Assassin's Creed Black Flag Resynced Reveal Reaction - Kinda Funny Games Daily 04.23.26

23 Apr 2026 · 1 h 1 min · 25 chapters

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In short

Kinda Funny Games Daily discusses multiple gaming news items, focusing heavily on Assassin’s Creed Black Flag Resynced’s reveal and changes, plus broader AI transparency debate, Mass Effect silence, and Orbitals co-op gameplay.

Guests (and backgrounds)

Snowbike Mike (host) and Roger “Big Rog” Picorny (host). Barrett Courtney joins as a guest; he’s known for replaying games and making in-depth video essays (Zelda, Persona, God of War, etc.), and he’s premiering a new essay titled “They Want You to Fight Back.”

Key claims

  • Black Flag Resynced is rebuilt on the Anvil engine and is “pure story-driven,” removing multiplayer, Freedom Cry DLC integration, and most modern-day sections.
  • Google exec Jack Busser claims most studios use AI tools but don’t disclose due to backlash; he cites Capcom using AI for asset/content generation.
  • BioWare’s Michael Gamble says the next Mass Effect is in development and won’t be teased much; fans should expect little until later.
  • Orbitals emphasizes co-op puzzle-solving and tandem tool usage.

Notable examples

  • Blackbeard and Stead Bonnet added; Edward Kenway returns (Matt Ryan voice).
  • AI example: Capcom using Gemini/Nano Banana Pro to generate and curate “pebbles.”
  • Orbitals example: one player uses a beam cannon to keep a drone charged while the other clears the path with a scrap hook.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

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Exciting Content Ahead

2:23 to 3:27

Discussion about today's exciting game news and guest appearances.

“I'm one of your show hosts, Snowbike Mike, and today I'm joined by my 1.1.”

Personal Updates and Games Talk

3:27 to 5:36

Hosts share personal gaming experiences and ongoing interests.

“I know a lot of people are like, we got to cut down on the opening show.”

Promoting Barrett's Video Essay

5:36 to 8:14

Announcement of Barrett's upcoming video essay and its content.

“Now, Roger, I've been signed out of my Google account.”

Beginning the Roper Report

8:14 to 8:34

The hosts prepare to jump into the gaming news segment.

“all around the globe, and of course, our Patreon producers for the month over on patreon.com slash kindoffunny.”

Assassin's Creed Black Flag Resync Revealed

8:34 to 14:00

In-depth discussion about the reveal and features of Assassin's Creed Black Flag Resync.

“I was going to add the number of the stories, so I'm happy that.”

Expectations for Assassin's Creed: Black Flag Resynced

14:00 to 15:10

Discussion on the RPG elements and pricing for the new game.

“if they're going to keep on adding the RPG systems that we've seen later on in the Assassin's Creed franchise.”

Impressions from Barrett: A Sneak Peek

15:10 to 16:40

Barrett shares his early impressions of the game and its visuals.

“that to be honest with you, but the multiplayer of course I knew I wasn't going to get that.”

Modernization of Combat Mechanics

16:40 to 19:00

Discussion on combat updates and the balance of RPG elements.

“So I'm excited to see what their take is on trying to modernize that and make it a bit more engaging.”

The Role of Modern Day Story Elements

19:00 to 21:40

Exploration of how modern day elements tie into the game's narrative.

“And these are optional characters that I think you can recruit to the jackdaw.”

Challenges and Enhancements for New Players

21:40 to 25:30

Discussion on potential challenges for new players and game improvements.

“Because I think like eventually it just turned into like, you know, there'd be like, it's silly to say, but there'd be like boss battle ship, the things, right?”
Show all 25 chapters

AI in Game Development: Insights from Google Executive

26:48 to 28:00

Discussion on the use of AI in game development and its implications.

“big studio uses AI, but not all disclose it.”

The Acceptance of AI in Game Development

28:00 to 30:40

Explore the potential benefits of AI in game development and industry sentiment shifts.

“And you might ask yourself, well, that's still a large number.”

Concerns Over AI and Job Security

30:40 to 33:00

Discuss the implications of AI usage on job security within the gaming industry.

“Google's cloud global director for games, Jack Busser, said all of that about AI and studios using it, but being unwilling to talk about it.”

The Balance of AI and Human Creativity

33:00 to 35:30

Debate the importance of maintaining human creativity alongside AI advancements.

“So I am not surprised that I don't think that the because gaming is a creative field that it would be immune to these this type of fuckery.”

Cultural Revolt Against AI in Gaming

35:30 to 40:50

Anticipate potential consumer backlash against AI-generated content in gaming.

“Roger, we are starting to see a little bit of a difference now.”

Update on Mass Effect Developments

40:50 to 42:00

Get the latest updates on the forthcoming Mass Effect game from BioWare.

“I think we're going to be talking about AI for quite some time.”

Mass Effect Expectations

42:00 to 43:58

Discussion on the anticipation and challenges surrounding the next Mass Effect game.

“quote, we have a lot of universe to cover, lots of features to build, and lots of romances to figure out.”

Mass Effect Pizza Bet

43:58 to 45:28

A lighthearted segment where hosts make predictions about upcoming Mass Effect announcements.

“I don't think we're seeing it this year.”

Orbitals Gameplay Reveal

45:28 to 46:06

Excited reactions to the gameplay reveal of the game Orbitals and its mechanics.

“Can't wait to see where we're going with that.”

Orbitals Insights and Release Date

46:06 to 49:19

Further insights on Orbitals gameplay and speculation on its release date.

“Do you have the co-op puzzle-solving mechanics?”

Wii News Segment

49:19 to 51:52

Coverage of small but important gaming news items, including upcoming game ports.

“I do think the frame rate's a little bit tough right now, but maybe that's just the recording.”

Excited Discussions on One Piece and Binks's Brew

56:00 to 56:48

The hosts discuss their excitement for One Piece and the emotional impact of its music.

“Dawkas, Dawkas, he's super excited a few times, but said, we need Binks brew one piece chantee to see.”

Debate on AI in Game Development

56:49 to 57:28

A discussion on the use of AI in gaming and its implications for developers.

“That pebble and grass stuff is just procedural generation that has existed long before this AI crap.”

The Future of Game Quality and AI Impacts

57:29 to 58:39

The hosts debate the relationship between AI, game quality, and developer wages.

“I don't know where this allegory is going, but like, you know, you know what I'm saying.”

Fan Interaction and Future Content

58:40 to 59:09

Addressing listener questions and future content ideas, including Danganronpa.

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Transcript

Automatic transcript. May contain errors.

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1:23Like a good neighbor, State Farm is there. Buy one prescription pair and get 20 % off any additional prescription pairs at warbyparker.com slash kind of funny. If you want to get our shows ad free and our exclusive shows, go to patreon.com slash kind of funny. Today's gaming news stories include Assassin's Creed Black Flag Resync has been revealed. Most big game companies are allegedly using AI and Mass Effect Dev explains why they've been so silent. We'll have all this and more because this is Kind of Funny Games Daily.

2:04Welcome to Kind of Funny Games Daily for Thursday, April 23rd. Just a little early. I never know if right there they can hear my microphone or not. No, they can't. So you got to wait for the camera to turn on. Yeah. What's up, everybody? Welcome to Kind of Funny Games Daily for Thursday, April 23rd, 2026. I'm one of your show hosts, Snowbike Mike, and today I'm joined by my 1.1. You're going to be my number one, Roger Picorny.

