Game On: Marc Andreessen & Andrew Chen Talk Creative Computers

17 Apr 2024 · 41 min

Ask about this episode

Ask anything about it. ChatGPT or Claude reads this page and answers with the times it was said.

Connect VO and ask about every podcast you hear, including the moments you saved. Add to ChatGPT · Add to Claude

In short

a16z Podcast Episode Notes

Episode Title

Game On: Marc Andreessen & Andrew Chen Talk Creative Computers

Episode Summary In this episode, a16z co-founder Marc Andreessen and Andrew Chen, General Partner at a16z Games, discuss the state of the gaming industry and its pioneering role in technology. They delve into various topics, including the establishment of a dedicated games fund by a16z, the roots of tech pessimism, AI's impact on gaming, and the significance of government engagement in tech-related issues.

Key Concepts and Discussions

  1. Gaming as a Technology Driver
  2. The gaming industry leads in innovations such as:
  3. GPUs (Graphics Processing Units)
  4. Virtual and Augmented Reality (VR/AR)
  5. Physics Engines
  6. Immersive Multiplayer Experiences
  7. Gaming often overlooked despite its substantial contributions to technology development.
  1. Establishment of a Dedicated Games Fund
  2. Andreessen Horowitz's decision to launch a dedicated games fund reflects confidence in the future of gaming and its economic potential.
  1. Tech Pessimism
  2. There exists a persistent narrative of negativity toward new technologies, including AI, crypto, and gaming.
  3. Historical examples of moral panic surrounding new technologies, such as bicycles, electric lighting, and video games, demonstrate a pattern in how society reacts to innovation.
  1. Current AI Wave
  2. The discussion emphasizes the unique aspects of AI as a "new kind of computer" which is probabilistic rather than deterministic.
  3. AI's capabilities in content generation and creative outputs are highlighted as revolutionary, diverging from traditional computation.
  1. Government Engagement in Tech
  2. The need for effective engagement with government to advocate for tech innovation.
  3. Discussion on past government-supported innovation projects (e.g., Apollo Project, Manhattan Project) and the challenges faced today.
  1. Shift from Incumbents to Startups
  2. The potential for startups to innovate in fields where incumbents may struggle to adapt.
  3. Examples of how platform shifts can create openings for new business models and companies.
  1. Future of Gaming and Education
  2. The possibility of creating engaging, game-like educational experiences to address significant social issues (e.g., health and wellness).
  3. Exploring new forms of entertainment that blend gaming with immersive experiences.

Notable Quotes

  • Marc Andreessen on AI: "When I look at AI, what I see is sort of a new kind of computer, a fundamentally new kind of computer."
  • On Tech Pessimism: "There's a recurring phenomenon in the history of new technologies... which is every new technology tends to come with what's called a moral panic."

Call to Action

  • The hosts encourage listeners passionate about gaming and technology to apply for the SPEEDRUN 3.0 accelerator program. More details can be found at [a16z.com/speedrun3](http://a16z.com/speedrun3).

Resources

  • Follow Marc Andreessen on Twitter: [@pmarca](https://twitter.com/pmarca)
  • Follow Andrew Chen on Twitter: [@andrewchen](https://twitter.com/andrewchen)
  • Apply for SPEEDRUN 3.0: [a16z.com/speedrun-la-2024](https://a16z.com/speedrun-la-2024)

Conclusion This episode of the a16z Podcast provides deep insights into the intersection of gaming and technology, showcasing the industry's transformative potential and the challenges it faces in an ever-evolving tech landscape.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Hear the part that matters, and keep it.Open this episode in VO. Double tap your headphones to save a moment as you listen.
Get VO free

Transcript

Automatic transcript. May contain errors.

0:00Our assessment is basically that the world has changed and the world has changed is changing and we're going to try to change it further. Now there's enormous more panic around AI and another one around crypto and so forth. So it's just this constant kind of barrage of negativity. It's all these academics now trying to figure out how to jailbreak these things. And I just get so excited and I'm just shearing on the jail breaks. I'm just so excited. The last thing I want is these things locked down. Like I want these things to be out there like doing all kinds of crazy stuff. When I look at AI, what I see is sort of a new kind of computer, a fundamentally new kind of computer.

0:30But every once in a while, you get a platform shift that's like dramatic enough, where it basically means that you both kind of can have to reinvent from scratch the whole idea of what the thing is in the first place. There's something really interesting about games. This industry has long outsized the music or movie industries. Yeah, it's often still overlooked. Well, sometimes it's not even taken seriously. And this is all despite the fact that this very industry and its difficult infrastructure challenges have brought us some of the most cutting edge technologies used in a variety of other industries, whether that be GPUs, virtual and augmented reality, physics engines, multiplayer experiences, and a whole lot more.

1:15So in today's episode, you'll get to hear A16Z co -founder Mark and Jason's take on why games are such an effective driver of this innovation. And of course, Mark has gotten to witness and participate in many of those technology waves firsthand, as a founder of the world's first widely used browser, Mosaic, which of course became a vessel for many games itself. In this episode, Mark and A16Z General Partner at A16Z Games, Andrew Chen discuss so many things, including the roots of tech pessimism, engaging government effectively Blaine Tech. Why all of this matters for the gaming community? Why A16Z had enough conviction to raise a dedicated games fund?

