DLSS 5 Is DIVIDING The Gaming Community

18 Mar 2026 · 1 h 3 min · 22 chapters

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In short

Podcast Notes: Spawn On Me with Kahlief Adams - Episode: DLSS 5 Is DIVIDING The Gaming Community

Episode Overview Release Date: March 17, 2023 Host: Kahlief Adams Main Topics: Project Helix, DLSS 5 controversy, GDC 2023 highlights, gaming news updates.

Introduction

  • Kahlief welcomes listeners back from GDC (Game Developers Conference) and expresses excitement about upcoming discussions and content.
  • Highlights the importance of community and the gaming industry dynamics.

Key Topics Discussed

  1. Project Helix
  2. Xbox revealed new hardware called Project Helix, marking a significant partnership with AMD.
  3. Confirmations on:
  4. FSR Next: Enhanced graphics technology integration.
  5. Machine Learning: More emphasis on ML capabilities in upcoming hardware.
  6. Custom AMD SOC: Indicates a more console-like experience.
  7. Emphasis on back-and-forth dialogue about the console vs. PC market and how Xbox plans to navigate this space.
  1. DLSS 5 Controversy
  2. DLSS 5, NVIDIA’s latest AI technological advancement, sparks a divide in the gaming community.
  3. Key points:
  4. Perceived as either a game-changer or an infringement on artistic integrity.
  5. Jensen Huang (NVIDIA CEO) defends the technology, stating it enhances control over geometry and textures without compromising artistic vision.
  6. Community backlash includes concerns about generative AI affecting the creative process in video game design.
  1. Saudi Investment in Capcom
  2. The Saudi Arabian government's stake in Capcom increased from 5% to 10%.
  3. Discussion surrounding the implications of foreign investment and the ethical considerations tied to human rights issues in Saudi Arabia.
  4. Highlights the trend of foreign entities investing in Western gaming companies, raising questions about funding sources in the industry.
  1. Game Previews
  2. Pragmata: A new Capcom title showcasing a blend of action and puzzle elements.
  3. Kahlief expresses excitement about its unique gameplay mechanics and visual storytelling.
  4. Street Fighter VI: Features new character Alex, with gameplay elements that mix grappling and strategy.
  5. A Big Walk: A cooperative puzzle game that encourages teamwork and exploration in an open-world setting.
  1. Cultural Commentary
  2. Kahlief discusses the ongoing cultural implications of technological advancements in gaming, especially regarding player sentiment and artistic control.
  3. Highlights the need for developers to balance innovation with respect for artistic integrity.

Sponsorship

  • Sponsored by GB Studio Central Magazine, which offers resources for creating Game Boy games without coding.

Conclusion

  • Kahlief wraps up with a call to the community, encouraging engagement with the topics discussed and anticipation for upcoming episodes.
  • Teases future interviews with various industry figures and upcoming game developments.

Key Takeaways

  • Project Helix marks a significant new direction for Xbox with potential impacts on the console landscape.
  • DLSS 5 controversy reflects broader discussions on technology's role in creativity and artistic expression within the gaming industry.
  • Awareness of corporate investments raises ethical questions regarding who funds and influences the gaming narrative.
  • Exciting game previews hint at a dynamic year ahead for gaming enthusiasts.

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---

For further discussions and insights, listeners are encouraged to engage with the content and share their thoughts on the issues presented in the episode.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

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Reflections on GDC

0:45 to 2:39

Kahlief shares his experiences and excitement from GDC.

“And it's been amazing because everything is doing really well.”

Discussion on Project Helix

4:23 to 6:04

Insights into Project Helix and its implications for Xbox's future.

“So without further ado, we're going to get into the show and we're going to jump right in with the 411.”

FSR Next and Console Focus

6:04 to 8:01

Exploring FSR Next technology and the emphasis on Xbox as a console.

“But it was great to get confirmation on a lot of different stuff.”

Xbox Mode and Development Kits

8:01 to 9:48

Details on Xbox mode and the timeline for development kits for studios.

“So again, it's going to be rendering and simulation and a lot of different works in terms of backwards compatibility.”

Future of Xbox Hardware

9:48 to 14:01

Kahlief discusses expectations for the next Xbox hardware generation.

“parties moving forward around that time too.”

Anticipating Future Console Hardware

14:01 to 15:00

Discussion on the timeline for new console hardware and market expectations.

“I think it's going to happen on the PlayStation and on the Xbox.”

Leadership Changes in Gaming Companies

15:01 to 16:18

Insight into leadership transitions within major gaming companies and implications.

“looking their wounds from a generation that has now seen Phil Spencer retire.”

Saudi Investment in Capcom

16:19 to 17:40

Exploration of Saudi Arabia's increasing stake in Capcom and its impact.

“from five percent to ten percent so they now own ten percent of capcoms the saudi arabia fund acquires even more of one of our favorite companies, one that has been doing a ton of great work.”

Human Rights Concerns in Gaming Investments

17:41 to 20:52

Discussion on the ethical implications of foreign investments in gaming.

“We saw earlier in the year, them put up and basically start to own Evo, which is the biggest fighting game tournament in the planet.”

Introduction to DLSS 5 Technology

20:53 to 21:46

Overview of DLSS 5 and its technological advancements in gaming.

“And those folks not being able to find funding for games that usually would be home runs off the bat, right?”
Show all 22 chapters

Public Reaction to DLSS 5 Showcase

21:47 to 24:42

Examination of community backlash against NVIDIA's DLSS 5 technology.

“and everyone losing their crap about what looks to be this encroachment on the artistic divide between the artist and the player, or at least the artist and technology.”

Debate Over Artistry vs. Technology in Gaming

24:43 to 28:00

Discussion on the impact of DLSS on artistic control in game development.

“And, you know, Jensen came back and fired back and said that, one, one of the concerns was, is this actually changing the art of what's being made in these games from the people who are making it?”

The Environmental Impact of Gaming Technology

28:00 to 29:28

Discussion on the environmental costs and societal attitudes towards gaming tech.

“have issues, or at least to me, when you're talking about photorealistic graphics, that this potentially could be a good thing for.”

The Evolution and Challenges of Photorealism in Games

29:28 to 31:31

Exploration of photorealism in sports titles and the challenges of realistic graphics.

“It is going to change in the way that it winds up looking.”

Machine Learning, AI, and Community Reactions

31:31 to 33:36

Insights on the community's mixed reactions to new technologies in gaming.

