In short
Nintendo Switch 2 rumor roundup and speculation, focused on whether there’s a “no 3D Mario” year; discussion of a reported Star Fox game and a Legend of Zelda: Ocarina of Time remake; plus segments on Rhythm Heaven, ESRB rating guesses, and “Continue or Quit.”
Guests (backgrounds)
- Pear Schneider (IGN staff; birthday on the episode; co-hosting while Damon is on vacation).
- Justin Davis (IGN staff; recently returned from PAX East; attended Game Scoop there).
- Miranda Sanchez (IGN staff; attended PAX East; shared gummy-worm anecdote).
Key claims / notable examples
- Rumor: unannounced Switch 2 games include Star Fox and an Ocarina of Time remake; tipster Nathan Haight previously leaked Switch 2 reveal details.
- Star Fox details claimed: classic-style, summer 2026, online multiplayer; Star Fox appears in the Mario Galaxy movie (voiced by Glenn Powell, per the show).
- Debate: Ocarina remake should be a “true remake” (more than the 3DS version’s smoothing), with surprises like changed heart container locations or extra dungeon content.
- Rhythm Heaven confirmed for Switch 2 on July 2; described as one-button rhythm mini-games with whimsical animations and household-item sound effects.
- ESRB quiz: “Lego City Undercover” (E), “Control” (M), “Marathon” (T), and “X-Men Origins: Wolverine” (M) were identified from rating descriptions.
- “Continue or Quit” example: Pear wants pause screens to show controls automatically.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VONintendo News and Speculation
2:46 to 3:40
Discussing recent Nintendo news and upcoming game rumors.
“Did you ever have those gummy worms, Miranda?”
The Absence of 3D Mario This Year
3:40 to 4:52
Exploring the implications of not having a new 3D Mario game this year.
“But anyway, from our piece, it says, a new Star Fox game and a Legend of Zelda Ocarina of Time remake are among the numerous unannounced Nintendo games reportedly headed to Switch 2 this year.”
Analyzing Nintendo's Marketing Strategy
4:52 to 6:17
Discussing how Nintendo aligns game releases with movie launches and marketing.
“But first, I thought we'd talk about the No 3D Mario this year.”
The Future of Star Fox Games
6:17 to 7:20
Speculations around the new Star Fox game and its potential features.
Reflections on Mario and Star Fox
7:20 to 8:30
Debating the choices Nintendo makes regarding game releases and their audience.
“Yeah, it's pretty, but that's what I expect from Illumination.”
Discussion on Nintendo's Classic Games
8:30 to 10:00
Conversations about Nintendo's legacy games and the desire for new titles.
“because it really is such a monumental release, right?”
Nostalgia and the Future of Nintendo
10:00 to 14:03
Exploring the emotional connection fans have with classic Nintendo games.
“when we are publishing data at IGN, we can see that a bunch of people are playing Super Mario Odyssey and Super Mario Wonder right now.”
Reviving Classic Nintendo Franchises
14:03 to 18:10
A discussion on Nintendo's approach to reviving classic franchises like F-Zero and Star Fox.
“And that now Star Fox is filling a slot that could have been F-Zero.”
Upcoming Nintendo Games and Remakes
21:10 to 23:21
Discussion on anticipated Nintendo games and potential remakes, including Pikmin 4 and the Ocarina of Time.
“Here's a quick list of the other things that I wanna talk about the rhythm game for a second.”
Imagining an Ocarina of Time Remake
23:21 to 28:00
A deep dive into what a remake of Ocarina of Time could entail and how it might differ from the original.
“there's there's this sort of silly like everybody opens their mouth and adds the harmony sort of like it's just fun the the the rhythm is created by household item noises and things in some of stages.”
Show all 32 chapters
The Future of Zelda Remakes
28:00 to 29:39
Explore different ideas for remaking Zelda games while maintaining core elements.
“We did that twice and they did that for games that were like, Leaks Awakening was tile-based, right?”
Item Gating in Zelda Games
29:40 to 31:42
Discuss the importance of item gating in Zelda and its evolution in modern games.
“I think people have tried like mod demakes of this game and like total sprites before, too, which is cute to see.”
Funny Anecdotes About Ocarina of Time
31:43 to 33:18
Share humorous insights about misconceptions in Ocarina of Time gameplay.
“And even after Ocarina, they improved on it by like, you know, by now the items unlock shortcuts and let you, you don't have to do this big arduous climb in the future.”
The Challenges of Remaking Classic Games
33:19 to 33:55
Explore the complexities involved in remaking classic games like Ocarina of Time.
“I mean, the wonderful thing about Ocarina of Time is how many tricks they had to employ to actually pull this game off.”
ESRB Ratings Game: Guess the Game
35:23 to 40:08
Engage in a fun game guessing titles based on ESRB rating descriptions.
“And then my final point would be, it'd be neat if it was a twofer that had the whole saga with Majora's Mask in it.”
Analyzing New Game Releases
40:09 to 42:00
Discuss new game releases and their connections to popular franchises.
“any story sequences you had seen in a movie before, you know?”
Game Violence Ratings: Analyzing X-Men Origins Wolverine
42:00 to 45:12
Discussion about the game ratings of violent video games, particularly X-Men Origins Wolverine.
“I was about to say, it's not Marathon, right?”
Continue or Quit: Discussing Game Trends
46:06 to 55:03
A structured discussion on video game features that should continue and those that should quit.
“On to our next game, Fun and Games edition of Game Scoop here.”
Combat Mechanics and Deck Building Dilemmas
55:03 to 56:00
Exploration of the challenges and preferences in combat mechanics and deck building in games.
“I don't go out in my neighborhood and get every cactus I can put in my pockets.”
The Challenges of Card Game Mechanics
56:00 to 56:48
Discussion on the difficulties of integrating card mechanics into story-driven games.
“There's like these standalone, this is a card game.”
Preferences in Character Creation
56:48 to 58:14
Hosts share their preferences and frustrations regarding character creation in games.
“There's just great characters, but I like it when the story and things are told through these cards.”
Jump Button Placement Controversy
58:14 to 1:00:06
A heated debate on the placement of the jump button on game controllers.
“And then you roll and you get these hideous characters all the time.”
Guessing Pear's Food: A Fun Game
1:00:06 to 1:02:10
The hosts engage in a lighthearted guessing game about what Pear is eating.
“but like unbelievably in some games you can't.”
Exploring Pear's Culinary Adventures
1:02:10 to 1:08:59
Pear shares various food experiences, leading to discussions about food culture.
“It looks like a giant vertical piece of pizza.”
Game Scoop 20 Questions: Speedrun Edition
1:08:59 to 1:10:06
The hosts play a rapid-fire round of 20 Questions about a mystery video game.
“It doesn't have the pimento stuff in it.”
20 Questions Game Setup
1:10:06 to 1:13:06
The hosts set up a game of 20 Questions based on a mystery game.
“That means he probably picked a game from a series that has never been in 20 questions.”
Guessing the Game Begins
1:13:06 to 1:15:46
The hosts continue to guess the identity of the mystery game, asking various questions.
“So it's none of those, but it's a military shooter.”
Analyzing Clues and Options
1:15:46 to 1:18:34
Further analysis of clues leads to discussions about various military shooters.
“And again, the era is we're talking about between 2000 and 2020s, basically.”
Final Guesses and Game Reveal
1:18:34 to 1:23:50
The hosts make their final guesses before revealing the mystery game, Black.
“Why does it keep saying first like that?”
Discussion on Game Mechanics and Design
1:24:00 to 1:26:29
Learn about game mechanics and design elements that contribute to player experience.
“so I think it's the perfect time to pick it.”
Viewer Interaction and Suggestions
1:26:30 to 1:26:54
Discover how listeners can contribute suggestions for future content.
“That made all the NBC organizers very disturbed.”
Personal Stories and Conversations
1:27:35 to 1:31:29
Engage in light-hearted discussions about personal experiences and anecdotes.
“Hey, what are you doing for your birthday?”
Transcript
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1:58What is up everybody and welcome to Game Scoop. Damon is on vacation this week, raging in Tokyo. So hi, my name is Sam and I'll be filling in on hosting duties. Joining me this week from IGN headquarters in beautiful Sawtelle, Los Angeles, I think, is Pear Schneider. I'm so lonely, so lonely here. Is that where you are, Sawtelle? I don't know. Culver City.
2:20Justin Davis:We're in Culver. But I'm in an empty studio with empty seats. Shame on you. That is pretty cool, though. It's like being the king. It's also Pear's birthday today. We'll get into that later. But happy birthday, Pear. Thank you. It's also spring break. So also joining us this week is Justin Davis. Scoop. And fresh back from Game Scoop in PAX East from the Gummy Worm Hall of PAX East is Miranda Sanchez. Did you ever have those gummy worms, Miranda? though? Yes, I did take some of Seth Macy's gummy worms because I didn't want my own bag. And then when I ate some, I got a tummy ache because it was really early for me in the time zone.
2:57I was like, it's too sour, but it's so tasty. And then I took a bag home and they are still unopened because I want to eat them while I watch a movie. They're both sour and sweet. So we've got a great show for you this week. We're going to have a show filled with fun and games. We'll be returning to our escrb ratings quiz called real mature ign uh we'll be playing a new game called continue or quit we have another new game from joebert to celebrate pair's birthday uh and so joe will be working in front of the scenes this week a little bit um but first uh last week there was a bunch of nintendo news um there was a bunch of games coming out but not mario uh but uh and today we had a little bit more news about what those games are and we haven't had a chance to kind of speculate wildly about this yet so let me tell everybody what the news was in case you didn't hear it um it was based on a rumor it's that starfox and a zelda ocarina of time remake a rumor for this year mario big 3d mario game this is kind of out of this year um sports something something we'll talk about that today we got a rhythm heaven game confirmed and the reason that that's important is according to our story that that the nintendo's revealing of that release date that's going to be on, we can talk about this more, but it'll be on Switch 2 this summer, that that launch date in July backs up this leak because it was part of this leak also.
