Who decides what big box sells? Our GAME got us answers

21 Aug 2026 · 38 min · 23 chapters

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In short

How big-box retailers decide which new products make it onto shelves, using Planet Money’s board game “Sell Me a Sasquatch” as a case study. The episode follows Erica Barris pitching the game during a “line review” meeting, then explains how pricing, planograms, and VP/SVP approval determine shelf placement.

Key claims

buyers don’t focus on the game’s quality alone; they worry about target audience, player count, and especially price point. Once a MSRP is set, it’s hard to change.

Notable examples

line review odds (30 of 100 submissions get meetings; 3–6 brands get on shelves), planogram “retail Tetris,” and shelf testing of prototypes. Guests/backgrounds: Erica Barris (Planet Money co-host; flew to Exploding Kittens HQ to pitch). Matt Adleman (ex-Target deli/prepared foods buyer; explains the process). Elon Lee and other Exploding Kittens staff (co-founder; creative ops; sourcing; quality control).

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

The Game's Concept

0:45 to 1:54

Discussion on the game 'Sell Me a Sasquatch' and its inspirations.

“from when we walk into the country's biggest stores.”

Erica's Big Pitch

1:54 to 3:10

Erica's preparation for a crucial pitch meeting about the board game.

“Now, you listeners, you helped us refine this game.”

Inside the Industry

3:10 to 4:23

Explaining how retail buyers decide what products go on shelves.

“And are you going to get in the room for the pitch?”

Understanding Retail Dynamics

4:23 to 5:44

Insights into the importance of brick and mortar stores and the retail market.

“We get a once-in-a-lifetime front row seat for the Shark Tank way that essentially all the store shelves get filled at...”

Pitch Meeting Preparations

5:44 to 7:26

Erica and the team prepare for the crucial pitch meeting.

“I was somewhat stunned to learn that in the United States, 81 % of our retail buying is still happening at brick and mortar locations.”

The Line Review Process

7:26 to 11:02

Explanation of the line review process and its significance for the game.

“He has been helping us for over a year to make our game.”

Final Pitch Insights

11:02 to 12:51

Last-minute advice and insights before Erica's pitch.

“He's built a lot of trust with the buyers at this point.”

Erica's Pitch Experience

12:51 to 14:01

Erica shares her experience during the pitch meeting.

“And with that, I go find an empty little room.”

Understanding Buyer Concerns for a Game

14:01 to 22:38

Learn how initial reactions to a game reveal critical buyer concerns about pricing and positioning.

“Elon is up on the screen and he's like, this collaboration is the thing he's most excited about and so on and so forth.”

The Impact of Presentation in Retail Pitches

22:39 to 24:30

Discover how a strong presentation can influence buyer decisions in the retail space.

“We have some updates maybe from retailers if you want to start there.”
Show all 23 chapters

Official Orders and Next Steps for the Game

24:31 to 25:38

Find out the significance of receiving official orders and the subsequent steps to production.

“And Erica, Erica pitched her little heart out.”

Official Orders and Next Steps for the Game

25:59 to 26:12

Find out the significance of receiving official orders and the subsequent steps to production.

“This message comes from Jackson Financial.”

Official Orders and Next Steps for the Game

26:14 to 26:53

Find out the significance of receiving official orders and the subsequent steps to production.

“Jackson is short for Jackson Financial Incorporated, Jackson National Life Insurance Company, Lansing, Michigan, and Jackson National Life Insurance Company of New York, Purchase New York.”

Final Preparations for Production

27:19 to 28:00

Understand the urgent preparations needed before production to meet deadlines and market demands.

“Welcome to the Planet Money conference room.”

The Rush to Production

28:00 to 29:27

Learn about the tight timeline and urgency behind getting the game into production.

“And like at the end of today, that's it?”

Negotiating Royalties

29:27 to 30:44

Understand the royalty structure for the game and how it favors NPR.

“Just to give you all listening at home a sense of stress and the chaos and also the learning about taking a product to market that we experienced as a clock, a time bomb really, tick, tick, ticking towards our due date.”

Setting the Game Price

30:44 to 33:12

Explore the discussions around the game's pricing and its implications.

“Now, if 3%, 5%, 7 % sound like small percentages, it's because Exploding Kittens takes virtually all the risk in this deal.”

Shelf Test Experiment

33:12 to 34:22

Discover the clandestine method of testing the game's shelf presence.

“Feels like we're about to do something bad.”

The Final Countdown

34:22 to 35:35

Witness the flurry of last-minute tasks leading to game production.

“We decided to switch the box from glossy finish to matte finish to signal grown-up game.”

The Big Reveal

35:35 to 37:53

Join the hosts as they unveil the game at a big box retailer.

“The source files for our game, Sell Me a Sasquatch, were sent off to the factory in China and very soon after that.”

Community Involvement

37:53 to 39:23

Learn how listeners contributed ideas and feedback for the game.

“and lots of other places that sell board games, including the NPR shop.”

