In short
Rule Breaker Investing: Games, Games, Games, Vol. 7
Podcast Overview
- Host: David Gardner
- Producer: Bart Shannon
- Description: This episode is part of an annual tradition where David shares his favorite tabletop game recommendations just in time for the holiday season. He categorizes the games from light and family-friendly to deeper strategic experiences.
Key Themes
- Joy and Community: Emphasis on the joy of gathering around a game table and sparking happiness through shared experiences during the holiday season.
- Tabletop Gaming: A focus on board games and card games as meaningful ways to connect with family and friends.
- Recommendations: A curated list of games, including both classics and newer releases, appealing to a wide range of gamers.
Episode Highlights Introduction
- Acknowledgment that not everyone enjoys games; listeners who do not are encouraged to skip this episode.
- A brief mention of an upcoming episode focusing on the stock market ("Market Cap Game Show").
Format of Recommendations
- I-C-Y-M-I Classics: David shares five classic games that are worth revisiting.
- 12 New Games: A curated list of games organized from the lightest to the heaviest in terms of complexity.
I-C-Y-M-I Classics
- Crokinole
- Type: Dexterity game.
- Fun for: All ages; players flick discs into a central area on a wooden board.
- Just One
- Type: Cooperative word game.
- Fun for: Groups of varying ages; players give clues without repeating ideas.
- Phrase Party
- Type: App-based word guessing game.
- Fun for: Large groups; involves quick clue giving and guessing.
- So Clover
- Type: Cooperative word game.
- Fun for: Groups; players link words together through clues.
- Telestrations
- Type: Drawing and guessing game.
- Fun for: Parties; combines drawing and the classic telephone game concept.
Curated List of 12 Games Light Games
- Wavelength
- Weight: 1.12
- Description: Mind-reading game where players guess positions on a spectrum based on clues.
- Estimated Price: $35
- Dorf Romantic
- Weight: 1.75
- Description: A cooperative tile-placement game focused on building a beautiful countryside.
- Estimated Price: $45
- Dungeons, Dice, and Danger
- Weight: 1.88
- Description: A roll-and-write game with a dungeon-crawling theme.
- Estimated Price: $55
- Far Away
- Weight: 1.91
- Description: An exploration card game where scoring is done in reverse.
- Estimated Price: $25
- Bomb Busters
- Weight: 1.94
- Description: A cooperative deduction game with logic puzzles themed around bomb disposal.
- Estimated Price: $40
Medium Games
- Lord of the Rings: Fellowship of the Ring Trick-Taking Game
- Weight: 1.95
- Description: A cooperative trick-taking game set in Middle-earth.
- Estimated Price: $27
- Rebirth
- Weight: 1.99
- Description: A tile-placement game about restoring a post-collapse world.
- Estimated Price: $42
- Forest Shuffle
- Weight: 2.20
- Description: A tableau-building game where players create a thriving forest ecosystem.
- Estimated Price: $23
Heavy Games
- Earth
- Weight: 2.90
- Description: A strategy game where players build ecosystems and interconnect natural elements.
- Estimated Price: $40
- Innovation Ultimate
- Weight: 3.20
- Description: A chaotic card game about the advancement of human civilization.
- Estimated Price: $67
- Dune Imperium Uprising
- Weight: 3.51
- Description: A deck-building and worker placement game set in the Dune universe.
- Estimated Price: $55
- SETI: Search for Extraterrestrial Intelligence
- Weight: 3.81
- Description: A strategic game focused on discovering alien life, integrating real science.
- Estimated Price: $70
Closing Thoughts
- David reflects on the nature of winning and losing in games, expressing that the joy of playing and connecting with others transcends the outcome.
- He emphasizes the value of cooperative games and how they mirror the cooperative nature of life and business.
Additional Resources
- Breakfast News: Sign up for The Motley Fool’s Breakfast News at [www.fool.com/breakfastnews](http://www.fool.com/breakfastnews)
- David's Book: Pre-order "Rule Breaker Investing" at [Amazon](https://www.amazon.com/gp/product/1804091219/)
Final Remarks
- David wishes listeners happy holidays, urging them to embrace the joy of gaming and connection during the festive season.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:00Few people may love games more than I do and hey some people don't even like games at all And if that's you, I suggest you skip this week's podcast. Come back later this month when we'll be playing, well, a different kind of game that you may like because it involves the stock market. That is, of course, the Market Cap Game Show coming in a few weeks. That's a game we all can play. It's coming back for the 2025 closeout. So anyway, if you don't like games, take this week off. Hey, wait. You're still listening. Excellent. In that case, thank you for suffering a fool gladly As I endeavor this week to share with you my top recommendations From the world of tabletop games Card game and board game recommendations Strategically timed as I do every year as early as possible this December So you might have time to put one of these under someone else's tree To spice up your family's, even your own life It's my annual Games, Games, Games podcast Volume 7, only on this week's Rule Breaker Investing.
1:07It's the Rule Breaker Investing Podcast with Motley Fool co-founder David Gardner.
1:16And welcome back to this week's Rule Breaker Investing. Arguably a misnomer today because, well, there isn't much investing going on in this episode. Long-time listeners know we spend a third of our time on investing, a third on business, and a third on life. And since The Motley Fool's purpose is to make the world smarter, happier, and richer, well, you can map those three aims, investing, business, and life neatly to those three zones. And that last third, life, that's where we try to spark joy. Because if you're getting smarter and richer, but not happier, Something's off. One of the best antidotes I know is gathering around a game table.
1:58And this week, as we do every December, we try to spark joy for you and your family with games, games, games. I started doing this in 2017, tucked inside a gift-giving special. The next year, I interviewed Richard Garfield, the designer of Magic the Gathering, and snuck in a games list at the end. And then in 2019, I finally came out of the gaming closet and titled the episode Games, Games, Games, and this year is Volume 7. It's my annual holiday guide to some of my favorite recent board games and card games. And in past years, I've also opened up with longer explanations about my enjoyment of the website Board Game Geek or of the fantastic app for your smartphone, BG Stats.
2:44And if you want all of that, you can just check out the first 15 minutes of Volume 4, Games, Games, Games, from the year 2022. I'll simply say for now, both of those tools, Board Game Geek and the BGStats app, are wonderful tools for serious gamers. And yes, this is the seventh in the series. All previous episodes, by the way, are distinct with entirely different recommendations if you do want to go deeper with me. All right, here's our format. We're going to start with I-C-Y-M-I, which I'll explain shortly. And then we're going to move through 12 games arranged from lightest to heaviest. So we'll begin with family games, kids games, and I don't really play games, games, and then gradually head into longer, richer, more complex experiences.
