Game Scoop! 865: Bethesda Shares Roadmap It Should Have Shared 10 Years Ago

17 Jul 2026 · 1 h 21 min · 31 chapters

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In short

IGN GameScoop episode covering Bethesda’s newly revealed roadmap (Elder Scrolls VI, Fallout 5, Fallout remasters, and continued Starfield support), plus discussion of a major casting change for the Amazon God of War TV show.

Guests (backgrounds)

Damon Hatfield (host, IGN). Sam Claiborne (co-host). Justin Davis (co-host). Mark Medina (co-host). They’re regular IGN GameScoop hosts who discuss major game industry news and share what they’re playing.

Key claims

  • Bethesda’s roadmap confirms long-rumored Fallout plans: Fallout 5 in pre-production, Obsidian working on a Fallout project, and remasters of Fallout 3 and Fallout: New Vegas; they argue it’s “good news” but still means long waits.
  • Bethesda will keep developing Starfield (framed as “buried the lead”).
  • The team debates whether Bethesda should iterate faster (2–3 year cadence) and whether engine reuse (Creation Engine 3) could limit visual/tech evolution.
  • God of War show: actor Ryan Hurst (Kratos) is being recast after a torn bicep injury requiring surgery.

Notable examples

  • Fallout 4 replay: guards turned hostile after leaving a bar (possible quest/AI bug).
  • Comparison points: Capcom’s studio rotation/engine strategy; Marvel/Star Wars “exhaustion” vs event timing.
  • God of War show: recasting after ~4 months of filming and ~4 episodes completed.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Bethesda's Roadmap Discussion

0:00 to 0:52

The hosts discuss Bethesda's delayed roadmap and upcoming games.

“One thing I love about summer is how easy everything feels.”

Bethesda's Roadmap Discussion

2:30 to 5:32

The hosts discuss Bethesda's delayed roadmap and upcoming games.

“I said, if I could live in any city, I would choose San Diego.”

Concerns Over Game Development Delays

5:33 to 8:22

The hosts express concerns over the long wait for Fallout and Elder Scrolls games.

“It's nice that this is happening now, but we still have to wait years for all this stuff.”

Comparing Game Release Strategies

8:23 to 11:51

Discussion on balancing game release frequencies to maintain excitement.

“Scrolls look like, is a problem, because the modernization of them has missed steps.”

The Importance of Game Engine Evolution

11:52 to 14:01

The hosts discuss the need for Bethesda to innovate its game engine.

“Like Star Wars movies also need to strike.”

Bethesda's Game Feel and Loading Issues

14:01 to 14:59

Discussing the core elements that define a Bethesda game and the necessity of modernizing loading screens.

“But there's just certain stuff that like, you know, there is a feel to a Bethesda game for sure that like, you know, they'll need to they'll need to put some time into if they wanted to feel modern.”

Revisiting Fallout 4

15:00 to 17:07

Sharing experiences of reinstalling and playing Fallout 4 after many years.

“Yeah, so I'm in between games right now.”

Bethesda's Quirks and Bugs

17:08 to 18:18

Exploring the unique quirks of Bethesda games, including unexpected hostile NPC behavior.

“Yep Did you maybe you accidentally stole something?”

The Fallout VATS System

18:19 to 19:38

Discussing the VATS system in Fallout and how it enhances gameplay.

“That's why VATS exists, because they knew that Fallout 3 shooting was not good.”

Transitioning to Sponsor Reads

19:39 to 21:07

Shifts from discussing Fallout to the advertising segment, covering seamless gaming experiences.

“It was like the first time that these traditionally PC games could come to console.”
Show all 31 chapters

Transitioning to Sponsor Reads

22:03 to 22:28

Shifts from discussing Fallout to the advertising segment, covering seamless gaming experiences.

“Cut your wireless bill to 15 bucks a month at mintmobile.com slash gamescoop.”

Recent Gaming Experiences

22:40 to 24:37

Sharing various gaming experiences, including Assassin's Creed ship combat and family gaming.

“till I got to the ship combat and it's awesome.”

Destiny's Star Wars Inspired DLC

24:38 to 27:36

Discussing the new Destiny DLC that creatively merges Star Wars elements into the gameplay.

“So people are really excited for the new stuff.”

Castlevania Preview Discussion

27:37 to 28:00

Previewing the new Castlevania game and its anticipated features.

Destiny's Star Wars Levels

28:00 to 29:16

Discussion about the fun and accessibility of Destiny's Star Wars-inspired levels.

“It won't make a ton of sense because it's not making a ton of sense to me if you didn't play like Edge of Fate because it's like kind of a sequel to Edge of Fate.”

Bethesda's Updates and Fallout Speculation

29:16 to 31:01

Insights into Bethesda's announcements and speculation on Todd Howard's future.

“in his memo today dropped that Skyrim has sold 65 million copies, which is just a weird way to share that information.”

God of War Show Casting Drama

31:01 to 38:18

Discussion about the recasting news in the upcoming God of War series and its implications.

“The God of War show is currently filming.”

Listener Feedback and Video Game Stats

40:03 to 42:00

Engagement with listeners' emails and a review of video game 20 Questions statistics.

“You can't find nothing better to do with this time.”

Game 20 Questions Insights

42:00 to 47:40

Explore the statistics and insights from the video game 20 questions game, including win rates across decades.

“The points are just like an Xbox exclusive.”

Game 20 Questions Insights

49:19 to 49:44

Explore the statistics and insights from the video game 20 questions game, including win rates across decades.

“Put heavy duty HDX totes to good use, protecting what's important to you.”

Movie Recommendations and Reviews

49:49 to 56:00

Join discussions on recent action movie releases and personal film experiences.

“This is kind of this year's big action movie.”

Film Discussion: Oppenheimer and Plot Repetition

56:00 to 57:10

Explore the pacing and plot structure of Oppenheimer and other films.

“That story feels really long by the end of it.”

Dungeon Crawl: Navigating Complexity

57:10 to 58:20

Discuss the challenges and enjoyment of reading Dungeon Crawl and its intricate plot.

“I don't think the previews look good at all.”

Imagining Adaptations of Dungeon Crawl

58:20 to 1:00:20

Speculate on the potential challenges of adapting Dungeon Crawl into a series.

“I have trouble with, so like I, there's another part was hard for me to picture, which was the pig sphere boss fight.”

Meta Humor in Audiobooks

1:00:20 to 1:02:30

Discuss clever meta humor found in the bonus material of the Dungeon Crawl audiobook.

“They're like, don't change your race when you change.”

Concluding Thoughts on Dungeon Crawl

1:02:30 to 1:03:10

Share thoughts on the progression and concluding nature of the Dungeon Crawl series.

“It's cool that we're all like doing this at the same time too.”

Playing Video Game 20 Questions

1:03:52 to 1:10:01

Engage in a lively game of 20 Questions based on a listener's suggestion.

“Our suggestion this week comes from Brandon in Fresna, California, who says, What?”

Guessing Power World in 20 Questions

1:10:01 to 1:14:10

The hosts engage in a game of 20 Questions to identify the game Power World.

“I'm not quite sure what we could have or should have done differently, but I'm not feeling great.”

Discussing the Mechanics of Power World

1:14:11 to 1:16:46

Detailed discussion on the gameplay mechanics and features of Power World.

“And I was worried because Mark mentioned it really earlier in the episode.”

Concluding Thoughts on Power World

1:16:47 to 1:18:36

The hosts reflect on their impressions of Power World and the gaming community's reception.

“Viewers, listeners, if you have your own suggestions for video game 20 questions, email them to me at the email address gamescoop at iGin.com.”

Farewell Banter

1:24:00 to 1:24:39

The hosts wrap up the episode with lighthearted comments.

“yeah that was great bye Well, we can't talk about it at all in this episode, but...”
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Transcript

Automatic transcript. May contain errors.

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1:11Justin Davis:What's up, everybody? Welcome to IGN GameScoop. I'm your host, Damon Hatfield, and joining me this week are Sam Claiborne.

1:16Mark Medina:Hey, everybody.

1:17Justin Davis:Justin Davis. Scoop. And Mark Medina. I'm here, Damon. Morning Scoop. Morning Scoop. We're recording this bright and early on Friday morning. It's been a bit of a slow news week. As someone who produces a daily video game news show, I can tell you, it's been a pretty slow news week. But all of a sudden here on Friday, there's stuff to talk about. Until Friday. So, yeah, we've got a great show for you this week. We've got Bethesda's roadmap finally revealing. The roadmap, I would say, should have been revealed 10 years ago. But better late than never. It would have been the same 10 years ago.

1:52Mark Medina:They're viewing it as bad news because they put it out on a Friday. But I'm not. I think it's good news.

1:57Justin Davis:we'll get into that uh i've also been i i've been playing a pathetic game i've been revisiting fallout 4 and i have i have a tale to tell that and there's really uh bizarre recasting news for the god of war show very surprising yeah that's crazy i don't know yeah but first uh housekeeping i want to give everyone a heads up there will be no episode next week because next week is comic-con and huge part of the company the entire video team will be going down to san diego to do our big live show from comic-con so please be excited for that please uh tune into all that coverage but yeah we'll be back in two weeks for one more episode in july after next week cool is just justin you're the only one going to comic-con no sam no mark uh yeah i'll be there david we can we can hang out

2:39Mark Medina:okay we'll hang out you could just i mean you could do a rogue episode from the hard rock cafe or mark and i could do a rogue episode from sandy there you go san diego comic-con it's a great time Kim, if you see us, if you find us, say hello. I think I was giving a hard time. Kim gave me a hard time. I said, if I could live in any city, I would choose San Diego. And she's like, really? And I'm like, no. And I've been reflecting on that thought. And I think like half of that's just fish tacos. I just love them so much. But that is the correct choice. San Diego's great. Yeah, but then it was like, what about Paris?