2:31Tim Gettys:Feeling good, Mikey. Hey, Big Rog, how are you? I'm feeling great, man. It's a big one today. A lot of good content today. A lot of great content. Probably the best games Yaley ever made. I can just tell you right now. Okay. It's one of the goats right now. We're talking about AI, so we'll see how that goes. I mean, that's every episode now. Then we have, of course, the Gamescast, which is going to be Elden Ring casting that. Then, of course, after that, we have the in review. What was it? What's the name of the Lord of the Rings? Two Towers. Two Towers. All-time classic. Banger. And then, of course, Mikey, tell them.

3:00Tim Gettys:What is the party mode? Not the party mode. And the crew from Double Fine are coming into the building to play the hit multiplayer online party brawler with Snowbike Mike and Andy Cortez. I'm so pumped to play Kiln once again. I played the open beta. I got lost in the pottery. Wow. I had so much fun. Then we're going to go right back to it. We're going to bring in Tim Schafer and the crew. Ask all the questions. Play the game. Get real creative. Hell yeah. I'm excited. It's going to be a big one today. Why the fuck did you bring this? I got a little show and tell. You know, I like the opening show.

3:33I know a lot of people are like, we got to cut down on the opening show. But I like to get it out because I don't talk with my friends here. I kind of find out. I don't get to talk to you, the audience out there, about enough of my life. And right now, Roger, I'm in two things. One, I'm in a Z hole. Okay. I'm deep into Zelda games right now, Chad. I've played two Zelda games back-to-back. Ocarina of Time and Majora's Mask. You finished it? Completed both of them. Wow, congratulations. Changed my life. Mikey. Changed my life, everyone. Not to ruin possible future content, but... Which one over the other?

4:08Yo, this Majora's Mask game is really good, Chad. This Ocarina of Time has got the Dorf and the Master Sword. A lot of conversation to be had. We'll see. I'm going to save it for maybe when Tim gets back. And so I'm deep into Zelda. I'm deciding, do I continue, go to Wind Waker, maybe Twilight Princess? Do I keep playing it or am I on to something else? And then also, there's always another part of me, Roger, because every single day I think about Warcraft 3. Every single day I think about my beloved RTS game coming in the battle chest. And I just think about the GOAT. One of the greatest games of all time.

4:46as Blizzard celebrates 35 years. I think, man, this game really shaped my gaming life. And I just want to like share it with everybody out there. Did I buy these on eBay? Yeah, I bought them.

4:57Tim Gettys:Okay, okay, cool. I guess your life is you have so much shit on your desk at all times. Yeah. That I just thought this was here for like four years. And then you just have randomly were like, hey, this is the day I'm going to show it off to everybody. And so like the cool part about Warcraft 3 on the PC boxes in particular, Roger, is they have all four of the races in game here. so I got to get the night elf one and I got to get the undead box to complete my sets. Okay. Pretty sick, right? Pretty cool. I know. Thank you. Next time we do KFGD, I will bring all of my Splinter Cell games and we will do the same thing, but in reverse.

5:29Thanks, Roger. I would love that. Yeah. I'm going to leave those up there just for funsies. Just let everybody know. I'm thinking about you every single day. Every day. For the Horde. Now, Roger, I've been signed out of my Google account. Of course, right as the show starts. You knew it was going to happen. So, Roger, I think we have a really fun thing to promote as we get in to the nerdy news that everybody needs to know about. Can you please tell everybody what we're promoting this week on Blue Sky? Because I think my good friend Barrett Courtney has a big announcement.

5:59Tim Gettys:Yeah, Barrett. I mean, honestly, let's just let Barrett. Okay, Barrett. Tell us. Tell us about it. Tell everyone about it. I'll just, I'll show you. If you don't know, I'm Barrett Courtney. I'm known here at Kind of Funny for replaying games and making in-depth videos about them. I've tackled Zelda, Persona, God of War, and a few other franchises. And while I love making videos like these, I eventually got burnt out and told myself after a while that I was done. Retired, more or less. So I'm here one last time. So that was kind of a lie.

6:37Tim Gettys:Wow, exciting. a brand new video essay from Barrett. 9 a.m. tomorrow, youtube.com slash kindoffunnygames. Barrett, we're not telling the topic to everybody, right? Because people are asking in the chat, what's the topic? It's a weird one. It's about a lot of things. It's about a lot of games that I've been thinking about lately that I've been wanting to break down. And it's not necessarily a series that I'm tackling. That's usually what I'm known for. tackling like every Zelda game, playing all the Naughty Dog games. This is more about like seeing a cohesive thread of messages from very recent games.

7:15So I'm going to be, you know, to give it away a little bit, I'm going to be talking a little bit about Metaphorif Fantagio. I'm going to be talking a little bit about Claire Obscure. I'm going to be talking a little bit about Hollow Knight Silksong and a few other things around those. So, yeah, I guess, you know, I'll say the title of the video because I'm going to put the premiere live later this afternoon. So you'll see it anyway. The title of the video is They Want You to Fight Back. And so look forward to that tomorrow at 9 a.m. Pacific right here on YouTube.com slash kind of funny games.

7:50Tim Gettys:Exciting, everybody. Look out for it. I'm very excited about that. Anytime marathon and cooking up something awesome on the video essays, I'm excited. And going right into games daily. So 9 a.m. and then boom. Start your Friday off right. Are you ready to rock and roll, Roger? I'm ready to rock. Oh, you ready to rock and roll? Of course, don't forget, if you are watching live, you can be part of the show by super chatting on YouTube.com slash kindoffunnygames. We couldn't do this without you, the Kind of Funny Best Friends audience all around the globe, and of course, our Patreon producers for the month over on patreon.com slash kindoffunny.

8:19So thank you to Carl Jacobs, Omega Buster, and Delaney the Psalm Twining. For now, let's begin with what is and forever will be the Roper Report.

8:33We have five stories today.

8:40A baker's dozen.

8:43Tim Gettys:Thank you, Barrett. I was going to add the number of the stories, so I'm happy that. I made Barrett go long because I need to catch my breath. Yeah. You need to catch your breath. Let's jump into story number one. Assassin's Creed Black Flag Resync has been finally revealed. we're going to watch over a little bit of the game overview trailer that has just been released as of 9 a.m. today. And I have an awesome article that will go in-depth from Tom Phillips at IGN. Let's kickstart this because I haven't seen anything about this. Yeah. I've been daydreaming, dreaming about Black Flag coming back into my life.

9:17You're a Black Flag guy? Roger. The Xbox One era with Black Flag, that was a big deal. You only gave me a hand on my PS4 for a while. That and Mac. Man, I'll tell you what. This was peak Assassin's Creed. Maybe like towards the end of the peak, but like this was peak.

9:31Tim Gettys:I think this is the peak. Then it went downhill from here. Yeah, for sure. Okay. All right, let's watch a little bit of it.

