In short
Kinda Funny Games Daily covers major gaming/entertainment news, focusing on The Last of Us Online’s cancellation, the Super Mario Galaxy movie’s box office start, Sony’s acquisition for visual/AI tech, plus Xbox Fan Fest Tour 2026 and a Pokémon immersive London space.
Guests
Andy Cortez (host) and Michael “Mike” Howard (co-host). No other guests appear in the provided transcript.
Guest backgrounds
Andy and Mike are long-running Kinda Funny Games Daily hosts/commentators; Mike is a frequent gaming-news panelist and plays/streams games (e.g., mentions Zelda and gaming ticketing). Andy moderates and drives discussion.
Key claims
- The Last of Us Online was ~80% complete when canceled; director Vinit Agarwal calls it soul-crushing and blames Sony’s live-service pivot and resource tradeoffs.
- Bungie reportedly advised Naughty Dog that live-service execution would be difficult; Sony feared it would derail Intergalactic.
- Super Mario Galaxy movie opened with $34M Wednesday, beating the first film’s $31.7M.
- Sony Interactive acquired Cine Immersive Labs (2022 UK ML/computer vision) to improve visuals/rendering and upscale tech like PSSR.
Notable examples
- Agarwal learned of cancellation 24 hours before public announcement.
- Box office comparisons: Super Mario Bros. (2023) vs expected Galaxy totals; Galaxy could reach $128.2M (3 days) and $186M (5 days).
- Xbox Fan Fest Tour 2026 global stops (LA, Cologne, London, Mexico City, Seattle, Sydney, Tokyo, Toronto).
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOCasual Banter and Game Night Recap
1:12 to 4:18
Hosts share personal stories and experiences from their game night.
“welcome to kind of funny games daily for Thursday March 2nd 2026 it's April 2nd blessing Adio junior when you typed in this document I am Andy Cortez and I'm joined by snow bike Michael Howard A little jokester today.”
The Last of Us Online Cancellation Discussion
4:18 to 14:01
Analysis of the cancellation of The Last of Us online game and its implications.
“So for now, let's begin with what is and forever will be the Roper Report.”
Naughty Dog's Future as a Live Service Studio
14:01 to 16:49
Explore the implications of Naughty Dog potentially shifting to live service games.
“The chat also reminds me that like, yeah, they said in an interview that if this game were to hit, they would become a live service studio only, which I don't think would actually be the case.”
Bungie’s Insight and Its Impact on Last of Us Online
16:50 to 18:04
Discuss how Bungie's feedback affected the development of Last of Us Online.
“You would love to be at the moment of when they said, hey, which it sounds like, hey, he didn't find out until this game was going to be canceled.”
Challenges of Live Service Game Development
18:05 to 20:10
Analyze the hurdles faced in creating successful live service games.
“If we do it, we can't make intergalactic.”
Super Mario Galaxy Movie Performance Discussion
20:11 to 22:27
Review the box office performance and expectations for the Super Mario Galaxy movie.
“You don't see any other Bungie titles out there, right?”
Comparative Analysis of Super Mario Films
22:28 to 24:26
Compare the reception and impact of the new Mario movie to its predecessor.
“but would still be Illumination's second best opening, beating out any of its Minion movies.”
Cultural References in Super Mario Galaxy
24:27 to 28:05
Discuss the depth of cultural references and audience reception in the new Mario movie.
“We were still like, we're on the way out of it.”
Discussion on Kids' Movies and Humor
28:05 to 28:32
Exploring the humor in kids' movies and their appeal.
“He's always, Hey, you know that, you know, in the first movie, how that Peaches song blew up and was so popular.”
Sony Acquires Cinemersive Labs
28:32 to 29:59
Analyzing Sony's acquisition of Cinemersive Labs and its implications.
“Story number three, Sony interactive entertainment acquires cinemersive labs.”
Show all 27 chapters
Impact of AI on Game Development
29:59 to 31:54
Discussing the potential of AI to enhance game visuals and development efficiency.
“and you immediately go, oh man, they want to do a lot of AI stuff.”
Cost Concerns in Game Production
31:54 to 33:58
Examining the financial implications of game development and staffing.
“You are competing with a possible steam machine, right?”
Future of Consoles and Pricing
33:58 to 35:54
Speculating on future console prices and market competition.
“People look at all their development teams and say, it's costing us how much to make this game?”
Super Chats: Audience Reactions
38:24 to 42:00
Reading and discussing Super Chats from the audience on various topics.
“Just you, your controller, and zero responsibilities.”
Critique of Children's Movies
42:00 to 43:10
The discussion revolves around the expectations and criticisms of children's movies.
“We walk out of it and go, man, they could have been better on that.”
Naughty Dog's Management and Game Development
43:10 to 44:10
Exploring the management decisions at Naughty Dog and their impact on game development.
“In a world where studios are forced to make games that kill their studios, we should celebrate when a studio saves itself by listening and pulling back.”
Xbox Fan Fest Tour 2026 Announcement
44:10 to 46:40
Details about the upcoming Xbox Fan Fest Tour 2026 and its unique global events.
“Seems, Mike, that maybe some executives high up decided to listen to the games cast of How to Fix Xbox.”
Expectations for Xbox Fan Fest
46:40 to 48:20
Discussion about expectations for the Xbox Fan Fest and its potential scale and experience.
“I want to see them do what they did with XO London and XO Mexico City.”
Pokemon Immersive Experience in London
48:20 to 50:20
Overview of the new Pokemon Pocopia-themed immersive space and its offerings.
“Booted up my Xbox last night For the first time in a while Well, for gaming Okay.”
Critique of Pokemon Hotel Design
50:20 to 52:20
A critical look at the design and execution of Pokemon-themed hotels and experiences.
“theme it with water types only Mike said just put up every fat head we got in this.”
Discussion on Pokemon Installments Everywhere
52:20 to 54:40
Debate on the necessity of more Pokemon-themed installations in various locations.
“You thought that was worth interrupting?”
Star Fox Movie Casting Rumors
54:40 to 56:01
Speculation about the casting of Glenn Powell as Fox McCloud in the Star Fox movie.
“I'm tired of all that big news that we just talked about.”
Glenn Powell and the Star Fox Dream
56:01 to 57:48
Discussion about Glenn Powell's interest in voicing Fox McCloud and the implications for future projects.
“after the actor called up the studio directly.”
April Fool's or Not?
57:49 to 59:25
Exploration of potential April Fool's jokes in gaming announcements, including a new roguelite game and merchandise.
“Who are they missing, and who do you need to be?”
Upcoming Games and Announcements
59:26 to 1:01:48
Overview of new game releases, including a climbing game and updates for Apple Arcade.
“I wasn't expecting the look of it I was not expecting to see that You know what?”
Childhood Nostalgia: Bionicles and Sobe
1:01:49 to 1:04:16
A nostalgic conversation about Bionicles, childhood drinks, and the influence of elements in toys and beverages.
“This is like something you would read in elementary.”
Super Chats and Community Interaction
1:04:17 to 1:06:39
Engaging with viewers' super chats and discussing various topics, including video game impressions.
“Let's get to some super chats after the year wrongs.”
Transcript
Automatic transcript. May contain errors.0:00The right window treatments change everything. Your sleep, your privacy, the way every room looks and feels. At Blinds.com, we've spent 30 years making it surprisingly simple to get exactly what your home needs. We've covered over 25 million windows and have 50 ,000 five-star reviews to prove we deliver. Whether you DIY it or want a pro to handle everything from measure to install, we have you covered. Real design professionals. Free samples. Zero pressure. Right now, get up to 45 % off site-wide, plus get a free professional measure at Blinds.com. Rules and restrictions apply. If unwanted thoughts are taking over, don't wait to get help.
