In short
Masters of Scale Podcast Episode Summary
Episode Title
Design Dominance Sparks a Blockbuster IPO, with Figma’s Dylan Field
Episode Description
Dylan Field, co-founder and CEO of Figma, discusses the company's remarkable journey from being nearly acquired by Adobe for $20 billion to launching a successful IPO at almost double that valuation. Field shares insights into Figma's unique position in the design software market, the importance of design in today’s tech landscape, and strategies for enhancing skills in an AI-driven world.
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Key Takeaways
- Figma's Breakout Moment
- IPO Success: Figma's IPO in 2022 was a significant milestone, achieving a valuation of nearly $30 billion.
- Adobe Acquisition Blocked: Regulatory issues prevented Adobe's acquisition, which ultimately allowed Figma to grow independently.
- The Role of Design
- Design as a Central Business Function: Field emphasizes that design is critical in the software industry, with more non-designers engaging in design processes.
- Expanding Definitions of Design: Design is evolving beyond aesthetics to encompass problem-solving and overall user experience in software.
- Differentiation from Competitors
- Focus on Digital Product Design: Unlike Adobe and Canva, Figma targets digital product design, facilitating a seamless transition from idea to product.
- Collaboration Tools: Figma differentiates itself with tools like FigJam for brainstorming and Dev Mode for code integration, catering to a broader range of users.
- AI Integration and Future Prospects
- AI in Design: Field believes AI will not replace designers but will enhance their ability to explore and iterate designs efficiently.
- Importance of Skill Development: Understanding how to effectively prompt AI tools is becoming essential for designers.
- Navigating Leadership as a Designer
- Designer as CEO: Field discusses how being a designer influences his decision-making, emphasizing a holistic view of problem-solving that transcends traditional corporate roles.
- Collaboration Across Fields: The blending of roles (design, engineering, product management) is becoming more prevalent, suggesting a need for inclusive tools.
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Detailed Insights
Design's Evolution and Importance
- Field reflects on the changing perception of design, transitioning from a niche function to a core component of business success.
- He notes that while the number of designers has increased, there remains a persistent misunderstanding of what design entails.
Figma's Vision
- Figma aims to eliminate the gap between imagination and reality, ensuring that design processes are accessible to all, regardless of their formal training.
- The company is determined to make design tools not just powerful but also user-friendly for non-designers.
AI and Its Challenges
- The introduction of AI tools is reshaping the design landscape, but designers must learn to prompt these tools effectively to achieve the desired outcomes.
- Field describes the AI interface as being in its early stages, likening it to the "MS-DOS era," hinting at future advancements that will make it more intuitive.
Personal Reflections of Dylan Field
- Field shares his journey as a young CEO, discussing the sacrifices made in pursuit of building Figma and the gratitude he feels for his experiences.
- His perspective emphasizes the richness of learning from challenges and the importance of collaboration in driving innovation.
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Conclusion In this episode, Dylan Field articulates how Figma has carved its niche in the competitive design software market through a deep understanding of user needs and a commitment to innovation. The discussion offers valuable insights for anyone interested in the intersections of design, technology, and business.
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For further insights, visit the [Rapid Response website](https://www.rapidresponseshow.com/) and listen to the full episode for a deeper understanding of Figma's journey and the evolving role of design in the tech industry.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
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1:17I think that designers have for a long time had a mentality of almost like this imposter syndrome. Then we kind of got into the Apple era and Steve Jobs really championing design. When we started Figma, we didn't know if Figma design was a big enough market because the Bureau of Labor Statistics said that there were 250 ,000 designers or something like that in the United States. Well, now design has to see the table. What we had hanging from the walls of the New York Stock Exchange was signage that had the words, design is everyone's business.
1:58That's Dylan Field, co-founder and CEO of Figma, the collaborative design platform. Figma burst into the public eye in 2022 after Adobe made a$20 billion bid to buy the company that was then derailed amid regulatory issues. Dylan hasn't looked back. He engineered a splashy IPO this summer at nearly twice that valuation. In today's episode, we talk about that journey, what sets Figma apart from Adobe and Canva, and what it takes to level up your skills in an AI world. Dylan represents both a rising generation of tech-native CEOs and the increasing centrality of design for all industries and roles in a software-dominated economy.
2:44Plus, he offers some great practical insights on how to improve your AI prompting. So let's get to it. I'm Bob Safian, and this is Rapid Response.