3:13What about, I'm like, okay.

3:16Justin Davis:I was thinking like, what about is, um. Yeah. Okay, let's get into it. Bethesda, they've revealed their big roadmap. I think that one of the broad strokes here, they say the big thing they're working on is Elder Scrolls VI.

3:27Mark Medina:What?

3:28Justin Davis:Yeah, I think they listen to our shows about just make Fallout games

3:33Mark Medina:because there's a lot of Fallout games coming. Yep, there are a lot of Fallout games. There's two new ones and two remakes, right?

3:41Justin Davis:Yep, so Fallout 5. They say that's like their ultimate destination, I think they would say.

3:46Mark Medina:Yeah, it's in pre-production.

3:47Justin Davis:And then Obsidian is making something Fallout. Yes. And then there are remasters of Fallout 3 and New Vegas. Perfect. I mean, the remasters, so the remaster rumors have been around forever to the point that like some people thought the game would shadow drop or just be out anytime. And then the...

4:04Mark Medina:That being what the Elder Scrolls shadow drop was kind of like, right? With the... Yeah, exactly. And then the obsidian rumors are more recent, right? Of just like, you know, Asha Sharma, the new CEO of Xbox saying, hey, like, look, no shade against Avowed. the game was well liked, but you know what, like, why do you have this talent working on, you know, B tier franchises instead of just working on our bigger franchises and having them come out more often, which is a valid, you know, and Obsidian made New Vegas, which obviously everybody loved and is really beloved. And so that's been, it wasn't, I got the impression that today's memo was just kind of affirming and shining a light on stuff that we all kind of assumed was true.

4:43It was really heavily rumored, but hadn't been like officially,

4:46Mark Medina:officially, fully confirmed, which is which is surprising because it's like really positive, great news to tell fans of these games that have not been getting them for a while. I think there's a really interesting sci fi take on this where you could send John Connor back in time with this memo and fix a lot of problems that have happened over the past decade or two decades, because like this is this feels like the thing that like should have been the unsaid thing that's just happening behind the scenes. But instead, they waited this long and just said it, and now we have to wait even more.

5:20Justin Davis:That's the thing. Yeah, that's the thing. It's like, yeah, I want to play these new Fallout games and I want to play Elder Scrolls VI, but like, come on. We should have already played all these games. They should have already been out years ago. Like, okay. It's nice that this is happening now, but we still have to wait years for all this stuff. I think Damon cracked the code. Everyone thinks that Asha Sharma just watches Twitter all day. I think she watches GameScape. She's like, oh. I mean, it's kind of an open secret that Asha Sharma is Big Tony style.

5:47Mark Medina:Big Tony style. There's also some bad news buried in this and that they're going to keep on developing for Starfield. Oh, no. Yeah. Yeah. They buried the lead on that one. They didn't. They started with it, which I think is the weirdest. That was the lead. They should have. It's like this giant announcement about Fallout and Elder Scrolls, and they're like, But first, but first, our field is perfectly safe in our hands. We have a lot more coming for it and and fallout 76. Please be excited, everybody. And then the fallout 76 thing was kind of a bummer because it sounds cool. Like it's like a fallout three prequel in fallout 76.

6:27Mark Medina:Like that's awesome. I mean, a lot of people don't remember that like Obsidian. They started as their very first game was Knights of the Old Republic 2. Right. So Bioware made Knights of the Old Republic. People like everyone, Justin? I can't remember. Yeah, people like to, it was, yeah, it's actually a very similar Obsidian story. Yeah, of New Vegas. Yeah, less so in their modern history, but for the first 10 years of the studio, their reputation is all their games are immaculate and incredible and very well written, but just kind of a little rushed and didn't quite have the time to solve all the bugs and solve all the issues.

7:02But their identity, their DNA as a studio is like, you know, fast follow with sequels to things that everybody really loved and liked. They did it with KOTOR 2. They did Neverwinter Nights 2. They did, and then they did, you know, obviously, yeah, New Vegas. And so like, why? Like, it's just such an obvious and just such a natural, especially when Xbox owns them both. It's like, okay, so we want our Fallout games and Elder Scrolls games to feel really special and premium. And that takes a long time. I'm glad that they're able to take the time that they need. but like we don't want to wait a decade between releases it's like trade-off this kind of trade-off go every other one you know activision does this really effectively with call of duty right that's how they have a call of duty game come out every year is because they rotate studios like the each call of duty even the one comes out every year they take three years to make because because you're off cycle you're working on your game the other two years of the other ones coming out so it makes a ton of sense to me.

8:00I am very excited to get Elder Scrolls games, at least get Fallout games more often, and I hope they apply the same thing to Elder Scrolls.

8:07Mark Medina:I think so. These are two very, Elder Scrolls and Fallout are very famous series for iterations and evolving, and now there's the fact that we've missed a decade and a half of that, like the actual what does Fallout look like every three years or five years even, what does Elder Scrolls look like, is a problem, because the modernization of them has missed steps. And I've been thinking about this a lot this week. There's, you know, there's these games that have been around since the 80s, like Zelda, that has had ups and downs. It really has. Like it's had, you know, some people don't agree, but it's had these years with Skyward Sword and Twilight Princess and might be like considered it's down years when it really bounced back.

8:49Mark Medina:But it had to have those years to have something out for us to play. And then also for have something to like bounce you know the new ideas off of and iterate on and like i'm really worried about these gaps with these series like it obviously it's better i think for everybody to have games delivered all the time and i'm saying that knowing full well that people get mad that you know call of duty is out every year but like it does allow them to be like well this worked and this didn't yeah i think that's kind of the issue though right because with uh halo you know the the big big asha sharma reset is like more halo elder scrolls fallout and then and then forts will continue and a lot of the sentiment i'm seeing around halo is like does halo even matter in the big two six and it's like the reason it wouldn't matter is because they're so far and few between and so xbox's new job is to try to make these things matter again yeah elder scrolls has has missed two entire console generations yeah and you know nintendo knows this part of it like they They like from the horrible business lingo side, IP, which is their intellectual property, which is Mario and Zelda and things like that.

9:59Mark Medina:They need to keep those relevant. Right. And like they know that they need to put out little games and big games and keep Mario in front of people and just keep doing it. And that that is the stewardship of these series. Like that's why we get excited for games like Fallout Shelter, which apparently has an unscripted show coming. I guess that means a reality television show. It's a reality show. I think they announced it last year. Yeah, yeah. But it's like that type of stuff. It keeps generations of people interested, which is helpful for them. But then, again, for us, it's like, I like this one, but not this one.

10:32Mark Medina:And like, oh, I'm really excited for the next one. There's just a natural progression. Also, there's another example set here, which is really funny, that's happening right now, which is like Marvel movies, right? People aren't exactly excited for new Marvel movies anymore. And I don't know if it's because they lost quality, if there's too many of them, you know, like what is the exhaustion based on? And this is the exact opposite problem. So like who's doing it just right? Who's getting the who's not exhausting their audience and who's like, you know, delivering at the right time? Like it's a balance, but they did not.

11:03Although, yeah, like part of the thing with Marvel movies is sometimes we go too long between seeing characters. So so some of that analogy does track of like, you know, what's going on with Shang-Chi? We haven't seen him in like eight years, like, you know, so it's like that's and there is what was it? What was the headline? Was it Nintendo with Pokemon a few years back of like, it's taking so long to make mainline Pokemon games that it's like, you know, Pokemon needs to hook kids when they're like six, but it's just missing. Perfect. You know, it's missing some generations of kids these days.

11:32That means they think about it, right?

11:33Mark Medina:They think about what that means for generational success, you know? Yeah. There's definitely a balance between you want the games to come out infrequently enough that they feel like events and they feel really special and it feels really premium. but you're not waiting so long that it's just like, well, I've gone without this for a decade, so now I just don't even care anymore. Like Star Wars movies also need to strike.

11:54Justin Davis:Yeah, I think two to three years seems like the sweet spot to me. Like that's a good chunk of someone's life, two to three years. Like that's, if you love this game series, that seems to be about the most amount of time we should have to wait in between playing these new games. But for giving, lending further evidence to this idea that Asha is a member of Scoop Nation. It seems like they're doing something that we've also recommended on this show many times is to copy Capcom because now they're just going to do everything on Creation Engine 3 so that everyone at Bethesda Game Studios can bounce from project to project, which is exactly what Capcom does with the RE Engine.

12:33Yeah, I presume that's what you... She closed her memo with as copy goes. Is that awesome?

12:39Mark Medina:That's what we call a tell.

12:41Justin Davis:We've got some stuff to fix here. at Xbox, so we're going to go mop a sec.

12:48I think my only worry there is the RE Engine is not equivalent to Creation 3 in the sense that Creation 3 is... I don't know. I almost feel like... I'm very much against Unreal Engine 5. I feel like they should just go on Unreal Engine 5 and just go there because Creation is just so slapped together. I think the newest game is like on 5.8 and then and then rocket league will be on six but it's like creation is still just this like taped together version of the game brio engine from when we were kids and it's like they keep reiterating on it but yeah and and and i'm i'm kind of like you know i don't know i i don't know if i want fallout 5 that still looks like starfield's like characters i think

13:36Mark Medina:i feel like we can move beyond that like the improvement iteration issue is that they're going to get stuck in these like, well, the last time we put out a Fallout game, it had the faces that looked like a Fallout game, and they're just not going to move beyond that now because they haven't had a bunch of criticism for 15 years. It's definitely stuff. I mean, look, with game engines, like, you know, anything is possible with any game engine, right? So like there's these things, there's a feeling of a Bethesda game that like, if it was really important to them, that in dialogue, the camera doesn't get sucked into the NPC space, like that's solvable, right?