1:56The current AI wave of course and whether this is different from the rest? And even what Mark himself would build today, if he didn't have his hands full. But first, let's kick things off with how Mark bonds with his son over, you guessed it, games. And by the way, this is one of many more sessions recorded during our exclusive multi -week games fund accelerator, which we call speedrun. And the good news, in fact, the great news, is that we just announced speedrun 3 .0, which is coming to Los Angeles. So if you're a founder or if you've thought about founding a company, or quite frankly, if you just know someone who should found a company at the intersection of games and technology, make sure to let them know about speedrun 3 .0.

2:42Applications are open today until May 19th, and you can learn all of the details at a16z .com slash the be run three. Or you can find the link in our show notes.

2:55As a reminder, the content here is for informational purposes only. Should not be taken as legal, business, tax, or investment advice, or be used to evaluate any investment or security, and is not directed at any investors or potential investors in any A16z fund. Please note that A16z and its affiliates may also maintain investments in the company's disgust in this podcast. For more details, including a link to our investments, please see a16c .com slash Disclosures.

3:26Mark, I don't know if you remember the first time we met, but we actually had a conversation about Zinga because it was during the whole Facebook platform and we had lunch at Hobie's. This was like your favorite spot in Palo Alto. And I know many years later, actually, we were just talking about this, that you and your your son, JJ, have continued to have gaming as part of your experience, part of your life that you share. And so tell us about what you guys do together and kind of your connection to gaming. Yeah, so I've got an earl just turned nine actually on Sunday. His birthday present was a brand new razor gaming laptop and he levitated right out of his little shoes.

3:57So he's currently glued to it. Oh, it's actually very impressive. They got the 16 year screen because we want it to be portable, but they have screens. I think they have one up to 20 inches now. So that'll be next year's present. Yeah, look, I mean, for those of you who don't have kids, the great thing about having kids is that you as a parent, you get to just buy all the stuff that you always wanted as a kid. And you do it under the cover of like, oh yeah, this is for the kid. And then you bring it home and then you take it out and then you just basically play with it. And then after about an hour, the kid gets really irritated at you because you're not letting him do it.

4:26So yeah, we do a lot together. It's been through four waves of gaming enthusiasm. By the way, these endure, they're actually all enduring. He goes back to the moment. Minecraft was the first one and then Roblox and then Kerbal Space Program. And by the way, we're homeschooling. And so he's doing like a ton, along with this, a lot of math and physics and computer science. and rocket design with his science teacher and stuff like that. So like, Kerbal's space program turns out to be just incredibly good for that. Now, recently, Fectorio. And so he is building empires on alien planets, fighting bugs.

4:51I'm holding back on, what's the new game? Hell divers, hell divers too. I'm holding back and hell divers too for the moment. But I will admit, the flame has lit. It's just a matter of time. Well, in gaming is such an instrumental part of a lot of people's sort of personal experience with technology and computing. and many folks get into tech, many of my friends, because they were pirating games, trying to work around all the shareware restrictions in the 90s or all the modern versions of that. And one of the interesting things that's been observed is that gaming as an industry is where a lot of these kind of alpha -ner technologies, whether it's GPUs or 3D or avatars have been created.

5:28What do you think of as kind of a canonical example of that in your mind? And what do you think this happens in the games industry in particular? Yeah, this is a super old trend. And so this probably goes all the way back to probably space war. It was like one of the first video games that was on I think time sharing mainframe is back in 1906 or something. So black and white you're playing at a university kind of. Yeah, but basically the minute you got interaction computing immediately got gaming and then course pong early on. There's an incredible story of pong. It's hard to remember what a big breakthrough that was at the time.

5:54It's like in the early 70s. Basically it was even pre -personal computing I think was the idea of having a arcade game machine. The story goes that Nolan Bushnell dealt this kind of Atari built the first pong game and he put it in a pizza parlor amount and view. and the owner of the pizza probably called him up a day later and said, yeah, this thing's broken. It's a piece of junk if this thing out of here. And he goes in and of course the problem is it's so jammed with quarters that it literally physically can't take quarters anymore. And so this was recurring phenomenon. I think it's a bunch of things.

6:17I think one is we say it's sort of found a market fit or people building for themselves. And so people who are super into computers tend to love gaming and they tend to want to build great games. I think another part is just sort of both the need and the opportunity to kind of really jam the throttle forward on what the raw capability is, whatever the technology is. Remember when 3D acceleration was new, the minute you had that as a core capability, it was just like what's the most sophisticated possible 3D game you could build. And that happened before you started doing like CAD, so there are things.

6:42So I think it's that. There's also a great thing about it, which is games are a mass market phenomenon, especially these days. And so let's see, drive price points down, right? It gives you like a direct sort of like a real path to be able to take whatever the new capability is and drive it to the mass market super fast. And so yeah, I fully expect this trend to continue. And that's obviously what we're seeing with AI right now. Yeah, with AI. And by the way, also mixed reality. That's right, that's what I was gonna ask. Yeah, both VR and AR. It's crystal clear that the known killer apps right now are games like by a very wide margin.

