In short
Kinda Funny Games Daily: Episode Summary - Is This It For Xbox? (02.25.26)
Episode Overview In this episode of Kinda Funny Games Daily, hosts Greg Miller, Tim Gettys, and Blessing Adeoye Jr. dive deep into the latest news surrounding Xbox, including concerns voiced by Xbox co-creator Seamus Blackley about the future of Xbox, the new CEO's stance on AI, and other gaming news.
Key Topics Discussed
- Xbox's Future: Seamus Blackley claims that the recent leadership changes at Xbox could mean the end of Microsoft’s gaming division.
- New Leadership's AI Stance: The new Xbox CEO, Asha Sharma, says there will be no pressure from Microsoft to increase AI usage in game development.
- Backrooms Movie Preview: The first look at the upcoming film adaptation of the "Backrooms" internet horror phenomenon.
- Other Industry News: Updates on Amazon's cancellation of an open-world driving game, Discord's age verification delay, and a financial crisis at Nacon.
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Run of Show
- 00:00 - Start
- 07:49 - Xbox Sunset Discussion
- Seamus Blackley's assertion that Xbox is being sunsetted.
- Concerns about Microsoft's pivot towards AI.
- 14:13 - Asha Sharma's AI Position
- New leadership at Xbox and their commitment to traditional game development.
- 32:43 - Ad Break
- 33:14 - SuperChats
- 35:52 - Backrooms Movie Preview
- First look details and reactions.
- 42:17 - Amazon Game Cancellation
- Discussion on Amazon's abandonment of the Maverick Games project.
- 45:15 - Discord Age Verification Delay
- Discord's decision to delay global age verification.
- 48:52 - Nacon Files for Insolvency
- Financial troubles at Nacon before the launch of GreedFall 2.
- 51:58 - Assassin’s Creed Update
- Clint Hocking leaves Ubisoft amid franchise upheaval.
- 55:16 - Wii News
- 58:02 - SuperChats & You're Wrong
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Main Discussions
Xbox's Future and Leadership Changes
- Seamus Blackley's Concerns:
- Blackley believes Xbox is being positioned for decline under new CEO Asha Sharma.
- He expresses skepticism towards Microsoft's commitment to the gaming division amid a focus on AI.
- He describes Sharma's role as a "palliative care doctor" for Xbox.
- Asha Sharma's Stance:
- During her first interviews, Sharma emphasized that there would be no forced AI integration in game development.
- Matt Booty (Chief Content Officer) noted that Xbox will prioritize creative work produced by people over AI-generated content.
The Backrooms Movie
- Teaser Reaction:
- The hosts discuss the teaser for the Backrooms movie, noting its eerie atmosphere and potential for capturing the unsettling essence of the internet horror phenomenon.
Additional Industry Updates
- Amazon's Cancellation of Maverick Games:
- Discussion on Amazon's decision to halt development on a driving game, highlighting ongoing difficulties in their gaming division.
- Discord's Age Verification Delay:
- Acknowledgment of backlash regarding the global rollout of age verification and the miscommunication surrounding its necessity.
- Nacon's Insolvency:
- Nacon's financial difficulties and their implications for upcoming game launches, particularly GreedFall 2.
- Assassin’s Creed Franchise Updates:
- Clint Hocking's departure from Ubisoft raises questions about the continuity and direction of the Assassin’s Creed franchise.
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Key Takeaways
- The future of Xbox remains uncertain, with the recent changes in leadership prompting serious discussion about the company's direction.
- Asha Sharma's commitment to preserving the integrity of game development amidst a growing reliance on AI is a crucial point of discussion.
- The gaming industry continues to experience significant shakeups, with several high-profile projects being canceled or undergoing major transitions.
Final Reflections This episode underscores the ongoing evolution within the gaming industry, particularly for major players like Microsoft and Ubisoft. The discussions highlight a tension between innovation and tradition, especially relating to AI's role in game development.
For continued insights and updates, be sure to tune in to Kinda Funny Games Daily!
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOHost and Guest Dynamics
0:35 to 1:25
Hosts introduce themselves and share initial thoughts on Xbox.
“Welcome to Kind of Funny Games Daily for Wednesday, February 25th, 2026.”
Xbox's Future Under New Leadership
1:25 to 2:15
Discussion on the implications of Xbox's leadership changes.
“It's a nothing burger because, simply put, This is, she is coming into a new role.”
Seamus Blackley's Controversial Statements
2:15 to 7:30
Analysis of Seamus Blackley's claims about Xbox's future.
“I don't know I feel like the place that you went isn't the place that you go if you're trying to have like a good interview if you're trying to get something that is like Windows Central?”
Debate on the Validity of Blackley's Claims
7:30 to 11:55
Hosts discuss and debate the likelihood of Xbox being sunsetted.
“Yeah, so I'm not going to say, but everybody in the live chat already knows, because apparently it's on our schedule.”
Asha Sharma's Role and AI in Xbox
11:55 to 14:01
Discussion on Asha Sharma's leadership and AI's influence on Xbox.
“But there's also like the Mike Howard view where it's like, I have to give some people some grace.”
Xbox Leadership and AI Strategy
14:01 to 16:48
Explore the new Xbox leadership's approach to AI and its implications.
“In an interview with Windows Central, the pair explained there will be no internal pressure on developers to use AI and that the Xbox ecosystem will not be compromised by slop.”
The Future of Xbox Amidst AI Challenges
16:49 to 19:42
Discussing the pressures and strategic decisions facing Xbox regarding AI use.
“Once we get to a point where all of a sudden you've chosen AI down the wrong path, the gamers will speak, the people who make the games will speak, and it will stop.”
Return to Xbox's Core Values
19:43 to 22:24
Examining the desire to reconnect Xbox with its original vision and audience.
“Yeah, and that's what my worry is of like when probably when a lot of people are saying of like whenever this bubble pops, right?”
Challenges in Rebuilding Trust and Sales
22:25 to 24:50
Analyzing Xbox's struggle to regain player trust and improve sales.
“Like Seamus Blackley is saying, because we have a long time to start figuring out where they're going to be.”
Navigating the Console Generation Crisis
24:51 to 28:00
Discussing Xbox's position in the console market and leadership changes.
“And so her first major statement has to be, hey, we're going back to the core audience, right?”
Show all 30 chapters
Xbox Leadership and Console Generation Challenges
28:00 to 29:51
Discussing the challenges faced by Xbox in the current console generation and leadership transitions.
“saying that is going to be any different from what we've gotten nothing i need i need anything she She has said, I'm here on day three, taken too early of an interview.”
Game Quality and Future Expectations
29:51 to 31:09
Analyzing the quality of recent Xbox game releases and future expectations from new titles.
“I just can't do another generation and a half of Domino's, Mike.”
Community Engagement and Game Anticipation
33:10 to 34:17
Engaging with the audience through super chats and discussing the anticipation for Fable.
“But what I wanted to tell you, my daughter is a very good study.”
Backrooms Movie Adaptation Insights
34:17 to 37:38
Discussing the upcoming Backrooms movie and its connection to internet culture.
Skate Game Developments and Challenges
37:38 to 42:00
Exploring the challenges faced by the Skate game developers and community reactions.
“I mean, there's a weird project, like the Elden Ring project and we're cooking here.”
Skate Game Nostalgia and Missing Potential
42:00 to 42:34
Discussion about the excitement and missed opportunities in a recent skate game.
“You get that front side nose grind going on.”
Amazon Abandons Open World Racing Game
42:34 to 44:35
Analysis of Amazon's decision to halt the development of a new racing game and its implications.
“The game is a AAA narrative-led game for PC, PS5, and Xbox.”
Discord's Age Verification Delay Explained
44:35 to 47:17
Exploring Discord's decision to delay global age verification and the backlash it faced.
“I'll just say, just put the Gran Turismo name on it.”
Mortal Kombat Trailer Discussion
47:17 to 48:24
Casual conversation about reactions to the Mortal Kombat trailer and viewing logistics.
Nacon's Insolvency and Its Impact
48:24 to 52:16
Discussion about Nacon's insolvency filing and what it means for upcoming games.
“Insolvency typically involves companies that have assets with value, publishing rights, IP, and the like in this case, but lack the hard cash needed to make payments it owes.”
Changes in Ubisoft Leadership and Future of Assassin's Creed
52:16 to 55:29
Insights into leadership changes at Ubisoft and what it means for the Assassin's Creed franchise.
“Clint Hawking, the creative director of the upcoming Assassin's Creed game, codename Hex, has left Ubisoft.”
Upcoming Game Releases and DLC Announcements
55:29 to 56:00
Overview of announced titles and DLCs coming to PS Plus in March.
“that the mortal kombat trailer ready for this is really big big i'm talking big news man But Mike, if I went to something smaller, say the tiniest news I needed to know about.”
Ninja Gaiden 4 DLC Discussion
56:00 to 58:24
The hosts discuss the upcoming DLC for Ninja Gaiden 4, its release date, and their anticipation for it.
“Ninja Gaiden 4 DLC The Two Masters launches March 4th.”
Game Release Schedule and Server Slam
58:24 to 1:00:44
The conversation shifts to upcoming game releases and the idea of server slams for games.
“Can you tell me the answer to that question?”
Super Chat Interaction with Viewers
1:00:44 to 1:03:56
The hosts engage with super chats, discussing topics like personal experiences and opinions on gaming.
“To be fair, we don't say that much in the U.S.”
Phil Spencer's Leadership in Gaming
1:03:56 to 1:07:16
The hosts delve into discussions about Phil Spencer's impact on Xbox and the leadership changes, offering varying perspectives.
Steam Next Fest Demos and Game Recommendations
1:07:16 to 1:10:00
They share their favorite demos from Steam Next Fest and discuss various upcoming games.
“I'm going to steal Blessings because he was playing it.”
Exploring the Back Rooms Phenomenon
1:10:00 to 1:10:42
The hosts discuss the concept of back rooms and their eerie endlessness.
“It's an ongoing lore creation by many people posting liminal spaces.”
