Did Big Daddy Kane just become a Tekken 8 guy?! (EXCLUSIVE INTERVIEW)

16 Dec 2025 · 1 h 16 min

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Spawn On Me Podcast - Episode Summary

Episode Title

Did Big Daddy Kane just become a Tekken 8 guy?! (EXCLUSIVE INTERVIEW)

Podcast Overview Host: Kahlief Adams Podcast Focus: Spotlighting gamers of color, gaming news, previews, and reviews, while exploring the impact of games on the world. Episode Description: Hip-hop legend Big Daddy Kane joins the podcast for an exclusive conversation about his legacy, technology, and his new interactive Viverse experience. The episode also features Andranik Aslanyan from HTC Viverse discussing the future of fan worlds and a recap of The Game Awards 2025.

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Key Themes and Highlights

Welcome Back and Podcast Updates

  • Kahlief shares excitement about returning after a break and hints at busy behind-the-scenes work.
  • Celebrates the podcast's growth and success over the past year.

Exclusive Interview with Big Daddy Kane

  • Guest Introduction: Kane discusses his legacy and new digital project in HTC's Viverse.
  • Kane's Perspective:
  • Emphasizes the importance of adapting to new technology.
  • Discusses the need to bridge hip-hop culture with digital experiences.

Viverse Project Overview

  • Andranik Aslanyan's Role:
  • Head of Growth at HTC Viverse discusses creating engaging digital spaces for artists.
  • Focuses on making technology accessible across generations.
  • Interactive Experience:
  • Kane's Viverse world includes a listening booth, documentary screenings, and a fashion gallery showcasing his impact on hip-hop culture.

Discussion on Generational Perspectives

  • Kane and his son, Tashim, share insights on how younger audiences engage with hip-hop and gaming.
  • Tashim reflects on using social media to connect with peers about his father's work.

Recap of The Game Awards 2025

  • Kahlief shares thoughts on the event, highlighting notable games and announcements.
  • Praises the pacing and production quality of the awards ceremony.
  • Key Game Highlights:
  • Control Resonant as a standout.
  • Discussion on various titles and their reception, including Tomb Raider Catalyst, Star Wars games, and more.

Critique of Gaming Community Sentiment

  • Kahlief expresses concerns over negative reactions to game announcements, particularly focusing on the importance of patience and understanding in evaluating new titles.
  • Discusses the impact of social media sentiment on game perception and success.

Closing Thoughts

  • Kahlief reflects on the broader implications of community responses to games and how they shape industry trends.
  • Encourages listeners to support innovative projects and engage positively with the gaming community.

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Key Takeaways

  • Cultural Integration: Big Daddy Kane's collaboration with HTC Viverse exemplifies how hip-hop and digital technology can intersect, introducing his legacy to new generations.
  • Community Dynamics: The gaming community's reaction to new titles can significantly influence their success; patience and understanding are crucial.
  • Looking Ahead: The future of gaming is bright, with innovative projects on the horizon that blend technology and creativity.

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Links and References

  • [Big Daddy Kane's Viverse World](https://worlds.viverse.com/NbuFNCa)
  • [Spawn On Me Podcast](https://campsite.bio/spawnonme)
  • Follow on: Instagram, Youtube, Twitch.

*For business inquiries, contact: spawnonmepodcast@gmail.com*

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Transcript

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0:01Spawn on Me is the premier podcast spotlighting people of color. Every week, we talk new, what we've been playing, and tell you who's invited to the cookout. Our show is all about talking about gaming through a prism of blackness, because we are the culture. Welcome to Brocago, y 'all. What up, everybody in Brocago? This is the Spawn of Me podcast with Khalif Adams. I am your host, Khalif Adams. Hope you are doing well, having a wonderful holiday. We are almost at the new year. We have been gone for a little bit over a month. I took a small break due to new job stuff, new work stuff, new life stuff.

0:42A whole bunch of things have been happening in the background. And it has been extremely busy in terms of getting shows out and doing cool stuff. It has just been nuts over here in Brocago. That being the case, I am excited because, first of all, I've missed you all. Second of all, it has been too long. It has been a minute. It has been a second and a half. I shouldn't have left you without this dope beat to step to. But that's a whole nother conversation in a whole nother time. I do want to say it has been a pretty phenomenal year. There's been a lot of goodies that have come through in so many different ways here on Spawn on Me and in a lot of other spaces that we preside and reside in.

1:26but it winds up being one of those things where you know when you are a little rusty on the microphone it takes a little bit to get yourself back in the groove we've seen a lot of stuff happen we just had the tgas happen which we'll be talking about in the back half of the show we've had a a bunch of dope games that have come out during that time we had a lot of different discussions around a lot of stuff this show is going to be a little bit about kind of more about the recap around the TGAs and what I thought was some of the better kind of showings from the trailers and all the things that came out.

2:00And the topper, the actual reason why this show is going to be dope is literally in the lower third you can see here. We have an amazing dope interview with hip hop legend Big Daddy Kane on this week's episode to talk about his new adventure and his new amazing kind of like jump into the digital space in the Viverse from HTC, who have done this really awesome kind of tribute and also kind of collection that are showcasing not only the dope documentary that is about his work and about his life, but also really bridging this gap between the metaverse and the hip hop world in a way that we haven't seen before in a way that I hope we get a chance to see even more of.

2:50So I would say this is a perfect time to subscribe to the show. Make sure you're getting all the goodies here that you have on Spawn on Me. If you're on Apple Podcasts, especially, please make sure to refresh the feed. Make sure you have us on on automatic downloads, because when we are gone for a bit and haven't put up shows, it winds up cutting off the automatic downloads. So you wind up missing new episodes when they wind up going up. if you're on Spotify, we had a really good year on Spotify. We were in the top 10 of videos on the platform. We had growth in, in multiple areas there. So it's always cool to be able to see that spawn on me in year 12 still is relevant and it's still doing some dope things out in the world.

3:32That being said, I am not going to hold you because I want to get to the goodies at hand and let's rock let's go hang out with the one and only big daddy kane what's good everybody in brocago we have a dope dope episode and i am extremely excited to say that i have on the show this week for spawn on me one of my hip-hop heroes hip-hop legend somebody who i grew up with listening to continue to listen to and continues to inspire me as a person in this space we have the one and only big daddy kane we're going to be talking a little bit about his new project and talking about kind of where all of this goes into the future kane thank you so much for being on the show how are you doing today how are things everything is wonderful man beautiful beautiful I'm excited to have you on and having your son here.

4:34You want to introduce yourself as well? Because now everybody's like, who's this young, handsome man on the screen? Tell the folks at home who you are. I mean, I'm Tashim. I'm 13 years old. Like, it ain't much to say. I mean, you got stuff. You got stuff. Now's your time to shine. This is a time to get all the shout-outs off. I'm going to ask you for more of that stuff a little bit later. And I have a couple of questions for you as well. I want to talk a little bit about this new project that you're doing. I mean, most folks have been big fans of your work from, you know, all of your amazing albums over the years, all the work you've done in the hip hop space as an ambassador, as a pioneer, as someone who has literally set it off in actual ways to make this hip hop thing a real thing.

