In short
Spawn on Me (episode 571) covers a short news roundup plus reviews of Beethoven and Dinosaurs Mixtape, Supermassive’s Directive 8020, and Housemarque’s Saros. News highlights: Double Fine is seeking union representation via the Communications Workers of America (CWA) and filed an election petition with the National Labor Relations Board; Microsoft/Xbox is described as taking a neutral stance. The host also mentions a Forza Horizon leak leading to long bans.
Guest backgrounds
No named guests appear in the transcript. The host references “our friend Rahul Cooley” (actor) as a likeness/leading-man presence in Saros, not as an interview guest.
Key claims
Mixtape is a game-of-the-year contender despite “low interactivity” complaints; conspiracy theories about paid reviews/swags are debunked. Directive 8020 is praised for sci-fi horror and branching “turning points,” with critiques about stealth frequency and facial animation/dialogue. Saros is praised for Returnal-like fast combat plus skill-tree progression and DualSense Edge trigger modes.
Notable examples
Mixtape’s 1990s teenage suburb story, stop-motion presentation, and a “first kiss” tongue-movement controversy; Directive 8020’s meteorite-damaged station and rewind-to-branch gameplay; Saros’ self-resurrection loop and DualSense Edge half-trigger alt-fire.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOHost Updates and Upcoming Content
0:45 to 2:45
Kahlief shares personal updates and teases upcoming episodes and interviews.
“I got a chance to say hello to Ed Boon and the rest of the team.”
Double Fine's Unionization Efforts
2:45 to 8:13
Discussion on Double Fine's move to unionize and its implications for the gaming industry.
“So without further ado, we're going to get into the news with the 411.”
News Round-Up
8:13 to 9:09
Kahlief shares short news items including a leak in Forza Horizon and game review updates.
Review of Beethoven and Dinosaurs: Mixtape
9:09 to 14:00
Kahlief reviews the game Mixtape and highlights its narrative and artistic elements.
“So this week on what we have been playing is all about one of my favorite games of the year and that game is Beethoven and Dinosaurs mixtape being brought to you by Annapurna Interactive.”
The Emotional Impact of Mixtape
14:00 to 18:00
Explore how Mixtape resonates emotionally across different backgrounds.
“Like those games have never not been fine for me because they have a very guided experience.”
Internet Reactions and Conspiracy Theories
18:00 to 23:20
Discuss the online backlash and conspiracy theories surrounding Mixtape.
“It is not a game that is trying to do something amazingly deep.”
Debunking Criticisms of Mixtape
23:20 to 28:00
Analyze and debunk various criticisms and claims made against the game.
“while also most of the people who are making this argument didn't even know about Beethoven the Dinosaur until this game without understanding that the game, or at least the studio, is already well known.”
The Value of Swag in Marketing
28:00 to 37:12
Explore the misconceptions around PR swag and the implications for influencers.
“because if you are a content creator and one, this isn't straight up cash that someone's like paying you for an ad, right?”
Review of Directive 8020
38:04 to 42:00
An in-depth look at the game Directive 8020 and its innovative storytelling.
“We have so many different analogs to what that looks like, you know, the aliens, all of those things.”
Game Review: The Dark Pictures Anthology
42:00 to 44:37
Exploring the gameplay, strengths, and weaknesses of the latest installment.
“And sometimes the dialogue is a little bit stilted.”
Show all 13 chapters
Game Overview: Saros with Rahul Cooley
44:37 to 47:19
A detailed look at the narrative and mechanics of the game Saros.
“They continue to just make really amazing, beautiful games that are just brilliant.”
Gameplay Features and Mechanics of Saros
47:19 to 51:00
Discussing the unique gameplay features and mechanics that stand out in Saros.
“and I think the way that the gameplay feels is still as snappy and fast as possible as ever.”
Quick Thoughts on Diablo: Lord of Hatred
51:00 to 51:39
Sharing initial impressions and experiences with Diablo's new class.
“bit of love to Diablo because we did get a chance to check out Lord of Hatred early.”
Transcript
Automatic transcript. May contain errors.0:01Spawn on Me is the premier podcast spotlighting people of color. Every week we talk news, what we've been playing, and tell you who's invited to the cookout. Our show is all about talking about gaming through a prism of blackness because we are the culture. Welcome to Burkago, y 'all. Yo, what's good everybody in Burkago? This is the Spawn on Me podcast with Kahlief Adams. I am your host, Kahlief Adams. Hope you're doing well, having an amazing May and having a good time in this existence, because it is a hard time out here for something or other, if you know the song. I am having a pretty good week and a pretty good month.
0:39I was over in L.A. getting to check out the Mortal Kombat 2 premiere. Shout out to the entire team down there because it was fun to get the chance to see and rub elbows with some celebrities. I got a chance to say hello to Ed Boon and the rest of the team. uh so that was that was brilliant and amazing then i went to vegas to go hang out at the icons esa conference which is really good for me as a person who's trying to network for a job so it's really good to be able to meet so many so many dope people and so many c-suite people to talk about the industry in a lot of different ways and now i'll be heading out to games beat down in Southern Cal to go check out and moderate and emcee Games Beat moving forward for this particular episode of Games Beat.
