Why Journalists Are Leaving Big Media (with Maddy Myers)

20 Apr 2026 · 55 min · 18 chapters

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In short

Why big-media journalists leave and how independent outlets like Mothership try to “own” their work—covering gender and games—through subscriptions, contracts, and control over archives.

Guest

Maddie Myers, Editor-in-Chief of Mothership (launched Jan with co-founder Zoe Hanna). Also co-host of the video games podcast TripleClick. Background includes games journalism at Boston Phoenix (print alt-weekly; feminist games criticism), Mary Sue (feminist blog founded by Susanna Polo), Kotaku, and Polygon (where she and Zoe worked before Polygon was sold to Valnet).

Key claims

Media consolidation (e.g., Polygon sale; Mary Sue acquisition/layoffs) shows journalists don’t own their work; links/archives can vanish or change. Mothership aims to be queer and women-owned, not “for everyone,” and to normalize paying for journalism (e.g., $7/month tier). Ads are avoided for moral/psychological reasons; subscribers “pay the rent.”

Notable examples

Boston Phoenix’s classified-ad funding collapsed with Craigslist; Phoenix broke a Catholic priests molestation/conspiracy story (noted in Spotlight). She cites “Babe of the Week” era IGN and Gamergate-era harassment as motivators.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

The Launch of Mothership

0:46 to 2:57

Discussion on the founding of Mothership and the transition from big media.

“It's a queer and women-owned independent publication that focuses on gender and games.”

Challenges in Media Stability

2:58 to 5:10

Exploration of the challenges faced by traditional media and shifts in funding models.

“And that is what actually led to the launch of TripleClick as an independent podcast.”

Feminist Criticism in Gaming

5:11 to 7:47

Maddie shares her experiences with feminist criticism in gaming and the evolution of her career.

“Very left-leaning publication, the Phoenix.”

The Impact of Gender Norms

7:48 to 10:38

Discussion on gender norms in gaming and how they've influenced Maddie’s career path.

“I was like, you know, Kotaku is going to pay me way more.”

From Gamer to Journalist

10:39 to 14:02

Maddie discusses her journey into games journalism and the lack of representation for women.

“Why did you decide to get into games journalism to begin with?”

The Journey to Video Game Journalism

14:02 to 16:27

Learn about the unique experiences and challenges of breaking into video game journalism.

“So like picture a newspaper, like usually the art section is going to have dance, theater, music reviews, movie reviews, obviously, book reviews, all the classics, right?”

Launching Mothership: A New Publication

16:28 to 17:18

Discover the motivations and experiences behind launching a new journalism platform.

“guidance to anyone coming in now because it's like, you really can't just elbow your way into a lot of these places.”

The Shift in Reader Engagement

17:19 to 19:08

Understand the changes in how readers interact with online journalism today.

“And that's where I assume so much of your traffic is coming from.”

Adapting to a Changing Industry

19:09 to 21:06

Explore the evolving landscape of journalism and the challenges of monetization.

“It's like, can I have$10 so I can keep doing this journalism?”

Reigniting Passion for Feminism in Gaming

26:43 to 28:00

Discuss the importance of feminism in gaming and the drive to create change.

“so you and zoe realized that you needed to launch this new thing walk me through that moment where you said we should try this versus like we should go work in you know comms or something like we should go freelance.”
Show all 18 chapters

The Importance of Feminism in Gaming

28:00 to 30:00

Exploring the ongoing need for feminist perspectives in gaming and media.

“It's actually found a feminist games website.”

Ownership of Work in Journalism

30:00 to 32:28

Discussing the impact of media company acquisitions on journalists' ownership of their work.

“And that is a really upsetting feeling if you've written as much as I have over the years.”

Navigating Business and Journalism

32:28 to 35:18

Examining the dual roles of being a journalist and a business owner in today's media landscape.

“It's like we don't know how to do anything else.”

The Subscription Model in Media

35:18 to 40:09

Evaluating the challenges and advantages of a subscription-based media model.

“And like, I mean, this is it is something that like I think was a learning curve for us, for me in particular.”

Learning Curve of Independent Publishing

40:09 to 42:00

Sharing insights on the learning curve and challenges faced in independent media.

“Yeah, there are worse things to worry about, honestly.”

The Subscription Model and Its Challenges

42:00 to 46:08

Explore the challenges journalists face in monetizing their work through subscriptions.

“I think that you should cover it this way and that way.”

Navigating Growth in Independent Journalism

46:08 to 51:40

Discuss the growth challenges and sustainable practices for independent journalism.

“Maybe you can only afford to pay it once and you see some stories on our site that you're like, I really just want to read these.”

Exciting Times for New Media

51:40 to 53:57

A conversation about the positive aspects of the current media landscape and supporting indie journalism.

“I really do eventually want it to have more people.”
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Transcript

Automatic transcript. May contain errors.

0:00After Polygon, I was like, this has happened to me too many times. If I'm going to do something like this again, I'm going to do it on my own terms.

0:30access to our interview series, that's this, gain access to that content at 4FourMedia.co. Today, I'm joined by Maddie Myers, Editor-in-Chief of Mothership. She is also a co-host of the video games podcast, TripleClick. Maddie launched Mothership with co-founder Zoe Hanna in January. It's a queer and women-owned independent publication that focuses on gender and games. Maddie, hi. Thank you for being here. Hi. I'm so excited to be here. Big 404 fam, as everyone should be. Oh my gosh, it goes both ways. I'm so excited to talk to you. I was so excited to see Mothership launch. I know it's only been a few months, which feels like years.