0:33Visit NoCD.com to book a free call with their team. If you want to get our shows ad-free and our exclusive shows, go to Patreon.com slash Kind of Funny. Today's gaming news stories include A Last of Us online dev speaks up about its soul-crushing cancellation, the Mario Galaxy movie is breaking records, and Sony Interactive Entertainment makes a new acquisition. I just I've just been notified they may be getting shut down very soon we'll have all this and more because this is kind of funny games daily
1:12welcome to kind of funny games daily for Thursday March 2nd 2026 it's April 2nd blessing Adio junior when you typed in this document I am Andy Cortez and I'm joined by snow bike Michael Howard A little jokester today. A little jokester. A little jokester. A little jokester. A little jokester. It's not April Fool's, but you'd be fooling today. Mike, what did you get into last night? Last night I got deep into the Dungeons of Zelda. Ignored my calls. Ignored my texts. Ignored my slacks. Not happy about it, you know. But I'm happy about it. Not happy at who, though? At who, yeah. At myself. Okay, good.
1:47Did I want to go to an awesome basketball game with my best friend? Yeah, of course, right? Like, not happy about it. Did I want to see Wemby put up MVP numbers in his final campaign to be chosen for league MVP? Yes. He's pushing for it. And did I want to sit in nice seats with Andy Cortez? Yeah. Super nice seats. Those are the seats we need to get from now on. How much did those run? $240. Not bad. $240. Not bad. It was like, I was 18 rows up. It was real nice. Wow, 18 rows up. Real nice. Real good angle. Yeah. What'd you eat? Had a big ass pretzel. Because you know I like eating when we go to the pretzel.
2:23Dude, I had nachos and I had a big-ass pretzel. Nachos, too? Yeah. You dipped the pretzel in the nacho cheese? Well, they gave you different cheese. Spicy cheese? I think it was about the same cheese. I think it was the same sort of cheese. Yeah, yeah, yeah. It was kind of spicy. It's all coming out of a bag. Yeah, it's all coming out of some distributor, wherever the hell it's coming in from. But the pretzel was really damn good. There was a dude in front of me who kept on going, good rebound, whenever the Warriors would get a rebound. and then there was a little kid next to me who kept going, you suck!
2:54to all the Spurs guys whenever they would miss a shot. Hey, when you're in the lower bowl, you can do that. They hear it. We weren't that close, but it was still really, really damn good. Shout out to Game Time. I used promo code Dan. Shout out to Game Time. This is not sponsored, but use those tickets. It worked. Yeah, it worked. I love that. Because I always feel like they say all that and it's like, that never works, but I also never see the tickets go on sale that are like oh that's worth it you know yeah tam was at the game too he was in he was in he sits in like section 200s he was like the section above me uh and he texted me in the third quarter i'm leaving i can't watch this anymore they're getting smacked they're getting smacked up yeah the warriors are getting smacked up they had like nobody available and it was a great day also check this out there was a player for the warriors whose right hand super hurt they were down to nobody they only had like nine players he had to shoot his free throws with his left hand and the whole audience was like oh god like it looked really really bad poor guy man that's crazy they didn't call you down and they should have they have current knows that you would have signed a 10-day steve kerr knows steve kerr should know um if you're watching live be a part of the show by super chatting on youtube.com forward slash kind of funny games we couldn't do this without our patreon producers on patreon.com forward slash kind of funny so thank you to carl Jacobs, Omega Buster, and Delaney, the Psalm, Twining.
4:16We got a packed news day today. So for now, let's begin with what is and forever will be the Roper Report. It's time for some news. We have six stories today. A baker's dozen. That poor smoke machine. story number one last of us online dev says that it was around 80 complete before its soul crushing cancellation this comes from kenneth shepherd at kotaku it's been just under three years since naughty dog announced it was canceling a planned last of us multiplayer game in order to redirect resources to its single player to its signature single player narrative games i stuttered quite a bit during that first sentence there mike because i can't believe it's already been close to three years uh when i read this it was pretty wild of like man how fast time goes that is crazy like yesterday uh it you know so they again are they wanted to redirect resources to their signature single player narrative games including the upcoming ps5 game intergalactic the heretic prophet from the sound of it the multiplayer game was in the late stages of development when the studio pulled the plug vinnit agarwal the director on the project who has since left naughty dog and moved to Japan to found a new studio, sat down for a lengthy interview with Lance E.
5:36Lee to talk about his life and career. When the topic of The Last of Us came up, Agarwal revealed that the game was around 80 % complete before it was canceled. Agarwal also gave some insights into Sony's misguided live service pivot, which he says the company started pushing around 2020 at the beginning of the COVID-19 pandemic, as online games became a way for people to connect with their friends while quarantined in their homes. As restrictions have loosened in the years that followed, people aren't playing online games as much as they were. And as such, all that investment into Forever Games was pulled back.
6:10The combination of that and a weighing of the Naughty Dog's internal resources led to the Last of Us online cancellation. Quote, basically at one point, a decision had to be made. All right, make this next game or make the next game that Neil Druckmann was directing, the president of the company. And so kind of naturally, you can understand what happened there. They had to pick the game that was kind of the bread and butter of the studio rather than this experimental game that I was working on that I believe was going to be really big, but unfortunately couldn't see the light of day. That was a devastating moment for me because I spent seven years working on that game, and it was soul-crushing.
6:44I remember honestly finding out that it was getting canceled 24 hours before it was announced to the public. That's how I found out about the game getting canceled, and it was just unfortunate they had to do that because they have to control the messaging. Oh, like a player learning that he's getting shipped out going to another team on the bench, you know? I mean, that's tough. Very unfortunate stuff right there. And it's wild to start finally hearing a little bit of the story behind the scenes, right? Talking with the director of the game, seven years of development time, all to be cut short at about 80 % markers wild.
7:21It's obviously insanely, it's got to be insanely soul crushing and you got to hope that so many of those employees are able to put some stuff on their portfolios but a lot of it is likelynd aid oh and then you go well hey i i should be hired at this next studio i just can't show you the stuff i worked on for the last seven years because that game got canceled and now naughty dog and sony aren't letting me show it so all of that kind of gets into a weird you know uh like gray area or whatever but when i think of this game i think that if Sony could see the future and if they could see how massive Ark Raiders became.
7:59Yeah. With The Last of Us being a big name, having a huge TV show, I think that this would have been the one that they decided, actually, no, let's go forward with that one and let's cancel the other one. Let's find out a way to keep this thing going so that Neo can continue intergalactic. It's just insane to me that that's the project that gets canceled still. like when we look at all of the other live service stuff that eventually ended up happening and ended up going through a lot of it got a lot of it probably has to do with the fact that it is Naughty Dog going well we'd rather you work on that big thing rather than this like uh Vinit mentioned this experimental multiplayer game but for all the other multiplayer projects to get through and to get greenlit and for the last of us one with two seasons of an hbo show that everybody fell in love with to be the one to get canceled just makes you go there had to have been a way to kind of keep this going call up another studio for support handy why can't we break off a small team with neil to maybe start the intergalactic run and build out while the team finishes this up right it's like one of those you wish you could have been there in the room to hear it all because yeah you would think after hell divers too of course you would look at marathon now of course you've had some stumbles with concord but you would think you would look at that and go okay let's get to the finish line here because those are going to pay off what do we need to support you but yeah the bread and butter is with neil with this single player narrative driven game we're going to go back to that no matter how far you are wild to say that we're at 80 percent and be like you know what you can get that far into a project and i'll be like we're done with that Yeah, and a lot of it comes down to that, you know, can we even recoup any of these losses, right?
