How the IGDA Foundation is helping the developers of the future.

23 Feb 2026 · 37 min · 17 chapters

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Spawn On Me Podcast Episode Notes

Episode Title

How the IGDA Foundation is helping the developers of the future Host: Kahlief Adams Guest: Alyssa Walles, Executive Director of IGDA Foundation

Episode Overview In this episode, Kahlief Adams engages in a conversation with Alyssa Walles about the mission of the IGDA Foundation to provide support and resources for underrepresented and marginalized game developers. They discuss the foundation's initiatives, the current challenges facing new developers, and the significance of mentorship and community in nurturing future talent in the gaming industry.

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Key Topics Discussed

  1. Introduction and Background
  2. Kahlief introduces Alyssa Walles and their shared experiences at the DICE conference.
  3. Alyssa's long history with the DICE conference, having managed the event and now attending in a different capacity.
  1. Mission of the IGDA Foundation
  2. IGDA vs. IGDA Foundation:
  3. The IGDA (International Game Developers Association) is a larger membership organization.
  4. The IGDA Foundation is a charitable organization focused on supporting underrepresented groups in the gaming industry.
  5. Programs:
  6. Originally focused on bringing people to GDC (Game Developers Conference), the foundation pivoted to virtual programming during COVID-19, allowing for broader international participation.
  7. Recent statistics indicate a shift towards 70% of participants being from outside the U.S.
  1. Challenges in the Industry
  2. The current job market for game developers is tough, with a limited number of available positions.
  3. The foundation serves three main cohorts:
  4. International Scholars: College students or recent graduates.
  5. Velocity: Individuals from other industries wanting to transition into game development.
  6. Next-Gen Leaders: Emerging leaders in the gaming space.
  7. Alyssa expresses concern about inspiring future developers in a challenging job market.
  1. Networking and Support
  2. The foundation focuses on creating a supportive community where individuals can safely network and learn.
  3. Mock interviews and mentorship programs are essential for helping participants understand job postings and prepare for interviews.
  4. The concept of networking is framed as building friendships rather than a transactional relationship.
  1. Impact and Success Stories
  2. Many alumni have gone on to start their own initiatives, creating a ripple effect in their communities.
  3. The success of the foundation is highlighted through testimonials and feedback from participants about how the foundation has aided their career growth.
  1. Funding and Sustainability
  2. Alyssa discusses the challenges of securing funding, especially following a decline in corporate sponsorships.
  3. The foundation experimented with fundraising through a Steam event, which raised over $40,000 by teaming up with game developers to donate a percentage of sales back to the foundation.
  1. Global Expansion
  2. The foundation aims to extend support beyond the U.S. and look for ways to assist international developers.
  3. Alyssa emphasizes the importance of building relationships with global game development communities and adapting programming to meet diverse needs.

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Key Takeaways

  • The IGDA Foundation plays a critical role in fostering diversity and inclusion within the game development industry.
  • Community support, mentorship, and networking are crucial for aspiring developers, especially those from underrepresented backgrounds.
  • The current economic landscape poses challenges for job seekers in the gaming industry, necessitating innovative funding methods and community-driven initiatives.

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Conclusion The episode provides valuable insights into the work of the IGDA Foundation and the essential resources it offers to aspiring game developers. Alyssa Walles emphasizes the importance of community and the need for continued support and innovation to break down barriers in the gaming industry. This conversation serves as a call to action for listeners to engage with and support the next generation of game developers.

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Additional Resources

  • IGDA Foundation Website: [igdafoundation.org](https://igdafoundation.org)
  • Social Media: Follow IGDA Foundation on LinkedIn at IGDA Foundation for updates and initiatives.
  • Steam Event Info: Details on the upcoming DLC charity event can be found on the foundation's website.

Call to Action Listeners are encouraged to support the IGDA Foundation through donations and participation in upcoming events to help empower future game developers.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Event Insights at DICE 2026

0:45 to 2:08

Discussion about the DICE conference and its significance for the industry.

“I'm always curious about what people do when they come to an event like this.”

The IGDA Foundation's Mission

2:08 to 4:50

Alyssa explains the purpose of the IGDA Foundation and its support for underrepresented groups.

“It is that one spot where I'm a newbie in the industry.”

Challenges in the Gaming Industry

4:50 to 7:56

Alyssa discusses the job market challenges and the foundation's strategies to help new developers.

“I think the conversations that we're having, not only within my friend group and peer group and work groups, are about, you know, what's the current state of the industry?”

