Resident Evil Requiem Story DLC Announced! - Kinda Funny Games Daily 03.10.26

10 Mar 2026 · 1 h 26 min · 37 chapters

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Kinda Funny Games Daily: Episode Notes

Episode Overview

  • Title: Resident Evil Requiem Story DLC Announced! - Kinda Funny Games Daily 03.10.26
  • Hosts: Greg Miller, Tim Gettys, Blessing Adeoye Jr.
  • Description: Discussion on video game news including the announcement of Resident Evil Requiem DLC, EA layoffs, and dynamic pricing testing by PlayStation Store.

Episode Highlights

00:00:00 - Introduction

  • Hosts introduce the episode and each other.
  • Greg highlights the excitement around GDC (Game Developer Conference).

00:07:25 - Resident Evil Requiem Story DLC Announced

  • Key Points:
  • Resident Evil Requiem sells over 5 million copies in less than two weeks.
  • DLC announced with no specific release date but director mentions it will delve deeper into the game's world.
  • Discussion on the need for a solid story DLC versus mini-games.
  • Greg’s Take:
  • Advocates for the inclusion of a robust photo mode at launch, critical for gamers to engage visually.

00:20:18 - EA Layoffs Across Battlefield Studios

  • Key Points:
  • EA lays off staff at all Battlefield studios despite a record-breaking launch of Battlefield 6.
  • Concerns about the studio's ability to manage live service games amidst declining player engagement.
  • Greg & Blessing's Discussion:
  • Points out the contradiction between launching a successful game and subsequent layoffs.
  • EA's reliance on live service models and the pressure from shareholders.

00:30:39 - PlayStation Store Testing Dynamic Pricing

  • Key Points:
  • Sony tests dynamic pricing, potentially offering different prices to different users based on various factors.
  • Concerns about fairness and transparency—what this means for new users versus loyalty discounts.
  • Discussion:
  • Addressed the slippery slope of dynamic pricing leading to potential price increases disguised as personalized discounts.

00:37:45 - Amazon Price Hike for Pokémon Game

  • Key Points:
  • Amazon raises the price of Pokopia due to high demand and sell-outs at major retailers.
  • The community's reaction to perceived price gouging.

00:43:01 - Fortnite V-Bucks Price Hike

  • Key Points:
  • Epic Games announces an increase in V-Bucks prices citing rising operational costs.
  • Discussion about the balance of corporate profits vs. consumer loyalty.

00:47:26 - Until Dawn Remake Developer Dissolved

  • Key Points:
  • Ballistic Moon officially dissolved after releasing the Until Dawn remake, which received mixed reviews.
  • Speculation on the necessity of the remake compared to a sequel.

00:50:52 - Super Mario Galaxy Movie Trailer and Voice Cast Revealed

  • Key Points:
  • Final trailer for the Super Mario Galaxy movie drops, showing the voice cast for characters like Yoshi and Wart.
  • Excitement about actors Donald Glover and Issa Rae voicing significant characters.

00:56:05 - Wee News!

  • A collection of small news items including game updates and announcements.

00:58:34 - Super Chats & Community Interaction

  • Engaging with audience comments and questions, showcasing community support.

Key Takeaways

  • DLC Expectations: Fans have high expectations for storytelling and game mechanics within DLCs, underscoring the importance of substantial content rather than superficial features.
  • Industry Trends: The conversation highlights broader trends in the gaming industry, such as layoffs amidst success, the implications of dynamic pricing, and the evolving relationship between consumers and corporations.
  • Community Engagement: Acknowledgment of the community's role in shaping discussions around games and corporate actions, showing the importance of listener interaction.

Conclusion This episode of Kinda Funny Games Daily captures the latest developments in the gaming world while encouraging dialogue on important industry practices. The hosts blend humor with critical analysis, making it accessible and engaging for listeners.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

GDC Excitement and Volleyball Stories

3:19 to 4:48

The hosts discuss their experiences at GDC and a volleyball game.

“I'm one of your hosts Greg Miller alongside Forbes 30 under 30, a.k.a.”

Reflections on the Mixed Party

4:49 to 6:15

Insights from the Mixed Party event and what it means for the hosts.

Cold Brew Coffee and Costco Conversations

6:16 to 6:59

Casual discussions about coffee and the Costco experience.

“There's a lot of energy in San Francisco, a lot of good vibes, which I appreciate a lot.”

Roger's Age and Banter with Blessing

7:00 to 8:52

Light-hearted banter about Roger's age and the hosts' friendship.

“40 in chat says, Roger is younger than bless.”

Introduction to the Roper Report

8:55 to 9:26

Transition into the segment covering gaming news and updates.

“We're going to run you through the nerdy news you need to know about live in the video game world.”

Resident Evil Requiem DLC Announcement

9:27 to 11:13

Discussion about the upcoming Resident Evil Requiem story DLC.

“He then shares that additional performance patches and updates are on the way, including a photo mode and some unspecified minigame sometime in May.”

Expectations for DLC and Photo Modes

11:14 to 14:00

Expectations surrounding the new content and the importance of photo mode.

“I wouldn't be super shocked if we were like this fall, but I guess I do expect early next year, but I'm also not mad at that depending on the size of it.”

Resident Evil Multiplayer Concerns

14:00 to 15:00

Discussion about the implications of multiplayer modes in Resident Evil.

“If that's a horde mode or if that's like some like replayable shit, I'm down for that.”

Expectations for Upcoming DLC

15:00 to 17:00

Speculation on what the story DLC for Resident Evil might entail.

“speaks like we had an idea and I could totally be wrong and I hope I am.”

Character Discussions and Fan Reactions

17:00 to 19:10

Debate over character arcs and fan opinions on previous game sections.

“He said, you will be blessed and you will never have to worry about a photo mode being added later.”
Show all 37 chapters

The Length and Impact of DLC

19:10 to 20:50

Analysis of the potential length and reception of the forthcoming DLC.

“Clearly, there are so many people that are like Brittany.”

Resident Evil's Place in Gaming

20:50 to 22:40

Discussion on Resident Evil's reputation and audience loyalty.

“Who says nine is not a short game in chat?”

EA's Layoffs and Battlefield's Struggles

22:40 to 23:20

Overview of recent layoffs by EA and the state of the Battlefield franchise.

“EA has laid off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.”

Community Reactions to Battlefield Changes

23:20 to 26:10

Fans voice their concerns about recent changes and layoffs at EA.

“and types of roles impacted, as well as for the specific reasons for the layoffs.”

The Future of Live Service Games

26:10 to 28:00

Discussion on the challenges and the future of live service models in gaming.

Challenges in AAA Video Game Development

28:00 to 29:40

Explore the struggles of AAA game studios in retaining player interest and adapting to market demands.

“It should be like the old days, which I still feel are the days of like, I turn on my Switch, and I'll go to my friends, and everybody's playing Pocopia.”

The Success of Rematch and Slay the Spire 2

29:40 to 31:20

Discuss the success of the games Rematch and Slay the Spire 2, and the implications of their pricing models.

“In a week, that'll change, and it'll dissipate, and it's fine.”

Dynamic Pricing in the PlayStation Store

35:07 to 42:00

Analyze Sony's testing of dynamic pricing and its potential impact on gamers.

“that will display various prices for the same product to different people.”

Pocopia Price Hike and Shortages

42:00 to 43:32

Discussion on the price hike and shortages of the new Pokemon game Pocopia.

“Pocopia, the first Switch 2 exclusive Pokemon entry, released last week and is available as a game key card via its physical edition.”

Pocopia's Impact on Switch 2 Sales

43:32 to 46:27

Exploring the potential sales impact of Pocopia on the Switch 2's market.

“Anyways, this happened on Amazon and is already back to$70.”

The Aftermath of Amazon's Price Changes

46:27 to 47:19

Analyzing Amazon's recent price changes on gaming products amid high demand.

“So you are already living in the era of, hey, what's going on?”

Fortnite V-Bucks Price Increase

47:19 to 48:29

Discussion on Epic Games raising the price of V-Bucks and its implications.

“I'm sure there won't be another price hike at all.”

Epic Games' Revenue and Ethics

48:29 to 51:41

A critical look at Epic Games' business practices and their impact on players.

“the Epic Game Store or Epic's payment system on platforms such as Android, PC, iOS and the web.”

The Dissolution of Ballistic Moon

51:41 to 54:51

Reporting on the closure of Ballistic Moon, developers of Until Dawn Remake.

Exciting Cast for the Super Mario Galaxy Movie

54:51 to 56:00

Reveal of the voice cast for the Super Mario Galaxy movie and its significance.

“Luis Guzman will portray Wart the evil frog king best known as the big bad guy in Super Mario Brothers 2, the US version.”

The Impact of Mario on Childhood

56:00 to 57:36

Explore the nostalgic connection to Mario games and their influence.

“I was going to say I have so much to say.”

Industry News: Game Funding and Lawsuits

57:36 to 58:26

Discuss the funding challenges for game studios and legal issues in the industry.

Gaming Updates: New Releases and Developments

58:26 to 1:01:12

Get the latest news on game releases and industry updates.

“Less than two weeks after New York State sued Valve for letting children and adults illegally gamble with loot boxes, a second consumer class action lawsuit has been filed, making essentially the same allegation.”

Community Interactions and Super Chats

1:01:12 to 1:02:12

Engagement with the audience through Super Chats and community updates.

“because you're in a loving marriage and you're a good person uh we're rooting for you good luck and then our final super chat for right now teach catch says just wanted to thank the crew and community for being great.”

Deep Dive into NVIDIA's GeForce and Game Tech

1:02:52 to 1:10:00

An in-depth discussion on NVIDIA's technology and its impact on gaming.

“We're here for a super fun little partnership with NVIDIA, showing off the latest community updates from GeForce On, from GDC 2026.”

Ray Tracing and Shadow Realism in Gaming

1:10:00 to 1:11:15

Explore the importance of ray tracing and realistic shadows in video games.

“Right now it's going to hurt our frame rate, it's going to hurt our performance, but whenever there's an object in the room and it casts a shadow, just like in real life it would, that just grounds it a lot more.”

Excitement for Tides of Annihilation

1:11:15 to 1:12:50

Discover the features and potential of the game Tides of Annihilation.

“Actually, let's check out this whole one too, Barrett, if that's cool.”

Star Wars Galactic Racer Preview

1:12:50 to 1:15:58

Get insights into the anticipated Star Wars racing game and its graphics.

“And it's one of the few times that I've decided I'll go without ray tracing.”

Mega Geometry and Path Tracing Technology

1:15:58 to 1:17:56

Learn about advancements in path tracing and mega geometry in gaming.

“By compressing geometry into clusters, MegaGeometry can handle massive scenes and update them up to 100 times faster than previous methods.”

Control Resonant and Its Visual Innovations

1:17:56 to 1:19:58

Examine the visuals and gameplay innovations of Control Resonant.

“This rendering technology delivers incredibly improved foggy geometry with greater depth and richness.”

RTX Remix and Game Modding

1:19:58 to 1:24:00

Discover the new RTX remix feature for enhancing classic games.

“But then, of course, these everything here with the lighting and all these weird-ass visuals you're seeing of these, whatever remedy is capable of kind of conjuring up, just looks awesome.”