14:07But there's just certain stuff that like, you know, there is a feel to a Bethesda game for sure that like, you know, they'll need to they'll need to put some time into if they wanted to feel modern.

14:16Mark Medina:Yeah, the feels have weird little haircuts. It's mostly the did you say that like court hearing? I don't know. It was like a Senate meeting and the lady stands up and the camera like zooms in on her.

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14:30Oblivion here. But the thing that they need to solve is the loading screens, though, right? Like when you have a game like cyberpunk where every once you're in the game, it never has to load again type of deal unless you're fast traveling. Like we can't keep living in a world where going to a vendor is for loading screens away. They got to open the doors. They got to make it where I could just go in and leave. Yeah. And that's my biggest fear.

14:57Mark Medina:Are you feeling that Damon and fallout for like I remember they go up to the barn doors outside a stadium and you're like, oh my God, got to wait a little bit.

15:03Justin Davis:That's not the part that bugged me. We can jump into Fallout 4. Yeah, so I'm in between games right now. Justin, I don't know if I mentioned this when you were on, but Black Flag Resync did not click for me. It made me realize I'd much rather play the more recent games. So anyway, I'm in between games. So I was like, oh, let's talk about Xbox and Bethesda and Fallout. I'll replay Fallout 4, which I haven't played in 11 years. So here's how that went. I have it on disc. Speaking of all this physical disc talk, I put the disc in my PS5. the first thing it does is saves the game. It's not installing it.

15:36Justin Davis:It saves the game to my console. That took a few moments. Whatever, that's fine. But then when I launched the game, that's when it starts installing. And there's a big splash screen that says installing. And it took 15 minutes. Do you think it's just downloading the game? Is installing like a euphemism for like, we're just downloading it? It shouldn't even take that long. Like 15 minutes to install a PS4 game on my PS5. I mean, okay. Yeah, I did this whole, I like the character creation scene where you choose the husband or the wife in front of the new one that's that's a clever way to handle all that so anyway after i it goes through installing it then on its like splash screen i see there's an option for a free ps5 upgrade but it's like okay why didn't it do that in the first place so okay i'll i'll install a ps5 version it goes through that whole process and now they're just two copies of the game on the separate game oh no the ps4 and the ps5 version are installed oh no great that's that's kind of of the argument we had a few weeks ago, which is like having a disc game, you know?

16:34Yeah,

16:36Mark Medina:there's the PS5. It's not as seamless as you would think.

16:38Justin Davis:Anyway, it's just all kind of messy and inelegant, but whatever. Get into the game and I'm enjoying myself. I played two evenings of Fallout 4 having fun. I made it to that first big town where Valentine, the like robot detective is there and there's a reporter that you can have.

16:52Mark Medina:That's a stadium, right? That's like a basically poppy.

16:54Justin Davis:Yeah, yeah. And I'm just going around the town and there are armed guards around the town, But I'm just you know talking to people getting information going on quests I go into a bar and talk to some people and then when I exit the bar for whatever reason every guard is hostile towards me and attacking me Yeah, that's Bethesda for you. Yep Did you maybe you accidentally stole something? I really don't think I did Plus I would have been inside and yeah the outside is the weird thing anyway That's why I stopped playing oblivion remaster. I was like this I'd never played oblivion not really at least and I was like dude this is so much fun or whatever and then all of a sudden i was like it was like i was in a cave with those like cult members and i thought i answered a question correctly and then i was just stuck everybody wanted me dead and i was like i forgot that i hate this i never played it again

17:38Mark Medina:like somebody watching me playing a fallout game and they're like dude you're saving so much i'm like that's because it's gonna bug out and then you gotta you gotta have a save for the bugs yeah like that's the way everyone's gonna hate you yeah so yeah i i know that i could load an

17:52Justin Davis:save but this is an in-between game and i wanted it to be a little easy breezy so yeah yeah that's it i bounced uh and i'm that actually got me to go back to something i've been meaning to which is final fantasy tactics the the evilest chronicles that came out last year so now i feel like that's that's my game that i'm going to be dug into until whatever the next big game is and then someone dies permanently in his party and he's like i'll bounce it again he'll go to the next game and nobody that nobody dies permanently i'm playing mark i remember having um the kind of save

18:19Mark Medina:of exhaustion and fallout and being like oh man this town all turned on me but like i just don't care i'm just gonna leave and then it like really haunts you for the rest of the game because something else takes you back there and you're just like now i'm like 20 hours past that save bug yeah where like i should have reset it's like a faction member moved but their code is still telling them that they hate you and so you're just like in our house starfield after all i do love

18:47Justin Davis:the vat system that's it's kind of kind of like the nemesis system like i just wish more games

18:52Mark Medina:would use something like this yeah and it's like riding a bike right like you just get back into it you're like i know this so well yeah follow up follow up three and four in new vegas don't get enough credit for like you know fallout one and two they inherited that franchise right they didn't start life as a bethesda franchise and like their ability to kind of modernize it and make it more shooty shootery but you can also pause and target body parts with vats it's like it's really good It's a really clever. That's why VATS exists, because they knew that Fallout 3 shooting was not good. And they were like, shit, we got to do something about this.

19:22And now it's, now it'd be weird to not have it. Yeah, well, and you know, stuff like that is carried over from the old isometric, you know, the old PC Fallout 1 and 2 as well.

19:32Mark Medina:It's RPG, right? Like, that's what makes it the RPG. Almost like real-time turn-based.

19:37Justin Davis:It's just cool. It's also like Fallout 3 coming to consoles was, you know, that was like the 360 and the PS3 era. era. It was like the first time that these traditionally PC games could come to console.

19:48Mark Medina:And they were technological marvels despite being buggy. It was like, wow, this entire PC RPG is on console. It felt really cool. They figured

19:56Justin Davis:out how to map controls for a controller.

19:59Mark Medina:Yeah. Yeah. I forgot about Codsworth. Watching this footage, isn't Codsworth, isn't the voice, what's his name, Matt Berry? Is it really? In the show, yeah. Not in the game. I'm not in the game. I'm going to look it up.

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22:27Justin Davis:Availability, speed, and coverage varies. See mintmobile.com. Anyway, that's what I've been playing. Sam, anything you've been playing that you can share?

22:36Mark Medina:No, not new stuff I've been playing, but I did continue playing Assassin's Creed till I got to the ship combat and it's awesome. So good. And just like cruising around and upgrading your ship and everything. It's just, I love it so much.

22:50Justin Davis:Cool. And Justin has played in the last two weeks, has played two full work weeks of Factorio. It is, I do have something else I can talk about though, but just, dude, like just for Scoop Nation, It's bad. I'm back into Factorio. It's bad. I've played 75 hours of Factorio the last two weeks. And I thought, like, before Scoop, I'm like, I'll look this up, and that'll be a fun little nugget of, like, oh, how much Factorio? And then I saw the stat, and I was like, oh, my. The opposite effect. Yeah, I might need to, like, examine. Like, it's not good. But another game I actually want to talk about is I bought, and I've been playing with my family, Rhythm Heaven Groove on the Switch.

23:28And we just absolutely love it. What a great family game. And like, there's no new insight yet. Like everybody knows that Rhythm Heaven's super rad, right? But it's just nice to have a reminder. It's just so weird and quirky. And we just don't get as much of that kind of like, I was going to say we don't get that as much from Nintendo, but like Tomodachi Life is also that. So maybe that's not true. But like, I just love when Nintendo sort of allows themselves to just like, just this weird humor, weird kind of off kilter. And I don't, I don't know enough. Like, I don't know if it's like Japanese humor or what it is, But like, it's just I just I love it.

24:01I love it. It's that kind of WarioWare ask, but like WarioWare games haven't been good for like a decade. And it reminds me of like, you know, back in the day, what that kind of vibe used to be of just weird and random and funny and fun. And we just we love it. And it makes my whole family laugh.

24:17Justin Davis:Mm hmm. You're making me want to get this too. It is. I will say and like the game on board to it calibrates like, you know, because it's the rhythm type. like it's really serious about the timing of the button presses and because of modern HDTVs they do have you know however many milliseconds of lag that like when you start the game you time it's like press the button when you think you should be like on the beat and like and then and then like I got in my head about that of like well what if I'm just not doing a good job of pressing the button and then I felt like I wanted to go through it again and recalibrate and like it's so like that took a little bit but like it's it's great I can't recommend it enough and damn it i think you're i think your kids would like replaying parappa i just i was just gonna say that i'm there perhaps the desk really needs that calibration yeah yeah

25:04Mark Medina:oh man my dad's gonna bite me mark anything uh i did dive back into power world 1.0 i started over it's great i haven't seen anything new only because just the rate i'm playing it at i'm I'm playing like an hour, maybe two hours a day, if even. So it's like I'm still kind of early. So people are really excited for the new stuff. I haven't seen anything. I feel like I'm just playing all the other stuff. But something else I've been playing is there's been this destiny craze because it's funny when when they say the game's over that suddenly everybody feels this urge to go and play it. And it's like, yeah, should have done that a year ago.

