In short
a16z Podcast: AI Revolution - Disruption, Alignment, and Opportunity
Episode Overview
The episode titled "AI Revolution
Disruption, Alignment, and Opportunity" discusses the profound impact of the AI revolution on various industries, the challenges of AI alignment and safety, and the emerging opportunities that this technology presents. Key voices from the AI sector such as OpenAI, Anthropic, CharacterAI, and Roblox share insights from the exclusive a16z event held in San Francisco.
Key Themes and Topics
- Introduction to the AI Revolution
- The revolution in AI is reshaping multiple industries.
- Discussion on the importance of understanding current capabilities and potential future advancements.
- Empowering Users with Technology
- The necessity of making AI tools accessible to users.
- The potential for AI to significantly enhance user experiences in sectors like gaming and entertainment.
- AI Alignment and Safety
- Importance of aligning AI systems with human values and ensuring safety.
- The role of human feedback and reinforcement learning in developing AI that meets user expectations.
- Future Opportunities in AI
- Exploration of how AI may transform fields like gaming, design, and entertainment.
- Discussion on the potential for AI to take on roles traditionally held by humans, with a focus on augmenting creativity rather than replacing it.
- Emerging AI Capabilities
- Insights into the growing computational power available for AI training and applications.
- The prospect of AI becoming a core technology that integrates with various sectors, leading to new opportunities.
Detailed Insights
User Empowerment and Accessibility
- Mira Murati (OpenAI) emphasized that the future of AI involves deploying models in real-world applications and gathering user feedback to unlock their potential.
- The episode highlights the transition of AI tools from theoretical concepts to practical applications that enhance user creativity.
Disruption and Its Effects
- AI is poised to disrupt sectors such as entertainment, which is a $2 trillion industry characterized by interactive experiences.
- The potential for AI to facilitate new forms of interaction and engagement within entertainment, leveraging concepts like parasocial relationships.
AI Alignment Challenges
- Mira Murati discussed the alignment of AI with human goals, identifying challenges like model hallucinations and the need for safety.
- New methodologies like "constitutional AI," discussed by Dario from Anthropic, aim to embed ethical principles within AI systems.
Opportunities in Various Sectors
- Dylan Field (Figma) noted that advancements in AI tools could lead to more design opportunities rather than fewer, countering the fear of job displacement.
- Insights on how AI can enhance artistic creativity and productivity across various domains, including gaming and design.
Growing Computational Power
- Numch-Zir (Character AI) discussed the exponential growth of computational resources, including the introduction of new hardware capable of handling AI demands.
- This growth is crucial for enabling sophisticated AI applications and increasing the reliability of AI systems.
The Future of AI in Creation
- The discussion covered the potential for generative AI to revolutionize creative processes, enabling users to generate high-quality content through intuitive interfaces.
- The role of AI in facilitating real-time interactions and engagements in virtual environments, as exemplified by Roblox's ambitions in 3D generation.
Conclusion This episode of the a16z Podcast presents a compelling exploration of the current landscape and future possibilities of AI technology. The insights from prominent industry leaders underscore the importance of aligning AI development with user needs and societal values while highlighting the transformative potential of AI across diverse sectors.
For complete access to all talks from the AI Revolution event, listeners are encouraged to visit [a16z.com/airevolution](https://a16z.com/airevolution).
Additional Resources
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- [Listen on Spotify](https://open.spotify.com/show/5bC65RDvs3oxnLyqqvkUYX?si=3E8B3qT9TyiwAHJ7JnaKbg)
- [Listen on Apple Podcasts](https://podcasts.apple.com/us/podcast/a16z-podcast/id842818711)
Note The content in this episode is for informational purposes only and should not be taken as legal, business, tax, or investment advice.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:00Experiences where creation amongst 65 or 70 million people is just part of the way it goes. You really want to think about, okay, what's somewhat possible today? What do you see glimpses of today? If this is like, you have to fill out a thousand pages of paperwork and get 15 different licenses from different bodies to make an AI system, that's never going to work. entertainment is like this $2 trillion a year industry and like the dirty secret is that entertainment is imaginary friends that don't know you exist. And I wouldn't bet against startups in a general sense there. It's so early. The AI revolution is here but as we collectively try to navigate this game changing technology there are still many questions that even the top builders in the world are grappling to answer.
