Game Scoop! 844: God of War Goes Back to the Beginning

14 Feb 2026 · 1 h 36 min · 43 chapters

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In short

Game Scoop! Episode 844: God of War Goes Back to the Beginning

Episode Summary In this episode of Game Scoop!, hosts Daemon Hatfield, Sam Claiborne, Justin Davis, and Peer Schneider dive into the highlights of a recent PlayStation State of Play presentation. The episode covers the announcement of a God of War Trilogy remake, a new Castlevania game, Resident Evil Requiem, and more. The hosts also engage in a lively game of Video Game 20 Questions.

Key Topics Discussed

PlayStation State of Play Highlights

  • God of War Trilogy Remake
  • Discussion on the potential implications of revisiting the original God of War games.
  • Speculations about gameplay mechanics and whether it will transform into a 3D action-style game.
  • Castlevania: Belmont's Curse
  • Announcement of a new Castlevania game.
  • Discussion about the excitement surrounding Konami's return to game development after a long hiatus.
  • Resident Evil Requiem
  • The hosts express their mixed feelings about the amount revealed in trailers and the potential spoilers for the game.
  • Other Notable Titles
  • Kena: Bridge of Spirits Sequel
  • Curiosity about its appeal and gameplay features, particularly for family-friendly gaming.
  • Darwin’s Paradox
  • An upcoming title with a release date, described as a cinematic platformer.

Discussion Points

  • The Nostalgic Impact of Remakes
  • The allure of remakes in the gaming landscape and the expectations set by previous iterations.
  • The Role of Trivia and Nostalgia
  • Trivia games within the episode encourage lively debate and nostalgia among the hosts, fostering a sense of community among gaming enthusiasts.
  • Email from Listeners
  • Addresses concerns regarding shadow drops in gaming, emphasizing the balance between consumer excitement and the need for reviews.

Trivia Game

Video Game 20 Questions

  • The hosts played a game of 20 Questions, attempting to guess a video game based on a series of yes or no questions.
  • The final guess was the TMNT game based on the 2007 animated film, showcasing the challenge of identifying games from specific years and genres.

Key Takeaways

  • Nostalgia and Innovation in Gaming
  • The episode reflects on the balance between nostalgia for classic titles and the need for innovation in remakes.
  • Community Engagement through Interactive Content
  • The trivia segment exemplifies how interactive content can engage both the hosts and the audience, creating a more dynamic listening experience.
  • Industry Insights
  • The discussions provide insights into the gaming industry's direction, particularly regarding remakes and sequels, and the potential for new experiences in familiar franchises.

Closing Thoughts The episode highlights the exciting developments in the gaming industry while fostering discussions about community, nostalgia, and the evolving landscape of video games. The blend of trivia, insightful commentary, and industry analysis makes it a must-listen for gaming enthusiasts.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

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PlayStation State of Play Recap

2:37 to 3:08

Discussing highlights from the recent PlayStation State of Play.

“Remember, we were just talking about this not too many episodes ago.”

Kena: Bridge of Spirits Sequel Discussion

3:09 to 4:20

Exploring thoughts on the sequel to Kena: Bridge of Spirits.

“sequel to Kena, what is it, Bridge of something?”

Resident Evil Requiem Trailer Reactions

4:21 to 5:34

Analyzing the new trailer for Resident Evil Requiem.

“So I'm very curious to see if this adds the challenge I was looking for.”

Resident Evil Story Speculations

5:35 to 7:20

Speculating on the storyline elements and character fates in Resident Evil.

“They show, you know, because Raccoon City was nuked.”

Capcom and Konami Segment Introduction

7:21 to 9:06

Setting the stage for discussions about Capcom and Konami games.

“All these things I wish I didn't see, man!”

Castlevania Game Discussion

9:07 to 10:00

Analyzing the upcoming Castlevania game and its visual style.

“And then Motion Twin is Dead Cells and it says they're in an advisory position.”

Detailed Castlevania Gameplay Insights

12:48 to 14:01

Delve deeper into gameplay mechanics and artistic choices in Castlevania.

“Dude, like when I watched this on the stream, I didn't necessarily like vibe with the visual style.”

Excitement for New Castlevania Game

14:01 to 15:46

Discussion about the art style and traversal mechanics of the new Castlevania game.

“I mean, just the Belmont's curse is such a good name.”

Exploring Castlevania Game Series

15:47 to 17:16

A listener asks for recommendations on which Castlevania games to play.

“I mean, obviously they're not going to say Metroidvania.”

Recommendations for New Players

17:17 to 18:55

Advice on starting the Castlevania series and the importance of Symphony of the Night.

“There's seven Metroidvania Castlevanias, right?”
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Diving Deeper into Castlevania

18:56 to 21:20

Further insights into Castlevania games, their accessibility, and gameplay mechanics.

“You can see that they came from basically platform arcade games which have exquisite music like still to this day.”

Listener Mail and Fan Interactions

21:21 to 23:09

The hosts read listener mail and discuss fan contributions, including Valentine's cards.

“And I did just mention that, of course, you can always reach us at the email address, gamescoop.igin.com.”

Konami's Recent Announcements

23:10 to 24:37

Discussion of Konami's announcements, including the return of Metal Gear Solid 4.

“It's got that little mushroom, the cloud guy.”

Metal Gear Series Insights

24:38 to 28:00

Insights into the Metal Gear series and upcoming releases, including Peace Walker.

“That didn't seem easy either to clean up that game.”

Darwin's Paradox and Metal Gear Mashup

28:00 to 29:05

Discussion about the upcoming game Darwin's Paradox and its quirky visuals

“I haven't played 4 or Peace Walker, actually.”

Silent Hill Townfall Insights

29:05 to 30:29

Insights into the Silent Hill Townfall game and its intriguing themes

Konami's Revival and New Projects

30:29 to 31:57

Discussion on Konami's renewed focus on gaming and new titles

“And they're still making a wholly original JRPG called Rev Noir, which is like, cool.”

Legacy of Kain Remaster Discussion

31:57 to 33:24

Exploring the remaster of Legacy of Kain and its historical significance

“For instance, we've got not one, but two new Legacy of Cain games.”

Nostalgia for Action-Adventure Games

33:24 to 34:25

Reflection on the evolution of action-adventure games and their legacy

“I didn't get a chance to look it up before the show.”

Brigandine Games and Tactical RPGs

34:25 to 35:59

Discussion on the Brigandine franchise and its tactical RPG mechanics

“And Legacy of Kain was like a more RPG-ish kind of story-forward take on that.”

Dead or Alive Franchise Updates

35:59 to 37:46

Updates about the Dead or Alive series and its latest announcements

“A lot of times, Tactics RPGs, different battles from battle to battle will have different win conditions, but here they have all these different factions that have their own win conditions.”

Release Date for Pokémon Beast of Reincarnation

42:00 to 42:48

Discussion on the upcoming Pokémon game and its implications.

“The one thing that's driving me a little bit crazy about that game is that everybody's tail becomes a plant and then talks to other things, and that's just from Avatar.”

Rayman 30th Anniversary and Digital Eclipse

42:48 to 44:16

Exploring the release of the new Rayman game and its nostalgic significance.

“The game looks cool, but man, Game Freak has not pulled off anything at this scale ever before.”

Delay and Anticipation for Mina the Hollower

44:16 to 46:08

Updates on the delayed release of Mina the Hollower and community expectations.

“Earthworm Jim is the vibes I get from it.”

Project Windless: The Chicken Man Game

46:08 to 48:46

A humorous discussion about the new Chicken Man game and its serious undertones.

“They went dark on it for years and years and years.”

Star Wars Galactic Racer Update

48:46 to 50:26

Reactions to the trailer for Star Wars Galactic Racer and expectations.

“That didn't land with me until just this moment.”

Discussion on Upcoming John Wick Game

50:26 to 54:48

Speculations on the gameplay and narrative of the new John Wick game.

“but then people are gonna be like, on Tatooine, you must understand that part of Tatooine culture is racing the station wagon of Tatooine, which happens to be...”

Discussion on Game Mechanics and John Wick Influence

56:00 to 57:22

Exploring how game mechanics could adapt to current pop culture influences like John Wick.

“But it's like this sort of Android, like this sort of digital double version of like, we're going to keep making the video games forever.”

God of War Trilogy Remake Speculation

57:22 to 1:00:39

Debating the implications and expectations surrounding the God of War trilogy remake.

“Uh, I think it's great to visit these games.”

Concerns Over Shadow Drops and Game Reviews

1:00:39 to 1:03:26

Delving into the potential issues with shadow drops and their impact on game reviews.

“This is just like, get this out the door so we can work on this other thing.”

Innovative Features in New Pokémon Pinball Game

1:03:26 to 1:10:01

Discussing the new Pokémon pinball game and its unique collection mechanics.

“I think I would have been a little bit more excited about this if this didn't drop in the same presentation as Castlevania.”

Exploring Pokemon Pinball Mechanics

1:10:01 to 1:11:55

Learn about the gameplay mechanics and unique features of the new Pokemon pinball machine.

“You have to hit in the pop bumpers the tall grass to really make Pokemon appear.”

Stern Pinball Innovation

1:11:56 to 1:13:09

Discover the innovative technology behind Stern pinball machines and their online capabilities.

“near us that have recent pinball machines.”

Inside the Stern Factory Tour

1:13:10 to 1:14:32

Hear about the experience of visiting the Stern factory and seeing pinball machines being made.

“And the D &D has some things that happen each week.”

Video Game 20 Questions: Game Selection

1:15:38 to 1:17:58

Join a playful game of questions to identify a classic video game from the past.

“All that brings us to Video Game 20 Questions.”

Investigating Game Clues

1:17:59 to 1:24:00

Engage in a discussion unraveling clues about a mystery video game and its features.

“that's like 2007 it could have been 2006 i don't know man um that's like a round like i don't i'm okay maybe you're right did this have a version of this on ps2 yep okay not bioshock what was the answer to Japan?”

Discussion on Movie-Based Fighting Games

1:24:00 to 1:25:00

The hosts explore various video games based on movies and their mechanics.

Identifying the Game: Clues and Guesses

1:25:00 to 1:26:30

The hosts list clues and guesses while trying to identify a specific game.

“no Fred Durst is also unlockable I believe yeah yes too do we have one question and a guess?”

Comic Book Video Games

1:26:30 to 1:28:40

The conversation shifts to comic book games and their connections to movies.

“it's a superhero thing oh man i mean so if that's true then you know i don't know marvel versus Capcom.”

Exploring Popular Games from the Early 2000s

1:28:40 to 1:30:50

The hosts discuss popular video games from the era of comic book movies.

“the two that people remember and talk about, but none of those would have had multiplayer and they're not based on the movie, right?”

Revealing the Answer: TMNT Game

1:30:50 to 1:32:40

The hosts reveal the game in discussion is the 2007 Teenage Mutant Ninja Turtles.

“No, what was the first Batman movie of the trilogy with the Heathleth?”

Fun Facts About The Godfather Game

1:32:40 to 1:35:00

Insights are shared about the Godfather video game and its development.

“talk about games that haven't come out yet damon come on i didn't i definitely don't remember it being a movie so then it would have been hard for me to get to the game.”

Discussion on Game Themes

1:38:00 to 1:38:55

Explore the themes and narrative depth in gaming.

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Transcript

Automatic transcript. May contain errors.

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2:02Sam Claiborn:Tuesdays on ABC and stream on Hulu.

2:11Justin Davis:What's up, everybody? Welcome to IJ and Game Scoop. I'm your host, Damon Hadfield. And joining me this week are Sam Claiborne. Hey, it's great to be here. Justin Davis. Scoop. And Nick Lamone. I'm back, baby. We got a great show for you this week. We had a really big PlayStation State of Play yesterday. Really, you know, literally very big. It was over an hour long. Tons of games, tons of surprises. I think it was a pretty good show this time around. So there's so much to talk about. New God of War. New Castlevania. Oh, my gosh. We made it happen. Remember, we were just talking about this not too many episodes ago.

2:41Justin Davis:Someone wrote in, why isn't Konami bringing back Castlevania? I'm going to take credit for it.

2:45Daemon Hatfield:Yeah, I mean, we've been asking for 18 or 19 years on this show.

2:48Peer Schneider:We made it happen. What can we manifest next? I want a new F-Zero.

2:53Justin Davis:Yeah, I'm thinking Chrono Trigger. But the biggest priority should be Burger Time, though, don't you think, Sam?

