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Game Scoop! Episode 841 Summary: Xbox Invites PlayStation to its Playground
Episode Overview In this episode of *Game Scoop!*, host Daemon Hatfield and the IGN crew—Sam Claiborn, Justin Davis, and Nicholas Limon—discuss the latest gaming news, including highlights from the Xbox Developer Direct, upcoming games, and community mail. They also engage in their signature trivia game, Video Game 20 Questions.
Key Topics Discussed
Xbox Developer Direct
- Fable:
- The team expressed excitement about the new *Fable* game, noting its promising visuals and unique humor.
- Discussions centered around its open-world design, NPC interactions, and whimsical art style.
- Acknowledged concerns about the game’s long development cycle and the challenges of transitioning the franchise to a new studio.
- Forza Horizon 6:
- Planned for release on May 19, 2024, with a notable setting in Japan.
- The crew anticipates the game’s visual fidelity and open-world gameplay mechanics.
- Players can expect features that allow for casual driving and challenging races.
Game Announcements
- *Baldur's Gate 3*:
- Sam Claiborn shared his initial impressions, noting the game's complexity and vastness.
- Discussion on the tutorial style and onboarding experience for new players.
- Ubisoft News:
- Ubisoft faces significant restructuring, canceling several projects, including the *Prince of Persia: Sands of Time* remake.
- The impact of these cancellations on the company’s future games and business strategy was debated.
Retro Gaming Nostalgia
- The hosts reminisced about notable arcade anniversaries, celebrating classic games like:
- *Breakout* (50 years)
- *Bubble Bobble* (40 years)
- *Carnival Games* (17 years)
Community Engagement
- The episode featured actual reader mail, including a heartfelt letter from a fan expressing appreciation for the podcast.
Trivia Segment
Video Game 20 Questions
- The featured game was *Carnival Games*, a party game for the Wii known for its collection of mini-games.
- The crew discussed the game's impact on the casual gaming market and its commercial success.
Key Takeaways
- The excitement and anticipation surrounding *Fable* and *Forza Horizon 6* show the community’s eagerness for new titles from Xbox.
- The restructuring at Ubisoft highlights the challenges big companies face in a rapidly changing video game industry.
- The nostalgia for classic games continues to resonate with both hosts and listeners, reflecting the long-lasting impact of arcade culture on gaming.
Conclusion This episode of *Game Scoop!* provided a mix of current gaming news, engaging discussions on upcoming titles, and a nod to the rich history of video gaming. The enthusiasm from the hosts, along with their expert insights, make this one of the go-to podcasts for gaming enthusiasts.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VODiscussion of Xbox Dev Direct
2:30 to 3:05
The hosts discuss the announcements from the Xbox Developer Direct event.
“Yeah, we recorded a special episode, which I believe will be out next week, so please be excited for that.”
Initial Impressions of Fable
3:08 to 3:51
The team shares their first impressions of the upcoming Fable game.
“But first, today was the Xbox Dev Direct, Developer Direct.”
Deep Dive into Fable's Features
3:59 to 4:53
Explore the features and gameplay mechanics of Fable as discussed by the hosts.
“And then I just think that it exudes style instead of just open world, like realism, right?”
Concerns and Hopes for Fable's Release
4:54 to 8:06
The hosts discuss their hopes and concerns regarding the upcoming Fable release.
“And I love the big, the big vegetable area.”
Forza Horizon 6 and Its Japan Setting
10:51 to 13:01
The hosts discuss Forza Horizon 6 and their excitement for its Japan setting.
“Yeah, actually, I think all four of these games are in the direct are coming to PS5.”
Gameplay Features of Forza Horizon 6
13:03 to 14:00
The team explores the gameplay features and mechanics of Forza Horizon 6.
“It's like it's also summer games, the best thing ever.”
Driving Mechanics in Racing Games
14:00 to 16:46
Learn about the impact of driving mechanics on gaming experience.
“I forget what the feature is called, but in 5, I like to turn on the arrows on the track, so you have something to aim for.”
Beast of Reincarnation and Game Freak's New Direction
16:46 to 19:38
Explore the visual advancements in Game Freak's latest project.
“A little bit of Final Fantasy, like with these leftover mechs everywhere.”
Double Fine's Kiln: Unique Game Design
19:38 to 21:16
Discover the distinct design philosophy behind Double Fine's games.
“Like, if we're going to make a game, it can't look like any other game out there.”
Xbox's Market Approach and Game Announcements
21:16 to 22:36
Discuss Xbox's strategy in announcing games for multiple platforms.
“to put an apostrophe between the L and the N to make it look like Killin'.”
Show all 33 chapters
Dispatch and Baldur's Gate 3 Impressions
25:28 to 28:00
Hear first impressions of Dispatch and the onboarding experience in Baldur's Gate 3.
Exploring Side Quests in RPGs
28:00 to 29:50
Learn about the significance of side quests and strategies to tackle them effectively.
“What I did was I put all my guys on one side of a door and then I let them, I let them come to me through the door.”
Utilizing Environmental Strategies in Combat
29:50 to 31:30
Discover how to take advantage of the game environment to gain tactical advantages.
“Yeah, I saw that dip motion and I was like, what the fuck?”
Understanding Long Rest Mechanics
31:30 to 33:10
Understand the mechanics and benefits of long resting in gameplay.
“I would not expect this game to run on that.”
Character Builds and Combat Tips
33:10 to 34:50
Gain insights into effective character builds and combat strategies for success.
“So your party members will have character arcs and side quests stuff that gets progressed in those long rests.”
Discussion on Resident Evil Game Comparisons
34:50 to 36:30
Explore comparisons between Resident Evil 2 and 3, focusing on gameplay experiences.
“Well, I did a RE2 OG, RE2 remake, RO3 OG, RE3 OG, and then RE3 remake.”
Rediscovering Monster Train and Other Games
36:30 to 38:10
Find out about rediscovering classic games and their appeal in current gaming.
“because it's just a little bit more pulled out.”
Discussion on Recent Movies and Their Reception
38:10 to 39:50
Engage in a casual discussion about recent movies and their mixed reviews.
“I like that I think it's still on Game Pass.”
Ubisoft's Recent Troubles and Game Cancellations
42:01 to 45:31
Discussion on Ubisoft's studio closures, layoffs, and canceled projects like Prince of Persia.
“closes two studios, and confirms further layoffs in major company restructure.”
The Impact of Game Development Cycles
45:31 to 49:14
Exploration of how long development cycles affect game releases and company stability.
“It always feels sad, but then you always have to check yourself and remember products do get cancelled for a reason.”
Notable Arcade Anniversaries and Influential Games
49:14 to 56:00
Discussion on arcade games turning 50 and their impact on gaming culture.
Exploring Classic Arcade Games
56:00 to 57:40
Discussion on the evolution and iconic games of arcade history.
Show and Tell: PlayChoice 10
57:40 to 59:20
Participants share personal experiences with the PlayChoice arcade machine.
“Yeah, I mean, that's where I played like Goonies 2 and like maybe Goonies 1.”
Mid 90s Arcade Landscape
59:20 to 1:01:00
Discussion on notable arcade games from the mid-90s and their impact.
“So obviously the mid 80s, incredible time in arcades.”
Game Mechanics and Longevity
1:01:00 to 1:02:40
Exploring the unique mechanics of Ikaruga and its impact on gameplay.
“My frothing demand for this game increases.”
Discussion on New Series and Game of Thrones Connections
1:10:04 to 1:11:58
Exploring the themes and vibes of a new show related to Game of Thrones.
“It reminds me a lot of Kingdom Come Deliverance.”
Star Trek Discussion and Recent Shows
1:11:59 to 1:13:05
Analyzing the latest Star Trek series and its reception.
“It should have been dumped as one season.”
Video Game 20 Questions Begins
1:13:06 to 1:15:14
Starting a game segment with a suggestion from a listener.
“Let's just let's just let the questioning begin.”
Guessing the Game: Clues and Discussions
1:15:15 to 1:18:56
Engaging in a guessing game about a specific video game using various clues.
“sounds like donkey kong tropical whatever yeah donkey kong returns yeah but they published We can get this in four questions.”
Revealing the Game: Carnival Games
1:18:57 to 1:24:00
The group reveals and discusses the game 'Carnival Games' and its impact.
“I don't know if that was on 3DS, but like, yeah, probably.”
Nostalgia for Carnival Games and Wii Sports
1:24:00 to 1:25:16
The hosts reflect on the enduring appeal of classic games like Carnival Games and Wii Sports.
“According to Wikipedia it is the 47th best selling Wii game.”
Sales Success Despite Criticism
1:25:17 to 1:25:48
Discussion on how certain games, despite mixed reviews, achieved impressive sales numbers.
“Yeah, it's outselling Geist and everybody's mad.”
Listener Interaction and Suggestions
1:25:49 to 1:26:08
Engaging with listener suggestions for the show and upcoming content.
“Well, thank you for the suggestion, Charlie Gadsden.”
Transcript
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2:11Justin Davis:What's up, everybody? Welcome to IGN Game Scoop. I'm your host, Damon Hatfield. Joining me this week here in studio are Justin Davis and Nick Limone. I'm back, baby. And Sam Claiborne joins us from his remote arcade. I was in studio for a special episode of Game Scoop this week. This is not that episode. This is true.
2:27Sam Claiborn:They're all special in my heart. That's true. That's right, actually.
2:31Justin Davis:Yeah, we recorded a special episode, which I believe will be out next week, so please be excited for that. We've got a great show for you this week. Lots of fun stuff planned. Sam just started playing a game from recent years that many consider to be an all-time classic, and I very much look forward to getting his initial thoughts on that. We've got some more news from Ubisoft that sort of continues. It's unfortunate news from Ubisoft. They've cancelled a bunch of games, including a game that seems like it should have been a pretty easy layup for them. And I've got some arcade anniversaries. Notable games with notable anniversaries this year.