9:50And I think if, you know, again, this is armchair finance, you know, marketer or whatever, but if you're that close to it, you got to assume, all right, put it out. Let's try to get something back from this. let's try to sell some micro transactions let's let's sell this base game but again i when i think of what naughty dog was doing trying to have this not just this isn't factions one right everything we've heard about factions two felt a little bit more extraction like yeah you know and and i think in that moment without knowing that something like arc creators could could come along and succeed they go well this is still kind of an unimproven game type you know and i think a lot of that has to do with them going actually no we'll go ahead and go forward with concord because it's a game type that people are more familiar with it's an arena shooter i mean at that time they are they're basing this all off the ip right just like you could point to tarkov at that time you could probably point to the uh division uh dark zone but they're just basing this all off of like hey the ip is going to carry this and hopefully people will jump on and find themselves really enjoying this new game mode that we're going to try to put out to the mass audience right now i wish we could have learned more right what a time this would be to go get drinks with this game developer and be like hey point to some of the things you were doing what were some of the highlights that you thought would like blow up in this game i want to learn so much more about this game and to think what was behind the scenes and the thing that this would have likely been one of those dual releases, PS5 and PC.
11:28Yeah. There's a big player base out there. It's the last of us. It's a large IP. I'm just like, oh, there has to be people at Sony right now going, damn it. We, we had something there and we shut it down because obviously you need those employees to be working on the intergalactic game. And we also know, yeah, you're 80 % there, Andy, but 20 % still to the finish line, which is going to be a lot. And then also you have to keep this game alive, right? So like, what does the studio look like if this does become a massive hit? Our resources now diverted from Neil Druckmann and his team over to this side where now we have to build up a stronger crew that keeps up with this updates for the extraction shooter, whatever faction was.
12:11And maybe that slows down Neil and his team or does it die right away? And then all of a sudden we have a massive loss. The Last of Us name takes a hit, which we've talked about before. We don't think it would have, but if it did die, how big of a hit would that name have taken? A question from the pool here, if you may. I do wonder, though, how much was Naughty Dog ramping up and bringing talent in for this, right? Because we talk about, oh, we needed to cut this thing to fully support Intergalactic, but for years if y 'all were kind of building this up as something bigger than last of us factions for this uh last of us to part two multiplayer don't you think like they would have brought in more people for that like that's just something that i've always thought about as well like were you not thinking far into the future of those outcomes of like you know having that team there or like having like extra people there for this multiplayer team while not having to redirect resources from Intergalactic.
13:16Well, you got to assume as they look back on the development of this, you would ask them, how long is it going to take to make this game? They wouldn't have said it would have taken seven years of production. There's likely a good chance that they wanted this to be much shorter. And then scope and other games coming out and other ideas and then things sort of snowball and suddenly it's a much larger project that maybe you're willing to sort of fully take on. but they were fully taking it on for damn near a decade. You know? Pretty impressive stuff. While still doing their normal games, mind you, right?
13:48And it's like we hear stories out of Obsidian with their smaller teams doing Grounded, right? We talk about projects with Pentamint, right? How big is this team that's working on that? Seven years, yes, is a long time, but for the first two years, was it eight people building on a small prototype and then it got bigger and bigger? The chat also reminds me that like, yeah, they said in an interview that if this game were to hit, they would become a live service studio only, which I don't think would actually be the case. They would 100 % fund that team and also get back to their bread and butter with Neil of single-player narrative games.
14:21There's no way in a world that if this game does come out and it hits, all of a sudden Naughty Dog is only Bungie making a live service game. No. They would still 100 % double down on that and give them even more to go make more games. Now, the kind of closest analog I can think of is Bungie, who's making Destiny at the time, and then that small team spins off to work on the frog game or whatever that multiplayer, the gummy whatever the hell project. Gummy bear? Gummy bear. Yeah, but there's also like a frog thing, a frog type. It's a frog game. Yeah, frog type game is what they were saying. And that project alone, was that warranted a different team getting sort of spun off and becoming a different team hey you guys worked at bungee now we're kind of going to give you a different name you're going to go work over there on this project for a little while or whatever and that's you know again armchair studio director or armchair sony director at that point that's it's worth going all right everybody we need you back on neil's project but the stars of that project let's get you on multiplayer yeah let's we're gonna shut down blue point in five years let's get you over you know like it's man i feel like there could have been something here and for all of us for all the times that we make fun of how badly uh ideated and how awful of a of a like directive this whole live service push was this is the one that could have been the one that they could have stuck with.
16:02It's a little head-scratching to me of like, oh, like during COVID, we saw everybody at home playing games together. But then after COVID, like people just stopped playing. It's like, well, people didn't stop playing online games. Like they kept going. I know that the bread and butter is single-player games, but it is interesting of like this whole live service push has quickly become like, oh no, people are back to playing just single-player games. Cut it all down, right? It's like, no, you just haven't found the game that works yet, right? So it does take time. It does take a lot of losses. But there is a diamond in the rough there.
16:32Last of Us probably had a better chance than a lot of other Sony live service pushes that they had. Yeah, where's Fair Games? Mass Affection with a$2 super chat says, could have had Bluepoint take over The Last of Us online. Could have had a lot of really talented employees go off and continue that. That's the odd one. You would love to be at the moment of when they said, hey, which it sounds like, hey, he didn't find out until this game was going to be canceled. 24 hours ahead of time, but there had to be a conversation in the room of like, right now we only have enough for resources for either Neil and his team or for you.
17:06Let's start to hear the pitches of why we should do both, right? Or why we should pick one or the other. This team, Sony couldn't go. Let's make both happen right now. If you really thought this was going to be the game, going to be so special, eight, seven years of work and then just drop down the drain. That's crazy. Yeah, we need the full deep dive. Because looking at Naughty Dog, to online estimates, they're around a 400-employee company. Yeah. And you just got to wonder, how many would it have taken to work on this other game? And not all of those 400 were working on The Last of Us online.
17:44A lot of them were already in pre-pro for Neil's game. So it just makes you wonder what kind of powers could have been diverted. you know 20 more to the engines 24 more to the whatever you know uh bailey walker says with a five dollar super chat says wasn't it bungie that came in and raised the red flags on the last of us online just for their own studio to be thrown in potential peril yeah there were reports that that bungie was kind of the hey we'll we'll be kind of uh consultants on a lot of these live service pushes okay and that they were one of the studios that i guess looked at the last of us online i i don't have it down perfectly i don't like the look of it but i i do think that bungie were one of the people you know one of the consultants to be like i don't know this is working but if we would think that it was actually an extraction shooter and then makes an extraction shooter pretty wild right there yeah yeah not a great look yeah i mean like again that's very much a you know we'll have to find the exact story because but i do remember that coming out you know I'm seeing some stories here from Forbes here this story from Paul Tassie talking about Bungie reviewing reportedly reviewed the last of those factions and found it lacking this is a five month I mean that also could be true right I mean you brought it you purchased Bungie Sony purchased Bungie for of course Bungie and the team but also their expertise of like hey help us we're trying to make a big 12 game live service push come in here and bring your expertise and so you have the team went in there and said yeah it's not the best then you probably take them at their word because yeah they kind of know live service games in and out for sure I would love to know more I want this guy to open up and tell us all about this game I need to know map size how many maps what was the actual objective of the game was an extraction shooter was it just teams of threes banging into each other like I want to know all about this game Barrett this is from Forbes when this was written about with the whole Bungie of it all early last year, Shoei Yoshida, despite saying that when he played The Last of Us online, it was quote unquote great, says that Bungie explained what it takes to make live service games and Naughty Dog realized, oops, we can't do that.
20:03If we do it, we can't make intergalactic. So that was a lack of foresight, a very expensive oops that costs years of development resources and tens of millions of dollars, no doubt. So I think there's been a conflation of people saying like oh bungee saw the last of us uh game and said it was like bad and it needed to be canceled but i i think that's like uh over dramatizing like what actually happened there wasn't that like they came in and said this isn't working it's just like hey these are going to be the steps that you need to take in the future um and again they gave them enough hesitation for sony to go you don't get again that lack of foresight yeah this is like a weird yeah it It sounds like Bungie Cameron's like, hey, just so you know, we've gone down this road, and once you do it, you become destiny, right?