5:26when the folks at HTC were like, hey, we want to do this digital version of telling your story and giving your side of the equation to what this new kind of medium is. What were your first thoughts about, like, how did you want to kind of come to this and what were the things that made you say, yeah, I want to do this? um well i mean you know the world is changing times are changing and you know we're moving into a new way of doing things and um create a field and you know i'm you know no one wants to be left behind and you know it's like i feel like um with all the new technology there's so many different ways of expressing not only just expressing yourself but um making it visual yeah yeah yeah it winds up being this thing where we wind up seeing the the kind of confluence and kind of combination of artists and technology kind of come together in these really good ways and perfect timing we have head of growth of htc's vivers andronique asanian uh on the show with us as well first of all how are you doing brother i hope you're doing well thank you so much for for coming and coming and rocking with us today yeah thank you thank you um happy to be here with you all yeah yeah sorry the meeting was set for tomorrow hey look it's we're all in the the time the time uh continuum at this point like time is a flat circle we're all trying to figure out exactly what that looks like from from a real perspective but i was just asking kane you know when you are doing a project like this and you're looking at you know what does it mean to combine the work of someone who has been a pioneer like Kane has and is with these new technologies that are popped up over the past decade for you as a person kind of coming and and laying the foundation and kind of being a person who's looking at growth in this bigger way what was the thing that when you were like, I want to approach Kane about what this could be for a new project like this.

7:45What were the conversations like in that respect? Yeah, sure. So, yeah, Hip Hop Gamer connected us. And yeah, Big Daddy Kane's a legend. So, you know, we know he's got a great fan base and we wanted to create something where it could add value to those fans, a place where they can hang out and learn more and experience his art. And yeah, we're looking to do that with more and more artists. Yeah, I think everyone's just online now all the time, probably more than they're outside. Spaces like this, I think, are a good opportunity for people to meet each other and learn more. Yeah, I think what we're seeing is this real interesting middle space.

8:31Like, I think we're still trying to figure out what the metaverse is for a lot of folks who are kind of either technology curious. I'm a person who has been in the gaming space for over 12 years, over 14 years or so. But the ideas around the metaverse were very new when we started to think about VR, AR, even I think the most kind of close version of that that I think, you know, even Tashim can talk to talk about is like the kind of uh um Fortnite space that is that kind of interesting metaverse where all these IPs are coming together I do want to showcase a quick trailer that you all put together for the project because I think it really does drive home how dope this is I got a chance to go check it out a couple weeks ago when we first was getting this connected I want to share that really quick with the audience so let's take a quick look at the trailer Step inside the world of Big Daddy Kane, the legend who changed hip-hop forever.

9:29Explore an interactive experience where his music and style come alive. Flip through his legendary tracks in the listening booth. Watch an exclusive short documentary about his life in the immersive theater. See his iconic outfits up close inside the gallery. Visit Viverse and dive into the history and fashion of the hip-hop legend today.

9:57so so kane one of the dope things that i went through the the the the experience and saw was this kind of walk through your history and the lineage of your work and you know looking at your albums and listening to the music that i thought that we all kind of grew up with and then seeing the documentary in the theater and kind of going through the process of looking through all the those pieces when you got um kind of approached with the project what were the pieces that you were like oh i really want to make sure this thing is is in the mix for for all of what we want to kind of show when describing and showcasing the work and the efforts that i've put into the industry well you know um of course you know um you want to make people aware of your your history and what you've done in the music industry.

10:57But because, you know, I've been doing this for 38 years, there's a younger generation that may not be, you know, familiar with a lot of my music, so you want to also make them aware of the discography. You know, I think that's one of the important things. And then when it comes to fashion, you know, so many times, you know, it might be every 10 years, sometimes it's every 30 years where something, you know, arm comes back and it's reinvented and you know you you can show um you know uh i guess basically what you did for the culture you know on fashion wise that you know might be something the younger generation is looking at is new but you know you know it may be something that i've done 30 years ago and now they're being you know made aware of it yeah i i love to hear you talk about it that way we have a perfect person to kind of get some good guidance on that so i see i'm curious to hear your thoughts about this because you know you are a part of the younger generation you are one of the folks who's going to be kind of driving in your own way personally of like you know you are showcasing a fashion trend and whatever you're putting on or being a part of some of the things that are coming through where are the spaces where you and your friends and your peers are kind of seeing these elements kind of come together is it mostly just online is it is it kind of just through like avenues through TikTok because I know Viverse has a really dope TikTok presence as well.

12:27Where are you kind of seeing a lot of this mashup of things that are a little bit older than you but also speaking to the generation that you're growing up in? Well like I see a lot of it through my father but like social media most definitely like most definitely social media yeah yeah are you are you kind of when you see a thing like that are you like yo that's my pops go check this joint out because my look at my pops is doing this dope thing how do you got to talk about these these projects that your dad is doing with with your friends and your peers i mean i really just try to like explain it in the most like most like understanding way possible you know like it's like i understand like how interesting it is like for it to be brung down like like from like an older generation yeah like important to like understand you know no i feel you i think i think it's always hard right where it's like and i don't mean to put you on the spot but i appreciate you here because i i love the fact you're willing to come rock with this and come hang out and talk about it.

13:38Because I think I also am trying to not be an old head, right? Where I'm like, yo, all this stuff that the young cats listen to, I don't understand it. I always try to figure out the medium ground of like, what does it mean to be a person who is trying to see where technology goes while also having amazing folks like Kane and others be a part of this experience and to be able to kind of talk to what it is to kind of bridge those gaps. And Janique, I'm curious to hear your thoughts about what does it look like on your end? Because for growth to really be a bigger thing, you need to be able to see the 10 ,000-foot view of the technology, the culture, where those two kind of intersect, and how do you want to approach that stuff?

14:29what has been your approach now to kind of having an ear to the ground of all these kind of dope moments happening all together yeah i mean everything's always evolving pretty rapidly so that's one of the benefits of something like what we built for cane it's a living experience we'll keep adding to it expanding it and um you know it's accessible on desktop and mobile it's not only like the fringe technologies like vr and ar so um i think it's just a new way of kind of experiencing the web like people are just used to going to a website and experiencing a 2d web page that you scroll through but it doesn't always have to be that way like the whole page could just be these worlds that you walk through and and gain more information in a more interactive way.