Proposing Content Ideas
1:10:42 to 1:11:36
The team brainstorms potential content ideas involving the back rooms and gaming.
Excitement for Resident Evil Review
1:11:36 to 1:11:48
Discussion shifts to the anticipation surrounding the upcoming Resident Evil review.
Transcript
Automatic transcript. May contain errors.0:00Seamus Blackley:Eating cake on the go is hard. Trust me. Grab a confetti crazed 5-hour energy shot instead. Vanilla-y cakey flavor caffeinated cake and no sugar. It's party time. Order now at 5hourenergy.com or Amazon.
0:14Blessing Adeoye Jr.:Today's gaming news stories include Xbox co-creator says it's being sunsetted, the new Xbox CEO denies AI theories, and we have our first look at the Backrooms movie. We'll have all this and more because this is Kind of Funny Games Daily.
0:35Blessing Adeoye Jr.:Yo, what's up? Welcome to Kind of Funny Games Daily for Wednesday, February 25th, 2026. I want your host, Blessing, Addy O.A. Jr. Joining me is the master of hype, Snowbike Mike.
0:45Greg Miller:Bless my guy. Good to see you. I want everyone to know I did not know that this was going to be the title of today's episode before I jumped in. First of all, you know how this works.
0:56Blessing Adeoye Jr.:You know how this works. I saw somebody in chat and I was like, oh, this is a dumb headline. Well, guess what? Tell that to Seamus Blackley. He's the one who's saying it. We're going to talk about that, okay? Seamus Blackley, what are we doing, okay? That's the whole conversation, right? Also, you motherfuckers want to hear about Xbox. We're going to talk about it.
1:10Greg Miller:We got to talk about Xbox. Big article just came out from Jez talking with... Don't get me started.
1:15Blessing Adeoye Jr.:They said nothing. Did you read my mind? It's a nothing burger!
1:20Greg Miller:Oh, my blessing!
1:21Blessing Adeoye Jr.:But also, listen, I'm not trying to talk shit. I'm not going to talk shit. I was going to talk shit. I'm not going to talk shit.
1:26Greg Miller:Well, here's the deal. It's a nothing burger because, simply put, This is, she is coming into a new role. She has a lot to learn. This is, it's like that little lose revert. I just got here like yesterday. Yeah, I just got here yesterday. Literally, it's my new job. I just got here. I don't have much to say. You come back. Okay. And that's simply how this is, is she is coming into a new role. She has a lot to learn on top of everything, but like, she's not making decisions tomorrow. So like, you're going to wait some time. Here's my beef, right? Tell me.
1:55Blessing Adeoye Jr.:You know, you had games, industry.biz. you have Bloomberg, Jason Schreier you got the game business Christopher Dring you have IGN you have a list of people that you can go to to have that first big interview big conversation, lay out like alright where are we at with Xbox I don't know I feel like the place that you went isn't the place that you go if you're trying to have like a good interview if you're trying to get something that is like Windows Central? Windows Central it has Windows in the title of the website I don't go to Jez for my fucking objective journalism about a big corporate shake-up at Xbox.
2:36Greg Miller:It's just a fine opening interview. There will be many more interviews in the next three to six months. It's just fine. There's nothing to be said.
2:48Blessing Adeoye Jr.:And we're going to go to the person that's going to make sure that they're okay with us saying nothing. What do you want to do, grill her on day one? Ask questions that are Have somebody that's gonna follow up Have somebody that's gonna ask questions that matter Have somebody that's not gonna fucking serve you The most softballs of questions Have somebody that's going to give you That's gonna give an objective
3:12Greg Miller:Fucking stance I'll get on the line with the crew We'll get a hold and we'll get an interview for you I'm crashing out Mike It's all pissing me off today I'm crashing out Before we start the show Hey bless how are you I didn't see what you did last night Did you stream what did you do
3:27Blessing Adeoye Jr.:No, I went to Oakland. Oh, my God. Yes, I went to the Grand Lake Theater. So cool. Because I got to watch Sinners in 70 Millimeters at Grand Lake, which is Ryan Coogler's favorite theater. And Ryan Coogler, the director of Sinners, was in attendance. So sick. When I tell you, I was so excited. Was there a vibe?
3:45Greg Miller:Was there like an air to it all of like, this is something special?
3:48Blessing Adeoye Jr.:Oh, for sure. Yeah. So shout out to the people that brought us out. this is part of um this is being organized by sf film um but they reached out to us as like a press outlet to come through and get to experience this and so like it was cool to be invited shout out to kevin who relayed the invite to me because they hit up kevin because kevin is our movie and tv contact movie bro and so he relayed that to me and i'm like well yeah i'm gonna do this because i love sinners and let me tell you i watched it only one time last year i have friends that have watched sinners like five times in theaters yusuf mcgid loves sinners um this is my second time watching it and this being my second time watching it let me tell you the movie is twice as good it's a little different on the second watch which is saying something because sinners is so good on the first watch but getting to go in this time 70 millimeter beautiful presentation there's something in the air because ryan kugler's in the building and you're getting to like take in the details more you're getting to like listen to the music more and appreciate a lot of the subtleties in the filmmaking of Sinners.
4:49Blessing Adeoye Jr.:Oh, it's so good. And he did a Q &A afterwards. It was him. It was Delroy Lindo. It was the dude who did the music. I can't remember his name. Oh, I've already lost his name. Not Ludwig Garanson, but it was somebody who did one of the major songs that appears in the movie. Raphael Sadiq. It was Raphael Sadiq. Okay. He had him doing the Q &A as well. And then two more people that were on the film crew, people who did sound, people who did music. Such a magical experience. Oh, bless.
5:16Greg Miller:I'm so happy for you. That's what I did last night. That's an awesome night, man. That's a great way to kick off the week. Yeah.
5:21Blessing Adeoye Jr.:How was your night last night?
5:22Greg Miller:My night was fantastic, Bless. I am feeling good, looking good. I'm playing more Tomb Raider, of course. And now, of course, reviews are out. Resident Evil. Talk about it. I did play it before. I had a review. I'm ready to talk about it. Won't talk about it right now because we have a special games cast all about it coming up.
5:39Blessing Adeoye Jr.:Of course, if you booted up this KHD to hear us talk about Resident Evil, thank you so much for launching this episode. I'm talking about it like it's a video game. But thank you so much for launching this episode out of your executable. But you're going to want to go over to Gamescast right after this that we're doing live in order to hear our Resident Evil impressions. When I say our, I mean Greggs. I mean, Mike, you're on that? I'm not on that. You're not on that. But I'll just give you the look right now. He's nodding. That's all that matters. He's nodding. I gave you the look.
6:06Greg Miller:That's Mike's review. But we will have. Oh, do I want to spoil it? Because there's a surprise. I mean, let's just say let's say who's in the building now. the queen the queen of scream yes madeline stanley's here yes big raj daddy he's on it and then a special is that what we're calling him now big raj daddy that's what mike calls i call him that all the time all the time all the time really daddy yeah i hear it it's disturbing um
6:30Blessing Adeoye Jr.:i've not played it because of course me and andy are going to be playing it this friday doing a marathon stream where we're gonna hopefully play through and hopefully beat the game by the time we get around to it, probably going into Saturday, I imagine. So we're very excited for that. But you're going to want to tune into the review because there's somebody who's going to be in the building that you're going to want to hear their thoughts. You don't want to miss out on that. But enough about that, Mike. Remember, if you're watching live, you can be a part of the show by super chatting in over on YouTube.com slash kindoffunnygames.
6:59Blessing Adeoye Jr.:Remember, we couldn't do this without our producers on Patreon.com slash kindoffunny. So thank you to Carl Jacobs, Omega Buster, and Delaney the Psalm Twining. For now, let's begin with what is, and forever will be, the Roper Report. It's time for some news. We have eight stories today.
7:20Seamus Blackley:A Baker's dozen!
7:23Blessing Adeoye Jr.:People in chat are telling me that they already know who it is, but I'm still not going to say it, because there's some audio listener right now that's like, who are they talking about? Who the hell is that? Yeah, so I'm not going to say, but everybody in the live chat already knows, because apparently it's on our schedule. Oh, okay. Mike, I apologize for crashing out. I don't know if that was too much energy to start the show with.
7:40Greg Miller:You know what, Bless? I like when you are passionate about something. And if that is what we're passionate about today, let's talk about it. Let's ride with it.
7:47Blessing Adeoye Jr.:Well, let's keep talking about Xbox. Because story number one, Xbox is being sunsetted. That is from Seamus Blackley, one of the creators of Xbox. He thinks the recent shakeup spells the end for Microsoft's gaming business. I'm pulling from Wesley Yenpool at IGN. Amid the official statements and many tweets that followed one of the biggest shakeups ever at Xbox, one of its creators believes Microsoft's true plan is to bring its gaming business to an end. Seamus Blackley co-created Xbox at Microsoft, bringing to life Microsoft's console hardware in 2001 before leaving just a year later. He has watched his former company hit the headlines as Phil Spencer and would-be successor Sarah Bond announced their exit.
8:27Blessing Adeoye Jr.:And in a new interview, he revealed what he believes to be new Xbox CEO Asha Sharma's actual mission, which sounds like nothing good for Xbox fans. Speaking of GamesBeat, Blackley said that Xbox is not a core part of Microsoft's all-encompassing AI push, and so it is being sunsetted. Drafting Nsharma, who Blackley points out came from Microsoft's AI team with no gaming background, is further evidence of the company's true strategy, he claimed. quote they don't say that but that's what's happening he went on quote i expect that the new ceo asha sharma her job is going to be as a palliative care doctor who slides xbox gently into the night and quote part of the problem here according to blackley is that microsoft head honcho satya nadella believes that ai will subsume games like it will subsume everything and that spells the end for the traditional video game business, much of which Microsoft owns.
9:24Blessing Adeoye Jr.:Quote, the job of all these people is to gently usher all of these business units into the new world of AI, Blackley said. Quote, that's what you're seeing here, whether or not you agree with it. Whether you agree with AI having the potential to do that, whether AI will be successful is a separate matter. But that's what we're seeing. That is in no way surprising. It would have been shocking if they had somebody in there in a meaningful role who is passionate about games, passionate about the creator-driven business of games, because it would be in direct conflict with everything else Microsoft is doing.