25:45The game wouldn't be over, probably. But I'm playing through the Renegade DLC and it is so fun it is hilarious because i thought it would be kind of star warsy no it's star wars it's it's so funny because it's like they had to have gotten some sort of like license right so like they did it was like okay all the lightsabers okay everything right oh wait wait it actually is star wars yeah there's no so that's the thing it's not star wars in the sense of like none of the characters are like there's kylo ren his name is not kylo ren there's just like the stormtroopers are not called stormtroopers but it's it's it's straight up is kylo ren right but what's i'm very cool about it no they called it it's licensed i mean i i'm paraphrasing the press release but they're like you know in partnership with star wars we're doing special you know a special story pack for destiny like it's not it's not you know it's like melding the two together in a way and it was official it was all like above board i i'm i'm not saying it's not licensed in the sense of like yeah because they would get sued for for being but like that character that's not kylo ren his name is not kylo ren in the game it's not you don't go to tatooine and stuff you go to venus but like when you go to venus it's dagobah that's what it is when you go to certain parts in mars it's tattooing right so every level is kind of a recreation of a star wars that's really creative i like that and that's what's really really cool about it is you're like wait i'm on dagobah or i'm on hoth or i'm you know on the like that was the sarlacc pit right they don't call it the sarlacc pit but that's where you are you're doing the ending scene from return of the jedi type of deal and it's it's super like it's super cool to kind of guess where in the star wars saga you're at and then see them kind of recreate it in the destiny story when did this come out i don't know how did this completely escape me maybe a year ago yeah you're crazy i this was their final dlc yeah no but it is it is so much fun i i i'm loving it a lot just be just because it's just like again you just you go into a level and you're like oh i'm you know i'm i'm in return of the jedi or i'm in i'm in hoth i'm in you know it's so it's like it's just it's super fun to see the levels kind of recreated but in this like destiny setting so i'm having a lot of fun with this cool and that actually sounds really cool yeah yeah in my opinion because the way destiny's set up now You can just install the game, make a character, and then just jump right into this if you want.

28:25It won't make a ton of sense because it's not making a ton of sense to me if you didn't play like Edge of Fate because it's like kind of a sequel to Edge of Fate. But if you're there just for some fun shooting and you want to see kind of Star Wars-y type of stuff, then it's a no-brainer to jump in and play it. I think it's super fun.

28:43Mark Medina:I have another game just to mention that I didn't play, but Mitchell played. but we just put up the preview of the castlevania bell mounts curse and it's so cool they show the map which is like obsession for me because i want to be able to you know uncover the map and it's

28:57Justin Davis:just great everything's just right in it my most anticipated game of this yeah yeah yeah the whip is a traversal thing you don't use it to fight you use different weapons it looks like dead cells but kind of slower there's a pretty good reason for that mark right right uh the last thing to say about Bethesda is that Todd Howard in his memo today dropped that Skyrim has sold 65 million copies, which is just a weird way to share that information. It's not in a press release or in a financial earnings. It's just Todd Howard just saying it. Okay. Interesting. Okay. I guess we'll take your word for it.

29:32Well, I get the impression, and look, this is just me speculating, so I don't, you know, but like I get the impression that Todd Howard and Bethesda were told, hey, Obsidian's going to be making a Fallout game, right? So it's like, you know, like we would love to have you announce this and sort of say it on your own terms. But like this is happening. That's that's kind of the vibe that I got. But, you know, there's been these weird things, just Internet stuff where people have been saying that, like, this is what's going to push Todd to retire because Todd is so precious about these franchises.

30:05And now his parent company is going to be like, well, other people are now going to be able to make the things that usually you're leading. and so he says in the press release he's like I'm very happy that Obsidian is making a Fallout game there's no bad blood at all and stuff like that so

30:22Mark Medina:how weird is the arc of the story here where all these studios got snatched up and the scare there is like oh they're going to be forced to make a bunch of games they don't want to make and then like we're never going to see I wish they would have been forced to make these games it was exactly the opposite you guys can do whatever you want We're going to put it out for basically free. Nobody's going to make any money because subscribers. And that was the plan.

30:48Justin Davis:We're going to spend seven years making Avowed. And then when it's a middling success, we're going to start Avowed 2 right away. Yeah. Nice guy Phil thought it was just one of those things where it's like, people are going to make whatever they want and it's all going to supplement Game Pass and it just didn't work out.

31:04Mark Medina:The quantity play, right? Mm-hmm. We talked about with Netflix.

31:10Justin Davis:Okay, let's move on. So this broke last night. The God of War show is currently filming. This is going to be an Amazon show. It's been filming for four months, and now the actor, his name escapes me. He played... Ryan Hurst. Yeah, he played Opie in Sons of Anarchy, and actually he played Thor in the God of War games. He's Kratos. They've been filming for four months. I believe four episodes are done. But he had an injury. He tore his bicep, and they're going to recast him. It's crazy. So crazy, right? well and that that show has been a little bit cursed it was just in pre-productive it felt like one of those shows that was never actually going to happen because the showrunner changed over and all that other stuff and then but then they got you know ronald d'more who made battle star galactica and made uh for all mankind yeah for all mankind like one of the and if you don't know those shows are that name like one of the most in demand best amazing talents in the world of linear TV streaming storytelling today.

32:06Mark Medina:Did more come over from Star Trek originally? Yeah, yeah. Star Trek D Space Nine is how he got his start. Amazing. Yeah, so it looked like everything was looking up. And I'm not saying it's not looking up now, but the fact that they're just recasting how serious for the bicep injury and he had to have surgery and all that stuff, but it's got to be crazy serious, right?

32:27Justin Davis:Or maybe they were unhappy and now this is kind of a good excuse. That's just I'm just asking questions.

32:35Mark Medina:But the term torn bicep is one of the grossest things I've ever heard. And like what tore it is usually the bone, which is really gross. And it just freaks me out. Yeah. So it's either you're right, David. It's either one of two things. Either A, the injury is so serious and the recovery is going to be so long, you know, weeks and months. I think they said like it was going to be like well over a month that they're like, look, we got it. You know, we got to recast the role. or, you know, in just asking questions mode. Like maybe it was like, maybe they were like kind of 50, 50, like fence sitting on like, and now this is their opportunity to have another crack at like, you know, casting the role.

33:12I don't know. I mean,

33:14Justin Davis:he's the main character. They're gonna have to reshoot most of it. Right. Like four episodes.

33:19Mark Medina:I think the kid's going to be God of war two age by that point. Yeah. The, the, the, um, it's funny to think of like the mood board for like what people care about for Kratos and like biceps is the biggest word on it. Yeah, it's true. It is. They are important. I, I assume it's also probably some sort of like, you know, the whole, like a broken skateboard can never be fixed type of deal. It's like, even after he recovers, is that a saying? I've never heard that saying. Well, it's like, it was when I was growing up, but it was like, you know, people would try to fix their skateboards, you know, if they broke down the middle, but it's like, you can never fix it.

33:55It will always just be weakened.

33:57Mark Medina:I love to see what people tried to do to fix skateboards that's just a really funny girl i grew up in a really poor part of california okay like adding like like metal rulers to both sides of it yeah it might just be a mark uh central valley of california saying but uh scoop lore now you can't you can't fix a broken skateboard i mean it makes sense though right you can't fix a birkin skateboard and so it's like i'm wondering if they're like thank god this happened now and not several seasons in because like we need this guy in peak physical form for the next 10 years and he hurt himself four seasons like four episodes in and like even when he recovers that injury is still just going to exist forever and this is going to be a very demanding role

34:42Justin Davis:i think i think after you recover from a torn bicep that your it remains you know it doesn't have it doesn't get back to 100 right right it did escalate quickly i mean this this news did come in two drops. First it was the injury. Hey, you know, there's an injury and the show's going to have to stop down and he's going to have to have surgery. And then like 24 hours later, they're like, we're recasting.

35:02Mark Medina:You know, there's another option here where the actor said, this production sucks. I can't believe I got injured. I quit. That's exactly what I was going to say is maybe he's furious and he's like, hey, I might sue or I'm upset. Understandably, right? You only get one body. You're only on this earth one time. you know so it's like you know like that's a very serious like he's been injured at work like that's a that's a that's a serious thing um you know so there is that component of this as well i mean i will say there's an intangible like if you're we're watching the show we have the the one screenshot that they revealed of atreus and and kratos and like there were a lot of criticism at the time including for me of like it just looks a little weird it just looks a little off and it's kind of intangible.

35:50Like I can't even really articulate why, but like, this is similar. All we've seen of the Zelda movie is like two or three screenshots as well. Um, stills, excuse me, not screenshots. And like, it just like, what's the difference between like the real thing and something that looks like really authentic cosplay. And it's like, it's such a fine line. And like, I always thought that God of war looked slightly weird. I can't tell you why. Whereas I thought that the stills that we thought from Zelda looked a little bit more sort of true to what i was expecting so i don't know maybe that's an unfair comparison or no one else feels that i think i i did i think kratos has a body type that very few people have right you have your even dave bautista doesn't even have that body type anymore but it's like dwayne johnson and then you know and so it's like if they want star power it's really only dwayne johnson you You'd have to kind of go into the more unknowns.

36:44Justin Davis:Yeah. Yeah. I think we're finding that - Fading star power. Yeah, I was going to say, we're finding - Dwayne Johnson is not the box office draw that he used to be. Yeah. But it's hard to like, you know, you have like, you know, Kratos is a god, right? And like can be made to look and act and move however they want him to in the games. But then when you have to turn that into like a real, actual human being needs to play the role, that's, you know, that's really tough. Yeah. Crazy news for this - uh show which i i didn't have a lot of confidence in although you know like we're saying ronald newmore is is a great showrunner but like it's a very very like special effects heavy cgi heavy yes just huge over the top action set pieces then you know constantly fighting monsters and this axe that he can throw and come back to him like i don't it's a really hard thing to pull off but they threw all that money at rings of power so i guess i guess they're happy to throw money it shows.

