In short
Kinda Funny Games Daily episode covering industry news and personal gaming talk. Main news: PlayStation is tightening oversight and testing after Concord’s failure; Sony also made PlayStation refunds easier; Skate 4’s early access date is confirmed; and reports say Nintendo is discouraging Switch 2 development by telling some devs to ship on Switch 1.
Guests
Andy Cortez and Mike (Snowbike). No other guests mentioned; they discuss their own gameplay (Mike: “King of Watch,” Andy: Pokémon Nuzlocke attempts).
Key claims
- PlayStation CEO Herman Hulst says Sony will “fail early and cheaply” via “much more rigorous and more frequent testing,” plus more studio oversight and internal communication.
- Sony’s refund process now allows refunds via PlayStation Store transaction history instead of a chatbot, within 14 days and before downloading/playing (unless faulty).
- Skate early access begins September 16, 2025.
- Nintendo reportedly tells some Switch 2 devs to release on Switch 1 due to difficulty obtaining dev kits.
Notable examples
- Concord vs Astro Bot: Concord cost ~$250M and shut down quickly; Astro Bot sold ~2.3M copies and won awards.
- Refund example: “Detroit Become Human” mentioned as a regret purchase.
- Skate gameplay described as open-world trick/events plus user creation, but early access may launch with limited content.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOBack from Vacation
0:45 to 2:10
Hosts discuss their experiences and recent adjustments post-vacation.
“Welcome to kind of funny games daily for Tuesday, August 26th, 2025.”
Gaming Overwhelm
2:10 to 4:15
Hosts talk about feeling overwhelmed by the number of games to play.
“There's a couple meetings where, like, hey, let's do this for Dak.”
New Game Addiction: The King's Watching
4:15 to 6:03
Discussion on the game 'The King's Watching' and gameplay experiences.
Pokemon Nuzlocke Challenge
6:03 to 8:16
Mike shares his struggles and strategies in a Pokemon Nuzlocke run.
“I'm so confused by, all right, I'm going by real Nuzlocke rules now.”
Game Updates and Housekeeping
8:16 to 10:21
Hosts provide updates on upcoming shows and community engagement.
“I've been waiting for you to hit the fridge.”
PlayStation's Strategic Overhaul
10:27 to 14:03
In-depth discussion on PlayStation's changes following Concord's failure.
“Quote, I don't want teams to always play it safe, but I would like for us when we fail to fail early and cheaply.”
Understanding Oversight in Game Development
14:03 to 17:45
Learn about the importance of oversight in game development and its impact on game success.
“The big one taking away is what do you mean no one was overseeing this?”
Franchising Strategies and Market Reception
17:45 to 23:11
Explore how successful franchises like Astro Bot are developed and the challenges of replicating success.
“And it was the perfect storm of a one-two moving into the best Astro Bot game last year of like how much fun that console 3D platforming mascot game can be, right?”
The Challenges of Predicting Game Success
23:11 to 28:00
Discuss the difficulties in predicting which games will succeed in a saturated market.
“And do we start to see the numbers lower and lower where they do need to make a change?”
The Challenge of Predicting Game Success
28:00 to 29:50
Discussing the unpredictability of which games will succeed in a saturated market.
“And then at the end of it, you played them all.”
Show all 25 chapters
PlayStation's Improved Refund Process
29:50 to 32:34
Overview of the new, easier refund process for PlayStation users.
“Sony finally makes the PlayStation refund process easier.”
Skate's Anticipated Early Access Release
32:34 to 34:28
Details on the early access date for the new Skate game and its potential impact.
“They also ended the tweet with, see you in San Vansterdam.”
Concerns Over Skate's Live Service Model
34:28 to 36:56
Exploring the risks and expectations surrounding Skate's transition to a live service model.
“right now with EA and this team full circle because skate now is a early access games as a service game when really I think just the player base wanted skate for we wanted the true full experience at launch ready to go.”
Gameplay Mechanics and Community Interaction in Skate
36:56 to 42:00
Discussion on the gameplay mechanics and community features in the new Skate title.
“And then indie teams have really brought back to life the fun extreme sports like Shredders that I loved, like the Senders, the Senders Next.”
EA's Strong Game Lineup
42:00 to 43:24
Discover how EA's upcoming titles could reshape their end-of-year success.
EA's Strong Game Lineup
43:32 to 45:32
Discover how EA's upcoming titles could reshape their end-of-year success.
“Plus, it's back in stock now on Xreal.com.”
Nintendo's Switch 2 Development Challenges
45:32 to 50:05
Explore the reported difficulties developers face with Switch 2 kits.
“How about a creamy mocha frappuccino drink or a sweet vanilla, smooth caramel maybe, or a white chocolate mocha?”
Indie Game Releases and Competition
50:05 to 53:50
Find out about the release delays of indie games due to major titles.
“The dude, funky looking dude, Nate from Baby Steps, was trying to walk on a big Hornet statue.”
Fantasy Critic Draft Strategies
53:50 to 55:45
Join the hosts as they discuss their competitive strategies in the fantasy critic draft.
“because the demo does kick a lot of ass yeah so like a 92 overall is that what you need i need i I need one more.”
Small News Wrap-Up
55:45 to 56:00
Catch up on recent small news items in the gaming world.
“You weren't happy about me making fun of you.”
Wii News Channel Updates
56:00 to 56:40
Learn about the latest game releases and announcements in the Wii News channel.
“And speaking of big stuff, I'm looking for little stuff.”
IGN Union and Overwork Issues
56:40 to 57:50
Discuss the concerns of the IGN union regarding overworked employees and their demands.
“You should get this one if nobody has it.”
YouTube Streaming Troubles
57:50 to 58:50
Explore the ongoing technical issues with YouTube streaming during the show.
Super Chats and Community Interaction
58:50 to 1:02:30
Engage with community members through super chats discussing recent gaming news.
“Raymond says, speaking of divided time, Andrew and Michael, my name's Andres, but thank you.”
Game Recommendations and Play Preferences
1:02:30 to 1:06:30
Debate on game recommendations and play preferences among hosts and listeners.
“I thought they would have announced it on the podcast.”
Transcript
Automatic transcript. May contain errors.0:00Morning decisions. How about a creamy mocha frappuccino drink? Or sweet vanilla? Smooth caramel maybe? Or white chocolate mocha? Whichever you choose, delicious coffee awaits. Find Starbucks frappuccino drinks wherever you buy your groceries. I'm not giving up. I am selling the building. The final season of FX is the bear. The restaurant is flooded. Everything's either going to be okay No! Or not We are outgunned and we are outmanned But we have each other FX's The Bear, the final season All episodes now streaming on Disney Plus Today's stories include PlayStation gets more rigorous with testing its games Skate's early access release date has been confirmed And Nintendo's telling some developers to release on Switch 1 instead We'll have all this and more because this is kind of funny games daily.
1:07Welcome to kind of funny games daily for Tuesday, August 26th, 2025. I am Andy Cortez and I'm joined by snow bike. Mike. Good morning, Mike. Good morning, my best friend. How are you? I'm doing. I'm doing okay. Yeah. My coworker. Good first week back. After your vacation, you've settled in. Now we're on week two. You know, I'm not jealous at all that you're going to PAX West without me. You know, you and I could tear up Seattle for a weekend, but it's all right. It's okay. Well, just the last second trip, you know, didn't get the text message, I guess. Yeah. I mean, you know, I just, Hey Mike, pack your bags.
