoft postponed its financials last week like 15 minutes before they were going to go live, and I think they still haven't released them.

42:13Justin Davis:And so there's talk about Tencent or... The Saudis are going to be purchasing them, so we don't really know what's going on with that. I just got octed, everybody. Well, Tencent already owns a decent amount of Ubisoft, right? Tencent owns a company that is now developing their Assassin's Creed and Far Cry and maybe Splinter Cell. Its most valuable IPs are actually being managed by this Tencent company. Weird. So explain that the traditional full game model of selling a single$65 to$80 game to a consumer as a one-time purchase was continuing to become less ubiquitous. Which is a hilarious quote, considering the portmanteau of Ubisoft.

42:56Justin Davis:Ubisoft sub-players were now opting to spend their time and money in other ways, such as subscription services, long-running games as a service titles, free-to-play games, and cloud streaming. In a nutshell, Ubisoft continued, consumers are playing fewer games. and while some one-off full-price titles were continuing to be successful, these have become a few notable exceptions to the wider trend. So, I mean, like... They provide those other types of games. There's some pretty huge successes. They've got Rainbow Six. And The Division. The Division, the sword one. You know, I think, I don't know if it's still active, but For Honor was...

43:28I was just going to say that it was around for like a good decade. Yeah, it's still going. Yeah. But... They also released one of the best Metroidvanias of the last decade and like nobody bought it which is a shame like that's what i think of when i think of a single player game that didn't sell yeah prince of persia the lost crown is incredible

43:44Justin Davis:yeah very good game but like when you think of the games this year the single player games like silksong hades 2 claire obscure donkey kong bonanza ghost of yote like i don't it doesn't feel like these are a few notable exceptions ubisoft could have published any one of those games yeah those are not i mean besides donkey kong they don't really do like 3d platforms like but like they've totally done a silk song in the past few years right they've totally done those other games like it's that's interesting i don't i i don't i don't i guess i don't disagree with that ubisoft quote at all it's like i do think you know sentiment and taste and spending habits and all that stuff are shifting yes and and i do think like the days of like you can make like a pretty good like i don't know what we scored avatar like but i know we liked it like whether it got a seven yeah so it's like that used to be like relative like nothing's ever a sure thing but like close ish to a sure thing and it just kind of isn't anymore yeah so i think yes uh sentiment changes but i think it's i think there's still an appetite for single player experiences and it's actually the games as a service that are struggling to break through because there's only a handful of those that people have time and an appetite for like unfortunately if ubisoft first of all could have easily published Claire, right?

45:03Because like... It's a French RPG. Like, that would have been unsurprising in an alternate reality if they published that, whatever. Right? Like, they could have totally gone for that. But if they had done that, would people have liked it as much? Because people are down on Ubisoft

45:19Justin Davis:as a brand. Yeah, and they like... It's a good story. It's an indie game. Yeah, it becomes kind of self-reinforcing after a while. But I don't want... I mean, their takeaway way, it would be just really bad if their takeaway was we can't make single player games anymore because like, come on, look at all the great single player games that came out this year. I think they still got some fight in them. Yeah, I mean, it's an interesting quote, you know, there's sort of like, woe is us because people aren't as interested in single player games, but it's like Ubisoft is one of the biggest and most successful purveyors of games as a service, like and help ushered in the era that we're in today.

45:57And it's still like, you know, I don't know how I would imagine the division, like all these games have a life cycle right and so maybe the division and rainbow six and some of these games are kind of past their peak um but but even so it's like they had such a such an unbelievably successful run at it and was so good at it for so long yep they're arguably like what's what's been a bigger live service game if you exclude like you know league of legends like you know what maybe destiny and besides that it's like they're they're some of the best to ever have done

46:27Justin Davis:it i don't know something has been wrong with ubisoft for a long time now i think they should still make that next uh assassin's creed game that's supposedly set in europe with oh not hex not the no that's hex that's hex yeah that's in salem though yeah that would be in oh i don't know i just know like i associate old-timey england with that it's in salem i thought so That's what the Salem Witch Trials. Oh, okay. Cool. That's good, too. Yeah, I like this. We've already jumped around that type of building.