9:40Hello, pirates. Matt Ryan here, the voice of Edward Kenway. And this is Assassin's Creed Black Flag Resynced. Ooh. 13 years after the original, this remake brings the classic game back to life. Oh, okay. Look at that detail right there. Rebuilt from the ground up with the latest Anvil engine to deliver the most thrilling pirate adventure. Okay, for those listening out there, looking modern, looking up to date right now. You might see the grand one, if I may say. So full of adventure. God, fuck. You play as Captain Edward Kenway, a rebellious scoundrel eager to make a name for himself in the pursuit of glory, freedom, and a search for a better life.

10:24Tim Gettys:damn that ocean I want to drink that water it looks good makes with them pirates so far is such a man I make all bra fill it with shot you hear me get that sweet blonde hair right there after crossing paths with the assassins and Templars Edward is drawn into their centuries-old conflict with secret locations hey as of right now looking at this it's looks looks like what I want the way he joins forces. Looks exactly like what I want. Looks how I imagined this game used to look like when I was a kid. When I was playing on the PS4. Yeah, I'm sure it does not look like this. We saw them before. But Mike, you have some more details on it.

11:04Tim Gettys:Yeah, Roger, let's dive in to story number one. Assassin's Creed Black Flag Resync has major changes. This coming from Tom Phillips at IGN. Assassin's Creed Black Flag Resync, Ubisoft's long-awaited pirate game remake, will feature major changes when it launches on July 9th. With the addition of new story quests and characters, but the removal of several key features. In a detailed presentation on the game attended by IGN, Ubisoft explained that it had decided to focus solely on the single-player story of Black Flag's pirate-turned-assassin Edward Kenway, meaning that the game's Freedom Cry DLC has not been integrated, its original multiplayer mode has been ditched, and the previously playable modern-day sections have been excised.

11:52Some small modern-day story offerings will still be included, it sounded like, though the exact details of this are unclear. One thing's for sure, though, you won't be wandering around the offices of Abstergo Entertainment as you once did, something that leaves unanswered implications for the game's bloodline-related story. Quote,

12:13Tim Gettys:I'm sorry, I was just talking about the bloodline-related story. Quote, Quote, With Resynced, we made a clear choice, Resynced creative director Paul Fu said. It's a pure story-driven adventure, and we are fully focused on Edward's adventure in the Caribbean. As a result of this focus, we have elected to not have the multiplayer or DLC. Re-Synced is a 2026 take on the original legend, and for those of us who are curious, the original will still be available. additional scenes have been recorded with Edward himself once again played by the returning actor Matt Bellamy with other new story moments for two of the original game's characters Blackbeard and Stead Bonnet alongside additions to the game's story Ubisoft has of course been tinkering with its gameplay mechanics combat has been rebuilt to resemble the parry focus system seen in more recent entries though without the addition of fancy special attacks that would have seemed out of place.

13:15Rather than a desire to make the game's systems play exactly like the series' recent RPGs, the developer is keen to impress that the original Black Flag still lies underneath. Familiar parkour options are also now available, including free jumps, side ejects, and back ejects. You can toggle crouch to... All of which should feel familiar to Shadow Players. The original game's fiddly eavesdropping missions will no longer auto-fail if you get detected. And these fresh alternate fire upgrades for the Jack Dawes cannons. A lot there, Roger. A lot of exciting stuff.

13:57Tim Gettys:Yeah, no, I mean, this is exactly what I want. And I was a little nervous originally hearing about them remaking this. if they're going to keep on adding the RPG systems that we've seen later on in the Assassin's Creed franchise. That has just really lost me. I'm sure it's for certain people, but even though it had a lot to be desired and there's a lot of modernizations that they could have added, I do appreciate what the original Assassin's Creed games were going for when it comes to combat. So to see that they're adding kind of all the best stuff around it to make it more modern, but also not just trying to make it Valhalla or Shadows, I think is really great.

14:33Tim Gettys:So yeah, this seems like everything I want out of this. And also something that is in the article, the game's 60 bucks. So, you know, not going for the 70 premium title, 60 bucks. I think that's right around where I want to be for the specific title. I like that price tag there, Roger. I also love seeing some of the things that they're talking about. Of course, the eavesdropping missions. I think all of us have auto failed that way too many times. And I love that we're, hey, let's address this. Let's fix this. Let's knock it out. But the game looks pretty as can be. what you brought up with the RPG systems that feels like a Black Flag 2 is right let's focus on what this is at it's core, the DLC okay, I wish we had that to be honest with you, but the multiplayer of course I knew I wasn't going to get that.

15:16Tim Gettys:Yeah, no, the multiplayer I completely forgot existed, also the Abstergo stuff, I also forgot existed Bear knows I don't like the Abstergo stuff I remember now as they were talking about it, it was first person and that's what they were going for there, but it was completely forgettable for me at least So yeah, that being out there. Yeah, I know that the DLC was beloved for a certain group of people. And I maybe there's one day where this game hits and then eventually they do the DLC update or whatever. But focusing on the core game is the right move. But I mean, enough about us. I mean, we we are Assassin's Creed people.

15:48Tim Gettys:But like, I know the Assassin's Creed person who actually saw this a little early. So maybe you can give his impressions on this. And that's Barrett Courtney. Barrett, what do you think about all this? Yeah, surprise, surprise. I got to see this a week ago when it was, you know, kept leaking about the event, about this, all the details about this. Insane. I like what I see so far. The game is gorgeous. And like you were saying, Roger, it's one of those it successfully makes you feel like the, you know, this is what it looks like back then type of thing. Everything around that I'm really interested in, but it's one of those, it's hard to have a lot to say without having my hands on the six.

16:30I'll bring it back here to some combat for the video people here. Yeah, one of the main things being combat, I like what they're saying so far, at least, of, hey, we're not gonna do the full RPG, the full system of what you've known in the last few Assassin's Creed games, but I think there's a smart kind of modernization, maybe adaptation of what the original Assassin's Creed combat system was back then, which if you go to today, you know, as someone who did Assassin's Creed interview back in five years ago already, Jesus, even back then it was like, man, this is really outdated, eventually a little bit mindless of like kind of what you're doing and auto killing everybody so easily and all this stuff.

17:15So I'm excited to see what their take is on trying to modernize that and make it a bit more engaging. And then not, you know, like trying to overcorrect and bring in like a bunch of RPG elements, which doesn't feel like the spirit of what the not just Black Flag was, but the OG Assassin's Creed games were, right? The modern day stuff, I'll be interested to see. the way they talked about it in the the 30 minute special presentation it made it almost sound like it wasn't that there was no modern day stuff but that they were doing something to refocus on like the core of edward's story and while i'll agree that like the modern day stuff with uh black flag was the first game where it was really like oh yeah this this really like what are we doing here uh you know we we killed off the main character who was like kind of the original like main emotional pull for the modern day stuff what are we doing here but there is still like a cool thing at the end of the modern day stuff that like ties into like a big chunk of what edward was doing and like figuring out as a newly recruited assassin so it's like i'm i'm curious to see how that they make that still work as like an emotional kind of like to get the same kind of or similar emotional reaction from you when you get to some of that later stuff um i'm fascinated i'm fascinated to see what they do differently um and if they can still make something like that work um jackdaw stuff seems interesting with some of the the add-ons that they're uh going for with the some of the different shop types that you have to use during combat, which are tied to new characters that they're introducing into the game that you can recruit.