2:58Daemon Hatfield:Yeah, that's a good point, although it didn't work out last time. I'm going to say Kingdom Hearts.

3:03Justin Davis:Yeah, let's finally get that Kingdom Hearts 4 out the door. Let's just jump in, but first, they opened up with Kena Scars of Cosmorum, sequel to Kena, what is it, Bridge of something? Bridge of Spirits. Bridge of Spirits, which I never played, but I always heard good things. Should I play this game? Did anyone play it?

3:20Sam Claiborn:I think it'd be great to play while the kids are watching. It feels like a nice like, or maybe watch while the kids are playing.

3:28Peer Schneider:No, I thought, I thought the sequel looked great. And I actually had the exact same thought as you, David. I saw the new one and I'm like, Oh my God, this looks rad. And then it made me feel not guilty, but it made me feel like I should go back and check out the original. Cause like it didn't, the original didn't really make too much of a mark on me when I was watching marketing material for it, but I never, yeah, I never went through it.

3:46Daemon Hatfield:i think it's a little simplistic like it's more maybe good for yeah it's used younger it's more like uh you know even younger than ratcheting clang and rationing clank has trouble keeping my attention because it's a little easy sometimes but it's it was a um it had a you know a good art style and it's very beautiful and this this looks like it doubles down on that right like just looks

4:09Sam Claiborn:great yeah yeah i think that's my biggest criticism of the first game kind of simple but this one based on what I'm seeing here, it looks like they're starting to add a little bit of pizzazz, a little bit of spice to the combat and whatnot. So I'm very curious to see if this adds the challenge I was looking for.

4:25Peer Schneider:It made me think of Beyond Good and Evil. I could see that. Just from a vibes perspective, like I don't know that it's the same kind of tonally, but like, you know, the bo staff combat and whatnot.

4:38Justin Davis:You got a cool, like, peacock horse. Cool. Sick. Wolf, maybe.

4:42Daemon Hatfield:A lot of wolves in games recently.

4:45Justin Davis:A lot of 2D side-scrolling games also recently, Sam. Yeah, that's true. We'll be getting to. This is not one of them. I'm not mad about it. No, and Keena is not one of them. If you happen to be listening to this and did not see the footage, Keena, Scars of Cosbor is not a 2D side-scrolling game. Looks very cool though. I think that's coming this year, PS5 and PC for now.

5:04Daemon Hatfield:I'm surprised that that's getting a sequel, by the way. It's not like it made a splash and then continued to be a buzz game. It just made a splash and then went away. So that's great. Good for them.

5:12Justin Davis:Yeah, I mean, like I said, I frequently hear good things about Kino. Good family-friendly game. We got to see Resident Evil Requiem again, and I'm well past the point where I need to see anything more. They showed too much.

5:27Sam Claiborn:They showed too much.

5:29Daemon Hatfield:I like the ending of that trailer.

5:30Justin Davis:Oh, my gosh.

5:31Daemon Hatfield:Dude, I wish I didn't see that in the trailer.

5:34Justin Davis:I wish they would have saved that for the game. But I don't know what was revealed. What did they reveal? If anyone doesn't want to know.

5:41Daemon Hatfield:They show, you know, because Raccoon City was nuked. They show the mansion after it was nuked.

5:47Sam Claiborn:They show the mansion. I don't remember seeing the mansion. It's the police station. They do show the inside of the police station. It's Leon walking into the place that kind of started his whole situation. And it was like a full circle moment, which is kind of rules. Not this particular shot, but there's another one later on. And then he also drives by the gas station that RE2 Remake starts at. And I believe his vehicle is still there. His like Jeep that he was driving.

6:15Daemon Hatfield:And then he like kicks the heads off of a thousand zombies. Yeah.

6:18Justin Davis:Yeah. But when he's in the police station, do you think it's in the present time of the game? So Raccoon city has like been rebuilt, but they just didn't redo the police station. It doesn't make, yeah,

6:28Sam Claiborn:I would imagine that it's like in a quarantine area. So there's a part of the original Raccoon city and then they probably built out on the outskirts of it is my assumption. Maybe it's like a Chernobyl type situation or something.

6:40Daemon Hatfield:I think this game is going to explain the nuke and not a nuke. I don't think it was a nuke. Actually. I think it was just a big bomb, but there was a big crater, right? I think it's going to explain all that and explore that space, which the games have never really done, which I'm really excited for.

6:55Justin Davis:Apparently they confirmed another returning character, but it's not someone I'm familiar with.

6:58Sam Claiborn:It's a Sherry Birkin.

7:00Justin Davis:Yeah. Who's that?

7:01Sam Claiborn:She's the little girl in RE2 remake that Claire and Leon are. She's the daughter of, I forget her name. You lead her to the very end of the game and save her.

7:12Justin Davis:Yeah, I remember that now. Okay, interesting. Yeah, I mean, it looks fantastic. What else can we say at this point? Just give us the game, Capcom. Yep.

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7:20Sam Claiborn:Also, that looked like a crimson head there from RE1.

7:24Justin Davis:Mmm.

7:25Sam Claiborn:See? All these things I wish I didn't see, man!

7:28Daemon Hatfield:And now everybody is going to complain in the comments that we brought them to them, but we didn't bring these to you. Capcom didn't.

7:34Justin Davis:Yep, that's true. Someone said in the comments, this is just a fan comment. Someone said, I got a bad feeling Leon's not making it out of this one.

7:43Peer Schneider:That's an interesting fan theory. Yeah, I don't know.

7:46Daemon Hatfield:But everybody has died and come back in Resident Evil. That doesn't matter. It doesn't matter if he dies in this game. He'll be in the next one anyway.

7:53Peer Schneider:Completely irrelevant. Whether he dies or doesn't die has no bearing on whether Leon appears in future Resident Evils. That just makes me think, though, that they are going to be like, you know what?

8:02Sam Claiborn:He is dead and gone. Ethan. Oh, well, hold on. Spoilers for Resident Evil Village for like 10 seconds real quick.

8:12Justin Davis:Yeah.

8:12Sam Claiborn:Okay, Ethan dies at the end of that game and they're like, all right, we'll move on. Then again, he wasn't much of a character.

8:19Daemon Hatfield:Ethan was already dead as the spoiler there. Yeah, very true. He's become a complete replicant of himself, right?

8:25Sam Claiborn:He got like snapped away. He got Thanos snapped though, right?

8:29Justin Davis:Is that true? I gotta play it again. I don't even remember.

8:32Sam Claiborn:He like disintegrates or whatever, right? I don't remember what happens at the end of that. The man is made of mold.

8:40Justin Davis:Moldy man.

8:41Daemon Hatfield:Before we get too far into this, I wanted to point out that this is the beginning of a Capcom segment, and then there is a Konami segment, and it was like getting a Capcom and Konami press conference from E3 in like 2008. Yeah, it was great. For both of them, and boy, getting a Konami one, what is happening? We willed that into existence too. Yep, 100%. Not just Castlevania, but the idea of Konami being a developer. and like lo and behold like when we start talking about these games like they're developing them it's crazy well not all of them no but but some of them and the team that restored all of those castlevania games worked on the castlevania game which is like that means they played a bunch of

9:17Peer Schneider:castle and the castlevania game is also the prince of persia developer which i didn't know i didn't i didn't clock that until afterward i didn't actually realize that till this morning evil empire development studios who made prince of persia what was the subtitle the 2d prince Prince of Persia.

9:33Justin Davis:And then Motion Twin is Dead Cells and it says they're in an advisory position. Like what a perfect fit. It's absolutely perfect. The Dead Cells and Return to Castlevania part of Dead Cells and the Rogue Prince of Persia all making a Castlevania game. It's exactly what I said would be a perfect scenario for this. And here it is. Oh my gosh.

9:53Sam Claiborn:There are numbers. I wasn't sure if I saw numbers when I first saw this trailer, but there are numbers.

9:58Daemon Hatfield:Oh my god, that fire attack does in previous games they show? Oh my god.

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12:45Justin Davis:Taxes and fees extra. See Mint Mobile for details. Okay, anyway, let's just get into this whole Konami segment then. So Castlevania, Belmont's Curse. It's a follow up to Castlevania 3.

12:56Daemon Hatfield:Mm hmm.

12:57Peer Schneider:Dude, like when I watched this on the stream, I didn't necessarily like vibe with the visual style. But then when I watched it back and looked more closely, I am absolutely on board. Like it looks really sick.

13:08Daemon Hatfield:Well, there just isn't a better choice to replace pixels than a stylized, you know, hand drawn look because they get to use a 3D, you know, which is what we didn't like about the previous Castlevania games is that they were 3D, 2D. And so this, I think, does a good job at getting at the next stage that we can get to in Castlevania.

13:33Justin Davis:You're playing as Trevor Belmont's heir, which is a little confusing because in the trailer, they say Trevor Belmont. Yeah. You see a glimpse of him as an old man.

13:43Sam Claiborn:So I think they're also... It's a clever way of leading into the anime or the anime series from Netflix because it does look like she's wearing a variant of like Richter's outfit to some extent. So I'm very curious to see what the lore is behind it. And also how good is this little 40th logo? I love it. Oh my God, it's so good.

14:03Daemon Hatfield:I mean, just the Belmont's curse is such a good name. It's such a good callback and just seeing the Castlevania typeface that's used for it. It's just like, oh my God.

14:12Sam Claiborn:They just yield everything. You know what the art style reminds me of though is it reminds me quite a bit of Bloodstained, ritual of the night quite a bit and uh just it's nice that it seems like they're kind of leaning into the koji igarashi like art style that he came up with for that which is it is more at least it's

14:29Daemon Hatfield:more flat and detailed and sharp and and cell shaded right like there is that yeah that's

14:35Peer Schneider:exactly because i was worried i don't think that bloodstained and this is just a personal preference thing but like that didn't do it for me that style of 2d and i think this is more stylized and more i don't even know but i don't know if cell shaded is like the word like cell shaded yeah like whatever whatever the right terminology is like i like i just i i think it looks gorgeous i'm into it you saw big creepy bosses um i don't know man like i'm i'm so on

14:59Sam Claiborn:board the stylization too of one of the bosses really stood out to me there's one that looks like a religious painting where it has like a like a halo around its head which i'm like what a cool idea for a video game to have like a saint like figure that you have to fight. And it's really neat looking.

15:16Justin Davis:Have you covered up that her whip is also used for traversal?

15:19Daemon Hatfield:Oh my God.

15:20Justin Davis:That she's like slingshotting herself around.

15:23Daemon Hatfield:Yeah, it's a freaking grappling with it's so good. It's so smart. And they show a few other traversal things. One of them kind of x-rays the walls, which was like so perfect because that's what you do with these games. You like want to walk around every single scene and find the broken walls and stuff. It's like, oh my gosh, yeah. This is now tied for Wolverine, like for most anticipated game for me. And coming this year.

15:43Justin Davis:That's so good. But here's the thing. They didn't say the words roguelike or, I mean, obviously they're not going to say Metroidvania. Yeah. But it's a little unclear. Is it linear like Castlevania 3 is?

15:55Peer Schneider:No, but they showed a map. They can't say the word Metroidvania, but what they can show is a map. And so I think that that to me is the tell.

16:03Justin Davis:Yeah, yeah. I think this is a Metroidvania. I went to the official website and they use the word biomes.

16:10Peer Schneider:Okay.

16:11Daemon Hatfield:Yeah. That's like Metroid.

16:13Justin Davis:Yep. You think so? Okay. Yeah.

16:14Sam Claiborn:It's a search action game. That's what the kids are calling it now.

16:18Justin Davis:Oh God. Search action.

16:20Daemon Hatfield:That's so boring.

16:22Justin Davis:It looks so good. I'm just so pleased that we made this happen. Yeah. I'm so glad. Thanks for listening, Konami.

16:30Peer Schneider:Everyone just say thanks, GameScoop.

16:34Justin Davis:so we we actually have a uh an email on this very topic here so let's check in with listeners hey listeners listeners remember you can always reach us at the email address gamescoop at igin.com just like ali from singapore did i say i've been a big fan of the show since the pandemic and listened to every episode since now that a new castlevania game was announced i wanted to ask something i've been meaning to ask for a while i've been getting more interested in metroidvanias recently soon realized it's become one of my favorite genres however i have to admit i've never actually played any Castlevania game.