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39:20Justin Davis:Let's check in with the listeners. Hey, listeners. Listeners, remember you can always reach us at the email address gamescoop at igin.com, just like Glenn Kirby in Barnsley, merry old England did. It says, hi, Damon and the Scoops. As you may or may not be aware, I've sent a lot of emails these past 12 months, which is no doubt due to me listening to Old Scoop every day. Upon completing the backlog for a second time, I must say to Justin that I have no regrets other than not counting how many times he has told us Super Metroid is his favorite game. Nothing's never going to live it down. Thank you guys for all that you do.

39:55Justin Davis:And though it may be many years away, I've no doubt that I will re-listen again. As with only one video game podcast available, what is a guy to do? Man, what an idiot, right, Justin? You can't find nothing better to do with this time. I'm not getting involved.

40:14We listened to it all twice. Good. Please do it. Please do it three more times. Oh, my gosh.

40:20Mark Medina:I want to hear what his favorite season and storyline is. Yeah.

40:27Justin Davis:We've got some great stats from Video Game 20 Questions. Ah, guys, I've been octed. Oh, no. Always happens when you least suspect it. Let's just throw this password back in here. Greg Kelly says, hello, Damon. I thought I would send in some six-month video game 20-question stats so we can check in how the guys are doing so far this year. I feel like poorly, but I'm curious to have that validated or not by the stats. So overall stats so far this year, you've played 24 games of 20 questions with 14 wins with a win rate of 58%. That seems quite low. Your average questions for a win is 17.4 questions.

41:05Justin Davis:Your quickest win this year was in February. It was Mega Man 2, and you got it in nine questions.

41:11Mark Medina:Okay. That was a good one.

41:12Justin Davis:Your longest winning streak has been five games. Very good. Individual stats. Sam has played 22 games. Win rate, 64%. Justin has played only 15 games. Justin's missing a lot of scoops this year. But yet you still have a win rate of 60%. That's good. Yeah, that's the key. Mark, you've played 12 games.

41:28Mark Medina:He's only in it for the 20 questions.

41:30Justin Davis:win rate of 58%. Nick has also played 12 games. Win rate of 58%.

41:35Mark Medina:Hmm.

41:36Justin Davis:Wow. Our rotating fourth chair is neck and neck. Yeah. At least it's consistent. He says, yes, a bit of a bumpy road so far compared to previous years. Here are the overall win rates for the first six months of the past few years. 2025, your win rate at this point was 66%. 2024, you're at 82%. Wow. And 2023, you're at 77%. He says, that's okay. This is a show where everything is made up and the points don't matter. That's right. The points are just like an Xbox exclusive. Oh, oh, oh, Xbox catching strays. Yeah, this is great. He made that joke. He says, if you'll indulge me just a little more, I've been waiting.

42:16Justin Davis:I've been wanting to deep dive into the stats of the actual video game metadata from this segment. And I just did this. So here are the five oldest video games that have ever been selected for video game. 20 questions. So in March of 2016, we did Oregon Trail.

42:30Mark Medina:Yeah, which we call the pre-80s.

42:33Justin Davis:In December of 2015, we did Pong. In March 2023, we did Breakout. In May of 2022, we did Asteroids. And in January 2020, we did Missile Command. And those were all wins. Both 1980s. I was wondering about Pong. I didn't know if we'd ever had it. I didn't remember if we'd done Pong. Mark, did you ever play Oregon Trail? No. Have you ever played Pong? Yeah. Have you played Breakout? I mean what is breakout like it's like Arkanoid it's with

43:03Mark Medina:it's the game with bricks at the top and a paddle at the bottom the ball of course we had we had Oregon Trail on our school computers but all I would ever do is hunt the buffalo and just get thousands of pounds of buffalo meat that then you can't like it's too much to take with you and it all spoils but like I forget I forget what they were called but I even played the the Colin Moriarty breakout games and I thought that they were fun. I don't know what that even means. I don't remember. No, he made it. He published a breakout like video game on. There was a breakout like game called Shatter.

43:35Justin Davis:That was like a PSN game. Oh, yeah. And I think he was. So did he make a game like that? Anyway. Yeah. And then they just did like a Castlevania type game. Cool. All right. Back to Greg Kelly. These are the five newest games you've used to date. And these are also all wins. we've in January 2024 we did Prince of Persia the Lost Crown in June of 2025 we did this is last June we did Nintendo Switch 2 Welcome Tour we did that like right when the Switch 2 was launched in August 2023 we did Baldur's Gate 3 I think that also been right when that was released November 2022 we did God of War Ragnarok and then in November 2019 we did After Party which I don't even remember what that game is I don't remember a game called After Party I don't know.

44:22I can't remember either.

44:24Justin Davis:Is that the Oxenfree? Those are all wins. So you guys said, Greg Kelly says, you guys are very good at guessing very old and very new games. Yeah. I will say we've been doing video game 20 questions for so long now. What, over a decade? I think probably. That like there's 10 more years of video games now than there was back then. So the game only gets harder every single week. That's true. That is one way to think about it. We have the same number of questions to narrow in on thousands and thousands of more video games than before. You guys are going to like this one. He broke down your win rates by game release decade.

44:58Justin Davis:So for games from the 70s, you have 100 % win rate. Nailed it. You always guess games from the 70s.

45:04Mark Medina:Asteroids and Pong and Breakout.

45:07Justin Davis:For games from the 80s, you have a 72 % win rate. 90s, 75%. 2000s is your lowest. You have a 69 % win rate from games from the 2000s. Nobody remembers what was the one that year. Well, it's also because there's overlap, the 64. Yeah, and the consoles. And then it goes into the 2000. 2010, 73%, and the 2020 is an 81 % win rate. Oh, wow. I think for every decade we do this show, we should get another question, and the game should be 21 questions now. That seems fair to me. I don't know if it would help with some of these losses we've had recently. Some people do write in. It's very common for people to write in saying they have a suggestion for 21 questions.

45:42Justin Davis:So I think it's actually a regional thing. I think in some parts of the world, they call it 21 questions.

45:45Mark Medina:like you get 20 questions and then you've screwed us out of a question this entire time no i i go by

45:52Justin Davis:the official usa american rules league rules this is also good he also has stats by game publishers so for capcom games you guys have a 96 win rate sick yeah what yeah that's so i mean you guys at ig and live got resident evil requiem off of a gray blob yeah we did they got a million points of that points yeah yeah uh lucasarts 92 2k games 88 i'm not gonna go through everyone but this is interesting nintendo for nintendo games you have an 84 win rate and apparently we've done 117 nintendo games i breathe a sigh of relief whenever i have mark on and it's a nintendo game because i know it's going to be easier you guys are not good at guessing atlas games you have you have never correctly guessed an atlas game of which we've oh no of which we've done four.

46:44Was it just Disgaea? Like, oh, I don't know. Persona. Pretty, pretty, pretty, pretty game.

46:50Justin Davis:Yeah, yeah. Persona or Catherine. Oh, yeah. Negative. And finally, stats for the most common video game platforms. You have an 88 % win rate for Sega Genesis games. Cool.

47:02Mark Medina:Oh, cool.

47:02Justin Davis:We don't get a lot of those. You've done 25 of them. You've done more Sega Genesis games than Switch games.

47:09Mark Medina:I can't even name 25 Genesis games.

47:11Justin Davis:you have an 87 and a half percent win rate for switch uh your lowest is for mac games i don't understand this it says 39 win rate for mac games and so we've done 33 mac games greg kelly you're gonna have to explain what you mean by that i don't know marathon yeah marathon and nothing else yeah that's a little interesting shuffle putt cafe awesome black and white interesting we don't i i'm a little bit alarmed at how much scoop well i'll tell you like i'm gone for work I travel for work a lot now. And usually Thursday is like my travel day. And that's why I'm missing the show quite often, unfortunately.

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49:46Justin Davis:how doers get more done. All right, before we get into the 20 questions, let's do an extracurricular activities. I finally got to see The Furious. Is anyone familiar with The Furious? This is kind of this year's big action movie. People call it, it's Taken meets The Raid. Now, it's not quite The Raid, but it's very good, very fun. And it's interesting. It's an English language Hong Kong film from a Japanese director. Whoa. Wow. We've got two main protagonists. One guy is looking for his kidnapped daughter. The other is looking for his missing wife, who is an investigative journalist. And together, they beat up everyone they encounter.

50:27Justin Davis:your own request to rescue their loved ones that's it that's the whole plot of the movie and it's great no the action scenes are so good they're doing using like kind of a different fighting style that we haven't seen before one of the main bad guys is this like big burly guy and he he like runs around on all fours like an animal and just barrels into people it's a totally fun watch i watched it on prime video totally recommend it if you're an action movie fan why are people taking

50:53Mark Medina:taking kids it's much more fun to make them from what i understand yeah from my understanding

50:58Justin Davis:yeah look at this this is this is a hundred percent it's so good oh gross it's great so i recommend that and then uh sam you earned your double o i did two o's so i saw obsession which

51:13Mark Medina:i loved it was really fun it feels like a great college movie like it's right on the edge of being you know it's not art artsy it feels like it is a little bit it's made by students like there's a there's a couple characters which are casted which seem like the friend of the director yeah and yeah yeah the totally fine the friend yeah also the guy in the magic shop the character of ian is the

51:38Justin Davis:director's like creative partner they do this youtube channel together i'm a huge yeah that guy in the hat i'm a huge fan of that's a bad idea so like so have you seen this movie mark i've not seen the movie you gotta see it because i i love their skits man they are so funny i mean

51:53Mark Medina:this movie is really good woman is so good and she has these like kind of like uh dynamic ranges where she'll like be really quiet and really loud and it's like really scary at times and also just like really funny like it's a movie you like laugh through a lot and like people make bad decisions over and over again which you know the outcome to it's like one of those movies and can kind of put together what's going to happen with the twists and turns but you want to watch it because like she's so she's just so fun to watch yeah and it's like interesting to think

52:23Justin Davis:like like what's she going to do next like how do you follow this up it's gonna yeah it's crazy

52:27Mark Medina:yeah yeah and then there's the actual gross first of all um cat warning like there's like bad stuff happens to a cat in this and it's not great like it's i don't want to see that on film ever. And then it just they just triple down on it, which is just like, wow. All right. This is how you're getting your gross out. So that that's a warning for people because that is troublesome. But yeah, it is really funny. They call that they call that a litter warning. Yeah. Litter warning. Exactly. Party scene is amazing. And then just like you just kind of the kind of soccer psycho aspect to it. It's good.

