Game Scoop! 855: Can Resident Evil Survive Without Its Stars?

1 May 2026 · 1 h 6 min · 16 chapters

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In short

The crew discusses the new Resident Evil film teaser (from director Zach Cregger) and debates what “Resident Evil-ness” means when the movie isn’t retelling RE1/RE2 canon. They also share what they’re playing: Pragmata, Titanium Court, Windrose, plus talk about older-vs-newer gaming habits.

Guests (podcast hosts/crew)

Sam (has seen Weapons; discusses horror viewing via synopses), Miranda (has seen Barbarian; plays Mario Odyssey; mentions comfort gaming), and Craig (referenced as the director of the film; also “junkie guy from Weapons” is identified as the lead character). No external guest list is provided beyond the hosts.

Key claims

The trailer is more “cool horror movie” than recognizable RE adaptation; avoiding Leon/Jill avoids canon constraints. The film is set the same day as Resident Evil 2 outbreak spreading beyond the mansion, with monsters in sewers and bodies dropping. The crew expects future trailers to add more RE nods.

Notable examples

comparisons to Joker/Penguin licensing, Fallout/Halo adaptation issues, Sailor Moon live-action vs manga/anime, and RE Requiem/Chris/Jill references.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Resident Evil Film Trailer Discussion

2:25 to 4:23

Analysis of the new Resident Evil film trailer and its implications.

“There's, man, lots of games still coming out.”

Exploring the New Resident Evil Narrative

4:23 to 6:01

Discussing the narrative choices of the new Resident Evil film.

“I think that's the only connection to Resident Evil that we're going to get out of this trailer.”

Comparing Video Game Adaptations in Film

6:01 to 7:40

Examining the challenges and successes of adapting video games to film.

“It's just not necessary, especially when there's the story of Resident Evil wide is just so cool and interesting as its own horror story that there's no reason why you should just be chained down to.”

Insights on Character Reinterpretation

7:40 to 9:30

Discussing how characters can be reinterpreted in different adaptations.

“I know some people are like, that's cool, they're just going out of left field doing something completely different.”

Final Thoughts on Resident Evil and Adaptations

9:30 to 14:02

Concluding thoughts on the Resident Evil film and video game adaptations.

“It's just their circumstances are way different, so they're having to react differently.”

Exploring Resident Evil's Movie Adaptation

14:02 to 18:26

The hosts discuss the challenges and expectations surrounding the new Resident Evil movie.

“That makes me scratch my chin just a little bit.”

Gameplay Insights on Pragmata

21:08 to 28:01

The hosts share their experiences and thoughts on the game Pragmata, discussing its mechanics and story elements.

“I know you were playing, but you got distracted by...”

Exploring Titanium Court Gameplay

28:01 to 31:11

Learn about the unique gameplay mechanics and design of Titanium Court.

“So it's like, this is a play, and we don't have our lead anymore.”

Windrose: A Pirate Adventure

34:04 to 38:09

Dive into the gameplay and mechanics of the game Windrose.

“Yeah, there's just again, there's so many games to play right now and Windrose is another one that I have been into.”

Listener Interaction: Gaming Preferences

38:09 to 42:00

Explore the crew's gaming preferences and listener feedback.

“It looks like all the footage we were seeing looked kind of single player, but I wasn't sure.”
Show all 16 chapters

Game Play Experiences and Updates

42:00 to 45:20

The panel shares their recent gaming experiences and favorite titles.

“that I'm playing right now so I don't know I don't think we would cover that which is a DS Otome rhythm game basically which is a very specific genre for just me Do we have a guide for the first Half-Life or Diablo?”

Global Gaming Trends and Regional Habits

45:20 to 49:20

Discussion on how globalization affects gaming habits and game releases.

“I would say it's a pretty healthy split.”

The Evolution of Japanese Games for Western Audiences

49:20 to 56:00

Exploring how Japanese developers adapt games for global markets and the impact of 'Westwashing'.

“was i think it's cool there's local sports games like cricket you know is is big i'm not saying that's like a small thing in the world that's a huge thing in the world it's just not in the the United States at all.”

Guessing the Game: Reservoir Dogs

56:00 to 1:02:51

The hosts engage in a guessing game about a video game based on a crime movie.

“Based on a movie, PlayStation 2 not exclusive to not win any awards.”

Exploring the Game's Reception

1:02:51 to 1:04:04

Discussion about the game's reception, including review scores and gameplay mechanics.

“Well, this is when IGN and IGN UK both gave their own review scores.”

IGN Live Announcement

1:04:04 to 1:05:36

Details about the upcoming IGN Live event, including activities and ticket info.

“Thank you for the suggestion, Nick from Mount Juliet in Tennessee.”
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Transcript

Automatic transcript. May contain errors.

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2:20Agreed. Way sooner than I thought to, but also a delight. And we've got a great show for you this week. There's, man, lots of games still coming out. I'm still playing Pragmata. I know both Sam and Miranda are both playing Titanium Court. And a couple other games, Miranda's playing Windrose. But first, there's this new Resident Evil trailer out today. Not for a new game. It's for the new film from Zach Kreger, director of Weapons and Barbarian, which are both very good. And I think it's a cool trailer. and we knew going into it that Craig is doing his own story. He wasn't going to tell the story of Resident Evil 1 or 2 or whatever.

2:55It's his own thing. But in-universe. In the Resident Evil universe. And a lot of people are pointing out that it seems like a cool horror movie, but I don't see what the Resident Evil-ness of it is. I don't know. I think it's an interesting approach. My faith is in Zack Craig, especially after Barbarian and Weapons. Sam, I know you've seen Weapons. Miranda's seen Barbarian, but not Weapons? I have read the synopsis of weapons. My favorite thing and favorite way to consume horror movies is by reading the synopsis and getting a super cut of all the jump scares. So that way, when I do go watch the movie, I'm not scared because they just stress me out a lot.

3:32Like, I just don't handle them very well. So in order to actually enjoy the story, I just kind of spoil it all for myself. That's the only genre I do it for. And I love doing it that way. It's so fun. That's cool. I respect that. This teaser trailer shows us there's a guy who's trying to get into Raccoon City, and the events are happening the same day as Resident Evil 2. So it's the day that the outbreak spreads beyond the mansion into Raccoon City. And we see some, you know, there's a giant big-blooded monster man in the sewer. There's a multi-limbed thing here that's coming out of the house.