“games potentially use it in some ways that might be useful.”

First Impressions: Pragmata Gameplay

35:46 to 42:00

Kahlief shares his excitement and gameplay experience with Pragmata.

“My name is Naomi and you might know me from internet things like hosting for IGN.”

Exploring Pragmata's Unique Gameplay

42:00 to 45:10

Discover the intriguing mechanics and story elements of Pragmata.

“But now that I'm playing it, or now that I had a chance to play it, it might be one of my most anticipated games of the year.”

Street Fighter VI: Alex's Gameplay Mechanics

45:10 to 46:47

Learn about the character Alex and his unique fighting style in Street Fighter VI.

“And I feel like it's going to be a game that is going to potentially get some good marks when it winds up dropping.”

Big Walk: A Unique Cooperative Experience

46:47 to 51:03

Explore the mechanics and cooperative gameplay of Big Walk with friends.

“It is almost like another kind of, um, uh, big open world, almost like, um, uh, uh, what do you call those rooms?”

Hit Them Up: Nostalgia in Gaming

51:03 to 56:07

Delve into the nostalgic elements and gameplay of Hit Them Up High Rise.

“and being able to do so in a way that felt fun, in a way that felt new, in a way that when you finished one of those tasks, you felt really accomplished and smart was super cool.”

Reflections on Gaming at GDC

56:07 to 57:29

A discussion on the current state of gaming and experiences at GDC.

“It doesn't happen in those same ways like we used to see.”

Upcoming Episodes and Gaming News

1:00:23 to 1:02:30

Preview of future podcast episodes, interviews, and gaming updates.

“out to our friends over at GB Studio for Studio Magazine for sponsoring this episode of Spawn On Me.”
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Transcript

Automatic transcript. May contain errors.

0:23Welcome to the Spawn of Me podcast with Kahlief Adams. I'm your host, Kahlief Adams. I hope you're all doing well, having a wonderful and amazing beginning to your week. It is a Tuesday. It is now March the 17th up in this piece. It is extremely busy. It has been wild up in these places. It's been super fun all over the place. And it's been amazing because everything is doing really well. I think a lot of folks are having a lot of fun. I think a lot of folks are chilling and having a good time. I am having a blast just rocking with everybody here and everybody in podcast land. So massively, a massive shout out to everybody for coming through, for hanging and for getting into it with me for spawn on me.

1:23We got a lot of good things to discuss, a lot of good things to talk about, a lot of things to really dig into. And I am I'm excited for for all of it. I think what I've been really hyped for is coming back from GDC. GDC was last week. It was a pretty busy week for me, especially because I think you're always kind of trying to figure out. what's happening with the team, what's happening with your people, what's going on with everybody in the space. And it's always nice to be able to come back and see so many friends and family that you get a chance to hang out with and talk about shop and talk about the industry, talk about all of those wonderful things that kind of come together all at the same time.

2:14Alongside getting to play a ton of really dope games, we have some really good interviews that are coming up this week. Um, and a lot of fun discussions that are going to be happening that I've been recording and getting things together. I had to do a couple of things and rerecord some stuff cause I lost some footage, sadly, but always dope to be able to come back with, uh, a lot of good content, a lot of good discussions and a lot of good things in the mix. If you are new to the show, welcome to the show. Thank you so much for being here. And also it is now year 13 of our show. Please subscribe to the show.

2:48Hit us up on Apple Podcasts, Spotify as well. In all of those dope places that you reside, it is always a fantastic time when you come through on Spawn on Me. And this episode is a very special one because it is sponsored by our friends over at GB Studio. So if you're a person who has been looking to or wondering about how to make Game Boy games or GB games, you can go check out all of their fantastic work over at magazine.gbstudiocentral.com. They have this really, really dope magazine where they come through with interviews, with conversations to show games. And it's great because it's a quarterly magazine that winds up showing up at your door.

3:35If you want to even learn more, if you're even digging into a little bit deeper, you can go check out their open source retro game creator that doesn't require any coding at all. It is fantastic if you're looking to get into the space and learn about what it's like to make Game Boy games in these beautiful, awesome magazines that are really cool because they are just full of content, full of dope stuff that you can go check out. And I want to say again, massive love to GB Studio for sponsoring this dope show that we're listening to right now and for sponsoring Spawn on Me. So if you have a Game Boy project, go check out more of their work and go check out their magazine out in the world.

4:23So without further ado, we're going to get into the show and we're going to jump right in with the 411.

4:44First up on the 411 for this week is all about Project Helix. I was over at GDC and checking out all of the dopeness that came through with Jason Ronald talking about the future of the Xbox platform. It was a very informative conversation that really brought to the forefront some really cool things that we're going to be able to see moving forward with the Xbox platform. I have been really excited for a couple of different reasons. One, because, you know, new hardware is always something that I want to be excited about. I'm always hyped for new hardware. It's always dope to be able to see the companies kind of come together and seeing Xbox now, you know, say the thing out loud.

5:30Asha Sharma, this new CEO, shared a couple weeks ago the name of the project, the name of the new hardware. and you know one of the things that i came back from all of the discussions were you know did this feel like something that was you know something that we hadn't heard before did this feel like new information that really didn't get surfaced before and i think the the cool part about what we found in the discussion during the gdc talk was there wasn't a ton of new information and it was a mix of information that we kind of already knew. But it was great to get confirmation on a lot of different stuff.

6:12And I think there were some major takeaways that came through during the conversation and during the talk that I think were important. I want to read some of those things from our friends over at Day One who definitely go check out their work and go check out their site. They did a really good synopsis of the discussion and the talk there. And it talked about kind of the major pieces of that discussion, which were FSR Next, which I think is something that we've all been trying to figure out what the heck is going to happen with the partnership with Xbox and AMD. And we got a much broader discussion point with that coming around and saying, oh, wow, we are now going to see them use their newest version of FSR on the new hardware, which is going to be a hybrid of the PC and the Xbox ecosystems.

7:02That was already pretty much confirmed in multiple ways over multiple articles during multiple people having that discussion. And it was great to be able to get, you know, a doubling down of what that was going to wind up being. You know, they talked about FSR Next being a part of Project Helix. They talked about more ML, more machine learning being a part of this new console. they made a really big uh emphasis on saying console uh i think a lot of folks going into that week were wondering what this is going to be are they going to talk about it in those ways are they actually going to discuss it and say the word console because everybody seems to be freaking out about the word console versus pc uh and we got you know a more uh emphasis on the word and the terminology around what that was which is it is going to be a console it's going to have a custom AMD SOC, so silicon on chip, which again, confirms that this is more console-like, or at least going to be digging into the more console layers of what we see from a hardware perspective in those ways.

