In short
a16z Podcast Episode Notes: Classroom 2050: Unleashing AI, XR, Gaming
Episode Overview In this episode, the panel discusses the evolution of education, particularly in response to the rapid advancements in technology such as Artificial Intelligence (AI), Extended Reality (XR), and gaming. The main focus is on how these technologies can help bridge learning gaps exacerbated by the COVID-19 pandemic and how educators can leverage them to improve the classroom experience.
Key Participants
- Sal Khan: Founder of Khan Academy, introducing Khan Migo, an AI-powered tutor.
- Anurupa Ganguli: Founder of PrismsVR, focusing on using VR for teaching math and science.
- Allison Matthews: Head of Minecraft Education, integrating the popular game into educational curriculums.
- Romy Drucker: Director of the education program at the Walton Family Foundation, sharing insights on educational challenges and opportunities.
Main Topics Covered
- The State of Education in 2023
- The pandemic has highlighted existing inequities in education.
- Math and literacy achievement levels are at historic lows, with significant learning loss observed.
- There is a growing recognition of the need to reimagine learning.
- Technology's Role in the Classroom
- AI: Sal Khan discusses Khan Migo, which serves as a personalized tutoring assistant, helping students learn at their own pace.
- VR & Gaming: Anurupa Ganguli illustrates how PrismsVR uses virtual reality to engage students in problem-driven learning, enhancing spatial reasoning.
- Minecraft Education: Allison Matthews explains how Minecraft fosters engagement and intrinsic motivation among students.
- Misconceptions and Challenges
- A persistent belief that technology will replace traditional pedagogy is debunked; technology is meant to enhance, not replace, teaching methods.
- Concerns about students using AI to cheat are addressed, emphasizing how AI can be a tool for collaboration, not a shortcut.
- The Evolving Role of Teachers
- Teachers will transition to facilitators of learning, focusing on relationship-building and personalized instruction.
- Effective use of technology requires proper training and support for educators to ensure they can leverage these tools effectively.
- Personalization and Ownership in Education
- Emphasis is placed on giving students a sense of agency in their learning, which is essential for engagement and success.
- Personalization can help address diverse learning needs within a classroom setting.
- Call to Action
- Educators, parents, and communities are urged to advocate for the integration of these technologies into classrooms.
- There is a need for collaboration across various stakeholders to create a meaningful educational experience for students.
Key Takeaways
- Innovation in Education: The integration of AI, VR, and gaming can potentially revolutionize learning, making it more engaging and effective.
- Addressing Inequities: There is a crucial opportunity to close learning gaps caused by the pandemic through innovative educational technologies.
- Empowering Educators: Teachers should be equipped with the right tools and training to harness technology effectively in the classroom.
- Community Engagement: Parents and educators must actively participate in discussions about educational changes and technology adoption.
Resources
- [Khan Academy](https://www.khanacademy.org/)
- [Prisms VR](https://www.prismsvr.com/)
- [Minecraft Education](https://education.minecraft.net/en-us)
- [Walton Family Foundation](https://www.waltonfamilyfoundation.org/)
- [Aspen Ideas Festival](https://www.aspenideas.org/)
Conclusion The future of education lies in embracing innovative technologies while maintaining a focus on effective pedagogy. Engaging students through AI, XR, and gaming presents a transformative opportunity to enrich learning experiences and address longstanding inequities in the education system. Collaboration between educators, parents, and communities is essential to realize this vision for the classroom of the future.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:00The situation is not good and a lot of people blame the pandemic but it was pretty bad before the pandemic. The kids in school today are growing up into a world that's incredibly fast -paced and it's complex. I think a common misconception is that technology is going to replace the pedagogy and it's not. Many parents are thinking differently about what learning looks like, learning on a continuum, different experiences. In Minecraft, they're like figuring out who they are as a human. Like if they're the person playing with their friends who's organizing the mission, maybe they're going to grow up to be a leader.
0:35It is not a clear path to classroom 2050, so we have to be able to hold the optimism and hope and boldness. It's like the holodeck on Star Trek, and I honestly didn't think that was going to happen in my lifetime. I think that's going to happen in the next five years. I know this kind of was called the Crossroom of 2050, but I actually want to be very clear. It's a Classroom in 2023. It's happening right now. The year is 2023, and so much has changed in the last 50 years when it comes to technology. We now have smartphones that can fit in our pockets. We have the world's knowledge accessible to anyone with an internet connection and even tools that summarize incredibly complex concepts in the voice of our favorite fictional characters.
1:20Now, reflect on the state of the classroom, the very forum where we raise the next generation. How is that evolved during the same time period? Despite so many children actively using cutting -edge technologies like AI, XR, and gaming outside the classroom, those technologies haven't made their way in. And this episode explores why that is, especially given the learning loss we saw prior to and during COVID. and how these technologies just might help us radically upgrade the classroom of the future. This episode was actually recorded live at the Aspen Ideas Festival, which I got to attend for the first time recently, and I was joined by four guests with such unique backgrounds.
