In short
IGN Game Scoop episode covering major Game Awards announcements and trailers, plus quick takes on upcoming games and a few non-gaming ads.
Guests
Damon Hatfield (host). In-studio guests: Nick Limone, Sam Claiborne, Mark Medina.
Guest backgrounds (as stated/indicated)
All are IGN staff/game journalists; Damon is the host. Nick, Sam, and Mark are long-time IGN contributors who discuss game development/publishing and play impressions (e.g., Sam and Mark debate Remedy/Control, Mark discusses Resident Evil/Tomb Raider/Control Resonance, Nick brings up Capcom/Mega Man/Pragmata and plays demos).
Key claims
- Star Wars: “Fate of the Old Republic” (KOTOR-era RPG) directed by Casey Hudson; studio Arcanauts (Lucasfilm license). Also “Star Wars Galactic Racers” (pod-racing style) coming next year.
- Resident Evil Requiem (Feb 27): split structure—Grace Ashcroft plays RE2 remake; Leon plays RE4 remake; Leon gets outfits (including RE4 jacket) and chainsaw/close-quarters upgrades.
- Tomb Raider: “Legacy of Atlantis” remake next year; “Catalyst” in 2027.
- Remedy: “Control Resonance” looks like a Devil May Cry-style melee action spin in the Control universe; debate whether it matches Control’s vibe.
- Larian’s new Divinity game is expected to be extremely gross; likely years away.
Notable examples
- Jaws for NES re-release; Terminator 2D: No Fate; Mega Man announcement; Bradley the Badger (3D platformer); Orange/Blue Returnal-like game; Sons of the Forest sequel teased; Ark Raiders promo; Divinity trailer “burning alive” grossness.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VONES Jaws Game Returns
0:00 to 0:48
Discussion about the return of the NES Jaws game and its significance.
“Lately, I've been using Quince more and more to find clothing that feels easy, comfortable, and still put together.”
NES Jaws Game Returns
1:30 to 1:55
Discussion about the return of the NES Jaws game and its significance.
“And for a limited time, college students get the best of both worlds.”
NES Jaws Game Returns
2:26 to 3:00
Discussion about the return of the NES Jaws game and its significance.
“Obviously, the big news of the week is that the NES Jaws game is coming back.”
New Retro Games Overview
3:00 to 3:49
Overview of new games including Terminator 2D No Fate and their lengths.
“Yeah, I looked it up today and they're like, it's two hours long, but it's actually 10 hours long.”
Star Wars Game Announcements
3:49 to 6:05
Discussion on the recent Star Wars game announcements and trailers.
State of Star Wars Games
6:05 to 7:20
Exploring the current landscape of Star Wars games and their reception.
“Since July, all they've done is make this little trailer.”
Star Wars Galactic Racers
7:20 to 8:13
Details about the upcoming Star Wars Galactic Racers and its development.
“There was two engines attached to a car somewhere.”
Discussion on Secret Mode
8:13 to 9:23
Hosts discuss the intriguing concept of Secret Mode in gaming.
“So, you know, star Wars spinoffs, they used to be a dime a dozen and, you know, we used to get kind of genre-based Star Wars games.”
Resident Evil Game Discussion
9:23 to 10:54
Discussion about the upcoming Resident Evil game and its structure.
Leon's Adventures in Resident Evil
10:54 to 14:00
Exploring Leon's character and the new features in the Resident Evil game.
“We followed the news all week and Capcom was like, no!”
Show all 35 chapters
Excitement for Upcoming Resident Evil Requiem
14:00 to 16:40
The hosts discuss their anticipation for Resident Evil Requiem and its features.
“complain about it for three years when I first started working.”
Tomb Raider Games: Remake and New Adventures
16:40 to 21:00
The conversation shifts to the new Tomb Raider games, including a remake of the first title.
“This is what I was going to ask you about.”
Discussion on Remedy's Games and Control Sequel
21:00 to 26:50
The hosts analyze the direction of Remedy's games, focusing on Control and its sequel.
“what Tomb Raider performed, even though it's, you know, millions of copies, it's a great, and it's like, oh, it all failed to meet our sales expectations.”
Discussion on Remedy's Games and Control Sequel
27:40 to 28:37
The hosts analyze the direction of Remedy's games, focusing on Control and its sequel.
“When I'm traveling, I find that learning a few real phrases in the local language really changes the experience in a good way.”
Discussion on Remedy's Games and Control Sequel
28:40 to 29:54
The hosts analyze the direction of Remedy's games, focusing on Control and its sequel.
“You've got the angle, you've got the timing, but you still lose the trade.”
Discussion on Mega Man and Pragmata
30:08 to 35:46
The hosts share excitement about a new Mega Man game and discuss Pragmata's potential connections.
“At the Game Awards last night, a new Mega Man game was announced and nobody's talking about it.”
Capcom's Game Development Success
35:46 to 40:32
A conversation on Capcom’s successful game releases and upcoming titles.
“That's going to be in that Badger game, I'm sure.”
New Titles and Game Delays
40:32 to 42:00
The hosts discuss new game titles and delays in the gaming industry.
“It actually got delayed at the Game Awards.”
Discussing Sons of the Forest
42:00 to 45:30
The hosts dive into the details and expectations surrounding the new game Sons of the Forest.
“Probably the biggest The Forest fan at IGN aren't you hyped for that one too?”
Breaking Down the Grossest Trailers
46:13 to 49:28
The hosts discuss the most shocking trailers from the Game Awards, including Divinity.
“All right, mopping up the Game Awards announcements, we've got to talk about the grossest trailer of the show.”
Expectations for Upcoming Divinity Game
49:28 to 53:51
The hosts speculate on what to expect from the next Divinity game based on past successes.
“Baldur's Gate 3 is a little more cinematic.”
Expectations for Upcoming Divinity Game
53:57 to 54:18
The hosts speculate on what to expect from the next Divinity game based on past successes.
“Cut your wireless bill to 15 bucks a month at mintmobile.com slash gamescoop.”
Initial Impressions of Terminator 2D No Fate
54:18 to 55:34
The hosts share their first impressions of the game Terminator 2D No Fate, including gameplay mechanics.
“Starting or growing your own business can be intimidating and lonely at times.”
Initial Impressions of Terminator 2D No Fate
55:38 to 56:01
The hosts share their first impressions of the game Terminator 2D No Fate, including gameplay mechanics.
“Lots of games to look forward to over the next many, probably many years.”
Exploring a New Game
56:01 to 57:59
Discussion about a new game inspired by a classic movie, its gameplay mechanics, and narrative elements.
“this feels exactly like what it would be.”
Nostalgia for Jaws on NES
58:00 to 59:57
A nostalgic look back at the infamous NES game Jaws, its challenges, and gameplay mechanics.
“and walk off screen exactly like Double Dragon.”
Jaws Retro Edition Update
59:58 to 1:02:08
Details about the upcoming Jaws Retro Edition game and its enhanced features and gameplay.
“And Jaws is popping up and you have to stab Jaws.”
Cinematic Conversations: Jaws and Die Hard
1:02:09 to 1:04:08
Discussing classic films like Jaws and Die Hard, their cultural impact, and personal experiences with them.
“Jaws, Jaws 2, Jaws 3D and Jaws The Revenge The Revenge Is it all the same shark?”
Kill Bill: The Whole Bloody Affair
1:04:09 to 1:07:12
A discussion about the viewing experience of Kill Bill: The Whole Bloody Affair and its enhancements.
“pieces of film ever committed to theaters.”
Quentin Tarantino and Casting Insights
1:07:13 to 1:10:00
Insights into Quentin Tarantino's casting choices for Once Upon a Time in Hollywood and details from a book about the film.
“You know, it's 20 years old now, so it takes me back to that time of my life when I saw this.”
Behind the Scenes of a Tarantino Film
1:10:00 to 1:12:00
Explore the casting decisions and behind-the-scenes details of a Tarantino movie.
“It's like, that's a broken nose if you drop it.”
Behind the Scenes of a Tarantino Film
1:12:35 to 1:13:16
Explore the casting decisions and behind-the-scenes details of a Tarantino movie.
“Based on the best-selling novel from Carly Fortune.”
Video Game 20 Questions
1:13:16 to 1:18:38
Join the hosts as they play a game involving guessing video games.
“It's time to, that brings us to Video Game 20 Questions, and our suggestion this week comes from Jake from Bournemouth, UK.”
Discussion on Legend of Zelda: Twilight Princess
1:18:38 to 1:24:00
A deep dive into the features and reception of Twilight Princess.
“How do you all feel about Twilight Princess today?”
Musical Interlude
1:24:34 to 1:26:28
Listeners enjoy a musical segment featuring lyrics related to memories and nostalgia.
Transcript
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1:03Nick Limon:The 2026 FIFA World Cup meal at McDonald's is underway with one of nine legendary cups in the lineup. Christian Pulisic, David Beckham, Laminio Mal, Ronaldinho, Thierry Henry, Son Hyung-Min, Alphonso Davies, Santi Jimenez. And between the posts, it's Grimace. Get one of nine collectible cups with a FIFA World Cup meal. At participating McDonald's for a limited time. While supplies last. All rights reserved. 2026 McDonald's at FIFA World Cup 2026. Study and play.
1:35Sam Claiborn:Come together on a Windows 11 PC. And for a limited time, college students get the best of both worlds. Get the Unreal College Deal. Everything you need to study and play with select Windows 11 PCs. Eligible students get a year of Microsoft 365 Premium and a year of Xbox Game Pass Ultimate with a custom color Xbox wireless controller. Learn more at windows.com slash student offer. While supplies last, ends June 30th. Terms at aka.ms slash college pc.
2:07Presented by Arc Raiders. Available for PlayStation 5, Xbox Series X and S and PC. Rated T for teen. What's up everybody? Welcome to IGN Game Scoop. I'm your host, Damon Hatfield. Joining me here in studio is Nick Limone. I'm back, baby. Sam Claiborne is here. Hey, happy Game Awards. And Mark Medina is here. I'm here, Damon. Lots to talk about this week. Obviously, the big news of the week is that the NES Jaws game is coming back. Yeah! Jaws for the NES is being brought back. So we got to talk about that.