15:26It just has to be easy for anyone to pick up, no matter your age or tech ability. So that's what we're aiming towards. And yeah, I mean, every artist is completely different. Like if we built a world for a different artist with a different fan base, we would make it look completely different. It would be based on what makes sense to them and and what the culture of the people that follow them is so yeah i i think there's a nugget there that i think is really important too and i'd love to hear kane's thought on this as well is so you have this project it's out in the world it's a part of the kind of brand now in some form or fashion because this is an extension of the work when you are talking to your peers in the industry, when they see something like this, are they like, yo, let me know who it is that you got together with.

16:20So I want to do something like this too. I want to kind of bring this to my audience as well. Are you having conversations with folks who are in that space, in that artist space to be like, I had this kind of experience with this team and maybe you can have something similar or something really cool too. How are you kind of talking to folks in your circles about this stuff? Well, I mean, those are conversations that I have, that I have, that I plan, excuse me, have, that I plan to have because, you know, as, as it grows and you can, you know, see exactly what it's becoming. I mean, those are the conversations that I, I want to have, but more importantly, those are the conversations that I, I want him to have, you know, with, with, with his generation.

17:09Those are the conversations that I want him to have to try to bring in, you know, more of a younger element, you know. I think one of the hardest things that I think that we are seeing in this space is we're trying to figure out what is the balance between things that are new and potentially out of our own wheelhouses technology-wise, but also kind of speaks to the idea of what is connection, right? I think we're all trying to figure out because we're all trying to get eyes on all of our work and all the things that we're doing. And this winds up being a new kind of avenue for what this could be.

17:58Do you feel like a project like this does give the newer generation not only an understanding of what classic hip hop was and what hip hop was in, in, in, in our era. And does that feel like a kind of passing of the torch to the younger generation to be like, well, this is what we did. And we know what you're doing now, but look at where we started from. Well, I don't, I don't really think of it as a passing of the torch. What I think of it as a way of unifying. unifying um what was the movie you remember the movie where um the kids were um they had avatars that actually wasn't them there was a a girl who's using a guy avatar oh like ready player one kind of there you go yeah ready player one exactly you know um i feel like you know um when i think about you know my youth i was a kid that was listening to disco music being introduced to hip hop, but still knew who the OJs were, the Temptations, the Isley Brothers.

19:07You know, music didn't have no age. So now we're in an era where people use terms like old school, old head, unk, auntie. I think that with something like this, it brings back that type of situation. And just like in Ready Player One, it could be the type of thing where it's like, you know, in this virtual reality, it doesn't matter if you're 13, 18, 40, or 60, you know? It doesn't matter. It just matters what you're into in this particular, you see what I'm saying? And I think that that's a way to really unify where, because music shouldn't have no age limit. Yeah. You know? Yeah. Yeah, I agree with that because, again, like I am now, excuse me, 47.

20:04So like I've been playing video games since I was like three. So it's like a bunch of years gone by that have changed the way that we think about technology, not only for my generation, but for the generations who are a little bit older than I am because they're still gaming and they're playing games in a vast amount of ways. and now with technology kind of coming into the space where you can use your phone to have these AR or VR experiences we're seeing a lot of that change as well um andronique I'm curious to hear your thoughts about like where we are from that perspective like there is this democratization of technology across a lot of different vectors that we wind up seeing and we wind up having this moment where like i love what kane said about like music not having an age are we getting to a space where technology also is in that in the in that space where technology really doesn't have an age that you're like you're too old to kind of engage with this or too or too young to engage with this what are your thoughts about that oh yeah totally i mean ai is one of the newest things ever and how How many, like, 70-plus people do you know that are using ChatGPT and talking to it every day?

21:22I think technology is just about how hard it is to learn and use. And when it's easy, I don't really think there is an age limit. Yeah. And also, I have small children, a six-year-old and, like, an 11-month-old. And they're both, you know, they see my phone. Even my smallest one sees my phone. They're just trying to tap on it all the time. So they're growing up in an era where technology is in everything. And when they grow up, I mean, AI will probably be in every single thing that they do. So what they grow up in is going to be probably a completely different world than what we're living right now.

22:06but yeah I really don't think there is an age limit to accessing tech like this and especially games I think games have proliferated everything you know when I was like in high school no one very few people played video games and my younger brother who's like a 12 year age gap his entire school experience everyone regardless of gender or anything were playing video games it was no longer the nerdy thing to do so i think just as time has gone on um how people think about tech and games and all these things have just evolved and become ingrained in everything so yeah yeah um tashin what are you playing these days because i feel like that's also a a thing that gives a lot of people a good understanding of like where cats your age are kind of seeing stuff right now like what's the what's the balance of games that you're kind of playing and experiences that you're kind of thinking about when you're in those spaces honestly i've been trying to like find something really good to play yeah but um like cyberpunk GTA, of course, and Fortnite, mainly.

23:27That's all I've been playing. Have you two been playing as well? No, he was playing. What were you playing this morning? Oh, I was playing Red Day Redemption. Oh! Dope, dope, dope. Because they just brought that back out to up-res it and stuff. I'll tell you what he hasn't been playing. What's that? He hasn't been playing Tekken 8, but that's another story. Oh! So, hold up. Okay, we got to talk about the Tekken thing real quick. Because, all right, first of all, who's your main on Tekken? And what's up? Why are you not kicking people's butts online? What happened? So, I haven't played Tekken in so long.

24:14And he just, like, he wants to play Tekken 8, you know? And I don't have it. Like, I just haven't bought it yet, you know? But I mean, there has been several video games that he has purchased since I've requested Tekken 8. But, you know, for some reason, that purchase just can't be made. But, you know, I ain't saying nothing. I ain't blaming the one. Look, I ain't saying nothing. I ain't trying to start some intergenerational beef inside the house. but I know so that's so it sounds like that sounds like from what I'm hearing brother Kane it sounds like you also play Tekken 8 well I haven't yet see what it is it's like I used to play um I forgot what the game used to be on um Sega no Sega Saturn I used to like the drunken master character I found out the Tekken 8 has a drunken master I want to be the drunken master I want to get my Sam Seed on but certain people not mentioning no names won't purchase the game.

25:14So it is what it is at the moment, you know? Look, if worse comes to worse, if Brother Tashiv doesn't want to get you a copy of Tekken 8, I will get you a copy of Tekken 8. On the one stipulation that we at least get a couple of games in on some Tekken 8. Yeah. I've stood outside his bedroom with a picket sign saying I will work for Tekken 8. And still. I will try to work some magic and get you a copy of Tekken 8 because I feel like that is the least that I can do to have you come on and come rock with us because I'm saying, if you got the legend looking to get the Drunken Master on, we got to have it.

25:57We got to get the five deadly venoms together. You got to get them all together in one spot and get them in the game. But that's cool to hear that you're in those spaces playing those kinds of games. kane was is this the this is the first kind of video game-esque thing that you've been a part of or is this the first thing that you've been in these kind of digital spaces doing something like this yes uh yeah pretty pretty much um yeah okay because i know there's a clamoring in the gaming space for a return or somebody somewhere to make a new version of a Def Jam game. And I know when they're thinking about artists to pull in for those kinds of games, I have heard your name pulled up a couple of times.