Call to Action

39:23 to 40:33

Understand how to help promote the game and support the project.

“If you still want to help out on this project, there's going to be a lot of opportunities.”

Call to Action

40:36 to 40:49

Understand how to help promote the game and support the project.

“Jackson is short for Jackson Financial Incorporated, Jackson National Life Insurance Company, Lansing, Michigan, and Jackson National Life Insurance Company of New York, Purchase New York.”
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Transcript

Automatic transcript. May contain errors.

0:00Sarah Gonzalez:This message comes from U.S. Bank. Simplify how you do business with Business Essentials, a powerful combination of no monthly maintenance fee checking and card payment processing. Deposit products are offered by U.S. Bank National Association. Member FDIC. This is Planet Money from NPR. I have never heard my Planet Money co-host Erica Barris this nervous before. Hello, Erica. I'm in the car. Okay. Can everyone in your car hear me? No, this is between you and me. Erica had essentially dropped everything to fly to Los Angeles because there was a chance she might get inside the room, inside the system, maybe even participate in the system, where a relatively tiny group of people decide what products we all get to see and choose from when we walk into the country's biggest stores.

0:53All right.

0:53Sarah Gonzalez:So where are you right now? I am in my hotel room. about two miles from the Exploding Kittens office. Exploding Kittens is the company we've been working with to create the Planet Money board game. If you're new to this whole project, well, cue the recap. We are making a game. Me and you all listening at home and Erica Barris too. Erica, come help me with this recap, yes? Yes, gladly. In previous episodes, we've told you the story of how we partnered with the game company Exploding Kittens to try and design a game inspired by the Nobel Prize winning economics paper, The Market for Lemons. That paper is literally about asymmetric information in the market for used cars.

1:37Sarah Gonzalez:But broadly, it's about how making deals when one side knows more than the other side causes chaos, distrust, and ultimately destroys a market. Our game version of that is not about used cars. We decided it should be about monsters. And we chose a name. It's called Sell Me a Sasquatch. Sell Me a Sasquatch. Now, you listeners, you helped us refine this game. And in it, our players have hands of cards with cute little mythical creatures on them. And then the players offer deals to each other trying to get the best creatures, but also maybe trying to trick their friends into accepting terrible creature cards because asymmetric information.

2:14Sarah Gonzalez:You only ever have to show part of the deal. One of the reasons we decided to make this game in the first place is so it could be our Trojan horse to report inside a world that no other Planet Money project has entered. The real shelves at real big box retail stores. And we think making an Exploding Kittens party game gives us the best chance of sneaking into that world. So, yes, that's the deal. And that is why Erica was at Exploding Kittens headquarters in Los Angeles. It's why they had told her essentially to drop everything because two representatives from a humongous big box company were on their way to visit the Kittens office.

2:53Sarah Gonzalez:Those representatives are board game experts traveling the country, sifting through hundreds of new games to decide which handful of new games will get space on their company's shelves. This is the moment if we want to get the Planet Money board game into big box retail. So I am doing this call with you and then I'm heading over there. Okay. And are you going to get in the room for the pitch? Like where did this land? It landed. They emailed me last night And he said that confirmation that you can be in the room for the pit. So I know part of me was like, maybe I don't have to do this. But but yeah, Erica was not just going to be in the room.

3:34Sarah Gonzalez:She was going to have to do the pitch for the Planet Money game. This is a pretty big deal. I'm trying not to think how much of a big deal it is and how much work has gone into. It's really big. Is it helpful if I remind you how big it is? No, it's not. It's sort of the whole thing. It's not. I have a pitch, though. I, like, talked myself through it a few times. I was sitting on the airplane, like, kind of mumbling to myself, being like, and the thing you got to know is how devoted audience. I was just like, yeah, I got this. I got this. I have arm movements that are going to happen. So, okay.

4:07Sarah Gonzalez:You got this, Erica. You got this. All right. Bye. Bye. Hello, and welcome to Planet Money. I'm Kenny Malone. And I'm Erica Barris. And today on the show, we are going inside the secret room that could make or break our Planet Money game. And inside the minds of the people who decide what gets to be in big box stores. We get a once-in-a-lifetime front row seat for the Shark Tank way that essentially all the store shelves get filled at... Oh, right. Also, we will explain why we cannot say which specific big bucks retail company we got unusual access to. Stay tuned.

5:09it's done. With Instacart Shopper Notes, you can add details about what you want right in the app, like extra crispy rotisserie chicken or lettuce you'd pick yourself.

5:18Sarah Gonzalez:Just leave a note so your shopper can get it right without having to ask. Download the Instacart app and shop today. For the first time, U.S. government debt has surpassed$40 trillion, a massive number that affects your bottom line. This week on Consider This, we connect the dots between the national debt and your car payment, your mortgage, your small business loan, and so much more. Listen to Consider This, the Daily Afternoon News podcast from NPR. I was somewhat stunned to learn that in the United States, 81 % of our retail buying is still happening at brick and mortar locations. Like four out of every$5 we spend on retail purchases is at a physical store, according to a report from Capital One.