2:59I'm Bob Safian. I'm here with Dylan Field, co-founder and CEO of Figma. Dylan, thanks for joining us. Thank you so much for having me. You first got on my radar because you were a Kleiner Perkins design fellow working at Flipboard. My son was also a Kleiner fellow who ended up working as designer at Flipboard for a couple of years also. And he always raved about Figma. Now, you know, since then, of course, this passion from the design community, you've moved past that to grow into broader audiences. It seems kind of tricky to build a product for like a specialized audience and a general one. Or is that part of the fun, like solving that challenge?
3:41The challenge and the fun part is that design is so broad now and it's how you win or lose. It is the differentiator that's core to every software business. And so a lot of people, whether they're calling themselves designers, not calling themselves designers, they are now part of the design process. And I think looking ahead, what we're going to find is that more and more people really care about design since it's how you win or lose in a world of more and more software. But right now, the way we kind of wake up every day and think about it is how do we make it so that Figma is approachable, but also it is powerful.
4:24And that is a constant tension that we wrestle with. We're trying to go from an idea in your head to a shipped product that's awesome. And we're seeing not just designers, but product managers, developers, and more people in the organization. About two-thirds of our users are those non-designers. And so how do we help them succeed in Figma as well, even though that designer persona is the core of what we do? For those who aren't using Figma, and I know Figma is used by almost all the Fortune 500 companies. What makes Figma different from like Adobe, Canva? Like, how do you describe that differentiation?
5:04Yeah, so Figma is focused on digital product design. We're trying to get you from idea to product. How do we eliminate the gap between imagination and reality? We've got not just Figma design and make, but also whiteboarding, brainstorming, diagramming, ideation tool with FigJam, tools for illustration, tools for graphic creation and scale with Figma Buzz, Figma Sites, a way to go build, design, ship websites. And we have dev mode to bring people from design to code. You know, Canva is an amazing platform if you're trying to make templated graphics, especially for consumer use cases. Like if you want to make a birthday card, Canva is probably going to have a great template or set of templates for you.
5:53And Adobe, on the other hand, if you're taking a movie, they're awesome. We're not trying to make movies. We're not trying to make birthday cards. We're trying to make software. I should congratulate because you had a blockbuster IPO this summer. The stock settled a bit, but you still got nearly a$30 billion valuation, which is double what, you know, what Adobe tried to buy you for a couple of years ago. Going public with so much fanfare and attention and success, like, has that been fun? Like, how much do you look at it as sort of a distraction in some ways for you and your team versus like, let's ride this wave as long as it'll go.
6:35This is great. I've been really proud of the team. I think nothing's really changed in terms of our focus. I think the day itself was not just a celebration of Figma, but a celebration of design. And for design to go public in that way, I just felt very honored to be able to be part of that. The slogan of the day, what we had hanging from the walls of the New York Stock Exchange was the words, design is everyone's business. There were some champagne toast. Some people were singing karaoke that night. What's your go-to karaoke song? After two weeks of Roadshow, my voice was gone. So I was just trying to make conversation, not sing that night.
7:15But there were some epic performances for sure. I mean, I thought about you a lot and the whiplash you had to go through with the Adobe merger getting blocked. And I'm curious how the company's different because of that experience. Are you different? Are your products different? Like there were strategic reasons you wanted to become part of Adobe initially. You know, it's interesting the company that's acquiring in this period between sign and close, they can't direct activities. And that's something I think people don't really know. And so we had our roadmap going in to the deal. And that was our roadmap during the deal.
8:00It didn't change. and our foot, I think, was on the gas throughout. And the more that we started to, you know, have to ask ourselves with just regulatory being what it was, whether or not that was like a correct assessment, not a correct assessment, you know, we'll leave it to history to tell. But I think that throughout, as we saw that regulatory risk was real, that gave us even more impetus to say, okay, foot on the gas even more. I was like, okay, if we're part of Adobe, great, we're going in strong. And if we're not, we should definitely be keeping our foot on the gas. It was hard. You know, as you're talking with regulators all over the world, that's almost a full-time job in itself.
8:47And to do that while also keeping the company going at full speed and then some, the team was incredible through that period. My assumption in some ways was that part of the appeal for Adobe of having Figma was like, you guys were future tools that they didn't have in a future way of operating. Where they want to go is where you are. And to a certain extent, maybe where they are is some of the places you want to go. We still don't really see Adobe as competitive. I think it's the easy framing, maybe a lot of the Adobe suite. I'm not rushing to go building of that. We have so much to go cover this journey from idea to product.