19:02And these are optional characters that I think you can recruit to the jackdaw. So that'll be fun and interesting to see. It'll be interesting to see like, alright, you want to cut some things, but now you want to introduce some different story elements. Can you make that all kind of work and feel seamless and make this still feel kind of genuine to why am I playing? Edward's story, right? And then, yeah, outside of that, it's like there's not much else to say. This game kicked ass 13 years ago and seeing a really pretty version of that today with some slight adjustments, I think is a, you know, it's not a revolutionary thing, but I think it's a cool way to like kind of preserve, I think one of like the most beloved games in the series.

19:48and I can't wait to get back to it in a couple months here. Let's talk about it right now because, yeah, I think it's interesting, Barrett, that you bring that up. Back in 2023, Ubisoft announced that Assassin's Creed Black Flag had reached over 34 million players, right? And, of course, that's a long lifespan, as Barrett brought up. Ubisoft Plus. 10 years, so that would have been the 10-year anniversary of that with 34 million players. But Barrett, Roger, what do we expect here on July 9th when this comes out? will this be a big boost to the franchise of old players coming in new players getting excited for another assassin's creed entry but also maybe one of the more beloved titles from beyond yeah i think

20:28Tim Gettys:this game is going to do really well i mean it gets me excited more so than any of the new ones that they've done even shadows which is in japan like this gets me so excited to see i mean nostalgia wins right always right like yeah and to see this is again as we've said like it looks like how you imagine it it's gorgeous seeing that combat looks so fucking sick like shooting out the grappling hook putting people down and i love i was laughing earlier not not because of bear i was laughing because the video that he was showing which was the it was like oh here's like what the original game looked like when it came to the eavesdropping segments right it's like him sneaking around it's like this is what we're doing now and it's just fucking guys stabbing him it's like yeah awesome yeah it'll be interesting to see like how they play that out and it seems to go into the ethos of what they've been trying since like unity of like you can do this in any sort of different way and so i'll be interested to see like if you do fail the tailing section like what do you need to do to like make up for that because usually you're doing those to like find information to to find your next target or what have you so you just find a note on the ground yeah we'll see but i think it would be cool to see maybe something slightly more interesting than just that right because then what is really the motivation other than to like okay i'll just automatically fail this kill the dude and then just do it like right there and then words the way they talked about it made it seem like there might be a little bit more involved afterwards so that'll be interesting also the the final thing i'll point out is you can recruit a cat to the jackdaw which is of course you know they're cheating there yeah but like i guess i still fuck with it my final question for the both of you right as we talk about bringing assassin's creed black flag to the modern day and bringing it back into the forefront what were the downfalls of the game right i think to myself a lot of the ship combat right can get repetitive in a little bit stale at the end of it all it's a large journey and you are jumping from island to island what are some of the things barrett that maybe new players might find a little bit annoying or like what are some things that maybe the team over at ubisoft needed to address to make sure the modern day player that maybe never played this and doesn't have nostalgia needs i think just like varied it like uh you know it did feel like you're going through the motions eventually with how like lengthy this one was which i think a little over 20 maybe like closer to 30 hours right and i think eventually after a while it's like okay like i'm kind of doing the same moves over and over again and i think it seems like they're trying to address that with uh some of the the the new abilities that you get through some of the uh new people that you're recruiting so i'll be interested to see how they mix that up and then maybe also just like um different variety in how enemies like take you on.

23:07Because I think like eventually it just turned into like, you know, there'd be like, it's silly to say, but there'd be like boss battle ship, the things, right? Where it's like a really tough ship, but really just like a really big health bar. And then like outside of that, like there'd be a couple of different moves here and there. Yeah, I'll be interested to see how they kind of like make that still like kind of a continuous thing. But also it's like, I didn't mind that back in the day. And I didn't mind that when I replayed it in 2021. But I'm also just a pirate sicko And so And then the other big thing They're bringing new shanties into this Which I'm fucking stoked You're telling me I'm gonna like sail out And like hear the shanties again Isn't Woodkid involved with that?

23:51Or just in general? Woodkid is involved some way shape or form I'm unsure how or why Apparently Woodkid did a lot of Assassin's Creed Music back in the day Which I was unaware of But yeah, it'll be interesting to see what Woodkid does there. What was the, to go back to your early question though, Mike, I think the other reason of like, I agree with Roger, I think this is going to do very well. Think about the big hit, the cultural phenomenon that is broken out of our little nerdy corner of the world and has gotten to people who watch Netflix who have fallen in love with One Piece. And people are fucking into the pirate adventure right now, man.

24:31And I think like black flag coming out right now is like almost like a perfect time for people to like, think about like wanting to go on their own pirate adventure. I love that. One piece DLC.

24:42Tim Gettys:Roger, anything to add on that? No, I'm extremely excited. Like I, out of nowhere, I like the idea of it sounded exciting to me, but looking at that, I'm like, Oh no, that's fucking must play. I'm so excited to like actually finish this game because those eavesdrop sections just got me so fucking annoyed. So I'm excited to actually do it. You playing it. Yeah. It's interesting because I am just like you have like, before this, I was like, yeah, another Assassin's Creed, bring back Black Flag, whatever. And then you see and you're like, oh, I remember all the moments and how special this game was at the time, right?

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25:10And so it'll be very interesting to see how far I get in. I remember this one being the more lengthier feeling one out of the series when I was young. I felt like I could handle most of them, and then I got the Black Flag. I was like, oh, this feels much bigger than a lot of them for me. So we'll see if I have the time where I fall, but nothing better than this game. This game is something special. Exciting. Let's move on to story number two. But before we do that, this one coming up is a lengthy one. So we're going to take a quick word from our sponsors. This episode is brought to you by Warby Parker.

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26:23You just enter your information to see if you are eligible for benefits on frames. contacts or eye exams and if you are they automatically apply them for you right now buy one prescription pair and get 20 off any additional prescription pairs at warbyparker.com slash kind of funny that's 20 off additional prescription pairs when you go to warbyparker.com slash kind of funny welcome back let's jump into story number two google exec says almost every big studio uses AI, but not all disclose it. This coming from Chris Scullion at VGC. In an interview with MobileGamer.biz, Google Cloud's global director for games, Jack Busser, said a lot of studios use AI-powered tools to help with development, but a number of them are unwilling to confirm this publicly for fear of backlash.

27:20Busser says Google's own tools like Gemini and Nano Banana Pro are used by some studios to remove, quote, the drudgery and repetitive low value work, end quote, in game development, but that while many studios use them, the fact that AI is a divisive topic means they keep quiet about it. Quote, I think what players don't realize is that their favorite games right now were already built with AI, he claimed. Those games have shipped. We did a survey around Gamescom last summer with studios all over the world. Roughly nine out of 10 game developers told us, yeah, we're using it. Now you'll see other surveys from other organizations that have more around like 40 to 50%.

28:06And you might ask yourself, well, that's still a large number. It's still almost half of the developers out there. What's that gap? And that gap is basically the developer's willingness to tell you whether the fact of the matter is it's being used or not. Buster also suggested that if players realized that AI had been used for some of the games they currently already play and enjoy, they may be more willing to accept it in development. Quote, they'll start to realize that this is actually helping me get my favorite games faster, he said. And also, I'm also getting more innovation in the industry because there's more room to take risks.

