In short
The panel debates Xbox’s recent turmoil after its Summer Showcase, including rumored studio closures and layoffs, and how that affects future output—especially major franchises like Elder Scrolls, Fallout, and Halo. They also discuss new evidence for GTA 6’s release timing via box art/preorders, then swap reviews of what they’ve been playing.
Guests (IGN GameScoop panelists)
Damon Hatfield (host). Nick Limone (panelist; runs IGN’s “GTFM” GTA-focused coverage). Sam Claiborne (panelist; also handles live pinball help). Justin Davis (panelist).
Key claims
Xbox is “speeding up” big Bethesda/Microsoft franchises while smaller acquired studios (Compulsion, Ninja Theory, Double Fine) reportedly face closure/layoffs due to low productivity and Game Pass–driven mandates. The GTA 6 box art and preorder timing are treated as strong confirmation of a late-2026 release window.
Notable examples
Compulsion’s We Happy Few and South of Midnight; Ninja Theory’s Bleeding Edge and Hellblade II; Double Fine’s Psychonauts 2 and Kiln. They cite Bloomberg/Schreier “bloodbath” reporting. GTA 6 box art details include a customized Vice City helicopter with a minigun and a named bank-robber character. Game talk includes 007: First Light (limited “James Bond” gameplay after early missions), Xenoblade Chronicles Definitive Edition (performance issues but addictive grind), Factorio mods, Steam Next Fest demos (Order of the Sinking Star, Star Fox 64 remake demo), and Black Jacket (story-driven roguelike blackjack).
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOXbox Showcase Reactions
0:00 to 0:48
Discussion about the recent Xbox showcase and its reception.
“Lately, I've been using Quince more and more to find clothing that feels easy, comfortable, and still put together.”
Xbox Showcase Reactions
1:25 to 1:53
Discussion about the recent Xbox showcase and its reception.
“I don't know how it happened, and I don't know how we never noticed it.”
Concerns Surrounding Xbox Studios
1:54 to 2:56
Concerns about layoffs and studio shutdowns at Xbox Game Studios.
“We'll share what games we've been playing.”
Franchise Longevity and Development
2:57 to 5:46
Debate over the slow development rates of major franchises like Elder Scrolls.
Microsoft's Corporate Strategy
5:47 to 7:44
Exploration of Microsoft's strategy and its effects on game development.
“And let me just add to that the thing that really, really got me going this week is that there hasn't been a Starcraft game in what, 15 years, something like that.”
Creative Constraints in Game Development
7:45 to 14:00
Discussion on how corporate decisions impact creative game development.
“But like think of the talent at these studios.”
Concerns About Xbox's Future
14:00 to 16:30
Discussion on the implications of Xbox's current direction and game development.
“Like, I don't know if it was behind schedule, but like probably presumably.”
Game Pass and Market Strategies
16:30 to 20:40
Exploration of Game Pass's impact on content quality and creativity.
“Like, you know, who who subscribes to Game Pass for Pentiment?”
Game Pass and Market Strategies
21:30 to 22:26
Exploration of Game Pass's impact on content quality and creativity.
“when I'm traveling I find that learning a few real phrases in the local language really changes the experience in a good way.”
Game Pass and Market Strategies
22:28 to 23:43
Exploration of Game Pass's impact on content quality and creativity.
“That's Babbel, B-A-B-B-E-L dot com slash gamescoop for up to 60 % off.”
Show all 36 chapters
Game Pass and Market Strategies
23:51 to 24:02
Exploration of Game Pass's impact on content quality and creativity.
GTA 6 Announcements and Expectations
24:02 to 28:00
Discussion about the recent GTA 6 box art reveal and pre-order details.
“We've got the box art for Grand Theft Auto 6 today.”
Anticipating GTA 6 Pricing and Features
28:00 to 31:38
Discussion around the possible pricing of GTA 6 and expectations for its features and online launch.
“Maybe now that you have them refined, too, you'll even make better.”
Reviewing 007: First Light
31:39 to 36:05
In-depth review of the game 007: First Light, discussing gameplay mechanics and levels.
“Are you in the desert still or are you in a tropical location?”
Getting Into Xenoblade Chronicles
36:06 to 38:19
Exploration of Xenoblade Chronicles and personal experiences with the game.
“So it's a game that I know I've never really been as into, but it's finally got its hooks in me.”
Factorio and Other Games
38:20 to 40:56
Discussion about playing Factorio and various Steam Next Fest demos, including their gameplay.
“So it's like I got two months to beat this one.”
Exploring Unique Indie Game Mechanics
40:57 to 42:05
Exploration of unique mechanics in indie games, specifically a block-pushing game by Jonathan Blow.
“because I immediately grabbed Order of the Sinking Star, which is the creator of The Witness and Braid's new game.”
Exploring Complex Game Mechanics
42:05 to 45:02
Discussion about unique character mechanics and game design in recent demos.
“And that game is just really not really upgraded from Nintendo 64.”
Deep Dive into Black Jacket and Time Gal
45:03 to 47:51
Review of the roguelike game Black Jacket and the classic Time Gal.
“And then you start to learn that you have relationships with these people.”
Deep Dive into Black Jacket and Time Gal
49:20 to 50:35
Review of the roguelike game Black Jacket and the classic Time Gal.
“Your to-do list may feel endless with new tasks, and lists can easily begin to overrun your life.”
Listener Questions: Pinball Tips
50:40 to 56:01
Answering listener questions about pinball strategies and techniques.
“All right, let's check in with the listeners.”
Pinball Game Enthusiasm
56:01 to 56:54
The hosts discuss their favorite pinball games and gameplay mechanics.
“when the ball is coming down to your flipper and it's just right there.”
Vivarium and Game Showcase Reactions
56:55 to 57:49
Discussion on the Vivarium game and reactions from the Xbox showcase.
“We're talking about all the games that were announced during the showcase week.”
JRPG Announcements Impact
57:50 to 59:14
Hosts react to various JRPG announcements including Final Fantasy and Persona.
“Also, Nick, Fallen Sniper commented, it is criminal to not have Nick on after all the JRPG announcements.”
Devil May Cry and Gaming Trends
59:15 to 1:01:22
Discussion on Devil May Cry, its success, and gaming trends in action games.
“give it to me did you like the gritty DMC people aren't gonna like me for saying this but I did like DMC Devil May Cry quite a bit.”
Movie Experiences and Spielberg's Work
1:01:23 to 1:02:50
The hosts share their thoughts on recent movies and Spielberg's filmmaking style.
“It's just like what all this was such a waste and those CG animals look bad.”
Backrooms Movie Insights
1:02:51 to 1:04:56
Discussion on the Backrooms movie and its connections to gaming.
“And, you know, we got lunch and got some beers and watched it.”
Movie Etiquette Rant
1:04:57 to 1:06:24
Hosts express their frustrations about phone usage in movie theaters.
“If you're watching, if you're a GameScoop listener, I don't expect this behavior from you, so tell your friends, put your damn phones away in the movie theater.”
Video Game 20 Questions Begins
1:06:25 to 1:10:00
Introduction to a segment of 20 questions focusing on a video game.
“That brings us to Video Game 20 questions.”
Guessing Game Begins
1:10:00 to 1:10:40
The hosts start a guessing game about a game on Steam.
“So not like a pain or something like that.”
Identifying Game Features
1:10:40 to 1:11:50
Discussion on the game's features and genre to narrow down possibilities.
“Okay, so it is a builder to some extent.”
Puzzle Game Insights
1:11:50 to 1:13:10
The hosts delve into whether the game is a puzzle game and speculate on its nature.
“You play as the guitar player in a rhythm game.”
Narrowing Down Options
1:13:10 to 1:14:20
Further narrowing down potential games based on clues and characteristics.
“I'm thinking it's a Tetris company game from that era, but I can't remember.”
Final Guessing Phase
1:14:20 to 1:19:00
Intense discussion as the hosts finalize their guesses based on previous questions.
“or pega the rope pegle zoom zoom is good yeah pop cap game except those are all ea is that a problem yeah we asked if it was ea you so wait so hold on we know a lot about this game We know it's not made in Japan.”
The Reveal: Peggle!
1:19:00 to 1:19:10
The hosts reveal the answer is Peggle, celebrating their deduction.
Discussion on Peggle Legacy
1:19:10 to 1:21:40
Hosts discuss the impact and legacy of Peggle and related games.
“He just heard us talk about it on GameSoup.”
Transcript
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1:08Justin Davis:What's up, everybody? Welcome to IGN GameScoop. I'm your host, Damon Hatfield. I'm joined here in studio by Nick Limone. I'm back, baby. And we're also joined by Sam Claiborne. Hey, it's so good to be here on a lovely June afternoon. And Justin Davis. Scoop. Who is not mirrored this week. I don't know how we didn't notice this. That happened? Last week, he was mirrored the whole time, and the iGin sign was backwards, but I never noticed it until the comments pointed it out. It said NGI the whole time? Yes, it did. And he had the goatee? That wasn't even Justin. All the comments were very bad. Mirror World Justin.
1:37Justin Davis:I don't know how it happened, and I don't know how we never noticed it.
1:41Sam Claiborn:That's actually how his room normally works. We actually just reversed it. We reversed that. For the sake of everyone watching.