3:37If you love tabletop games, I hope you will enjoy the whole ride. If you're just here for some gift ideas, feel free to hop off the train whenever I start running out of steam for you. And yes, this functions as a buying guide. So every game on my list this year, I have personally double-checked for availability. I don't want to get you excited about something that you sign on to Amazon and find out it's out of stock. Out of stock everywhere. So every single game I'll be sharing is one click away, and I'll even be including the average price or so for each of these games. With all that said, the past is prologue.
4:13Let's get started. Bart, appropriate music, please.
4:31Okay, I first want to represent a short list of classics. This is especially for new listeners and new gamers. And I think each of these is a classic and deserves a look. I've talked about them before. In fact, I tend to mention this same group every year because we always have new listeners and people who are new to games. And I would just say if you're not a gamer but you like games and you want to give a gift or have good times with family over the holidays, this list is for you. Five games, I'll present them alphabetically. The first is Crokinole. This is a dexterity game where you flick discs into the middle of a circular wooden board that has little pegs that you can ricochet off of.
5:12There are some simple Crokinole boards and some more elaborate ones. You can see a real mix online almost wherever you look. The game originated in Canada, I think more than a century ago. It's just a really fun, somewhat mathy, somewhat dexterity-based game that I recommend for all ages. Crokinole, that's spelled C-R-O-K-I-N-O-L-E. My second, in case you missed it, I-C-Y-M-I classic is Just One. This is the simplest, maybe the simplest best word game of all. So the person who's turn it is doesn't know the clue word, but everybody else does. And so we try to give that person a clue to help them guess their word.
5:56The trick is that your clue to help them cannot be the same as anyone else's clue to help them. else, you cancel each other out, and your poor friend, who's guessing, is going to have to make the guess with fewer clues given. This is a simple game, it is a cooperative game, and it is extremely fun and memorable. It's perfect for holiday gatherings, especially with people lots of different ages and perspectives. Just one. My third, in case you missed a classic, is Phrase Party. Now, Now, there was once a game called Catchphrase, which was sold in stores. It used cards or later a gadget that you would purchase.
6:39It would spit out words. But now these days, we all have smartphones. And so you really don't need Catchphrase or that old gadget anymore. You just need a smartphone and the app phrase party. You're going to be given a word. And as quickly as possible, you need to convey to your partner. Maybe you're teamed with one other person. Or maybe you've got a little group you're speaking to. there's a number of different teams and you were just like the old game of password you're trying to give as many clues as quickly as possible to get your team to say back the word that you're staring at on your smartphone and as soon as they do it, it's like hot potato you hand your smartphone on to the next person clockwise, the next team and they go about the same task and eventually the beeping speeds up and again it's hot potato so there's a timer going on here at a certain point you're going to hear the buzzer and whoever's holding the smartphone at that point, that team loses a point.
7:34That is the game Phrase Party. We have a saying in our family, Phrase Party always delivers. It almost doesn't matter how many people are playing. You can play with 30 people, 6 people, 12 people. It is a fantastic party game, and it's already right there in your pocket. You just need to pay maybe a couple of bucks on the App Store. It's probably a free version as well of Phrase Party to enjoy. Game number four, in case you missed it classic, So Clover. This is another word game. This is probably my favorite word game in recent years. It's a bit more complex than just one, which I just explained for you, because here you're linking two words.
8:13Because here the challenge is to link two words together, two unrelated words, and you're going to do it four times on your little personal board in front of you, and you're going to need to figure out the right clue for your friends. And so, for example, let's pretend you have two cards staring at you that say football and fire. So you sit there for a quiet minute or two and you think about what is a single word clue? Could be a proper noun even that would help my friends realize that football and fire are the two words I'm thinking of. And just to go with it here, I'm going to go with fan because, of course, football, there are a lot of fans.
8:49And I'm also thinking of fanning the flames. So that might be a good example of a clue that unites football and fire. two otherwise unrelated words. You're going to do that four times staring at the board in front of you, and then you're going to remove all the cards and shuffle them up and add in a couple of red herrings, and the rest of the people around the table, this is a cooperative game, are just going to see your four clue words. For example, fan. And they're going to try to piece together what words you were connecting with your clue. I can't explain the whole game here, but I did a pretty good job explaining in three minutes what takes maybe just five or six minutes to explain even to new people who haven't gamed much before.
9:29Each of these In Case You Mystic Classics is again geared toward people who say they don't like games. That's why a number of these are cooperative or they're more about words than other kinds of gaming tactics. And So Clover is just a fantastic game. I recommend all. And my final In Case You Mystic Classic, again sticking with our theme here of fun in large groups with words, in this case also pictures, So I think we all know the telephone game, the idea that you whisper something in somebody's ear next to you and then they whisper it, the person to their left, and it goes around and comes back to you, and you see how the thing you whispered has changed.
10:04It might have been a sentence or a story. You'll just hear really the lack of fealty to the original thing that you said. That's the fun of a game like telephone. Well, Telestrations does that but with pictures. So you draw a picture of a clue word that you're given. You draw it as a picture and you hand that on to the next person and they have to figure out what the word was, the clue word that you just depicted. And so they write that down and then they pass it on to the next person and that person has to look at the word they've been given and draw a picture. So it goes from picture to clue word to picture right around and eventually gets back to you and you get to see what your original drawing has become.
10:44Telestrations is really great in the party pack version, which plays up to 12 players at once. This game is not really so much about scoring or competition, although you can score and it can be competitive, but Telestrations is really, most of all, about utter hilarity. I'm not sure there's any game that has made my friends and family laugh more consistently and dependably than the game of Telestrations. So there you have it. Before we get into our 12 games of 2025, the In Case You Missed It Classics Crokinole. Just One, Phrase Party, So Clover, and Telestrations. And I would bet that almost any holiday gathering would indeed be confidently enriched by any one of those five games.
11:32You could just play it all through December and have a great time. Alright, on to my 12 games. Now I've organized these as I did last year. We're going to start with simpler games and go to the more and more complex games. we're going to end. Game number 12 is going to be a game that probably takes about an hour to learn and three or more hours to play. So that's at the far end of where we're starting from. We're starting with simplicity. The number that I use to judge games' weight comes from Board Game Geek, the website, my second favorite website. I think you can guess what my favorite website is.