2:06The first was Sal Khan, founder of Khan Academy, which recently unveiled Khan Migo, an AI powered tutor. We also had an Arupa Gangouli. She is the founder of Prism's We Are, which is using VR to better teach children math and science through spatial reasoning. We also had Allison Matthews, head of Minecraft education, who's tailoring the world's most popular game to empower and teach young people skills from coding to active citizenship. And finally, we had Romy Drucker, director of the education program at the Walton Family Foundation, who has a unique bird's eye view of the challenges and opportunities in the space, also previously serving in leadership roles at the New York City Department of Education.
2:51I really wish I grew up in an era where these technologies were at my fingertips. So let's not squander this unique opportunity.
3:03As a reminder, the content here is for informational purposes only. Should not be taken as legal, business, tax, or investment advice, or be used to evaluate any investment or security, and is not directed at any investors or potential investors in any A16Z fund. Please note that A16Z and its affiliates may also maintain investments in the company's disgust in this podcast. For more details including a link to our investments, please see A16Z .com slash Disposers.
3:34Welcome everyone, welcome to Classroom 2050, welcome to our Classroom for the next 50 minutes. I'd love to just start by getting a pulse from the room. How many of you are excited about new technologies like AI, XR, extended reality, gaming? Let's put your hands up. Who's excited? Great. Now, how many of you? Keep your hands up and then put them down. How many of you feel like these technologies have successfully made it into the classroom for the better? Put your hand down if you don't think they've made it there. Keep it up. I only see a few hands still up there. But luckily we have some wonderful founders today who are working on exactly that problem, figuring out how we elevate the classroom after it's been relatively stagnant, quite frankly, for many years.
4:22All right, so this is going to be an amazing panel. And to kick things off, let's really ground ourselves on where we are. Romi, maybe you can help us here. What is the data saying in terms of the student experience? What are kids really facing? How can we really get a better understanding of that? Thank you so much, Steph, for being here and moderating this discussion. As many of you know, the pandemic was a huge setback in education, and it exacerbated and widened already deep inequities. We know from data that came out last week that math achievement levels are the lowest they've been in this country since 1990.
5:0090 and literacy achievement levels are the lowest they've been since 2004 and the pandemic erased two decades of progress that we had made in education through a variety of different change initiatives. So we have a lot of work to do. The good news is that students, families and educators agree that this is a moment for reimagining learning, both embracing technology but also thinking about how we strengthen in relationships and classrooms, how we better support student wellbeing to address the mental health crisis. Thank you, Romy. And, Aruba, I wanna move to you. What will it take specifically to develop the next generation of STEM talent?
5:45I know you have some data there, give us a grounding there in terms of what that will really take and what we're seeing up until now. Absolutely. I discovered that the top indicators of success in post -secondary STEM is number one, your ability to think spatially. The Soviets had first discovered it in 1970, so if you kind of think about a rough definition, it's the ability to rotate 3D objects in your mind and maintain perspective of that object. The second top indicator of success in post -secondaryism is your ability to abstract. And when I say abstract, I don't mean looking at word problems, talking, drawing diagrams and visualizations, creating charts and tables and creating equations because those are all 2D representations of thought.
6:21Abstraction is Isaac Newton. Can you see under a tree and Apple fell? He's like, whoa, how do I describe language, which notation and build mathematical models of this physical experience. So I started prisons three years ago to scale these best practice methodologies. How do you immerse children in problems in the first person? Create the intellectual need for why they have to learn something and then through building a solution to that problem, learn the math and science that you need to. So how does prisons work? We utilize virtual reality. The students put their VR headsets on, their mobile VR headsets, and their transport it to a, it is my mission and commitment that when kids see math problems in math class, they should not be like, that's not a real problem.
6:59No one really important to actually solving it. They should go, I heard that in the news. I know absolutely that very smart people are working on this building mathematical identities from a very young agent's belief that I can contribute to the mathematical sciences. So that through line of going from physicality, simulations, data visualizations, chart tables, equations is really scalable. It's most of secondary math and science. So we've built out all of algebra one geometry, middle school math, algebra two precalculus. We'll be pushing into Olive Hi -Red very soon. When we put out math, we got teachers, we're clamoring.
7:30So we put out all of biology, chemistry, physics, middle school life sciences. And we're going to keep building. This has really been built on the backs of teachers and in collaboration in school systems. So I'm happy to kind of share more. We have so much to dig into there. And by the way, we didn't have a chance to call this out. But there's many ways that people learn. And instead of talking about the technologies that these wonderful founders are building, we wanted to make sure you had a glimpse into really what we're talking about here. And so we've talked about different technologies. So this is a glimpse into VR.