2:35Mark Medina:To the NES. It's also being brought back to the NES. You can also play it on PS5, which is so wild. It's such a hard cartridge to find that they had to bring it back to the NES. And then there's a new retro game out now. Terminator 2D No Fate is out now. and I played about 30 minutes of that last night, which apparently is about, I've played about half the game already. Really? You're almost at the end. It's shorter than the length of watching the movie, Terminator 2, apparently. But is that because it's meant to have multiple playthroughs because of the ultimate paths? Possibly.
3:04Nick Limon:Yeah, I looked it up today and they're like, it's two hours long, but it's actually 10 hours long. Okay. All right. But first, yes, the game awards were last night, which is why we're recording this on Friday and why you're probably getting a Saturday scoop right now. Man, so much to talk about. There are lots of world premieres. But there are a few surprises. In fact, there were two Star Wars games that I don't think anyone saw coming. And that's nice to actually get a genuine surprise. Yeah.
3:33Mark Medina:Yeah. It's weird to not know what Casey Hudson's been working on and not think about it in a while. And then it's like, he's working on a Bioware-like KOTOR-based Star Wars. No big deal. FOTOR. but what is this 7 or 10 years out you think? that's the thing so we're talking about Star Wars Fate of the Old Republic and this trailer that we're seeing here you know it starts out it's sci-fi but who knows what it is is it Exodus that game from the former Bioware devs I don't know but then it starts I started you know when the character walks out of the ship and they're wearing a cape I'm like well that's pretty Star Wars-y and then they have a very K2SO looking droid so then I was like oh it's Eclipse Star Wars Eclipse
4:14Nick Limon:when when they're showing that puddle it's so hard because it's like only when i watch the trailers with like headphones you hear the star wars music i just didn't catch it i was watching
4:23Mark Medina:it yeah well i i yeah i thought it was eclipse until i saw the cape and then i know that but but to it also just looks like a you know i can't really say contemporary but it looks like the death star era star wars more than old republic for a little while but then you start noticing there's like you know old republic features like everything's brass which is always a giveaway yeah bronze and brass so yeah it's a new new game uh casey hudson who directed uh knights of the old republic back in the day and then there was lead on the mass effect trilogy but i think he didn't he left bioware before three was released uh yeah i think that sounds about right he's like listen i didn't make those endings but then he came back and did anthem
5:09Nick Limon:and Andromeda he did Andromeda too
5:12Mark Medina:I don't like this game anymore thanks Damon
5:15Nick Limon:look here's the thing he's got a lot of wins but recently you know a couple of losses it's just been a decade and change since he's had one of them he's due for a win though he's due for a win the hope is not being under the EA umbrella will help him out there
5:36Mark Medina:okay what did EA ever do to you they're a struggling indie developer oh right that's my bad
5:42Nick Limon:that's my bad I don't buy an EA game I do think that's interesting that it's not EA or any it's just uh Ark Arcanauts I think is the name of the studio and it was just founded this year in July
5:53Mark Medina:so it's only a few months old so yeah Sam is right Lucasfilm games right oh so it's so so they are asserting that they are the owners of the republic and can do whatever they want with republic-based RPGs which I think is awesome yes I just wonder like who's publishing this like I think it also seems like Lucasfilm has so much faith in the project that they're just they just gave him the license on a new studio without a publisher well maybe at the I don't know if you noticed this at the end of the trailer but there's an elbow that's just nudging Bioware over and over again at the end of it maybe they'll pick it up
6:30Nick Limon:I also think this is just not a game yet Of course it's not. Since July, all they've done is make this little trailer. They made just that right there.
6:41Sam Claiborn:It's probably more of a game than the Knights of the Old Republic remake ever was, though. They're probably operating at the same level at this point.
6:50Mark Medina:So, and I know we'll talk about the other Star Wars game in a second, but, you know, Star Wars has come, it's in a really weird place right now where a lot of people don't like Star Wars. and there's all these reasons from every side of the nerd spectrum, which is fine. So that exists. But the two things that, for some reason, everybody seems to like are things that are based around the old Republican video games and pod racing. That's it. Those are the only two things that people think are good now in Star Wars. So we got them both. I know it's not pod racing. It's just some other racing. Galactic racing.
7:28Mark Medina:Did they show a pod racer? I can't remember. There was two engines attached to a car somewhere. Yeah, so now we're talking about Star Wars Galactic Racers is the name of it. And this game is coming next year, so that's nice. And this is an EA game, and it's coming from Fuse, which is former Criterion devs. So this sounds great. Good, good. It all makes sense.
7:54Sam Claiborn:It all makes sense. it's baffling that it's taken this long for us to get a, you know, a criterion star Wars pod racing game, but thankfully they've done it.
8:04Nick Limon:Well, there's going to be a crash mode. I hope so. That's what we need. Right. Oh, that would be so good.
8:12Mark Medina:That would be so good. But no, there won't be there.
8:17Nick Limon:It's too good of an idea. Yeah.
8:19Mark Medina:So, you know, star Wars spinoffs, they used to be a dime a dozen and, you know, we used to get kind of genre-based Star Wars games. And because they perfected the Star Wars-based fighting game, Masters of Terras Kasi, we were long overdue for perfecting the racing game. So here we are. Yeah. There's a lot to live up to.
8:39Sam Claiborn:This looks really cool. And then my boy Sebulba's back. Sebulba's back. He's back and he's wiser. And hopefully he's playing it straight now.
8:46Mark Medina:There's your connection to pod racing then. Yeah, exactly. There he is. Jessica Sebulba. looking older or is that just some other alien from that and so one thing that's interesting
8:58Sam Claiborn:secret mode uh is what secret mode what what have they done i that name stands out to me because
9:04Mark Medina:nick if there's one person that could just answer things off the top of their head
9:07Sam Claiborn:about what companies tell us no my brain while i stall for time my my synapses are misfiring from last night i was like i put i put too i exerted myself too much during the game awards yeah I'm just trying to look it up Everything is Crab A Storied Life Tabitha Nutmeg Still Wakes the Deep Secret Level Secret Level is like the animated thing but Still Wakes the Deep That's a game I played
9:43Star Wars Podracer the game was like 2000 ish right around there amazing arcade game i mean there was a home version of it too right yeah
9:52Mark Medina:oh yeah yeah but it just had a build in the arcades yeah it had like a whole custom setup right yeah yeah yeah which is like just really neat when you see them now they're like always like sun beaten and cracked from being in the corner of a mall in 1999 it's so awesome yeah so yeah galactic racers sounds sounds great is star wars due for a win um well they had a huge win this year with and or season two fair fair well i mean the win is that we're getting the original trilogy or at least the first movie right yeah yeah in 2027 the undoctored yeah which is like something that george lucas just swore up and down it doesn't exist so long it doesn't exist it doesn't exist yeah and then they're like nobody likes our new star wars movies what are we gonna do like fine just put out the old one asking for 20 put out the old ones again what is this like the
10:45Sam Claiborn:fourth or fifth time they've released them in theaters i know this is a new movie quote unquote but like this is like the fourth or fifth round but it's the first time it's been released unedited
10:54Mark Medina:since right 70 they did an unedited release maybe those were even starting to be touched up before the special editions in like 89 i think there was like a a trilogy theater run the first time where it came back to theaters and they've done the back to theaters thing i just hope it gets like really good film print which i don't think is possible i don't think that's going to happen but that'd be cool um where uh we could talk about it later but like the the treatment that um put in tarantino's movies are getting when they go to theaters like they got like a 70 millimeter or even crazier right which is like super cool um and i hope that that's what happens but my overall point is that like that and then these two things are like totally within the we accept the Star Wars still it's like the playing it's safe and Baby Yoda right it's like Star Wars is playing it's so safe and this is just I know it's a coincidence I don't think this is all planned but like if I had to like you know shuffle the deck and be like what can Star Wars put out that gets people back into Star Wars it's like this is it this is the plan yeah basically a new old new old Republic a racing game the a new hope in theater yeah where is Eclipse
11:59Sam Claiborn:where's my boy Cal Kestis what's going on give me a third jedi colon oh yeah and then i think they are making it yeah they're making it i'm working on that one um okay leon is in resident evil let's go the worst secret yeah
12:16Mark Medina:yeah well and it's like oh like that's that's just like this the lucas thing it's like they're just they just active they actually denied it which is just always funny nintendo is always doing this too no no no doing that that's crazy you're crazy you're crazy they just gas they just
12:31Nick Limon:gaslight you?
12:34Mark Medina:That's what happened this week. We followed the news all week and Capcom was like, no! There's no Leon!
12:42Nick Limon:I just want to know where he got that sick car. It's been like 30 years. Well, it's funny. Their press release says they've got a deal with Porsche for the game. They've got the license. Of course. I love it. Well, I was thinking it's like
12:54Mark Medina:Spy Hunter where the jet ski just turns into that car. I mean, Leon's portions are supposed to be the action portions of the game. So maybe hell.
Read the full transcript
13:04Nick Limon:I'm so the car just becomes like James Bond. Yeah, exactly. Rockets on it.
13:09Mark Medina:That is the best news that there's a Leon. There's a Resident Evil for half of this game. How cool is that?
13:16Sam Claiborn:Yeah, that's quite literally what the director said is the game is split into two parts. Grace Ashcroft's parts are Resident Evil 2 remake. and then Leon's parts are RE4 remake, which I'm like, the two best Resident Evil remakes? Like, incredible. I can't wait.
13:31Mark Medina:Just throw in pod racing and everybody will look.
13:34Sam Claiborn:That's what he does at the end of the game. Leon gets into a pod racer and takes it off.
13:40Nick Limon:I like the structure because that's Resident Evil Code Veronica's structure is it starts with Claire and then halfway through the game, you're playing as Chris. And it's great. I love it. I'm super into it.