8:06So again, it's going to be rendering and simulation and a lot of different works in terms of backwards compatibility. And it's going to be something where we're going to see this continuous and continuing partnership between those brands be really important for the rest of where they're trying to go, which I am very excited for because everything that I've played with in that ecosystem has felt very, very good. Let's see. The other big thing that I think was important was a doubling down of Xbox mode. Xbox mode, if you're using the Xbox ROG Ally X, you have an understanding of what that is. that is going to be also coming to the PC in April.

8:53It is this consolidated UI interface where you are going to be able to quickly get between the games that you're playing across multiple different stores and storefronts with kind of a push of a button kind of thing. It's more of like a Steam big picture mode that's going to be balancing the two ecosystems of the Windows platform and the Xbox platform. I've been a big fan of it. It's worked extremely well every time I've used it on my ROG Ally X by X. Xbox ROG Ally X. It has worked extremely well. And I've not really had any complaints about any of those things for my time of using it. It's always been really fun.

9:40That's gonna be coming to PC in April alongside a discussion around initial kind of dev kits, or at least the idea around dev hardware being given to some of the parties moving forward around that time too. So we're probably going to see this confluence of you won't see it because it'll be behind closed doors. But I figure if you're going to say that new hardware for devs are going to be coming out around that time, and that usually winds up being something where first party studios will get their first hands on the hardware to start building out new titles for the Xbox platform. And then later on, you'll see a rolling out of different kinds of hardware to other studios who will then be also trying to make games for the Xbox platform.

10:28I am really excited for the future of Xbox. I think what they've done here is really smart. I think they've gotten out front and put Asha Sharma out and had her talk about, you know, where we're going as a company, what they're trying to do as a brand, how they're looking to get back to the emphasis of making great things for gamers. Alongside that, you also have the discussion from Jason Ronald and what the hardware is going to be starting to do. There's a lot of mixes and matches of things that are going to be happening over the next year. But for me, I think that's going to wind up kind of culminating in us seeing something in the beginning of next year, at least more conversations.

11:14So when I first saw the information come through, a lot of my initial discussion point was if devs are going to be getting dev kits towards April, that means to me that much later in the year or at least even mid year next year is when we're going to start to see hardware be revealed starting to get more conversations around what it's going to be we'll probably definitely start to get conversations around pricing usually and the internet got mad at me for saying all this stuff because they were like they put out they gave dev kits out in 2010 and then in in like november no like in uh the mid mid 2010 and then towards the end of the year they had the hardware out.

11:57I think they have to be extremely careful in terms of messaging, which they have not gotten right in the past previous iterations of stuff. Two, the pricing is going to have to be really, really important. And the reason why I keep thinking that things are going to get pushed out a little bit further than not is one, they're going to be paying a huge amount of attention to the markets because we've seen RAM prices go through the roof. We've seen storage prices go through the roof. So they're going to be trying to hedge their bets as much as they can to be able to get a good deal and good pricing on some of that stuff, even though you have to do that fairly far in advance, right?

12:34So that's one. Two, the 25th anniversary, yep, Paris, Paris Lee in the chat, who was flying around somewhere in the world trying to burn people's food across the nation, shared the 25th anniversary is the hardware reveal, which makes a ton of sense. Alongside that, also, again, there isn't really going to be as big of a rush to this next generation as we've seen in the previous iteration, in previous generation. I think this next generation is going to be the longest wait between folks who have been on the fence about do they want new hardware, or do they want to wait until they can get new software?

13:17I mean, not software, get new hardware on a new box. I think more people are going to wait and stand pat with the stuff that they already have and wait a long time for reviews, for hardware tech reviews, for reviews from influencers and from people who are getting the hardware ceded to them to be able to showcase what the hardware is going to wind up doing. There's going to be a lot of discussion points around how those things are going to work together when they're kind of moving between the Xbox platform and between the PC platform. So I think a lot of people are not going to be first adopters as fast as they were in previous gens.

13:59I think it's going to happen on both boxes. I think it's going to happen on the PlayStation and on the Xbox. I think both are going to take their time or fans are going to take their time. There's going to be folks who are going to get things day one because those folks always want to get things day one. But I think we're going to see a much bigger and much broader swath of players kind of wait a bit for some of this hardware to kind of manifest and mature and get the full Monty of all those things that are in that. And of course, in the marketing space, you usually want a full year to be able to do that work for getting the messaging out, showcasing what the hardware can do, getting your marketing campaigns together.

14:36So that's the reason why I'm thinking it's going to be much later in 2027. And I think most folks are saying with that previous iteration for what that's going to wind up being, I do think they're going to have to do a ton of work of building out the case for why you want that thing. And for why it makes sense to get it now, as opposed to later, which is a hard thing for them to do. Again, they're still, you know, looking their wounds from a generation that has now seen Phil Spencer retire. We've seen Sarah bond leave. Um, and they're still trying to get their feet underneath them with this new, uh, leadership run by Asha Sharma and Matt booty, uh, kind of running through, uh, as being the new faces of the brand in a much bigger way.

15:23I'm happy that they'd showed what they showed. It wasn't a big surprise. I think it was a lot of us in the room who had very calm expectations for what the news was, even though the internet did what the internet does all the time and blows everything out of proportion. But it was a really good initial showing from Jason Ronald and the rest of the team during that week to be able to get people in a good space to be able to talk about it. And there were some fantastic games in the showcase that they had a little bit later in that day that I got a chance to play as well that we're talking about in the what we've been playing segment of the show.

15:57So excited for Project Helix. I'm excited to see where they go. And this is the new logo for where they're going. who knows it'll be interesting to see what the naming convention will wind up being but i think um getting that initial information in the in the hopper is great for everybody um next story is the saudi arabian government has now moved their amount of stake in capcom from five percent to ten percent so they now own ten percent of capcoms the saudi arabia fund acquires even more of one of our favorite companies, one that has been doing a ton of great work. Saudi Crown Prince Mohammed bin Salim, I'm sorry, Salman, electronic gaming development company, the EGDC has acquired another 5 % stake in the company.