6:07Walmart and Kroger and Costco and Home Depot and Target are still huge parts of our economy and our lives.

6:14Sarah Gonzalez:And the secretive world of big box has been a place we've never gotten an inside look at. You know, when the Planet Money team made a t-shirt from scratch, we did not sell it through Walmart. When we launched a record label, the vinyl record for the inflation song was not on shelves at Target. And when we rescued a forgotten superhero who was then licensed for a cheese product, sadly, Costco did not offer to carry five pound blocks of micro face aged Gouda. Yeah. But seriously, Big Box is still this hugely important corner of American life that we just haven't had the chance to understand. No, not until now.

6:53Sarah Gonzalez:Hopefully, the Planet Money board game project is the first serious chance we've had to try and follow a product into the real world, into big box in this way. And it's part of why we decided to make a game in the first place. And before any of that can happen, Erica was going to have to convince a big box company to take our game. Okay. So I'm here. It is six hours before Erica's big pitch meeting. Yeah, I arrived extra, extra, extra early at the Exploding Kittens headquarters near West Hollywood. Hey Thor. Nice to meet you here. I can put my mic down for two seconds. That is Thor Ritz you hear there.

7:33Sarah Gonzalez:He has been helping us for over a year to make our game. And the moment he walks me into their big open floor office space, you can tell everyone is heads down preparing for this hugely important meeting. Any luck, Steve? Will those work? They might. These are the beanbags for the game. Thor and I walk past a team huddled over a new dice game that's top secret. It's one of the games that we're pitching, lightning dice. There's a small team doing last second experimenting with a new plastic material that sort of explodes in this fun, surprising way. So then I just sort of pop it down. All right.

8:11Yeah, the office is full of people putting the final touches on game prototypes. Ours is one of 13 prototype games that Exploding Kittens is planning to pitch to the representatives from BEEP.

8:23Sarah Gonzalez:Ah, yes, we have arrived at the BEEP situation. So we are not saying the name of the big box store coming to the office today because Exploding Kittens told us who they're talking to, the deals they're making. This is the kind of stuff that, you know, makes or breaks their business. And so we agreed to not record the actual pitch meeting and to not reveal the actual name of the big box store in that meeting. But suffice it to say, Exploding Kittens was taking this company's visit very seriously. Yeah, let's go through seating where everyone should sit. It is now T-minus one hour until the meeting.

9:02And Thor and I jump onto an emergency pitch prep call.

9:05Sarah Gonzalez:How's everyone doing? Yeah, no, I'm good. Okay. I do have a lot of notes. Elon Lee is the co-founder of Exploding Kittens. He has become our friend, our co-pilot, our general sage through the Planet Money board game project. Should I be nervous? Um, oh no. You know, they're actually, they're really good guys. However, they've seen the best games in the world fail without proper marketing support. So our goal today is to say, okay, we all love this game. Everyone who plays this game loves this game. Now we're going to tell you why it's also going to be the best-selling game of all time. Yeah, big box companies have small armies of buyers in charge of finding and buying the things for their sections of the store.

9:54Sarah Gonzalez:There are baby aisle buyers and cosmetics buyers and food buyers. And today, the Exploding Kittens office is going to be visited by the board game buyers from the big box store that shall not be named. This whole song and dance is part of something called line review, as in a seasonal review of product lines. Retail buyers have to regularly look at what's on the shelves in their sections of their big box stores and decide what to keep, what to get rid of. And most importantly for us, what new products to add for the upcoming season. But here's the thing. This line review, this only happens twice a year.

10:33Sarah Gonzalez:This really is our one chance to get a prototype of our game in front of the big box stores and then ask them, do you want to pay us to make tens of thousands of these things for you? And Thor tells Erika she's going to have very little time to make that case to the big box store. We're probably talking between three and five minutes of. You're saying do not bring this entire notebook. Yeah, I think you can aim for the upper end of that, like closer to five minutes. So, Alon explains that the plan is he'll be on a big screen in the room and do the setup. He's built a lot of trust with the buyers at this point.

11:09He's not worried about convincing them that the game is good.

11:13Sarah Gonzalez:What he cannot do, though, is be beloved co-host of one of the most listened to podcasts in the country, Erica Barris. Stop, stop, stop, go on. Although, for real, though, this is kind of the whole ballgame right here. We partnered with Exploding Kittens in part to optimize our chance of getting into big box. But they partnered with us in part because the big box board game world is getting more and more competitive. So Erica's job is to tell these buyers about our advantage, about Planet Money, our incredible audience, our history with projects, and frankly, just to keep their attention. Do they have tells?

11:53Like they touch their nose or like success? Keep going, keep going.