20:49We've done destiny for 10 years. You don't see any other Bungie titles out there, right? So, like, if you're going to do it, you're going to have to commit the whole team to it, which then I still believe Sony would. If Neil Druckmann was like, hey, my studio now only makes a live service game, I still want to make single-player games, they're going to figure out a way to make sure Neil Druckmann is happy and making a game with him. Now, would we get Intergalactic? Maybe not. But would we get a Neil Druckmann single-player game? 100%. Yeah, 100%. Story number two, Super Mario Galaxy movie has a better opening day than the first film and is expected to finish behind for the weekend.
21:24This comes from Chris Gullin at VGC. The Super Mario Galaxy movie has started off well at the box office, outdoing its predecessor on its first day. As a reminder to listeners out there and viewers, we're doing our interview today. Very excited to talk about it. After Gamescast, most likely. Yes. When the Super Mario Bros. movie launched on Wednesday, April 5th, 2023, it brought in$31.7 million in the U.S. box office that day. Now, as reported by Deadline, the Super Mario Galaxy movie has bettered this, hitting$34 million on Wednesday. This not only surpasses the first film, but is also the best ever opening Wednesday in April.
22:00Despite its strong start, the publication notes that it's harder to tell whether it'll keep up this momentum over the course of its first three-day period, parentheses, up until the end of Friday, and then its five-day period, ending the weekend. Universal is estimating that the film will reach$128.2 million over three days and$186 million over five days, which would be less than the first Super Mario Bros. movie, which hit$146 million in three days and$204 million in five days. but would still be Illumination's second best opening, beating out any of its Minion movies. Should the Super Mario Galaxy pass 100 million domestically by Friday, as expected, it would become just the fourth animated franchise to have two movies pass 100 million in their opening three days, along with Shrek, Toy Story, and Minions.
22:53Damn. It does feel like the first Super Mario movie, Mike, had a lot more legs. Okay. Once more word of mouth kept going, like it, the way that Super Mario one gained money reminds me a lot of the way inside out to gained money. Okay. When I would suddenly just hear about inside out two is made. How much that's still, are you fucking serious? Like it's still continuing to do that. I feel like Super Mario one had a lot of legs and it feels like maybe they're estimating that Super Mario 2 may not have that much, but will still be way up there along with their other franchises. Super Mario 1 at the time, I think, felt kind of like the first one, right?
23:34A new thing coming out here. Something special and different of like, oh, we weren't used to video game movies being so, so good. And also, the first time an animated Mario movie is on the big stage and nailing it. So I think there was a little bit different of like, now we're a sequel, we know what it's capable of. Still incredible dollars here, right? If I'm to believe the Google search right here,$110 million is the budget for the new movie, right? Super Mario Galaxy movie 2026 was$110. That's a lot. They're going to make a lot of money. Making all that money pretty quickly. I mean, do you think it will take over number one?
24:13Or do you think it will slow down like these estimates? I think it will slow down. I think there was just something so special about that first one. And maybe word of mouth not being there. I think the economy not being there either. You know, I think we were still kind of not quite pandemic era. We were still like, we're on the way out of it. Definitely in 2024, I believe that or 2023. But I think money's just a lot tighter now. Okay. I mean, it's interesting because when you think about it, right, we're about to go into Easter Sunday or Easter weekend. We also have spring break right now. I think these numbers will start to get up a lot higher come the weekend.
24:51Right. I think we just got to get there. Wednesdays, it's an interesting one. We're reading this on a Wednesday into Thursday, which I love that the box office opening weekend has become like a week now. It feels like not a weekend. They're just pushing further back and further back. Exactly. I do feel like by Friday, you're going to see something different. You might see a different energy here. Do you plan on watching it? Oh, yeah, I do. Well, eventually, yeah, yeah. Okay. No hesitation there. What's going on there? It's like this movie for me, where I'm at in life, is like a perfect mic on the couch or on my phone watching movie like when it comes out you know so it's like there's no rush right but yeah i'd like to see it in theaters i saw project hail mary two nights ago loved it and so where was my invite you want to go see it in imax was so good damn that rock hit me dude the rock hit me and so i don't want to know don't tell me the rock i don't want to know talk about duane oh okay he was in it i didn't know that uh yeah so the you know when we were heading out for to mario galaxy the movie and we were like, who's going to the screener?
25:54And Mike said, oh, you know, we're not invited anymore. Yeah, me and Roger and Barrett. And then he said, well, you know, Andy probably told him that I fell asleep 40 minutes in or whatever. There was a lot of that as well. You know, I got the gist. I got the gist as he was snoring next to it. I still have that photo. My Google photos will bring up like the memories or whatever. And it's a blessing to your left looking at you. You just like knock the fuck out. It's a good one. It's a real good one. But we will be talking all about Super Mario Galaxy movie today for InReview. And Tim Geddes is coming back to the studio to do the interview with us.
26:31And I'm very excited to have him. It's going to be a big deal. This movie is going to be big. Even if it falls a little short of the first one. I just wish it were better. I just wish it were better. I know it's so interesting to hear you guys talk about it. But then like Roger saw it last night and he's like, it's a movie. I enjoyed it. Like it's a good time. You know, it's like. It'll make you smile. Yeah. It's going to be a very interesting reaction of like now that people are out there watching what they think. Because there's been some wild reviews. Oh, yeah. There's been some wild, wild reviews, Andy, from afar.
26:58Like, yeah. Those first several reviews from press people that you could tell have never picked up a video game in their life. I don't even blame them for feeling that way. Yeah. But it's like you shouldn't. You sports fans should not be going to an NFL game to like review the game. you know like if you don't really know what's happening if you don't understand okay the references this is this movie is so reference heavy this movie hits you with like some crazy deep cuts that to an outsider would be watching this and go i don't know what the fuck any of this means like this means nothing to me you know and it does hit you with a lot of that now it is beautiful god dang this movie is gorgeous and the soundtrack way less licensed music which was my favorite thing about it they had a lot of licensed music in the first one i mean you know they had like i need a hero oh and famously like on me yeah like during the donkey kong segment yeah fucked up dude they they got rid of so much of that we got and it's like don't worry about dude the orchestra stuff is like i was getting goosebumps so much of it and then the characters were talking he was like man y 'all can't be funnier like come on man come on dude andy but but it's a kid's movie.
28:11Okay. But so are the Lego movies. And those fucking movies are great. Dude. Barely. He's always, Hey, you know that, you know, in the first movie, how that Peaches song blew up and was so popular. Yeah. We can do that for a second one. No. Okay. Got you. Like what? Ah, ah, get me in there, man. Get me in there. Let me help write some jokes. Story number three, Sony interactive entertainment acquires cinemersive labs. There's a press release at Sony interactive. entertainment the company behind the playstation brand we are continually exploring new ways to push the boundaries of visual computing and deliver richer more immersive gameplay experiences today we are pleased to announce that sie has entered into an agreement to acquire cinemersive labs a uk-based machine a uk-based machine learning and computer vision company computer vision What does that mean?
29:09You know what? It's a lot of cool words. Computer, we see the vision. I need to know this is cool words. AI. You ask the computer and their computer's like, I got something. Don't worry about it. You type into the computer what you want. It says, I'll give you the vision. I got the vision. Founded in 2022, Cine Immersive Labs brings together a specialized team with deep expertise in computer vision and machine learning. Following the acquisition, the Cine Immersive Labs team will join SIE's visual computing group vcg not vgc pcg and contribute to our broader efforts in advancing state-of-the-art visual computing within games this includes applying machine learning to enhance gameplay visuals improve rendering techniques and unlock new levels of visual fidelity for players we look forward to welcoming the cinemersive lab team to sie and continue to make playstation the best place to play yeah we are really excited to talk about it now i hear all this let's talk about it and you immediately go, oh man, they want to do a lot of AI stuff.