17:02Justin Davis:I searched Steam and was immediately confused about the number of games in the series. I thought it was more like four or five games. Anyway, I know the GameSube crew are big fans of Castlevania, so I thought it would be fun to ask and hear from you about how to start the series. Which games should I play and or skip? Are there different versions? Basically, what do you recommend?

17:18Peer Schneider:So what, there's seven?

17:19Sam Claiborn:You start with Mirror of Fate.

17:23Peer Schneider:I'm joking, I'm joking. There's seven Metroidvania Castlevanias, right? And like, so Symphony of the Night was first and then there were three on the Game Boy Advance and then three on the DS. Do I have is that that's right? And there's a million Castlevania games, but out of the ones that are nonlinear, you're exploring a map and getting ability, you know, the Metroid style ones. Those are the those are the seven. Yeah.

17:45Daemon Hatfield:And you you don't need to tie them to get they are tied together, but you don't need to play them that way. And I think if you go by scores, that's helpful. But you really should play Symphony of the Night first. It is the prototype for the rest of them. And it has very funny gamer memes in it that you'll, you'll notice while you're playing that you'll pick up on like a miserable pile of secrets and stuff like that. And then you'll be primed to play the followups, but the followups don't immediately become good. There's a circle of the moon game. That's like, okay. So like it's Ari of sorrow that you skipped to after that.

18:17Daemon Hatfield:Ari of sorrow is probably the best one. And if you just play those two right, right in a row with each other, like you get it at that point, you can go a bunch of different directions, but like do that and check back in with us. I'd say.

18:28Justin Davis:It is true that Symphony of the Night is the best Castlevania and one of the best video games ever made. However, it's not available on Steam. If Ollie is trying to look for a game on Steam.

18:38Peer Schneider:Is that really true?

18:39Justin Davis:That can't be right.

18:40Sam Claiborn:You can only play it as part of the PlayStation, like the bundle that comes with Rondo of Blood, which is also an excellent game, but not a Metroidvania. I mean, if you're playing on PC,

18:52Daemon Hatfield:you could probably figure it out man probably some way if only there was some way if you skip to aria you will notice that your sprite's kind of big in it because it was a game boy game right um but from there that there's you're going to get that in a collection probably and then the other games in that collection are probably all amazing too um i will correct the panel here there was a Metroidvania before Symphony of the Night and it was Castlevania 2 Simon's Quest and it's not great. It's impenetrable.

19:26Justin Davis:But at the same time, very cool.

19:29Daemon Hatfield:It's very cool. My other thing I was going to recommend is so if you're playing the Metroidvania type games, the Castlevania core games now, it is fun to go back and play Castlevania 1 and three because those games reference those games a lot. You can see that they came from basically platform arcade games which have exquisite music like still to this day. You're not going to find like like like bugs that just stick in your ear that that well. Yeah, those games are just perfect.

20:02Sam Claiborn:You're going to hear bloody tears over and over for like three hours in your head. It's amazing.

20:07Justin Davis:That's what I was going to say for names now, which is weird. For all, if you want to play Castlevania, buy the books on Steam. If you want to do a Metroidvania one, get the Dominus collection, which is the DS games. Or if it's Belmont's Curse that's got you interested, get the Castlevania anniversary collection, which includes Castlevania's 1, 2, 3, 4, Bloodlines, and the Game Boy games. And that's just sort of an introduction to what Castlevania is and all the music and the vibes and all.

20:37Daemon Hatfield:1, 3, and 4 are linear action games that are, again, an arcade style, even have scores and everything. When you play them now, you will have an advantage that we only had once Game Genie existed, because they're difficult games. They're fun, and you can beat them without Game Genie. That's not what I'm saying. But they are more fun now if you save states and just see everything, because they're just full of pixel art and great music and just things. Like, experience the music from like as a museum style. That is a challenge to yourself.

21:18Justin Davis:Anyway, super awesome that we've got new Castlevania to look forward to. And I did just mention that, of course, you can always reach us at the email address, gamescoop.igin.com. Or you can reach us the old and the way you would reach someone in the time of the Belmonts. We have two mail items this week. first of all we had a very very nice uh something sent in the mail here from our friend where's the card here we have a friend named uh justin mcdaniel and justin mcdaniel just wrote in to say he's like yeah very very big fan of the show and he sent a kingly gift along uh with with his uh message here that was very very nice and we want to say thank you very much to that it's very very kind of you we also have a valentine out there in scoop nation let me grab our valentine one second oh boy.

22:06Sam Claiborn:Tap, tap, tap, tap, tap.

22:07Daemon Hatfield:Damon has run away. We don't, did you hear a large crowd? Did you hear that?

22:11Sam Claiborn:Was it, what was the kingly gift? He said there was a kingly gift. Did he not show it?

22:15Daemon Hatfield:Yeah, we're not going to talk about it on the show.

22:17Sam Claiborn:Oh, okay.

22:20Justin Davis:Okay. We have a Valentine here. This is from,

22:22Daemon Hatfield:we don't want to encourage generosity, Nick.

22:25Sam Claiborn:No, I bring on the generosity. I'm kidding.

22:31Justin Davis:Let's see. This is from Ryan. Dear Omega cops. just in time for valentine's day i have included your vintage super mario brothers cards just as mark suggested several episodes back yes this is a shameless gimmick to try to get you to choose my 20 questions recommendation but also a heartfelt thanks for being the only video game podcast out

22:47Daemon Hatfield:there today they're the valentine's cards they are oh i remember those yeah they don't like schools

22:55Peer Schneider:are not allowed at least my kids school is not allowed to do valentine gift exchanges anymore but they still did them in Girl Scouts. And so you get that, like, my kids got Crocs-themed Valentines, and then each one had a little pun in it. Does it have a pun on it?

23:09Justin Davis:No, it says, I want you to be my Valentine. That's so cool.

23:12Peer Schneider:It's Mario 2 era? Yeah, it looks like it. It's got that little mushroom, the cloud guy.

23:18Sam Claiborn:That doesn't sound like a thing Mario would say.

23:22Justin Davis:This one's Sam's. Nice. Sam's is to a super Valentine. Wow. Wow. That one's a little more appropriate.

23:30Daemon Hatfield:I actually looked these up, I think, last year as designs, and my wife and I were looking at them. They're so cute. Ooh.

23:38Justin Davis:Justin's. Go for it, Valentine.

23:43Daemon Hatfield:Wow. Yeah, so that's definitely Mario 2, and Mario would have been hitting a turnip in the stock art for that. Oh, my gosh.

23:55Justin Davis:You're the tops, Valentine. Yeah, climb out of my eye.

23:59Sam Claiborn:Mario's iconic line. I love it.

24:01Justin Davis:Let's catchphrase. We have one for Mark, too. That's great. Very, very nice. Yes, we will be your Valentine. Yeah, gladly.

24:08Daemon Hatfield:Those are so cool. What a cool era that was when Mario was more recognizable than Mickey Mouse.

24:14Justin Davis:Ryan also provides four possibilities for video game 20 questions, and they're all good. So when the time comes, I'll let you pick which one we can go, what number we go with. Got it. Getting back to the show. Oh, yeah. So it was the Karami show for a minute there. Konami wants to make it known that they're back. Yeah. And I'm here for it. I'm okay with that. They announced the Metal Gear Solid Master Collection 2, which frees Metal Gear Solid 4 from its PlayStation 3 prison. Yeah.

24:42Daemon Hatfield:That didn't seem easy either to clean up that game. That's like, you know, 30 hours of cut scenes or something.

24:47Peer Schneider:No, I'm always very fascinated, you know, and it's come up on Scoop many times over the years about like great classic video games that are just inexplicably trapped on an old platform that never got updated or ported or uprezzed. And it's insane. It's completely crazy that Metal Gear Solid 4 has just been in purgatory for so long. And so it's really rad to have it back. Even though, look, I don't know. Nobody needs to replay Metal Gear Solid 4. Sorry. But I'm happy to see it more accessible.

25:17Sam Claiborn:You're not wrong. But also, I am kind of curious to see if anything gets relegated to bonus features or something. because like one thing that and this is again me just being an ungrateful jerk and i think it's very cool that it's coming but like the whole uh installing a disc thing of snake just smoking i'm curious if they're gonna relegate that to a bonus feature or if it's just gonna be missing from the release because in that case it would kind of be lost media and i think it's a really cool part of the experience if not an annoying one so i have two things about these games one

25:50Daemon Hatfield:I think Metal Gear Solid 4 is very accessible and playable compared to any previous Metal Gear game. And so, you know, it's kind of like a Metal Gear Solid 4, people that don't know anything about Metal Gear Solid. And it's fine. I will say that Peace Walker is, if you only like Metal Gear Solid 5, Peace Walker is the other one. That game has the fold and recovery system. It has, like, you steal stuff and it's really fun. You infiltrate. it's a great game and it looks like it was cleaned up really nice in this collection

26:21Sam Claiborn:yeah nope peace walkers an excellent game and honestly kind of mandatory story wise if you want to really understand what's happening in ground zeros and the phantom pain but uh yeah very very stoked to see this finally get a release and did you guys also see that it has a little a little something something too that they didn't even talk about in the playstation state of play it comes packed with a metal gear solid ghost babble or ghost babble yeah what is that i saw

26:48Daemon Hatfield:that in the snapshot at the end of that i remember the name that's the game boy color game i was gonna

26:52Peer Schneider:say isn't that the game boy color game yeah and it's one of the best like game boy games that's

26:56Sam Claiborn:currently like just like in the top it's frequently in the top tens top hundreds whatever of metal gear so if you've never played it highly highly recommend it's beautiful very very fun What type of game is it? It's just like the original Metal Gear.

27:13Peer Schneider:It's like a top-down, you know, like Metal Gear on the NES was.

27:19Daemon Hatfield:Yeah, okay. Well, that makes sense because you could... Like that game, you know, the NES port wasn't very good, but it was a PC game, right? Oh, yeah, MSX.

27:27Peer Schneider:MSX game.

27:28Daemon Hatfield:Oh, yeah, that's right, MSX game. And so the MSX game, when properly translated, probably made a lot more sense. So if they spent time on a top-down Metal Gear for the Game Boy in that era, I bet it's pretty good.

27:40Sam Claiborn:It's very good. I'm very stoked more people will get to play it as part of the Master Collection Volume 2. I just think it's so weird they didn't even talk about it. They just showed it in a PNG.

27:50Daemon Hatfield:Yeah, that's weird. Yeah. Okay. But, Damon, if you haven't played Peace Walker, totally accessible, great 5-like game.

27:58Sam Claiborn:You're in for a treat.

28:00Justin Davis:Yeah. I haven't played 4 or Peace Walker, actually. Definitely look forward to checking that out. And then this game, this interesting game, Darwin's Paradox finally got a release date. That's coming April 2nd. And this looks to be kind of like a cinematic platformer inside where you're an octopus. On an alien planet, I think. Yeah, it does look cute. It's a little bit random that Konami's publishing it. Yeah. But I also think it looks cool.

28:26Peer Schneider:I have a funny, so it's like as I was watching the state of play from my house, I was also like, you know, answering email and answering Slack and had the state of play on my other monitor. and for some reason I thought we were still in the Metal Gear segment and I thought that it was like a 2D Octopus Metal Gear game and I was like what yeah because of this because of how it's like some kind of connection yeah but I missed that like you know because we're watching the footage of the Octopuses in the box and you know it's a Metal Gear parody but I thought that that was like real I did not understand what was going on but the game looks very very cool and very cute

29:05Sam Claiborn:it made me think of octodad which i liked oh i love octodad but this little metal gear homage it looks like it's part of the demo that's playable today the day of recording which makes me think that it's actually not in darwin's paradox as a whole but just like a fun little fun little thing for you to check out so i will definitely check that out reminds me of the era

29:25Daemon Hatfield:of like xbox live arcade games yeah totally yeah tactical octopus action cracked me up too yep

29:33Justin Davis:and then nick is silent hill townfall doing anything for anything for you oh it's doing a

29:38Sam Claiborn:lot for me i've loved uh silent hill 2 remake and silent hill f i adored give me some more uh very curious to see i i just learned that this is like setting a town in i think scotland or scotland yeah yeah so very curious to see that perspective on it along with uh based on what i'm seeing and my very little knowledge of the overall situation it looks like it has to do with a cancer patient and like there's a lot of like uh syringes imagery and a lot of things like that and uh it looks like it's borrowing quite a bit too from not borrowing from but it's interesting that in the span of a year we've seen two games that use a little game boy camera thing to spotlight the horror i'm thinking of routine which finally came out uh this past year and this looks to do something pretty similar to that which is a very scary way of doing things

30:28Justin Davis:yeah it was cool that they held a whole konami segment they went to konami's like studio in in tokyo and konami seems to be making a statement right that they're

30:38Daemon Hatfield:this portable television is like the coolest thing ever just what nick was just saying it's

30:42Justin Davis:so pretty they seem to be making a statement that they're taking video games seriously again and

30:47Daemon Hatfield:that's great yeah it's it's fucking exactly what we wanted it's so crazy that they're doing it I just can't believe we talked about this exact vision for this. It's so, so crazy.