11:57Sarah Gonzalez:I've certainly have seen them do things that mean they're definitely not going to buy it, which is like if they start checking their phones halfway through. Oh, my God. That's so terrible. Yeah. Yeah. We've seen all of that. They take countless of these. Like we are just one of many people that they do the same sort of meeting with. So, yeah, like this is it. Right. We have like seven more minutes before and then that's it. Whatever we figure out now, we that's what we need for the room. So what else should I know? Don't be nervous. Smile. They have a very, very difficult job because they're trying to tell the future.

12:33Sarah Gonzalez:And that's not possible. So a lot of times, the best tool they have is to bet on the person instead of the game. And so they want to see this person is going to devote themselves to make it successful because ultimately that's really all they can bet on. This is going to go great. Don't worry about it. Yeah, right. Don't worry about it. Don't worry about it. Thanks a lot. I'll talk to you both soon. All right. See you soon. Bye. And with that, I go find an empty little room. Our podcast is, of course, the big part. And over my notes. Our listeners are the best of us, which is a great thing that Kenny said earlier.

13:11Until they called me in. Okay. Is it time? Yeah. And I turned off my recorder. Here we go.

13:23Sarah Gonzalez:Erica. Yes. Tell me everything. How did it go? I'm so excited. Okay, I'm going to walk you through the whole thing. Immediately afterwards, while Exploding Kittens was pitching its other games, I called Kenny to tell him everything. What are the first things that someone says in the room? Erica, sit down was the first thing I heard. Wait, were you like standing too long or something? Did you forget to sit? I was standing there. I was like, do I stand for my presentation? And I was like, what is this? Like, I'm ready to go, you know? So I walk in, I sit down eventually. Elon is up on the screen and he's like, this collaboration is the thing he's most excited about and so on and so forth.

14:07And he's like, and Eric is here. And I was like, oh, that's me, you know? And I don't even know what happened. I was just talking. I just was blah, blah, blah, micro face, blah, blah, blah, planet money, blah, blah, blah, devoted audience. So, yeah.

14:19Sarah Gonzalez:So what did they seem to respond to? So this is interesting. They did not respond to anything to do with the actual game. Oh, what? Or Planet Money, for that matter. Like, they just took that for granted. And they just kind of nodded and smiled. But they had concerns. Erica explained. They seemed a little worried about who the game was for exactly. Kids? Teens? Adults? And also the number of players? Is there a two-player version? But it seemed like the primary concern was about money, the price of the game. They were like, it kind of almost feels like it should be one of those$9.99 card games.

14:59Ooh, that's too cheap. Yeah, it's tricky. So they're like, it's not a$10 game, but it doesn't seem like a$20 game.

15:05Sarah Gonzalez:Like, that did not seem great to you and me, Erica. No, like, it almost sounded like they did not know what to do with our game or like how to place it exactly. Right. But the next day, hello, can you hear me? Hey, yeah, I can hear you. I called Alon, who had heard that price stuff very differently than the way we did. They did ask one question, and I think it was very telling. They said, how set are you on the price point? And that, for me, that's when like little confetti bombs started going off in my head, because that was like, oh, they're not asking about whether or not they should sell this thing.

15:48Sarah Gonzalez:They are now asking about the best way to sell it. Alain explained that if you think about a board game, our board game, there is a huge range of possibilities for what the final product would or could actually look like on a shelf. You know, we've just got a prototype for now. And at its core, our game is really just a deck of special cards. So there's an incredibly cheap version of that game, I suppose. It's just like, I don't know, here's a little, here's a deck of cards like Uno. On the other end of the spectrum, it's way more fun if we could afford to include a little figurine of like a Sasquatch to help keep track of turns.

16:23Sarah Gonzalez:A little vinyl guy, I love that. Why not? Tokens for points and maybe like... Little metal tokens, like a little clinky clanky, I love it. And maybe like a bigger, nicer box to hold all of that stuff. Right now, the game is still a prototype. So this pricing decision, it will ultimately determine all of that stuff. We will, to some extent, change our per unit production cost to meet the price point we choose right now. Yeah. I mean, what it all comes down to is once you set your price, it is very hard to change. Yeah. Like once the product is on the shelf, it's very hard to change a price. Because if you raise your price, that's suicide.

17:04Sarah Gonzalez:And if you lower your price, then suddenly it looks like you're discounting it. Like suddenly you're just trying to get rid of a cheap fence. So it's so important to nail it the first time. We're really setting the stage for the entire global market for that product by picking one price one time. What is the next step? Actually, let me ask you that. What is the next step? Oh, next steps, unfortunately, are waiting. Now we wait. I never think of anything as a done deal. until we get the paperwork, which means that as enthusiastic as they are and as excited as they are, who knows, maybe the next meeting will be, we'll present 20 games and every single one of them is AAA and we just get knocked away.