1:06It does, actually. It feels like a thousand years in terms of the stresses of owning a small business and all that that entails, which it's going great. But I think psychologically, it's been a big adjustment for me and for Zoe because before this, we actually worked together at Polygon. We were salary women at Fox Media, but that obviously went to rye when Polygon got sold to Valnet in May of last year. And after that point, we were like, I think it's time to do something different. And here we are several months later. Hell yeah. Love it. Yeah. I think your story parallels our own in some interesting ways, just from the ways that you launched and you decided to do this, but we'll get into all that.

1:49And I think long-time listeners of the podcast, we'll be like, oh, yeah, this is this is kind of the way that all these indie media outlets end up launching is they get really disgruntled and they're like, fuck this. Or they get laid off. Or in our case, we actually didn't get laid off, but like 34 of our colleagues did. And first I quit and then Zoe quit. And then we reconvened and we're like, what are we doing with our lives? Which I think is a little bit of a stranger outcome. Like for a lot of people, it's like you get laid off and then you're like, OK, I'm going to make a new choice. But in our case, we actually didn't and then had to make the choice to quit with no nothing lined up, no severance, nothing, and just make the decision to start a business together.

2:31That's how we did it. Almost exactly. We, Vice was doing mass layoffs and we were like, are we going to get laid off? We're watching all of our brilliant colleagues get laid off. So then we just, we decided to pull the bandaid and quit, which was very scary. It's scary, but it is also empowering to be like, no, I'm going to make a decision about my own life for once after years of being subject to the whims of media companies. Because I did work at Kotaku prior to Polygon, and I was there during the Univision to Jim Spanfeller. And that is what actually led to the launch of TripleClick as an independent podcast.

3:09So in that sense, I was like, I've kind of done that part before. And I know that owning something yourself is really meaningful. Yeah, absolutely. I definitely want to walk through just the origin story, but I also want to walk through your what brought you here personally today. So you were a games journalist at the Boston Phoenix, which is an all weekly. Was that a print publication? Yeah, print. Yeah, we were using InDesign, which is like a digital program to lay out pages. But there were I have a lot of like memories of us literally laying out pages on those huge light boards. it's like it's one of those experiences that very few other journalists I meet have because even by the time I was working there I graduated college in 2008 and also started my first day of work at the Phoenix on the day of my last final exam at BU that was like when I started my entry level job but um I was there until it went out of business in 2013 and yes it was a print publication in print all the way to the end.

4:11And part of why it went into business is because our income, because we were a free alt weekly, was based on classified ads, which is like, this is the old timey way that papers and magazines were running. And that supplied pretty much all of our income. We also sold ads, but that wasn't like the biggest chunk of income. It was classified ads. So pretty much as soon as Craigslist existed, any newspaper that subsisted off of classified ads was doomed, and we never found an alternative funding model that was effective, at least not in time. But also, I don't know that we ever could have, because as you know, the funding models for online publications, unless you're like a massive legacy publication like the New York Times, you're kind of screwed because you're relying on, you know, hundreds and hundreds of thousands of subscribers, basically.

5:06But way back in the Phoenix days, in 2013, when it went out of business, I actually, at that time, I'd been doing a lot of feminist games criticism at the Phoenix. Very left-leaning publication, the Phoenix. People might remember it's mentioned. As all weeklies often are. Of course, all out weeklies are. But I think what it's most famous for is breaking the story. It's mentioned in Spotlight in like one sentence where the journalists are being curmudgeons about the fact that the phoenix beat them to this story. That's about, you know, Catholic priests and the conspiracy to move them around when they were being credibly accused of molesting children.

5:43So the phoenix is pretty famous for having broken that story, but no surprise then that it would be left-leaning as a publication overall and that they would really welcome feminist criticism. So in 2013, I was like, you know, 26 years old and really bright-eyed, And I was like, I'm going to make my own feminist games publication. And I realized within like a couple months that I had no clue what I was doing. I didn't even like get to founding one. I was just like, I don't know what I'm doing. I don't know how to earn money. I don't know how to start a publication. Like, what? So I ended up just freelancing for a couple of years and kind of continuing to try to find places to do feminist games criticism.

6:20I did a lot of work at Paste during that time and then eventually got a full-time job again at the Mary Sue, which was this amazing feminist blog that was actually founded by Susanna Polo, who I would eventually work with at Polygon. It was a site that was founded explicitly to be like a geek girl, quote unquote, blog, you know, is right after Gamergate. There was so much to discuss in that world. And like, we were getting harassed every day. But like, it felt so empowering to be able to do that kind of work and have a staff of people that just fully supported me in a way that almost frankly nowhere I've ever worked quite has even the phoenix a lot of times when I would get harassed for my work um like I got my first death threats in 2011 over articles I was writing there and a lot of people at the phoenix were like we don't even really understand gamers or like what's happening to you and they kind of I mean they were supportive but they didn't understand it you know but the Mary Sue was amazing because it was like we were all in it we'd all already been through Gamergate and we were like, we understand this fundamentally.

7:22And that was part of what was so great about working there. And it was one of the things that with Mothership, I was kind of hoping to recreate because the Mary Sue was actually acquired by Gamers Group, which is another kind of like Valnet-esque like megacorp that just acquires companies and kind of lays off as many people as possible. Typically, this is just kind of typically what they do and then replaces them with contractors. And that happened to the Mary Sue a few years ago. So I did make the choice to leave the Mary Sue for Kotaku. I was like, you know, Kotaku is going to pay me way more.

