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Lenny's Podcast: Product | Growth | Career
Episode
Dylan Field live at Config - Intuition, Simplicity, and the Future of Design
This episode of Lenny's Podcast features Dylan Field, co-founder and CEO of Figma, recorded live at Figma Config. The discussion explores Dylan's insights on intuition, simplicity, the future of design, and his journey with Figma.
Episode Highlights
Introduction
- Recorded live at Figma Config, an event for the Figma community at Moscone Center, San Francisco.
- Features a live audience and interactive discussion setup.
Dylan Field's Approach and Insights
- Intuition and Product Taste: Dylan discusses how intuition acts as a hypothesis generator, essential for product development. He emphasizes that intuition must be balanced with data and team input.
- Influence of Rick Rubin: Dylan resonates with Rubin's approach of relying on personal taste and decisiveness.
- Simplicity in Design:
- Dylan stresses the importance of maintaining simplicity in design, a core value at Figma.
- Simplification is seen as crucial yet challenging, especially as products evolve and accumulate features.
The Role of Product Managers
- Dylan explores the essential functions of product managers at Figma, highlighting their role in creating frameworks that unify teams and align them towards strategic goals.
- Acknowledges the evolving nature of product management roles and the importance of cross-functional knowledge.
Lessons from Figma's Journey
- Early Days and User Acquisition:
- Figma's initial development took over three years, emphasizing the importance of careful planning and iteration before launch.
- Early user strategies included identifying and engaging influential designers on social media.
- Advice for Entrepreneurs: Ship products quickly to gain feedback, balancing between quality and feature readiness.
Future of Design and AI
- Dylan shares thoughts on AI's role in design, discussing tools like WebSim that simulate virtual environments.
- Emphasizes the novelty and potential of generative design experiences.
Leadership and Growth
- Reflects on his personal growth from intern to CEO of a large company, underscoring the importance of mentorship and adaptability.
- Encourages a mindset of continuous learning and openness to new ideas from all interactions.
Lightning Round Highlights
- Dylan avoids directly naming favorite emerging products but indicates interest in the diverse capabilities of language models and AI tools.
- Shares a piece of advice: Others' advice is often reflective of what they would do in your position.
Fun and Personal Insights
- Discusses the humorous Figma tradition of "Raccoon Feet and Muffin Hands."
- Reflects on his childhood acting career and acknowledges his shift to focus on technology and design.
Closing Thoughts
- Dylan stresses the responsibility and privilege of serving the Figma community and the broader implications of design in technology development.
- Invites listeners to share their innovative projects with him, highlighting his openness to new ideas.
References and Resources
- [Mihika Kapoor on LinkedIn](https://www.linkedin.com/in/mihikakapoor/)
- [Rick Rubin on the Creative Act—60 Minutes](https://www.youtube.com/watch?v=sE1teB5bN-w)
- [Figma pages](https://help.figma.com/hc/en-us/articles/360038511293-Create-and-manage-pages)
- [Leading through uncertainty: A design-led company—Brian Chesky (Config 2023)](https://www.youtube.com/watch?v=Dkfijg7s76o)
- [An inside look at how Figma builds product | Yuhki Yamashita](https://www.lennysnewsletter.com/p/an-inside-look-at-how-figma-builds)
- [WebSim](https://websim.ai/)
Connect with Dylan Field
- [Twitter](https://x.com/zoink?lang=en)
- [LinkedIn](https://www.linkedin.com/in/dylanfield/)
Connect with Lenny
- [Lenny’s Newsletter](https://www.lennysnewsletter.com)
- [Twitter](https://twitter.com/lennysan)
- [LinkedIn](https://www.linkedin.com/in/lennyrachitsky/)
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*Note: Lenny may be an investor in the companies discussed.*
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:02Today, I'm excited to bring you a very special episode which was recorded live at Figma Config with Figma CEO and co -founder Dylan Field in front of a live audience at the Moscone Center in San Francisco. This is the first ever live recording of this podcast, and it was so much fun. If you watch this on YouTube, you can see the epic stage that they built specifically for us to recreate my podcast studio. I could not be more thankful to the config team for making this happen. In my conversation with Dylan, we dig into how he builds and refines his product taste and intuition. How intuition is a hypothesis generator, the future of product management, how Dylan attempts to operationalize keeping Figma simple and to continue simplifying the experience, much of stories from the early days of Figma that I've never heard before.
0:47Also he shares his favorite AI tool called WebSim which is Wild. And if you wait till the very end, you can see a very young child actor Dylan Field in a clip that I found online that was hilarious. If you enjoy this podcast, don't forget to subscribe and follow it in your favorite podcasting app or YouTube. It's the best way to avoid missing future episodes and it helps the podcast tremendously. With that, I bring you Dylan Field. Dylan, thank you so much for joining me and welcome to the podcast. Thank you, Annie. Hi all. Hi all. Is this your first live podcast? This is my first ever live podcast.