7:59One of the other technologies entering the classroom is AI, one of the topics of the year. So Sal, why don't you talk to us about what you're building there? And of course, we'll also pull up some of the technology that you're building. Yeah, so kind of kind of he's been around a little while now, and most folks associate us with videos, but most of our resources have been around personalized practice. But I'm kind of a traditionalist and a progressive where I say, but there's also just gaps in students' foundations. The number of times that I've gone to a seventh grade math classroom, this was recent, I was in the Bronx.
8:27They're working on Khan Academy, the kids were doing exponents, and it was like something to the third to the seventh power, so it's to the 21st power, three times seven. I saw an eighth grader grab a calculator for that. I literally slapped their hand, I'm not sure if you're allowed to do that. But I slapped their hand, I'm like, what's three times seven? And I saw the eighth grader start to do this. And that's just a very basic example of like there's massive fluency gaps in students and it's causing too much cognitive load. So that's where Khan Academy started. is hey can we get people as much practice, learn at their own time and pace, your teacher with 30 kids, but there is a way that all 30 kids can go to different paces.
8:58You at a teacher can understand where the kids are. And the students have multiple shots at goal in order to understand those underlying skills. That's what we've been working on for 10 plus years. And I'm happy to talk more about it, but we're seeing some very promising results, pre -AI. But then last summer, open AI reaches out to us. This is obviously months before chat, GPT and all of that. and they said, hey, we're training our next generation model, was GPT -4. When chat GPT came out, it was based on GPT 3 .5. I was skeptical, because I had been paying attention to previous generations of these models.
9:31But when we started playing with GPT -4, we said, this one's different. This one, you can actually get it to act as a tutor. It still had issues around hallucinations, which is when the AI just makes up facts. It still has, that is the technical term for it. It had issues when it came to math, which obviously, you know, we don't only do math, but math is very close to our heart and it's gotta be accurate. And we were worried about guardrails. And what if students do use it for negative things or they go into some type of weird rabbit hole? So we said, can we put guardrails around it? So we started working pretty aggressively.
10:03We were under NDA with OpenAI since last summer. Then chat GPT came out and we weren't going to launch our thing until the GPT -4 launch in March. And I remember telling Greg Barkman, like, hey, I thought we were waiting. He was like, no, chat GPT is nothing new. It was just a chat interface on top of GPT 3 .5. And that captured everyone's imagination. And it kind of immediately put a bit of a bomb into the education system where everyone was like, oh, kids are going to use this to cheat, write their essays. And by the way, it's bad at math and it makes up things, et cetera, et cetera. I was initially bummed because like, what we're working on, what I think is a reasonably thoughtful solution here.
10:39Now, this thing just gets thrown out into the universe. And everyone's first impression is going to be AI plus education is really bad. And hindsight, I actually think that was a blessing, because what it did is it forced people to grapple with some real things. When we first saw GPT -4 months before chat GPT, we were like, oh yeah, people are gonna be able to use this to write essays. People are gonna be able to use this to do college s, you know, do their homework, et cetera. How do we mitigate these risks? But the fact that chat GPT within a month or two, 40 % of teachers were using this very imperfect tool for themselves, for things like lesson planning.
11:10And students were already using it, but it was forcing the issue on the education. Most of ed tech is things are okay. Maybe we could just technology to make it better, but this was like, wow, things just got broken. We need to do something to make it better. So we launched our implementation, which we call Kahn Migo on Kahn Academy. There's two headlines here is one is, we think this is the beginning of a journey of, we've always tried to approximate personal tutoring at Kahn Academy through videos and exercises, but I think generative AI kind of jumped us forward 20 years faster than I thought.
11:43If you would ask me a year ago where it can act as a tutor and maybe just as interestingly act as a teaching assistant to help generate lesson plans, help refresher teachers knowledge, create rubrics, etc. etc. These are real kids in Newark, New Jersey who are using Conmigo and in that last green you just saw it was actually in Spanish as well. It works in every major language which by itself already solves a major issue where you can be doing your work in English but get help in Brazilian Portuguese and Spanish and Vietnamese whatever language you need that help in. It does not cheat. If you ask a conmigo, hey, tell me the answer.
12:19It will not tell you the answer, but say I'm your tutor. It'll act socratic and say, well, what do you think is the next step? We've done a bunch. I, unless you all want to, I won't go into all the details, but it's substantially better. I won't say perfect, but substantially better at math than what you would get just out of the box with GPT -4. All conversations are monitorable by parents and teachers, which we thought was an important guardrail. and then we have a second AI that monitors the conversations. And if it looks like it's going into a weird place, self -harm, hate speech, whatever, the AI will actively notify the parents and teachers to do that.
12:52And so we think this is the beginning. There's a lot coming. We're giving it memories. So it can have a long -lasting interactions with the teachers and students, ways that it reports back to the teachers so it can summarize things. We're adding speech. Both founders so far have talked about maybe how we're early on, there are misconceptions, misperceptions from whether it's students, teachers, people in school boards about welcoming this technology. So I want to get into those conversations too. But Allison, please give us a glimpse into the world of gaming, because that is a form of technology that has immense growth as well, just like AI and extended reality, but maybe isn't met with the same level of open arms.