7:54And there's a lot of people who didn't know who I was until I started working at Kotaku, which is fine. It's a much bigger website, has a huge readership comparatively. And that was good for my career. But it also was so much harder to work at a place where, I mean, I'm certainly not the first person to talk about this, but Gawker Media has such a, like, lone wolf sensibility. It's like a real everyman for himself, and I use those gendered terms very specifically, where it's like, you gotta just survive it, baby. Like, that was just, like, really the vibe there, and I felt very alone a lot of the time, even though it was a great job.

8:32I don't want to make it sound like I'm dissing anyone in particular there, but it was so different from the Mary Sue's sense of camaraderie and also sense of like, we're an explicitly feminist site, as opposed to Kotaku and Polygon, which are mainstream gaming sites, where the majority of the readers are male. And where, if you're going to write a feminist piece of criticism there, you have to write it with the vantage point of like, people are not going to understand a lot of the things you're saying. And so you need to write it from a not just 101 level, but like 100 level, like you need to get out of college and go back to high school or something if we're going to use course numbers to describe it.

9:09But I've also really missed being able to just be like, I'm just going to write really for people who already get it. Like, it feels so empowering to just be like, I'm going to make a website that's actually not for everyone. It's actually just straight up not going to be for everyone. It's going to be for people who want this. And that can be whatever gender identity you are, but you need to already be on board. And that is what mothership is. we're assuming you're already on board with the concept of the site. Yeah. I mean, it all relates to what I was when I when I saw that you were writing for you writing games journalism for an alt weekly at that point in time is like, whoa, because, you know, I was writing for an alt weekly in 2010.

9:53And like my audience was like a very rural like Virginia and they I was introducing them to topics like online dating. Yeah. And people who met on OKCupid and like how crazy. yeah like the internet was like this wild thing that you would have to explain to people yeah yeah whoa the internet and so like it's a different thing to start that way and then also to like be like i know that there is a there's an audience out there who does get it and who does understand what i'm saying and i can write for them but i will leave out these other people who need a lot of like 99 level prerequisite learning about the internet they're still taking their games culture SATs, I guess.

10:32I don't know how far we'll be taking this. They'll get there. So I just think that's an interesting kind of evolution. Why did you decide to get into games journalism to begin with? Like, how did you start writing about games? So way, way back. We're going way back. I mean, obviously I played games my whole life. And I was going to ask you what your first video game ever was that you remember playing. So we can go that far back. We can go back to the crib. Yeah, let's go all the way back to that. It was Bouncing Babies, which is a DOS game. But let's not go back to that. We don't need to go back that far.

11:03I was like a toddler on my dad's knee playing bouncing babies on our ancient computer. I feel like I do have the trajectory that a lot of people have who started gaming really young when they're still millennials, which is that my dad had access to computers from work and brought them home. And so I had computer access from a really young age. So they were very encouraging of me playing games. And that helped, I think. But then that meant that I was reading a lot of games publications. And like most girls growing up in that era, they were aimed at boys. And that was something that was really confusing to me after a certain point.

11:41Like, once you get old enough to kind of understand what people are telling you about gender, you're, like, really confused by it usually because you're like, this doesn't make any sense. Or at least that was my reaction where I was like, why am I being told that I'm not supposed to like certain things and that other people are allowed to like them? That's ridiculous. And I think those are things that are learned and not innate. Like, you do have to kind of teach those gender norms to people over the course of their life. And that's, I didn't realize it's all theory, but that's a theory with which I agree.

12:11And so I found that pretty alienating. I also tended to be into a lot of games that were associated with boys. I really liked competitive games and competing. I liked fighting games and first-person shooters the best. And I was super into them in high school and in college. And in college, I was reading a bunch of games publications. And I was reading IGN a lot because that's the biggest one still is now, I would say. And I remember feeling like their game reviews just weren't very well written, which I don't think is too cruel to say of like early 2000s era IGN. I don't know that anybody looks back on that era of IGN and is like, boy, those are some great, great pieces.

12:52This was when they were doing like Babe of the Week. Like this is the era of IGN that's been like deleted from IGN's archives and where they've like posted apologies and been like, we've taken down Babe of the Week. We're so sorry you never did Babe of the Week. That would be like them literally posting photos of women who work in the games industry. it wasn't just like they were posting Lara Croft. They were posting like human women with jobs and being like, this is our babe of the week, which is just completely nuts that that's how game sites used to operate. So I was reading it and I was like, this sucks.

13:22First of all, I didn't identify as a feminist at this time. I was like, I'm just like a girl that plays games. And I feel like people should acknowledge that this is an audience that exists. And like, the more I read, the more I kind of became a feminist because of this. I was like radicalized by the fact that there was nothing for me. And so because of that, I was like, I should write about this. Like, I love writing. I knew I wanted to be a writer and I didn't know what kind. And I knew I liked games and I thought they were really exciting and like this really cool art form. And so I ended up applying to a bunch of internships, writing internships and magazine internships.

14:01But there's only one, the one at the Boston Phoenix that mentioned video games because the Phoenix was actually one of the only like paper publications at that time, which is like, we're talking mid to late 2000s that was starting to put video games into the art section. So like picture a newspaper, like usually the art section is going to have dance, theater, music reviews, movie reviews, obviously, book reviews, all the classics, right? And then maybe they've got some comic book coverage in there. And that's like they're kind of they're including some nerds. It was so rare to have video games covered at all.