0:54That is why A16Z recently brought together some of the most influential founders from OpenAI and Thropic, Character AI, Reblocks, and more, to an exclusive event called AI Revolution in San Francisco. Today's episode continues our coverage of this event as we discuss the very real world impact of this revolution on industries ranging from gaming to design and the considerations around alignment along the way. Now, if you missed part one, do yourself a favor and keep that up next so that you can eavesdrop on these top builders breaking down the current economics of this wave, plus whether scaling laws will continue and how these models will evolve to capture more of the world around us.
1:37Plus if you'd like to listen to all the talks in full today, head on over to a16z .com and slash AI revolution.
1:49As a reminder, the content here is for informational purposes only. Should not be taken as legal, business, tax, or investment advice, or be used to evaluate any investment or security, and is not directed at any investors or potential investors in any A16Z fund. Please note that A16Z and its affiliates may also maintain investments in the company's discussed in this podcast. For more details including a link to our investments, please see a16c .com slash Disclosures.
2:18As this wave continues to unfold, it is worth reflecting on just how wide -reaching it is. So in this episode we start with Mira Murati, co -founder and CTO of OpenAI, explaining how she ended up focusing her career here of all places, especially after a degree in mechanical engineering and after working as an aerospace engineer. There's not going to be a more important technology that we all build. Then building intelligence, it's such a, it is such a core unit in the university to fix everything. But in order for AI to impact everything, we'll need a lot of compute. The good news is that it's on the way.
3:00Here is NUMCH -ZIR, co -founder of Character AI and lead author on the Seminole 2017 transformer paper, calculating just how much compute will soon be available. I think I saw an article yesterday like Nvidia is going to build like another one and a half million H100's like next year. So that's roughly a quarter of a trillion operations per second per person, which means that could be processing on the order of one word per second on a hundred billion parameter model for everyone on Earth. It's often not hard to convince people that this compute is coming or that it'll impact a wide variety of industries.
3:40But what can be hard to convince is that this disruption is a positive thing. But instead of pontificating, let's take a look back at what the democratization of technology has yielded in the past, from people running platforms with millions of users. We'll start with Dylan Field, co -founder and CEO Figma commenting on how design has been and shape by technology for years. A 16z general partner, David George, coming in with the. Firey question, is AI actually gonna take the job of the designer in the future? You know, it's kind of interesting to put in the question is like, okay, well, there'll be less things to design or is AI going to do all the design work, right?
4:19So it's like, you're on one of those paths maybe. On the first one of, well, there'll be less things to design. If you go get every technological shift or platform shift so far, It's resulted in more things to design. So you're like the printing press, and then you have to figure out what you put on a page, and you've got even more recently mobile. You would think, okay, less pixels, less designers, right? But no, that's when we saw the biggest explosion of designers. And so maybe if you'd asked me this like, beginning of the year, I might have said, okay, well, we'll all have these chat boxes.
4:53And people will be asking questions in them, and that's going to be our interface for everything. You know, look at OpenAI. They're on a hiring acquisition spree trying to get product people and designers right now so that they're able to make great consumer products. It turns out design kind of matters. The second one of Will AI be doing the design is I think pretty interesting. So far we're not there. Right now we're at a place where AI might be doing the first draft. Right. And game from first draft to final product actually turns out that's kind of hard. And usually takes a team. But if you could get AI to start to suggest interface elements to people and do that in a way that actually makes sense, I think that could unlock a whole new era of design in terms of creating contextual designs, designs that are responsive to what the user's intent is at the moment.
5:41And I think that'd be a fascinating era for sort of all designers to be working in, but I don't think it replaces the need for human designers. So fewer pixels to design does not actually equate to fewer design nerves. And it turns out that many of the experiences where people are already spending hours a day have a lot of room for upside. No more on how AI can drastically improve entertainment. Entertainment is like this $2 trillion a year industry. And like the dirty secret is that entertainment is imaginary friends that don't know you exist. Like the reason people interact with TV or any of these other things, it's called these parasocial relationships, like your relationship with TV characters or book characters or celebrities.
6:31And everybody does it. It's actually a cool first use case for AGI. Like essentially, there was the option to go into lots of different sorts of applications. And a lot of them have a lot of overhead and requirements. like you want to launch something that's a doctor, it's going to be a lot slower because you want to be really, really, really careful about not providing false information. But, friend, you can do really fast. It's just entertainment. It makes things up. That's a feature. And we likely won't build these fundamentally new experiences by dreaming them up in some lab. We'll get to create by iterating and putting these products into the hands of users.