16:50I think the reason I bring this up is because the team has gotten some really great wins from the games they've been putting out and a couple of games that we have been playing as well. Street Fright has been doing extremely well. Resident Evil 9 has been a masterpiece and has blown people out of the water. Everyone is really excited about Pragmata. They have a ton of really goodwill in the space, but it feels like there's still this clawing of the Saudi Arabian government, or at least this specific fund, that anytime we talk about it, it winds up bringing, again, some negative vibes to the space because of all of the human rights issues that we've seen over the decades with the government there.

17:30I think that we will wind up seeing now with them owning even more stake here in Capcom, which is putting together or has one of the biggest fighting games in the planet. We saw earlier in the year, them put up and basically start to own Evo, which is the biggest fighting game tournament in the planet. Now they've been trying to get a bigger stake or buy. They purchased EA or a significant amount of money into EA. Take-Two, EA, Activision, Blizzard, and almost all of SNK as well. There have been talks about raising money for Ubisoft as well. So the Saudi government has been putting their hands into many, many pots in the gaming space.

18:21and it is changing the ways that we think about lots of the pieces around ownership, you know, in a, in a industry where funding has become very, very scant, uh, is hard to find good funding now for your game and seeing now where the big pockets of funding are coming from players that are external to the U S especially for, uh, Western games that tells you a lot about where things are moving from a funding perspective. You have Tencent, which, you know, the Chinese held company that owns a ton of different stakes in a lot of different organizations and companies there. Now the Saudi government is taking their hand into that as well.

19:06And it winds up being something where I do wonder if there will be some potential holding of your wallet to kind of buck against the idea of places that are you know supposedly against the united states being spots that people may not necessarily want to you know divulge or put their money into it will be something where the trump administration will probably definitely get into this in some form or fashion because of their ties to the saudi government um they will probably buck against the the the chinese layers of it because we've been continuously talking and fighting with with china but the tariffs that have been imposed which have been getting pushed and pulled are now again rearing their ugly heads in a different way where are we going to be able to compete from a development perspective when a lot of eastern companies are putting out really fantastic games they're doing them in concert with other organizations that have been putting out great work and they have been getting more space to kind of move in a direction that is not just the Square Enix of the world anymore.

20:14We're seeing a lot of really fantastic development coming out of that space. And if that changes what winds up happening for the future of game creation in a real way, there's going to be a real discussion about like, how do you then, you know, do that dance with those companies if you need to, to make sure that you can get your game out or even to get your game made now. So that's going to be a really big discussion point, I think moving forward, it wasn't one that I really heard in GDC. I think overall, the discussion at GDC was a baseline of we can't find funding for games we want to make. And the thing that was the hardest was hearing that from veterans who had been making games, folks who had made games over multiple years, had made multiple titles.

20:57And those folks not being able to find funding for games that usually would be home runs off the bat, right? Like those folks usually get a good nod to be able to do some of that work pretty easily. Seeing that that has now changed in a big monumental way gives not only me pause, but it winds up changing the entire landscape of who gets money. Where does that money come from? Do you feel like that money is dirty? And if you do feel like it's dirty, what do you do about that? So that's going to be a very, very interesting discussion point moving forward for Capcom and the rest of the industry. Last news story for this episode of Spawn of Me is all about DLSS 5.

21:47and everyone losing their crap about what looks to be this encroachment on the artistic divide between the artist and the player, or at least the artist and technology. So in a, in a, the latest NVIDIA conference, or at least the last NVIDIA talk, Jensen Huang, CEO of NVIDIA showcased DLSS 5, which is this new part of the technology pipeline for NVIDIA GPUs, where if you've been playing on PC for a long period of time, you're super familiar with it, is a machine learning algorithm alongside some other tech that helps to do things like frame generation that will help you play your games at a lower high end, not a lower high end, at a lower cost of performance on your PC to be able to get more frames, better frame rate, being able to take some of that pull off of the hardware itself and kind of move that into a software software environment um and we've had multiple versions of dlss over the years i think it has been really really cool i think a lot of folks have been excited for it and been happy for it because it does make the process of playing games at the highest resolution a ton easier but with this particular showcase this threw everybody for a big loop for multiple reasons One, you know, if you're looking at this and, you know, the video version of the show, the before and after shots that they showcased are pretty jarring.

23:43I think anyone who is looking at it with the discussion and points that have come up over the past couple of years around the proliferation of Gen AI, generative AI, and seeing how bad so many of those showcases of videos and pictures have been, And alongside having a conversation about how all this technology is stealing from artists alongside the discussion around artists' visions being kind of trampled on by this kind of technology, the internet was not happy when the discussion came up and when this got shared. You know, across my social media feeds, everyone was dogpiling this thing with the utmost memes and everyone going, yuck and screw this.

24:37And we don't want this. And all this stuff is terrible. And all this stuff is the worst thing on the planet. And, you know, Jensen came back and fired back and said that, one, one of the concerns was, is this actually changing the art of what's being made in these games from the people who are making it? um and jensen said he said the gamers are complaining that the technology is adding uh adding a layer of basically what feels like a beauty filter from what people are saying um and he said that is a completely wrong statement he said that the reason for that is because and he's explained very carefully dlss5 fuses controllability of the geometry and textures and everything about the game, regenerative AI.

25:28He said that it is still leaving the creative control to the artist, which I think is a extremely important thing to discuss. He says, content control doesn't change the artist's control. It is not post-processing, which a lot of people have said, these are like AI filters. He said it's not post-processing at the frame level. It's regenerative control at the geometry level, Huang said.

25:58So I'm of two minds when it comes to this thing. One, I think I always get a little frustrated at the way the internet gets mad at everything instantly. I think every form of technology that we've come to see in the past 10 to 15 years has gone through iterations of kind of working through what feels good versus what doesn't feel good. and I think the ability to see something be made and you may not necessarily vibe with it, I think there's always a very visceral reaction to everything in a way that is unnecessary and detrimental and honest. I think there's a balance of all of those things within that discussion.

26:43When I saw this, the thing I tweeted was, I don't like the way it visually represents in some of the examples that they showed because it does really look like a wild paintbrush being put over what the artists were giving or what the artists had made but in that same light it depends to me on where does that get applied what genre of title or game it might work for and two things can the artists turn it off can they disable it. And three, I think that was a number. This is a technology that has traditionally been something that players don't have to engage with. You don't have to use it. And to be this mad for a thing that you don't have to use makes me not understand why everybody is so upset.