NVIDIA GDC 2026 Updates

1:24:00 to 1:24:35

Learn about the latest NVIDIA updates and their impact on gaming.

“Advanced particle VFX are going to make remix mods even more kinetic and fun.”
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Transcript

Automatic transcript. May contain errors.

0:00When you want your spring break to feel like and your kids pool day to feel like and your hotel bed to feel like and room service to feel like

0:15Marcus Stewart:because at Hilton hospitality feels like your cabana's ready.

0:20Rebekah Valentine:Would you like fresh towels?

0:21Marcus Stewart:It matters where you stay. Book now at Hilton.com. Hilton for this day. This episode is brought to you by Athletic Brewing Company. No matter how you do game day, on the couch, in the crowd, or manning the snack table, Athletic Brewing fits right in. With a full lineup of non-alcoholic beer styles, you can enjoy bold flavors all game long. No hangovers, no buzz, no subbing out for water in the second half. Stock the fridge for tip-off with a variety of non-alcoholic craft styles available at your local grocery store or online at athleticbrewing.com. Your beer fit for all times.

1:00Tim Gettys:We're leaving today and entering a world of Mickey Mouse waving, princess meeting and greeting, lightsaber clashing,

1:08Marcus Stewart:the Twilight Zone Tower of Terror dropping, Banshee flying, Space Mountain launching,

1:16Tim Gettys:galaxy rewinding, what's the whole death of galaxy rewinding, fireworks igniting, World of Other Worlds, for whatever you love. Infinite worlds await at the most magical place on Earth.

1:28Marcus Stewart:Walt Disney World Resort. Kayak gets my flight, hotel, and rental car right, so I can tune out travel advice that's just plain wrong. Bro, Skycoin, way better than points. Never fly during a Scorpio full moon. Just tell the manager you'll sue. Instant room upgrade. Stop taking bad travel advice. Start comparing hundreds of sites with Kayak and get your trip right. Kayak, got that right.

1:58Marcus Stewart:Race the rudders! Raise the sails! Raise the sails! Captain, an unidentified ship is approaching. Over. Roger. Wait, is that an enterprise sails solution? Reach sails professionals, not professional sailors. With LinkedIn ads, you can target the right people by industry, job title, and more. Start converting your B2B audience today. Spend$250 on your first campaign and get a free$250 credit for the next one. Get started today at linkedin.com slash campaign. Terms and conditions apply.

2:29Greg Miller:Start your business today with the industry's best business partner, Shopify. And start hearing. Sign up for your$1 per month trial today at Shopify.com slash kind of funny.

2:42Rebekah Valentine:If you want to get our shows ad free and our exclusive shows, go to Patreon.com slash kind of funny.

2:50Greg Miller:Today in the nerdy news you need to know about Resident Evil Requiem story DLC is in development. EA lays off staff across all Battlefield studios, and the PlayStation Store has been testing dynamic pricing. That doesn't sound good. We'll have all this and more because this is Kinda Funny Games Daily!

3:17Greg Miller:What's up, everybody? Welcome to Kinda Funny Games Daily for Tuesday, March 10th, Mario Day, 2026. I'm one of your hosts Greg Miller alongside Forbes 30 under 30, a.k.a. New York Game Awards nominated, a.k.a. the man formerly known as Puzzle Poppy, Blessing Adioye Jr. What do you mean formally? I mean, Barrett took it on stream yesterday. He took Fighting Game Poppy. But then he also afterwards took Puzzle too. What do you mean? He did a puzzle game and he said, now I've officially taken that as well. Oh, well, whose fault is that? You know, like I didn't make the schedule. You know what I mean?

3:54Greg Miller:I said, look at the schedules or something. you want to be on you're not going to be on i can't be helped out you know what i mean i was out there watching the footage and i was like damn i should have listened to greg i should have

4:02Tim Gettys:i should have opened up why did i do my homework yeah this game looks really neat i should have

4:06Greg Miller:been playing this game this is really cool congratulations blessing on another great mix cross kind of funny game showcase yeah great time yesterday here what a great week this is i love amazing gdc is always an amazing it's great because it's like the only thing that happens

4:20Tim Gettys:in our area like the area until pokemon happens later this year this year don't forget very excited for that but everybody's in town it's lovely seeing people hanging out with people i invited uh many people to my volleyball game last night how many people came none oh wow thank you janet garcia i'll say your names lisa wallen yeah stella chung it's funny because i

4:40Greg Miller:saw why didn't see stella i think she was already gone but i saw everybody else at the mixed party they were still there hanging out drinking having to forget about oh so they clearly had the time to drink but not go see one of their best friends in the world play volleyball it's crazy because

4:52Tim Gettys:press hour started at 7 so you if you got there on if you planned ahead you would have gotten there with enough time to hang out to do both and go to volleyball yeah then go to my volleyball game but you know to see it and we lost and so like but it's really you lost obviously because you were so demoralized by none of your friends oh yeah i was i was shaken you know like i didn't i was just the fact that they weren't there i didn't have the moral support that i needed to

5:12Greg Miller:like really lock in and game yeah messed up sorry about that man that sucks yeah but how was the

5:16Tim Gettys:mix you were there last night it was great yeah i had a great time mix is always a great time what a fun party what a great i are you usually there i feel like last night no i don't expect to see

5:23Greg Miller:you out and about i was talking about this in gregway today since covid this is my first time making it to the mixed party which is funny because this is the third year of our partnership with them so we always have the kind of funny branding and stuff up there and it's such a joint venture we love working of course with the media indie exchange but no historically when gdc rolls around now post covid but more importantly post ben gdc is the game developer conference right it is an actual conference that is really anchored around the business of video games and of course my wife is in the business of video games so historically in the last three years where we've been doing this it's been well you are the one doing real business meetings and signing publishing deals and doing you know these kind of drinks things so i'm usually running home and taking care of ben but last night was a night i could do that then tonight's a gen night tomorrow's would be uh i'm in terms of who's who's yeah tomorrow i'm off on assignment so i'm there Then Thursday when I land, I got to come right in here to the show, then go pick up it, then do a bed night.

6:17Greg Miller:Crazy. Juggle. Got to juggle it.

6:19Tim Gettys:It's cool, though.

6:20Greg Miller:It is cool. It's a very fun time to be around. What's happening here? There's a lot of energy in San Francisco, a lot of good vibes, which I appreciate a lot. And thank you all for your support yesterday. Of course, remember, we put up, what, an hour and a half long mixed showcase, a polished VOD 60-plus games, announcements, trailers. You can go watch right now on YouTube.com slash kindoffunnygames. And, of course, you can go check out our all-day-long however seven hours eight hours i don't even remember what it was live stream of more than 16 developers coming through to show their wares yes one of my favorite things we do every single year of course really really fun also what are you drinking i've been i've i do my cold brew coffees now kirkland signature i don't know if you know that kirkland signature are you like are you know it's you know it's real when even the snow leopard on the can has bloodshot eyes oh god that's how they're letting you know you're gonna unleash the fucking tiger all right where do you get this from show it again kevin i don't mean to say that you're showing your ignorance right now to saving money but if it's a kirkland signature it's coming from costco oh yeah i should have

7:21Tim Gettys:guessed the costco is like they're the kirkland that's where you get that's their brand yeah

7:24Greg Miller:that's their thing yeah kirkland washington i should try out costco you should you'd love it once you go i mean you'll be like me and roger you can't stop talking about it i'm surprised

7:31Tim Gettys:roger goes to costco really because i if you roger is the youngest but he's also the oldest You know what, that's also fair

7:38Greg Miller:He's one second away from having his phone In that weird stepdad belt buckle thing You know what I mean I just feel like if you're going to Costco You have to have a family

7:46Tim Gettys:I feel like Costco is where you go to feed your kids You're buying in bulk I'm thinking about the toilet paper

7:53Greg Miller:I'm thinking about the savings you make there The toilet paper isn't the thing You be shit

7:59Tim Gettys:It's more so my rent That's breaking the wall I don't think the toilet paper

8:03Greg Miller:You'll be surprised when you start saving them $5 for a rotisserie chicken

8:07Tim Gettys:I have been thinking about getting rotisserie chicken. Yeah.

8:10Greg Miller:You get like the thing. I like to get their bulgobi. You get that? You know, bulgobi. Putting a B in there. Yeah. Jen gets real mad when I do it. Bulgogi. I still do it. It's great. Kevin and I love it. You can get that. You freeze some of it. You're all set. You'd have to start freezing.

8:25Tim Gettys:40 in chat says, Roger is younger than bless. It always shocks me to remember how young Roger is. Yeah. And then I think it shocks other people to realize how older I am, even though I'm not old, but like I'm.

8:36Greg Miller:Well, You just keep getting better looking. That's your thing. Thank you. The hair is doing a thing too. Like it's growing in and it's doing stuff.

8:40Tim Gettys:It's growing and I'm starting to curl it a little bit more. There it is. Look at that right there. Yeah, I'm 31 years old and Roger turned 23 last year. I actually don't know how old Roger is. 25? Nobody knows.

8:50Greg Miller:Yeah, who knows? You know what I mean? Somewhere there. All I know is he's fucking Roger. Enough about all that. This is Kind of Funny Games Daily. We're going to run you through the nerdy news you need to know about live in the video game world. Of course, if you are watching live on YouTube.com slash KindOfFunnyGames or Twitch.tv slash KindOfFunnyGames, you have a special job. Go to YouTube.com slash KindOfFunnyGames and super chat to be part of the show. Just like Zeke Speak did, I wanted to quickly pop in and shout out the amazing Mixed Dream yesterday. So many unique games I got to wishlist.

9:18Greg Miller:And listening to the White Thorn Dev philosophy on funding was a great treat. Great job, team. Thank you for your support there, Zeke. And of course, for watching yesterday. we couldn't do this without the support of our patreon producers on patreon.com slash kind of funny so thank you carl jacobs omega buster and delaney the psalm twining for now let's begin with what

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9:36Patricia Hernandez:is and forever will be the roper report time for some news

9:49Greg Miller:thank you kevin number one on the roper report resident evil requiem story dlc is in development this is marcus stewart at game informer resident evil requiem has been a massive critical success and now it seems it's doing well sales wise too not only that but fans of grace and leon's terrifying adventure can look forward to new content thanks to a newly announced story dlc requiem director koshi nakanishi appeared in a short video posted to social media thanking fans for supporting the game and announcing that it has already sold over five million copies since launching less than two weeks ago on February 27th.

10:29Greg Miller:He then shares that additional performance patches and updates are on the way, including a photo mode and some unspecified minigame sometime in May. The biggest news was the announcement that additional story content was currently in production. The director says it doesn't reveal any details, only stating that it will, quote, delve deeper into the world of Requiem and says the DLC will take some time to come to fruition. Quote, oh, dot, dot, dot, One more thing. We are planning to make extra story content. In this story, we will delve deeper into the world of Requiem. We are hard to work on it now.

11:04Greg Miller:It will take some time, so we ask for your patience and hope you'll look forward to it. Thank you again for your support. Thumbs up. That was me. That was me doing how I would have done the announcement. For this announcement, it's a medium. Really? I mean, it's in development. Okay, so next year, best case?