3:05Justin Davis:I've got just an incredible show and tell. So lots of fun stuff coming up. But first, today was the Xbox Dev Direct, Developer Direct. First one of the year. First big show of any of the three main three console manufacturers and sam what's what you just said oh god what what i just i i think fable looks so
3:23Sam Claiborn:good okay fable yeah i agree i was like what does sam not like fable but no it does look great okay
3:29Justin Davis:that's absolutely blown away wow fable okay so i want to before you give me your thoughts i'm like 85 sold on it i think it looks very cool very promising from what we saw today i wasn't getting the humor of Fable, but maybe that's hard to... You kick a chicken. Yeah, they kick a chicken a lot. It doesn't get any better than that. Did you see the chicken turn into the man? It's pretty good. It's called a hobby or something, or hob. Is that what those creatures are called? I think a hob. Yeah. Anyway, that's where I am. Tell us why you weren't so impressed, Sam. Well, I... They have not taken this series, or really, there hasn't been a series that has taken a swing at a big open world with a kind of Majora's Mask level of you know people living their lives that you can manipulate and do a bunch of things with like that's the cool thing like mary and i think we could what's that apparently you can marry every every npc in the fact that they're real npcs that have routines and have you know have their whole lives that they're living compared to like oblivion yeah compared to like yeah exactly compared to like kind of like you know the the even skyrim had like you know some named npcs but a lot of like nameless villagers and stuff like that they're not simulating their lives yeah Yeah.
4:41And it seems like there's that. And then I just think that it exudes style instead of just open world, like realism, right? Like it's all like rounded, cool, weird mushroom buildings and, you know, little like storybook areas. And I love the big, the big vegetable area. And then just the whole concept of the Ender's game style, giant falling and rotting across the landscape. Like all of that is like pointing to a, we just scratched the surface debate really in depth. giant open world fantasy RPG. Isn't that what we all want? Yes.
5:15Justin Davis:The actor playing the giant, I don't know his name, but he was from the IT crowd, that guy. And I love him, so I'm not going to kill him. I'm going to try, at least I'm going to try not to. You're going to try to help him
5:24Sam Claiborn:and then marry him? I guess I'm going to try to marry him. Yeah, for sure. Yeah, I think you're going to find out maybe he did really horrible things or something. I don't care.
5:34Justin Davis:I don't care. The IT crowd wipes the slate clean. Nick, what did you think about Fable?
5:38Sam Claiborn:I think it looks great. I was very skeptical going into this showcase. I was like, okay, what are we actually going to see here? But honestly, the thing that really won me over, apart from the gorgeous vistas and like Sam said, the very strong art direction is the weight in movement and combat and stuff like that. It looks like every action has some sort of consequence, whether you commit to an attack or not. And the physics-based stuff that I'm seeing, whether you have like a giant sledgehammer and you're flinging hobs all over the place, that's the type of combat I just deeply deeply enjoy it reminds me a lot of the same inertia of something like Shadow of the Colossus which has its very distinct feel and weight to it that I think is just a thing that a lot of games don't do particularly well and I was very surprised to see it here and I think it looks pretty fun yep agreed I mean I think that we talked about this on the show last week maybe but like you know the Fable games are not they were not fully open world games they were kind of like corridor based and you would go region to region and just have it be sort of a big open world fantasy rpg like everything for a while was a witcher like and then suddenly just as quickly as they appeared that type of game just kind of disappeared right and so to have it be back and have it be you know not take itself too seriously that absolutely is
6:53Justin Davis:up my alley i do like this automatic crossbow that's pretty sick that looks all right and i I want to knock around these little hob guys with my hammer. That looks good. It looks pretty funny, dude. I mean, it's not like there's levels of humor. Like, is it telling jokes or is it just kind of off kilter, right? And it definitely has more of that vibe to it. Terry Pratchett style. Yeah. It's looking good. It's looking very promising. It will be a small miracle, though. This comes out and it's good because it's been in development for so long. And, you know, it didn't suffer the fate of Perfect Dark, right?
7:26Justin Davis:It wasn't canceled. Playground Games, a very talented studio, but they make racing games. They're good at open world games. They are too. Anyway, after all that, they're actually able to land the plane and it's just as good as the fables we've all been hoped for. Small miracle. It's not Lionhead, right? This was another fable. It was Peter Molyneux's franchise. It's never a sure bet to baton past that to new studio, new team. Then they have to wrestle with some hard questions about like, what is the definite, like what makes a fable game a fable game, right? And when you have new leadership sort of making some of those decisions, it can be a little bit fraught.
8:05But like, I'm very interested and impressed with what we got today.
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10:48Justin Davis:Taxes and fees extra. See Mint Mobile for details. Forza Horizon 6 coming May 19th to Xbox and then coming to PS5 later this year, which we should also mention, that was actually a pretty significant announcement for Fable coming in autumn this year to PS5, same day as Xbox. Day and date. That was a big surprise for me. Yeah, actually, I think all four of these games are in the direct are coming to PS5. And PC. Yeah, cool. no word of any switch 2 news which is a little bit surprising too i would think kiln if nothing else could work on switch yeah but anyway let's stick with forza horizon 6 for a second this game looks so good instantly became one of my most anticipated games of the year i love forza horizon 5 maybe the only way to improve it is just to pick it up and just plop it into japan yeah i mean the forza horizon series it feels i mean i know that millions and millions of gamers like it but it feels tailor-made for me in the way that i engage with racing games it's like i'm pretty casual and i mainly just like to jump in those games and screw around and actually sometimes my favorite thing to do is everything but the racing like you know the tricks and the stunts and the you know the elimination you know challenges and like you know it's got that open world vibe of like just go anywhere and do all kinds of interesting fun little challenges And like, so really for me, like it's just about the setting and like the Japan setting just looks amazing.
12:09It couldn't possibly be more perfect.
12:11Sam Claiborn:This is a scene that won me over right there where they're drifting down the mountain with cherry blossoms. I'm like, this is the high end, like high resolution initial D game that, you know, initial D has been long dormant for a while. But get this, as long as the soundtrack has some Eurobeat, like deja vu playing, just, oh man, I'm ready to drift down some mountains, baby. Sam, I know you were just in Japan
12:35Justin Davis:but I don't think you were driving around the countryside though No, not this time I've taken trains to the countryside I would love to drive in Japan I had friends driving us around a lot in the countryside, but I didn't drive but it looked very drivable and fun I didn't play the last Horizon and I know it's like the best one so I think this will go really well for me I think it just looks like a game to look forward to. Plus, it's like what it's May, right? Yeah. It's like it's also summer games, the best thing ever. Summer games are the best thing ever. It's so the Horizon series is so approachable and like, you know, look, if you want to be really hardcore, turn off the sim elements.
13:17And, you know, it never gets as hardcore as Forza with a non-horizon. Just Forza. It never gets like quite that hardcore. But if you literally do just want all the drive assists on, you can turn them on, too. and i usually end up landing somewhere in the middle um i also think like any single player racing game experience just needs to have a rewind feature at this point just like oh oops nope that didn't happen let's just go back 10 seconds and i'll take that again and they're just chill right and so like just when i want to inhabit this space and just drive around like nick you and i were both saying like we're not massively graphics guys but then we were watching this footage and I was like, maybe we are.
13:57Justin Davis:Graphics be looking pretty. Yep. I forget what the feature is called, but in 5, I like to turn on the arrows on the track, so you have something to aim for. The drive assist. It makes it so much more.
14:09Sam Claiborn:It turns it into an arcade game versus a sim game, and the players have the luxury of toggling between the two, which is great. Honestly, this guy is... I think it's really funny that they throw in consumer cars, even if they're from the 60s or something, and they're cool looking, but like they keep on like even the shot here they keep on showing like you know just some like crappy like mazda hatchback like racing alongside the cars i think that's like i don't know why that stuff's in there i think car people care and it's funny and everything but like i i think i just i just think it's hilarious there's no greater joy than buying your first real life car in game and just getting to live experiences that i never got to experience in my 89 supra yeah you got 89 and pontiac sunbird well i'll have to find find one of those i think that was my first car oh man just look at the drifting inside like in tokyo proper it looks like you saw like you know on the out like uh kawaguchiko area or like uh just outside of mount fuji uh so many cool like just idyllic locations hokkaido this is crazy confirmed this is actually what hokkaido looks like we rented a car up there this past January and drove and it is basically a snow canyon yeah and I love you know I mean the Japanese setting was uh leaked or rumored you know before it was kind of officially announced and it's one of those things of the moment I heard it I'm like oh that's perfect right like I hadn't thought about it ahead of time until I saw the rumors and then you can just it instantly clicks into place like all the different carbon like the car culture that was so prominent there and just the variation in, you know, urban environments and rural environments and the drifting, you know, just the different vibe.
15:50Like it's just, it's perfect. I mean, it's a perfect idea for where to take this franchise next.
15:55Justin Davis:Okay. Now my batteries are dead.
16:03Look at that station wagon just tearing down the hill. It's beautiful. It's so funny. Why, why though so funny there they are it's like seriously like a 1985 subaru outback it is it is very cute it's so weird i like that they do that i don't care to talk about it on the show but i like that they have these classes of events that kind of force you to race as these
16:30Sam Claiborn:shitty cars yes yeah get out of your comfort zone and try new stuff yeah i do think that this game will be the like i've always contemplated get going like full sim and getting like a steering wheel and gas pedals maybe this will be the one i do it for oh boy maybe you should play with that uh steel battalion controller there you go foreshadowing uh okay and then there was beast
16:52Justin Davis:of reincarnation from game freak it looks cool yeah speaking of games that aren't coming to switch yeah exactly do our pokemon do look at this and like what the heck yeah it's like is this legal can game freak do this yeah i think pokemon fans at nintendo say that yeah so the point i'm making is it looks you know much more visually advanced than anything we've seen from game freak before it's not cartoonish and also i don't play pokemon games but uh aren't they kind of known for being super buggy at least the modern ones i mean not running super well it has become the reputation over the last couple years i mean it wasn't for a couple years yeah it's a little bit sad so here we see something that's reminiscent of like stellar blade or what's uh what wild hearts like very evocative of like near to near like big third third person action game uh japanese setting fantasy monsters it's just like wow like post apocalypse very dark uh all about loneliness
17:48Sam Claiborn:we have our main character i think her name is emma she teams up with the wolf uh looks very cool I like the mix of fantasy with the sci-fi apocalypse. It looks neat. A little bit of Final Fantasy, like with these leftover mechs everywhere. I think it's great. It's like after the war, but the war was giant mechs. Speaking of giant mechs, there was a Gundam in the end of that. At the Fortum, yes. Was it actually a Gundam?