26:47So I'm hoping somebody out there who listens to the show, there's a lot of people from EA who listens to the show, make that happen. If you can make that happen, try to see if you can get Kane in a fighting game, because that would be real, real dope. That would be super, super dope. Andronique, I do want to ask you a quick question. With the technology kind of being in the space that we're in right now, and it continuously grew, you talked a little bit about AI. My biggest connection to HTC as a property has always been VR. And in the most recent couple of years, I wound up buying a Vive Mars kit because we want to do some virtual production.

27:29I want to change this show into a virtual production show. So I may bug you offline for some help to be like, how do I do that? But I think we're in this really interesting space where the technology is not outpacing creativity, but it is kind of finally parallel to the think it, dream it version. And now you can make the thing. As a person who is the head of growth for Vyverse, what are the things that you're looking for in terms of artists or creatives or just a thing that you think is missing right now in the space that HTC and Viverse can actually kind of like speak to in a real way that is going to bring something special to the planet?

28:15Yeah, I think we're looking for anyone that has a good story, whether it's prior existing art that hasn't gone as far as they would like or they want to bring it back or just something that has been untold and they want to tell it and our technology unlocks that for them you know we do have a creator program where people can apply and propose projects and we fund them to be produced on viverse if they're the creator themselves or um you know larger artists like kane if they just have an idea i mean it doesn't even have to be just a world where people learn about you we also for instance for streamers sometimes we would produce specific games that use their look or ip that they can play with their audiences because it's just so easy to hop in like imagine you're live on your podcast or stream and you want to get your audience into something it's very hard to get them to play a steam game they have to be pre-prepared they have to go install it and all these things but with vivers you could just share a link they don't even have to make an account they just click on it and hop in on any device so yeah if you any creative who wants to launch something that is easily accessible anywhere and has a strong story to tell, we're for it for sure.

29:47I love that. Because I think we're also trying to figure out like, at least for me as a person who is consistently and constantly trying to think of cool ways to tell good stories or to showcase good technology with that kind of creative layer. It's really cool. When I first walked through this, I was like, oh, this is really cool because it gives me the ability to not only take my time and kind of appreciate all the pieces that have been built, but also the fact that it feels like there's a good level of paying homage to the artist that is in that piece, which I think is really important for an artist like Kane, who I think, you know, we are in this space where we have so many dope folks who have been in the game for so long that we want to tell those stories well.

30:39We want to showcase those pieces. And Cain, I want to talk to you really quickly before we get up out of here, because one of the things I loved about this piece was the documentary piece, because I learned things about your history in the game that I didn't know, while also seeing you continue to grow in what you're doing on the music layer, the fashion layer. I didn't know that you were into wine as well and doing things like that. What is it like to have this project speak to all of those other facets of your work and the things that you like that are making you the artist that we've come to know and love, but also showing all these other pieces of your work?

31:26Well, it is my world, but it's my world that I live in. So when you have something like this, it gives people a chance to see, visualize that world, get an understanding, you know, for themselves. So I think that that's a beautiful thing. And, you know, educational on that sense of, you know, understanding the artists that you're into, you know? Yeah, I think I think it's always cool to be able to learn something new about people that you that you love in that work. um well you know one thing i've learned is like you know uh when you're an artist there's certain things that you want to tell your supporters you want to tell your fan base but you would be surprised to see the things that they're really into the things that really impress them you know it might be the last thing you expect what did you have an example of something like that that you can think of that was like this thing i didn't know that people really dug about me I'm connecting with my fans in this new way.

32:36Well, I mean, like how you mentioned the wine. Yeah. I've had a lot of people talk to me about that. Like, I never pictured that. I never expected that. You know, stuff like that. Or even, I guarantee you, no one was expecting to hear me say I want to play Tekken 8. You know? I am telling you now, once this goes up on social, that will be a thing that people will pass around and be like, what? Can you play, want to play second eight? I bet you after that, the cats over at, the team over there will definitely be looking to be getting in touch with you for sure. And especially because you all were connected through the fam, hip hop gamer.

33:24I'm sure that we will all figure out a way to make all that happen in a real way. So that'll be easy in terms of what that looks like. um before we get up out of here i did want to share and say thank you to to both of you all three of you for being here and also say that when i was in junior late junior high school i went to a house party and uh one of your songs came on and i thought i was dope and i thought i could dance because I remember Scooby Scrap because I wanted to be one of them and I tried to do a split and I couldn't get up and I split my pants and it was a memory that is forever tied to you and your music so I want to thank you for that embarrassing moment that I have replayed in my mind for many years but it was driven by your amazing work and I had to tell you that because I had you on the show so thank you for that you should have read the fine print at the bottom of the video do not try this at home man listen the pants are from alexander's i'm trying to say you hold up at all the choices from the old school macy's that didn't have quality control on them pants so so thank you for not only being here today uh and thank you for sharing this really cool project with our audience i think for for me as again as a big fan of your work and and as a big fan of what you're all doing at HTC.

34:56I'm excited to see more of these come about. I'm excited to see more of these projects happen. And if there's any way that we can showcase those on our show or through any of the work that we do, I would absolutely love to do that. And Janique, let the people know exactly where they can go check out more of Viverse content. And then Kane, I'm going to give you the floor to let folks know where they can check out more of your work. Brother Janique. Yeah. So if you go to worlds.vivers.com or just vivers.com, you can check out all sorts of content that we have on there. We got games, different art work.

35:34We actually just launched an integration with Open Brush. So 3D artists that are using Tilt Brush and making VR art can publish to Vyverse with one click. And yeah, there's all sorts of content on there. So check it out. Sweet, sweet. And Kane, where can they find more of your dope stuff? I know you have some tour dates coming up as well. Where they can find more of the information to go check out your work when you're on stage and when you're rocking. Well, you know, there's the website with Vyverse and also on my social media, official Big Daddy Kane. Dope. Tashim, any shout-outs you want to give to the folks at home?

36:16Be like, yo, I'll bust you in Tekken 8. You don't want none of this.

36:27I love it. I love it. I love it. I love it. Well, I want to say again, thank you all for being on the show today. This has been the, the, the best experience is a perfect way to end out our 2025. We'll be checking out more of this when it goes, it's already live. We've been checking out more of this and sharing it across our feeds and, and Kane, and Janine, if you ever want to come back on the show to talk about any more dope stuff, we got to get that second A game. I'm going to talk to Hip Hop Game and see if we can play this and make this happen for real, for real. I will fly back to New York to make that happen.