1:47Let's go to Seattle. Would have been on that. Get in the car, the car, taking you to the airport. You can't take this decision back. How are you doing, Mike? Andy, I'm doing well. How about yourself? I'm doing great. Doing great. I feel like last night I dealt with some, you know, paralysis by analysis. Okay. Of just sitting there going, I'm kind of drowning in games right now. Too many games, Andy. It's review season. Yeah, you're killing it. You and the team are killing it. The flowers are in the bloom. I'm not killing it. Why? Because I'm just playing Pokemon. I have noticed that. There's a couple meetings where, like, hey, let's do this for Dak.
2:25let's do this Mike what are you doing I'm like ah yeah I'm fine with that I won't play it like really okay yeah don't think I haven't noticed that don't think I haven't noticed that but yeah just you know was kind of just overwhelmed last night with you know different games installing here and there and then I just I just sort of sat down was like what if I just play the king is watching all night I saw the Instagram story and I want you to know because of you talking about it so much uh you and roger have put me on and so i have now given a nice little hour of my time i'm looking forward to playing more but you put up the you put up the story you inspired some best friends out there to play it then you shared your story 55 hours already played on that yeah probably about 60 with last night with yesterday just kept on going just you on the steam deck are you on your pc last night was a pc night but usually it's steam deck does it work because it's not fully certified on this so i was a little intimidated at first it does um it does okay but you do got to do some little finagling with the hot keys yeah with the the key binds or whatever delete probably and uh yeah right yeah so to i guess to rotate the little like watching watch zone it's called the king's gaze but it just sounds like i'm talking about the king's like homosexuals oh the king's gaze like g a g a z e you got to rotate so i i do left trigger okay and then i do either left bumper or l back paddle or whatever for like i'm gonna grab and move this sucker and then i just use my right index finger just move everything now this is you going into the settings on the seam deck and doing that yeah just set that all up it's not instant hey this what's going on let's do you need me to help you though yes i will bring it over okay let's rewind for a second if people haven't been keeping up with your latest addiction in the gaming world which is the king who's watching what is it it's an auto battler like tower defense yeah but it's got that sort of just you set shit up and then things rock similar to uh similar to loop hero similar to what i enjoyed about you know even though vampire survivors is you moving the dude around it's like you know your character just kind of auto doing stuff or whatever so you know it's just i don't know it's so it's so deep and it's so satisfying yeah it's got the resource management that i like right of like building out your small little town on these little square plot here and trying to figure out what resources i need when do i need them when do i move that gaze to be like hey let's start working on this the auto battler slash tower defense of hey i just sent out seven skeleton warriors along with just the regular civilians let's see what happens as they fight off little goblins really i'm really excited to do a peasant run peasants are the weakest dudes yeah that's right well that's what i've been they're super like low health right or whatever but if you level them up a whole lot because throughout the run you will find troop uh upgrading so you can make them like hella strong but then when you get you can essentially get guts from goddamn berserk on your squad it's called the the black swordsman okay so you can make one of those dudes and then when whenever he's on the field fighting all of the peasants get like double health oh and shit like yeah so it's like there's a lot of cool little passive things like that and you see this has been your sponsored segment for king of watch yeah 55 hours and you're still seeing new things oh yeah oh yeah it's so good i can't stop playing yeah i I noticed you're not spending a lot of time with me, so I'm glad that you're putting it towards something good.
6:01You're on your 17th Pokemon run. I'm deep in it, Andy, and I fell again. I'm just so... I stumbled again. Wait, yesterday? Yeah, I lost somebody really important. I'm so confused by, all right, I'm going by real Nuzlocke rules now. Real Nuzlocke rules. Because, like, as if you weren't struggling already. Well, yeah, it was like, here's the deal, Andy. I was struggling. I've died six times. How do I make this harder? And people said that. but it was like I had to prove the doubters wrong. I had to make sure that my haters couldn't step up and say, well, he didn't do a true nuzlock. So I had to push it all to the side and say, I'm doing the true rules.
6:37Cause when I beat it this time, this is it. I'm going to be able to say, I've been to the top. I, I, it's just confounding to me. The amount of time, like what you decide to listen to people, to people's feedback on it. What you don't know. No one's ever said that. You're Michael Jordan creating your own narrative. That's what MJ did. He was the latest. He really was. So I have to do it, Andy. That's a great point. So here I am on attempt number seven, but really attempt number one, my true first Nuzlocke. And I've lost some people along the way. I stumbled. I had to grind in a seven by eight patch of grass to really get my Pokemon up before the next battle.
7:18That was a really boring two and a half hours. And then there I was feeling myself. I was putting it all on Purple Skiddy. I don't know if you know, they have gambling in these Pokemon games, and that really gets me going. They got a roulette wheel in this game, and I am smashing Purple Skinny for three, and it pays out 36, and I go crazy when that happens. I love that. At least that's the last thing you need. There I am feeling myself, right? And I get out of it, and now I'm preparing for gym number four. It's a fire battle. I got one water Pokemon, the Tentacool, okay? I got to protect this thing, but I got to love this thing.
7:53I got to level up. What happens, Andy? I get in the cycle. Okay, I get in the cycle. I'm fighting this one. I'm fighting the Weezing. And what does the Weezing do? He's self-destructed on me, Andy. Oh, World Ender. That's a World Ender right there. I lost the most important Pokemon in my group. Had to restart. That's another two and a half hours of grinding the same bush. It's been a long journey. That's tough. How about Dark Souls 2 before we go? I've been waiting for you to hit the fridge. Before we end the show. I've been waiting for you to hit the frigid outskirts. Did you hit it or not? I don't know what that is.
8:30I'm in a snow zone. You know what it is. It's a giant mile and a half long death run. You're going to stand at a window. You're going to jump out the window. Actually, I think you're in a coffin and he slides down there. And then you will arrive at this insane death run that's full of snow, mist, and fog. You won't be able to see 10 feet in front of you. And you'll start running. And then out of the background, you'll hear. It's a gallop. That was a good horse I didn't know Mike did a good horse The lightning horse will try to gore you Oh wow Has that happened yet? No But you just spoiled everything for me I'll be watching You just spoiled everything for me right there That was a good ass horse I'm really really impressed by that Everybody this is the kind of funny games daily We do this each and every weekday On podcast service around the globe And if you love what we do support us With the kind of funny membership on Patreon, YouTube and our Spotify and Apple Podcasts to get all of our shows ad-free.
9:25Watch us record them live and get a daily exclusive show for a chance to be part of the show. Submit your thoughts and opinions as YouTube Super Chats. We'll be getting to those all throughout the show. So make sure you let us know how you're feeling, how you're doing. Housekeeping today after Kind of Funny Games Daily. You'll get the Gamescast, which is Sonic Racing Cross Worlds preview. I don't know who's on. I think Roger played it. What's your hype level for that? Negative 12. I don't know. Okay. I mean, when was the last time I picked up Mario Kart World? What a great week that was. Week?