53:01Mark Medina:Yeah. So the other movie I saw was the Odyssey, which is like a total blast to go see as a like a giant IMAX eye watering in your face experience, you know, like it's got that going for it. It's it's a great monster movie. Like the monsters are like are not what you like, not what I pictured. Right. And like really fun and gross is very reminiscent of how good the big gross monsters are. And what's the what's the Xbox exclusive series about Nordic people? Hellblade. Yeah, there's some, because they go to an Iceland setting in this and stuff like that. It's really, it has a little bit of grossed out stuff like that.

53:45Mark Medina:It's just the Troy retelling of the horse is really cool. It's really different and thought out in a crazy way. And then the other nice thing I have to say about it is that all the boats are so cool. It's like, after playing Assassin's Creed and seeing this, those are practical boats. They threw boats on the ocean, used a IMAX camera, which only films for three minutes at a time, reset for these scenes. It's incredible. The special effects and everything are a lot of them are practical, like Lord of the Rings. But it doesn't always look good. And it definitely doesn't only sound good. The script is just awful.

54:21Mark Medina:People just say bad lines over and over again. They're embarrassing. Watching Matt Damon deliver bad lines over and over is just stupid. But it's like they're trying to channel like you know this is an epic poem like literally a poem with a you know kind of beats in pentameter and stuff like it's just like it's like doesn't doesn't make sense when you're watching it and and the casting is all a little bit goofy because it's everybody you know from hollywood but you know it looks really cool on the screen i don't know where this is going to go like do you all think it's going to be a big movie this summer like i can't yeah i mean yeah

54:53Justin Davis:a year ago and sold out so yeah yeah and imax is only doing it the 70 millimeter way in like 41 cities in the world or something that's cool i'm seeing it tomorrow at 8 30 p.m so oh great kind of late for me yeah i have tickets on sunday but i don't have a i do have i have like a digital imax theater near me but it'll look great it's too far away for me for me to want to drive my so i'm just watching it regularly my theater isn't imax they call it giant screen giant screen that's cool i have a giant screen this movie are you seeing it in imax no no no i'm seeing giant it

55:26Mark Medina:It feels long, like, you know, like everybody reads the Odyssey in school or has read the more recent translations. And like the storyline, there's like a frame to it. And like they have to tell that story, too, which is like what happens when Odysseus like comes home. And like the most interesting stuff in the Odyssey is like stopping on an island. It's like a video game, right? It's like a prototype for so many modern things. And then like what's on the island? And it's always something like absolutely crazy. It's like a monster of the week thing. Nothing good's on it. Yeah, nothing good. And then he gets home and they have to tell that story.

56:01Mark Medina:That story feels really long by the end of it. You're like, oh, my God, I can't think about it.

56:04Justin Davis:I mean, Oppenheimer is the same way, right? The climax is when they test the bomb. You're like, oh, my God, that was incredible. And then there's an hour and a half left to just keep talking in rooms.

56:11Mark Medina:Yeah. Just court scenes. And then there's another funny thing, which I want people to pick up on when you watch this. There's a little bit of like repeated. This happened with the last movie I was complaining about. I forget what it was right now. but where they always in Star Wars, the Star Wars movie this summer, they kind of repeat the plot points a lot. Like you're not paying attention the first time. But one of the funniest things is that they're like, Odysseus is the guy from John Barenthal that plays the Punisher. There's a character in it. And he's like, Odysseus is the smartest man I've ever known.

56:43Mark Medina:And the movie is literally a series of Odysseus making the stupidest mistakes and his crew trying to mutiny against him. Like that's the plot. Like, yes, he did a Trojan War thing that was clever. And then he makes a bunch of really it's just it. They don't play that up, though. They like say it like really seriously. Then like they show him making a bunch of stupid calls over and over. I thought that was fun. Look out for that. It's funny, man. I'm going to have to I want to watch it when I'm at Comic-Con. I'm going to try to find a 70 millimeter screen and see if I can sneak out. I don't think the previews look good at all.

57:15Mark Medina:And the movie, you know, is a lot more fun than the previews.

57:19Justin Davis:And then Justin, I'm on book four of Dungeon Carla Carl. Wow.

57:24Mark Medina:Yeah, cool.

57:25Justin Davis:Like we said, you said like three is kind of considered the low point, but I still really enjoyed three. Yeah. It has really great moments, especially with Katya and Mordecai and that guy, Frank. The thing that bugs me about three, and maybe this is a common thing, the iron tangle is just way too complicated. That's the low point. It's impossible to follow lines and stations and the abyss. And it's like, oh my God. None of it makes any sense. And then I'm sure the copy that you read, like there's a little forward, the author added like a forward to the book after that's like, look, I know this is really complicated and don't make any sense.

57:58Doesn't make any sense. Just don't worry about it that much. Just like keep, keep reading. And then it's true. Like, because when I'm reading a book, especially sort of a video gamey style book, like Dungeon Crawl, I want to be able to map out. I need to know in my head, like they're here and they're going here and it needs to kind of fit together. It's part of the pleasures of reading it. Yeah. And like, but this is like the one exception of like, don't try to read that book that way. Just read it and let it wash over you.

58:23Mark Medina:I have trouble with, so like I, there's another part was hard for me to picture, which was the pig sphere boss fight.

58:31Justin Davis:Oh yeah.

58:32Mark Medina:And I was just like, they build a device and then the ball gets, rolls up and over. I have no idea what's happening in that. I just like, I've, then they all fall apart into like an orgy of pigs. Like I like that part. That's funny. But like, I have no idea what's happening. They're describing the building of like the thing that stops it. Very confusing. I like that one. I like that boss fight. It's fun. But just to your point of like not being able to picture it, I was like, I don't know what's happening. That happens in Lord of the Rings. Like, he'll like go way out to describe what Helm's Deep looks like in the book.

59:02Mark Medina:And you're like, I have no idea what he's talking about. And then the movie, you're like, oh, I see it. And then you see a model or a set. And you're like, oh, totally. Yeah. Yeah. They talk about the inner ring and the outer ring. And you're like, none of this makes sense. a Mott and Bailey design that's meant to do blah, blah, blah, blah. Yeah. No, book four, I mean, so book, like, I, well, whatever. I just, what I'll say is I think that they get, like, if I were to rank them next, it would be like four or five, six, seven, eight. Like, they just get better.

59:26Justin Davis:Get better and better. That's cool. Well, I'd hoped, I'd hoped going into book four that after the complicity, the complicity, you know, how complicated book three was, that it'd be a little more straightforward in book four, but no, it's also complicated. This, like, bubble wrap spheres. Yeah. and like there's different biomes in each one's okay okay this i don't know yeah it doesn't matter

59:47Mark Medina:as much though like so i'm not as far as you and i love it but i don't want this to be a tv show

59:53Justin Davis:or movie series i mean that's gonna be an insane tv show it's again like we were talking about how it's hard to translate god of war like this is even crazier yeah like i mean i just don't want to see a talking cat ever so there's that there's a whole talking cat and sam when when everyone picks a class on the second or third floor there's like basically no humans left at all everyone's a different weird alien creature thing everyone yeah so it's like yeah yeah it is it is gonna be insane and even and even and even princess donut it's like you know starts off largely comic relief but then has more and more depth as she goes and like real depth and real pathos and it's like this cat's gonna talk and it's like boy like that's gonna be and like it's not like every

1:00:32Mark Medina:once in a while it's not like there's like a cat's cat and it'll just yeah i don't know and like it's It's not like Tony Tony Chopper. They keep learning about that. They're like, don't change your race when you change. Yeah, she stays a cat. But it's like, she's just very prominent. Probably has more dialogue than Carl does. So it's like, I don't know how. But I do. I mean, like Seth MacFarlane is deeply involved. So it's like, I guess if there's someone that sort of gets this off kilter. I mean, it should be animated then.