4:19So that's a little confirming thing. But anyway, from our piece, it says, a new Star Fox game and a Legend of Zelda Ocarina of Time remake are among the numerous unannounced Nintendo games reportedly headed to Switch 2 this year. That's according to noted internet tipster Nathan Haight, who accurately leaked the Switch 2's reveal date last year alongside other details of the console. And then VGC, I think, backed this up. So we're going to go down the list of things and we're going to end up at a vigorous discussion of whether we should be redoing Ocarina of Time and stuff like that. But first, I thought we'd talk about the No 3D Mario this year.
4:57Do we think there's going to be a Mario at all? What are the thoughts here?
5:00Peer Schneider:I don't know. I'm sad about the No 3D Mario, but Donkey Kong was so good. And some of that was the Mario team, right? And it sounds like they kind of split into two groups and some of them went on to work Donkey Kong and some of them were working on Mario. I mean, when it comes to the big flagship 3D Mario, I say let them cook. Let them cook as long as they need to. Mario Odyssey is an all-timer. They've all been all-timers. So, you know, like it's sad, but it's always kind of like mixed feelings like these games are good because Nintendo takes their time, right?
5:31Justin Davis:Yeah, and I mean, if you go back in history, Not every console had a smattering of different Mario games, but we obviously just got an update to Mario Wander 2. So they did this sort of obligatory drop of content that people who are excited about the new Mario Galaxy movie can jump into. You know, there's a bundle out where you get Galaxy 1 and 2 with it, you know, when you buy a new Switch. so they're doing they're doing a lot of mario things and re-releases i i think that's a sign that we're not gonna just i don't think we're getting a mario 3d mario this year no but to put put a finer point on what you just said to we all expect this because of the mario movie right like we used to always get a tie-in game with any movie even if it was like some ridiculous movie like a karate kid movie or something there would be a game for it you know and the nintendo of course you would think they'd want online but nintendo now is able to do a bunch of reissues and you know celebrations of mario instead i guess yeah i i think you know like this this whole like movies thing is fairly new for nintendo obviously you know they had a detective pikachu game uh and and and you know we we had we had sort of a a tie-in with the movie there but usually if you go back in history like golden eye the game was years after the golden eye movie right like i think they did another detective pikachu game after the movie right like they actually well after yeah they did and yeah and maybe they just said you know what we don't want to rush our teams we don't want to have this sort of tie-in deadline who knows they should do mario the movie the game
7:08Peer Schneider:and have chris chris pratt voice mario in that game i think we made that joke years ago too it was an april fool yeah i mean first of all give him ideas well but miranda you saw the movie like It looks great. Yeah, it's pretty, but that's what I expect from Illumination. That's the bare minimum is great animation because that's what that studio does. It's very pretty. And a weird Mario face. My nephews were saying that they think that Mario looks weird in the Mario movie, which I think is weird. A little bit. It's vaguely off-model. If you're like us and you're used to staring at the games for thousands of hours.
7:41There's a lot of that. You're just like, this is different, but it's meant to be. It's the movie version. It's a different story.
7:47Peer Schneider:I mean, Nintendo is a weird, like, just, I mean, Perry, you kind of already touched on this, but just like, hey, we have a movie coming out. It's going to make a billion dollars. It's a gigantic deal for our company. Should we release a video game too? And they went, nah. well they put out you can get Galaxy
8:03Justin Davis:you can get Mario Galaxy you can play but that's maybe how they're thinking about it they're like hey if people rebuy this game you know that was no work to put it back out and they're going to make a lot of money again in a way I kind of respect that it's separate so if this next 3D Adventure Mario is meant to be something so different from this movie and they just want to celebrate that as its own thing because it really is such a monumental release, right? Like the new big Mario adventure, at least even for me. I don't really care about Mario games except for those. I loved Odyssey, and I'm like, when we got the new Donkey Kong, I was like, dang it, because I want the new Mario.
8:46But it's even a separate game. You know, I said that in so many words on this here podcast, Miranda, and I got eaten a lot. Listen.
8:52Peer Schneider:Well, you said more, more than that. Yeah, there's a little more than that. No, I said it really nice like Miranda just said it. I just said, well, dang. like i'm happy for the donkey kong fans that's not just stop there don't go any further okay okay i'll throw my hands but it's like i'm a very particular kind of mario fan and i think what they're doing here is since this is this does feel so much more aimed at kids which again makes sense with illumination um around this instead i see a bigger push on their toys yeah it's always a good point there's a big like install base is like not looking like they want to look for a game that probably should only be on the switch too probably that could be as well i also i mean you might be onto something miranda or like maybe they're maybe they're deliberately like no look we want to have a big mario beat every year and maybe they don't want the games in the movie stepping on each other yeah i think that there's like a clear delineation there and like they just want to let them have fun with what mario and how that exists in the movies and let the games be its own thing and have like a celebration of okay now you've seen the mario look at all these Mario games we have for you.
9:58And to back that up, we have data, you know, when we are publishing data at IGN, we can see that a bunch of people are playing Super Mario Odyssey and Super Mario Wonder right now. So there is, you know, an increased excitement. Does that translate to views? I mean, sales? It would be nice if it did, but I wouldn't trust that. I would want to put out a Flash GV Mario game.
10:20Justin Davis:Remember the DS age when every month for five years the top selling DS game was New Super Mario Brothers, right? Like they've shown that they can sustain interest in a game for a very long time as long as new people buy the console. And, you know, like I think the difference with Switch 2 is that Switch 1 was such a huge success that selling the same games again might not create that same effect. And it's been obviously very recent that Mario Wonder came out like relatively. No, but the funny thing about this is when they announced the movie's title being Mario Galaxy. And by the way, the movie is equally Mario Odyssey as Mario Galaxy when it comes to references.
11:04Justin Davis:You saw the trailer playing. It was like some of the locations are from Odyssey, not from Galaxy. When they announced that, everybody's like, oh, that means there'll be Super Mario Galaxy 3 for sure. They're going to have this tie-in game. And I think we're just learning that that's not how it works. And so when I heard this rumor about the Star Fox game coming, I was like, oh, this is the same thing. They know Star Fox is in the movie, and so somebody's either making up the movie or wishing into existence a new Star Fox game. And then Nintendo maybe does Star Fox 99 or something tiny. So speaking via his podcast, this is from our piece, Nate said that Nintendo's new Star Fox game would be announced in April, and it's April right now, and had been intended as a surprise reveal following the character's just confirmed appearance in the Super Mario Galaxy movie, where we mentioned here that he's voiced by Glenn Powell.
11:54I don't even remember his voice being significant in the movie. And then the original quote from where this all originated from actually a podcast is that Star Fox is coming back in summer 2026. We're getting a new Star Fox game in the very near future. I've been told it's a classic style Star Fox game and that the visuals are supposed to be very good. And I've heard it does have online multiplayer. So that's a lot of detail about a potential Star Fox game.
12:19Peer Schneider:I don't care about a new Star Fox game. Oh, my God. Oh, God. I mean, whatever. I'll play it. I work at IGN. I'm happy to play anything, but I've never been... Star Fox 64, I guess, I played a lot of, but these on-rails 3D shooters are just not my thing. Did you see the movie yet, Justin? No, not yet. Okay, well, you will... I saw Project Hail Mary instead.
12:43Justin Davis:You'll probably... That's a good choice. It is a better movie, but the Star Fox stuff is awesome in the movie. I really like it. Is it awesome? I really liked it. I really liked it. But it really made me want to play another Star Fox. It's funny, we're seeing a lot of footage from different games here, like Star Fox 2, which was a canceled game, as well as what was once Dinosaur Planet, Star Fox Adventures. Nintendo tried a lot of different things because these on-rails shooters have fallen out of favor with the likes of Justin Davis. And so they don't sell that well anymore. and redoing Star Fox 64 is obviously not something they wanted to do.
13:25Justin Davis:They added strategy elements for the handheld one. They did a remake of 64 on the 3DS and then they tried an action adventure like Zelda and putting the Star Fox license in that one. And then the most recent game was they handed it over to the Namco guys who know how to make a good Ace Combat game but then told Namco, you got to have this crazy control scheme where people have to look at two screens. And a lot of people didn't like it. It was a pretty decent game. But I also just can't.
13:51Peer Schneider:Where will it go? I know it doesn't work this way. So commenters, I know this isn't reality. But I can't help shake the feeling that there's these slots for B-tier Nintendo games. And that now Star Fox is filling a slot that could have been F-Zero. It's like, bring back F-Zero. Bring back Advance Wars. Which is the Mario Odyssey argument, right? It's like Mario Odyssey 2 is taking up that slot.
14:15Justin Davis:They brought back F-Zero. It's F-Zero 99. Yeah. They did it. They did a new F-Zero and they decided graphics aren't everything. By the way, I'm a huge F-Zero fan. Some of my favorite games. I love GX and obviously we got that one now. Maybe a better example is Excite Truck then. That's a good one. Or Battalion Wars or something like that. That exists. I didn't make it up. Yeah. No, that's true. What? Excite Truck. Excite Truck was an Excite Bike series game that was a Wii launch title, which you controlled trucks by tilting the Wii controller in. so you know that was like a waggle was all the rage at the time and then they followed it with a game called excite box which is trucks transforming into robot excite box is an underrated game they're they're all actually good they're they're good games um yeah it's just like people people don't want these and just what's in the name i see a jeep on top of a mountain i want that yeah that's that's what i do with my in my games i just go on top of the mountains It's my entire goal.
15:15I just want to go all the way up.