13:51Mark Medina:Isn't that Metal Gear Solid 2 structure? where you play a snake for like 10 minutes and then it changes over to the other game? I have no idea. I've never played that game. I just heard my desk neighbor at IGN complain about it for three years when I first started working.
14:04Sam Claiborn:Yeah, it's like two hours compared to 10. Okay.
14:11Yeah, I'm excited for Resident Evil Requiem, February 27th, and they said they're going to have a big presentation focused on it early in the year.
14:18Sam Claiborn:Did they say something about a demo too? Because I feel like they always put out a demo for these games like a month before it comes out i don't know i'm not sure but sam uh did you catch that the deluxe edition comes with a an re4 outfit for leon yeah that's great that's great it's great though now he has two iconic jackets because this black leather jacket he's wearing looks incredible
14:40Mark Medina:yeah well i mean the police uniform is always funny too i think that's usually an unlockable
14:44Sam Claiborn:so that's always fun oh one thing that stood out to me about uh leon's ports here though is just It looks like he has even more interesting close quarters combat assassinations. He has the pistol. Oh, he's got the chainsaw on this time. The pistol under him. Who gave him that chainsaw? And then he gets the chainsaw people in half now instead of getting chainsawed in half. I love it.
15:04Mark Medina:I know we're getting a little bit used to this, and it's not really something that people notice anymore. But the bad guys' names in this are Elpis, which is really strange. But then immediately they go into the stuff that I completely accept. Like the bad company's name is Umbrella. And the city's name is Raccoon City. It's like, even after all these years, they can't just do a check on, does this sound stupid? If it's going to be a fake American thing, like, it's a quick check. You can do a quick check on this.
15:33Nick Limon:We're just numb to it. Raccoon City. Raccoon City. I do want to know what the over... What a silly name for a city.
15:41Sam Claiborn:What the over-under is on Leon's unnecessary backflips throughout the game. Like, do we think it's like two, three? How many times is he going to do an unnecessary backflip? Well, he's the one with the chainsaw this time.
15:52Nick Limon:He only backflips away from chainsaws. Yeah, that was cool. I don't know. Well, speaking of unnecessary backflips, not only did we get two Star Wars games, we're getting two Tomb Raider games, including a remake of the first one, which is just going to be full of unnecessary backflips. Yeah, slow-mo ones too, right?
16:11Mark Medina:Yeah. I think even the dinosaur backflipped in that trailer. That's cool. I'm cool with that. So the new one looks good or whatever, but the remake looks incredible. I know.
16:22Sam Claiborn:I'm so stoked for it. She can do a Max Payne dive backwards while shooting two handguns. Yeah, I saw that. It's fantastic.
16:29Nick Limon:Laura Payne. Yeah. It looks great. It looks good. Yeah, I think I'm more excited for the remake than the new game. The new game didn't seem to have much identity yet, so I think we need to see more there. So first is the remake. This coming next year, what is it? The Legacy of Atlantis. remaking the first one and even in this this glimpse like there's just so many like iconic you know moments and moves that you see like the backflip the swan dive that she does when she's swimming in the water and the camera angle behind her it's just i just remember there it is all this stuff is what the heck it's just great locked into my memory it's great i like the new like the model for laura croft it seems like they're splitting the difference between classic and the the 2013
17:09Mark Medina:reboot trilogy she looks good yeah i like that too i i think the young model looks great and then the dinosaurs look cool. This is what I was going to ask you about. There's bullet time there. It looks like it. I do in my mind think of Tomb Raider having that, but Tomb Raider came out two years before the Matrix? Maybe three years before the Matrix. It's not in the original game. What's imitating what? Are you sure though? Can't you just picture Lara doing that, but maybe it's in Tomb Raider 4.
17:40Sam Claiborn:I think that's just the physics of the game you just perceived it as being in slow motion because the playstation one yeah could hardly handle its graphical prowess it does it does look like max bane though yeah which was
17:53Mark Medina:definitely post matrix right yes yes that was absolutely inspired by a reference to matrix
17:59Sam Claiborn:right so it makes sense yeah uh what's incredible it's uh all unreal engine 5 i believe and uh one thing that stood out to me about i think it was catalyst uh in the trailer that they show for that it looks like the original unreal engine 5 demo of that like you know avatar kind of yes going through the mountains and like the sun desert thing i was like oh wow they made it a game we never got yeah they made it yeah yeah that's true yeah yeah so the remake is next year catalyst is 2027 and i agree with what mark was saying that like it's i i'm i'm happy there's a new you're pushing tomb raider forward new tomb raider game this style of game is totally up my alley but I'm not really seeing what the hook is beyond just another Tomb Raider Lara Croft adventure game.
18:45Sam Claiborn:It is interesting. We have a very high fidelity remake of the original Tomb Raider game here. I'm just thinking people were suspecting the Prince of Persia Sands of Time remake was going to get shown during the Game Awards. It's just interesting timing and weird parallels that my brain starts to draw. I was like, I wonder if this UB is like, let's pause the breaks a bit. let's go back after seeing the Tomb Raider thing because this is just the kind of momentum physics based puzzle solving that you would kind of expect from something like Prince of Persia.
19:18Mark Medina:So who is making these two games? Crystal Dynamics. It's Crystal Dynamics along with the support studio that I can't think of their name. But this one's Crystal Dynamics.
19:27Nick Limon:They're with Amazon Game Studios. And then Amazon's publishing both. Yes. I need clarification on that. Amazon owns Crystal Dynamics now, not Embracer? See, that's where I'm fuzzy. I thought Embracer. I can't remember if Amazon's publishing the second one or not, like the actual new game. I know they're publishing the remake.
19:48Sam Claiborn:Maybe Embracer sold off Crystal Dynamics? They just showed the other studio.
19:52Mark Medina:It was called Flying Wild Hog. Cool. It also sounds like something a Japanese developer would think an American company would be going. Yeah, I don't think you can say that on the podcast. Flying Wild Hogs. Based out of Skunk Town, USA. Okay, well, there's no way to know who owns Crystal Dynamics. But, Sam, you know, the last new game that they shipped was Marvel's Avengers in 2020.
20:21Nick Limon:And then they worked on Perfect Dark. They worked on Perfect Dark. They've had a bunch of layoffs. And so, yeah, you talk about Star Wars could use a win. Crystal Dynamics could also use a win. Yes.
20:33Mark Medina:Yeah, I mean, I think it's cool that they were able to split their time between these two almost certainly will come out games and one of them is definitely coming out because it's coming out next year i mean so that was all happening during all those other troubled times like it's kind of crazy to think about that yeah or yeah also like i i this is just a silly business thing but like can you imagine square enix like looking at that tomb raider like 30th anniversary like remake on unreal and being like we don't want this anymore it just looks great it looks great famously square enix was always disappointed with how what Tomb Raider performed, even though it's, you know, millions of copies, it's a great, and it's like, oh, it all failed to meet our sales expectations.
21:10And no Marvel's Avengers.
21:12Mark Medina:But now Final Fantasy is failing to meet their expectations all the time, you know?
21:16Nick Limon:And it's selling well, too.
21:18Mark Medina:I mean, I'll buy it if they're selling. Mm-hmm. Yeah. What are you buying? We're going back to sprites. Okay. Moving on, what do we think of Control Resonance? Hell yeah. Good. The good kind of weird? Yes. Good, hell yeah, and a quiet nod from Sam. I think it looks terrible. Okay, Terry! No, no, no, no. Mark, why don't you explain why I think it looks terrible? Because I already explained it to you. Oh, I don't remember. Because it's an action game? Because it's a guy, yeah, it is nothing, it has no, unless you're like, you know, processing it as a control fan is one thing. Just showing this trailer to somebody who knows what control is and is thinking about playing a sequel, that doesn't even have anything to do with Control.
22:05Mark Medina:It's like an action game with an axe or a hammer or whatever.
22:08Nick Limon:A hammer that's using the elements of the old house. There's hiss right there that's hiss from the Control. Yeah. I think the thing we got to all remember is every Remedy game is wildly different than the last one, right? Which is good. Alan Wake 1 and 2 couldn't be more different games.
22:28Mark Medina:But Mark, I would argue that Alan Wake 2 is very similar to Control. And I think they settled on...
22:33Nick Limon:I would argue against that.
22:35Mark Medina:No, I would disagree. Because they both are based on this fundamental, like, X-Files-like universe, which is about conspiracy and horror. Well, yeah, they're in the same universe. That's the problem with this, is that it doesn't look like that to me. It looks like a zombie action game with a guy fighting with that. That's what I'm getting at here. Like, yes, the weird is going to be there. And I see that all here. but like what they showed him like this doesn't look like what i liked about control and alan wake
23:03Nick Limon:was it alan wake narrating the trailer like it almost sounded like it and i couldn't tell yeah i i think it's a wait and see but i i mean from from what i'm looking at here remove the control from it it looks freaking awesome look at that that's so cool i think this looks sick yeah
23:23Sam Claiborn:I think it looks great. Day one purchase, I'm all in. And I'm very curious, you know, this is just its debut trailer. I am curious if they are going to pull an RE Requiem here, if we are going to get a split narrative, because it looks like, I mean, it looks like his name is Dylan. I kept calling him Prisoner Six, but Dylan is Jesse's brother. And it looks like he's working with the board from the Bureau of Control to kind of fix whatever happened inside the oldest house. and I'm curious where our girl Jessie's at given that she's now the director of the Bureau of Control. So very, very interesting.
23:59Sam Claiborn:And again, we did see a Remedy experiment with a dual protagonist set up in Alan Wake 2 and I thought it was very cool.
24:07Mark Medina:So earlier... Go ahead. Well, I said earlier that Remedy has not had a miss and so I don't think I'm worried about this in any way. But then Mark contradicted me and said they've had lots of misses. So what misses did they have? A couple.
24:25Nick Limon:They worked on the Crossfire X single player, which is famously like a two out of 10. And then this year they made FBC.
24:33Mark Medina:Firebreak.
24:34Nick Limon:By most accounts of failure.