9:58Blessing Adeoye Jr.:Microsoft is a company that is now about enabling its customers by enabling AI to drive things. That's at odds with the auteur model of any art, but specifically of games. Microsoft doesn't have the problem that Apple does or that Netflix does, where they have an auteur-driven content model to manage. Games are the only place where they have a content business. End quote. Of course. Someone else is crashing out like you today.
10:25Greg Miller:Oh, you call this crashing out? I mean, that's an insane statement. Seamus Blackley, I really respect you, and I get down with what you created back in 2001. But, like, 2001 and 2002 was the time that you were with Xbox. It's 2026. I don't know if we can jump off and just start yelling that we're going to put this thing down in the middle of the night. That's just a crazy statement.
10:51Blessing Adeoye Jr.:But do you not see any validity in what he's saying here, though? Because as I read this, because I think the headline feels like a bit much, especially when it is like co-creator of Xbox is saying Xbox is being sunsetted. When I read the framing here, I'm like, OK, well, it's just him giving his opinion on a thing. And honestly, I read through a lot of it. I'm like, I'm kind of nodding my head at a lot of the things he's saying.
11:11Greg Miller:That's a pessimistic view that I have a peace of mind, I guess, of like, yeah, well, maybe that's right, right? They bring in a CEO that has no gaming background, that's AI-driven. Clearly, this is the end. They're in third place. They haven't had any successful moves in the past decade here to build off of that and actually make a splash in the market. Everything that we thought they were doing, lining up these dominoes with great games, we haven't had any great games up until like this year was the domino push, right? You bring back Redfall on these games. You bring back just 7s and 8s, right?
11:44Greg Miller:No great games as you always bring out Bless. And it's like none of that has led to a point where like, yeah, I should be feeling optimistic. I should be feeling like, oh, this is all going crashing and burning right now. Like there's no way. But there's also like the Mike Howard view where it's like, I have to give some people some grace. I have to let them at least try. There's no way that this giant corporation is going to shut down Xbox in the next 365 days. Oh, sure. 15 years from now, maybe Seamus Blackley is right. But in the next year to five years, no way that that's happening. Too big of investments in Activision, Blizzard King, Bethesda, 20 plus studios already under the umbrella.
12:28Greg Miller:I don't think Xbox is going anywhere in the next five to 10 years.
12:32Blessing Adeoye Jr.:I agree with you for the most part, especially for the near, near future. Of course, Xbox is not going anywhere within the next year. I don't think it's going anywhere within the next two years. But I think the thing that sticks out to me, and this is going to be an ongoing conversation when we talk about the moves that Xbox is going to make, because we're not even in the place where Asha Sharma even knows what she's doing yet, let alone Xbox is a corporation, like having this vision, or Microsoft having this vision for what they're doing with Xbox, right? I don't think Microsoft hires Asha as the new CEO to go, all right, now kill it.
13:03Blessing Adeoye Jr.:Like, no, I don't think any company operates that way. I won't even say that. I don't think this company is operating this way in this situation. However, I do think that things change. There's a story number two that's going to be very relevant to what we're talking about here, especially when we're talking about AI and Asha Sharma being like, no, we're not going to use AI. We're not just going to do AI slop or what you expect with that stuff. We think video games are made by people, yada, yada, yada. I think that's an opinion that's going to change very quickly with Microsoft. soft. I think you can say that now.
13:36Greg Miller:The plan's the plan until it's not the plan, right? Bless. And that's one of her quotes from this jazz article. And of course, uh, master chief said it best as well in halo infinite, right? It was like plans change. They always do. And of course for her, as it is day two of this job right now, she's got a lot of plans laid out in front of her. She's going to have to take in a lot of data. She's going to have to learn a lot with Matt booty, visiting all these studios. And then they're going to have to really chart a course of what they want next but like the plan of xbox like today is not changing radically for the next couple of months
Read the full transcript
14:09Blessing Adeoye Jr.:to years i want to bring in the asha sharma statements here because it's very relevant to the conversation we're having story number two new xbox leadership confirms no microsoft pressure to increase ai use i'm pulling from luke riley at ign in the midst of swirling skepticism concerning the appointment of new xbox ceo asha sharma who spent the last two years as president of microsoft's core AI product group, Sharma and new Xbox chief content officer Matt Booty have discussed the role AI will play at Xbox. In an interview with Windows Central, the pair explained there will be no internal pressure on developers to use AI and that the Xbox ecosystem will not be compromised by slop.
14:48Blessing Adeoye Jr.:Quote, I think that with any new technology, it brings possibilities as a tool, but even more important, especially now, we need to draw lines on what we won't do, said sharma that's what i attempted to do when i shared my opening letter i will not flood our ecosystem with with slop and quote quote we won't have careless output we won't have derivative work i deeply believe in the words that i shared previously there uh booty noted that uh while game developers are typically quick to experiment with new technology xbox's goal for ai will be for it to function in a complementary role quote just as a group game developers are always eager to adopt new technology, said Booty.
15:28Blessing Adeoye Jr.:When Photoshop showed up, it took about one month for it to appear in every game studio on the planet because it was so useful. What I hear throughout our studios, it is the people, our artists, our coders, the writers, they're doing the creative work. In my experience, in any time there's a new technology, what happens is there's a need for more specialists, new specialists. It raises the bar on what the expectations are for the quality of games end quote according to booty xbox developers will not be forced to use ai and having people behind the art xbox makes is still the priority quote we've got no pressure from microsoft there are no directives on ai coming down said booty our teams are free to use any technologies that might be beneficial whether it's helping write code or check for bugs things things more in the production pipeline at the end of the day as asha said we're committed to art made by people technology is only in support of that and quote and to go back and echo what you quoted mike from elsewhere in the windows central article the plan is a plan until it's not the plan
16:31Greg Miller:so it's interesting when we talk ai because this is the one where everybody rolls their eye everybody groans and huffs and puffs right and like we all know in our daily lives ai usage is up ai is the next big thing in technology right now no matter how we want to slice it we are at the cutting edge of technology right now and we know that in any work style lifestyle people are using ai and we talk about video game ai there's a lot of different ways to talk about it right there's the in the office use of ai there's the gen ai which is the big no buzzword right but like at the end of the day the people will speak and just like seamus blackley put like like ai slop will not be taken by the gamers out there and the consumers.
17:17Greg Miller:Once we get to a point where all of a sudden you've chosen AI down the wrong path, the gamers will speak, the people who make the games will speak, and it will stop. Like AI, there's so many lanes of AI that we have to acknowledge that exist. And it's like there's the one form that nobody wants, and that's Gen AI making games that are just shitty and bad, taking other people's work and creating bullshit. And that's the AI that we're trying to avoid. as of right now you have to take out a word of like that's not happening right we're not going to google going make fable ripoff video game please and hoping that AI can spit that out right it's like officers are going to use AI how they choose to use AI will be up to them we're going to kind of monitor that we're going to check in with them and make sure that we're okay with it they're okay with it but as of right now I don't think anyone on the Xbox Sony Nintendo teams are going into studios going you're going to use Gen AI and they're going to make these scripts.
18:12Greg Miller:They're going to make these game codes.
18:13Blessing Adeoye Jr.:Yeah, no, I don't think it's happening like that. What I think will happen is that Microsoft, as they continue to lean into AI, will look at the sectors that are bringing in that shareholder money and go, all right, we have XYZ technology app systems that we are developing that do use AI that are bringing in money from shareholders because that's what their interest is in right now. And we're looking at our video game studios and we're not doing as much or we're doing things that don't feel as aggressive with AI. Now we have a de-emphasis on like how much we want to support this thing. That's kind of where my fear is at.
18:52Blessing Adeoye Jr.:And that's where I come back to the Seamus Blackley thing of like, I feel like there's going to be a conversation within the next few years for as long as we keep pushing this AI shit, right? That is going to be, hey, either we push AI more in the video game sector in the video game side of the Microsoft business or we start cutting things because the money isn't flowing in as much as we want to be flowing in and we're not figuring out the strategy. It's the two-pronged thing where I think they're so confused about what to do with the strategy. Asha Sharma apparently is still figuring it out, right?
19:26Blessing Adeoye Jr.:It sounds like they want to return to Xbox, but me and you know that you can't just take things that you took non-exclusive and just make them exclusive again. Like I think the business side of Xbox is in such a weird place and I don't know if they're going to be able to figure that out in a big way. And then on the other side, you have the AI thing looming that I think is going to put either more pressure on them to use it or put more pressure on Microsoft to go, well, let's not put as much money into this thing. Yeah, and that's what my worry is of like when probably when a lot of people are saying of like whenever this bubble pops, right?
20:01Seamus Blackley:How much is Microsoft still going to try to feed that AI promise that's going to give them over the hump and, you know, shoot them to the stratosphere and pay off all these shareholders and all this stuff? and if they try to keep pushing that do they start looking at other aspects of their business to cut to be able to keep up the money to invest in this technology uh that's giving them some sort of financial promise right and that's the i think that's more so the worry when asked about the
20:35Greg Miller:return to xbox she said for me the spirit of return to xbox is about returning to the spirit that the team was founded on. It's the spirit of surprise. It's the spirit of building something nobody else was willing to try. I have heard Renegade, Rebellion, and Fun used. That's what I was thinking about when I wrote that.
20:57Blessing Adeoye Jr.:What was Jez's follow-up question to that?
20:59Greg Miller:I think that's when we rolled into... He didn't ask a question of like, what the fuck do you mean? I think that's like, oh, back in the day, everybody used the word Rebellion and Renegade for the Xbox 360 because we were doing something different and radical. It wasn't a mature business that we were running at this point where it's 25 years in and being a rebel is very difficult to do, right? We're not making a new console that is making splashes and changing the world, right? It's like there's something different now. But there is something to be said about the wow factor, the sense of discovery and surprise, right?