15:17Justin Davis:But like Skyrim vertically. F-Zero, Wayfraze, Star Fox, these have never been the top sellers. And you're right. Like they're not B-tier games from a quality perspective, but like they're sort of niche genres. I'm curious to see. Don't you think they like look at this and they say we need a graphical showcase for our new system. We need a multiplayer game for our new system. And then this checks the boxes because Splatoon doesn't quite. And so then they're trying to use Star Fox to just get those things onto the platform maybe it's also possible that ever say yeah but it's a graphical showcase well did they ever say that i i think so i think i think for donkey kong like after going to that talk at um gdc it did seem like they wanted to you know show off this tech in the game maybe it wasn't a graphical showcase but it's tech but i think metroid prime was i think that was it right like showing it off at 120 frames per second that was i think making the point on the graphical side.
16:15Justin Davis:No, but the thing with Star Fox is where would they take it? And I do think it's basically, hey, the Ace Combat team is done with their game, right? They've got a new game. They're going to take it to the Lylat system. You know, let's carve out a portion of that team to work on, use maybe that same engine on a Star Fox game again. It's always in the Lylat system. So the only question is, how are they going to use the mouse controls? Oh, God. Hopefully not. That's Nintendo's thing right now. I was like, so whenever I think of Nintendo and new games, I don't think they're going for graphics. I always think they want to say like, how do we use this systems gimmick in our game in a fun or interesting way?
16:51And that doesn't always come across well, but it can sometimes. And that's sort of one of the things. What if the gimmick for this is chat though, you know, and they just really play up chat. Like they'll do stuff like that.
17:01Peer Schneider:And I say this with love as a big Nintendo fan, but there's such a strange, funny company, like going all the way back. I mean, going all the way back to the Wii they were talking about like a feature was like the the power draw of the console like it's only gonna it's only gonna cost your household 40 dollars to have this console small compared to 100 of the xbox and every kid's like what i don't care i want to i want to totally true i want to
17:26Justin Davis:play this again i have like in my mind i keep thinking this game the this game we're looking at the Wii U game. Zero Assault.
17:36Peer Schneider:Yeah, Star Fox Assault.
17:37Justin Davis:Yeah, and we're watching a very slow drone flying around, and you have to look at the tablet. It's actually... That's a Let's Play with me and my kids, and they're fighting over the game because one guy is playing like an idiot. And it's like the Wii U tablet is used for sort of like a second screen, like a camera built into the drone. It's a really cool idea, but it's just annoying to play. But in my mind, I'm now wondering, maybe it's better than I give it credit for, and maybe I have to dig out my Wii U. Well, we should move on from Star Fox. It's just been a long time since I've played a Rogue Squadron-type game where it has almost like arena-sized levels with a lot of movement that you're not really on rails in, and you get to kind of make decisions and go on.
18:21Warhawk. Yeah, Warhawk. What about Starfield? You're fine. You're fine. You're fine. You're fine. You're fine. You're fine. You're fine. I love these games. There was a Star Wars shooter from just a couple years ago. That wasn't terrible. It was like that. So I think... It's like small space battles. Yeah, they could take this off the rails, and I think it would be a little bit...
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21:19our article says and then um there's also uh re-releases uh xenoblade 2 and pikmin 4 i mean both incredible games that totally find up as those they might be kind of expensive to get those
21:31Peer Schneider:pikmin 4 especially i don't oh man i'm not 100 i think we've never gotten a pikmin game at 60 fps so there's an opportunity for that would be quite nice if if i'm right about that that game looks incredible already so like uprezzing that game or doing whatever adding little levels or whatever like is bring it on like i love i love that game and then pikmin and then obviously like i don't know if we're going to talk about it but like the zelda the ocarina of time remake next man it's crazy like do we is it going to be like what does that mean does that mean like you know an ocarina of time remake or does it mean like a breath of the wild style no 100 i wanted to give pair his birthday shout out to uh to talk about rhythm heaven heaven but we can move on because heaven Rhythm Heaven is very important.
22:14It is. You're right.
22:14Peer Schneider:You're right. I jumped the gun. I'm also very excited about Rhythm Heaven. Well, tell me about this series because is it related to Elite Beat Agents and stuff? I played one of them, but it was like on Wii. It's hard to explain. I mean, Pear, do you want to take it? You press. It's like you tap in the rhythm and it's a one button game, but it's just so cute and charming and all the little mini games are so fun and addictive.
22:38Justin Davis:Yeah, that's the best way to describe it. It's like complete nonsense. with just sort of part of the experience is just how silly and whimsical the animations are and the music and the sort of like how the characters react to it. You guys never played them? Yeah. I have one. I played them all. Oh yeah, I played the heck out of those. Miranda, there you go. Well, here we go. I love rhythm games. The perfect panel. I love them. Yeah. Well, so this one is 40 bucks, which sounds like a good deal. Perfect. Out pretty soon. and um uh what was the release date is july july 2nd yes so look how perfect that is no like honestly like once you you have you have to hear this with with with audio yeah obviously there's there's this sort of silly like everybody opens their mouth and adds the harmony sort of like it's just fun the the the rhythm is created by household item noises and things in some of stages.
23:40Justin Davis:It's just really fun to listen to and just complete nonsense goofiness like WarioWare. Yep. Great games. Okay. So back to Justin. So let's talk Zelda. How should an Ocarina of Time remake even go down? You know, these are the kind of questions that I think everybody's asking. Who's making it as another big one? And then, because I'm sure it's farmed out. And then, and just real quick as an an intro we did an is it still fun episode on this, including members of this panel, Miranda and Perry, you both three visited this game. Yeah. Did you say yes? Yes. Yeah, we all said yes. Yes, but the camera sucks.
24:18Yeah. But once you get used to it, you're OK.
24:19Justin Davis:It doesn't have a camera because they basically don't have a second stick for it. Well, I think it's Lucky 2 with a fishing pole in this too, right? Z targeting. Yeah. You have to lock onto things, which is then then they reuse that that same concept for metroid prime yeah justin do you have a pitch for what the best version of a of a ocarina of time remake could be i don't know i've been thinking i like
24:44Peer Schneider:you know i'm thinking about the next zelda game as we all are just i wake up in the morning i wonder what the next zelda game is going to be um and like i i don't think they can't room like i i think that we're this new you know open world zelda open field zelda that's here to stay in my opinion like is it here to stay forever i don't know but like that's what zelda is now but i don't think that they could reuse that hyrule for a third time i think whatever they do next needs to be something new unless it's flooded and it got me wondering i'm like maybe maybe someone some trusted developer like a bandai namco or someone has that you know tears of the kingdom engine and is going to remake ocarina in that like that's the pie in the sky like grandiose like insane version of what they're doing and what's maybe more likely is someone's just remaking ocarina more kind of like straight up like just like you know like like yeah yeah yeah the 3ds
25:41Justin Davis:remake is actually pretty substantial when you when you look at the they didn't just retexture the game they they actually uh updated a lot of things it's funny like when you go behind the scenes and you look at how the farm is constructed you know the farm at the center of the open world where you get Epona, right? Like the way Lawn Lawn Ranch is constructed in the N64 game, it's completely different from the 3DS game. In the 3DS game, you can actually see outside of the farm, whereas like in the N64 game, it's almost like a room you enter and it has to load it like, you know, into memory. And from the outside, it's like geographically smaller.
26:18Exactly. It's like an object on the field.
26:21Justin Davis:And so 3DS really was a remake, but they stuck so close to the quest design and the geometry that it did feel more like a remaster where it was just a prettier version. They smoothed out some things where people got stuck as well. And so I would love a real remake like the way Capcom has been doing them because I know this game by heart. I know everything, every key, every door, what I have to do. And so I want a couple of surprises where things are different and maybe there's an extra dungeon in the mix that we hadn't gotten before or maybe all of the heart containers are in different places you know and well master quest did that too but like like for for real like actually mix up the game a little bit more make it a true remake yeah a hundred more skulltolas to find skulltola i mean those were really cool uh yeah it was a little annoying in the original game you can go into the first dungeon and you hear them but you can't collect them because you don't have the bombs yet right like those are the sort of things that i think a modern nintendo would not do um so if they if they smooth these things out and then give us some extra new discoveries um to surprise us i i think that'd be awesome do you have a sense that zelda now means something different to a younger generation and that this might not match those expectations and i don't think echoes of wisdom oh for sure
27:44Peer Schneider:i mean we my daughter's 12 and breath of the wild and tuesday kingdom are her favorite video games of all time and like you know like she would be she'd be very very excited to play an ocarina of time remake and then i i guess i wouldn't say like oh she's definitely not gonna like it or whatever like but but it's gonna be very different right like it wouldn't meet her expectations for like
28:02Justin Davis:what this franchise means to her think of going up death mountain you can't climb the rock wall you have to go up you can't you can't jump over the fence you have to throw a bomb over the fence to open the dongo's cavern right like unless unless you can right unless because it's it's
28:17Peer Schneider:going to be one or the other it's going to be like the resident evil remakes like you said that follows the spirit of the original games or it's going to be in the engine of the new games and they're just like it's a it's a retelling yeah yeah i have a hard time thinking of what i would want because i think there are like as you guys said the 3ds version did a good job of smoothing out some points that were kind of an issue before but there is a way to still i think make this a game where there is a set order of operations with some variability and still have it be fun for the people who enjoyed tears of the kingdom and breath of the wild like i think there's a middle ground there that they could find and if they do that i think that would please a lot of people but would that make the best game that's like the question right so let me let me pitch some ideas that are crazy what if it's a d make and it is in the link to the link's awakening style thing, like a little 2D top-down version.
29:13Oh, I hate that.
29:14Justin Davis:I would like it. I don't want that either. I would be really angry about that. 2-1, we lose that one. We did that twice and they did that for games that were like, Leaks Awakening was tile-based, right? And so there was a reason for sticking with that sort of geometry, whereas Ocarina of Time is like this is one of the early games of an overworld being just feeling more organic, and I wouldn't want them to put that back on a grid. I think people have tried like mod demakes of this game and like total sprites before, too, which is cute to see. So then another one would be that the Breath of the Wild map has all the elements are most maybe all of the elements geographically at this game.