24:36Mark Medina:So there's your Casey Hudson made Anthem moment for Control, everybody. You're welcome. Welcome to Game Scoop where we ruin everything. To be fair though,
24:45Sam Claiborn:FCB Firebreak wasn't like it's set in the Control universe, but it's a different director, different. It has nothing to do. yeah it's not it's not uh and not to speak ill of them i think that they had a very different goal with what they were trying to do with firebreak but just not quite what i think a
25:01Nick Limon:lot of remedy folks were looking for yeah i what i was going to say originally was like with control if you guys don't remember it was the e3 where they had the it was playstation's e3 conference where they had it was like when ghost of tsushima was announced and a couple other things and they like kept moving settings and like people something like that yeah and then in between of them like uh moving audience members to different things they had these like bursts of trailers and control was just kind of like buried in there and then we ended up giving it our game of the year and so it's one of those things where it's like i don't know if it's remedy is just not as as like has as much faith and control as as i feel like they should but like i don't know i i believe in them
25:46Sam Claiborn:this game looks awesome i'm into it i think they're all in on control and out i think they are uh all in on the remedy verse as they've kind of called it uh i think it's just up to their uh you know whoever's marketing them right whether uh if they're partnered with xbox or playstation of how do we market something that's kind of weird looking i don't know but i think they've
26:04Nick Limon:already kind of proven themselves they also famously had a lot of issues like even breaking even when it came to Alan Wake 2, no matter how well it was, it was, uh, um, you know, sold and all that stuff. So it's like a marketed and reviewed. So I don't know, I don't know where they're at with this, but I'm, I'm into it.
26:24Mark Medina:I feel like they're heavily hinting at a action combat game, a melee action combat game. That's like more like devil may cry or something.
26:33Sam Claiborn:It's a hundred percent of devil may cry game.
26:35Mark Medina:Yeah. I mean, I, I think that's hard to do. Like if you're not, you know, famous for making those games so that's that's a little troubling and then i i don't i personally don't really like that type of combat but i liked control wasn't really about the combat for me but when i think about what it was you just kind of float back and forth and shoot things like almost like a yeah but it's a fun you had the mind control powers yeah yeah and i thought that was interesting and unique and so they'll probably have something like that here but like i definitely i'm not super into the i am a little of enemies i am a little concerned about close quarters
27:09Sam Claiborn:combat with Remedy because if Alan Wake 2 is anything to go off of Alan Wake and Saga's greatest enemy is a wolf in the woods even if I have a shotgun. That thing is just brutally difficult to try and hit because it's so fast and the aiming is just not quite tuned correctly.
27:28Nick Limon:But bro, how good was Alan Wake 2?
27:31Sam Claiborn:Beautiful game that was very frustrating to play.
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30:18Mark Medina:Well, it's too early. Well, your mic wasn't working earlier. I hear your piece. I was talking about it. What were you saying about it? I'm excited for the little guy. This was a really weird hallway reveal. I thought that was really funny. But yeah, it's looking like it's more Mega Man 8 based. And I think that's cool. And, you know, yeah. Sorry, Mega Man 7, right? That's the PlayStation one. No. Mega Man 8 is the base.
30:45Sam Claiborn:Why must we fight? Yeah.
30:47Nick Limon:And then what? 9 and 10 were those like they went back to. They were like NES style.
30:52Sam Claiborn:Is what I would rather get. This one's more like 11. This one's more like the faux cartoony. I loved 11. I thought it was great. I liked 11, but you know, it's nine and 10 where my, dude, game that looks like dead cells. Like that's what I want. A beautiful, beautiful pixel art would be sick. Yeah.
31:13Mark Medina:I mean, Mega Man could use that type of rethinking, like where it has complexity bosses, platforming weapons, but it's not a left to right scroller. I mean, that would be cool. Like if it actually got the dead cells.
31:25Sam Claiborn:I like, as I love me and my 2d side scrolling Mega Man, but please Capcom give me Mega Man Legends. I want it so bad. Oh no. Get him off the moon. Come on baby let's do it. Oh man. I love Legends so much. I'm happy Capcom has acknowledged Mega Man outside of like a Dead Rising game but. I'd rather get this than no Mega Man. Yeah. But then also speaking of do you guys know that Nick Limon is convinced that Pragmata is a Mega Man game?
31:54Nick Limon:Even though they tweeted today and they were like stop it. We're done. They said that about Leon.
32:00Sam Claiborn:They said that about Leon. That's true. That's just a gaslighting abuser behavior. I'm joking. I'm joking.
32:08Nick Limon:Diana might be Mega Man. She might be Mega Man.
32:10Sam Claiborn:Her arm looks like a Mega Buster. Come on. I mean, she is like a cyborg, right? She is, yeah. Maybe this is what starts the Wily Wars or something.
32:24Nick Limon:Did anybody play the demo yet? It was only on PC.
32:28Sam Claiborn:I have not. I'm going to check it out today. How is it?
32:31Nick Limon:It's super fun. It's, you know, 15 minutes or so. But I think the game is really fun to play. It's, you know, third person over the shoulder shooter, but then Diana can hack things. So you'll see right there, you're basically like doing a little bit of a puzzle. So what you're doing there is your face buttons, you know, I played on PC, so your A, B, X, Y, those become your D-pad. And so you are, you go, you know, you zoom in and then you hack using those that becomes your d-pad and you could kind of like risk reward like how many of the blue things do you want to go through before finishing it and it'll do damage to them and then you'll pick up little things like uh defense lowering thingamabobbers and those will get added to the grid as well and you could choose to go for those and stuff but like it doesn't really slow down or anything so it's a risk reward of like you hack them and hurt them and break their shields, but also you're supposed to be dodging and stuff.
33:27Nick Limon:And so you're going to get really fast for us. Helldivers players are going to get really fast to push those buttons.
33:32Mark Medina:Well, now that the demos and you've played it, you can tell us if it was, if it's a secret Mega Man game, did you pick up another head of the character and then that became your extra life?
33:42Nick Limon:Exactly. That is actually what happened. An entire head. Confirm. Pragmata, if you rearrange the letters, it actually says Mega Man. Yeah, Mega Map. nobody noticed except for me
33:57Sam Claiborn:Merpa man I have yet to play the demo I'll do that after this game scoop but watching this trailer that they showed during the game awards the one thing that stood out to me is I really like his running animation it looks like it feels good to move around as this character
34:11Nick Limon:he's clunky he's heavy he's cool but it's kind of dead spacey where you're like you know you're kind of like the demo starts and you're like traveling up this thing there's some platforming because you could jump and glide and stuff like that and then you know you're just going through this area and the next thing you know there's like these crystals showing you that it's like more or less okay you drop off here and then you're like back to the start of the area that you forgot you even began at so kind of kind of dead spacey as far as like kind of windy and stuff but then every time there was combat i thought it was super fun nice definitely
34:44Mark Medina:definitely got this game on my radar you know well a company like bethesda can't deliver a game you aside from maybe once a decade. It's amazing that Capcom, what they produce. They have this in Mega Man. They have Resident Evil. They have their standbys. They have Monster Hunter all the time. Street Fighter. Exactly. And it just goes on and on and on. And they have time to experiment with this little stuff. It just feels so old school and interesting that there's a Japanese developer just cooking out whatever they can. Something's a hit sometimes, but they keep on going. They keep on trying things.
35:16Mark Medina:I think it's great.
35:17Nick Limon:If anyone can remember, that this that uh game was in the playstation 5 reveal so that's how long this game's been kind
35:26Mark Medina:of more recently revealed i didn't realize that 20 early 2020 is when it got revealed they deleted it indefinitely indefinitely at one point but they kept working working on it yeah oh yeah the joke
35:36Nick Limon:is she brings up her sketchbook and it's just dates crossed off and it's like the new one and the most recent one was just a question mark and then now we finally have a date at any point did
35:45Mark Medina:she deploy a shield that was just a circle of leaves that really helped?
35:50Sam Claiborn:Does she turn into a dog? Is that what we're asking?
35:53Nick Limon:Yeah, exactly. You wrote her across a gap. I was like, wait a minute.
35:59Mark Medina:That's going to be in that Badger game, I'm sure. We can talk about that Badger game. Sam, you're right about Capcom. They're one of the most successful modern AAA developers. They figured out their pipeline and they can just consistently release multiple high-quality games year after year, whereas look at Ubisoft, look at EA, look at, you know, like you say, Bethesda, like, not many of them can do that anymore. Square Enix, I would say, is also...
36:23Sam Claiborn:Even when there's, like, brand synergy reasons for them to do that, like, even, like, with Amazon Games, they are doing a Tomb Raider show, and they have two Tomb Raider games coming out, presumably at some point when the TV show comes out. Fallout has Season 2 drop-in next week, and there is no Fallout 3 remaster, there's no Fallout New Vegas remaster, there's a Fallout 76 update
36:45Nick Limon:there are some 76 updates that added to Google 76 and shelter that's always what it is
36:50Sam Claiborn:and you know I feel bad just because I don't play that game and I know people do but also like come on man that's not what I worry about come on what are you doing don't try to make me think that's what I want that ain't it
37:05Sam you mentioned Bradley the Badger that game looks very cool that's a new game I had the pleasure of talking to the two lead designers on that game. One of them is Davide, who is the designer of the two Mario plus Rabbids games. Those strategy games are very cool.
37:22Nick Limon:Oh, cool. And the other guy, Christian, he's the lead designer on Red Dead Redemption and Manhunt. And he's worked on a ton of other games. And yeah, now they're making this new 3D platformer that is 100 % inspired by Banjo-Kazooie and Conker's Bad Fur Day, but then also parodies other games. So in their debut trailer, there's a Badger-Born world, there's a cyberpunk world there's so far last of us world i couldn't tell i halfway through i was like is this a game maker like where it's like silly and you could like make your own game yeah it's just the premise is he's inside a video game and he has games the tools to manipulate it in
37:58Mark Medina:real time yeah i think that and that's why it was like part of it's like making platforms from whatever and everything that's uh um i'm glad that we were able to clear that up because that was a little bit confusing however uh i i really like the conquer comparison because conquer did just rip through parody levels at the time that's what it did like it you know it would do like a zombie level and a shooter level and it had bullet time on the xbox and the matrix it's very very funny so i mean i think it's it's really great we we on this show crave some kind of twist on the modern 3d platform is this almost looks like galaxy level or i mean sorry odyssey level of that type of twist.