27:40Everybody is so mad at everything all the time without engaging with things. Now, there were some parts of this that I thought were not great, like the Resident Evil stuff, the Hogwarts stuff, even the Starfield stuff looked a little bit weird, the Uncanny Valley in a really not great way didn't work. But I said, there are some genres of games that I've seen for multiple years have issues, or at least to me, when you're talking about photorealistic graphics, that this potentially could be a good thing for. Of course, again, we all understand the environmental cost of all of this technology. These are things that we have been fighting against and fighting to raise awareness for for multiple years.

28:27I still don't see people boycotting NVIDIA. I still don't see people boycotting any of these companies that are putting generative AI or working in machine learning spaces, which again is different than generative AI. but people are still buying cards. People are still doing the work. They're still playing and still using the stuff, but they're not mad at it until they see this stuff on their screen. What is bothersome to me is the fact that I think in sports titles, this would be really, really worth checking out. I know as a person who plays NBA 2K, as a person who plays WWE 2K often, those specific games in particular have always had this weird issue where I want the fidelity to be as photorealistic as possible.

29:13And it doesn't feel like they hit the mark. There is an artistic layer to that. And I think that that's important to recognize. But we have seen over the years, this technology is going to grow. It is going to get better. It is going to get refined. It is going to look different. It is going to change in the way that it winds up looking. These first iterations are usually nowhere near where we wind up getting to a year or two out. The technology is moving extremely fast for all of those things, right? And I think if we're going to do that thing, then we can at least be able to pick at the thing and say, hey, we understand what you're trying to do.

29:52There are parts of this we don't like. Voicing your opinion is extremely important. Everyone is doing that now in the ways that that makes sense. But we memefy everything immediately. We also don't engage with things because of, I feel like there's a bit of, you know, I don't want to be that person who's in my friend group who's who will say a thing out loud because I don't want to be ostracized because I don't want people to think that I am a fan of a thing that feels gross or feels like it is again, trampling on artistic vision or any of those things. I do want to hear more from developers about what this looks like for them.

30:35I do want to hear about if this makes their workflows a little bit better. I do want to see the conversation around what this is in terms of what aspects of this do make sense versus what don't. I think, again, I think some of the background images look better. Some of those moments look a little different. And I think it has an ability to work in a way that may potentially be really good. But the thing that is going to be really weird is seeing it in motion. I think a lot of these before and afters start off in a moment where you're seeing it in motion. It does a freeze frame. You see the change in the visuals.

31:11And then it goes back into something else that goes back to being in motion. I think motion is where all these things are going to wind up being extremely difficult. Again, that's where the technology is still new enough to be able to showcase where it is going and where it has become or where it's gone. and where it's going to wind up going, we don't know yet. But I think we will see, you know, games potentially use it in some ways that might be useful. Again, the bigger the game, the more detail you wind up losing at scale. Maybe this is a thing that helps to kind of make that better in those ways.

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31:44And again, I think a lot of folks who are going to be talking about the technology are still conflating machine learning with generative AI. And I think that that's always been a problem with the discussion. again I think a lot of folks are going to poo poo on something and never try it but I also feel like we do this thing in this space where we continuously shit on everything and to be fair you don't have to use it most people out here don't even have a 50 series card you won't even be able to use it because 50 cards are crazy expensive right now a 50 80 is 1500 bucks a 50 90 is almost four grand i looked the prices up this morning because i was like i wonder if the prices are still getting so crazy you're not going to be able to do half the stuff that you're complaining about so winds up being this thing where it just feels like a lot of bluster all the time where people are hating on technology and they hated on every version of technology that we've seen in the gaming space for a long period of time and now this is another thing to throw in the pile when technology is getting faster technology is getting different uh it's getting more robust in a lot of different ways and i think this is going to be an extension of what we wind up seeing and i do think some of this stuff is going to creep into the consoles that we're going to see in the future like pssr 2.0 just came out today which is another machine learning algorithm that is going to be doing some of this work to sharpen and to to give you more frames and to give you a better fidelity thing like everyone is using this technology in some form or fashion you're just not potentially seeing it in the same ways and it's going to be something where it's going to be under the hood so much that you're not even going to think about it when it gets to that level two to three years from now so i i appreciate the fact that people are standing up for the artist which we should all do standing up for people not losing their jobs which you should all do but again people complain and fuss about a thing but they're going to use it.

33:47They're going to, I don't see people in mass being like, I'm never going to use this technology as making this thing that I want to play that much easier to play or that much better looking when people still complain about the, the uncanny Valley and wanting to move away from visual aesthetic and, and stylized artistic views. But like, this isn't going to work on a game that's like mouse PI, right? Like it won't work on some of that stuff. You won't even use it for that stuff. you're looking for photorealism and the stylized art doesn't isn't going for realism in those ways so i don't think this kills the baby in this crib but i do think it gives another option for things that are the places that are most lifelike and most human-like will get a bump in texture resolution or get a bump in visual fidelity in a way that might be kind of cool but we crap on everything so then we don't get a chance to see it in there and again nvidia is going to move forward without us or not.

34:40They're not going to not do it. It just makes sense for them in a business model perspective, but it will then be on you as a consumer to decide if you actually want to engage with it, learn about it and understand it, or just turtle and say, this is all terrible because they look like they put an AI filter on it. I don't understand that. It doesn't make sense to me. Um, but we've seen that be the, the telltale thing for, for multiple people in multiple ways all over the place. So I'm like, okay, that's cool and all, but doesn't really do anything in the, in the, in the, in the, in the grand scheme.

35:16Um, we're going to take a quick break, uh, and talk more about stuff that I've been playing, which has been so good. I've been playing a ton of dope stuff this past week and over the past couple of weeks. Um, and have just been blowing through games and trying to get through games because they have been coming in hot and heavy left and right all over the place. So I'm very excited to get to our next segment, but we're going to take a quick two minute break. Hang out. Thank everybody in the chat for coming through. Thank you all for listening at home. And we'll be right back after this. Hey there.

35:50My name is Naomi and you might know me from internet things like hosting for IGN. I'd like to introduce you to my new show this week in gaming. It's 20 minutes, short and sweet, and every week I go through all the important gaming news that you need to know. And then we have folks on like Khalif Adams, who shows up quite often, talk about all the important news. And you get to listen to it wherever you get your podcasts, so it's easy to find. Just look for This Week in Gaming and make sure to give it a follow. And every week, Monday at 9 p.m. Pacific Time, you get a brand new episode. I hope you'll join me.