11:30Tim Gettys:I mean, sure. I mean, what do you? Okay. I wouldn't be super shocked if we were like this fall, but I guess I do expect early next year, but I'm also not mad at that depending on the size of it. Yeah. Give me like a solid three to four hours. Is that asking too much, you think? No. Three to four hours? I just don't want it to be some weird mode.

11:53Greg Miller:I want actual story stuff here. I think that's why you announced it this way. Pixelated Soul just said, photo mode, Greg. Photo mode is huge, says Casey. Photo mode is huge when your game fucking ships with it. There should be a new line in the sand for video games. I agree. Hot take from Greg Miller. If you don't have photo mode at launch, don't bother putting it in. I agree. No, I already played the fucking game. Oh, but I didn't play it. I'm doing that. Nobody cares about you, poor person. We're talking about the people who are the connoisseurs. I don't know. I don't know if I'm with them still now.

12:27Tim Gettys:People can give them games on sale. But I agree with you, though. Ship with the photo mode. If you can't make it, it's just like, okay, I love photo mode. I'm not going back. Yeah, I'm not going to pick the game back up so I can replay it so I can take pictures. I want to take pictures of my initial playthrough because that's when I'm all... Me and Andy, when we did our playthrough, we played it. Shout out NVIDIA for sponsoring it. But we played it on PC with all the NVIDIA stuff turned on. And moment to moment, we were looking around and we were like, damn, this is a good-looking game. that's the moment where i want to be able to pause and go all right now let's take a picture of the environment let's take a picture of leon and his abs and his beautiful body and like the way his like his shirt grips onto his biceps like i want to take a picture of all that i'm not going i'm not booting the game back up to do it yeah um so yeah i'm with you on the photo mode there as far as the dlc i for sure expect like a more traditional like story dlc what have the dlc's lately been for resident evils resident evil 7 i think got a story dlc that i never checked out i don't know if resident evil village did resident evil 4 had the dlc that i think was like the ada wong thing that was like part of the original game the resident evil village dlc titled the winter's

13:36Greg Miller:expansion features shadows of rose story campaign a third person mode for the main game yeah additional characters for mercenaries mode i forgot about that see my takeaway from this

13:47Tim Gettys:is i feel like this is one of the better resident evil rollouts as far as the content surrounding just the game yeah because the game itself is excellent everybody agrees that the game is excellent i think i didn't listen to our review you guys gave it like everybody gave a nine okay yeah everybody agrees that this game is excellent 100 um but i feel like within the last let's say six seven years of resident evil this might honestly be the last forever where they'll announce a resident evil and be like oh when we're putting in a multiplayer mode oh here's re verse oh here's some bullshit that you don't care about i think they always try to package in some like outside thing that people end up being like no like why are you doing this this is the time where i'm like oh hell yeah story dlc later uh they say what a mini mode i don't know what that is but like if that's just a well that's coming before yeah so a mini game is coming sometime in May.

14:38Tim Gettys:Sometime in May. If that's a horde mode or if that's like some like replayable shit, I'm down for that. That sounds awesome. Photo mode, hell yeah, even though you should have it by now. But all this sounds like really good news to me.

14:49Greg Miller:It's not bad news. It's just, I don't know. I wish, I don't know, the way they say it's going to take some time does not make me think it's a holiday release this year. Oh, that's a good point, yeah. Yeah, I feel this kind of, to me, speaks like we had an idea and I could totally be wrong and I hope I am. They had an idea if the game was successful, we'll do it. And now the game is a success. Like, all right, let's go. Which I think puts it out, yeah, next year. Maybe in the summer.

15:14Tim Gettys:The real conversation to have, I don't know if we can have this right now, depending on how you want to deal with spoilers, is what is the DLC going to be about? Oh, yeah, I don't think we can do that.

15:21Greg Miller:No, okay. I mean, so many people have been waiting for photo mode to be patched in.

15:24Tim Gettys:They've been waiting, yeah, to put off the game. Well, we can put a pin in it, come back later. We can talk about, like, what is this DLC? Because that was one of the things that, as me and Andy were finishing the game, we're like oh what happened to this character certainly this will be dlc and then they show what happened to the character we're like oh well i like that you know i watched your stream it was

15:39Greg Miller:great and at the end of the game there's no spoilers here you guys thought that somebody coming up with somebody yeah it wasn't that person but then they mentioned that person and you were like ah you all got it for that that's cool that could be cool that's for sure a thread i don't know i i saw someone in the chat say don't be attention seeking so i don't know if this is a real opinion or not nor do i because what we just read is what we have right Right. But over here, no identity. 85 super chat and said, so disappointed to hear that it's a Leon DLC, which I don't think we know for sure. I don't think we know for sure.

16:11Greg Miller:But then it goes on. The Leon section of Resident Evil nine was absolutely terrible and completely ruined the game. At which point I want to go fight you in the streets. Okay. I don't know if you're real. I don't know. It was awesome. That made this fucking game is perfect. Here's the, we're going to be super scary. And here we're going to be a dumb action movie. And you're like, this is, you want to talk about a game that sat down and like, we know who we are. We know what Resident Evil is. This is Resident Evil Requiem. This is amazing.

16:35Tim Gettys:The Leon section for me definitely wasn't the highlight for me, but it far from completely ruined the game. This is one level. And I like the other. It's only the longer Leon section that I don't love. Yeah, yeah, yeah. The shorter Leon sections I thought were fantastic. If they're doing a Leon DLC that's more of that, I'm down for it. Because I think, honestly, if I were to design the game my ideal way, I would have kept the Leon sections to being those shorter interstitials between the longer grace section so they kind of like are that vacation away from the horse totally totally fuck up the power fantasy yeah power fantasy and then the dlc would be the longer leon section if i was doing it but i'm not doing it i'm not a developer sure yeah but that would have been a good pace i think that's one longer i agree it was too long yeah yeah but i still like being leon but yeah i would still like a leon dlc or like another grace dlc sky super

17:24Greg Miller:chadden says leon kennedy dating sim confirmed and does that like sly emoji with the little eyebrows is there a mode that you would want for the mini game for the mini game yeah no because i feel like that's just not going to get me to turn it on at all photo mode has a better chance of me regoing to the game of the mini game because i imagine the mini game is going to be some shooting gallery whatever the hell use every weapon probably yeah boss rush i don't know yeah which isn't something i want to do so i spit a little bit i know you're fine okay good all right you figured it out uh and then this is just a super chat i'm climbing all the super chats right now but this wasn't actually about this but alvaro cn says today's stream isn't ghost of yote legends bless absurd don't even worry about it give it to me give it to him give me the one fuck you all right we didn't ask for deals we didn't ask for gdc to be this week and we didn't ask for so many people to put games out around gdc all right we're doing the best we fucking can but we have to go downtown and play redacted and redacted and i don't mean redacted redacted i mean like go to redacted to play redacted, redacted, redacted, redacted, and then go to redacted to play redacted, redacted, redacted, redacted.

18:27Greg Miller:All right. Did we ask for this life? No, God chose us for it. All right. He said, you will be blessed and you will never have to worry about a photo mode being added later. We didn't ask for this life, but we take it and we accept it head on. All right. But to come at us, to come at blessing. Yeah. Can we get blessings one, Kevin? But let my mic keep going. Look at that, man. That's a sweet summer child. All right. Do you think he wouldn't rather be here playing ghost of Yote legends than going to play redacted, redacted? well he probably wants to play redacted but i don't know what the other two redacted but there's four of the red he would love to do that for you all right but you need to apologize right now all right you write back and you apologize because that's fucked up what you just did alvaro you gave us two dollars russian i want four dollars russian to make up for it that'll be a whole dollar american i don't even know i don't know uh we were talking about we were talking about the dlc's i apologize bander says resident evil village dlc was announced at e3 2021 hosted by Greg one month after the game launched the DLC released October 2022 a year and a half later oh okay yeah I mean yeah you're right we're gonna wait for this I am not the bean counter I am not on the inside of these conversations but I feel like that's just too long and I there's this is where you get into a very interesting argument bless of serving your audience you You are Resident Evil.

19:45Greg Miller:You are this IP, this institution. Clearly, there are so many people that are like Brittany. Ride or die Resident Evil. Tim, they know it inside and out. They love it, blah, blah, blah. So I guess to serve that audience, it's nice to give them this DLC. Was the last DLC paid? I need to know that. I'm going to say give them a DLC a year and a half later, right? But I think this is what we always talk about with DLCs. It's just such a low return on investment. it so many people like five million units of resident evil's requiem how many of those people are going to go play this dlc a fraction of it it's a waste of your time don't do it oh you think

20:21Tim Gettys:so i don't i think if you can't get it out within three months don't do it i think the resident evil fan base is so hardcore about resident evil and the fact that resident evil requiem is such a short game as well might give them leeway to be like all right now let's give them four extra hours of it yeah but but it is like when you you're right when you wait so long for it there is a level of am i really gonna pick this game back up but maybe that works to its benefit maybe people by then will miss playing resident evil and go oh yeah i'll do the resident if they can make the story interesting like something that's worthwhile i think you have a lot of potential to bring people but i don't think that's just like i'll do another chapter is leon or do another chapter is grace i think you have to then introduce you would also maybe do like a chris redfield thing or like find a character that people have been waiting for or like are really curious about and then be like yo now here's this fucking thing that you really want to know about them and then go about it that way

21:11Greg Miller:but i also don't know if that's what they're gonna do okay uh two more super chats on this topic uh wired vex says wanted to clarify that in the reveal video for the dlc announcement the director showed a bunch of pictures of different things and one of them was clearly the 21 game mode from re7 also rumors are code veronica remake will be revealed soon yeah we've heard that yeah we know that yeah yeah and then dr strangelove says i think the dlc will be this year before the rumored code Veronica remake happens next year.

21:37Tim Gettys:Who says nine is not a short game in chat? I mean, short in the way that I like it. Boyfriend size. You know what I mean? Like, it's a we heard this. I don't know. Boyfriend size. No. You don't look it up. Is it about dick sizes? Yeah. But it's like, you know, you don't want to you don't want your partner to have like the gigantic dick. You can only take that so much, but like you want the good size where it's like, I can be with this forever kind of thing. Resident Evil Requiem is like, that's ideal. I can be with this forever. You know what I mean? Like 10 to 15 hours. That's a game I can play right there.

22:10Tim Gettys:I can't be having 40 hour games left and right. I ain't got time for that. But like a 15 hour game? Yeah. I'll like that. No, Resident Evil is a great size.

22:18Greg Miller:Yeah. Okay. Fair enough. Perfect size. And then Demon Hacker says, Next RE game is a remake. DLC is the only chance for modern RE content for a long while. But again, with the remakes and the things, I just, I don't see the return on investment, but I understand taking care of an audience. So I'm not against it. But it'd have to be pretty cool for me to jump into it. We'll see if it is. We will. Number two on the Roper Report, EA lays off staff across all Battlefield studios following record-breaking Battlefield 6 launch. This is Rebecca Valentine at IGN. EA has laid off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.