1:26Also a big thank you to the config team who set up this crazy studio. I had no idea this was going to happen. I feel like I'm in my studio here with a thousand people watching us. It's very impressive. I very much dig the background and also the mic said, may or may not be wired. Don't say that. Don't tell me. There's no wires coming out of them. There's no one behind the curtain either. Okay. So Dylan, I want to start by just checking in on how you're doing. So config is about to wrap up. We're not at it for two days now. I know how much lift goes into doing these sorts of things. I imagine you've been thinking about this for a long time now.
2:02I'm just here as high you're doing. Any surprises? Any highlights? Any little lights? The highlight is the community and just incredible, incredible people here at config. Yeah. Y 'all are awesome. I don't know why I keep talking to Mike like this. It's instinctual. But seriously, it's just the most amazing community to be part of and I feel so lucky. And then in terms of how I'm doing this exact moment, like exhausted, but riding on caffeine and whatever, this is like really cool probiotic drink is. Any surprises from the past couple days, anything that's like, oh, that went a lot better than I thought, maybe less will.
2:49Yeah. So like the Emil and Mejiko were phenomenal and it was just so awesome to see them do their demos and present materials. And then, yeah, I was just really pleased with the conversation. I think that's getting started at config around AI. And I think that I was like, you know, online on social media. And I think people are already kind of like zero in the right conversation, which is, yeah. Okay, in the world of, you know, more software being created by AI, what does that mean? And you know, the impact on craft and the impact on quality and the need to have more unique design and how design is a differentiator.
3:37And I think some people are saying I agree with that. Some people are saying they're disagree with that. And that's exactly the bounds of what the conversation I kind of imagined would emerge from yesterday. You know, it was funny to make design feature. You know, we, I think that I said on the keynote, I was like, this is going to give you the most obvious thing in the most obvious form possible. And then people online are like, it's just going to give you some obvious thing. I agree. This episode is brought to you by WorkOS. If you're building a SaaS app, at some point your customers will start asking for enterprise features like Samo authentication and skim provisioning.
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6:22From there, you can route data to your backend systems and to the correct fields in your PDFs via API. Complete the process with a white labeled e -signature. The best part about Anneville is the level of customization their SDK provides. Non -technical folks love Anneville's drag -and -drop builder and developers love their flexible APIs and easy to understand documentation. Build documents software fast with Anneville. That's useanville .com slashlennie to learn more or start a free trial. That's useanvil .com slashlennie. Let's keep talking about design. You once said that the definition of design is art applied to problem solving.
7:05You just add a bit more to that. What do you mean by that? That's an amazing line. Well, I don't think it's my original line. I think it's what else I did. But there's a lot of definitions of design out there too. There's also design and dialogue or design and problem solving. You can go straight there. I can go with like ten more. But yeah, I like art applied to problem solving because I think that design is often there is some component of creativity to it. And unique expression that you're trying to provide and create and put out into the world. But you are also trying to do it and match it to a user need a problem that needs to be solved.
7:43And I think that it's not pure art. And if you lose the art and you're just solving the problem, it's totally utilitarian. And it has a lack soul. And so the combination of those two things is to me really beautiful. I'm going to pivot to a very hard -hitting question. I hope your PR people don't kill me for asking this. Many people ask me to ask you this question. Okay. Very important. Please explain a Figma tradition called Reckoon Feet and Muffin Hammer. Okay.
8:20I should probably just leave this interview now. Okay. So this is a conversation. I'm not sure exactly where it started, but it started early Figma. And basically we had these lunch tables at Figma where we would just kind of all gather and have very long interesting meandering conversations before we got back to work. And one of the questions that was a would you rather was, would you rather have raccoons for feet or muffins for hands? And I think this is a deeply philosophical question. I've pondered it. Since I've heard it, I still don't have one answer. If you've got an answer, I'm curious what it is.
9:02I've got follow -up questions. Do the raccoons, can you control over the raccoon, take you or are they just deciding on their own? I think that raccoons probably wouldn't even agree with each other where to go. Okay. That's complicated. I mean, if you had raccoons for feet right now, do you think that it would interfere with this podcast? But Muffin hands would also interfere with my newsletter and it's like I'd be out of work. I don't know if you can type. I need a special keyboard. Okay. This is very difficult. You haven't even thought about the upsides this yet. What are the upsides? We can get there.
9:35Maybe you could eat some of the case for optimism. Some cakes? Yeah. If you have muffins for hands, maybe if you're hungry, do they regenerate, appetize, eat them? That's a good question. Okay. There's no answers here. Just questions. Do your nails grow? Yeah. Oh, okay. Interesting. It's deeper than you might think. Okay. Okay. I'm going to play a short clip with Rick Rubin and then have a question about it. Okay. So we'll see if that plays. But exactly what he does and how is difficult to describe. Do you play instruments? Barely. Do you know how to work a soundboard? No. There's no technical ability.
10:18And I know nothing about music. You must know something. Well, I know what I like and what I don't like. And I'm decisive about what I like and what I don't like. So what are you being paid for? The confidence that I have in my taste and my ability to express what I feel has proven helpful for artists. Okay. So I'm not going to say this as you. You need to grow the beard. But I think this is a little bit you because what I've heard from a number of your colleagues is that one of your superpowers is intuition and product taste. And someone said that you have the sixth sense for what's going to work when you're designing Figma and you're making decisions in the product.