10:00Shit. Week that was. The stream afterwards is Greg hanging out with Erica Ishii, which is awesome. We're going to be talking to Ghost of Yotei. Yeah, really cool. If you're a kind of funny member, Greg is going to do it Gregway. We don't know what it is or what it's about. Maybe he already did it. Thank you to our Patreon producers, Carl Jacobs, Omega Buster, Delaney, The Psalm Twining. We appreciate you all. very very much today we're brought to you by xreal but we'll tell you all about that later for now let's begin with what is and forever will be the roper report
10:45story number one playstation boss says company now does quote much more rigorous and more frequent testing after concord's failure this comes from rebecca valentine at ign after a high profile failure in concord it's been a year by the way mike been like 367 days or something wow crazy bring it back after a high profile failure in concord and a high profile success in astrobot last year playstation is looking to adjust its strategy to incorporate fewer live service games more big franchises and stricter oversight of its own studios In an interview with Financial Times, PlayStation CEO Herman Hulse says the company is hoping to mitigate future big expensive risks with future games.
11:30Quote, I don't want teams to always play it safe, but I would like for us when we fail to fail early and cheaply. End quote. Concord was not a cheap failure. Analysts estimate Sony spent around$250 million on the game, only for it to sell so poorly that Sony shut it down two weeks after launch and shuttered its developer, Firewalk Studios, not long after. By contrast, Astro Bot also launched last year to universal acclaim, winning multiple awards and selling 2.3 million copies as of March 2025, one of the best-selling games on PlayStation 5. The differences between the two games are myriad, certainly, and their development stories are quite different as well.
12:12But what Hulse has taken away from this is that there needs to be more supervision of Sony's own studios to ensure the games veering in the direction of Concord are spotted before they become expensive failures so they can be canceled or corrected in time. Quote, We have since put in place much more rigorous and more frequent testing in very many different ways, Hulse said. The advantage of every failure is that people now understand how necessary that oversight is. Financial Times. You highlighting something, Mike? Yeah, I am. Oh, okay. A little circle back. Is it the word? No. Oh, shit, I forgot.
12:48And you already read it. I already read it? Chad, if you don't know, before the story started, before we got on the show, I said I wanted to set up a little hidden camera and record Mike's reaction to me walking up on the set and being like, all right, Mike, sit in the host seat you're going to read today just to see what his reaction would be. And then he said, oh, I would have been I would have gotten so angry about I would have been so uptight. But also there's a word in there that I've never seen in my life. And I don't know what the word is, but apparently I already read it. Let's continue on with the article.
13:22Financial Times spoke to Sony to multiple Sony studio heads who said that this overnight means this oversight means more focus on group testing, more communication between internal Sony studios and closer relationships between the studio's top executives. but another strategy Hulse also wants to pursue. He wants more massive Sony IP. Astro Bot success has come and has come about over the course of multiple games with the little robot icon growing in popularity each time. According to financial times, Hulse wants studios to be thinking about how their IP can be turned into bigger and bigger franchises over time.
13:56Following the footsteps of the last of us and uncharted quote, we took a very intentional approach to IP creation, understanding how a new concept can turn into an iconic franchise for playstation that can that can then again become a franchise for people beyond gaming end quote mike what's the word yeah a lot there to break down you and i andy of course oversight is a big one here kind of playing into the known ips or creating a franchise that could be a larger entity than just a one-off right and so there's a lot to break down on the sony side of things i I guess let's start with oversight, right?
14:33The big one taking away is what do you mean no one was overseeing this? Nobody had hands on with this. Nobody saw Concord and said, hey, maybe there's a good game here, but I don't see a marketplace for this. I don't see a spot where this slides in and is actually going to make it here. Did nobody have that conversation? And, of course, we learned a lot of conversation, or we learned a lot in this kind of conversation with Phil Spencer when me and the X-Cast crew sat down after Red Falls disaster has launched, right? And that moment of, hey, we got to find a better way to make sure that we're here before this happens so we can catch these kind of things.
15:07And you kind of question like, well, the business and the, you know, the video game industry has been around for so long. How are you not already on top of this? But as you know, a lot of these larger high CEOs have a lot more going on than just being day to day employees within the studio to see the ever evolving changing game that they're kind of putting out there. But yeah, you'd like to make sure everyone probably has a say on this before it begins. What do you think the tone was in these studios every time one of these live services was shut down? It could not have been a very positive place to see another big live service game come out.
15:44Maybe there's a lot of hype around it. And then six months later, 12 months later, hey, we know we're ramping down servers, ramping down service on it. yeah like i it just felt like such an obvious thing for us to see but maybe there's just maybe there was just a lot of confidence in sony going hey we always put out bangers why wouldn't this be a banger i think there's two sides to that right there's one where you are so entrenched in the day-to-day that you probably believe in what you're doing i'm sure you of course you believe in what you're all these studios do yeah hard to have the bigger picture from the outside of like is this the right thing is this going to land with people because you believe in it right you love what you're doing you believe in the characters the world that you create you probably have a really good time playing the game inside the studio right i got to go hands-on early with concord and i came back with the preview and the first thing i said to greg was hey this was fun to play but i don't see this making it right and like i'm sure everyone in the office was like hey this is fun to play we're happy to see people smiling and they thought this was gonna hit right And on the outside, us gamers, the people who are playing all this, we're kind of like, Ed, I don't think this is the way, right?
16:56And for Sony, on the bigger picture side, if you're working in these studios and you see Herman Holst and the team laying off a number of staff members at different development teams around your organization, you're probably, like you've said before, Andy, really disheartened and going, ah, we could be next. This isn't going to be good unless our project is going to hit. and there's a lot of projects that aren't hitting marathon right now with bungie of course we've seen fair games we've seen a number of games where it's like oh this is probably next on the chopping block yeah and when it comes to larger ip obviously you hear holst talk about we would love to kind of develop these ips into becoming things that become mainstays for us right with obviously we'd seen astrobot a couple times and then it becomes its own video game after time i think a lot of that is wishful thinking i think the astrobot playbook is really hard to replicate unless you try to do another that's such a specific scenario where we are giving you them a demo for this video game for the console to kind of test things out and you kind of get a test of and a feel of what this character is and how how the vibe and tone of all of it is that's you can't really replicate that you can't just say on the next console we'll have a new ip because that's just like those things don't happen all of the time but no duh that they would want you know to replicate the last of us and to have another uncharted yeah of course he's gonna look at you every time whatever game you pitch is gonna be looking at you like want a sequel want that trilogy let's make sure we nail it and of course astrobot is a different beast right it's hitting a marketplace that sony didn't really have in the portfolio at the time.
18:42And it was the perfect storm of a one-two moving into the best Astro Bot game last year of like how much fun that console 3D platforming mascot game can be, right? And hitting all of the Sony notes and just a perfect mix to really land. But I mean, looking at other teams and their games and going, well, you better make this a big franchise, right? A number of our audience doesn't like when I come on here and go, well, if I could wave a magic wand, we'd be on destiny three right now and bungie would just keep turning that right they want to see new and fun inventive ideas but it's tough when sony's boss is going well we should probably stick to the good stuff right and like this project if you're not going to make this a mega franchise within three then like we're going to cut this you know that's really hard to hear i i was really you know it made me happy to see that astro bot is considered a really nice success for them for a while there there was a bit of worry i would say as we're kind of getting close to uh either whether we were getting close to game awards or you know whether we had heard that it sold like a million units and we were like oh man that's you want a game like that with such you know high regard and a game that everybody looks at and goes what um what an incredible critical success what a great video game this is to play and then you hear that it was only at the 1 million mark that you know i i don't know exactly how long that was after it released but it was i didn't feel super encouraged by that and seeing 2.3 million now it's like oh great awesome this thing is starting to it actually did start to sell a lot more numbers and people are a lot more happy uh you know the larger gaming audience did end up picking up astrobot which makes me pretty happy mike yeah astrobot was a big win and that will go in the portfolio of already great franchises that they have, right?