18:12Justin Davis:I thought the giant robot foot. I was just like, whoa.
18:14Sam Claiborn:I mean, I think if they're going to do in Japan, it's either Gundam or like Ma Cross, but more people I would argue in the US know Gundam so probably that I think that the Gundam sickos are like I recognize that foot that's what's actually specifically I didn't see the Gundam version of the Nike swoop wasn't on the sneaker
18:39Justin Davis:do you know what is a modern day there's a modern day example of just master of licensing like they'll put their license anywhere and they usually do a pretty good job and that's Toho and Godzilla so do it I guarantee you Xbox Toho will allow you to put Godzilla into Warped to Rise of the 6.
18:55Sam Claiborn:We contemplated here at the office buying the like 49 foot Pabst Blue Ribbon Godzilla collab that they have. It's just a giant.
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19:04Justin Davis:It comes with 99 cans of beer. Yes it's great. I love that thing. And the art in the cans is actually really cool. It's original artwork from a very talented artist. That's cool. Okay and then finally there's Kiln next from Double Fine. Sam just played a game from Double Fine that I don't think he was a super big fan of. But Killian is like... You liked it, Jim? Yeah. I don't think you liked it. No, I don't like it. Oh, yeah. Yeah, but it was funny. I think Tim Schafer called it unhinged but chill on this. Weird but chill. His little... Weird but chill. Yeah, it was very funny. And that's a pretty good description.
19:37Justin Davis:There must be like a directive at Double Fine. Like, if we're going to make a game, it can't look like any other game out there. Because every game that they put out, it's like, well, I've never seen anything that looks like this. very distinct i like that double fine still seems to have some level of permission to just kind of do their thing yeah um you know they rarely if fortnight rarely if ever missed yeah and they got that yeah amnesia fortnight this was my my favorite little anecdote about kiln is that this game they talked about this game in 2017 as you know a little skunk works like yeah we're working on this game called kiln and it wasn't in full production at the time but it was exactly what like you know you'll use a kiln to make your own little pot and like its shape and size will influence your you know how you move and how you get and then you know lo and behold what nine years later like
20:23Sam Claiborn:yeah we just did it we made it for real this time yeah i mean double fine i do genuinely like i may not love all of the games they put out but i love that they are something that if a studio that is evocative of the early era of the playstation where they're just putting out strange and interesting titles that may not be you know blockbuster video games but they're certainly interesting and there's nothing like them and i'm glad they exist yeah i mean they have a good chance you know they'll be on um they'll be on game pass so they have a good chance of like finding an audience like you know realistic as sad as it is like if this game were 20 bucks on steam or on you know psn or xbox store like it'd be a little bit challenging to imagine it would find an audience but when everybody gets to try it then the game can kind of have a chance to succeed on its own merits and and i and i hope it gives people um you know i hope people feel like It's worth their time to try a new experience.
21:15I think they missed an opportunity to put an apostrophe between the L and the N to make it look like Killin'. Killin'. Yeah, that would be pretty good. Do you think that... I couldn't tell, and this is a long segment, by the way, so I kind of my eyes glazed over, but do you real-time with your friends design your thing and then go beat each other up and break it? Because that would be like Rampart, and I think that's kind of fun. Or do you do the design at home by yourself and then fight people later? That's what I'm curious about. Yeah, I guess it's unclear.
21:49Justin Davis:Is there a character creator and then you can go off and use that character multiple times over or you're making your character every time at every match? Yeah, I think that would probably get old after a few matches, right?
22:00Sam Claiborn:It would be kind of sick, though, to have a permadeath thing, though,
22:03Justin Davis:and just lose your pottery or whatever.
22:05Sam Claiborn:Yeah, yeah, yeah. No, that's cool. It's like you get 60 seconds to design a mug and then you got to put it together and then you just go bash it like that's kind of fun yeah but i don't think that's what it is
22:15Justin Davis:i don't know it's interesting we'll see it's coming out this spring so anyway all four of these games are coming to ps5 and pc so like these developer directs are like they're also for playstation yep yeah there's now yeah except you know um xbox just they announced they're doing this direct xbox developers direct yep but then in the direct they're saying this is coming to ps5 this is f5 so i mean i just think they should start saying it like make their announcement to everyone not just xbox gamers like hey playstation gamers we're going to show you some
22:39Sam Claiborn:new games coming to ps5 this year yeah because they're a publisher now right yeah i mean it's probably better from a marketing perspective right then because i still again i like my series x but
22:50Justin Davis:there you don't need a series x to play any of these games no i will be playing all on pc but not trying to even sell you hardware anymore but if you want to play it first for one of the games what you want to play one of these gifts first there you go i don't know i'm not i'm not mad about it. It's just interesting. Why are you so mad about it?
23:08Sam Claiborn:I'm not mad about it.
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25:27Justin Davis:okay i mentioned last week i was playing dispatch i liked it a lot i finished that great i really i super recommend uh watching and playing through dispatch but you know by the by like the eight episodes by like the back four episodes i was really in a rhythm with that little real-time strategy dispatch game i was really enjoying it yeah it's cool i actually kind of wish there should be a way to keep playing that somehow after you finish the game yeah i like a roguelike mode yeah crazy for that yeah that'd be really good you know dlc or post
25:54Sam Claiborn:launch content also as someone who used to live in torrents it's really cool that the game is set in torrents exactly yeah i love it yeah it's like that's right next door to me okay so dispatch is
26:04Justin Davis:great sorry you pull up the b-roll joke but i wasn't gonna spend much time on that i wanted to get to sam finally finally finally finally finally started playing balder's gate 3 we have to hear his first impressions on that but i and i hope there's not a game that will take my attention away from it for a little while um i so when you start that game there's there's there's there's this famous thing where you know twilight princess has this infinite tutorial that goes on for like you know six or eight hours and you heard sheep talk to everybody in town you slowly work your way from like probably a wood sword or something i don't remember and then there's this game where it's like okay you have you already have three rings worth of actions for everything uh everything you know you have to learn how to dice roll like you don't know that you can highlight things to open them right away they kind of tell you that later nothing's made clear to you uh should you do a side quest or not you only find out once the thing kills you because you don't know what to do um there's got to be a medium between those two types of game yeah bald is gay right i love that it's one of my favorite games i've ever played in my life but like look there's no denying that like the onboarding for new like if you're just jumping into that game cold like it's easy to forget that like it's a little bit it's a little bit tough in the opening hours yeah it is daunting yeah there is an element of i didn't discover
27:26Sam Claiborn:the hot key for jumping until like 15 hours and i was like this changes oh no i've been pulling it out of a rings yeah it's ridiculous i would this doesn't happen often but i highly recommend looking up the um like a youtube video uh i think we have a great ign things the game doesn't tell you a guide about it and highly recommend it because there's a lot of things the game don't tell you the point because sometimes those are for like once you're you know three or four or five hours and i need to play a little bit more before i look up game help so i i'm and i will do that but it really doesn't make sense i do have questions so i have this quest to remove the brain slug from my head right like that's like the overall thing there's no waypoint i like that i think that's kind of neat like you've got to figure your stuff out um but i do keep on stumbling across side quests and they're all kicking my ass so it's like should i not be doing side quests until i do some main quest you should be doing every side quest yeah i think so yeah the game will kick your ass uh but i think it's just a matter of elven ring you don't do that you're like you should not be going in this area right now but this game is not telling me there's very there's very little areas you don't belong in in the act unless you are in a like a late game dungeon well you maybe should be like you're literally like day one you played it last night sam yeah yeah so if you're that early i don't know how many companions you have yet like you should get a full party and then two yeah so you should get a full party you maybe can get one more party member and then you might be powered up enough to start doing some side quests and you should probably go seek out if you haven't found them you should find some bandits that are that are trying to what are they trying to do break into break into a big wall yeah break into a big wall or like an abandoned church area and there you can probably yeah i i'm in the middle of that so i i got the people out front to scatter with some kind of warlock thing that i had and then i went inside and then i killed the first person because she attacked me but i wanted to be more smart and talky and then i went to the next room and like four people killed everybody yeah so i I remember it's, it's, I, I thought I cheated that battle and I thought I cheesed it, but then what, what you're actually doing is no, this is just the whole game is, um, you know, take advantage of your environment.