1:28So it's going to be a lot of fun in the next couple of weeks getting things done. And there's some fun things coming down the pipe in terms of episodes. So if you have not been paying attention to the show, you know, we took a couple of weeks off to kind of do a couple of things. This week we're going to have two episodes. We're going to have this episode and we're going And I also have a interview with our friends from Tribeca Film Festival talking about their upcoming games program and some of the dope things that are going to be happening at the show a little bit later in this year. So check out that episode as well.
1:58When that drops, that'll probably drop maybe Wednesday or so to get all of those things in the mix because they have a couple of announcements that are embargoed that I don't want to put out today ahead of embargo. So lots of goodies there, lots of things to discuss. This week is going to be pretty quick in terms of the show because there isn't a ton of news. And I do want to talk about two reviews. One is going to be Saros and the other one's going to be Directive 8020 from Supermassive. And I think the beginning of our conversations around what I've been playing will be around Mixtape, which is absolutely one of my favorite games of the year.
2:38And I do want to talk to some of the controversies that have come up because the internet is full of weirdos who don't understand things. So without further ado, we're going to get into the news with the 411. And here we go.
3:05first up on the news for this week in gaming double fine is looking to unionize they are the first company, first first first first first party studio to look to unionize under the new tutelage and the new leadership of Asha Sharma and the rest of the new Xbox team. The CWA, the folks who have been helping a lot of teams unionize the Communications Workers of America Group, put out a joint statement alongside the brass of Double Fine that talked about, you know, how they're trying to find good ways to represent the team from Double Fine with a world that has been very, really different in terms of the development space and one in which a lot of teams have been losing members.
3:53A lot of folks have been getting shut down. A lot of developers have been losing their jobs. And in that statement they shared, in tandem with requesting voluntary recognition from the company, workers have also filed an election petition with the National Labor Relations Board to secure union representation. We appreciate that Microsoft has taken a neutral approach and has agreed not to interfere in any way with workers' rights to organize a union. This is pretty cool because I think we've seen this kind of bubble up since 2021. And now we're seeing multiple teams start to engage in the process of finding smart ways to protect their teams and finding good ways to protect their workers.
4:37I think what will be really interesting to see is, do we wind up seeing some pushback from Microsoft here and pushback from Xbox in this way? I think in a time in which Xbox is still trying to regrow its user base, regrow its brand recognition and brand visibility, you know, players who are not really looking at the fine print probably don't care that much about, you know, our studios unionizing in any kind of way. But folks who have been paying attention to the industry for a while, I think, are looking at these moments and saying, is Xbox really looking to bolster the teams that they have acquired and does this mean that they are either kind of being a helper or hindrance to to the process of you know protection uh for for for folks in those studios you know the idea when you see someone unionized is is different depending upon how you look at it you know some folks look at it in in my purview of saying this is a smart move in terms of where they need to be in terms of their scope of their teams, the lineage of the work that they've done.
5:50And, you know, again, finding good ways to keep people safe in a really volatile environment. Some other folks will look at this and say, is Double Fine in trouble? And does this mean that, you know, with games like Kiln that are maybe not doing as well as they expected, even though the game is fantastic, definitely go check out Kiln. It's really, really good. But does this mean that Double Fine is kind of safeguarding itself from, you know, the possibility of getting shut down or any other kind of negative things that would happen towards a studio like this? My hope is that this is, you know, another movement to find a smart way to build on what we've seen happen in a couple of different spaces.
6:32And I think the consistent ask of unionization is to look at the overall space and to find good ways to come to the table as a company and as a brand alongside the makers and the creators to find a good middle ground to continue to build and find some pockets of safety. And I think those pockets of safety will be the ones that will continue to move people forward, give developers and give creatives a space to actually create, while also finding a really interesting place for the future of where we see the rest of the first party studios potentially move. maybe this is now a you know canary in a coal mine for other first party studios to potentially think about unionization in a way that makes sense for them and in a way that keeps those teams together because we've seen over multiple games and just how good you know having strong leadership can be that it really does bolster the team to find uh smart ways to keep them together and do that kind of work, which is pretty, pretty dope.
7:46I love that, and I'm happy for Double Fine seeing that they're potentially going to be moving in this direction and hoping that Xbox doesn't try to put a blocker in the way for that because I think with this new leadership, I think a lot of folks are looking to see how involved will Asha Sharma get in all of these things and how will that kind of maneuver or move the needle in terms of yays or nays in what this looks like going forward. so that was it for the news this week it is a very short news week again there's a lot of stuff in the mix that doesn't really matter uh you know stuff that i don't think is that interesting but i think the double fine story definitely pops up to to the the forefront in terms of what i think is dope and and and cool to be able to see uh come to the fruition so big shout out to our friends over aftermath for cracking that story um and putting that out in the world the other kind of big story is that uh forza horizon a version of it got leaked out and those cats got banned for like 8 000 years which is freaking good ban all those cats get them out of here and get them gone you can't be out here leaking stuff uh and doing that stuff so i'm playing through that game for review i ain't leak nothing i ain't like nothing i'm not a leaker i do everything by the book because that's the way I do.