38:36Mark Medina:I just think it looks fantastic. Or Astro Bot.
38:41Nick Limon:Astro Bot. There we go. Yeah, exactly. I was just going to say. It looks like Astro Bot. So what's this stuff? This is part of the game. There's going to be some live action stuff in the game.
38:50Mark Medina:So it's like Assassin's Creed where they're like, oh, and then in the real world, they're going to the animus. They're playing coy about it, but this is not just for this trailer. There's going to be some sort of live action aspect of the game.
39:02Sam Claiborn:That badger works for the Illuminati, man. Yeah, exactly.
39:05Nick Limon:but then it turns out the luminosity were good the whole time evan peters is there quicksilver
39:11Sam Claiborn:yeah yeah that's a good catch i couldn't really tell that was him he's is he voicing bradley the badger yeah um this this game when i saw it stood out to kind of the promise of this indie game that came out earlier this year i believe called ruffy in the riverside where the whole premise it was like a 2d uh platformer in a 3d environment where you would copy and paste elements of the environment and this looks very similar to that in in a more you know uh i think a higher budget way and i was very excited about that game but i didn't release too many good reviews so that one looked really
39:43Mark Medina:cool though just like the way that that yeah very that was great very clever uh like mechanic
39:48Sam Claiborn:overall and it looks like this is kind of channeling something in a similar regard yeah the devs of this game uh were telling me you know they both have been working in the industry for 30 years worked on a ton of games the the team on mario plus rabbits 2 was like 450 people oh my goodness yeah they there's like currently 24 people working on bradley the badger so that
40:09Nick Limon:they wanted to go back to just having a small team i bet that's like yeah such a sigh of relief yeah man yeah how do you wrangle 450 people well 400 of them just uh have to like answer to nintendo
40:21Mark Medina:about you know mario's mustache having not enough pixels in it stuff like that yeah are we allowed
40:27Nick Limon:to make Mario go, oh.
40:29Sam Claiborn:Mario doesn't use guns. He uses blasters. Thank you. Okay, what else? We got to release it for Seros. I think that's a Mark joint.
40:40Nick Limon:Yeah, it is. It actually got delayed at the Game Awards. They just said their release date. I thought it had been coming in March, but then I saw an April date, and I was like, wait a minute. So maybe I was wrong. So they just delayed it without mentioning it. Hey, that's the best way to do it. It was a stealth delay. Yeah, that's fine. Yeah.
40:57Sam Claiborn:A little too much talking in the... I was like, hold on, why is there all this cut scenes going on? I just want to shoot stuff.
41:04Nick Limon:That's because they got Rahul and they're like, they got to get their money's worth there.
41:09Sam Claiborn:Yeah, fair enough.
41:10Nick Limon:Yeah, it looks cool. I loved Returnal. And so this looks just like... This looks like Orange Returnal. I'm super in. Orange Returnal. Yeah, Returnal was Blue Returnal. Nick thinks maybe they're in the same universe.
41:26Sam Claiborn:oh they probably are and then when they make there's going to be a third game where they have to clash and it's going to be blue and orange and that's perfect marketing material right there because that was like the video game cover contest for the last like 15 years
41:42Nick Limon:yeah no i think it looks good house mark is one of my favorite game studios ever and so it's just one of those things where it's like you you just you know you're in for a good time when this game comes out it's going to be atmospheric the music's going to be good gameplay is going to be super solid yeah what more can you ask for?
42:00Mark Medina:Probably the biggest The Forest fan at IGN aren't you hyped for that one too?
42:03Nick Limon:Definitely a big fan of The Forest stoked for that one. This one was so confusing to me it's called Forest 3 right I remember being a game called The Forest but I never heard of The Forest 2 and this one they just dropped the the just Forest 3 it's called Sons of the Forest is The Forest 2 uh yeah the crunchy one cheese there's a song about it in sons of the forest uh yeah they're they're definitely definitely doing a new approach on this one because like yeah normally it's we're on a plane the plane crashes on an island and now we gotta like survive for cannibals from cannibals and it's like obviously they're in space now so that's that's dope um but once you land and you see the cannibal and then you kind of see the dark trees you're like okay we're we're here this game probably a few years out.
42:52Nick Limon:I don't expect it anytime soon. Sons of the Forest barely went into 1.0 a year ago, and that game had years of trailers before it came out, so I would assume this is a while out. Or maybe they used all
43:06Mark Medina:that money to start another section of their studio and they're getting to work on it, because it looks surprisingly far along if this is real stuff.
43:13Nick Limon:Yeah. Yeah, maybe. These are strong bullshot territory. yeah yeah yeah because some of the sons of the forest first first look trailers were really really cool looking and then the game came out you're like oh this is just straight up a sequel to the forest okay um but yeah the the futuristic stuff looks super super cool like a gun like that that's that's that's super rad i agree have you so you did you had you heard of sons of the forest
43:42Mark Medina:once you mentioned that yeah i've heard of it but i didn't realize it was a sequel to the forest Have you heard of The Forest Unleashed? Nope. Oh, gosh. The Forest Awakens.
43:53Nick Limon:May the forest be with you. Are these tree-punching games, Mark? Yeah, yeah. Tree-punchers, yeah. They are, but they're not cozy games. So there is a little bit of a difference there. You are chopping down trees. You're building a base, but it's for survival.
44:10Mark Medina:It's the rustling side of it, right? Naked and afraid.
44:12Nick Limon:You're not necessarily like... You do have a hunger meter and stuff like that, but you're not necessarily tending a farm. You're more or less surviving.
44:21Mark Medina:There's also a mystery to the world, right? Yeah, there's caves. There's spooky stuff.
44:26Nick Limon:There's a story. There's caves you dive into and learn. There's tons of lore in this. Isn't there like a woman with three arms?
44:36Sam Claiborn:Does she have like three arms or two heads or something? She was like one of the protagonists. I just remember the AI companions being fascinating to me because they just behave strangely.
44:47Nick Limon:Yeah, yeah. When you're talking about a game where you crash land on a planet and you have to survive, Sam, don't you think they should make a Scavengers Reign game?
44:55Mark Medina:Oh, my God. They should just make another season. That was bouncing around studios after the first season.
45:03Sam Claiborn:It's on Netflix now, right? It lives on Netflix, but they're not getting... But not renewed necessarily yet. Maybe you would love Subnautica, Damon. Yeah? That's a game about crashing. But it's all underwater, though, right? Yeah, yeah. Yep. Very scary underwater, too.
45:19Nick Limon:Ocean is scary. It's endless ocean, but scary.
45:22Sam Claiborn:Uh-oh. Uh-oh. Are we still here, though? Uh-oh.
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46:13All right, mopping up the Game Awards announcements, we've got to talk about the grossest trailer of the show. Oh, God. I loved it. Oh, no. I loved it. Divinity? It was Divinity, yeah. There were a couple of versions. Lords of the Fallen 2 was also pretty gross, but not anywhere near as gross as Divinity. So, listeners, if you haven't seen this trailer, if you're not too squeamish, I recommend you go watch it. It'll probably be the grossest thing you see today.
46:39Mark Medina:Yeah, there's no content warning or anything. I was so excited for that man to explode into a blood monster just to get his pain over with.
46:48Nick Limon:This is why you don't burn people alive. You never know. It was very funny. Everyone was like, okay, this is all fine.
46:54Sam Claiborn:This is all fine. But the second you see a breast, everyone was like, what the heck? This is horrible. Let me watch a man get burned alive, though. That's fine. No, this is exciting It's the next game from Larian Which obviously just did Baldur's Gate 3 Huge hit And I love the Divinity Original Sin games Both of those But I haven't played the other Three or four Divinity games That came before that But they're saying that this is going to be Their biggest game yet And as Nick can attest Baldur's Gate 3 is pretty big Yes On its own It's a big game Yeah Bigger than that That means I think this one also Is probably quite a ways out Yeah
47:31Nick Limon:Yeah What year is it? 2025? I'd say 28 for early access because they did early access for Baldur's Gate 3 and then probably 30 or 31 for full release.
47:44Sam Claiborn:Can't wait to buy it on early access day one and never touch it until it hits 1.0. That's what I did with Baldur's Gate 3 and it paid off. There you go. We gave the early access version of Baldur's Gate 3 a 7. That's crazy. I did not know that. it is a very different game at its early access as well. Like just kind of rough UI. It surprised everybody. Yeah.
48:08Nick Limon:It almost is like, that's almost kind of scary that to release an early access game that almost killed what like killed excitement for what ended up being one of the best games of the generation.
48:19Mark Medina:Yeah. Yeah. It, yep. I completely agree. Is this, I think when we were watching this role, like kind of role, there's like, which game is this? And there was some speculation that was the, it was the witcher and like that because it has that kind of vibrant village and then of course like a monster being tortured that probably ends up being a good guy like that all those themes are there i thought that was interesting but i don't think the witcher would ever go this gross yeah i thought it was uh uh diablo 4 expansion the oh really whatever the hatred thing is because
48:50Sam Claiborn:they also but the diablo trailer was crazy too satan's real real big these days we love the devil here oh jeffrey well i'm excited to play this whenever whenever it's done in a few years and like i i said this during the game wars but the thing that has me most excited about this is that larian fully owns the rights to uh the world of rivelin where divinity is set and so the fact that they don't have to kind of play nice with the ip of you know wizards of the coast and dungeons and dragons as an ip they get to have full reign here and do whatever the heck they want which is super exciting from a storytelling and just creator standpoint they get full creative control
49:32Mark Medina:do you suspect that they would make a divinity game now be just exactly like boulder's gate like it's like boulder's gate 3 so it'll just like be completely like have that update to it yeah i
49:45Nick Limon:think i think that's how divinity original sin 2 is right it's it's it's more like that it's
49:52Sam Claiborn:It's more like that, but there's no inter-character cutscenes in the way Baldur's Gate 3 has. Baldur's Gate 3 is a little more cinematic. Yeah. And the camera's still kept up pretty high.