11:05So I'm curious how you've built and refined your intuition and product taste when it comes to Figma and then even broadly. Well, that's a lot kinder than I thought you were going to be. I thought you were going to be like, you don't know how to code and you don't know how to design. No. But I mean, I think, you know, here's my framework for it. I think intuition is like a hypothesis generator. And you're constantly generating these hypotheses and others are generating hypotheses as well. And you then take these hypotheses and you put them forward and you debate them. And you try to find data to support them or negate them.
11:41And then you wind it down into like, what is our working hypothesis? And from that, you move forward. I heard that you read every tweet that mentions Figma and share them with folks and there's a Slack channel repaced them. I imagine that is a part of this where you're just constantly watching what people are saying about Figma, what people are complaining about. I mean, I definitely look everywhere trying to constantly ingest information about Figma and is not just like Twitter slash X, whatever that's called now. But, you know, anywhere on the internet, support channels, etc. And yeah, I'm always trying to understand.
12:23I also ask a lot of questions and I try to get to root problems and understand where people are coming from and what are they actually trying to solve. Sometimes people are saying, hey, I need X, but they really want Y or Z. And, you know, trying to do that myself and kind of engage and dive deeper there, but also to encourage our team to do that. I think weeds to really get outcomes in terms of what we ship. Is there something you've changed your mind about kind of building on that? Either based on customer feedback or some employee just like making a case and like, okay, you're right. If there's something comes to mind if something you've changed your mind about recently.
13:04Um, somebody said fly. When you start out flies. I have no idea. It's Figma slides. Um, I, well, it's not recent, but like one good example of me changing my mind is that you all have pages in Figma. You're welcome. Um, but like, I think I have deep skepticism about pages still. Like, I'm not, I'm not sure they're like, if you could freeze time and I could just go in with my team work on Figma for a very long time. I'm not sure we come to the same implementation of pages that we are at today. I just don't think it's like the most all -again solution in the context of like the entire system of product design that you could create.
13:53The world told me and our team that, that did not matter in the needed pages. And don't worry, we're not unshipping pages. But, but yeah, I'm, I'm still very skeptical of them. And I think that in general, probably my team would tell you that, um, I don't always change my mind. But I also, I, like, build trust with people in deep ways. And I think across our organization, if things are not going to be fatal, then if I hear from someone, hey, I really think we should do X. Then I'll say, okay, just go with it. And here's my feedback. Here's what I'm skeptical of. Let's see what happens. And then, you know, sometimes they come back to me and they're like, see I was right, but usually they're pretty polite about it.
14:48Just to, just to build on that. Something a lot of people try to work on is being good at influencing leadership, execs, yo's. What do you find helps you, help works to change your mind. What do people come to you with that helps you, like, okay, you're actually right. I think the more concrete an artifact is, or the more you can debate something, the better. I, like, ask for examples a lot. I try to ask follow -up questions about things, um, and make sure I fully understand it. And I think where I get stuck sometimes is if I, like, ask follow -up questions and we don't have answers yet. And then, my response might be, let's go find the answers to these questions.
15:30And then let's go back to this conversation. If I think it's something that's really important. And I think for some people, they might go, okay, this is actually really obvious. Like, I can't believe you're so dense and you don't get it yet. And sometimes they're right. And they come back and they're like, okay, here's the data and now we move on. And we do. We move on and they're right. And, uh, and yeah, I just think that, um, it's important, though, to just really understand something from first principles, uh, for, for a lot of decisions. And maybe it's just a perfectionist quality. But, uh, repeat over time.
16:09I think it's, it, it leads to good outcomes, uh, as long as you make sure it's not bottlenecking the organization. Okay. So kind of following up on that. Let's talk about product management. Okay. So last year, you had Brian Chesky here. I think maybe on the stage, maybe a bigger stage. And he, he kind of said that they got rid of product management at Airbnb and everyone cheered and all the PMs were very sad. And he didn't actually mean they got rid of product management. They changed the function and evolved it. I'm curious just to get your take. Yeah, it's funny. Um, let's hear we have you here, let me show you.
16:41It's your answer, no? Yeah, I had a one before and after all. Surprise. We're still here. We're still here. Um, I want to get your take on product management. Uh, you all have amazing product managers at Figma. I've had three of them on the podcast already. I'm curious just what value you find the best product managers bring to Figma. It was really funny. Uh, last year after that interview. So Yuki, uh, our chief product officer had invited me to a dinner for our PM team. And you know, it took a while to get out of config, uh, at the end of the day. And I, uh, eventually made the dinner, but I was like 40 minutes late.