17:48Sarah Gonzalez:So all of that's possible. And now we wait. And that wait, it did give us some time to do some reporting because, you know, sure, we'd been inside the room with the buyers, but we wanted to know what was inside the mind of those buyers when Erica was pitching. So we made some phone calls. Okay, so you essentially have sat on the other side of that table. Like, I come, I give a pitch, you're the one who sits on the other side. Yes, correct. That was me. Okay, it wasn't literally him. No, that is Matt Adleman, but his job was exactly like those people I sat across from. Specifically, Matt was a big box buyer.

18:29Sarah Gonzalez:Yeah, Matt worked for Target and he sat through hundreds of these types of line review meetings. And you know, for Erica, she was a nervous wreck. We asked Matt, what is this moment like from your perspective, from a buyer's perspective? What are you thinking? I don't know. I'm like, here we go again. Where is this conversation going to go? It's very routine. If there's 100 line review submissions, about 30 of them actually get a line review meeting. Of the 30 that get a line review meeting, three to six of those brands ultimately get on the shelf. That's it. It's tough. Wow. Now, Matt was not a board game buyer specifically.

19:04Sarah Gonzalez:When he worked at Target, he was in charge of deciding what to buy for the deli and prepared foods aisles. Hummus, charcuterie, potato salad, regular salads. But he told us, honestly, when it comes to big box, hummus, board games, it's all the same. It's the same process. Like it's putting a box on a shelf, whether that's food, whether that's beauty, whether that's a game. Like the same thoughts go into it. The same analysis goes into it. The same, is this going to work or not? The same financials on the back end, right? Like how many dollars did you generate? How much margin did you return? Is it working or not working?

19:40Sarah Gonzalez:It's all the same. So our question for Matt was, in a pitch meeting like Erica's, pitching a brand new game, what would the buyers on the other side of the table be thinking? At the end of the day, what am I really thinking? Is this going to sell? if I bring this in, I have to replace something, right? You're going to take a spot on the shelf at the expense of somebody. Are you going to do better than that thing that I take out and put you in for? And there is a set amount of space in a store for this category. And I need to make that space as productive as I possibly can. Big box retailers will use these like blueprints of store shelves called planograms.

20:21And Matt says that's one of the things in his mind during line review pitches. He's kind of mentally playing retail Tetris.

20:28Sarah Gonzalez:And then when the meeting's over, yeah, we are waiting. But this is when the buyers like Matt have to really get to work. If they like something, if they like our pitch, they still have to then make a pitch to their bosses. Remember the nerves you had, I'm sure, sitting in the line review pitching to the buyer? Oh, yeah. Well, now the buyers get to go to their VPs or their SVPs and say, here's my planogram. Here's what I want to do. And now the VPs and all the senior leaders get to go, what about this? And they challenge you like crazy. And so now I need to pitch my stuff to them just like you had to pitch to me.

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21:03Sarah Gonzalez:And there's tons of pushback and there's tons of, I don't know, I don't agree. What about this? What about that? That you have to defend as a merchant. And if you can't defend it, you better go fix it. So just to recap the path to a big box shelf, there are like 5 ,000 new board games every year. A tiny, tiny fraction will actually get to be part of a line review pitch. An even tinier fraction will get the buyer's attention. And those still have to go into planograms that get pitched to VPs and SBPs before games actually get ordered for the real shelves. But, but, none of those games had Erika Barris in the room for their line review.

21:42How often do you have like somebody who is not in the industry, like say a podcast host, pitching the retailers on an item?

21:52Sarah Gonzalez:Yeah. Ten years ago, not very often in today's world. If you think about all of the creators and all of the influencers and all the people that have built a following, you know, it's a lot of them are spinning up products. And they show up. They show up. Okay. Okay. Maybe not as special as we were hoping. Anyway, all of that. That is why getting into big box is a very serious business. And apparently, why we have to wait so long to hear anything about how our pitch meeting went. It was months and months and months of nothing. During that time, Exploding Kittens did do a similar line review pitch process with other big box retailers.

22:32Sarah Gonzalez:You know, more pitches, better chance someone picks us up and tells us, you know, go forth, make a bunch of games for us. And then, nearly five months after I'd been in LA pitching the buyers, Alon from Exploding Kittens got in touch and said, we have to meet. We have so much stuff to talk about. We have some updates maybe from retailers if you want to start there. Okay. That is Stephanie Pesta, Senior Creative Operations Manager at Exploding Kittens. Erica and I and our boss, Alex Goldmark, also on the call. We all start to lean into our Zoom screens. and exploding kittens cut straight to the chase.

23:09Sarah Gonzalez:The exciting retailer news is that for the two big retailers in the U.S., the Planet Money game, Sell Me a Sasquatch, has been accepted full chain throughout North America. Holy moly. That sounds big. What? Isn't that big? It's literally as big as a thing could be, yes. Both retailers. Both, yes. Two of the biggest big box retailers in the country both placed orders to buy and carry Sell Me a Sasquatch on their shelves. Did they say how important it was that Erica did the greatest presentation of all time? I don't think they're used to that. I think that was brand new for them. I think those meetings are normally so dry and so boring.