9:08Word. We're going to get into some what I've been playing with what we've been playing.
9:23So this week on what we have been playing is all about one of my favorite games of the year and that game is Beethoven and Dinosaurs mixtape being brought to you by Annapurna Interactive. It is the story of three young teenagers on their last day before one of them goes away to college. It is their last day of high school and you have these three awesome characters who are sharing their moments together while the main character builds out their musical mixtape, which is the kind of driving force for the game and kind of one that wraps around the narrative of this game. It is pretty cool in multiple directions.
10:17I had a whole long video that I put out on Twitter that you can go check out that talks about why I think this is a game of the year contender at least at least at the very least this will get an award at the the the TGAs I think it's too good not to and there's too many cool and interesting fun things about this game that I think you know removes the specter of like well does a game that is a very arty game deserve the recognition that it winds up getting. I think it's brilliant. It's about a three-hour game. It is one in which you're kind of walking through these multiple spaces, kind of looking through the memorabilia of these folks' lives and looking through and reminiscing about, you know, their friendship, you know, them going through their first kiss, them going through their first party where they got drunk and got chased by the cops.
11:10You know, the things that that come along with a very angsty teenage story that is set in the early to mid nineties, but also feels very much like one of those kind of John Landis movies, John Hughes movies, even in the way that it kind of brings its UI UX kind of pieces together and, and, and titles and things like that. And the way it visually appears in this kind of dope stop motion animation that they, that they pulled into the story. it is one of my favorite things i've gotten to play in a long time i'm a big fan of beethoven the dinosaur anyway if you're familiar with a little award show called the spawnies uh we rewarded uh awarded uh their other game the artful escape with one of our favorite games of that year in 2021 i believe and they continue on a really fantastic ride that brings you know a lot of that teenage angst, a lot of that, you know, hyperbolic, you know, very cringe, uh, uh, dialogue that we know young people, especially engage in, you know, when I was talking about this game, there were so many different avenues that I thought were smart besides the ridiculously good soundtrack that had so many songs that, you know, both I knew and didn't knew, didn't know.
12:36Um, but they all felt really cohesive in terms of the storytelling that's in the space like the thing i've noticed is that games like this that that put together these kinds of stories do this really interesting thing where you often see this moment where characters are listening and engaging with art that is much older than them so there are like a ton of ton of music that is in this game that for these characters to a certain extent doesn't fit right it's like stuff from the early 80s and stuff from the 70s there's some stuff from you know one of my favorite groups the shylights that comes into this story and it feels a lot like those early movies that i grew up with right you know the adventures in babysitting, the, you know, high fidelities, the can't hardly wait of the space.
13:34Like so many of the movies that I grew up with that brought together this really early connection to that feel of what it's like to be a teenager in the suburbs. Now, mind you, you know, this game is making people lose its mind for multiple reasons. there's so many different angles to the silliness of the way the internet has kind of reacted to it and it's because a lot of the outlets have given it tens they've given it perfect scores they said it's really really engaging they said it's a fantastic story and i agree like i think this is a 10 out of 10 out of 10 game for me like this is a game that hits so many different things art is beautiful and really interesting the music layers are really smartly done and they've done a fantastic job of crafting and curating a really dope playlist that goes along with this game.
14:30I think the moment-to-moment actions, although not super in-depth in terms of what you do in terms of controlling the characters, is what you would think of as something of like a Walking Dead or something akin to something like that. And I think those games are fine. Like those games have never not been fine for me because they have a very guided experience. And I think, you know, that narrative moment where you're seeing and kind of connecting with these characters and pulling things in from your own lived experience that go along with what these characters are trying to bring, all together makes something that feels pretty memorable.
15:08And I think for me, it really did hit home on a couple of different levels that, again, aren't from my direct experiences because I'm not a young white kid in the suburbs. I grew up in the Bronx in the early 80s. That was very different than the experiences of these characters. But through the media that I consumed, I was able to gauge and to pull in some of those experiences through those narratives that may not necessarily be mine. but they are a shared experience in the terms of how we all connect to media, how we all connect to experiences. And even in that space where that zeitgeist is in there, you're always kind of coming to and realizing, Oh, I am very different than who these kids are, but also there are some universal things that come across these stories that are ones that even me as a kid in the Bronx can absolutely relate to, right?
16:08The ideas of getting in trouble and what trouble looks like, the idea of rebellion and what rebellion looks like, the idea of camaraderie with a small band of friends that really feel like they know you in a really intimate way. You know, even the small parts of like what it's like to go hang out in the park with your people and go chill. You know, what it's like to go sit in a room and hang out and talk crap for a bunch of hours and just reminisce on on the world around you and mind you when i was that age the same things were were relatable like we all as young kids were cringe in the ways that these kids are cringe we are the cringe of of humanity is never going away it's probably why you see so many stories be able to be recycled and retold is because the human experience isn't that different across the board.