20:34When you think of Sony and PlayStation, you already have The Last of Us, you have Horizon, you have your Uncharted. You're now getting Ghost, which is getting a nice sequel here coming up. I guess the conversation now switched to when you look at Astro Bot and the big win that they just had. Does Herman Hulse look at them and go, that's the playbook, repeat? Or does he give them the freedom to be like, take Astro Bot and do something wacky with them, right? That's what we want to see. We want that team to be able to come to you and be like, hey, we got this new idea for Astro Bot. We want to kind of deviate here to the right and see if this will land.
21:09Or does the team look at him and go, you've already found success. You stay with that. That's a good question because I am of the opinion that there are so many game studios and game directors and game executives out there that are in no place to want to experiment with anything. if you have something that is successful then you double and triple down on it right because the numbers go up and we like that and when numbers don't go up we don't like that and any any chance to experiment could lead to massive failure you're not experimenting on a game during a game jam that took six people to make over a 48 hour period you are experimenting on something that could possibly take three years of development with dozens and dozens or possibly upwards of hundreds of employees and that's a lot of money to sink into it where i'm at with this is you know we hear these stories every day about live service games you know maybe not doing as well as they would hope and of course the big juggernauts are always succeeding up there i I keep thinking about project frog or whatever the frog game, the frog type game that bungee was working on that then became like, you know, they, they sectioned off that bungee team to then work on the frog type game.
22:37That's a multiplayer type video game. And everybody in the studio has nothing but incredible things to say about it. That's one where I'm like, where is that shit? Where's that? Where's that game at? because that sounds like an experiment that may be the last of its kind, that we'll never see an experiment like that again. Where's the frog type game chat? Yeah, it just feels like with Astro Bot, right? Me as a gamer, I want Astro Bot 2. Replicate the playbook, continue that. I think everyone really wants that at Astro Bot at this time. It was so good, right? But when we get to Astro Bot 3 or 4, right, does the change start to happen?
23:14And do we start to see the numbers lower and lower where they do need to make a change? Or it just isn't the franchise it was. But for right now, Astro Bot's a mega hit. It is now the new franchise on the Sony block. You're going to see that continue on, right? That's a win. I had mentioned this to, I think, maybe Blessing at the time. I'd always meant to tell Tim about it. But when I went to Osaka last year and I went to their version of Best Buy, I forget what it's called. It's like a dude's name. okay like dave's wait maybe wait hold up yeah that might be it hold up chat hold up japan best buy is it dave's no i don't know what it's called um but walked by the video game section and there was a little adorable like baby girl playing astrobot and just like smiling and laughing and i was like god damn and i wanted to take a photo i was like no that looks weird don't take a photo of a little girl playing a video game.
24:15But it just made me smile. I'm like, man, you want this little fucking robot guy to be in every household possible. And I agree with Tim. Not the coolest looking villains, but we can work on that. After playing Bonanza, I'm like, God, these villains look awesome. Did you beat Bonanza? No. I haven't gotten back to it. Can we talk about demo kiosks for just a quick moment? Remember back in the 90s and early 2000s, The controller would be at your chest level, but then the TV would be so cranked up that your neck would have to look up to the sky. So high up there. What a great video. What a time. And it was like a 10-inch screen.
24:53Yeah. We played NFL Fever. Oh, my God. Yeah, it was definitely Blitz. Blitz was definitely up there. No, it wasn't Don Quixote, Chad. It was a, I don't know why I think it was Dave's. That doesn't make sense, though. How do you get better supervision? how do you get better oversight on these games it's also a big question there that's a great conversation of like who is the one the Matt booties of the world right their role is to facilitate all this and kind of be the middleman between Phil and the studios for help but also kind of be the guy on the ground saying I'm looking at x y and z I'm liking how this is tracking hey Andy I don't like how this team is tracking right here we need to do something right like how do you better that oversight i think it has less to do with and here's me speaking from a completely uneducated standpoint where when i did the tiny time of game development i did i was just like all right make this art asset so like for i think it comes down to not letting it even get to that point of being greenlit like that's where we're at so to have a better conversation of hey here's the pitch and me being able to have the fortitude to say that pitch isn't what we're looking for right now or this isn't going to hit i'm sorry go back to the drawing board or are you able to do what you want to do multiplayer wise with a 15 person budget right like because it all comes down to green lighting these things that require a shitload of money if you want to green light an experiment like like uh herman holst mentioned we want to fail early and fail cheaply right like you don't you need to like you need to catch it before it hits stage four you know what i mean you want like you you need to identify this shit before you blink and suddenly it's five years into development and you have 200 plus million dollars into it and you go oh fuck we really should have gotten a hold of this before the team tripled last year and before our budgets even got this high.
27:02We should have really looked at how can we execute this idea in the, unfortunately, in the cheapest way possible, the most budget-friendly way possible. What are some of the ways that people can do that, right? Is it getting outside gamers to come in and test it? Is it having people like Janet Garcia do mock reviews? Or is it just simply saying, because it's so tough, right? These games are five years in the making, seven years in the making to see if they're going to land or not. How do you make that call so early and say, oh, I like this, but this is not it. I think the biggest problem with it is that so many of these games are fun as it is.
27:41Yes. I think it's rare for a lot of these multiplayer games to come out and be a complete dud on the experience side. We've played so many of these games that have come and gone that in any other era, in any other year, 10 years ago, if they came out, they'd be massive hits. there's just there's not a whole lot of ways that you can predict what is going to penetrate the market right now and so many of these games are fun and good when you're playing them and I'm sure the testers are having a lot of fun and when the game comes out, when Wildgate comes out and we play, we're like, wow, what a fun and cool idea haven't gone back to that in a while I don't know if that game's still succeeding or not or doing decent numbers, but that's kind of a perfect example of oh a fresh idea that's actually fun and awesome not that the the last couple of games that came out weren't super fresh but they were still fun and awesome yeah just not enough to kind of keep us there for the long haul and that's a lot of these games a lot of these games just require the player base and they require the influx of cash every couple of quarters or whatever with new dlcs and things like that and you know it's really really hard to to notice because if If we were to go back in time eight years ago and I showed you all of these canceled games and said, which ones are going to fail?
29:04And then at the end of it, you played them all. You're like, wow, these were all fun. Which one? And you go, hey, just kidding. This is a prank. All of them failed, actually. Like, whoa, holy shit. So many of these were fun and awesome. And it's a weird market right now. We're in a weird place in time where people's time is so divided. You're even seeing reports of the NBA and the NFL and Major League Baseball trying to compete with TikTok and and movie studios and TV shows trying to compete with people scrolling on their phones. People's time is so, so divided into multiple ways now that it's really, really hard to get them all in one place and out of their devices scrolling.