12:08My second favorite website where every single game ever created in history has a page on Board Game Geek. It's like a gigantic database of all games. And one of the statistics that you'll find for every single game is the weight of that game. In other words, is it a light and easy to learn and play game, or is it a deep and complex game? The weight on BoardGameGeek goes from 1, which is the lightest of all, up to 5.00, which would be the most complex of all. There is no game that rates 5. All of these are, of course, just fan ratings, and they tend to average out somewhere, well, from the low ones to sometimes the very high threes.
12:46There are very few games that are weighted much above that, and I think when you think about it, it kind of makes sense. In the end, we don't really want to spend time if it's going to be that complicated and that deep. Most people aren't going to even call that a game, and so I think most of us prefer to have fun as we play our games, and so I think weight helps guide us toward what would be fun for you and for me. Now, of course, I'm speaking to a broadly diverse audience this week. If you're still with me, that means you have at least some interest in games. But as I mentioned at the top, as I keep going, if you find yourself, your eyes start to cross, you're falling asleep, then you probably have reached the limit of games, the weight of games that you would personally enjoy.
13:28So that's going to be choose your own adventure here. But let's start now with game number one. Game number one is Wavelength. Its weight is 1.12. This is about as quick and easy a game as just one or any of the others I just mentioned, all lighter games themselves. Wavelength came out in 2019, and if you purchase it online this month, you'll find it costs about$35. This is a game that plays a large number of players. Wavelength can handle 4 to 12 players. You don't really want to play with fewer than 4. Wavelength is a game about trying to think the way your teammates think. So you're basically playing Mind Reader.
14:08Each round, the game's going to give you a spectrum with two opposite ideas. For example, hot, and on the other side, cold. Or maybe underrated, and then on the other side, overrated. So only one player, the clue giver, gets to see exactly where the hidden correct point is on that line. Everyone else is going to be guessing blind. So if you see the hidden dial, I'm not going to fully explain this, but there's a hidden dial and a hidden gauge underneath that spectrum. Let's just go with underrated and overrated right now. So if you're the clue giver, only you know that the target is way over toward underrated.
14:50And you can't say that directly. You're going to have to give a clue that points your team in that direction. So maybe you say, I don't know, Rogue One. Popular movie. Many people consider it the best Star Wars movie ever made, but it's really not talked about that much. So I would say that's a fairly natural way to convey to your teammates underrated. And once you give your clue, your team's going to talk it through and decide where to place that dial along the spectrum. And when they lock in their answer, you reveal the hidden target and see how closely they matched it. and if they got very close to where the actual dial was located, you're going to get four points for a perfect score or three or two if they were kind of close.
15:33The other team, by the way, gets to observe all this and gets a simple higher or lower guess pointing to one side or the other that keeps everybody involved. They can score a point on your turn. And because the spectrums range from clear and factual with some cards to wildly subjective, every round is going to spark conversation sometimes surprising insights and yeah, plenty of laughs so I think what makes Wavelength especially fun is how it turns simple communication into a dramatic, funny, sometimes shockingly accurate team challenge the big physical dial at the center of the table adds some suspense it makes the game instantly understandable I would say it's perfect for families for mixed groups anyone who enjoys lively conversation and shared aha moments without needing to learn complicated rules.
16:25Again, game number one is Wavelength. All right, on to game number two, and it is Dorf Romantic. Dorf Romantic, which is spelled D-O-R-F, Dorf, and then keep going, little r, Romantic, but with a K on the end, because it comes from Germany. Dorf Romantic started as a popular video game and then got ported over into board game form. And I would say it delivers one of the most soothing and satisfying cooperative puzzles in modern board gaming. It pairs a gentle legacy-style progression, which I'll explain in a sec, with the simple joy of just building a beautiful countryside together. So Dorf Romantic places players in a serene pastoral countryside.
17:13Your group collaborates. You're growing villages, forests, rivers, and fields. you're drawing and placing hex tiles to expand a shared landscape. And you're trying to match terrain types to complete little quests, little goals, like let's get five forest ones together and score five points. It kind of works like that. You're managing a limited tile supply, so every placement matters. And it's very puzzly. It's not very different from just doing a jigsaw puzzle together in some ways, although, of course, you are scoring it. And again, it is cooperative. But there is a campaign-style progression, because as you continue playing one game after another, you're going to be unlocking new modules.
17:56You're going to unlock new objectives, new tiles. There are some surprises in store for you as you play through the game. And so there's a quiet joy that comes, first of all, just from the cooperative spatial puzzle. Just any given round or session of Dorf Romantic gives you a spatial puzzle to solve together. It feels meaningful, but then it keeps feeling fresh because there is an expansion system in place which just gradually, as I mentioned, introduces new tiles and new challenges without really adding much of a rules burden. So if you're a fan of other games, I would say Cascadia and Azul.
18:36These are games I've talked about in past Games, Games, Games podcasts. or just anyone seeking a relaxing, collaborative strategy experience, Dorf Romanik has my highest recommendation. This is a game, by the way, which won the Spirlus Jars, which basically in German means Game of the Year. Germany is the country that has the closest thing to the Oscars for tabletop gaming. It's awarded every summer, and Dorf Romanik won this global recognition a few years ago. So we're talking about a highly esteemed game. Game number two, Dorf Romantic. All right, on to game number three. I mentioned the game designer Richard Garfield joining me years and years ago on this podcast.
19:16He designed a fantastic collectible card game, really the first kind of card game of its kind called Magic the Gathering. A few decades ago, some of you are deeply steeped and know exactly what I mean when I say Magic the Gathering, and others are wondering what the heck I'm talking about. But Richard Garfield is the mind behind Magic the Gathering, now much imitated many other games, including the Pokemon card game, a lot of copycats, a lot of people using his innovation in a nice way to create better games ever since. And Dungeons, Dice, and Danger is game number three. And I'm mentioning Richard Garfield because he designed this game just a few years ago, 2022.
19:54If you wanted to buy this online today, it's about$55. And the weight of this game continues to be under 2.0. This one is 1.88. Dungeons Dice in Danger plays 1-4 players and it brings the thrill if you ever play Dungeons & Dragons or enjoy dungeon crawls in any way shape or form as a video game or a board game, it has that kind of thrill to it but it's an easy, fast playing roll and write which I'm going to explain in a sec that gives you a nice splash of tactical choices and a little bit of fantasy chaos so what do I mean when I say roll and write? Well, Yahtzee was in some ways the first roll and write game.
20:36You'd roll some dice and then on your pad with a pencil, you'd write down how you wanted to score those dice and you'd keep maintaining throughout the play session that pad of paper and be scoring yourself all the way through. Hence was born the first roll and write game decades ago. In the last 10 years or so, the concept of roll and write has spilled out into many other games. You'll see a popular game come out, and then there will be a roll-and-write version. For example, Terraforming Mars, one of my favorite strategy games of the last 10 years. I've talked about it a lot in this podcast series in past years.