47:07Justin Davis:Okay, let's check in with the listeners. Hey, listeners. Listeners, remember, you can always reach us at the email address, gamescoop at IGN.com, just like Matt Jones, longtime overlord of the Superfans did. He says, hey, Scoop Crew, I realized something over the weekend. end, I feel like I'm fairly intelligent, but I'm really bad at games that require you to be smart. I tried Bellatio on Game Pass, and I struggled to get past the first hand. I realized at that point, the game was not for me. I want to try Final Fantasy Tactics, now that it has been re-released, but I've been awful at nearly all strategy RPGs I've ever tried, and I'm afraid I will suck at that too.

47:38Justin Davis:I played The Messenger to a point, but my brain was hurting trying to figure everything out, so I bailed. The thought of a deck-building game gives me the shivers because I know I will be terrible at it. So when I look at the games I'm good at, it's always rhythm games, Metroidvania-style games that have puzzles, but they aren't brain benders or open world games like Red Dead Redemption 2. I love playing other sorts of games, but I'm always putting it on easy mode because I'm more interested in the story than getting good at them. Although I did beat Silksong, so I feel like I can get good at some games.

48:04Justin Davis:My other favorite kind of games these days is visual novels, which really take little to no skill whatsoever. Maybe it's not that I'm... Maybe it's not that I'm... Maybe it's not that I'm not bad at games that require to be smart. Maybe I'm just bad at games in general. Is it crazy to enjoy something as your favorite hobby, but not really be good at it. Love the show as always. Keep up the great work and happy holidays. Well, Matt, if you can beat Silksong, I don't think you're bad at games. Sam, did you ever beat Silksong? No, I'm not going to beat that game. I got to the last judge and I beat that, which was an incredibly frustrating three-day boss battle.

48:43I get it. I get why people like Silksong.

48:45Justin Davis:Yeah. I don't think Matt's bad at games, but I also think also So like, you know, games are a combination of so many different disciplines and there's so many reasons to play and different things you can get out of them. Like you could bump a difficulty down to a game. And so maybe you're not getting much of a challenge, but you might be enjoying the art or the story or the music or the performances or the world building or any of that. There's like a lot that you can get out of a game. It doesn't always have to be like, OK, I want to I want I want to challenge right now. here's the thing in different parts of your life you might want a game to be the most engaging most challenging part of your day right and then there's other walks of life where you're like the last thing i want is to be challenged by a damn video game at the end of the day yeah right because you're like i want to unwind or i want to you know be mentally challenged in a puzzle way that distracts me from my life and everybody's just going to have different different ones and needs from from video games and how they spend their their leisure time and games offer luckily all kinds of that stuff like a lot of people don't want to watch a horror tv show because they're like what i'm gonna like have i you know i'm wound up from work and i'm gonna come home and like be panicked by a stupid jump scare like screw that like i get that totally get it yeah that's what i thought on the show last week i told you guys i was all excited because i was gonna go play arc raiders and download it and try it and it took i have really fast internet but for whatever reason it took forever to download it was just going really slow and so anyway it took forever and i only had a chance to do two rounds before i had to go to bed then i got shot in the back and killed both times right when i was extracting and then i'm just like i don't like i'm more of a having a good time kind of guy that's why i want to play video games and so like you know and then i went back to vampire survivors after that i'm like i don't need this like I'm I it's a very stressful time at work right now like I'm like you both hit the nail on the head perfectly I think we're like games are a unique discipline in that you know people are in them for extremely different motivations um you know and so my motivation for playing games right now is to like chill out and relax and de-stress um but that's different you know I'm in a different mindset when I'm playing different kinds of games yeah I do like the idea of a dumb game and how much enjoyment you can get out of stupid games.