9:28And I think that the focus for us right now is on a lot of the AI stuff that's opportunities to make us that we can lower the floor, bring more people into the design process, but also raise the ceiling, make us that designers can do more. It's easy to say those words. It's a lot to execute on to actually make that really good and up to the standards of designers. Because ultimately, all of us humans, we expect more from AI than we expect from a human. If you say, okay, here's a small prompt to change my spacing in a file, Figma better get it right. Otherwise, people dismiss this out of hand. I'm not saying that we have to do the work of a world-class designer because we won't.
10:16There's a need for designers to lead the charge and AI will only get you so far. But the drudgery, how do we remove that from the design process? How do we give more access to more people, bring more people into the world of creating prototypes and software? Those are big things to bite off. I've noticed that the word design and the definition of what a designer is is often misunderstood by people in the business community, often by investors and the Wall Street community. You know, people think, oh, designer, like they're deciding what color the curtains are going to be, you know, or something like that.
10:57And, you know, and I've had these conversations before with like Mark Parker when he was the CEO of Nike, who was a designer, Brian Chesky at Airbnb. Like designer CEOs are still sort of a small club. What do people not understand about design? What makes a designer CEO different? There's a million definitions of design. but I always like to think of it kind of as core problem solving. And I think that people kind of go on this design journey and maybe the first step is like, does design even matter? I made something cool. Why do I need a designer? And then I think at some point people go, okay, well, I should at least make it pretty.
11:40I'll hire a designer. How do I make it pop? How do I make it cool, sexy? And then I think from there, people go, wait a second. And it's maybe that's not enough because I'm putting this in front of people, my product, my software, my app, and they don't know how to use it. They're getting stuck. And I think then from there, they kind of think about, OK, well, what's the overall system? How do I think through how this entire thing should work? What's the brand? What's my point of view as a business? What are the business constraints? What's the culture right now? How does that affect everything?
12:13You know, it's like you can kind of go out in these outer rings and just keep going. And I think that designers have for a long time had a mentality of almost like this imposter syndrome. If you think about the way that design has evolved as a career, there were almost no designers in 1990s, early 2000s. Very few in number. They were oftentimes misunderstood. And yet they did incredible work despite it. Then we kind of got into the Apple era of design is how it works and Steve Jobs really championing design. You start to see this rapid growth in the number of designers being hired. When we started Figma, we didn't know if Figma design was a big enough market because the Bureau of Labor Statistics said that there were 250 ,000 designers or something like that in the United States.
13:14And the reality was that just there's this total exponential trend of how many designers were being hired and how design-to-engineer ratios were changing. through that growth there were new challenges that were introduced how do i keep everything consistent when all these different design voices have all sorts of creative ideas they want to explore and also how do i be efficient on a team with many designers around the table how do i bring my voice as a designer to the highest levels how do i have a seat at the table and that was kind of the meme then. Well, now design has to see the table, like in the era of today.
13:53I think people recognize the importance of design. They might not always understand it, but everyone's trying to understand it. So now I think it's like, how do we lead? How does design bring people along and how did more designers step into roles where they can guide their organizations? Because the design process of thinking through different ways things can work, diverging, and then being able to converge on a solution and deliver it to customers and iterate, that is the business process that you go through for everything. And that's what everyone needs to be thinking through as they adapt in this new age of software that we're in.
14:32There's this expression like stay in your lane, right? And for a lot of corporate roles, like you're a marketer, you stay in your lane, you know? And as you're talking about the history, there was a certain point where like people push designers to stay in a certain kind of lane. But But I've always found that design is most effective because it crosses over between different disciplines, right? And it finds that connection in that problem solving. Yeah. And in the early days of Figma, that was such a boost for us because the collaboration and the way that people could come together in one space.
15:04More recently, the roles of design, engineer, product management, researcher, they're blending so much more than ever before. And we've actually done some research around this. 56 % of non-designers said they engage a lot or a great deal in at least one design-centric task. And then almost two-thirds identified with more than two or more roles. So I think people are breaking out of those lanes. People are identified more and more as just product builders and not necessarily their singular role or title they've been assigned, that doesn't mean that more people call themselves designers, but it does mean that more people be involved in the design process.
15:51So how do we welcome them in and how do we give them the tools they need? For you as a CEO, how do you approach leading and running the company differently because you're a designer? I think I definitely do take a more expansive view of, okay, what are the different paths here when there's a decision that really matters? I like to try to play it out, see how it connects to other things. I sometimes have to curb this impulse a little bit because sometimes you just got to move. And I'm always learning about when that right time is because at some point you got to converge. Sometimes you got to converge fast.