21:10There's now a roll-and-write version for Terraforming Mars. You can kind of take the Yahtzee concept and just throw dice in and use the themes of lots of other games and create new roll-and-writes, which is what many designers have done. In the case of Dungeons, Dice, and Danger, Richard Garfield has an original idea in mind. he's not taking somebody else's brand. You're rolling four dice each turn, and all players are pairing them into two different sums. You just look at the dice and decide which two do you want to pair into a sum, and then you're going to take your sheet of paper, which is actually a dungeon map with connected spaces, and you're going to start filling them out like you're progressing through the dungeon map.
21:48You're going to be navigating branching corridors, unlocking treasures. You're going to open up access to new areas, and there are monsters, of course, in Dungeons, Dice, and Danger, so they're going to require multiple hits to defeat, so you're going to want to use those dice to combo to hit and defeat the monsters as you go through this dice puzzle, pushing your luck as you go. So, to me, this is a classic example of a solid roll-and-write. The game stands out. It just transforms, I would say, a simple roll-and-write framework into a surprisingly thematic adventure, gives each sheet the feel of a mini role-playing game, but without much rules overhead at all.
22:28It is, of course, a light fantasy theme. Some people love that. Some people avoid that. It is solo-friendly as well. This game plays one to four players, as I mentioned. I think it's really best with four done as a group. I prefer most games to play with others, although I also do solo a fair number of games myself. Dungeons, Dice, and Danger takes about an hour to play. It is game number three. All right, on to game number four. I think we've played this one in the last year or two as much as any other game in my collection. Game number four is called Far Away. All one word, spelled as you'd imagine, Far Away.
23:05Far Away offers a wonderfully clever twist on exploration card games because you're going to be using a backward scoring mechanism and simple tableau building, which means you're just laying cards out in a sequence in front of you. you're letting them out left to right, playing one each round as you go, but at the end of the game, you score it backwards. The most recent card you played right at the end, the far right, that's going to score first. And so this creates sort of a surprising amount of depth, I would say, in a tiny package. A big reason we played this so much is because it plays so quickly.
23:40It says 15 to 30 minutes on the box, and so it's a very crunchy, chewy, thinky experience for such a modest game. This game costs only$25. I forgot to mention its weight 1.91. It is worth pointing out we're at a stage now well past a game like Wavelength or even Dorf Romantic because this is a game you're going to need to read the rules a little bit and teach maybe for 15 or 20 minutes. What's fun about Far Away is it's so replayable and it is a very quick game. Again, scoring your journey in reverse. So it shines for those factors. It's cheap, it plays fast, and it's quite rewarding. It turns a very small rule set into a nice, thinky puzzle.
24:24There's also a very small expansion. You can add a few more cards. If you're really enjoying the game, you can expand it a little bit further. Anyone who loves getting a lot of game out of a small box, that's really, I think, the number one benefit of game number four, Far Away. Let's move on to game number five. Its weight is 1.94, so right about the same level as Far Away. And game number five is Bomb Busters. It came out just last year. It retails for about$40 online these days. It plays two to five players. Now, I have to pause for a sec before explaining more about Bomb Busters to apologize to you, my listener, because the truth is, I said I've looked up all these games, and they're all available a click away, but there are a couple of games on this year's list that are a little harder to find.
25:13So as I ooh and ah a little bit about Bomb Busters, you should know that if you find yourself inspired to get this game, you might not be able to get it by Hanukkah or Christmas or the day that you're celebrating. You will discover that it is in some game shops but not others. I don't really see it on Amazon, for example. And this is in part because of its popularity. I think they just didn't print enough of these when this game itself won the Spiel des Jahres earlier this year. Germany's Global Game of the Year was won by Bomb Busters. So the popularity of this game has made it a little bit less accessible.
25:50I will mention two things. First of all, if you find yourself excited by this game, hey, just buy it when it does appear in January or February. when I looked it up on Amazon it said it would deliver between December 20th and January 15th so there is too wide a latitude in that date range for me to feel good about recommending it as a holiday gift but you can always and you should pick it up when it is available I also want to give tip number two which is where I go when I can't find a game easily on my go-to site Amazon of course there are other places people find games as well you might have a friendly local game store.
26:29We have a wonderful one here in Washington, D.C. called Labyrinth, for example. There are also some other popular online sites. A site like Miniature Market often has these kinds of games. But my hot tip here is BoardGameOracle.com. So BoardGameOracle.com is an aggregator. It goes out and sniffs the internet and looks at all gaming e-commerce sites and sees which e-commerce sites might have a game like Bomb Busters available. And if, in fact, you do go to BoardGameOracle.com looking for this game, you might well find it closer by and in time for your holiday gathering. So with all that said, now let me just share a little bit about what makes Bomb Busters great.
Read the full transcript
27:11Despite the name, this is not a frantic, timer-blaring party game. It's actually a clever, thoughtful puzzle game where you and your friends take on the role of a bomb disposal team. More brainy detectives than action heroes. So each bomb is really a bundle of small logic puzzles that the group works through together. It's a cooperative deduction game wearing a playful cartoon action theme, and it's far calmer and more thinky than you might expect. The box packs 66 different missions in it. They start simply, mission one, kind of teaching you how the game works, and then mission two, mission 10, mission 20.
27:51You can keep going. You're going to be matching shapes. You're going to be matching symbols. There's hidden information. You might be required to put numbers or icons in the right order. On your turn, you're looking over your own hand of cards. They're actually tiles, but they call them cards. And you only know really what you see in your own hand, but you're guessing what other people have, and you're trying to match what you have in your hand. It's almost like going fish and asking if somebody has a seven in their hand. So it goes back to the old game, go fish, but it's a lot more interesting.
28:20there are scenarios later in the campaign that bring a light real-time element so there's a little bit of a quick race to complete a small puzzle but for the most part again this is a thoughtful conversational experience and those missions is how it shines because each game resembles the previous one but they keep changing up the mix and adding again kind of like the game Dorf Romantic there are boxes that you unlock at different points that add some components or little new rule sets Anyway, I would say if you enjoy escape room style puzzles and quiet teamwork, games that deliver great aha moments and let you progress through them sort of a legacy campaign style, Bomb Busters packs it all.
