S07.EP06 - UX & UI — The Brand Experience Gap w/ Alexander Lofthouse

21 Apr 2026 · 45 min · 24 chapters

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In short

How UX (digital user experience) and UI (visual interface) must align with brand strategy across the customer journey; UX failures can “break” the brand. The episode argues for intentional friction in high-stakes decisions, and for rigorous user research (qual + quant) instead of assumptions.

Guest backgrounds

Alexander “Lex” Lofthouse (aka “Lofty”), senior designer at UK agency Enzyme. Background in graphic design; prefers web design with both UX and UI. Known for public speaking, including a talk at NDC London about “thinking like a user.”

Key claims

UX includes all end-user interactions across touchpoints (citing Don Norman and Jakob Nielsen). UI is part of UX. Misalignment between brand messaging and user needs must be balanced. Biggest UX mistake: not listening to end users. Use hypotheses early, then validate with quantitative data (KPIs/conversion). Accessibility is a UX requirement.

Notable examples

“Desire paths” (users cut corners despite polished design). Student accommodation redesign using focus groups, filters, and testing. Heatmaps/rage-click tools like Hotjar/Microsoft Clarity. Pokemon TCG tournament app with “initiate drop” friction.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Intentional Friction in Design

0:00 to 0:16

Explore how intentional friction can enhance user experience in design.

Introducing Lex Lofthouse

0:45 to 3:21

Meet Lex Lofthouse, a skilled designer discussing the importance of UX.

“are ready to scale with structure, support, and serious momentum, head over to joinbba.com and get on the wait list.”

Defining User Experience (UX)

3:21 to 4:58

Lex provides a comprehensive definition of user experience in design.

“Jacob, do you want to open with the first question?”

Differences Between UX and UI

4:58 to 7:22

Understanding the distinctions and overlaps between UX and UI design.

“You dug it out from 1998, so I give you kudos for that.”

Brand Strategy and UX Alignment

7:22 to 9:00

Discussing the relationship between brand strategy and user experience design.

“In larger kind of businesses, you may have more specific roles.”

Navigating Misalignment in Branding

9:00 to 12:02

Exploring challenges when brand strategy and user experience don’t align.

“So yeah, there's definitely this, we're going to visualize it with a Venn diagram.”

Balancing Brand Awareness and UX

12:02 to 14:01

Examining the importance of maintaining brand consistency in user experience.

The Importance of UX in Sustainable Brands

14:01 to 14:30

Explore how user experience impacts purchasing decisions, especially in values-led brands.

Who Owns User Experience?

14:30 to 16:16

Discuss the responsibility of user experience in organizations and team collaboration.

“The overarching vision of where we're going or the data that's going to ultimately lead to getting users where they need to go?”

Balancing UX Goals and Brand Strategy

16:16 to 17:16

Understand the interplay between UX design priorities and brand strategy.

“And that's a kind of a senior question, I guess.”
Show all 24 chapters

Common UX Mistakes and Lessons

17:44 to 19:59

Identify common user experience mistakes and learn how to avoid them.

“So working with clients to gather a bit of a steering group of their kind of end users, if that's possible.”

Research Methods for User Experience

19:59 to 22:32

Explore qualitative and quantitative research methods for better UX design.

“You know, we created like some filters on the site to filter the properties.”

Using Heatmapping Tools for UX Optimization

22:32 to 24:33

Discover how heatmapping tools enhance website user experience analysis.

“Yeah, I find that the number stuff is very much aligned with KPIs and conversion rate.”

Understanding User Behavior Through Design

24:33 to 26:42

Learn about the importance of observing user behavior to inform design decisions.

“brand builder summit when we first launched just to to see how users like use the site how far they scroll down and like the whole sequence of things and like it's crazy how different people use sites.”

Integrating Brand Strategy with UX Design

26:42 to 28:00

Discuss how brand strategy influences UX design and user journeys.

“And that example that you've just talked about there, where people cut that corner, is such a common thing across the globe, that it's called a desire path, like it has its own name.”

Understanding UX in Brand Strategy

28:00 to 29:59

Learn how UX design integrates with brand strategy and the customer journey.

“Or is the purpose of our website very functional?”

The Role of Storytelling in UX

30:00 to 32:59

Explore the importance of storytelling in UX and its impact on brand perception.

“because now we're into the practical stage of what's being used.”

Challenges of Content in UX Design

33:00 to 36:19

Discuss the challenges of integrating content into UX design and strategies for success.

“They're very nurturing and they have a big kind of well-being initiative as well.”

Collaborative Approaches in UX Projects

36:20 to 37:59

Discover the benefits of multi-disciplinary collaboration in UX projects.

“But funnily enough, I just came off a call with a client and we're repositioning their brand in market.”

The Hollywood Model in Team Collaboration

38:00 to 38:50

Learn about the Hollywood model and its effectiveness in assembling expert teams.

“So what you do is you go to the best person who can get the best casting.”