Networking and Community Building

7:56 to 10:54

The importance of networking and community in the gaming industry, particularly for newcomers.

“I just wish we had a solution to helping especially those scholars with that first job, because I think that's the biggest challenge.”

Feedback and Impact of the Foundation

10:54 to 12:17

Alyssa shares feedback from alumni about the foundation's impact on their careers.

“At GDC, we only are able to take about 10 people every year because we can't afford to take more.”

Current Trends in Diversity

12:17 to 14:00

Exploration of the evolving conversation around diversity in the gaming industry today.

“I think I think the pullaways from that is I get a chance to mentor as well.”

The Importance of Mentorship in Game Development

14:00 to 14:48

Learn about the role of mentorship and intentional matching in supporting new developers.

“And by the way, I would love it if you would be a mentor for us.”

The Evolving Conversation on Diversity

14:49 to 15:30

Explore how the discussion around diversity in the gaming industry has shifted over time.

Funding Challenges and Opportunities

15:31 to 16:12

Understand the impact of corporate funding changes on organizations supporting game developers.

Innovative Fundraising Through Steam Events

16:13 to 19:35

Discover how a Steam event successfully raised funds for supporting game developers.

“And I have a publishing background, an indie publishing background.”
Show all 17 chapters

Expanding Support Beyond the U.S.

19:36 to 22:35

Learn about efforts to extend support for game developers internationally.

“And now I'm going to answer your question.”

Trends in Global Game Development

22:36 to 25:21

Examine the growing activity and changes in game development across different regions.

“program or was, like, how do we push ourselves outside of what we've normally done and expand into other places that would really benefit from the kinds of programming we have?”

Collaboration for Greater Impact

25:22 to 28:01

Explore the importance of collaboration among organizations in the gaming industry.

“I don't even know, we are like, okay, but do they know to apply and that we have this community for them that is not just about these?”

Advice for Aspiring Developers

28:01 to 29:11

Learn valuable advice for those looking to enter the game development industry.

“And the way we can do that is by bringing in these other groups and collaborating together with them.”

Finding Community and Resources

29:11 to 30:21

Discover how to build community and find resources for game development.

“We've just started doing a monthly speaker series, finding out what the orgs are that have a connection to somebody and signing up for their newsletter so they know what's happening.”

Transferable Skills in Gaming

30:21 to 32:35

Understand the importance of transferable skills for a career in gaming.

“But that seems like where people can build that community also if they aren't accepted into our program or if they don't know about our program until the applications close.”

Personal Gaming Experiences

32:35 to 34:25

Explore personal gaming preferences and insights on gaming culture.

“is we go on LinkedIn and we look at a job posting, and they're like, I don't even know what these words together mean.”
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Transcript

Automatic transcript. May contain errors.

0:01Alyssa Walles:Spawn on Me is the premier podcast spotlighting people of color. Every week we talk news, what we've been playing, and tell you who's invited to the cookout. Our show is all about talking about gaming through a prism of blackness because we are the culture. Welcome to Proconca, y 'all. What's good, everybody? We are here hanging at DICE, DICE 2026, and I am joined with someone that I've been really excited to talk to for a minute. Alyssa Wallace, how are you doing? I am so good. From the IDGA Foundation. I'm excited to talk to you for a bunch of reasons. But first of all, how are you doing? How's your year going so far?

0:40Alyssa Walles:Amazingly well. Yeah. Really, really good. And I love Dice, so I'm super happy to be here. Yeah. I'm always curious about what people do when they come to an event like this. I think there's so many folks here where I think it is kind of an event that a lot of folks who are outside of the industry don't necessarily know about. and they've kind of figured out, like, what's this DICE thing that people keep going to and it seems like a space for developers and biz dev folks and all those other folks to kind of get together. What's a show like this for you? What are the kind of goals that you're looking to accomplish at a show like this?

1:11Kahlief Adams:Can I go to the Wayback Machine?

1:12Alyssa Walles:Yeah, yeah.

1:14Kahlief Adams:Okay. So in 2003?

1:17Alyssa Walles:Yeah.

1:18Kahlief Adams:2002? Something like that? Yeah. I got a phone call two weeks before DICE asking if I would come in and help event manage.

1:25Alyssa Walles:Sweet.