17:03We all have certain touchstone moments that are very specific, that are very relatable, and that they do kind of cross over across multiple generations, lives, people in general, with variations based on geography, social economic status, and other parts of those discussion points, right? There's so many different avenues that make us different, but there's a huge amount of things that come together that are very similar that make up a story like Mixtape. So it's been really interesting to see how much the internet is malding right now at this game's scores and about how the story is being told.
17:46And we've now resurfaced the silliness again of multiple versions of the silliness, which is like, what is a game? Because this game supposedly doesn't have a ton of interactivity and doesn't have, you know, is not, is a walking simulator, which is fine again. And the idea that now, because there have been so many reviewers and outlets who have given it really good scores and perfect scores, there must be another conspiracy happening where everyone is together and everyone is, you know, paid, is paid off to be able to do this. everyone is a paid off shill and all of these things are connected and this is oh some but some influencers got some some some swag you know the swag means that they that they're connected to this thing there have been so many silly and unreasonable uh uh pieces of commentary on the social media space over this game which is a game about fun like this game is really light-hearted it.
18:52It is not a game that is trying to do something amazingly deep. The story itself is pretty easy to kind of understand if you've ever seen any movie like those. It is not something that this game is trying to be woke as hell and trying to be on some like, I'm trying to be like, mind you, if there was a really good analog to how these characters are, I think of it in terms of like, this is a digital version of Dawson's Creek. There's that moment where you have characters who feel like they are written by adults, but they're supposed to be, supposed to be teenagers, right? Now, teenagers these days are much smarter than the ones that when, when we were kids, like they are much more learned, learned, they are much more, um, uh, they, they have way more, uh, ability to kind of understand the world around them.
19:41we are treating them more like adults than when we ever were treated like when i was a kid you know you were supposed to stay in your lane and shut up and not talk and you know you know speak when spoken to when i was growing up we've given kids so much more space to be exactly who they are at an earlier age that that analog doesn't feel that different with this story in comparison to where people are finding it so it winds up being this thing where you have all of these angles that all of these folks on the internet are hating on this thing and none of them make sense like the ability for people to figure out and find conspiracy when there literally is none is astounding we are at some next level of red string theory that i've never seen before for a game like this now mind you it's not even something where there's any controversy here there's like a scene with a with a with a kissing scene which is like a first kiss scene where they digitally represent and show tongues moving together and you can control the tongues which people also freaked out about while most of the folks who i've usually seen jump into these conversations are the first ones to talk about we want every scantily clad woman we want boobs and and butts and everything.
21:06And we want every single moment to be titillating because if it's not, then you're not really paying attention to the artist's vision. We don't want censorship. We don't want all of this stuff. But all of these people are sitting at home and jumping on their Twitter feeds and crying nonstop. I put my video, my thoughts about why I think Mixtape is a game of the year potential, has game of the year potential. there were like 22 ,000 views on that video. And the responses have been so unhinged and so unreasonable and so silly that I did want to kind of go through, not necessarily responses, but I did want to talk to some of the conspiracies and debunk them because they're all stupid.
21:55And I feel like the people who are spouting them are also not very, very smart. so a couple of things are in the mix and i do want to share a a piece of content from twitter this is from someone's tweet that speaks to some of the things that were in the conversation and i want to go through them because i think that they're silly so um published by the daughter of the fifth richest man in the world um larry ellison's daughter is the the person who runs Annapurna Interactive. She's the head of that company. Annapurna put the game out. Fine. If you want to make that the conversation part about what that looks like, then I guess that makes some sense.
22:45The other part, the government funding part of it. Australia, which is where Beethoven and Dinosaur are from, they put out those... there's a process to be able to get some of those things paid for, or at least financially supported from the government. Fully licensed soundtrack, despite being indie. So supposedly, now there's this moment where you have the government funding it. You have the rich owner who is using her power to license music in a game that is indie, while also most of the people who are making this argument didn't even know about Beethoven the Dinosaur until this game without understanding that the game, or at least the studio, is already well known.
23:46They already won awards. They won a BAFTA award. They won a Spawny. They won multiple awards already from other well-known, established understanders and purveyors of awards. And it's not like The Artful Escape was a game that people didn't know about, nor was this a game that people didn't know about either. I literally in my coverage at Summer Games Fest last year said this was a game that ended out my show and was the best thing I'd seen at Summer Games Fest last year. I can't be mad if you don't know how to look at video game coverage and you only watch the same three people who are all spouting a ton of this nonsense and a ton of this doo doo that doesn't make a lot of sense.
24:32They were also mad at the fact that they got perfect scores. We already talked about that. There's always this idea of collusion and all of this thing. My favorite part of this whole thing of all the tin hat, aluminum foil crowned people was, you know, the, the PR who was, who was working on this project, sent out some influencer kits to some people. and it comprised of some stickers, a kush ball, a little finger, little finger, uh, skateboard deck and two other items, right? It had a CD in it and two other items. One was a pair of headphones and one was a CD player, right? A portable CD player.