29:42What I did was I put all my guys on one side of a door and then I let them, I let them come to me through the door. And I don't mean the whole game is like door games. Like, I just mean like, um, really taking advantage of your environment and, you know, getting elevation on people and like, you know, manipulating line of sight and manipulate, Hey, they're not going to be be able to reach me this turn because they're too far away like choke point yeah choke points but i'm also realizing that it's like a it's like a total save game like you need to save before you do everything yeah yeah yeah you you mean you can't do that if you're if i would do if you're really stuck if you're truly stuck you can definitely quick save abuse like quick save and then like wait till you get a try something yeah like but but yeah yeah like use use grease use it's also not a game to hoard i don't even know what that means no like what do you mean use like there's well you might not have any in your inventory yet but there's like literal jars of grease that you can that you can throw to like trip like enemies will trip over it but like what i mean by that it's like anything that's in your inventory don't hoard it use it all like you got a bottle of water throw it on the floor and shock it yeah yeah so it's got that bioshock sense or freeze the bottle of water you know so stuff stuff like dip dip your swords in the torches catch them
30:54Sam Claiborn:on fire so you can set enemies on fire. Yeah, I saw that dip motion and I was like, what the fuck? If you dip your weapon in fire, then it's just free damage anytime you use that weapon. It's free real estate. And you don't even need to, it's like, well, I don't have any fire around me. I also died by standing in fire, but I didn't know that that was happening. So the dip action is, like, for example, like I said, you can dip your weapon in fire and that deals bonus damage and people are like, oh, that's neat, but the Baldur's Gate difference is like, but you can carry a candle with you for the whole game and then just set it on the ground and then you always have access to that so it's like the game says yes to everything that you try and that's really hard in the beginning like you will get your ass kicked but you eventually kind of get a sense of like oh like i can i can knock this this uh chandelier down onto the guy like so focus on environment more focus on environment i'd say just take some time to look at all of the different commands that are available to you and be like oh what's throw everything does that work like you can pick up like you like the game just says yes to everything like if you don't have the strength you can't do this but if you have a high strength character you can just pick them up you can pick them up throw them into a pit like it just lets you do everything are you playing on steam deck tim is that possible no i'm playing on my series i mean it is yeah it's available on theme so it does i don't think it would run it does work on steam deck although i have heard that Act 3, it starts to get a little bit choppy.
32:19Sam Claiborn:Got it. I would not expect this game to run on that. That's surprising to me. I played it on my Mac and it ran well. Man, just seeing this
32:26Justin Davis:footage, I'm like, dude, do I want to do another run? Well, that's what I was just going to say. So, I actually fired this up two nights ago on Tuesday because there's nothing new coming out. Just playing completely random things. I never finished this. Mm-hmm. Do you have more batteries in there? Okay. Next battery's out now. So, I never finished it. So, I pulled my save 60 hours in. act two i'm just kind of like staring at the screen like okay who you know who are these people what am i doing how does it all control i'm in these dark lands the darkness kill hurts me i have to find light and i just i just couldn't i just couldn't do it yeah so yeah sam i'll just start over i'll play along with you okay sounds so great start from the beginning because then i can actually ask you about the actual yeah i know questions i had the one my last piece of sort of ad hoc game help advice would be to long rest a lot um you know you have a sense yeah i just figured that out it costs you resources and it costs you money and you feel like you're i like that because you like use two breads and a fish or whatever it is cute but the game narratively feels like there's this time pressure like oh if i don't long i can't long rest a lot because you know the grove yeah because the brain slug yeah and the brain slug and other stuff but but the reality is long resting triggers cut scenes and advances it doesn't advance time i don't know
33:43Sam Claiborn:It advances a lot of inter-party stories. So your party members will have character arcs and side quests stuff that gets progressed in those long rests. But the thing that you need to be mindful of is usually near the end of an act. And you've got a long way to go before you get to an end of an act. Is when triggering a long rest could potentially lock you out of some content. So it's very rare that it's required. But once you understand how a long rest kind of works functionally. you get a good idea of like okay i shouldn't long rest here or i should but also take advantage a little bit like red dead too take advantage of those short rests it is similar it is similar to red dead that's a good analogy like but when when you so yeah i rolled a character and it's a blue lady that looks like like an andorian from star trek and then um i believe a warlock a drow warlock huh okay that's pretty sick dark elf warlock i have no idea i have no idea i have some kind of like eldritch attack eldritch blast the most functional eldritch is incredible yeah once you level up highly recommend uh the the upgrade to that that lets you push people off cliffs i got that yeah that's very funny it rules okay well i'm still getting rolled but it sounds like i didn't do anything wrong yet you have shadow heart that's the lady that bangs yeah yeah i have her uh i would also saved her from a pod highly recommend respecging her as soon as you have the ability to the class that she's paired with at the beginning of the game is i would argue the worst class in the game i bet i mean you know the game the game is tough it's tough at first before you have your skills but if you're if you're feeling it especially tough it's you just get find another party member and you'll be all right okay i tried to pull a guy out of a rock but it didn't work oh oh that would have been my other party go back and go back he's pretty good did his arm fall off uh i wasn't it was stupid it was like a gated thing it was like you need to roll like more than a four and i didn't twice yeah that's like this is this is what's not cool about dice if you have a save from before that you might want to i do okay you might want to you might want to redo that okay all right and then nick just finished but that's surprising right that'll let me blow past that yeah yeah you just nick just finished ball was get through right
36:02Justin Davis:yeah just finished it uh man well all timer it's very good and then you went right on and you played the Resident Evil 3 remake?
36:10Sam Claiborn:Well, I did a RE2 OG, RE2 remake, RO3 OG, RE3 OG, and then RE3 remake. I heard deep in it. I'm all in on Raccoon City, man. I love it. I got bad news for you. Do you think RE2 remake is better than 3 still? 3 remake? 2 remake is better than 3 because it's just a little bit more pulled out. I do think 2 remake is an overall more enjoyable game, and I think you get more bang for your buck. That said though, RE3 Remake, I think I was mad about it at the time the game came out because I spent$64 on it. And I think, not to associate a cost with a runtime of the game, but I think Capcom kind of gets it a little bit for this game because they paired it with a multiplayer mode that no longer exists.
37:00Sam Claiborn:So that's how they justified the ratio. But that said, honestly, all the stuff people were complaining about that they cut for the RE3 remake, after playing, I was like, it's fine. You cut the clock tower. Not a big deal. That's fine. I think that this game is just balls to the wall the entire time. It is just such a thrilling joyride. Yes, there's a lot of linear sequences and stuff like that, but it just looks so damn good in the RE engine. It looks so good. And like Jill is fantastic. And her chemistry with Carlos is just,
37:32Justin Davis:it's so good. We've been spending a lot of time with Jill lately. for a project you'll be hearing about very soon. So that has made me want to revisit the Resident Evil 3 remake.
37:40Sam Claiborn:This game rocks, man. RE3 Remake rules so hard, and it's the perfect bite-sized speedrun game because I think when I finished my run on Hardcore, I was like 3 hours and 50 minutes, and now that I know exactly what I need to do, I think I can get under 2 hours. Nice. And Justin, anything you've been playing? I've been here all week, so I'm kind of between games, but I did Rediscover, and I have been playing Monster Train because it's on Apple Arcade. That was my plane game on the way out and I've been playing a run or two at night before I go to bed. I don't have anything new to say about it. That game ruled before it still rules.
38:14I like that I think it's still on Game Pass. It's on Game Pass. It's on Apple Arcade. It's often on sale on Steam. I think Damon, you said I don't remember. I don't know if it's a hot take anymore that it might surpass Slay the Spire as the roguelike deck builder. I personally like it more
38:32Justin Davis:even though I love Slay the Spire as well. I know Nick's not going to get on
38:36Sam Claiborn:into this train with us i i love i will hop on the monster train with you but i can only go so many stops i i love monster train don't get me wrong i think i just really enjoy the path making and uh i think the orange i think play the spire is a harder game and i enjoy that about it you guys should try the watcher it's really good and so we yeah i've been in la all week but when i get home the other thing that i'm playing right now is me and my family started a minecraft world and so i've been having fun with my daughters and bonding with them over that so that's they're going to be in like the space age by the time yeah except it's not it's not a minecraft realm it's a multi-play like they can't play with that oh there you go yeah they're stuck with i had i had a plane game as well which was an extracurricular activity which is that i watched half of tron aries on the way down and they didn't have it so on the way back i watched half of the spinal tap too just pretend they're the same movie yeah it was just kind of processing my day after that i was like that was weird yeah uh which one seems better probably spinal tap too but they're both pretty pretty mediocre but not but but totally watchable i mean tron is a jared leto strange vehicle where they bring you know the world of tron into the reality but only personally historically explained that with like a laser where they have to always be dragging around a laser to print a motorcycle and the movie just came and went yeah yeah it did well that's why i was looking at i was like did i watch this did i see this movie did this come out you know like a bit nope it's the red one yeah people that that don't know it's all soundtrack well it's managed it is a cool as hell soundtrack yep that's not my thing either but it sounded great when i first started at ign the tron was aries the last one legacy tron legacy the tron legacy soundtrack was my right that funk yeah yeah i would write to that soundtrack almost every single day actually d-rez is an all-timer track yep yep keep trying to make that's a that's a how did this get made situation with tron aries like seriously like it is a big disney movie that
40:43Justin Davis:nobody was ever gonna watch i just cannot believe it they keep they gotta stop trying to make Jared Leto, the lead of movies. He's just not a box of his job. Yeah, he's not crazy. He's a fan of the show. I think whatever. I mean, it's a fairly open secret that Jared Leto's big Tony style. Dude, you doxed him on the podcast.
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41:55Justin Davis:Okay, moving on, moving on. Headline from this week, Ubisoft cancels six projects, including the Prince of Persia Sands of Time remake, closes two studios, and confirms further layoffs in major company restructure. Yeah, that's shocking news, right? Oh, Ubisoft. I guess not shocking because maybe it's not super surprising, but definitely you know sad news also the uh that assassin's creed black flag remake looks to have been delayed well it's one of the rumored you know they delayed unannounced games and most people are speculating that that's one of them yeah but i mean don't cut that one i mean it just feels like we've talked about it on the show off and on for years if it takes ubisoft four or five years and thousands and thousands of people across multiple studios around the world to put out a game and it's like you know that's not you can't they're the the bill has come due of like we've been saying for years how do they keep getting away with this and it's like it turns out that they're not keep getting away with this but it's like when you when you have like when selling 10 million copies of your game is not enough it's like you have to you have to figure out a different way to do business they but they used to they used to have it figured out and we used to complain about that there would be a new assassin's creed every year that's true but they did have they had a pipeline watchdogs yeah they had a pipeline and they were able to get out multiple games a year and now it's just like where like where are the ubisoft games and the one the ones they put out like avatar and star wars outlaws although we like stars that was outlaws it didn't sell as well as i mean people like avatar that game is as you guys come into its own yeah that game is very pretty
43:26Sam Claiborn:it's it's gorgeous one of the best looking games on pc but then you get stuff like prince of persia lost crown which are critically acclaimed and they just nope not good enough let's just shutter it But that one can't be that expensive, though, right? Like, it's like a little, they should be making these tiny games as supplemental games. It's sort of like these Hollywood movie studios of, like, their bets are so big that it's, like, you know, two or two and a half flops in a row can just completely hose you and your business, right? And it's through no fault of the developers. It's such a bummer.