1:25Kahlief Adams:And so it was much smaller at that point. And so I have a very long history with this conference. So I managed it for two or three years. Yeah. And then about 10 years later, the executive director at that time called and said, we don't have an event manager. Can you come in and make sure everything goes OK and and sell sponsorships? I was like, sure. So I love this conference. I've been coming for a very long time and I don't get to come every year for different reasons. So this time is just really special. People like you wanted to talk to me about the foundation. And I am running into friends and seeing people that I've known for my whole career.

2:03Kahlief Adams:And I just love this conference. It's my favorite.

2:06Alyssa Walles:Yeah, I think this is also now becoming one of my favorites, too. It is that one spot where I'm a newbie in the industry. I've only been in the industry for maybe seven or eight years. So now kind of getting into that space of learning who's who and people seeing people move from from place to place, which has been really, really fun. I remember you worked at Midwest Games for a bit. Yes, I did. I did some work there. You know, my friends Ben Cavallo and those folks as well. I remember that group being there and doing some work there. But talk to me about, you know, what the foundation is for the folks who don't know.

2:37Alyssa Walles:Because I think our audience is a mix of industry-connected folks and a lot of kind of players are the kind of main confluence of people that kind of listen to the show. For your work, what's the main thing that you're trying to get accomplished, and what does this show mean for you, for the foundation?

2:56Kahlief Adams:So let me explain a little bit about the foundation. Yeah, please. I think that would be a little helpful. Yeah. We are not the IGDA. Right. The IGDA is a membership organization. It's much, much bigger than the IGDA Foundation. We work closely with them on a number of things. We are a charitable organization in the U.S. It's a 501c3. And we are here to provide support and community to people from underrepresented groups who want to work in our industry. And so when we started 17 or 18 years ago, that meant bringing people to GDC. And then that has evolved over time in 2020 when GDC didn't happen because of COVID.

3:38Kahlief Adams:The woman in this job before me, she created a virtual program that is a six-week online program that could serve a lot more people from a lot more countries, a lot more time zones. And so that has become our anchor program. And in the last two or three years, we've served about 70 people from 36, 37 countries in the last two or three years each. Yeah. And predominantly from outside the U.S. So my background is in international. And so when I got into the foundation and saw that our numbers were predominantly U.S. focused, I'm like, you know, we are the International Game Developer Association Foundation.

4:26Kahlief Adams:So we tasked our all-volunteer alumni team with, hey, we need to switch that up. We need to, the goal was to get to 50-50, 50 U.S., 50 international. And they flipped the script. And so the last two years have been 70 % international, 30 % U.S. Really proud of that. That's fantastic.

4:48Alyssa Walles:That's a big shift in a real meaningful way. I think the conversations that we're having, not only within my friend group and peer group and work groups, are about, you know, what's the current state of the industry? and how are people kind of coming to it? How are new folks coming to the space in a way that is very different than what might have been the usual kind of route to getting into the space, which has always been a little bit funky all over the place anyway. Right. What has that kind of been like for you seeing that over the years of now kind of moving into that space of really focusing in on the international audience and international deaf community?

5:23Alyssa Walles:What have been some of the challenges that have kind of come up most recently that have been in that space for you?

5:28Kahlief Adams:So that is a really great question, because the work that we do in providing mentorship and support and guidance and programming for all of these people in different ways. I struggle because the industry is at such a tough spot. There aren't very many jobs. And so we have three cohorts that we serve. The first is called International Scholars. So those are people who are either in college or just graduated. and the next one is called Velocity. Those are people who are from another industry, whether that be filmmaking or a lot of theater people. We have a, my favorite story is a guy from Nigeria who's a home builder and wanted to take those project management skills into being a producer in games, right?

6:22Kahlief Adams:So that's a really clear example of what that Velocity cohort is to help people highlight and market their transferable skills. And then the last cohort is self-describing. It's next-gen leaders. So pretty obvious what that one is. And so those three cohorts, very different needs and programming for them. And the challenge to your question has been, how do we help these people find jobs? we can't guarantee people jobs i am very concerned about the fact that we're inspiring people for these careers and the industry is in such a tough place that we talk about what if what if the lottery happened and yeah mckenzie scott dropped two million dollars on us what would we do mckenzie come on no i know right i know you listen to the show i know right and we talk about you know is there a studio type program where because we wouldn't we wouldn't do it unless we could pay people yeah of course right yeah i'm we're not here to give people experience that obviously experience would be great we're not a game publisher we're not a game developer.

7:43Kahlief Adams:We are a charity. And where, you know, where the community can support each other in making recommendations or referrals for jobs within their own companies, people do that. I just wish we had a solution to helping especially those scholars with that first job, because I think that's the biggest challenge.