51:09But there's also different... He mentioned, I think, strategy or tactics is something that's too smart and too brain-involving. But I also consider maybe a kind of simplistic, non-strategic game like Animal Crossing uses a completely different set of strategic thinking. It's like, what am I going to do three days ago? What do I dream about when I'm not playing this game? What am I going to accomplish? What are my long-term plans? And I just think that's really interesting. It's like, it doesn't make, you know, it's just. It also, I'm sure it's working and maybe there's science behind this, but like, you know, we all intuit, like it's working a different part of our brain, right?

51:49Like, you know, the creative, like playing a Sudoku game versus a game where you get to be creative and decorate. And like, I'm playing Disney Dreamlight Valley right now and I get to sort of customize my village and put things where I want, still interactive, still a video game, but couldn't possibly be more different in kind of like the types of neurons that it's firing off yeah that's a good point i think like you know the idea of like all video games are doing this one thing they're they're they're accessing our reward centers which we have for you know eating and sex and hunting and stuff like that that's why we evolutionarily add these things right and they're it's it's it's hitting those and like it does it by you know does that gambling impulse like loot box type of like you know hit with like a little bit of adrenaline serotonin or it has like a more of like a do you get that same sensation from solving a crossword puzzle then there's games that are more like that do you get that same sensation by like literally going hunting you know there's a lot of games like that do you get that from sports there's a lot of games like that you know there's just like everybody has access to that kind of you know the reward centers in their brains from from different things or maybe just different preferences

52:58Justin Davis:and speaking of bellachro sam you're gonna you're gonna give it a shot i am yeah so i have this 12 hour flight i got three games for that and one will make it so i completely avoid bellachro so i got uh bellachro and i was like this is gonna be my game and i'm dead set i'm playing it so i just making a little joke there i'll play i also got ball pit which i haven't tried yet so i'm boned if i try that first right because it doesn't sound like i'll play anything else and i got dispatch which i really really want to play now yeah have you seen this have you heard about this yeah i've heard yeah i'm aware of dispatch kind of a telltale style here's why that might work for me on a plane really well though i'm going to try these other games is that it the flight that i'm taking doesn't have a rear seat entertainment experience but it has like the streaming phone but it's also a japanese airline so it's like who knows what it's going to have and my preferred flight thing now is absolutely passive watching of like terrible movies yep that that's what gets me through a 12-hour flight more than video i play video games for a little bit but like i can't do it for a long time but i think the mixture of these three games including dispatch which is like watching something yeah you know might might be the perfect mix and it's all waking time for this flight you know it's like there's not a single minute where i'd be like sleeping normally that that's a long time to entertain yourself with a i think it's probably be a perfect airplane game because it's like a television show as you said yeah yeah i think are all the episodes out now is there still eight were loaded i don't know if they all came out at once or what well they came out very quickly so you know i think they're all out i think it's the last one it was described as telltale like and it is in the sense that it's episodic but they had it like you know they came out like it came out weekly or bi-weekly like a television show so it's not like a month later like telltale's games were i played a little bit already too and like i I was really impressed with just the look of the game.

54:47Man, it looks so good. And then, yeah, I guess like the gameplay portion has a little bit of like strategy to it. Smart game stuff. We'll see. Yeah, I'm excited. I want to play it too. Cool.

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56:03Justin Davis:This is John in Bristol, UK. Hi, Omega Cops. My first console was the Master System. I'm 41. And I don't think I ever completed a game for it, partially because I was a young gamer. but I also, I think a lot of the titles were arcade ports, and so they're generally quite difficult. The recent dialogue about the difficulty of Silksong, 40 hours in and not sure I can take any more punishment, got me thinking about the history of difficulty, especially in retro games. Does Sam or anyone on the panel know if there was a moment or a year or even a particular arcade cabinet that signaled the advent of credit such money-guzzling game design and brutal difficulty spikes in arcades?