36:31First up on what we've been playing for this episode of Spawn on Me, I got the pleasure to go over to the Capcom offices in San Francisco to go play a couple of fantastic titles that we know are coming up. First up, I got a chance to check out a new run, a new build of Pragmata. Pragmata is the Capcom game where you are this gentleman who is ushering and kind of, you know, keeping this young girl safe who has these kind of robot powers. It's like almost a small wonder if you remember that show from the early 90s. And, you know, it's this kind of puzzle based action action game, which is really, really fun.

37:28I got a chance to play some of it earlier in Summer Games Fest a couple, maybe a year ago. And I've been waiting to see more about what this game is going to wind up being. and every time i come to it it feels even better it feels super fun it feels fast it feels interesting there's a lot of really dope nuanced kind of of gameplay elements to it um and we got a chance to play this thing for about two hours or so um playing a new level where we got a chance to check out uh this like really dope boss fight uh where you're kind of unlocking these six levels throughout your run and then heading to this much bigger space to fight this to fight this boss i know a lot of folks have been wondering about like is this game going to be dope is it going to be fun you know do people really dig it is it going to be something where we're going to have a chance to to really you know connect with the character in a way that feels good you know graphically it is beautiful it is stunning it is one of the best looking capcom games and Capcom continues to have, you know, really smart and fun elements to what they bring to the table.

38:40I think what always makes me excited is getting a chance to see games early, but also getting a chance to be able to play through some of the, you know, earlier builds where you're kind of getting your wits about you, about how you want to kind of tackle these uh, particular encounters. And it winds up being something where the balance between gameplay and between, um, story has been really fun to watch kind of happen. Um, at first I was thinking like, oh, well, you know, this is going to be one of those kinds of budget Capcom games that doesn't really have a lot of legs to it. Um, but getting to see not only the, the, the visual storytelling and how they are building upon this new world where you're in this section of the game, where you're in this kind of faux New York and having to balance out combat with this kind of puzzle element is really cool.

39:44I've not seen a game like this yet. I think they've done a really fun job of bringing together a ton of different elements that speak to how you make a game like this. And you can see like when you're fighting these robots, your whole kind of role is to piece together a route to get to the ending of a sequence. In between those sequences, they have these different nodes that can give you buffs, give you abilities to do more damage, give you abilities to heal, to do other parts of combat that aren't just normal shooting. So when you wind up getting to a part where you have ended out the loop of a node, you then take down or open up a piece of that enemy's body to reveal a soft spot that you are able to do more damage on the the bots that you're shooting um each each weapon has multiple shooting uh or almost has multiple shooting uh abilities but what you're trying to do is combine the elements of weapons that you have because you usually have three that you can choose from and one you know is potentially trying to lock down an area where you want to do some area of effect kind of damage.

41:12Another could be like almost like a sniper where you're using it to do like pinpoint damage that goes through multiple enemies. There are some where you're looking to use like almost a stasis kind of weapon on some of the bots that you wind up seeing. I'm going to fast forward through some of the footage to get you to the big part. but there are these multiple weird super weird enemies i'm like half babies have have humans like really weird elements of design where it's not like um a from software-esque kind of vibe but capcom has done a really good job of course you know with their pedigree of um um uh resident evil kinds of enemies and all those kinds of things where they've done a really good job of balancing out creepy and interesting and fun and you know um kind of breakneck almost decision making that you have to do while having these these fights it winds up making the the the combat really interesting because you're almost playing a game within a game which is cool and you don't see that in a lot of different titles out in the world it winds up being fun where like even in this moment here where you get a chance to see like that enemy sat a rocket at me and i basically rerouted it back to the enemy uh with the ability to hit a very specific node within the grouping that was there i really am hyped for pragmata i think it's a game that i have you know wasn't really high on my list until i got a chance to check it out at summer games Fest.

42:55But now that I'm playing it, or now that I had a chance to play it, it might be one of my most anticipated games of the year. I think it won't be a game that is going to take a long time to complete. It doesn't feel like a game that is going to waste your time. It feels like it's going to respect your time in a lot of different ways. And it feels like there's going to be a ton of exploration in this game that's going to be a lot of fun, while giving you some really cool moments to be able to like learn about the story, learn about the world, learn about, you know, all of those kind of elements coming together.

43:32And the time that I've had with it has been super, super fun. I'm dying to hear more about what this character is going to be. TDH in the chat asks about replayability. I think what you'll probably wind up seeing is something to the effect of multiple difficulty levels where you'll have to go through the nodes faster to be able to get to the damage phases for some of this stuff. And these boss battles are not easy. Like, they actually are really, really smartly done because you're having to do, as you can see on screen, multiple button presses, multiple dodges. you're trying to figure out the best ways to get to the routing to open up those pieces on the monsters to be able to get the extra damage i think you'll see some probably like time uh attack kind of stuff where you're trying to do that stuff in the fastest time available and you know they'll probably definitely make the the enemies harder to kill those kinds of things i think that stuff is always going to be um something that that is going to be a lot of fun and is going to bring something very special to the table for a game that is a new IP, a game that is something that has been kind of just thought of in this way as a new, almost game type and almost a new kind of genre, because it's not a puzzler.

45:02And it's not just straight action. It's like a super weird mix of both. But every time I got a chance to play with it, I've come back impressed. And I feel like it's going to be a game that is going to potentially get some good marks when it winds up dropping. And it's going to be something that I think a lot of people are going to really dig once they get their hands on with it. While I was also at the Capcom offices, I got a chance to check out Alex, who just was dropped today. Street Fighter VI. I'm a big fighting game fan. Alex, you know, coming from the old games that were in the previous parts of the IP.

45:39getting a chance to play him he's super fun like he's super cool uh i like him a lot he's a he's like a grappler mixed with a with a wrestler with a with a battler he's he's really fun he feels heavy when you play with him he feels like a monster when you're like pushing through and getting into those fights where he has really good pokes but he has like really strong normals uh so you're playing a little bit of a strategy game where you're really trying to balance out his ability to get in will also keep away. So he's both a keep away and a rush down character in a lot of different, um, aspects, which is a thing that you kind of see, but you don't see that often, um, in, in the street fighter space, it was fun to get his, getting some, some hands on time with him, uh, and playing through, uh, that particular game, which is a ton of fun.