29:56They're they're they're in similar places. Lon Lon Ranch is actually ruins in the middle of Hyrule Field. So to Justin's point about like, can they reuse this map again? Could they tell the Ocarina story in Breath of the Wild's engine completely, just like let you do all the other crap, but then there's a story mode basically that you're playing that's awkward.
30:18Peer Schneider:Yeah, that's kind of what I was like. And I'm not saying I think it's going to be that, but if we're speculating options, yeah, I would say that's one of them.
30:27Justin Davis:It would be so awesome if they used the approach of Breath of the Wild or Tears of the Kingdom to recreate this world just larger with Hylia where it belongs and Death Mountain where it belongs. And that would give you the surprises because what's between them is new. Yeah. Right. But the thing. Go ahead, Miranda. Oh, go ahead. I was going to say that the big thing, though, is like they have to get the music right. Because that's such a core and critical part of this game. And I think adding to that is going to be a big challenge. Not that they can't do it because I think they've obviously proved they have great.
30:58Justin Davis:And the other thing I'm very fond of is the item gating, right? Like the classic Zelda formula was more like a Metroidvania, right? in that you had to, you saw the hookshot targets all over the place. And once you got the hookshot, you went, oh, I understand now what they mean, what that means. And then you get this excitement over wanting to go back into places you couldn't access before. And that obviously doesn't exist the same way in Breath of the Wild and Tears of the Kingdom because you can climb anything. The limiting factor is it's raining here all the time. You got to get some rubber boots or something.
31:34Justin Davis:But it doesn't have that sort of true item gating game plan. I don't want to lose that.
31:40Peer Schneider:No, it's such a great feature of the older games. And even after Ocarina, they improved on it by like, you know, by now the items unlock shortcuts and let you, you don't have to do this big arduous climb in the future. You can skip right past it. Like, oh man. There's a lot of, or not a lot of that, but there is some element of like change in the world that they had with Tears of the Kingdom. As you like cleared areas or improved areas, like the central town kind of hub where everyone was meeting up, like that changed pretty well um and certain people change based on how you cleared stuff and so i think i mean that exists in ocarina of time already but i think they could do more of that and to make it interesting or like opening new paths if it's not necessarily item gated might be people gated by like specific access to stuff so like there's some ways they can still play with that without having it to be so stringent on items if they do want to keep exploration really open.
32:33Peer Schneider:I'll play this remake, whatever it is. I know, that's the thing. They don't have to do anything. They don't have to lift a finger for me to play it. Yeah. I want to share one more funny anecdote. Real quick, I was watching a YouTube video about Ocarina of Time. You know, I've played the game many times in my life. I know it very well. I never knew, and I never clocked that in Hyrule Field, the border of Hyrule Field, it's this blurry it's the N64, right? It's this texture that's like, you know, no pixels at all. I didn't know that was supposed to be like trees. Oh my god. It's so funny. It's like a forest of trees that Link can't pass through.
33:07Peer Schneider:And some YouTuber pointed that out. And for some reason, it just never crossed my mind. I never thought about what it was. I just thought, oh my god, I just can't go there. So anyway.
33:18Justin Davis:It's funny. They had to. I mean, the wonderful thing about Ocarina of Time is how many tricks they had to employ to actually pull this game off. like the sort of where it loads when you go around a corner and the geometry actually changes like you see Death Mountain in the distance and it's not the geography of Death Mountain that you get when you approach it whereas like in Breath of the Wild the mountain in the distance is the mountain that you can climb and it's just there and so like remaking this game means almost like making a completely new game except for the dungeons I guess you could just take them
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35:23And then my final point would be, it'd be neat if it was a twofer that had the whole saga with Majora's Mask in it. And then that would make for, even if it was a simplistic remake, as long as it had them both, you could play through them with some kind of continuity, almost like Banjo Kazooie's promise of the ice key and stuff like that, you know, because there are elements like the masks are, are in the first game. I'm like, I don't know, just time together. That'd be sick. Okay, let's play a game, shall we? The first game we're going to play is called Real Mature IGN. It's where we look at ESRB ratings.
35:54I actually retitled this game. You chose Fantasy Violence, but we'll go with Real Mature IGN. We're going to look at some ESRB rating descriptions that all have a connection to a game coming out this year. I'm going to read them a little bit out of order to hide some of the stuff about them. You're going to try to guess what they are. I'm going to do the you know these are direct quotes from the ESRB rating site for people that don't live in ESRB territory. The same as Peggy where we rate games from teen to mature to everything and there's these descriptions for parents. You can see what's in the game and they're pretty lurid.
36:30They're kind of funny. They're not very mature. So I'll slowly reveal these games are try to guess them and then we'll discuss the connection to this year's games. So here's the first one. All right. To quote the ESRB, players use psychic abilities, e.g. telekinesis, to levitate and fling furniture at enemies. Large splashes of blood are frequently depicted as enemies are shot and killed. Control resonant.
36:54Peer Schneider:Are we strouting out? What are we? Are we waiting? You may. Okay, sorry. I didn't know what the rules were. Yeah. Depict large pools of blood underneath corpses and bodies hanging from ropes. The words, the F word and the SH word are heard in this game. I won't read those words. First of all, these are not games that are coming out because the SRV doesn't have ratings for those quite yet. When we play that game, it has to be games from like this month. So it's not control. It is control. Yeah, I was going to say. Yeah. So the next one goes into it. It starts revealing it because this is an action adventure game which players help a woman with psychic abilities, battle supernatural forces that have taken over the government.
37:33And then the giveaway is from a third person perspective players traverse building corridors and use a handgun to shoot and kill enemy creatures and possessed guards slash agents that's control control is rated m for mature 17 plus with esrb with blood strong language of violence i don't remember that much blood in it but here it says it's a blood yeah yeah all right they're gonna potentially get harder from here okay next okay bring it on players use an assortment of cartoony firearms oversized lasers blasters and pistols to the enemies or douse them in color. Players can also grab or throw enemies to the ground in hand to hand combat.
38:15A handful of sequences depict slapstick style and bathroom humor. Characters emitting flatulence bird droppings falling on a character's head. A character getting kicked in the crotch, which I don't think would happen. Cuphead. That's a good guess. What about Highland Life? No, no, that's a good guess. That'd be even dirtier. That would be worse. Yeah. All right, I'm gonna keep going. Yeah. Slide in color. Here's the hintiest one before we get to the giveaway. In some driving sequences, players can slam into fleeing vehicles causing them to break apart into redacted. Oh, it's a Lego. Lego City Undercover.
38:52Nailed it. I was about to say. That's it? You got this too, Miranda? Okay, so this is in this, there's the giveaway. In this open world adventure game, players assume the role of Lego police officer Chase mccain as he goes undercover to capture a criminal players explore lego city's open world environment investigate crime scenes and operating criminals complete mission objectives lego city undercover is rated e for everyone by the srb with cartoon violence and crude humor this is a great game
39:18Peer Schneider:like it's so good legitimately like i like we have an op-ed on the site today or yesterday this week on like how good lego city undercover was and it's just a great game and like i don't like that it gets lumped in with the lego games not that they're not also great but just like if you're a fan of just like general open world just run around and and you know kill time kinds of games it's just excellent it's wholly original right it's all fun yeah it's funny too it's yeah yeah it was it was original uh switch exclusive i mean it's definitely not anymore was it you or something i forgot where it came out it may have started on as an exclusive but i think you can play it everywhere now.
39:56Yeah, and the reason why this is relevant is that, you know, Lego Batman seems to be an open world game like this, right? And also Grand Theft Auto's out this year, which is what this is based on.
40:06Justin Davis:What's so cool about this is that it wasn't beholden to, like, any story sequences you had seen in a movie before, you know? And so, like, yeah, it was just fun. It was a little bit like Simpsons Hit and Run, where it's like, okay, what would a Lego GTA look like, right? and boy batman seems like it's in a really good spot if they could pull this off i'm excited i
40:28Peer Schneider:think i want to play this again it looks great watching this footage the graphics look good yeah the footage looks really good um okay next one uh three or four we have uh uh players use pistols machine guns and explosive to defeat opposing mercenaries and military robots combat is often fast-paced accompanied by real estate gunfire gunfire large explosions and cries of pain players can trail blue colored blood on the ground while down by enemy fire some areas depict corpses lying in pools of the blue liquid the word a-hole has also heard in the game no craters
41:03Justin Davis:blue what are craters blood the blue blood is so strange what's the blue blood from well halo halo has like but purpley blue yeah there's not doesn't really i thought halo's just red but blue blood is ava maybe avatar yeah maybe it's yeah avatar that's a good guess good guess Okay, we're going to move on. This is a first person shooter in which players assume the roles of bio cybernetic mercenaries that perform missions on a distant planet. Spock versus Spock. Nothing, nothing. All right, this is the final one. Remember, these are getting harder. Players engage in salvaging extraction missions across the planet surface at a derelict warship, completing contracts and obtaining loot.
41:45Is this all the same game? Yeah.
41:48Peer Schneider:Oh, boy. This is hella... It has the E-word. Extraction. Yeah, but what other... Wait, because it... Drumroll, please. I don't know. It's Marathon. I was about to say, it's not Marathon, right? Yeah, I didn't know it had blue blood, actually. I did know it had blue blood. I was like, but isn't that... But I guess it came out already, so it qualifies. Yeah, Marathon is rated T for Teen by the SRB with animated blood, language, and violence, which I think is actually pretty sedate for a first person or you know just got any type of online shooter yeah you're not actually killing people you're killing robots and the blue blood is probably exactly why that game's rated t yeah that's interesting so okay final round close-up camera angles and slow motion effects effects accentuate the violence of some finishing moves enemies arms are cut off of course there's a split in half heads are pulled out in a dramatic fashion some profanity for example sh word and the ass word.