23:00Greg Miller:individuals are being informed that the layoffs are taking place as part of a quote-unquote realignment across the battlefield studios as the team continues its ongoing live service support for battlefield 6 following launch all four studios will remain operational the layoffs seem to be impacting a variety of teams across multiple studios and offices ign asked ea for comment on the total number of types of roles impacted i'm sorry the total number and types of roles impacted, as well as for the specific reasons for the layoffs. An EA spokesperson told IGN, We've made select changes within our Battlefield organization to better align our teams around what matters most to the community.

23:41Greg Miller:Battlefield remains one of our biggest priorities, and we're continuing to invest in the franchise, guided by player feedback and insights from Battlefield Labs. Battlefield 6 was the best-selling game of 2025 in the United States. It sold a quote-unquote record-shattering 7 million copies in three days and was the biggest, I'm sorry, the best launch ever for a game in the franchise. However, the months since Battlefield 6's launch have seen the game begin to struggle from patch to patch. Fans have criticized a number of updates due to reasons ranging from cosmetics to movement, and three months in, Steam reviews have fallen to mixed from a mostly positive start.

24:18Greg Miller:Major issues reported include criticism of heavy monetization, use of generative AI for in-game cosmetics and fewer content updates than expected. Well, I'll tell you what. If those are the three problems, laying people off will make sure to solve all of them. That's definitely where the head counts the problem. The criticism was heavy enough that the teams delayed the start of season two to allow more time to implement community feedback. EA recently published a three-month roadmap for its expected updates. Steam concurrence have also dropped significantly following Battlefield 6 big launch when it hit a huge 707.

24:53Greg Miller:I'm going to try again. 700, 747 and 40. No, I got it. I got to say it or I will never get my life back.

25:06Greg Miller:747 ,440 peak. There you go. Maybe I was like, I don't feel fucked up from going out last night. Maybe I'm wrong. Steam concurrence are now typically in the tens of thousands. Shout out to the chatter.

25:18Tim Gettys:I missed it because it was a little bit ago, but they said EA Sports, it's up in flames. Which is...

25:25Greg Miller:Man. Again, I don't even know how you want to tackle it. Just our fucking industry in general. But especially EA, where it's this, and then remember, last week, it was full circle. The people from Skate getting people laid off from their studio and stuff. And it is, of course, don't get me wrong, Skate underperforming for sure. Battlefield is struggling here. It's definitely not just Skate, though.

25:47Tim Gettys:oh yeah like i i don't know if it was reported but i heard from other people that were from other parts of ea they got laid off as well okay and so like yeah ea is they're just in that time right now where it is cut cut cut cut cut uh what month are we in it's march oh yes when the fiscal

26:02Greg Miller:year ends i'm checking i'm checking because i talked about this for oh do they have a box and when i talked about xbox somebody hit me up after i was like do you remember that xbox is one of the weird ones that does it no it is march 31st okay that xbox is i think it's september technically anyways ea's fiscal year yeah is about to end on the 31st of course ea is in this we're getting bought by the saudis uh in jared kushner limbo right now as that goes on so yeah you imagine continuing to trim the fat but the front i feel like trimming this much fat from

26:33Tim Gettys:battlefield is very ominous specifically because they leaned really hard into battlefield these last few years building up to the development of the this latest battlefield game and finding success with it they were finding success with it right the launch as we just read was insane i didn't even realize it was the best selling best selling game last year like that's crazy in a world where call of duty still exists even though i started looking it up and i think call of duty was more behind than i thought it was as far as like the charts and i don't know how that shakes out if there's some technicalities there but either way battlefield doing that good at launch and like i'm sure still probably doing well enough i know that we talked about like it being down to like five digits as far as concurrence but five digits should be enough i know all the biggest multiplayer shooters have six digit player numbers on steam at least right but like i don't think that should be the we got to hit this or we're done kind of thing we got to hit this or we got to lay off hell of people because that is those are unicorns you can't launch your

27:34Greg Miller:game well i mean you're gonna be a unicorn now you just stumble into again what we've talked about over and over and over again on this show and just to truncate it as possible when you get to these gigantic corporations and you have these fucking shareholders they expect you to make as much money as possible which is why everybody pivoted to this live service shit trying to be Fortnite because they weren't happy with single digit profits they needed double digit profits and now that that has gone bust and they show you cannot have this many live services all of these companies are fucked every one of these are inferred the rudest awakenings as they continue to hemorrhage people become shells themselves publish nothing and inevitably be just fucking husks that nobody gives a shit about yeah crazy because like for all what we

28:14Tim Gettys:talked about with battlefield i've been like such a i've been so down on battlefield in the last generation because it feels like they keep trying and they keep slipping up a little bit and this latest one it's like damn y 'all did it you guys made battlefield studios you guys took other studios and went we're all on this on the battlefield train we're all working together on battlefield and then you launched it and it was great and people loved it and people played it and people are still playing it maybe not as many people as they as were last fall but people are still playing it and now uh we got a delay season two uh you know we're behind oh man people

28:46Greg Miller:don't like generative ai oh no what were we thinking it's like y 'all y 'all did the thing

28:52Tim Gettys:it's crazy that we're we're now here in the store this is the problem with where we're at with again

28:56Greg Miller:this kind of triple a video game development yeah then it doesn't matter how you sell it you have to keep you have to retain you have to keep all of these players there which is just so impossible we talk about this all the time on this show and every the show of like just video games at large are competing for your mind share and your time against tiktok social media sports whatever else you're doing with your life right so then to get in here and be like well no we need to make the game that you stay with forever it's like no that's why you continue to fail at this yeah that just isn't how people play games it's why you see oh man the all the all-time high for it was you You know, it's like, yes, that should have been enough.

29:31Greg Miller:It should be like the old days, which I still feel are the days of like, I turn on my Switch, and I'll go to my friends, and everybody's playing Pocopia. I was like, oh, that's really cool to see. And then I go back, and that won't be forever. In a week, that'll change, and it'll dissipate, and it's fine. Who cares?

29:43Tim Gettys:You know, well, there was another story where I was thinking about bringing it up, but like when we talk about this week in video games, right? Not the website, but literally this week in video games. You bring up Pocopia, I think, to slay the Spire, too. Of course, yeah. Oh, you know what? That's what we knew. That's what I was going to bring up. Okay. Those concurrence are up to like 500, over 500 K. And I brought this up earlier last year when I was talking about rematch and how rematch launched at a premium price. I forget how much it was. I want to say like$30. Correct me if I'm wrong. But you had to buy rematch to play rematch.

30:15Tim Gettys:And a lot of people are like, why is it free to play? The game should be free or whatever. But then they went on to sell millions of units. And it's like, dude, if that game was free to play, that studio would probably be struggling right now. because rematch, I'm pretty sure, does not have that many concurrence that are still playing rematch. But guess what? They got the money up front, and I hope that's enough for them. I don't know their business plan, but I hope they went into that going, hey, we're going to sell this with the idea that people want to play it enough that they're willing to buy the game the way that people should do.

30:41Tim Gettys:Like, hey, I want to pay you to play your video game and own your video game and play it forever. Yep. Boom. You can be a success then, right?

30:48Greg Miller:Yeah. There isn't this, and this is a little bit different with the rematch, but there isn't this you have to keep feeding me content thing i got my content i paid my 70 bucks

30:57Tim Gettys:whatever marathon and i hope the same thing for slay the spire 2 where i'm slay the spire 2 especially not being a online live service yeah it's early access but um the fact that they have that many concurrence over 500k concurrence at their peak yeah like they got the bag that's a single player not a single player but that's a traditional indie video game like that should be able to work for you um even if their numbers go down next week right like i hope that that is

31:23Greg Miller:they've been able to make that money 100 we will continue to watch the video game industry and all these crazy stories because of your support on patreon.com slash kind of funny youtube.com slash kind of funny games apple and spotify of course that's where you can pick up your kind of funny membership get all of our shows ad free get your daily dose of me greg miller in a series we call greg way and of course get good karma for supporting an 11 person 11 year old small business you love. But right now you're not using your benefits. So here's a word from our sponsors. This episode is brought to you by Shopify.

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34:51Greg Miller:Last throw them up for the deadly boys. It's time for story number three. Sony's PlayStation Store has been testing dynamic pricing on games. this is Patricia Hernandez over at Polygon. Unless a video game is on sale, you probably expect to pay the same as anyone else for a brand new game. But it seems that Sony is testing the waters for a system on the PlayStation Store that will display various prices for the same product to different people. The PlayStation maker also appears to be testing personalized sales that will show discounts tailored to the user viewing them. Dynamic pricing is a revenue model where a company will switch up the cost of an item for different users.

35:26Greg Miller:These changes are dependent on a variety of factors, like purchase history, data, location, inventory, demand, time of day, weather, and income level. Though controversial, dynamic pricing has seen a surge in a variety of industries, from grocery stores to the housing market. The price discrepancies can have a wide range, or they can be minor depending on the industry. But even if it is a matter of just a few cents, companies who are using pricing models like this bank on the long-term benefits of extracting more money from a wide pool of customers. Dynamic pricing does not inherently mean that a customer will pay more.

36:01Greg Miller:Sometimes the cost tweak actually creates a bargain. In the case of the PlayStation Store, a website called PS Prices has been tracking the numbers across Sony's digital platform. In an update on its research, the website said it had, quote, detected unusual offer structures containing experimental identifiers, end quote, when monitoring the PlayStation Store's API, as application programming interface responses. By keeping track of the testing identifiers, the proprietors found that Sony has been A-B testing prices for a number of games, including first-party titles like God of War Ragnarok and The Last of Us Part II.

36:38Greg Miller:The program allegedly includes 139 different games and has been running across 68 regions. According to the price tracking website, price differences can fall anywhere between 5.3 % and 17.9%. Notably, the test only included price decreases, not price hikes. The experiment has also not occurred within the United States.

37:00Tim Gettys:I might need this explained to me as far as like, because I see everybody's bad about this. I'm trying to figure out why to be mad.

37:09Greg Miller:The reason to be mad here, and I mean, the internet's mad about everything. Sure, sure, sure. The reason I would say for concern here is that it's a slippery slope. that if we accept okay guess what you have the platinum in sushima so they're gonna give you ghost of yote for 10 off or whatever and use that as a deal sure that sounds great but is it fair to a new user entering the economy and having this thing right because everybody wants it to be equitable and then more importantly is this is one fraction away from it being like oh we're gonna bring prices up yeah so it would be god of war debuts on netflix or amazon the first episode goes up and suddenly the game goes up dynamically in that and like who knows if this is what this would be the argument of like a surge of people come to the psn and click on that and the back end goes oh shit fuck bring it up five percent let's get let's bring it up to 85 75 whatever it is you know what i mean that's the argument here of getting into this and it becoming um the Zalavir's game, baby trading simulator, where it's like the stock market of then, then we're all fucking playing a game of like, not only are you waiting for the steam sales now you're like, well, if it fucking rains tomorrow, I know it's going to be more.

38:24Greg Miller:So I got to buy now. It gets into like, are we really trying to get into this level of like Resident Evil games? So now they're raising the prices on Resident Evil. And that's the thing, right? Is it, is it really going to be a benefit that, oh man, Capcom wants to reward you for your loyalty or is it going to be, well, we know you always buy every fucking mega man game. So we're including, we're jacking it up by 50 cents or whatever it is to do that. And it's like, a lot of that is the mustachey twirly of like, but it's like, it's in right now. Oh, it's a huge, that'd be a really cool benefit maybe in reward loyalty and this, that, and the other, but it could go obviously the other way so easily.