46:28I had a blast with that in a, in a real way. Another game that I got a chance to check out here in Portland. Actually, I got a chance to go to the panic offices who are, uh, publishing this game called a big walk. A big walk is really fun. It is almost like another kind of, um, uh, big open world, almost like, um, uh, uh, what do you call those rooms? Not a panic room, a puzzle room where you go in and you kind of be in these big spaces together with four of your friends. So it was me, my homie, Mary Kish, over on Twitch and two of my other homies. Escape room. That's what I was looking for. Escape room.

47:19Thank you, TD. It feels like a big escape room that we were playing in. We're in this huge area, in this huge open world, and you don't really get a ton of instruction. You're really kind of walking through the process of figuring out where you want to go and where you want to be and how do you want those things to kind of look and where you're trying to coordinate because you can talk in game through your headsets, through your microphones. But you're really these kind of weird, almost bird people who are walking through this space. You're leaving notes for each other. You have these big balls of light that you're able to use to kind of guide your way.

48:04There are no, excuse me, there are no checkpoints. You're not really kind of putting markers on the ground. You're really looking at the environment and trying to figure out where to go so that you can all accomplish and complete these tasks within the game. And we spent probably like, I think, two hours playing this at the offices. what's super cool is this is a game where you can play with four players you can play i think from two to 12 players in the game um and what's awesome is all of you can kind of spread out and go in different directions you're not really tied to each other there is no like rubber banding where you go to go too far and go to a space and you all kind of have to stay in in proximity to each other.

48:56Like there was a moment in the, in, in our, in our run where we were going super far away from each other. We were going in totally different directions. And we were moving throughout the map and going into all these different spots. And you really are off on your own. You can go whichever way you want. And you are looking for various things. You're looking for keys to open up these boxes. You're looking for ways to finish these puzzles that are that are bigger than you can jump on each other's bodies and kind of make the a tall version of yourself to uh you know reach higher places you're looking at you know ways to accomplish these puzzles and what happens is what makes it super dope is that you're scaling the missions or scaling the puzzles based on how many people are in the session.

49:49So there were some, because we're in a four, a four person session that you needed all four, four people to be able to complete that one particular, um, uh, mission. If there were just two people, it would make that mission shorter or make that a task shorter and lower to the ground. So like we had to do this thing where we had to jump on each other's backs or shoulders, I should say, and jump up and hit this puzzle, like this part, this part right here. so it took all four of us to be able to go there now you could do this multiple ways you can throw the ball up there and hit that button and knock the thing down you can do uh you know jump on each other's shoulders um but they would be smaller and shorter if it was only two people so it's really smart in the way that they played this and the way you kind of work together as a team to be able to make this happen um and it's just super fun like you had just a vibe session Like this was one of the most fun things I got in a chance to play in a while because it wind up being something where you weren't really trying to game plan in the same ways that you think like there isn't a competition layer to this.

50:59It is all very cooperative and you're all trying to figure out the best ways to accomplish this goal and accomplish these tasks. and being able to do so in a way that felt fun, in a way that felt new, in a way that when you finished one of those tasks, you felt really accomplished and smart was super cool. It was really dope to be able to see, you know, all of those pieces kind of come together all at once and feel like you are doing something that felt really special, which was cool. And there were moments in it too where not only were you kind of doing tasks and kind of just looking at the world and doing stuff you know like this section right here where we were playing and kind of painting each other's bodies and your body colors were changed but there were moments in it where it was it was completely just a vibe uh and we were chilling and hanging out and just like watching the sunset and and like listening to music together and hanging out like this part right here actually was was was super dope like we were just hanging out we had gotten this key uh to go do this thing and then we just went to go hang out and chill out by the ocean and just chill and it was great it was awesome it was like camping but in the video game without dirt and without bugs and without weird things in the in the the jungle not jungle in the forest trying to eat your face so it was really cool i'm really excited for it i think panic as a company continues to make really dope stuff.

52:27They continue to work with so many dope, uh, dope, uh, developers. You know, those folks made the play date, uh, they worked on and worked with a company who made, thank goodness you're here, which is one of my favorite games in the past couple of years. They've made a ton of really awesome and super fun stuff in that mix. And I'm just dying to see more games like this. I think games like this continue to bring something very special to the world and bring a new version of collective storytelling, collective kind of memory making and are just really awesome experiences to kind of work through.

53:03I think this would be a really fun game to play with folks in the Spawn of Me world. You know, folks in Burkago who would be really dope to kind of play this thing once it drops. It'll be on PlayStation. I know. I don't know if it's going to any other platforms, but I know it'll probably be on PC and it'll definitely be on PlayStation. So it was, it was a blast playing that thing and getting some time in with it and, and rocking with it. The last game that I do want to talk about that was also at GDC. And I forgot to talk about was this game called hit them up high rise. The reason why I like this game is because it has a character who looks like this.

53:41It is a beat them up brawler with action hero analogs, that if you are an 80s or 90s kid, you absolutely know immediately. So there's characters who look like Shonuf. There's a character who looks like Bolo from Enter the Dragon. There's a character who I played with who looked like Wesley Snipes in Demolition Man. It is so dope that they are going for all of the cheekiness in this title by using these visual analogs for a style that makes sense and for a genre that makes a ton of sense it is one of the coolest things i got a chance to play in a very long time and i was vibing off this thing super hard let me see if i can find the part so i picked i picked the show enough dude first and then i switched it's because i wanted to see what the wesley snipes looking dude looks like um and he looks exactly like wessie snipes from uh demolition man he has the overalls he has the green hair um almost like a side-scrolling double dragon scott pilgrim s kind of game i think there's probably two people on screen at a time i don't think it's going to be four because the sprites are really big on screen and the the characters are fairly big on screen but I had a blast with this thing.

55:12This was probably my sleeper hit of, of, of GDC. Yeah. This thing was in here too. I don't know if they're going to keep that in there. I mean, it was a thing that happened in a demolition man. So we'll see how that plays for, for, for the community. If you're not watching the chat here in real, in real time while we're doing the recording, it was like, Hey, yo, in the chat um but i love the way that they've done this thing where they've given this character their own kind of space to to live and also it just feels really like cool to see people pay homage to characters that we grew up in and loved in the action genre uh and be really dope in these ways it's so cool to be able to see people continue to make really awesome titles like this because stuff like this doesn't get made anymore.

56:09It doesn't happen in those same ways like we used to see. It winds up being something where we get new versions of stuff, but they don't really speak to the history of those particular kinds of titles. So, you know, it was a really dope time at GDC. I had a blast checking out a ton of games. I am still playing through a bunch of stuff right now. I'm still going through my time with Crimson Desert because that game is hefty. Marathon has stolen my life. I'm playing Marathon almost every night at this point, trying to get better and trying to get, you know, more loot in those spaces, playing a bunch of other stuff that I can't talk about yet.