17:21And I walk in and Michika, uh, who was on stage yesterday, I was in slides. Figma slides. Slide, slides. Uh, she was, she was like standing up and doing a mock, uh, Brian Chesky impersonation. And she, she's like, stand up in front of the entire product team and she goes, and then Brian Chesky is like, they don't need to be any PMs. And Dylan's like, ooh. And I'm like, hi, Michika. And you know, I'd never seen her so red. Uh, and then I gave like a, you know, like quick, APM team. I believe in you. Thank you for your hard work. Uh, seriously, I, um, uh, I think that if you kind of zoom out, it's always tricky whenever you're asked to formally define what is the separation between a product manager, a designer, and an engineer.
18:22It's, it's always hard to actually create those clear lines. And I think in many organizations, they're boring. But, within the day, you know, a PM and a designer, they need to have some technical expertise, or at least understand how the systems work, uh, to probably create the best things they can possibly make. Um, you know, designer engineer, they should probably have some sense of the business objectives. They should have some sense of what users want. Um, engineer and a product manager, they should have, you know, taste and craft and, uh, and, and some sense of the option space. And, uh, some ability to care about or, or desire to care about the visual implementation.
19:06Um, so I, and I think you can include research in there too. If you want to make it four legs of the stool rather than the trio. Uh, and you can talk about, you know, all three probably should have exposure to users and be talking and dialogue with users. So, so I think that, um, if you think about sort of that, that group holistically. Each is important. If you think about a team, there's all these qualities that you have to have to make a great product. And that's that I think for product managers and the product function. And what I think it, sometimes when you see people that fall down in that function is because they treat it too much like process.
19:47Uh, which is very important to, don't be wrong. Good process, uh, can help support good outcomes.
19:58But I think that you can't lose sight of the problems that you're solving. You have to go talk to users and you have to actually have a strategy. And if you're really good, you should have a point of view. And some point of views are going to need to get outcomes and some point of views aren't. And there's, so there's some sense of taste. And you also have to bring everyone together and make sure that they get to the objective that it's celebrated. Uh, and that, uh, then the project. But when you complete a milestone, everyone stoked. Otherwise, it's not going to be a team that gels. You're not going to get to the next outcome.
20:35Even if, you know, you get to an outcome and, you know, it's milestone. But if everyone's unhappy, like you kind of failed. And so somehow good product people are able to do all this and they're able to create great frameworks that bring everyone along with them. And so everyone's able to have a shared headspace around what it is they're trying to get to. So when one said that if a PM, if PMs disappeared or if a PM goes on vacation, uh, everything's okay for like a week or two or three. And then things start to crumble a little bit because they're, they kind of glue everything together. Do you, I don't know, do you find that sort of thing?
21:10Let me actually ask a different question along those lines. Are you bearish or bullish on the future of product management? Do you think PMs will continue the way they are? Do you think PMs will dwindle any sense of the future of product management? Um, I think probably everyone's learning to do a bit more of everyone else's job in this current moment. Uh, that said, I definitely think there's still immense value in product, immense value in design, immense value in engineering. And so I think those roles will continue to exist. So maybe just, I just want to come back to the question of just the, what the best PMs that you work with, do you find what value do they most bring?
21:51I guess is there anything that's like, here's what would be gone if we didn't have these PMs? The best PMs, I think, again, create those frameworks that bring everyone else along and those frameworks also have a point of view in a strategy associated with them. So you're able to kind of like take the strategy, take the point of view, wrap it all up in a framework, and then make it so that everyone knows what the destination is and how to get there. Awesome. Okay, so kind of along these lines, something I've heard you're really big on is simplification. Uh, somebody told me that when you're in a designer view and things just feel too complex to you, uh, quote, you furrow your brow and insist there must be something simpler.
22:36Why simplification? So top of mind for you. Why is it so important for you and just why is it so hard to do? Oh gosh. Well, I think probably anyone here who's like worked on product knows how hard it is. It's, I think the more that you add, the harder it is to create something that's coherent. You know, the one essay that Evan, my co -founder introduced me to early on in famous history, I think from Stevie's Drunken Ball grants or something like that, uh, it contains the term irreducible complexity. And it's based this idea that like one plus one does not equal three. It sometimes equals like one and a half.
23:16Uh, and the more that you add and the more that you continue to put in something, um, the more complex it gets and the worse it gets. And I think this is definitely true for tools. So in the context of Figma, uh, we can make it more powerful, but to do that in a way that's not making it more complex at the same time is extremely hard. And we have to always be paid attention to how complex or how simple things are. Uh, because if we don't, it just kind of becomes a monterrasticity really fast. And there's parts for our product that I don't want to dive into that part of the conversation in the self critique, but, um, definitely like as I'm in conversation with a bunch of our product leaders at Figma, there's parts where it's like, okay, this thing is too complex as a system.
24:04And we made like all the right local decisions. And yet together, there are two complex and they're not working anymore. And let's go revisit the system now. This episode is brought to you by user testing. Transform, how you build products and experiences with user testing. Get fast feedback throughout the development process so that you can build the right thing the first time. Make better decisions that lead to better business outcomes. Companies are being asked to do more with less. They need to move quickly to build experiences that may change in customer expectations and do so faster than ever, all while minimizing risk and costly rework.