39:01Greg Miller:It'd become a nightmare.

39:02Tim Gettys:I don't like that then.

39:03Greg Miller:No, yeah, that's scary.

39:05Tim Gettys:Cause this is one where like I saw it happen and I think like I didn't have, I've not had the frame of reference for like other places where dynamic pricing is. Maybe I didn't notice it. Maybe they were, I was getting dynamic and I didn't realize totally fair. And I,

39:17Greg Miller:and I totally like, again, I think I, in my heart of hearts slash mindset right now, if PlayStation was to announce this tomorrow, I could not see them going the other way of, it's going to be more on whatever, like that would be.

39:34Tim Gettys:See, that's where I would start to feel concerned where like, Like if I opened up the PS store one day and it was like, oh, this game is$60. I think so many people would be like, fuck you.

39:42Greg Miller:I'm going to Xbox or PC. I really think it would be like you're slitting your own throat on that, but I could be wrong. But I would imagine so many people, but it's just this argument of like, if you let them have this inch, when Xbox inevitably folds and isn't making a console anymore, right? And PlayStation is the only game in town, then who is to stop them with their new install base for PlayStation 5s or PlayStation 6s or whatever it is from doing this?

40:06Tim Gettys:Gotcha.

40:06Greg Miller:And then again, it is the other way, even if it was just discounts, is that fair to, you know, look at, we talked about it earlier this week with the WWE battle pass thing, right? Where it's like, some people love that. Other people who just have a few hours to play hate that. Like, I don't want to know. Can I just unlock everything I bought? You know what I mean? Same thing here where it's like, hey, we saw that you played 100 hours of Elden Ring. And then there's somebody who loves Elden Ring, but is a dad and has a job or a mom and has a job, right? And played 15 hours. And then the new one comes out.

40:33Greg Miller:And it's like, why is this one? You know, why don't I get the discount? like yeah there's a million different loyalty arguments and things there but what is is

40:40Tim Gettys:placing playstation allergic to like a regular normal loyalty program because we went for playstation stars which was the worstly implemented thing yeah now rumors of this and it's like you know why can't it just be like i like the way nintendo does it well i mean so the idea here would

40:54Greg Miller:be right that this requires nothing from you playstation stars and even the playstation rewards program before that required you to be and this is definitely speaking back to what we've talked about right of what the playstation mindset is of monetizing the current user base right that was from the financial the last fiscals this speaks to there is nothing you have to do rather than you have to join the program care about playstation be that dialed in as a gamer you just have to buy video games period for that's for them to go ah this person in tucson arizona only buys madden yeah so if we offer all the matt and this is a terrible example i should have picked any other game but just stick with me for the argument all the madden dlc goes down 50 cents or a dollar 10 we say hey because you love madden we did this they are now inclined to go shit i

41:41Tim Gettys:usually wouldn't have bought that but now i'll buy three and honestly it might be as we talk about it i think i'm now identifying places where i probably have experienced this but like yeah they won't even tell you right there'll be the thing of like oh you just see the slash and sales and you just think oh that thing's on sale well no it's just on sale for you because they know you're buying behaviors and they're like oh yeah we can get this guy to pay more money exactly exactly

42:02Greg Miller:get you to buy something you were gonna buy i've been there now speaking of price hikes and all this stuff number four on the roper report amazon hikes pocopia price as new pokemon game seemingly sells out everywhere this is andy robinson of vgc nintendo switch 2's big new pokemon game pocopia appears to be experiencing widespread shortages of its physical version with major retailers worldwide claiming to be sold out. Pocopia, the first Switch 2 exclusive Pokemon entry, released last week and is available as a game key card via its physical edition. However, dozens of retailers appear to have run out of supply already.

42:38Greg Miller:In the U.S., retailers including Walmart, GameSpot, Target, and even Nintendo's official store are sold out, while Amazon has unofficially raised the price of Pocopia's physical version to$80, seeming to capitalize on the demand. It's a similar situation in other regions, including the UK, Australia, and others, where major retailers are already sold out. According to the Game Business Editor, Christopher Dring, UK sales data suggests that physical supply of Pocopia was seriously undersupplied at retailers. It's likely a similar situation worldwide, he said, suggesting that these shortages could be down to an underestimation of demand rather than a significant upswell.

43:21Greg Miller:In sales. I'm just trying to buy myself more time because where it is the version I put. Didn't I put one of these in the games daily today? I believe it's already been fixed. I can't find it. And I thought I submitted it today. I just read it somewhere. Anyways, this happened on Amazon and is already back to$70. So now it's an argument of did they fuck up and hit a button wrong? Or did they try to pull one over on everybody and everybody flipped the fuck out? And they were like, oh, no, we didn't do that.

43:47Tim Gettys:some people saw 80 dollars and they were dynamically priced oh my god you know what i mean we're learning together um damn like pocopia seems like such a i think throwing out the idea of it's not on switch one because i think this that heavily affects it this is the for sure going to be the next animal crossing new horizons in my opinion oh yeah the game that everybody like every single person needs to get like wants to get their hands on i'm so curious on what those sales look like uh next time nintendo puts out those numbers because they're gonna be big obviously because of switch 2 they're not gonna be animal crossing new horizons level but i i i wouldn't be surprised that by the end of this generation pacopia is still the number one selling game

44:27Greg Miller:on switch 2 yeah yeah i'm gonna be fascinated to see numbers on this because the game is so fucking good i love it so goddamn much i cannot stop playing it and then to see it outside of you know the lightning in a bottle that was animal crossing in covid to see it infecting all my feeds to the point that last night one of the animal crossing creators i follow on instagram had to put up a story that was like the public apology thing that you we've all seen but it was strictly hey i know a lot of you follow me for animal crossing and a lot of you are getting mad about me putting up pocopia stuff because you can't afford a switch or you don't have one i'm not abandoning animal crossing and she was like so here's my plan i'm gonna still go i'm gonna keep rolling with pocopia because i love it but i'll put up one post a week about it it's like rationalizing to an audience that's like so like wow that's crazy i ask you a question here

45:12Tim Gettys:do you think and i think i already know the answer to this but do you think they fucked up by not putting this on switch one well no so i mean like what it's like we're back to

45:25Greg Miller:a far bigger conversation of no i don't think they did right for two factors i think the game is so fucking good and switch one would have hampered that and held it back and like there's already load times I don't love but load times would have been outrageous on switch one I think for doing this yeah not let alone the fidelity and what you could do with it right secondly no Nintendo clearly clearly isn't the right word they did not launch the switch to with Mario so the switch to still has a lot of fertile ground to get people to go buy the switch to and clearly we're so far away from the next Animal Crossing right that like to drop this and now have another Animal Crossing tentpole pillar and I know again trust me if you're in the chat or the things later and be like but it's not animal crossing it's not i'm aware i love animal crossing but clearly it's scratching the itch in a very similar way yeah so now that you can have two of those that you're gonna be able to alternate and go with and like that like no i think they did the right thing here i think of course yeah the initial sales would have been great on switch yeah yeah however i think you're also planning long term here whereas again now you're i the other feed i'm seeing in my instagram reels all the time is the people caving the ones who are like i'm not gonna get it and like no here i am buying give a switch my friend eric who's on the volleyball

46:34Tim Gettys:team last night was telling me he bought a switch to yeah for a pokeopia yeah i think this is going

46:38Greg Miller:to go down as the switch to his killer app yeah oh yeah for the definitive future i think yeah until they get something else out there but yeah it's awesome it's great it's good i was trying to find uh about it it's been walked back i can tell you like i said but it's interesting over on tom phillips ign report right it's the second time in as many months that amazon has jacked up the price of a physical switch to game while demand is high a couple weeks ago the retailer was selling Resident Evil Requiem on Switch 2 for$76.84, almost$7 more than it's recommended to price. So you are already living in the era of, hey, what's going on?

47:11Greg Miller:Let's change this in real time and see what's going on. So yay.

47:16Tim Gettys:Hopefully that's it for price hikes on the show.

47:18Greg Miller:I'm tired of talking. I'm sure there won't be another price hike at all. We move on to story number five. Fortnite V-Bucks are going up and getting a price hike. Fuck. This is Amy Hart at Polygon. after making an eye watering 6.01 billion dollars in 2025 it might come as a shock that Epic Games is once more raising the price of Fortnite's in-game currency V-Bucks Epic Games shared the news via a Fortnite blog post stating quote the cost of running Fortnite has gone up a lot and we're raising prices to help pay the bills end quote on March 19th the following price increases values differ on the region will take place you'll get an 899 pack for 800 V bucks.

47:57Greg Miller:That was 1000 22 99 for a 2400 pack of V bucks. That was 2800 36 99 for 4 ,500 V bucks. That was 5 ,000 and then 89 99 for 12 ,500 V bucks. That was 13 ,500 V bucks. And then the exact amount pack, uh, it's 99 cents for 50 V bucks. It was 50 cents for 50 V bucks before. As an added bonus or consolation, players who make purchases in Fortnite, Rocket League, Fall Guys, etc. will get 20 % back in Epic Rewards when they made it through the Epic Game Store or Epic's payment system on platforms such as Android, PC, iOS and the web. With these Epic Rewards, players can use that credit in Fortnite as well as other Epic Games.

48:42Greg Miller:Man. Dark Times.

48:46Tim Gettys:Yeah. I don't, yeah. Welcome to 2026.

48:52Greg Miller:You know what I mean? Everything costs fucking more. Yeah. But hey, at least gas isn't going through the roof because we started a war for no fucking reason. It sucks. It super sucks. It super sucks. There's the good, there's the angel and devil side of it, right? Of like the angel, everything fucking costs more. So, and you are the biggest game in the world and you, you do continue to bring in the biggest franchises in the world, right? Yeah. Which of course generates revenue, but obviously would cost you something. So I don't know shit about the long-term techno tracks of how much V net bucks have cost, but the cost of running Fortnite has gone up a lot.

49:29Greg Miller:We're raising prices to help pay the bills. I look at that and I go, I believe that. Oh, sure. The devil of course is you're making more money than God. Yeah. Maybe it's okay to pass the savings on to the other fucking people playing your game. Yeah. Remember when you want, I fucking, when Fortnite was so fucking successful that Epic was like, you know what? for our engine now we're going to take less money from developers we don't need to it was 30 70 forever and they went to 85 15 i think maybe i'm wrong on what they were doing for it they were like hey let's take care of the users that are using the product again everything costs more life fucking sucks right now outside of our bubbles of what we're doing and what you enjoy in life maybe the better thing would have been hey life fucking sucks now we made 6.01 billion dollars in 2025 we're gonna bring prices down we're gonna eat it because that probably would have made people buy more fortnite vbucks and whatever but it's like angel devil I don't know but it's like this is back to our fucking thing here guess what corporations don't care about you they care about line on graph go up and that line is profit and that's the problem right

50:37Tim Gettys:it's the only problem with what you say right Which is corporations, especially corporations of this size, their whole ethos, their whole goal is to extract as much money as possible for it to go to the top. And so there's nothing in the construction of an Epic Games that makes them go, let's do a solid for the people that have used our product or whatever. For them, they're like, we're playing the game. This is capitalism. This is the economy in which we exist in. We're going to play the game in order to make more money as possible. And like, I think when, when talking about like who to be mad about or like, or mad at, right?