4:04And then you see some bodies dropping, which are presumably zombies, you know, throwing themselves out of windows or off rooftops and whatever. And that's kind of it. It's basically a tone piece just to let us know this is coming. But a lot of people are saying, you know, where's Leon? Where's Jill? Anyway, Sam, what's your initial reaction to this? Well, Merriam-Webster defines a resident as a person that lives in... I think that's the only connection to Resident Evil that we're going to get out of this trailer. But I'm sure there's going to be nods and stuff like that. But I think that we see more and more that you need to make a superhero movie to make a genre movie or you need to make a video game movie to make the horror movie you want to make.

4:46That is what's happening is that it is very easy in Hollywood to get a license and then make a really creative, cool film like Joker. Right. Or like the first one Penguin, two examples. Yeah. And then, you know, you get to the Penguin was like a crime series. that's just like you could have made a Sopranos crime series, but instead he's just like, well, one guy's the Penguin. Did you know that? Like, that's all it is, you know? And like that, if that's that, then the filmmaker is so good for this that like it doesn't matter. It's just a continuation of that filmmakers like awesome horror movies is going to be great by itself.

5:19The fact that it's Resident Evil and if we get a few nods, that's going to be kind of cool. Mm hmm. Yeah. And in some way, I think it's better that it's not. Here's Leon, because when you have to canon, and choose someone to be Leon in this era. And that's hard. And it's like, what version of Leon is it? And is it adapted well? And I think whenever you try to do a story within universe that doesn't encroach on the, I think, canon, is almost better because then you're exploring like the rest of the world, like how this is impacting other people. There are still stories to be told that are outside of these main people who matter the most in this universe.

6:00and you don't need to mess with them. It's just not necessary, especially when there's the story of Resident Evil wide is just so cool and interesting as its own horror story that there's no reason why you should just be chained down to. You need to use these characters and hit these plot points from these games but you should probably focus on this game because that's what the games are for, right? That's why we have them. Halo and Fallout both did the I think that's the way that I'm going to be, look, everything is going to look exactly like this video game and we're just going to cram it with things.

6:35And people like fallout. They didn't like Halo as much. But then by the second season of fallout, that was exhausting. I think it was like, oh, my gosh, I can't believe I'm seeing more vaults and, you know, Brotherhood of Steel Max and everything is just like it's exhausting. Whereas like this expands the universe and makes it look like like what's what is the adjacent storytelling makes it feel bigger and makes it not feel retread again, which I think is cool. Both worlds, though. Yeah, an interesting point there. I think Fallout Season 2 has some parallels with Last of Us Season 2 in that they started following beats of games a little bit more, but in ways that were really, I think, hard for them to convey or uninteresting.

7:14So the thing with Fallout, though, it is more original than what we have seen with Last of Us, which is an adaptation of the game more directly with some skewed stuff. But I think you could see how the storytellers involved in that kind of fumbled it really hard and made the tie into all these different points less interesting. So when I look at Halo also, which as a huge Halo fan, I did not like it. I know some people are like, that's cool, they're just going out of left field doing something completely different. But for me, because they want to take these characters, and I think it's cool when you do reinvent them for a different platform.

7:52So, for instance, there's this one. We're getting into anime really quickly. So, Sailor Moon. You have the manga. You have the original, like, 90s anime. So different from the manga. So different. And then you have, like, the new anime series that is, like, one-to-one to the manga. But then you have the live-action series, which you can only torrent, like, basically. It's not available anywhere else. And it is crazy different from everything else. But those are like cool ways to reinvent that story and play with it. But a lot of times it felt like within character. Like the actions they made, here we go.

8:29This is it. If you're watching, you're enjoying the live action Sailor Moon show that only aired in Japan. And it is actually fantastic. Like it is so much fun. And like what they do with these characters and the way they expand their personalities is wonderful. And that's the same thing that 90s anime did. But when you look at like one-to-one recreations, yeah, it is something. It's like Power Rangers-esque and like it's funny, I guess, effects. But the thing is that you gain something when you take these characters and like the hardened essence of what they are and their storytelling and shift it completely different.

9:09And like, it's like an alternate universe, right? Rather than we're taking these people you like and we're changing them entirely. Like, they're just different people. And that's kind of what they did with Halo, it felt like. It's like Master Chief, this isn't Master Chief, this is just some dude you're calling Master Chief. Whereas in this Sailor Moon live action, these characters are still them. It's just their circumstances are way different, so they're having to react differently. And the way their powers come about are a little bit different. And so I think that is a really compelling way to reinvent something for a different platform.

9:42So when we're looking at this with Resident Evil, bring it back, I think them saying, okay, we want to not be constrained to what has already been said and be able to play in this universe in a fun way and letting this, you know, like obviously quite successful horror storyteller like shine in the way he shines. That's just going to make for a better movie. And who wouldn't want that? Yeah. That's my spiel. No, I think I agree with you. Craig has proven himself. He's an auteur. He writes his own stuff. A hundred percent. Yeah, you don't really want them to be pigeonholed into just telling the story of Resident Evil 2 again.

10:19Something else, it's not like, I can also see from the perspective of a Resident Evil fan who's like, oh my gosh, there's a new Resident Evil movie out and there's a trailer for it. They're tuning in, hoping to see stuff that they get from Resident Evil. So I can understand that too. Yeah. The Mario movies go down that route. Because they're literally nothing but, hey, you love Mario. how about this and this and this and this character and this guy and this lady speaking of somebody must have liked the resident evil movies because they made like six of those mila jovich ones yeah there's the old ones if you want something else it's a little bit more yeah real quick we've talked a lot about the super mario galaxy movie recently but miranda what did you think yeah on that camp i i i i've i've grown to like it more and more since i've since i've seen it.

11:03Now I like it. To see it more times? I saw it twice. I voluntarily took the kids twice. I like it. It's fun. I'm not going to die on that hill, but I liked it. I think it's fine. Yeah. It's fine. Miranda did the strategy guide for Mario Odyssey and I think never wants to play a Super Mario Brothers game again. But famously does not like 2D Mario, which is really great because Sunday she's going to be that's going to be the desert island situation where she's going to be stuck and she only has an emulated copy of Super Mario World or Super Mario Brothers 3 and she's going to have to play through it all and then she's going to say like wow this really is the best game ever I would be that raccoon transformation Sam was right yeah I did not grow up with those games in particular so I kind of missed them and when I got to them I was like why isn't this 3D like I want more space I want to go run around a platform not just this limited things so it's funny you bring that up I've I'm going on a tangent here Kingo's been playing a lot of Smash Brothers so through Smash Brothers he's learned about so many different you know games and franchises and characters and he's really interested in all this stuff like you know Mega Man and Pac-Man and the older Mario games Birdo and just he wants he's like really gets interested in all this stuff and then he wants to like play these older games and check them out and every single time he spends two or three minutes with it and he's like no I don't like this one as every every single time oh he's really into like mega man and i actually have some advice for capcom we talk a lot about how uh successful capcom has been the modern capcom man they just they they rarely ever miss they're one of the only developers that knows how to consistently deliver great triple a video games but kingo got really into mega man and just like learning about all the robot masters and dr wily and dr light and all the different uh powers and levels and which power is strong against which robot master.