29:43Because sometimes you'd rather just scroll in bed horizontally than hop on that multiplayer game with your friend. Story number two. Sony finally makes the PlayStation refund process easier. This comes from Connor McCarr at Eurogamer. Sony has pushed an update live to the PlayStation Store that makes refunds considerably easier. The new process, which can only be done on the PlayStation website or app, goes as follows. Navigate to the PlayStation Store and select the three dots in the top right corner to access your transaction history. Those damn three dots, man. Anytime you try to look for a demo, you got to hit the three dots.
30:20PS4 or PS5 version? Can I just get the right version, please? The damn three dots. All right. Sorry for interrupting the process because y 'all were probably taking step-by-step notes. You hit the three dots on the top right corner to access your transaction history. From there, you should be able to select your past purchases and request refunds. Previously, PlayStation users would have to use an online assistant, basically a chatbot, to negotiate a refund. The requirements for a refund remain the same. Only a product bought within the last 14 days is valid, and you can't have begun the process of downloading or playing it.
30:53That is unless what you bought is faulty, in which case these requirements may be circumvented. It's a nice little update that should make those 2 a.m. reflex purchases of Detroit Become Human feel a little less rancid the next day. Ooh. Detroit Become Human taking a stray right there from Connor McCarr. Big stray right there. I was watching a TikTok of Pokimane doing a giveaway of all these consoles. Okay, yeah, I saw her doing a fun one. She wanted to do a giveaway. She's going through the past of, like, you know, Game Boy, you had my back when I was a kid, and going through, like, her history of gaming, and she was like, PlayStation 4, you mean the world to me.
31:33I wouldn't have played my favorite story game ever, Detroit Become Human. And I was like, oh, Pokimane, there's a lot of good games out there. We got to expand your horizons. We've got to expand your horizons. Give her some. But, I mean, this is great news for people who may have had those issues, not necessarily having to, what Cotter says here, negotiate a refund with a chatbot. That sounds like a nightmare. I have to go to Roger for those. Roger does all my negotiations on DoorDash when I need a refund. Oh, God. Are you paying him? No, but, like, he's there to help. You know what I mean? Why does he do this for you?
32:09He loves me. Unlike someone. he has a higher tolerance for you you know like i love that you know like all right and he's tired of me already yeah i know to him i love him by living give him a week i'll be back let him recharge i mean yeah it's nice to have a good refund policy right you and i have played plenty of stinker games and wish that we could stop that right away or games that just came out and were super bad right someone came into my chat last night and was like i'm so mad at playstation for letting this game or pc ubisoft letting some assassin's creed game get ported and it was really poor and it's like hey homie hit that refund button get your money back come back when it gets patched and fixed you know so he's looking for a good one yeah that's great news right there that at least things are being made a little bit easier but again those damn three dots those three fucking dots when i'm out there looking for a demo come on and i search the game the demo should be the first damn thing i see the demo should be its own tile you should see that in the search i got i had to go into the game and then hit the go to the three dots and then the demo like why are you hiding this it makes zero sense story number three skate's early access date has been finally confirmed from chris scullion at vgc ea and developer full circle have finally announced the early access date for skate the fourth game in the skate series and the first new release in 15 years will enter early access on september 16th quote we are so hyped to announce that skate will release in early access September 16th, 2025, end quote.
33:54The game's official X account said. They also ended the tweet with, see you in San Vansterdam. Mike, does this do anything for you at all? Get, like, just lay it all out, because you've been waiting for this. Let's be real, Andy. This is the most anticipated release of the year because it has so much riding on it. Skate is a beloved franchise. It is one of my favorite games, one of my favorite titles to play. moment to moment gameplay and action is superb in this game but on the flip side why this is one of the most anticipated games of the year is also because the failure risk is through the roof right now with EA and this team full circle because skate now is a early access games as a service game when really I think just the player base wanted skate for we wanted the true full experience at launch ready to go.
34:47But of course, in 2025, the world is a lot different than it was 15 years ago when the last skate released, right? And so they've changed with the market, they've changed with the time, and they're trying to release a game that is ever-evolving, ever-present, and you and your friends can have new and fun things to do all the times, every day, every week, every month, right? That's the selling point of all this. Will that work? Will that land, Andy? we will find out on September 16th because this is a massive moment, right? This is one of those games where I'm going to hop in and I'm going to tell you how great it is and then I'm going to be like, Andy, there's not enough content.
35:24You come back later on and you're going to forget about this six months to a year from now and EA is going to be like, oh shit, we're at 1.0. We're dropping the biggest patch ever. We want you to come back and those player numbers will never be the same. There will be a big update in the future. This happens every time. And it just doesn't quite hit the way you would want it to. Yeah, man, this is not only, I think, obviously big for for full circle and for EA, but I think this is a big kind of not a make or break, but this is going to be a big moment for AAA sports games for AAA extreme sports games in this way.
36:05Yeah, like the skateboarding games, the snowboarding games, like this trying to be this live service model that does not sound like what the fans initially even wanted. It's a big swing, and it's a very risky swing. And I really hope this game comes out and kicks a lot of ass and the fans get everything that they want out of it. But, you know, it's really easy to be worried. It's easy to be worried. And you bring up like other extreme sports games. And it's wild, Andy, that you and I, who grew up with EA big titles, right? Those have come and gone like the Dodo. No one is making SSX tricky anymore.
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36:45We haven't had a skate game release in 15 years. We don't get the high-class arcade-y sports games like we used to. It is now just the franchise sports games that you know and love. And then indie teams have really brought back to life the fun extreme sports like Shredders that I loved, like the Senders, the Senders Next. Those are being carried by these indie teams who know, hey, we got a super small budget. We can't release a super mega product, but we're going to give this to you for$15 and hope you ride with us and believe in us and maybe support us down the way where we can get bigger. EA is the only team that has a title like this in their catalog that they can release and they've chosen a games as a service early access which is a wild choice here it's so 2025 yeah but like this will be the one where it's like you've poured all this into this studio into this team if this doesn't hit within that first year this will be another one of like massive layoffs at ea full circle down under right it's like that's not going to be good what do you think the game loop is in this video game what is the game loop of skate i'm so unfamiliar with skate as a product i obviously have played a shitload of tony hawk games a long time ago granted but um like everything i've sort of seen so far just looks like you and your friends kind of free roaming is there a mission structure what is this game like yeah so back in the day skate was in this fully realized beautifully detailed world where you would be able to run around this open world and take on different challenges and missions throughout your journey and you could do branching paths.
38:24You can go wherever you want it, which is a giant open world. And you roll up, it'd be Robin Big. And they'd be like, yo, what up, bro? We got this camera. They got Robin Big in there? They did. Oh, so they're doing the celebrity stuff as well. Well, back in the day, they did. I don't know where they will be in this. And so they would be like, yo, man, hit this rail. We want you to do 10 ,000, 15 ,000, 20 ,000 point combos. We'll give you a gold or bronze medal. And those medals would go into your level up, go into your skate popularity. So you could go back to the skateboard house, make new decks, sell them to fans and all that jazz, right?