1:00:57Justin Davis:Yeah, I think so too. And I mean, that just, sure. If it was an animated show, I'd be like, yeah, let's do this. Get the studio that does Invincible to do it. Yeah, exactly. And then, so I'm doing the audio book. and there's at the end of every book there's some bonus material oh there's like at one point you know how sam you know how they go and we'll do interviews they leave the dungeon to do interviews one of those parts right now for one time they they they leave to like narrate a documentary about humans on earth like they're supposed to narrate it and i forget what segment uh carl's supposed to narrate but it's just it's it's total bullshit and he like refuses to do it so the producer's like okay we have these other segments you can pick from and he picks like to do a segment on arcades and then so but they know you never hear it in the book but he talks about how he's got a frogger or something the bonus material at the end they like i don't know it's like it's like you go back to the producer talking about how difficult carl was to work with and the other person's like okay well let's hear what he recorded and they cut into it and he's talking about cuba whoa and then he's like this is all supposed to give me something else to read about and then it's so meta he's like supposedly reading a segment about an author and the author is bitching about how he spends so much time writing the book and then the narrator of the book just has to walk up and read the book and he gets all the glory so it's it's great wow it's it's written like jeff hayes the voice actor it's like he's reading dialogue that's making fun of him that's great

1:02:20Mark Medina:yeah i mean when the book's clever it's clever you know and so that's the type of stuff that i think people really latch onto and it's just plot driven right and i keep seeing thing after thing

1:02:28Justin Davis:i keep seeing more and more posts scoop nation everyone is discovering dungeon corella carl It's cool that we're all like doing this at the same time too. Although Justin did it. Well, and not years, but like last year and there's still, I mean, they're almost done. What do we, I think, I think there's one book left, but it's being split into two. So again,

1:02:45Mark Medina:I get, you know, there's multiple levels in each book. So it's not based on levels. Yes. And like, and it does feel like, I mean, you know, knock on wood, cause it's not completely done yet, but like they've been coming out at a really good clip and like, it just feels like it's just going to wrap up and conclude. And like, that's also kind of rare these days, right? that like something finishes on time and just kind of drama free so that's rad but sam see like no

1:03:08Justin Davis:spoilers i'm on book four and i think it's on level five i think there are 18 levels in the dungeon but no one's ever made it to 18 so no it's been past 11 or 12 or 13.

1:03:17Mark Medina:i think there's a lot more than that i think the story gets insane i mean i'm not going to spoil anything but like it get it it really goes places yeah the fact that there's there's the dungeon but there's this whole other

1:03:27Justin Davis:level about what's going on it could yeah it could go anywhere it could literally go anywhere so and

1:03:31Mark Medina:And the planets.

1:03:32Justin Davis:Anyway, Mark, you should check it out. Yeah. That's really good. That's what I hear.

1:03:51All right.

1:03:51Justin Davis:That brings us to Video Game 20 questions. Our suggestion this week comes from Brandon in Fresna, California, who says, What? What's up, Goose Camp? I've been a long-time listener. finally thought I'd send in a suggestion for 20 questions. I'm 32 and I've been playing redacted with my 11 year old son. It's been some of the best gaming experiences I've ever had. And it's thanks to this game. I also want to thank you guys for being the best part of my week and making my work day a lot better.

1:04:14Mark Medina:I mean, I think it's paper boy. We should just go ahead and guess. Oh, sorry. Did you say Fresno? Yeah. Oh, okay. His name is Brandon. So you know him. I was going to guess, I was going to guess that it's manhunt or manhunt. I got to put him in the Mark mindset. Yeah. Okay. He lives 30 minutes from me. So let's see. All right. Let the question. Think of all the Brandons, you know, and it's just going to be one of them. Yep. Yeah. Well, Brandon Hunt is the only Brandon I know. In Fresno. Yeah. Okay. Did this game come out in the 70s, 80s, or 90s? No.

1:04:50Okay. Let's see here.

1:04:54Can you play this game on the Nintendo Switch? um hold please i think it's fortnite

1:05:06Justin Davis:okay can you play this game on the nintendo switch i don't think so but just to clarify oh god wikipedia no no not donating anything right this second thank you just do it come on from donations from you support the website alive okay don't do it a tear is going to roll down Jimmy Wells's face. No, you cannot play this on switch to or switch. Okay. Okay.

1:05:32Mark Medina:Is this part of a series?

1:05:34Justin Davis:No.

1:05:36Mark Medina:Is it an indie game?

1:05:40Justin Davis:That's kind of interesting. Yeah, I guess. here we go. Rails. Yes. Yeah. Yes. Yeah. Yes. Was this game made in America? No, that's five.

1:05:50Mark Medina:Was it made in Europe? No. No. probably Japan should we spend a question on Japan was it made in Japan yes so what the it was it made by was it made by Capcom Sega or Namco no well so if we're we're looking at indies right so need to figure out what generation so let's say uh is this did this come out during the ps4 xbox one generation no what are some other japanese was this game made by konami from soft or it's in what yeah but yeah but those those don't count as indie i don't think so i think this has to be like cave story or something like that all right i well okay i don't i don't agree but that's fine um you think konami's not is an is an indie?

1:06:45Mark Medina:It's like one of the biggest game publishers on earth. But this is why, like, what does that mean? Is indie a vibe or is indie like... No, I know, because then it becomes this thing where it's like technically CDPR is indie. Yes. They are. Okay, is this a PS5 generation game?

1:07:06Justin Davis:Yes. And that is 10. Not a franchise. 32-year-olds playing it with his 11-year-old. PS5 era game made in Japan by an indie.

1:07:18Mark Medina:Is this game 2D? No. Is this primarily played as a co-op game?

1:07:26Justin Davis:I can't answer that question. Okay, can you play it as a co-op game? I'm looking. I don't know. No, maybe nobody knows. No one ever tried.

1:07:42Mark Medina:Is multiplayer the primary mode of this game? I don't think so. Oh, okay. Maybe it's a strand type game. Maybe it's Death Stranding. Would Kojima Productions be considered an indie? Yeah, for sure. But PlayStation produced them. Yeah. Okay, whatever. I'll move off this topic, but why would Kojima Productions be indie but not Konami? Okay. If they self-produced it, it would be indie, like CDPR. But PlayStation produced them. Okay. Not 2D. I'd like to know more about what type of video game it is. Is this a... Destroying clearly a co-op game. Yeah, the other player plays sidekick mode as a little robot on your shoulder.

1:08:32And you get to choose where you kind of blink and flash your thing.

1:08:38What are some other genres? Is this a Souls-like or RPG?

1:08:42Justin Davis:No.

1:08:48I'm trying to think of Japanese indie devs. I don't know that many. Is this a... but it's not 2D. I was going to ask if it's like a Metroidvania, but I feel like they're all 2D and like platformers.

1:09:00Mark Medina:Yeah, that's a good point. I want to know more. What are some video game genres that exist? Shooters. So we said no RPG or Soul's Life. Action RPG puzzle. Did we do any of those? Yeah. Is this a puzzle, action, a puzzle or an action game?

1:09:22Justin Davis:It would fall under the very, very wide umbrella of action.

1:09:30That was nice that you gave me that for free, even though puzzle was in there, so I appreciate that.

1:09:38Mark Medina:Is combat a main focus of this game?

1:09:41Justin Davis:Yes, and that's 15. Yikes. I mean, I don't know. What about a fighting game? Although that would be clearly multiplayer, right? So never mind.

1:09:55PS5 era.

1:09:59I don't know, man. Is it a sci-fi game? Yeah, that's helpful.

1:10:05Mark Medina:No.

1:10:09I feel like we really botched this one. I'm not quite sure what we could have or should have done differently, but I'm not feeling great.

1:10:16Mark Medina:We burned through a lot of questions. Would you say that this has retro style graphics? No. Even if it's not 2D?

1:10:25The action thing is kind of throwing me off.

1:10:28Mark Medina:So probably like a 3D sword or fist or gun combat-y game. Yeah, I don't know. Like a Sega indie? No. I think it was one of the developers I asked about, right?

1:10:49Oh, boy. PS5. It came out when we all worked here. I'm sure we know what this game is. I'm thinking of my PS5 library. Did this game get positive reviews? Yeah. From IGN? not burning another question on that I'm just wanting to know yes

1:11:18one of us might have reviewed it

1:11:21Mark Medina:could it be a platinum game

1:11:23Justin Davis:you have one question and one guess by the way if it were platinum they do mostly franchises though also what were they up to last gen are they gone? is platinum dead? are they still doing stuff? they're working on Turtles game or something okay are they doing Avatar, is that one of their new ones? they're doing TMNT oh that's right that's right

1:11:57under the broad umbrella, you would broadly consider it an action game it's got it's got fighting and combat in it could be a souls like oh no you asked directly about souls like okay do we like do we burn a question asking because if it is platinum then we could just think about what platinum games there would be but it's like nobody knows if it has co-op in it or not because there's stuff like in ninja guide and but like ninja guide it's not indie. That's not broad action.

1:12:39Mark Medina:We're in trouble. Yeah. I think we are in trouble. Is there a Hail Mary that might completely narrow it down if we get that and then the next thing? Not part of a series.

1:12:56He's playing it with his kid. so it can't be anything too crazy where was Pat World made? maybe it's Pat World that's not a horrible guess that's not a that's not a that's not a bad guess I feel like it's obviously like

1:13:18Mark Medina:isn't that I don't think that's obviously it's not on the Switch that's for sure you wouldn't have to look it up though I don't mind that mode of thinking I've been thinking a lot about console games, but kind of like, you know, Japan is doing more and more kind of like PC centric stuff. I'm not saying it's Power World, but like something in that like. Vibe. Yeah, like a gotcha game, maybe. Yeah, like, yeah, I mean, I know it's. Yeah, that's South that's South Korean. But yeah, yeah, maybe like a gotcha ish game or something like that or like a Japanese MMO. Why don't we just hail Mary? Is this a gotcha game?

1:13:56Mark Medina:And then try to guess it. because I don't know what else we're going to reckon. Okay. Is this a gotcha game? No. Okay. Do we want to guess power world? Yeah. Sure. I really don't. Is this power world?

1:14:05Justin Davis:Yes, it's power world.

1:14:11Justin Davis:And I was worried because Mark mentioned it really earlier in the episode. I was like, oh, it might be too easy now. But yeah, it's great. Yeah. So I've never played it. Well done us. And the Wikipedia says nothing about co-op. So yeah, it's 100 % co-op. It's it's a survival game. before anything else. Yeah, but I played it solo, so I mean. Yeah, well, sure, you can play it solo.