56:38Justin Davis:Were earlier cabinets easier, and could you finish them in a couple of quarters or have arcade cabinets always been artificially difficult? That's a good question. Who wants to say the joke about you played Master System first and, you know, they don't have NES in England. It's just so we can get that one comment earlier than that. Yeah. Okay, so from the very, very start, you know, if you really go back to a game like Pong that has no end state, right? And it's a co-op game. Right after that, you have Space Invaders. Yeah, yeah, yeah. But it's not like it's not taking quarters from you because it's challenging.

57:11Justin Davis:you. It's taking quarters for you because you're challenging each other. You want to be your friend. Yeah, the next big wave was Space Invaders, which is arguably one of the hardest games ever. And then Pac-Man, which is also really, really hard. Those were huge hits. So immediately, the calculation became pinball-like. It was all based on pinball. How long should your ball last in pinball before you put it in another quarter? They want it to be about two and a half minutes for the average person, which means little kids are a lot shorter than that. Adults can go to seven or eight minutes. And that's really how good people got it as Pac-Man seven or eight minutes.

57:45And so that's that's what I say, as I think. I mean, Sam, you know more about this than me, but I remember seeing some old advertisements for coin op machines. We're like, they're trying to sell it to businesses. And one of the selling points would be like, you know, the average game lasts, you know, 80 seconds or whatever. Right. Like, but if it's BS, then people aren't going to put another quarter anyway. So it has to be. Yeah, it has to grip you and be challenging enough to think that you can keep going. Right. And the tricks that got to that were really smart. And the way that difficulty ramped up was really smart.

58:17Like Donkey Kong would lay out a new level every once in a while. People are like, oh my gosh, it's completely different. I have to learn this whole level now. Super smart. I mean, arcades are so funny. Because look, all of us have this fondness for the arcade era and playing arcade games. And we love them and we love beat-em-ups. But it's insane that you die and have to put in more money to keep playing. That's such an absolutely insane concept. like any game now that's like you know put in money to start like imagine a game that you just have in your house imagine a steam game that you have to pay 25 cents when you die what if silksong did that yeah it'd be it'd be a glorious so i uh i and what justin's talking about is is the next iteration of those right where it's like it's not a game trying to defeat the player and by the way a lot of the coverage of games back then were like player versus computer like that was people's conceptualization because of computer chess right they just didn't have another conceptualization it was like you know human versus computer is like and all these old magazines and stuff but then uh continued continues happened and that was an innovation right because at that point you could uh really early games like that were gauntlet for example um you know you play with friends co-op and you keep on putting quarters in and that led to the brawler which is like you know you want to see the end of the game you want to see this amazing graphics and like keep on going with it and then then of course the fighting game brought that all back to pong which is that you just want to like so the matches are quick you want to put another quarter challenge your friends

59:43Justin Davis:again you brought in the exact examples i was going to bring up double dragon no no i'm we're exactly on the same uh wavelength double dragon if you just if you just keep putting money in you will eventually see the whole game and you'll get the ending well and like technically like in simpsons arcade like technically those bosses are a skill check like they can be beaten but they're not really meant to be they're meant to just you know they interrupt you and like you know get cheap hits in and you're totally dollar gates they're like somebody's gonna put in a quarter for each character and that's one more dollar and then I think Street Fighter 2 perfected you know that was if you're good you stay and you play for free and then the other player the loser you know has to pay the quarter tax like that was the perfect the perfect mix you know what's crazy is that the recent Mario Kart arcade machines don't do that and it's so it would be I just wish they had that mode in there where you could just like come up and try to challenge the person playing Mario Kart, but they just don't have it.