14:36And like to this day, the New York Times has like really occasional games coverage. Like that's even that is like a coup for them. So the fact that the Phoenix had a games column was so like exciting to me. And so I was like, this is the job I really want. So I really gunned hard for that one. And when they didn't call me back, I like did the thing my boomer parents told me to do where I went to the office and I like went to the receptionist and I was like, I just want to ask some questions. Can I get an informational interview? That did used to work. It did work because they were so confused by it that they were like, okay, you're like coming here in person to beg for an unpaid internship.

15:15Sure, you can have that. You can continue to work here for free. This was before they were legally required to give you college credit, by the way. So I literally just worked at the Phoenix for free for a year and a half for no recompense. But it was great. And I got to do some game reviews in that era and learn how a newspaper worked. These are the kinds of jobs that I'm like worried don't exist anymore, especially at local papers that essentially are gone everywhere. But I learned so much there and I just thought everybody there was the coolest person in the world. And I still kind of think that.

15:49So, yeah, that was how it happened. I just kind of like elbowed my way in and had, I think, an interesting enough perspective on games that they thought it was interesting. I mean, just it's unfortunate. But like back then, the fact that I was a woman, I'm sure they were like, oh, that's weird. A woman that's playing video games. All right. Let's give that a shot. This girl wants to write about games. Exactly. So that I'm sure was part of what made me seem different. it. I totally relate to a ton of that. And it was just a totally different era that I don't think actually does exist anymore. And that makes it hard to give any kind of like real advice or guidance to anyone coming in now because it's like, you really can't just elbow your way into a lot of these places.

16:36And you kind of do have to just do it yourself in a lot of ways. So you and Zoe launched Mothership in January. So it's only been three and a half, four months. Yeah, we launched it at the end of January, too. So if you think about it, it's been like two and a half months. We have been so lucky, honestly, that there are so many other people like us, our wonderful readers, who are like, I also wish a publication like this existed. And I'm really excited to hear about it and read it and support it. And that, I think, before we launched it, I was like, what if only six people exist? Like, you have no sense of this.

17:13And I'm sure you all felt this way launching 404, where you were like, how many people are there really? Especially if you're going from working at a place like Vice that has such a foothold in Google search results. And that's where I assume so much of your traffic is coming from. Where you're just like, there's people who are reading our articles and they aren't paying attention to our bylines. They don't know who we are. They're just Googling this topic and they're finding our reporting. And, like, that's how Polygon worked. And a lot of times Kotaku slowly over time went from being a place where people would visit the homepage every day to also being at the mercy of Google.

17:47And that the idea of like convincing people to go back to how things used to be, where it's like just go to the homepage of a website or subscribe to a specific website. it's such a shift in how we're asking people to think as readers and it requires the onus to be on them so much more that I just I understand people's doubt about it too where they're like but this isn't what I do I google a topic and then I click on this thing or I scroll through google news or my social media feeds and I see what people are talking about and then I click on the article from there to change that mentality is scary so that's part of why I've been so relieved that there were enough people, maybe people who already knew who I was or who Zoe was or Polygon or whatever.

18:34Certainly a chunk of them are that. But I think there are also just people who found us based on the message of it and are like, this is just the kind of website I want. So I want to read it based on that. Yeah. Yeah. I definitely want to get into like the monetization of it all because that was for sure a learning curve. It was something that we knew that we needed to do immediately off the bat with 404. But you're asking a lot to say, give us$10 a month to help us keep this thing going. I mean, it's not a lot in the grand scheme of things, but it is like... But it is though. I do understand that it's a lot.

19:08Yeah. It's a lot person to person. It's like, can I have$10 so I can keep doing this journalism? It's like, that's a hard muscle to work when you're used to just putting things on the internet and like someone Googles porn and they find my articles because I'm on Vice. It's like, and then they're accidentally reading about like labor. It's a weird thing for them to click on if they were Googling porn, mind you. They might have been looking for something else, but they ended up reading 404 Media. Yeah. It used to be just like you could put like porn in just the slug and the deck and people would just click to it.

19:40I know. Well, because, okay, so that's like a whole mentality shift on our part as reporters is that it's kind of amazing. and it took me a while of getting used to this. Like my wife was having to put up with me week after week being like, we can just do whatever headline we want. It doesn't matter anymore. Like the URL doesn't matter anymore. That's not how people are reading our stories. It's not how people are sharing our stories or finding them. And she's like, you're saying this like it's a bad thing. And I'm like, no, I'm saying this in a shocked voice because I've spent the past like 15 years of my life thinking about Google and now I don't think about it anymore.

20:15And instead, I'm like, people are finding us organically. So then I need to incentivize them to find us organically by just writing something really cool that they want to share with someone else. It's like, it's old school. It's like how the internet used to work. Yeah, it's a much more, it's a more freeing way to write. And I think it's a more, I mean, it's a more pleasant way to write anyway than having to think about like what a robot is going to think about my particular headline. It was just a very poisoned era of journalism. And I think we're still in it, but with the new subscription models are coming out.

20:49For sure. Yeah. Diminishing returns, though, I would say. Yeah, for sure. Yeah. I mean, it's just it's getting harder and weirder to do that. And a lot of people are just saying we're going to do it a different way.

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26:56so you and zoe realized that you needed to launch this new thing walk me through that moment where you said we should try this versus like we should go work in you know comms or something like we should go freelance. Yeah, like we should we should go into PR. I feel like in my telling my miniature life story, career story, I've sort of left out the part where I also became really jaded over time. And like, I think that kind of happens to everyone, every every feminist, certainly, but like also everyone about everyone left leaning politics in general, I think is that over the past decade, I just started being like, maybe people don't even care about feminism anymore, you know?