25:20The, the, the internet theorists and conspiracy theorists were like oh my god this indie studio and this indie game had so much money because they were run by you know larry ellison's daughter that they could afford all these expensive influencer kits that got sent out to these people and all of these people didn't disclose that it was bought and paid for because all of these people's are shills and they probably gave it good marks because we know how the industry works and how things go. When you give people money, when you give people product, it automatically changes their potential ideas and opinions on stuff.
26:04I saw that and I immediately laughed because one, it's really silly and it's stupid. Two, because it tells me that none of the people who are spouting this nonsense understand how to Google. Now, mind you, it took me about 10 minutes to look at some of the videos of the ones that were received or the package that were received by some of these influencers to Google search and reverse image search, what were these products and how much did they cost? Now, mind you, I've been in this industry for 15 years. I have my own price for what I ask for, for speaking engagements and for hosting events and all of those things.
26:51Now keep that in the back of your mind because these influencer packs had a couple of items in them. Let's look at them really quickly. So the first one is the Porter Pro Limited Edition Rhythm Beige on-ear headphones. These are wired headphones, right? These are some of the ones that were included in the box. They were in the influencer box. Do you want to see how much it says on there? It says$59.99. Right? Okay. The second item was the Sightrin R300 portable Bluetooth CD player. The price on that MSRP is$99. So in total, if we are going to talk about the idea that you can buy someone's opinion for less than$200 is a indictment on the stupidity of the internet.
28:03because if you are a content creator and one, this isn't straight up cash that someone's like paying you for an ad, right? It's gifted swag that comes to you in a box that you like you sign off on. You're like, Hey, usually the way it works is like PR will reach out to you and be like, Hey, we want to send you this cool thing. Would you agree to send us this cool thing? the only ask usually is either you have to just do some social content around it. Now, mind you, again, the FTC has said for many, many years that the conversation around what you can do as a content creator in terms of receiving gifts or swag or any of that stuff is usually you have to put like a hashtag ad, hashtag gifted in your social media posts, which is the thing that literally almost every PR agency will tell you to do or share for you to do because they don't want to have backlash against the FTC.
29:01But even within that discussion point, that is less than $200. Now, mind you, even if they sent out 500 of those kits to people, they said, yo, we're going to go wide in terms of how many folks we want to kind of share this with, how many folks we want to have in that mix to be able to see what that looks like. That's less than$100 ,000 for a marketing budget that probably the music itself probably costs more to license than the swag bags and the swag packs that they sent out because the game literally revolves around the music being in the story. and if you know about music licensing, usually you can cut a pretty decent deal on how much that costs.
29:55If you buy titles in bulk, if you buy songs in bulk and you go through the proper licensing of those things. Now, mind you, maybe the ability to have someone like an Ellison in your back pocket be like, hey, you have more potential ability because you're already in a media space to be able to use some of these things because maybe you've used it across some of your other media outlets like TikTok or other folks where you've been able to license music. But the idea that has been running wild and rampant that journalists and people who obtain these packages are paid off and the price tag is basically around 200 bucks is fucking preposterous.
30:48It makes no sense. It is one of the dumbest things I have heard in a long time because it makes literally no sense. And what bothers me is the fact that it says that any of the people who are in that conversation can be bought out for less than$200. There is no content creator worth their salt, at least that I know that would buy, would get your opinion bought off for less than$200 or for$200 or any amount of money. It doesn't make any sense. You literally could go buy that thing on Amazon and it's not that expensive. It's not even bespoke. It's not even some joint that is like oh this is like a one of one very special specially made thing just for us like it's special because they branded some stuff and put mixtape on the the headset on the carrying case and on the the front cover of the cd case but it's a hundred dollars are we this bro that this is what we're saying we are you know spending people's souls for two hundred dollars have we gotten that bad no no one's gotten that bad no one is giving up especially journalists when they have especially for the larger outlets like ig so ig is beginning the most shit because they put out 10 out of 10s and everybody's mad at them but it's been amazingly funny because for all the people in all the conversations that I've seen for the past five to seven years about how, how much we hate IGN, how IGN scores are asked and how they don't have any actual, um, purpose and meaning and any leverage.
32:39Everybody named mama really is mad about them. 10 out of 10 is coming out of, coming out of IGN. Make it make sense. Make it make sense. It makes no sense. It makes no sense. And we're seeing multiple the usual suspects suspects are in the conversation but what has been really interesting is just seeing how all of those little conspiracy theories have started to run rampant across the internet and it's really it's really silly because none of it makes any sense none of it if you are in a marketing capacity the amount of money that you spent on those swag packages is nothing compared to what an actual marketing, but that's such a small sliver of a marketing budget.
33:33What's also interesting is that marketing budgets for influencer stuff has been scaled back significantly over the past two years. People are trying to cut every corner and are not trying to put people in expensive spaces because they know that for games like these and for games in general, they don't have massive budgets for influencer budgets anymore. This is another reflection of the internet not understanding how anything works. And it's so stupid. We used to be a good country. No, we used to be a good internet. Again, the running things that are in the mix. Oh, this is just like millennial slop.