30:57Sam Claiborn:And they're still making a wholly original JRPG called Rev Noir, which is like, cool. Didn't look bad, right? It looked pretty good. It looked really pretty, but I'm just glad they're making something new. What's Konami's history with RPGs?

31:11Daemon Hatfield:Because that's not my era in which I play JRPGs. Suikoden, yeah. Suikoden. Suikoden, yeah. So I never play those.

31:17Justin Davis:There's another one. I was just thinking about this yesterday, but now it's... Justin would know. It's lost to me.

31:24Peer Schneider:So you could, it is the Konami. Yeah, that's the big one. You know, they didn't do wild arms. Is that what it's called? That was the one I was thinking of. Does that Konami too? I didn't know that. I didn't remember that. And now we just need Capcom to bring back breath of fire.

31:40Sam Claiborn:Wild arms is media vision. Different, different.

31:44Justin Davis:It's not related to Capcom at all.

31:45Sam Claiborn:No,

31:47Justin Davis:I'm sorry. Okay. Anyway.

31:56Justin Davis:There are lots of surprises in this state of play. For instance, we've got not one, but two new Legacy of Cain games. I guess one of them is a remaster, but still.

32:06Peer Schneider:Yeah, it's the first new Legacy of Cain game in, I don't know, what, 20 years or more?

32:10Justin Davis:Well, that one wasn't even in the state of play, which is weird.

32:14Sam Claiborn:The 2D one, right? Because I was like, wait, did I blank out and forget this one? It looks cool. It looks pretty.

32:20Justin Davis:It does look cool. So the remaster that was in the state of play is Legacy of Cain Defiance, which I never played. Is this like a PS2 era Legacy of Cain? I did never play that one either.

32:31Daemon Hatfield:These are what the kids call action exploration games, right? What was the term you just used? Search action. Search action.

32:40Sam Claiborn:See, I don't really have a like, I'm happy for the people that this is for. Very stoked for you because I know the fans of this series have been clamoring for this. but what i think is more fascinating the most fascinating thing about this uh re-release is that it is a definitive all-in-one museum curio piece that has an unreleased version of the game and like it has cut content reintegrated in the game and i think every game should do that like that's obviously a crazy thing to request but it's so cool that fans of this series get to experience these things that were just things that you would read in the margins of game pro at some point, you know?

33:17Justin Davis:Well, that's like the digital eclipse approach, right? That's what we're doing. Exactly. Which we can talk about digital eclipse in a moment too.

33:22Peer Schneider:And I think, well, I just can't, you know, I didn't get a chance to look it up before the show. Like, I, you know, I like the Legacy of Cain franchise. I've played most of them. Defiance, this was like the final one, right? I believe, I'm saying with a question mark, like, I think this was the last one. And so it's a weird place. The point I'm making is it's a weird place to like start with, you know, remasters and remakes. Like why, or did they already remake and remaster and re-release the older Legacy of Kain game?

33:48Justin Davis:They remastered it already. That was just like last year or something. Oh. Really recently.

33:52Sam Claiborn:All right. Well, that explains that. Soul Reaver and Legacy of Kain 1, I believe.

33:56Justin Davis:Yeah. Those are the ones, I played the first Legacy of Kain and then Soul Reaver, but then I didn't continue with the franchise after that.

34:02Daemon Hatfield:It looks a little bit like Darksiders ended up being a spiritual successor to these, which I didn't realize. They're kind of third person.

34:09Peer Schneider:I don't know. They're this type of game that's just gone now, right? It used to be every game was like a third-person combat platformer, like Beyond Good and Evil or Prince of Persia. And Legacy of Kain was like... Jack and Daxter. Yeah, Jack and Daxter, Sly Cooper. And Legacy of Kain was like a more RPG-ish kind of story-forward take on that. And they were rad. They were awesome. But then I guess maybe I'm part of the problem, because like everybody else, I never played the last one.

34:38Justin Davis:and then outside of the state of play they announced legacy of kane ascendance and this is the new to another 2d side scrolling uh action game which looks cool although the developer is doesn't have a lot of pedigree it's it's called bitbot media which is seems to be like a multimedia outfit that they've done some graphic novels they have some licensed terminator officially licensed Terminator t-shirts that they sell and then they've got a couple games. One one game is like a compliment to a synth wave artists new album. So it's like it's just kind of a strange question mark of a developer.

35:16Daemon Hatfield:Yeah, maybe they're super fans of the cane.

35:18Justin Davis:Yeah, yeah, yeah, man.

35:19Peer Schneider:I saw I had completely missed that legacy of Kane Soul Reaver one and two remastered existed and came out. And it looks like looks like December 24. I wish listing now.

35:31Justin Davis:they announced a new a new game in a series that i'd never heard of even though i'm a big fan of uh tactics rpg games uh i guess justin or nick have you ever played a brigandine game yes i played

35:42Sam Claiborn:the first brigandine on uh i think it was a ps1 game if i'm not mistaken but uh yeah that i saw that i was like what the heck i haven't heard of i haven't thought of brigandine in forever who's the developer i don't know it's being published by nis who does all the disgaea games

35:58Justin Davis:Yeah, yeah. Great.

35:59Daemon Hatfield:Cool.

36:00Justin Davis:So, I mean, I don't know. It looks cool. The official tagline here, or part of the description from the press release was, for a more classic Brigandine experience, turn to mission mode, which lets you take the role of one of 24 different factions, each with their own win conditions. So that's interesting. A lot of times, Tactics RPGs, different battles from battle to battle will have different win conditions, but here they have all these different factions that have their own win conditions.

36:23Peer Schneider:Yeah, that's cool. This was me in last week's Nintendo thing when Cold Sept was being talked about. I like that these developer showcases can have one game that there's like 11 sickos in the country that absolutely love and then nobody else knows what's going on.

36:38Sam Claiborn:They talked about Cold Sep during the Nintendo Direct? Did I get to miss that?

36:43Peer Schneider:They announced a complete ground-up remake of the first one and a new one.

36:49Sam Claiborn:All right. I'm going to get to my wish list.

36:52Justin Davis:Yep. Dead or Alive 6, last round. Sure. this is like what it's like a definitive edition of dead or alive six so yeah and then like just a little wink at the end right yeah there's a free-to-play version that has i think just four fighters it's basically like a like a demo and then what they announced a new one too right a little new one they didn't call it dead or alive seven but yeah which is obviously a little

37:16Peer Schneider:bit strange you know itagaki is not with us anymore and so it's just a uh i don't know like it's fine you know these these franchises in this ip as a right to kind of continue existing but as the the original wave of game developers continue getting older and some of them are not with us anymore it can be kind of a strange a strange feeling sometimes um his passion for

37:38Sam Claiborn:the physics and the ninjas are still shining through yeah we my my wife is my wife popped

37:46Peer Schneider:into my office because she had a question right at that moment yeah right at that moment she's I swear.

37:53Daemon Hatfield:Well, it brings back like, I thought that extreme beach volleyball would just be a thing our whole lives. And now it's been like 25 years since there's been a...

38:01Justin Davis:Is that true? I don't know. I think maybe it's still going at least in Japan. I think they made one semi-recently. I think they did make one fairly recently. And PlayAsia can hook you up, Sam. Okay.

38:12Daemon Hatfield:I'll get one for you in Japan. Okay, that sounds good. Go to Book Off and get me the latest extreme beach volleyball.

38:19Justin Davis:There was this the state of play was so long and there's so many games I wrote down a game here that I don't even remember what it was. What was Crimson Moon?

38:29Sam Claiborn:I think that's was this the yeah, this was the one that was it it was the third person action Platforming looking game. I was like this looks like a like a chess one not the chicken with us It's like two nights that are fighting like oh, that's right. Yeah Yeah, I was like it's like a co-op.

38:45Daemon Hatfield:It did look a little bit lo-fi didn't it?

38:47Justin Davis:no it looks it looks nice i thought this was lords of the fallen 2 at first oh yeah i thought

38:54Daemon Hatfield:this was a darksiders after these setups once they show the gameplay it looks low it doesn't look like this stuff well i mean i know what you mean about it doesn't look lo-fi it just looks

39:06Peer Schneider:old school like in its gameplay style yeah like it just it's just like what you're talking about before it's like a style of game that we just don't really get as much anymore yeah like a

39:15Sam Claiborn:Maximo army of Zen or ghost and glory. There you go.

39:20Justin Davis:Yeah. It does. Yeah. It does seem to be like a cooperative game. So, you know, if it's a cooperative action, melee fantasy game, sure. Looks interesting. Maybe this year.

39:32Daemon Hatfield:Yeah. Maybe it's just like it took two. It takes two. I don't think it's going to be like, it could be about a messy divorce or whatever.

39:41Sam Claiborn:One is a demon and one's an angel. Who knows?

39:45Justin Davis:it's just like they're just like paul abdul and mc scatner i love that cat

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42:03Justin Davis:we got a release date for beast of reincarnation the the pokemon game that pokemon fans wish they could have gotten yeah it's coming out august 4th it's completely insane i mean you know and we

42:14Peer Schneider:like we talked about it when that game was announced like game freak they've always made other games like they've not always been exclusively a pokemon studio but it just feels particularly weird and raw right now given sort of the the iffy state that the last few pokemon mainline Pokemon games have come out in.

42:30Daemon Hatfield:The one thing that's driving me a little bit crazy about that game is that everybody's tail becomes a plant and then talks to other things, and that's just from Avatar. And we don't need to encourage more Avatar.

42:43Justin Davis:Yeah, this is a huge question mark. It's very, very interesting. The game looks cool, but man, Game Freak has not pulled off anything at this scale ever before. Yeah. So we'll see. We'll find out August 4th.

42:55Daemon Hatfield:I love the mechs in the game. Like that's kind of selling me on it more than anything else. I love the little the AT-STs everywhere. And there's like a big mech graveyard at one point. Looks cool. That reminds me a lot of near. So I'm interested. This game just I know you made a quick joke about this, but like this looks so much better than Pokemon looks like.

43:13Justin Davis:What are we doing? Like someone said in the comments that Game Freak has never made a game that looks better than a GameCube game before. And now they're making this. Oh, yeah.

43:24Sam Claiborn:Hold on. They made Drill Dozer, which is beautiful. drill does is pretty dope i've actually never played drill does oh man you would love it damon

43:32Justin Davis:that's not a mr driller game i guess i thought that was a mr driller game no i think about drill dozer all the time that game's great okay i'll check it out and then sam mentioned digital eclipse and we're getting we got a new digital eclipse game that's out today i think today yeah rayman 30th can't wait yeah rayman uh i've never played any rayman so yeah oh but i don't care to

43:55Daemon Hatfield:play any mortal combats and that was one of the best things i've experienced in the past year so i'm really excited just to see what this and i think rayman looks really playable i've never

44:01Justin Davis:played it i don't get digital digital eclipse releases to play the games i get it for the

44:07Daemon Hatfield:documentary material yeah the gameplay port blew my mind i couldn't believe the footage of that

44:11Peer Schneider:the original rayman came out in 95 i don't know if it was literally a ps1 launch game but it was in that launch window or launch year and it was hard like this is something that people kind of like poo poo now thinking about it but like there is a genuine like sony did not want 2d games on the ps1 for like a few years and konami had to really fight to make and release symphony of the night and you know and rayman the original rayman is a gorgeous 2d platformer and you know and it looks like um i mean i'll just leave it at that like you know they moved to 3d after that and would

44:45Daemon Hatfield:never go by i thought this was always made with polygons i was amazed to see that it's drawn with pixels yep good game yeah i missed it entirely yeah i've never played the original rayman

44:57Justin Davis:yeah this is probably it's probably my evening ahead of me once why didn't this get ported to

45:03Peer Schneider:super nintendo i don't know i mean i remember like i know the music was like really good so you know maybe there was something about the cd stereo sound you know was too tricky to sort of they couldn't do midis for the 16-bit consoles.