27:35Maybe people don't even care about, like, having a specific angle for a story. Like, it wouldn't even have occurred to me in 2025 and 2026 to think about that. And so, I really have to give credit to Zoe here because after we both quit Polygon and were, like, DMing each other on Discord and just, like, talking about how existential we were, being like, what are we doing with our lives? She was the one who was like, you know, when I think about what I really want to do. It's actually found a feminist games website. And I was like, I feel like I'm talking to myself in the past. She's also 10 years younger than I am.

28:08I'm 39. And I feel like she is therefore in a different place in her career where she like, still, I mean, it sounds crazy, but it's like, she still believes she can change the world. And like, we all actually still need to believe that because we can. And, and I, as corny as that is, I'm like, we actually can. And we do a little bit every day. Because when I think about like what changed my mind when I was like a teenage girl and I was like, I'm not a feminist. Like I was reading The Border House, which is like this old feminist gaming blog. And like I was reading Shakespeare and I was reading feministgamers.com and like all these live journal groups and stuff.

28:47I was like reading what was there. And I was like, all right, they're making points. I see where they're coming from. I see what this feminism thing is all about. Like those things really changed my mind. and I want to be that for someone now and I think we still need that like it it never stopped being necessary and if anything it's more necessary now because I look around and I'm like no one's doing this like it just doesn't exist anymore like there's the flytrap which is like a feminist newsletter that I read um that's founded by a lot of like uh feminist bloggers who've been around for a while even that I'm like that's like one of the only examples I can think of that's that's kind of doing that type of thing.

29:29And it's upsetting. So I also am like, maybe we need to bring some of this energy back. Like the men's rights movement is back. So maybe we need to bring some of this other energy back to where we're like, actually, no, we don't have to, we don't have to live like this. Yeah, actually, no. It's just a complete sentence. And so why did you decide to do a media outlet versus just going your freelance ways or trying to get another job? I think because the fact that Polygon was sold and the fact that I have watched other publications get sold, it really made it clear to me the extent to which I don't own my work.

30:12And that is a really upsetting feeling if you've written as much as I have over the years. Like there's so many stories I own, don't own rather, that are offline, for example. Like a ton of my Phoenix stories are really hard to access now. And like some of my stories, like the URLs have changed multiple times. The layouts have changed multiple times. You can barely read them anymore. That makes me crazy. When they change the link, I'm like, fuck. Yeah, like I used to have a writing portfolio on my website. I don't have it anymore because I'm like, I cannot keep up with where these URLs are even located anymore.

30:45Like, my own work is, like, ephemeral, and that's part of publishing online is that it is ephemeral. But I also have no control over what happens to it. Like, at this point, like, all my stories for the Mary Sue are profiting Gamers Group, and they're making financial decisions I don't agree with. And, like, all the stories that I wrote for Kotaku gave a profit to Jim Spanfeller, and all the stories that I wrote for Polygon are profiting Valnet. The list goes on, and, like, of course they are. Like, I'm making the most obvious statement in the world. This is what it is to have a job, right? You write these things, they don't belong to you.

31:20You have no right to them. And they made me money during the specific time period that I worked there, but now they don't make me money anymore, even though some of those stories actually still get traffic. And that is just sort of this inherently just kind of demoralizing thing. Like, it's just like death by a thousand cuts, right? So after Polygon, I was like, this has happened to me too many times. I can't, if I'm going to do something like this again, I'm going to do it on my own terms. I'm going to own it. And that means that I've also created a freelance contract whereby there's a clause where freelancers can like ask to republish the work after 30 days.

32:00And that may sound really simple, but like a lot of contracts don't include things like that. And like that type of thing, I'm just like, let's just normalize it. Let's just make it so that people can own their own work and like have it on their own terms if they want to. So that was a big reason was that that and I'm like, if I found this website, I'm never going to sell it. I know my own morals. I'm going to own mothership until it dies or I die. And I that's it. You know, this will with any luck. This will be the last job I ever have. Yeah. Yeah. I mean, that is how we view 404 also. It's like we don't know how to do anything else.

32:38Yeah, that too. I don't know how to do anything else. Right. Yeah. It's like I don't have any other skills that I could use to have a job anymore. So this is what we're doing. And that was kind of that was the conclusion we came to also. It was like we can't keep going in a world that we don't own this very important to us, very personally important and important to our readers work where, you know, like the company that we're writing for can just change the URL, break the link, take it down entirely, cover it in the craziest ads. and put it behind a subscription wall, which is new and interesting.

33:15But yeah, it's like just getting used to archiving your work and doing that enough times and then realizing, oh, actually, I don't want to have to think about this in the way that I'm thinking about it because I want to be able to know where my story is going to be in six months in a year so I can reference it again because this is all building on something that is a body of work and is relating to itself. And it's very frustrating when it disappears, and it does disappear sometimes. It does. Or it's just that the person that owns your work previously is just not an operator with whom you agree anyway, and maybe that's a compromise you're willing to make for a time period, but then that person is willing to resell it to someone else who also makes other decisions with it.

34:00And to just have all of that be out of your hands, it's tough. I mean, I think, like, if I had chosen to just freelance, I'm really appreciative that there's a lot of outlets that I could pitch to now, including 404, but, like, all these other kind of independent outlets that I could write for where I do actually feel that sense of trust. Where I'm like, I don't think, like, Aftermath is going to sell their archives. Like, I just, I don't think that's going to happen. And that gives me a lot of comfort, too, to be like, even for the writers out there, I mean, I hope our freelance writers feel this way about us as well, where it's like, we're going to try to look out for you every step of the way in a way that other jobs that you've had couldn't because the editor you were writing for also kind of didn't own their own section, didn't have a lot of control over what they even got to say yes to.