50:01Mark Medina:I was going to say, the camera locked up high is a different thing, right? I don't think there's any going back to that.
50:06Sam Claiborn:Divinity Original Sin 2 is very much like a very classical CRPG point-and-click style RPG that I think is very tough for people's first time if it's their first time playing this kind of game. yeah baldur's gate 3 is the perfect like training wheels to get you into the divinity original sin too because you know as soon as you finish baldur's gate 3 you're gonna jump into divinity
50:27Mark Medina:and you would expect like divinity to almost be baldur's gate 3 2 then and cater to the same audience because they want to attract like the people that like the romance and the you know and the options and all that stuff that people like yeah i don't i don't think i don't think
50:42Nick Limon:larian can make a game that's not like full full of player freedom anymore i think that that's for better or for worse i think that is kind of the corner they've backed themselves into where it's like and which is probably good for them that's probably what they want to make but like boulder's gate 3 just had so much freedom you could you play multiplayer split screen and completely play two different games where one person's in a cut scene somebody else is in act three like you could do anything in that game and so it's i i expect this game to be huge what
51:16Mark Medina:happens to the desert thing the desert thing yeah the monolith the monolith in the desert oh yeah
51:23Sam Claiborn:where does it go we already forget all this is all we talked about yesterday where yeah where does it go where does it get housed after you know the game awards they just get you know shuffled over to larian headquarters and where are they like uh london or poland poland poland yeah polish
51:38Mark Medina:developer really they're another polish developer that's again it's as a similar witcher vibe to it
51:44Sam Claiborn:too i mean the thing that happens in the sky look like the conjunction of spheres from the which is why i thought it was a witcher for and just the whole idea of like look at these
51:52Mark Medina:silly villagers like punishing something that turns out to be much more powerful than them right like that's such a witcher concept yeah there's there's like full-on there's already
52:03Sam Claiborn:full-on fan theories of what the overall premise is of uh this divinity game uh just in regards to uh the gods being dead and because the gods are dead this demonic entity can now like break free from the from hell or whatever and now you got to deal with that plus the hobbits are there and they're weird anything that channels wicker man too i'm all in i love the wicker man so much the bees the original wicker man not the bees not the Nicolas Cage one
52:36Nick Limon:that's the only one I've seen you've actually seen the movie I've only seen that meme I've seen the Nicolas Cage one I think I saw it in theaters
52:45Sam Claiborn:the original one's very good and still very scary
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55:44Okay. Lots of fun announcements last night. Lots of games to look forward to over the next many, probably many years. I played, like I said, played about 30 minutes of Terminator 2D No Fate last night. So far, so good. Seems like what they promised. It's like a Super Nintendo style. Like if a good T2 run and gun Contra style game had been released alongside the movie in 1991, this feels exactly like what it would be.
56:11Sam Claiborn:I mean, one thing that was a little, you said you played 30 minutes, you're halfway through the game. That's kind of crazy. It's just, I've been, some of the reviews have said you can play, you can finish the game in less time than it takes to watch the movie. All right. Is there co-op or are you just, it's a single player game? I don't think there's co-op. Okay. Oh, I had some notes. And there's multiple, like, is there like alternate pads or stuff like that?
56:35Nick Limon:Yeah, there is. there was like a a trailer called like the decisions trailer and it was like something happened in the trailer and they're like this happened because you did this so on your next playthrough you can do this and it'll change this outcome and like that's kind of like their draw because the whole point is like time travel yeah that makes sense i think we all gotta spend some
56:56Mark Medina:more time with it so we can see if that's the uh that that is truly the hook because that's a really good hook because it's a game about time travel and the game about consequences of past actions, right? So that would be cool if that was the twist. There's four difficulties. I forget what the easy mode is, but normal mode is no problemo. Hard is hasta la vista, and then the hardest difficulty is judgment day, but it's locked until you finish the game. Nice. And then there's lots of call-out to other things. So the game opens up with a scene that is only hinted at in the movie. Sarah Connor is trying to train John, trying to teach him how to shoot a gun.
57:33Right. Because that happens off camera in the movies. Well, in the game, you're playing through a section before she's committed to the insane asylum. Before she's caught trying to set a bomb in Cyberdyne or something. Yeah, because they kind of refer to her in his training in that movie. So you're in Mexico. She's trying to train him. And then some guys show up, and they take John, and then they punch him in the stomach and throw him over their shoulder and walk off screen exactly like Double Dragon. it's exactly and then a lot of the gameplay feels like the arcade Robocop game if you remember that because guys will pop out of windows and when you shoot them they fall down to the ground and it looks very much like Robocop so you play that section of Mexico then the second level is her in Cyberdyne trying to set the bombs but she's arrested and then she has a flash I guess a flash back forward where you play as grown up John in the future in the third level there.
58:33Mark Medina:I like how the T-1000 is pursuing you in that level. That was really cool. Just popping out of the background. Did you see Max's video about all the Terminator games? Oh, no. It's good. He did a video that's like all the weird Terminator games that have come out. I highly recommend watching it on IGN. They show a lot of footage of the arcade game, one of the two Uzis. Yeah. Which got conversions to Revolution X, the Aerosmith game at the time, which is funny. but um in one of the levels you're in cyberdyne and the enemy is a bunch of scientists and they throw beakers of green liquid at you that's what happens that rocks you're just murdering scientists cool and and like he points out like why are they doing chemistry it's a robot lab
59:21cool um so that's fun and then also as i mentioned uh limited run games is bringing Jaws back. There it is.
59:28Mark Medina:There's the scientists. And there's Max. They're bringing Jaws back, the NES game. It's called the Jaws Retro Edition. And this is kind of an infamous NES game. It's brutally difficult. Not a good game. I had this game. Sam had this game too. Yeah, I got it as a gift for Christmas. And it's clearly a bargain bin game like a year after it came out. It's one of those games I played a lot, but it's almost impenetrable. It's hard to figure out exactly what you're supposed to do yeah there's like an rpg mechanics to level up yes exactly yes we i think we were supposed to read the manual i don't know when you're a kid i always read the manual but i was still confused no we threw him away i think i threw mine yeah i don't think i read the manual but any but to your point if you watch a speed run of it it's actually really amusing because you have to just go between these docks over and over again and then you get jaws to come out and you kill him like that's it that's the game normally to like to get that to happen it takes a lot do you remember if you spent a long time harvesting jellyfish and like playing what you may have thought of was the game yeah all of a sudden jaws or baby jaws would come out and just kill you it was crazy the game is like
1:00:35Sam Claiborn:two different modes right it's like over on like on the ocean boat travel and then this underwater
1:00:40Nick Limon:fight right yeah and then when you weaken yeah and then we can the real jaws enough then you have to this like first person where you're controlling the boat. Yes. And Jaws is popping up and you have to stab Jaws. That rocks. I love the Jaws power. He's all powered up.
1:00:58Mark Medina:Yeah. Is there somebody put a like, it's like E.T. Like somebody put a lot of thought into, you know, making it an elaborate non-platformer game that was like based on a movie, but it's executed so poorly that I think, and so many people had it, that it is really funny to resurface it.
1:01:15Nick Limon:Stab that shark. That rules, man. Dude, that parallax on that water is so good. It looks really good. The game is very colorful, and I think it has pretty good music, even though it doesn't have any... Is it LJN?
1:01:26Mark Medina:I want to say it's LJN. Oh, get him! See, this would be so popular. There's no explanation for why you didn't get him.
1:01:33Sam Claiborn:You just throw a VHS filter on this, some lo-fi music, and just get the back and forth of the boat going left and right, and that's a YouTube 24th, like, 7 video right there. That'd be, as the kids say, a vibe. Yeah, 24 hours of shark-stabbing vibe. I love it. They're adding the ability to save anywhere. You can rewind. They're adding achievements and trophies. A music player in a gallery. But do you know there's another game, an enhanced version in this package? No. I didn't know that. It's a massively expanded, multi-chapter adventure filled with nods and homages to all four Jaws films. Wow, that sounds impressive.
1:02:10New quests and objectives. Sounds like a Terminator game. There's four Jaws films? Jaws, Jaws 2, Jaws 3D and Jaws The Revenge The Revenge Is it all the same shark? Oh no, because they kill it every time I think it's the same shark family
1:02:24Sam Claiborn:Yeah, the family gets revenge Got it They add new abilities and weapons for your boat More challenging enemies, more ways to deal with them They call it a robust realization of the NES game's roleplaying elements and inspirations I mean, that sounds kind of like Dredge
1:02:43Mark Medina:yeah actually that's awesome everything that's been happening with jaws including the pinball machine like everything kind of missed the 50th anniversary i just think it's it's weird they did do a reissue of the pinball machine for the 50th but yeah it's just strange timing for everything it's all been a little delayed i think uh the pinball machine is amazing by the way the stern machine i did a video for igan yeah yeah it's really really cool it has uh just tons of footage from the first movie integrated and call outs and it just it's it's a wonderful pinball machine.
1:03:13Sam Claiborn:It's really, really good. Mark, have you seen Jaws?
1:03:16Nick Limon:I've been to Universal Studios. I get the gist. Yeah, I saw the Jaws there. I did the studio tour. He's like, I was miserable making this movie.
1:03:30Mark Medina:It's the best Christmas movie ever made. You gotta watch it this holiday season.
1:03:35Nick Limon:I haven't seen Die Hard either, so I'll have to compare the two. That's completely insane that you haven't seen Die Hard. Well, I've seen one of them, the one with the live free or die hard.
1:03:46Sam Claiborn:I love it.
1:03:48Nick Limon:Wow, I think Damon might be
1:03:50Mark Medina:signaling the producer to kick you off the show in real time.