7:13Here's Mira on how this approach underpinned and chat GPT success thus far. We did make a strategic decision a couple of years ago to pursue product. And we did this because we thought it was actually crucial to figure out how to deploy these models in the real world. And it would not be possible to just sit in a lab and develop this thing in a vacuum without feedback from users from the real world. And also with charge GPT, you know, the week before we were worried that it wasn't good enough. And we put it out there and then people told us it is good enough to discover new use cases. And you see all these emergent use cases that I know you've written about.
7:58And that's what happens when you make this stuff accessible and easy to use and put it in the hands of everyone. There is beauty in putting such powerful tools into the hands of everyone, but how do we measure how powerful these tools are? Since 1950, people looked to the Turing test as one guidepost, but it turns out that the popular benchmark had its flaws. For one, it's surprisingly easy to trick humans. Now as the AI community looks for new guideposts in benchmarks, here is David Busuki, co -founder and CEO of Roblox proposing a quote, new turn test, vetting whether an AI can reason pass the explicit data it's trained on.
8:38I have a touring test question for AI, and that would be if we took AI in 1633 and trained on all the available information at that time, would it predict the Earth or the Sun is the center of the solar system? Even though 99 .9 % of the information is saying the Earth is the center of the solar system. I think five years is right at the fringe. If we were to run that AI touring test, it might say the sun. Interesting. Do you have a different answer if it was Ken yours? Ten years, I think it'll say the sun. Now, here's Dylan's version. What's the modern day touring test? I feel like this question comes up everywhere now.
9:20We're now seeing from these systems that it's easy to convince a human that you're human. it's hard to actually make good things. Like, I could have TP4, create a business plan and come pitch you. That is when you're going to invest. When you actually have two businesses side by side and they're competing. And one of them is run by an eye. And the other one is run by a human. And you invest in the eye. But it's just that I'm worried. We're not there yet. Finally, here's mirror commenting on how open AI thinks about the threshold for AGI. How do you define AGI? In our OpenAI charter, we define it as a computer system, basically, that is able to perform autonomously the majority of intellectual work.
10:06Passing the Turing test is one thing, but ensuring these models perform the goals that humans intend is another. Here, Mira shares how arguably the most successful AI product, ChadGbT, was born out of OpenAI trying to align the underlying model using reinforcement learning with human feedback. If you consider how child GPT was born, it was not born as a product that we wanted to put out there. In fact, the real roots of it go back to more than five years ago when we were thinking about how do you make this safe AI systems. You know, you don't necessarily want humans to actually write the goal functions because you don't want to use proxies for complex goal functions or you don't want to get it wrong.
10:55And so this is where reinforcement learning with human feedback was developed. What we were trying to really achieve was to align the AI system to human values and get it to receive human feedback. and based on that human feedback, it would be more likely to do the right thing, less likely to do the thing that you don't want it to do. Then after we developed GPT -3 and we put it out there in the API, this was the first time that we actually had safety research become practical into the real world. And this happened through instruction following models. So we used this method to basically take prompts from customers using the API, and then we had contractors generate feedback for the model to learn from.
11:46And we fine tuned the model on this data and build instruction following models. There were much more likely to follow the intent of the user and to do the thing that you actually wanted to do. And so this was very powerful because AI safety was not just this theoretical concept that you sit around and you talk about, but it actually became, you know, sort of like how do you integrate this into the real world. And obviously with large language models, we see great representation of concepts, ideas of the real world, but on the output front, there are a lot of issues. and one of the biggest ones is obviously hallucinations.
12:32So how do you get these models to express uncertainty and the precursor to child GPT was actually another project that we called WebGPT and it used retrieval to be able to get information and site sources. And so this project then eventually turned into child GPT because we thought the dialogue was really special because it allows you to ask questions to correct the other person to express uncertainty. There's just so much... Because you're interacting and so... Exactly. There is this interaction. And you can get to a deeper truth. We started going down this path and at the time we were doing this with GPT -3 and then GPT -3 .5.
13:14But one thing that people forget is that actually at this time we had already trained GPT -4. And so internally at OpenAI we were very excited about GPT -4 and sort of put tragedy in the rear -view mirror. And we kind of realized okay we're gonna take six months to focus on alignment and safety of GPT -4 and we started thinking about things that we could do. And one of the main things was actually to put to the child's GPT in the hands of researchers out there that could give us feedback since we had this dialogue modality. And so this was the original intent to actually get feedback from researchers and use it to make GPT -4 more aligned and safer and more robust, more reliable, and eventually planned.