1:46Justin Davis:Yeah. Interesting. You're normally getting mirrored to mention Justin, and then we un-mirror it for the show. Well, we've got a great show for you this week. We've got what seems to be the final proof that GTA 6 will arrive later this year. We'll share what games we've been playing. And Sam, someone out there needs some live pinball help that they're reaching out to you for. But first, just less than two weeks ago now, Xbox held its showcase, summer showcase, and everyone seemed pretty happy with it. It was a pretty good one. It seemed like a pretty good show. Everyone seemed pretty happy about it.
2:15Justin Davis:It was like, okay, we've got new leadership in there. Maybe good times are ahead for Xbox. Yeah, exclusives are back. Yeah, yeah. Baby. Since then, in the less than two weeks since then, let's see here. The head of Xbox Game Studios departed amid growing concern over layoffs and possible studio shutdowns. Xbox has reportedly shut down south of midnight developer Compulsion Games. Not confirmed, but reportedly. Also, Ninja Theory and Double Fine are also reportedly under threat of closure. Microsoft's CEO says there's more monetization of Xbox games happening on YouTube than at Microsoft. and now finally Xbox is reportedly speeding up new Elder Scrolls Fallout and Halo games as Microsoft leaves spinning off the Xbox business on the table they actually did the can you work harder Homer Simpson thing with the Elder Scrolls can you just put out the game well that's what we've been saying for years it's so weird clearly they listen to GameScoop right because we prescribed that fix i mean i just want to go on the record say none of those other fixes were ours so there was clearly a mix and match of other bad ideas for bad podcasts and one great idea from a great yeah it's kind of an open secret that satya nadella is big tony style but what i don't know what's going on what's how do they pretty diabolical how do they dig themselves out of this one and why since they they knew all this bad news was coming why didn't they get all that out ahead of their their showcase then it'd be gloom and doom on their showcase well but at least like you could like start you know say okay you know we we've made some tough decisions to try and yeah course correct here and now here's what our future looks like and then there's an element like the yeah the corporate thing to do is you give terrible news you know three weeks before your showcase and then at your showcase you're sort of like okay new era new now let the hype build but i think i think asha sharma just didn't have time to like you know she's it just came up to i mean i think like look she came in as the new ceo of xbox and said uh elder scrolls and fallout and halo are three of the biggest video game franchises on the planet and that's not according to mark medina that's just yeah and like you know and they and then they don't make them they don't make them and release them yeah once every 10 or 15 years like it's completely insane i was thinking about yeah yeah i know and elder scrolls online so they're and they which always show up with that bethesda logo right in their conferences it was gone
4:52Sam Claiborn:and then everybody was i mean i'm sure those games have gigantic audiences but at the end of the day i'm like sure they're fine let's just remove those from the showcase at this point because the people who are already interested in those games are already up to date with everything happening in them otherwise i'm like you just make yourself look weaker as a rule it's like oh here's not a real elders it's not not a real oh that's mean but you know what i mean it's not the single player it's not all the same with fallout it's like i don't want another fallout 76 expansion just give me a new fall or remaster a fallout exactly that yeah so remasters fine as stopgaps and then also just the idea of like you have a franchise like fallout shelter was really cool like what are a bunch of like little like do the nintendo thing you know mario is not just in mainline Mario games, just find Mario in so many different types of games.
5:44Like use the franchise to do cool stuff, give it to indie studios, give it to other people to do Fallout. And let me just add to that the thing that really, really got me going this week is that there hasn't been a Starcraft game in what, 15 years, something like that. And it's like Microsoft owns Starcraft. Well, now they do. They own Blizzard. They could just put out a Starcraft game.
6:06Sam Claiborn:Starcraft Ghost is still coming, I guess. I heard that. It doesn't feel like, I mean, Nintendo, Nintendo is really, they're the, they're probably the best in the industry at like having extensions of their big franchises and their big IP that doesn't cheapen it of like, cause I understand the argument of like, you want an elder scrolls and a fallout to be like an event. Like this is the game and this is the moment in time, but it's like, you can do both. Like you can have fallout shelter and these re, you know, these remasters and these other experiences and then have, you know, a new mainline game coming out every four or five years.
6:37Like these, these droughts of like we're just not gonna see fallout or elder scrolls like so really like you know so for as much as this is like bad news for you know a developer like ninja theory potentially i mean look it's all rumor like rumor is double fine might be in some trouble rumor is ninja theory might be in some trouble like it's probably good news for like obsidian it's like hey obsidian like your job now is to make you know off cycle fallout and and uh elder scrolls games whenever Bethesda's not making them probably. Yeah, get that avowed two out of here. Give me fallout. Kind of, yeah.
7:11No more avowed two. Yeah, I mean, just back to the Hellblade thing, that is just so cruel and weird to include that. And even, I mean, we don't know what's going to happen with Ninja Theory, but if that's true, but the silver lining, if there is any, is that from what we understand from the reporting, there's a chance that like they will be not just all fired as Microsoft employees.
7:40Justin Davis:Yeah. But like given a chance to shop around their games or something like it's all interesting. But like think of the talent at these studios. They're not. I mean, I make fun of this game and some recent Double Fine games and everything. But like there's still talented studios that maybe could have been working on a really fun Bethesda IP. But I mean, that's the thing, right? it's like these boutique games it's like xboxes that's a like i really like to play them you know we really like to talk about them on this show many game scoop fans are fans of them but like they're not like that's a that's a luxury that like when you're in third place and kind of a distant third place it's like you gotta just like they're not in a position they need to just be playing the hits like that's kind of it for my for xbox for like a while you know i was when you were saying nintendo is really good at this um just kind of getting their ip everywhere and making smaller games.
8:32I there was a time when Sega got really good at that. And they were like a company where it's like, you know, they had so much just thought put into their universes and their characters and their things. And they were just everywhere. They're very good at branding and they're all over. And Dreamcast was kind of interesting because they really loaded the Dreamcast with as many games as possible and famously really good games. It still didn't work for the Dreamcast. And I don't know why, but they didn't have a game. I mean, people would say Sonic Adventure is this game, but they really didn't have a game that could compete with the the most popular games of that time which became grand theft auto
9:04Justin Davis:3 by the end of the dreamcast yeah you know what i realized this week you know xbox they haven't been able to figure out how to sell consoles for a long time now but xbox has been in the hardware business now for longer than sega was yeah oh that's interesting yeah it's crazy yeah unless you count you know 1940s coin operated machines i don't we do not made in kawaii so yeah i mean it's sad i don't know like there's there's two there's the duality of the game scoop panelist of like there's you know the industry commentator element of us where it's like yeah you know like xbox they got to figure their stuff out like they're spending too much money they have too many employees but then there's kind of like you know double finds made some of my favorite games ever right like often what i like is the smaller stuff and the stuff that takes takes risks but um yeah that's risks are a luxury right that like they can't afford i also think though it's a little
9:57Sam Claiborn:bit unfair to like armchair quarterback of like oh well they should have just made you know not killing or whatever but when in reality a lot of these studios is jobs is you know they get acquired as part of microsoft's portfolio and they get explicitly told or not depending on who they are don't worry about making a gigantic triple a game give me something that's going to win awards and whatnot or that will keep subscribers to game pass yeah it adds you know different it broadens the portfolio in a way that makes people feel like they're getting a good deal and getting a wide variety experiences of game pass so it's hard to fault people like double fine for not giving us a psychonauts three when in reality they've not been told to and maybe that's just you know the inherent nature and struggle of corporate ownership uh you know they kind of detail this a little in their psych odyssey gigantic uh video don't you think they were like you're talking about like if they put out think games at a clip that that have some quality then that's useful but i feel like Double Fine was completely slowed by the acquisition.
10:55And there was a time in which Double Fine was putting out five really interesting little games each year back in like the costume quest and stacking. And then they put up Brutal Legend alongside of it. Like it was just it was at this different clip. And that seemed to go away. I mean, there was the quote and all of this, all of this is off the record, right? Like none of it. But like there is the quote of like, you know, these Xbox studios are being punished for, you know, an executive mandate from five years ago, right? Of like, you know, Game Pass, we're all about Game Pass. Now your game doesn't need to sell 10 million copies.
11:29It just needs to be intriguing and engaging. And then, you know, we're going to release a good Game Pass game every month and keep people subscribed. And so that's where things like, you know, Penitent and Avowed and, you know, Kiln and like, that's where all of these games came from. Right. And now, but now it's like, that's not seen as commercially viable. And so So they're just kind of, you know, these studios are stuck in kind of like a weird spot. It makes you really bummed that they got gobbled up to begin with, right? Because like, you know, the advantages to having that cushion of a large corporate owner and people getting really behind you, it's like all exciting.
12:04There's a payout. All that stuff happens. But like, you know, in the end, this is how so many different creative teams get crushed is that they go for this and they kind of spin the wheel, right? Because sometimes it works out. I mean, Rare has been part of Xbox making games for a long time. I don't like the games they necessarily make, the game they make. The game, yeah. But, you know, they're there, and they're making stuff after all these years. They didn't get spun out or trashed.
12:31Justin Davis:Yeah. So layoffs. And even Rare had Everwild canceled. True. I mean, that's true. Layoffs are expected next month. There's reporting from Bloomberg and Jason Schreier. The word he uses is bloodbath, so it doesn't sound like next month will be particularly great for Xbox either. But of these three studios that we're talking about, Compulsion, Ninja Theory, and Double Fine, I mean, I actually kind of, I can see where Microsoft would be coming from because let me share some data with you. Microsoft acquired Compulsion in 2018. It released We Happy Few that year. We gave it a 7.3. It has a 63 on OpenCritic.