30:11But on the flip side, I'm going to flip it for you, Mike. Let me flip it. Seems like they want to help improve Pisser a lot. When I read it, Andy, when I've learned from you and you and I doing a lot of NVIDIA stuff, I was like, oh, this sounds like a lot of things that NVIDIA does, AMD does, right? It seems like this is a team that wants to improve upon their visuals and fidelity and the stuff that they have going into their hardware and their software and all their programs. It's like, this seems aligned with everything else that we're seeing from other companies in the tech space that are pushing kind of the medium forward.
30:45And it seems like they are trying to find a group to help them do that. That's the hope. That's certainly the hope, you know? I mean, that's what it seems like, right? Like, to me, it's like, okay, clearly that's what it is. Then I type in cinemersivelabs.com to find the website. It's like, oh, let me see what the website is. pretty low-key website but ai is the second word there just so you know like as to be expected okay but i was looking for like an about me page not much on the about me but some cool stuff going on with like taking a photo and then bringing ai to help it like become a larger photo yeah 3d space scope around him you know it's it's fascinating and i hope that they can continue to make pssr you know more improved and continue to to make that technology more competitive because when i hopped in and checked it out over the weekend i was super impressed by what i was seeing like i it things look a lot better and things are improving with pssr i mean that's got to be the goal right it's like to make your hardware stronger through this different technologies because you're now competing with PCs and NVIDIA and AMD and all these different graphics cards.
31:55You are competing with a possible steam machine, right? It's like you still want to be the top of the line hardware to push all these incredible games that you have. So they, they got to stay in the running with it. Go ahead, Barrett. I just, I just wonder what's the, the, the ROI, the return on investment for a technology that is exclusive to a machine that is now$900 while also laying off studios for the creative side and actually making software that's available for all PlayStation customers. That's just another thought I have. You got to shut down one studio to buy another one. You got to spend money to make money.
32:42You know what I mean? So in my mind, the reason I love these technologies is there are a lot of studios that could use this technology in a way that could help quicken the optimization process. You know, when we talk about, hey, can we shave off eight months of development optimization time and have Pisser make things look and run better without requiring you to spend that much time at the end of developing the game or whatever? That's pie in the sky. That's idealist Andy thinking, like, here's the best case scenario. Yeah, that sounds like a lot of what the CEOs are trying to preach to us. Like, that's what we're aiming for, right?
33:35But really, it's just like a lot of lost jobs. But it does seem like, hey, we're trying to use this technology to cut down on a lot of development time. And, you know, we'll see if any of that actually works in the future. Because these games are just getting way, way, they're getting increasingly expensive to make. Of course. And that development time is not great for the bottom line. People look at all their development teams and say, it's costing us how much to make this game? How many people at Naughty Dog again? Around 400. How long do you usually make a narrative cinematic game? Six to seven years.
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34:17Okay. They're all getting paid$100 ,000 minimum a year. A lot of money. A lot of money. A lot of money, a lot of time. And then you also look at what the money gets, what money gets brought in. You go, okay, but do you need that much? And the shareholders go, yes, we do. Yes, we would like more. That's why I supported you. I gave you money. I wanted you to make me more money. So what are the things that we're looking for from this acquisition though? On the real, you brought up maybe helping, helping shorten development time and optimization time for devs. What are some other things? Pists are getting an upgrade.
34:52Pists are becoming on par. with other you know yeah being more competitive i would say tech that we see yeah showing yeah showing pc gamers that hey if you were really really looking forward to upgrading or buying a pc in the future everything's getting more expensive not just us everything is getting more expensive out there you know possible pc player in the future what if you came to us yeah And we could be, you know, we could push that tech forward because you're going to PC for those insane visuals running at 4K. And it's going to be like the most near lossless experience. Everything's going to look so crisp and so good.
35:32We can deliver a facsimile of that. We'll get like super, super close, but we will be, we're still an$800 machine or$900 machine. And that is not close to your$3 ,500 to$4 ,000 machine. You know what I mean? That's the conversation we always have. It's like, you know, I say all the kids want PCs, and it's like, well, the PCs are super expensive. Man, when I saw Path Tracing for the first time with you on Cyberpunk, I'm like, I want my game to do that on console, right? Like, do that. It's like, well, Mike, it's going to take a lot more to get even close to that. If you want it to look like that, you're going to have to run it at 720p or whatever.
36:08But if your upscaling technology is so damn good, then you could push that. Yeah. Go ahead, Barrett. but if you want to afford a console, probably not going to buy a PS6. Are we, so we think that PS6 and X console will be a thousand dollars. Is that what everybody's lining up with right now? I think if it, if the base model, if there are different models, uh, uh, has pisser. Yeah. And they're putting all this like same technology that we've been investing in PS5 pro. Like, yeah, it's going to be expensive. I do wonder if at any point they just notice. I, I just want to know if they will ever notice like just the massive slowdown in sales and go, let's course correct.
36:53This could be the moment, right? Of like, if that is true, let's say it's$1 ,000 to$1 ,200. And all of a sudden people are like, I'm not spending that much money. My PS5 or my PS5 Pro still running this, you know, will they see that? Well, you know, this is also the same company that said, you know, you'll get a second job for your PS3 when that initially launched. Like, I think it's one of those when you invest for so long in a technology, you can't just like reverse course on like, oh, we're going to take back the PS6 after we reveal it. And it's, you know, a thousand dollars. Right. So damn.
37:25People are going to go buy, you know, a slightly more expensive Switch 2, but it's not nearly as much as all the other shit that is on the market. so we don't expect the big two not including nintendo xbox and playstation to be a thousand in the thousand dollar price range here for this next console wow everything really sped up huh really skyrocketed out of sandy yeah everything really we went from man four hundred dollars five hundred dollars to we're up there now that's crazy we went from talking about a fun super mario galaxy movie to just uh how bad everything else in the world is and things don't always have to be bad mike if you support us on patreon.com because we need your support because if you don't support the things you love they go away that's a warning for all of you um this is your bear laughing in the background uh we will be back after a word from our sponsors hopefully we'll be You finally sit down to game.
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39:51Fandango.com to get tickets, stream, or rent or buy top movies and series. Fandango loves fans. Protein is now at Starbucks, and it's never tasted so good. You can add protein cold foam to your favorite drink or try one of our new protein lattes or matcha. Try it today at Starbucks.
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40:23The treat you deserve. Pepsi, Wild Cherry, and Cream. Treat yourself. And we're back. Let's get to some Super Chats, shall we? Kebab says PSSR will become NVIDIA's Yasser. Oh, it's a joke about, you know, NVIDIA making everybody pretty looking. Diddly with a$5 Super Chat says everyone should be outraged. They closed the studio so they could buy an AI company. Spend money to make money. I don't know if that's how it works. Spend money to burn more money. I don't think that's how it works, but all right. Give into the bubble that's eventually going to fucking explode in all of our faces. Oh, did you see that that AI actress girl is being deactivated?
41:11Maybe that was an April Fool's meme. Maybe I'm getting got. I just kind of realized that. The AI actress girl. There was an AI actress, right, that was getting put out there. She was going to take over Hollywood. Tilly Norwood. She was taking over Hollywood. Everybody was really excited for her. And then apparently, I definitely, now that I'm thinking of it, I definitely got tricked. Might have been AI, yeah, yeah. But the post was like, I'm being deactivated. This is really, really funny. Rest in peace, Tilly. Livia with a$5 super chat says, critically reviewing a movie that's clearly made for kids is cringe, IMO.