42:49Oh, no. What is that? Can be heard in the dialogue.
42:54Peer Schneider:Mortal Kombat. I don't know. That's such a good guess. It's a good guess, but it's not Mortal Kombat. What? But people's heads are pulled out, Sam. I know. Torsos? Diablo? This was a hard one. So you all know it, though. So then during one sequence, Redacted grabs an enemy and thrusts his body head first into a rotating helicopter blade. redacted also performs berserker moves that enable players to attack slash kill several
43:21Justin Davis:enemies at once slashing bladed claws at a frenetic pace oh wolverine it is wolverine what
43:36it's called okay here we go here's a good way game yes bring the game you all know this one Well, this is the giveaway. Players use claws to slash, stab, impale and dismember enemy characters, resulting in splashes and stains of red blood. This is an action game based on the characters and events of the X-Men Origins Wolverine movie. Oh, good. X-Men Origins Wolverine. Yes. Rated mature 17. Blood, door, intense violence and language. And Justin, related to what you just said, are they going to get away with a teen rating for making the blood from robots?
44:08Peer Schneider:Yeah, you are slashing up a lot of robots in the new Wolverine. but I think that trailer, if I remember right, was pretty intense. I'm assuming that the new Wolverine is going to be rated M. How does this game look now? I can't tell if this works out. I think it looks good. Ninja Gaiden-like, maybe?
44:25Justin Davis:I think Marvel is ratings-proof, even if you get mature. Yeah, I don't know. Look at Logan. I don't even really remember this X-Men Origins movie. Was this the one with Sabertooth where they fight a lot in the beginning? It was the bad one. X-Men Origins. They were both pretty.
44:41Peer Schneider:They were both kind of close. There was two, and then there was Logan. Is that what happened? There was a trilogy? Yep. Logan's great. Logan was good. And Logan's not really part of that first two. Logan's different, yeah. And then Deadpool's in one of them somehow?
44:53Justin Davis:Well, that's Origins, right? Oh, yeah. Yeah, yeah. They goofed. They screwed up. The Merc with a mouth literally doesn't get to speak. But it's still Ryan Reynolds? Yes.
45:03Peer Schneider:Yes. It's completely insane.
45:05Justin Davis:That is so crazy. It was all the bad decisions. It's like the Mario movie.
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46:11Cool. All right. On to our next game, Fun and Games edition of Game Scoop here. We'll keep on rolling. This one is called a new game. It's called Continue or Quit. So for Continue or Quit, we all are going to pick out a feature or trend in games that you'd like to continue, see more of games going forward, and then one that just needs to stop now, please. So for this game, we're just going to go around the panel. I'll go. We all brought homework to this one. Per, you're up first. How is that a game? How is that a game? Do I get points? I will judge you at the end. It's just a game because we all had to bring something to show and tell.
46:47Peer Schneider:It's a game because it's a structured discussion. Yes, there you go.
46:50Justin Davis:A trend that actually is not a very big trend but should be, but some companies have done, I think we've seen it in DOA 6, we've seen it in some Ubisoft games, is that when you pause your game, your controls are displayed on the pause screen. It is insane. Just straight up, you don't need to go to an options menu or whatever. It honestly is insane that any sort of game that you return to doesn't immediately kind of have this reminder of what your controls are. Some companies have done some cool stuff, like if it detects you haven't played a game in a while, like when you go into the open world, suddenly it shows like hit X to hit enemies, which is way, way more work than just put the freaking controls on the pause screen.
47:33Justin Davis:There are some games that don't display the controls anywhere. Some you have to go into like options and go into controls and like just pause it, hear the controls. Thank you very much. If I haven't played the game for two months, I'm going back to it. Thank you very much. Okay. So that's your continue. Continue that. Okay. What's your quit? My quit is unskippable or only skippable dialogue. some like Bethesda has this wonderful system that when a character says something hit a it just shows you massive it just shows you the subtitle the text of what you said what the character said and like a lot of games now have gone back to if you hit a it'll skip the entire line of the character and you don't know what they said or you cannot skip what the character is saying and I'm sorry like video game writing is not always so great that I need to listen to somebody talk about their chickens for five minutes like just let me go i get it i get it you're a slow talker just give me the text but i still want to be able to hear some of the dialogue
48:42Peer Schneider:yeah crimson crimson desert is the thing where there's something about the game's engine where you can't skip any of the cut scenes but they knew that their cut scenes were like you know maybe not that great or that gamers would want to skip them so you can only fast forward them but it fast forwards like the way that a vhs tape would fast forward and like everything gets sped up and like the sound gets high and like the music gets all warbly it's it's it's unbelievable
49:04Justin Davis:that's funny whoa that's crazy really strange bethesda and obsidian they've done this already where like you just hit the button it just shows the text and it's perfect there's definitely that system has been perfected and then of course you have such fun like my wife always gets annoyed when i play games like that and it's like and then and next you should i love it okay Yeah, I mean, I get the same commentary, but I think I'm so used to it now and I love it. And when they don't use that system, it's really, really horrible.
49:32Peer Schneider:Yeah, quit it. Justin, what's your continue and quit? My continue, what's funny about mine is that five or maybe 10 years ago, it would have been a quit and I've changed my mind and a thing that I didn't like. I'm like, yeah, you know what? I like it after all and I want it to stick around. And that's the ability to, the video games where you just clear out an outpost, You get up on the Far Cries and the Metal Gear Solid. And I want that gameplay loop of being able to go up in a radio tower and then you do the thing in the radio tower and then it reveals everything on the map. And I feel like on GameScoop, we would goof on that.
50:07Peer Schneider:It's like, that's every video game now and we're over it. But now it's kind of not in that many games anymore. And I miss it. I like Assassin's Creed is keeping it real, but that's basically it. I like that gameplay loop of, you know, the map is all obscured and then it reveals a whole little like, you know, a little sandbox of like new areas. Like there's a race and there's a little brawl I can get into and there's an outpost I can clear out. And then you go to the outpost and you mark all the guys with your binoculars and you see them all. Right. And the game makes you think. You're like, ah, it's open.
50:39Peer Schneider:You can go clear this area however you want. But actually there's a cage right there with two tigers in it. And I'm like, well, I know how I'm going to clear this one. in Assassin's Creed I kept getting to the middle of the thing and getting the treasure and everybody's dead and then I looked down and there's like a secret passage that led in from an obvious waterfall on the outside I'm like damn it this whole time I could have just snuck right here I love it and they make you think they don't tell you what to do but you think you're being all clever and coming up with it on your own but of course you're doing it the way they intended you to do it they love the breadcrumbs
51:13Justin Davis:I like I've I've I've always liked the tower concept whether it's in a UB game or in a Nintendo game it's just because it sort of becomes this thing sometimes where I'm like I don't want to do this whole freaking quest I'm just going to do a couple of you know uh falcon spots or whatever whatever the hawks um and it just got so overdone there for a second right like yeah I chopped up the worlds that were supposed to be organic in very formulaic ways again but it is such an easy to understand fast travel system compared to whatever Red Dead Redemption did.
51:49Peer Schneider:What's your quit? My quit's not as strong, just to warn you. I'm over battle passes. I don't need them anymore. Have you bought a battle pass recently? No. I just think it's a treadmill. Games is consumption and just play this game forever. Games is a service. It's not my thing. I think that the battle pass concept it was so when it was new it was so friendly and fresh and like you know you can pay your way play your way to get all these rewards or you know give us 10 bucks and that felt way friendlier than like loot boxes right but like you know but now it's become kind of you know habit forming in a different way and it's kind of been taken in an unhealthy direction it also makes things really stressful sometimes I know like playing with destiny it's like I really just want to finish all this I have one piece left.
52:42It's like 10 levels away. So tonight I can grind for like hours to try to make it or they allow me to pay for levels so I can pay for it. But it's just that shitty thing. I was like, I've already paid for this. So that kind of it's just not what I want to do.
52:56Peer Schneider:It's just weaponized and monetized FOMO. And then it just never ends. Right. And actually Halo Infinite is so good at like battle passes don't expire and you can buy and play through an old battle pass anytime you want. It's like so friendly. so anyway I'm just I know that this is a segment like keep or die I'm not even saying it needs to die but I'm over it I'm not interested it's just continue or quit sometimes you just had enough of something it doesn't need to go away unless it's mine it needs to go away from mine Miranda what do you got for continue or quit this is really hard because I juggled like three things I really wanted but I will go with the thing I have a note stock in my phone with a thousand things Yeah, I was like, the thing I want most is probably magic chest storage.
53:48So basically, a lot of games like crafting, they want you to collect stuff and put it away, but then I can't freaking find it. Or if it's a multiplayer game, why did you put your rocks in the food chest? So that's really obnoxious to have to organize it that way. If you have to do a lot of chests or a lot of pockets or places for storage. So what I like is when it's crafting, it just accesses all of your storage. Or at least like with what Pocopia does, is at least if you have a chest right next to your crafting table, it has everything next to that table. Or at least give me an option to upgrade my chests to be magic chest level or something if you want to make me be responsible for my actions of where I'm storing things.
54:32That's something I want to see continue because some games do that really well. while some games will count early access and be like good luck and i'm like why would you do this to me like that's just cruel you want me to pick up everything but you don't leave all over this
54:47Peer Schneider:region what i need them craft craft directly from chest is like the world's most perfect quality of life upgrade in any game plus just the ability to smart sort stuff before you do that just so you see i mean all that is like basics and like i'm playing a freaking video game here Like I don't need the realism of not being able to carry a bunch of stuff. I am playing a video game for a reason. I don't go out in my neighborhood and get every cactus I can put in my pockets. I understand implicitly why. When I sit down, I should be able to get all those damn cactuses. Yeah, it's like I'm already stressed about how I'm going to organize my yarn collection.