29:03and each game takes around 25 minutes or so. So we're talking about a game, again, a weight of 1.94, and once you learn the rules, you can play it over and over with little tweaks and refreshing changes as you and your friends go. And yeah, it's generally fun to keep the same group of people playing from one session to the next, but you can also drop a player or add a player anywhere along the line. BombBusters is a winner, and I only wish that it were more available. We have had so much fun. I think we're on mission 29 in our family, so we haven't even played half of them, but we've already played 29.
29:40Actually, we played more than 29 times because, of course, when the bomb blows up, you can't take credit for that mission. You have to replay it, and it's still fun to replay because you're basically being dealt a new hand of cards each time you play bomb busters. All right, let's move on now to game number six. lord of the rings fellowship of the ring trick-taking game has a very similar weight 1.95 it costs 27 it's basically a card game it came out in 2024 lord of the rings fellowship of the ring trick-taking game plays one to four players and it takes the familiar structure of classic card game, so you can think hearts or bridge, where each player lays down a card and one card wins the round, but this game flips it into a cooperative experience, because instead of trying to beat each other, you're actually all working together, using your cards to help the Fellowship survive and move forward through Tolkien's classic story.
30:41So in this game, you and your friends play as members of the Fellowship, navigating key moments from the early journey. Yup, book number one, Fellowship of the Ring. In fact, there are two planned expansions, one called The Two Towers coming next, and of course the last, The Return of the King, the three volumes of Tolkien's Lord of the Ring. So this first game is focused just on that first book, Fellowship of the Ring, and each round, really each trick, because this is a trick-taking card game, represents a scene from the story. You're crossing snowy mountains, you're entering Moria, you're escaping the Nazgul, and how you collectively play your cards determines whether things go smoothly or push your group toward danger and failure.
31:25And yes, just like Bomb Busters, if you blow it, you can always just replay the mission and it'll feel different each time because you keep getting a different hand of cards each time. But when you win a mission, you progress to the next one. Now, you can't openly describe the exact cards in your hand, of course, and that creates of fun and subtle tension. When should you win a trick on purpose? Or when should you maybe lose a trick and let your friend, your other member of the fellowship, win that trick on purpose? When should you simply get out of the way? So each chapter gives you a specific objective.
31:59It mixes the characters who are playing, and each character has a different ability as you play your hand of cards. Every card you play becomes a small, meaningful decision. I think what makes this design shine so much It's just how neatly that fragile balance maps onto the structure of a simple card game. Should I win this trick or should I let somebody else win this trick? Trick-taking games are usually competitive, of course, but here you're cooperating. That's happened in a few other games I've loved, like The Crew and The Crew Mission Deep Sea. These are games I've talked about in the past in this series.
32:35The concept of trick-taking games as cooperative is not new with this game, but it is done beautifully. with this game. And of course, Lord of the Rings fans are going to especially enjoy Lord of the Rings Fellowship of the Ring trick-taking game for one to four players. Did archaeologists discover Noah's Ark? Is the rapture coming as soon as the Euphrates River dries up? Does the Bible condemn abortion? Don't you wish you had a trustworthy academic resource to help make sense of all of this? Well, I'm Dan Beecher, and he's award-winning Bible scholar and TikTok sensation, Dr. Dan McClellan. And we want to invite you to the Data Over Dogma podcast, where our mission is to increase public access to the academic study of the Bible and religion, and also to combat the spread of misinformation about the same.
33:25But you know, in a fun way. Every week we tackle fascinating topics. We go back to source materials in their original languages. And we interview top scholars in the field. So whether you're a devout believer or you're just interested in a clear-eyed deeply informed look at one of the most influential books of all time we think you're going to love the data over dogma podcast wherever you subscribe to awesome shows all right let's now move on to game number seven we're still under 2.00 weight that's my way of saying i think this year's list tilts a little bit toward light to medium strategy In past years, I've had some real heavyweights tipping my list toward heavy gamers.
34:11I would say this year, we're a little bit more light to medium. And sure enough, game number seven, Rebirth, continues in that same vein. Game came out last year, and it is designed by one of my favorite game designers living today. That's Reiner Knizia, past guests multiple times on this podcast. Reiner delivered this game last year. It plays two to four players, plays each of those ably, two, three, or four players, and this game costs about$42 if you're looking it up online. So game number seven is Rebirth. It's a refreshing spin, I would say, on tile placement. So Reiner Canizzi has designed a lot of tile placement games.
34:50This is Scrabble. If you know Scrabble, it's technically a tile placement game. As you lay out the letters, you are dropping tiles down on a board, and depending on where the tile lands, you might be triggering a double word score or a triple letter score. So that's the concept of tile laying and Reiner has done this with many different types of games and Rebirth is an excellent example. It's inviting players thematically to restore a post-collapse world and bring it back from nature, bring some civilization back. So that's the theme of this game, very positively presented, a quietly hopeful sense of rebuilding.
35:27But what you're really doing is you're drafting and placing terrain tiles. You're flipping up a tile, and you're going to now, you have a hand of one, so you're just basically picking up a tile, and when it's your turn, you'll be laying that tile down, trying to group it near other tiles that would cause it to chain together and score, either individually or towards shared objectives. This is a game that is rewarding sometimes short-term tactics, like I'm glad I picked up that tile right now because that goes perfectly there, or maybe you have a tile that you're playing setting up a longer term scoring arc in the game.
36:04So Reiner as the game designer is rewarding both tactical play as well as some strategic thinking as well. There are some shared objectives. There are different scoring conditions from one game to the next. So you're going to be presented a fresh puzzle each time you and your friends play Rebirth. I can't overemphasize enough perhaps just how simple turns are. You basically draft, you're going to pick up a tile, and then you're just going to place that tile. But there's a rewarding sense of carefully sequencing something that you're going to do on the board as you play through Rebirth. So this is, again, ideal for fans of other nature games.
36:41If you like games like Cascadia, we're going to be talking about another nature game coming up in a little while. This is another one of those strong sense of theme around nature, in this case as a thoughtful tile-laying game. Game number seven, Rebirth. All right, you still with me? All right, gamer, let's keep going. We're on now to game number eight, and yes, we've now tripped over the 2.00 weight parameter. We're now at 2.20 for the game of Forest Shuffle. This game has gotten a lot of play in recent years. I think it first debuted online at Board Game Arena. By the way, if you're a board gamer and you always feel like you can never find enough people to play games with you, check out Board Game Arena.
37:27It's acronym is BGA. To people who play all the time, they just say BGA. But For a Shuffle debuted as a playable game on BGA. At the same time, they started printing cards. So you can play it online or off. And by the way, that is true of so many games today. Many of the games I've already mentioned this week on this show, you can play online instead of buying a boxed version and playing with friends and family. Forest Shuffle is a great example of that. This game came out just two years ago. And by the way, this is one of the cheaper games on my list this year. This game will set you back about$23 when I checked online, which is pretty affordable considering how much play is in the box.