8:05Alyssa Walles:It is. I mean, I lucked into my first job through networking and through you know you know I've done everything from being a school aide in the public school system to being a process server to working at Intel and then I worked at Amazon and a couple other places and getting in from those spots to those other spots took a lot of work and a lot of understanding of who to talk to and all those pieces are you finding that the kind of networking routes that were kind of there established for a while do they feel the same now or does it feel extremely different for the folks that you're mentoring and talking to about their experiences of you know the ones who did get their first job in the industry and was that was that specifically different than than what it might have been

8:51Kahlief Adams:even a couple of years ago i don't know that it's that different i think what i love about the igda foundation yeah is that the people we select so we get hundreds of applications for those 70 spots or so. And the people we select, we select because they are already giving back in their community. So we know they will be supportive in our community. We talk about the ripple effect a lot. And so at least two people I can think of off the top of my head have started similar nonprofits that support people in the way we do, not exactly the same. And then there's a group of people from that next gen leaders cohort who created, it's not a nonprofit, but they created a program called producers guild where they are creating an opportunity for game producers to mentor other game producers, which is really, really nice.

9:51Kahlief Adams:So the networking part of it, I, I don't think it's changed that much. And I think, uh, the foundation, what we do is help people who aren't comfortable networking, understand how to do it or give them the safe space to do it. So one of the things that is part of that virtual program I talked about is mock interviews. Yeah. Right. And so of those three cohorts, I'm the host and I bring the next gen leaders to be on a panel with me because a lot of them haven't had the opportunity to interview other people. Right. That's why they are. We believe they are a next gen leader. and we want to give them the skills to be able to hire.

10:36Alyssa Walles:Yeah.

10:36Kahlief Adams:Right? So they sit on a panel with me and sometimes they're like, I haven't ever interviewed. I'm nervous. They're not even, I'm like, no, no, no, no, no, no. I got you. You're just going to be giving feedback to these scholars and Velocity people when we ask them the question, tell us about yourself. Or a number of other questions, right? And so that space, which we say is safe and we believe that and we honor that and are very, not as strict as the wrong word, but we're committed to providing that safe space so that people can understand how to relate in a space. At GDC, we only are able to take about 10 people every year because we can't afford to take more.

11:23Kahlief Adams:our alumni know that their community is going to be there there is we have an alumni picnic every year that's where they all can get together not necessarily to network for a job yeah but we teach them that networking is not just about getting a job but it is about like you and i are in a network now yeah yeah right yeah and so we will i will connect you to somebody because i thought of something that is a good fit for whatever you're doing or vice versa right and when some young people hear the term network yeah they think it means something very intentional and specific and they have to tick a box and blah blah and we're like no no it's like making a new friend yeah Yeah.

12:12Kahlief Adams:Yeah. Let's make some new friends. And so I don't know if I answered your question.

12:16Alyssa Walles:No, you did. You did. I think I think the pullaways from that is I get a chance to mentor as well. And sometimes and I remember one of my favorite moments of being in the space and it kind of reflects what you just talked about was at a GDC. I got a chance to be a part of amplifying new voices. Yeah. And I was one of those folks you would come to. And so, like, give me that give me that interview. Right. And I remember that stayed with me a lot because it was that moment of seeing folks in various parts of their career saying, oh, one, I need help. Two, I don't know everything I think I know. And I have gaps in my knowledge that I feel like this could be a really good space to be able to learn from.

12:56Alyssa Walles:Are you seeing that also you talked a little bit about kind of folks paying it forward. How are you also seeing that after those moments happen? Are you getting people to come back and say, this is the moment that I had in your program and this is what the result was? Are you getting a lot of that feedback as well?

13:14Kahlief Adams:We're starting to.

13:15Alyssa Walles:Good.

13:16Kahlief Adams:For the first time, we have a marketing person. We had someone that was not an alumni. Yeah. And she did a great job. No shade at all. Yeah. when she was no longer available i said we have to have an alumni because they have to have the touch and the sense of what we're doing and who we're serving and so we have a youtube channel now we shot videos at our gdc picnic last year where we asked our community what does this mean to you what has the foundation done for your career so many people have said i wouldn't have my career if it weren't for the foundation because of the connections they made because of the support they got.

14:01Kahlief Adams:So that kind of thing. And by the way, I would love it if you would be a mentor for us. So we have a sign up on our website to do that. So that would mean a lot to me. Not everybody that signs up is matched because we are very, we're very intentional in our matching. Like, oh, somebody has a journalism background or they want something similar. We'll be like, I got Khalif. Go reach out to him. Right. So I love all that.