Quick Fire UX Insights

38:51 to 40:00

Engage with quick insights on best and worst UX practices from the guest.

“So to your point, going back to what you were saying, Loft, around, you know, the copy and obviously that isn't your role.”

Key UX Insights and Advice

42:02 to 43:09

Learn about crucial UX mistakes brands make and collaborative advice for successful branding.

“But that's, yes, anyone from Microsoft listening, you know, definitely check out Lofty because she could help you out.”

Final Advice for Brand Builders

43:10 to 43:28

Discover the importance of collaboration and communication in UX and branding.

“But I think a big piece of that to me is talk to each other without ego.”

Connecting with Lex Lofthouse

43:29 to 43:59

Find out how to connect with Lex Lofthouse and access his talks online.

“Lex, it's been fantastic having you on the show.”
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Transcript

Automatic transcript. May contain errors.

0:00A lot of people in user experience design think that everything has to be really easy, but sometimes introducing a point of intentional friction, especially when it's a high risk, high cost decision to make, is really good.

0:16Hello and welcome to Just Branding, the only podcast dedicated to helping designers and entrepreneurs grow brands. Here are your hosts, Jacob Cass and Matt Davies.

0:56are ready to scale with structure, support, and serious momentum, head over to joinbba.com and get on the wait list. That's joinbba.com. Hello, folks, and welcome to another edition of Just Branding. What are we talking about this time? Well, funnily enough, we've had so many episodes, we've never talked about branding and user experience. We love, as brand builders, to talk about positioning and storytelling and identity. But if a brand's experience, as in their user experience, is dead, their brand is going to be broken and dead also. So we want to talk about that. Quick intro to our guest. Her long official name is Alexander Lofthouse, but she's also known as Lex Lofthouse.

1:44I know her from almost 10 years ago as Lofty. So if you hear me talking about Lofty, it's not some other random invisible friend I have. It is our guest Lex Lofthouse who's with us today. Who is she? Well as I say she is a very very talented senior designer at an agency in the UK called Enzyme. I actually worked with you Lofty, was it about 10 years ago now which makes me feel very old. Yeah I think it was close to then. I think I promoted you in the team to senior designer if I remember correctly so I'm just going to take that accolade for anyone that knows Lofty but But very, very talented, very, very switched on, very creative, but also technically brilliant.

2:24And what Lofty is super at, at least from my experience, is kind of creating stuff that users can use, not just kind of that looks pretty, but is actually really, really helpful for them. And we'll tuck into that as we get through this process. So the reason I invited Lofty on was because, Lofty, you've been doing a lot of public speaking over the last few years and really getting out there, which is like kudos to you for that. And I saw a talk that you did at NDC London on thinking like a user. And you made this point that, you know, you can design something that looks almost perfect. It's super polished and beautiful.

3:01But if users still, at least in a digital sense, like click on the wrong thing or ignore bits of it, then basically it's not actually that great as a design. So that's why this conversation matters. And that's what I'm excited to get into with you today. So welcome to the show. Me too. Thank you for having me on. I'm excited to talk all things UX. Let's go. Let's go. Jacob, do you want to open with the first question? Because I know you like to get involved early. Yes, we'd like to start with definitions. Let's start from the top. What is UX? And not just like user experience, but like, what is it?

3:36Yes. Okay. So I guess I'll probably be talking about UX, user experience design, in the context of kind of the digital world. So kind of websites and apps and any kind of digital platform that people interact with. But as a term, kind of user experience can feel a bit narrowed to that. But ultimately, and I spoke about this in my talk, I guess, I use the definition from people much wiser than me. Legends in the design sphere, Don Norman, Jacob Nielsen, that I'm sure you're probably familiar with. They had an article from 1998, still stands true to me, that they say user experience encompasses all aspects of the end user's interaction with the company, its services and its products.

4:22So ultimately, it's the experience that a user has across your brand, across all touch points of it, which I think is why this is such an important conversation to have, because user experience and kind of brand and brand strategy have this major overlap that I think can sometimes get overlooked. Yeah, it's so true because, you know, even if you've got a great brand strategy, how you actually implement that and go to market with that and how it shows up in the real life has everything to do with the experiences that you create for potential customers and customers. So 100%. Now, what a great definition.

4:57Awesome. I can't take credit for it, but I live by it. You dug it out from 1998, so I give you kudos for that. But in terms of yourself, just so that people get a bit of a sense of you, what kind of brought you into this sphere? because I know you don't just specialize in user experience. Yeah. So just give us a sense of your sort of background and how you have come to sit before us today. Okay. Yeah. My background was just originally kind of graphic design as a whole. That's what I studied at university. And back then when I kind of graduated and got into agency life, as I would call it. Agency life.

5:37Love agency life. Still in it. So back then the landscape was a lot different. It was a lot less digital, a lot more kind of brand and print, packaging, exhibition stands, you know, lots of different touch points that I was creating designs for. And then obviously that's kind of shifted since then. I'm still an all-around designer. I can still do all those things, but I, my preference really, and where I get a lot of joy out of is designing for the web and specifically not just the kind of UI side of it, but the user experience as well. And then the reason that I like doing that is because UX has this fantastic focus directly on the customer or the end user.