34:53And that's depressing. Like, we gotta put the power. Now I'm like, I'm saying my sermon from the mouth. We gotta put the power in the hands of the journalists. You know, like, it's, I think that's the only way, though. We've all got to learn how to use financial software and become small business owners. I don't like it either. Unfortunately. But it's better than the alternative. I've tried the alternative for a long time, and this is better. Yeah. And like, I mean, this is it is something that like I think was a learning curve for us, for me in particular. Jason and Emmanuel were in some of the rooms where they were making some of the more higher level decisions at Motherboard, for example.

35:31But I was just a journalist before this and not thinking about the not thinking about the financials very intentionally. They kept the rest of the team very separate from those decisions because they do tend to distract from the work. And so I'm wondering how you and Zoe are finding being business people now, running a company while also doing the work. Because it does feel like two halves of your brain that you're having to navigate all day long. You're having to switch between, you know, how am I going to think about my subscription flow? And then how am I going to think about getting this source to talk to me?

36:09Are two different things. But you have to do them both in the same 30-minute span. it's true it's true I I think that takes getting used to but I I personally have the benefit of having been more and I guess the Jason or Emmanuel role in the sense that at Polygon at least and at Kotaku I was deputy editor by the time I left and that meant that then when I went to Polygon and I was running the game section and I was in a lot of leadership meetings where we talked about our financials at Polygon so I had a lot of insight into how the site was doing financially and what those decisions were. And that was really cool.

36:42I really appreciated getting all those insights because it taught me a lot and it showed me a lot about how you can make it work. And I think that's a huge benefit that I have. That and the fact that we launched TripleClick, which is my podcast, as an independent venture. Like, TripleClick is also an LLC. It also has financials and things that we have to consider about, like, how are we going to spend the money? And having had those experiences already, I'm just at such an advantage, I've realized, compared to a lot of other people who are like, I'm doing this for the first time, where I think it is like getting dunked into cold water and just being like, oh my god, there's so much to think about.

37:19This is really hard. And I don't want to undersell that. It is just an advantage I had, was that I already had to think about the business of a publication for many years before doing this. And I'm so grateful, honestly. It's just luck that I was able to be in those positions and also be led into those rooms earlier in my career so that I could make those decisions now. And also, it is kind of different now because Polygon obviously had a lot more money than Mothership does. So we were talking about very different amounts and also very different income streams. Like, Polygon did sponsored content.

37:56It did e-commerce and it did ad deals. And those were like three pretty equal income streams. Like each of those was like one third of Polygon's income. We really had diversified income streams. And that was always like a huge comfort to us. At Mothership, the stressful part is that we have one income stream and it's subscribers and that's it. And like really what I think you're getting at is the fact that a lot of times in journalism, we're separate from ad deals because psychologically you don't want to be selling ads against your content because it you don't want it to bias you like you even subconsciously like you don't want to be in a position where you're like okay like we're selling a bunch of ads to star trek this week they got a new show and they we got star trek all over the site but oh we got an opinion story this week about how the new star trek sucks ass like should we maybe not publish that like Like, that's not even a conversation you want to have, you know?

38:52Like, you want to just run that story without even knowing those Star Trek Flash ads are going to be there. You know what I mean? Like, you want to just not even have that be a consideration and not even have to think to yourself, oh, what if I piss off this advertiser? Like, ideally, you have that barrier to the degree that you have an advertising department that's like, oh, well, we pissed off this advertiser, but it's our job to find other ones. And it's why, if ever Mothership does sell ads, we are hoping to contract it out to someone who can do it for us. Because I already am aware of those psychological barriers, and I don't want to have to face them.

39:27I don't want that to have to be a moral quandary I face. And so it's part of why we haven't got ads right now is because I'm like, this is a problem. We need to figure out how to do it. And I know you at 404 have chosen to have ads, and I'm sure this is a conversation you've had. And it's really hard. I think that's probably the hardest part is like the advertising barrier and like trying to factor that in. But for now, we just are dealing with subscribers, which is also stressful because I'm like, my readers are literally paying my rent. I hope they like what we're doing because if they leave, then that's one less person's money.

40:00And it's, you know, you worry about things like that. But, you know, I'd be worried about anything. I'd be worried about anything at any other job. Yeah, there are worse things to worry about, honestly. And it is, I mean, the advertising thing is like, it's interesting to see some of the other indies kind of where they land on this and like where they evolve on this. It's something that we've had since we had the door open to since the beginning. And then pretty early on, we were like, actually, I think we can do this because it is another thing that we have control over. Unlike a publication where you're not in control of what ads are appearing next to your articles that you might not agree with and you might not support.

40:39we can say actually we can put down this like barrier between us and we we do have a um a service that does our ads and like they're selling the ads but we can talk to them directly and that's another piece of the company that we control yeah which is pretty empowering too i would imagine yeah for sure um we can make those decisions but then also with the subscribers it's like we've gotten to the point where the people who are coming to the site are not anymore our like friends family and fans they're new here which is an interesting thing and they have opinions about our coverage and they make them known and they do sometimes say i'm gonna unsubscribe because i don't agree with what you wrote and that's their prerogative that's totally fine but it is something that you have to kind of get used to hearing and taking into consideration with a very small grain of salt as long as you know what you're writing what you're publishing is something that you believe in and you stand by, people will probably disagree with it sometimes and probably won't like it.