55:21I don't want to have to stress about how I'm organizing my in-game skull collection or whatever it is that I picked up today. Like, please just let it stack in the right spot. and if I need it, pull it out when I'm crafting. We kind of edged into a quit here. What's your quit? My quit is combat through deck building and games where stories are really cool, which is very specific. So there are, so I feel bad, but I don't like deck builders. I really, I like playing card games, but this is why I have Miranda on this show. I know, Sam and I complain about this all the time and I'm sorry, I know people love card games.
55:59I loved Yu-Gi-Oh! so much. I love other games. But gosh dang it. Like Artifact. Artifact was great from Valve. There's like these standalone, this is a card game. I am battling you. But when they use that as a mechanic to get through a big story game, I'm like, well, now I have to worry about collecting these cards and doing this strategy. I really just want to pay attention to the story in a different way. And it stops me from playing really cool games that have cool stories. I'm like, now I have to learn however you structured the mechanics for your game and hope I get that one card randomly or I'm going to be really disappointed.
56:37I love you, Artifact. Thank you, Joker, for the video. It was so great. Did Artifact go away? Is it gone? Yeah. You can still play it, but they're not updating or anything. It died pretty soon after. I don't think they had a really good plan of how to continue with it. There's just great characters, but I like it when the story and things are told through these cards. Like this is the battle or like whatever lore you want to put around the cards. But when you start separating the cards and the store, it just gets, it's just annoying for me personally. So I don't want to see it. Okay. Storytelling through cards.
57:09Very good. All right. So quickly, mine are, and I chose from a lot. So for this week, I'm going to do continue a default character creator option. I just want you to roll me a looker. You know, just just if you have somebody you think is what looks like a character that might play this game, maybe an orc, a lion, a lady, an elf, like whatever it is, mix those up and give me some of your best designs and I'll just play as one of those. I will never use your character creator to create a character. I might use your character creator to use one of your old characters that looks really derpy and then change it because it looks so bad.
57:45But that pisses me off.
57:46Justin Davis:I'm the same way. I hate it when it's like, I just want, I don't want to sit there and have to create a character. Except for something like Tomodachi. Even naming Link pisses me off. Tomodachi Life. Tell me who you want me to play the game with. Tomodachi Life is different because the whole concept is that you create these stupid characters and make them interact and you create your friends and all that. But generally, I am really annoyed when there's not a good preset and there is a required character creator. And then you roll and you get these hideous characters all the time. I'm like, it's a big turnoff.
58:20Justin Davis:And I think Avowed was one of those games where I'm like, oh, I don't want this. Yeah. Like, no matter what I rolled, I got.
58:28Peer Schneider:If you're doing random, if you're hitting the random button, you're going to end up with mushrooms on your face for sure in that game.
58:33Justin Davis:In Avowed? Yeah, it was like all the rejects from Pirates of the Caribbean. Like, it was so bad. That's what I like about, like, Cyberpunk, right? Like, their V, like, their iconic V looks really cool. And they're stylized and they're thoughtful. Same with Shepard. Shepard is a character. I like that. And then my quit is quit moving the jump button. I'm sick. This is the jump button right here. It's this one. Okay. And on an Xbox controller, it's the bottom one. It's just that's the jump button. That's just how it works. And we don't need to be doing this anymore. And you know, my favorite games of all time have done this.
59:09Zelda, like, put it on the top? What? Why do we quit that? Quit moving the jump button. I think it's crazy. I think Donkey Kong Bonanza got a little crazy with that too and I remapped it in that.
59:22Justin Davis:See, I remapped it because it annoyed me too and then I mapped it back because they clearly wanted the up-down sort of like setup reflected in the buttons. Which is cute, but you can do that outside the constraints of the jump button. There's so many buttons on these controllers. It's really funny when some of the emulated Nintendo classics were poorly mapped to Switch, where Mario had a button you hold down for running fast, and then you were supposed to jump while holding it down, and they mapped it all crazy originally. They did it backwards, yeah. Famously, they switched the GameCube Mega Man anniversary collection.
59:55They just switched it. And you have to do that in that game too. You have to jump rapidly and fire at the same time. You need to be able to mash the A and B buttons while you're playing that game. Yeah, yeah, I just I know you can remap in some games, but like unbelievably in some games you can't. But then no matter what, like you just didn't need to do this. There's just no it was just unnecessarily aggressive.
1:00:23All right, so we're on to let's play a game number three. Remember, this is the fun in games episode. So the last one was a fun. Let's just call it that it wasn't a game. It was a fun. OK, good. Is this next one a game? I don't know because my man Jobert's leading it. It's called, what is Pear eating? What is Pear eating? Great. What do we got, Jobert?
1:00:44Peer Schneider:Can't wait. That's correct. We're going to be guessing what Pear is eating. So, Pear, you and I are friends on Facebook, which means I have access to all your Facebook photos.
1:00:57Peer Schneider:Happy birthday, Pear. Happy birthday.
1:01:00Justin Davis:I don't think I've posted food in a while, but I will tonight. My wife booked a really, really nice restaurant for dinner for my birthday. Is it in a genre? Is it sushi or something like that? No, it's called Providence. It's a fancy LA seafood restaurant. Seafood. Great. All right.
1:01:19Peer Schneider:What do we got, Jobber? Okay. So I'm going to show some photos of pear and food. And the food is blurred out. So you're going to try to guess what that food is. Same comodachi life, basically. And pear, I mean, these are your photos. so you probably know what these are. But, you know, if you know what it is. Am I guessing too?
1:01:39Justin Davis:Yeah. If you know what it is, don't give it away right away. How about this? Pear will describe in each photo for the listeners what's going on in the photo briefly before he gets.
1:01:48Peer Schneider:Yeah, and I totally get that this is not great for our audio. But you know what? Damon's not here, so there are no rules.
1:01:55Justin Davis:I'll just make eating sounds the entire time for our listeners. That's exactly what people want. Let me go get some snacks. Opposite of ASMR. Yes.
1:02:03Peer Schneider:I do have clues to give if you guys need help. Oh, you do? Okay.
1:02:08Justin Davis:Here we go. This is the first one.
1:02:15Justin Davis:I totally know what I'm eating there. I think I know what... So we're looking at... It looks like a giant vertical piece of pizza. It's shaved ice. It's very tall. Yeah. It is. It's so big, though. That's shaved ice. I think that's... Yeah, that's in Japan for sure. Yeah. That's a lot of shaved ice. In the summer, this particular restaurant, I forget which one it is, they actually had shaved ice with blue cheese, which sounds made up. I didn't go for it. No, it's a big thing. It's called kakigori. It's a big thing in Japan. There was a giant line out the door for this restaurant. It was blazingly hot in the Tokyo summer heat, and we stood in line for this, and it was really, really good.
1:03:00and it's not i wouldn't have that much shaved ice before a car trip it's more than shaved ice
1:03:05Justin Davis:they have like fruit in it and like ice cream and stuff so it's not it's not that's incredible
1:03:09Peer Schneider:yeah it's so good amazing okay next up well done miranda yeah good job round two
1:03:16Justin Davis:shaved ice you're getting like pair weekend pictures here that's hilarious i did i did like crop some of
1:03:26Peer Schneider:these so not to accidentally dox you or something so oh that's all right yeah if they're on facebook you can show anything it's really cute because you can see the ingredients that lead to like the world's most stacked bagel yep bagel and mox oh my god but it's got the red onions and the
1:03:43Justin Davis:capers you know what this is i think this is a pair birthday picture where my daughter made bagels from scratch and they surprised when you do add all this in it's the best bagel ever it's They surprised me for my birthday, said wake up, Romy made bagels. Wow. That's pretty intense. Coffee looks so nice too. Yeah, the coffee looks good too.
1:04:04Peer Schneider:You must eat three of these bagels now for breakfast. Yeah, I know. Triggering in the best way. Really good. Okay, that's fair hitting. It looks like a train. I feel like I can't say. I feel like I know too much. Oh, I know what this is. Is this the bentos that you get before your train ride in Japan? You got it. Is that what it's called?
1:04:28Justin Davis:You guys are so good. I love these. They're so good. What is weird is all of these are not normal things. And yeah, that's the Shinkansen train, probably from Tokyo to Kyoto or the other way. And like before you get on the bullet train, you go in either Tokyo Station or whatever the station is there. And they have hundreds of different options of amazing bento boxes. So great. What a great trade. That's probably like salty salmon with rice and stuff. Yum. And I like the little soft drink tea thing. Okay.
1:05:04Peer Schneider:I think two more here. Two more. Okay. This is really old.
1:05:10Justin Davis:Yeah. Wow. This is really old. Okay. So this is a picture of Pear eating a blurred thing. But to be fair, there's a giant pile of sausages next to him. And he's drinking the traditional German beer, a Corona Extra. Yeah. Do you know what this is? This is probably... Is it currywurst?
1:05:31Peer Schneider:I was going to guess that. I was going to guess currywurst. But that feels like I'm being misled, I think, maybe.
1:05:38Justin Davis:It's like potato salad or something, no? I mean, if it's sausage with your hand is because that looks like yeah, you're holding something this is some burger This is some IGN barbecue at somebody's house. It may have been a cute okay Cass's house and that's Chris Carl Right there our entertainment lead and yeah, it is possible that the sausages are throwing you off. Yeah Yeah, okay.
1:06:02Peer Schneider:I don't know. I don't have it I bet it's a hamburger It was a hamburger. It is. I think, yeah.
1:06:09Justin Davis:This is definitely some. Not a mashed burger, just a regular hamburger. This is a bunch of editors. The sausage is just for decoration. It's a bunch of editors probably getting together for a barbecue. I don't know if it's at the office. What game is in the back? Yeah, there's like a postage stamp size. Is that ocarina in the background on the TV? It kind of looks like it. It is ocarina. It is. Oh my god, that's so strange. I think this is at the office. I don't even know where we would have grilled. Yeah, I bet it is. Maybe we made a fire on the roof or something. Cool. All right. The final one.