16:32Sometimes for really strategic decisions, you got to converge slow. Dylan's focus on when to act with speed versus patience isn't confined just to Figma or to the design world. It's a leadership challenge I've been hearing from lots of CEOs as they navigate so much volatility. So for Dylan, how does his decision-making adjust when working with the fast-evolving arena of AI? And where does he see the design of AI interfaces and prompting adjusting in the time ahead. We'll talk about that and more after the break. Stay with us.
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19:03Before the break, Figma's Dylan Field talked about the company's blockbuster IPO and the rising role of design in a software-centric economy. Now he explains how AI is poised to raise the ceiling on what's possible with design tools and where he predicts AI interfaces will move. Plus, his advice on leveling up your own AI prompting skills. Let's dive back in.
19:33AI is impacting every industry. It's impacting design. You said you don't think it's going to replace jobs, the designer itself. I'm curious how you do think it's going to impact. I think what ends up happening is you're able just to explore more as a designer, more of the options base faster. And I think this will be very helpful in a world where you're needing to design for so many different screens. and there's so many different places that your system that you're creating needs to surface. We are working on and we'll soon ship features around how do you prompt to edit, prompt to riff and the editing prompts, especially once people learn those, I think it will save a lot of time.
20:24Vibe coding is this rising craze, right? And the allure, I guess, is that it's more natural language-based. Although I have to say that when I use most of these tools, like, it's not intuitive. Like, you do really have to learn how to use the prompt and the tool the right way. It sounds like that's what you're saying also, right? You do have to know how to use these tools. It's not going to necessarily be as intuitive as maybe we might think from the outside. You have to try different things. You have to experiment, and you have to see what works. I think it's important to know how to sort of discretize tasks.
21:02If you're able to break up tasks the right way, that really helps. Because if you tell, whether it's Figma Make or whatever agent, go make me Google, like Microsoft, it just makes no sense. Go make me Figma. It's not going to go make you Figma. yeah now if you said okay um i want to make a line drawing tool and here's how i think it'll work and here's what i want to see and you give it a pretty clear specification figma make that has a better uh chance of converging and converging the way you want to but still you know even if you're very good with your prompting you might get to good enough but good enough is not enough good enough is now mediocre and in this world where there's an exponential amount of software that exists and it's going up all the time i think that competition has never been more fierce design if you accept that's the differentiator then you have to differentiate through design and craft.
22:14And so you have to push these tools, but also your team, way further than you ever have before. I find when I use the tools, I'm often amazed at how quickly it's able to create something, right? Whether it's code or whether it's a video or whatever. But then at the same time, when I look at that closely, I'm like, but it's still kind of messy. Right? Like, like you still, I have to spend more time to fine tune it. And maybe I have to end up fine tuning a lot of it myself, not not using those tools. Yeah, I think the riffing, the refinement, the creative iteration is everything. And some of that can be done with AI, but a lot of it needs to be done by hand still.
23:05And even as we get to a place where AI can help you with more of the workflow, it still requires the human push. and I think in the coding case you know 0 to 1, 1 to 100 are totally different so 0 to 1 we're going to a prototype like the models are exceptional at that maybe not getting a high quality from a design standpoint you're going to have to push there but just making it work it's very impressive but then going from 1 to 100 if you're in an established code base the productivity that gains there are not what they are in that 0 to 1 stage And so I think that things are not changing maybe as fast as some would claim.
23:51But also, no one knows the curve we're on. Are we at the flat end of an S-curve? Are we on an exponential? Are we on an S-curve about to become an exponential with some architecture shift? I mean, stay tuned. Week over week, there's updates. I mean, you just got to always know there's a new model to drop. And you have to make sure that your strategy aligns with AI getting better. And for Figma, that's what we're always checking is, okay, if the models get better, we should get better. And I think that's true for most companies. That's the test. I'm curious about your take on where sort of the interface might be moving, the interface for AI.
24:33I mean, we've been consumed with chatbots. Brian Chesky talked to me about his conviction that voice would not be the answer. You know, OpenAI is doing something with Johnny Ive, although it's not really clear what that is. Meta seems to be betting on glasses. Like, do you have a prediction, a theory about where the interfaces are moving? The only thing that's clear to me is that there will be an explosion of options and space to cover in terms of how people are consuming software and digital content. I kind of think everything has its place and it'll all be used. The question is, what will be used the most?