38:53So like really the circle of the game is you adventuring across this giant map going to different cool skate spots and doing fun different skate events different skate tricks whatever that may that challenge may be and so at the core of it it's easy to replicate that in a live service game because that's what they're going to do they're going to give you a giant open world they're going to have many challenges that they'll be able to update every month every week every year with new things to do on the map. But the goal now is to say, hey, this map is always online. You and your friends can play.
39:24I'm sure there will be a single player turning off. I don't want to see anybody. But they want you to be able to skate with like 15 friends all around town. And especially in this one, they want you to be able to create in this world. So back in the day, you could create small things and you could create fun things. I think they really want you to create in this one where it's like, yo, me and Andy, we found this cool spot. Uh-oh, my buddy Greg just showed up and he put a mega ramp here. Oh, snap. Khalif Adams just showed up and he just put seven rails together to make the ultimate down rail. Let's just sesh together.
39:55And so on paper, it sounds fun. The issue is, is the diehard skate fans want a fun open world that they can go adventure around, want these challenges that they can do. The issue that we see with early access titles is there will be seven missions to do when you want 37 on a full product, right? And so you're hoping on September 16th, that this team has had plenty of time to dial in all of that stuff to do, and you should have a fun time. I'm hoping for the best. The create aspect reminds me a lot of the old school GTA race maps. Reminds me of what we've seen a lot recently with Fortnite and Roblox, sort of, you know, the audience and the player base really kind of getting creative and making their own maps that could eventually become really, really popular when you're looking at i'm assuming it would be a list of you know you would kind of populate the list of maps mike you would like similar to fortnite of playlists and servers and go oh i want to go hop into this server where that map is with that ramp server i'm struggling a lot right now that's all right i'm here for you saw a little ice i got a little ice in my throat tap you on the back no i'm okay i'm okay but the in the old skate games were you pop were you refreshing like a list of servers to go hop into no it was you and your friends okay so you were never interesting part is like you're thinking more like halo forge you're thinking battlefield portal where it's like these custom servers right i don't anticipate that from the skate experience now i haven't played any of the early access stuff so i don't know what they're doing but i don't think it is hey i've created danny way's hawaiian dream part snow bike mike and now it's just living and breathing no this is more like in the moment we're hanging out and i'm creating and you can come in there or maybe i've built this in my world you can come back and do it i don't think it's just servers where i download your world and i'm ready to go okay and so we'll see maybe i'm wrong i think another big one is like is this free to play i'm not quite sure if it is free to play right the goal for ea is to get a bunch of new people into skate right it's been 15 years maybe you've never played a skate maybe you're like i'm not really an extreme sports athlete anymore hoping that this game's as a service early access title will get you and your friends in so you'll come in and play and then of course the business model is hey if you had a good time maybe you toss us five bucks maybe you toss us 20 bucks for the coolest gear so you and your friends can look dope as you hit sick rails and grinds well you only have about a month to do what you want in Skate before their other big game Battlefield comes out so you gotta like you know maybe in that maybe in skate we'd redirect all the players to battlefield or something like that they'll have a battlefield outfit yeah you could dress up as a military guy definitely i mean the positive for ea right is who hear that this could be a strong end of the year for ea if skate is the hit and then move into battlefield six which we already know is kind of a big massive hit already we haven't had a price tag on that yet we've had two free to play weekends let's get to the price tag moment and the launch first but this is like an end of a year for EA that probably hasn't happened in a while right they've been riding their sports games for quite some time we don't have a new Bioshock out right it's like this is a nice strong end to an EA year if these two were to hit speaking of massive hits Mike I'd like to tell you about a word from our sponsors right now Xreal this episode is brought to you by Xreal as of August 25th Xreal One Pro is finally available on Amazon and BestBuy.com.
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45:41Whichever you choose, delicious coffee awaits. Find Starbucks frappuccino drinks wherever you buy your groceries. Story number four. Excuse me. Excuse me, Mike. Get it out. Take a moment. Nintendo is reportedly telling would-be Switch 2 devs to release on Switch instead. This comes from Chris Cullin at VGC. Developers are still struggling to get hold of Nintendo's Switch 2 development kits after the console's launch, according to new reports. In the latest edition of Digital Foundry's DF Direct Weekly podcast, hosts John Linneman and Oliver McKenzie reported that they had been told by numerous developers that they were still unable to get a hold of a development kit to make Switch 2 games.
46:22According to Lineman, some developers were instead being told to make games for the original Switch for now, instead of specifically working on Switch 2-only titles. Quote, there's been a lot of talk about this lately, that Nintendo seems to have, seems to be almost discouraging Switch 2 development to some degree, he said. I've spoken with plenty of developers where they were told that their game should just ship on Switch 1 and rely on backwards compatibility there's a lot of developers that are unable to get switch to dev kits we've talked to a lot of devs at gamescom this year and so many of them said the same things they want to switch they want to ship on switch 2 they would love to do switch 2 versions they can't get the hardware it's really difficult right now end quote damn that stuff yeah not a good that's a yikes right yeah yeah i wonder what i'll like is it just this is something that we'll probably not get a whole lot of info of because Nintendo is so like, you know, of course it's so hard to kind of get into that fortress, but this is not a great situation.
47:22Pre-release. We didn't want to send out dev kits. Cause we didn't want you spoiling it. Is it, Hey, we made so many consumer units that we haven't been big on the dev side because they, you know, I thought they nailed the launch, right? Everybody that I talked to got a switch to so far. So maybe they just put it all towards consumers and we haven't been pushing the dev side of things yet. Like what, what is that answer there on why developers aren't getting this to create games for your ecosystem and platform there? That's quite the bummer because as we, Oh, we have a first time chatter from miss bliss presents.
47:54He says new here. Is this live? It is live. Welcome in. That's Andy. I'm Mike. Welcome in new chatters. If you have a Amazon prime, you have Twitch prime. Yeah, this is a, a, not a great situation because a lot of devs are looking at this going, well, yeah, we know we can make a switch one version, but it fucking sucks. And obviously that's a lot of extra work to even get it to run on the Switch 1 with optimization time. We want the Switch 2 version because it's a more powerful platform. And to go from our game that runs on a current PC and it looks really, really nice, it would take a bit less to go back to Switch 2 specs than to go all the way back to Switch 1 specs.
48:41you gotta just hope that these dev kits start to get going because i really want to see the third parties really kind of pop off and i want to see indies really start to pop off where again a lot of these games just look like dookie and don't run great on the switch one but really really hope that switch to dev kits could improve a lot of that and not require people to go dude we're only a team of four people we like we're still working on this game we don't really have time to to try to optimize for hardware that old you know well said andy i mean that's the big one right is getting we know the switch will be great with nintendo games we're looking for third-party games to be able to step in and really shine on this is this going to be the switch 2 where it's just switch one where all the nintendo games are great and everything else is booty like what are we doing here for this generation because i'm still waiting for what you know when is marvel rivals come to switch to when is uh well we already heard you know not so great reports about elden ring not running great on switch 2 which you know shocker from software i love y 'all but christ please let's get a you know and you let's get some let's get some tech heads out there let's get uh let's get nvidia a bit more involved or amd more involved somebody to help you shit man it's really really tough to make from software run uh games run perfectly smooth uh and not running great on a switch too is not awesome news unfortunately it's just disheartening right yeah i'm gonna play nintendo games on this that's about it story number five baby steps has been delayed because of silk song this comes from a press release nate the wary onesie donned fail son at the heart of the eccentric adventure in literal walking simulator baby steps has stumbled upon has stumbled after attempting to ascend his greatest challenge yet launching the week after hollow knight silksong surprise release date footage of nate's fail is viewable in this new trailer which confirms the adventure's new launch date baby steps will now release on september 23rd for pc and playstation 5 the dominoes have started this is great get out the way this is awesome Awesome.