13:00It's like Pokemon because kids just love this stuff. They love filing away all this information. Like if I told you, if you had never heard of Pokemon, Sam, ever, but I told you there's a new Pokemon game coming out. It's about catching all these monsters. There's thousands of them. Would you like me to tell you about every single Pokemon? You'd be like, no way. But Kingo would say, yes. Let's sit down. Tell me about every single one. So I think Capcom should make a Mega Man game more for kids. Just imagine Mega Man, but Astro Bot. Just kind of an easy breezy platformer, 3D platformer with Mega Man.

13:37I think kids would go crazy for that. That's my one little tangent. Anyway, I have a couple things about Resident Evil. Anyway, we just learned before we filmed this, if anyone was wondering who this lead character is, it's the junkie guy from Weapons. And I was like, oh, that's great. Because he's really funny in Weapons anyway. he looks like sam is right looks very different here uh number two this is out i think it says uh september 18th later this year like that's only a year after weapons i don't know how these directors can deliver a movie a year that seems crazy and then i guess if it's like more practical effects and indie sized and you get a really good horror movie out of it then it's not that kind of expectation of like spending 200 million dollars on a reason evil movie where you're running through a lab at the end or whatever that's expensive well but interesting sam if it's possible to release a movie a year we're owed like 30 tarantino films let me just let me just raise the stakes there uh that probably probably 50 or more star wars films that's true that's true yep um and finally this takes place the day of resident evil 2 which is in september so i don't know why there's snow on the ground and he's wearing a beanie so that that's a little Well, hmm.

14:50That makes me scratch my chin just a little bit. Yeah, September. Okay, well, you know. You never know with weather these days. But this is 1998. This is September 1998. Maybe they did their research and they discovered that in September 1998 at this time, there was actually a dusting of snow and they kept it too. Yep, they did the research. Yeah, it'd be really, I mean, first of all, if it is set in universe and this is outside of Raccoon City or partially. It's cool to end with what happens to Raccoon City which is a very visible, cool thing that could happen. I'm going to guess that will not be portrayed in the movie.

15:30It would be awesome. Yeah, I don't know actually, but I do think that whenever we get the next trailer, it will be a little bit, maybe a little bit more Resident Evil-y, like maybe a little bit more of a nod to certain things that people would recognize because this feels almost more just like a really cool trailer for a horror movie rather than for a video game adaptation. And I think that was probably the intent. It's like, look at this cool movie that's coming out from the sky that you like already, horror fans. I'm gonna spoil Resident Evil Requiem. Whoa, whoa, whoa. So just skip ahead 30 seconds.

16:01Okay. All right. Not in an extreme way, but in the end of that game, Leon says just some offhanded line, like, where the hell is Chris? And that's all you get from Chris in the game? What does he say? No, so when they're rescued, dude uh whatever that like i don't know if they're military whatever they are they say yes like command commander redfield yes commander redfield and then later when leon is talking to the cleanup crew or something he says like you know he's out there busy out there somewhere something like that he's mentioned like twice yeah anyway he mentions leon mentions chris though right yes yes yes yes yeah so i mean that that could be what happens in the end of the list you know it's like everything's resolved everything happens and then a guy comes home, gives him Mr.

16:48whatever your name is, let's talk to you about the events that happened here, here's my car and it says oh Umbrella Corporation or at the end he gets a call and he's like that was my sister she's a cop, her name is Jill

17:05I kind of do hope they do something kind of cheesy like that, I think it's really funny yeah I mean it's better than a master of unlocking joke we don't need those anymore apparently there's like a a greener in the trailer somewhere I missed it but and I was surprised nowhere at like even at the beginning of the trailer or the end Capcom didn't get their like logo in there or anything oh no Capcom mentioned oh that's interesting yeah I do you know who's is it Sony that's doing it I actually don't know but the uh We've seen it like 15 times in a row. I know. The logos and everything are pure Resident Evil, so that looks cool.

17:42Also, it looks like Evil Within, though. That's true. Oh, I remember that. Oh, hey, looking through drawers, that's a big part of Resident Evil. Well, that's true. That is the most... And there's a key. There's a key. Yeah, going for the key. When they opened in that house, I was like, man, there's so many drawers looking right there. Like, look at all that stuff to rummage through. It's great. Yeah, I know. You just got to walk around until the X button appears, right? And then also when you go downstairs, that means there's a B1 map and a B2 map. It's just pure Resident Evil. Yeah. It'll probably end in a lab.

18:18I'm excited. I'm excited just to see the next movie from Zach Kregor and that it's not that far away, only a few months away in September. So Resident Evil, please be excited.

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21:17I can't remember how far I stood, but I started playing another game, but I'm still playing it. did you make it to where you're like going outside on the moon i'm at the end of the the uh uh greenery area okay so yeah that sounds cool yeah after that you go to outdoor areas and it is very cool because you get it's just a cool scene because you have earth up in the sky um that sounds awesome and your movement changes you're slower outside in the lower gravity and you can jump higher and your boost is more erratic so you have to sort of switch up the way you're doing or jumping it's like those parts in dead space when you went into the uh the zero grab and then you have to actually use your rockets to like bounce across the place and it works really well yeah god remember ea they used to make video games i mean occasionally they still do they had they did um split fiction last year that was ea publishing anyway everyone that has talked about this on the show has really liked pragmata uh miranda how'd you find it i also really like it and I'm excited to get back to it.

22:17That's the problem right now is there's just so many games out and I'm just playing old games right now. Just like games of comfort. My cat got sick, so I'm just kind of like comfort stuff. But I really want to get back to Pragmata. Like that's one of the ones that I think is at like the top of the list to get back to and to finish because it does seem very easy to get through. Not like super easy, but easy enough to get through. I also just love the combat. It's so fun. I love puzzle games. I love like, it's like weird saying like dual wielding my brain to do two things at once. Yeah, that's what makes it good.