28:45And now it's not seven years waiting for one game, but that studio can make five games. And maybe they understand that only two of those five will be a hit, but that's okay because these other three games are really interesting and cool and would have never been made with the old model. Once that stuff starts happening and it's already happening now, you'll start to see the sentiment change. Elsewhere in the interview, Buster cited Capcom as an example of a company that uses Google's AI tools in development, claiming it uses them to make less important assets so it can focus its creativity on the main aspect of its games.

29:25Quote, one of the big problems that they have is they're building these massive worlds and they've got to fill it with content, he said. Just coming up with all the ideas for every pebble by the side of the road, every blade of grass, and having those art reviews, the manual labor just piling up in pre-production, what they're doing is using Nano Banana and Gemini to rapidly generate just countless ideas. And then they're taking to Gemini to actually go through those ideas and curate them. And of these thousands of things, here are the ones that are probably most interesting to you as the art director.

30:05And then the art director takes that and then gets the art team going on these items. The AI is already pre-filtered and pre-selected by probably really good-looking pebbles on the side of the road, and then all of their creative energy gets focused towards the high-value creative tasks. The main character, the big enemies, the main scene, objects, and that kind of stuff, end quote. Roger, that's a big one. And I would recommend everybody go read this one, get informed, and let's have a conversation about it because, of course, Right now, the Google exec, of course, let me bring it back over here.

30:41Google's cloud global director for games, Jack Busser, said all of that about AI and studios using it, but being unwilling to talk about it.

30:50Tim Gettys:I mean, he's not wrong. Like, I don't think he's lying here. Like, I completely understand and believe that most tech companies in general are using AI in some fashion, right? Are they using Gemini Nano Banana? Probably fucking not, right? They're using Cloud. Claude, they're using ChatGPT, they're using things when it comes to programming, they're using things when it comes to image generation that probably isn't Nano Banana, but in general it is true, like these companies, all tech companies, all big major companies that are trying to, you know, cut wages, cut people cut working hours, cut creatives from their teams are of course experimenting, and I know from first-hand, second-hand, third-hand knowledge of, you know, smaller teams that aren't in the video game industry, right, that are 11 person not this company, but just smaller companies in general.

31:37Tim Gettys:You're talking about 11-person 11-year-old business? No, but I know smaller companies in general that don't have the overhead of this and are still looking into AI and trying to figure that stuff out because, of course, these corporations are, right? They're trying to cut as much of the unnecessary work as possible. I think our opinion on this has been pretty vocal, right? When you start to cut out the easy things, you are undercutting artists, You are undercutting creatives. You are undercutting human work and value. And I don't think that, I think a lot of people in the chat, I saw them, they were like, oh, he's just lying because he's an AI tech company, you know, CEO or whatever.

32:14Tim Gettys:I think this is happening actively and him naming Capcom, who apparently has not denied it necessarily, but he says specifically Capcom. Yeah, I would assume that most companies are doing this and they're not being vocal about it. Are they using generative AI art? That's a different question, right? I think our brain goes to, you know, generative AI. We think, you know, generating the photo, right? The video, the, you know, NVIDIA DLSS 5, right? We think about that stuff. But are they using generative code? Probably. You know, I mean, that's what a lot of programming is. That's what a lot of mandates are in tech companies.

32:50Tim Gettys:You know, I have friends that work at tech companies that are like, hey, like our company is literally telling us like, my job as a programmer, but now I have to use AI to program because that's what they want. that is they're telling me I have to have hit a certain quota of AI prompts in order to, you know, be good in my next review. So I am not surprised that I don't think that the because gaming is a creative field that it would be immune to these this type of fuckery. Yeah, I think the big one here on the divisive side, right, is cutting jobs and cutting creatives out of the space by using AI.

33:25That's the conversation that we've been having, right? Trying to cut every dollar and save every penny so the stock market, so the share price goes up and the shareholders are happy, right? That's the divisive side. We're not happy with that. The consumers and the fans of games out there are not happy with you cutting jobs every single day. That's what we're getting at. We understand AI is being used. We want it used in the proper ways. We want it used so these people aren't losing their jobs to some AI chatbot that is now generating games, right? The guy goes, well, we can make your games faster and give you five in seven years instead of one.

34:00And maybe two of them will be hits. And the three of them, you go, oh, maybe they were cool. I don't really want that. I want great games. I don't want some crap game that you tested and thought, oh, maybe Mike will spend$40 on that.

34:12Tim Gettys:I mean, if we're talking about the ideal universe, right, it is the same amount of creatives that are working at Rockstar 2K that are able to locally and sustainably use AI on their own servers. that are not going up to a fucking thing that is destroying the fucking universe when it comes to these data centers that are sucking up all the water in the middle of the country, right? It is being able to use 250, 500 people to make two to three games every seven years instead of two years, right? That's the James Cameron quote when he talks about AI is like, hey, what's the, he was asked, what is the amount of people that it should take to make Avatar 3?

34:51Tim Gettys:When it takes, Avatar 3 last time took, I think, a thousand people. He's like, should take a thousand people. A thousand people should be working on these movies. We should just be making more of them and faster. And I would like the tools to be better. So then we don't have to go through these revisions. But he's like, I don't want anyone to lose jobs. I don't want, I want a thousand people. I want as many people, as many creatives in this world to work on these projects as possible. Cause the collaboration is important. It's important to, you know, have these people from the ground up. You don't want to just be like, okay, well, this is a low value art.

35:18Tim Gettys:It's like, you don't know what the fuck you're talking about you don't know like this is all this is all cohesiveness when it comes to the art design you can't just be like we're gonna type in pebbles into fucking a nano banana and get the right pebbles so that i can focus on the main character it's like no all this stuff works together and that is again the thing that i always talk about we talked about and nvidia dlss 5 is like a lot of people in the chat not a lot of people some people in the chat were saying like oh it looks better it's like i don't think you like video games i don't think you like art is that you are looking at all these they all look the same they're all trying to maximize realism you have to have an artist that goes in there and has their touch and is making something that is not realistic but is their interpretation of realism and it is has their touch has their feeling like resident evil nine looks like that because it's resident evil it's artists that are working on it that have a vision that know how sexy they want leon to look they don't want to put just an old person filter on it or a human filter on it like this these are human beings working on these things from the ground up and that's what's beautiful about video games not because you know they're typing in pebbles and they could put pebbles you know i mean like that's such a a false flag you know what i mean like it's like focusing on the the pebbles like that's like that is something that is actually going to revolutionize game production like no like that is i think that's ceo bullshit fully well said roger of course in the article uh we have our exec going on jack says roughly nine out of ten game developers told us yeah we're using it and then other organizational surveys will show you like 40 to 50 percent.