Read the full transcript

37:03But everybody at home, we're going to get about here. We're going to take a quick break. Make sure you're checking out all the work from these dope folks and make sure you're going and supporting because Hip Hop is here to stay and Brother Kane is a living legend in the work that he has put out in the world. So until then, we're going to take a quick break. We'll be right back after this. Hey there. My name is Naomi and you might know me from internet things like hosting for IGN. I'd like to introduce you to my new show This Week in Gaming. It's 20 minutes, short and sweet, and every week I go through all the important gaming news that you need to know.

37:35And then we have folks on like Khalif Adams, who shows up quite often, talk about all the important news. And you get to listen to it wherever you get your podcast, so it's easy to find. Just look for This Week in Gaming and make sure to give it a follow. and every week Monday at 9 p.m. Pacific time, you get a brand new episode. I hope you'll join me. We are back from our ad break and what a fantastic interview with Big Daddy Kane. I gotta say like, man, who would have thought that Tekken 8 would have been the big discussion point in a discussion with a hip hop legend like Big Daddy Kane talking about his love for the game.

38:08We gotta get, hey, Bandai Namco folks, you now have heard it. He's a fan. He wants to get in the game. He wants to play with his son. if I can help to facilitate any of this so we can do some fun stuff with him, please let me know. I want to make that happen in the biggest ways. And again, what a cool project for him to be a part of in this HTC Viveverse, doing all this cool stuff and showcasing more of his legacy across many, many spaces. So massive love to him and his team. His son was fantastic and awesome. Anjanique was dope to come through and talk to us about the future of Viveverse in all those ways.

38:43and man who would have thought Khalif from the Bronx would have been hanging out with Big Daddy Kane basically 20 years later uh talking to him about his love of video games man I tell you uh video games are cool man you get a chance to do fun stuff like that uh speaking about cool things I want to talk about the 411 and talk about the game awards and all the goodies that were shown during the show and one very specific game that I think was the most interesting and has seemed to be the most controversial one of the bunch. So let's jump into the 411.

39:36first up on the 401 we're going to talk a little bit about the game awards and some of the goodies that were shown during the show uh jeff keely did his thing as usual i think a lot of folks who are coming off the back end of that show have said that this is the kind of best version of the show that we've seen for a long time. Timing was really, really good. Pacing was good. Pretty decent announcements in terms of what the show brought to the world for this year in 2025. I think for me as a person who has like really high expectations, I thought the show was okay. I would have given it like a seven if we were doing numerical grading on a show like this.

40:18For my personal needs, I always want really new. I want new IP. I want new games. I want new ideas. I want a lot of things that feel different in the space. And I think we did see some of that with some good teases for some new titles and some new folks coming back to the space, making different games. I think the consensus around Clear Obscure 33, bringing it home and bringing it and sweeping the awards was exactly what happened. They won, I think, nine awards for the night. You know, it was dope to see South of Midnight win an award as well in the kind of accessibility and impact space, which was dope for everyone who's a fan of that game and everybody who was rooting for them.

41:04But I think for me personally, I don't think there was a lot for me. If you were to ask me right now, like, what was my favorite game of the show? It has to be Control. Like, Control coming back and doing a very new take on the game that they have already built with Control Resonant. Which has this even kind of more melee focused kind of vibe to it. But the stage show, the stagecraft at the award show this year, I didn't go this year, but it was fantastic, at least the way it played on screen. Folks who I know who went to the show were like, man, this thing was real good. This was super dope on stage and in the room, which is great because that's always usually a problematic thing of how it plays in the room versus how it plays on stream.

41:57And I was really, really impressed with a lot of those pieces for sure. Um, Control Resonant was definitely my game of the show. Um, Syros was a close second, um, in terms of being excited for what we got a chance to see. I think there were some, I wouldn't say that they were duds. I just don't feel like for me at this point in my gaming career, seeing the names of some of those games, I'm excited to play them. But if you were to say, are you most excited to see the kind of continuation of those particular IP. I would say no. Like Tomb Raider Catalyst got an announcement and, you know, people were freaking out.

42:40You know, the grifters were freaking out about, you know, all her boobies out. That kind of stuff. Does she look like Angelina Jolie? That's the whole thing. The statue that got teased wind up definitely being Divinity, which I think was cool because I liked that trailer. That trailer was gory and gross and yucky and all the stuff that makes you want to kind kind of dig into the divinity world. We really got a good showing of resident evil. Leon got confirmed. And I think that was the best resident evil showing that, that you could have had in the, in the space. Cause that was really dope. Everyone, everyone freaked out about star Wars fate of the old Republic.

43:21I am not an old Republic KOTOR kind of person. I don't really care about star Wars as an IP. It's not really my jam. Like I love what they did with outlaws and I loved getting a chance to interview those folks. But as a thing that is there, even though Casey Hudson is doing it from Mass Effect fame, I don't really have vibes for Star Wars. I'm not a Star Wars dude. I'm not a Trekkie either in that way. I think Star Wars is kind of boring. I know people get mad at me all the time for saying that, but I don't really care about Star Wars. I think it's very, very boring. But I am excited that they're expanding that world.

43:58unless they can do something very special that actually makes me excited about what that looks like then i'll then i'll check it out in a real way mega man dual overdrive got got got some new love or got some love for the first time so that means that we're getting a new mega man game again that's old like it's a new game but it's an old ip i don't know if i care lego batman i'm not a big lego fan i get it but it's not really my jam the diablo expansion was very very cool and to have the ability to play the new class basically the the next night was really good i'm enjoying my time going back into diablo and playing with the paladin class which i think is really really fun that was really dope i i did like the street fighter trailer uh being shown for the first time and then having the whole cast on the stage kind of showcasing their stuff uh which was nice outside of Andrew Schultz.

44:51Boo that man in all of his work in all those spaces. There was also a Podrace, a game coming out of Star Wars. There was Phantom Blade Zero, finally got a release date. But I'm also off Souls likes at this point too. Like you have to do something very different for me to kind of give a shit about Souls likes at this point. Pragmata had a demo that got dropped the same night, which was great. because Pragmata is going to be really, really fun. I did like Gang of Dragons. That was a good trailer that I thought was very, very cool, brought something different to the table. I'm a big fan of that series, that kind of lineage of games.

45:37And it looked really good. Again, it looked like they were mashing up really high-fidelity gameplay graphics in a world that makes that make a lot of sense. So I'm excited for those things. There's a new D &D game called Warlock that's supposed to be coming through. Forest 3 got another glimpse at that game, which you're familiar with the Forest series. That's kind of one of those sci-fi, now sci-fi tech kind of scavenger-esque games. And Total War, Warhammer 40 ,000 announced from Creative Assembly. Shout out to the folks over at Creative Assembly. That looked very, very cool because I liked what they did in the trailer where they kind of expanded out.