13:06Justin Davis:Compulsion did not release anything else until South of Midnight last year. And then Ninja Theory was also acquired in 2018. since then it released the MOBA Bleeding Edge in 2020 support for that was ended nine months later and then it released Hellblade 2 in 2024 that's it they've announced Senua but who knows what's going to happen to that and then Double Fine was acquired in 2019 since then it has released Psychonauts 2 Keeper and Kiln so yeah these studios have not been very productive under Microsoft and they're not making hits although I think Psychonauts 2 actually is Double Fine's best selling game yeah Yeah.
13:41I mean, it is, you think about a game like South of Midnight, like I, and I still, it's in my backlog. Like it's definitely a Justin game. I want to play it. I'm confident. I'll like it. The IGN reviewer loved it. I mean, everybody loved it. Right. So like, it's a real shame. I mean, it's very sad. Like it's, you made it, you did, you made a great game. You made a really great piece of art, but it didn't connect with people commercially. Right. And it, and it took a really long time. Like, I don't know if it was behind schedule, but like probably presumably. right and so then you end up in danger as a result of that like it's a it's very it's very
14:16Sam Claiborn:it's very sad it also just kind of i i lament the fact that you you brought up you know obsidian earlier and you know i i just think that this new direction that microsoft is heading in and xbox is heading in is going to pave the way for just things that are what is commercially viable as opposed to you know i it's going to be sad if we don't get a pentiment like it's something that evokes the same kind of feeling that i don't think you know the astronomical cost of something like pentiment despite looking like you know a small quirky indie game it it takes a lot to have all of these different things that make that game uniquely it and it's just a shame that we're not really going to be able to see i assume things like this in the near future coming from xbox because this is a one of a kind of experience.
15:04That's like you're really getting at my, Damon was getting at this earlier and you kind of mentioned this and it brings me back to like, I want to talk about Xbox the way we're talking about them and it's fun, but really I just want to play really good video games and I want more people to make them and I want those people to be employed so they can make good video games. And the thing that really disappoints me about all this is that I actually thought it was a good idea when Microsoft was like, let's give these companies that everybody likes a lifeline and they're going to make some games under us now and then it kind of that's exciting because then they get to market it in their big e3 replacement conferences we talk about all the games as xbox games that's all fun like it's just fun to think about it that way and then the games come out and they're good or bad or whatever but there's just lots of games and like by almost to the definition of this like this downsizing process We're just going to have fewer of these good games and fewer creative teams and fewer jobs.
16:02And it's just like, what was the point? You know, like, could we have solved this in another way by managing it better this whole time? It seems like it. Well, it's hard to they need, you know, they need Game Pass to keep growing. I mean, it's a bet. It's a bet on Game Pass that has not panned out. Yeah, that's exactly it. And so, you know, they need to break through from this hardcore. Like, if you listen to GameScoop, you're a pretty hardcore gamer. And like they need Game Pass to reach a very mass market mainstream audience. And that's the exact opposite. Like, you know, who who subscribes to Game Pass for Pentiment?
16:34Right. Right. Like they have they already have every single one of those customers. So that it's and we saw the TV companies all do this. Right. Because Netflix put so much money. Then Amazon put so much money in developing television. Now, all of my friends that worked on those television shows don't have jobs because that money went away. the creativity went away the teams went away and it's and they've copied the netflix strategy that's what xbox strategy was right it's to like get as much content as you can to appeal to as many people that they that you have bigger subscriber faces i'm like boy it didn't work for either of them now for netflix it was different though right because for netflix it was like all of a sudden there was disney and you know to the lesser extent hulu and all these things that ate into it and amazon came out swinging than apple so it's like that didn't happen with xbox i think xbox kind of as an unparalleled street, a subscription service, but it's just niche.
17:25Yeah. And so that's it. Yeah. So then you have, then, then it doesn't matter if you made a good product or not. The only thing that matters is did your product grow the subscriber base, right? Like that's, that's the kind of economic incentive. And so good TV show, you know, layoffs, bad TV show layoffs, like good game layoffs, bad game layoffs. Like it's bleak, right? It's, it's very, you know,
17:48Justin Davis:it does bum me out it's wild that the they're like apparently uh selling off the xbox businesses on the table according to reports i don't know like i what i don't want to see xbox like under embrace sega are you interested like embracer like yeah that's not what that's not what you want yeah who could buy them or amazon yeah you know these companies netflix these companies that have streaming platforms that's what would make sense because there's this existent streaming service and then, you know, they would be able to, they want to get into gaming. Like we were always hearing about, you know, Amazon and Netflix's efforts to try to build up their streaming games.
18:25Surprising what they have, honestly.
18:26Justin Davis:I see that Amazon logo every time I boot up 007 First Light. Yeah, yeah. Oh, also just real quick, We Happy Few. That was the game we were trying to come up with while watching the Xbox conference statement. Yeah, yes. We were watching it and I was like, there's this game and it has these yops. That's like the devil's, the devil's deal. Yeah, yeah. Oh, you were like, this is a new We Happy Few game.
18:47Sam Claiborn:I mean, giving them something like a, you know, the Compulsion Games feels perfectly aligned with something, in my opinion, with like an M-Sim, like, you know, Dishonored-like or something like that. Especially, you know, what happened to Arcane? Like, come on, guys. You have all the good studios and you made them all go away. It's so sad. Yeah. Redfall? Redfall. Yeah, I mean, even your caliber of game doesn't matter if you have just one flop, right? I think it's interesting that there's like trending genres right now, like extraction shooters. Our creators is the most popular one, but before that it was a skip and talk.
19:22It's like Call of Duty is aiming at that. Like they want to do an extraction. They have this one, like they're doing all that. But like you would think Xbox would be like, you know, two years ago and like, you know, it'd be really interesting if we used one of our franchises to make an amazing extraction shooter in two years. that's the kind of like nimbleness that'd be really interesting with so many studios around and then that's where your subscribers come from right but they're not thinking that way yeah like how many indie games do we get on the spot yeah games take too long to make and exactly that too for western developers well yeah and you just you know and i we don't need to go into the the the depths of this uh argument argument to the space but you know a lot of developers came out after last two weeks and said like, Hey, we're using AI assets and this is how we're using them.
20:11And everybody's like, boo, which is, I'm not commenting on that. I think it's interesting that they're saying it now. And I just think that that's an, it's interesting that they're just like, work, this is work. This is how we have to make games now. And they like get the PR out before it leaks or whatever. And they get mad at it. Like that is an interesting topic that's happening right now. And I I'm looking forward to watching that space and covering it.
20:35Justin Davis:Yeah. i don't know the the the task of like uh turning things around for xbox hardware sales it just seems like such an uphill battle i have to assume there have been actual conversations satya nadella and asha sharma discussing shutting it all down and selling off the franchises i mean that has at least that has at least have been discussed behind closed doors at this point yep i would imagine so but they all did just spend 70 billion dollars to buy Activision so it would seem pretty crazy we'll see how things shape up hopefully next month I don't know if there are layoffs hopefully I don't know I don't like the term bloodbath but no I know they only need to sell a couple hundred million copies of Windows to cover that good
21:30when I'm traveling
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24:16Sam Claiborn:Yeah.
24:17Justin Davis:Surely this is a confirmation nobody should be expecting another
24:20Sam Claiborn:delay i don't think no november 19th they have delayed before after opening up uh pre-orders that happened with our red dead redemption 2 but i think at this point there's that um ign story with um strauss zelnick from after a take two earnings call with ign where he's basically reassuring like no no no it is coming don't worry about it it's all good and i am inclined to believe him i think this is timed very specifically this is all marketing content that's been planned I'm sure years in advance and they're like, all right, we're hitting all of our tent poles and it's all working out nicely. At this point, like, you know, I know part of my job here at IGN to some extent, especially as the GTFM guy is to, you know, watch every trailer and scour them for all the details.
25:04Sam Claiborn:But there's another part of me. I was like, let me just play the game at this point, dude. Like, I don't, I don't need to tell, you know, have a disembodied voice. And now we're unveiling our brand new free aim system that allows you to accurately shoot heads for the first time in a Rockstar game.
25:19Justin Davis:Well, I love the box art.
25:21Sam Claiborn:Me too.
25:22Justin Davis:Yeah, it's beautiful. It's really, speaking to my 80s sensibilities, I love all the pink and purple. I do think, it's interesting, they kind of missed the window. Like the big 80s revival thing is kind of a few years old now. I mean, GGA is always popular, but they did kind of miss the sweet spot for hitting that synthwave era of 80s flashbacks. flashbacks but this looks great and then i learned from uh an igan article today about on the box there's a lot of similarities to other gta4 like apparently there's always a helicopter in the top left i didn't know that that's cool they all follow a pattern which is really funny to me
25:53Sam Claiborn:yeah also like i know it is just an image uh like one static image but actually matt perslow of igan has a very detailed breakdown of like literally everything he could he and the team could gleam from every single piece. And it's very insightful. Like that helicopter is from Vice City and it's also been customized with the minigun. Is there customization in GTA six for helicopters? Cool. Isn't that cool? Yeah. I liked how the, the, the header for that section was just helicopter. Helicopter. Also, what's his name? Booby, the, the, the guy, the 100 % going to betray us. Right. Like, I don't know.