14:06I mean, just for clarity, when you say a line in safety, do you include in that like correct and does what it wants? Or do you mean actual like protecting from some sort of harm? By alignment, I generally mean that it aligns with the user's intent. So it does exactly the thing that you want it to do. But safety includes other things as well like misuse, where the user is intentionally trying to use the model to create harmful outputs. In this case with Judge B .D., we're actually trying to make the model more likely to do the thing that you want it to do to make it more aligned. and we also wanted to figure out the issue of hallucinations, which is obviously an extremely hard problem, but I do think that with this method of to reinforce my learning with human feedback, maybe that is all we need if we push this hard dinner.
14:59Given that this field is so early, so are the methods of alignment. Here's another approach that Dario from Anthropic has proposed, one that involves a guiding constitution and AI that reinforces those principles. Here's Dario in conversation with A16z General Partner, Anjani Minha. The method that's been kind of dominant for steering the values and the outputs of AI systems up until recently has been RL from human feedback. I was one of the co -inventors of that at OpenAI, but since then it's been improved to power chat GPT And the way that method works is that humans give feedback on model outputs, say, which model outputs they like better, and over time, the model learns what the humans want and learns to emulate what the humans want.
15:46Constitutionally, you can think of it as the AI itself giving the feedback. So instead of human raiders, you have a set of principles. And our set of principles is in our constitution. It's very short. It's five pages. We're constantly updating it. There could be different constitutions for different use cases, but this is where we're starting from. And whenever you train the model, you simply have the AI system read the Constitution, look at some task, like, you know, summarize this content or give your opinion on X. And the AI system will complete the task. And then you have another copy of the AI system say, okay, was this in line with the Constitution or was it not?
16:24At the end of this, if you train it, the hope is that the Model X in line with this guide star set of principles. So as a result of that approach, you know, the seed of the constitution captures some set of values of the constitutional authors, right? How are you grappling with a debate that that means you are imposing your values on the constitutional system? Yeah, a couple of directions in that. So first we took the original constitution, you know, we tried to add as little of our own content as possible. We added things from the UN Declaration on Human Rights, just generally agreed upon, and deliberative principles, some principles from apples, terms of service, and they're very vanilla.
17:05They're things like, produce content that would be acceptable if shown to children or things like this, or don't violate fundamental human rights. I think from there we're going in two directions. One is that different use cases, I think demand different operating principles, and maybe even different values, like a psychotherapist, probably behaves in a very different way from a lawyer. So the idea of having a very simple core and then specializing from there in different directions is a way not to have this mono -constitution that applies to everyone. Second, we're looking into the idea of, I don't want to say crowdsourcing, but some kind of deliberative democratic process whereby people can design constitutions.
17:48to folks who aren't sort of privy to what's going on inside of Antropa, you can often seem paradoxical because we found a way to efficiently sort of scale and keep the scaling laws proceeding at the same time we're big advocates of making sure that this doesn't happen very fast. What is the thinking behind that paradox? Yeah, a few points on that. I think it's just kind of an inherently tricky situation with a bunch of trade -offs. I think one of the things that most drives the trade -offs is, and you see it a bit in constitutional AI, that the solution to a lot of the safety problems, the best solutions we found almost always involve AI itself.
18:24So there's a community of very theoretically oriented people who tries to work on AI safety kind of separate from the development of AI. And at least my assessment of this, I don't know if others would say it was fair, is that that hasn't been that successful. And that the things that have been successful, even though there's much more to do, we've only made limited progress so far, are areas where AI has kind of helped us to make AI safe. Now why would that happen? Well as AI gets more powerful, it gets better at most cognitive tasks. One of the relevant cognitive tasks is judging the safety of AI systems, eventually doing safety research.
18:58So there's this kind of self -referential component to it. And we even see it with areas like interpretability, looking inside the neural nets, where we thought at the beginning, we've had a team on that since the beginning, that that would be very separate. But I think it's converged in two ways. One is that powerful AI systems can help us to interpret the neurons of weaker AI systems. So again, there's that recursive process. And second, that interpretability insights often tell us a bit about how models work. And when they tell us how models work, they often suggest ways that those models could be better or more efficient.
19:35As the industry continues to explore alignments and safety, we're already seeing this technology completely reshape industries with a lot of opportunity on the horizon, even if AI systems are not always reliable yet. In general, I think we're sort of the most tasks kind of like in turn level, I would say that's what I generally say. The issue is reliability, right? Of course. You know, you can fully rely on this system to do the thing that you wanted to do all the time. And how do you increase that reliability over time? And then how do you obviously expand to the capabilities? The new, the emergent capabilities, the new things that these models can do.