24:43With user testing, you have a trusted partner in experience research. They empower user research, product, and design teams to make higher confidence decisions with human insights. Learn more today at usertesting .com slash Lenny. I know you just redesigned Figma. Imagine part of that came from things are just getting too complicated, not as simple as we want. Is there anything that's been like the bug in you in the old Figma? This is way too complicated. I really want to simplify this thing. Yes. Okay. What's that? Move on, but I... Many things. Sounds good. In terms of how to keep things simple, so I had Darmesh Shaw on the podcast.
25:25He's the co -founder of HubSpot. The way he described it is that you're always fighting the second law of thermodynamics, entropy, just the product getting more complicated. He sees himself as part of the solution. If you top down, you have to be on top of that. Is that the way you see it? That's your role to keep things simple. Do you think people further down the ladder can do that? Absolutely. Everyone's responsible for simplicity. I think they're quote that is not mine, but a really good one is keep the simple things simple, make the complex things possible. I think that's a really important principle to hold as your design tools.
26:04I'd say that it's really easy to make the simple things complex, unfortunately. I want to pivot to talking about early days, Figma. Sure. I don't know how many people know this, but it took three and a half years to launch Figma from when you were beginning to work on it. Don't do that. This is my question. It took three and a half years to launch, and then five years to get your first customer. Dylan, what the hell were you doing all that time? I don't think it took five years for first... Okay, first paid customer. Yeah, okay, fine. Slightly less, but approximately five years to get to the roundup.
26:45If I had been probably better at hiring and recruiting, I see Nadia in the audience, making eye contact with her the entire time for some reason. She's our key people officer. She had been at Figma from day one. We would have hired probably faster. We would have gotten to market faster. I think it was a hard product to build and to get everything to come together with. I also see show. I think for a show as a director of engineering, he's a VP of product. Again, people can wear many hats. He was someone that joined Figma and said, hey, we all need to ship this thing. He was really close. He really helped catalyze us to ship in that moment.
Read the full transcript
27:36I think we won. He gave a presentation. Here's what we got to do. Everyone agrees on it. Let's go. You already said that you wish you shipped earlier. Is there any advice there for people building something today? I'll get it out as fast as you possibly can. Everything they tell you about making sure you get a product out really quickly is totally true. The faster you get out, the more feedback you get, that is a positive thing. Now I index on that when we try to build and figure out a great example of that, we shipped it incredibly fast. It helped us get to market and get feedback faster. Figma slides.
28:19We just had to keep iterating and building it and again, certain directions we tried didn't work out. We had to get to a place where we were able to really believe that we were adding value and really understood the developer's user. It didn't happen for a long time. It's interesting because I think people could dab mode and sometimes go, this is quite simple to point out simplicity.
28:56Figma is a simpler than Figma. The reality was it took at least three times as long. Your advice is shipped quickly. There's also this kind of push that could hold a bar for sure. That's kind of the question I have. There's also a lot of talk of just like the bar has risen. You need a BDB software craft. It's really important. Linear talks a lot about this. The bar is very high for people to switch from something out there. I don't think you'll have the answer when you're ready to ship. Just any advice. It's good enough versus like, no, you should probably wait. I think that Evan taught me was that for a new launch, you got quality features that aligns you to.
29:40I think that the beautiful thing about software is you can keep iterating on it. It's not like a physical product where you always have quality in there. Otherwise, it's never going to have quality. You can ship it with features and deadline and then improve it iteratively over time. I'm not saying you should always do that. Sometimes you need to at least have a minimum bar of quality for the things you have. You're going to ship plus features maybe. You can choose quality and deadline. Sometimes you say, here's the minimum feature set. We're going to have this quality bar and you're willing to push it out.
30:13I think you have to know when you're introducing a new thing, what it's going to take. To make that minimally awesome product. When you're, yeah, I think that when you're iteratively improving it, you shouldn't just be focusing the features. You have to focus on the quality too. I like this term used. Minimally awesome product. Love it.
30:40The way you got your early users for Figma is fascinating. I don't know how many people know this story, but you wrote a script to scrape Twitter and create a graph of the most influential designers on Twitter. And then you made it your mission to convince them to use Figma and make them evangelists. Is there anything more to the story there and then I have a question about kind of along the lines? Yeah, I mean, you can't do this anymore first of all because the Twitter API doesn't exist anymore. Rest in peace, Twitter API. But I mean, look, I was intern at LinkedIn and when I was there I saw some really cool work people done with Gaffy, which was a sort of network visualization tool.
31:21And based on that, I thought it would be interesting to try to, like you said, look at who the design network was, who the central nodes were, which you can just run Patreon on and see. And you can do that further if you can use too, which I have done in the past. I'm curious about social network dynamics and social network analysis. And you could just do those things back in 2012 or 2013 when Figma started. So yeah, so I kind of construct this list of here are the most central designers in the graph. But also then I like looked at their work. And the ones that I was really inspired by and like as a total fanboy and someone who like one until was what they could about design was inspired by these folks.