7:07Yeah, well it seems like so much of VR has been marketed as sort of productivity and being able to do meetings and so on, but all the data is saying that it's sort of high school, super high retention. It's all kids basically playing social multiplayer gaming. Well, it's actually two tiers. It's the game games, right, and then it's the social gaming environment. But specifically the social gaming environment is not just social environments. Yes, that's right. The games are key to the experience. That's right. Everyone in the audience has read your techno -optimist manifesto. And I have a couple questions on this, right?

7:35So I think first is just, you had to write it because obviously most people for whatever reason don't seem to be optimists today. And so why are there so many self -hating technologists? What is the sort of root cause? So there's a recurring phenomenon in the history of new technologies, which is every new technology tends to come with what's called a moral panic, right? And a moral panic is basically this term for basically, there's a new thing. and so therefore it's evil and bad and it will destroy the world. And if you go back in time, it's basically every single new technology. So there was a huge controversy over the introduction of electric lighting because it was going to completely disturb nature.

8:08There was huge controversy around bicycles. Viscicles were a super controversial technology when they first came out because it was the first time young people could easily get to like nearby towns and villages for dating purposes and that really upset people. Actually, the magazines at the time, it's like 1860s, 1870s, the popular magazines at the time actually had this thing. They did this whole moral panic around this thing called bicycle face. And then those articles about, if you got in a bicycle and wrote it, the exertion required would cause your face, you know, to spread it. And then if you were in a bicycle, too, like your face would freeze like that.

8:35And then, you know, look, when I was a kid, there was a massive moral panic around video games. I mean, it was super clear. I mean, it was just super clear, like, first person shooters, especially when that Columbine tragedy happened, it's when that whole thing went just like completely perishing. But it was this incredible, incredible thing of like, we're training an entire generation of killers. And of course, what happened was video games took off and actually, for the next 30 years, violently crime in the US actually dropped like a rock. So if anything, the correlation was the reverse. And so there's just this tendency, now there's enormous moral panic around AI and another one around crypto and so forth.

9:02And so it's just this constant kind of barrage of negativity. And I think it's just something, I guess a fair -minded person would say it's fair enough, the thing with new technologies is they actually do change the social order. They do actually change how society works. And so maybe there should be some societal kind of screening mechanism for kind of deciding whether these new technologies are good ideas or not. Maybe that's the generous explanation. The sort of ungenerous explanation is just people panic and freak out. And then it always sounds more sophisticated to be negative than positive, right?

9:27It's like the positive person gets accused of being polyanishic and wide -eyed and immature and not cynical enough. And then the pessimistic person always sounds world weary and wise and all that. And so there's this bias of the negative. And so these are just like constant siops. And they're just like constant siops being kind of played on us and bias and at us. And then there's a choice. And this is why I wrote the manifesto. And then there's a choice of like how we think about these things, right? And it's really easy to let people talk you know thinking that something bad is happening or you're doing something bad or there's something dangerous.

9:51and it takes real force of will to go up against that and say no, this is actually going to be really good. And by the way, it's not that new technologies don't have negative consequences. Technologies are tools and they're going to have both negative and positive consequences. But there's just such a rich history of the moral panic predicted societal doom and then it actually turned out everything overwhelmingly on that was fine. And I think that will continue to be what happens. And you study this quite closely. It's unusual to me that the moral panic not only is originating in places outside of tech, but weirdly like inside of tech as well, which is by point about the self -hating technologist, like why is that a thing?

10:23Oh, the millennials. Oh. No, no, no, no, Gen Z's. Gen Z's. Gen Z's. Gen Z's. Gen Z's. Gen Z has to save us. I think there actually is a little bit of a generational thing to it. The boomers were like super socially activated in the 60s and 70s with the anti -war protests at the time and the hippie movement and everything and got like super into like politics and super animated And then Genax, Genax, we were all sort of, based stereotypes, sort of cynical and blase. We were like the reverse of the boomers. We were just like disengaged and we were slackers and we were, we were going to take this stuff seriously.

10:55And then the millennials, like the millennials just activated, like they activated, one of millennials' experience, 2001, 9 -11, 2008, financial crisis, 2016, let's just say a dramatic change in American politics. Yeah, and so the millennials are just activated. And our industry is a very large number of very young people who are very smart, very idealistic, very hardworking, very conscientious, very motivated, and they tend to take things really seriously and it's the superpower of that as a set, but it's also they take lots of things to be too seriously. There's just a broader kind of thing going on.

11:22I think Gen Z is going to be fascinating and then the generation after it, there's this interesting book by the psychologist named Gene Twinge and she goes through all the charts of all the behavior and Gen Z is actually looking quite a bit different in a number of respects. It's going to be weird. Part of this is what do you grew up with? So if you grew up free internet. So there's one thing I've been everybody's nice like, oh, social media is really like basically screwing around with the kids. And it's like, I don't know, like actually the person most prone to be really screwed around on this social media was seen to be somebody with no magnetic defenses at all, which is like a boomer.

11:48So it takes like somebody raised them like Walter Cronkite and you like inject them on a Facebook, right? They have no ability to cope with it whatsoever, right? Millennials are kind of in the middle. Gen X, you know, Gen X was like pre -internet, right? And so we're still acclimated everything. When being like Gen Z and then, you know, the generation whatever is gonna be called, the generation my son is in like Gen Alpha or whatever is gonna be called. You know, they're just gonna grow up having had like, basically the full diet of like crazy internet, basically, Pops out, basically, politics, just crazy, Bokers, bananas, like stuff coming in.