13:34So we'd love to hear what you're building. Yeah, for sure. Minecraft is an immersive 3D virtual space that's filled with beautiful biomes and all kinds of animals. So Minecraft education. We built on top of that wildly popular video game a powerful teaching and learning platform by putting safety, security, privacy features that educators need and parents expect on top, as well as an in -game library that's full of learning experiences from learning to code and math, history, literacy, but all the way to learning how to be a more active citizen or learning about climate change. So why would we do this?
14:21Because we know, and maybe you do too, that video games are one of the most powerful ways to engage a person in a deeply engaging, deeply immersive experience. And it lights up intrinsic motivation. Intrinsic motivation is just that desire to keep trying to go deeper to learn more because you love it. You're having fun. You're passionate about it. So I'll give you an example. I was in the kitchen. Maybe you can relate to this a little bit. Then the kitchen with my two teenage boys. And I just dropped a fact that I had learned I had memorized in school about the moon phases. My boys both looked at me deeply confused and in a few minute conversation that involved plates and a flashlight, they helped me understand that this fact that I had memorized in school was completely wrong.
15:14So how did they understand this more deeply than me? Because certainly I didn't teach them. It's because they were playing a video game where they needed to build a rocket that had to be able to orbit the moon and in order for the rocket to orbit the moon, they had to understand space science. And so they were motivated to learn about space science and all of the factors that are involved in it because they wanted to win this game. And so that is the power of game based learning. Amazing. And I'm going to go to you next with these misconceptions partially because Ann Aruba is actually a previous educator herself.
15:53And so tell us a little bit more about maybe the way that people view the introduction of these technologies, whether it be VR, but also AI, also gaming. And where maybe some of those assumptions may be misplaced. Yeah, I think a common misconception is that technology is going to replace the pedagogy, and it's not. Pedagogy is pedagogy, and so what the tech will allow you to do is it will scale that. You are building an elementary school building in India that creates a shaded region. You're building a satellite that does XYZ and to do that thing, you have to learn ratios. you have to apply a linear functions.
16:26And so what I've learned is that instead of talking about the technology, talk about the learning design. And when you're focused on the learning design, whether it's a powerful AGI tool or game design, or in my case, spatial computing, that is just fueling a way of teaching and learning. And when you project it in that manner, nobody pushes back. Like I have 100 % of teachers opting in to our program. And that might seem like, are you sure on a Rupa? Like everyone's a little bit afraid of VR. And no, because in my deck, you don't see VR anywhere. So that's the first thing that I would say is a key misconception is it's not about the technology.
16:58The technology powers a learning design. And the second thing that I would say was it is then, therefore, incumbent upon those who are building learning solutions to over -index on training teachers in the pedagogy and not the tech. We focus too much time on let me teach you about how to utilize this hardware. No, we're going to spend 30 seconds on that because you're actually very smart. And you know how to do it. You just need to have that confidence. and we're going to spend the market share of the time on lesson study, intellectual preparation, job -embedded coaching, how do you get learning outcomes?
17:28So I would say, kind of, that's where my mind, too, in terms of the main misconception that a bow that I would tie on that is, there's been this feeling and perception that school systems are regressive, and there's somehow contrast to progress. When you show them how it standards aligned, how you teach bell to bell in a 50 minute instructional episode, how you prepare for it, you're not going to get any pushback. It's just kind of showing them how you go from point A to point B. So maybe you can comment on that. You already touched on some ideas where there is this assumption that with AI in the classroom, every student is going to use it to cheat.
17:58They're never going to learn again because why would they? They've got this assistant who can do it for them. So maybe just speak to that directly. What are you seeing in terms of maybe the reality or what can be designed to maybe construe that reality? Yeah, I think chat GBT has forced folks into one of two modes. either have some assignments where you just say, use whatever help you want. And that's reasonable, because we now use it in the workplace, et cetera. There's another mode even, without technology, everyone said, okay, I guess we're gonna have to do more in class proctoring now, things like that.
18:28I think both of those are probably part of the mix. One of the things we're trying to do, we think actually the most power happens when the AI works with the student. So in a couple of months, we're gonna be launching something and we're gonna initially do it for college essays, which is a whole other, this is the first college admission cycle in the chat G .B .T .R. So it's gonna be very interesting. But we've created activities where it can interview the student and help surface things that would make for good college essay. So brainstorm with the student, not for the student, a modality where you can write an essay of any kind and then ask for feedback from the AI.
19:01We've all seen technologies that can help with your grammar and things like that. But once again, not just tell you this is how to write it grammatically correct, but say, hey, look at your verb tense again. like once again act like a tutor, but now with generative AI, especially with GPT -4, it can really go into the argument that you're making and how do you make it more motive and how do you really make it an excellent paper. And what's interesting about that is when you work with the AI and all of the interactions are logged, a teacher can actually not just introspect on the final outcome, they can introspect on the process.