43:53Sam Claiborn:It's just poor decision-making from the executive sides. Well, and when, you know. Or good decision-making that just, when you take six years to make a game, the decision has to happen six years ago. You don't predict that Rian Johnson's going to make everybody mad about Star Wars. Yeah, no, totally. Like market condition, when your development cycles are that long, you know, you're throwing a dart. Like this is what gamers are going to want. Not now, but six years from now when our game is coming out. It's like that's a very, very tough place to be.
44:23Justin Davis:But even so, like a remake of a beloved game like Prince of Persia Sands of Time. That should be pretty. The game has been made, you know. I mean, just remake that game with prettier graphics. everyone's gonna be like oh i have it's 20 years old now oh i have such great nostalgia for this like yeah that should be a layup for them i don't know why that's that's the thing is that that should be the turnkey that should be that should be the layup as you're saying not then and it should just kind of come and go it shouldn't be like there's there's three games we know about in development full stop and this is one of them like that's the weirdest thing about this you know like this would have been their filler just like just like the last prince of persia was in some year where they had a giant update to one of their online games like rainbow six or whatever and then they also had a assassin's creed and it's just it's just yeah it's just weird it's weird like we're watching footage of it if you're listening to the show we're looking at the remake you know the trailer that was announced it's like this like just put this release it like it looks good prince of persia existed just put this out what uh it's very strange i will say i mean we've talked about it on the show before that like cancel games is always sad when games are cancelled.
45:33It always feels sad, but then you always have to check yourself and remember products do get cancelled for a reason. It's like, you know, Fable and Forza Horizon aren't being cancelled, they're coming out. Right? So it's like, you know, there's us as consumers and as fans and as enthusiasts, we just love video games and we like the hype of them being announced and coming out. But the flip side is then you know, we don't know we don't know about were they troubled were they behind schedule were they expensive were they not coming together like you can maybe extend ubisoft a little bit of grace of like well you know maybe the canceled projects were canceled
46:11Justin Davis:for a reason yeah but then i mean okay but they don't have other games coming out yeah and if we look to their counterparts in japan if you look to capcom and square enix they're still doing it putting out multiple games a year and capcom's like uh putting out better games than it ever has in its company history yeah they've unlocked the secret formula that's very true i mean and they did i don't have that news story in front of me but like ubisoft lowered their financial guidance some insane like 300 million dollars they took it down something along those lines hit this morning yep so you know like undeniably bad news um you know this so i you know i'm not trying to spin it as anything other than bad news it is it is alarming for sure i don't know it's well that assassin's creed like set in europe or whatever with witches that's rumored sounds awesome yeah that does sound awesome can we make that one okay yeah and they did what they realigned themselves in these like four or five business units that are like what ones focused on like the division i mean i know it's not just the division team but like they focus themselves around they have like a shooter you know business unit now and an open world fantasy game division now and like one division that's doing like the annos and like the fantasy games and assassin's creed so it's like when i saw that structure i'm like you know whatever i don't know i you know i'm not i'm not a industry analyst but like that made sense to me with regard to like how to kind of orient their business for the future um so but like you just look at the credits of these games and they've just seemed bloated for a while and i don't know what i don't know about how hard it is to put together and produce a game like assassin's creed shadows but just when it's hundreds and hundreds and thousands of skilled artists and developers it's like that that just it does not
47:49Sam Claiborn:seem sustainable for a while speculative on my side as well just i'm curious how the saudi arabia potential acquisition kind of plays into all of this as well oh it was tencent wasn't it oh tencent yes sorry saudi is um ea yeah i have the details here so the four creative houses creative house
48:09Justin Davis:one will be handling assassin's creed far cry rainbow six creative house two will be dedicated to shooters and they'll look after the division ghost recon and splinter cell i don't know why Rainbow Six wouldn't be in there with that. Creative House 3 will focus on live experiences like For Honor, The Crew, Riders Republic, Skull and Bones. And then Creative House 4 will feature a narrative-driven and fantasy series, including Anno, Might and Magic, Rayman, Prince of Persia, Beyond Good and Evil. Apparently that is still not canceled. Beyond Good and Evil 2 is still not canceled, at least not publicly announced to be canceled.
48:39And there is a fifth one I'm remembering now that's like casual games like Just Dance and stuff like that. So, I mean, again, like on the outside looking in not an analyst but like that structure makes sense right it feels like maybe they're like they just had to tear this band-aid off to set themselves up for future success is maybe the rosy way to think about it but man rough year for ubisoft rough rough couple
49:02Justin Davis:years yeah yeah okay nick now with the prince of persia sands of time remake canceled we should
49:09Sam Claiborn:probably do it as it's still fun on fans of time yeah that's a that's a good call easy easy yes great great idea maybe not i i don't know i don't know if that's maybe we'll find out oh actually this actually this is a very are you gonna make me play through warrior within the two thrones and then the wii game there's a lot of rooms with like two enemies that you fight over and over again you know like that is a thing and then you gotta watch uh the jake gyllenhaal disney movie oh boy heck yeah
49:43Justin Davis:okay here's some notable arcade anniversaries happening this year and i got all these from a site called arcade heroes which is a fun site it's run by a guy who owns uh he runs an arcade somewhere sam this is where i find out when all them like a new interesting pinball machine is being revealed i would just cite arcade heroes anyway a couple games turning 50 this year arcade games turning 50 yes everyone's gonna start feeling old 50 years ago so 1976 uh was breakout good game which i only i only apple related i only ever played on uh my atari 2600 i don't think i've ever played breakout in the arcade yeah it's cool it has a uh it has a um so it's black it's a black and white monitor right so it's before color but they put it because it's like breakout has like yellow red and blue bricks they put a cellophane tint on the screen and plastic so it colors those brick layers and they score differently so it's just really clever that's cool that's 70 76 is interesting because that's very very early like i mean famously like space invaders is 77 right and that was kind of the start of like 78 yeah oh really i always say the atari vcs was 77 okay got it so yeah it's before there's even a major home console magnabox odyssey was early 70s so but before atari had a major home console so yeah breakout and then another one from this year was being the the first game to uh cause a a controversy over video game violence oh death race death race yeah yeah i just played death race at the musée mechanique uh two weeks ago which is really funny it's still there still kicking there it's a little steering wheel setup right yeah and you drive over gremlins but they look very humanoid and of course yeah that's this is what the controversy is over there looks this game is basically the same as there's some game that sprint i think super sprint there's some game that they just kind of modified to make to do this he's in the same cabinet or stunt racer i didn't realize the gremlins were christians now when you run over the gremlins crucifix is left in their place yeah this is all related to like the trucker craze and death race and stuff like that right it's like all about like this was like a joke at the time like points for killing people in driving.
51:58That was a pop culture thing.
51:59Justin Davis:It's from Exity, which is a company we'll hear about again a little later. They totally leaned into the controversy. They leaned into the idea that they could get interest in their game because of the controversy. Smart. That playbook is still being executed to this day. It wasn't new in 1976. Not going anywhere. 40 years old. 1986. Man, what a year. I haven't even clicked at all of them here. I just cherry picked them. What's interesting is that Arkanoid is this year. So Breakout and Arkanoid were 10 years apart. And I think Arkanoid is probably a little bit more thought of a little bit more fondly than Breakout because it added lots of bells and whistles.
52:37The arcade version ramps up real fast though. There's some pretty tough stuff that happens. It's not as fun as like the home versions of these games work like an alleyway or whatever. Just have a lot more replayability and a lot more fun.
52:50Justin Davis:Speaking of home versions of the games, Bubble Bobble hit in arcades in 86. Yeah, it's going to bring up Bubble Bobble. yeah that's a good 86 game and then another one from exity uh same company behind uh death race was chiller chiller was nice and they're all in on controversy that's funny yeah so chiller was a platform and they can't say these are gremlins chiller are we gonna show it we're gonna show chiller i hope i hope joe can show chiller it's pretty scandalous are we gonna get flagged exity made a platform of of uh you know like gun based light light gun games this is a light gun game in the arcade and they made one called crossbow which is fine uh conversion you could do and then one um called turkey shoot but yeah you have to like kind of figure this is almost like a um what would you call it like a a puzzle where you search for like a thing in it like you have to find you have to look around and find things and then kind of link them together by shooting limbs off and stuff it's it's really cool and creative how this works but i mean obviously deeply coded in the slasher film era of horror movies.
53:55Justin Davis:Someone who always loved horror in Friday the 13th I was fascinated with this game and I had to seek it out. There's an unlicensed NES port and I was able to rent it from this mom and pop video store that I had never been to before but they had it so I rented it. They made this game on this platform, the turkey shoot game has a little below the screen, below the monitor behind the glass there's a bunch of feathers and then it has like a little air pump and it goes poof you shoot the turkeys and like feathers fall in front of you while you're playing the game that's smart stuff that okay also 1986 was darius the first darius with the triple monitors the extra ultra wide screen so that was one of the ultra wide ones was it yeah like that ninja ninja warriors sounds warriors right from the beginning they were doing that i love how arcade operators would have to come up with different ways to get attention on their game.
54:51Justin Davis:Because it's in a crowded arcade. Ikari, you're working. Darius had a bunch of sequels, right? Oh, yeah. Darius Twin. G. Darius.
54:57Sam Claiborn:I mean, there's always a Darius game when I walk into a Japan game center. I was like, I gotta play on the three screens.