12:16You know, the level of sophistication that kids have around, like memes, is just off the charts, right? And so new generations are gonna be like much better at dealing with this whole media, politics, matrix, it's kind of unfolding. What you also have, I mean, I think growing up in the internet now, you also have like an infinite platter of subcultures that you can be part of. And that's a lot of very independent viewpoints compared to a world where we have X number of approved new sources and so on. In your essay, you talk quite a lot about some of the negative impacts of overregulation. You have two sections, one around energy and kind of what's happened in nuclear and of course the current ongoing discussion about AI.

12:54Now in the past, we've seen the government actually sponsor these very big innovation projects and we've been doing more around government engagement. What does a modern kind of protect political position actually look like and what's the right way to engage government and all this. Yeah, so people look back, you know, this movie, Oppenheimer that just swept the Oscars, which is of course a extraordinary movie, tells us it might happen, project story, and then there's a famous Apollo project. People look back on that, and my friend Peter Tielin, particularly, looks back on those projects, and says, wow, those are kind of great achievements going to the moon and the winning world were two.

13:23And you had this like massive government organized top down Oppenheimer, general roads, military project, they build new cities in three days, and they get all the world's leading physicists in one place, and everybody's working on a single goal. It's just this amazing achievement. And it's like, why can't we do that anymore? and with that sort of the deeper question that was why can't the government do that anymore? And the answer is just, that was an artifact of its time. And in particular, the Manhattan Project was in the four days of Pollow's in the 60s. Modern venture capital startups, as we know and understand it, you sort of started in the 70s.

13:50And so I think a big thing there is just adverse selection. The kinds of people who can run projects like that just don't work for the government anymore. They're in the private sector. And so just that avenue's not available. And if you need to reinforce your views on this, just take a look at the California high speed rail project. It's over 10 billion in spend with zero ground broken. Like not even an inch of high speed. It's like the California high speed rail prevention program. I think they're going to spend like a hundred million dollars and literally not going to say it's fun, amazing.

14:16All these are measured by cost per mile or whatever and what happens when you divide by 80? By the FES. There's these Bart extensions happening. I think it's even Centoze, which is a more rational city than San Francisco and I think it's up to, I don't know, there's like this Doppler effect for every year that goes buy, you add another billion dollars to the cost and then project out the date in another three years. So it's just this project that's just going to go to infinity. I just think those days are over. It's just not happening. And so what happens? And by the way, anybody, basically smart, I've ever run into in the government, basically says the same thing.

14:44They're like, the Pentagon, we're not going to build new weapons systems in the Pentagon. It's going to be private sector. And therefore, companies like Andrew or Palantir is private sector. And then the relationship between the government and private sector is just always a little bit fraught, right? There's actually two ways to regulate things. One way to regulate things is sort of the traditional American way, which is everything has allowed except that which is prohibited is sort of one approach to law. And there's kind of the classic European approach which is the opposite which is everything is prohibited except for that Specifically permitted, right?

15:09You use just passing this AI law AI is gonna be a version of that right? Yeah, so you can do AI in Europe if you get approval from the government ahead of time Which they won't give you and then we applied that method in the US for nuclear power right? We basically decided that nuclear power was prohibited by default Right the nuclear power stories tremendously illustrative of this so Richard Nixon in the early in the early 1970s implemented two programs in parallel. One was a program called Project Independence, which was to build a thousand new civilian nuclear power plants in the US by the year 1980.

15:38And the goal from the name Project Independence was for America to be energy independent from the rest of the world. So number one, to be able to pull completely out of the Middle East, no more of that. And then number two, have basically infinite clean and clean zero carbon, zero carbon emissions energy coming from nuclear power plants. You'll notice that didn't happen, but that happened. Because his other program was called the Nuclear Regulatory Commission. and their job was to prevent that from happening. And they did not approve a new nuclear power plant design for 40 years. And so they implemented sort of, again, this other form.

16:05And so at that level, it's like, okay, then we're gonna get what we want. And we as a society have to decide which way we want this to go. Everything about how the American government operates is oriented towards trying to switch more and more to the sort of classically European model to try to basically choke off avenues for private innovation. A lot of people think those ideas are good because what if things go wrong, but the consequences are very severe. basic logic if the public sector can't do it, the private sector is not allowed to do it, then it's not going to happen. And so, look, these are really big questions.

16:31And of course, it's hard. You know, these are not super flashy issues that are easy for a politician to get up in front of people and talk about. This isn't going to draw as much press attention ever. It was sort of the more politically sort of inflammatory topics, but I'd say it's a very serious underlying topic. How do you think about when founders read your manifesto, you know, as soon as it came out, there was such a groundswell of support and all the builders on social media talking through this. And how do you think about what founders can do or should do if they agree with everything that you're saying?

16:59What's the next level after showing social media support? And then what after that? Yeah. So first, it's like social media support, it's actually super helpful. So part of it's just what are people proud to stand for? Right? To stand for something, you have to be like a renegade and you have to be like ready to just get attacked by everybody and just have all your friends think that you're being stupid or evil. Like that's hard for people. And so the more people who actually stand up and basically say that they have a position, the more socially acceptable it is for everybody else to do it, that's one.