19:32So we're building a mechanism right now where the teacher can assign through the AI. Hey, I want everyone in my 11th grade AP American history course to write a paper on how the world would have been different if the American Revolution didn't happen to me. I don't know. Something. And then every student will be able to work on it with Konmigo. And Konmigo will be like, okay, do you think that really backs up your argument? How about this? They're riffing together, which I think will be a better experience for a lot of students. And then even while that's happening, the teacher will be able to talk to Konmigo.
20:01It's like, okay, what's everyone up to? And says, okay, I've already started to, you know, this student is doing great. The student seems kind of stuck. This student just copied and pasted something in there. I don't know where it came from. We might want to double click on that. Maybe they're using chat GPT. And I think then all of a sudden you've kind of addressed this issue where now the artificial intelligence not only do you not have to worry about policing it in the same way can help students write better, it can give teachers better feedback. You know a lot of mastery learning is multiple shots at goal.
20:29If you're at a certain level 80 percent you should try again. You should be able to write it but writing it's very hard to get feedback. But now the AI can give multiple rounds and then also give the teacher first pass of like you know based on the rubric We created together. I'd give the student a four out of five on that dimension a five out of five on that dimension So I think that's probably where we're gonna go. By the way, this isn't crazy I did a year of exchange in Sweden and they have a totally different grading system Including you can submit an assignment and you can pass or fail and if you fail They tell you what to change they tell you how to get better So this is not like completely, you know, grown out of AI and totally new.
21:05These concepts do exist elsewhere. We've been doing that in our lab school with humans, but it's more resource -sensitive. Exactly. Allison, actually, that dovetails perfectly into this idea that if we are introducing these technologies, what is the future of a teacher or teachers in general? How does that role evolve? And then also, if you have time, I'd love to just hear your take on how people view gaming because that's a very interesting topic on its own. Yeah, so Minecraft education is now in 119 countries, and we've got millions of players every month, and a big focus of the team is on connecting with educators.
21:38So we can understand what are the problems that they're trying to solve. And one of them is similar to what Sal was talking about in that in any given classroom, you're gonna have a full range of readiness for whatever the course material is that's being covered. And so what teachers really need is a tool that enables differentiated learning. So a way that someone who totally understands the content can take it further, and someone who's, it's new to them, they haven't understood this before, can start to get familiar with the materials. And to your question of the role of the teacher, because the game supports, we've got scaffolded learning experiences in the game, which means, if you're stuck, if you don't know Minecraft, or if you don't really understand the lesson, We've got little things built into the lessons that can help give you tips or clues on how to move forward.
22:29So students can be self -directed in that way, which frees the teacher up to actually work with the students who need more attention or to challenge the students who are racing ahead. So that's one. I wanted to point out one other thing for teachers, because we've had a lot of teachers, especially early on, tell us, the kids love this game. Why would I bring this into the classroom? I'm gonna lose control immediately. They all understand it better than I do. So, yes, this is true. And none of us as adults will ever understand Minecraft as well as the average eight year old. This is just a fact.
23:04And so what that requires is a mindset shift, right? The kids in school today are growing up into a world that's incredibly fast paced and it's complex. So they need mindset that's going to enable them to be successful in a world that's changing rapidly. So they need to build a growth mindset. They need to build leadership skills, collaboration, communication skills. And these are sort of those higher -order things that can be achieved through playing a game. And by students being immersed in this game stoked to be there having so much fun, The teacher then has the ability, instead of trying to keep students on task, the teacher has the ability to generate some of these conversations in the classroom about, tell me why you did that in the game.
Read the full transcript
23:54Help me understand your thought process that made you go destroy that other students work in the game. Let's have a conversation about digital citizenship and the fact that, you know, what we do in a virtual world creates feelings in the real world. And this is something that, you know, it's really important for all young people and adults, frankly, to learn like how can we be better citizens in the world? So to sort of an example of taking things to the next level. I love that. Romi, how can the many folks from different backgrounds who have different associations with the classroom, how can they get involved, how can they really help us bring these technologies or this innovation into the classroom.
24:39Yeah, I love this conversation, and I think you're hearing a couple of consistent themes about learning in the future. One is the importance of agency and personalization. When we think about, and you heard this from all of our speakers, the kinds of experiences that are gonna help young people find their purpose, help them navigate this increasingly complex world, they need to feel a sense of ownership over their education and they need to feel excited about learning. We released new research last week with Gallup where we asked students from all types of schools give your school a grade and the average grade was a B -minus.
25:18That's pretty bad. So students are telling us that they want an experience that reflects the kind of of personalization, the kind of ownership, this sense that they are not just sort of in a transaction, but really building the skill sets and mindsets, as Allison said, that are gonna help them be successful. The other thing that's coming up is that, you know, the pandemic really kind of changed the conversation about where learning happens. And what we experienced is that learning can happen anywhere. Obviously, it needs to happen in school because that's where students are for most of the day.