45:19Justin Davis:Earthworm Jim is the vibes I get from it.

45:22Sam Claiborn:It's like Earthworm Jim, but you know where you can actually step.

45:25Daemon Hatfield:Oh my god, I know. Everything's so round in that game. It's so true.

45:30Justin Davis:We got an update on Mina the Hollower, which is nice. Still no release date. Remember, this was supposed to be out on Halloween day last year.

45:36Sam Claiborn:Don't remind me.

45:38Justin Davis:And a few weeks before, it was just delayed indefinitely. Now it shows up in the state of play. It says it's coming this spring.

45:43Peer Schneider:Yeah, but still no with a release date, just spring. So it's weird. It's I don't know, man, like, I don't want to be like, let me preface like this is a dark horse for like a game of the year candidate for me. Like I absolutely can't wait. I think it looks incredible. I think so much time has passed between this and Shovel Knight that people forget that like Shovel Knight is an all timer, right? Like one of the greatest ever. And this is like their next big AAA project. So the but like, like, something clearly went sideways. with Mina. They went dark on it for years and years and years. They re-revealed it.

46:17Peer Schneider:Hey, it's finally coming out in October. And then they're like, oh, nope, never mind. And now when they re-reveal it, it still doesn't have a release date. It's still just spring. So it's a little bit I want to believe, but I hope. It's more like fingers crossed. I hope that it turns out to be as good as it looks.

46:38Justin Davis:I mean, they put out a demo for it on the Switch last October and it's good, right, Sam? It's so good.

46:44Sam Claiborn:It's hard as hell. There's a new demo out on PlayStation. Is it new?

46:49Justin Davis:Is it new?

46:52Sam Claiborn:I just also don't want to play it because if this genuinely is in spring, then please just let me have it, y 'all at Club Games. They're down the street from me. Let me see if I can go march on over and see what's up.

47:08Justin Davis:It looks really, really good. Okay, during the state of play, I laughed out loud when they revealed the Chicken Man game. Yeah, me too. Project Windless, is that what this one is? Yeah. I mean, it looks like Black Myth Wukong, except instead of a monkey man, you're a chicken man. And the developer is the PUBG team. It's Krafton. Well, yeah. Krafton Montreal. It's a new studio set up from a former Far Cry guy, who's the game director.

47:36Peer Schneider:Yeah, Krafton Montreal. I also think it's funny. it tickles me that it's being made in Montreal. Yeah. I mean, I don't know.

47:46Justin Davis:It's based on a Korean book series, I think, but I, so I couldn't get a sense of, is it tongue in cheek or are we supposed to take it seriously?

47:52Sam Claiborn:I think it's a serious chicken. It's been described as the Korean Lord of the Rings. Wow. The book series, at least.

48:02Justin Davis:Okay.

48:05Peer Schneider:Damon just can't.

48:07Justin Davis:Yeah. It's like, I don't, sorry. If I'm supposed to take it seriously, I'm going to have to do that.

48:11Daemon Hatfield:Look, I'll fully admit that everything in Lord of the Rings is goofy and silly. Like, hobbits are ridiculous. So this chicken man is just as ridiculous as those little Shirelings. Is it Dynasty Warriors?

48:22Sam Claiborn:He kills real good. I think it's like Dynasty Warrior moment combat, but it seems like there's a lot more exploration and like open world-esque stuff you can do as well, which is what I always kind of wanted from Dynasty Warriors apart from mindlessly killing thousands of people. not mindlessly strategically it looks good it looks good I'll play it but I cannot

48:47Justin Davis:promise it to take it seriously

48:49Daemon Hatfield:and what's it called unwinded what it's called

48:54Justin Davis:windless dewinded and that's an allusion to the fact that chickens can't fly or this chicken can't fly

49:01Daemon Hatfield:because he's getting big buff man muscles

49:05Peer Schneider:I completely didn't clock the joke about chickens can't fly. That didn't land with me until just this moment.

49:11Daemon Hatfield:We've all played Zelda. Chickens can fly, and they can fly with you while hanging under them. They're so good at flying. Well, I mean, that's why they're so buff, dude.

49:19Sam Claiborn:Yeah, I got too buff.

49:20Daemon Hatfield:Do you think you get to carry around a much bigger character as this chicken in this game?

49:27Justin Davis:We got an update on Star Wars Galactic Racer. How are we feeling about this one? I like that there's a story mode, like a campaign, it looks like. I feel good. Yeah.

49:37Daemon Hatfield:It looks, I can't wait to play it because I can't tell if it's fun looking or not. It kind of looks like clunky and like Star Wars. Like that's good. That could be a cool thing for Star Wars.

49:45Peer Schneider:I don't think the clunky's in this one.

49:49Justin Davis:I know what you mean, Sam. Like this is former Criterion devs who were like, you know, when they were at the top of their game, they're like kind of like playground games level of like, you know, racing fidelity. and I don't get a sense of that from this.

50:01Daemon Hatfield:Yeah, not quite.

50:02Justin Davis:But it does look fun. If it's just a fun Star Wars racer, it doesn't have to be at the level of Horizon, you know, Horizon, Forty Horizon 6, you know?

50:09Daemon Hatfield:I'm not excited to use a double negative. I think I want to play this game, but it doesn't have a sheen to it. I think it's a little bit missing in some parts. And then like, yeah, it just looks like, I don't know, when they keep on showing, we're just gonna get in trouble with racing fans for Star Wars now, because these don't look like fun things to race, but then people are gonna be like, on Tatooine, you must understand that part of Tatooine culture is racing the station wagon of Tatooine, which happens to be...

50:37Justin Davis:Speaking of Star Wars... I liked it. I thought it looked great.

50:41Sam Claiborn:I thought it looked great.

50:43Justin Davis:As a little segue, I've been watching the second season of Light and Magic, which is only three episodes. And I know it's not new. I just never watched it before. Did you watch some, Sam?

50:55Daemon Hatfield:Well, I thought I watched all of it, but I'm not sure now with the, you said a season. I don't know if I did. Well,

51:00Justin Davis:it's three episodes. It's three episodes. They call it season two, but it's just three episodes. What era does it cover? They go through the 90s and then they do, they focus on the prequels.

51:08Daemon Hatfield:Oh, no, I never saw those. The last one I saw was Jurassic Park.

51:11Justin Davis:Yep, me too. So it picks up right there. It talks about how during the 90s, they're sort of like, they're helping everyone, all these other directors incorporate CGI into their films and they did Twister and Casper and whatever that George Clooney big wave boat movie was was that movie they actually spent a lot of time master and commander no no perfect storm perfect storm yeah and then they get to the prequels and of course they spend a lot of time on you know how he was developing he had to create these digital cameras to film those movies they just didn't exist when they set out yeah and it's interesting they spend the whole first episode talking about phantom menace and then they open with the second episode talking about the backlash to santa mint oh really interesting and they have ahmad best on there and just talking about yeah the backlash to jar jar and all that and it's just it's just an interesting reminder that like at a place like lewis film there's just so many incredibly talented people that work on these films and like like the people that made jar jar are really really talented but it's not their fault that he was annoying af yeah right it's just that it's all really good

52:20Daemon Hatfield:I mean, in the documentary, there's a part where George Lucas comes in and says, Can you make him annoying AF?

52:27Peer Schneider:Yeah.

52:28Daemon Hatfield:Yes, sir. Yes, sir.

52:31Justin Davis:It's not even a joke. He really is like, he was like, I want this to be a goofy slapstick character. Yeah. And then he tries to say, you know, when A New Hope came out, people didn't like C-3PO. And the director of the documentary even calls him out and is like, I don't think anyone ever had a problem with C-3PO. and then he's like oh no it was it was the ewoks it was the ewoks that's it oh that's weird what a weird thing yeah oh you remember when that came out everybody hated r2 yeah

53:05Justin Davis:okay getting back to it we're running long uh 007 first light kind of like resident evil requiem it's just if you've shown this game many times it looks great let's just let's just get to the game yep yeah i'm really i think i think they're operating on really like a kind of a next level of facial animation in this game and i'm sorry i i feel bad to jump to another game right as moran brings up b-roll but this game looks great i don't have a lot more to say about can't wait first light just looks good but we're getting this john wick game yeah oh yeah which i don't know it's saber interactive that's the i don't know about it for me yeah what's everyone's Okay, at the same time, let's everyone say your favorite Sabre Interactive game.

53:49Sam Claiborn:They made this right?

53:56Justin Davis:They're supposedly working on the KOTOR remake.

53:59Peer Schneider:I mean, I don't know, like and maybe maybe this is just like, I don't know that this is the game we're actually getting. But like watching this footage, maybe think that like, you know, a higher budget, something that really puts an emphasis on like hand-to-hand combat and kind of like technical like a sifu like experience but with a bigger budget and with like uh you know with keanu reeves and and more set pieces like i again like i i don't know that that's the game this actually is but like that's the vibe that they're presenting with this cg trailer and like that would be pretty sick they show a little bit of

54:32Sam Claiborn:gameplay after the cg trailer and it does that's what i said as soon as i said it i was like this looks kind of like sifu and i could see that really playing to john wick strengths but like Like me, I love John Wick movies. Don't get me wrong. I love my action. I think it is just pure artistry in terms of stunt action coordination and blocking. And that's why I watch these movies. But I think the biggest sin that all of the movies commit is they demystify John Wick with every release. Because that's what made the first one so special. It's like, who is he? He's the Baba Yaga. We never got to see him in his prime prime.

55:05Sam Claiborn:And it seems like this might be in his Baba Yaga days. And I don't really want to see that. I just leave them be a mystery.

55:14Daemon Hatfield:I think it'd be interesting if it was kind of like the the bond game. Like I'd like to see a mixed format of like figuring out how to infiltrate places and fight and shoot. Right. Because John Wick shoots a lot. So I don't want to do hand to hand combat all the time. I would like like there to be that. But then that just becomes like if you do it the wrong way, you become Kane and Lynch, right? Which is kind of generic brawl through a cinematic scene thing, which is like not terrible.

55:40Justin Davis:yeah you know yeah yeah i have two two thoughts on this when it comes to like the combat in this

55:46Daemon Hatfield:game in the movies john wick improvises you know he didn't plan to kill someone with a pencil it's

55:51Justin Davis:just like that's what was right there so will if the game actually offers you the freedom to improvise and use the environment and whatever rather than being you know okay well now it's just like quick time events like now pick up the pencil because that's what you have to do in the game you know yeah could be cool if you actually have uh the ability to improvise and use things that are around you but also i wonder if this game is has just missed missed the boat on on the john wick you know interest out there yep because they had that tv show that was i don't think anyone even watched that but then ballerina was actually good and no one went to see it so i don't know

56:27Peer Schneider:also i think keanu reese is like 60 right so it's like you know maybe maybe they're gonna you know pull out a John Wick 5, like they're going to bring back the films. But it's like this sort of Android, like this sort of digital double version of like, we're going to keep making the video games forever. It's like, that's just going to be the way that things go now and IP gets extended.

56:45Daemon Hatfield:I mean, maybe this is the reason they're able to make this game now is he finally has a moment to be like, OK, I just want to do some voice acting for a month.

56:52Sam Claiborn:Yeah, I liked it when I did it for Cyberpunk. Let's do that again.

56:56Daemon Hatfield:Yeah.

56:58Justin Davis:OK, Saros, that continues to look good to me. we know that's coming soon i don't think there's a lot to say there marvel token we got a release date on that that's coming august 6th big deal that's great i like that we're we got a lot of you know release years for this year and also some dates so the the release calendar is starting to fill up yeah later in the year yep we need nintendo to do that now yep and that all brings us to this pair of god of war announcements so god of war trilogy remake there's a lot of excitement out there for this. I think that's great. Uh, I think it's great to visit these games.

57:32Justin Davis:I just think it's a little bit strange from Sony Santa Monica because they, they took God of War into a whole different direction and, uh, kind of like, um, what's, what's the word? So yeah, they just, they, they, they added more layers to Kratos, right. And now it just seems a little bit different to like, it seems like to go back.