36:45Roger, we are starting to see a little bit of a difference now. We're seeing some game companies get called out for not talking about their use of AI or maybe leaving in placeholder items at the end and then catching it and having to change that. We see other companies now coming out early and saying, hey, we use AI. We talk about AI. This is what we're going to do, right? And the public sentiment seems to switch on each one of those decisions and how they come out do you see anything in the future i mean i guess i start to think of the general audience do they even know do they even can we have this conversation of like what we do on this podcast and the audience that we reach are the people who do care the people that do understand and know but i don't know past that where the breakthrough is if they're aware of this i think right now

37:31Tim Gettys:right like let's say capcom is using ai and let's say they used it and this is me just talking about my ass right of like let's say in pragmata they used ai to help the back end code or whatever right of course we will never know that we didn't know that you know normal consumers will never know that but i think there is a line that i capitalism and these companies are trying to find right when it comes to dlss5 when it comes to you know a fucking putting val kilmer who's passed away in movies right like yes all of these things they're trying to test the audiences and i do think there's a line where normal audiences not just the people that are online like us that love this stuff that is like entrenched in all these things as it was happening are going to revolt against it right there's going to be a game there's going to be a moment where i think that val kilmer is a great one like hey here's val kilmer who you know has passed away rest in peace right now like you're gonna look at him on a movie and they're gonna try to pass this off yeah and you're gonna go do i like this and yeah exactly and i wonder if this will be one of the first moments of like hey hold up don't really like that no and then on top of that when some i'm some company's going to try to make an ai generated animated movie i think that's gonna be the first thing that's probably going to pop off and that's probably going to be some companies gonna be like fucking a skydance or some shit it's gonna be like hey we made an ai generated movie ai uh animated movie it's in theaters right now and then you're gonna see people look at that be like this is there's something hollow about this and i that is the the pervasive i think people want real human art even if they don't know they want real human art you know what i mean like they're gonna feel it shout out to the val came kilmer thing reminded me of like shout out to disney for normalizing that shit 10 years ago with the fucking rogue one and uh the guy who plays um all of them yeah tarkin and then also uh princess leia and all that shit yeah real cool stuff yeah that they did scanning the faces and everything yeah that's i i'm looking forward to the day where we get to it where the companies are out in front of it and the general audience is now making that decision of like, hey, I stand by this or I don't, right?

39:29Because I don't feel like we've got to that point yet. We're still, hey, I'm hiding it. Oh, an asset fell through the cracks and all of a sudden the gamers have stood up and said, hey, what's up with that? But I don't think we've gotten to the point where it's like, hey, I'm whatever company, we're making this AI and everyone's like, you know what, I'm turning my back on.

39:48Tim Gettys:You can't put the genie back in the bottle. You can't close Pandora's box with AI, right? AI is always going to be around in some fashion form, but I do think that there will be a cultural revolt or maybe just a situation where everyone's like, no, it's not cool to have AI or it's really cool to make things with your hands and your minds and doing this shit the hard way. Like that is going to come back in fashion, like handmade things, people that are focusing and it's already happening right now where it's like people make incredible art and they have to be in the beginning and be like, this is not AI.

40:20Tim Gettys:And you know, it's both depressing, but it's also kind of cool. Cause it's like, Hey, like someone could do that by fucking typing shit into a fucking AI chat bot. But then you decided to spend, you know, thousands of hours to make something really awesome and have that people appreciate that. Like there's going to be that cultural revolution. I think it's already happening because yeah, I don't think that AI is always going to be around, but I do think creating with AI and creatives are going to continue to, in the mainstream, push back against it. Well, I don't know if this story is ever going to leave us, Roger.

40:51I think we're going to be talking about AI for quite some time. And you know what else we're going to be talking about? Story number three, Roger, we're going to be talking about this game for quite some time because Mass Effect devs are too busy working on Mass Effect to tease Mass Effect. This coming from Eddie Machuck over at GameSpot. A new Mass Effect game is in development at BioWare, but the esteemed RPG studio has not said much about it. That continues to be the case, so fans are trying any way they can to get more info, and that includes asking executive producer Michael Gamble for an update via social media.

41:25Asked if he could provide, quote, something juicy, end quote, for fans to obsess over, Gamble said the only update he can provide for the next Mass Effect game is that the team is just busy working on it. Not a lot of time for a tease, he said. People have been yelling at Gamble for a long time now, demanding more information about the next Mass Effect. He said in November 2025 that he understands fans are thirsty for updates on the game, but the team was heads down and focused exclusively on the next entry in the Space Faring series. On last year's Mass Effect holiday and seven day, Gamble said, quote, we have a lot of universe to cover, lots of features to build, and lots of romances to figure out.

42:07We're excited by what we're building, and we promise you, when we're ready, it'll be a lot of fun to show, end quote. The next Mass Effect game has been in the works for years, but we still don't know much of anything about it. It's BioWare's follow-up to Dragon Age of the Veil Guard, which came up short in terms of sales. Roger?

42:32Tim Gettys:Juicy and Thirsty in the same article. That's pretty dope. Give me something juicy. Let me give you something juicy. Let me obsess over something, Michael. Help me out, Big Dog. Come on, give me something juicy. I mean, this is a beloved franchise. This is one that everyone is excited to get back in their lives. They're very pumped up about it. Of course, coming off of the last Mass Effect, there are a lot of things riding on this, and there's a lot of expectations to meet the original trilogy and say, hey, can we come back and make a big swing on this, right? Yeah, and weirders on the internet have it out for Bioware right now.

43:03Tim Gettys:So I'm sure they're very much aware of what they're trying to do here and what they're building. Yeah, it's cool. I appreciate the honesty. I appreciate the honesty of, like, you're working on something. Yeah, we don't got time. Like, we always hear the stories of, like, hey, why didn't you have a trailer at Summer Game Fest? It's like, hey, we're in the middle of development and, like, literally us making a trailer to, like, get all the assets and, like, get picture lock on certain situations. Like, that is a lot of effort. You have to kind of stop development a little bit just to kind of focus on the trailer of it all.

43:30Tim Gettys:I think it was Wolverine that we were talking about that a while ago. But yeah, either way, it makes sense. That's very honest. That's how game development works. So I don't think we're going to see this this year. Yeah, let's get real really quick. We have Summer Game Fest right around the corner. We have an N7 day all the way out in November. A TGA out in December. Is this year the year we see anything Mass Effect, Roger? Or, as Michael said, the team is working hard? I think it's a 2027 showcase at least and maybe a 2028 release. Okay. I don't think we're seeing it this year. Again, I don't think he would be on Twitter responding to people asking for something juicy if he knew two months from now you were going to get a trailer so i i i think the earliest i can see it is maybe tga but realistically maybe summer game fest or tga next year uh for 2027 and then 2028 real like actual release what about you i i was gonna give you a pizza bet but like it's it's a small one i think it's just a little bit when it comes to n seven day i think you'll get something now what is that i don't know if that's a trailer i don't know if that's just a screenshot right but like i do think on n7 day this year you will get something for mass effect that is uh beyond just a hey we're working hard and we got a lot of things to go off of probably probably like you'll get you'll get a twitter post of four screenshots you want to do a pizza bet right a small pizza bet let's do a small pizza bet specifically okay you have to buy a personal pan for somebody okay so what you're saying is on n7 day this year you will get something Mass Effect that is not just a tweet saying, hey, we're working.

45:01I think it's screenshots or above.

45:03Tim Gettys:Visuals. Some visuals. Visuals or above. I'm saying you do not get that. And what is a visual? Is it in-game stuff or is it a poster? What are you thinking? It has to be in-game. Oh. Yeah. Okay, well, you're definitely losing. So yeah, give that. Recorded down as a small pizza bet. Small pizza bet. Small personal pizza bet, everybody. One slice from Costco.