26:32Sam Claiborn:It's just like, yeah, it feels right. Given, given like the, overall tone of the gta series so i just i love crime stories like that so yeah can't cannot wait
26:41Justin Davis:the guy in the bottom with an assault rifle he's a named character he has like a bio yeah yeah and he's a bank robber so hmm i wonder if we're having a bank with him hmm i don't know yeah that's good yeah when the pre-orders go live we're gonna learn so many things we're gonna learn what
26:55Sam Claiborn:it costs do they have to actually i was thinking about do they actually have to tell you they'll be like we'll take your five bucks don't worry about how much that's interesting i don't know Do retailers have to know it? Is that a thing? GameStop used to do that, right? Yeah, you could pre-order anything at GameStop. Even if it wasn't officially available for pre-order,
27:12Justin Davis:GameStop would take your$5 and reserve it. They'll take your$5 and hold a deposit.
27:14Sam Claiborn:Best Buy used to do that as well. So, yeah, they'll do it. I do think that we are going to get prices. And if you watch the GTFM, my speculation is$79.99 Standard Edition with an Ultra Deluxe Collector's Edition that has some sort of GTA Online benefit, a.k.a. probably includes GTA Plus. yeah yeah yep i completely agree um well and i think i mean so it comes out next week uh the pre-orders open next week we have never seen gameplay of this video game are they gonna put this game for sale are they gonna take people's money without ever seeing the game being played yeah or are we gonna get a gameplay trailer yeah sweet i don't i don't think we're getting a game and a gameplay trailer isn't really gameplay either right it's always like i think this is the closest we ever get to actual gameplay is that shot of Jason entering the door because I imagine that GTA like it pulls out a little bit and that's where you can actually walk around awkwardly and they'll just say this is all gameplay like that's a that's a line this is an engine yeah it's a bunch of I mean go ahead Sam oh I just have a goof but it was just that if Nick could just say all the things he said on his other podcast of this podcast it would make it really easy for me so it would save me time for our listeners.
28:31Maybe now that you have them refined, too, you'll even make better. Yeah, I can workshop it for a V2. This is the second take.
28:36Justin Davis:Yeah. So you guessed$89.99? My guess is$79.99. So$80, okay.
28:42Sam Claiborn:Like the Nintendo first party, you know, the Fire Emblem Fortunes. Fortunes Wii, is that what it is? Wait, that one's$80? That one's going to be$79.99. I think if Fire Emblem and Mario Kart World are$80, G.C.A. is going to be$80. And then I completely agree that they'll have some, you know,$100 or$140 edition or whatever that gives you gta that gives you a shark card or whatever but you're assuming that online is launching with it no my guess is that it'll launch after um gta 5's online mode launched two weeks after launch and it was borderline unplayable for like 72 hours straight so jeffrey who was there i lived it man he actually made a good point he's like they don't really need to like put any sort of arbitrary time limit on themselves like he's speculating a month after launch basically when it's ready you know the cdpr method of it'll be ready when it's ready gtm enjoy the single player campaign yeah um someone pointed out though that i i think 80
29:41Justin Davis:is totally uh possible but someone pointed out that is if it does come out at 70 no other game will ever get away with 80 again sorry that party's over kill it yep that's it take two could kill it for for good except for maybe nintendo because they just don't care they don't care yeah um nick do you know what red dead's special edition was uh it was a collector's edition off
30:02Sam Claiborn:the top of my head i don't know but it came with a lot of trinkets uh yeah yeah they did do that though and stuff like yeah yeah as they did with gta5 there's a big box with the map and all that stuff and you know perfect for guides that map we'll have to figure out how to expense one because
30:17Justin Davis:oh i remember the red dead map yeah it was great yeah big paper map well i'm starting to get very
30:23Sam Claiborn:excited for this yeah i again it's the point where i'm like i know it's gonna be good see you in november it'll at least be competent at the very least yeah i want to see a bunch of promotional stuff i hope they do well i think all kinds of crazy stuff between now and then this fall i
30:38Justin Davis:think we'll see a lot of cool out of home marketing for it cool stuff i mean you know is this going to be the last big truly like triple a mass market mainstream game not made with ai that's all kind of like hand built handcrafted open world um you know they like you know like it or not like it just the story of um unlimited time and money to make whatever they want just doesn't exist in commercial art like it just doesn't because it can't right and so like that's just so cool and like fascinating to me like even if you don't like it just kind of engaging with it on that level is
31:15Sam Claiborn:always really interesting what's that albert einstein quote i i know not what uh development tools gta 7 will be made with but gta 8 will be developed with sticks and stones yeah yeah yes famously brutal albert einstein uh okay let's share what we've been playing i'm just about
31:38Justin Davis:wrapping up 007 first light i think i'm right at the end and nick you said you finished it yes i finished it but i really really like it but you sound like you're a little bit softer on it than
31:47Sam Claiborn:than i you know i think the game has a excellent first half showing where you get to do the james bond stuff you do the academy which is incredible the tutorial bar mission is outstanding your first mission where you do the art gallery like or no it was a chess it was a chess tournament on this you know james bond-esque real estate all so good but as the game progresses you start to get funneled into more like linear style sequences that are very fun and exciting but it's not that like hitman meets james bond that i thought i was surprised never really got back to that you only do that like three times in the whole game you only do james bond shit three times in the game so i was a little bit sad about that and the vietnam level is maybe my favorite level just look wise but like it's not even as complex as the chess level which is like because you kind of just kind of go to little little parts there's not much sneaking around to do like yeah i mean that just tells me i want more of this game though it doesn't tell me that it's it's terrible like a game as a service you know hitman style they keep adding these uh open world-esque areas and the way they do i mean the way they've already talked about doing with like the return of bhavma uh for uh 007's next like dlc update yeah did you finish this sam well i'm i i'm at the end of that well i got past that then i was driving a big around again.
33:10I must be at the end. I don't know how many levels there are. How many levels are there?
33:14Justin Davis:It's like 11? 11 missions? Yeah. Oh yeah. I think I'm on 9 or 10 then.
33:17Sam Claiborn:Are you in the desert still or are you in a tropical location? No, no. I'm past the tropical location. Oh, okay. So you're near the end of the game. Yeah.
33:27Justin Davis:You go to the Antarctic Circle. Yeah. That's right. No, that's where I'm at. That beginning of that level is so cool. They do the James Bond intros and stuff like that.
33:38Sam Claiborn:But then you don't do the stuff afterwards. It's like the beginning. It's like you get a lot of tease at the beginning of these levels. It's like, ooh, you're going to do this, this, and this. But then you don't really do any of that after this certain point. It's such a robust tool set that they have available, and it just feels like you don't really get to use it all that often outside a couple key missions. But otherwise, it's still a great game. Don't get me wrong. I'm glad I spent my hard-earned money on this and I really enjoyed it.
34:09Justin Davis:Justin, are you playing it? No, not right now. Wow. It's really, really good. And a couple other notes. They handle the music really well because they hold back the James Bond theme. Yeah. Because he's not James. He doesn't even have his license at the beginning. He's becoming...
34:26Sam Claiborn:He doesn't even know what martini to order.
34:28Justin Davis:Yeah, I know. He has to learn about that.
34:29Sam Claiborn:There's so many fake outs in the game where it's like, oh, what would you like to drink, sir? But that's good. Like, I like that. You know, they don't just be like, this is how he learned that he only likes martinis this way. Like there's a little bow tie thing and stuff like that. They have that, but for the most part, it's restrained. I think that's great. And the music is exactly that. It has that kind of like shadows-esque surf sound. It has the right like chord progressions that get you to those like cool, like minor changes, which sounds like spy music to us now. But then they don't play the theme.
34:58Justin Davis:But they even work it into the title screens. You notice this? Like when you boot up the game, you get the splash screens of the logos and the epilepsy warning and then finally it reveals the title screen and there's always a big horn like but then it's reading your save file so the deeper you are into the game it starts to sound more and more like the theme.
35:17Sam Claiborn:Also different locations for the splash. Any game that changes the splash screen when you start to based on where you are in the game it's so good. Dude Indiana Jones with the hat off was like the start and then you put the hat on. I am a little bit worried about, you know, what comes next from James Bond. I'm not talking about the games because I think this game's like story and its portrayal of a young James Bond is so good that whomever is adapting James Bond next for a movie or a TV series. I know Amazon Prime owns it. Like, you got an uphill battle because this is a pretty damn good one.
35:51Justin Davis:And this is a good Bond, too. I really like he's a great Bond.
35:55Sam Claiborn:I'm going to miss this Bond if we don't get him anymore. You know?
35:58Justin Davis:Yeah. Yeah. We got to rank the Bonds. I think the first is James Pond, right? Yeah, that's definitely true. Yeah. What did you start playing after 007?
36:06Sam Claiborn:So it's a game that I know I've never really been as into, but it's finally got its hooks in me. After the Nintendo Direct that happened, I was like, let me finally check out Xenoblade Chronicles Definitive Edition, Nintendo Switch 2 Edition. Because you're hyped because of the announcement? Yeah, and I don't really care about the Xenoblade Chronicles. games i've tried multiple times i've owned this version for switch for forever so i gave nintendo and monolith soft my 9.99 i bought the upgrade pack to you know play the game at quote unquote 60 frames per second it works at 60 frames per second for a little bit but when you get to some areas it still struggles pretty significantly which makes me think they need to do a little bit of optimization but regardless i'm having a good time with it it's finally clicked with me and it's the quintessential podcast game.