17:22And two is look, when you encourage founders to get super involved in politics, because founders have full -time jobs, but there are politicians who are more on the right side of these things than others. And they're we're supporting. We've watched sort of a really ambitious political program in the last year, because we've just had it with people basically taking free shots on goal on startups. And so we're trying to support a lot of the politicians on the right sides of these issues. And I think that's something that people might choose to do. And then third is look at some point, especially if you're in an industry where you're going to run this kind of thing.

17:48I think it is worth thinking about it not for the first few years, but is your company gets built out? I mean, I think more companies, especially more young companies in our industry are going to have to step up and build policy groups, policy teams and political programs and have PACs and put real effort into this. Quite honestly, I mean, part of what's happening is big tech is against us. Basically, a lot of the political issues now are a civil war inside the tech industry, where the big tech companies are lobbying very aggressively for regulatory capture. So they're lobbying very aggressively to have basically laws and rules that only they can comply with because they've got legions of lawyers and compliance people and so to be able to comply with all kinds of complicated rules.

18:21They're in Washington all the time and have been for several years now, basically lobbying to have regulatory barriers such that they can function, but startups can't. And I think more young companies are just gonna have to confront that directly. Yeah, and I think in the games industry, in particular, it's an interesting one because I think many of the folks here, many of the folks in the audience, they're like, I'm part of this industry that's just about making things that are fun. Like all the stuff seems so far away. And I think one of the things that I would remind I'm not sure what I'm going to find every one of is, look, everything that's happening in the games industry around AI is going to absolutely affect all of us.

18:54It's also gaming as a global industry. So you're already seeing a lot of interesting things happening in the geopolitical sphere, how active can a 10 -cent or a net ease, or one of those be, and how easy or hard is it to launch the products in Europe. There's a whole number of consumer safety provisions. And then a lot of the most interesting new platforms like UEFN and Roblox, which are user -generated content platforms, all the metaverse work that's also happening as well, all of those kind of fall into this whole war that's happened over social media and user -generated content because in the end as soon as users get to actually make things and express how they feel, then all of a sudden it's not that different from social media.

Read the full transcript

19:29So I think a lot of the issues mark that you mentioned in the manifest are actually quite close as issues in the industry. It's not like a far away thing. Yeah, and there are gaming companies that have hit this stuff directly in the past. The social media companies all thought that they were creating fun things for people to play. It was like Twitter, it's like Twitter, it's like Twitter, it's like Twitter, it's like like, wow, it's great to be able to talk about my cat head for breakfast. And if you thought otherwise, you just thought Twitter was stupid and didn't matter. And it was irrelevant.

19:52My favorite example is Facebook, Facebook got just tons of, you know, just like, this is the most trivial, stupid, useless thing that doesn't matter. Why are these people doing this instead of something important? And there was almost a deal for Facebook to get bought by Yahoo early on. And I remember a certain, very prominent tech journalist, I'd be swapping a book right now, said at the time she said, Perksuckerburg should take the billion dollar Yahoo deal. You know, on Facebook they were like 1 .2 trillion. So she said Facebook should take the billion dollar Yahoo acquisition quote and run away as fastest his little flip flops can carry him It was just like her just like absolute dismissal that this stuff would ever matter and then basically within five years It was like Facebook is like the living demon incarnate on earth and destroying everything right it went from like useless to evil One step right you know headlight never gets never just like oh, this is kind of cool Right that's never the story.

20:35It's kind of useful some people like it. It's either pointless or fucking evil And look there is a history of games like this and gaming companies in the past have been through this and so it's worth at least paying attention Awesome. For your whole career up to this, you've been a founder and entrepreneur, then starting a 16z. If you were hypothetically exiled for a few years and you had a team of a couple dozen people to work on any problem of your choosing, what area would you end up focusing? And if you say AI, I'll have to drill in deeper into that obviously since it's such a big space. Yeah.

21:03So I should start by saying I have not pressured tested the following idea at all. I haven't done any of the things that require our founders to do before we fund them in terms of actually thinking anything through. So this is just me speculating because I'm not going to do it. There is something I think super, super fascinating at the convergence point of let's just say immersive entertainment or experiences. And I think VR AR is one version of that, but also just like immersive worlds, untraditional screens. The intersection of that and then the intersection with AI, we're doing a lot of work in AI, a lot of work in gaming, a lot of work in media.

21:30So I spent a fair amount of time talking to folks in gaming, thinking about AI and games. I spent also a fair amount of time talking to people in the entertainment industry about AI in movies and TV and things like that. Of course, that's It's quite controversial already. But it's okay as the assumption in a lot of these conversations is just, oh, AI's a new way to create game assets, or AI's a new way to do special effects in movies. I kind of wonder is there actually a new art form here, that's actually not a game and not a movie, but it's something in the middle, and it's something that's like an experience that's like totally tailored to the user and experience that never ends.