1:00:40They found that the calculation is kids will play for two minutes and the next kid will come in over and over again. Like this is all back there. Like everybody's figuring out the quarter economy, right? But that's what made home games actually also appealing to people is that they were like, I'm saving so much money by playing this game and not having to put in quarters and getting really good at it. like that was actually an appeal to play space invaders at home it was like why don't go somewhere i could play this at home and it didn't cost a quarter each time like people absolutely were making that calculation i i think that's really cute and then games that last for a long time super mario brothers the legend of zelda all computer games those blew people's minds there was just nothing like that that would work in the arcade they tried there were there were games like

1:01:23Justin Davis:that yeah when i look at ghosts and goblins when i look at the uh like the the arcades today new arcade machines that people can go and play today I think they're terrible a local arcade this barbecue joint has this racing game I forget the name but Kingo loves to play it to me it's absolute garbage but it's made by Roth Rills which is like Eugene Jarvis and guys from Midway who were doing it back then they know something today even though it doesn't appeal to me my kid loves it so they're on to something a lot of those are absolutely quick score based compete with your friend thing which is just Pong right doodle jump that's the one I thought of too the doodle jump game or like the piano ones like the mobile app where you hit as many keys in like 30 seconds as you can world's largest Galaga and world's largest Pac-Man and there's now a bus to move on or kind of like that too I just saw and then on the fighting games tip I finished the Mortal Kombat Legacy Collection documentary and i was an admirer of mortal combat in the arcades but i never played much of it so i didn't know about a lot of the easter eggs like the toasty i didn't know about that stuff so like that's like nice you trigger that with what every 25th uppercut or something like that and they got more and more complicated yeah yeah exactly so like just that's the one way they would get people to keep putting any quarters in because people wanted to figure out all these puzzles can you believe just the moves were a secret like just the move just the moves like how do you even play sub-zero without the freeze attack ball.

1:02:57A lot of people did. They just sit there and leg sweep over and over again until they figured out the secret moves. They knew just that because I don't think Toasty's Immortal Kombat 2, I think, or maybe 3, but it wasn't in the first one. Anyway, the point is they knew it was a phenomenon. They knew every single kid on Earth, like we're going to put this thing in the game that no one's going to know what it is or what it means or who it is. It's all an inside joke. Just the balls to like just to put some crazy inside joke in your game and then just like, well, let them figure it out. And then they iterated by sending arcades, a steady stream of ROM updates to kind of like change the rules and trick people or hint at other things.

1:03:38I love the thing about, um, smoke, um, or I think it was smoke where you, it's still, it has to do with the silhouette passing the moon at one point, but that only triggers something that's so cool. it's so cool i gotta watch this documentary because i remember all this stuff from being a kid and like you know but i haven't watched it yet it's great just like all digital clips this stuff

1:04:00Justin Davis:is great uh that original commercial for the home version of mortal combat with all the kids being like mortal combat that's one of the most genius advertisements i've ever seen it's so good uh yeah and then sam i think you also mentioned this when we first talked about this the actress who played Sony Blade like forever. Hero. Yeah, she's so good. She's great. Yeah, yeah. Oh, man. She's wonderful. Is there, outside of the documentary and like outside of playing games, is there other stuff to see and do in the Legacy Collection? I mean, only that there's like flyers. Is there just a fatality reel?

1:04:34Justin Davis:There should be a fatality reel. No, that's really smart. That is a good idea. I mean, or like a little like dummy mode where you can just press A to do any fatality. We did that on, i think destin did this project there's a there's a video on youtube of every single mortal combat fatality ever that's right and i remember coming up with that feature idea and then like halfway through the project dustin's like i regret this so much it's like for nintendo's 100th anniversary right well the and the mortal combat 4 how you remember you remember how in the docket they were recycling the animations for that well yeah and so they're the endings are so good they're just like you know somebody's hands just hang in there in space and they're like why is that well it's because in a different scene they had a hold an axe you know it's like so stupid um and then one more note on the uh quarter munching arcades i i always think of dragon slayer which is like that's one it's expensive that's one um option if you just create something like new that people have never seen before you know you start playing dragons there you die immediately but you want to see every every trap every death yeah and so you know you just keep pumping in 50 cents a play for that one yeah i mean making failure as interesting as success is like you know an element of that right yeah this every mortal combat fatality ever video is two hours long wow that's quite a project file especially for when that was cut those were really hard to get a premiere so the most recent one is mortal combat one does include no no this video is from 2019 okay all right well justin time to update oh okay yep well we'll see if we have the project file because we're not doing it all from scratch.