36:57Sam Claiborn:You know, watch a TV show, watch some YouTube, watch basically anything else and just kind of grind it because it kind of scratches that MMO style combat meets Final Fantasy XII combat where you kind of just walk into things and you see all the things that just kind of let the game play itself a little bit. But the story hooks got to a point where I'm like, okay, this is interesting. So that's mostly what I'm doing. Are you doing four digits of damage yet? I am. I am doing four digits. That's how you know you're really going to commit to a JRPG. And I do love it when... If you start hitting over$9.99, then...
37:33That's when it pops off.
37:35Sam Claiborn:And I do love a game that puts you into a giant hub area, and there's just one giant enemy that's like 40 levels higher than you, and you're like, oh, shoot. I got to stay away from that guy. I'll come back later. That's always a nice little touch.
37:50Justin Davis:I've never played a Xenoblade game, but the fans say he speaks so highly of them.
37:53Sam Claiborn:everyone says like future redeem the dlc for three makes playing all of the games worth it so they said it's such a trap i know i know but these 240 hours into the three games my brain is wired like well i guess i gotta play all three of the games now so i'll report i'll report back because they're dropping the updates for each xenoblade chronicles game uh not all at once so like xenoblade chronicles 2 is at the end of august i believe with three hitting in december so So it's like I got two months to beat this one. Got like four months to beat the second one. Then three. It'll all work out. And those numbers that Justin just said are not an exaggeration.
38:33You know, I have been overseeing some of the guides that we kind of missed and the guides we need to put together for this. And we're talking about, you know, 200 hours of gameplay from these games. I think they're 80 hours each, give or take.
38:44Sam Claiborn:They added a motorcycle, though. They added a motorcycle in the game, which makes navigating the open world so much easier. but they just added that with this$9.99 expansion. I'm like, you mean I had to walk this before? This is nuts. That's funny. Well, if they added sword combat and took it out of turn-based hell, then I would play these two.
39:05Justin Davis:All right, well, Justin, what have you been playing? Well, I regret to inform you, or maybe, no, I'm pleased to announce that I'm back on my Factorio bullshit. Okay. So just all... I was hoping you get back to Lego. What happened to the Lego project? Yeah, maybe. I need to be at a different, like whenever I get really stressed out, I have to kind of defrag my brain and go back to my conveyor belts for a while. And then I think I need to reach a new level of stress before I want to solo play Lego games. Oh, there's the new one though. I thought that might tempt you back in. Yeah, yeah, no, I do.
39:40I am playing Lego Star Wars with my daughter. And so that's been really fun. But no, Factorio, I mean, I'm playing it. I like, I've talked about it on the show before. it's like the most moddable video game. And so there's always, I've described it as Factorio 2, 3, 4, and 5 could all be modded into the original with, you know, it's a completely, the game of Factorio that you play is actually a mod that like you install on top of the engine. Like that's how moddable it is. And so, you know, new materials and new sort of production lines and new, you know, new ores that you mine and new goals and new enemies, like all that stuff.
40:15And so, you know, install a mod pack and now I'm good for another 200 hours or so probably. Do you ever zoom in on the little guy slowly like we just saw? No, I'm always as zoomed out as I can be. I'm currently dealing with, I have a surplus of ash. I'm making way, way too much ash and then you need to get rid of, you can sort the ash into different minerals and anyway, that's the production line that I'm dealing with right now. So I'll let you know how that goes next week.
40:44Justin Davis:Got it. Couple other games to mention. Is there anything else you're playing, Sam? I know you want to mention a couple of movies. Oh, I have a lot of games to mention. It's Steam Next Fest, baby. Oh, yeah, I am playing Steam Next Fest demos. But yeah, Sam, you can run through some. Well, I'm sure you played what I played because I immediately grabbed Order of the Sinking Star, which is the creator of The Witness and Braid's new game. It's like a top-down block-pushing game, and the block-pushing is super annoying and funny. Is it Sokobon? It's like some... Sokobon, yeah. What's that? It's a Japanese...
41:16Justin Davis:That's the name of that. type of game. Like Adventures of Lolo. Lolo-like is what I call them. Do you know the story behind that game? It's so fascinating. So come on, these block-pushing games, like a whole genre. And Jonathan Blow licensed, I don't remember if it's three of them or four of them, that already exist. In this game, you can go north, south, east, or west, and when you do that, you are exploring the puzzles from another video game that have their own mechanics, but then he stitched it together with the with thekla studio that it has you know a new like unifying story and new twists and you can take things from one of the games into the other game that's like make it this game that has thousands and thousands of handcrafted puzzles the way that he did it was sort of take four indie games and license them to like remix it as his own it's so strange yeah so you have multiple characters like one character as soon as you just look at the block it swaps spaces with you so you can't even like walk near it and face it it'll you'll swap immediately i'll teleport that so that one's really hard to wrap your brain around another one uh can only move blocks if you touch the block and then walk away from it it attaches to your butt and you drag it along like it's so complicated you know and uh you know it's got a nice little graphic set it kind of has a a map over world which i like and it's got that going for it so i played that and then uh another demo i wanted to call out uh it was uh just extremely It's extremely rude for Steam not to have.
42:44I played the Star Fox demo.
42:48And that game is just really not really upgraded from Nintendo 64. I've been playing the Nintendo 64 game and enjoying it, actually. I like the Super Nintendo game best, the first one. Two, I like a little bit, as you can see from my review. But I never really played the 64 one more than playing through it once. But now I'm trying to do the secrets and get through it all. And then I went and played the demo and I was like, oh, this is the exact same game. They even keep like I think it's funny in this level that we're seeing right now that the meteor is the same size. Yeah, because when you play it on the ten to 64, you're like, oh, they had one model of meteor and they use it and then they kept that because this game is exactly the same.
43:28It's so interesting. And, you know, without passing judgment on it, I just think it's like such a funny thing for Nintendo to do, and it probably shouldn't be the price that it is, whatever the price is.
43:39Sam Claiborn:I think it's$49.99 and$59.99.
43:42Justin Davis:Oh, yeah. This is where the physical cost more.
43:44Sam Claiborn:There's like a deal going around where you can get the physical version of the game for$10 off. So I just pre-ordered it. I was not really excited for this when it was announced. But then I played the demo and I was like, it really is a benefit. And hats off to the development team behind it because the original Star Fox 64 is so good, man. So just picking this up and playing it again, I'm like, damn it. It's still really good and it looks really nice. so it is very pretty i am gonna be i'm gonna be picking this up day one yeah yeah i never played the 64 game so whoa what a treat that's exciting is it still fun damon i i we can do that episode because like i again like i didn't really experience that game that much back in the day and like i just played through it it was i thought it was still fun cool it's a little janky yeah oh man look at this i miss when video games look like this man this this in the original star fox this level and like where you're fighting the robots in the boss level stuff like that's pretty impressive for the nintendo 64 it felt a little bit more like when there's like big ships that you're going by and stuff like that feels a little bit more like um the start what's it called starts the star wars game yeah this boss looks awesome squadron oh rogue squadron yeah yeah yeah yeah the level there's and there's a little bit of rogue squadron elements in this which i
44:57Justin Davis:thought were cool this is i think pre-rogue squadron yeah yeah it would be cool uh couple more games to shout out i finished black jacket and i don't know if you were here are you aware of black jacket no i'm not this is roguelike it's blacho but blackjack okay with a story like hades that's it's slowly doled out over multiple runs you're playing blackjack in hell i like the setup same basic rules you know one does trying to get as close to 21 without going over but you can break your cards in all the different ways um and you're playing there's it's voice acted every you're like chatting with these people as you play them.
45:32Justin Davis:And then you start to learn that you have relationships with these people. You're here in hell for a reason. Everyone's really disappointed in you. And then eventually, every time you beat them, you'll strengthen your relationship with them. And then when you've raised your relationship with everyone sufficiently, then you can face the final boss and leave heaven or leave hell. So, yeah, I finished all that. This is great. What's that, Justin? Is the final boss the devil? Unclear, actually. Possibly. Okay. unclear okay could be okay um this is one of the best games i've played this year so okay big recommendation for me and then just a really cool little thing that i found uh you know in the 80s here we had our we had dragon's layer and space ace unbeknownst to me uh japanese arcades in the 80s had their own sort of uh laser disc game fad i don't know if you knew this sam some came over here that in fact most of the laser disc games that are like kind of rare like adaptations of the Japanese games.
46:27Justin Davis:Well, the one I'm talking about is from Taito called Time Gal. Hell yeah, I know Time Gal. Yeah, I know Time Gal. And it wasn't, I don't think the arcade game came here, but it was released on the, either the Saturn or the Sega CD. Oh, wow, this is beautiful. Yeah, it's just like Dragon's Lair, but it's 80s anime. It's great. Which is so good. You know, the gameplay is just, you just point in the direction of the flashing yellow light. That's it. So you can generally put these in, you just pop the CD-ROM in, like whatever, or LaserDisc in the machine that you have. So these are at California Extreme, these crazy Japanese ones.
47:00Justin Davis:Well, there's an HD remastered version of this on Steam. Oh, wow. It's like, that's what I've been playing. Yeah, she goes, they just totally ripped Godzilla's roar for this creature. Oh, wow. Yeah, it's exactly, it's just lifted from the movie. Yeah, that looks really good. I mean, it's great. It's a breeze to play through. And then you get to watch this cool little anime. Time Gal is like very cute. She goes to all these different time periods. She's chasing some criminal and it's less gruesome than Dragon's Lair because when she fails, she just gets like bonked on the head and turns into a chibi version of herself.