21:34Greg Miller:And a perfect one is Fable. Fable is the surprise right now. Fable has returned after a decade plus being gone, right? It has now surprised fans going, oh wow, they made Fable fucking awesome, right? And hopefully it lands at the end of the year, but like, when you watch Fable, that is the sense of surprise that you're looking for, and that I think is like the return of Xbox. So you think Asha Sharma is saying we want to make more Fables? I think it's, I want to surprise people and delight people with the games that Xbox has. I want them to be surprised and delighted by the console we have.
22:07Blessing Adeoye Jr.:Do you feel like like Phil Spencer and Sarah Bond weren't trying to do that?
22:10Greg Miller:No, I think they were. I think that's the problem is, is like this person's out coming in off the back of what they just were building. Right. And now she's going to have to take in years of data. Like she wrote in this with jazz and like figure out what they want to do with this. And it will be very interesting. That's why I don't think Xbox is shutting down in the night. Right. Like Seamus Blackley is saying, because we have a long time to start figuring out where they're going to be. We'll see. It's a fun one. blessed i mean in all reality you're talking about a team that's in third place a team that is just declining in console sales you're talking about a team that's not going to be it's not like she's coming in tomorrow and canceling the next xbox that thing has been planned for seven plus years we talk about this with the hardware teams of all these divisions right of like hey we plan out seven 15 20 years now we're already planning this out she wasn't going to come in and be like hey that next xbox that's done right we already know amd is ready to pounce whenever they want to start building this or if they're already building this right i don't see this console or next being canceled after that then we start having a conversation yeah i mean i i think that
23:14Blessing Adeoye Jr.:the tough thing for me because i'm rooting i'm rooting for asha charmer to turn the ship around and fake and fix things or like make a version of xbox that is better than the version of xbox we have currently right i want that to happen the issue i'm having is the words that are being said strike me as lip service and nothing of substance right i for me i read this whole situation as all right xbox isn't as isn't bringing in as much money it's not doing for microsoft what microsoft wanted it to be doing and so we ask phil spencer we scapegoat sarah bond and then we bring in somebody else and just like we hope that it gets better like we just we try to we try to fucking right the ship with that but like i think they're doing that without a actual sense of a plan because a lot of the things that come that came down on phil spencer and sarah bond in my opinion are things that came from microsoft on top are sati and adela commands of hey we got to make more money hey we just bought activision blizzard what are we doing to bring in more revenue all right we're gonna put our games everywhere that way our games can make more revenue ah we're not making enough revenue like i don't know i when i read those statements they They say nothing to me.
24:23Greg Miller:Well, yes, I think that's why we said it was a nothing burger. And we agreed on that at the beginning. Right. Like what they wrote a lot in this article was the, hey, we have to get back to Xbox core gamers, the people who invested in over 20 years plus of our console. And we lost that. There's a games daily or a games cast where Snowbike Mike had a pouty face on going, why would I invest in this? You have now showed me that we're going third party and we're selling our games everywhere and that the console is on a major decline. Why would I invest in this? Right. And so her first major statement has to be, hey, we're going back to the core audience, right?
24:56Greg Miller:We have to ensure that you still buy this console and believe in it because you've put thousands of dollars into this, right? Because there are core gamers out there like me who are questioning, should I even be riding this ship anymore, right? And the problem is, is they've already lost that battle. Phil Spencer said it best. You lost it when you needed to win it the most. And that was that PS4, Xbox One generation, when everybody created a digital library and a footprint that you could never get out of. I have dug a grave into Xbox with so many titles, so much dollars spent, that there's no way I would want to jump ship over there and restart and lose all this baggage, right?
25:33Greg Miller:And so they need to ensure that people that are in this ecosystem want to continue to ride. I think Sarah Bond and Phil started to look at and go, consoles are on the decline, consoles have matured. We need to get over to the iPads, the kids playing Roblox. We need to get into a market that we're not in. And they tried to make a splash, and maybe it's still too early to tell if they really started to make headway if we gave them more time. But they didn't, right? The Roblox market didn't come in here. The move to mobile didn't pay off in a major way. Do you feel like there wasn't Microsoft pressure to do that, though?
26:06Greg Miller:I think it's a pressure with everyone, right? Games are being more expensive to make than ever before. we see that the console exclusive can only carry you so far even Sony is starting to show that right now right and on the flip side it's like well then the move would be to put your games everywhere to get those extra dollars to be able to fund those projects to continue but when it comes to the console market there is one top dog and Nintendo and it's like the other one isn't going to eat and that's Xbox at this time and so they had to do something radically different and I think anyone in that shoes whether it be Microsoft or Phil and Sarah we're all in that room going, yeah, we have to try something else.
26:43Greg Miller:And they did some right moves. Xbox, play anywhere, that's a brilliant idea, right? The cloud gaming department, the cloud gaming development was like, yes, we're not there right now for a lot of people, but when you talk to people who use GeForce now, the people who have used xCloud, they're like, yeah, I could see myself doing this one day. Today is not that day, right? But in the far future, we'll hopefully get there with internet and service providers doing that, but I don't think we're just we're like they took a half step that was almost there but also not there but when you're losing the console market you had to do that so there's so many things but to get back to the
27:20Blessing Adeoye Jr.:asha charmer statement the idea of we got to return the return of xbox we want to speak to the core gamers like you're talking about right we got to get back to them how how you have to
27:31Greg Miller:promise them another you have to make sure that they know that this neck there's another console there has to be another generation plus right they know that though right like sarah bond came out and
27:39Blessing Adeoye Jr.:said we're we're working on our most powerful i forget the exact words but we're working on a
27:43Greg Miller:powerful xbox premium console i mean but at the same time right you just fired phil spencer or you just phil spencer retired and sarah bond just resigned right yeah you have question marks of like well is that still in play because like you said asha sharma and her plans at any moment could change yeah we could go double dip in ai and just change everything my thing is what is what is she
28:03Blessing Adeoye Jr.:saying that is going to be any different from what we've gotten nothing i need i need anything she She has said, I'm here on day three, taken too early of an interview.
28:11Greg Miller:And I am inexperienced in this area, but I'm experienced in others. I need to go get so much data that my head's going to spin until I can make the right call.
28:20Blessing Adeoye Jr.:Which I understand that. My beef with it is that that's not enough. Like, my beef with it is that you can't leave us in the middle of a console generation. The console generation that we're two console generations into disaster of Xbox.
28:35Greg Miller:Oh, disaster.
28:35Blessing Adeoye Jr.:This is the wrong time to go. I'm going to figure it out. What was the title of that? You should have figured it out a decade ago. And I know that was on Phil Spencer. That was on Sarah and on Xbox leadership. I can't have another person coming in and being like, I'm still going to figure it out.
28:49Greg Miller:What was the title that she had? There was something in there that was like, Xbox has been brought back before, gotten back before. The people who made it great before. Something crazy like that. And it's like, have they? because as of right now, the past decade to two console generations, they've been losing. They've been putting up a bad fight. I don't think they've ever bounced back. Now, sure, you can call it a little bounce back from the Xbox One announcement, but have we really ever gotten back to the Xbox 360 days? Absolutely not. I'd go as far as to say it's like they didn't bounce back and fight back and make it where they needed to be.
29:25Greg Miller:Show me the people who got you there. I don't think that's real. I'm excited to see what she comes up with. Plus, you and I are going to be talking about this for a long time, and it's going to be very exciting to see what this new CEO does, what the new head of Xbox decides. Her and Matt Booty have a wild couple of years here to prove to gamers that they know what they're doing, or else we're going to become Seamus Blackley and say they're going to kill this.
29:51Blessing Adeoye Jr.:I just can't do another generation and a half of Domino's, Mike. That's all I can. I can't do another generation and a half of, like, ah, they're building it up. Ah, they're figuring it out. Well, you have to think. They fired their leadership.
29:59Greg Miller:They brought in new leadership that's going to figure it out. On the game side of things, they are figuring it out, right? They are sevens and eights, as you said before, which is good to great, but they are finding better games, right? They are identifying that. We're getting Clockwork Revolution, hopefully next year from InXile, that looks great and hopefully delivers, right? You have four major titles this year that all should deliver on high notes, right, that hopefully gamers who have not experienced a Halo or a Gears will open up their hearts and try something new, right? but like you're going down the list you have activision blizzard king hard to fuck that up world of warcraft diablo overwatch you have to really fuck up to make those three hard to fuck up overwatch yeah pretty hard to fuck up overwatch hey still was great hard to fuck up a call of
30:45Blessing Adeoye Jr.:duty hard to call duty they're gonna do numbers like don't get me wrong exactly these things are these things are going to sell um but i don't know i i feel like we're it's too early to say that like, ah, they figured it out or they're figuring it out on the game side? Because then I would have to say, let's look at the last year. Right? Like, would we say, when we look back at the last year of Xbox, would we say we figured it out on the game side? And if the answer is yes, I'm down for the answer to be yes. Okay. But like, what is it? We got Keeper. I love Keeper. Right? We got South at Midnight.
31:13Blessing Adeoye Jr.:Yeah. I like South at Midnight. Empowering people to make passion projects and games.
31:17Greg Miller:Yeah. Oh, well, we got Grounded 2. Grounded 2. Yeah. You got a Vowed Outer Worlds 2. Yeah. Two RPGs that were, like you said, solid 7 and 8s.
31:26Blessing Adeoye Jr.:Yeah, but I think all the games I mentioned kind of fall into that 7 and 8. Doom the Dark Ages. Doom the Dark Ages, right there. Indiana Jones.