24:02Sarah Gonzalez:And it's just, you know, it's the same people having the same discussions over and over. But we like we had a celebrity in the room. Oh, my. Who? It was you, Erica. When we talked to the former buyer, Matt, he had told us that that having a special person with a special product was getting more and more common. And it turns out that that's way more true in the food and cosmetic space. You know, think Rihanna's makeup line or Mr. Beast's chocolate bars. Apparently, for board games, though, it was still genuinely novel and exciting to have the one and only Erica Barris from Planet Money in the room.

24:40Sarah Gonzalez:And Erica, Erica pitched her little heart out. And like, they were amazed. And I think they walked away from that just thinking like, wow, this is this is new. Nobody's doing this. This isn't the same meeting we've had 20 times before. I have no memory of anything that happened in that room. So, yay. All told, Exploding Kittens got a first round of orders for about 100 ,000 units of our game. Anyway, it is now official, like absolutely official, done deal. The orders have been placed. I wish I had confetti. I'm going to blow this mic out if I'm not careful. This is so exciting. Yeah, there's all kinds of things that come next.

25:25But none of those happen.

25:27Sarah Gonzalez:until those boats get on the water. Oh, we still have to actually make and get the games to and. After the break, a whole new clock starts ticking. Plus, where you can buy the game, how much it costs, and why we really, really hope that you appreciate our purple box.

25:59This message comes from Jackson Financial. Whether you're planning to spend more time with family or travel the world, Jackson wants to help set you up for success. Guaranteed lifetime income can help secure the retirement you want. Visit Jackson.com to learn more. Jackson is short for Jackson Financial Incorporated, Jackson National Life Insurance Company, Lansing, Michigan, and Jackson National Life Insurance Company of New York, Purchase New York. Guarantees are backed by the claims-paying ability of the issuing insurance company.

26:27Sarah Gonzalez:This message comes from Thumbtack. Avoiding your unfinished home projects because you're not sure where to start? Thumbtack knows homes so you don't have to. Don't know the difference between matte paint finish and satin? Or what that clunking sound from your dryer is? With Thumbtack, you don't have to be a home pro. You just have to hire one. You can hire top-rated pros, see price estimates, and read reviews all on the app. Download today. This is Terry Gross. I just interviewed Jason Segel about playing a therapist on a series Shrinking, his own therapy, and his Muppets movie. I love how you call me the human star of the Muppets.

27:05Sarah Gonzalez:It gives me such joy. Especially since you've said you sometimes feel like a Muppet. For sure. Listen on the NPR app or wherever you listen to Fresh Air. One month after learning the great big box news, Kenny and I were both summoned to Exploding Kittens headquarters. All right, Ilan, where are we going? Let's go in here. Okay. Welcome to the Planet Money conference room. Wait, the Planet Money conference room? This whole room is devoted to the Planet Money game. Covering the biggest conference table you've ever seen, cards. showing all kinds of mythical monsters and boxes with our Sasquatch and our game logo and oh my goodness, so many versions of instruction booklets.

27:52These are very nearly the final prototypes. But apparently, we still have a gazillion small decisions to make.

28:01Sarah Gonzalez:And like at the end of today, that's it? That's it. We're locked? We're locked. We have to be locked actually. We need to send files to the factory tomorrow. Oh! So this is a speak now or forever hold your peace moment. Oh, OK. Tomorrow. Why the rush? Well, Chinese New Year is a big reason, apparently. Right. So the day we got the news that the two big box retailers wanted our game was Monday, January 12th, exactly 36 days before the start of the Chinese Lunar New Year. Lunar New Year is a massive event for the global economy. Chinese factories often shut down for two or three weeks. And leading up to the shutdown, factories start to slow production for even more weeks.

28:46And then following the shutdown, it's even more weeks until all workers are back and factories are running full force.

28:53Sarah Gonzalez:Exploding Kittens told us if we wanted our game to be done and in stores in time for the holidays, we needed to be ready to go for that post-Lunar New Year factory restart. And Exploding Kittens had a spot in the factory queue, and we needed to make sure we did not miss it. We had the narrowest window. And so, began one of the most frantic home stretches of a project I can remember. 24 hours to get the game files to China, and a mad dash to handle a bunch of other tasks. Which is why we have brought into the studio here, this here, Egg Timer. Just to give you all listening at home a sense of stress and the chaos and also the learning about taking a product to market that we experienced as a clock, a time bomb really, tick, tick, ticking towards our due date.

29:48So many tasks we still have to get done. Here we go. Task one.

29:53Sarah Gonzalez:Shall we look at a spreadsheet? The answer is always yes, we want to look at a spreadsheet. Contracts. Like how much money will NPR slash planet money make off this thing? The thing that we will eventually negotiate is this number here that you're looking at royalty. Royalty deals, licensing deals. For board games, that tends to be like 3 % to 7 % of something called net revenue. After months and months of negotiating, we landed right square in that industry standard. With, though, a couple of sweeteners, I will say. Yeah, yeah. For one, we get a small guaranteed upfront fee. But more importantly, our royalty percentage goes way up if our game is a runaway hit.