6:21I find that really important in creating something that works, you know, getting that insight and applying that to whether it's a website or an app. I love talking to end users. Before we keep going, can I just ask, we talk about UI and UX, just so our listeners know the difference between them both. How would you define each of these and where do they overlap? So UI, user interface, if I'm talking UI design, that is very much how it looks. Typically, that's what you would apply the brand identity, visual identity to. The user experience is broader than that. UI forms part of the user experience, but the user experience also takes into account usability, takes into account how people interact with things, how they feel when they interact with these elements as well.

7:10So they very much work hand in hand, but they are different sort of practices. But because they work hand in hand, there's always people that bridge those two things. So I am very much UX, UI designer when it comes to designing for the web. In larger kind of businesses, you may have more specific roles. So just UX designer who works alongside UI design and those two work in tandem. Yeah. So I was going through your presentation you did recently. In one of the slides, you have like the classic Venn diagram of UX and UI. So just, I'm just going to read out some of those words of how it's kind of split up.

7:49So like on the UX side, it says user research, usability testing, research analysis, personas, information architecture, workflows, wireframes, prototypes. That's on the UX side. And then on the UI, which is more like the visual side of things, it's visual design, colors, type, branding, graphics, imagery, style guides, animation. And it's more high fidelity versus UX, which is lower fidelity. yeah that's definitely not the be all and end all but that was uh trying to demonstrate i guess what those different roles might cover you know what are the activities that you would do under each of those umbrellas i guess so yeah that kind of gives a bit of a picture of the ui is a lot more kind of visual and the ux is a lot more in that kind of strategy thinking of the user applying that structure, I guess, to a site and flow to a site that can be complemented then by that design.

8:45So helpful, isn't it? And it almost is like that UX piece is kind of like an evolution of what I would call like the brand strategy. So you've got like the brand strategy, which is like the positioning, the look and feel, how you want to show up, how we want to really win in the market. Then that usually goes through into like a visual identity and a verbal identity piece, which I guess then translates from what you're saying into a for a particular touch point say a website or an app or something and then what you've said is yeah we also then need to apply that thinking almost like that started at the brand strategy level but now comes down into a much more pragmatic usability and user experience kind of angle which is more about behavior making sure that the thing that is built is fit for purpose and is constantly is would you agree with that is that like a helpful kind of way of thinking about it yeah yeah definitely I think if I'm going to use a Venn diagram again as another example on the show get another one in we love it but you often see user experience defined by a Venn diagram that is kind of the business needs and the user needs and this sort of overlap in the middle which is should be quite large is where you would take the UX design and I think things that come out of the brand strategy Obviously, that's more along the business needs.

10:05So yeah, there's definitely this, we're going to visualize it with a Venn diagram. There's definitely that overlap between the two. So I think it's very important to consider the user experience as part of that brand strategy as well. 100%. So here's a question. Like you sort of mentioned if the brand strategy and how that kind of, we've just sort of hinted at how it might bridge into UX. But what happens if there's a misalignment there? What if the brand strategy is like, hey, we're going to show up for single mums, you know, struggling to make ends meet or whatever. And we want to kind of show up in a really happy, fun way.

10:39But then within the UX, we discover that actually that type of audience might be wrong or fun isn't really what they're after. How does that kind of work, if you like, if there's any kind of conflicts between the two in your view? That's a really interesting point, because there's definitely times where I've worked with a brand where they have this kind of vision and understanding of how they want to communicate. but ultimately the audience might not be 100 % receptive to that. And that's kind of come out through, you know, as part of the UX design, you're very much kind of speaking to end users and understanding what their needs.

11:13And sometimes that comes down to the part of the journey they're on as well. So a kind of top level, then maybe that kind of communication works. But once they come down to the point where they need to use the product, it might be a bit more serious for them, for example, than it is a brand awareness kind of stage. So there's definitely difficulties and challenges sometimes. And I think generally teams need to just need to communicate about that as well. I've been in that position where I've had to have that conversation and say, look, this might feel a little detached from your brand strategy at this point, but how can we find ways where we can still stay true to that kind of vision and that direction?