1:06:43We have Pear with somebody cut out of the picture, and he's holding what looks to be a human organ size.
1:06:51Peer Schneider:With the picture pixelated, it looks incredibly sinister.
1:06:59Justin Davis:The knitted jacket gives it away that this is in Germany, folks. I was going to say, I like the cardigan. That's a cardigan. That has to be Munich. That's got to be Munich. Is that like a big pretzel? I recognize the arches. That's a Hofbrauhaus in Munich. So I think Miranda is very smart. All right, there we go. I think we're talking about pretzel. We're guessing big pretzel. The world's biggest pretzel. Look how big that pretzel is. That's a big pretzel. I want one of those now. I think you cut out one of my kids. That's what the dark murderous shadow is in the background. That's what the other hand is.
1:07:37Justin Davis:So at the Hofbrauhaus, there's people walking around, usually a lady, you know, like a traditional Bavarian outfit, carrying just a giant amount of pretzels. I love it. And you just go, eh, and they come over and all your money. I've been going to this fantastic brewery on federal land over at Fort Mason. And, well, sorry, it's a beer hall. It's all German. all great it's it's really good beer you get boots and everything good food but the pretzels are so tiny and they're like 11 bucks because it's san francisco no they got to be bigger than your head yep yeah yeah but they don't serve them with mustard as surprises proper yeah the south the southern germans are are the masters at doing this stuff so i'm i'm from more north pretzels traditionally served with butter i mean beer more butter beer um actually in munich you You get cheese.
1:08:33Justin Davis:No, in Munich, you get Obatzta. Obatzta is basically cheese and green onions and cream. That's what that is. It's like a mixed up green onions and cheese. And onions, and they mix it up into this paste. So I think you guys call it like, here it's beer cheese, but beer cheese is. Yeah, beer cheese or pub cheese is kind of similar.
1:08:51Peer Schneider:It's not as good. That's pretty common here, actually, in Iowa, too. But of course, there's a huge German population. Yeah, that makes sense.
1:08:58Justin Davis:Yeah, but Obatzta is different. It doesn't have the pimento stuff in it.
1:09:17Justin Davis:and Myths 2 is fantastic! But as we thread that, hit the top of the bars, So,
1:09:24now I'm gonna hit off the Frances ever, you told him not to love, I don't want to go in a weird quick segment named McDonald's over there, well, I don't want to go in any amount of YOU to do, Oh, my transzone, bring me a pretzel um i uh we have a short time so pair if you do need to go you can but i think
1:09:38Peer Schneider:we can get through this video game 20 questions and we can speed run it i could stay i know you guys are going to get this one we need a win that's been a while that's the pressure no we wonder if the game scoop historian i wonder if this counts as a win for you as well sam if we win oh no i don't think so i think uh the person that sent this in is going to know that because The person that sent this in is Greg Kelly, who does some of our tracking of Game Scoop 20 Question stats. So this game does have an anecdote, and it's a good one, but I don't think I can read a single part of it before we play.
1:10:12Really? Because it will give it away.
1:10:15Peer Schneider:Not even Hello, Scoop Crew? Can't even say that. So just know it's from Greg Kelly. Got it.
1:10:20Justin Davis:That means he probably picked a game from a series that has never been in 20 questions. That's something. See, this is enough to go on, right? Okay, okay, okay. Speedrun, right? Let the questioning begin.
1:10:32Peer Schneider:Did this game come out in the 70s, 80s, or 90s? No, it did not. I heard you guys... Was it on a modern console? Was it on a modern console?
1:10:41Justin Davis:A modern console as in... Like current gen? Current gen. No. I heard Gemini came out with a surefire way of winning this game. Yeah, well...
1:10:52Peer Schneider:It was pretty verde. It was 80 % okay and 20 % non-sucks, which, yeah, that checks out.
1:10:58Justin Davis:Sorry, what was the, Miranda's question, what was the answer? It was on a modern console. So now we have bookends, right? It's not from the last century, and it's not on the current gen.
1:11:09Peer Schneider:Okay. Okay. Was this game made in Japan? No, it was not.
1:11:14Justin Davis:Is this game on a Nintendo platform? No. Ooh. Is this game live service? No. Okay. No. That was a dark answer. Do you play as a human in this game? Yes, you do. Okay.
1:11:36Peer Schneider:Do you shoot guns in this game? Oh, yeah. A lot of guns. Is this a first person game? A lot of killing. Yes.
1:11:44Justin Davis:That's it. Could be Master Chief. First person shooter, not on a modern console, but after the 70s, 80s, and 90s. Is this the first game in a series? Yes. Well, let me take that back. It's the first game. The first game, so not necessarily in a series.
1:12:02Peer Schneider:Maybe it's not a series. Should we ask that? That's not Halo. Not Halo. Well, it could be, but it's the first. It's the first. Is this a science fiction game? No. Oh, but you shoot. Okay, you shoot guns. That's 10. Not Halo. Could still be some of the Call of Duties, but also not other Call of Duty. I love that about Call of Duty. You just don't know. Well, it could also be a Medal of Honor. Yeah. Is this a military-themed FPS? Yes.
1:12:35Justin Davis:Okay, so we could be in Call of Duty territory. Is this based on real-world events? You know, I kind of looked that up, and... No. No. Okay. That's great. Because I get what you're saying. If it's Call of Duty 2. On the island of Okinawa in World War II. Yeah, if Call of Duty 2 would be real locations.
1:13:00Peer Schneider:Is this either a Call of Duty, Medal of Honor, or Battlefield game? No. Wow, a hack! Yeah, that's fine. There's no rules. There's no cops. We can do what we want.
1:13:12Justin Davis:So it's none of those, but it's a military shooter.
1:13:16Peer Schneider:And military FPS, I think we know, right? Military FPS. First person. First person, guns. And then Sam gave us a hint that it's probably not a series, but I don't know that we know that definitively. Is this game defined by having a major reveal at the end? No. No. Okay. I'm trying to think of what you're thinking of, but this is not the game. Probably spec ops the line, I assume. What were you thinking of? What happens at the end? Well, I guess we shouldn't spoil it. Spec Ops the line is a whole thing. Apparently I spoiled the Mario Galaxy. Could be SOCOM. You did. I listened to that episode.
1:13:56Peer Schneider:Terrible. Come on. That's not true. Not science fiction, though. SOCOM. Military FPS.
1:14:04Justin Davis:Killed Zone is, yeah, that's. Oh, it's all sci-fi.
1:14:09Peer Schneider:There was that game Mag. That's around that era.
1:14:14Justin Davis:What was that other Ubisoft game with the yellow masks thing?
1:14:17Peer Schneider:There was a... Ghost Recon. Not... There's Ghost Recon. Is this a Ghost Recon SOCOM or MAG game? Wow. That's 15 and no. Whoa. So Rainbow Six? Oh, you were thinking of Rainbow Six.
1:14:32Justin Davis:Yeah. No, I was thinking of Haze, which would never be in this game because nobody remembers that.
1:14:39Peer Schneider:15?
1:14:41Justin Davis:What the heck? I'm trying to think of like other defining factors from first person shooters that would be
1:14:49Peer Schneider:good to ask I mean whether it's multiplayer single player focused might be helpful or it might not I don't even know I'm like I feel like I've named every military FPS I can think of so yeah oh yeah because it is military the serious thing stumps me because obviously you know
1:15:07Justin Davis:Well, Rainbow Six is also a series, and as are the ones that you mentioned. You've never asked the question about the series.
1:15:14Peer Schneider:Oh. Yes, it was the first in a series. Oh, we asked if it's... And the answer was yes. Well, Sam said it's the first. Okay.
1:15:25Justin Davis:And I also think...
1:15:26Peer Schneider:I think... By the way, this is yes, Rainbow Six is an FPS, but I don't think the original ones were. I think they were third person, if I recall correctly. They switched. Oh, boy. I'm getting sent from the military part. I'm just kind of like, what? Same. Another military shooter that is maybe loosely based on the real world, but not exact real world events. You have five questions.
1:15:51Justin Davis:You can get that. And again, the era is we're talking about between 2000 and 2020s, basically. Yeah, whenever that Xbox series came out. Yeah. So that's a pretty big range window. I mean, there's Goldeneye as a military shooter.
1:16:12Peer Schneider:What about like, well, we asked about service. What about like PUBG? No, it's not service. PUBG is a service game. I guess I'm trying to be in that headspace, though. Like, yeah, you're right. But like, you know, like a Tarkov, I know that that's a live service. That's live service, yeah. But like something like that. I'm picturing like older console games. and I'm trying to get out of that headspace. Was this game popular on the Xbox 360? Specifically? No. Okay, okay. That is weirdly kind of helpful because it rolls out some other things I was thinking of.
1:16:54Justin Davis:And it wasn't on a Nintendo console we already established that. Nope. No, we have four more. Which, by the way, Rainbow Six was. as well. Like a 2000 N64 game too. So maybe we're in PlayStation territory. Should we...
1:17:16Peer Schneider:I asked about SOCOM though and NAG. Those are the two I could think of. Yeah. You've been riffing on several questions that have not been asked that are really good questions.
1:17:25Justin Davis:I don't know what we've been riffing on. Was this a PlayStation game? like a PlayStation console series game?
1:17:37You need to refine that question.
1:17:40Justin Davis:Was this game on a PlayStation console? Yes. Okay.
1:17:47Peer Schneider:There's Arma. There's what? Two and a guess. There's Arma. Well, it doesn't necessarily mean it is a PlayStation exclusive because that's not what we asked.
1:17:59Justin Davis:He said this would be one we get, so it can't be Arma. Yeah. I know it's one we can get. Yeah. And when I reveal it or you get it, you will know why it's one that I know you can get.