1:06:11This is sadly, this is 326 ,000 views too, which is boy, not enough. But another zero after that and then maybe. Exactly.

1:06:26Okay.

1:06:27Justin Davis:That brings us to Video Game 20 Questions. Our suggestion this week comes from Sideshow Bob who says, my pick for 20 Questions is Redacted. One of my favorite games on the Redacted. As the guys like to know where people are from you won't you won't you won't know my town pool but it's on the south coast of the uk awesome i have several uh editors in the south coast of the uk so maybe near brighton let the questioning begin did this come out on a cartridge it sure did oh sounds like virtual boy did it come out on a 16-bit cartridge? Yes. Virtual Voice 32, though. Maybe Damon doesn't know that. It can still be Virtual Voice.

1:07:1732 bits.

1:07:18Justin Davis:Can you imagine? Is it a Super Nintendo game? It was on the Super Nintendo, yes. Was this an exclusive? No. was this game made in in the united states yes that's five do you play as a human yes whoa that's unusual i think it's zombies ate my neighbors ate my is that what it's called what if it's judge dread could be judged dread is this game licensed no based off a license no back to zombies yep

1:07:57um is this would you call this a sci-fi game no

1:08:04interesting uh does this game have multiplayer huh i was just gonna ask let me let me check i actually don't know it's not street fighter

1:08:19no no multiplayer i think it still could be zombies that we weren't sure if it had co-op or not i actually don't know if it if it had co-op or not do you do you do any what do you what do you why do you kill stuff in zombies i've never played it i don't know why it popped into my head i can picture it i've seen screenshots i assume you're fighting zombies i don't know I think you're a group of teens or whatever running around an isometric town running away from zombies fighting them. 100 % sounds right. Yeah.

1:08:51So, and it wasn't just not Japan. It's US developed. Yeah. Yeah. Was this game made by a company that's still around?

1:09:02Justin Davis:No. That's 10. I don't know who made zombies. Not made by them. Just gotta ask if it has zombies. We just gotta know. that's 10 genre would be helpful maybe it's booger man could be booger man could be earthworm Jim that's good that's good was that on the genesis oh no no but you play it you play as a human oh yeah he's an earthworm booger man's mainly boogers yeah but still man what's David trying to we almost got a hint there

1:09:39uh i feel like the hint is that it's zombies ate my neighbors and we're just not going for it i mean i don't even know like i said i've never i can't tell you what genre exact genre that game is also games in the 16-bit era sometimes you were just like you know a weird guy running around and the game kind of doesn't have a genre like fester's quest yeah lightly adventure games yeah i guess are there are there horror elements to this game no ah rip no the dream is dead so it's not licensed you play as a human nor no horror elements maybe it's a fantasy game maybe it's a sports game is this a well but it's no multiplayer so it'd have to be a single player sports the saddest kind of sport is this a nothing Is this a platformer or role-playing game?

1:10:32Justin Davis:No.

1:10:37Is this a sports game?

1:10:38Justin Davis:No. I like the idea of playing as a human in a puzzle game too.