11:57but ultimately make sure that the user is getting what they need. It's a balancing act sometimes. That's such a great point. I love the way you framed that. Whenever I look at visual identity systems and stuff when I'm working with teams, I think that point that you've just made there is so important around, look, there's the awareness in market and then as somebody like a user or a potential customer or a customer becomes familiar with the brand, starts coming into our ecosystem, starts navigating our tools or our product, that is a journey right and people don't we don't tend to think of it like a journey and what i find is a lot of designers funnily enough i just come off a call earlier today working with a designer as part of a big project and they had started to explore the color palette and they were pushing for a wider color palette as a lot of designers they can't help it we want more colors and that's that's fine you know i i mean i'm all for colors i love color but the strategist in my mind is like hold on right where are we going to apply these colors because i know from a strategy level that we need a brand code that makes us super recognizable at the top the very top of the funnel like we need awareness and if we have 50 different colors that's going to confuse the heck out of our audience coca-cola is always red right but when you get into say some of their digital products they might introduce some other colors and some other sort of tones to kind of freshen things up that's fine because we're in their ecosystem now we know who they are we don't need to deviate from that but at the awareness level like you were saying the red the brand code has to be strong we cannot break that and i just found myself making that point uh today and so i'll bring it in here because it's so it's so important and the same is in relation to the way that we speak the tone the design of whatever it is if we are really flamboyant at the awareness level that doesn't mean consumers want to have loads of fluff and flamboyance when they want to order that product or or proceed with the whatever the procedure is that they want so i think that's such a super point you know well played well played lofty yeah there's a brand i i really like uh their clothing brand really like ethical sustainable clothing brand called lucy and yak and their sort of top level awareness brand comes it's very values-led and it's it's fun and they've got great color patterns on their clothes and and it's a vibe it's cool but ultimately when I'm going through to purchase a product I don't really care about that when I'm getting to the basket and check out I just want to give you my money make that as easy as possible for me so yeah that's a really kind of top level way of explaining it but yeah there's appropriate points in a journey where you can dial up or dial down I guess some of that communication style great so who won't who in your of you should own the the ux side of things because you've mentioned sometimes having tricky conversations and almost having to navigate different kind of stakeholders and teams but ultimately where do you think the responsibility sits in relation to user experience is at the product team level or is it is it more of the brand team or even leadership like where do you sort of see that in your view for the best projects to work where do you see that responsibility like that's a really interesting one i feel like there's some sort of combination like ultimately the digital user experience yes has to be led by that product team and designers but I think it has to be fed by that brand strategy as well so again to me it all comes down to that communication and collaboration of teams I think everyone has to be singing from the same hymn sheet or on the same page however you want to say it because I work in agency I'm probably not even the best person to to say because sometimes I'm working on both as that kind of all-arounder designer sometimes I'm working on a bit of brand strategy but also some UX design so I'm kind of you know it's like that spider-man picture where they're all pointing at each other I've been there because I've worked at big kind of corporates and I recall like I I was overseeing like a team I don't know how many there was about 20 years I don't know there was loads of UX designers in there as well as sort of creative designers and there was a brand team and a marketing team and it gets really complicated so I guess it is and to my mind it's kind of like a leadership question as well It's like, what are we prioritizing here?

16:10The overarching vision of where we're going or the data that's going to ultimately lead to getting users where they need to go? And that's a kind of a senior question, I guess. It was a bit of a trick question for you, Lofty, but I think it helps to have that tension within teams because what you need is different people focused on different things. But then you need a strong leader to say, I've heard all these different perspectives around how we place buttons and messaging and pop-ups or whatever. I've heard the need of all the different parts of the business, but I think this is the priority right now.

16:41So I'm going to choose that. And that's the difficult bit sometimes. I worked in New York about five years as an interactive designer doing UX UI. And I worked in-house and also agency. And as the lead designer there, it was my responsibility for the UX. But ultimately, the creative director would come in and have this final say of like if that fits the goals of the brand. and then I'll be responsible of like the goals of the actual website. So there was the kind of how we approached it. There was like the creative director and then like a UX designer. And that's how it worked both in both agency and in-house.

17:15So that's how they controlled it. Sounds like a good approach. If you're serious about mastering branding and building a thriving creative business, the Brand Builders Alliance is for you. Inside, you'll get live masterclasses, mentorship from our eight resident coaches, a stacked resource vault and a global network of brand builders who actually get it if you're done winging it alone and are ready to scale with structure support and serious momentum head over to join bba.com and get on the wait list that's join bba.com okay so let's we love talking about mistakes on the show we love a good mistake so i was just going to ask you about ux mistakes that you've sort of seen out there in the wild and what learnings like we could sort of give our listeners from anything that you've you kind of highlight oh that's a good one mistakes there's always ux mistakes but i think if we're talking about that in the context of brand as well i guess we've kind of covered a little bit of it around communicating in the wrong ways at the wrong time but ultimately what that comes down to me is the biggest kind of ux mistakes is not listening to like end users that's it's in the title user experience we can make a lot of assumptions and there there is a lot of best practice within ux that's what a lot of my talk kind of covered was best practice i guess if you want to call it that because it's learnings i could teach within an hours talk but there's a lot of things that are very specific to a user's kind of need and I think not leaning into that is a big mistake I mean sometimes they're wrong as well you know users could sometimes have very strong opinions and when you say listen when are you recording the screen are you having conversations or like how are you getting that feedback it depends on on the project There's lots of tried and tested techniques into doing that.