31:33Greg Miller:Cool, yeah. I think they're trending in a positive way game-wise that you'd want to see. Is 7 and 8s the goal? I mean, in a world that we live in right now, 7 and 8s are the minimum goal, yes. Okay. Then I'd say Xbox is there. The dream is to create a 10. It is very difficult to create a 10 nowadays. yeah i think that your goal is to make seven and eights that sell well that allow you to contrain to fund a second game and go make another one fair enough all right let's move on this is
32:06Blessing Adeoye Jr.:some good shit i know oh yeah we're gonna keep talking about this for what is probably gonna be forever um and so let's move on to a bunch of more topics that we had to talk about on this episode funny enough we have a big news day today whoa yeah they're gonna get to the rest of it slowing us down my oh no i mean listen xbox is still the biggest news of the last forever and so we're gonna keep talking about it but let's talk about backrooms mike but before we talk about that let's talk about patreon.com slash kind of funny and youtube.com slash kind of funny games where you can go and get the kind of funny membership which allows you to get shows ad free speaking of ads let us tell you about our sponsors this episode is brought to you by five hour energy meet the
32:44Seamus Blackley:energy shot that tastes just like birthday cake. Confetti craze, extra strength, 5-hour energy, tastes like a rich buttery vanilla birthday cake, frosting and all. Light the candles, make a wish and get ready to celebrate with every sip. Feel unstoppably energized with as much caffeine as your favorite 12-ounce fancy coffee, but with zero sugar and zero sugar crashes. For more information and to get the party started, visit 5-hour energy or Amazon today. But what I wanted to tell you, my daughter is a very good study. My daughter is a very good study. My semester, laptop, books, software, computer, internet.
33:19Seamus Blackley:So a master is really expensive.
33:20Greg Miller:Say her, she can get it back.
33:23Seamus Blackley:You mean from the tax? But she doesn't pay. No. It's a failure. It's a failure. It's very simple with Wieso Steuer. And if she works, it's kaching. That's it? Safe. Wieso Steuer.
33:35Blessing Adeoye Jr.:Get back your money.
33:37Greg Miller:Now, try it out.
33:38Blessing Adeoye Jr.:aus für bien and we're back shout out to people writing in with super chats oh shit did they write a bunch of oh we have so many super chats i'll read like a couple of them and i'll try to save some time at the end of the show to read even more um hold on i'm trying to find the one uh nas 24601 writes it and says fable equals start of the new age or the end do you think fables the start of something or the end of something optimistic mike will say it's the start of a new age thank you asha charma for delivering fable she did it she already did it come on it was the positivity we'll see i don't know fable i hope is as fantastic as it looks i have so much stake in my heart for in fable yeah because i think that game looks so phenomenal but i'm scared because i feel like i've been here over and over again with xbox but like
34:26Seamus Blackley:it looks good though it looks great it looks good to bring up a point uh a point from paris in the chat who's been hanging out uh i think it's hard to like put fable as like this definitive point of you know a start or end because we're still gonna feel the decisions from the last couple of years for the next couple of years oh 100 yeah that's why that's why i joke i'm like thank you
34:48Blessing Adeoye Jr.:watch the trauma because no like i don't think fable marks anything like the next few years of xbox are still going to be the ramifications of the phil and sarah like tenure of being leadership there i don't think we're gonna we're gonna see some things that are of the asha asha asha sharma age right i think maybe more on the business maybe on the little bit on the hardware side we'll see what those announcements announcements look like in the next couple years but as far as games i mean maybe we see shit get canceled but the games that are coming out are going to be games are greenlit already already and yeah um and then golden arms pr says blessing put some respect on jez's name no um suddenly boy one writes in and says birthday tax for my 28th on the 27th uh happy birthday to andy also i also wanted to thank you guys for streaming uh advice episode last year that helped motivate me and has helped immense me immensely
35:44Greg Miller:happy birthday happy birthday on the big 28th of course you know it's my birthday as well i don't know why we're just giving andy birthday love so make sure to give me some birthday love and then when when is your birthday every day okay jesus christ this guy
35:58Blessing Adeoye Jr.:can't let somebody else have like a time in the limelight for a second i gotta share the light with andy and then jbc double one says uh i saw black panther opening weekend at grand lake theater the audience went nuts at the opening credits when it said 1992 oakland oh man that would have been so cool that's crazy i wish i could have been there that's pretty sick all right let's move on to story number three we have our first look at the back rooms movie um i'm gonna read from a tweet from a24 he says you are not supposed to be here backrooms a kane parsons film starring chiudo egiophor i apologize if i mispronounced that and renee or renate rhines v uh it's in theaters may 29th 2026 now bear i do have the link to the teaser i know movie teasers can be yeah shaky if we're not able to play it can we at least like show shots of it this shit looks awesome because this shit looks crazy shows shots because i know
36:55Seamus Blackley:uh just if you guys haven't seen the chat's been blowing up about the mortal combat 2 trailer as well that just dropped uh stop movie no way and that is like we can't we're not going to be able to stream that youtube will definitely like flag us immediately like just get like a cool little image of it yeah so i'll so same with uh with this i'm just going to show y 'all images yeah
37:17Blessing Adeoye Jr.:I show stills because Mike, you played back rooms.
37:20Greg Miller:I've, I have fallen in love with the back rooms. Myself, Nick and Andy have stories along with Chris Sanka stories for a lifetime in the back rooms. We've been pumped up about this project for May 24. They got the kid who created essentially the back rooms to come and do this. That's crazy. I watched this teaser trailer. I'm excited as all can be. I think we're nailing this. I mean, there's a weird project, like the Elden Ring project and we're cooking here.
37:47Blessing Adeoye Jr.:yeah the stills that we're seeing the bear if you can bring some of them up i'm for me as somebody who doesn't who like doesn't really care about the back rooms but i'm aware of it just through meme culture and like internet culture yeah i feel like they're nailing it like the fact that you have this couch no clipping through the wall and like the weird eerie shit and it's all it's like in a weird way i know it's like live action or whatever but it looks low poly just no bless
38:13Greg Miller:If you ever trip into the back rooms and you get one phone call to phone a friend, you call me. I'll help you get out of the back rooms. I've never been more confident in my life that if I get tripped into the back rooms, I'm helping us get out of it. Okay?
38:25Blessing Adeoye Jr.:I appreciate that.
38:26Greg Miller:I can see it in my mind. I get through it.
38:28Blessing Adeoye Jr.:Somebody says, is it not CG? I don't think it's CG. I think that's just live shots. Because if it's CG, then that's probably just from the game. Because that's what it looks like. We got some movement over here. What's going on?
38:37Greg Miller:You sliding in? Come in here. Yeah. This is a short.
38:40Seamus Blackley:We just got a gigantic box. Okay. We have a, we have a kind of funny best friend named Larry. Larry works over at square Enix. So Larry sent through like square Enix is a swag before like, Oh, we're cleaning up the basement. We found this box. He just came and stuff came, but there was one special thing he said for you. So like Mike from Larry, Kingdom Hearts 3.
39:05Blessing Adeoye Jr.:That's awesome. Do we have any like near Tom, but a stuff in there? Tons of final fantasy stuff. Final Fantasy? You want a hot dog man? I got a lot of hot dog man. I mean, that's not near Automata. I do like hot dog man though. I'll get you one. Yeah.
39:17Greg Miller:Who's hot dog man? What do you mean who's hot dog man?
39:20Blessing Adeoye Jr.:I don't know. Yeah. He's a mascot. He's cool. You like hot dog man. You fuck with hot dog man. Thanks Larry. That's really nice of you, man. You're all in on this Backrooms movie. Yeah. I'm in too. I'll watch it. Okay. I'll go to the theater. Especially A24. I like A24 movies. Oh, Oh, that was not. He's lighter than I thought he'd be. This is hot dog. Oh, you skis.
39:43Greg Miller:I've never seen this guy my entire life.
39:45Blessing Adeoye Jr.:Actually, I didn't know he skied.
39:46Greg Miller:I can 100 % say I've never seen. You've never seen hot dog, man. I've never played life is strange.
39:50Blessing Adeoye Jr.:Oh, I think you'd like.
39:51Greg Miller:I tried one long time ago.
39:53Blessing Adeoye Jr.:Yeah.
39:54Greg Miller:Hot dog man's lit.
39:55Blessing Adeoye Jr.:I've been a big fan of hot dog man for a while.
39:57Greg Miller:All right.
39:58Seamus Blackley:All right. All right. All right. Fuck. God damn it. Fuck. Oh, no. I came out for fun news. Barrett, throw up this one on the confidence monitor. or I'll read it. Gamatsu reports skate developer full circle announces layoffs. Electronic Arts subsidiary and skate developer full circle has announced internal restructuring that will impact certain roles as it aims to quote unquote better support the free to play skateboarding games long term future. The studio announced development.
40:29Greg Miller:They've been getting absolutely roasted as well.
40:31Seamus Blackley:Well, I mean, no, I mean like this is writing on the wall shit. No, I mean, no, there's no one.
40:35Greg Miller:You and me aren't like what? No. Skate hasn't been successful? I mean, this is heartbreaking, and my thoughts go out to that whole team because I want nothing but success for them. But, man, I mean, we talked about it from the launch to now. It has been disastrous. There has been no upside at all. And the recent one where they were going to put the Grom Island behind the table, those skaters who still skate or die quickly rose up and were like, that's fucking dumb. and they were like, hey, you know, we're sticking to it.
41:09Seamus Blackley:How many times am I going to show you this clip of you saying you wouldn't fucking paywall any areas?
41:13Greg Miller:We just didn't have the game plan there. That's another one you wish you could have back, like a Mario sports title. It's like, call Greg, call Mike up. We'll help you. You know what I mean? Let us consult. Like, we know what we're doing. We would have said, though, yeah,
41:25Seamus Blackley:we could make a little bit of money if we just sold a box version. But what if we made infinite money? Because clearly everyone who's, all the people who've said in the comments they want Skate 4, they will be here live service day in day out skating. What if we made Fortnite? You know, again, I don't know.