38:07It is a game also that has some mini expansions, each of which I think there are three of them now. I think they've finished expanding it, but each of those expansions is around$12 or$14. So all in, you'd pay about$60 for a full copy with all the expansions. But Forest Shuffle plays two to four players. The theming sounds a little bit like Rebirth, doesn't it? Because you're creating together, you're building a thriving forest ecosystem. But rather than rebirthing something centuries from now, which was the concept, I think, for Rebirth, This one is very much about the here and now. Every card you're looking at, these are actual flora, actual fauna, trees, mammals, insects, fungi, each with its own needs and costs, but also symbioses.
38:54So the tone here of this game is earthy and alive. As your forest spreads, it begins to feel like a real habitat as you build out a tableau in front of you. So you're playing cards here to grow your forest. It's sort of an economic engine builder of a game. The cards empower each other, and especially noteworthy is that many of the cards you play in this game are just trees, many different types of trees, but the key concept of Forest Shuffle is that you can play a card on top of the tree, or below the tree, or to either side. If you think about what kinds of creatures are on tops of trees, well, birds are up there often, or butterflies maybe, and down below, you might find mushrooms or moles, things that dig in the ground, And of course, to the left or to the right, you could play animals, mammals, around your trees as you build out your forest.
39:43So each tree can support four cards around it. And then there's synergy from one card to another or from one tree to another. There's some cool layered combos you can throw down in this game. There's some card costs that you pay. You have to discard cards from your hand in order to play cards each time. That shouts back to a game called Race for the Galaxy, which came out more than 10 years ago. kind of the first really popular game that had you playing a card, but having to pay other cards in your own hand to play that card. So there's a nice tension about which one do I want to play, but if I play that one, I'm going to have to give away these others, and that's satisfying, even if it's somewhat frustrating, game after game.
40:24So Forest Shuffle provides a lot of fun card placement puzzles. Every decision feels consequential. Every forest grows in a uniquely satisfying way. That's game number eight, Forest Shuffle. And let's create what I'll call a nature trifecta then as we go on to game number nine, because we just talked about rebirth and for a shuffle. And game number nine, sticking with the same theme here, is Earth. That's right. That's the full name of the game, Earth. When you search Earth on Amazon, if you're looking for this game, there's a lot of other things that pop up when you type in Earth. So you might want to type in Earth board game just to find it.
41:02It's sort of bold for the designer just to name his game Earth, hoping that it would be found on online searches. And indeed, it has been. This is a game that came out two years ago. Its weight is now 2.90. So we're really bouncing up into the areas of four gamers only for this kind of a game. You're going to want to be an experienced player. You're going to be teaching this game to people who are going to need to listen to you speak for 20 to 30 minutes or more in some cases as you teach the game of Earth, which, by the way, retails for$40, which I consider a heck of a deal because there's usually some kind of correlation between how complicated a game is and then how much it costs.
41:42Often complicated games have a lot of components, a lot of rules or other accessories that are part of that game. And so usually as we start talking about these weightier games, they cost more. Well, this game costs just$40, which I consider quite a deal. So game number nine, yep, Earth plays one to four players. so yes that means it plays solo as well this is one of the most satisfying build it up strategy games to come out in recent years so imagine taking the raw materials of the natural world, plants climates, landscapes and then slowly weaving them together into your own thriving ecosystem for a shuffle, game number 8 had you doing this with your own little forest here you're now working across the whole of earth and its ecosystems This game looks beautiful on the table, by the way, but more importantly, it feels wonderful as your little corner of the world becomes increasingly vibrant and interconnected.
42:38So in Earth, every player starts with an empty board, and you gradually fill it with cards that represent different parts of the natural world. Think of each card like planting something new. So maybe it's a hardy shrub. Maybe it's a marsh. Maybe it's a rainforest vine. and then watch how it interacts with the other things that you've already placed. So you're creating a system here where each part is trying to support another part of the tableau in front of you. And the clever twist is that on your turn, you're actually going to choose one of four simple actions. You don't always just play a card every turn.
43:13There are four different things you can do, but everybody gets to do that action along with you that you chose. Now, you get a stronger version. After all, it's your turn. But a nice innovation here, and it's present in some other games too, is that everyone's playing each turn. Because as you make your choice to do your stronger version, we all get a weaker version. But we also benefit our own ecosystem, our own tableau, with every passing turn. So everyone stays involved. So you're growing out a little 4x4 grid of cards. And it's worth pointing out that cards in the same row, for example, can trigger one another, or cards in the same column they can chain together.
43:53So sometimes when you place a new card, you set off a whole series of small bonuses. It's like a miniature ecological domino effect. You're not just putting down pictures of plants, you're building something that works. This game is, again, highly replayable. It is a delight. It has an excellent new expansion. I think there's a second one on the way. there is enormous replay value in a box of Earth because no two ecosystems end up looking alike. Okay, that's the end of our nature trifecta. You know, games set in nature have been particularly popular. Think about games like Wingspan in recent years.
44:30I think this in some way goes together with a lot of, in some cases, concern or great interest in our planet. So I think all of these games are feeding off of an increasing human interest in planet Earth, how we can do our best taking care of it, its beauties, its eccentricities. There are a lot of games these days. If you go to a gaming store, even Barnes & Noble has a lot of board games. I went in one just over the break. Happy to see my book Rule Breaker Investing in the Barnes & Noble there in West Hartford, Connecticut. But anyway, there are a lot of games these days, even in big bookstores, and a lot of those games have nature as a theme.
45:10So I think that's why I creeped in to my Games, Games, Games Volume 7 this year. Three left, and for these final three, if you're still listening and if you're hearing me right now, clearly you still are, this must mean you are an avid gamer, because we're about to go heavy. Let's go to game number 10, the weight now up to 3.20. This is one of my favorite games of all time that just came out in a brand new final edition this year, and I was so excited when Innovation Ultimate arrived earlier this year, a 2025 release of a game that first came out years ago, but they kept adding new expansions, and then they decided to reprint the whole thing and tweak some of the rules and proved a lot of the clarity around words on cards.
45:57Innovation Ultimate is available, I think I saw it as$67 on Amazon. It plays two to four players. This is a big, wild, wonderfully unpredictable card game about the entire sweep of human history. If you've gotten to know Rule Breaker Investing over the years, you know that I love innovation. Innovation is often, for me, what I seek in the stocks, industry by industry, that I recommend or purchase. I'm always asking, who's the real innovator in that industry? I love innovation, so yeah, I love the game Innovation Ultimate. Now, instead of marching armies or moving pieces on a map, Innovation is a pure card game.