19:19And I quite like focus groups. So working with clients to gather a bit of a steering group of their kind of end users, if that's possible. I've worked with a big student accommodation company who have sites all over the UK. And, you know, their audience lives there. You know, they are residents. So that was a real advantage that they had, that they could speak very directly with their users. So that was great creating little focus groups there when I was doing a redesign of their site, not just at the start of the project, but, you know, throughout designing that, getting them to test some of the theories and hypotheses that we'd done and asking them whether that worked.

20:00You know, we created like some filters on the site to filter the properties. And we said to them, you know, is that right? Do you even care about this? Stakeholders of the business might say one thing, but the users might say another. So we wanted to, I guess, have that middle ground with them. But there's also user testing, like anonymous user testing online. You know, we've sent surveys out in the past as well for some. that doesn't breed quite as much nuanced kind of detail but it it can help with some more kind of general feedback i guess but there's lots of other ones like say kind of observing users using your product you know you get eye tracking things there's probably some ai tools now that do a lot of this as well i won't get into that but i've not tried any let's have one episode where that that isn't dropped no to my mind there's like two two parts i think i think you're touching on that but it might be helpful to just sort of categorize them.

20:52So there's kind of like qualitative research, right, which is where you're asking attitudes, asking perspectives, asking views, seeing if it would be helpful. But then there is also quantitative, which is more observable based on data, based on the actual use. So those two things are super interesting. Sometimes you can only do qualitative, right, because you can't always build something that actually creates real data, you know, usable data. But those two things are really helpful. And then I think I like the way you said you start with a hypothesis. I worked as a big corporate and we were building all sorts of things.

21:30And I was in there at a senior level and all of the UX team, they had this discipline. They always started with a hypothesis. Right. And their aim was to prove or disprove that. So it was very scientific. You know, it was really scientific in the way that at least big companies are building apps and building out user experiences. And we used to have regular kind of project meetings where the first slide of any designer that presented to the senior group was the hypothesis. Like our hypothesis, if we change this button from blue to red, it's going to improve click through rates. OK, great. Now, that isn't my vibe, but I was on the senior team.

22:09So I get to sit into those meetings. After a while, I got really bored, but I could see the need and I could see why it was helpful to the business. And it allowed the justification of design decisions to be made. So I think that qualitative one is great when you're sort of starting out. And then once you've built something, quantitative really helps to reinforce and improve and iterate on where you're at. Would you agree with that? Yeah, I find that the number stuff is very much aligned with KPIs and conversion rate. And, you know, what you're talking about there with the, if we change this button, it might improve stuff.

22:43That's very much the like conversion rate optimization end of the spectrum, which can be very granular as well. I do find that very, very interesting. Better than you than me. I can see why it qualifies, but I just, I just find it like, I mean, I guess it's a great kind of thing. like if you pull something off and then you can literally see the result of what you're doing. And another kind of angle on that one was, and I think we used this back in the day, Lofty, do you remember Hotjar? Like I think they're still out there. Some of my clients use them. And that's a really cool thing because that gives you like a heat map over, you know, at least on a website design, you can see where users are spending the most time, what they're clicking on, what they're hovering over, you know, and usually where your mouse goes is where you are looking.

23:25So that's super interesting as well. That's really helpful from a strategic level and from an optimization level. Yeah, I think heat mapping software like Hotjar and Microsoft have got one now, Microsoft Clarity, I think it's called. Other heat mapping software is also available. Hotjar are not sponsoring this podcast, but if they'd like to, can they call me? Carry on. But they, yeah, no, they are really, really useful. And I think for like content teams as well, if your page is super long and nobody's scrolling to the bottom. And that's where some content is. That's my very simple explanation of that.

23:59But even that's really useful. And you can do like user recordings. So, you know, it records their screen and all the interactions they're taking. You can see these real... What's funny to me is watching these back and just really seeing how frustrated users are, which you wouldn't think you'd be able to visually see from how they're moving their mouse around. but hot job also has this like anger button so it's like if they've rage clicked it'll tell you identify when they've rage clicked rage click is my favorite term in all of them i didn't even know that was a thing until yeah this is exciting i use i use hot job for the brand builder summit when we first launched just to to see how users like use the site how far they scroll down and like the whole sequence of things and like it's crazy how different people use sites.

24:49Like some people will click straight away, put their email, other people read for 10 minutes. Other people won't even get halfway, but there's like this, the zone mapping was super interesting just to see like, like where people stopped. So you could identify that and change things and update it. So you could convert better. It's like, do I move the forms higher on the page or if they're not converting there, do you move it further down the page? They get a little bit more information and trust the site more. So those sorts of decisions can come based on looking at data and like the scanned zones and the ragequakes brilliant all right so we've talked about mistakes just going circling back on that one i just before we move off of that i just thought there's a famous ux like meme isn't there of like a picture of a path right and really beautifully laid out have you seen this one a beautifully laid out path right it's in a park somewhere right and um the label on the path is design right because the path looks just so beautiful all the slabs are perfect and then to the side of the path there's like some grass and basically the path turns a left angle and basically what has actually happened is people have cut the corner on the path okay so through the grass there's like a clear other path made of dirt which has been worn out by people actually using that and on that path it says user right yes like designer on one side having this beautiful polished path user just doing whatever the heck the user wants because they want to get to their destination as fast as possible.