34:21oh, this is one of those moments where people who were failed, you know, theater kids made a game. This game has so much style in it that most of the people who are in it having those discussions have no idea what to do with it. Let me let me hit you to something really interesting and really and really poignant for you. Everything that you think is cringe within this game will be the same thing that the generation behind you is going to think that the things that you like is cringe now. It is a endless cycle of cringe kids, just to let you know. So if you're like all the old people are, are, are, are crying because they found something that emotionally resonated with them.
35:05You're going to be there too, fam. You are going to be there too. I thought I knew all the things and I thought that I was the smartest one in the, in the room. And I thought that I knew everything about everything. And I, oh, you couldn't tell me that my parents weren't stupid. And oh, you couldn't tell me that everything my parents didn't do wasn't the worst, most boring, corniest shit in the planet. All the things that you love now are all going to be the same way. And you're going to have these same moments in another 10 to 15 years. So get ready because it's coming. It's going to happen to you too.
Read the full transcript
35:40What I would tell you to do is stop navel gazing and get the thumb out your butt and stop being stuck up at other people who are loving things and enjoying things because fun is not going to go away. Memories are all you're going to have in this life. You can think about all the wonderful things that are coming to you, all the money, all the YouTube clicks and all the, I got over on somebody and I made somebody feel bad and I'm a hater and I hate, I love to hate. The thing that's going to sustain you are going to be those memories and it's going to be all that nostalgia and it's going to be all those things that come to you because not everybody gets a chance to be the dopest person on the planet.
36:22You have a shared experience that you are living through right now and all you're doing is trying to shit on other people because they're enjoying theirs. It's cornball material. Don't do it. It's not smart. It doesn't make you special and it doesn't make you cooler. All it does is make the people who you think are your boys and your people on the internet feel good about themselves because they are also looking for something to latch on to because they may not have anything so before i dip out it's like i remember we used to like measure things at the speed of sound but now it feels like we measure things at the speed of stupid and we are in a very weird space in terms of that when a game like this gets hated on for just existing because people don't understand how fun works.
37:11It's wild. We're going to take a quick break. It will be right back after this. What if you could transform your body, level up your mind and unleash your warrior spirit all by playing a role-playing game? Well, now you can with Infinite, the world's first science-backed fitness fantasy RPG where real-world progress becomes your power. Create your avatar based on your goals and level. Then explore game modes like the Dungeon, Academy, and Sanctum using powerful tools and apps to forge real transformation. You ready to combine fitness and gaming to unlock your ultimate potential? Then visit fitnessfantasyrpg.com and use the code SPAWNOMME for 10 % off your custom plan.
37:59Play Infinite and become the hero of your own fitness story. Alright, dope people, we are back from our break. thank you so much for watching the Spawn on Me podcast with Kali Fadams, hope you're having a fantastic time, we're going to end out the show with two quick reviews for some games that I've been checking out and been loving on Directive 8020 from our folks from Supermassive under the Dark Pictures Anthology, came out a couple days ago, or is on its way of coming out and it's one of my favorite games of the year you know, again I think Dark Pictures is really interesting because it does something kind of special in the space, right?
38:39Like it's not a full motion video game. Um, but what they try to do is almost kind of pull in that tales from the crypt kind of vibe that almost bandersnatch, uh, level of, you know, you are going through these elaborate stories and kind of setting the table for what these characters are doing by making choices within those games through these kind of branching paths. And this one winds up being extra special for me because one, as a horror fan, I always, you know, love horror games, but this is their first time really going into sci-fi spaces, which is really, really dope because where else is a better setting for horror but sci-fi?
39:24We have so many different analogs to what that looks like, you know, the aliens, all of those things. And I would say this game is really akin to a mashup of almost aliens, a little bit of event horizon. It definitely has some, you know, the thing, uh, vibes to it. And you're kind of going through this moment where you're setting up this mission, uh, for these explorers to, to set foot on a new planet. Right. Uh, and they have this other ship that's kind of going through and, and breaking through and kind of giving them the space and the caravan to kind of set the course for where that's going to be.
40:08So they're basically like the explorers before the other team kind of comes down and lands on Terra Firma and becomes the first people who get a chance to be on that particular planet, to check it out, to mine it, to do all those things, to explore it. And you go through this cast of characters. each one of them has their own kind of very specific job you know you have the science officer you have the captain you have the you know the the folks who are there to kind of help them get out of cryo sleep all of those things are in that mix and you have this really fun story that kind of unfolds that gives you little bits and pieces of their motivations and their back stories and you know why they took this trip and why they decided to be on this on this on this journey and it winds up all going, uh, all going wrong when a meteorite hits the station and puts a hole in it.