51:12Tim Gettys:Like, sure. We can be mad at Epic. We can be mad at, I can make a list of people. We can be mad at. And I don't really, I don't even, I don't even have a caveat to that. It kind of ends there of like Epic, the United States president, right? Like the, the tech companies that have like, you know, the things that we talked about a million times on the show already. There's so many people to, to, to be mad at him. Pick your choice. And Tim Geddes.

51:32Greg Miller:Yeah. Yeah. Yeah.

51:34Tim Gettys:Yeah.

51:35Greg Miller:It fucking sucks. I hate it number six on the Roper Report Until Dawn Remake developer Ballistic Moon officially dissolved this is Robert DeFelice at Insider Gaming the developer of Until Dawn Remake Ballistic Moon has officially been dissolved, paperwork was filed by the UK government, with the UK government UK government to come in and say you're dissolving in February 2026 Insider Gaming first exclusively reported in March 2025 that Until Dawn remake developer ballistic moon had quote unquote effectively closed this fall the layoffs announced in september 2024 now the company has officially dissolved according to a final gazette uh filed in february 2026 the until dawn remake was released in october 2024 and by december of that year the company had quietly laid off the remaining staff it had kept on board for support the game to support the the remake received mixed reviews currently has a metacritic of 70 unfortunately that's the only project the team ever released the studio is founded by former super massive game staff members uh and now no major representative for sony or ballistic moon

52:41Tim Gettys:have commented on the studio's dissolution yeah this is such a weird one because the until dawn remake don't didn't really need to happen like we got the movie and i'm sure that was the whole reason is like oh we want to bring until dawn back in a bigger way we got the movie in development oh shit yeah let's make a remake but that game came out last gen that's a p the original until dawn is a ps4 game remaster it sure because like there's weird frame rate stuff like that game didn't run the best and so like if you wanted to re-release it to make it run the best i think that would have been a a great move but like for the things they went and did with it like first of all i don't think it was a necessary step but then also wasn't a great version of that game exactly

53:23Greg Miller:this is when you're trying to do that low-hanging fruit of like we're just gonna remaster okay like what did you do different why is this a big deal yeah what are we trying like why should we care

53:32Tim Gettys:about this and it was that extra scene at the end of the game you know what i mean it's like what are we doing nobody cared about this like it would have been such a slam dunk to do until dawn 2 and i wonder what the story was as far as why they didn't just be like yo just make until dawn 2 or why that was the next step after this well maybe it is if i had to put my speculation cap on like i wonder if that was the plan hey remake until dawn to like you know have that coincide with the movie and then also have that be a thing of uh figuring out the tech and do all that stuff and then move on to making until dawn 2 because i think that would be a slam dunk of a thing to do we just didn't get there like that's my speculation i have no idea but that's the only thing that

54:09Greg Miller:makes sense to me yep i when it happened i was like did that even come out when i saw this news yes like did they release the game oh they did so it's just like talk about making no waves no and

54:19Tim Gettys:like somebody met barnall in chat said they made until dawn 2 it was the quarry right which i agree with right but i still think there's something about the name until dawn too and playstation owns until dawn right not super massive yeah which makes me ask the question why not just have super massive back to make until dawn too but i'm sure there's plenty of things there there are

54:37Greg Miller:let's move on to happier news and the official rober report number seven nintendo reveals the final trailer for the super mario galaxy movie and voice cast for yoshi wart and more this is margaret's marcus stewart at game informer as announced last friday nintendo has released the final trailer for the super mario galaxy movie today ahead of its premiere next month nintendo also revealed some surprising casting choices for the remaining big characters the latest trailer gives us a look at yoshi in action as mario's faithful steed bowser jr joining up with his angry papa and a surprising amount of super mario brothers 2 representation the direct also revealed the following actors will voice yoshi wart and honey queen yoshi will be voiced by donald glover aka Childish Gambino the actor slash rapper best known for his roles in Community, Solo, A Star Wars Story, Spider-Man Homecoming, and The Lion King.

55:27Greg Miller:Luis Guzman will portray Wart the evil frog king best known as the big bad guy in Super Mario Brothers 2, the US version. Guzman's long list of credits includes the TV series like Oz and Wednesday and films such as Carlitos Community where they put up a statue of him in the fucking school. That's how we know Mr. Guzman. And lastly, Honey Queen, ruler of the Honey Hive Galaxy, will be portrayed by Issa Rae. Rae is perhaps best known as the star of HBO's Insecure, but she also appeared in films such as Little, Barbie, and American Fiction. I was going to say I have so much to say.

56:04Tim Gettys:I don't know if I have so much to say.

56:05Greg Miller:Go watch on Instagram.com slash kindoffunnyvids. Go watch Blessing's reaction to finding Donald Glover. That was amazing.

56:11Tim Gettys:like obviously mario is like such a meaningful ip to me to us all right but like i grew up on on the mario platformers mario was something that brought me and my siblings together we'd play super mario brothers 3 all the time we play mario 64 and a bunch of the nc2 4 games and so like mario has such a special place in my heart of course you've heard me and tim go back and forth on like shit stuff but um the the thing that really makes me pop off for don glover and also isa ray is like donald glover and isa ray are like two of my north stars when it comes to people uh people in hollywood creatives people that just make excellent work and it gave the way for other creatives behind them like if you're i'm sure i know everybody knows who isa ray is right but i was watching isa ray back when she was making awkward black girl the youtube yeah i used to watch that religiously with my older sisters and like the fact that she came so far went and did so many amazing things did insecure did all this shit right like i'm such an isa ray fan for very similar things going back watching donald glover back um with the derrick comedy and doing weirdo the stand up and camp and all that stuff right i'm so excited that all these things are coming together in a way that like would i prefer donald glover to voice a character that had more words sure but i'll take for the memes i'll i'll fucking take yoshi so

57:28Greg Miller:hell yeah shouts donald glover having a lot of words in the super mario galaxy movie would be big news was huge but if i wanted smaller news the tiniest news i need to know about where would

57:36Tim Gettys:to go you go to our last news story the we news channel where you cover all the small news items you need to know about also shout out to louise guzman as well of course not to leave him out

57:44Greg Miller:uh number eight the we news nintendo has set a may 21st release date for yoshi and the mysterious book from shinobi via bloomberg net ease will stop funding oh we talked about this one right yeah the gang of the dragon thing did we already or did we not have we been off the air that long we've been off the air oh my god they're gonna stop net ease will stop funding uh negoshi studio in may 2026 after learning they need at least 44 million dollars of additional funding to finish gang of dragon crazy nagoshi is trying to find new sponsors without success so far insane yeah it's such a we have all this fucking money you make promises to people and you pull back and then everything

58:19Tim Gettys:goes down such a jam-packed news day because i would have ideally wanted this to be part of the main news but like crazy that we only got the trailer for this game not that long ago and already it's like damn we don't have the funding anymore from pc gamer valve is facing a second

58:30Greg Miller:class action lawsuit over loot boxes. Less than two weeks after New York State sued Valve for letting children and adults illegally gamble with loot boxes, a second consumer class action lawsuit has been filed, making essentially the same allegation. From VGC, Bloober team has said they will Bloober team said they will have several new projects this year, including an ambitious title codenamed Project H. From Noble, Fallout 3 Remastered has been spotted in a new McFarlane toy listing Let's Fucking Go. Villanova Limited Run Games says it has new leadership, and they say they come with a higher focus on quality.

59:07Greg Miller:They apologize about the quality of the Sonic Cross Shadow Generations and are working on a replacement. We have new leadership. Well, who is it? We have new leadership. They have a higher focus on quality. We'll fix Sonic. From Gamatsu, Metal Gear Solid Delta, Snake Eater shipments and digital sales have topped$2 million. Hell yeah. Let's fucking go. Remake number one. Not$2 million,$2 million sales. 2 million sales. I apologize. Slay the Spire 2 hit a peak of 574 ,638 Steam concurrence over the weekend, bringing it to the top 20 highest concurrence ever for a Steam game. Congratulations to them.

59:43Greg Miller:Hell yeah. GDC will return to San Francisco next year, March 1st through the 5th, 2027. Goro Abe, the WarioWare director, has left Nintendo after 27 years. Goro Abe, I believe. Oh, thank you. And then Hoa 2, is that how I pronounce this one? Yeah. launches this year on Xbox Series, PlayStation 5, Switch 2, and PC. Hell yeah. And then Digimon Storytime Stranger DLC 3 Anti-Paradox launches March 12th. That was for you, Ignacio Rojas.

1:00:09Tim Gettys:I didn't put any of it in the Roper Report, but a bunch of news came out yesterday from The Mix. And it crossed kind of funny showcase. You should go watch the showcase to get all those details, but a lot of cool games. Love that.

1:00:21Greg Miller:Some Super Chats before we send you on your way to a special segment. our one and only Raddick super chats and says congrats to the team for the mixed stream yesterday I was not able to watch live but I caught up with it this morning such a lovely lineup of games thank you Raddick for coming by the studio and bringing the Witcher he brought the you know CD project to so many different things yeah they have a story book a little comic book for kids called the little Witcher and it's Syrian Geralt stories like him being her dad and this I read it to Ben last night he loved it and cried when I stopped reading it so I got to keep reading it tonight then snake eater 124 hey want to say you guys are awesome i got laid off last week and y 'all keep me sane and make me laugh this in this stressful time sorry also shout out to my wife she's amazing and i love you very much oh sorry you got laid off great job complimenting your wife probably the only breadwinner in the house right now keep that up until you get your job and your next job and then continue to keep it up because you're in a loving marriage and you're a good person uh we're rooting for you good luck and then our final super chat for right now teach catch says just wanted to thank the crew and community for being great.

1:01:23Greg Miller:The first game I worked on piece by piece with the Fox, he puts in parentheses releases on steam tomorrow. Hell yeah. Everybody go look for that game. Let's go. Everybody believe it or not. That's another episode of kind of funny games daily. As you know, it, our friends over at Nvidia, of course had G force on yesterday where they ran through this community stream, talking about all the cool things coming to Nvidia G force and G force RTX and all the stuff that we use to make our games look great here on stream. And they said, Hey, how would you guys like to do a sponsored segment where Tim that's right and Andy talk about all the cool stuff we did because Tim and Andy always talk about the cool stuff we do or they do and I said yeah we'd like that a lot so we're going to end our normal games daily then you're going to get 20 minutes of Tim and Andy talking about that and then of course you can go see the games cast right after that where the boys are reviewing marathon I guess it's not even the boys right it's Mike it's Fran it's Jerrica from JK games so a bunch of cool stuff happening here of course like I said this next segment is sponsored.