41:44I don't give a fuck About your opinion Okay Because a kids movie Can still make adults laugh Why would you hold yourself back Why don't you want things to be better Enjoy a little whimsy Why don't you want things to be better So you're mad about this person saying You can't be critical of the kids movie Yeah We don't need to think deep about Children's IP I've watched so many kids movies we've done Pixar and review again the Lego Batman movie the Lego movie like all of those movies are kid movies and they got the Ninja Turtles movie you know that animated one those are kids movies and they got really creative writing and funny witty moments between characters and like honestly those things shouldn't exist they're just made for kids kids are fucking stupid they'll consume anything we come out of the movie and say hey it could have been a little bit better Yeah, but like, why don't you just, why accept it?
42:46You know what I mean? Why don't you just want more? It's okay to expect more. Oh, yeah. It's okay. We walk out of it and go, man, they could have been better on that. Yeah. Yeah. It could have been better. You could have said that. It could have been better. Take notes. It could have been better. You're making me watch Chris Pratt as Mario. Get a little bit better. Get a little bit better. Exactly. That's all I'm saying. You're making me watch Chris Pratt. DJ DeWitt with a$5 Super Chat says, In a world where studios are forced to make games that kill their studios, we should celebrate when a studio saves itself by listening and pulling back.
43:20So you want us to celebrate Naughty Dog by saying, hey, we shouldn't do this. Let's pull back and go to our bread and butter. I just don't know if this, like, this doesn't have to kill. This would have only killed Naughty Dog if you are dog shit at managing companies. Because the smart people know you don't make this Naughty Dog's number one priority. You move people like, you're acting like there's no autonomy here. Like, it's all just like, it's going to happen regardless. We have, Jesus took the wheel. Yeah. And if we. The one and done situation. Yeah, it's like, no, there's other things that could have been done to say, you know, it's not like, hey, we got to stop this video game or else Naughty Dog's going to die.
44:06It's like, no, there's other things that could have been done. I can promise you Naughty Dog would not have died. Yeah. Yeah. Story number five. Story number four. Sorry. Seems, Mike, that maybe some executives high up decided to listen to the games cast of How to Fix Xbox. Oh, yes. Story number four is that Xbox Fan Fest Tour 2026 has been announced. This comes from Sal Romano at Gamatsu. Microsoft Gaming has announced Xbox Fan Fest Tour 2026, a series of global events featuring experiences unique to each host location. Xbox Fan Fest will begin with the Los Angeles Fan Fest in June, which will occur alongside Xbox Game Showcase 2026, followed by Cologne in Germany, London, UK, Mexico City, Mexico, Seattle, and Sydney, Australia, Tokyo, Japan, and Toronto, Canada, with more locations to be announced.
45:01That's a lot of places. It's a world tour. Yeah. are there i mean we'll see how it looks i i'm waiting to see like how it's gonna be like one of those orchestra ones where it's like hey we've done half of it you know yeah we have to slow down a little bit yeah i hope it's not like that the willy wonka experience well it'll be very interesting because i have some big expectations for this and i will be interested to see where they meet this of like yeah what does this look like the final product andy when we do walk in at seattle toronto Mexico City right like I think Cologne you clearly line that up with Gamescom right LA you're lining it up with Summer Game Fest right there right Tokyo you're probably TGS but these other stops where do they go and what is the expectation level because I as an Xbox you know mega fan there I have some high expectations for this well let's continue on with the story it says expect in person experiences that brings the worlds of Xbox to life with opportunities for players to connect with one another and the developers and creators behind your favorite games developers be careful all right just maybe we're excited to see them maybe just have security on you you never know you just never know you never know um the uh each fanfest event will be unique to the location in which it's held celebrating the local xbox community and the ways they engage with gaming and the people that make it special that's pretty neat every location you're going to kind of have its own theme, you know?
46:34Yeah, your own unique vibe and theme. So when I first saw this early when I woke up, I was like, oh, they're just doing FanFest around the globe like they've done the past couple of years where it's like more fan kind of oriented, almost fan run of like, hey, we're just lining up Summer GameFest with whatever city you're in and hosting a little mini party. No, it seems like it's beyond that, which I'm very excited for because for me, we're talking about the 25th anniversary, we're talking about a new console possibly being announced, most importantly, some great games coming out this year and Xbox trying to win back the fans in a big way.
47:07I want to see them do what they did with XO London and XO Mexico City. Having a big party, a big. Those are huge. Those were massive, Andy. I think, I mean, I don't want to say massive, but like they were big events right there. And so Mexico City was a big win. They had Gears of War there. They celebrated that. XO London, I think, was the kickoff, if I remember right. So it's like if you get to that size on these events, then I'm very happy because that's what I want it to be. I do want it to be a mini E3. We've rented out a big warehouse. We have PlayStations all around the game stations. You can play everywhere.
47:42And people are celebrating, having fun. Hors d 'oeuvres. Yeah, there will be snacks. Food trucks. Food trucks. We're not walking around with. Everybody wash your hands, guys. Everybody wash your hands. Don't touch your mouth. Don't get sick, okay? But I hold these to like I hope this is XO level of fun. But mind you, XO, they only did like two of those Maybe three, but like those were quite large This feels like the new kind of generation I wanted to happen I mean, somebody wrote in, well I guess fuck East Coast I mean, Toronto is East Coast Yeah, sure Yeah, it's like sure you didn't get New York But like, Toronto's close enough Yeah Um Booted up my Xbox last night For the first time in a while Well, for gaming Okay.
48:25I use my Xbox all the time. It's my media thing. Yeah, yeah. Boot it up to play that preview for Forza Horizon 6, which we cannot talk about, but we'll be able to talk about it soon. But you can say it. We can say it. Say it. Boot it up that Forza Horizon 6. Okay. In Japan. Hey now. Hey now. Hey now, Mike. Story number five. Pokemon has opened a Pocopia-themed immersive space in London. This comes from Jordan Midler at VGC. And just real quick before we get into the story from the lovely Jordan Midler. reading this title of this article mike made me it reminded me of this the immersive hotel the pokemon immersive hotel okay that we're getting a lot of press releases for in our i haven't seen it you don't know and it looks so bad and i'm so sorry for listening out there galactic cruiser not even fucking close to anything like it looks like a kid's bedroom who's a big pokemon fan it's like we're putting they're like you'll never be more immersed in the world it's like okay what does that mean am i gonna be like is there gonna be a pokemon center is like yeah are the are the room service gonna look like nurse joy or something the wall it's just like here's wallpaper and the bed sheets are that as well and it's like there's a pokemon on the wallpapers and pokemon carpet it just looks so bad i don't know barrett if you could look this up, it's not a very cool thing.
49:49Now, the hotels are tough to capture. Now, I will say, there's a number of hotels that we can point at and be like, they captured that essence. Hotels are a little bit tougher to capture the essence of. It reminds me of the recent Pokemon theme park that they just opened, where, like, the excitement... Okay, that's a lot. It's a lot going on there. This is the immersive Pokemon hotel, and it's just shit on the walls and the ceiling. We bought a thousand fat heads. Yes! Exactly what it is! Mike went into every room and we didn't say theme it with water types only Mike said just put up every fat head we got in this.
50:26It's all over the place! Okay, we roll it back. That's a little bit worse. It looks like the back of my binder in middle school. I just put stickers all over the place. Hotels are tough to capture, the theme and the essence. This is very far from capturing that, so I'm not going to give it much love. You're so right on the like, man, they could have had like one of the rooms be like the fire room where it's like, here's a bunch of fire poker. That's the water. It's just all over the place. Just everywhere. I don't know if you could, but could you look up Legoland has a cool hotel that has very fun themed Legoland rooms.