26:14I just think that's just like such a classic example of what you were saying there of not listening or not understanding what a user really wants. And in that context, they want to cut the corner because they want to get across. They don't want to spend ages on this lovely path, but they don't care about that. So it's about thinking that through. It's the best visual metaphor. I use that in my talk as well, actually. Maybe it's real as what I saw and I've just like, this just popped into my mind again, but it's such a cool graphic to illustrate it. I mostly, I used it to explain that there is best practice that you can do essentially, because it's just really common behaviors.

26:51And that example that you've just talked about there, where people cut that corner, is such a common thing across the globe, that it's called a desire path, like it has its own name. and that's kind of my segue into you know there are some very common behaviors that that we can still use in ux design without if you like if you can't do that real really deep user research piece at least there is some psychology that we just know about people in general and human beings we can apply and yeah the path one is the visual way of explaining that a venn diagram and a desire psychopath we love those visuals we're packing them all in today let me ask you other questions so in relation to sort of brand strategy which usually sticks at the sort of very start of at least in my my kind of experience at the start it should anyway at the start you know set the tone set the positioning set the growth you know how the brand's going to win in market how it's going to offer things that nobody else can can access from anywhere else and all that stuff sort of strategic level and then as I say usually that's pulled down into typically some verbal and visual principles and then eventually we get into actually building products and then the UI UX comes in but in relation to that like what do you think might be helpful for folks who are at the strategy level to know or think through that could help your life become easier when you come to UX design have you got any kind of principles or thoughts that brand builders should be bearing in mind in relation to UX yeah I guess in brand strategy you look a lot at kind of what the channels are that you have to communicate across right to me like the web and product is is an it's another channel it's another opportunity for you to be able to communicate your brand so it has to come into play in those kind of conversations and I think what we spoke about earlier with with that being a journey it's maybe just considerations of okay at a UX level where is that in our journey is is this a very early piece you know is this a brand awareness piece where people are coming to our website for the specific goal of just trying to find out who we are?

28:58Or is the purpose of our website very functional? Are people coming to do just one thing, trying to achieve one thing as part of our brand and product experience? So I think it's trying to define where that digital product is within the scope of a brand. And then as part of the brand strategy, you don't have to figure out how that works, but just having that kind of understanding of okay where does it sit within our wider kind of customer journey and what does that mean from a brand perspective in terms of how much we have to pull it back or or make it very kind of functional I don't know if that answers the question I think so I think you're right just being aware and that's part of the reason why we're having this conversation because you know if you're into UX you're really into it right but if you've not come across it as a discipline it's not in your mind right and you're not bearing that in mind and I definitely agree with you like when you come down to think about actually execution.

29:52And I guess when the brand strategy gets out there in the wild, it's not, I would say, folks, don't get too hung up on the kind of the awareness stage principles that you've set up because now we're into the practical stage of what's being used. And if the customer can't use it, what a waste of time. All that extra, all that effort prior to that has actually been to get the customer to that point. So I think that's probably the balance maybe. but yeah I think um I actually think user experience is a good term because ultimately with brand as well it's you know the cardinal sin of people thinking of brand is just kind of the visual identity but it's not it's it's the whole experience that that that person has with you you know it's what they think about when they see your brand anywhere it's it's it's how they feel and the user experience is kind of the same principle to be honest so when we're thinking of that, I guess, user experience is very much tied to the digital part, but maybe UX designers could think a bit more broadly as well.

30:51But it spans more than... Stop being so... This is not the Lofty I knew 10 years ago. She was certainly not. This is diplomatic. What is going on?

31:08Jacob, before we go into a bit of a quick fire, have you got any other kind of follow-up questions for lofty before we get into we're going to do a quick fire lofty i hope you're ready for that but you know we'll get there yeah i was going to touch on like the storytelling aspect because that's like the layer over all of this right you have the brand strategy and then ux and ui but it all has to work together so how do you see storyteller fitting into all of this good question again if we're talking about the digital kind of product i feel like that should be part of of the story that's being told but it depends where that sits in that specific brands kind of kind of journey if I go back to the example where I've been working for the student accommodation company I've worked on a very top level kind of brand awareness video with them which tells this is a really emotional experience you know moving away from home for the first time all sorts of emotions but it also you know develops into this amazing experience where they meet new people and and so I've worked on that kind of level of video for them where it's very sort of aspirational but but also a little bit scary and that's okay.

32:14But when it comes down to the website, how does that work alongside that? And there are key elements of the website that are quite functional and very much are just, here's the properties and here's the rooms and that's fine. But we've worked with them to integrate some of this more, I guess, social aspect into some of the imagery, for example. So, you know, it's not just empty rooms that we're showing, it's lived in spaces And that helps to have that kind of thread with some of the more brand awareness videos and their social media as well. So we're still telling that story, but obviously the priorities are slightly different on the website.