46:38It asks, what if civilization were just a giant tangle of ideas competing, colliding, and occasionally blowing up in your face? This is a bold game. This is a chaotic game. This is a very tactical game. It's hard to have long-term strategy going on as you play Innovation Ultimate. For some people, that'll sound like a lot of fun. For others, they'll think, I like chess. Why would I play this game? I think the reason I love this game is all of the chaining together that happens. There is electricity on a game table with Innovation Ultimate set up on it. So the premise is simple enough. You're guiding your civilization.
47:16You start at the Stone Age, and you're going into the modern world and even beyond. And in front of you, you're building out a tableau of cards that represent inventions, breakthroughs, ways of organizing society. You know, everything from pottery to later democracy to later than that, robotics. Each card does something unique. Playing one often gives you a new ability or power. Every single card has its own thing going on. But the twist is those same ideas can spill over and help your opponents too. So each person is building out their own tableau with their own innovations, but you start to affect each other.
47:54This is a game that definitely has some take that going. You can force an opponent to have to discard their whole tableau if you've nuked them, for example. There are lots of chaotic things that can happen in the game of innovation. The heart of the game, of course, is the way the cards interact. Each card has symbols on it, and if you have more of a symbol than your rivals, then your abilities are going to fire off at full strength. If you have fewer, you might actually get swept up in someone else's dominating invention. You're just constantly adjusting as you push into new eras. you're strengthening your symbol counts you're timing big plays to leap ahead every card in the deck is different and did I mention, I think I did briefly there are five separate expansions in a box of Innovation Ultimate each adds either let's say historical figures or historical artifacts or the world's cities each of these adds something new to the mix Innovation Ultimate is incredibly dynamic one of my favorite game designers Carl Chudik is the genius behind Innovation Ultimate.
48:56You might be behind one moment, but the next you trigger a card and you flip the entire table's fortunes. So it's a rare strategy game where brilliant moves and I would say hilarious disasters can live side by side. If that sounds like fun to you, well, it's a lot of fun for me. It's a card game that feels alive. So fast thinking, surprising twists, the spirit of invention, of course, celebrating innovation as you play. this game truly delivers you a unique ride through all of human history. Innovation Ultimate, game number 10. Alright, on to game number 11, Dune Imperium Uprising. It came out a couple of years ago.
49:37It costs$55, which I consider a pretty great deal. It plays 1-4 players. Yep, it plays solo as well. There's also a 6-player mode that some people enjoy. I would say it's probably best with 3 or 4 The weight of this game is 3.51 This is about a 3 hour game in our experience And I absolutely enjoy every hour of it If you enjoy strategy games with real tension Games where every decision feels like it matters I would say Dune Imperium Uprising is one of the very best out there today It takes the original formula from Dune Imperium This is a game I've talked about in years past on this series really an award-winning modern classic, but Dune Imperium Uprising sharpens it.
50:22More drama, more conflict, more clever decisions packed into every turn. It helped, of course, that the game designer could see what he'd done really well and what could be improved in his first version of the game and then came out with this new standalone follow-up sequel to the game and created, I think, something that's even better. They're both, of course, great. Here's the basic idea, as you might expect. you're one of the leaders vying for power on the planet Arrakis that desert world from Frank Herbert's famous novels the one where spice is everything alliances shift constantly, no one stays on top for long the game blends two concepts in a way that even newcomers I think can understand pretty quickly first there's a deck building aspect again, we're at the point of this podcast where a lot of you still listening already know what deck building is but I feel some compulsion to briefly explain it for those who don't So think of it like drafting a small team of cards over time that within the game itself gives you better and better abilities.
51:23Your abilities keep augmenting over the course of the game. So you're drafting an ongoing team of cards, but then secondarily, there's also worker placement, which is just a fancy way of saying you choose where to send your little pawns, your agents on the board. It's almost like placing pieces on a map, and based on placing it there, you get to take a certain action or claim a certain opportunity. If you'd placed it somewhere else, it would be something different. So there's a great interaction between the deck-building aspect of this game as you build out your deck of cards, and then the workers that you're placing on the planet Dune itself.
52:01Your cards are telling you what spaces you're allowed to visit and what you'll get when you go there. It's just a great dynamic for a board game. and each round builds to a conflict. It's kind of like a showdown at the end of each round. You're going to decide whether sending troops to fight for valuable rewards is worth it this time, or maybe you hold back for future rounds. And Uprising itself, as I'm highlighting this game this year, adds a few new layers to Dune Imperium, the original. Uprising, for players familiar with Dune Imperium, adds giant sandworms that now influence the board, factions stirring rebellion, bigger, more dynamic conflicts that encourage bold moves.
52:42Of course, there are more new types of cards as you refine your deck. That's part of the fun. Of course, removing weak cards from your deck, adding powerful new ones, building the combos. There's just a constant process of engine tuning as you play a game of Dune Imperium Uprising. And I think what makes it shine is just how seamlessly it mixes that personal puzzle of planning your actions with that shared drama of what's happening on the planet, on the board, the battle at the end of each round. So this is a game just full of interesting decisions. I said it takes three hours. That's usually how long it takes us.
53:18But the time really feels like it's flying by. You're deciding when to commit, when to retreat, when to take a risk, when to play it cool. Everyone's competing for key spaces and key battles. So there's rich interaction. But I would also say it's not a mean-spirited game. So if you like strategy games that have depth, that have narrative flavor, of course, if you're a Dune fan, well, that too. And those memorable, I can't believe that just worked or that just happened moments, Dune Imperium Uprising is a standout. That is game number 11. And finally, we get to game number 12. Now, there's a little caveat for this one, because when I went on Amazon, I could not locate this game, in part again, because of its extreme popularity.
54:05This is a game over the last year or so that for very serious gamers, people who love to play games that take more than three hours, who love to spend an hour reading a rules booklet or spending that same hour having somebody else explain how the game works for them, If that's you, then with a weight of 3.81, SETI, Search for Extraterrestrial Intelligence. Of course, SETI is the acronym for Search for Extraterrestrial Intelligence. That is game number 12. I really love this game and have admired it since I first played it earlier this year. It retails for about$70. Again, I mentioned I didn't really find it on Amazon, but if you go to Board Game Oracle, you'll see that it is on many sites.