51:02And so maybe we could bring up that when they have a Legoland Ninjago hotel room. That's very well done. And we could point to that and be like, this is what we're looking for. It's still classy. It's still enjoyable. enjoyable, and it's a nice modern hotel room, but, like, you have the theme of it all right there. Whoa. Yeah. I don't know if kids fuck with Ninjago that way. Oh. Oh, Ninjago's big. They do. I mean, I knew that it was, like, a big deal, but I didn't know, like, it warranted a hotel. Yeah, Legoland has a hotel. Like, a lot of these resorts will have hotels next to it that are themed appropriately for it.
51:38Disney, of course, being the one that figures it out, right? But even Disney, it's like, this is a hotel room. All right, Pokemon, get your game up a little bit. Get back into the story. Sorry, Jordan Miller, we interrupted. Oh, we got really lost on that. I thought that was... Pokemon Company has opened a Pocopia-themed immersive space in central London. Open from now until September 30th. The space is open at The Mount in Acton, London. It's free to attend for fans, and it has been developed in collaboration with local businesses in the area. Attendees playing Pokemon Go will also be able to find new Pokestops and gyms at Pocopia Gardens.
52:11available for the duration of the event. Peter Murphy, senior... Wow, is that my cousin? Peter Murphy? Yeah, that's my cousin. What do you mean? That's my cousin's name. Oh. You thought that was worth interrupting? I love interrupting you. You thought that was worth it? Put me to the penalty box. Here's a reference nobody knows. Go walk into the ocean. Go walk into the ocean. Peter Murphy, senior director of marketing at the Pokemon Company International said, In Pokemon Pocopia, players create a Pokemon paradise which everyone can live in. We wanted to bring some of that same feeling of growth and brightness to real-world communities, creating a space that is full of Pokemon Pocopia's magic and open to all.
52:53Earlier this week, the Pokemon company announced that it will collaborate with IKEA in Japan for a series of Pokemon Pocopia-themed in-store events. A special in-game island made in collaboration with IKEA will also be added to the game. now you say this is cool but like we just looked at the pokemon hotel and yes that's a lot visually but this is just like like a like a printout just stuck into oh it's not even a figurine of the dude it looks 2d oh that looks like figurines is it 2d it's not a 3d thing in that it's hard to tell now but it's also an immersive space this is a temporary thing this is like when i when roger was in new york for like five months last year or whatever remember that 12 months last And I told him they're having a smiling friends exhibit in Brooklyn.
53:42It's a temporary thing. Go down there. You should go check that. He's like, oh, nice. Oh, yeah. I don't even think you fucking went. Of course not. Fucking Roger. But, like, you know, it's a little temporary thing. But I don't disagree that we should get some just little small statues in there, you know? Yes. It should be like the Pokemon Museum exhibit that is currently going to Chicago with the fossils, right? We should get more of these. We got to loosen up the budget, y 'all. If I'm Pokemon company, I'm putting Pokemon installments everywhere. I'm getting people to come down everywhere. Maybe I'm charging$10, but there's going to be a Pokemon installment all the time.
54:18There should never be a time when there's not a Pokemon installment somewhere in a large city. That would be your directive as Pokemon. Yeah, let's bring Pokemon to the people all the time. I'm in Brazil. I'm going over to Europe. I'm down in Australia. I'm going to every country, every continent. I'm putting something there. Are you going to invite Peter Murphy? Is that my cousin? This is useless. All that stuff, Mike. I'm tired of all that big news that we just talked about. If I wanted something smaller, say the tiniest news I needed to know about, where would I go? Andy, I'd take you to our last news story, the We News channel, where we cover all the small news items you need to know about.
55:01One thing I needed to point out about that Pokemon little immersive experience. Yeah. The Pikachu that's, like, really desaturated. I don't know what's happening with that. I think that's a story. It's part of the story. But, like, not the best one to use in this game. Because it just looks like a kid drew on a poster board and, like, didn't color hard enough. Yes. Like, all of those inside of those Pokeballs should be 3D. Yeah. Everything in there should be a 3D model that's three feet tall. We're 3D printing so many things. Why are we not 3D printing these Pokemon for these events? You're so right.
55:36You're absolutely right. Everybody's 3D printing nowadays. But also, send me that Pikachu mascot outfit. That walk, that sort of like, what's the word I'm looking for? That little park that has just statues of Pokemon everywhere in Japan? Uh-huh. Get some of the leftovers from there. Throw them in those little Pokeball cases or whatever. From GamesRadar, Illumination CEO Chris Melodandry says, Glenn Powell was cast as Fox McCloud in the Super Mario Galaxy movie after the actor called up the studio directly. Quote, his dream was to one day be a part of a Star Fox movie. That's fake. You think you're getting April Fool?
56:14I'm calling out Glenn Powell for that. But like, respect to Glenn Powell. If he was really down with Star Fox 64, and he was like, one day I'm going to be in a Star Fox movie. Like, no. Maybe he played Smash Bros. a lot. I think his homie called him up and was like, yo, this Mario movie is really big. How do we get you involved? It also felt like Like I don't know what came first The inclusion of Star Fox Into the movie Or hey we're going to be Working on a Star Fox game that's rumored to be coming Out soon or whatever Here's what I'd say put your money where your mouth is Glenn Powell If like you're for real for real You should voice Star Fox in the next video game Let's get some synergy Let's get fucking real If you really care about Star Fox you'll take a lesser Page exactly and you will be the voice actor for Star Fox in the movie and in the video game.
57:04That's great. Show me what you got. Also pretty lit though. Like I doggone Chris Pratt as Mario but like Glenn Powell, that's my dude. He was good. I liked that. He was good. I didn't love Benny Safdie as Bowser Jr. Okay. I thought I was like he didn't do a bad job but I listening to it I'm like we could have gotten a lot of other like really good voice actors to do this and it would have been better. It was like if he just did that out of nowhere, I'd be like, wow, that could be a really good Bowser Jr., but not in a serious way, you know? Now, we've gotten two people to call up, if this is correct.
57:38It's like, Glenn Powell calls up about Star Fox, and didn't Donald Glover call up about Yoshi? Yeah. So now's your time. Who do you want to be? Because, like, they're just taking phone calls at this time. They are. They are. Who are they missing, and who do you need to be? I'll think about it. I'll think about it. Okay. Hello! Oh, we already have to. Oh, we already got Toad. Damn, yeah, yeah, we got Toad. Maybe Kirby? Well, he doesn't really make sounds. Did we get Diddy Kong in the first one? I fell asleep. What did you say? Did we get Diddy Kong in the first one? I fell asleep. From Gamatsu, Exploration Roguelite turn-based climbing game.
58:15Ascenders Beyond the Peak has been announced for consoles and PC. Run that back. Exploration Roguelite turn-based climbing game. That's a lot of fucking words together. That's a lot of words. For a climbing game. Can we get a video of this? Can we get a video of this? What's it called? Ascenders Beyond the Peak. And you also skipped one that we have to talk about. Oh, Starfield Colony War action figures coming soon. Excuse me? That's what I said. What? Stuff. No, this is April Fool's. That's got it. Scroll up. No, second. April second. Fuck. Okay. I mean, whatever. Are these the first ever Bethesda?
58:58But they're not even like action figures. They're just like little collectibles, whatever, you know. Hollow Knight makes merch or whatever, you know, whatever. I was expecting like Todd McFarlane. It's like, I don't know if people are making Sarah. He's going to narc on you all the time. We're making space drugs. Yeah. This is Ascenders Beyond the People. Yeah, show me this. We're watching it right now.
59:22Oh, wow. Okay. A roguelike turn-based climbing game I wasn't expecting the look of it I was not expecting to see that You know what? I'll eat my words You got me Chad, imagine a tactics game Where you're walking on the ground Top down And you're selecting the squares that you want to be in But this is a wall climbing game Where the grid is the wall And that's how you're kind of traversing It's XCOM It looks pretty neat Okay, you know what? All right. Looks great. From Wario64, Sandbox, the spiritual successor to Gary's Mod, releases April 28th. Were you ever a Gary's Mod guy? No. I was a piece of gaming like that.