55:02Justin Davis:G. Darius was on a PlayStation 1 game. It's still one of my favorite shooters of all time. This is great. And then Ikari Warriors was this year. Also had its own interesting control style where you can rotary joysticks so you can love it. Yeah, a little barrel. I had the NES port which I loved and loved as a kid but I've since learned as an adult mostly through Jeremy Parrish that it's just a horrible game. Really corny right? There's three of them. They don't really evolve much. It's just a very frustrating thought. Outrun was 1986. Oh man. Very very iconic Sega game. There's a soundtrack first of all.
55:39Justin Davis:Beautiful. Still very playable. Still very approachable to this day. that time it's a little bit maybe forza horizon owes a lot to outrun i would say uh yeah yeah i think it's a vibe it's going for especially i mean with the fame with the slogan or the you know it's a driving game not a racing game right is i would draw a line from like yeah totally arcade racing i would draw a line from this just this aesthetic and the cabinet and everything to sonic like it has this kind of like bright crazy turn turn of the 90s vibe color palette blue skies man idyllic and also amazing yes not a 3d not a 3d game yeah and you're driving with a lady in your car yep it's so funny the dream of every and then you crash it every 11 year neither of you flies out of the car she just kind of like she gets mad at you if you crash um so it's our run and then also 1986 26 rampage was that yeah cool amazing multiplayer game really advanced feeling when that hit the arcades because it just would just looked amazing also turn the tables let you be the giant monster
56:45Sam Claiborn:you're the kaiju you can pick up people and eat them just climb the climb their skyscraper and pull them out of their apartment and eat them love it the people eating them he'll help didn't it yeah yeah unless you ain't one that had like a flamethrower so from gauntlet onwards they were making quarter munchers that became the kind of brawler things where you you could both put in quarters you earn twice as much you're playing at the same time and then you have some kind of like shared goal that's a little bit competitive like that became the way that people played arcade games and then street fighter of course yeah was was five years later but this is the really the start of that they're like people don't want to play pac-man anymore how do we get people to just shove a bunch of quarters in these games this was a smart idea yep like two people play at once we'll make twice as much money yep midway a couple this also had an india in the nes port a couple more
57:38Justin Davis:night j6 salamander was this year which we would know as life force cool us konami you've only ever played it on the nes yeah well i have now i have the greatest the recent greatest yeah it just came out like a few months ago yeah last year so i i played it on there and then finally not a game itself but the play choice 10 system oh the coolest thing interesting cool which is Yeah, and that would have been total marketing for the NES. Yeah, I mean, that's where I played like Goonies 2 and like maybe Goonies 1. Popeye would have had its own dedicated cabinet, right? Yeah, I think so. If you hold on for a second, I can show you something fun from the Play Choice that I have behind me here.
58:17Probably because I did play it
58:19Sam Claiborn:in Arcade first. Mario 3? Oh, wow. Because how often did it get cycled, the games in and out on it? Whenever I was off in the bar. There's got to be a Jeremy Parrish video about it. Here we go.
58:33Justin Davis:I think I saw... Putting in my headphones. One second. It's some buried treasure. For our listeners, Sam has something to show the class. Yeah, I have a show and tell. I know Damon has one too. Behind me, I have a PlayChoice machine. The PlayChoice is with a little box. In the box, they had a little marquee for each game. My lower row is attached to the game. so you're not going to see that row. But I have these for all the games. I collect these too. So there's the goodies. And you can see they say new, right? Yeah, new goodies. For each one. So they're really... And by the way, Mario's Open Golf.
59:09That is not the name of that game on NES. Goody's didn't come out for NES. Then the Mega Man 3 is pretty rare. And I have that signed by KJ Yunafuna. Wow, that's cool. That's cool. Let's see the signature.
59:22Justin Davis:Hold up. They put Yonoid on a PlayChoice10? Yeah, they certainly did.
59:31Sam Claiborn:hey sam is holding up annoyed the annoyed yeah the one you're supposed to avoid i also i have a second play choice that's app free gold watch in the hey ashbury and so i saw about the games in that one a lot and if anybody's in town they should check that out because the versions of those games are slightly different so if you play punch out and that actually has like a battery high score that saves your scores. That didn't come that way on the NES. That rocks. Interesting. Sorry for the diversion, but yeah. That's right there. Not at all.
1:00:05Justin Davis:So obviously the mid 80s, incredible time in arcades. But when you get into the mid 90s, 1996, 30 years ago, things are a little quieter. We did X-Men versus Street Fighter that year. Good stuff. Dungeons and Dragons, Shadows over Mystara, which I wouldn't have guessed is that late. That actually feels a little bit late. Great beat them up. Yep. And Battle Gorega. man man there is a if someone wanted to argue that that's the greatest shmup of all time i don't think i would argue back i wouldn't think i'd tell you that oh yeah i mean i might i don't have to think about it it might be number one it's really good yeah you know the name of the developer it's such a great japanese name eighting eighting no i wouldn't have clocked that yeah cool and then finally this is where as far as uh our heroes went 25 years ago 2001 and Konami's Bimani series, Perseverance.
1:00:52Justin Davis:Oh, yeah. Dude. Of course, you know, they had DDR. But is Bimani the one where you just tap buttons in time with music? Is it only buttons? I think so. It's like Beatmania, right? Yeah. And then also 2001 was Ikaruga. Yeah. My frothing demand for this game increases. Demand for this game increases. And that got a GameCube port, right? but yeah it was that the was that an exclusive for gamecube maybe it was back then exclusive
1:01:22Sam Claiborn:then but it's since been ported wasn't on dreamcast as well no i don't think so and i remember it was one of the games that the first time i ever heard the word tate yeah because you could do tate mode on it yep yep yeah i mean ikaruga i had on the gamecube i never had had never and still have never played it in the arcade and the gamecube version it's one of the first games i can remember doing something clever with you know these arcade games are a they're incredibly hard and be there usually only like what 30 minutes long like if you run them straight through and so this was the first home arcade game that had like a meta game element of like when you started the game you only had one continue and then you had to play the game and like unlock more continues and so that's a little bit more longevity compared to just being able to just you know put you know press the start button to continue and then you're like well okay i guess i just saw the whole game so it kind of it forced you to get good at it which i appreciated agreed also love the warning yep so good yeah
1:02:27Justin Davis:Okay, arcade anniversaries. Okay, now it's time for my show and tell. And for that, let's check in with the listeners. Hey, listeners. Listeners, you can always reach us at the email address, gamescoop, at igin.com. Or you can just send us something in the mail, just like... I've been looking forward to this show and tell. Physical mail, I love it. The whole show. I arrived at my desk this morning to find this on my desk, so... This is from... Jim Clark in Albuquerque, New Mexico. Jim says, hi GameScoop team I hope this finds you all well During the height of COVID, I created a piece of art Inspired by GameScoop as a small thank you For all the entertainment and joy you brought me over the years Back then I tried to ship it to your offices But with everything going on in the office closures At the time, it was returned to me The piece ended up stored away in my garage And I recently came across it again Finding it felt like rediscovering a time capsule From that strange period And it reminded me that I never got the chance to properly send it your way GameScoop has been my favorite gaming podcast for a long time, and this was simply meant as a gesture of appreciation from a fan who really values the work you do.
1:03:28Justin Davis:I just wanted to finally get it to you and say thank you for being a consistent bright spot, especially during those COVID years. Thanks again for all the laughs, discussions, and passion you bring to gaming every week. Scoop, all the best, Jim Clark. Aw, that's nice. A lot of people on our video team worked very hard to figure out how to podcast from home in those early months. Certainly an interesting time. Is it noodle versions of all of us whoa that's so that's a very cute woodworking piece that's awesome oh it's a bar relief woodwork yeah i don't know how well the video is picking it up but it's very 3d like there's a lot of depth to it that's beautiful it's uh game scoop the older game which i still really like we don't have the space behind it it's on an old tv yeah uh the back it says thanks for the show jim clark wow it's inscribed yeah yeah that's gorgeous yeah so this is good work we'll have to figure out a nice place to hang this yeah that's rad Well done.
1:04:22I want to hear if it's like CNC routed or like how he made it. I would even say nicely job.
1:04:29Justin Davis:Nicely job. That is awesome. I will be displaying this proudly. That is gorgeous.
1:04:38Okay. I want to do some extracurricular activities.
1:04:42Justin Davis:If you'll allow for it. Yeah. Let's do it. First of all. No, thank you. Okay. I had a really busy weekend. First of all, I did something very cool. that anyone in LA, I think you should check out. Nick, you should definitely check out. I went to Tarantino Live. It's a show happening by SoFi Stadium. Okay. And it's happening right next to the Cosm, which I told you I saw The Matrix at a few months ago. Giant indoor screen. But now Tarantino Live is happening in this big tent, this semi-permanent tent, like the fanciest tent you can imagine. Got it. And there's a stage in the middle, so it's theater in the round.
1:05:14Justin Davis:And there are tables and booths on the first floor and upstairs is the balcony. You reserve your tables. the balcony is just you know general general admission anyway tarantino live is a stage show where they do scenes and songs from tarantino movies and it's awesome everybody was great like everyone's an amazing singer uh there's a full bit a live band uh the guitar player in the band also sings in acts and he was great and they do just various scenes from all the different movies i think they do every movie except hateful eight because i don't know what they would do they do once upon a time in hollywood oh yeah they do scenes from once upon a time in hollywood What was one of the scenes they did?
1:05:49Justin Davis:They do when Al Pacino is like talking at the restaurant about what all TV is about murder. Yeah, yeah. Yeah, yeah. A lot of a lot of killing. Yeah. I read the part in the book last night where they were filming that scene at Musso and Frank Grill. And Quentin Tarantino would would say between things, any extras on any set, but especially that one that smoked cigarettes. light one up because everybody smoked in the 60s and so everybody that was just like a smoker now would just be smoking cigarettes in the background of stuff yeah the b-roll you're seeing is the show so i do a lot from reservoir dogs obviously a lot from pulp fiction it was fantastic it's like the best time i've had seeing a show in a long time that's cool did you was there like a bar with drinks and stuff like that too we had a table in there we had a waitress coming by but there's also a bar you can go to we had there's pretty good food we had really good popcorn it was great Did you have eight whiskey sours?