41:40Greg Miller:We've seen a lot of people fail, but we can nail it this time. Enjoy kingdom hearts. But here's the deal. Nothing feels better than getting on that skateboard. Season three drops March 11th. Nothing feels better than getting on that skateboard, bless. That's the issue. One last ride. One last ride. That's the issue, blesses. That's how they get you. Okay. It's like, you just get a little hit. You get that front side nose grind going on. you get that backside blunt locked in i mean i know it's like you're right nothing feels better
42:08Blessing Adeoye Jr.:than this the one day that i got to stream skate during the launch with you guys was such a fun time and like it almost got me like i could have been there with you guys but like i i just needed something more it didn't have it didn't have the sauce you hit that christ there i mean yeah there's like the one challenge that like we got obsessed with doing where we would launch herself through like the bridge that was at the top and through the manual and then come back down
42:34Greg Miller:oh so much missing there so much potential such a miss um heartbreaking news writing was on the
42:41Blessing Adeoye Jr.:wall there that's unfortunate some more heartbreaking news story number four amazon abandons its open world driving game with maverick games uh this is from chris virgin at the game business amazon will no longer publish the open world driving game from uk developer maverick games the game business can reveal. The game is a AAA narrative-led game for PC, PS5, and Xbox. Maverick is a UK developer formed in 2022 by racing game veterans, including co-founder Mike Brown, who was formerly creative director on the Forza Horizon series. The studio is run by former Sega Hardlight and Sumo-Leamington boss Harinder Sangha.
43:16Blessing Adeoye Jr.:Amazon has significantly scaled back its game publishing and development projects. Last year, it cut most of its MMO development staff, including those working on New World Eternum, which goes offline January 31st next year, and an unannounced Lord of the Rings MMO. It has also ceased operations on the newly released co-op game King of Meat and sold the unreleased MOBA March of Giants to Ubisoft. The head of Amazon Games Studios, Christoph Hartman, left the firm last month. Another one bites the dust, Mike.
43:46Greg Miller:Yeah, this one was unfortunate because I was looking and following Mike Brown after he left the Forza Horizon team going, why are we leaving that? What are we doing, right? The idea that they were going to chart their own path and try something new was like, okay, let's see what happens. Of course, unfortunately, Amazon Games has been absolutely lost in what they're doing here. They've had a couple of hits. They've had a lot of misses. They just don't really have a directive here. And we'll see more of this from Amazon until they finally figure out what they really want to do there.
44:18Blessing Adeoye Jr.:heartbreaking because I'm always down for more fun like fast I was going to say fast paced every racing game is fast paced at least you want it to be maybe not Mario Kart World but you want a new fun racing game especially when they say narrative led I'm like I want to know what that is of course because I've been asking for like racing games and stories I miss PS2 Need for Speed Mike yeah we all do have you heard of this game called Screamer that I won't stop talking about the Screamer team is happy that you love this game dude I'm so give me a preview code like i've seen other people do previews let me try out screamer get in there i guess we're close
44:50Seamus Blackley:enough i'll just wait for the full thing well never say never with this one bless because from my understanding maverick games is still trying to find like they're gonna keep working on this and try to find another uh okay partner here that's a good that's a good thing to call
45:03Blessing Adeoye Jr.:out i appreciate that hopefully somebody pick this up playstation you want your own forza horizon you know i mean come on now you want your own forza right now just you can pair that up with
45:12Greg Miller:Gran Turismo. I'll just say, just put the Gran Turismo name on it. We saw what Forza Motorsport did. Oh wait, they cut half of that studio.
45:19Blessing Adeoye Jr.:Oh yeah, that's true. Fuck. Shit. If you're going to make a Gran Turismo open world like Forza Horizon type game, what would you call it? Gran Turismo Horizon? Nice. No, you can't call it that.
45:29Greg Miller:Gran Turismo Frontiers.
45:31Blessing Adeoye Jr.:No. Gran Turismo Motorfest. Come on, we're cooking. We're cooking. Story number five. Discord is delaying global age verification until it's improved the process. This is Chris Gullian at Video Games Chronicle. The co-founder of Discord says the company missed the mark with its rollout of global age verification and has delayed it until the process works better. Last year, Discord added a new age verification system for some users in the UK and Australia that requires them to scan their face or ID to access sensitive material. It then announced earlier this month that it would be rolling out age verification globally in early March, which would require users to confirm their age before viewing certain Discord servers or channels.
46:15Blessing Adeoye Jr.:now in a new blog post co-founder and chief technology officer stanislav vish nevisky i definitely didn't didn't know that vish nevsky i think is more accurate says the company is now delaying its global verification rollout until the second half of 2026 as it addresses user concerns vish nevsky noted that one of the main reasons for the backlash that was was that not everyone realized that age verification would only be required for discord servers tagged as adults only oh is that was that the problem as opposed to the entire service quote the way this landed many of you walked away thinking we're requiring face scans and id uploads from everyone just to use discord he wrote that's not what's happening but the fact that so many people believe it tells us we failed at our most basic job clearly explaining what we're doing and why that's on us no shit end quote i hate these oh man well we knew this from
47:12Greg Miller:the beginning you're almost there the official announcement of this we all knew that they were going to be rolling this back real quickly right there was also a little piece of me that was like discord might be almost too big to fail because you look around it's like no one's doing it quite like discord so like there was the feeling of like if they just do it will we just have to submit to it and just do it right because it is so vital and like so big but at the same time people rose up nitro subscriptions were definitely canceled and they were like hey we're stopping this shit and that shows you when you use your voice and you stand up the bullies you can stop the bullshit
47:50Blessing Adeoye Jr.:okay and that's exactly what just happened here 100 do you think they're just gonna re reveal this and be like hey guys just so you know you not everybody needs to do this it's only if you have the adult tag and the disc they just they just announced the exact same thing but they're like hey it's only the adult tag thing like i'm so curious on how on what the changes are what the quote-unquote changes are because that's such the wrong thing to gleam from this is the as discord oh that's what people were mad about god wild one um barrett if i can throw a swerve at you i know we can't watch the mortal combat trailer could we do a thing where like me and mike see it but the audience doesn't see it me and mike just talk about it he's eager to see it
48:33Seamus Blackley:i want to see it too i really want to see the mortal kombat 2 trailer the problem is it's not visually showing it it is definitely audio is how we get tagged there's no way for you guys to be able to hear it and for the stream to not hear it so that's really that's how about we mute it
48:48Greg Miller:and we just click on scenes from it so we can go oh wow he looks good today i mean that's such a terrible way to watch a trailer like it was fine enough for the backrooms because the backrooms when we walk out of here we're gonna watch it together yeah i'm just so excited i'm sorry guys
49:02Blessing Adeoye Jr.:what if you pulled up on our laptops but like put the volumes real if this was back in the days where
49:07Seamus Blackley:we were just streaming on twitch i'd say yeah fuck it let's go i love that you're like let's
49:11Greg Miller:let's put the volume low i was gonna watch it muted no matter what
49:15Blessing Adeoye Jr.:all right let's talk about greed fall publisher nakon with story number six uh nakon files for insolvency weeks before the rpg sequels launch uh this is from wesley leblanc at game informer nakon am i saying that right is it nason nakon n-a-c-o-n it's pronounced how it's spelled thank you it's a i was thinking of the other publisher we used to play on play on thank you nice fly on fly on the publisher behind the upcoming greed fall the dying world and other games like hell is us and robocop rogue city has filed for insolvency in other words nakon is out of money as such the publisher has requested the initiation of judicial reorganization proceedings Insolvency, in this instance, means NACON is unable to pay the debts it owes to a debtor.
50:00Blessing Adeoye Jr.:Insolvency typically involves companies that have assets with value, publishing rights, IP, and the like in this case, but lack the hard cash needed to make payments it owes. And because the debtor is seeking payment, non-cash assets that might otherwise be up for sale have little leverage if they don't add up to the funds owed, which is likely the situation NACON is in. quote in a video game sector marked by long investment cycles and significant transformations on february 20th 2026 nakon announced that the situation of its majority shareholder big ben interactive which following an unexpected and late refusal by its banking pool was unable to make the partial repayment of its bond loan to its bondholders was significantly affecting its own operations the filing reads as for what this means for upcoming games like greedfall which launches into 1.0 on march 12th after years of early access it probably means nothing refall the dying world which is a sequel to spider studios 2019 greedfall will likely launch as planned next month in the longer term nakon's filing says the aim of insolvency is to assess all possible solutions to ensure the sustainability of the company's activity under the best possible conditions protect employees and preserve jobs while renegotiating with its creditors in a calm and constructive framework this procedure will enable the company to continue its business renegotiate its debts and develop a credible and effective continuation plan okay end quote i feel like i was reading a legal document very much feels like that felt very much like a legal document um damn that's crazy time to get back into the boardroom let's negotiate this deal let's
51:36Greg Miller:make it right i hope things land well for them because like add some games under that team under
51:41Blessing Adeoye Jr.:that division there yeah yeah i mean well yeah we're talking about hell is us we're talking about Greedfall, which honestly I don't know much about Greedfall. I feel like Greedfall is one of those ones that's always been in the ether, but I don't know anybody that's played Greedfall.
51:54Greg Miller:Roger will shout out Styx. He loves Styx.
51:56Blessing Adeoye Jr.:Oh, Roger does love Styx. Robocop. Robocop. Robocop. Yep. We love Robocop here. But crazy. Hope for the best. Hope this doesn't lead to Nacon. Mass layoff. Yeah, mass layoff. Studio shutting down. Publisher shuts down. Let's close with story number seven. Assassin's Creed hex director Clint Hawking has left Ubisoft as part of franchise upheaval. This is Andy Robinson at VGC. Clint Hawking, the creative director of the upcoming Assassin's Creed game, codename Hex, has left Ubisoft. VGC understands. The news was shared with staff this week in an internal meeting helmed by the Assassin's Creed franchise's newly announced leadership team.
52:34Blessing Adeoye Jr.:Development on Hex will continue without Hawking, Ubisoft said. Jean Guesdon, the new head of content for the Assassin's Creed brand, will take over the project as creative director. Ghazadon previously directed Assassin's Creed Origins and Assassin's Creed 4 Black Flag Hawking has worked at Ubisoft across two stints since 2001 notably he was the creative director behind Splinter Cell Chaos Theory, Far Cry 2 and Watch Dogs Legion
53:02Greg Miller:Ubisoft There's a lot of shake up going on at Ubisoft A lot of shake up They restructure, redesign and rework the workflow We know that right And so we're seeing a lot of faces A lot of heads of departments leaving, coming and going, as we know. This is going to be one that you circle, keep in your back pocket, and you see how they track where they're at and where they go, right? Because we saw that with the division team already. We know that they've reestablished all of the lines of the business order. At this point, it's like, all right, Ubisoft, show me what you got. Show me what we're doing here because you have clearly not hit the mark as of late.