1:10:46You are. Are you playing as Dr. Mario in Dr. Mario? Are you him? Yeah, we've got Dick Logan. It's funny you bring that up because that's a debate from this exact show probably literally a decade ago. at this point who are you in dr mario is pictured in dr mario yep that was the argument at the time he's holding the next pill i think you will yeah i think what triggered that argument was uh if it's first person or not if i recall correctly well anyways it's not that so nope uh who's making genesis and super nintendo games in the u.s and that's the developer is out of business although Damon implied the publisher is still and it's not a platformer which is surprising and what was the other genre you limited sports and rpg jeez all right is this a is this like a 2d shooter yeah great but made in a made in the united states so it's obviously you know it's not our type or you know it doesn't have any sci-fi or horror elements so it's going to be no yeah not one of the ones where you're actually shooting like you know an anus and stuff like that like what life force like or contra even right so army army army a bunch of weird alien dicks what about um maybe more on the cartoony side of like running around shooting games although it is unusual it doesn't have co-op well i guess but are we picturing i was not picturing her i was Oh, you're a spaceship.

1:12:16I mean, that's really weird for the United States. Yeah. Are you piloting a vehicle in this game? Yes. That's.

1:12:25Okay. 2D vehicle-based scrolling shooter made in the United States. Oh, maybe it's a desert strike. I don't. What's that one? That's the helicopter one. There is desert strike, jungle strike, and urban strike where you're, I mean, that's kind of what they are there. you're in a helicopter they were published by ea i don't know who developed we just like totally screwing this up and this could be like you know space invaders or defender or something and it could just be on the super nintendo it could be a midway game if it's defender that was midway i'm just saying like can it be could it this be something that we never asked about arcade or when it came out well but we know it's 16 bit just that it was on super nintendo and we know it was developed by the we know it came to both and we know it was developed but when we asked the 16 bit question is it saying like is this game a 16-bit game could you say that about pac-man when it came out on the super nintendo i don't i don't i mean maybe but i mean i'd look it's possible i think midway midway and williams is definitely like a blind spot of like they made defender right or am i wrong yeah they did but it's like it could be something like that maybe but i don't know do you do you is this is this game hold on there's no sci-fi elements are we sure did we ask that yes oh oh yeah maybe it is one of the strike games then i don't know how to narrow it down um i mean okay i mean we could just ask you if you fly a jet do you fly do you well it's a helicopter do you pilot a helicopter in this game yes okay okay okay there's three of them that i'm aware of there's desert strike jungle strike and urban strike i don't remember which one was first i think desert strike was first does this game take place I'm gonna guess through context clues that Desert Strike takes place mostly in a desert environment does this game take place in a desert environment no does it take how many questions we got left two questions and a guess what if I if it's one of these we got it then does it take place in a jungle environment yes is it Jungle Strike yes I wouldn't have got there I'm really happy that you got there yeah i i remember these games because it is a scrolling shooter but you control it's like open maps you move around in and choose what to shoot so it's not like scrolling and forcing yeah i never played this game it's like a nice electric chop lifter is operation wolf uh also a helicopter operation wolf is a shooter we have a light gun game yeah okay okay okay what am i thinking of I mean, I remember Choplifter.

1:15:02It's great.

1:15:03Justin Davis:Yeah. Yeah, these games are cool. Published by EA, but developed by Highscore Productions. Wow. Yeah. This looks great. It came to Genesis in 93, but then it took two years to come to Super Nintendo in 95. Yeah, it was associated with the Genesis. Did it really have these cut scenes? Yeah, it has these cut scenes. Jesus. The opening cut scene is pretty funny, too. and the bad guy the villain is the son of the guy you killed in the first game so that's great cool yeah that's the plot for metroid that we're pitching jungle strike nicely job thank you for the suggestion sideshow bob viewers listeners if you have your own suggestions for video game 20 questions email them to me at the email address gamescoop at igin.com and let's see what message what was what did he say it was Sorry, it was his favorite of the helicopter genre?

1:15:56Favorite games on the Mega Drive. Okay. Mega Drive, okay. Yeah, because he's in England.