32:52We want them to be able to find details about the rooms and how much they are and what they're close to very quickly. But we don't want to lose that brand element. They're very nurturing and they have a big kind of well-being initiative as well. So those things can't be lost, but it's, again, how do we dial that up? How do we dial it down? What are the priorities here? And there's that hierarchy piece of the information that you're showing, essentially. I always remember when I was working in web, like content was always the thing that held up websites and like the copy. And that is so much of the storytelling and like the messaging.

33:30And it was always the missing piece. It was always so frustrating because if that changed, it could change the whole story and layout of a site. So how do you deal with the lack of content, lack of story in those scenarios? It's still a problem. I think sometimes people and brands I've worked with sometimes just see the website as maybe just a brochure or a sales tool and not as part of that full kind of journey and connecting up with some of the other elements. Working where I do at the agency that I do, we do try and very much encourage our clients to, we usually do actually a discovery workshop, which isn't necessarily just kind of digitally focused, but also focused around their kind of messaging.

34:16And that usually stirs up some interesting conversations around, okay, what do we actually want to communicate on the website? What is important? What's going to drive the information architecture of the site as well? So I kind of like to go on this journey with clients because ultimately they might have, in the previous project they've worked on, supply all the copy at the end. And to me, if you're designing with dummy copy and Laura Mipsum, you're not really getting the full picture and you're not really able to create the best sort of product. You can advise on potentially this is where I would expect content around this to sit.

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34:56and that's kind of the middle ground is is suggesting to to a client or brand you know here's what i'm thinking from a sitemap perspective or a wireframe for a certain page i think copy here that is around this is great but ultimately in my role it's not always easy to do that because i'm not as embedded into the company as as uh yeah i always found that it was like if we're not there in that room in the beginning and then we get get given this like okay we'll create the site well what's the message, what's the story you're telling, and we're not in the room to begin with. It can be challenging, to say the least.

35:30I'm actually reading Story Brand 2.0 by Donald Miller again, and he goes through this whole process to help with marketing messages to get those sound bites, he calls them, to easily communicate what the site is about or what the goal is for the user. There should only be one primary goal or one secondary goal, and it should be consistent. and the copy and the messaging, the photography should be supporting those goals of whatever the site is. But to get to that, it does require the workshop and going through this whole process of like, well, what's the brand strategy and like who are we talking to so much more?

36:07I'm a massive fan of like, I call them SWOT teams, right? This is like sort of multi-disciplined teams which come together to run through a project. Funny, it sounds like I'm having 50 meetings today, But funnily enough, I just came off a call with a client and we're repositioning their brand in market. And we're starting the sort of the visual and verbal side of it. You know, how does this start to look and sound in market? And we've got like a lead on the copy, a lead on the creative. There's myself from a strategy perspective and there's some people on the marketing side that are in-house in the client's team.

36:41And it works really, really well because what we do is we get together every week in a huddle. You know, we're sharing where we're each at, but everybody's communicating with everybody else. and there's some tight deadlines. So we're going to be doing some sprints, some of us together, some of us less. And I just find like that way of working with multidiscipline teams, everybody's brain connected so that everybody understands. And if you can do that, I think it's great. I think the number one sin, if you like, of executing these things is when we silo ourselves off. So would you agree with that, Lofty?

37:13Because you've sort of talked about being multi, you're always like, yeah, you do UX, but you also do the other side as well. So you have that already in your brain. but if you're just so siloed so difficult it's yeah i feel like you took the words right on my mouth yeah siloed teams are just the antithesis to good that's exactly what our agency was like we have the interactive department the print department like the strategy is like it was and you'd get like one message from one place and like expect to execute and be aligned it was just there was such misalignment but yeah have you heard the expression the hollywood model right I don't know if anyone's heard of this, but I think Marty Neumeyer spoke to me about it yonks ago.

37:51And the idea is, is that when you're putting a Hollywood movie together, you don't just go to like one person, right? Like this is a multidisciplined endeavor and it needs people with very specific expert skills in very specific things. So what you do is you go to the best person who can get the best casting. You go to the best costume designers. You go to the best set designers. You go to the best director, writer, producer, actors, whatever. and you pull them together for the project, right? And then you work together, obviously in Hollywood, it might be a year or two. And then afterwards you disband that team and you go again.

38:25But for a new project, you might select a different, I don't know, costume designer because there's a different type of costume you need to produce, a different script writer, whatever. The point here being that, you know, you pull the experts together and then disband them, pull them together. Sometimes it's called the hub and spoke model. And I'm a massive fan of that. Like, I think it works so well. particularly when you're kind of thinking through multi-discipline teams and then how you apply that. So to your point, going back to what you were saying, Loft, around, you know, the copy and obviously that isn't your role.