53:39Greg Miller:Let's see if you can even rebuild and fix this.
53:41Blessing Adeoye Jr.:Yeah. i the clint hawking's pedigree is like ubisoft resume here shocks me because that man made splinter cell chaos theory yeah a game that is so beloved a game that people would say is one of their favorite games on the original xbox far cry 2 another game that people hail is like yo this is brilliantly designed right kind of like immersive uh simish elements um you know a bit more i guess i said sim right simmy like you know uh system systemic that's the word i'm looking for a bit more systemic in nature doing really cool things and then watchdogs legion which was a game that i think tried to be that but didn't land uh i think in a lot of those things um at least wasn't as hailed as much as a far cry 2 or or a splinter cell chaos theory yeah yeah which makes me look less at clint honking and more at ubisoft for like man you have a brilliant creator here that was just not able to replicate the brilliance of these games in the 2000s toward the end of the 2010s.
54:41Blessing Adeoye Jr.:These are two different Ubisofts here. It's a hard one. It's a tough one.
54:46Greg Miller:Video games are getting bigger and harder to make as well. So Clint doesn't get to do a bunch of games in a short period.
54:52Seamus Blackley:They get even longer to make. Hawking was also one of the leads, I think, on Assassin's Creed Infinity. Remember that?
54:58Blessing Adeoye Jr.:Oh, I do remember Infinity.
54:59Seamus Blackley:They renamed the Animus Hub.
55:00Blessing Adeoye Jr.:Infinity's still happening though, right?
55:02Seamus Blackley:I think it did happen, just not in the way that they sold it to us. So, yeah. but shout out to the the director from black flag and origins taking over i'm a little worried of like if he's the head of what was it content and then also directing this game a little stretch then especially for this game that's uh you know been in development for years but we'll see
55:25Greg Miller:man people in chat are making this mortal kombat 2 trailer sound real good you know what i hear that the mortal kombat trailer ready for this is really big big i'm talking big news man
55:36Blessing Adeoye Jr.:But Mike, if I went to something smaller, say the tiniest news I needed to know about. Where would I go? Les, I'd take you into my back room and I'd show you our final story.
55:45Greg Miller:I don't want to be in my back room. The Wii News channel where we cover all the small news items you need to know about.
55:49Blessing Adeoye Jr.:Never say that sentence to me ever again. Story number eight is Wii News. PS Plus essential titles for March have been announced. You're getting PGA Tour 2K25, Monster Hunter Rise, Slime Ranger 2, and The Elder Scrolls Online. Ninja Gaiden 4 DLC The Two Masters launches March 4th. I put in a trailer here in the dock that Baird's playing currently. Oh, DLC, okay. DLC, yeah, which I didn't realize was happening. I don't know if this is a brand new announcement, but either way, hell yeah. I'm down to check out more Ninja Gaiden 4. I was going to say, does this get you on a get back? Will you jump back in?
56:22Blessing Adeoye Jr.:I mean, do I want to and will I are two different questions. Okay, okay. If I want to, yeah, a little bit. Will I? It depends on what I'm doing during the day. Okay. You know, what day is this again? March 4th. March 4th? Yeah. No. there's a lot of games coming out that first week of March I know but that's like 14 days from now
56:42Blessing Adeoye Jr.:it's definitely like 14 days but like you might be right March 4th is exactly 7 days from now no you're right it is 7 days from now damn that's crazy maybe you make a night you do one night stream you just try it the problem is do you know when Ghost of Yotei Legends comes out come on soon come on soon i think march 13th do you know when marathon comes out server slam this weekend this weekend hunting or uh horizon hunters gathering also happening server slam this weekend why are they doing server slams for two games under under sony because it's because marathon or not sorry um uh horizon isn't a server slam yeah that's a that's a super alpha beta yeah it's a lot of people were tweeting i saw articles of people being like whoa playstation is doing these two things during the weekend.
57:32Blessing Adeoye Jr.:I'm like, I do two things during the weekend all the time. PlayStation can't do two things? What are we making a thing about? Never. I'll go to Oakland on a Saturday and then grab coffee with a hinge date on Sunday. He does it all. And I do it all. And I make it happen.
57:48Greg Miller:That's why you can play this Ninja Gaiden 4 DLC. Because you can do multiple things at once. But I'm still playing Mugenics. Okay. You get past 10 hours? Because I say once you pass 10, then you're in.
58:01Blessing Adeoye Jr.:Homie, I am like 12 hours in to Mugenics. Nice. Yeah. It plays real well on Steam Deck too. Oh, really? Even though like controller isn't the best way to play it. It's definitely a keyboard and mouse game.
58:10Greg Miller:Okay, I was wondering that.
58:11Blessing Adeoye Jr.:You can get it done on Steam Deck for sure. Okay, okay, okay. And then finally, Guilty Gear Strives overseas publishing rights are to be transferred from Bandai Namco to developer Arc System Works. And that is it for Wii News.
58:28Blessing Adeoye Jr.:Let's hop into Super Chats.
58:30Greg Miller:see what we were talking about yeah what what's the super chats probably cycle back up to xbox i'm
58:36Blessing Adeoye Jr.:sure is what they'll all be talking about jeff bull jr says bless how do you feel about andy and mike going to house of prime rib with tim schaefer it looked fun it looked so fun it was delicious
58:45Greg Miller:it was a blast tim schaefer has so many stories so many jokes to tell you it was a lot of fun
58:50Blessing Adeoye Jr.:a lot of fun and i love house of prime rib yeah uh we got one from last geek who writes and says still like Mike you still tracking your calories what you eating tomorrow also shout out to blessings hoodie that looks nice yeah
59:03Greg Miller:I like blessings light blue hoodie I think it looks very nice yeah it's a good color pop here Wonderlands yeah am I tracking calories no I have not started yet but I did download the app I have been mindful more of what I'm eating I'm slowing down a little bit on the mid-afternoon meals running right into dinner so I've been slowing down I've just been skipping a meal that's what we'll call it
59:26Blessing Adeoye Jr.:skipping a meal Dhruv Gupta says Mike Brown has a tweet don't be worried
59:34Greg Miller:yes I think that's what Bear probably brought up of like we're still in development
59:38Blessing Adeoye Jr.:here we're going to try I see I see I see Rowley says Mike glad you know your liquid solid measures this is a reference to the party mode this is party mode yesterday which is doing great numbers
59:49Greg Miller:thank you all for tuning into that get me on one of them
59:51Blessing Adeoye Jr.:game show party modes I'm going to find more
59:53Greg Miller:game shows I promise because I was
59:55Blessing Adeoye Jr.:I only saw the clip of the measurement thing. Yeah. And I'm pretty sure. Okay. Can you tell me the answer to that question? Because I have my answer. Okay. You ready for this? I think it's pint.
1:00:05Greg Miller:Oh, I thought it was liters.
1:00:07Blessing Adeoye Jr.:I think you're right.
1:00:07Greg Miller:I think you're right with pints. It's either pints or liters.
1:00:10Blessing Adeoye Jr.:Because the question was, which of these is not a, whatchamacallit, metric measurement.
1:00:16Greg Miller:Metric measurement.
1:00:17Blessing Adeoye Jr.:And it was like pint, liter, cheat, and one other one. It was pint. So you were right. Yeah. Because my brain, because I saw that. And I was like, well, usually metric measurements, you can say like milli, whatever. It's like milliliter, centimeter. You know what I mean? Like those are all metric measurements. Pint is like, that doesn't fit within that.
1:00:33Seamus Blackley:I don't know anything. Naming structure. Yeah. That's a good one. Bless. Did you see Roger's immediate instinct of saying what is a quarter after five?
1:00:42Blessing Adeoye Jr.:I didn't see that. That one was pretty wild. What is a quarter after five? What's a quarter after five? Like on the clock? What's a quarter after five?
1:00:49Greg Miller:515. Okay. He thought it was 525. Yeah.
1:00:54Blessing Adeoye Jr.:He was dropping payment. To be fair, we don't say that much in the U.S. I feel like overseas they'll say a quarter after.
1:01:04Greg Miller:When you make plans, it's usually top of the hour or at the 30 mark. You're not throwing 45s at people. You're not throwing 15s.
1:01:11Seamus Blackley:The only time you're doing that is when a game is starting, like a sports game, or you're going to see a movie and it's specifically at that time.
1:01:20Greg Miller:Or you're running late. right yeah i don't think you're not throwing 6 15 meet me for dinner no if somebody texts me meet
1:01:26Blessing Adeoye Jr.:me for dinner at 6 15 i'm canceling i'm like no i'm in fact i'm not gonna meet you at all
1:01:30Seamus Blackley:i'm staying home what if they say uh can we have dinner a quarter after six um i'm gonna play me genix a quarter you're like i'll see you at 25 you got a deal what uh let's see mr lousley gaming
1:01:43Blessing Adeoye Jr.:says what excites you most about this project which project are we talking about what excites you most about the Assassin's Creed
1:01:52Greg Miller:Nacon I like the Assassin's Creed or what was the one that we liked that was recent Mirage I like the Assassin's Creed Mirage lately so I hope we can go back to form oh shit getting lost in the back room how horrifying is that right all of a sudden I push blessing into a subway wall disappears where's he gone the back rooms why did you push him that's how it starts. That's how you go into the back rooms, right? Teenagers are in the subway playing. All of a sudden, we're bullying this one kid. We push him. He's in the back rooms. Blessing's rushing with his morning coffee into the office. He accidentally stumbles and falls into the wall with all the just boring office lighting into the back rooms.
1:02:36Greg Miller:That's how fast it happens.
1:02:38Blessing Adeoye Jr.:I just like seeing the couch noclip through the wall. And then you're trapped in there.