22:51That's just so much fun. I love the collectibles and just the way the whole map is laid out as an invitation for you to kind of go explore more. Or you can just go to the objective, like you don't have to. It's just, it's nice. It's the kind of game that I want right now amid, I guess, basically coming off of Pocopia and Tomodachi Life, which are very open-ended things that are happening and having that structure is really nice. And I guess we can talk about this now, but it is interesting that the end of each level, there's a robot boss that's like the end of the forest area is Woodman. He gives you a shield.

23:27I'm surprised. Sam is goofing. Scooping and goofing. Those are Mega Man jokes. I have not. I see. No, Pragmat is great. And it's just regularly doling out new weapons and new abilities. And there's so many hidden things to find and collectibles in every level. It's great. The one thing. Go ahead. Sorry. I was just going to say the one thing that I don't like so far. I'm still pretty early on, just a few hours in, is how Hugh doesn't want to listen to Diana when she's trying to say what a pragmata is. I'm like, what is it? And he's like, no, no, no, I don't want to hear it. I don't want to hear it.

24:04I'm like, Hugh, stop. I disagree on this point because by that point in my game, he had said it like she had said it seven times Yeah, in my game she had only she was introducing at first. He's like no I don't want to hear it and I'm like I get that he's panicking like he's in a state of survival So okay, he just want to hear technical stuff the second time she does it. It's kind of chill and he's like no They don't let her talk. What is what is a prog mod? I want to know. I'm sure it'll come later But I like them overall. They're like really cute I was kind of worried cuz like whenever you have a little kid character that's like really young like she is or seemingly really young they can be kind of annoying but she's so cute.

24:43She's so charming. We talked about this too. He's a nice guy so it has kind of a wholesome feel. There's no arguing and it's good. But I thought it was funny. The whole thing is that he's trying to get off of the moon because this disaster has occurred here and he's trying to contact Earth. He's trying to get off the moon. He tells Diana he's going to take her with them but Sam I saw we put up a video on like what to do on the end game or after you beat it so I was like oh well okay I guess they're not I guess they're not leaving okay good to know or maybe there's an explanation where maybe I don't yeah maybe there's a um what is it called a point of no no return or whatever so like maybe but yeah it's hard to say like what that could be like I thought that was funny but it's funny to both of you I don't even know what titanium court is yeah you won't know after playing it either yeah it's a okay it's a weird game intentionally okay yes that's a good way to describe it intentionally so it has like a very like tim and eric style of like absurdity and humor and it's not like gross or like not like that type of it but just like where did this come from like it's a little bit off-putting and it has this like really like stylistic presentation of like three or four colors so just be aware that like that's happening and there's like infinite dialogue from characters and cats and things that like this is not what i was expecting yeah and then a lot of this stuff and then like i don't know if this has happened to you miranda but at one point uh you can choose like to like watch one thing or or beat the or you it's like you can either beat this level right now or you can watch this uh or you do do a boss fighter, watch this.

26:28And if you watch it, I believe it's the creator or the musician that worked on the game doing like a 10 minute song about fish. What? No, I have not seen that yet. Yeah, so there's a lot of like weird outside the box stuff. But basically what it is, if people were describing this to me in a way that I will not describe it to you. So you do play a puzzle game in almost like a match three style. But what you're doing is while you're doing that, and pieces are falling in and doing all the normal match three stuff, you're actually setting up a strategy play field by which your castles and your castle and everything are placed in a way where then you have a rampart round where that turns on and all the people come to life and they battle it out.

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27:11And you just do that over and over again. But it's a roguelite because your job that you play in it is either to send out a bunch of soldiers and you can buy units per level, just like Blotcher or anything like that. You're switching out weapons or cards or whatever. But other times, you might be only, your only skill is you set yourself on fire. So then you have to do the whole level so there's no water near you. There's a bunch of fire, flammable things around you and it burns down. So that's all to say, it's like basically a roguelite strategy game with a match three component and then like an exploration little castle component and it's totally wild.

27:48It's absurd. It's absurd in like such a fun way. There is a story to this as well. Yeah. So it's set up in almost like Asteroid City, if you've seen that movie, which I love very much. The Wes Anderson movie? Yeah, yeah. So it's like, this is a play, and we don't have our lead anymore. So we cast someone new, and she doesn't know any of the lines, but she's here. And so she's going to go in. And so then they get into this thing where it's this person that you're playing as gets lost in the woods and finds himself at the Titanium Court. And then they can't leave. and the court is now saying that you're the queen and you have to help the fairies win their war.

28:26And then every, the match three comes in is like every day you have like a tide. And so it changes what the field looks like so that you're constantly shifting that around. And the fairies are all business people. Yeah, they're all very strange business people. They're corporate roles. Yeah. They don't win anything. Yeah, they're not cute. And that's, it's such a fun inversion. There's a talking cat. like there's like this weird mystery so like if you reach the end of like what is technically the map or battlefield you get a night scenario where like the the court is completely different you have to explore so there's like a mystery element to it and like the levels of strategy are just so much fun and at first it's really intimidating but it's would you agree sam the game's like really forgiving like if you fail it's like oh well and it's the roguelite in which you you absolutely get to use stuff after you fail and you start amping up your levels.

29:21So you can take more and more stuff with you into them. But by that point, you're starting different roles. Like I played a lot of this game. I've played 10 or 12 hours and, you know, I get obsessed with one, you know, role. And then it's just like any of these games where you're like, well, I'm never going to play another one. This one's so fun, but this gives you a cap on that. It's like, you'll get to somebody, it'll have like a challenge. It's like beat this boss as this role. And then you want to try another one after that. And the other one usually is pretty fun, But they're really different.

29:46Like I was just playing one where you were crawling around as an octopus on the map and you don't even do any of the send out of troops and stuff. That's what I'm doing right now. Crazy. It's so weird. It's cool. It just goes very strange and wonderful places. It has like the Alice in Wonderland vibe. But if it were again, slightly fantasy with corporate structures. It's definitely a just one more round thing. Like everything. It's got everything going for it. Like if you play this game, you won't be in you play stuff like this. You won't be disappointed. It's like, yeah, it's all right. So you recommend it.

30:19Yeah, yeah. Okay. But like I got to stop playing it because I need to play other things. And it's like one of those things like this is my only game for a month. It'd be fine. Yeah, that's the problem is that there's just so many games out right now. This is the one that I play like when I'm getting kind of close to bed. And I've realized that's a big problem because as you said, it's just one more one more battle, like one more day. It's fine. And I say up to like 2 a.m. And it's like, well, great. I think I think it's a very Damian game. It's just like you can I skip a lot of the stuff, like like a lot of the dialogue.