25:59And also, many parents are thinking differently about what learning looks like, learning on a continuum, different experiences that provide students with those opportunities to engage and explore. And I think Minecraft is a great example, whether it's being used in a classroom or outside side of a classroom to build on top of the skill building and the mindset building that is happening. And we know that educators and families play a huge role in that and that the point of adoption for these technologies is too late. So one of the things we need to be doing is incorporating early on in the R &D process.
26:39And I know this matters to everyone on the stage, educator and family perspectives. When it comes to the development of these products, and I know the speakers will have great examples of how you're facilitating that kind of inclusive R &D, but as we think about really deploying these solutions across districts, across schools, that feedback loop and strengthening that feedback loop is gonna be more important than ever before. Absolutely, and Arupa, maybe you can speak to that because maybe the group has already picked up on this, but there's a level of hardware as well with VR, right? And so you not only have to get into these classrooms, We have to get educators school boards to opt in to this new cost.
27:19And so how are you doing that? How are you working with these folks to not only open their aperture for the technology, but also the cost and figuring out how you can roll this out really broadly so that if it is as game -changing as we think it can be, that everyone has access. Yeah, and I wanted to kind of pay back on the role of the teacher before the finish. I was a math director for many years. And at NCTM, we've been talking about student -based learning, problem -driven learning, discourse for decades. So what's been really fun is that the role the teacher isn't changing at all. She's just not able to do it.
27:54What was happening before is we were telling them to do discourse, we were telling them to PBL, and the tools that she had were not amenable to that. So what's so great about going back to the question of adoption is when we go in, we're like, nothing is changing. You was the great teacher. You are launching an activation conversation. You put your headset on and they start working. teacher has a web -based dashboard. So she's monitoring and providing feedback. Her sets then come down the last 12 minutes of class. She is architecting a beautiful conversation that goes from the concrete to the abstract.
28:23So when we share this pedagogy, school boards are like, that's exactly how we want to teach. How do we do that? Oh, by the way, there's a hardware investment. Well, how much? Well, VR isn't for every day. VR has a very specific role in the curriculum. All the other resources that we have, the wonderful computer software that's been built and evolved over the past couple decades. It's like, that's great. It just needs to be founded in something that's really real world and visceral for kids. So VR is only the first two days of a year to study. Tell us why you're learning what you're learning. It helps you derive a mathematical construct through a series of physical and tactile experiences.
28:54And then once that's done, those card of headsets can go to the next classroom. So we're deploying it about a 15 to one ratio at present as we create more and more content that might need to come down to 10 and potentially five over time. But that's really been the sell. And so I don't know if that kind of gets So the hard question, but we are selling a vision that is not new. People have always wanted to teach this way. We are now providing the hardware. And the hardware wasn't available five years ago. So for those of you, I had a DK1. I'm a big VR enthusiast. And so VR tech, if you guys have been following a few years ago, it was not standalone.
29:26There's a bulky and vocal cord. So it's like big piece of hardware. Movement tracking was bad. Hand tracking wasn't their eye track. It was uncomfortable at best, right? That's not the case anymore. There's a psychological safety and a comfort that kids have. kids most of them have the quest at home. So when they come in and see the, they see the quest in the pickles and schools, I cannot tell you if I had a nickel for the number of times kids that said, finally, you gotta come in into the 21st century because they get to see the tech that they have at home in their classrooms. Definitely. And I wanna just touch on something that you've told me directly and you kinda touched on there, but like when you are going to these schools, maybe a misconception is that, oh, teachers don't want this, but they're responding like, I've been wanting this forever, right?
30:06And they're also something that I thought was interesting that you've mentioned is they are smart. And there's this maybe misconception around like, oh, can teachers handle VR, can teachers handle AI? Yeah. It's like absolutely. What happened with like many teachers who held lower expectations for their kids of like, oh, well, like we don't know if the kids can do it. Same thing with district leadership. The number of times the superintendent told me like, my teachers can't do this. I'm like, put your teachers in front of me. And I'm gonna say one example and then, Tyvo, but I'm gonna see small 45 ,000 to student district in Texas.
30:35They got, they were like, you know, only a small group of my teachers are going to want to use this. I said, okay, you know, because I've seen some million times happen now. So I got 90 teachers in a room. They only purchased for about 40 teachers. Every single teacher put their hand up and said, we want to do it. And they were texting their friends. So 170 teachers opted into a program they'd only paid for for 40 teachers. And again, it's underestimating what our teachers are capable of and what they want. And as I mentioned, like kids are digital natives. So when the VR heads us, come up, they're off to the races.
31:03They know the UI. So the teachers can focus on pedigas. She's not worried about teaching them the controllers. It kids have that. She gets to focus on the questioning, the conversation, but converts in a key mathematical notation conventions outcomes. And we must build with that in mind that if we make teachers that conduit for the tech, we're setting ourselves up for failure. Something you also spoke to was the why now. So Sol, I'd like to get your take on this. I mean, maybe it's a little obvious with AI, because the last year has been so crazy. But at the same time, tell me a little bit more about the why now.