54:51And in fact, it's right there on the publisher's site. And I think if you fall in love with this game or the idea of this game, you should be able to get it in time for the holidays. Asmodee, which is spelled A-S-M-O-D-E-E, Asmodee, the publisher, has it right there available on its website to ship to you. So I'm still including it, even though this game isn't conveniently found on Amazon. So let's talk about game number 12, SETI, Search for Extraterrestrial Intelligence, which, by the way, plays one to four players. If you've ever looked up at the night sky and wondered, what might be out there?
55:26This is a game that lets you step into that question in a big and thoughtful way. So it's combining real science, every single card in the deck, each of which is unique, and there are dozens and dozens of cards in the deck in the game Seti. There's flavor text on each one that just gives you flat-out science that teaches you more about our search for alien life, but it combines that fact-finding, real science aspect with, of course, satisfying decision-making that strategy gamers love. This is a quiet game, this is a methodical game, but it's suspenseful too. And when you finally piece together a true signal from the stars, it feels like a breakthrough.
56:09And sure enough, you will discover two alien species in every game of Seti. It ships with five different species, each of which pops up in the latter half of the game and presents new rules and new strategies and new ways to score points. So in the game of SETI, you're basically running one of several global research agencies trying to be the first to detect that intelligent life beyond our planet. The decisions you make each turn are very thoughtful. You're going to have limited resources, the funding coming in, power needed to power your facilities. You're going to want to have expert advisors as well.
56:46You've got to decide how to use them. And you're always going to want to do more than you have resources to actually be able to do. So one path might focus you on scanning for radio signals. But then again, instead, you might dive deep into astrobiology. There are different research tracts that act like scientific skill trees in this game, which is going to let you customize your approach and chase the kind of breakthroughs that fit your strategy for that particular game. And when you play the next game, there might be different aliens, you might have completely different cards, and a completely new strategy then necessary to play a game that sometimes has taken us as much as four hours to complete.
57:26But again, just like the game of Dune Imperium Uprising, I don't really ever feel like this game outstays its welcome. So if you enjoy science and mystery, if you enjoy worker placement, a concept I mentioned with the previous game, actually there are a lot of different game systems interlocking to make Seti as great as it is. I highly recommend this complex strategy game. I probably would play it with two players the first time that you play in order to keep it a little shorter and just sort of learn the rules together. But this is an example of a game that's going to be played years from now.
57:58It is, I think, another modern classic, and yes, it already has its first expansion on the way available broadly in the year 2026, and I've already pre-ordered the expansion. This is a fantastic epic strategy game. Seti, game number 12. Well, there you have it. I'm briefly just going to call out the names of the games in order, and then let's close with a thought or two. The games I just shared with you for Games, Games, Games, Volume 7, in order, Wavelength. Dorf Romantic Dungeons, Dice, and Danger Far Away Bomb Busters Lord of the Rings, Fellowship of the Ring Trick-taking Game Rebirth Forest Shuffle And of course, it's several expansions There's a new standalone version of that game out, by the way, Forest Shuffle Dartmoor.
58:50It's built along the same lines. This is a modern recurring theme where it kind of happened with Dune Imperium Uprising where a popular game is designed and sells really well, and then the designer or publisher decides to make a second version that will stand alone, in some cases correcting problems with the first one, in other cases integrating with that game. Anyway, if you're a huge Forest Shuffle fan, you should know that Forest Shuffle Dartmoor, which brings sheep and other things to Forest Shuffle, is available as well. But am I losing track of my list? That was game number eight. Let's close out with the final four, Earth, Innovation Ultimate, Dune Imperium Uprising, and SETI, Search for Extraterrestrial Intelligence.
59:36Let me close with this. I think you know this by now. I love games. Long-time listeners know I often talk about losing to win. That's one of my favorite themes in life, one of my favorite sections of my book, Rule Breaker, Investing, Losing to Win. And, you know, people assume, and I would say quite rightly so, because I own hundreds of board games. I think at last count I have 674. I must be really good at them. But I'm actually not. I routinely get beaten by people of all ages. I'll teach someone a game I've played for years, and they'll sometimes beat me the first time that they play. But, you know, as I've aged, what I've started to feel is that winning and losing just isn't actually the point for me.
1:00:19I just love the play of the game Shakespeare once wrote The play's the thing And I completely agree So yeah, cooperative games Many of us didn't grow up in a world where such things existed But these days games like Dorf Romantic Or a past game I've talked a lot about Pandemic Legacy These are all games that now enable us to play together Where we win and lose together But the three games that I love most The ones I hope we all get better at together are, of course, the games of investing, of business, and of life. Investing has always felt like an amazing game to me, and I love keeping score.
1:00:57We've done that for years now with our five stock samplers on this podcast, for example. Business, too. So many of you are working in business. In some cases, you're owners of small or large businesses. I feel personally blessed to be an entrepreneur myself, to have built something, and to be able to invest in the creations of others. That game, the game of business, will always fascinate me. And then there's life. And when you think of life as a game, one where you can actually keep score, but where the big secret is it's actually a cooperative game, when you think of life as a game, for me anyway, it becomes even more joyful.
1:01:37Business isn't dog-eat-dog. Buyers and sellers work together every day. We actually help each other. That's the real game of life as well. And by the way, not the Milton Bradley version with those plastic pink and blue pegs and a spinning wheel, but the one we're all playing right now, the Game of Life. So I led off with five I-C-Y-M-I games. I then gave you my 12 games by weight that I favor here at the end of 2025. But then, of course, there are those three games that I hope you love too, that we love. I hope in some small way I'm helping you get better at each of them. Well, I guess it's not too early to say it, is it?
1:02:15Happy holidays, Fool on, and game on.
From the publisher
It’s that time of year again—our annual tabletop gift guide returns with Games, Games, Games, Vol. 7. From family-friendly favorites to rich, strategic adventures, David shares five “in case you missed it” classics and then moves through a curated list of 12 games, arranged from lightest to heaviest. Expect quick, joyful picks like Wavelength and Dorfromantik, followed by deeper journeys into titles such as Dune Imperium: Uprising and SETI. There’s something here for every level of gamer, gift-giver, and holiday gathering.Whether you’re choosing a reliable crowd-pleaser or hunting for a challenge for your most seasoned gaming friends, this seventh edition of David’s holiday games guide is here to spark joy around the table. Fool on… and Game on!
Companies Mentioned: AMZN
Sign up for The Motley Fool’s Breakfast News here: www.fool.com/breakfastnews
Order David’s Rule Breaker Investing book here: https://www.amazon.com/gp/product/1804091219/
Host: David GardnerProducer: Bart Shannon
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