38:57You're not a copywriter. Right. So really hard for but making the suggestion. And then if their copyright was in the room and you guys working together, the copyright would say, oh, great, I can write a couple of lines for that piece. And, you know, you can really make progress swiftly if everybody's connected is the point. yeah 100 and i think yeah i might specialize in the design aspect but i've got some thoughts on maybe how this can work i don't know how to execute it but if you have thoughts outside of your silo how dare you i work with developers quite a lot and it's like i say to them can we achieve this because i think it would it would really work and they might say yes but here's you know another idea and then you're just collaborating and then you're back and forth thing and you're all on the same page you've all got the same goal and I love working like that I hate sitting in my box of designer and just handing something off to someone I'd like to you know chat and the same with a brand team who might speak to me about this is how we this is our sort of goal and this is how we want to be perceived and everything should connect really and if everyone's talking to each other great love it okay so let's get into sort of start to think about concluding our discussion right because it's been so interesting to to hear from you and to get your thoughts on that but we have got some quick fire little things so the idea is we're going to ping you a question first thing that pops in your mind let's go and then there'll be another question before you can think about it we'll be the end of the episode are you ready lofty for your quick fire closing questions i think so of course you are always ready okay so best ux you've experienced recently okay this one's easy because i mentioned it in my talk actually i play pokemon tcg competitively it's always been a disappointment from my side lofty but nonetheless we'll go with it it's great fun but i played it at a tournament in london 5 000 people playing uh it's all handled digitally so if you win lose you can submit and you're winning loss and then you're paired up against someone ultimately if you are doing very badly at this tournament you can decide if you want to drop from the tournament and you can do that via the digital product.

41:03I wanted to do that. I used the app. There's a big button that says initiate drop, but it takes three levels of doing that. And that's what some people call like intentional friction. A lot of people in user experience design think that everything has to be really easy, but sometimes introducing a point of intentional friction, especially when it's a high risk, high cost decision to make is really good. So that tournament software, it's called RK9, has that intentional friction built in. And I loved that because if I'd made a mistake, there's cash on the line for the people who are really high up in this tournament.

41:38So it's not me. I was never high up in the tournament, but. Don't lie, Lofty, I know. The opposite end of that, you have companies like Adobe who have that intentional friction to make you not cancel and bury all the little cancelings. That's the shady UX. Microsoft, I find, seems to have unintentional friction, which is even worse, right? So they don't even know they're doing it. But that's, yes, anyone from Microsoft listening, you know, definitely check out Lofty because she could help you out. Anyway, that's a small minor gripe of mine. This is supposed to be quick fire. Jacob, do you want to do another one?

42:11Yes, I butted in. Okay, all right. Worst UX sins, brands commit. Not considering accessibility as a part of user experience, 100%. And that's multiple different things, but color contrast is a big one, especially what Matt was speaking about earlier with color palettes. Sometimes there's a reason we need more colors and it's usually an accessibility thing. One word to describe great UX. Clear, clarity. All right, two words. Brand versus... I will let you off. We'll let you off. All right, okay. Brand versus UX. What matters more? You've hit me with this one, haven't you? Don't do this to me. Well, I'm a UX designer, so I'm going to say that, but...

42:52All right, this episode soon. You can't win that one. No, I don't think I can win that here. You're not going to get an optional opt-out soon. It's just going to happen. But anyway, we'll let you off again. Final one from me. One piece of advice for brand builders working with product teams who are building UX or working in UX. It comes back to what we've spoken about. It's a collaboration. But I think a big piece of that to me is talk to each other without ego. Like you say, we're specialists in our own sort of field. Use that. It's an advantage you've got there. You don't have to fight against each other.

43:23And sometimes it can be a bit of a push and pull. So that would be my advice. Awesome. Lex, it's been fantastic having you on the show. Really appreciate you taking out some time for us. If people wanted to, I don't know, follow up, maybe watch some of your talks, just connect with you, like what's the best way that people can do that? I have a website. It's loftio, L-O-F-T-I-O.co.uk. Or you can search up Lex Lofthouse on like YouTube. There's a load of my talks on there if you're interested. Yeah. Amazing. Well, thanks so much. We appreciate it. Take care. Thank you very much for having me. I've really enjoyed this chat.

43:57So thank you guys. It's been good, hasn't it? Yeah. And thanks to all our listeners for tuning in. As always, please like, subscribe, click, follow, whatever, you know, this channel, wherever you're hearing this, it means a lot. And Jacob and I are super, super thankful for anyone who drops a review in. So if you've heard something that you found helpful, please let us know because that makes it worthwhile and it gives us a warm, fuzzy feeling. And who doesn't want to give out warm, fuzzy feelings? Thanks so much, everybody. take care and have a great day

From the publisher

In this episode, Jacob and Matt sit down with Alexander Lofthouse — Senior Designer at Nzime and a specialist in UX and digital experience. Lex and Jacob go back nearly a decade, and after watching her deliver a standout talk at NDC London, it was time to get her on the show.

They get into where brand strategy ends and UX begins (and whether that line even makes sense), what happens when brand and product teams are pulling in different directions, and why beautiful brands so often feel terrible to actually use.

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