21:58Everything is generated on the fly, with a level of sort of synergy, but this interjustic kind of feedback loop between the user and the system, the metaphor some people have used for this is dreams. Is there like a new medium here, which is basically creating dreams. On one hand, you might say it seems kind of obvious because if an AI can basically learn and generate content, then that seems like a straightforward thing. But what's interesting is that's not a movie. It's very different than a movie because by the way, it might go for 5 ,000 hours. And it might be seeded by a human creative, but it might then be very related to specific user.

22:25Movies aren't like that. It might be like a game, but it's also not quite a game because maybe you're not playing it. Maybe you're experiencing it, or maybe it's some other kind of you react to it or live in it in a different way. And there's no precedent for this. There's no model. There's no company that does this. The movie studios aren't going to do it because they just make movies. Game studio companies aren't gonna do it because they make games. So I think there might be something new. And then of course, there's a single player version, but then there's of course the mind blowing ones, which are the best of the multiplayer dreams.

22:48Like what is that? Right. I think the new formats are definitely interesting always because you could imagine when user generated content and getting content online, when YouTube gets popular in 2005, 2006, you might have thought, oh, well, one day all the content creators are gonna make movies and put them on YouTube. But that's actually not what happened. They actually ended up making all these vlogs and all these shows, and all these sort of new native formats that exist only on YouTube. And then it turns out that watching an hour of 10 -second video clips is actually more engaging than the Hollywood format of that.

23:20And so I think in the same way, just as it might be easy to think about just cost savings for gaming for AI that doing something that's completely a new format, like what you're talking about. It sort of feels like that's the new category. I used to ask, you want to go through a watch movie, and I could see in his head, I could see him doing the math of 90 minutes of movie versus 45 YouTube videos. No. So I finally created a movie club, daddy movie club, which is Sunday at lunch where we watch movies. And he likes it once we start them, but like it's always on the way into the living room. He's got to bring my laptop into the movie with me.

23:53And so yeah, I think there's a lot of signals that things are headed in this direction. Yes, yes. Let's talk about AI now and something that obviously, the whole firm and yourself are spending a lot of time on. So people often compare AI to just these big general technologies that have emerged over the last few decades, whether it's mobile or internet. You've obviously watched several of these from the front seat. To what extent does AI and everything that's been happening remind you of some of the prior waves versus what ways they completely knew and different? For me, it was happening with AI right now.

24:22It doesn't matter any of those. And the reason is because when I look at AI, what I see is sort of a new kind of computer, a fundamentally new kind of computer. and the way I would describe that, this goes to all the controversial issues around AI also, which is for 80 years, we've had a model of a computer, which is sort of this super literal thing that can do math, but it trillions of cycles a second, but you have to tell it specifically what to do every single time. You know, and we call these deterministic computers where you tell it exactly what to do. It always gives you the same answer.

24:45By the way, if it doesn't give you the right answer on something, it's because you screwed up, right? You programmed it wrong. When I use LLMs or diffusion models or these things, it's no, I'm dealing with a different kind of computer, right? There's input, there's output. It's doing things for me. But it's a probabilistic computer and it starts with you know, you have the same question twice it gives you different answers Which is just in and of itself a pretty mind blowing thing And then there's the hallucination thing the hallucination thing is it's this incredible thing because like engineers look at the hallucination thing And they're like wow, this is like a crippling problem.

25:12I can't believe this thing is like making up answers It doesn't know what the truth is But if you put your kind of creative hat on or talk to creative people they're like well, it's creating right? It's like you have a computer that's creating things right and you get an always philosophical debates about what the nature creation is an and originality and all that, but like it's creating things. And sometimes the things that creates are pretty funny. And pretty irritating. These are creative computers. They've seen all these examples recently, but I think it was Alaska Airlines put one of these online as a customer support bot.

25:38A lot of airlines have some breamant policy where you can get free flights to go to Funeral or something. And turns out Alaska Airlines didn't have a breamant policy, but the LOM felt sorry for the customer. So it made up a breamant policy. And promised him a refund on his ticket. And then there was another case where the GM dealership put up a sales chat bot, and it talked the customer and buying a Tesla. And so, and I see it's like, that Tesla's a really great car. Much more environmentally friendly. If you're literal minded, you look at that you're horrified, but if you put your creative hat on you're like, wow, this is like the coolest thing I've ever seen.

26:07I get excited, I love on Twitter, and it's all these academics now trying to figure out how to jailbreak these things. And I just get so excited, and I'm just sharing on the jail breaks. I'm just so excited. The last thing I want is these things locked down. Like I want these things to be out there, like doing all kinds of crazy stuff. I think it's absolutely fantastic. And point is like I think the metaphor Before if anything, as to the creation of the microprocessor or something, it's the birth of a new kind of computer. By the way, if you go back in history, there's a great book on neural network, which is the foundational technology behind all this, was actually invented 80 years ago in 1943.

26:35It was the first neural network paper that basically all of our work today has still derived from that. There was actually a debate in the nascent computer world in the 30s and early 40s when they were just getting stuff to start to work. There was a whole school of thought that said this, what they call Von Neumann machines, the sort of linear kind of model was actually the wrong model. and that basically the entire computer should have been built from scratch on a model of the human brain. And they had basically this exact discussion back then, sort of a very crude and simple form. And sort of history went one way, and now history's going to come back around, and now we have both the truth from.