41:07And then some really interesting things start to ensue, uh, where they wind up coming across a lot of different, interesting, um, uh, troubles and, and, and, uh, and issues that wind up coming along with that. some of those things are not human which winds up coming through and being the kind of main thrust of the story I really do like what Supermassive continues to do I think Supermassive continues to be really smart in its storytelling has this really dope element of if you remember the Butterfly Effect movie where you know you have that moment where you kind of can revert time backwards they call them turning points so if you had a part of your mission that you didn't necessarily like the way it went down or you made a decision that wind up either you know causing you to to be in a bad predicament or at the worst case someone in your crew dying you can rewind backwards to that bridging point that branch point and change the story and then go from that branch onto you know a different branch of the story so there's like you know an early part of the game that gets shown where you know you wind up potentially losing a character and you're like i didn't like the way that happened i might have messed up on a on a quick time event um i wasn't paying attention and you like revert time backwards and go back and and fix that thing um i love it it's about eight chapters long it's not very long the chapters aren't that long the music is great like the end of chapter music is really fantastic it feels super super super good um the one two small complaints or critiques that I have of the series is in the earlier games like Until Dawn and other ones there wasn't a lot of stealth and in this game there's like almost an overabundance of stealth so you're kind of hiding from the bad elements in the game and making sure you're not being seen by them and I feel like those things work okay they don't really feel that interesting but they are a major part of the gameplay loop in this one outside of making the choices that you make and i think you know i would like to see some more refinement on some of those pieces i think that they didn't work as well the second critique is that for games like this where you're constantly looking at faces you're constantly looking at the other characters that are in front of you because you're having these dialogues between the two, the facial animations can be wonky sometimes.
43:47And sometimes the dialogue is a little bit stilted. Sometimes the dialogue itself isn't that good. And sometimes the faces just don't look good, especially the eyes, like the eyes wander in some weird ways. And I would think after all of these years of doing games like this, they would have figured out good ways to improve on that technology to make that not look like that. um so but besides that it's like that's the only real complaint point that i would have in terms of what i think is this game bringing to the table and does it feel like it's doing something really special i love again these supermassive games i love the dark dark pictures anthology i continue to want to see more of them and i you know i give this game about an eight it's not amazing but it's it's very serviceable and they do a really good job of what this is so i would say definitely go check that thing out and go make sure you're you're paying attention to it and make sure you're going to if you are a fan of horror you're a fan of sci-fi like it's a really good game to go check out so last game of the show is saros uh saros with our friend rahul cooley uh who is one of my favorite actors um this game is a banger house mark continues to do some of the some of my favorite games on the planet.
45:07They continue to just make really amazing, beautiful games that are just brilliant. I got a chance to hang out with my friends over at MinMax earlier this week or late last week. So if you want to hear even more of my thoughts, go check out their podcast and go check out the episode that I was on. We talked a little bit about the current state of Xbox and I had a little bit of a rant about what is news and what isn't news to talk to some of that stuff. um in this game your main kind of story points are you're a part of this team that has gone uh looking for a previous expedition on a planet uh they're working for this mega corporation that mega corporation is looking to kind of mine through this planet a little bit of a similar a similar story here um and you wind up having your main character arjan uh kind of continuously go through these moments where he's finding that he uh can basically resurrect himself and he's finding that his crewmates are almost basically losing their minds because of this extraterrestrial uh force that seems to be around them all the time and you continuously through your process almost in the same way of returnal continue to find yourself moving through these spaces um and reliving those moments while kind of reliving the gameplay that you're going through What makes this game a little bit different is in Returnal, it was really, really like a roguelike where every run felt very different.
46:31There were some pieces of the map that definitely did change and reformulate in its permutations of where they would go. And this has it too, but you can build on your skills in this game and you couldn't do that in Returnal. So this one, if you're like, I have a skill tree, that I can continue to add to that will make me stronger, that will give me more resources, that will let me be able to pick certain weapons, not weapons, but certain perks that stay with you, which is nice to have in a game like this. I think that is one of the things I love about this game is that in Returnal, it always felt like I was starting from scratch.
47:14In this one, it feels like I'm starting from a baseline and continuously able to grow from that baseline to get better. and I think the way that the gameplay feels is still as snappy and fast as possible as ever. It is still stunning. It is one of the most beautiful games. Housemarque continues to nail both weapon design, weapon sound, weapon kind of usage and control mechanics. I think one of the things that really made Returnal a hit was it showcased the power of the DualSense controller. This game does that even better. I think one of the things that I have is a DualSense Edge controller. And I usually have that controller where the trigger stops are all the way down.
48:03So you have the shortest press between being able to pull a trigger and you see an action happen on screen. So usually in first-person shooters, I want that to be as fast as I can because I want to be able to shoot faster than other people who may not necessarily have that controller. What makes this better and even cooler is that, you know, when you're shooting your weapon, you have two modes. You have the full mode, which is when you pull the trigger all the way down, and you basically have an alt-fire mode that if you hold the trigger down halfway, you get a different alternative shooting mechanic.