46:24And you can see that this was more of you can see the RTS layers of it much better than you could before. I think that was was really, really cool. My other kind of hit that came through that thought was really, really cool was Lenny Kravitz is going to be in a 007 game. That's dope. I am biting at the, chopping at the bit, as they say, to interview the team from IO Interactive about their new game. Because that's a game I'm very hyped for to be able to go and check out and play more of it since we did that late last year. Before, there was some underwhelming kind of announcements as well. Ace Combat 8.

47:11I mean, I love flying combat, but again, it's Ace Combat. No Law looked very, very kind of generic. For Loop also looked very, very kind of generic. One of my favorite announcements during the show, though, was as a person who loves fighting games and is really excited for the Invincible Versus game, they announced a new character called Elemental, who is going to be voiced by one of my favorite rappers right now in Terrawack. You have no idea how much I stand for that moment when it happened during the show. I literally screamed and was like, yo, they got Tierra Whack for this joint? That's dope.

47:56I am so hype about that. She is brilliant. She is one of the dopest rappers out. And if you are not catching up on her work, you are missing out in a huge way. So I think, you know, in the grand scheme and in the show, Marvel Rivals is going to have Deadpool again. That's going to be cool and all and all that stuff. Laws of the Fallen was there, but Laws of the Fallen kind of fell off my radar after the developer got into Gamergate's pockets and was really excited about those folks. For him to be hyped about that didn't seem really, really, really dope at all. Stupid Never Dies is a game that really surprised me.

48:35That is an unknown quantity that I think is going to be very, very cool. At first, when I looked at it, I was like, I don't know if I like this art style. I don't know if I'm really vibing with it. and then they showed some gameplay and I was like, Ooh, okay. This looks pretty dope. Like this looks cool. Like I can rock with that in a, in a, in a real way. Like that looks like that might be fun. So that may be one thing. Uh, audio mech, uh, that is a, a shump that is based off of music that you play. So it generates enemies and, and, and things in the world based around, uh, what you're playing, which I love the folks from audio surf coming back with, with that and making that, um, a big, a big part of the game.

49:22Um, hit man, got some more goodies with world of assassin with Mila Yolovic, Yoyavich. I always, I can always Yovavich. I always get her name wrong. Uh, we'll be one of the new contracts in the game, which I think is going to be cool. We just saw Eminem do that as well. 2XKO got some more love. Soulframe made me go buy and get back into Warframe. So I redownloaded that. And lastly, the reason I've been playing this one specific video during this segment is because one of the things that I think is interesting from a idea perspective is always this discussion around, well, what was the last game that got shown during the TGAs?

50:18And for me, I always think that it's like, it can be very hit or miss in terms of what that means for, for the audience, what it means for covering the show, what it means for the ideas around like, what are you supposed to be kind of seeing during those moments? And what is that supposed to mean during the larger parts of the series for what the game is going to be? I think all of those pieces do mean something in a much broader way. I do think that that means a ton of different ideas are in there and a ton of different kind of understandings are in there from what that perspective looks like.

50:59Like, I think it's really interesting and important to have those kind of variations on those kinds of games in those spaces, too, because it winds up being something where you wind up then being able to showcase a ton of really smart, interesting games. You get a chance to showcase what potentially is the future of what those games are going to wind up being. And you get a chance to showcase, you know, what is the future of what the medium is supposed to be bringing to the table. and there was a really dope trailer for this new shooter called high guard in the game and man man man let me tell you how people lost their minds when that game came out or when that game was announced when that game got talked about i so there was a a tweet that was put out by paul tassi over at forbes um where he talked about the negative sentiment that is kind of coming through on the title on the, on the YouTube side.

52:00Like the ratio was very similar to what we saw on Concord about like how many people liked it versus didn't like it or thumbs it down or whatever on YouTube. So I responded to that thing and said, man, I really think this is a sad state of affairs because we are now in this space where we're now using YouTube likes as a, as a major kind of, or we're, we're, we're kind of looking at, um, community sentiment in almost the worst way to do it. Like, yes, if you're a person who's working on a game and you're like, man, I want to showcase, um, you know, all the stuff that's happening. I want to showcase, you know, to my higher ups, like maybe what we did in terms of our trailer was resonating with fans or wasn't resonating with fans so we can adjust and pivot and do all that kind of stuff.

52:52YouTube felt like it used to be a good canary in the coal mine for how your game was going to potentially be received by folks. Now in 2025, where we have everything being run by the algorithm, the internet being meaner than ever and being way less able to be nuanced about their ability to consume or understand what they're seeing and have good verbiage for what those feelings are. Like, again, you can look at a thing instantly and be like, I have vibes with me or that doesn't vibe with me. And that's fine. Like, no one begrudges you for doing that, because I think everybody builds opinions in those ways.

53:35But there was so much vitriol on my tweet about me saying, hey, we know that the internet is full of haters. We know that negativity is a driving factor on the internet. Hey, maybe if we think about that in the totality of what we talk about from an industry perspective, saying that on one hand, we don't want studios to close. And on the other hand, And we are like, well, we don't we're not even going to give games a chance to even be shown outside of their initial trailer and have that initial decision or that initial opinion be the driving main force behind whether a game gets any love, is able to grow in a community or even able to showcase what the game is trying to do.

54:31then we're in a bad spot as a gaming community. It's the same idea of like using SteamDB as the driving metric for understanding or saying that if your game is doing well, all of these things take context. All of these things are not in a bubble. All of these things actually do touch in the big Venn diagram of like success versus failure for games, studios, and all those things. Why are we fronting like that's not a real thing? We as people who are sharing our feelings and emotions and ideas around these games, I'm not saying that we have an obligation to nice it up when we see things aren't going well for a game.

55:13But I think that the idea of using that particular thing as the basis for at least a data point that is that important, knowing all of these other layers of what it what we see on the internet and we've seen it for across multiple games we've seen it through concord we saw we saw it through ghost of yotai we saw it through a south of midnight we see it all all the time now where games are almost being killed in their bed because of one bad trailer or not a bad trailer again this trailer isn't bad like this trailer to me was really interesting because it showcased a lot of different elements of what the game is trying to do it showcased the pedigree from those teams who are from the apex team and from uh i forgot the other name the other team that i was working with but like there's a reason why you mentioned those folks and now i mind you i think a lot of folks were mad because they were like oh from the folks who brought you apex and titanfall oh we're gonna get titanfall 3 I don't understand that reasoning at all.

56:24That makes no sense to me for people who are like, oh yeah, well, we were expecting Titanfall 3. I was like, did you not see how that game sold? The reason that game didn't get a sequel is because it didn't sell well. Mind you, it came out in between two other big games, but still, we always do this thing. We always armchair quarterback the idea around what is supposed to happen and then get mad when we don't get what we actually want, but then don't also support the thing when it's alive. It's very much to like give people flowers while they're alive. And then when people are, you know, giving them flowers where they're dead, everyone's like, oh, I missed them so much.