30:31if, when, we hit 200 ,000 units sold, with your help of course, our royalty nearly doubles.

30:38Sarah Gonzalez:Yeah, we built in that incentive so that the more we sell, the bigger cut Exploding Kittens gives to NPR. Now, if 3%, 5%, 7 % sound like small percentages, it's because Exploding Kittens takes virtually all the risk in this deal. They are eating the cost of development and prototyping and manufacturing of this game. They're starting in the hole for all that money. Yeah, when the big boxes and other companies actually start paying Exploding Kittens for games, then we get to scoop our cup into that sweet, sweet stream of money and take our percentage, minus a relatively narrow set of expenses that have to do with the selling of our specific game, basically.

31:16Yeah, like maybe we offer customers a rebate at some point, or maybe we end up paying for a fancy display and the end cap, you know, at the end of the aisle.

31:24Sarah Gonzalez:It's you're paying rent. Like they literally charge rent for those placements. So this is shelf payment. Exactly. Okay. Yeah. Okay. Task two, game price. We were worried that Big Box was seeing us as a cheap$9.99 card game. Apparently, Exploding Kittens had also been worried about this. We fought that fight. Definitely. That's Kelly Vopelik, VP of Creative Operations Exploding Kittens, by the way. We're looking at a, it's a$20 price point. And that screams multi-generational family party game. In the end, Exploding Kittens got Big Box to agree to an MSRP, a manufacturer's suggested retail price of$19.99.

32:04Sarah Gonzalez:Does that result in more profit for us? Or it is possible for that to result in more profit for us, but we opted to spend that money on the product. I mean, I would have done the same thing. Yeah, we poured all of that increased price into making a nicer version of the game. We splurged on a high quality material for the cards that Elan loves. We upgraded to a higher quality box that signals, you know, this is a game that requires a little time and it's worth it. And it meant we could afford to make our box the Pantone purple, not just everyday purple. The Pantone purple. This is kind of getting in the weeds of like art, but this is printing CMYK 4C.

32:41And when we tested it, like in the office, it was just kind of dull and not bright and looking really muddy. So we made the decision to like go forward with a Pantone a little bit more expensive, but like you can see how much impact it has.

32:53Sarah Gonzalez:It's glorious. Pantone is a whole color system where you pay extra because the colors can be perfectly reproduced by anyone in the Pantone world. Check out our Planet Money episode about this. So that purple, it was going to cost like three cents extra per unit, but I would have paid so much more after seeing it during task three. So a little time. Task three, the real world shelf test. Feels like we're about to do something bad. It does. It feels like clandestine somehow. I mean, it kind of is. Yeah, I guess so. You're about to hijack some very valuable store shelves. Before Exploding Kittens starts printing any game, they, off on the lawn, will sneak into a big box store.

33:34Sarah Gonzalez:Oh, wow. Okay, you just put it up there. And just put their game on the shelf to just see. Does it stand out enough? Too much? Does it read well from far away? Does it look okay when it inevitably gets knocked over? Or get shoved back into the shadows of the shelves? I would argue that still stands out in shadow, which is a tough position to be in. The lighter colors on there still pop right out. Do you see anything else that's Arbantone purple? Nothing. That's really interesting. Is that good or bad? Really good. Really good. It is very hard to go through this process and get a definitive, yes, we're doing it right.

34:13Sarah Gonzalez:Right. I think at the very least, we can definitively say, this is not broken. Ah, okay, okay, we're running out of time here. Speed round, Erica. Task four, box finish. We decided to switch the box from glossy finish to matte finish to signal grown-up game. Apparently, kids' games have been using glossy finishes as a fancy cover-up for the fact that they skimped on cardboard quality and spent on expensive plastic toy things for the game. Ah, so much to do. Task five, what's on the back of the box? At the 11th hour, we land on a comic strip format. I think we need a speech bubble here. Back of the box just has to explain enough about the game to give people the feel of the game.

34:57Sarah Gonzalez:Task six, seven, eight, nine, ten. Tweaks to the instructions. A QR code to send people to our board game podcast series. A different QR code that sends people to a video. sends you to a video of the game. And we didn't even tell you about the long discussion over punctuation on the front of the box. It's true. It was a long discussion. I do think that period has to go inside the parenthesis stylistically. We have this argument every single day here. After all of this was done, Alon and the exploding kittens walked us over to a gigantic bell in the middle of their offices. This is the bell that they ring when they finish and ship a game.

35:36Sarah Gonzalez:and they felt like it was our time. All right, do I say anything? Is it like a birthday candle? We did it. We did it. The source files for our game, Sell Me a Sasquatch, were sent off to the factory in China and very soon after that. Oh my gosh. It's all there, Tori. So Kenny, This is the machine I was telling you about. I was FaceTiming with Exploding Kittens global sourcing person, Tori Welch, from the floor of the factory in Shanghai. And all of that noise, like that is the sound of thousands and thousands of our game coming off of the printing press, you know, cards and boxes. And she is specifically showing me the tool that the factory has for quality control to make sure that our Pantone Purple is exactly right.