1:14:31Mark Medina:Mark and I are dealing with this right now because it's really hard to set up a server to play with your friends. And so we're trying to figure out how to help people with that. Yeah, dedicated server. Like, you could play just, you know, like, it's one of those games where it's like, if somebody's online, you can join their world. But what people want is dedicated servers. So that way it just always exists. But yeah, great game. I didn't know this. Yeah, this game got done a little bit dirty. I mean, so first of all, they completely ripped off Pokemon. So whatever. Like, they didn't get done dirty.

1:15:04But like, remember when this game was new and everyone's like, it's Pokemon with guns. And I'm like, that's not really like, that's just so inaccurate to like what they've built and what they're trying to do that like, you know, because it's more craft survival. Yeah. Yeah. Yeah. It's a base building game where I mean, it's rust. It's Valheim. Yeah, where your Zerglings are lambs. You know, that's just kind of how it is. Yeah, there's...

1:15:31Mark Medina:But it does have the... It's true that when you say Pokemon with guns, like, the vibe of it is, like, violent, do nasty things to these Pokemon instead of just care for them and keep them in the hall. Yeah, I mean, there is an element of dark humor of, like, you're exploiting the Pokemon, right? But it's done with kind of like a wink, like, you know... it's, it's, I don't know. Anyway, I played power world in early access and I really, really liked it, but it was, it was like very early access, like right when it was brand new. And I was like, okay, when the base building was basically all you could do.

1:16:03And so now that 1.0 is out, maybe this is the game that can like suck me away from. It's funny.

1:16:08Mark Medina:Cause like the, what really made me think this was power world and 20 questions was that it suddenly occurred to me that the meta was like, we barely ever pick games that are like hot right now. And like, this is one of them, but it's complicated. It's complicated. Cause it came out a few years ago and early access bubble. yeah there's so many people playing this game the numbers for this game are unreal if you had no interest in this game and don't know anything about it like just know that like it has like the biggest steam numbers it's crazy popular yeah yeah thank you they wouldn't have gotten there without you yeah it's great they changed a few pal designs but like that's actually not what they were even being sued over i'm sure that was like kind of in there it was the ball catching mechanic right i thought the game was glitched because when you throw out your your sphere the Pokemon just or the pals just appear next to you now and I I was like I think it's like doing some weird server stuff no it's something they had to change they had to like basically pretend that your pal doesn't live in the sphere even though you catch them in a sphere it's it's funny it's funny how much they've avoided copyright lawsuits by changing you throw this sphere at them to make them your friend but they don't live in the sphere yeah yeah well i will say it's funny that like in 2026 that this is like but like one of the traits that they can get is work slave like yeah it's not good but that's what i mean about it wild it's a little bit it's meant to be i don't know but funny carrying around this fox and it's yeah it's a fox launcher yeah yeah it becomes a flamethrower yeah that's where most of the guns come from like you can't eventually get a gun but like the first gun you'll get is there's like a little grass type pal and you know you build him a gun and so then he sits on your shoulder and shoots a gun for you it's great what a great game yeah and i know they've been in a lot

1:17:54Justin Davis:of hot water with nintendo but i wasn't 100 sure if it was on switcher or not so that's why i had to check that it is not i know it's on ps5 xbox pc yep well nicely job yes hey we got oh and uh pocket pair is the independent japanese developer and publisher of this yeah nicely job thank you for the suggestion, Brandon in Fresno, California. Viewers, listeners, if you have your own suggestions for video game 20 questions, email them to me at the email address gamescoop at iGin.com. And that's all the scoops we have for you this week. Remember, we're going to be off next week down in San Diego, but then we'll be back with Fresh Scoop the week after that.

1:18:29Justin Davis:So thank you, Sam. Thank you, Justin. Thank you, Mark. Thank you to Jobert working behind the scenes to make this episode possible. My name is Damon. This is iGin Game Scoop, and we're out.

1:18:44Mark Medina:so last week um the question came up of is this game licensed and damon said yes no don't ask me that question and that's all we could think about for the rest of the episode sometimes that happens man one question just gets you and we did not get it what was the game well if i tell you then you might have this stuck in your head for this whole episode but sam i don't feel bad because you guys knew it was on switch but i didn't should have known that battlefield has never been on switch i know i also knew that we had another we had another at the end of the episode i said another thing that what it could have been battlefield 4 um we had said the name of the game too so that's always oh no that's the wait what why the why the confusion with the license i fully agree i

1:19:33Justin Davis:just i fully agree this was a mistake on my part the game was apex legends so when they asked was it licensed i was like because it was like based on titanfall but is it like in truth no it's not licensed like here respond to not license this property from anyone so there was a very funny

1:19:49Mark Medina:moment does this game because we thought it was titanball and it was like did this have mechs in it and it's like no and that's that's true for effects right yeah it might have a singular mech i don't know what the fighters are doing in that game but not not a mechie game it's like a prequel or something like that it's in the same universe i don't know about the lore of like when it takes place why aren't there big robots suits that's a good question so i'm i'm constantly asking myself that yeah yeah the matrix didn't seem so bad honestly i don't know why people wanted to break

1:20:17Justin Davis:out of it people are people are retconning cypher the one that betrays us i was gonna say sam's a cypher defender yeah wait what ignorance is bliss he's the one that betrays them to get put back into the matrix his mind knows that the steak isn't real but and yet it still tastes juicy and delicious.

1:20:35Mark Medina:What movie is this? The Matrix, the first one. It's in the first one? Yeah. Yeah, it's the whole plot. I can't get more than halfway through that movie anymore. What are you talking about?

1:20:46Justin Davis:It's still a perfect movie.

1:20:48Mark Medina:It is a perfect movie.

1:20:50Justin Davis:It's perfect.

1:20:50Mark Medina:No, it's not.

1:20:51Justin Davis:It is. It is. You're wrong in this, Sam. I disagree. I agree with Sam. Part two is way better. Hold on. Hold on. Hold on.

1:21:05Mark Medina:uh yeah i don't know i mean i think the matrix does seem pretty good because it's locked in 1998 which was you know 99 even had a kind of fun year it had bullet time no there's a there's that line in the matrix of like that's true there's a line in the matrix about how i'm paraphrasing now but like what it's the it's the late 90s which was the peak of civilization and that's why the robots like you know made the matrix locked to this time frame and then when the movie came out everyone almost like, ho, ho, ho, ho, ho. And now here we are 30 years later, and it's like, what? That was it. That was the apex.

1:21:38Yeah, it was not so bad.

1:21:40Mark Medina:Nobody could have predicted that that year, the last Elder Scrolls game came out. Oh.

1:21:47Justin Davis:The biggest thing we had to worry about is our computers not being able to tick over to the year 2000.

1:21:52Mark Medina:Yep, 100%. That was it.

1:22:01how hot is it there it was it was 109 the other day it's gonna be a little cooler and by cooler too hot maybe 101 too hot last night was the first time we went to bed where what i had my ac set to was what the temperature in the house was usually for the past week or

1:22:20Mark Medina:It struggles to get down to the temperature. It just can't keep up.

1:22:24Justin Davis:It's just too hot. It's like 80 here, and I'm like, this is too hot. Yeah.

1:22:30Mark Medina:Well, it's cold and windy in San Francisco. Nothing. Oh, I know. I was in San Francisco on Friday, and I had like hours to kill. I went to the Nintendo store, which was fun. Yeah. But I was just in Union Square, and it was like freezing, and I did not bring a jacket or anything. Yeah, last week it got down to 55. five during the day yeah yeah it was it was awesome though i was just i was just soaking it up because i knew hours later i'd be back in the hundred plus degrees yeah the tourists and their shorts are just like what the fuck is happening all around the wharf sam are you off to your music fest yeah yeah i'm doing that all weekend and the pavement's playing tonight which is pretty exciting that's really cool eggy pop tomorrow and bikini kill are the headliners but then the coolest thing is on Sunday, one of our headliners is Sleater.

1:23:17Mark Medina:It's the people. It's Fred Armisen and Gary from Portland, Portlandia doing a full Ramones cover set. Oh, wow.

1:23:26Justin Davis:That's so cool.

1:23:27Mark Medina:It's called The Return of Jackie and Judy. There's that and then a bunch of the smaller indie bands that Helene and I work with. We're doing the driving for most of those big acts. That's what I'm going to be doing this weekend. Maybe Ad Rock will be there because Kathleen Hannah is Ad Rock's wife in Bikini Kill. so that's really exciting but yeah just part of that that whole crew getting started tonight cool alien's doing driving right now for a band called wednesday which is kind of weezer like with a girl singer i don't know them all right bye everybody congrats on 20 questions i was insane yeah that was great bye

1:24:11Mark Medina:Well, we can't talk about it at all in this episode, but... Close your eyes, exhale, feel your body relax, and let go of whatever you're carrying today. Well, I'm letting go of the worry that I wouldn't get my new contacts in time for this class. I got them delivered free from 1-800-CONTACTS. Oh my gosh, they're so fast. And breathe. Oh, sorry. I almost couldn't breathe when I saw the discount they gave me on my first order. Oh, sorry. Namaste. Visit 1-800-CONTACTS.com today to save on your first order. 1-800-CONTACTS.

From the publisher

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Sam Claiborn, Justin Davis, and Mark Medina -- are discussing Fallout 4 and 5, The Elder Scrolls 6, God of War, The Furious, The Odyssey, Dungeon Crawler Carl, and more. And, of course, they play Video Game 20 Questions.
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