57:53Daemon Hatfield:I don't know if you were going to say this, but they did subvert the kind of stereotypes of like these games right they were a little bit subversive yeah and now

58:01Justin Davis:they're just going back to the old ways which i don't think is necessarily bad i'm just surprised

58:06Peer Schneider:well i'm surprised santa monica's making it and you know whatever like they there's been they're probably working on multiple titles you know sometimes and this is purely me speculating but sometimes these remakes are like um like the oblivion remake the rumor is that you know that's bethesda getting their arms around unreal engine because you know maybe they're going to be moving to unreal engine so do a remake first so it's like you know whatever they're doing for god of war next or maybe it's not even god of war whatever third person action adventure game like sometimes a remake is like safe and easy ground with which to get your arms around new tech um but but that was like seeing that the santa monica team was doing it surprised me i guess is the is my point they could have bnc divisions within one team that's true but like to point to the oblivion remake

58:54Sam Claiborn:though that was mostly virtuous right which is a like owned by microsoft or owned by bethesda so it wasn't the core of like bethesda team actively doing development the fact that it is sony santa monica or at least from what we've seen so far again this game just seems like somebody thought today to put together an animated cg trailer hey by the way we're making a remake of the trilogy we just started so don't worry about it my concern and I guess maybe interest is is this going to be a Final Fantasy 7 remake situation where they completely turn the gameplay of the game

59:29Daemon Hatfield:I think it's too retro of a series to do that too I don't think they'd want to do that less retro than Final Fantasy 7

59:36Sam Claiborn:no I just mean like the way you play it are they going to make a 3D action game though like a 3D action brawler for a Playstation 5, Playstation 6 or is it going to be I think it's going to be.

59:47Peer Schneider:I mean, I guess I didn't even it didn't even cross my mind. I assumed that, yeah, it's absolutely going to be a ground up remake because those original games had fixed camera angles and pre-rendered backgrounds. I think it'll have all that.

59:57Daemon Hatfield:I think it'll just be a nice looking version of an action platformer game. I don't know.

1:00:02Peer Schneider:I didn't assume that. I assumed it was going to be like a full on 3D, you know, we're redoing the game.

1:00:07Daemon Hatfield:I think in this context, the remake means that they're going to use a different engine and not just up res it. they're going to like make everything play the same but look really good i just don't see like

1:00:18Peer Schneider:why they would not do that i mean we also i mean i i had to just double check that this was true like ragnarok came out in 2022 so you know through over three and a half years ago almost four years ago that game came out so it's like they're they're clearly they don't have anything to show

1:00:33Justin Davis:of this yet so it does like make you wonder what have they been working on this whole time yeah

1:00:36Daemon Hatfield:which i don't that's why i think it can't be a final fantasy seven level thing because i think This is just like, get this out the door so we can work on this other thing.

1:00:43Sam Claiborn:Well, I thought that they were doing like a Cory Barlog, like sci fi game was what I heard.

1:00:49Daemon Hatfield:And if that's happening, then this is there's no way they're spending all this time and effort to to like.

1:00:55Peer Schneider:Yeah.

1:00:55Daemon Hatfield:Do this God of War instead of a God of War sequel, which would be like the natural thing to do.

1:01:00Peer Schneider:That was the rumor. And to be clear, like none of this was ever confirmed. But the rumor was that one team was working on, you know, the next God of War. and then another team is working, Corey Barlog's team is working on something new, you know, a new IP. And so then who knows, like how does this remake fit into any of that? Like hard to say.

1:01:17Daemon Hatfield:I really like title screen teases. So like I know that drives people crazy, but I do like that this exists. But in this one case, I do wish we had had, you know, the lightest wireframe of like what this was going to look like. But it sounds like we're not going to get that.

1:01:32Sam Claiborn:It sounds like they might not know right now.

1:01:35Justin Davis:Maybe. I mean, yeah. Anyway, I'm very interested to see how this shakes out. There's also some questions raising around this, whereas the Dead or Alive series seems to be fully embracing what people like about that series all along. There's some elements of the old God of War games that will just

1:01:53Peer Schneider:be interesting to see if they want to include

1:01:55Justin Davis:that. There's sex minigames is what I'm alluding to.

1:01:59Peer Schneider:I mean, we talked about this a minute ago. A lot of the new modern God of War is letting go of and evolving past what came before and like what came before is fine like it came out in the era that it came out right but like they made a statement that like you know we're taking it we're giving a more

1:02:15Justin Davis:mature it's almost like we're growing up yeah kratos and the franchise but now they're like

1:02:19Sam Claiborn:reverting yep well i think it's also fair to be like yeah he was a stupid 20 year old in his greek days and it's like he outgrew that sort of behavior but i the depiction is a different conversation.

1:02:33Peer Schneider:These are smart developers and Sony is a very smart publisher, but they really have, you know, like, let's talk about the sex minigame for a second. Like, they are in so much trouble if they remove it or if they keep it. They're just

1:02:49Sam Claiborn:dancing, dude.

1:02:52Justin Davis:They should just keep it. Just keep it in there. It's in the original game. And then there's this another 2D side-scrolling game based on the existing franchise sons of sparta and this was the big shadow drop yeah it's real if there's just so many of these things that we not even terminator 2d no fate and man uh the prince of persia went 2d and in two different ways yeah this is out now and i didn't

1:03:19Daemon Hatfield:get a chance to play it unfortunately yet so yeah it just it shadow dropped and i haven't had a chance

1:03:24Peer Schneider:to check it out yet either.

1:03:26Sam Claiborn:I think I would have been a little bit more excited about this if this didn't drop in the same presentation as Castlevania. Personally, I don't really like the art style of this. Who made this one? The backgrounds look cool.

1:03:42Daemon Hatfield:The characters don't look great, but the background looks cool. It said Mega Cat was the developer. Oh, Mega Cat. Ah, okay.

1:03:47Peer Schneider:So I think that, I mean, look, I think the pixel art looks gorgeous, and I think the animation is really fluid and pretty. like you know but i'm also like i'm an easy mark of just like you know a high fidelity pixel art i'm like okay like i'm on board but i don't like the my my sort of bugbear with this one is like i kratos's character model and i get it because it's a prequel and he's young and he's not the god of war yet but he just looks kind of skinny and like i just i don't i don't like i that that bugs me about this i think that i think that he should have made him a chicken yeah he looks he He looks kind of skinny and not very powerful.

1:04:23Mm-hmm.

1:04:26Justin Davis:Megacat, responsible for such hits as Backyard Soccer, Backyard Football, Gumball and Trick or Treat Land, Backyard Baseball. Yeah, so.

1:04:35Peer Schneider:Okay, well, Backyard Baseball is pretty sick, actually. But, you know, I don't know. We'll see it. Shadow Drop.

1:04:42Sam Claiborn:I'll play it at some point, but it's not high on my priority list. I do like the little 2026 and then it's available today. That's a nice little touch.

1:04:50Justin Davis:Yeah. We got an email about this game from Pete in Vancouver who says, like others following yesterday's State of Play, I felt immensely excited with the shadow drop of God of War, Sons of Sparta, but then got to thinking, could an increase in shadow drops become problematic for consumers? Game reviews like that which IGN provide are services for consumers. For example, the recent review of Mario Tennis Fever has informed me that while it is a game I certainly want to play, the$70 price tag might be too steep for myself. By not allowing sufficient time to review, could we see developers cashing in on the excitement of Shadow Drops and start to use it as a tactic for selling more copies of games that might not review so well?

1:05:24Justin Davis:This isn't to say that the new God of War doesn't look great. It does, but when they are charging for the experience, is there a responsibility to allow time for review? I feel differently about God of War Valhalla, for example. That was free to play, so its Shadow Drop was no harm if I didn't enjoy it. There's also the added complication of whether a Shadow Drops game carries more anticipation like Silksong, which other indie devs criticize for encroaching on the pre-planned releases of their games. I'd be interested to know what the panel thinks. Love the show, which is the perfect start to my Friday evening every week.

1:05:51Justin Davis:Shadow jobs, problematic?

1:05:55Peer Schneider:This is a nuanced topic, and it's a little bit, it's slightly sensitive. We have to be a little bit careful because sometimes it is a signal when we're not given a game or getting a chance to screen a movie or screen a television show early. It can sometimes be a signal that the PR team or the developer or publisher is trying to shield critics from that game and trying to hide negative opinion before the product comes out. But that's not always true, right? Like sometimes it doesn't mean anything and it's just not aligned with, you know, the launch planning and things of that nature. So I would describe it as a sometimes bad news thing and probably rarely, if ever, a good news thing.

1:06:35Peer Schneider:But it doesn't have to mean anything.

1:06:38Daemon Hatfield:So often it's DLC in a surprise in DLC form. and that becomes an impulse buy because you're already hyped by the marketing of the event. So it's like, it's just really, I think of Shadow Drops as usually being tied to these, you know, newsy events, right? And then there's ones that aren't, which is just like this game came out of nowhere and we're announcing it and it's out today. That's a little bit more to skip the review process, I think. But in these cases, I just think it's become an expectation. There's one more thing. There's a world premiere. there's you know it's just you're going through the motions and like this little bite-sized exciting thing is usually a little game or a little dlc that's out today there's there's you

1:07:20Peer Schneider:know like oblivion was shadow dropped uh you know so i i i guess there's some nuance here between sort of uh access be to access to a product being withheld by critics you know versus shadow dropping i do even though i'm the one that introduced the segment saying that like i do I do think that those are very different situations and very different things. The shadow drop is like, you know, what, like hi-fi rush was shadow drop to great success several years back. Right. So, you know, you, the, the, if I put on my PR hat for a second, the PR perspective would prop, where did Damon go? Where did I go?

1:07:57Peer Schneider:He got shadow dropped. He's in the shadow realm.

1:08:02Justin Davis:Let me look at my camera.

1:08:06Justin Davis:okay so that all comes to the question was this a good playstation state of play i think yes hell

1:08:12Sam Claiborn:yes yes although no kingdom hearts or final fantasy 7 remake part 3 so i'm sad just as a

1:08:18Daemon Hatfield:show and as a revival of japanese you know game interest and stuff like that it's a 10 out of 10

1:08:23Justin Davis:for me no wolverine and no um what's the other one interstellar yeah that's the other one that's kind of yeah that's the other one that's kind of floating around out there but i thought it was a very good show. And it's impressive that they can hold my interest for longer than an hour. So game after game after game with tons of games that I want to play.

1:08:43Daemon Hatfield:I mean, this is Sony we're talking about. They have the best selling system. They should be doing this every single time they did one of these. It's really, it's really a stark contrast to some previous ones. And I hope they're, they're finding their footing. That's good. Yeah.

1:08:55Justin Davis:Okay. Real quick, Sam, you, you got, you went to Chicago and played a new Pokemon pinball game.

1:08:59Daemon Hatfield:Yeah, so the Pokemon company worked with Stern Pinball to do a big, that's a big license for Stern to get, right? They do Marvel, they do Star Wars, they do these things, but like, you know, to do this is a big deal. They did it for pinball fans. They did a kind of an Attack from Mars, Medieval Madness layout. It's designed half by the two designers. One of them made Monster Bash and Lord of the Rings, two of the best games ever made, have this kind of setup with characters and shots and stuff like that. But but the Pokemon stuff is what I can talk about most on this show. You have a phone app from your Stern Insider Connected that you scan every time you play, no matter where you play.

1:09:37Daemon Hatfield:And as you unlock and catch Pokemon, you fill out a Pokedex on your phone. There's 182 Pokemon to start with. So that's super smart, right? You can go to arcades and bars wherever you're at. Every time you play, if you catch a new Pokemon, you're filling out your Pokedex. And it's really cool. Like, that's a really good thing. So the game feels great. It feels very Pokemon. They did a great job with that. But that collection aspect is really fun, because you have to do a few things. You have to hit in the pop bumpers the tall grass to really make Pokemon appear. But as you're playing, you're doing other stuff.

1:10:08Daemon Hatfield:But then a Pokemon appears, just like in the game. It's like a random encounter, right? And then you have to do, you have to hit a Pokedex target. Then you have to hit a capture ball. And so it has a cool sequence like that. There's also a sequence for battling, which you have to, You have the four Kanto starters automatically when you start. You have that's including Pikachu when I say four, because Pikachu is only a starter in yellow. And with Bulbasaur, Squirtle, and Charmander. So what you do is when you're battling, like a Pokemon will pop up depending on what zone you're in, be like an insect Pokemon.