36:33It's going to scan and tell you whether or not it's the perfect purple.

36:38Sarah Gonzalez:Oh my gosh, it's the purple meter. Can you show me? Can you do this? I'm sorry, I blew my mic. Oh my gosh, this is so exciting. Oh my gosh. It's so loud, it's so loud. Oh, they've got the swatches. There's the Pantone swatches. Oh my gosh. Okay, so they're pointing at the Pantone. And look, maybe it was the fact that it was like 2 a.m. my time. But seeing this tiny portal to the other side of the world, to our game, choked me up a little bit. Four months later. Wait, where are the board games? I walked into a big box retailer with my six-year-old daughter. Oh, my goodness. All right. There it is.

37:25Sarah Gonzalez:Here, turn around and look up at it. Point to it. Oh, yeah, that's the game. The game that everyone at your school wants? No. No, you gotta say yes. Yeah. And listen, we still cannot say exactly which big box retailer I got into the room with. But what we can tell you is the Planet Money Exploding Kittens game, Sell Me a Sasquatch, is now available on shelves at Target and Walmart and lots of other places that sell board games, including the NPR shop. Oh, wait, we saved the best news for last, Erica. That's right. You, listeners, you're in this game. Not only did you spend hundreds and hundreds of hours testing prototypes of this game.

38:12Sarah Gonzalez:And sending us your incredibly useful and thoughtful feedback. But you also sent us more than a thousand amazing ideas for what mythical creatures we should include in this game. We love them so much. The local cryptids you told us about, the deep cut econ cryptids you invented. And here is a sampling of what successfully we convinced Exploding Kittens to include in the actual game. You're going to find the Veblen, the Bullbear, the Laffer, if you know, you know. The Ogopogo. Send me notes about pronunciation. I totally accept them. I'm sorry. And Australia, you came out preposterously strong for this challenge.

38:56Sarah Gonzalez:And we have seen you and we have included the drop bear, which is a very real thing that you should be scared of in Australia. When you buy the game and look at the cards, you will see that Exploding Kittens included a little symbol on those cards so you can see which ones came from you. We are so, so proud of this.

39:23Sarah Gonzalez:If you still want to help out on this project, there's going to be a lot of opportunities. But right now, the most important thing to do is honestly rate and review the game. Verified purchases matter a lot more in the rating and reviewing system. And so if you buy the game, review it where you bought it and post a game night. Tell your friends about it. Be a smug econ person and trick them into learning the econ. And then you can produce the paper, the market for lemons, and then read from it to them. It'll be a blast. And, you know, send us an email. Maybe we'll zoom into your game night. Who knows?

39:54Sarah Gonzalez:This episode was produced by Emma Peasley. It was edited by Marianne McCune. It was fact-checked by Sierra Juarez. It was engineered by Robert Rodriguez. Planet Money's executive producer is Alex Goldmark. By the way, you can get our game and lots of other merch at the NPR shop at shopnpr.org. I'm Eric Cabarrus. I'm Kenny Malone. This is NPR. And I have purchased a Sasquatch costume. So watch the socials. This message comes from Jackson Financial. Whether you're planning to spend more time with family or travel the world, Jackson wants to help set you up for success. Guaranteed lifetime income can help secure the retirement you want.

40:33Visit jackson.com to learn more. Jackson is short for Jackson Financial Incorporated, Jackson National Life Insurance Company, Lansing, Michigan, and Jackson National Life Insurance Company of New York, Purchase New York. Guarantees are backed by the claims-paying ability of the issuing insurance company. it's hard to refine your taste when everything in your algorithm is vying for your attention is that influencer you follow giving you the right advice what should we actually be paying attention to in our social media feeds this week on it's been a minute culture critic and host of the new podcast feedback iver madison the third takes our hand and shows us the way watch the full it's been a minute episode on youtube or listen in the npr app or wherever you get your podcasts

From the publisher
There’s a room where the fates of retail products are decided. Will they make it onto the shelves of the big box stores? Usually the rest of us can’t get inside the room where decisions are made – until now! Today on the show, we pitch the Planet Money game, Sell Me a Sasquatch, to big box retailers. We go behind the scenes to learn about how products end up on big box store shelves, what’s going on inside the minds of the deciders, and find out our board game’s fate. 

Learn more about the story of Pantone: The company that owns colors 


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This episode of Planet Money was produced by Emma Peaslee. It was edited by Marianne McCune. It was fact checked by Sierra Juarez. It was engineered by Robert Rodriguez and Jimmy Keeley. Planet Money’s executive producer is Alex Goldmark. 

Music: NPR Source Audio - "Silly Sevens," "Adventure Time," and "Virtual Machine"

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