31:31And specifically, what might this unlock? Let's think a little more broadly about the next couple years and think past just like okay the Mark kids will be using you know And a chatbot. Yeah, I mean to Romi's opening remarks The situation is not good and a lot of people blame the pandemic, but it was pretty bad before the pandemic You know people have looked at the napers also. I think it was Detroit had three percent of kids and I think there were eighth graders who are proficient in math three percent It's like wow the pandemic was pretty bad. Well before the pandemic was six percent So it was still pretty bad.
32:02And this is why you see things like a majority of kids in the US who graduate from high school. So you're already talking about the top, I don't know, 80%. And then the subset of them that wanna go to college, then you're talking about the top 40 or 50%. A majority of them when they get to their colleges, they don't even place into college algebra. This is the first time that mastery learning is being enforced and their colleges say, wait, you're not even ready to learn high school math yet. You're gonna take remedial math and that has all sorts of predictive, you know, that the kids aren't gonna graduate, they're gonna have debt, no degree, et cetera, et cetera.
32:33And there's even been people saying, well, maybe we shouldn't make algebra requirement. And I'm like, it's really like eighth grade level algebra that is considered a weeder class in our colleges. And that's because the average American student learns about 0 .6 to 0 .7 grade levels per year, which yeah, after 12 years, you're at a seventh grade level. So that's the baseline. And so this is something that obviously we've pre -AI have been very focused on. And we have about 50 plus efficacy studies. I think we're the most studied platform because we're just out there. But they all say the same thing.
33:01Students put in 30 to 60 minutes a week. So not like a huge amount. They're accelerating 40, 50%. In some of our more, let's call it lab environments. We kind of run some schools, or more like sister organizations, where the students are putting closer to 30 minutes a day. Because they're learning at their zone of proximal development, all of these ideals that edge schools have always been teaching, differentiated instruction, mastery learning, zone of proximal development. But teachers had no way of implementing it. We actually haven't been sharing this because we almost think that the results are outlanders.
33:30Kids are getting about two grade levels a year, like when you do it consistently. And so it's not just genius kids who are doing calculus in middle school. It can actually be maybe all kids. And that's at the same time that there's kids down the street who by the time they're 19, they can't do algebra much less calculus. And it has nothing to do with, I think, any kind of innate ability. So that's the baseline. Generative AI. You know, there's always been this dream of, you know, I always cite these science fiction books, Diamond Age, where they... Favorite book ever. Oh, that's your favorite book.
33:58Very good. You've got a working lot to do. I have. I work you taking different. Where it's a future where it's a neo -Victorian China where there's an app for educating a member of an ability's granddaughter. It's an AI based virtual reality app that can educate a child. And it gets pirated. It gets in the hands of these 200 ,000 orphan girls living in barges. And they just take over. Because it gets such a good education. And a lot of folks in the education world have always used the name of that app in the book, which as the young ladies illustrated primer, does kind of like the code word for the true North that I think a lot of us.
34:31I mean, everything that all of us are doing are kind of somewhat inspired by things like that. And when the gendered of AI capabilities not only did it throw a bomb into how our kids are gonna cheat, et cetera, et cetera. So that created an urgency to figure out solutions. But it also, I think, laid out part of the solution, which we can now get much closer to the young ladies illustrated primer. Yeah, by the way, for the educators in the audience, I would love if you could challenge your kids to come up with some positive sci -fi. We need more of that. Yeah. Technology is, you know, it's inevitable and it's natural for us to picture the worst.
35:04I want to say one thing that is one of my favorite books because the author is making a casebook, one of the most important qualities that young girls should have. And if you should, were to take a guess, what would that be? If you were to teach your young girls anything, what would that be? Take rest. The book makes the case for some version. And it's incredible. Change my life. If I read it when I was a teenager before I went to college, so thank you for referencing that. That you're right, that's exactly what we're all kind of building towards. One last really quick thing is, we kind of focused on some of the bread and butter stuff, but like there's things you can do with the generative a -na that is, you can talk to simulations of historic characters, fictional characters, and you can only imagine it's coming very soon, where it's not just chatting, you're talking, and then I think you start to merge these things with platforms like you're hearing, and it becomes completely immersive.
35:48You can go to Ancient Rome, you could talk to Caesar, or you could talk to Cleopatra, it's like the holodeck on Star Trek. And I honestly didn't think that was going to happen in my lifetime. I think that's going to happen in the next five years. 100%. And it's exciting, or I think it is. In the interest of time, we only have a few minutes left. So I'd love to just give you all the same prompt and we'll start with you. Romian, come back in this direction. I guess just any call to action. Again, we have so many people in this audience. We have some students. We have some educators. We have a lot of parents.