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1:17:09Justin Davis:There it is. And that is all the scoops that we have for you this week. Everybody have a good holiday week and weekend. Next week, we will have two special kind of bonus episodes for you. so I'll be talking to you more about those next week. Thank you to Sam, Justin, and Logan. Thank you to Jobert working behind the scenes to make this episode possible. My name is Damon. This is IGN GameScoop, and we're out.

1:17:34Justin Davis:This episode of GameScoop was produced by myself, Damon Hatfield, and Jobert Adienza. Technical direction is handled by Jobert Adienza. Technical production is by Marian Franzen and Amir Aqib. Audio engineering is by Amir Aqib, and post-production editing is by yours truly, Damon Hatfield. Graphic design is by Nicole Cagampin. GameScoop is an IGN production and part of the Geek Media Network. You can't reason with the sun. Trust us. We've tried. This summer, it's time to put that angry ball of fire on mute. Columbia's OmniShade technology is engineered to protect you from the sun's harsh rays that can burn and damage your skin.

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1:18:45Real design professionals. Free samples. Zero pressure. Right now, get up to 50 % off with minimum purchase. Plus, get a free professional measure at blinds.com. Rules and restrictions apply. Yeah, I think directly compared to Prime 1, it's nowhere near as good. But if you went and revisited it now, I think you would love it. Prime 2 is awesome. Yeah, well, I mean, I wish there was an easy way to do it. do so but it's presumably still coming at some point I hope so and I hope they don't just drop it on the GameCube Switch Online because the tank controls are not fun anymore in those first two games I hear that I'm leaving for Japan in one day wow that's big how long is that trip we're there from Thursday through next Sunday so 10 days that's why you can't review Prime 4

1:19:39Justin Davis:that's why that's exactly why so you're you're there for thanksgiving yeah isn't that crazy we've spent thanksgiving there before it was totally fun oh you did yeah was there any acknowledgement of it anywhere i don't think so no no no it's a very holidays they love yeah black black friday's gone worldwide has it but not that not the thanksgiving that it's attached to here in america i'm excited i've never been to tokyo so i've only been everywhere else wow that's wild i know cool and we're mainly we're playing four shows mainly in the tokyo area and then one in osaka so i don't have a lot of uh a lot of things to do during the day which is great well tokyo does not lack for things to do yeah i'm so excited we'll get like a full exploration in and then have to be in a smoky club all night nice that's rad man it's going to be great.

1:20:33Yeah, I'm really excited. Very, very, very, this is a long time coming. It was an invite from like, you know, like a year and a half ago that we've had to make work for many, many, many months now. So yeah, can't do Prime and I really wanted to. So it's just because I was hoping Nintendo would not release it anywhere near Thanksgiving. I wasn't expecting that actually. It's kind of surprising. December 4th is the most surprising thing. I don't think they were expecting it either. I think it got delayed like two months at the last second. Yeah, I suspect so. Although this There's plenty of time for them to make Metroid Prime 2 and 3 available to play, but nope, that didn't happen.

1:21:05Nope. Yeah. I'm almost done with Metroid Prime 2. I can talk about it on the show. Nice. I don't like it anymore. I used to love it. Oh, no. Really? Yeah, it's just too tight. It's too many little passages that are all alike. That's fair. It's the most suffocating Metroid for sure. But I do like the vibe of it, and I think it's a nice second half to Metroid Prime. definitely didn't like three so we'll see i like three at the time but i haven't played this in i don't remember a single thing about two like i don't like i'm playing and i'm like i didn't think that there was an underwater part to two i'm like boy it's like 10 hours long and i want to get out of it in the bog part the torvis bog torvis bog yeah the sky temples and stuff those are all cool like all the high tech stuff is cool yeah and i like the desert i mean i like a lot of the game.

1:21:57Like, it just... It ain't Metroid Prime. Nothing really is. No.

From the publisher

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Sam Claiborn, Justin Davis, and Logan Plant -- are discussing Metroid Prime 4, Ubisoft, arcade games, and more. And, of course, they play Video Game 20 Questions.
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