50:53That's a great for audio listeners. The dude, funky looking dude, Nate from Baby Steps, was trying to walk on a big Hornet statue. Hornet, the character from Silksong, and is really, really struggling and stumbling. So they moved the release date. We knew this would start to happen. We knew that this was the indie version of GTA 6 and which sort of titles would try to move out of the way. and we've already sort of seen some titles go, all right, we'll go to a different date. We're happy with that. I think they're up to five or six now that they got to move. Baby steps. Four that me and Blessing read.
51:31I think there was one more as well. But yeah, you said it so well. This is the GTA VI of indie games. And it's really, this is the big title of September, especially to start off the month. So yeah, move, get out of the way right now. Demon School was the other one That makes five and then Baby Steps is six Unfortunately everybody's golf hot shots Just caught in the crossfire They're still there You'll play some golf games when you're done With your Metroidvania Another game That was always releasing Around this date And I'm glad that it's kind of You know Separated enough Not far enough in my opinion But it's a game called Constance Put us on.
52:16Put us on to something. And Constance is a Hollow-like, a Hollow Knight-like, a Hollow-like. Okay. Oh, okay. It's a 2D platformer. Gorgeous art style. No. Well, you know, a lot of these art styles just sort of, once Hollow Knight came up with his art style, a lot of games sort of followed suit. It reminds me of the limbo art style, like to a degree. I like that. Sharp contrasts. But Constance is a game that is releasing September 23rd. This is one I've been... Wait, no, no, no. November 24th? Why does it say that? I thought it was September 23rd. Hold on. Let me get to the bottom of this. I could have sworn on Twitter they said that they were releasing on September.
53:00Let me look into this. Do some research. Let's do some research for you. But the game is gorgeous. It's a 2D platformer. it uh kind of has some splatoon like mechanics where you're a little girl and her hair is made of paint and you sort of turn into the paint and you use the paint to kind of traverse and go around the world but the the demo's been up on steam for quite okay never mind it is november 24th i could have sworn it was a couple of weeks after my bad might be um but this game looks fantastic keep this one you know in the back of your mind because the game rocks and again there's a demo up right now um it's a lot of fun and it's another one that we're before we even really knew that silksong was actually going to come out this year until we got the full confirmation it was always like all right well this one's still coming out and i can't wait for this one because the demo does kick a lot of ass yeah so like a 92 overall is that what you need i need i I need one more.
53:58You need a 90, though? That's a lot. I need 87 minimum. Fuck. 90 to win. That's so hard. 90 to lock in and win. Who are you trying to beat? Barrett.
54:12Damn. I'm talking about our fantasy critic draft, if you don't know. Like, I'm right there. I'm knocking on the door. And, like, we're all battling against Barrett because we know that Barrett takes this for real and is looking to win. And I'm looking to stop that. Okay, well, here's the thing. Maybe some reviews for Hyper Light Breaker start to come out, Mike. Because they just released a massive update. You played it? And it rocks. It's awesome. Nice. Progression is great. I played more last night. I noticed it was a multiplayer game and I didn't receive an invite. You don't like PvE games. If I play with you.
54:50After an hour, you get bored and you start to try to entertain yourself and it just annoys me. I need the challenge. challenge yourself and go to therapy okay jesus christ um yeah so you need an 87 that's not easy mike that's like you're asking for a lot right there i need something perfect to end the year there's there's a game out there andy and the audience out here that you can recommend me there's a game out there that will land between now and december 25th that will be an 87 or above. I need that. Find it. Who had Shinobi? Barrett, because I couldn't spell it. You really couldn't spell it.
55:33Damn, that was a lot of points, right? I typed in a lot of different ways, too. I just couldn't find it. You should have just asked me how to spell it. You were typing Y, I remember. I was trying to keep it on the low. I saw S-H-Y and I laughed and I made fun of you. You got really uptight about it. You weren't happy about me making fun of you. Looks like YouTube died. Sorry, YouTube. Twitch, you're still here. And speaking of being here, you need a real big score, Mike. Big score. And speaking of big stuff, I'm looking for little stuff. Where would I go? Andy, I take you to our last story, the We News channel where we cover all the small news items you need to know about.
56:16Sorry, YouTube. YouTube died. I don't know why. I don't know why YouTube died. Wii News. Acclaimed Showcase announced premiering September 10th. My boy Double J's been promoting this. Double J, Jeff Jarrett. Jeff Jarrett. Luminous Arise launches November 11th on PS5 and PC. Demo live now on PlayStation 5 and Steam. This is one that, who got this one? Never heard of it. You should get this one if nobody has it. Oh, maybe Greg got this one. Yeah, I think you did. I think Greg got this one. When I looked at like Tim getting a game I'm like Tim just you're out of this don't steal Games from people.
56:55Tim took Silent Hill from me And I would have taken Silent Hill He took Mafia Old Country that got him a 4 What did you get? It's a tough year That's a tough year for Tim right there Kirby and the Forgotten Land OST is now available On Nintendo Music Thank you I don't know why I'm thanking them but I love the Nintendo Music app there's a required reading post that we're telling you you're being required to read this IGN union is fighting against employees being overworked there's an Instagram post you could check out but the gist of it from the a tweet says Zip Davis and IGN routinely decide that work done by our laid off colleagues is not important but inevitably that crucial work falls onto those who remain not this time not anymore they laid out a graphic breaking down the situation what they're asking for and what their actions are going to be required reading go to the instagram post important stuff fight for your rights to vote we just heard a little windows sound we're getting back on the youtube go check this post out though read about it yeah youtube is coming back sorry guys it's not oh it's not it's it's our the multi-stream thing we're doing it's like it's not it's not perfect and we're trying to yeah you'll be multi-streaming every night it's perfect yeah but i don't send a feed somewhere like we do like we're doing we're using the it's weird the youtube one is the one that's going down the one that's our main feed do you need us to stream from from my from me and barrett's apartment no no i don't think so i have my little pc there you sit behind me oh kevin i bought a mesh thing oh yeah finally yeah it's not great well okay how do you have it hooked up what's the exciting conversations you have afterwards yeah plugged get into the wall plug the router you should let him come over set up the mesh network me and nick come over we're looking to hgtv i don't grade that stream room i don't want you anywhere i see you i know you got a shelf now i like this shelf in the background let me get in that roof let me let us get in there many face stuff says a lot of horse hair in the walls it's a big revelation it slows everything we need we need a suey awards mike we need our our own suey i agree it's just so hard to keep track of i know but for chat who doesn't know i'm a big fan of the dan levitard show every year they do the suey awards whenever something happens they mark it down they clip it out they put it in an archive somewhere because every year they have award categories like biggest revelation where somebody learned something and we would have put the horsehair in biggest revelation or they'll have biggest mistake and it's just somebody saying wrong shit yeah mike would probably dominate the category death rattle my oh yeah uh insane sound best wheeze laugh yeah or whatever um we gotta do that we gotta do that um let's get to some super chats and you are wrong thank you for bringing up this article about the horse hair being in the walls kevin i'm telling you man there's something to it is that a san francisco thing i guess so yeah goddamn horse hair it's like you know when when when all the freaks like uh like dr disrespect and all them were all worried about like five do the 5g signals and getting the rocks and the pebbles they should have just covered something with horse air because 5g would not get through that shit they that that was the true solution to it all um all right i'm trying to get to the super chats here we go here we go shungite that's what it was monaco oh my god bunch of weirdos uh let's see golden spider with a five dollar super chat says microsoft and xbox seem to be down in some ways just try to resub the game pass and kept getting you're not authorized to view this page that's solid that's good stuff okay don't take my money then yeah you know what i mean raymond k hessel five dollar super chat thank you for your support.