30:50It's like crazy. But then, like, sometimes it's just so funny to watch. And like, again, that music scene and then the music is actually kind of nuts to like, clearly somebody like did this kind of like lo fi guitar and drums music for the whole thing. It's great. You hear it so much that you get sick of it, but then it's stuck in your head and you go back and play and it's a variation on it. It's just it's a whole thing. All right. I will check out Titanium Court tonight.

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33:58That's shopify.com slash realm. And then Miranda, you've been playing a lot of Windrose. Yeah, so this is a... Yeah, there's just again, there's so many games to play right now and Windrose is another one that I have been into. So in vain of like Entrouted and other survival friend games comes Windrose which you play as pirates and Blackbeard is ruling the seas and has destroyed your ship and now you need to kind of avenge your crew, bring them back and go fight blackbeard as you can I guess uh that was kind of the stories I got pretty quick it is still early access so there are some issues but it is so fun like it's just really satisfying and weirdly hard um because you are playing on your own servers though you can kind of tune it down and like make it as hard or as easy as you want um but it is just really intuitive and how a lot of its systems work one thing I was so happy was I think I've talked no yeah I talked about it last time I I was on the show was one of the things that I hate most is when you have these survival games that have a lot of crafting and I can't find where those resources are this one just if you're within range of the base it just pulls from all your pocket your pockets and all the chests around you don't have to craft like a special one you don't need a special component it's not an upgrade it's just default I'm like thank you thank you I will continue to play this game and so it makes that really easy but basically you start on these little islands they're like different kinds of themes that you can find but it's procedurally generated where they are in the map and you start with a few like easy quests of like kind of after having been shipwrecked effectively rebuilding your crew so like you have to make weapons you have to make gear you have to go kill boar for their food there's like dodos everywhere and they're the most aggressive things ever and they're so annoying and I'm like, you deserve to go extinct.

35:59It's great. Fighting enemies is a really big gamble because if there are three or four, you can get taken out so fast, which is really cool. I like it when it's pressuring you to think about, is this encounter actually worthwhile? Should I go wait for my friends? And that's what I did. It was my friends sort of just helped me guide me through the first bit because they had been playing for a few hours. And then we just were able to divide and conquer parts of a quest and like proceed together and like that's just such a fun way to play by the time i ended i had like a little like tiny sailboat for just myself and we're working on building a big boat but building bases is really intuitive and fun i really like just the general design of the characters and the look of the game and it's definitely one i want to play a lot more of is there a supernatural like or like fantastical element to it like some kind of monsters that fighting also oh yeah okay there's giant crab things they're crazy looking they're very aggressive there's also like these uh zombie guys kind of like they're just washed up very wet corpses basically they don't look that scary but they're yeah they're pretty gross like kind of bloated so you'll see some of those sorts of things as well and there is some sort of magic element but not like you're casting spells or anything but something with the story that i didn't quite understand with blackbeard so we'll see what happens there but um overall still very we didn't get to talk about um god i was just gonna say that the combat on the sea it's like if you're watching you can kind of see some people on a ship right now so we didn't get the big ship yet but it is really hard because blackbeard's uh ships will just be in the water and if you get on your tiny ship they will just like hunt you down they start shooting at you like crazy it's like like chaos it's really fun though because like sailing is just fun so it's like a gamble anytime you go out and i like it a lot i think the assassin's creed reveal happened after the last game scoop right because we didn't talk about it yeah yeah i think so it just reminds me i think it looks really good i mean yeah it does look good i have not played black flag since it was released so you know 12 years ago or something i watched one of those like 15 minute like breakdowns they did and like there's a lot they added and removed to like to make it more like the contemporary assassin's creed games um like uh you know they added characters and stuff like that but like they it just it i didn't remember too that it has a grappling hook which is kind of great it's like kind of makes them awesome and then yeah just like the ship combat they added like new skill trees and stuff and just like that was my favorite stuff but it looks like like you know in that game i always wanted to just get back on the boat i'd like i was only playing the other stuff so i could do like get my boat leveled up whatever i just really like to see combat in it so i i think this looks like a lot a lot better tweak of that uh combine gameplay i can't wait ubisoft and the developer the developers have stated multiple times that it's not an rpg which i just think is well because that's that's what the the you know the last four have been right uh origins odyssey valhalla and shadows but i don't i i don't know i i didn't think that the rpg-ness was a part of it that anybody had a problem with i don't know i mean i just don't see how it's effectively different it's a giant open world game giant open world on maps and then also underwater maps and then boat maps i don't really understand well again it's been a long time because i've played this one but maybe numbers don't fly out when you when you attack no yeah they won't have that um but that new splatoon game has numbers that fly out when you shoot enemies.

39:37Oh, cool. That's an RPG. Yep. Easy. Cool. Windrose. Is it multiplayer, Miranda? Yep. It looks like all the footage we were seeing looked kind of single player, but I wasn't sure. Yeah, it is multiplayer, but you can play by yourself. So if you don't have friends who want to join you, they can also just jump in if you're running your own server. So if you're hosting locally, whenever you're playing, they can just hop in. It has a lot of players on Steam. Like, it's a big game. Cool. Yeah.

40:12All right, let's check in with the listeners. Hey, listeners. Listeners, remember you can always reach us at the email address gamescoop at IGN.com, just like Michael Reyes in Portland, Oregon did. And speaking of, Miranda said she's playing a lot of old games. Michael says, I'm curious to hear from the crew, in your own gaming time, what's the ratio of older games versus newer games in your rotation? These past few years, I've been playing classic and retro games through my Retroid and MiiU devices, some for the very first time, such as Half-Life, Mario 64, Star Wars Knights of the Old Republic, Diablo, and Zelda Link's Awakening.

40:43I'm also currently working my way through more modern games, such as Expedition 33, Stardew Valley, and Zelda Tears of the Kingdom. Personally, my own ratio for how I spend my gaming time is one-third modern games and two-thirds retro games. How about you all? What would you say, Miranda? Dang nice. I would say I'd probably flip that with my time, I'm like probably two-thirds mod or one-third retro. I've been recently getting back into my old devices, so I still have like my PS Vita. I have all of my DSs. Like those are all ready to go. And I find myself sometimes getting back into the back catalog of Game Pass just to play some old games that I really loved.

41:20Just like comfort stuff. I think whenever I get really stressed, I just want to go be in places that I already know I enjoy rather than having to like kind of stress about thinking about games for work because that's ultimately what happens when I play a lot of new games. I kind of think of, oh, how is this going to impact what we're doing for the guide? Or is this one set? Or did we do this thing? Because this is hard for me. Did we do that? So it is kind of nice to be able to step back into games that are just so not necessarily applicable. Not that we don't have guides for these old games. You should be writing guides for those games, too.