41:42And they won't like the other business decisions that we make either. And that's okay. You're not, you don't have to like everything we do. This is now a big group of us. It's like a big audience, a big readership. Thank God. That's a great problem to have. But, you know, people who are like, I'm not, people are obviously not familiar with our work already coming in and saying, I think that you should cover it this way and that way. And we're kind of like, the people who know us know. they know that we have and that we will and that we that's all again part of a much larger conversation of our beats but it is the subscription model is such a different thing and i'm sure it was such a learning curve for you guys also it still is i think i mean it's after two and a half months i'm still every day like this is crazy like a completely different way of thinking about stories yeah we still learn new things about how to do it and um the best ways to do it and it's all good.

42:33It's all good learning. It is. And it's all ultimately so freeing comparatively to write for people who are directly interested in what you are writing. Just that alone is huge. Yeah, definitely. You wrote a piece that we'll link to in the show notes for The Guardian before launch or simultaneously with launch. And you wrote the problem I saw with the idea of a founding website that you founded was not that people wouldn't want it, but that you didn't see a good way to pay for it. Journalism is facing a monetization crisis since the advent of the internet. It's hard to convince readers to pay for something that they are used to getting for free.

43:15And then I was listening to the Post Games podcast with Chris Plant, your former Polygon colleague. Yeah, former boss. Now also an independent creator. Yes. A small business owner of the podcast post game. And also linked to that episode. It was a really good episode. Really interesting that some of the history stuff I had no idea about. But you said in that podcast with Zoe, we need to renormalize paying for journalism, which again, as we touched on earlier, it's something that audiences need to renormalize themselves with. And also journalists need to renormalize the idea that your work is worth more than like a click and that you do deserve to be compensated fairly for your labor.

43:55What a concept. This used to actually already be normal. So like I was playing this game News Tower, which is like set in the 1930s and you're a newspaper tycoon in that game. You're actually like a total degenerate newspaper tycoon who's in the pocket of the mob. So maybe this comparison isn't entirely fair. But something that really shocked me about that game because it's set during the Great Depression. So all of your readers are like hard up, but they will pay for your newspaper. because they have to. And like one of the things that I did before deciding on the payment tiers for mothership was actually look up.

44:26I was like, okay, we're in hard economic times right now. Like in 2026, we are. How much were people paying for newspapers in the Great Depression? And let me like adjust that for inflation and like imagine like, okay, how many stories were they publishing? That was actually part of how I decided that$7 a month was gonna be how much we charged. It was because I was like, I'm imagining a paper like ours, a really tiny paper. What would you charge for that in a really tough economic time? But a time period when people were used to paying for journalism. What would that look like? Well, maybe that's crazy.

45:01I don't know. I love that. I just was like, how do I decide? How do I decide how much we charge? And that's how I settled on seven bucks a month. But I think that's about right, you know, seven to ten. It's kind of what a lot of our peers are paying and or charging rather. And I think it's reasonable. And I think we just have to start being like, this is reasonable. And if this is what you want, you're paying for people to do a job. And that's what it is. And you're getting something in exchange for it. Yeah. If you're sad when you see your favorite journalists get laid off, but you're also saying, I can't click on this because there's a paywall.

45:36I can't read this because you put a paywall up. Yeah. I have questions about you as like, you must be the median voter because you're very confusing to me. Yeah, I mean, I think they probably are the median voters. And I'm not sure any of them are actually reading our sites. I think those are just people who are complaining to dunk on us. But I also know there are people out there just from our back end. There are definitely people out there who I think are paying$7 one time to read an article and then leaving. And for the record, I'm okay with that, too. I'm happy to have that happen. I think that's okay, too.

46:08Maybe you can only afford to pay it once and you see some stories on our site that you're like, I really just want to read these. Great. That's okay, too. It's all okay. If anything, I wish we had more models where I could let you pay a dollar for just one story. Our CMS hasn't implemented that functionality yet. But you pay what you can when you can. As long as you're respecting the value of what we do, then we're golden. Yeah, absolutely. Well, I only really have one question for you left and it is an annoying one and it is one that we get. And it's not annoying that people ask it. It is annoying that I don't ever really have a very good answer because...

46:45So you're going to stump me with it? So I'm going to stump you with it. But I mean, maybe you probably have a much wiser answer than I do. Usually I'm like, I don't know. I don't know what tomorrow is going to bring. But what do you see as your biggest challenge ahead of you? What are you seeing as like the next kind of barrier, the next like thing that you guys are going to achieve that you're going to jump over? Like, what's the horizon for you guys? So I there's so many challenges already that it's like, oh, my God, I don't know. What's the next challenge? Jesus, I think I'm already I'm worried about the current challenges.

47:14So I had I had gone into this just being like, well, maybe we'll get a few hundred subscribers and that'll be a huge success. And like within a couple of years, we'll have thousands, I hope. but we actually already got, we have about 2 ,200 subscribers now. And that's huge. And like, that is a huge number that I honestly didn't think we'd achieve so quickly. And so instead, I think our current challenges are about how best to spend the money. Because of our business model, we publish a ton of freelance stories. And that's because of the mission of our site. We want to publish marginalized people.