1:00:52Raymond says, speaking of divided time, Andrew and Michael, my name's Andres, but thank you. He says, I only have time for another game come September 4th. What should it be? Silksong or Hell is Us? What do you care about more? Do you care about Hollow Knight at all? If you do, then obviously Silksong. If you never played a Hollow Knight game in your life, play Hell is Us and then play Hollow Knight in the background. Good call. I'll buy the OG Hollow Knight for you. It's like$5 I think. That's really nice of him to do that. another super chat from golden spider$10 super chat says apparently deadlock has been releasing four new heroes in the last week and a half yes they have been and says with two more still to come official reveal and 1.0 date coming soon they've been on a tear i went back and played did you play yet why didn't you fucking invite me it was like 11 o 'clock at night you're already sleeping by then i don't give a shit okay okay well let's get a party going together okay we've been gone.
1:01:47We've been separated for too long. Name the last game we played together. Yesterday. It was. Word doesn't count. Word doesn't count. You're forced to be with me here.
1:02:02If you want to be paid, you have to be with me here. You have to be in the same building as me. Chad, what was the last game me and Mike played together? What was the last time we played? After work hours. I mean, Dune was a long time ago. Dune was a month and a half ago. Wildgate probably, yeah. Yeah, maybe in Wildgate. Another Super Chat says, someone check on Joey. Taylor Swift is engaged. $2 Super Chat. Oh my god. For real? He did it. Wow. That's big. That's fucking massive. Congrats. That's insane. Really? I thought they would have announced it on the podcast. That's crazy. Too much. That's fun.
1:02:44What do you think they got engaged? All that money, that fame. I think Travis Kelsey took Taylor Swift to a sizzler. He's like, here's the one Vista in Kansas City. I think afterwards he took her to the mall and get whatever you want at Bed Bath & Beyond. What a beautiful life. Cozy Bear with his$5 super chat says, Get ready because I have a cool new segment prep for today's Happy Hour podcast that Andy Cortez in particular will appreciate. Look forward to it. Thank you, Cozy Bear. Holy shit. um violet's archive with a five dollar super chat says my name change got approved i'm officially violet thanks for being there with things look bleak love you andy and mike hell yeah violet it's beautiful we love you love that ggs um and that seems to be it for the super chats we'll go into you're wrong right here where you can write into kindoffunny.com slash you're wrong so let's know what we got wrong but if it's just you you know adding on to a fact then maybe i'll read if It's interesting enough.
1:03:44We have Clawmaster who says, to add to the difference between Tony Hawk and Skate Series, in Skate Series, you don't use a face button to use your tricks. You use the right thumbstick to do so. Oh, you didn't know that? I didn't know that. The Skate Series always felt like a more realistic version of skating. It's the best, Andy. You cock back that thumbstick, and then you flick it up, and you can do a little ollie. You can do a kickflip. You can do a 360 flip. You can do all these different moves, right? And nothing better than getting up on that ollie, and then you're looking at the downrail, and you can move the stick how you want the board to anticipate the landing.
1:04:16And so you can do a little 50-50 board slide. You can just do a normal rail or you try to lock in that nose blunt. Fuck, man. Ain't nothing better than locking in the nose blunt. I wish all golf games kind of came to an agreement to either go forward with never using the three-click method or only the stick. Okay, what do you want? I don't like that there are options because I feel like more often than not, we will always revert back to the three-click method. Really? But I think that, I just think based on, you know, I'm a sick man from this point forward. Me too. No, me too, but Greg's not. He's cheating them.
1:04:54And I feel like if, I wish we all just got on the same page because it does feel like we are playing a fundamentally different game. And I think that there's more variety and dynamic ways to fuck up with the stick. Of course. Or ways to bend the ball a little bit better, right? Yeah. You might be able to hook it and then slice it in your favor as well. Tell them no more three dots. No more three dots. No more three dots. I do love the three-click method, though. Don't get me wrong. But, like, the stick method is a lot more challenging. And I like the idea of, like, you know, you fucked up not because you timed it wrong, but because you did your stick wrong.
1:05:29You're like, oh, you know, maybe you coughed during your swing or something. Just like real golf. Somebody wrote it in. I want Shadow Trickster wrote, I want all golf games now, Andy. even on Xbox and PlayStation, full motion controls. Me too. Me freaking too. I want them to figure out how I can hold that controller like a golf club. I want every game motion control. I would kill for that. Nolan Massey says, Mike, Battlefield is$69.99 on Steam for the base edition. Base edition. We will see how many of you jabronis show up for a full price title of Battlefield. Gary the Third says, PlayStation refunds aren't as good as Steam and Xbox.
1:06:03If you initiate and install the game, you're not able to get an automatic refund. No two-hour play time limit like Steam. That is true. That is true. Let's see here. Mike and Andy, have you ever played Tales of Zillia? Highly recommend it. Never heard of it. Too many games, though, man. Jeppo, I'm sorry. Too many games, Jeppo. But your boy Snowbike Mike did draft. Tales of Zillia? Trails in the Sky, first chapter. Oh, right. There's a demo out. People are going crazy. When does it come out? soon this year. And I'll be playing it. I'm going to play the demo. That's as much as I'll give you. That's a lot of commitment right there.
1:06:46This has been Kind of Funny Games Daily each and every weekday. We run you through the nerd news you need to know about live on YouTube, Twitch, and podcast services around the globe. If you love what we do, support us with the Kind of Funny membership on Patreon or YouTube to get all of our shows ad-free. Watch us record them live and get a daily exclusive show. Enjoy the games cast next and the stream after. But until next time, it's been our pleasure to serve you.
1:07:35required$15 per month equivalent taxes and fees extra initial plan term only greater than 50 gigabytes may slow when network is busy see terms hello look what tj max dragged in the devil wears prada 2 is now streaming on disney plus and hulu we are digital we are downloadable we are streamable the fashion event of the year is certified fresh pull yourself together we have work to do critics say it's smart and witty and the perfect sequel That's all. Get runway ready for The Devil Wears Prada 2 on Disney Plus and Hulu. Rated PG-13.
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A Nintendo Direct is reportedly coming in September, Skate’s cover art has been revealed, and Ubisoft’s CEO is going to court.
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