45:26I can do that. Very excited for Mass Effect. Can't wait to see where we're going with that. Right in the high off of Project Hail Mary. We talked about Artemis 2 returning to planet Earth. I mean, we just talked about the Expanse video game. We saw Exodus, the video game we were talking about with Andy as well. A lot of space in my life. And I'm excited to go out to space.

45:46Tim Gettys:A lot of space? Because I can never go out to space. I thought you transitioned. Oh, story number four. Let's talk about space. Okay, there we are. orbitals gameplay reveal. Let's give a little quick trailer reaction because now we get to see gameplay of orbitals, which we saw a little bit of already. Yeah, I'm excited. This is a full-on gameplay overview trailer. I think it's four minutes. I want to watch it. Really? Very excited for this. I saw some previews go up. Very jealous. I want to replace it. Killer look. Yeah. Killer music. Oof. Do you have the co-op puzzle-solving mechanics? Apparently, one of the developers was a level designer at Tazel.

46:24Tim Gettys:Okay. This is huge. My name is Jacob, and I'm the game director of Orbitals. I think pretty sure it was Jacob. I think we've seen that name before, yeah. Today, we're going to be playing through some sections of the game and show you how the co-op works. Let's go. Game just oozes style, Roger, yeah. All right, so there's one person pulling or heating up, and then you pull. Yeah. Yeah, it's all about working in tandem in these games. And making it fun, Roger. It's easy to be like, hey, one person does object A, the other person does B. You gotta make it fun. In order to succeed. On this, their first mission, Maki and Omura have chosen different tools.

46:59Maki is carrying the scrap hook and Omura the beam cannon. So here, I need to use the beam cannon in order to keep this drone charged. Otherwise, it will explode. All right. Wait there. I need to clear the path.

47:10Tim Gettys:Here we go. Nice. And shoot. Okay. Okay. Now we're ready. Yeah, so switch to exclusive. Yeah. And we're going. Oh my god. Oh my god. Oh, nice. Okay, that looks fun. Nothing too crazy yet that you haven't seen before in these co-op games that we've seen. But, man, the beautiful art style just really brings this along. Yeah, I think it's the art style. It's the music. But it's like just that anime old school 90s aesthetic right there. So cool, man. Yeah. We can skip around just a little bit. I want to see just some more visuals. Oh, look around. Oh, so they're opening up the flap so you can keep that drone alive.

47:48That was cool. That's nice. Clearing the gunk. gorgeous man you excited for this one oh yeah roger well you know what i need someone in my life to play these games with because my best friend my 1.3 right now he ditched me when it came to split fiction he did ditch you and my best friend best friend my 1.1 has a loving fiance that's true so i don't have someone in my life to play these games with and like i was about to play split fiction one man two controllers that's how much i wanted to play this game it's the saddest i need to find someone in my life to be able to play these games with that's depressing as fuck that's maybe the sad are you going to do that here with orbitals one control two controllers one man yeah yeah probably that's disgusting saddest follow-up to two girls uh orbitals

48:38Tim Gettys:has a summer 2026 release date so no specific date here but they showed up a lot of gameplay so i'm assuming we're going to get some type of release date announcement maybe a nintendo direct type okay i could see because we've been seeing a lot of the like this is a big drop here i could see an out today on the next big nintendo oh that would be a blast that would be exciting great because we were feeling it during uh what was it tga whenever they announced this officially for the first time we were like fuck now today out today please give it to us right now because this game looks so fucking cool uh but yeah again the i didn't put any of the preview round up there but it was all really positive a lot of people being like hey like this is really this is what we're looking forward to scratch that itch.

49:18Tim Gettys:It was super exciting. Um, gorgeous. I do think the frame rate's a little bit tough right now, but maybe that's just the recording. Maybe that's just, maybe they'll, they'll iron that out a little bit, but I'm very excited. Is that like not a part of the art style as well? Yeah, maybe. Yeah. Maybe it's just also the resolution just feels a little low, but again, maybe these are all things that will be ironed out. You know, these things were compression and all that jazz. That's exciting. That's big. Roger orbitals is big in my life, and me playing it by myself with two controllers is even bigger.

49:46But if I needed something small, if I needed something smaller to get me through the day, where would I go?

49:50Tim Gettys:You'd go to our last story, the Wii News Channel, where we cover all the small news items you need to know about. Roger, let's jump into Wii News! Annapurna announces Nintendo Switch 2 ports for a lot of their awesome games. Stray is coming out May 28th. Tua T is coming out June 11th. Wonderstop is coming out June 28th. and my favorite, Sayonara, Wild Hearts, and Lorelei and the Laser Eyes are out now. I'm definitely going to play Lorelei. I'm going to try that out. I know it's hard to suck, but I'm going to try it out. You let me know how that game is because Lorelei and the Laser Eyes might be the goadest of goadest video game titles.

50:27Dude, I have the greatest video game title I've ever heard. No, I've never played it.

50:30Tim Gettys:Oh, I was about to spoil something for you. You got to play it. That's an hour long stream. That's easy. Super quick. Okay. Super quick. And you think I like it? Yeah, there's a fun moment at the ending. Don't spoil it. Don't let the chat look up. You know about the ending of Sayonara Wild Hearts? Yeah. Good game. What are you talking about? Queen Latifah's in it. Okay, that's what I was talking about. So you do know about it. Oh, Lorelai and the Laser Eyes? No, sorry. That's Queen Latifah in it? I was talking about Sayonara Wild Hearts. Oh, yeah. I'm sorry. One of my number one games. I love that game.

50:59Oh, okay. Yeah, yeah.

51:01Tim Gettys:I was talking about Sayonara Wild Hearts the entire time. I apologize. I think we were split up there. According to Famitsu, Tomodachi Life, Living the Dream, has topped the Japanese physical game sales charts for the month with 565 ,000. Thank you, Roger. Huge sales right there for physical copies. Huge, huge. I think the second was Pragmata, which was only like 54 ,000. Wow. They're crushing over there. So I'm excited to see the full numbers next month for America. And Crimson Desert version 1.04 patch is out now on PC, and it's massive. Adding difficulty options and a host of highly requested features.

51:43If you're playing Crimson Desert, let me know in the chat right now. You got a big patch coming your way. Roger, with that, that is the end of the show. Let's dive into some Super Chats. Yeah, we got a lot. Kick it over to your wrong to see what we got wrong.

51:56Tim Gettys:We're going to do a rapid fire of Super Chats, everybody. We got a lot. Mr. Person Super Chat says, Holy hype, my goat Barrett is making peak. Love that. Silver Jay Hawkins. Barrett's new video title is, spoiler over here everybody, get ready, The Complete Breakdown of Skibbity Toilet. You heard it here first. Read it one more time. Barrett's new video title is The Complete Breakdown of Skibbity Toilet. He is going to - Barrett deep dives into brain rots. I am not young enough nor that brain rotted enough to You know what would be cool though, Barrett? What if you, me, and Roger deep dive into Roblox?