1:18:15Peer Schneider:Maybe it's a game that we already talked about on the show. Just going to have to believe. I feel like I'm failing myself in some way. I'm just like, I should know this, but I don't. This is a stupid no-brainer thing somewhere.
1:18:31Justin Davis:First person, not the latest console generation, military first person shooter. First in a series. First. So it's first. Okay. It started.
1:18:51Peer Schneider:Why does it keep saying first like that? What does that mean? It's not live service. It just means that I'm separating. You can't ask. There's two questions there that Brenda trickled out. The second one was in a series. But I didn't answer that question. I answered, was this the first?
1:19:08Justin Davis:We didn't ask that. Yeah.
1:19:14Peer Schneider:What about Army of Two? What about, I don't know. I can't think of any other military FPSs. That also might have been a third person. cover shooter i feel like yeah i'm figuring i'm missing something justin any other time any other tom clancy's i mean we had we had ghost recon i mean there's far cry like which have you know was not really military um no that's you know there's splinter cell which is not a first person military fps guess.
1:19:50Justin Davis:It's got some first person in it in the second one.
1:19:53Peer Schneider:It's not sci-fi. Maybe it's a Star Wars game because that's not sci-fi. That's science fantasy.
1:20:00Justin Davis:You wouldn't know. You would say sci-fi. I'm not Damon. That's cruel. That's really cruel. Yeah, that would be it. That's out of line. Yeah. I think you have two options here. You can go with what generation of console is this really? You can also go with some qualifications about the type of game it is, both those would be helpful directions.
1:20:27Justin Davis:It doesn't help us if we ask the series question, does it? No. I don't. I think that's... Because we already know it's first. Console generation. But I don't know if that helps. I mean, it would help if you knew if it's like PlayStation 3 or PlayStation 2. The difference is first and only versus first of a series, right?
1:20:50Peer Schneider:Yeah. Right. Is this game part of a series? No. Yeah. Okay, great. So it's the only one. One question. It's a one and done military FPS that's... Has a non... And that appeared on a PlayStation. Was not popular on the Xbox 360. No. So probably, probably PS4. maybe ps3 but oh gosh and not like not live service so it's not live service where it's
1:21:26Justin Davis:it it continues and that's why there isn't a a sequel there's those there's the there's the
1:21:33Peer Schneider:ones that have the uh like the fatal the sniper games where like the bullets like fly through people's brains and stuff like that i yeah i know what you're talking about sniper elite yeah sniper elite but it's not I think they were probably on sniper elite 3 or 4 I remember them coming out
1:21:55oh gosh
1:21:56Peer Schneider:I don't know you're all sniffing around the right tree here we're just not getting it we have one question left
1:22:09Justin Davis:should we ask whether it's whether it's Sony published. No, it was on Xbox, so then it wouldn't have been. Do we know it was on Xbox? No, we don't know. I thought you said something that wasn't popular on Xbox, didn't you? That was the question. I answered the question. I specifically asked if it's popular on Xbox 360.
1:22:28Peer Schneider:Was this game exclusive to a PlayStation platform? No. Okay. Okay, so it's not... So we're just hosed. I don't know. It could be original Xbox or Xbox One and those generations. Or it was on the 360 and just wasn't that popular.
1:22:50Justin Davis:Let's think about the publishers. Did we ask where it was made? It was not made in Japan. So we're talking about... You can't ask anything more. No, no, but we had that question. We asked if it was made in Japan. It was no. So we know it's either EA, Ubisoft, you know and if it's by then like midway Atari were already oh man this Atari still was alive EA, Ubisoft after the 90s Rockstar, Take 2
1:23:28Peer Schneider:2K we just need I mean we're out of questions 10 pairs out of time I don't think it's this Do you want to keep asking questions? No, I I'm going to get it. Is it Sniper Elite? No, it is not Sniper Elite. Sorry. So Greg Kelly says, I think it's finally time to suggest the game black for video game. Oh, my God. I know it's been a running joke from Justin over the years that he regularly thinks it's going to be this game, but it still never has been. Never is. He has mentioned it much in the past year or two, so I think it's the perfect time to pick it. Let's get them.
1:24:03Justin Davis:Oh, my God, it's black. signed one of the 20Q stats dudes from Massachusetts. I got got. From the makers of Burnout, right? You would have gotten this maybe with the...
1:24:16Peer Schneider:We also... I think... I never actually played this game, but I think... I think it was single player only. It is, yeah. It was. Like that may have actually helped. 2002 PS2 Xbox, so pretty early. Yes. Sorry, 2006. I mean, PS2 Xbox, 2006. You can now play it on Xbox backwards compatibility in the digital store. That's basically the only way to play it. We gave it an 8.6 on Xbox and 8.7 on PS2. Great. I like that, Xbox. I didn't know that this game existed. Criterion.
1:24:47Justin Davis:Criterion dev EA pub. That's crazy. You've seen the cover. It has all the bullet casings on it. Everything about this game was marketed differently. Unfortunately, it just never became a big hit. but it's kind of an elevated tech demo it looked really good it was very beautiful at the time and
1:25:07Peer Schneider:and it didn't it didn't have multiplayer right so it's like just a really elevated like good
1:25:11Justin Davis:also famous for destruction yeah it had it had evolution it had a lot of destruction bullet like bullet uh just a lot of effects around the the guns rumbling walls yeah it was a big deal and i think res evil 4 ended up doing that in engine for a lot of stuff too but it was This game's known for its sound design as well. It was basically like the Matrix lobby scene as a video game. You know, like they just, they were doing a lot of, there you go, there you go. There you go, there's some evolution. All the destruction stuff. Oh man, what a bummer. I know this game pretty well and I'm a little bummed, but yeah, I would not have thought of Black.
1:25:52When Damon comes back, we'll have him just play against us with the same game and see if he gets it. Okay, yeah. I wanted this to be Gun because it's just such a funny name for a shooter. But that's not first person. One of the few cowboy games before Red Dead.
1:26:05Justin Davis:Yeah. Yeah, I have like a leather flask for it. What? That's so cool. Yeah, yeah, just from the swag, you know, trash can back in the day. Okay, thank you for your suggestion, Greg. Viewers, listeners, if you have your own. It was a good one. And part of VG2 2Q DNA, which I like. If you have your own suggestions for a video of 20 questions, you can send them to gamescoop at IGN.com. Don't send them to NBC at IGN.com like I asked for last week. That made all the NBC organizers very disturbed. But I really appreciate everybody's suggestions that they sent in. There are some really good ones in there and some even better anecdotes.
1:26:43So I really appreciate that. That's all the scoops we have for this week. Dan will be back next week. Thank you to Parrot, Justin, and Miranda, and to Jobert working kind of between the scenes today. That was really fun, Jobert. This is IGN Game Scoop, and we're out. Thank you.
1:27:34Thank you.
1:27:57Hey, what are you doing for your birthday?
1:27:59Justin Davis:My wife booked us into a super fancy restaurant tonight. Ooh. And then, well, next week we're going on vacation. Oh, and then special birthday treat is on Saturday. We're going to look at the five Saluki puppies and pick ours. Oh, my God. What type of dog is that? We're not bringing him home yet. What type of Saluki? A Saluki is like a hippie greyhound. it has really it has like long fuzzy ears what's a borzoi a borzoi my parents had them when i was a kid they're they're russian uh wolfhounds so basically greyhound one size bigger with long hair and weird funny long noses if you ever watched um uh what's the the hound movie the disney one the um uh what's it called in english it's called fox and the hound no the other one the one with uh this is the night what a beautiful night lady and the tramp lady and the tramp in germany it's called susie and stoltz it's the names of the the the animals uh yeah that it's also the names of the animals in english no one animal lady stolz is uh susie um well it's the tramp is that his name is is his name tramp no i think his name is i think his name is jock is that right see it's different anyway the there is a borzo in that lady is named lady though uh one of the one of the entourage dogs is a russian wolfhound and his name is boris and he speaks like this okay yeah i will count you sorry was that tag yeah oh yeah oh yeah miranda so we usually have
1:29:44Peer Schneider:like a you have usually have like a i usually put like a random internet video on for everyone to watch while I set up. This is tame. I've had some wild ones.
1:29:55Justin Davis:I saw this. I said, what in the Jobrit is this? And he said, it's the Tag World Championships. I'm like, man. It's better than the blowing cockroaches into each other's mouths. Uh-oh, I froze. The balloon?
1:30:07Peer Schneider:The balloon keepy-uppy. Yeah, it's like, it's that game where you hit a balloon around. But the crazy thing is their arena is basically a living room.
1:30:15Justin Davis:There's the balloon World Cup.
1:30:20Justin Davis:look at it because this is in human tradition was always played in living rooms yeah of course that's so funny i that's really good i feel like the next level set should have cacti though and like if you're the last person to touch it like you you lose the point do they
1:30:42Peer Schneider:have to you can only do it once yeah and then i think there's rules like you have to bop it up it has an arcade spike it yeah you can't spike it so many questions about that doritos arcade machine i also think you can't you can't block the other player go just oh no just i like that they follow the olympics like it's peru versus bulgaria like like they went through they went
1:31:05Justin Davis:through regionals to get yeah they were 500 teams in bulgaria yeah yeah yeah they have a promotion
1:31:12Peer Schneider:and relegation system. Those semis were tense. Okay, I think we are good to go. Everyone sounds good. Everyone looks good. And Sam, I will count you in. In five, four, three, two, and on you.
From the publisher
Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops squad is Sam Claiborn, Justin Davis, Miranda Sanchez, and Peer Schneider (yes, NO DAEMON). It's a fun 'n' games edition of Scoop with the return of Real Mature, IGN. Of course there's Video Game 20 Questions, and a new Peer-centric game: introducing "What Is Peer Eating?" (sorry, audio-only listeners, this one's way more fun if you're watching the video). But first they take a look at the biggest news of the week surrounding a Zelda remaster leak, a new Star Fox game, and more.
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