47:30Love it.
47:32Justin Davis:So that's cool. I really, I had a lot of fun playing through this. Time Gal, there's an HD remaster. Yeah. To be in Japan in an arcade with these games in it when they were in their heyday. Yeah. I'm trying to think, I'm not prepared. Next week, if there's time, I'll share more NextFest highlights because I've been checking out some cooler demos, but I'm feeling like on the spot. I need to gather my thoughts. Cool. When people hear that Mint Mobile plans are only$15 per month, a lot of people wonder, what's the catch? Well, there isn't one. There are no gimmicks and no gotchas, just unlimited talk, text, and data.
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50:53Justin Davis:Game creative staff. Wolf team. All right, let's check in with the listeners. Hey, listeners. Hello. Listeners, remember you can always reach us at the email address gamescoop at ign.com, just like Bruce did. Bruce says I have a question mainly for Sam my wife and I have been bonding lately over pinball we don't have any pinball arcades near us so every time we want to play it's about a 45 minute to an hour drive problem is we aren't very good so we're driving quite a ways then blowing through our quarters in a hurry we're having fun but it sure would be nice to have one credit last longer than three minutes so my question is what are some good tips for beginners to pinball okay this is perfect for my ngi.com segment that stands for not getting internet gonna play pinball instead uh and and so i do have uh some really basic cool stuff that you can uh start you walk up to a pinball machine okay so every pinball machine basically from the 80s onwards you want to get to multi-ball or the easiest multi-ball usually what does that mean that means you know it kicks out two two or more balls and you get scoring and you can kind of just score really well during that they're all kind of set up that way.
51:57So there's there's a color coding that you might not know about with pinball, which is that generally since the 80s, a green lit up shot is your lock shot. What is a lock shot? It means it holds a ball for multi ball. So if you light up something green on the play field, shoot for that, because that green arrow or that green dot is going to be your locks. And you can read the little card in the game about what more about multi ball. But sometimes those get out of date because the games get updated so much but there should be a central multi-ball to go for usually like in the transformers game i just did a video about fry jen it was a center left shot this is up kicker you hit it once and it lights the lock hit it twice and it locks the ball in uh one of the transformers cassette decks and then you do that four more shots and you just spits out all the balls you play multiple that's my one that's one the other color you should know is orange.
52:49Orange is extra ball. So that means that if something in your game lights up orange, that generally means if this is EB or extra ball, if you hit that shot, you're going to get a fourth ball in play. So that's pretty good. So those are two things that can extend your game. The other one is just that every game has an ability to give you a free game. It's generally if you get a high score or if you if you just at the end of the game match two numbers, you might know this, but generally just don't start the next game. Wait for that to happen because it really wants you to just go ahead and start your next game or put your quarters and coin up and skip that.
53:27But you're going to run the risk of missing out on your free game. So don't walk away to here. And if you hear a knock, a really loud knock sound, that's your free game. You're going to save some quarters that way. I keep going, but those those are good starts. something i've also three three three minutes is not that bad just to just to say i mean that's
53:44Justin Davis:like i mean like i think most arcade games back in the day were designed to keep you playing for just two minutes you know yeah two minutes for quarter yeah sam what what are your thoughts on tilting oh yeah i can talk about that so nudging is what you would kind of call that no you're you're right so basically uh in all modern games you can shake the game to save the ball. And the best way to do this, if you're just super simple-minded, there's things called outlanes. And on the far right and left side, you can drain the ball there, or you can drain the ball in the middle of the game, right? But on those outlanes, if the ball gets anywhere near them, like if it's within an inch of them, if you push the game towards the wall, then it's going to close that space that the ball can get into because the game is going up and down really fast.
54:34and it's making the slot for the ball to accidentally be lost smaller. So if it's just going, that's what general, that's how you can start nudging a game. The game is going to let you do that. But if you do that too hard, the game is going to say, hey, you did that too hard and give you a tilt warning. And it might give you two if you do it really hard. But just be aware that you are allowed to do that. And if you get really good, you're never even going to get tilt warnings or you're going to get tilt warnings and then not do it again, right? Because the next ball, those tilt warnings reset.
55:03If you tilt, you lose your score in your bonus, which is you keep all your points you've made. You don't get this bonus score and you drain the ball. So that's that. And then I guess if you want like a Verde tip moving on from, you know, just to please pinball players, don't flip the flippers at the same time. Don't do that. It makes you look like a 10-year-old or a 5-year-old. And like, it's just embarrassing. It's a technique like like you can do that, but it's it's it makes you look silly. So just be aware of that. I'm not I'm not criticizing you for it because that's like it's like throwing the ball underhanded in basketball.
55:47Hmm. It probably is a good technique, but it just makes you look so stupid.
55:51Sam Claiborn:Everybody, this guy's using ball flippers. Yeah, exactly. So and then so but that's that's that that's the aesthetic thing. But here's another one. You don't have to flip when the ball is coming down to your flipper and it's just right there. It's just going to hit your flipper. It's not going to drain. You don't have to hit the button. If you don't hit the button, it just hits your flipper really nicely and it bounces over to the other one and you flip up the other one and it traps the ball. Scoop. Pinball hotline. I love it.
56:20Justin Davis:Bruce says of all the machines I've tried so far, Monster Bash has been my favorite. That's my favorite game too. That and Lord of the Rings. It's up there. Monster Bash is top five I would say. Yeah, monster bash is nice because you can walk up and just it's just about making a band of monsters and each monster has a shot tied to it. So what the ramps are, the Bride of Pinby, the bash toy is Frankenstein. You know, the mummy is is behind the pop bumpers. And all you need to do is just hit those things. So you just like you can walk up and build the band by hitting those shots multiple times, just like Lord of the Rings, honestly.
56:52Justin Davis:Cool. Okay. All right. Nick, last week we were talking about NGI. We're talking about all the games that were announced during the showcase week. One of them was Vivarium, which was part of the Xbox showcase. Do you remember that one? It's like another anime-looking game. That game is being made by Serenity Forge. And the top comment on the YouTube version of last week's episode is from Serenity Forge. Oh, wow. They said, thanks so much for the shout-out on Vivarium. We're really glad to hear you enjoyed it.
57:18Sam Claiborn:That rocks. Yeah, the game looks gorgeous.
57:20Justin Davis:Yeah, this game is very cool.
57:21Sam Claiborn:It looks very Boku no Nasu Yasumi, the the my summer vacation one the playstation game where you're just kind of hanging out for 30 days at your aunt and uncle's house i mean i was trying to think of that game when you i completely agree also put it out on laser disc yeah exactly yeah yeah this is stunning and i i think they made like a big statement like this is made by no real people yeah all handcrafted i'm like dude they know exactly how to get me interested this this looks so charming and i I cannot wait to check this out.
57:55Justin Davis:Yeah, that looks very cool. Also, Nick, Fallen Sniper commented, it is criminal to not have Nick on after all the JRPG announcements.
58:02Sam Claiborn:Brother, I was screaming in the control room during the Final Fantasy showcase. I was like, why is no one on the stage talking about Final Fantasy in the post show? What is happening here? Yeah, that, there's the Persona 4 revival, the Persona 6 reveal. So much good JRPG goodness. Another Xenoblade. Another Xenoblade Genesis, which looks cool. Fire Emblem Fortunes. We're spoiled, JRPG fans. We are eating Final Fantasy Resonance. Final Fantasy Resonance. Yeah, there's so many. And that and action games, like the Mitchell-Saltzman style of action game, were just all over. And I kept on watching this and thinking, oh, Mitchell and Nick are going to have so many great games.
58:46Dragon Quest 2?
58:47Sam Claiborn:Dude, the new Dragon Quest, I put it directly in my veins. one thing that not JRPG related but still action game related apparently Devil May Cry 5 had it's strongest selling week ever for selling copies of it's games since launch this past week that just happened to Red Dead Redemption 2 also I think it's because it got a Switch 2 release but I'm like dude that means we're so close to another Devil May Cry please please Capcom give it to me did you like the gritty DMC people aren't gonna like me for saying this but I did like DMC Devil May Cry quite a bit. I think it's some of the coolest level designs I've seen in a video game.
59:26Sam Claiborn:Not necessarily a Devil May Cry game, but I still really liked it. Who made that one? That one, wasn't that Ninja Theory? I was just gonna say, was that Ninja Theory? Yeah. Yeah. Great level design, great music. I think a solid game.
59:39Justin Davis:Should have had them making that. Should have had them making another DMC 2 or whatever. That'd be great.
59:43Sam Claiborn:Yeah. Then the fans could all fight each other. It's fantastic. DMC versus Devil May Cry. this game writes itself both Dante's fight each other oh that'd be so sick yeah
59:55Justin Davis:fan service did you watch the Netflix series
59:57Sam Claiborn:yeah Netflix series is great it's a good time very good time
1:00:02Justin Davis:finally Bad Wolf Bay commented that they said should this game have Tifa in it should be a new regular question the answer is always yes yeah that's what I say so I think you asked that in 20 questions or joked about at least yeah it should be it's just not going to be very helpful because the answer is just always going to be yes right yeah yeah i mean it's just it more is a question the developers should ask themselves when they get their design docs in order should tiva be in this yeah we license tifa jonathan blow should have been like i'm going to license the puzzles from these games
1:00:31Sam Claiborn:and tifa i'm going to license pushing blocks around that one jump puzzle from the original final fantasy 7 that is borderline impossible unless you have perfect frame timing you know the one you have to swing heading up to uh shinra headquarters oh yeah it's a nightmare um i forgot to bring it out during what we've been playing. I know we need to move on, but just in the speedest run of things, I saw Backrooms last night, which I it's okay. It was fun to watch. Really amazing carpentry. The best carpentry I've seen in a movie all year. Really impressive. The sets are really cool. And then I saw the new Spielberg go to and it was great.