57:01They were the best person on the planet. I was like, yeah, but you could have done that when the game was out. And then maybe would have gotten a Titanfall 3 a long time ago, some years ago. Now, mind you, this game is coming out in January. January is going to be a really interesting space for them because there's going to be, it seems like a free-to-play game. and it feels like it's going to be something where, um, you know, having worked on a couple of games, I know that there's usually a marketing roadmap in which you are looking at, if we do a beta, when do we show like, do a gameplay run through or rundown of what that looks like, like to showcase what all of these elements are in this trailer and actually lay it out for players to be like, this is what this means in the world that we're building.

57:45But we haven't even gotten to a point now, or we've gotten to a point now where you don't even have time to do that anymore. Now, people are like, Keely shouldn't have ended the show with this because he hyped it up. And this is what, you know, from what the internet tells me, the most generic game on the planet. This is Concord 2. This is, you know, some generic UE5 thing. And I was like, none of you have enough information to make that delineation about this game, about if the game is good. Does the gameplay feel interesting? If you're just boiling everything down to the aesthetic, then there's a lot of games that aren't that interesting aesthetically.

58:25Ark Raiders is not an interesting looking game aesthetically. The lighting in that game is beautiful. The way that the AI works in that game is fantastic. But if you just look at it, it is not that interesting of a game to look at. It's not pretty. It's nice looking. It has dope elements that if you put all the aesthetic together, flushes out the world. But if you were to just give me some stills from that game and you just gave me a quick two minute trailer of you just walking around in that world, it looks like every other open world kind of game in that respect. So I feel like there's a little bit of a bull snack in the world when people are like, oh, well, this game looks so generic and all this stuff and all this thing.

59:09I had somebody roll up and be like, I can't play this game because the one character who they showcased in the beginning of the trailer had a side shave with a part in it. And that looks like every other woke character ever in the world. Like, I don't, I feel like we are really in this, in this spot where I'm not going to say people are spoiled, but like design is very, very different. different. Like I remember the same idea coming across Marathon. Now, mind you, Marathon has had some issues in terms of the art being used and who was being, who was using it, you know, factions of that conversation to being around, you know, discussion around AI, all that stuff.

59:54But at the base of that game, it had a strong and still does have a very strong visual aesthetic. We're going to be talking a little bit about Marathon after this segment. But like this game has so many cool things and interesting things that are kind of coming across it. the biggest thing that kind of bubbled up from the discussion online was that this didn't feel new Khalif why do you think this is new why do you say that this is the most this is the most interesting game of the show one because it showed new things it's a new game it's a new IP it's trying something different even if pieces of that game and that aesthetic and some of the movement and some of the powers and abilities look like things from other games I'm sorry kids there are no new ideas under the sun.

1:00:41If you were to look at one of your favorite games that have come out in the past two years, I will bet you if you go back 10 years, there will be another game that used something similar, an idea, a framework, a visual aesthetic, because we are consistently in the gaming industry learning from our past production and also trying to learn from our past mistakes in lots of different ways. You're trying to consistently refine things so that you can get this really good nugget of video gameness. So you can build something really interesting for players. And it just bothers me that we are now at this space where you can't even look at things and enjoy them now.

1:01:22You can't even be curious now in the space that we live in right now. being curious or even saying hey maybe if we take a step back and give it time to actually cook and experience it and consume it and then make a decision on if you don't like it is a thing to get you raked over the coals online we are such babies it's so weird to see so many folks get this mad and again it's a social media post it's on Twitter of all places. There are reasonable people out in the world who look at those conversations and don't give a shit. There are people like me who are terminally online and do it for their job, where you look at that stuff and you pray for the universe to be like, when did we get this way?

1:02:11Like, when did this become the vibe? When did this become the way that people just respond to regular things that happen on a consistent and continuous basis in a space that you again should be trying to enjoy the amount of mad that has come out of this trailer being the last trailer for this game. Just one puts the game awards in the damned if you do, damned if you do scenario. Because, again, if you think about the way the game awards works, you pay a certain amount of money for a game that Jeff thinks is really interesting and that puts in the show. And if he has a connection to those folks, or if he's looking at it and being like, ooh, that's really interesting.

1:02:56Ooh, that's coming out pretty soon. That can be a really good thing that really bubbles up some dope sentiment across the game and also gives our show a little bit of pop to make people want to watch it. That's the reason why this trailer got into that show. He has a discerning viewpoint on what gets in and what doesn't get into the show. I'm sure a lot of that is based on budget. I'm sure a lot of that is based on timing. I'm sure a lot of that is based on you know how does it fit in the rest of the show because a lot of people were like oh well if this wasn't the last thing in the show then it wouldn't be getting so much heat and I look at the stuff that got shown this year I don't see anything else that's the back half of that show outside of Star Wars maybe or Control maybe that would have gotten a much bigger round of applause or any round of applause based on the way that the conversation has gone now.

1:03:55I think that's a little bit of crap. Like, I don't believe it. Like, I don't. Like, I don't. The thing I keep coming back to is the fact that when we have these discussions online is when you ask people about, like, well, what was the thing that, what would you put in its place? Or when I ask, like, okay, cool. You think this thing is generic and doesn't do anything new. What's the last game you played that did something entirely new that didn't have any mechanics, any new ideas that any, any new ideas that we've never seen before that has been incorporated into the game that you like right now that is being played.

1:04:28And every time I ask that question, I get crickets because people don't have answers for it and they can't answer it because they don't have answers for it because they know I'm right. And they know that again, there is nothing new under the sun. That doesn't mean that's bad. We're all tweaking things to get to new spaces to be able to make new things so that we have interesting ideas to play with so like why front you don't have to front about that stuff just admit it and be like yo i didn't like the aesthetic because of xyz or the idea that like the hero shooter genre is oversaturated which i also think is garbage i think that's a that's a i think that's a bad argument.

1:05:12Because there are some genres that are infinitely more oversaturated than the hero shooter space. You can say, you can articulate that and be like, oh, well, the shooter space hasn't been great because there's been two or three games that are kind of bubbled up to the top and people don't want to move off of those. Like, Marvel Rivals is really only good because of the Marvel IP. Overwatch is still a good game, even if people are mad at the way that they monetized it. so like 2 out of 3? 2 games? maybe 3? maybe 4? maybe 4? while you have 1700 souls likes and you have a whole bunch of other stuff that's in the mix that's been in that space for a long time we have even more battle royales and more extraction shooters than we have hero shooters at this point so like, are we getting close to it?

1:06:06in terms of when marathon drops and when this other stuff drops. So like, I feel like the internet is full of crap and I feel like they are lying. And I think high ground looks very, very cool. I think the aesthetic looks dope. I think there's lots of things that you can play with from a visual standpoint. You know, I'm hearing more conversations that there's a little bit of MOBA stuff in here. I love the fact that there's like this end game moment where you got this big ass tank that comes through and is trying to break through the line or whatever it may look like. There looks like there are some interesting stuff stuff in this game that we've instantly said is trash because we've let the internet be mad about everything all the time without actual words or understanding of how to describe what they're feeling so a lot of pampers being filled these weeks man a lot of pampers a lot of pampers anyway excited to see the game awards next year excited to see if we can bring the spawnies back I think there's a lot of stuff there but man the pampers are full these days the pampers are full.