32:09The ones I was inspired by I reached out to and said, hey, kind of bio -coffee and most more really kind. The design community is amazing. And they said yes. And then from there was able to learn from them, show them Figma, get their feedback. And I think it started honestly more as like me fanboying, me gaining feedback. I mean, one example is Tim Van Dam. You know, I saw him on dribble, you know, Maxwell Tar. I'm like, oh my god, this guy is just genius. These icons are incredible. Like I think the first time I met Tim was a drop box. And like I had this total fanboy moment. I'm like, I've been tracing your icons.
32:51It's like, hi. And I've been working on vector networks with a team. And my test cases were like a lot of his icons. And because they were just like beautiful and I liked looking at them and studying them. And you know, to now have Tim on the team and have him like doing the icons for UI3 is like such an honor and like privileged to work with someone of that craft. But yeah. So reach out to your hero sometimes works. It's interesting because when people hear that story, when I've heard that story many times, it was always like, here's a growth hack. Find the most influential people in your field, go try to convince them to use your product.
33:34And the way you're describing it is you're using it more as feedback. I just want to show you the product, get your feedback, make this better. And then end it up working. They're like, oh, I love Figma. I'm going to use it. Well, I think it especially works for designers that way. Because designers are really giving feedback. Like it turns out that not everyone is going to give feedback. But yeah, designers are awesome at that. So we're really lucky. And I mean, literally, you know, early on in Figma's existence, folks, I think Pyram Rajavi is here somewhere. I'm not sure if he's in this room, but I was hoping to see him before the end of config.
34:05Pyram wrote a very long doc for us about all the things that he wanted to see in Figma after we did a user research study with them, with the bottle of wine because our text editing didn't work very well then. So I ran him to the user study and knew we'd need a bottle of wine to finish. It took hours because the type of sentence in Figma was so slow. It reminds me of a story I've heard where your, when your first customers was Koda, a sponsor, I think of config, used to be called Krypton. And there's a story where you installed Figma, you help them get set up, you drove home. And then they called you like, hey, Figma's not working anymore.
34:44And you drove back, like yourself, to help fix them. And it ended up their Wi -Fi was down, right? Or there was a Wi -Fi issue. Is that the story? I don't remember what the solution was, but I heard. But yeah, we were halfway home and somehow I saw, sure I was not looking at my email while driving. Definitely is not something anyone here should do. But yeah, somehow found out that they were having an issue and we turned the car around. Yeah, and they were, just here is amazing by the way, and like has been a mentor for a long time to me and many people on our team. And I think at the time did not know he was the first customer.
35:27Later on, he came over to Figma's office and I introduced him without really thinking about that. And I was like, yeah, it's just here. His first, you know, his team was the really the first user of Figma as a team. And he goes, wait a second, I am. Amazing. Okay, I want to talk about something totally different. Something I have noticed you are good at is you spot trends ahead of other people. So obviously with GL, you are on early and that's what allowed Figma to exist, the link in the browser. I said you tweeting about crypto punks way before there were millions of dollars. You're just like, like, crypto punks.
36:05Look, I got a few. They're really cool. They're super cool. Little pipe. I'm curious if there's anything these days you're really excited about that might become bigger in the future. Yeah, well, we talked about WebSim. I mean, we're just talking about them backstage. And I think it'd be for this conversation too. Yeah. That's an example of something where it's so interesting because it's like there's a generative UI component. And yet it's not what we're going for for Figma. It's totally different. So we actually invest in WebSim with Figma Ventures. Amazing. Maybe explain what WebSim is for folks with that.
36:41Yeah, WebSim is like a hallucinate internet basically. If you get a WebSim .ai, you can use different models like Cloud or GPT 4 .0. And you can do that either through their defaults or you can use OpenRouter to get a bigger context window. And the more that you use it, the more you construct this context window of this almost universe that you're building up in WebSim. And as you do it, it's almost like your world building. And I just have gone deep and geeked out on this when I've had time and they've evolved the platform a lot. So we were back there and they're showing me some new functionalities really cool too.
37:26But yeah, I think so interesting to see is this almost lean forward entertainment tool using the internet. So I thought you would answer this. And so we're going to have a picture come up here that I tried WebSim and played around with it and hopefully a photo comes up somewhere. Okay, so this is, so all I typed here was gmail .com slash dillithyld. So this is an invented gmail. Just came up with this using AI of what your inbox would look like. And it looks pretty accurate. I don't know. There's like Adobe stuff. As DOJ not have to see. This is not actual information. Nobody buy stock based on this.
38:08So it's real common on 75 % year over year. Yeah, so like the way I had never tried gmail before. Yeah, you try to do what was your inbox. I didn't do me. I don't think you wouldn't have anything if you liked it. I'm worried for you. So yeah, the way it works is just you type a URL or prompt in the URL field and it'll just invent what that website looks like. It's hilarious. It's awesome. It's awesome. So I think they're going to get a lot of traffic right now. One time we, someone posted in our random channel on Slack, they said, I had a dream last night. It's always a good start for the random channel.