48:38You have to change the way that your sticks feel to get that to work properly in Saros. I would suggest that that would be what you would do is like move your stops all the way down to all the way up to um the original positions um because then you have more control over how your half pulls are going to feel I'm still playing through this thing we had review code you know a couple weeks ago uh in between me traveling and this game being hard like this game is still hard everybody who's finished it kudos to you because you guys are brilliant and amazing I used to be able to finish games like this fast before embargo was up and for some reason maybe i'm just getting old or whatever it might be so i'm still working my way through it i haven't seen the the actual ending but i'm at the last boss uh so i'm continuing to play through it but this game is dope i don't know if the story is one in which i think it's really you know capturing me in the same way that returnal did it feels like they do this thing where they try to be mysterious for the sake of being mysterious and i think hopefully the payoff at the end is is worth it but currently it it's it's starting to do the thing where you're getting the good bits but it's at the end of the story it doesn't feel like the pieces that came before it are as interesting as the last half of the game so it feels like it's been weighted towards the back half of the game in terms of its narrative um but i do think it's really interesting i do think it's cool to see rahul in a game like this and have his likeness be the main driver for him being the leading man in this game is dope.
50:17Because he's dope. And I think Zyros is another clear winner for PlayStation. I just hope people buy it and I hope people play it. Because I think it's a pretty damn good game that I continue to want to go back to and continue to have fun with. It is one of those things that when you do find a weapon and a kind of set of weapons you like, you want to kind of keep those and continue your runs with those when you go back to the base once you've died um but i'm having a blast with it it is one of my favorite games of the year as well i think 2026 is another banger year for games so many games have come out so far and they're really really good um so i would say if cyros is on your list or you're waiting to pick it up on a sale go go buy that thing it's freaking dope it's awesome uh it's very very cool um before we get up out of here though i did want to give a little bit of love to Diablo because we did get a chance to check out Lord of Hatred early.
51:10I'm still playing through it. I think, you know, the new, the new class is fantastic. It feels really good. The Warlock class is really fun. Um, there's a lot of intricacies in that mix too, that I have to go back and go check through. Um, but just like picking up the sticks and playing it, I'm having a ton of fun with that thing too. So if you are a big Diablo fan, make sure you're checking that out as well because it's really dope. I think it's something you should absolutely be checking out if you're a big fan of that game. So that's it for this episode of the Spawn of Me. We are out of here for this episode, episode 571 of the Spawn of Me podcast.
51:47Please, please, please make sure you're checking out the show. Go subscribe on our channels on all podcast platforms around the world. Go check us out at Khalif Adams on Spawn of Me. on x ask small to me on tiktok and all those other places youtube as well we haven't put up videos there in a while but we're going to put up some stuff soon and summer games fest is coming up very shortly it's going to be coming up in about a month so we'll be out in LA covering the show as well so until next time make sure you're here hanging out on the feeds our interview with our friends from Tribeca Film Festival is coming up make sure you go check that out and shout out to our friends over urban arts as well.
52:29I had the pleasure of going and moderating a talk to some young folk who are doing some really great work out in the urban arts center in New York. We had a chance to talk about my career, talk about some of the stuff that I've done in the space. And I hopefully shared some words of wisdom for all those folks who are learning to build games and finding good ways to connect to an industry that is absolutely here for them. So massive love to the friends over at Urban Arts. All right, kids, we're up out of here for this episode of the show. Much love to you all. Have a wonderful week. Let's go, Knicks.
53:05Eastern Conference Finals are coming up very shortly. Please light a candle for my boys, and we'll see you all very soon. Much love. Peace.
From the publisher
This week, the internet did what it always does: took something good, something that clearly resonated with real people, and turned it into a battlefield. We're talking about Mixtape — the new game from Beethoven & Dinosaur and Annapurna — and why the so-called "controversy" surrounding it tells you more about gaming culture than it does about the actual game.
Because let's be honest: a 2-to-3 hour game with a 95 Metascore on Xbox, thousands of positive Steam reviews, and music from Devo, Joy Division, and the Smashing Pumpkins doesn't NEED the internet's permission to be good. But here we are. We're going to talk about why these faux controversies keep popping up, what they say about who gaming makes room for, and why some people just cannot stand it when a game dares to be an emotional experience without a fail state.
Then we get into Saros — Housemarque's spiritual successor to Returnal — and yeah, we have THOUGHTS. Arjun Devraj, Rahul Kohli going absolutely OFF in this performance, cosmic horror on planet Carcosa, and a roguelite loop that somehow got MORE accessible without losing the teeth that made Returnal special. Is it better than Returnal? That's a conversation we need to have.
We also sat down with Directive 8020 — the newest entry in Supermassive's Dark Pictures Anthology — which takes the series to space and has y'all fighting alien mimics in the void. Alien meets The Thing in video game form? The story and the Turning Points mechanic are genuinely doing something. The stealth sections though… we'll talk about it.
And to close it out: Double Fine — Tim Schafer's legendary studio, makers of Psychonauts and the recently released Kiln — has filed a petition to unionize with the CWA. 42 workers. Microsoft taking a neutral stance. This is big, and it's part of a larger wave rolling through the industry. Workers deserve protection, and this moment matters. We're gonna break it all down.
Let's get into it.
- Twitter/X — https://twitter.com/spawnonme
- Instagram — https://instagram.com/spawnonme
- YouTube — https://youtube.com/@spawnonme
- Twitch — https://twitch.tv/spawnonme
- Spotify — https://open.spotify.com/show/spawnonme
- Apple Podcasts — https://podcasts.apple.com/spawnonme
