In short
A hands-on preview of Remedy’s Control: Resonant, framed as a “perfect sequel” that expands the Control world.
Guest backgrounds
Only Kahlief is mentioned; he’s from Summer Game Fest in Los Angeles and is a longtime fan of Control and Remedy.
Key claims
Resonant feels like it belongs in the existing Control aesthetic and worldbuilding; it shifts from gunplay to melee-focused, fast combat with varied weapons; traversal through built, atmospheric spaces is a standout; enemies are challenging and require attention and strategy; story is hinted at but not fully shown, and replayability is expected to be high.
Notable examples
slow melee vs fast melee weapons, combination weapons with combo enders, and “DMC3-like” jumping melee in the environment.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOIn-Depth Preview of Control Resonant
0:45 to 3:38
Kahlief discusses his hands-on experience with Control Resonant, highlighting its gameplay mechanics, aesthetics, and combat system.
“There was a lot of great variety in weapons from kind of like slow melee weapons to much faster ones.”
Transcript
Automatic transcript. May contain errors.0:05What's good, everybody? Kahlief here from Summer Games Fest in L.A. Man, I got to check out Control Resonant. My God, this game is a banger. It is a lot of the things that I was hoping for. I am so excited for this. You know I'm a big fan of Control, and you know I'm a big fan of Remedy. and I got some time to go hang out and check it out for, I think, about an hour and a half and get a chance to play a bunch of the game, probably one of the first levels in there. And man, like Remedy does this thing where they just really understand aesthetic and they really understand how they kind of want to share worlds within the games that they've made.
0:42And Control Resonant just feels like it is a part of that world that we have all been waiting to get back into. and a couple of things that just really stood out was you know a game like this you know the previous games were more about gunplay and more about kind of those moments where you're kind of walking through spaces trying to figure out what the mysteries are and then kind of shooting your way out of scenarios and this one is mostly melee combat focused with a lot of traversal walking around these kind of really interesting spaces that they've built and man the the the combat in this game felt super fun, felt really fast and interesting.
1:20There was a lot of great variety in weapons from kind of like slow melee weapons to much faster ones. You got some combination weapons where you can do combos with them and combo enders on the end of some of your moves. Traversal felt really, really good. And it feels like, again, like for a team that's been working through tons of different kinds of games, they're really leaning into a space where they have gotten some really just like weird and funky but they all work kind of mechanics so like having you know a melee but you can have kind of jumping almost dmc3 sorry dmc uh kind of kind of melee in the space feels good um enemies just feel really weird and creepy and and feel like you're in this really atmospheric city that you're trying to find and and understand what the world is about I think this game is going to be a banger in a way that we hadn't seen before.
2:14Like, I think, you know, when you have a game like that, where people have a good understanding of the first kind of games they got a chance to play in that world and seeing it be expanded into a new space. I'm really excited for Resonant. You know, it is one of my most anticipated games. I think the way that they're thinking about story, we got a little tidbit of it, but not a lot because we couldn't really show it, even though we did get a chance to see a little bit of it. It was really, really cool. And I think the replayability on this thing is going to be just ridiculously dark. It's going to be so good to be able to kind of like find and look for more ways to engage with the world and to find really smart ways that you are going to be able to really knock out and beat down some enemies that are not easy to beat.
2:58These enemies are not easy. Like these are not just like pushover enemies that you're going to be running through fodder and things like that. You're going to actually have to pay attention to what you're doing, keep your head in a swivel and find good ways to take these baddies out so control resonant is going to be you know i'm not going to say game of the year material yet but for for folks who are big fans of that world and want to be in that world that remedy builds like this is going to be something that you're really going to be excited for so you know check out some of the footage we got right here check out some of the gameplay uh and let me know what you think about in the comments because it's going to be a lot of discussion for that so we got more goodies to coming to you very, very soon.
3:37We'll talk to you soon. Peace.
From the publisher
At Summer Game Fest 2026 I got about 90 minutes hands-on with Control: Resonant — Remedy's return to the Control universe —, and I'm hyped.The big shift: it moves from gunplay to fast, melee-focused combat with real weapon variety, DMC-style combos and combo-enders, and traversal that feels great as you move through Remedy's eerie, atmospheric spaces. The enemies are no pushovers, the world-building is classic Remedy, there's a tease of the story, and the replayability looks ridiculous. Easily one of my most anticipated games.
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