14:28Alyssa Walles:One of the things that I'm tracking now has been the conversation around diversity. I think our show was kind of founded on that. You're one of the first shows to kind of talk to that around the industry. And it feels like, you know, with current administration here in the U.S. and along some other lines across the world, the discussion around diversity has changed a lot. and I know that with the international edge and leaning into that you're getting folks from across the world who are looking to jump into the pot with us and find good ways to to to get into that dev space and do make games and be a part of that has that changed a lot of the way that you all have to kind of think about funding and pitching and talking to folks about you know their current experiences and being able to amplify that does that feel like that has changed as well in any

15:17Kahlief Adams:form or fashion for you all yes yeah so when i joined in 2022 yeah i signed a deal within three months for more than i had asked for like they i asked for whatever the amount was and they were like oh can you can you add 20 000 to that i was like what yeah great so i thought oh this is gonna be easy yeah yeah i'm working with this really great organization with a really good message this is going to be great yeah

15:50Kahlief Adams:then 2023 hit yeah and not all but a lot of that corporate funding dried up i am going to get to answer your question but i'm going to explain how things have changed a thousand percent yeah so what happened was we had some very long-standing corporate support that you know got us to the place that we are we've been around since 2007 and uh you know able to send people to gdc now have this virtual program and we weren't getting corporate funding yeah and so we got lucky with a couple things we got lucky with a board member who wrote a big check which was amazing and i was for the first time in my career i'm like i'm really letting these people down i'm not doing the job i need to do because my job is to raise money to keep us going yeah yeah and so last year uh i i saw this article in simon carlis's newsletter about a solo dev who had made 140 000 on a piece of dlc on like some dlc he launched for his game yeah i was like DLC, you say.

17:06Kahlief Adams:And I have a publishing background, an indie publishing background. I'm like, huh. So, and this is no exaggeration. Two weeks before Dice last year, I was like, I think we should try doing a Steam event, and maybe we'll get 20 games to sign up, and maybe we can make$5 ,000. Of course, my goal was much higher in my head, but I was like, let's try it. So I came here to Dice last year and to any of my friends at dinner with Rob and his team last year. I was like hounding the devs at the table like, hey, if we put your game in the Steam event and gave you premium exposure, would you donate a percentage back to us?

17:52And everyone said yes.

17:54Kahlief Adams:And so we signed up 24 games and we made over$40 ,000.

17:59Alyssa Walles:That's brilliant.

Read the full transcript

18:00Kahlief Adams:The developers or publishers could pick what percentage they wanted to donate to us. And because of my longstanding relationships in the industry, I reached out to the head of behavior. And I reached out to Tim at Double Fine. And I reached out to Atari. And they all put at least two games each into this event. And the metrics for them were substantial. I mean, pretty big. And so we are in the process right now of signing up games through the 20th of February, so a week from Friday. We're signing up games. I have big, big hopes for this year. We're still looking for a big anchor game. We don't have some big game that's going to make Steam put us on the front page yet.

18:54Kahlief Adams:I'm convinced we will get it. But we have almost 70 games signed up. That's neat. And what I hope is that this is how we fund ourselves every year. Yeah, yeah. Is that we have this big event. People want to support us. I don't want to just ask for a handout. If we can provide a platform for those games on Steam, obviously. Yeah, yeah. On Steam's platform where their games sell more than they normally would so that they don't mind. donating to a charitable organization that they get a tax break from, that's a win-win for everyone. And that's how I hope we can sustain what we're doing. And now I'm going to answer your question.

19:38Kahlief Adams:So that was the precursor to, we want to be in more places than just the United States. Last year, we had a woman from Ghana who was the recipient of this award we have called the Eric Dibson's AI scholar. She could not get a visa to come to GDC.

19:59Alyssa Walles:Yeah.

20:00Kahlief Adams:Right. Devastating for me. Like, no, no, no, this is a big deal. There's a big AI dinner with one of our board members founded the foundation and he's one of these AI guys that created this AI dinner. And I was like, So I went to the board and I said, so she can't get here.

20:22Alyssa Walles:Yeah.