1:02:22Greg Miller:So if you're over on Patreon or one of the other platforms, you're not going to get it because it's an ad and we wouldn't put it in there for you. We'd like to take care of that. But of course, we do love everything that's going on with GeForce and RTX as we saw playing Resident Evil and I saw playing Redacted over on my computer over there. But that's a story for a different time. I'm not trying to get around it. What I will tell you, of course, that this is the end of your usual kind of funny games daily. Of course, like, subscribe, share. Be back tomorrow when we do everything else under the video game sun.

1:02:47Greg Miller:Pick up that kind of funny membership. And until next time, no. It's been our pleasure to serve you. Now here's Tim and Andy.

1:02:53Rebekah Valentine:What a fun thing we get to do, Andy. Of course, I'm Tim Geddes. We're here for a super fun little partnership with NVIDIA, showing off the latest community updates from GeForce On, from GDC 2026. You excited about that?

1:03:05Patricia Hernandez:I'm very, very pumped, Tim, especially because of the games that we're going to get to kind of get a little showcase of. Yeah. Also, welcome back.

1:03:13Rebekah Valentine:Yeah, thank you. Just for this. Just a little things here and there, but I'll be back eventually. But what's really exciting is me and you have been doing a lot of these GeForce On reactions where we see what they talk about and highlight some of our favorite news updates from the showcases. And they've been doing them pretty consistently over the last couple of years. I mean, this is the 10th year they've done them. In this, they did a shout out to Anthony Carboni for being the first host. He had his own little segment. Wow. Beautifully ray traced hair. Of course. Fantastic. But what's fun about this is this is the GDC 2026 update, which is following up the last one we did a couple months ago where they really dived into all of the DLSS 4.5 stuff.

1:03:54Rebekah Valentine:Have you been playing anything with a little bit of that DLS 4.5?

1:03:57Patricia Hernandez:Oh, I've been looking into a lot of the 4.5 stuff, Tim. Especially putting 4.5 DLSS files into games that don't even necessarily have them and just seeing like, oh, wow, it's still working. What have you been doing with that? Things are still working. So the last time we did this, I talked about how I was using DLSS and putting it into Anthem. Oh, that's right, yeah. Before Anthem kind of shut its servers down. And then recently I've been checking out the way DLSS has been looking in Witchfire, which is kind of a roguelite that is due to set out. It's set out to come out fully this year at 1.0, which is super, super exciting.

1:04:32Patricia Hernandez:Checking out DLSS 4.5 in Voidbreaker, which is another awesome roguelite first-person shooter title That should be coming out 1.0 this year as well. A lot of early access stuff. Overwatch is another one. Been playing a lot of Overwatch recently. Really pumped up about it.

1:04:47Rebekah Valentine:I mean, the big one I thought I was kind of giving you the lead in for, Resident Evil 9 Requiem. Oh, goodness gracious.

1:04:52Patricia Hernandez:Yeah.

1:04:53Rebekah Valentine:Because that's what I've been playing on my PC because I couldn't believe how good this game looks. It's the first time I've really understood path tracing. You've explained it to me many times. But I never fully understood the difference between path tracing and ray tracing. Can you explain it one more time for people?

1:05:07Patricia Hernandez:So, okay, so path tracing is like what you get in films. Path tracing, you know, when we talk about ray tracing, it's always like the lighter, more, I guess, non, I don't want to say destructive, but like the easier, cheaper way to run ray tracing. When we talk about ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and using actual real light rays to kind of bounce off of surfaces and kind of give us a realistic look at what visuals should be and visuals and how they operate in real life. But path-tracing is like what the type of render techniques you see in a Pixar or DreamWorks movie, where it's these light rays when you could select up to like, I think some games like Control, I remember, would let you have three different bounces of lighting.

1:05:55Patricia Hernandez:So you could have, like, the light coming from the sun would then bounce on the floor and then hit back on the wall and then go up to the ceiling. And you can kind of, you know, min-max those settings. But it's the way more expensive way to do things and ways that... Expensive meaning like taxing on the system. Taxing on the system, yeah.

1:06:12Rebekah Valentine:But way more realistic looking.

1:06:13Patricia Hernandez:Yeah, way more realistic looking. But it's always been like, all right, that's the golden goose. will get there and we'll get there way later in the future, right? I guess when I think of Resident Evil Requiem, I just think of like, I was thinking more of the path tracing and less of DLSS World War 5 because we weren't needing to play with the most amount of frames on our TV because we were just getting 60. So path tracing was like, we can get that. We can get those awesome visuals. We can get the amazing looking shadows and all the just the gross reflections on gross goop on the ground in Resident Evil.

1:06:42Patricia Hernandez:Too amazing.

1:06:42Rebekah Valentine:Too amazing for Resident Evil. A little too real.

1:06:45Patricia Hernandez:Dude, the lighting, we were worried about it. Well, I guess I was worried about it. About like, holy shit, this is going to really kind of push the tech. The tech is going to push this genre to places we didn't, I didn't want it to go. And it went there, it did. It's so scary.

1:07:03Rebekah Valentine:It was so scary. But it looked amazing. Last time when we were talking about this, I was saying how cool it is that we have NVIDIA partnering with the different devs themselves on bigger titles to actually make sure that the NVIDIA tech is being supported correctly and kind of pushing things forward. And Resident Evil being a good example of that. The next big one coming up is 007 First Light. We got another trailer for that. Do you want to check that out? Yes, I do. I do.

1:07:27Patricia Hernandez:Because I saw a lot of this on my phone. I want to see it on the nice big TV.

1:07:33Rebekah Valentine:There, it's getting it pulled up for us here. First Light.

1:07:37Patricia Hernandez:In close collaboration with IO Interactive, we're excited to bring James Bond to life with Path Tracing and DLSS 4.5.

1:07:43Marcus Stewart:launching May 27th across PC and GeForce Now.

1:07:59Patricia Hernandez:Wow.

1:08:05Rebekah Valentine:Well, the comparisons, man, they're always just so fun.

1:08:09Patricia Hernandez:I put up my own comparisons in Resident Evil Requiem over the weekend. I did like my own A-B testing stuff just because I love having fun with that sort of thing.

1:08:23Patricia Hernandez:I'm not trying to diminish the way the game could run on other pieces of hardware. But it was one of those eye-opening moments of the first time we saw this running on not a console. We're like, this is a different video.

1:08:37Rebekah Valentine:This was a totally different video. The entire tenor of the way we've been talking about this game. Because I feel like a lot of the conversation was like, oh, it doesn't look like it runs well. And now it's like, oh, whoa, it's pretty.

1:08:47Patricia Hernandez:Dude, that was crazy. Like, I remember walking out and going, because Roger is our big I.O., like the biggest I.O. fan here in the studio. And I was like, dude. Roger? I'd say bless. Yeah, I guess so. Yeah, but I guess. Bless is the hit man. I guess so, yeah. You're right about that. But I guess he was out there for the showcase, and Roger didn't see the PC part of it with us. And so I was like, dude, you should watch this thing running on a GeForce GPU because it looks totally different. It's a different video game. And it showed a lot more positively between us. I think we were a lot more stoked after we saw it at the time.

1:09:23Rebekah Valentine:Barrett, can you actually go back to when it started doing the comparisons? Because this directly is what we're talking about, the RTX versus path tracing, right? Mm-hmm. Absolutely. Or RTX off entirely. Yeah. And then adding the path tracing. So, like, is there anything you want to call out as my visual kind of Sherpa here, Andy?

1:09:41Patricia Hernandez:I mean, I just, one of my favorite things in games is when objects have shadows that are casting somewhere. And so, like, right there, if you rewind just to that computer room shot right there, Barrett, the amount of objects that are casting shadows that a lot of games would sort of say, no, let's not have that work here, you know, that's too expensive. Right now it's going to hurt our frame rate, it's going to hurt our performance, but whenever there's an object in the room and it casts a shadow, just like in real life it would, that just grounds it a lot more. I look at the way that the light is kind of, the way the shadows are sort of diffusing underneath the desks.

1:10:24Patricia Hernandez:All that stuff just feels so good and so right, and also the reflection of this ground surface on this edge of this metal desk on the right-hand side.

1:10:32Rebekah Valentine:I love all that stuff.

1:10:35Patricia Hernandez:But mainly for me, it's always like when things... I always thought I would only ever care about ray trace reflections until I started... I think it was probably Cyberpunk 2077 when the path tracing update came out. And seeing the way that the corner of a room that isn't getting light is so much darker than the corner that is getting light. That's the stuff that really sticks out to me now. And so I just love it when objects are casting shadows appropriately. It just feels right. It looks great.

1:11:05Rebekah Valentine:So 007 First Light being one of the big games. I want to jump ahead to another one that I'm incredibly, I know you as well, are incredibly excited about. Tides of Annihilation. They had a kind of before and after situation too, and it kind of blew my mind. Oh, okay. I didn't get to see that one. Actually, let's check out this whole one too, Barrett, if that's cool. Because, man, this game, I really hope that it ends up being as good as I expected.

1:11:29Greg Miller:Action Adventure RPG from Eclipse Glow Games, set in a fractured otherworldly London, will launch with Path Tracing and DLSS 4.5.

1:11:41Patricia Hernandez:Talk to us, Jennifer.

1:11:49Rebekah Valentine:I think it's the next.

1:11:51Patricia Hernandez:I mean, well, even just like, why have we...

1:11:53Rebekah Valentine:There's one with like a window. And I was like, how is this possible?

1:11:58Patricia Hernandez:Every rock with shadow, casting shadows. Bam. You got this one. Wow, yeah. You see that? Yeah.

1:12:08Rebekah Valentine:Like, what? Yeah, that shit's real good. It looks like a different video. That's really nice. Oh, man.

1:12:19Patricia Hernandez:A little gameplay action.

1:12:24Patricia Hernandez:And like during this gameplay, I'm looking at the light coming down from the ceiling on the debris in the background. Like the amount of times that I'll tell Blessing during our Resident Evil Requiem playthrough of like, just stop right here, Blessing. Just look at that corner. Stop moving. Just stop right there and let me just look at that. Yeah, that looked fantastic. What are your hype levels now for Tides of Annihilation? Well, I mean, I love it whenever any studio teams up with NVIDIA and kind of, all right, let's collaborate. Let's actually make this work. Let's see what we can do. And that's what really pumped me up about Resident Evil Requiem was when I played Resident Evil 2 back in the day, it had a very early form of ray tracing that just wasn't super well implemented and it wasn't very optimized.

1:13:08Patricia Hernandez:And it's one of the few times that I've decided I'll go without ray tracing. And that's very, very odd for even me, but it just wasn't looking or feeling right. So that's why I was so pumped that whenever we saw Resident Evil Requiem and the directors of Capcom being like, oh yeah, we're teaming up right here in a big, like in a serious way. I get pumped up whenever any studio says, yeah, let's collaborate in some way. Let's make our game look better than what it can. And yeah, the stained glass stuff is so sick. That's so sick.

1:13:38Rebekah Valentine:Yeah, also, I just love that we're seeing this game this much. Like, it kind of felt like the type of game that we were going to see once and then not hear them for a very long time. And I feel like they're just kind of constantly showing stuff, which gives me a lot of hope for my fantasy critic. Am I a crazy man? Sure. But you know what? I'm hopeful. Tides of Annihilation this year, please. Just love the background. There's another game that I'm very excited for, that I'm very excited to see, has NVIDIA tech in it. And that is Star Wars Galactic Racer. Oh, wow. Yeah. We got a really short little gameplay thing here, but still want to check it out.