56:52But it was really, really good. Crimson Desert is, I can't say, actually, I just was about to say things and I can't say it because I'm still on a embargo, damn it. But I'm playing it. But I did say on our on my social channels uh today we will not be having a review on launch i do want to see about getting a copy for a console it's going to be on xbox play anywhere it's going to be in game pass i believe so i'll be able to check it out on there i'm going to try to see if i can get it on playstation 5 pro so we can check out the pssr 2 stuff that's in there um but i'm excited to see more about what this game is going to be.

57:30I feel like I'm already learning a ton of things about it and around it. Um, and, uh, I'm just having a blast with the stuff that I've been able to play of late. I've jumped back into WWE, uh, 2k 26, which is really good. Uh, they just had a conversation around star field and their new, uh, content that's coming up. We had a preview of that as well. We saw a bunch of that a couple of days ago. They just announced also that it's coming to PS5. there's a lot of really dope stuff in the mix that's happening right now and also oh there's one other thing there was um we have been doing some fun things uh with our friends over at gunner gunner glasses they sent over their spider-man miles morales set um which is maybe that'll maybe that'll focus on it it'll potentially will focus on it okay there we go maybe it won't um but they sent over their miles morales set from their gunner uh line and i've been a big fan of gunner gear for a long period of time i love this this thing because it has let's see if i can focus it it has like the webbing on the bridge of the nose they've done a really cool thing with the design on this one i'll try to see if i can get it to focus um but this is great i love gunner gear because they do you know the things that i need from glasses like this of course they block blue light um they have a really fantastic feel like the the the tines feel really good the bridge feels like these are really like almost kind of close enough to to my glasses so it has that really um great tint to it so when i'm watching and playing games or why or you know on my phone a ton um i'm able to kind of uh not have my eyes be strained a lot excuse me they're really dope and they're not that expensive they're like 60 bucks for a pair what i also love about gun and glasses that you can get prescription lenses in these glasses now so you if you're looking for a really dope styling for your for your glasses i'm going to see if i can if i can pull it in again real tight um and you're a big fan of spider-man the miles morales versions of these glasses are really really dope like let me see if i can show you the back of these really really fast too so like you see you can get like dope webbing on on the sides of it um i love these these are really cool they're also um bringing out a set for the fallout series so they've done some some glasses for the Fallout series.

1:00:07Again, shout out to our friends over at Gunner for hooking us up. We had some Overwatch versions that they sent like last year. And now this version with the Spider-Man kind of motif on it is super dope. And again, before we get up out of here, I gotta get a big shout out to our friends over at GB Studio for Studio Magazine for sponsoring this episode of Spawn On Me. Hoping to do more with them next month and do some more with them. Uh, and again, if you're looking to get, uh, some of the goodies, uh, from them, we'll have links to, uh, where you can go check that stuff out in the show notes for the show.

1:00:46That was a lot of discussing. That was a lot of talking. Uh, I want to thank you all for rocking with me this week and every week, as always, uh, we're trying to get more of the shows out in the hopper. Last week was crazy. Cause I was at GDC recording a bunch of stuff. Um, so we're going to try to be uh more timely with with weekly episodes but there's going to be multiple episodes coming out very very soon because uh i have an interview with the friends from uh poppy playtime uh that fantastic awesome uh horror game got a really dope interview with them that we're going to be putting up or probably space amount we'll put it out on on monday um and then we have another one uh for this really great um a group of folks who if you're really a fan of rock band and you have some of your old rock band gear in the closet somewhere in your garage there's going to be a new version of a game like that coming out hopefully by the end of the year that we're going to be talking to them about we're going to be doing an interview tomorrow with them I lost the interview during GDC I got some corrupted files or something like that and I freaked it out so we're going to redo that interview this week and that'll be coming out in a couple of weeks as well alongside we're talking to our friends over at Asus to talk about the new dope Kojima laptop talking to them about coming on the show to talk about some of their gear and a lot of different stuff in the upcoming weeks.

1:02:11Checking out a lot of stuff. We're going to have the folks from Ball and Gun Game who have been watching my social media channels. That blew up to almost 2 million views. It's almost at 3 million views now on the channel. So lots of dope stuff coming alongside some more reviews, alongside more guests, alongside more conversations around the gaming industry and all the dope stuff in it. So until then, much love to you all. I hope you are having a wonderful week. Go Venezuela. I hope they bring it home. Go Knicks and New Day sucks. We'll see you all soon. Shout out to Obafemi. Oh my God. I want him to beat Brock Lesnar's ass.

1:02:50Anyway, much love to you all. Have a wonderful rest of your week. Until we see you, let's play some marathon together. Let's play some other stuff together. I'll see you soon. And peace! Thank you.

From the publisher

We're back from GDC and I've got A LOT to unpack. This week on Spawn On Me. I'm diving deep into everything that had the internet buzzing coming out of the Game Developers Conference.

First up: Project Helix. Xbox finally confirmed the name, the hardware direction, and what their partnership with AMD really means for the future — FSR Next, machine learning integration, a custom AMD SOC, and yes… it IS a console.Then I get into the DLSS 5 controversy that has the gaming community split right down the middle. Is NVIDIA's latest AI upscaling tech a game-changer or a line that shouldn't have been crossed?

Plus — GDC sleeper hit alert. I got hands-on with a 90's nostalgia brawler that nobody saw coming, and it might be one of the most exciting indie games of the year. Think Double Dragon meets Scott Pilgrim with Demolition Manenergy.

THIS EPISODE IS SPONSORED BY GB STUDIO CENTRAL MAGAZINE!

Have you ever wanted to make your OWN Game Boy game? Now you can — no coding required. My friends at GB Studio Central have an incredible open-source retro game creator AND a gorgeous quarterly magazine delivered straight to your door, packed with interviews, game showcases, and everything you need to get started in the GB game-making world.

👉 Check out the magazine & get started at: magazine.GBStudioCentral.comShow them some love — they help make shows like this possible. 🙏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━📲 FOLLOW SPAWN ON ME ON SOCIAL MEDIA

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DLSS 5 Is DIVIDING The Gaming CommunitySpawn On Me with Kahlief Adams: A Video Game Podcast · 1 h 3 min
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