1:00:07Yeah, no. The first time I played Gary's Mod was one time with Funhouse. I was like, I don't know what this is. Maybe it was Achievement Hunter. I've never even played Team Fortress 2. I don't know if I have either. I don't think I booted it up with the orange box. Like maybe once? but like yeah I don't have any memories of Team Fortress 2 and me Teenage Mutant Ninja Turtles Empire City launches April 30th Coffee Stain who makes a goat simulator shutters it's Malmo office 17 employees are affected damn Harvest Moon The Wind of Anthos Complete Edition is coming to Nintendo Switch Sony PlayStation 5 on May 8th I am Jesus Christ the full game is out now and there will be there will be a stream of it today It will be a Gamescast plays of this today.
1:00:53Get excited. And you know what? Let's just say right now, if you're watching this live, maybe a little bit later, you don't want to miss it. No. We have our best jabronis on this. This is going to be a real. This might be something special. This might be a make or break moment. This is one of those. Yeah. If we're not around tomorrow, know why. Apple Arcade update today. The action RPG Hike Northern Lights is making its exclusive mobile debut on Apple Arcade. Dredge Plus. Navigate delightfully eerie waters in the App Store Awards 2025 iPad Game of the Year. Unpacking Plus. Explore a life story in this relaxing puzzle game we know about unpacking.
1:01:33Both great games. My Very Hungry Caterpillar. Nurture the beloved iconic character by famed children's author Eric Carle. My Very Hungry Caterpillar Plus. The full title. Yeah, they got a bunch of pluses. I don't know about that one. The pluses mean like it's the, well, you never did My Very Hungry Caterpillar? No, never heard of that in my life. You know, what is that? Mike. It was a popular kid's book. Can I see a video of it? No. Really? No. This is like something you would read in elementary. There weren't many books in my life. There was a lot of balls. I'm not surprised at all. A lot of balls being thrown at me.
1:02:04The way you spelled the word benefits. Oh, I've seen that. Yeah, I've seen this. Okay, I've seen this. Spell benefits for me. B-E-M-I-F-I-D. You got it wrong again. Nope, you got it wrong again. Benefites. Not quite it. Let's get to some super chats. And remember, if we got anything wrong, you can write in to kindoffunny.com slash you're wrong. Jeppo asked. I mean, these are just you're just asking questions. Jeppo's just writing questions? Just asking questions. Asking if we're going to do a Danganronpa games cast. Shout out to Jeppo. You're wrong. A Danganronpa? Um, Samson with not a you're wrong, but just a really neat little fact.
1:02:47Oh, okay. That bionicle died because Ninjago was so successful. That hurts my heart. I mean, that hurts my heart. You can definitely see it, but like, that's crazy. I was a bionicle sicko. Dude, those cool fucking canisters. Oh my God. The different colored bionicle jabronis. Then they made a show and they had a video game. Couple video games. I think that's really, really tough. Shout out to bionicles. God, I love bionicles, man. But like you see it and you're like I get it right There was just Nothing cooler to me than Than the elements You give me anything with the elements Yes yes yes yes This one is the earth one that's the fire one That's the ice one And then it was at the same time That I was buying these I was buying so many Bionicles and then I was also Really into Snapple's Element drink Oh man They had the fire one What was the gecko one What was the gecko giant glass bottles we were drinking back in the day Sobe Sobe you Sobe me The elements one were big glass bottles too And they had like a really cool logo And I collected all of them And it was like my Thanos rings Look at those Sobe bottles That shit was crazy It was the good days I really hated that you couldn't see through them.
1:04:12They were so thick. I like that. You were getting that good shit. I hated that they weren't transparent. What am I? Is this paint? What is this? I'm drinking paint. It looks so gross. Let's get to some super chats after the year wrongs. Just a bunch of recommendations. And thank you all for that. We have Clawmaster who says, Andy, Kirby does make sounds. Do your best, Poyo. Oh, Kirby. I don't know what Pollo means. But thank you for the$2 Super Chat. Do something like, here, this is my voice acting director. Ponyo. You know, okay, you don't know how Kirby would do it. But give me your best Hornet doing that line.
1:04:54Hornet? Hornet. Okay, Hornet, okay. Go for that, Andy. Okay. Let's see if we can get something out of you. My name is Michael Coyne. No, not Steve. And I'm very disappointed that Barrett's wife, Alyssa, watched me do my Michael Caine impression and said, that's a very bad impression. Oh. Will I ever forget this? Never. It was, chat, it was so good because it's the first time she had ever heard it. I pulled up Andy streaming Arkham Asylum. And unprompted, she hears this for the first ever time. She's like, who is he doing? I was like, Michael Caine. She's like, that's awful. Gary went in the chat, says, that's not bad, actually.
1:05:34Thank you, Gary. Gary Winner in the building but this is funny because she said it was awful and it's not like Andy hurt her but right after that on his own stream he said damn that's my best impression that's my best one shouldn't Gary Winner be a Twitch partner why does he not have a Twitch partner badge you could select your thing you think so? you think he's going to select the bare minimum bit donation badge it just defaults it whenever I go to anybody's chat it always defaults me to you gifted subs Stop it. Yeah, it always changes the icon for you. Yeah, it's really weird. Anyway, great.
1:06:10Great Michael Caine. Shout out to Gary Whitta. Yeah, shout out to Gary Whitta. Gary Whitta's been getting into Marathon lately. When are you, me, and Bucky in the trial? Has he been getting into Marathon? I've been seeing and asked questions about Marathon. Oh, my God. Yeah. He's helping me and Nick make a video game. Really? He wrote one line. Look what you did, Gary Whitta. You forced that. This is on you, Gary. $50 super chat from AlexOMGLX. Birthday tax hit the big 40 today. This past year has been pretty wretched, but kind of funny in this community. Help me get by when things feel bleak.
1:06:44Thanks for everything you do and the joy. The KFBF spring. Love you all. Happy birthday. Thank you for the massive generosity and happy birthday to you. Happy to celebrate a big day with you. Big 40 for you, man. That's awesome. $10 super chat from Saul Herrera says, Andy, what what about gamers getting pre-built i mean 16 gig 50 70 and 32 gigs of ddr5 will run you about 1800 and then i get the graphics plus steam sales sure it's double the price but i mean i don't know if that's exactly what the price is i mean maybe you're looking at an awesome deal but if if we were to walk into a best buy right now what do you think the pre-built pc number is at?
1:07:26I mean, now? I mean, I'd say probably around the$2 ,000 mark. I believe it is. I think me and Kevin A-Sex walked in there. And it's more than I thought. I thought they would be like$1 ,600, $1 ,800, like pre-built, buy your kid this, say get out the door, go. So this is the NZXT pre-built for$1 ,900 with a 50-70, but only 16 gigs of RAM. I imagine that goes up another$300 to$400. bucks that's gonna be pretty good if you want to get 32 i mean it's just you know we're just such a tough spot i i'm so close to like i'm so close to just breaking apart my laptop and being like i'm gonna sell this ram to the highest bidder you know you know we're gonna pawn this okay a uh that that does it for our super chats mike and that does it for our show thank you so much everybody for watching and supporting us here this has been kind of funny games daily if you love what we do support us with the kind of funny membership on patreon or youtube to get all of our shows ad free and get a daily exclusive show enjoy the games cast next and then the in review of super mario galaxy movie where tim gettys will be returning and then the i am jesus stream where we will be streaming i am jesus and i really really hope you show up for it i am jesus christ Yes, sorry.
1:08:47I am Jesus Christ. But until next time, it's been our pleasure to serve you.
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