20:23Kahlief Adams:Can I send her to another conference? And they were like, yeah, of course. And so we asked her if she wanted to go to Gamescom or Africa Games Week. She chose Africa Games Week. So we helped her and some other alumni with their costs for getting to Africa Games Week. we were selected as a partner to devcom gamescom last year and so they have a scholarship program which doesn't cover everything but helps and so we found a little bit of budget to help out with that last year so last year was what we call the year of more like we really started pushing our boundaries beyond the united states not just in our grantees but where we are supporting people And this year we have budget to, and it's not a big budget, but we're going to send five people to Gamescom.

21:14Kahlief Adams:And then, do you know who Michael Oscar is? Yes. Of Africa ComiCade? Yeah, yeah, yeah, yeah. He's a Next Gen Leader alum. That's great. So he's another one of our ripple effect people. That's awesome. And so we're talking to him about how can we support what he's doing. in 2024 we uh the board had said to me look we know this budget is in the red yeah but we would like you to start thinking about serving more people internationally instead of just sending more people to gdc yeah and so i talked to oscar and he was uh running this spark program which you may or may not know about 161 kids i think was a 10 or 11 month program and not kids young people in this very um intense training and mentorship program and we were able to give them a little bit of money and it really helped them through that program so we're talking to him about doing that again this year and we are looking for ways to support our alumni who go to events in other countries.

22:21Kahlief Adams:And so in answer to your question, with all that's happening here, we are focused on how do we provide the support we've been providing at GDC, which is our only in-person program or was, like, how do we push ourselves outside of what we've normally done and expand into other places that would really benefit from the kinds of programming we have?

22:51Alyssa Walles:That's awesome for multiple reasons, especially because, you know, a lot of folks I know who have been talking about the resurgence of game dev in Africa has been really, really, really cool to be able to see how awesome. I had a really great conversation with a friend of mine and we were talking about the current space in terms of like the ways that we're talking about the region and talking about folks who are working there. And a lot of times folks kind of talk about it as like they don't use the word codev in the ways that we usually expect them to. You know, you have teams who are doing that stuff and you're like, oh, well, we ship that stuff over so that those folks can kind of take care of it.

23:28Alyssa Walles:And I was like, no, this is codev. This is different than, you know, just sending things off. Yeah, exactly. And how that has changed over the past couple of years to really kind of, you know, give those folks their proper due. are you noticing anything specific in various regions that you're working in? Are there any kind of trends that you're seeing that are coming across in different kinds of ideas around games? You know, the ways that those communities are connecting with the folks who live there. Are you seeing any differences in the ways that we're kind of traditionally thinking about games and how that is translated to the international audience?

24:02Kahlief Adams:So it's not that it's differences. I have since I joined the foundation have seen the growth on the continent of Africa like there's so much activity there I got connected to the folks at Xbox game camp and so one of our next gen leaders from last year is out of their alumni pool because we are trying to figure out how do we work together and how do we support each other um for me it's not about those trends in other places i think africa is just like so prominent in what's happening there it feels bigger than what i've seen elsewhere yeah for us in other regions we're still trying to get people to know who we are and what we do last year at gdc i walked around the international hall and handed out my card to people like, hey, we have this program and the applications are open right now.

25:01Kahlief Adams:Can you make sure your community signs up or applies? So we want people from more and more countries to know about us. And that's how we're going to help grow communities in these other regions. So whereas the IGDA, for their part, may have chapters in hundreds of countries, I don't even know, we are like, okay, but do they know to apply and that we have this community for them that is not just about these? I mean, I don't actually know exactly what they do, so I shouldn't say that. But is it, you know, we aren't having in-person meetups all the time, but we're helping people build community where they are.

25:43Alyssa Walles:Yeah. It feels also, again, like the industry, as you know, is very small. You know, we all know someone. It's very much six degrees of Kevin Bacon. You know, it's very much that where we all kind of know people who are doing other stuff. And you talked a little bit about some of the folks like Xbox is kind of jumping in the pool with some of their work. And they've been known to do everything with X-Dev. And not X-Dev, that's PlayStation 5. But the grouping of folks that they've been working with. Are you finding other folks to get in some good trouble with? Oh, yeah. Like Games for Change, I know, has been a big part of that.

26:14Kahlief Adams:So when we have had success with finding corporate sponsorship, a lot of times they want reach. and we don't have huge reach. So we did a program that we're still in the process of with some Android porting called PortQuest, if you take a look at our website. Yeah, yeah. And we're doing that with Wiggy and with IGDA.

26:41Alyssa Walles:Love Wiggy.