1:10:43Daemon Hatfield:And you're just hitting it by hitting shots on the play field. They light up with the attack type you're doing. So like purple shots are just the whole play field. Anything purple is a poison attack. Anything green is a grass attack. That's so clever. Yeah, and if neither of those work on an insect type, then you need to switch your Pokemon out. You do that, and then they're all like fire types from Charmander, and then you just torch that bug Pokemon. So it's like it's taking all these elements of Pokemon, and then you have to have good ball control, and you have to understand the layout. Like it couldn't be a better theme and game match.

1:11:17Daemon Hatfield:I'm really impressed with this. Like usually you have these overwrought, like we're going to make Jaws into a pinball machine, but nobody knows enough about Jaws to make that into an easy to understand pinball machine with all the modes and everything. But this game, like if you play Pokemon, there's a lot more easy to understand stuff. I don't know. What else do you guys want to know about it? It's pretty interesting. Is this the first Pokemon pinball game? It is. Yeah, it's actually the first Nintendo involved pinball machine since the two Super Mario Brothers games from Gottlieb in the early 90s.

1:11:43Daemon Hatfield:So it's that's a big deal in itself. There's of course been Pokemon spinoff games and Ticket Redemption stuff in Coin-Op, but this is the only one.

1:11:52Peer Schneider:They're gonna sell so many of these.

1:11:54Justin Davis:Yeah. There's a few like burger and pizza joints near us that have recent pinball machines. And if this appears one day, Kingo will flip his lid.

1:12:03Daemon Hatfield:Yeah, I think the approachability, because they use the Pokemon art and everything, and I've talked to them a lot about this, they really had to be careful. And usually we want like custom, you know, we drew art for, you know, this game, and it's all unique, and it's not using clip art. For this, like the clip art really works because it's like it feels like a Pokemon game and everything's licensed so carefully.

1:12:22Peer Schneider:I mean, I like you touched on this earlier, Sam, but the system for logging into pinball machines using the Stern app is so clever. It uses a reverse QR code where like every other QR code I've ever seen in my life is, you know, you're scanning the QR code with your phone. But on the Stern, how you log in on Stern machines is this little camera on the machine and the QR code is on your phone. And so you hold the QR code up to that camera and then you're logged into the pinball machine. And like that, that's so clever and fast and it just works. And I don't know. I love it.

1:12:57Daemon Hatfield:So they push updates too, because of that connected nature, which tracks your scores and achievements and stuff too. They have this always online. So they've been doing a thing with the John Wick machine where there's like bounties and people will go to the arcade and do those for the weekend. And the D &D has some things that happen each week.

1:13:15Peer Schneider:the D &D, so it's like they've been getting more and more sophisticated. It started with achievements and trophies and badges that you collect in the app, and then the D &D machine was the first one I played, where there's missions and your character levels up and earns XP game to game, and now they're just pushing it even farther with Pokemon. And this is an RPG too, right?

1:13:32Daemon Hatfield:So it is going to have that same idea. And then you get to save all these credentials and stuff, but also they get to update the game in the background. They said they're going to add more Pokemon. So that's really cool. Cool. Yeah. Good stuff. Okay. I just want to say real quick. Yep. I got to go to the Stern factory. It was amazing. Yeah. Like we're talking about like a NASA sized building that you could stack four or five cargo containers into the ceiling. It's so huge. And they have a, you know, a line where they're making in America parts, assembly pinball machines from scratch. And it is like seeing a Ford factory in 1930, right?

1:14:13Daemon Hatfield:It's crazy looking. And it's all based on old EM technology with computers and all this other stuff. It's crazy. It was an absolute pleasure. And thanks to Stern for having me out there. I hope you all get to go there at some point because they love IGN. They'd have anybody do a tour there.

1:14:29Justin Davis:It's just awesome to see a company like this thriving today.

1:14:32Daemon Hatfield:Yeah. And they just built this factory. There's two other pinball factories right next to them right now. What a crazy industry.

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1:15:38Justin Davis:Okay. Sorry. No, no, not at all. All that brings us to Video Game 20 Questions. And again, our suggestions come from our Valentine Ryan, who added a little, there's a layer to this here. He has four suggestions and he says, each of these four games were discussed on Damon's very first episode of Game Scoop, which was episode two. I was not on episode one.

1:15:59Daemon Hatfield:I just listened to this. This will be easy for me. Oh, wow. Okay. I'm just kidding.

1:16:02Justin Davis:I'm just kidding. I did. So that's a little bit of a hint. You know, that would have been June of 2006.

1:16:09Daemon Hatfield:Yeah. Yeah, so you weren't talking about God of War Ragnarok on that episode. Or was I?

1:16:15Peer Schneider:June 2006. So we're like Oblivion. We're like Dead Rising.

1:16:20Sam Claiborn:Xbox 360 has just hit the scene.

1:16:22Peer Schneider:Yep. Maybe not Oblivion yet. Maybe we're still a year or two away.

1:16:25Daemon Hatfield:But we do get to choose a game still. Yeah, so one, two, three, or four.

1:16:27Peer Schneider:You can pick up. Ah, okay. I mean, I think game one.

1:16:32Sam Claiborn:Yeah, that's fine with me.

1:16:34Peer Schneider:It also doesn't matter at all because we have no... Yeah, let's do it.

1:16:40Justin Davis:Okay. Let me, there's one sort of thing I have to look up about this game.

1:16:45Daemon Hatfield:I just, if we don't get this, then I knew we should have picked nobody look at Damon's glasses that might, we might.

1:16:55Daemon Hatfield:That's great.

1:16:56Sam Claiborn:So this one's probably going to be a 70s, 80s, or 90s game. Probably. I mean, statistically.

1:17:05Daemon Hatfield:was there more shovelware in the 2000 to 2006 range than there was all games combined until that point probably because it was after the iphone came out okay let the questioning begin

1:17:19Peer Schneider:was this game new released within the last i don't know let's say two years from like when you discussed it on game scoop in 2006

1:17:31Justin Davis:was okay was this game released within two years of when it was yeah was it was it a newish game

1:17:36Sam Claiborn:yes oh okay great so ps2 yeah 360 ps3 gamecube could be bioshock xbox could be gears of war

1:17:48Peer Schneider:was this an exclusive uh no multi-plat is this game made in japan nope i think it's bioshock i'm going out on a limb when this game could have been 360 era that's like 2007 it could have been 2006 i don't know man um that's like a round like i don't i'm okay maybe you're right did this have a version of this on ps2 yep okay not bioshock what was the answer to Japan? No. Okay.

1:18:26Peer Schneider:Was this game developed or published by Activision or EA?

1:18:31Daemon Hatfield:No. That's five. Does this game have sequels? This game? Oh. If he doesn't know, that's a whole clue into itself if you can't just say a game of sequels.

1:18:46Justin Davis:I don't think this game what does that mean it is dragon quest rockets live

1:18:55Peer Schneider:dq rocket slime is sick yeah yeah burnout paradise that's sad yeah it's the last it's the last is this game the last of its lineage wait where there is this game a sequel no what sounds like a spinoff yeah it's a spinoff of some kind

1:19:17Daemon Hatfield:is this game uh you know uh focused on violence yes

1:19:23Peer Schneider:could be so could be so calm is it focused on multiplayer um not every uh not every version some versions oh interesting we're focused on maybe it's a lego game maybe it's like lego not violent though lego star wars yeah i was gonna i can't remember can't quite remember okay yeah lego star wars or something man is this based on a

1:19:48Daemon Hatfield:license yes that's 10 that's 10.

1:19:52Sam Claiborn:that's yes too based on violence based on a license

1:19:58Justin Davis:is it a sci-fi license hold on hold on god on the multiplayer thing i'm confused some versions have it and some don't. That's it. That's all I can say about that. Is it a sci-fi license? No.

1:20:14Sam Claiborn:Is this a military game?

1:20:16Peer Schneider:No. Hold on. There was a... Damon, I don't want to metagame too much. We were just talking about The Godfather on Slack the other day.

1:20:32Peer Schneider:PS2 games not made in Japan. Multi-platform games based off a license. It's violent. Godfather. Scarface was on the PS2. The world is yours, yep.

1:20:47Sam Claiborn:No multiplayer, though, in those games. Is this based on a cinematic franchise?

1:20:56Justin Davis:This franchise has appeared in cinemas. Maybe it's Lord of the Rings.

1:21:02Peer Schneider:Yeah, could be a Lord of the Rings game. Is this a fantasy? series no oh boy striking out i mean the godfather technically is a book so david answering that way

1:21:15Sam Claiborn:could have like but he said that the versions of this game had multiplayer and those ones didn't

1:21:21Peer Schneider:i also think that's a 360 game anyway if i'm remembering right

1:21:29Peer Schneider:um gosh i don't know like what are we too are we too early for um uh like escape from butcher bay what i i'm getting my like years mixed up which i know that's single player only that

1:21:40Sam Claiborn:would have been that would have been xbox so yes this is exclusive though i think it was on ps2

1:21:46Daemon Hatfield:i think it was on pc yeah well this game was on ps2 we already confirmed that yeah it was the original was an xbox exclusive wasn't it yeah and sci-fi i definitely had that no no it's not

1:22:01Peer Schneider:Yeah, you're right. Yeah, it's not sci-fi, not fantasy.

1:22:04Daemon Hatfield:That's actually really complicated. We could probably get this by just figuring out if this is this anime, for example.

1:22:09Peer Schneider:What about like Jet Li?

1:22:12Daemon Hatfield:Or like the one or something.

1:22:14Sam Claiborn:They had to have made like the one game.

1:22:16Daemon Hatfield:I would say that's cinematic.

1:22:18Peer Schneider:Yeah, I don't know.

1:22:19Daemon Hatfield:I think this had a TV series, too.

1:22:22Peer Schneider:Wasn't there also like true crime streets of L.A., streets of New York? Is that a thing I just made up? That's not is it true crime or is it something else?

1:22:28Daemon Hatfield:We can just ask the crime question.

1:22:31Peer Schneider:This is based on crime. Yeah, is this like a real world Earth crime game? No, that's 15.

1:22:39Sam Claiborn:Not a real world crime game based on violence.

1:22:43Peer Schneider:But wait, hold on. So it's not real world crime, but it's not sci-fi and it's not fantasy. And it's not military. But it's violent. I love it.

1:22:56Daemon Hatfield:Maybe anime.

1:22:58Peer Schneider:Yeah, yeah, maybe you're right about that. Although I don't know. I can't think about it. Yeah, it could be Ninja game. Could be historical violence. Based off a license.

1:23:11Daemon Hatfield:Kingdom Come type stuff. Yeah.

1:23:17Daemon Hatfield:Soldier of Fortune. Maybe it's just comic book stuff. Or it could be World War II. Although that's military. I don't think superhero counts as fantasy or sci-fi.

1:23:26Peer Schneider:Yeah. Crackdown. Yeah. It has to be from the generation before Crackdown.

1:23:31Daemon Hatfield:Maybe it's just Spider-Man 2 or something.

1:23:33Peer Schneider:Yeah, that's true. Like, yeah, a PS2, like Spider-Man 2 on the PS2.

1:23:37Daemon Hatfield:I wouldn't say Spider-Man 2 is centered around violence, though.

1:23:40Peer Schneider:What?

1:23:41Daemon Hatfield:You're cracking people's heads against the ground constantly in it.

1:23:45Peer Schneider:Or maybe it's horror-themed. Horror. I mean, I can't think.

1:23:50Sam Claiborn:Oh, there was like an Evil Dead game on the PS2 where you play as Ash.

1:23:56Justin Davis:I can clarify a previous question. question you asked if it was based on cinema and i said this franchise has appeared in cinemas actually this game is based on a specific movie oh there was a there was a fight club game oh yeah you can unlock abe lincoln we didn't eliminate that with crime i don't know i mean

1:24:17Peer Schneider:it's not crime in the way that like the godfather is crime sure it is it's an illegal fight club but the fight club game is just a fighting game right yeah yeah it completely completely missed missed the point um and that's also a book and a movie so you know and there is a movie for this game so they brought i bet i bet it's i think it might be fight club what is this a fighting game yes

1:24:48Daemon Hatfield:was Fight Club a fighting game? yeah it was

1:24:52Sam Claiborn:may I maybe potentially burn a question but it would 100 % confirm this is Abraham Lincoln an unlockable character in this game?

1:25:02Justin Davis:no

1:25:06Sam Claiborn:Fred Durst is also unlockable I believe yeah

1:25:10Peer Schneider:yes too do we have one question and a guess? Two questions and a guess. Licensed fighting game. Movie-based fighting game.