1:07:08Which brings me to the last story of the show, which is all about a game that I am so excited for. The folks over at Bungie just dropped a new vid doc for Marathon. And I have to say, I've been on Team Marathon as opposed to Arc Raiders for a long time. I think Arc Raiders is okay, but I also don't think it's that fun. But Marathon to me is the game. The pedigree is there. The visual aesthetic is there. The atmosphere is there. They did a lot of stuff in this bit doc that talked about, you know, adding things that people are asking for solos, proximity chat, you know, kind of expanding on the world a little bit more, giving you more kind of visuals to play around with and in more spaces to do cool stuff.

1:07:56That game is going to be cool. I'm excited for that game. They just talked about it also being$40, which I guess, again, if you're looking at the current state of the world and looking at the current space in terms of, you know, what do we get from a$40 game these days? Like, I think that's going to be, you know, really cool to see what that means.

1:08:19It'll be really dope to see how that plays itself out in the grand scheme of everything that we wind up seeing. But, you know, I think the idea still is like, do these, you know, they're not going to go free to play does this now give them more space to kind of fight in that in that 40 realm while people are still fussing about that while also again buying a game that just came out that is 40 bucks that has less of an aesthetic but still being like this game doesn't look good i don't again i don't understand it i don't understand it what i do know is i am all in on this game now this was the vid doc that i wanted to see this was the moment that i wanted to see them talk about all the world building stuff, doing the things about talking about how you're kind of encroaching in these spaces and thinking about what you're looking to do while you're on your runs, giving you that space and thinking about the kind of risk reward that you have and talking about the various maps that are going to be kind of, you know, ramping up what you think you'll be able to get out of those spaces and what that looks like.

1:09:25Man, this game is going to be dope. Like, I really do think that they have something special here. But again, it always winds up coming back to does the actual audience want it? And does the actual audience feel like it has legs? And does it really feel like it's going to give it a chance to be able to grow? Again, we're in this space where there's an oversaturation of games and there's not enough time and there's not enough stuff. But I do hope that at the end of the day, they find a core audience that can help them continue to make this game what they want it to be. Because every time I look at it, and especially after watching this vid doc, I get amazingly excited.

1:10:03Because when I played that alpha, that was the most fun I had in those couple of weeks. That game was good. Even in the version that they had that people were mad at. I was like, yo, I don't know what y 'all are talking about. I'm having fun. Like, yes, of course. But again, in alpha, you don't expect there to be everything that you want in it. And you expect there to be things that are wrong. and you expect it to be a kind of condensed version of the experience in that space. And people, again, I feel like the, you know, in the ways that we talk about reading comprehension being really low, we, the comprehension and kind of understanding of like what you're supposed to get during, you know, these marketing beats and during these moments, during the point of when games are kind of going through their initial life cycle of, let me do an introduction.

1:10:49Let me tell you what the game is. Let me show you what it is a little bit more down the line. And if we have time for a beta or an alpha, let's put those things out into the world. So you have even more time to play it. So you get a better understanding of like what the game is trying to offer and what the loop is. We have just gotten so impatient with everything that you can't even do those things now without everyone telling you your game is dead before you've even launched. Which again, does nothing for the industry and it does nothing for the consumer. it does nothing for you as a player like even if you just let the game come out and then don't buy it that does much more than killing it before it actually gets a chance to live because you then get exactly what you just complained about you get more of the same, you get people not trying harder not trying harder, but you get people taking less risk and you get the same games over again we've talked about this on multiple shows over this past year and over the past two years so again you you you uh you get what you wish for and if you wish for not a lot more not a lot of new stuff you're going to get a lot of not new stuff you're going to get a lot of very similar similar experiences and then you have the consolidation in the game space would you have more uh teams kind of growing together like the conversations we've seen out of the ea space about what they're looking to do and a lot of other discussions around that like okay again you did the fries in the bag conversation comes back and it bites people in the ass because you do have those offshoots of a clear obscure 33 coming out of nowhere and building something beautiful and brilliant and award-winning in those ways you have something smaller from a smaller company like compulsion come out with south of midnight with some of those things you have those one-off moments when a game like Bellatro comes out and takes the world by storm, but those are rare.

1:12:47Most games are going to be double or triple A games that are really going to be the ones that take over most of your time. Like Arc Raiders is a double A game. You know, it caught fire because enough streamers liked it and it had enough of a hook for the AI of that game to really bust you in your ass for it to make it feel fun so like again we we are we are playing in really interesting waters by by by letting the the again giving the internet it say in the way that we know is not necessarily great all the time and mind you again i'm saying this and i say this over and over and over again i don't mind people having uh opposing opinions if you don't like a thing that's totally fine whatever reasons you don't like those things are fine.

1:13:34But it doesn't mean that that sentiment should be the driving sentiment. And does it mean that we should over index on that one sentiment? Because the internet is loud. That's all I'm saying. Anywho, we had a very good episode with Oh my god, we just had Big Daddy Kane on our show. I can't believe I just said that out loud. That's wild. So huge shout out to him and his team again. And a huge shout out to everybody who worked on the Game Awards this year. Massive shout out to everyone in the PR space who really did the work this year and made this industry's year sing in so many ways that we hadn't seen before.

1:14:17Lots of really standout games that came out this year in a lot of different ways. so man if this is what 2025 was and 2026 is just around the corner with there being a ton of new stuff coming that we've seen and and still unannounced 2026 is going to be a really good year too i think we're going to have a really wild three-year run in terms of really dope games out in the world uh for everybody else out there to see and to play so with that said we're going to get about it here for this episode of spawn of me episode 562 of the show thank you again for listening to the show, wherever you may reside, please go check us out on Apple Podcasts and Spotify for video versions.

1:14:55YouTube will also be up there as well. And yeah, we have another dope episode. We have a conversation with our friends over at WowCube and Rubix coming out this week as well towards the end of the week, where we show off this new device that is a part of the RubixQ family. And it was a really fun interview with them as well. So until then, wash your hands, watch but be safe out there think for your goddamn self and uh we'll see you in the next episode much and peace

From the publisher

Hip-hop legend Big Daddy Kane joins Spawn On Me for an exclusive convo about legacy, tech, and his new interactive Viverse experience. Plus Andranik Aslanyan (HTC Viverse, Head of Growth) talks about the future of fan worlds. Then we break down The Game Awards 2025 and why Bungie’s Marathon has me extra excited.

You can check out Big Daddy Kane's Viverse world here - https://worlds.viverse.com/NbuFNCa

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