36:16A lot of people that care about the classroom and perhaps how technology can play a role. And so just any call to action for people if they want to help out, if they want to learn more, Romeo, I'll start with you. This North Star and really optimistic and bold vision that you hear everyone on the stage talking about, it's not a political one. We want a generation of kids to be upwardly mobile. And these are kids and families who have been trapped in generations of intergenerational poverty. And also, you hear it is not a clear path to classroom 2050. So we have to be able to hold the optimism and hope and boldness and also realize that there's going to be a lot of fear in the system pushing against this.
37:00So I would just come back to what I said at the beginning, which is the importance of collaboration in tackling this kind of educational change is just we need it more than ever before. We need to be working across lines of difference. we need to be coming together around a common vision for what is possible for young people. And that's just gonna take a different kind of conversation and dialogue. And as we do that, as we talk about EdTech, continuing to come back to the cultural and structural changes in education, which means just again, continuing to think about how we organize schools, think about the choices we're giving to families and making the job of teaching easier and more sustainable for teachers.
37:44Thank you, Allison. Okay, so from a gaming perspective, I talked to a lot of parents who were like, yeah, my kids love Minecraft. I don't know what they do in there, but I know it's really, really lots of creativity. So my call to action would be to play the game with your kids. Or if you can't play the game with your kids, sit beside them while they play. Because in Minecraft, they're like figuring out who they are as a human. Like if they're the person playing with their friends who's organizing the mission, maybe they're going to grow up to be a leader or a manager. If they're the person who's designing like this incredible castle, maybe they'll grow up to have a world in design or urban planning.
38:25Or maybe they're the person that builds all the crazy machines with redstone. So maybe they're going to be an electrical engineer, or they're going to go into science in some way. And so it's a great way for you to get to know your kids on sort of a deeper level and then help them see the things that maybe they don't see about themselves. Amazing, we've got 30 seconds or so each so soft. Play with all of the above, that's the best way to learn it. Yeah. And don't let fear get in the way of trying something out, because if we do that, all that's going to happen is all of our kids are going to benefit from all of this.
38:55I'm not worried about them, but then the other kids are not. And then that's going to create a bigger divide. Thank you, Ana Rupa. I know this panel is called The Classroom of 2050, but I actually want to be very clear. It's a Classroom of 2023. It's happening right now. go to a school near you. All of us have deployed to hundreds of school systems. I mean people who have been here for way longer than I have millions and millions of kids are using. So I just wanted to like end with that. The technology is here, the pedagogies here, the teacher training is here. We just now need to put our heads down and execute and if I have more to have a last word, the thing that I've seen missing in school districts have worked across many many of them.
39:27I have very large teams. We were missing execution and everything is now there. Pieces are there. We just now need to collaborate and execute together. Thank you and thank you so much everyone for listening. We'll see you around. There'll be a round of your questions. I'm so sorry we didn't get to audience questions, but thank you for joining us today. Thanks for listening to the A16z podcast. If you liked this episode, don't forget to subscribe, leave a review, or tell a friend. We also recently launched on YouTube at youtube .com slash A16z underscore video, where you'll find exclusive video content.
40:01We'll see you next time.
From the publisher
With students learning in more places and different ways than we have ever seen, the pace of change in education is dizzying. Can this progress narrow learning gaps exacerbated by COVID-19 or will it fuel divides? How can we make the most of this once-in-a-generation opportunity?
Join our panelists from Khan Academy, PrismsVR, and Minecraft Education as we discuss the classroom of the future, and how important technologies including AI, XR, and gaming should play a role in it.
Topics Covered:
00:00 – The classroom of 2023
04:30 – Data on the current classroom
05:40– Developing the next gen of STEM talent
08:00 – AI in the classroom
13:10 – The role of gaming in the classroom
16:00 – Misconceptions of technology in classroom
17:51 – The ways teachers and students use AI
21:15 - The future role of a teacher
24:25 – Personalization and ownership in education
27:11 – Getting hardware into the classroom
29:54 - Misconceptions of teacher’s abilities and appetite for tech
31:25 – Why implement these changes now?
36:05 – Call to action for the classroom of 2050
Resources:
- Find Sal Khan on Twitter: https://twitter.com/salkhanacademy
- Find Romy Drucker on Twitter: https://twitter.com/romydrucker
- Find Allison Matthews on LinkedIn: https://www.linkedin.com/in/allison-matthews-4050677/
- Find Anurupa on LinkedIn: https://www.linkedin.com/in/anurupa-ganguly-92790379/
- Learn more about Khan Academy: https://www.khanacademy.org/
- Learn more about The Walton Family Foundation: https://www.waltonfamilyfoundation.org/
- Learn more about Minecraft Education: https://education.minecraft.net/en-us
- Learn more about Prisms VR: https://www.prismsvr.com/
- Watch more panel discussions from The Aspen Ideas Festival 2023: https://www.aspenideas.org/
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