41:50Not that we don't have guides for the old games. And I don't know what the state of all of them are. But I can tell you, we do not have a guide. I'm like 99.9 % sure for Princess Debut which is one of the games that I'm playing right now so I don't know I don't think we would cover that which is a DS Otome rhythm game basically which is a very specific genre for just me Do we have a guide for the first Half-Life or Diablo? I don't know Yes and yes The issue with those is that they were written and then ported to like three or four CMS by now. So it's like whatever the wiki version of this is probably pretty crazy.

42:32Yeah, formatting gets weird. But yeah, that's kind of where I sit. And I've been going back to Ball Pit a lot. I know I just, I talk about that all the time this year. Why, that's still in my backlog. It's so fun. It's just so fun to dip in. It's very meditative. And that's kind of what I like about it. Like I can just kind of, you know, zone out for a bit. They just had an update too. so it's even even more exciting yeah i saw that update how about you sam i mean it's it this is weird i uh first of all i just played a lot of harappa and i played a lot of resident evil 1 and a lot of zelda because we did those for our new series is still fun featuring this panel right here um so uh those and usually when there's an e-shop game out uh a set of e-shop games i i'll go through and play those.

43:24I don't do as much of the, I don't have any devices that are like emulator devices right now. So unless I bought a bunch of like cartridges, then I'm not going to go through and like play that stuff. But yeah, it's not, it's not a huge split right now. I just have to do so much, so much gaming for work. Now the change comes, why this is weird for me is that like I play old arcade and pinball machines all the time. And that's what I'm doing when I'm not at work i'm usually working on those or you know i guess playing them but like playing them to make sure they work and that's like an ongoing thing so like in that sense i'm not like gaming but i'm like doing a side hustle uh constantly getting crts to work so that's fun cool yeah like i i usually have like one big game one big um you know recent game that i'm playing just you know to basically for the show so we can talk about resident evil and pragmata and stuff on the show and then it'll be uh 007 and then it'll be uh fourth horizon six so that's probably like 90 of my time and then 10 you know just like checking out you know just picking up my uh my miu mini flip or something to play some you know whatever yeah i guess you were showing kingo games yeah yeah that's nice it's nice having those on hand a lot of them are on like nintendo switch online he wanted to check out mario versus donkey kong and then we were checking a bunch of mega man games so yeah i'll do that but probably 90 90 of my time is whatever the the latest big game that's out now although as sam has said we have this new show is it still fun today that gives us a really good excuse to play old games before work too so and i couldn't those are the best games i've played all year like seriously that resident evil one was so fun it was so fun playing that and like when we were playing ocarina of time i couldn't put it down like that was so i looked forward to it each night i was like this is great this is so fun i was thinking about i had like a print strategy guide so that happens and i actually did just play through all of it.

45:16Metroid Prime 2 before Metroid Prime 4. On Wii U. I do do this stuff, I guess. I would say it's a pretty healthy split. I probably do play 30 % of my time playing old games. Yeah. Alright. This is Mark from London who says, I was curious what the panel thought about how regional gaming habits have changed as we have become more globalized and connected. I feel like habits around the world are starting to feel a lot more synced. An example for me is things like how Final Fantasy has moved away from turn-based combat to maybe appeal to wider audience and how games tend to come out everywhere now versus some that never came to Western regions.

45:52Do you feel like there are still games that are made almost only for a region anymore or are all games maximizing returns by trying to target everyone? It's true that I think yeah well I think almost every game gets a worldwide worldwide release now I think that's largely because of digital distribution like why not i think it costs a japanese publisher next to nothing to put their game in the e-shop in the west so why not do it right i think sometimes the answer to that is that that does still exist in some way so if you look at the nintendo directs the one in japan or for japanese audiences will sometimes be different like there are games that don't come here still or will come here years later because even though it might not cost them a lot to put them on the eShop, they still got to do translation, right?

46:38So that's going to be where their cost is if they're not planning for that already. So I do think there is some aspect of that, but I would say if you're looking at, say, Final Fantasy and the transition from not being strictly turn-based, it seems maybe that could also be an internal preference, right? They could maybe just like developing a little bit differently where it's that kind of pseudo-turn-based with some elements of it, but mostly action-oriented. Yeah, I don't think they're trying to westwash that. All Final Fantasy games have gone that direction, weirdly. No. I think Like, if you look at, like, Kingdom Hearts 2 and, like, the success of that, and I think maybe just they saw something in there that they really enjoyed and wanted to kind of mix it up with Final Fantasy and just continued with it that way.

47:16So it's hard to say, and I think it would be a developer-by-developer thing. But as far as, like, global appeal, it's hard to say that developers really think that way because I think there is still, like, a key market they're targeting and saying, like, this is what—these are the people who mostly pay for our games or will invest in them. if it's a live service thing. So we're going to make our things for them. And then I think if you see like smaller studios that they're just making what they want, right? Not necessarily for a specific target audience globally, I guess you could say. So there's a huge amount of games that are only made for the US.

47:53They're called Xbox games. Oh my gosh. Hey, hey. Yeah, those don't sell in Japan. Oh my gosh. You know, you say that, but also whenever we would go to TGS or I would go at least and we meet up with our guys from IGN Japan, there's like one or two guys on that team that like loved Xbox games. They're so excited because we can talk about it. And they're working for IGN Japan. I know. And so we would go talk about it. They're like, oh, yeah, people played as much. But they're trying. And I'm like, yeah, I know. Think of all the gotcha slop that we're not getting here. First of all, Korea is famous for MMOs, right?

48:34Yeah. We get them years later. They're made for Korea, though. They're not really made for the West, right? So that happens. And then there's the gotchas that are like Genshin-type things that really, like a lot of those games are made for Japan or China in mind. And then they come here sometimes. But the vast majority don't. Yeah. There's like niche genres. I think there's still like Mahjong games that they don't bother releasing in the West. There's Ronnie NES a bunch. I think that's really cool, too. there's like the denchidego like train simulation games or uh you know like uh there's even but there's also examples that we've seen on sam with the uh uh seal of quantity where there's just japanese games being released here that aren't even translated they're just there's not even an english localization it's just a japanese game that's available here and there was i think it's cool there's local sports games like cricket you know is is big i'm not saying that's like a small thing in the world that's a huge thing in the world it's just not in the the United States at all.