1:03:55Nick Limon:He knows who I am. He keeps inviting me back. He's just pointing at Mark
1:03:58Mark Medina:and doing the wrap it up signal for people that are just listening. You should see, I mean, I think Die Hard and Jaws are both great movies. I think Jaws is one of the best pieces of film ever committed to theaters. It is unreal good and still really fun to watch.
1:04:14Nick Limon:I just watched, I've been sick, so I just watched Shawshank Redemption. Now that's a good movie too. It has nothing to do with what we're talking about. It's a good movie.
1:04:23Mark Medina:Little Stevie King wrote that one. Yeah, he did. That is a good one. You might, someone might cry blasphemy. I like Jaws a lot. I think it dips a little in the middle. I know you're a 3D guy, Damon. A little talky. 3D is definitely the one I watched the most. as a kid although yeah well the two was on tv all the time so i constantly saw what was 3d about it it was a 3d it's one where you wear the cheap red and blue 3d glasses oh sick and it takes place in like a a sea world type place yeah oh no yeah it's good um they're all stupid but one is a legit good one is yeah fantastic film yeah and the part where it drags is the part where you get to watch people smoke in 70s clothes a lot and it's great yeah while we're talking about movies real quick extracurricular activity i saw kill bill the whole bloody affair me too it was basically a religious experience for me it was so good David, I'm going tomorrow.
1:05:28Mark Medina:I have 70 millimeter tickets at Alamo. 1.30 p.m. I could not be more excited. Yo, it's like four hours, right? It's four and a half hours. Four and a half. Yeah. But it didn't feel like it. It didn't feel like it. Intermission? There is an intermission. It goes quick. Oh, thank God. I couldn't do it, dude. No, they're so good. What'd you think? I mean, I had the best time. It was the best. My wife went out to dinner with a friend. So we got a babysitter and I just went to see Killville. I spent four and a half hours in the theater. I got a half bottle of wine. It was the best time. It was great.
1:05:59Nick Limon:Is it just a legit third movie? No, no, no, no, no, no. It's the two movies together.
1:06:05Sam Claiborn:With some modifications to make it kind of, there's like this cut of the movie that exists called The Whole Bloody Affair that only Tarantino apparently owned the film print for. I didn't realize that was cool. And like previously, you could only watch that film print at his theater that he owns here in LA. But in order to do it, you had to do a whole contest, essentially, of every day in December, every week in December, they would show one of his movies, and then if you collected a ticket from each of those movies, you would then get invited to watch his print of The Whole Bloody Affair.
1:06:38Nick Limon:And then you had to take your shoes off. Yeah, kind of.
1:06:41Sam Claiborn:And now you just get the whole thing now, and it's such a beautiful experience. During the House of Blue Leaves segment, there's this beautiful 360 around the entire restaurant while the 5, 6, 7, 8s are playing. And just the sheer mastery of the camera, I started tearing up in the theater. I was like, this is incredible. It's beautiful. I will be honest. My eyes were not dry the entire time. Yes, right? Oh, wow. Oh, man. I've never seen Kill Bill.
1:07:12Nick Limon:But I love Quentin Tarantino. You know, it's 20 years old now, so it takes me back to that time of my life when I saw this. I was living in Chicago. The internet was still fun back then. they make some slight changes there's there's additional animated uh footage to the flashback for oren she shows up a little bit more how she gets her revenge and it's good it's very cool very fun and good there's some slight changes at the end of the first one when you cut to intermission uh in the original film the final line of the movie is bill saying spoilers does she know her daughter is still alive they just omit that so if you're watching this for the first time it's a surprise to you at the very end that her daughter's still alive um and also during that the fight scene at the house of blue leaves in the original theatrical cut they had to make it black and white yeah they had to turn it black and white for a certain point they don't do that here keep it in color what do you mean they had to for to get an r rating to not get a oh that's so funny yeah
1:08:06Sam Claiborn:and it's just it's so goofy so i'm like come on guys yeah 100 did you get to walk and like how
1:08:13Mark Medina:how do you measure blood and quartz to not get an x-rating or nc-70 it's just silly so did you um
1:08:19Sam Claiborn:did you see it on film by chance not me mine was digital unfortunately i there's a theater in la called the vista but i didn't want to drive to it because it's very far yeah and then you gotta
1:08:29Mark Medina:no i think it's a total like i i saw hateful eight and not it was more than 70 millimeter what was it was a higher it was a bigger film format even than that and it was magical you know just to see the film and so that is one of the biggest draws for me is i love the alamo theater and like they project really nice when they get film and so that's gonna be great i'm gonna get some bloody mary's gonna get a pizza yeah gonna watch the whole thing and by the way uh my band just played with the five six seven eights in japan that was one of the bands i played with oh that rocks man and they were a surprise we knew this was happening but there was they couldn't be listed on the bill for some reasons and they got uh got on there and played and they were great and I have great video of me going absolutely nuts watching them up front.
1:09:13Mark Medina:That's so cool. Show was great. Did you bring your show and tell by the way, Damon speaking, I thought about it, but since you had it, I thought maybe you could just hold it up. Yeah.
1:09:23Sam Claiborn:Look how big this thing is. Gosh.
1:09:24Mark Medina:Wow. Sam and I are both owners of the making of Quentin Tarantino's once upon a time in Hollywood. And it's huge. That's a beautiful book. It's legit big. Like this is difficult right now. Like just holding it to read is actually a little bit. It's strenuous for lack of writing too. Like I read it for the articles, not the pictures. And it's seriously, it's a, it's a 500 page book about day-to-day set development. Right. So it's like, it has, it has like, I, I just a tremendous amount of like cool just background and stuff. And you know, I'm a hundred pages in right now. So, and I've been reading it like this before I go to bed.
1:10:01Mark Medina:Yeah, exactly. It's like, that's a broken nose if you drop it. So I've been doing that and I love it. it's a little like the writing is a little bit like worshipy of Quentin Tarantino and it starts out with a lot of like he wrote you know this great script and then like you know he keeps these things under wraps right so like people were coming to his house to read it yeah and it gets tattered and it's like they tell this whole story now I'm in the casting part though and it's really great like Viggo Mortensen and uh um Nick Cage were a pair that he considered yeah hmm and like which one would play which like it's like crazy yeah that's where the sorry that literally Leonardo DiCaprio, Brad Pitt were the final.
1:10:38Mark Medina:At one point, the studio said, well, if you cast Brad Pitt and Leonardo DiCaprio, here's the thing. You're Quentin Tarantino, and if you cast Brad Pitt or Leonardo DiCaprio, that's two stars, and the studio will still make money. If you cast both of them and you're Quentin Tarantino, then that's three expensive people and we won't make money, but we'll make a great movie, and we're in the business of making great movies. That's what they said was the story, and then they did that. I was like, what? Okay, well, I'm pretty sure they made money. I mean, it is a great movie. It is. Yeah, and I bet they made money, too.
1:11:10Mark Medina:But yeah, there's just so, so much incredible photos and behind-the-scenes detail and stuff. And, you know, I mean, I needed no convincing that this is, you know, one of the most fun movies probably ever to work on, and everybody that touched it just seemed to have a blast. You know, like, these stars couldn't wait. And, like, you know, Margot Robbie wasn't the most famous person in the world at the time, but she'd done I, Tonya, and Quentin Tarantino, like, wrote the movie for her, he said. Yeah. well she had just done
1:11:36Nick Limon:Wolf of Wall Street with Leo that was kind of the first big movie for her I think
1:11:40Mark Medina:she had done Suicide Squad that came afterwards no no he had known about that one of those movies had come out and she had had a breakout role in that somehow because there's two of them by the time she's been in anyway we're getting into this Father's Day do more with dad and spend less with low prices guaranteed at the Home Depot. Get him fired up with a new grill and accessories like the next grill five burner for just$299 so you can spend more time together while he becomes the grill master he was always meant to be. Or build memories with savings on top brand power tools so you can tackle projects side by side.
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1:13:16Okay, let's bring this episode home. It's time to, that brings us to Video Game 20 Questions, and our suggestion this week comes from Jake from Bournemouth, UK. Really enjoyed the top 25 games of the century so far list, he said. All in all, a great list. There's a couple of gaps I'll have to fill because I've never played Tears of the Kingdom, Mario Odyssey, or Uncharted 2. Wow. Wow.
1:13:37Nick Limon:Well, you're in for a good time. And he says, I would suggest Football Manager for 20 questions, but it's an annual release, and I reckon it's a bit niche. So I will go for my personal favorite redacted. Hopefully it's not like cricket.
1:13:52Mark Medina:Football Manager would be interesting because it's a non-action sports game that's kind of a strategy game. I like that. We might not have got it, but I like it. Let the questioning begin. All right.
1:14:05Nick Limon:Did the game come out after 2010, January 1st, 2010?
1:14:09Sam Claiborn:No.
1:14:122010.
1:14:14Sam Claiborn:Very specific. Is this game made? I like my even numbers. Is this game made in Japan? Yes. Nice.
1:14:28Mark Medina:What's this called? Oh, go ahead. Would you say multiplayer is the main focus of this game? No.
1:14:35Nick Limon:Did this come out between 2000 and 2010? Yes.
1:14:40Mark Medina:Okay.
1:14:40Nick Limon:All right. So we got a decade.
1:14:42Mark Medina:Yeah. Did it come out on a compact disc-based medium? Yes. That's five.
1:14:49Nick Limon:Was this game exclusive when it came out?
1:14:51Sam Claiborn:Yes. PlayStation or PlayStation 2 or GameCube?
1:14:54Nick Limon:So PS2 or PS3 game? GameCube? Yeah. PS3. the platform that it was exclusive for was a first party yes
1:15:06Sam Claiborn:first party Japanese title
1:15:09Nick Limon:gotta be Nintendo or Playstation
1:15:13Mark Medina:was it a Nintendo game yes so it's a GameCube
1:15:18Sam Claiborn:or I guess it could also be a Wii game or Wii U is this game on the Nintendo Wii yes would you call motion control
1:15:28Mark Medina:like a key element of this game? Yes, that's 10. I bet it's Metroid Prime 3. Corruption. Just because it has a little bit of a tie-in. Also, we haven't talked about Metroid, which I think is great.