38:43I had a dream last night that I was working on a fig jam, but it wasn't fig jam. It was frog jam. And so I, in WebSIM was like figmo .com slash frog jam. And it came up with a whole marketing website, complete with like toad puns for frog jam. The sticky notes were lily pads. And you were supposed to like, I had this whole metaphor of hopping from lily pad to lily pad to generate new ideas. It's awesome. This is genius. Okay. So interestingly, before figmo, your only other job was an intern at three different companies. And now you're leading this juggernaut of a business, thousand plus people.
39:33Imagine there's a lot you've had to learn over this time. So I'm not going to ask you what you've learned because I think it's probably a lot. I'm curious just what has most helped you scale and learn? Is it exact coaches? Is it CO friends? Is it hiring execs? Like what's most helped you scale with the business and become the leader you are today? I think all the above. And also just having like a mindset of you have to constantly adapt and grow and change and adapt. But yeah, I would say that mentors can come from anywhere. It can come from the community, all of you. Mentorship can come from the people you hire.
40:09It can come from folks that you actively seek out as investors or explicit mentorship and mentors. It can come from people that call themselves coaches. And what's interesting too is it can come from people you mentor as well. Like there have been plenty of people where they ask me a question at some point and I give them an answer. And they think it's insightful for the reason. And then years later we're talking again and I ask them a question. They're like, well years ago you told me and they repeat back by told them like, that's a really good point. Or they've grown and they've changed and they've learned and they tell me something completely different.
40:50They give me a new framework. And so I think that when you're like a lot of times when I talk with new founders to teach me things that are totally things that I've just never thought about or interns at Figma have been my name. And I think that's really important to me in many ways. So you really have to have a very mindset and just always be ready to absorb new information I think. When you were just tinkering around with Figma 12 years ago I think at this point, did you ever imagine you'd be running a thousand person company and audience just spellbound by what you're building. There's like people lining up to take photos with your logo in the lobby.
41:22Like that doesn't happen. That's very rare. Just to give you a chance to reflect on just how it feels to have built that over time. How does that feel sitting here right now? I feel very, very lucky but also very humbled by just the community that is around Figma. I mean, I mentioned the key note, but just like the people that are in the Figma community are the people that are shaping the world's technology and the chance to serve them and to make software for them. And hopefully improve their life in some little way is such a privilege. It's a responsibility. And when I don't take lightly, but also I try not to carry that as a weight.
42:03But rather as like pump me up and get me excited to go build for them. So yeah, when we were talking about this idea earlier, the first thing you said is it's a responsibility which I didn't expect. Is there anything more there just like, wow, I really have to help. Well, again, it's going back to the simplification point. It's very important that we continue to make Figma more and more simple. We make Figma those powerful as we can for the people that are in our community. That we figure out what people's needs truly are. And that we advance the state of the craft and make it so we do that in a responsible way.
42:46And that we champion design and champion quality. So we're trying to do all those things. We sometimes mess up, but people have been very patient with us and we're very thankful for that. And thankful for the support of just everyone here in our community that are giving us a chance to make this impact. Is there anything else you want to, oh yeah, there's some applause. Love that.
43:14Pause break. Is there anything else you want to share or anything else you want to leave listeners with before we get to our very, very enlightening round, very quick lightning round. Well, no, I just, I think one thing I'll share is I think we're so early on this journey of computing in general. And in our lifetimes, we're going to have the chance to just build such incredible technology and incredible products. And I'm really excited to see what everyone in this room builds, but also this everyone the internet that Swiss need maybe also builds and send me cool stuff. So if you built something cool like message me somewhere and share with me.
43:56What's the best way to message you? Emails good. You can probably figure out my email if you use it for like five seconds or use whipsm and Twitter slash X is good. Those are two places at least. You can find me. Dylan with that we reached a very exciting light and round. We only have a couple minutes left. It's a very short one. Give a favorite product that you recently discovered they really love other than whipsm.
44:28Well, I'll say that it's not like a favorite product, but I will say that if you get like not to trying to say if I should say this or not. We'll cut it out and post story.
44:51It's so fast. I'll say this. It's so fast to look at all the different LMs out there right now. And what each one is uniquely good at. And it's really fun if you can hack them the right way and get them in the right mood. What they'll do. That's what I'll say. Whoa. Does that mean? Okay. It's my diplomatic answer. Okay. Interesting. Okay. Do you have a favorite life motto that you come back to repeat yourself share with friends or family they find really useful? I don't know if I've got a like life motto, but one piece of advice I've always appreciated is when people give you advice they're not giving you advice.
45:29They're giving themselves advice in your shoes. I think it's like an interesting one. So if I give you advice here, give me my self advice in your shoes. Final question. Not many people know this, but you're an actor, a child actor when you're five years old. Do you think you made the right career move? Do you feel like you sometimes regret acting? Yeah, definitely.