1:01:08Great disclosure. I mean, it was a bad movie, but it was really fun going to the theater to watch it.
1:01:14Justin Davis:Okay. it. Yeah, like it isn't really it's corny and you know, it's like full of those kind of Spielberg like like sap moments and the alien stuff doesn't make any sense in the end. It's just like what all this was such a waste and those CG animals look bad. But then everything else looks so good. Like every time Steven Spielberg's like doing like a you know, like a dolly shot going across the room and people are like focused or, you know, he's using his lens flare while a train drags a car around. It's so cool. It feels great. It's like watching a Nia Jones movie with a bunch of uncharismatic actors.
1:01:49Talk about aliens.
1:01:50Sam Claiborn:I mean, Stephen Silber's mastery is always there. The mastery is always there. Fablesman was fantastic. And it's John Williams. The score is incredible.
1:01:59Justin Davis:Is this going to be like the final John Williams score? I think every John Williams score is the last one. They've never made a movie without each other. That's true. It's just incredible. John Williams did like Catch Me If You Can I guess so what was this movie what was the movie from a couple years ago alien invasion movie with the girl who plays Abby on Last of Us and the title is something like no one is coming to help you
1:02:26Sam Claiborn:no one is going to save you or something no one's going to help you it was like a like a wander
1:02:32Justin Davis:yeah it's like it's where she lives alone out in a rural environment and then it was on Hulu like exclusively That was a fun one. That was a good movie. That was a fun one. Yeah, I think you could wait for Backrooms, is that what it's called? Yeah. What's it called? Yes. To come out on streaming or whatever. And you're not going to miss a lot. But it was just really fun seeing a very loud 70 millimeter gorgeous print with some projection errors, which was always fun in the theater. And, you know, we got lunch and got some beers and watched it. It was great. I loved Backrooms. Summer movie. You loved it?
1:03:03Justin Davis:I loved Backrooms. I just loved it. And I loved Obsession. So I haven't seen either one. I'm going to see that this weekend. I love the story of Backrooms. That's this 20-year-old.
1:03:12Sam Claiborn:His dad was a telltale. Dad, we're the telltale. There's like whatever. It was a Facebook group where like the telltale.
1:03:20Justin Davis:In 2015, he's like, my son wants to get into filmmaking. Does anyone have any tips for him? And now his movie made more than Star Wars.
1:03:27Sam Claiborn:Well, like also he goes, my son's YouTube channel has like, his first video has like 50 million views. Is that normal? And everyone's like, no, that's not normal. honestly like the technical nature of this movie is great like the acting's good like it's just you know it just has it's it's a little drawn out and i did like it a lot but i don't think it's not like a theatrical experience i would recommend for people but it was cool um the the girl from shrinking is in it and she's great one thing i really enjoyed because i've never watched the backroom series so i've been watching that because i was such a big fan of this movie but one thing that really stood out to me is such an interesting like game developer mind the thing that got me interested is an interview with uh parsons where he just says uh you know i got approached when half-life alex came out and i was ripping models from the game to do stuff with in blender and i was like oh this dude knows ball like he's cool and apparently he designed the original youtube series in blender it's all digitally done it's all blender this space does not exist but then when this movie came out uh he did the pre-lighting in blender and he basically sent his director of photography here's the blender file for what i'm thinking of how this movie is going to work and the director of photography is like this kind of rules because like this guy has a very distinct and clear vision going into this movie how it should look and how it should feel and any stuff like that i'm a big sucker for yeah yeah yeah it's like it's like the ultimate storyboards it's smart though it's a good use of the medium of of you know game dev to some extent or i guess just digital illustration and by the way like three weeks in or whatever the theater was packed for this same with obsession yeah i watched obsession after ign live because i had no time for movies leading up to it and our theater our screening was packed i was very impressed yeah i feel that people are really participatory and having a good time i want to
1:05:16Justin Davis:see both of these and i want to see the furious yes i even want to see masters of the universe that's supposed to be good but i just haven't made it to the theater in a long time i've heard nothing but good stuff about that movie.
1:05:25Sam Claiborn:Let this be a PSA though. If you're watching, if you're a GameScoop listener, I don't expect this behavior from you, so tell your friends, put your damn phones away in the movie theater. It is so common nowadays. I see so many people, either one, chatting with their friends in a way that's not movie theater appropriate, where they're trying to get a rise out of people, like, make your buddies laugh. Don't do that. And put your damn phone away. I will yell at you if you are in the screening with me. Can you imagine Nick yelling? I mean, this is the most I just I always just go put your phone away.
1:05:56Sam Claiborn:And that usually try to try to make it scary. That's good. I you know, we all know what you're doing. You're playing Zen pinball and flipping those flippers at the same time. Just double embarrassment. It's probably a Sonic game to boot.
1:06:09Justin Davis:There is a Sonic pinball game, isn't there? Sonic's pinball. Well, I mean, I'm game here. I'm sure there's Zen stuff like that. Modern stuff, too. All right. He makes for a good little pinball. Yeah.
1:06:35Justin Davis:That brings us to Video Game 20 questions. Our suggestion comes from Michael Hamm in Durham, North Carolina, who says, Dear esteemed counselors of GameScoop, I may not be Matt Jones or Big Tony style, but I have been listening to GameScoop every week since the episode numbers were in the single digits. I've heard about a lot of amazing games in the 20 years that I've been listening to Scoop, so I thought I would suggest one for 20 questions that I fell in love with specifically because I learned about it on Scoop. There are many games like this, but most of them have already been used on the show.
1:07:00Justin Davis:However, I cannot find any evidence of Redacted being used yet. Thanks for 20 years of laughs and expert Scoopation. And with that, let the questioning begin. I think what he's going for is just awful licensed games. There's so many examples of those, but this one hasn't been used. yeah interesting that he learned about it on scoop what are some games that we've championed over the years could they be justin games I mean they could be anybody games yeah
1:07:31Sam Claiborn:is this game from the 70s 80s or 90s no
1:07:35Justin Davis:not time gal no it could have been time gal or time traveler another laser disc game
1:07:45Sam Claiborn:is that the hologram game yeah oh I've always wanted to see that one can you play this game on the switch um hmm I think it's the witness I don't think Damon doesn't know if the witness is on switch or not I don't think you can play this game on the switch I was thinking about the witness earlier
1:08:04Justin Davis:I do not think you can play this game on the switch can you play this game on steam first time for everything yes okay
1:08:14Sam Claiborn:if only there was some sort of device that you could let's find out we wait with bated breath is this about Steam? yeah he's checking on Steam right now I think do we want to maybe console generation I mean I would assume if it's on Steam it's like 360 era and up
1:08:38Justin Davis:this is so weird you cannot play it on Switch
1:08:42Sam Claiborn:you cannot play it on Switch and you cannot play it on Steam or we're still waiting on that one okay yes you can play on steam okay okay it is steam playable but the fact that it's iffy is super interesting yeah i agree that's very sus was this developed in japan no what okay i mean i think i think not knowing if it's on steam or not is very like i assume it's like a ubisoft game or like you know something that like maybe it would be on some yeah like a blizzard game ea yeah call Call of Duty was not on Steam for a hot second. Is this in the PlayStation 4 generation of consoles?
1:09:24Justin Davis:No, that's 5. Is this playable on a PlayStation console? Yes. PS3? Yes.
1:09:34Sam Claiborn:Wait. Okay. It's playable on PS3 is what you're asking. I mean, yeah. Okay. It is. Okay. What? I just don't know. Why are you all looking at me like that? Because right now we don't know if it launched for PS3 or if it got ported from PS2 to PS3. Okay. I think it launched on the PS3. Okay. Did this game exist as a physical release?
1:10:00Justin Davis:Yes.
1:10:00Sam Claiborn:Okay. So not like a pain or something like that. I feel like pain should be on Steam. Today, is this game part of a collection?
1:10:13Justin Davis:um well that'll be a freebie but probably probably but i won't count that one okay playstation 3 game that's on steam is this part of a series yes was this game published by ea activision or ubisoft no that's 10 there goes my theory about it being on a weird launcher was it uh is this game um kind of
1:10:40Sam Claiborn:focused on single player yeah okay single player centric do you play as a human
1:10:53unclear oh so maybe it's one of those city builder type things you can't see yourself i'm still going back to this i'm still going back to this game being a scoop gem
1:11:03Sam Claiborn:on ps3 a scoop gem and it's on steam now maybe it's like overlord or something like that i don't know i feel like you guys would have been in overlord yeah i wasn't i like that you're metagaming by like what would we have been into 600 episodes like the 360 era that feels like a cool enough game to talk about on game scoop like yeah that all tracks yeah you're right we do like overlord Do you play it as some kind of invisible omnipotence that controls things? Yes. Oh. Okay, so it is a builder to some extent. I mean, yeah. Except, yeah. You're not the driver of a car. On PS3, though. Yeah. Okay, is this a strategy game?