1:02:41Greg Miller:You're trapped in there.
1:02:44Blessing Adeoye Jr.:Let's see here. What else we got? rgx says blackley hasn't been associated with microsoft since 2002 why should we give his opinion any validity to what is going on with the company in 2026 i mean you're right i mean but it's
1:02:56Greg Miller:like any sports things stuff like that you go to people who have been there before yeah to get their thoughts seamus blackley is very well known of course one of the co-creators of the original xbox right has been around in the gaming sphere forever and is still around there's a lot of old heads we still talk about to this day that are sharing their opinions online right and so it's easy to go to people who have been there done that and ask them their thoughts right especially when there might be the loudest in the room on twitter or on blue sky right and just say hey let's talk tell me what you think about this right and say you go anyone can armchair quarterback sometimes it's nice to have tom brady at the commentary desk because he's been there done
1:03:35Blessing Adeoye Jr.:that as opposed to Mike who hasn't been done that 1000 % I also like I don't fully agree with Seamus Blackley but I also don't think his opinion was that crazy no I think we all if we could
1:03:46Greg Miller:rewind to last week right you get the announcements of what's happened with Sarah Bond and Phil Spencer you get the announcements of Asha you look at her resume you immediately go well this is the end of Xbox yeah this has AI written all over it she has no gaming knowledge whatsoever Home Depot board of directors on that wall we got meta we have we have the other one it's like none of this is screaming to me or instacart none of this is screaming to me we got a gamer who knows games or
1:04:14Blessing Adeoye Jr.:we have a person who is passionate about video games red misfit says i love phil but folks should stop praising him many in the community don't think he was a great leader for xbox at all he made poor decisions including launching series x slash s without exclusives what do you think
1:04:28Greg Miller:about that Mike I don't think the the non-exclusive push happened until afterwards but I will say that the launch was not strong with the exclusive lineups that was because Halo got pushed back if you remember Halo was supposed to be the big launch title and then Halo we all remember Craig yeah Craig the brute we all said damn Craig don't look good and they're like shit we got to go back to the drawing board which was probably very helpful for Halo Infinite because it didn't need that but i will agree it did not launch with hey these are console selling game systems that you need this is not a console selling game none of them yeah i think people shouldn't get too attached
1:05:07Blessing Adeoye Jr.:to big corporate ceos that's all that's just my take on it right like i don't really care i don't really i guess care too much about phil spencer's individual input into xbox as a corporation because like i kind of view it as a team it's in the same way that when we were talking about the sarah bond story on monday you know there's a lot of it seemed like there was a lot of like things being thrown sarah bond's way as far as like oh she did this she did that she was responsible for xyz thing but i'll read that and i'm like well at the end of the day it's all y 'all's fault you know what i mean it's it's sarah it's phil it's satya it's the entire leadership that has failed this thing because guess what you guys are a team and so if something's not working out right like y 'all are in this ship together y 'all have meetings right like sarah can't make everything xbox by herself like she has to have meetings with people um so there's a
1:05:58Greg Miller:new leadership take that advice then of what which part of being out of the limelight just being ceo
1:06:03Blessing Adeoye Jr.:i hope so right i but like i don't here's the thing i think people would go either way with it because i think phil spencer one of the things he did that worked for him was being very personable and being able to present himself as somebody who knows video games and loves video games and honestly he probably knows video games and loves video games i believe that about him um but that doesn't automatically make you a great ceo that doesn't automatically make you a great leader and i think he had he's a man that as a corporate leader had failings and probably had things he did that were like probably good for the for the brand i don't look at that and go damn phil spencer that was a fantastic CEO we're gonna miss I don't really care like I I'm more so invested in how Microsoft is moving like we're taking this this CEO and this president we're removing them and replacing them with somebody who previously did a who was previously the head of core AI for me that's the thing that I find interesting I don't care about the faces behind it now I say all that and I'll say I think Phil Spencer as a person seems pretty cool yeah right like I've when everything went down on Friday I was reading different tweets from or different posts from people that are essentially like dude yeah when I'm a journalist and when Phil Spencer when I was sick Phil Spencer like DM me and asked me if I was good I think Imran said that I've had other I've seen other people say that I've had good episodes of PS I love you or me and Greg have had like good conversations about PS love you where Phil Spencer has slid into my DMs and was like hey I listened to your guys conversation it was a really great conversation like I think Phil Spencer as a just as a dude pretty solid like I do believe that about him and I'm saying this also as somebody who has met him at events and all this shit right as a leader as a CEO I'm not going to sit here and act like he was the fucking best CEO in the world in fact I'm not even going to act here and act like he was a good CEO but I think people are able to separate those things and talk about those things that's well said we're late in the show and so we'll do one more super chat from Lasky who writes in and says, what's your favorite demo from Steam Next Fest?
1:08:09Greg Miller:I'm going to steal Blessings because he was playing it. It's that croak game. That game looks absolutely awesome, Bless, and I want to play more of it.
1:08:16Blessing Adeoye Jr.:That's the same one. I think Dench Attack, I don't know if that was part of Steam Next Fest technically because the demo came out a bit before, but I'll shout out Dench Attack. That's the train game that is fast-paced. You're doing tricks with a train. The art style is like fucking crazy and vibrant and colorful. Reminds me of like a Dreamcast game sort of thing. But yeah, you're essentially doing
1:08:40Greg Miller:Oh, this is the crazy train game.
1:08:42Blessing Adeoye Jr.:Yes, you're basically like playing Tony Hawk. But you're a train and you're trying to like get the highest score and do the objectives. Pretty fun. But yeah, Croak is definitely a... That's going to be special when it comes out.
1:08:52Greg Miller:A lot of people are talking about Windrose. Chad, correct me if I'm wrong, which is a survival crafting pirate game.
1:09:00Blessing Adeoye Jr.:Windrose.
1:09:00Greg Miller:I'm going to try that tonight.
1:09:01Blessing Adeoye Jr.:Okay. Yeah, that sounds like a Mike situation. Yeah. Okay. Windrose. Oh, shit.
1:09:07Seamus Blackley:Okay. Is this the, what's the Ubisoft?
1:09:11Greg Miller:Remember when Fran Marabella put a ridiculous amount of hours into that Ubisoft title? Fucking Pirates Beyond or whatever the hell it was called. Lost Caverns. What was it called? What was that? Skull and Bones. Thank you, Chad. Skull and Bones.
1:09:24Seamus Blackley:This looks like the true promise of Skull and Bones.
1:09:27Greg Miller:Me and Washy played Skull and Bones for a grand total of three hours one night, and we promised each other we're never playing this again. It's trash. Fran Marabella on Twitch, 40 plus hours into it. She's like, oh my God, Fran, what are you doing? Jesus, Fran.
1:09:40Blessing Adeoye Jr.:Let's hop into kindoffunny.com slash you're wrong, where you write in and let us know what we got wrong as we got it wrong so we can correct it for those watching later on YouTube and listening later on podcast services around the globe. We have only one from Lilvia1990 who says, Backrooms, the analog horror YouTube series, was created by Kane Pixels. but didn't originate with him. It's an ongoing lore creation by many people posting liminal spaces. Thank you. The more I learn about the back rooms, the less I understand it.
1:10:10Greg Miller:Dude, bless. Yeah? Sometimes I think to myself, I'm like, I want to be pushed into the back room. I want to clip out. We can make that content. I think we can do that. You know what would be a great one? Halloween Horror Nights down at Universal, they make a back rooms giant maze. I like that that would be fun but you'd have to make it really big yeah it has to feel kind of endless and the back rooms is this feeling of like I'm just seeing the same thing over and over again and there is no end there is no corner there's no end of it I just I go from one way to the other way I'm just lost in this endless fucking sea
1:10:49Blessing Adeoye Jr.:that's crazy that's nice clip me in now Barrett what if we just put on the Mortal Kombat 2 trailer and said fuck it let's let's take the stream let's take
1:10:57Seamus Blackley:the like i'd really i'd i'm sorry tim's on vacation you know i mean he's ceo jr though he's tim jr too i'm ceo and tim jr he has and even though greg is back from dice when he left for dice he did tell me to keep y 'all in line and so this is one where i have to put my foot down
1:11:16Greg Miller:i'm sorry damn i mean he's tough but what if we go do a greg way i mean now you're asking me to do
1:11:22Blessing Adeoye Jr.:will work i do what i get paid to do here mike i guess i was getting paid to do gregway so we're
1:11:30Greg Miller:talking resident i'll do gregway okay we'll do a gregway together i played resident evil i'm excited to talk about it i can't wait to hear the review today on the stream because it's a big deal games cast resident evil 9 how good is it how good is it you'll have to tune in to see of course this
1:11:47Blessing Adeoye Jr.:has been kind of funny games daily if you love what we do remember you can support us with the Kind of Funny membership on Patreon or YouTube to get our shows ad-free and get a daily exclusive show. Enjoy the Resident Evil Requiem review right after this and a whole bunch of content after. But until next time, Game Daily.
From the publisher
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Xbox co-creator says it’s being sunsetted, the new Xbox CEO denies AI theories, and we have our first look at the Backrooms movie.
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Run of Show -
00:00:00 - Start00:07:49 - 'Xbox Is Being Sunsetted' — Seamus Blackley, One of the Creators of Xbox, Thinks Recent Shakeup Spells the End for Microsoft's Gaming Business00:14:13 - New Xbox Leadership Confirms No Microsoft Pressure to Increase AI Use00:32:43 - Ad00:33:14 - SuperChats00:35:52 - We have our first look at the Backrooms movie00:42:17 - Amazon abandons its open world driving game with Maverick Games00:45:15 - Discord is delaying global age verification until it’s improved the process00:48:52 - GreedFall 2 Publisher Nacon Files For Insolvency Weeks Before The RPG Sequel's Launch00:51:58 - Assassin’s Creed: Hexe director, Clint Hocking, has left Ubisoft as part of franchise upheaval00:55:16 - Wee News!00:58:02 - SuperChats & You‘re Wrong
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