27:03So I think now we're going to live in a world where basically you're going to have a proliferation of AI's in the same way that you've had microchips. And by the way, they're going to be paired. Basically, I think anything with a chip is going to have an AI, and you're just going to assume that everything has an AI. And there's going to be many billions of tiny models running everywhere. There's going to be a few big god models in the sky, and then there's going to be a lot of stuff in the middle being customized and tailored for all kinds of things. To what extent do you think that when the web was created and when mobile apps were created, because there is this rush to redesign the user interface, that sort of allowed new startups to be able to come in new existence with the mobile native way of doing things as opposed to the prior version?

27:40In this it's interesting because the platforms are still kind of the same. And so to what extent do you think incumbents just have the upper hand by just integrating AI features into their existing products versus startups being able to do something scratch. Yeah, so this is the big thing that we always think about in our day jobs in venture capital, which is like, okay, there's certain technology shifts where the incumbents can just add the new thing, and then there's really not an opportunity for startups. And then the scenario here would be Photoshop just adds AI, photo editing, and you're done, right?

28:06It's just, it's done. They just added it and they're done. And the role keeps going with Adobe is the big company. By the way, that's true for a lot of new technologies. I like that, you just kind of add the new thing. And by the way, even mobile, like there were some some new mobile companies like Uber and Lyft and Airbnb. But look Google and Facebook adapted to mobile just fine. There was no mobile search engine that took over. One of the reasons Instagram is so big is because Facebook deliberately made it big by transferring over a lot of the usage. And so it turned out there wasn't an independent startup opportunity there.

28:30But every once in a while, you get a platform shift that's dramatic enough where it basically means that you both can and have to reinvent from scratch the whole idea of what the thing is in the first place. And so that would be like mid -Journey. So Photoshop plus AI editing versus mid -Journey or Dolly. And so in the full version of the platform shift, basically the whole idea of Photoshop plus AI image editing is just at some point just becomes completely irrelevant. Can you believe people used to do that? People used to fiddle with pixels like seriously. Because you'll live in this new world and in the new world you'll just tell the machine what you want for a photo, for an image, and it'll generate you as many options as you want.

29:05And it's generating you something that's better than you would have been able to do anyway. And you're totally happy. And the whole idea of fiddling with image pixels is like writing a machine code. People still write horses. It's just like for rich fancy people, like for fun, right? And so, you know, in this scenario, some day people will still do image editing, but it'll be like three like weirdo designers in our way or something that, you know, will still be able to this kind of thing. The graphic designers in their retirement, there's just be a new way of doing things, right? And then basically our bat always is like, when we make mistakes, it's because we kind of overestimate the degree to which this is gonna happen.

29:34But our whole thing is to basically try to get in front of this and try to basically make the assumption that you're gonna have complete turnover. And look, this has happened before, There was an entire generation of main -ferm software companies that turned over that didn't exist anymore. Basically, once the PC came out, a lot of the PC software companies never adapt to the web. A lot of those companies just went away. These kinds of shifts do happen. They are radical. The key question though is, can you reinvent the entire product? Can you imagine the old rules don't apply anymore? There's a completely different way of doing the thing.

29:58This certainly feels like that. Talking a little bit more about incumbents. There's sort of this thought that there's a world in which the AI models are owned by a small number of companies. the God models and the sky versus the version where there are lots and lots of little things. And I know we've talked quite a bit about the role of open source, potentially in AI. It would be great to hear you expand on that and the importance of that. Look, if you listen to the big companies and this is sort of what we call the sort of incumbents, big tech companies doing AI, and then what we call the new incumbents, which are like the companies that have raised billions of dollars, they're new AI companies, but they're already incumbents.

30:30If you listen to them, you basically hear two things. Number one is, obviously everybody's only ever going to use the big models. And the reason for that, by the way, is a very good argument in that direction, which is they're just always gonna have the best answers. Right, and what they basically say is, look, this market's gonna be like the search market was like, which is, of course, you're always just gonna ask Google, like, there's no market for vertical search engines in all these different domains. Google just always gives you the best search answer on practically everything. It turned out there was no startup opportunity to build smaller search engines.

30:54And so it's just obviously that everybody's just gonna run and everybody's gonna tap into a chat GPT or a clot or something or a Gemini through an API and pay by the drink, and that's the way it's gonna work. And then of course, the other thing you hear from those companies is AI is scary and evil, when he's to be regulated, and we need this regulatory wall so that startups can't function anyway, and by the way, we should probably ban open source while we're at it, because that's also evil and scary. So it's sort of interesting how those statements go together. We're big believers in the exact opposite, like I said.

31:19We're big believers that there's just going to be such a giant number of use cases. Specifically, there's going to be a giant number of like local use cases. Your door knob is going to have an LLM in it that's going to control whether or not people get through the door, right? And are you really going to do a round trip up to the supercomputer in the cloud to do that? Right. By the way, do you want to? because do you want the super computer in the cloud knowing who's coming in out of your house? And then just the cost associated with that is going to be very expensive relative to what you could do with a small model in the door knob and by extension can everything else.