49:32So it's like, you know, if you're going to make a cricket game, it's going to be huge in England and India and other territories that we will never even see here. Yeah. It's really cool. There was, I think there was a time though, to Miranda's point that I think Japanese developers were trying to cater to the West, maybe in the late two, like 2008, nine, 10 ish. Cause you know, Capcom, we had, I think Resident Evil five and six did that square Enix got into the tomb Raider game. I remember being at a TGS some Japanese publisher like Tecmo, someone like that had a Gears of War clone, just like big burly cover shooter, bro shooter it's like why is this coming out of Japan?

50:12Remember when Bomberman got the Gritty reboot? Well yeah, that was a little bit before that too but then I think they realized to Japanese go ahead, you go first to Japanese developers credit, I think they learned with Capcom and the start of Resident Evil 7, that they learned that they should lean into what makes them Japanese developers. And I think they found great success doing that. I mean, it's really cool in our lifetime seeing Biohazard and Dragon Quest become the names that are used in the West just a little bit sometimes. Biohazard was used for Resident Evil 7, which I thought was cool.

50:44We still don't have Probotector here. So in terms of Westwashing, a term which I just coined on this episode, the NES and Super Nintendo era was really funny for this because uh there is a lot of anti-japanese sentiment at the time um there's a bunch of like you know stuff in the news about japanese cars versus u.s cars and you know production shifting to japan there's all this kind of ameri anti-japanese sentiment so this giant influx of pop culture from japan happens and what do they do they're like we got to make this not look japanese and how do they do that they took all the amazing drawings that like keiji inafune made for megaman or that shigeru yamato made for mario and they'd like completely wipe them out and then make them into like stupid like i don't know you would call them like uh what is that called uh the sprayed um paint art hairbrush hairbrushed crap yeah i mean that's how we got the the original the infamous megaman one box art right yeah and but a million of them i mean they're all like that and some are really cool like contra and castlevania have the best boxes ever made right but like that's not what the games look like you look at the cute art of Simon Belmont that they would have drawn in Japan.

51:57There we go. I was trying to look up. Oh, dear lord. Okay. I was like, what do you mean it's brushed? I was like, what is that supposed to mean? And you show the Rockman one box art? I see. If you can do a side-by-side job with the actual Japanese Rockman box art. I mean, the Rockman one just looks like the game. That's terrible. What the heck? Yeah, like, yeah. I mean, it was like this for everything, like Final Fantasy or Dragon Quest or anything. They made these like stupid He-Man looking characters, but in Japan it'd be like the super deformed, like cute characters. Yeah, that's true.

52:49What time is it? That brings us to Video Game 20 Questions. Oh, my gosh. Our suggestion this week comes from Nick from Mount Juliet, Tennessee, who says, Damon always makes me happy when you rock a Soundgarden shirt. Sorry, I'm not wearing it today. So based on our mutual love of Chris C. and the gang, why not choose my suggestion for 20 questions? No need to thumb through any of the other submissions, as I've got your scoop right here. Three, to be exact. So you can make the scoop crew choose. Well, I've chosen the second. He gave me three choices. I've chosen the second one, because the first one is something called Echo Night on PlayStation 1, which I've never even heard of.

53:22And the third option was Jersey Devil on PS1, which I know is a mascot platformer, but that's where my knowledge of that game ends. I just know there's an X-Files episode about the Jersey Devil, which is like a Bigfoot. Yeah, I only know it in that context. I have selected option number two for you. So with that. What could this possibly have to do with Chris Cornell? I don't understand. Well, I wouldn't spend too much time worrying about that. All right. With that, let the questioning begin. Is it a PlayStation 1 exclusive? No. Okay. I was like, the other ones are PlayStation claims. Yeah, that's a good point.

54:02Is this from before the year 2000? No. Ooh. Okay. Is this a 3D graphics game? Yes. Oh, Miranda might have played it. I might have played it.

54:21Is it a PlayStation exclusive game? I don't believe so. Let me just double check and no. Okay. Just ruling that out. Yeah, did this come out before 2012? Yes, that's five. Okay. End of the Mayan calendar. No, I think we're... I'm trying to switch to that because I think that's when PS four started. That's a good way to look at it. I might be wrong about that though, but it's good to know.

54:59Did this game win any major awards? Let's see. Did it? I don't think so. He's looking at the, what's the section called on Wikipedia reception? That's exactly what I'm looking at. No game of the years. Smaller game, probably. Not necessarily, but just not incredible. Did this release on a compact disc medium? Yes. So not a cartridge, so not Game Boy DS or 3DS. That's a good question. Or PC downloadable or whatever. Is this a PS2 era game? Yes. Okay, this is a little hard for me. Yeah, I had a PS2 just for Kingdom Hearts. That's literally it.

55:53I don't think I ever played the first Kingdom Hearts. Definitely played two. Is this game for a licensed property? Is it based on a license? Yes. Yeah, based on a license? Okay. Okay. Okay. We're getting somewhere. One of those. Is it based on a movie? Yes, that's 10. Oh, shit. Okay, that's good. Based on a movie, PlayStation 2 not exclusive to not win any awards. Is it based on a movie from around the time that the game came out? No. Oh, interesting. Ooh. Not from around the time the game came out. That's weird. Maybe it's The Warriors by Rockstar, which is one of the best movies ever.

56:45um uh i'm trying to there wasn't a lot of games that would have been based on old stuff is the time i it's probably the warriors but i don't i thought that was a ps2 exclusive but that could have come to xbox ask a question around it okay because i don't know anything to ask around that game specifically is this uh based on a movie from the 1970s no oh okay is the movie it's based on a fantasy movie no no okay sci-fi nope nope what we're almost at 15 dang we're at 14 um Miranda's good at keeping track yeah I always like keeping track yeah well uh there's like they made a godfather and scarface game and stuff but those are all we games right yeah i thought those but but this it's not an exclusive to ps2 it was just was on ps2 yeah yeah i mean yes disc-based yeah um is this a crime movie yes that's 15.

57:59oh you might be onto something then because yeah i think so godfather scarface because i can't think of any other pison schemes but godfather is a 70s movie but scarface is an 80s movie i believe so there's that it's later i'm trying to i don't know much about the game i've seen the movie um is it alpha i didn't even know those had games so um yeah something new every day is this based on a plot about a drug lord no no wow so no drug lords no fantasy no sci-fi let me let me assure you you have three questions and a guess you are absolutely in in reach you're in reach here yeah yeah because maybe this was a maybe the game isn't about the same thing as the movie or something like that

59:04like it's not a retelling um yeah i'm trying to what do we know about this uh well i guess the setting because the setting would be the 80s i think i don't know though But we don't, yeah, we don't know it's the 80s. Did the movie take place in the 80s? No. No.