26:41Kahlief Adams:So one or all of us will call on the other when there is something like that. The last two years, we've done a BIPOC virtual career fair with Black and Gaming, Wiggy, and last year, Keisha Howard's group, Sugar Gamer's group. So I sometimes feel like Miracle on 34th Street, like, yes, please, you know, I know I'm Macy's, but please go to whatever. Why can't I think of the other, anyway, you know what I'm saying? I know, I got you. So we do bring in our other orgs who are doing similar work. there's a game jam that we're doing and uh at the end of march yeah with um that's sponsored by a foundation called unlikely collaborators and we uh know that they want more people than we could bring to the table yeah so we include the igda and we brought in um girls make games oh

27:43Alyssa Walles:Oh, sweet. I love that. Yeah, they're great.

27:45Kahlief Adams:So I am a networker at heart. I love to connect people. And I want to deliver. When someone says, hey, can you do this game jam? Or can you deliver these porting partners to us? I want to make it great for them. And the way we can do that is by bringing in these other groups and collaborating together with them.

28:10Alyssa Walles:Yeah. I've got two last questions for you. because I know you got to go, you got to go party. It's we're in Vegas. We got to go party. Question is, you know, we've talked a lot about kind of the current state and the way the industry has kind of maneuvered and morphed into what it is now. I think the work you do is very hopeful. And I think the work that you do didn't get a chance to kind of, you know, get the next generation of folks who want to be in this industry, you know, moving and getting into those spaces. What's your advice for folks who are still in that space, who are thinking about joining this madness that we've all decided to join into, to kind of give them a good understanding of how to maneuver, where to kind of get your first steps in, and how to think about how you can be a contributor to this amazing industry?

28:59Kahlief Adams:I would first say our applications are opening soon for our virtual program, which is called Questline Online. And it's in the fall, but we start our application process now. And most of the orgs I talk about or that I mentioned, most of them have LinkedIn Lives or they have different, maybe they have a YouTube channel or maybe they have a Twitch stream where people are asking and answering questions. We've just started doing a monthly speaker series, finding out what the orgs are that have a connection to somebody and signing up for their newsletter so they know what's happening. Following us on LinkedIn, the IGDA Foundation.

29:45Kahlief Adams:Yep. Different than the IGDA. If I could say it one more time.

29:49Alyssa Walles:We're going to put it on the screen.

29:52Kahlief Adams:On LinkedIn, it's at IGDA Foundation.

29:55Alyssa Walles:The foundation part. Yeah, we're going to put that on there. Huge letters.

30:00Kahlief Adams:So it is difficult, I think, for somebody trying to get into the industry. Sure. Game Jam, Game Jam, Game Jam. Yeah. From what I know, I'm not a developer. Sure. I am not on the dev side myself. You know, I've been around forever, but not on the production side. But that seems like where people can build that community also if they aren't accepted into our program or if they don't know about our program until the applications close. But itch.io has all kinds of game jams all the time. We have one coming up at the end of March. Sorry, it's at the end of March. Unlikely Collaborators. It's on our website.

30:44Kahlief Adams:We also have a resources section we added to our website of other orgs who are doing similar work where somebody could learn about, oh, hey, I want to learn about mental health supporting games. I'm not going to be a developer, but I want to do that thing. just doing some research on what interests them and if they want to be on the dev side or the production side or the art side finding ways to do that and and it's hard because you have to have another job yeah right yep um that's that's the tough part yeah that i feel I didn't have to go through that. I mean, I'm super old. And so, you know, I started out as a receptionist at an ad agency.

31:37Kahlief Adams:And my career went like all over the place. Yeah, yeah, yeah. And I got into games super randomly. And so a lot of young people think they're going to have this like really planned path. but if they can be doing something that has a transferable skill that is everything yeah and

32:01Alyssa Walles:sometimes you don't know what those transferable skills are until you have those conversations of right i do this really well and this is the thing that translates and having someone exactly hit that pinpoint for you is really really good and that's something that the foundation in our

32:13Kahlief Adams:programming in that questline online program we for that velocity cohort specifically talk a lot about transferable skills and how to market them. In the scholars cohort, we're talking about how to read a job posting. Because I mentor a lot of young people, and that's one of the first things we do is we go on LinkedIn and we look at a job posting, and they're like, I don't even know what these words together mean. I'm like, okay, let's break it down.

32:43Alyssa Walles:Yeah, yeah, yeah.

32:44Kahlief Adams:So I love all those different things that we are providing to those different people who are in different places in their career journey.

32:52Alyssa Walles:Yeah, that's so needed because I'm also in that space of thinking about what the pivot is for me too, you know, being in the space for a while.