1:06:44Justin Davis:Could have been one. Could have just had three or four. Yeah, obviously they do Reservoir Dogs and Pulp Fiction. It's great. I recommend it. It's going to be, I think they said they're going to be there through August. Nice. Have some time. It's a long run. Definitely check that out. And then, speaking of things that are only around for a short amount of time, Monday was a holiday here, MLK Day in the States, so my wife and I got a babysitter and we went to see the Fellowship of the Ring and we ended. It was great. I mean obviously it was great that was the best of the three in my opinion I mean yeah I love them all it works the best I think we're just going to watch one they knew they might not get to put out another one
1:07:23Sam Claiborn:this isn't right I think Joe Bird's trolling us right now
1:07:28Justin Davis:but also it starts out with new introductions from Peter Jackson that part they probably could have because it's just Peter Jackson in his living room he didn't prepare anything things he's got like the world's largest cat scratcher behind him i love it i think he could generously be described as disheveled and he's kind of like thanks for coming to see uh fellowship i didn't know if anyone would want to see it but i was talking to a lord of the rings fan recently and he said he was too young to see him and and now he's glad he gets to see them in theaters you know we were making it you know we played them all through at the same time and the media thought, well, you know, maybe if these all fail, the new line pictures would go under and you just go, it's like 10 minutes long.
1:08:12Justin Davis:Oh, no. So maybe they could have avoided that. But yeah, obviously, I love it so much. The movie is 11 out of 10 off the charts. Oh, the sell part is so good. Yeah. Yeah. My wife saw that your wife went to go see that movie and she's like, well, Kim, you want to go see it? I'm like, well, I didn't think you'd want to. Okay, let's go. Well, maybe I'll take the whole fan. I mean, yeah, we'd love to go to see it too. but here's the reality of you know i going to see that was at least a hundred dollars for our babysitter that's the babysitter part of the day so you gotta really want to like three hundred dollars before we buy the tickets for all these things anyway you said it was the extended edition right so you get all the extra hobbit stuff it's the best part of the whole thing i wouldn't tell the ship also has the best extended cut yep uh 100 it's the only extended cut that makes the movie better is it sam's like i made a promise don't you lose some Samwise Gamgee and I don't mean to and I'm just like yeah oh it's so good and then finally I think everyone that Ormere fight is incredible yeah I mean yeah got there with the Rokai and then the Rokai they just pick up Merry and Pippin and run off with them and they're like yeah let's go hunt some orcs maybe one of the greatest ADR lines when Gandalf falls and Frodo's just like it's slow motion so they had to record it and be like no yeah there's when i saw there's a little bit of that huh where they match up the slow motion to actual audio without so it's interesting i saw this in theaters on a date and um as we were walking out there are two people that were clearly they didn't know the source material they didn't know lord of the rings so fellowship ends and they're walking out and very sarcastically like oh i wonder if they're gonna make more because it ends on like the story's one third yeah that's great so that was great and then finally i watched a night of the seven kingdoms which i know uh sam washed anyone else yeah i watched it as well yeah not yet okay well no spoilers i had to watch it twice because it's good but after the first time i watched it was just like i can't believe this got made yeah it's just i don't think this is gonna be very popular no but it is good very
1:10:18Sam Claiborn:little happens right it's really good i was very taken aback by it's like comedic editing which i did not expect yeah uh it kind of rocks just people existing in westeros yeah it's a it's a sitcom in Westeros? It reminds me a lot of Kingdom Come Deliverance. Quite a bit. That's a good connection. I have a lot to say about this that I will not say until the season's over. This has really cool connections to Game of Thrones and the characters are interesting and the reasons why we follow those characters is totally worth it. It has a different vibe. I think it's a better vibe than House of the Dragon.
1:10:54It doesn't take itself seriously. It's showing people having fun and enjoying themselves in westeros which explains why people even clamor for peace instead of war in this world it's all really cool yeah like i said good episode too if people don't act the way you think they're gonna act right like there's a baratheon but you think is gonna be like because we're used to seeing every noble person be the worst possible version yes of you know an authoritarian serial killer basically and then they're not in this yeah right they're just a lot of people are just kind of quirky yeah yeah yeah it's good but
1:11:28Justin Davis:like you know so game of thrones was this phenomenon as mainstream as a prestige television show can be yeah so hbo and warner brothers are like we got to do more of this so we get house of the dragon which i also think is good but you know less good than at least game of first season
1:11:42Sam Claiborn:was good the second season i was like oh this is a high school euphoria and it's also just taking
1:11:47Justin Davis:it's just taking too long so you have diminishing returns and now you have this show which i think is going to be even less popular, but I still think it's good and enjoyable. And maybe everybody's going to love it. It's like an easy watch. It's just a vibes based show. That's great. It should have been dumped as one season. I don't think this makes sense
1:12:03Sam Claiborn:week to week. One pro tip is if you... I don't think you should watch the coming up this season of Night of the Seven Kingdom. Don't watch that. I was like, oh, this is just the whole season. Did anybody watch the new Trek? Not yet. what star check it's next it's next on my list i think it's easily easily the best star trek in you know since i don't know i mean this generation is not acting yeah so it's so much better written than even that first season of uh uh what was the last one uh strange new worlds strange new worlds yeah i mean which was a good season that's awesome it's laura linney it's super fun i've watched it twice because i like watched all i was like hmm i don't like this show and then we watched it together uh the first two episodes again they were so good
1:13:00Justin Davis:all right and all that brings us to video game 20 questions our suggestion this week comes from charlie gadsden in san diego he has a little anecdote but it's a little spoiler he's no Let's just let's just let the questioning begin. Did this game come out in the 70s, 80s, or 90s? No. I also want to say that Lower Decks is very good too. I forgot about Lower Decks. Lower Decks is over now, right? It is. And there's multiple elements of that show in this show.
1:13:32Sam Claiborn:Is this game made in Japan? No.
1:13:37Justin Davis:Oh, he hesitated. Well, because I have to exactly where but not it's not japan
1:13:45yeah what was the time it was after not in the 70s 80s or 90s yeah okay okay could be space was was was this a platform exclusive uh it was was it exclusive to a playstation platform
1:14:04Sam Claiborn:nope is it exclusive to a nintendo platform yes that's five
1:14:13Sam Claiborn:exclusive to a nintendo platform not made in japan sorry not made in japan okay here we go like maybe it's like a metroid prime good yeah metroid prime situation going on here the canada team made that but it could just be like i don't know if they work with korean developers. It could be like a Professor Layton type of deal. That's level five though, isn't it? It was exclusive to a Nintendo platform. That's all we know. But not made in Japan. Ah, true. That's a good question then. Was this published by Nintendo? Are you asking that question? Yeah. No, it was not. Got it. Great. Oh, wow. So the rare Nintendo exclusive that wasn't made by them could be one of the Capcom 5, although those are all made in japan love it love it did this came come out on a system with two screens no well i'm sorry yes it did it eventually okay oh what so it eventually came to the 3ds i would assume it sounds like donkey kong tropical whatever yeah donkey kong returns yeah but they published We can get this in four questions.
1:15:23No, Nintendo published Donkey Kong. Oh, yeah, yeah, yeah. Dang, dang. Donkey Kong.
1:15:29Sam Claiborn:Donkey Kong. Oh, no. I mean, is this game on the Nintendo Wii? Yes. Okay. That's what makes me think it's exclusive because it utilizes motion controls to some extent. Man. Okay, a Wii game that later was ported to the, you know, the 3DS or maybe the 3DS. Yeah. I mean I don't think it could have been DS That's all the information we even need What about like Zombie U From Ubisoft That was Wii U Yeah but that got like a PS5 Xbox series release I believe It can't actually be that because that's how Wii U Something getting ported to 3DS Or whatever from Wii U Could be Boom Blocks For the Wii Steven Spielberg's What was his alien game?
1:16:18element oh is that what that was going to be called okay yeah yeah what about meteos type
1:16:25Sam Claiborn:stuff or like was there i don't know maybe like a maybe like a pit cross or something is there a pit cross on we probably would you i don't remember one being do you do you think that this is uh okay here's a question was this on we did this primarily use motion-based controls yes yeah i think it might be boom blocks although i don't remember it being on the ds or 3ds but i don't remember being on 3ds well was steven spielberg involved in the creation of this game no that's 10 rip oh boy oh what about uh world of goo oh that's so good how did you remember because that was a that was like a wee exclusive for a while it's likely that it got hoarded right like it seems like that also but i don't i mean well this is this is me picking nits but like i don't know that I would say that's motion controls as much as it was like the Wii Pointer.
1:17:17Sam Claiborn:I mean, I could count that. I'd count that. That's fine. Does this game have a sequel? Yes. World of Goo 2 did just come out. Was this an indie game?
1:17:34Justin Davis:You would probably say no. Oh. Man, I was so locked in on World of Goo. I thought that was such a good guess. too uh what when this game came out did it come out on a we disc yes okay so it's not some weird downloadable only thing the we e-shop new e-shop games we wear it's wednesday i mean no sport games racing didn't no code name steve zach and wiki didn't get ported to anything, I don't think. Yeah, it's also Capcom. But that would be okay.
1:18:16Sam Claiborn:Oh, no, no, because it's not Japanese. Maybe we want to touch on the type of game, potentially. I don't know if we have enough questions for that. What are we at? You've asked 13. We've asked 37. I feel like we can get this one. Okay, yeah, we can do some genre stuff. Yeah, I'm trying to think of likely genres for motion controls. What would you consider boom blocks? what kind of game is that like a shoot is that a shooter i don't know what i would call that we we eliminated that but that's a puzzle game i would call it a puzzle game probably arcade it's jenga it was jenga it's ported to something with two screens though makes me think it has a bigger impact what about uh what about like uh like uh the world ends with you or something like that that's a great well that was that was ds though that was ported to switch yeah okay dang that was a good that's a good one for a sec yeah and it's japanese never mind bad guess um is this game is this game what are the three genres we want to do we want to do like puzzle puzzle sports puzzle sports is this a puzzle sports or rpg no man i was really betting on wii sports resort or something these questions are always a trap is there a pilot wings on wii because i think there is a yeah but that'll be published by nintendo oh yeah you're not even made by we exclusive made by like a european or american you know or canadian what if it's like a red steel type game could it be that yeah you be yeah you be could be like that makes sense could be a red steel rayman raven rabbits got ported around all over the place could be one of those weird rayman games was this game developed by ubisoft no oh it's 15 what about What about Carnival Games?