59:37I'm so confused. I'm, so it wasn't from, the movie did not come out around the same time as the game. Yeah. So it was an older movie. How many questions do we have? Two. And a guess. Have we, have we mentioned the movie or the game yet? No. okay so we just got to think of some some kind of crime movie that work that is in this you know but it doesn't have to be like crime the problem is i'm thinking we asked if it was a crime movie

1:00:07right didn't we ask that i thought you said if it was a crime based game well yeah then he said no I mean, this is stupid, but like I could, I would call those spy things, but there's always bond. There is always bond. I was thinking, cause I'm trying to think of some other like kind of big movies, but it's hard to say whether or not we're too old, but. Yeah. Spy, Spy Hunter is not a movie from that time. Yeah. I don't, man, this is weird. I mean clearly there was like some kind of like famous movie that got a game that probably wasn't that great yep I don't know I don't know where to go you have one question and a guess okay

1:00:59there's some things I'm like was that then and I don't remember it's like that's the time in my life where time is strange did this movie have a sequel no

1:01:13lord a singular movie that had a game tie in I mean this is enough to get it I just don't know what it is came from the PS2 era based on a movie not from that era a movie that did not get a sequel that's not from the 70s or 80s not award-winning game not an award-winning game crime theme okay so it does have a crime theme was there any like 90s movies

1:01:52someone out there shouting i know you're out there i'm so sorry i'm so sorry about to let you down crime though it's like matrix you know but crime movies would have been sci-fi it can't be sci-fi reservoir dogs did that exist it did that was in the 90s i'm pretty sure no was there a reservoir dogs game i don't think there was a game that could have been i don't know yeah i'm just gonna have to give up we're just gonna have to get this one i think yeah i don't i am unfortunately not very helpful with crime movies i don't watch that many of those specifically yeah that are old that's it i can to give up.

1:02:31Ooh, Sam, it is Reservoir Dogs. Okay. Oh, my God. I thought there was. I was like, Sam, why don't we just say Reservoir Dogs just in case? I was like, I don't. It's okay. The Stats Keeper will make up a new stat for this, which is the last thing they guessed was the right game, but they didn't guess. I had no idea that was a game. What? How was it? Well, this is when IGN and IGN UK both gave their own review scores. IGN, we gave it a three out of ten. And IGN UK gave it a 7.5. Okay. And neither of us gave it a year. That's great. So you're playing through the plot of the movie, but they don't have the likenesses of everyone, and they certainly didn't have the voice talent, I don't think.

1:03:17So what a weird project. What a strange project to exist. What? Yeah. What do you actually play? Do you drive? There's driving and shooting. It's a third-person shooter and driving game, is what it's described as. A little bit of Grand Theft Auto DNA to try to get it to tell the story. But it is right at the same time that the Godfather and Scarface games came out too. So there was, let's make a, let's got to make games based on all these classic crime films. And this came out for Xbox also? Xbox, PS2, and PC. Wow, yeah. Definitely didn't have a Waggle version on the Wii. It's too bad. But Godfather and Scarface did, so yeah.

1:03:57Who made it? this it was published by eidos made by volatile games which is no longer yeah but and they did a lot of licensed stuff based on nickelodeon properties too so yeah yeah this this engine doesn't look terrible not for the time yeah not for the time when is reservoir dogs set just 90s just i mean it probably came out in 91 92 so it would just be set then i think amazing well we got there you got there Sam good job thank you for knowing crime movies kind of but get close enough was there a Reservoir Dogs game now we know that was brutal well I thought you had a better chance of getting that than Echo Night or Jersey Devil nicely what's up I don't get the story still there's no story he's trying to get me to pick his He's appealing to the fact that I like Soundgarden to get me to pick him.

1:04:54Got it, got it, got it. That's all. Got it, got it, got it. Thank you for the suggestion, Nick from Mount Juliet in Tennessee. Viewers, listeners, if you have your own suggestions for a video game, 20 questions, email them to me at the email address gamescoop at IGN.com. And hopefully everyone knows that IGN Live is coming up soon. IGN Live 2026 happening June 6th and 7th, downtown LA. Come hang out with us. We're going to have a lot going on that weekend. Celebrity panels, game reveals, live stage shows, giveaways. we'll be doing the 20th anniversary edition of game scoop there it's gonna be a really good time uh you can get tickets right now at show clicks or live.iGEN.com they're 15 bucks a day so please be excited for that and that's our show all the scoops that we have for you this week thank you Sam and Miranda thank you to Jobert working behind the scenes make this episode possible my name is Damon this is iGEN GameScoop and we're out

1:05:56there it is oh my gosh how do you oh man that's crazy the art is though for the rock man i know it's really today yeah the technology exists to make a rock man game that just looks like that yeah that's what it should look like but astrobot it's astrobot but it looks like that that'd be really cool actually yeah i'd probably play that what about the one on the left though you know we do we do so much prep for game scoop we have the writer's room and then we have rehearsal then we have dress rehearsal and we got all the way to dress rehearsal without having anybody on the show but damon and i so thanks for swinging in there yeah we showed up and only then when we were getting mic'd up do we realize that no one else was coming so glad i could join yeah it was great alright okay thanks everyone thank you so much Sam I'm going to pick up my mom from the airport now and then this weekend we're going to Disneyland nice is there a park hopping plan or are you just going to go to one no we're doing the park hopper that's great we were seriously considering tacking on a Disneyland thing to being down in Los Angeles for IGN live but it dumps us onto a Monday after that and then it's just like a work week and i'm like i don't know like i'm like i don't know if that really is going to make sense i'll probably i'll be behind on so much like the next weekend maybe but we're actually traveling starting then but yeah we're not gonna we have free tickets that expire in june and i think we're bummed so no go now what are you doing go this weekend yeah it's brutal just go they just they just flipped over space mountain it's hyperspace mountain again i love hyperspace mountain it's so stupid it's so like lo-fi how they do it it's like the things they project are like crappy looking and it's just great.

1:07:39It's fun. Yeah. No, that's my favorite. Yeah. That'll be really fun. No, I do want to go, but I just don't know. I'm glad to go down to LA though for that time for Azure and Live. It'll be fun. Yeah. Alright, thanks everyone. I'm excited. Thank you. Thanks y 'all. Bye.

From the publisher

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Sam Claiborn, and Miranda Sanchez -- are discussing the new Resident Evil movie trailer, Pragmata, Titanium Court, Windrose, and more. And, of course, they play Video Game 20 Questions.
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