47:48We don't want the perspectives to just be me and Zoe. So the biggest chunk of the pie chart for us is actually our freelance budget every month. And then Zoe and I make less as a result. I'm hoping that eventually we can have enough subscribers that we can maintain that big freelance budget and pay Zoe and I more of a livable wage. That's like our next goal that I'm hoping we can reach. But my fear, like if we're kind of casting further into the future is, what would it look like if we were to grow? Who would be the next person we would hire? What would that role be? Like thinking about that, I think is really difficult, especially like looking at a landscape where so many of our peers have been laid off and I know of so many talented people that I'm like oh I'd love to work with them I'd love to work with them and like at Polygon I had this benefit of having dozens and dozens of co-workers and like if I was publishing something about like I don't know Resident Evil or whatever I could be like oh my god there's like four people here who are big Resident Evil fans and I could just send this draft to them and be like are we screwing anything up like I've lost all of that you know like I have I don't have all that institutional knowledge.

48:50It's just me and Zoe and we have Nicole Clark and Alyssa Mercanti have been doing some freelance editing work for us. So it's not like there aren't more people who are working on editing for us, which is amazing. We're capable of paying freelance editors from our big freelance pot. But I'm just like, I'd be so, so awesome if Mothership was a huge publication. But like, what is the journey between here and there? I don't know. I hope to get there. I would love, I would love to be a big publication. I just I don't know how we get there and I don't want to screw it up on the way so that's what I worry about is growth actually is like how do we grow sustainably and I think that's probably the same fear we all have right like how do we how do we make this work and actually grow yeah yeah and it does feel it's like I guess also just uniquely from journalism perspective of like everything changes all the time the next three months might not look like the last three months in the economy in the industry.

49:49You know, like, it's just everything could collapse in any moment is the mindset that we're coming out of as journalists who've been at these bigger outlets. So having these problems of like, okay, now it feels like things are pretty stable. So now what is not a problem that I've had in a minute because I've not been able to like think that project that far into that. It's like, it's like, oh, when am I going to get laid off? Yeah, I know. It's like, well, I better I better treasure this job now because get end at any time is how I have often thought about jobs. Yeah. I better take the salary and like get all my doctor's appointments in and get the PTO taken and like make sure everything is in order before I get laid off because that's going to happen in the next six months.

50:29How much dental work can I get done in the next year? How many prescriptions do I need to fill? Yeah. And it's just getting out of that mindset I think is a big part of the first few months slash years. is, you know, now what? Everything is stable and we're in calmer seas. How do we grow this into something that feels really good and doesn't betray any of our original dreams and vision for the thing, but also evolves in a way that feels natural and sustainable? So if we figured out, well, you know, just kidding. I mean, well, it's something that we talk about literally all the time is growth and how to grow and when to grow and if to grow.

51:12I had a conversation last night that was with a, I went to a fellowship dinner at Columbia with mid-career journalists and they're in business school and they were like, what's your growth plan? And also what's the, how is the temptation to just be small forever? Yeah, I think that's completely reasonable. And there are absolutely days where I'm like, maybe mothership is me and Zoe forever. And we just keep increasing the freelance budget. I don't know. Yeah, there's so many different ways to do it. I also don't really want that. I really do eventually want it to have more people. Yeah, I do. Yeah, the collaborative aspect is huge.

51:47Yeah, having having full time co workers, I can't can't be said enough. But I mean, we've both been freelance writers at one time or another, and I value them so much and appreciate so much what they do for us. But I'm also like, I want to be able to give more people full-time jobs and also have more co-workers to interface with and help improve the site in like a longer term basis. And you got to have that. We got to get back to that reality within this sustainable model that we've created. Yeah, absolutely. Well, I'm so excited to see what's next for you two and for the site and for everything you're going to do.

52:27It's so cool. Right back at you. It's so, so great that we exist in a world where 404 Media can be read every day. It's wonderful. Yeah. I mean, I feel like the era that we're in, whatever it is, is very exciting with all the new indies coming out. And we're all building on each other, learning from each other all the time, which is my favorite part of doing this whole wacky thing that we're doing. So thank you so much for being here. Thanks for having me. Everyone go to mothership.blog. Subscribe immediately at the highest year you possibly can. Make it a yearly subscription, please. I'm okay.

53:05No, no, no. No, no, no. All right. Make a yearly subscription. It's a pretty fun perk. Make it recurring. And yeah, support Maddie and Zoe because their work is phenomenal. And go check out the site. They just wrote about Marathon. Oh, my God. Aren't we all worried about how it's doing? I don't play it. I don't know anything about it. The guys were like, get out. And I was like, goodbye. Go talk about marathon because I do not know anything about it. So if you're listening to this and you just listened to that podcast, go read their marathon coverage because maybe I'll go read it and learn something.

53:41As a reminder, 44 Media is a journalist founded and supported by a subscriber's company. If you wish to subscribe to 44 Media and directly support our work, please go to 44Media.co. You'll get unlimited access to our articles and an ad-free version of this podcast. you'll also get to listen to the subscribers only section where we talk about a bonus story each week which is where the marathon coverage is i think i haven't listened yet this podcast is made in partnership with kaleidoscope and alissa midcalf another way to support us is by leaving a five-star rating and review for the podcast that really helps us out this has been four for media we'll see you again next time

From the publisher

This week, Sam is joined by Maddy Myers, editor-in-chief of Mothership. She’s also a co-host of the video games podcast Triple Click. 

Maddy launched Mothership with co-founder Zoë Hannah in January. It’s a queer and women-owned independent publication that focuses on gender and games. They discuss Maddy’s early days of games journalism via a (print!) alt-weekly in Boston and then at the Mary Sue, how she and Zoë decided it was time to quit Polygon and launch their own indie outlet, and the importance of owning your own work as a journalist.

Subscribe to Mothership

Why I’m launching a feminist video games website in 2026 - The GuardianMothership and a History of Women in Games Media - the Post Games podcast

YouTube Version: https://youtu.be/sQUqYKXW3fE

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