In short
First Look at Saw: Genesis, a new multiplayer game from Bloober Team shown at Summer Games Fest 2026. It’s a 3v1 asymmetrical setup: “the Judge” vs “the accused,” with escape-room/puzzle-room style torture chambers set in early post–World War I lore.
Key claims
The Judge can be killed if the escape side outsmarts him; gameplay centers on push-pull tension and cooperative problem-solving under pressure.
Notable examples
Traps can require sacrificing body parts (eyeball/hand/foot), slowing movement, impairing vision, and preventing two-person heavy doors from being moved without a hand. Communication is planned via voice chat “thinking about it,” plus a ping system.
Guests
No specific guests named in the transcript.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOExploring Saw: Genesis Gameplay
0:05 to 4:00
A deep dive into the mechanics and themes of Saw: Genesis.
“We're here at Summer Games Fest 2026, and I just got a chance to check out Saw Genesis, and that joint is a banger I am very, very excited for.”
Transcript
Automatic transcript. May contain errors.0:05What's good, everybody? We're here at Summer Games Fest 2026, and I just got a chance to check out Saw Genesis, and that joint is a banger I am very, very excited for. Bloober Team is making their first multiplayer game, which is a 3v1 asymmetrical multiplayer game. It's going to be really fun because you have two teams. You have the judge and you have the accused. So the accused are looking to escape from these torture chambers, which are almost a little mix of a puzzle room and an escape room. And also then you have the main protagonist, which is the judge. The main baddie is a guy called the judge.
0:39So if you know anything about the movies, you know, the main one in the movies was Jigsaw. This is not the case in this game. It is taking place in early World War I, a little bit after World War I. and you are now kind of taking on that role of finding these folks who have something wrong with them. Have they been a person in the lore that has done something that's probably a little bit naughty and this person is kind of judging them and putting them in these really messed up scenarios where they have to try to escape. But what I like about this game is that there is a push and pull between those two sets of characters.
1:14The main set of folks who are trying to escape are not only trying to find smart ways to get through puzzles and find ways to get out of traps that the judge is setting. But they're also trying to find really smart ways to do these things cooperatively in a way that, you know, when you think about the movies, there was always this really interesting push and pull between the characters in the scenes where they were like, well, I can kind of help you or I can kind of figure out a way to try to get out myself. We don't know anything about the story yet. It's a little bit early for that. But I like the fact that they are using that as a gameplay mechanic to not only figure out ways to keep that balance and that tension between the judge, which you can kill if you are smart enough and savvy enough, and find really interesting ways to kill your opponents.
2:02One of the scenarios that they talked about was, you know, you may be in a trap and you might have to sacrifice a part of yourself. And what does that mean? It could be an eyeball. It could be a hand. It could be a foot. And that changes the way that you as a person who's on the escape side is able to maneuver through the space. So you may be a little bit slower. You may have some of your vision changed. You may be able to have to not be able to open certain objects in the world. They have these heavy doors that are two-person objects that you have to move. And if you don't have a hand, you won't be able to move those doors anymore.
2:37So I think it's going to be really fun to be able to see how the game progresses, how they use the IP, and then how do they kind of figure out those lore moments where you're going to be able to find out the backstories of why the judges put these people in these compromising positions. And that's always been my favorite part of the Saw movies is that Jigsaw is not a killer. He puts people in scenarios where they want to kill themselves. And that's always kind of the best part of, you know, if you're a horror fan, you know, it's not usually hack and slash stuff. It's more like a psychological killer in that way.
3:09So you have a vulnerable killer is the way that they kind of spoke about the judge and finding good ways to be able to to balance that out with you know hopefully some uh abilities for players to be able to communicate we talked to them a little bit about is there going to be voice voice chat in the game and they said they're thinking about it and it's going to be something there but they'll have a ping system where you'll be able to kind of look through those moments and use that as a way to kind of get through the map but it's still early on um and it's still really cool to be able to see bloober not only think about multiplayer in a new way but think about this IP in a different way.
3:41So I'm very excited for what this game is going to wind up being. Super hyped for what is coming from them as a fan of their work. And I think you're going to be really excited for it, too. So hopefully we'll have some footage for the game coming up soon. And we'll be talking about it more once we get a chance to play it somewhere down the line. So much love to the folks over at Bluebird Team for letting us check out Saw. And hopefully we get a chance to see my homeboy riding around on his bike in a little bit somewhere. Hopefully get some footage of him as well. So we'll talk to you soon. with more conversations around all the good games here at Summer Games Fest, and we'll see you in a bit.
4:13Peace.
From the publisher
At Summer Game Fest 2026 I got a first look at Saw: Genesis — and it's Bloober Team's first-ever multiplayer game.
It's a 3v1 asymmetrical horror game set just after World War I: one Judge (a brand-new villain, not Jigsaw) traps three Accused players in escape-room-style torture chambers. There's a constant co-op push-and-pull, brutal sacrifice mechanics — lose an eyeball, a hand, or a foot, and it changes how you move and what you can do — a “vulnerable killer” players can actually take down, and a ping system forcommunication. It's Bloober rethinking both multiplayer and the Saw IP, and I'm hyped.