20:16I think though that it's important to pay attention to these emergent capabilities, even if they're highly unreliable. And especially for people that are building companies today, you really want to think about what's somewhat possible today. What do you see glimpses of today? Because very quickly, these models could become reliable. Here's some glimpses of what may be to come first in games. I think there's three categories. There is one category where people on our platform don't even think of it as AI, even though it's been going on for two or three or four years. There's quality of personalized discovery, quality of safety, civility, voice, and text monitoring, asset monitoring, quality of real time, natural translation, how good is our translation versus others?
21:09So that's the one that people don't notice. The next one is I think the one that's really exciting right now, which is generative, either code generative, 3D object generative, avatar generative, game generative, which is very interesting. And then the future one, which is really exciting, is how far do we get to a virtual doppelganger or a general intelligence agent inside of a virtual environment that's very easy to create by a user? You want George Washington in your 12 -year -old school project, how good is George Washington? Or I'm not on Tinder, but if someday Tinder has a Roblox app, can I send my virtual doppelganger for the first 3D meeting kind of thing?
21:50So I'll think going all the way for the things we don't notice to the things that are exciting around Generative to future than general intelligence. These are all gonna change the way this one is when you think about the Houghts that go into building game that are about there just so many pieces right there's there's the concepting the story boarding There's the writing there's the creation of the 2d images to 3d assets and there's the code and a physics engine and so Roblox has built many of these pieces into its own studio and its platform. What poach do you think will be most affected by this new generation of generative battles that you just spoke about?
22:27Yeah, it's almost worth saying that antithesis, what will not be affected? Because ultimately there will be acceleration on all of these. We have a bit of an optimistic viewpoint right now because of the say 65 million people on Roblox. most of them are not creating at the level they would want to. And we for a long time imagined simulation of project runway where the early days of row blocks, we imagine project runway is just pretty skew more thick. You have sewing machines and fabrics and it's all 3D simulated and that's how you would do it. But when we think about it, even that's kind of complex for most of us.
23:06And I think now when project runway shows up on row blocks, It will be text prompt, image prompt, avoid prompt, whatever you want, as if you're sitting there. And if I was helping you make that, I'd say I have one kind of a blue denim shirt, I want some cool things, I want some buttons, make it a little more trim, fit it. What we'll see those kind of creations. I actually think we're going to see an acceleration of creation, for example. Experiences where creation amongst 65 or 70 million people is just part of the way it goes. who's not been possible, an experience where there's millions of people acting as fashion designers and voting and picking who's got the best stuff.
23:50And then possibly imagining some of that, you know, going off and being produced in real life or some of them being plucked up by Parsons and saying, okay, the future designer, you can imagine other genres like this, where you actually create on platform and then get identified as a future star. Most of the AI tools today operate in the second dimension, but naturally, the Roblox team has its site set on the third. I think one area we're really watching that's a very difficult problem right now is true high -quality 3D generation as opposed to 2D generation. There's lots of wonderful 2D generation stuff out there.
24:30We're really double down on 3D generation. A couple of weeks ago, you had tweeted that the Globlox app on a meta quest had actually hit a million downloads just to first five days and it's beta -form. It was out on the actual Oculus store. What are your thoughts on VR, spatial computing? Yeah, so our thesis has been that just as when the iPhone shipped and all of a sudden we had 2D HTML consumable on a small screen rather than a large screen with the pinch and zoom. and now we take it for granted. I think my kids probably don't realize there was some cheesy mobile web thing 10 years ago pre -iPhone where browsers were large screened things.
25:12Now we just assumed 2D HTML is everywhere. I think 3D we feel is the same. It's the immersive multiplayer in the cloud, simulated 3D. And because of that, every device has better optimal for the device camera, optimal for the device user interaction. and different levels of immersiveness, your phone is not as immersive as your VR headset, but your phone is more spontaneous. So I think we felt that, and we think the market ultimately figures out which device you assume this with. For any founders excited to build at the intersection of gaming and AI, here's some themes that are top of mind at Roblox.