45:57That's my mom. My mom's in the audience and she says yes. No, I mean, like we've been talking about product. If you're an actor, you're a product in some way. And that's not to disparage actors. Actors are awesome. Actine is awesome. I loved it. But my differentiators when I was five, five and a half, I think, was that I could read and I could sit still. And I was decently cute. And I have puberty and those things were no longer differentiators. And then it was like let's do some computer science. So to close, we're going to play a, oh yeah, applause.
46:46We're going to play a clip, something I found on YouTube to close and enjoy. 30 seconds clip.
47:08Where will you find a world of ideas for your child? Only at Etoys. From Barbie to Brio to swimways. Etoys. Where great ideas come to you. That was a good find. Thank you. Dylan, thank you so much for doing this. Thank you. I make one comment about that commercial. Okay, one comment. Okay, one comment before we end. That commercial. May that company go bankrupt. Thank you all for joining in. Thank you for having me, Wendy. Good luck. Thanks Dylan. Bye everyone. Thank you so much for listening. If you found this valuable, you can subscribe to the show on Apple Podcasts, Spotify, or your favorite podcast app.
47:52Also, please consider giving us a rating or a leaving review, as that really helps other listeners find the podcast. You can find all past episodes or learn more about the show at Lenny's Podcast dot com. See you in the next episode.
From the publisher
Dylan Field is the co-founder and CEO of Figma, the collaborative design platform that has revolutionized how product teams work. In my first-ever live podcast, recorded at Figma Config, Dylan and I dig into:
• How intuition and product taste drive Dylan’s decision-making
• The challenge of keeping things simple
• Dylan’s thoughts on the future of product management
• Lessons from Figma’s early days
• How Figma built their initial user base
• Dylan’s journey from intern to CEO of a 1,000+-person company
• The future of design tools and AI
—
Brought to you by:
• WorkOS—Modern identity platform for B2B SaaS, free up to 1 million MAUs
• Anvil—The fastest way to build software for documents
• User Testing—Human understanding. Human experiences.
—
Find the transcript at: https://www.lennysnewsletter.com/p/dylan-field-live-at-config
—
Where to find Dylan Field:
• X: https://x.com/zoink?lang=en
• LinkedIn: https://www.linkedin.com/in/dylanfield/
—
Where to find Lenny:
• Newsletter: https://www.lennysnewsletter.com
• X: https://twitter.com/lennysan
• LinkedIn: https://www.linkedin.com/in/lennyrachitsky/
—
In this episode, we cover:
(00:00) Introduction
(01:11) Welcoming Dylan Field
(02:36) Highlights and surprises from Config
(06:58) The philosophy of design
(08:01) Raccoon feet and muffin hands
(09:57) Building and refining intuition and product taste
(12:50) How to influence leadership
(16:14) The role of product managers
(21:12) The future of product management
(22:20) The importance of simplicity in design
(26:10) The long road to Figma’s launch
(27:44) Advice for aspiring entrepreneurs
(29:07) Knowing when it’s time to ship
(30:39) Early user acquisition strategies
(35:50) Spotting trends and future innovations
(39:20) Reflections on leadership and growth
(43:16) Lightning round
—
Referenced:
• Mihika Kapoor on LinkedIn: https://www.linkedin.com/in/mihikakapoor/
• Rick Rubin on the Creative Act—60 Minutes: https://www.youtube.com/watch?v=sE1teB5bN-w
• Figma pages: https://help.figma.com/hc/en-us/articles/360038511293-Create-and-manage-pages
• Leading through uncertainty: A design-led company—Brian Chesky (Config 2023): https://www.youtube.com/watch?v=Dkfijg7s76o
• An inside look at how Figma builds product | Yuhki Yamashita (CPO of Figma): https://www.lennysnewsletter.com/p/an-inside-look-at-how-figma-builds
• Vision, conviction, and hype: How to build 0 to 1 inside a company | Mihika Kapoor (Product at Figma): https://www.lennysnewsletter.com/p/vision-conviction-hype-mihika-kapoor
• An inside look at Figma’s unique GTM motion | Claire Butler (first GTM hire): https://www.lennysnewsletter.com/p/an-inside-look-at-figmas-unique-bottom
• Zigging vs. zagging: How HubSpot built a $30B company | Dharmesh Shah (co-founder/CTO): https://www.lennysnewsletter.com/p/lessons-from-30-years-of-building
• Nadia Singer on LinkedIn: https://www.linkedin.com/in/nadiasinger/
• Sho Kuwamoto on LinkedIn: https://www.linkedin.com/in/shokuwamoto/
• FigJam: https://www.figma.com/figjam/
• Tim Van Damme on LinkedIn: https://www.linkedin.com/in/tim-van-damme-maxvoltar/
• Coda: https://coda.io/
• Shishir Mehrotra on LinkedIn: https://www.linkedin.com/in/shishirmehrotra/
• Websim: https://websim.ai/
• eToys.com commercial (from Dylan’s childhood acting career): https://www.youtube.com/watch?v=k3Y92aCmmbU
—
Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email podcast@lennyrachitsky.com.
—
Lenny may be an investor in the companies discussed.
Get full access to Lenny's Newsletter at www.lennysnewsletter.com/subscribe