1:20:07I don't know if that was on 3DS, but like, yeah, probably. That'd be a cruel one to pick. I don't know if it would have waggle controls, though, for that, right? I'm going to confer that I'm not actually asking this question. Is it worth asking, is this one of those weird Wii games that has a bunch of... Yeah, like a Carnival Games type situation. I just don't think those made it off the Wii at anything. But I guess Wii U could be the other two-screen thing that things got ported to. That would be so rude. The Wii U doesn't have two screens.
1:20:38Sam Claiborn:That's probably more likely. You gotta use two screens to play the Wii U for a lot of it, I would say. But I wouldn't, I mean, again, this is me picking nits, I wouldn't say the Wii U has two screens. The other screen is the television. And Oh. Was there like an exclusive rock band or something like that for Wii? I don't know, not that I can think of. maybe like oh no let's sega nope is this is this i i want to ask the mini game is this is this game like a situation where there's a bunch of weird mini games inside the game yes i think it might be carnival games y 'all or like what else because like who else was making so okay because like you know there was we play and we sports but those are nintendo obviously play yeah um and then i'm trying to think you know even wario ware or like man raving rabbits but it's not yeah yeah so like there was the rayman raving rabbits but it's not ub who made carnival perfect collection carnival games is published by 2k i think did i dream that i you i don't know i stared at that case so many times and I could not tell you.
1:21:58Sam Claiborn:I mean... Damon, does this game feature Carnival Games inside it? Yes. Is it Carnival Games? Yes. Oh my God. Well done.
1:22:09Justin Davis:Carnival Games. What did he get pointed to? So, released on Wii in 2007, released on DS in 2008. Oh, wow. Jeez, what is that DS? Got a few sequels. Yeah, this is one of the most successful of those kinds of games. Are these fake Miis? I think they're real. Are they not real? They're real Mies. Oh, they are? Do you import Mies into it? Well, maybe they're fake. I don't know that you could do hair like that.
1:22:33Sam Claiborn:It does look a little too balloon-shaped to me now that you mention it.
1:22:37Justin Davis:It's kind of interesting. So developed by Cat Daddy Games. Okay. And not... Cool. 2K did not publish the Wii version. It was published by Global Star Software. Okay. But then now it's absorbed into 2K. They saw it was this big hit. Because what else did 2K publish on the Wii? I don't know. This would have been their big hit on the Wii. I don't know why it was rattling around in my brain. I associated this with 2K. But Carnival Games, if you don't know, I don't have the sales stats in front of me, but it sold millions and millions and millions of copies on the Wii. It was just one of those games that every kid ended up with this in their Wii library.
1:23:11Did it come with a Wii remote? I don't think so. That was Wii Play. That was Wii Play for sure. Maybe Wii Play came with a Motion Plus controller, maybe even, if I'm remembering. Maybe just a normal Wii remote. I think that was just Wii Sports Resort.
1:23:23Sam Claiborn:yeah yeah i think you're right actually uh but yeah i mean i think i genuinely think this is the game that i i'm sure this game has some really cool elements in it i feel like this is the game as someone who worked at the best buy where this was always on the 1999 shelf oh no this was like the game i was like oh this is the reason why all the shovelware exists i actually but i actually don't think this game's that bad like for i think this is a good value for 20 bucks i'm sure i'm sure it's great but i think it opened the way for the all-in-one mini game dump collection
1:23:53Justin Davis:I mean this probably got a 6.5 from IGN. It's not that bad. What's the IGN scale? Let's see. According to Wikipedia it is the 47th best selling Wii game. That's pretty good. Yeah they made this whole series. And then they kept trying to make it happen. There's like Carnival Games for Wii U. There's new Carnival Games then Carnival Games Monkey See Monkey Do for 360 Carnival Games Wild West 3D for 3ds carnival games vr yeah and then they just made it they remade carnival games in 2018 for the switch yeah they keep trying unreal engine five none of it's hitting the same was i i had a fun imagine carnival games vr what a mess that must be we i had a classic family christmas moment this year where uh my mom so my kids grandma we're at grandma's house for christmas right and she still has a wii in her basement and it's like man like we just turned it on we sports like and it was great like everybody like like slowly the whole family like it started with just a couple of us and then like we sports man still does crazy good like it still sucks you in and it's still like other people like you try it no i don't want to try it and when they try it yeah then they just try it they're like oh okay like it's still it was super fun i mean it's funny how like your expectations like it looks so low res like it's so blurry but like you know tvs were smaller back then so well nicely job charlie gaza said uh i don't own this game personally but i remember igm podcast at the time always complaining about it even as it was selling
1:25:27Sam Claiborn:gangbusters that's because you're complaining about it you guys probably had to review every version of the game well i think it's because we would read off the sales numbers each month and then this would always be in the top 10 yeah i mean it's it's outselling you know something incredible. Top of the NPD, Geist. Yeah, it's outselling Geist and everybody's mad. Outselling the conduit. Yeah.
1:25:51Justin Davis:Well, thank you for the suggestion, Charlie Gadsden. Viewers, listeners, if you have your own suggestions for a video game, 20 questions, email them to me at the email address, gamescoop at IGN.com. And that is all the scoops that we have for you this week. I'm glad we could do a 75 % in-person scoop. We did a 100 % in-person scoop earlier this week. Again, we'll be able to share more news about that soon. But thank you, Justin. Thank you, Nick. Thank you, Sam. Thank you to Jobert working behind the scenes to make this episode possible. My name is Damon. This is IGN GameSoup. We're out.
1:26:46Thank you.
1:27:12I don't even want to scoop. This is the most interesting before show B-roll we've had in a while now. I'm invested. Oh, I think that left is too big. I wish I could go to a German beer hall and just watch this on the TV.
1:27:30Sam Claiborn:That's looking pretty good. Yeah. All right, buddy. That's enough. Yeah, is there a shot clock on this? Yeah. yeah seriously uh yeah see he's I mean blue blue takes it every once in a while but I don't have as much faith in like you know his ability
1:27:56yeah bro
1:28:04please shut up
1:28:06Sam Claiborn:thank you
1:28:09Sam Claiborn:bro you didn't do anything yeah
1:28:15the camera working this is dynamic the cut lineup but then they never actually change it no like what does he adjust yeah oh okay i'll just cut it
1:28:25Sam Claiborn:it's a micro cut that's the stuff that our our eyes aren't used to seeing man well and then meanwhile red's just like bam all right point two oh oh why'd you tie it yeah i don't know what they do then now they have to cut each other in half it's a duel they have to cut each half in half again
1:28:50Justin Davis:they should bring out like the whole tuna
1:28:57Justin Davis:like 190 pounds gotta be a lot more than that right yeah probably huh Jim and I how much is a whole tube away oh I like this pretzel that'll be a good one I hope blue does something nutty
1:29:15Sam Claiborn:oh dude he's already going sick of his pretzel looks way harder there to be fair I don't need to carry water for blue guy but like his pretzel looks way less symmetrical it's getting bulgy
1:29:28Justin Davis:an Atlantic bluefin it's average weight is 600 pounds but the max weight is 1500 plus wow so that's heavy yes yeah it looks better nice great
1:29:46Justin Davis:all right let's just see the results we gotta see pretzel now what's what's the uh what's the show call? Do you remember the German name, Nick? No, Schlage Hensler. Oh, so knife something.
1:30:06Bro. What are you doing?
1:30:10Justin Davis:He's the slow one, yeah. He's also winning, right? He's got to account for that little divot there. I think Red's won most of the time. Oh, I think he messed up. Why don't they have the overall rankings? I think the scoreboard might be covered. Woo!
1:30:28but we're we'll drop oh yeah he washed yeah eat the pretzel eat the pretzel okay we gotta do a show yeah stefan oh there's the overall yes
1:30:47this one's gonna be good though what now he's talking trash
1:30:52Justin Davis:we got a comedian over here I have a second in Korea on stage as a comedian. So no banana phones. Wow. If he does it vertically. I think he's going to do it. Yeah, I think he's going to.
1:31:16No. That woody stem. Hell yeah. I was going to pick it up and look at it for a while.
1:31:22Justin Davis:Is there a rule like once the knife has entered You can't take it out That's kind of the vibe I'm getting I don't think this is the move I mean he already lost a little bit there
1:31:37Sam Claiborn:This is an insane way of cutting a banana That he can bisect He can adjust to the twist at the end that way Maybe I'm worried about his fingers Oh shit Although it doesn't look Yeah. Metrical to me. The stem seems heavier on the right. Okay, now we've got to watch Banana. They're making D. Yeah, this is clearly the move, right? Baguette looks insane. Well, I guess you just go halfsies with that one. Maybe he's like, oh, the stem's always 0.5 grams. Yeah, yeah, yeah. Yeah. Okay. That's not bad. Plus. 0.03. Yeah, I don't... Wow! It's exactly the same. Crazy. Alright, Joe, we can start the show. Alright, tell us how it ends.
1:32:33Okay.
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From the publisher
Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Sam Claiborn, Justin Davis, and Nicholas Limon -- are discussing the Xbox Developer Direct, Fable, Forza Horizon 6, Baldur's Gate 3, Ubisoft, Prince of Persia, arcade anniversaries, and more. Plus there's actual reader mail -- as in from the post office -- and, of course, they play Video Game 20 Questions.
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