1:15:42Nick Limon:I started playing Metroid Prime 4. Yeah, it's great. So everyone knows. It is a game that I have not got very far in.
1:15:50Sam Claiborn:Is this game set in space? No. Not? Okay.
1:15:56Nick Limon:All right. Let's see here.
1:16:00Mark Medina:motion controls are heavy that eliminates both mario galaxies and metroid prime maybe it's link's crossbow training yep i mean but this is this is our boy's favorite
1:16:12Sam Claiborn:one of his favorite games so if that's your hey i thought that was redacted
1:16:16Nick Limon:is it what he said it was his favorite redacted right yeah well what if i told you
1:16:23Mark Medina:So Link's crossbow training was my favorite Wii crossbow based game. Of all of them to choose from.
1:16:31Sam Claiborn:Maybe favorite tech demo?
1:16:38Nick Limon:Do you play as a character in this? Never mind. Hold on. Let me think. I'm trying to describe what you do in Wii Sports.
1:16:49Sam Claiborn:You do sports. I mean, you play as a me in Wii Sports. Yeah, yeah, yeah.
1:16:54Mark Medina:Does this game use Mies as your modus of characterization?
1:16:59Sam Claiborn:No. No Mies. So not Wii Sports Resort or anything like that.
1:17:05Nick Limon:Yeah, yeah.
1:17:09Nick Limon:Does this game star a recognizable Nintendo character? Yes. Oh.
1:17:16Mark Medina:Is it set in the Mario or Zelda universes? Yes.
1:17:21Sam Claiborn:It's gotta be a Zelda game.
1:17:23Nick Limon:It's got to be the Donkey Kong Bongos game.
1:17:26Sam Claiborn:No, that was GameCube. Maybe it's...
1:17:31Mark Medina:Is it a Mushroom Universe game? No.
1:17:34Sam Claiborn:That's 15.
1:17:35Mark Medina:Oh, well.
1:17:36Sam Claiborn:It might be the crossbow game. Do you play as a... Or it could be Skyward Sword. Do you play as a wolf? Yeah, or Twilight. Yeah, do you play as a wolf in this game? You can. Okay, so it's Twilight Princess.
1:17:50Nick Limon:There we go, Twilight Princess.
1:17:51Sam Claiborn:there we go is this game the legend of zelda the twilight princess yes it is yeah you can yeah 2006 for wii and gamecube and then 10 years later brought to the wii u and the hd
1:18:07Nick Limon:version yeah with an amoeba we used a lot of questions but i feel like we got there pretty
1:18:11Mark Medina:quick still yeah it was rapid fire the wolf amiibo was so fun because you could just pop it into breath of the wild anytime you wanted i got a kick out of that when breath of the wild was new same.
1:18:22Nick Limon:I love Breath of the Wild and Tears of the Kingdom so, so much. I'm ready for another one of these. I'm ready for another Zelda game. Like a classic Zelda? Classic, you know, kind of going through dungeons. What about Echoes? Did you like Echoes? I loved Echoes of Wisdom. Great game.
1:18:37Sam Claiborn:See, you got your classic Zelda. Give me another 3D open world Nintendo.
1:18:44Nick Limon:That's a Pokemon game. What are you talking about? How do you all feel about Twilight Princess today? because I never finished this game. The waggle controls really turned me off to it.
1:18:55Sam Claiborn:I do think the GameCube version is the definitive version of the game, especially because Link is left - It's backwards, though. Well, I think, no, the Wii one's backwards because Link is right-handed. I know, but everybody played the Wii one,
1:19:06Mark Medina:so you have to call the GameCube one. It's also 4x3, which is really annoying when you go back to play it.
1:19:12Sam Claiborn:Canonically, Link is left-handed, actually, so... Yeah. This is also coming after Wind Waker, which to me is so much more visually nicer to look at. This game, despite having a very slow two-hour opening, I think it's some of the coolest dungeons in a Zelda game, apart from Skyward Sword. And I think it's just a really cool, fun take on just a more mature Zelda, quote-unquote. And I really like the environments and the enemy designs. And also, yes, the spinning top device, all-time gadget. So fun.
1:19:47Mark Medina:you see damon zelda's like pizza when it's bad it's bad and when it's good it's still you probably played it when you were under 13 years old
1:19:58Sam Claiborn:just like pizza the first two hours are rough i'll give you that the rest is pretty good
1:20:04Mark Medina:yeah i that's very i know we say that games have slow starts but when i read you when i replayed this it's really tough like you do a lot of the herding and you do a lot of you heard the the goats or whatever that you do a bunch of the talking in town. It just takes a really long time to get out of their version of the Kokiri forest. But after that, it still takes a long time. And you're like in the dark world and you can't do this. And it's like after the fire dungeon, then you get into a kind of a Hyrule field type flow and you're running around, but it is really like, it's just a little bit restrictive as a Zelda game.
1:20:40Mark Medina:And it's in Skyward Sword is too. So they, they got more and more away from that legend of zelda just drops you on a rectangle they're like you figure it out you idiots like i admit you know and that's what was so refreshing about breath of wild bring it back so i think people will like if they haven't played this game they won't understand that like we didn't you know it it really lost its way but then also was also perfecting a different thing which was like dungeons and collection and almost like metroid like gameplay it was like almost you know that type of thing where you're kind of returning to areas with your hook shot to get stuff and then you're returning to areas with your your metal boots and it's you know it's not it doesn't feel like the zeldas that people have been playing for
1:21:20Sam Claiborn:the last decade now and or the first decade and it features an optional dungeon i'm always a fan of a game with an optional dungeon the cavern of ordeals the cloud cuckoo land dungeon is wild
1:21:34Mark Medina:sorry that's in that's in this one right yeah that's in this one yeah it's the one with the very scary chicken man yeah i got scared there for a second i was like wait no is that skyward
1:21:42Nick Limon:nope it wasn't what's up mark i want to i want to do i want to do a quick two minute extracurricular i forgot but i remember i wanted to talk about it so i'm a huge fan of the show spartacus it's a great show just re-watched it the news series is out now and it's a what if series where they A couple of characters that died, it's Lucy Lawless. And I don't know the actor's name. Asher. The House of Asher. Well, I said the actor's name. I know the character's name. Anyways, the show starts and Lucy Lawless is just like, hey, you know how you died? What if that didn't happen? And then the show just starts and it's great.
1:22:21Nick Limon:And I think more shows should do that. Whoa. I think more shows should do that. What is going on this show? Because that's pretty. Oh, man, I didn't watch this show. Oh, dude, it's basically porn. You don't have children around, but it's it's so good. And I wish more shows would do that. Well, you should watch Spartacus because. So here's real quick. Season one had a guy named Andy and that he got sick. So then season two is a it's a it's a flashback season. Nick, have you seen the show?
1:22:55Sam Claiborn:No, no. I had to do something related to Spartacus House of Asher for work.
1:22:59Nick Limon:Oh, got it. So the main character ended up dying from cancer. So then in season three and four, it's Andy McIntyre, who's playing Wolverine in the new Wolverine video game. So if you want some, if you want some, or I'm not Andy McIntyre. I forget his name. Anyways, he's great. These shots are so tight.
1:23:19Mark Medina:They have like no budget, huh?
1:23:21Nick Limon:I love this idea of them just being like, it's that seriously the first five minutes of the show as they're just like, hey, you died. But like, what if you didn't? You want to live in that world? And he just wakes up and then the show just pretends that like he didn't die. It's great. That's what happens in every Jaws movie.
1:23:40Mark Medina:You'll love them. Shark back. All right. Well, nicely job on 20 questions. Thank you for the suggestion, Jake from Bournemouth, UK. Viewers, listeners, if you have your own suggestions for video game 20 questions, email them to me. The email address, gamescoop at IGN.com. And that is all the scoops that we have for you this week. Thank you, Nick. Thank you, Sam. Thank you, Mark. Thank you to Tayo. Happy Jaws season, everybody. Happy Jaws season. Dark week. Thank you to Tayo working behind the scenes to make this episode possible. My name is Damon. We will be back next week. We have one more scoop before we're going to take the week of Christmas off.
1:24:18but next week will be the Damian Awards and then we'll take the week off
1:24:23Mark Medina:annuals and then we'll take the week of Christmas off but then we're going to squeeze in an episode between Christmas and New Year's we'll record on the 30th of that week so please be excited for that my name is Damon this is IGN GameScoop and we're out
1:24:48To pull a sleigh Through the white and drifting snow You brought home a magic box In time for Christmas Day I chased stars and busted blocks Till the feeling went away
1:25:13Needles in the carpet Ice behind your eyes On my bus behavior Till Santa Claus arrives In another castle Trying to survive The storm that took us all In 1985
1:25:46You walked out into the wind To warm up grandma's car But you never came back in Lost beyond the fog of war Scrolls unfold in front of me And I am in control Wires from the old TV Through my hands and to my soul
1:26:20Needles in a vacuum Ice behind your eyes On my best behavior Till Santa Claus arrives In another castle Trying to survive The storm that took us all In 1985
1:27:00In 1985
1:27:08In 1985 In 1985 In 1985
1:27:33Nick Limon:You can't reason with the sun. Trust us. We've tried. This summer, it's time to put that angry ball of fire on mute. Columbia's OmniShade technology is engineered to protect you from the sun's harsh rays that can burn and damage your skin. The sun is relentless, but so is our gear. Level up your summer at Columbia.com to spend more time outside and less time slathering on aloe lotion. You're welcome. Columbia. Engineered for whatever.
From the publisher
Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Nick Limon, Sam Claiborn, and Mark Medina -- are discussing Star Wars: Fate of the Old Republic, Galactic Racers, Terminator 2D, Divinity, Resident Evil Requiem, Jaws, and more. And, of course, they play Video Game 20 Questions.
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