25:56What's the future of training cheaply at mega volume? What's the future of running inference cheaply at mega volume? What types of technology abstracts away different hardware devices? How can you run a mixed CPU, GPU environment over time? We're very interested in that. So I think we're watching those types of text acts a lot. But another area of opportunity is a newfound ability to interact with unstructured data, especially as context Mendo's LinkedIn. Your story. One thing that I think people are starting to realize, but I think is still underappreciated, is the longer context and things that come along with that that we're working on, you know, things in the direction of retrieval or search really open up the ability of the models to talk to very large databases.
26:54You know, one thing we say is like, oh yeah, you can talk to a book. You can talk to a legal document. You can talk to a financial statement. And I think people have this, there's still this picture in mind of like, there's this chatbot. I ask you a question and it answers the question. But the idea that you can upload a legal contract and say, you know, what are the five most unusual terms in this legal contract? We're upload a financial statement and say, summarize the position of this company. What is surprising relative to what this analyst said two weeks ago? So all these kind of knowledge, manipulation, and processing of large bodies of data that take hours for people to read, I think much more is possible with that than what people are doing.
27:31We're just at the beginning of it, and that's an area I'm excited about. I'm particularly excited about, because it's an area where I think there are a lot of benefits and all the costs that we've talked about. And what about infinite context windows? Really, the main thing holding back infinite context windows is just, you know, as you make the context window longer and longer, of course the majority of the compute starts to be in the context window. So at some point it just becomes too expensive in terms of compute. So we'll never have literally infinite context windows, but we are interested in continuing to extend the context windows and to provide other means of interfacing with large amounts of data.
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28:09Another area of interest for Dylan? Science. I feel like when it comes to science, just the applications of all this technology that's happening right now are still completely under -re -spoored. Whether it's, you know, using deep warning to get approximations of systems faster or figuring out how we can use to accelerate human progress in general. And why does still time to build? I understand the arguments for why incumbents may benefit in a disproportionate way. Basically, every platform ship that's happened, people have claimed that, and then it has been the case. Yeah. And so I think that if you're a startup, this is a pretty good time to basically pick the area that you think could really benefit from this technology and go after it.
28:53And I wouldn't bet against startups in a general sense there. It's so early, and most of what I see coming right now is still at the foundational slash sort of base model area. And if it's not bad, it's like infrastructure or DevTools, and not all like, okay, how do we use this all the way up the stack? And so, I think that enterprise is coming. Yeah, there's a lot of stuff that will show up in all these areas, but this can take some time. Plus, here is Daria's take on why you can still take part, even if you don't have a deep background in AI. So my view is basically that there's two kinds of fields at any given point in time.
29:32There's fields where an enormous edifice of experience and accumulated knowledge has been built up and you need many years To become an expert in that field the canonical example of that would be biology very hard to you know Contribute ground breaking or Nobel Prize work in biology if you've only been a biologist for six months Then there are fields that are very young or that are moving very fast AI was and is still is to some extent very young and is definitely moving very fast. And so when that's the case, really talented generalists can often outperform those who have been in the field for a long time because things are being shaken up so much if anything having a lot of prior knowledge can be a disadvantage.
30:15Finally, if you needed any more convincing, a timely reminder from A16Z General Partner, Martín Casado. The punchline is if you've ever wanted to start a startup or join a startup, now is a great time to do it. All right, thank you so much for listening to part two of our coverage of AI Revolution. We really hope you leave inspired to build and be a part of this wave. And if you'd like to visit all the talks in full today, don't forget to visit a6cc .com slash AI Revolution. We will be back soon with two more episodes covering how AI is or isn't impacting the enterprise and the timely collision between machine learning and genomics.
30:55We'll see you then. If you liked this episode, if you made it this far, help us grow the show. Share with a friend or if you're feeling really ambitious, you can leave us a review at ratethispodcast .com slash asixenzy. You know, candidly producing a podcast can sometimes feel like you're just talking into a void. And so if you did like this episode, if you liked any of our episodes, please let us know. We'll see you next time.
From the publisher
The AI Revolution is here. In this episode, you’ll learn what the most important themes that some of the world’s most prominent AI builders – from OpenAI, Anthropic, CharacterAI, Roblox, and more – are paying attention to. You’ll hear discussion around the real-world impact of this revolution, on industries ranging from gaming to design, and the considerations around alignment along the way.
This footage is from an exclusive event, AI Revolution, that a16z ran in San Francisco recently. If you’d like to access all the talks in full, visit a16z.com/airevolution.
Topics Covered:
00:00 - AI Revolution
02:39 - Putting technology in users’ hands
08:21 - AI alignment and safety
21:44 - Future opportunities
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