1:14:08Rebekah Valentine:because any Star Wars racer, again, I want to look at. And, you know, we've been seeing more and more. We saw some of Tatooine in a couple showcases ago. But there's a shot at the end of this. Here we got Jakku, right? The big battle of Jakku, of course. Of course. Never forget. Wowie. But, like, God, just being a little kid, I never would have imagined we'd get a Star Wars racing game that looks like this, you know? Wow, holy cow. That looked really, really nice. Yeah, look at this. Are you kidding me? It's Mos Espa, baby.

1:14:42Patricia Hernandez:I can't believe we're going to be back with Ray Tracing. The moment of going through that little tunnel with the lights up top or whatever, the amount of times that I would just drive through sections in Cyberpunk going, like, where are the lights at? I just want to see the lights around me and how they reflect on the ground.

1:14:59Rebekah Valentine:Yeah. So going back to the path tracing stuff, they did a breakdown on all the mega geometry and foliage and all the nerd stuff. but they did it in a way that I was like, man, this looks so cool. And it really kind of explains like what we're kind of talking about here. Another one if we could watch with sound Barrett at it's at the two minute mark of this.

1:15:17Patricia Hernandez:Yeah, that's something I'll need to kind of learn more about because I'm I got to assume it's similar to what Unreal is doing with real time ray traced effects and games

1:15:26Rebekah Valentine:started back in 2018 with the launch of the RTX architecture. Subsequent breakthroughs in RTX have enabled the leap to path tracing, which brings unified global illumination and physically accurate lighting to games such as Cyberpunk 2077, Alan Wake 2, and Doom the Dark Ages. I'll never forget you pulling me over to your desk to show the Cyberpunk. Up from the 2026 titles, Primata, 007 First Light, and Control Resonant will leverage path tracing and RTX technologies to achieve state-of-the-art visuals.

1:15:55Patricia Hernandez:I'm so pumped for that. I know, man. So close.

1:15:57Rebekah Valentine:We introduced RTX Mega Geometry, which brings unprecedented geometric detail to path traced worlds. By compressing geometry into clusters, MegaGeometry can handle massive scenes and update them up to 100 times faster than previous methods. This enables full fidelity path tracing with advanced level of detail systems like Epyx Nanite and even allows for real-time tessellation of complex surfaces. In Alan Wake 2, MegaGeometry optimized existing assets to deliver higher frame rates at lower VRAM visualization.

1:16:31Rebekah Valentine:Oh my god.

1:16:33Patricia Hernandez:That sounds insane. Holy,

1:16:41Rebekah Valentine:it gets you going, Andy.

1:16:49Oh, yeah.

1:16:51Rebekah Valentine:Whoa.

1:16:57Rebekah Valentine:a new level of detail system for foliage to address all of these challenges. The technology selectively updates the scene and represents level of detail in a way that is compact in memory, visually seamless and efficient to ray trace. With this, for the first time, we can path trace dense environments with millions of detailed plants, unique animation and accurate real time lighting. Our foliage system is built on top of the existing mega geometry APIs, and we will make it available.

1:17:25Patricia Hernandez:And shout out to the NP4 doing the best it can to show the compression. Yeah, you get nosy stuff on screen.

1:17:32Rebekah Valentine:To bring this technology to future titles.

1:17:37Marcus Stewart:Creating immersive experiences is a core part of what we do at CD Projekt Red. And visual richness is part of that.

1:17:43Rebekah Valentine:Over a 10-year-old game, you know?

1:17:44Marcus Stewart:We're collaborating with both Epic Games and NVIDIA to streamline the implementation of path tracing into The Witcher 4.

1:17:51Patricia Hernandez:Uh-oh.

1:17:51Marcus Stewart:Using the in-development MegaGeometry foliage technology, we can bring fully path-raised forests to the world of The Witcher. This rendering technology delivers incredibly improved foggy geometry with greater depth and richness. It enables millions of accurate shadows and lighting effects previously impossible at this level of visual fidelity.

1:18:11Patricia Hernandez:We can't wait for players to experience this level of deeply in The Witcher 4. The amount of times that I go, I can't even... This looks amazing right now. You can't imagine how Witcher 4 is going on. Holy cow.

1:18:24Rebekah Valentine:And then we talked about Control Resonant. So, of course, we've got to check out the Control Resonant RTX trailer. Yes, please. Please. Can you contain your excitement for Control Resonant, or is it something that's on your mind constantly?

1:18:38Patricia Hernandez:The closer and closer we get to it, I'm sure when the preview comes up, Greg will send Roger to play it or something. Yeah, number one fan. But, yeah, I'm extremely pumped up about it, especially after reading some of the previews recently about it and the way they're planning on doing combat.

1:18:57Rebekah Valentine:And we always talk about this. Control was one of the first games we ever saw in DLSS.

1:19:04Patricia Hernandez:And again, the fact that trying to do this natively is just virtually impossible, and DLSS just makes it possible. It's crazy.

1:19:22Rebekah Valentine:Good for control, man.

1:19:24Patricia Hernandez:Oh, my God. Floating bodies, I would say. Number one thing. Number one thing. Put that in games. Floating bodies, red folio. Ah, damn.

1:19:43Rebekah Valentine:Yeah, this is another one of those games that is going to benefit from it. Holy cow.

1:19:46Patricia Hernandez:There's a lot of wet and there's a lot of colored lights. Dude, these shadows are just doing it for me.

1:19:56Patricia Hernandez:oh my god holy shit

1:20:04Patricia Hernandez:oh my goodness that was too much that was really good looking

1:20:11Rebekah Valentine:is there anything you want to shout out specifically about it

1:20:16Patricia Hernandez:it's all like very visually amazing it's always like the little tiny like unsensational looking things that always get me excited or like when that when they showed the wall with the ladder uh well yeah the escape rails yeah for the the apartments or whatever that's the stuff that i get really really stoked about because you see the shadow fall off you see the accurate shadows and every guy and it's not just it's not just like a soft kind of faked approximation of what you think the shadows should be and seeing it without it and then with it, it's like, oh, that's how it looks in real life. That's the way it would look.

1:20:54Patricia Hernandez:Yeah, it does it for you. But then, of course, these everything here with the lighting and all these weird-ass visuals you're seeing of these, whatever remedy is capable of kind of conjuring up, just looks awesome.

1:21:08Rebekah Valentine:Yeah. High hopes for this one. Man, that got me even more stoked. And then the last thing I want to talk to you about is one of our favorite things about all of these geforce on updates which is the rtx remix oh right right which is uh where you actually remix the games yourself like older games to be able to add um these new things oh nile of course uh who came here to show off portal when they first did that a couple years ago and that looked so so cool uh bia let's check this out because now they're doing

1:21:35Marcus Stewart:it for quake three new bar for how good the classics can look when reimagined with rtx remix oh my god two months ago we released remix logic a system for changing up a mod's visuals in response to in-game events we've been amazed with the results as modders have been putting it to work to craft a wide variety of atmospheres and gameplay in call of duty 2 rtx remix logic Call of Duty 2.

1:22:03Rebekah Valentine:Not Modern Warfare. That's the OG Call of Duty 2 from like what? 2005? It was an Xbox 360 launch title.

1:22:10Marcus Stewart:...to change how you see the world, giving you magical night vision. And in Painkiller RTX, collect 66 souls and you'll be greeted with Demon Mode, unlocking one-hit kills and invincibility. Now let's talk about what's next. One of our community's favorite features is the Path Trace Particle System. and we've received a lot of feedback on how to make it even bigger and bolder our next update will add advanced particle vfx to remix modders will find over a dozen new features that will give them fine to we gotta get you playing with that's so cool this seems like some handy stuff one of these is dynamic animations now you can sculpt the animation over the life of the particle using our new curve editor you can dial in just the right look moment to moment in quake 3 rtx we use dynamic animations on this teleporter which now cradles a black hole notice the particle waves coming off of it they change in color size and transparency as they fan outward we've also added randomized elements allowing modders to make particles feel delightfully unpredictable here with the lightning gun notice the muzzle crackles with randomized lightning guys each in a different direction there's something about the really old games getting the treatment that is like i just love the look a shower of randomized debris each rock a different size chaotically flying out at a random trajectory finally we've added complex gravitational effects you can now simulate oh cool particles like magnetic attraction and repulsion wind or even and air resistance.

1:23:50Marcus Stewart:As we fire the machine gun, we can see sparks getting sucked into the vortex. Whoa. They orbit before - Whoa, dude, that's so sick. Advanced particle VFX are going to make remix mods even more kinetic and fun. The update will be available next month. And check out Quake 3 RTX on ModDB.

1:24:11Patricia Hernandez:That's so cool. Yeah, very, very cool.

1:24:14Rebekah Valentine:Just giving tools to the people, you know? Yeah, let them make some cool stuff and we can all benefit from it. But yeah, that was the GeForce On updates for GDC 2026. Just wanted to look through a couple of the highlights, of course, that you do, NVIDIA, for partnering with us to do these updates. Andy and I love doing it. We hope you love it as well. Stay tuned for a lot more kind of funny content. We'll see you next time. Bye.

1:24:35Patricia Hernandez:Visual triangle. We believe in it. Life's lock. How can I help?

1:24:41Marcus Stewart:The IRS said I filed my return. But I haven't.

1:24:44Rebekah Valentine:One in four tax-paying Americans has paid the price of identity fraud.

1:24:47Marcus Stewart:What do I do? My refund, though. I'm freaking out. Don't worry, I can fix this.

1:24:51Patricia Hernandez:LifeLock fixes identity theft guaranteed and gets your money back with up to$3 million in coverage.

1:24:56Marcus Stewart:I'm so relieved. No problem. I'll be with you every step of the way. One in four was a fraud-paying American.

1:25:02Rebekah Valentine:Not anymore. Save up to 40 % your first year. Visit lifelock.com slash podcast. Terms apply.

From the publisher

Resident Evil Requiem story DLC is in development, EA lays off staff across all Battlefield Studios, and the PlayStation Store has been testing dynamic pricing.

00:00:00 - Start00:07:25 - Resident Evil Requiem Story DLC Is In Development - Marcus Stewart @ Game Informer00:20:18 - EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch - Rebekah Valentine @ IGN00:29:22 - Ad00:30:39 - Sony's PlayStation Store has been testing dynamic pricing on games - Patricia Hernandez @ Polygon00:37:45 - Amazon hikes Pokopia price as new Pokémon game seemingly sells out everywhere - Andy Robinson @ VGC00:43:01 - Fortnite V-bucks are getting a price hike - Aimee Hart @ Polygon00:47:26 - Until Dawn Remake Developer Ballistic Moon Officially Dissolved - Robert DeFelice @ Insider Gaming00:50:52 - Nintendo Reveals The Final Trailer For The Super Mario Galaxy Movie And Voice Cast For Yoshi, Wart, and More - Marcus Stewart @ Game Informer00:53:20 - Wee News!00:56:05 - SuperChats & You‘re Wrong00:58:34 - Nvidia GeForce on
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