52:31We kick off with Skibbity Toilet and Brain Rot gets us into Roblox and then we learn the inner workings of Roblox and how they make so much money. Why is there such a player base and what the hell is going on? I think this is going to go back to your let's investigate World of Tanks. World of Tanks.

52:47Tim Gettys:Turns out it's a fun game. We should do it backwards. We should start with like Gmod because that's where Skibbity Toilet ends. It's like the pinnacle of it all. Whatever. The Postman Super Ted says, Love that shirt, Mikey. I started watching One Piece a month ago and just finished Alabasta. Oh. Cry my eyes out. Hell yeah. He's wearing, like, a shirt for the cops. I got the – yeah, but you know what the cool part is? The back. The back part of it is, like, the cool part. I'm going to be honest. I look at these. I thought these were titties. Well, I have gigantic titties. Well, no. Are you making fun of me right now?

53:15No. Are you making fun of me?

53:18Tim Gettys:I mean, the blue thing. I mean, it just looks like some weird titties. I think it's a bird. Yeah. Oh, that makes sense. It's like – what is it? The seagull? I just need to. Willie the Deuce, AC1, next, please. It's so hard to play an OG form. Yeah, we didn't talk about that. That's a good one. Are we going to go back to the original trilogy, Bear? Do you think with these remasters and remakes of like, hey, do we look at one through three or whatever? I would love them to fix. And start identifying some of them. I would love them to fix AC3, bro. I would love them to figure out AC3. Yeah, AC3 had so much promise, but it just.

53:49It's just, yeah. It did not have it. It was close. It was such a cool idea. And a lot of cool ideas. So many cool ideas. Maybe a little too many ideas that made that game not feel great to play. Yeah, I would love that. But I think that's where you get into the time investment of, like, if we're going to do that, why not invest in, you know, like, part of what made those original games particularly so special was the modern day stuff. And if you start going back to that, it's like, well, should we just start investing in this kind of stuff again? And, like, I don't know. I don't know if that's where they would go.

54:23I agree with that. I think the only one that's really hard to get is AC1 on modern consoles. I think everything else has some sort of remaster that was released on PS4 and Xbox One that you can get through the store today still.

54:39Tim Gettys:Are you body shaping me?

54:44Tim Gettys:NightLiveSuperChat says, Was that a grappling hook? That's awesome. It was. Looks sick. We have D Davis becoming a member for 30 months. Hell yeah. Shout out. I'm just a Billy says somebody tell bless it that Edward Kennaway is voiced by Constantine from Legends of Tomorrow. LOL hype. Tell me that as well because I watch that shit probably more than blessing. Hell yeah. Oh yeah. My grandma was watching Constantine bro. We had a family bro. You were part of the Arrowverse. That was a big deal because it was NBC. I know. Constantine was NBC and then it went over there. hundreds of monkeys super chess says on the AC remake I would have loved the ability to hand off the ship piloting to an NBC otherwise it does look pretty great interesting that was like pretty much the funnest part of the game which is like what makes that unique yeah just having like or you say like maybe like auto sale kind of like a auto like horse riding and stuff not necessarily like battles maybe I could see that like I understand I'd like that so I could appreciate it take some cool screenshots Yeah, I love taking screenshots.

55:46I do it.

55:48Tim Gettys:Joshua Bowen, a bit of we knew is Lego party. Devs had to find a new back end provider for their multiplayer as their former Hathora was bought up by an AI firm. Works AI. Well, sucks for that. But I like those devs a lot for switching over us. We like that game. Shout out to them. They'll really quick. Please get us a switch to version. Like we have this game on. I just need the switch to version. That game rules. Okay. We got T. Dawkas, Dawkas, he's super excited a few times, but said, we need Binks brew one piece chantee to see. I don't know what that means. I can't have Binks's brew in Assassin's Creed.

56:25That'd be great. Because, like, not just, like, Mikey, we have a kind of animated record in a couple weeks, and, like, that episode is going to be us talking about pretty much getting almost halfway through One Piece, and so, like, we're going to talk about Binks's brew, but, like, anytime I hear that song, I want to cry. It's a great song. I want to burst out into tears. They should put that in there. I can't.

56:48Tim Gettys:Falcon Super Chat says, no, he's lying. All the AI CEOs are lying. That pebble and grass stuff is just procedural generation that has existed long before this AI crap. That's very true. Trying to sell the AI of like, hey, I'm making a lie. They weren't being specific. He was just saying all AI. I think he was using it as a fuck-ass example. I'm not saying that that is happening. I'm saying he's probably right in terms of people are using AI. I don't think he's lying that he talked to a bunch of developers and they all said, yeah, we're using AI in some. Did he talk to a lot of developers or are we talking to a lot of executives who are also like that?

57:20That's where you get into the whole. That's fair. What the fuck are we doing? And are we differentiating between the different types of AI? And are we actually talking to the people who are actually making the games or are we talking to the other execs and investor types who are just, you know, wanting that nice sniff of the. I don't know where this allegory is going, but like, you know, you know what I'm saying.

57:42Tim Gettys:I know what you're saying. Aaron Lime says, Tamadachi Life is selling super well. Yep, talking about exactly what we were talking about before. Why I don't buy Greg's argument about PS5 and family games make the space and family show up. It sounds a little bit different, but I agree. Not Calvin Perez, Lorelei's amazing. Great game to play with someone sitting next to you, taking notes, same as Payne's Creek Killing. He's never heard of that one. I wish I had someone to sit next to me. uh one more maybe two more super chats uh bode lyk we knew some tom warrens scoop circulating right now microsoft gaming as a division is no more xbox's focus slash branding now i will talk about that tomorrow on yeah i just pulled it up there i'm sure we'll talk about it in a little bit yep uh and then phil the trucker says uh google's statement is self-serving we have more games released yearly than we can play we don't need ai for more quantity we need devs getting a higher wage for better quality ai dilutes art and pay fucking preach i love that that is the final super chat let's jump into you're wrong of course we ask you while you're watching us live here on twitch and on youtube to keep us honest by going to you're wrong anytime that we screw things up and we only have one you're wrong and it's not even a you're wrong just my friend jeppo writes in and says mike when are we doing a danganrompa games cast and will you be on it no i've never play the Danganronpa.

59:04Maybe by two by two. I'll put it in my back pocket. You never know. I'm playing a lot of video games, Chad. Let me know. Of course, this has kind of been Kind of Funny Games daily. I like Kind of a bit. I like that.

59:14Tim Gettys:That's a good one. That's really good. We might have to have that. If you love what we do, consider supporting us with the Kind of Funny membership on Patreon or YouTube to help keep the lights and mics on to get the shows ad-free and get your daily exclusive show from Greg, which is also me. I have a lot of shows to do today. We have a lot of shit to do. I forgot that. So we got to keep this going. Chat, we will be back with the Gamescast right after a fun run of the Buzz and a reset. We'll see you on that one. If you got to go, hey, guess what? It's been our pleasure to serve you.

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- Start - Assassin's Creed Black Flag Resynced Has Been Revealed! - Ad - Google exec says almost every big studio uses AI, but not all disclose it - Mass Effect Devs Are Too Busy Working On Mass Effect To Tease Mass Effect - Orbitals Gameplay Reveal Trailer Reaction - Wee News! - SuperChats & You‘re Wrong

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