1:25:21Justin Davis:Meaning there's a lot of fighting in the game.

1:25:23Peer Schneider:Well, no, we asked if it was a fighting game.

1:25:26Justin Davis:Yeah, there's a lot of fighting.

1:25:28Peer Schneider:What?

1:25:30Daemon Hatfield:Remember Justin, to Damon's credit, and I think Justin's right here, but he did say that some versions of this don't have multiplayer.

1:25:39Peer Schneider:Yeah, but I'm still stuck on, like, is it a fighting game? Yes. Oh, there's lots of fighting in it. Fighting game is a genre.

1:25:46Daemon Hatfield:A lot of games have fighting. We're looking at the Warriors, right?

1:25:51Justin Davis:I think you'll see that I answered correctly.

1:25:55Peer Schneider:It probably is the Warriors. But I would not call the Warriors a fighting game.

1:25:59Sam Claiborn:It's a brawler.

1:26:01Peer Schneider:Yeah.

1:26:03Sam Claiborn:Great game. I know it was a rock star game.

1:26:07Peer Schneider:Yeah. Not made in Japan. Yeah, it probably is the Warriors.

1:26:14Daemon Hatfield:it was i would call gang activity real world crime so i don't know where we're going wrong

1:26:21Peer Schneider:maybe we're wrong it's not that i bet it's the warriors i don't know how to narrow it down further without no but that doesn't make sense with what he said about

1:26:28Daemon Hatfield:they're having do you know this it's based on a movie but there's other things i really think it's a superhero thing oh man i mean so if that's true then you know i don't know marvel

1:26:40Peer Schneider:versus Capcom. There's all kinds of ways.

1:26:42Daemon Hatfield:It's not one of those, though. It's more of a brawler from that period. Maybe it was like Spider-Man 2. It's got a lot of fighting in it.

1:26:52Sam Claiborn:Yeah. You will be ashamed of your words and deeds. Maybe it's that Wolverine game. X-Men Origins Wolverine. There was a PS2 version, but I believe it was a 360 game. That would have been late. Something like that.

1:27:07Daemon Hatfield:Did we just get rid of the

1:27:09Peer Schneider:comic book thing is this based on a comic book there was uh hold on there was uh there were there

1:27:13Sam Claiborn:was matrix there was enter the matrix i fight and and matrix that's sci-fi that's that's sci-fi

1:27:20Peer Schneider:yeah no question there was um there was a 50 cent game blood in the sand yeah it could be that max pain that's not based off a license though that's that's well it is now right

1:27:38Daemon Hatfield:Hasn't there been a Max Pay movie now?

1:27:40Peer Schneider:Yeah. I mean, we're in the era of Simpsons, like Simpsons Hit and Run.

1:27:50Daemon Hatfield:100%. The Simpsons movie game does exist.

1:27:54Peer Schneider:Then there's a Simpsons. There was a Futurama movie game, or Futurama game too. Not a movie game.

1:27:59Sam Claiborn:I kind of like Sam's approach of if this is a comic book. I think that's a broad enough... Is this a comic book thing?

1:28:09Justin Davis:Yes, it's a comic book thing.

1:28:10Sam Claiborn:Great, great.

1:28:12Peer Schneider:Wow. So maybe it is. We just have to guess now. You have one question left.

1:28:17Daemon Hatfield:There's a Hulk game that was just about smashing, but I don't think that was tied to the movie. I think it's probably...

1:28:22Peer Schneider:There is Hulk Ultimate Destruction. Not tied to a movie, though. Yeah, we should have gotten on the comic book thing. What about just Iron Man?

1:28:29Sam Claiborn:There's no Iron Man game.

1:28:31Daemon Hatfield:Yes, there is.

1:28:32Sam Claiborn:That was until 360, though, yeah.

1:28:35Daemon Hatfield:Oh, yeah, there's a Wii one.

1:28:36Peer Schneider:I think that the two highly regarded, you know, PS2 era comic book games are Spider-Man two and Hulk ultimate destruction of the two that people remember and talk about,

1:28:44Daemon Hatfield:but none of those would have had multiplayer and they're not based on the movie, right? The Spider-Man two based on the movie. Spider-Man two is based on the movie.

1:28:52Peer Schneider:Is it? Yeah. So multiplayer means it could be, what was that top down franchise that was kind of like Diablo of Marvel characters with the Spider-Man thing.

1:29:03Daemon Hatfield:It doesn't. Oh, Marvel ultimate Alliance. Marvel Ultimate Alliance. That's what I was trying to think of. Not based on the movie. We're just not getting it. We're something. We missed something. We have two questions.

1:29:13Peer Schneider:We have a question and a guess. One question and a guess. I mean, one of those games could have had some weird multiplayer mode in it. I don't know. I don't think so. I never played it. I think we had to use the hack and then lose. Okay. Have we mentioned the name of this game?

1:29:28Justin Davis:No.

1:29:33Daemon Hatfield:Oh, man. based on a comic book well what were comic book movies into and that were in the playstation 2 era that's not too bad we can get that well yeah but also in movies spider-man movie yeah that's what i'm saying comic book movies i'm saying yeah what were the comic book movies of this era what was the one the todd mcfarland one like spawn not spawn dark the darkness or

1:29:56Peer Schneider:something like that what about uh what about like ninja turtles that's a comic book in a movie 100 100%.

1:30:01Daemon Hatfield:I don't think the early 2000s had a movie, though. I don't know, but I don't remember it being there.

1:30:05Sam Claiborn:No, there was no early 2000s Ninja Turtles. Iron Man was 2004, so it has to be around that era.

1:30:14Peer Schneider:What was popular? What about it not being crime but being violent? What about, I don't know.

1:30:24Sam Claiborn:Is it the Punisher for Xbox? I think that had a PS2 port, and it was very violent. That existed, huh?

1:30:31Daemon Hatfield:But was there a Punisher movie then?

1:30:33Sam Claiborn:There was a Punisher. The one with Thomas Jane or whatever.

1:30:36Peer Schneider:It's so obscure. Could it really be that? That could be it. I mean, go for it. The other thing I was going to say is it could be a Godzilla something. They're always up to something on the video game side, but I doubt it.

1:30:48Daemon Hatfield:Comics, though. I think it's good. Batman. Oh, what about Batman?

1:30:52Peer Schneider:It's too early for Arkham. I mean, there's obviously other.

1:30:55Daemon Hatfield:Yeah, there was a Batman. The Rise of Sun Tzu. No, what was the first Batman movie of the trilogy with the Heathleth? Batman Begins. Batman Begins had a tie-in video game where you just drive around and hit people as Batman.

1:31:09Peer Schneider:It could be a Batman Begins tie-in game. I'm going to pick either that or Punisher.

1:31:16Sam Claiborn:I don't believe that the Batman, like personally I'm saying, I don't believe that the Batman Begins game would have had a multiplayer mode. And you think Punisher did? But I don't know. I could see it having a multiplayer mode because it feels like it's a bad game, but I played a lot of it.

1:31:32Peer Schneider:Go for it. I think, Nick, if there's a tiebreaker, I'm going to vote Punisher and then accept my fate if it's Batman Begins.

1:31:41Daemon Hatfield:And you really think this Punisher game came to PS2? Yes. There was a movie that anybody knew about and cared about, and they would have talked about it on GameScape.

1:31:50Sam Claiborn:Yeah, it's one of those movies that aired on FX nonstop. Really?

1:31:54Daemon Hatfield:Yeah.

1:31:55Justin Davis:Is it the Punisher? It is not. funny enough you mentioned uh marvel ultimate alliance that was option number three no this uh game everyone seems to have forgotten the 2007 film tmnt oh we did talk about ninja

1:32:13Sam Claiborn:turtles 2007 though i thought we were 2006. we were talking about it ahead it's within two years

1:32:23Justin Davis:we were fooled i don't think i think you're a fool from ubisoft from ubisoft it came out to literally everything and some versions have cooperative and some which makes sense for

1:32:33Sam Claiborn:tmt yeah yeah yeah rip i was stuck on it being pre-2006 i don't know why because people never talk about games that haven't come out yet damon come on i didn't i definitely don't remember it

1:32:48Daemon Hatfield:being a movie so then it would have been hard for me to get to the game.

1:32:54Justin Davis:That would have been the Michael Bay one?

1:32:56Daemon Hatfield:Or no, not to the Michael Bay movie?

1:32:57Peer Schneider:I don't even know what movie that is. I don't remember. I remember the poster.

1:33:03Sam Claiborn:Oh, it's an animated movie.

1:33:05Daemon Hatfield:Oh, okay. Was this the one that ended up being Smash Brothers? Remember there's a Teenage Mutant Ninja Turtles Smash Brothers type game? It's not that one. This one's just a brawler.

1:33:13Peer Schneider:Oh, I remember. I do remember this movie.

1:33:16Justin Davis:I think it actually has DNA from the Prince of Persia Sands of Time in it.

1:33:21Sam Claiborn:It has that same PS2 blurriness from the Prince of Persia Sands of Time. That was a hard game.

1:33:31Justin Davis:Nicely attempted. Your four options here would have been TMNT and then the Darkness, which you also mentioned, Sam.

1:33:36Daemon Hatfield:Oh my god.

1:33:37Justin Davis:We were really in the 2006 zone there. Marvel Ultimate Alliance or Castlevania Portrait of Ruin. Yeah. I would have loved that one.

1:33:44Daemon Hatfield:We would have gotten all three of those.

1:33:48Justin Davis:we did we did get them in the course of this episode some uh fun facts about the godfather game which i was recently researching i never played it but i know it was actually pretty well received yeah i liked it not terrible and i never knew this like the game has like like marlon brando recorded lines from it even though he was very ill at the time and i don't think they could use much and james khan is in it and uh the guy who played or a bigoda is in it like they had all these um uh actors from the movie except they couldn't get al pacino even though al pacino is in the scarface game so i don't know i don't know what happened maybe he had a contract

1:34:23Daemon Hatfield:could be only in one video game i don't know one video game for life i think the godfather game is supposed to turn out better than the scarface game yeah anyway our review i really like the godfather oh did you play it on we no because our review really talks up the waggle controls for it which I thought was a moment in time when the Wii team was like, listen. With the Wii remote. Oh, 100%. It was like, it's so fun shivving people with a Wii controller. It's like you could tell there's this little window where we are. Us, we owners were like, it's more fun, even though it looks bad.

1:34:57Peer Schneider:There's that I'm on the Godfather Wikipedia page now, and there's a whole section on Francis Ford Coppola's reaction to the game. He was not impressed. I don't think they even floated it by him before they made it.

1:35:07Justin Davis:They just made it.

1:35:08Sam Claiborn:so yeah it's fine he makes mid wine what does he know about video games wow wow

1:35:12Justin Davis:the sophia cans are pretty convenient

1:35:18Justin Davis:uh thank you for your suggestions and your valentine's cards viewers listeners if you have your own suggestions for video game 20 questions you can email them to me at the email address gamescoop at ign.com i have to leave you with some important messages before we go So, viewers, listeners, do you have what it takes to host videos for IGN? Can you do what I do? Can you talk about video games on camera? Well, we are looking for new voices who love games, movies, pop culture, and more. In all seriousness, IGN is looking for a new host. So if you have a strong on-camera presence, if you can read from a teleprompter, that's important.

1:35:52Justin Davis:And know your way around the world of video games and entertainment. We want to hear from you. Head to audition.IGN.com for more details. Again, this is real. Oh, if the Noid wants to apply or dodge, that's fine. You're welcome.

1:36:07Sam Claiborn:That's great.

1:36:08Justin Davis:That's all the scoops that we have for you this week. Thank you, Nick. Thank you, Justin. Thank you, Sam. Thank you to Mariah, who's working behind the scenes to make this episode possible. My name is Damon. This is IGN Game Scoop. And we're out. Play it.

1:36:31Thank you.

1:37:01Thank you.

1:37:32Thank you.

1:38:01Thank you.

1:38:55Peer Schneider:It's a two-hour scoop. You got all that weird sex stuff behind you. Yeah, but I'm not worried about that. Oh, got it.

From the publisher

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Sam Claiborn, Justin Davis, and Peer Schneider -- are discussing that huge PlayStation State of Play. God of War Trilogy Remake, Castlevania: Belmont's Curse, Resident Evil Requiem, and more. And, of course, they play Video Game 20 Questions.
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