1:11:50Sam Claiborn:No.
1:11:54Sam Claiborn:How many questions are we at? you've asked 14 is this a a builder game like a city builder no so it's 15 you play an omniscient force it's not a builder game it's not a strategy game maybe it's a puzzle game it's black and white too it's black and white too i was oh god i was thinking puzzle game too i don't know that i want to burn a question on it or like a tetris in the middle of all this tetris stuff a rhythm rhythm game. You play as the guitar player in a rhythm game. I was thinking about it being Guitar Hero or Rock Band. It'd be a little bit weird to hear about it first on Game Scoop, but IGN did help popularize Guitar Hero back in the day.
1:12:36I think you're in the band in Guitar Hero. You're not an omnipotent force. Yeah. No. Is this a... I think Puzzle Game is where we're... I think I think it is it worth asking if it's a puzzle game? I think so, because if it's not, we got to really reassess. It could be sport like a sport management game. But we have strategy like I would argue football manager is this strategy. Yeah, that's a good point. Is this is this a puzzle game? Yes. Puzzle sick.
1:13:06Sam Claiborn:PS3 era puzzle game that is on Steam. Part of the series. Not Japanese. Not Japanese. Oh, is it? Is it Luminesce? Probably it's probably Luminesce. That's Japanese. Is that the right era? That's Japanese. Oh, you're right. Yeah, you're right. And plus that was PSP. I'm thinking it's a Tetris company game from that era, but I can't remember. Is that the era where people played that Tetris game that made them cry because it was so good? No. Tetris Effect. That's a really mean way to phrase what that game is. Yeah. I've never heard that. Justin has. It's one of the greatest trailers for a game, though.
1:13:39Tetris Effect is incredible. What generation is that? I never played it in VR. I feel like if I played that in VR, that probably would send me over.
1:13:46Sam Claiborn:That was PS4. that was ps4 era text tetrix effect also that's from tetsuya mizuguchi still so it can't be sure sure but it's tetris company which is you know published outside of japan man what game is this we got meteos we got without never made it over those japan no and it's on the ps3 the witness what if it's like super hexagon or something like that were you guys into that oh yeah yes dude super hexagon rules i reviewed that game for ig but it's not a it's a puzzle this is a puzzle game but it's on or zoom or whatever it's pegle peg pecklin pega well no or pega the rope pegle zoom zoom is good yeah pop cap game except those are all ea is that a problem yeah we asked if it was ea you so wait so hold on we know a lot about this game We know it's not made in Japan.
1:14:41It's a puzzle game that's on the PS3 and now on Steam. And it's not published by Ubisoft EA or Activision. Angry Birds?
1:14:52Sam Claiborn:There's no way anybody heard about Angry Birds for the first time on school. We can eliminate that this was mainly an iPhone game, right? Because all those games we just mentioned are iPhone games. Do people mostly think about this game as an iPhone game? No. Mobile game? No. okay so it's not any weird ps3 port what if it's like genre what if like what if like flavor of like cosmetic like you know is it a fantasy game is it like a sci-fi that might help oh oh oh oh oh it's i bet it's puzzle quest i was thinking puzzle cast or like heroes of my magic or something like that i bet it's puzzle quest damon loves puzzle quest i mean i also love it but it's We used to rant about how good that game was all the time.
1:15:36It had to be made in Japan. I don't think so. It was made in the United States by, well, D3 published it, but I can't remember who the developer is. Okay, how can we zero in on this being Puzzle Quest? Does this game also have RPG elements? No. Oh, shit. I was so sure. I was so sure. It could be boring. That also may not have ever come out on PS3, because it was DS and PSP in the beginning before, then it got ported to everything else.
1:16:02Justin Davis:what about kathleen you have one question and a guess i wanted to ask the tifa question but i
1:16:10Sam Claiborn:won't i'll give it that's a free one yes the answer is yes tifa okay that's a free one and just to be clear if you just tuned in the question was should tifa be in this game not is tifa in this game okay she should be i mean this is the right era should we just ask if it's blocks did we ask if it came out you should just use the heck yeah but then there's so many games we mentioned well maybe we haven't mentioned it okay uh did we did we ask if this game hold on just before we do that did we ask if this game came out in physical yes we did it does release in physical form wow so then that even even even like braid i mean i know it's not break because you play as a little man but like that means it can't even be something like braid do we want to ask the hack unfinished swan limbo we haven't wait no don't don't start adding more games to the list that we named oh wait i i actually think i know what it is i think it's catherine no no because that's developed in japan is it yeah that's atlas i mentioned that earlier too did we mention this game yes oh man so sorry is there is it because angry birds is associated with iphone that we have to eliminate it i mean it did release on ps3 though right yeah but we asked did people think about this game as a mobile game got it got it no got it so definitely that eliminates the cut the ropes and the yeah so could it be tetris effect no that was ps4 i did mention heroes of Might and Magic, and I think that's a very similar puzzle quest style thing.
1:17:50I don't think so. We wouldn't call that a puzzle game. That's like a strategy RPG. It's not a puzzle game. We did say it's a puzzle game. It's a puzzle game. We've mentioned it. Oh, man. That makes it hurt even more. I don't think it's Unfinished Swan or Limbo because I mentioned those after Damon suggested you should use the hack.
1:18:13Sam Claiborn:Correct. we're out of questions, right? Yes. Maybe it's the, one of the ones I mentioned, like the Peggle or Zuma. Yeah. Yeah. I don't know. I guess I, the EA question, maybe like, cause, cause PopCap was independent and then EA bought them after. Am I crazy to say that they even now would just publish the game? They didn't develop. It's King who developed those games, isn't it? No, it was a PopCap. pop cap okay but it was i think it's i think i think i think peggle's a good guess i think peggle's a great guess it's weird that we would have had this before do we do we want to ask this is what do we want to lock it in i mean we're out of questions right yeah yeah is it peggle yes
1:19:08it's peggle yeah we need the music we need the music to play now uh keep up oh you wouldn't call this an ea you wouldn't call this an ea game it wasn't at the time it was published by popcat that's true yeah i did just occur to me we could have done plants versus zombies and be be totally convinced that's what what the answer was yeah but i was thinking about it being a scoop gem which not that we didn't like that game so what what genre did this person never know about pegle for because we have talked about pegle pegle kind of recently which is kind of cool.
1:19:38Justin Davis:He just heard us talk about it on GameSoup. That's all. Oh, I thought you said there's types of games that we talk about, but this was one of them or something. No. The video game industry is so strange. Like a new Peggle is such a sure bet, right? Like just make it, let a team of six people make a new Peggle. Like that's it. They should have given it the Angry Birds treatment and we should have like Star Wars Peggle and Marvel Peggle and like what? peglin and tifa peg peg peglin is pretty there that's a better idea there are executives that make an obscene amount of money that we'd be furious to find out what their salaries are that you just did a better job at like their job by saying star wars pegle it's like a better idea than ideas that have been greenlit for you know 100 million dollar budget the reason fallout pegle would be great yes sure that'd be great fallout angry birds with the pit boy thing crash you throw them at it'd be so cute mario peggle they make themselves uh the reason i was confused about steam is because it would have popcat would have had its own launcher when this was released back in 2007 i believe the ea i forget the name of
1:20:50Sam Claiborn:their launcher is no longer yeah yeah but it's on steam now apex i mean i think peggle was like a like a downloadable executable file right like it would just oh yeah yeah you'd probably just do that.
1:21:00Justin Davis:Yeah, probably do it that way. This is weird. I'm on the Peggle Wikipedia page and it says that it originally sold poorly, but it was boosted by the inclusion of a special demonstration in Valves, the orange box. And then it became a bestseller after that. What? I don't remember Peggle being in there. It's in the orange box. I mean, it's like a demo, like not the full. There you go. It's part of a compilation. You know, we could basically ask as to start 20 questions, we could always ask, was this in the orange box? And there's a good chance. There's a good chance that it was in there that's true that got a physical release is like a pop cap yeah collection like it probably had zoom on there as well and the 3ds or the ds one was physical yeah that's the first other platform besides pc that it came to actually i played the xbox 360 arcade demo so many times dude this game is great everything pop cap was doing back then was great i love all those games they made they made peggle and then six years later they made peggle 2 and then they made a crappy game called Peggle Blast and that was it.
1:22:00Sam Claiborn:Weird. If you guys are looking for another Peggle, Peglin is great. It's on Steam. It's a roguelike Peggle. It's fantastic. Really? Yeah, it's pretty good. Peglin's cool.
1:22:11Justin Davis:Around that same time as Peggle, PopCap released a game with the very unfortunate title Chuzzle. I'll leave you with that. What a deep tease. Thank you for the suggestion. Ham in Durham, North Carolina. Viewers, listeners, if you have your own suggestions for a video game, 20 questions, email them to me at the email address, gamescoop at IGN.com. And that is all the scoops that we have for you this week. Thank you, Nick. Thank you, Sam. Thank you, Justin. Thank you to Tayo, working behind the scenes to make this episode possible. My name is Damon. This is IGN Game Scoop, and we're out. Keep on chuzzling.
1:22:48I don't think you can say that.
1:22:55You
From the publisher
Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Sam Claiborn, Justin Davis, and Nick Limon -- are discussing Xbox, Grand Theft Auto VI, 007 First Light, and more. And, of course, they play Video Game 20 Questions.
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