32:59Kahlief Adams:Maybe you should be applying

33:01Alyssa Walles:to our next two leaders cohort. I might have to do it. I might have to do it. I have some skills, I think, maybe. Yeah, I think so. I think so. Maybe one or two. Before we let you go, I know you are super busy, but are you playing anything fun these days? Okay.

33:17Kahlief Adams:So, yes.

33:20Alyssa Walles:I love this movie. It's a qualification. I'm ready. I'm ready for it. Yes, and. Yes.

33:25Kahlief Adams:I have been grandfathered into the industry.

33:28Alyssa Walles:Yeah. Because I started on the business side.

33:31Kahlief Adams:Yeah. And I am not a core gamer, which I tell anyone who asks that question or something similar. So I play a lot of Solitaire. Yeah. And Monument Valley. Yeah. So I wish I played other things. Those are absolutely fine answers, by the way. My friends that I've worked with have tried to get me to do, to try other things. That's just my lane.

34:02Alyssa Walles:Yeah, yeah, yeah. I mean, my wife is not a gamer at all, but she plays the hell out of some Wordle. She is a gamer. But she's a gamer. So I say that knowing that I am, but because I've been in the industry so long, I don't feel like I am. if that makes any sense. You get the badge too. You get to rock your Gabriel flag just as much as anybody else. Why not? So does your wife. Absolutely. All the time. I'm like, you are the core audience in a lot of different ways. Exactly. Exactly. Alyssa, thank you so much for spending some time.

34:34Kahlief Adams:This has been so fun. I'm so happy to get to know you.

34:36Alyssa Walles:I'm so happy we got a chance to finally meet and hang out. I'm excited to hear more about what the foundation and all the work that you're doing. And if there's any way that can be helpful, I would love to.

34:47Kahlief Adams:I will be sharing information. I would love to add you to our mailing list.

34:51Alyssa Walles:Yeah, I'm totally down. Yeah, great. Totally, totally down.

34:53Kahlief Adams:Awesome.

34:53Alyssa Walles:Thank you again for the time.

34:55Kahlief Adams:Thank you for wanting to talk to me.

34:57Alyssa Walles:No, of course. If you do want to, again, give the pitch to the folks at home website, any other place they can reach out to be a part of this.

35:04Kahlief Adams:So on LinkedIn, it's IGDA Foundation or at IGDA Foundation, like space between those two. Our website is IGDAfoundation.org. so that stands for International Game Developers Association Foundation but it's IGDAfoundation.org when is this going to go live? next week before the 20th? I can make that happen if you're seeing this before the 20th February 20th, 2026 and you have a game that you would like to put into our what's called DLC or download for charity event you just have to have a paid game or paid DLC on Steam and that you want to donate a percentage of back to the foundation, igdafoundation.org slash DLC.

35:51Kahlief Adams:Sweet. It does not have to be DLC. It just has to be paid. And we'd love your support. Or at the end of March when we're on Steam, buy our games.

36:00Alyssa Walles:Yeah. Guys, at home, please, please, please go support the team. Go make sure you're checking out all the stuff on Steam. Make sure, hey, folks, I know all the folks out there who have money. Donate now. Donate now.

36:13Kahlief Adams:Now, itdafoundation.org.

36:14Alyssa Walles:Go donate. There's donate. There's a huge thing that says donate on there. There'll be a link in the description on the video and in the podcast as well. But again, thank you so much for spending time. It was great to see you. Of course. Of course. Thank you so much. Cool. Everybody at home, we have more cool stuff from DICE 2026 coming up after this. And for the rest of the week, we have some goodies coming up that you should be checking out. Make sure you are checked in, locked in, and watching all the goodies. So until then, we say much love and peace. Peace.

36:47You

From the publisher

In this episode of Spawn On Me, I sit down with IGDA Foundation Executive Director Alyssa Walles for a real conversation about what it actually takes to get more game developers the funding, mentorship, and access they deserve. We dig into the Foundation’s mission to break down barriers for underrepresented and marginalized creators around the world, and how their programs help devs find the resources they need to build sustainable careers and bring their games to life.

We talk about how access to capital, professional development, and community can change everything for a developer trying to break into the industry. Alyssa shares how the Foundation is building pathways through scholarships, mentorship initiatives, and direct support that connect talented creators with real opportunities. If you care about equity in games, want to understand how funding pipelines really work, or are looking for ways to support the next generation of developers, this is a conversation you don’t want to miss.

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