25:18and I think when it comes to the interface for prompting to me it feels like we're still in just this MS-DOS era of AI where basically we're going to look back and go wow can you believe we ever prompted like that can you look at the stuff we were writing down to get the models to do that thing the way I think about it is the models are this incredible almost spaceship that can navigate through this hyperdimensional laden space. But the only way that you can steer it right now is textual prompting. What is the interface? What is the compass that can be created per use case as we start to really understand the use cases of these different models that will let people more intuitively and with more ability to steer, actually control where they want to go in that latent space.
26:18And I just think that's a giant opportunity that we're going to see a lot of exploration in. I want to ask you one question about yourself personally. You co-founded Figma when you were 19, which is a formative age for most of us. For a lot of people, their 20s is a time where they do a lot of very loose exploration, Right. And you've been very task focused and had to be. And clearly you enjoyed it. But but I wonder whether you ever think about like the things that you didn't get to do because that was the choice you made. You know, I had plenty of existential crises and, you know, random paths I was able to explore during two and a half years at Brown.
27:05There's always more from like a college setting that I wish I was able to have learned. And, you know, yeah, maybe I had a little less time to read the books I would have loved to read, do the math I would have loved to explore, be able to, you know, go on all the hikes I would have liked to go on. But it's been very meaningful and I have no regrets. I mean, that was the reason that I started working with Evan in the first place was I was, you know, comparing, contrasting, going, I'm going to learn more from working with Evan, my co-founder, than any other situation I can put myself in. So whether Figma works, doesn't work, this doesn't feel like a risk to me.
27:45Worst case scenario is I learned a ton from Evan because he's a genius. And then I go back to Brown and like, how blessed am I? How lucky am I to be able to say that? You know, so I've just felt a lot of gratitude all along the way too. Well, Dylan, this has been great. Thanks so much for doing it. Thank you again for having me and really fun to chat and catch up.
Read the full transcript
28:13I love talking to young leaders like Dylan, hearing them explain how they think and see the world, their fresh approaches, even as they work to refine the stories they tell about their business and themselves. I'll confess there was a time where I was a design skeptic. It just seemed squishy to me. But I've learned that design is a discipline for problem solving that meshes well with our modern pace of change. While design is sometimes defined as appearance or style, it's really a holistic way to connect across tasks and silos and to test assumptions. It's also distinctly human, which is what makes Dylan's commitment to software and AI as a tool for democratizing design so fascinating.
28:57While we might not all call ourselves designers, the best entrepreneurial leaders are always finding new ways to look with fresh eyes, grappling with the fine details of what's under the hood while also focusing on the big picture. I'm Bob Safian. Thanks for listening.
29:22This is Emily Warden, Capital One business customer and owner of Emily Warden Designs, a bespoke fine jewelry store that quickly gained buzz after opening its doors in Richmond, Virginia. My customer base grew exponentially once we had a storefront. We had one engagement ring case at the time, and we had lines out the door every weekend. As her storefront continued to have record sales, Emily knew it was time to up-level production. We normally just purchase diamonds in very small batches or per order. So we wanted to invest in not just one or two pieces, but a collection of natural diamonds. Emily knew creating a collection would be a big investment, but with the help of her Capital One business card, she was ready to bet on herself and bet big.
30:08It was about$40 ,000,$45 ,000 all in up front. Having the Capital One card was definitely reassuring to be able to make such a large investment purchase. And of course, to get the cash back that came with it. To learn more, go to CapitalOne.com slash business cards. Rapid Response is a Wait What original. I'm Bob Safian. Our executive producer is Eve Trow. Our producer is Alex Morris. Associate producer is Mashumaku Tonina. mixing and mastering by Aaron Bastinelli our theme music is by Ryan Holiday our head of podcasts is Lital Malad for more visit rapidresponseshow.com
From the publisher
Figma burst into the public eye in 2022 after Adobe was blocked from buying the design startup for $20 billion. This chapter set the stage for an even bigger milestone at Figma: a splashy IPO this summer at nearly double that valuation. Dylan Field, Figma’s co-founder and CEO, joins Rapid Response to share what distinguishes Figma from competitors, and why design is increasingly at the center of every industry in today’s software-driven economy. Field also reflects on the pressures and opportunities of leading as a next-generation, tech-native CEO, and offers practical advice on upskilling in an AI-powered world.
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