31:45And then yeah, open source is clearly a way to kind of give people the flexibility to be able to implement AI and basically everything. And we're very fired up about that. And as one example, we're the major investors in this draw, which is at least right now the leading AI open source company. Yeah. And we're going to fight hard to help them succeed and have this model succeed. Yeah. I mean, it's been so impressive to go from, I remember, being at a point where we were all just sending articles around and screenshots of things that we were doing on Chatchy BT to all of a sudden this being really the primary focus of the firm and a ton of hiring, a ton of new efforts, everything kind of around that.

32:17Yeah, I was just out in the car before this trying to close a deal. We're gonna shoot out for a hot deal. And it's a very related video. And it's just like, wow, the implications of this, like the entire nature of what video is could change, right? Just like the entire assumption of what's in a video and how it reacts to users, like the whole thing, you know, one of these things where you get a Imagine looking back in a decade and being like, I can't believe people used to watch static videos at all. It just doesn't make any sense. It's like watching a silent movie. Obviously videos should be like responsive in real time.

32:40It's this kind of thing where it's an entire world and everything involving video might just like completely change. Awesome. Well, I'll wrap up with one or two kind of final questions. One is talk to us about how when we began doing more investing in games, and actually before I even showed up at the firm, I think we had invested in Zinga and Oculus and a couple others, I think, and critics and had pioneered a lot of it. But what was it that gave you personally the conviction to take on games as one of the main areas for A16Z? Yeah, there's a classic argument you'll hear in venture. If you talk to VCs, there's a classic argument you'll hear as to why VCs shouldn't invest in games.

33:13Basically an artifact in my view of Florida the 80s, 90s, 2000s, period in which it actually was pretty dangerous to invest in games. And the reason for it was just number one games are sort of viewed as like classic hit -driven business like a movie or something. And then there was just economics that flowed from that that basically said, the movie studios make most the money in movies, the platform publishing companies, like EA, make most of the money in games. And even if you started a new startup studio and you build a new game franchise, it'll just get bought by one of the platform companies and there's not really much upside to it because of the industrial logic of distribution and all those things.

33:42And so it was not considered kind of a viable area for venture investment for a long time. Our assessment is basically that the world has changed and the world has changed is changing and we're going to try to change it further. And I guess I'd say several things. So one is game as package software that looks like a movie versus game as sort of permanent platform Foundation that then you end up building 20 or 30 or 40 years of experiences on top of now This is getting more obvious because you know, I need to go right through Minecraft Roblox There's more and more examples where clearly this is exactly what's happening basically from a business standpoint Assets they can actually grow in value for decades and they can keep adding users and keep adding content keep adding experiences and keep broadening out, that's totally venture -investable, but those are great businesses.

34:21So that's one, two is look like all these other technologies kicking in, and so the traditional game industry was an artifact historically of basically not being online. Right? And even still today, a lot of games that you buy, they may have multiplayer mode, but they're not really built. It's like full online experiences, but now you can build it's like full online experiences and you can take advantage. You can have real economies. You can have user -generated content platforms. You can use many ways to make these just fundamentally more sophisticated experience. And so you sort of get the benefit of all these technology innovations.

34:48And then I would say third is just founders. This is sort of the thing in the past, it's like a lot of the great game designers of the past. And a little bit like movie directors. I want to build a game, they want to get paid in cash. We're building this game, I want to build another game. It's probably a different game. And fundamentally they kind of want to work for a studio because that's where they get that deal. Our kind of founder is not that. Our kind of founder wants to build a product, but then wants to build a business and wants to build a company and wants to build something that's going to be enduring and expansive and have enormous vision and become very big and important in the world.

35:14and have a giant R &D agenda and a very aggressive product roadmap and so forth. And then run their own thing and then actually being controlled the whole thing. We've been very encouraged by the number of smart people coming out of gaming who want that. That's right. Because they see that in other sectors of software and tech and they want to do that. And then we're also trying to help encourage that. Yeah. And that's personally been one of the most interesting things about building the speedrun program is just being able to use a marketing motion to just discover all the founders that want to work in.

35:39and game studios, or they're building infrastructure, or they're building AI, and just the enormous number of them. Many of you know that last year, when we put this out there, it was nearly 6 ,000 companies actually applied to be part of the speedrun program, and we anticipate this continuing to grow. And so there's just a fantastic amount of talent. The other thing is very exciting for me is, I think games is entertainment are fantastic, and are very socially positive and productive, and I love them and it's great. But also, when we mentioned earlier, games are always around the cutting edge of applying new technology.

36:05Yes. I also think like the skill set of what it takes to make great games, I think also more or more, it's just gonna apply in many other domains. And so, people have tried this for like some day, there's gonna be a great educational experience, a great online educational experience, and it's gonna look and feel like a game. Like that just seems like crystal clear, right? And the great health problems of our time, if you just look at the numbers, the health problems of our time are not like random things that just happen to us. The great health problems of our time are the consequences of our own behavior, right?

36:29And so they call metabolic diseases. So you're fat, you're lazy, you don't get enough sleep, right, and then it's all this downstream diabetes and cancer and everything that's not hard to tax, it's downstream from that. It's very clear that the whole world of healthcare is not, oh, something's wrong. I need to go to the doctor and get it fixed. Health care has to be transformed into, I'm healthy my entire life because I'm making myself healthy. And that's a hard thing to do. And the system that supports you in doing that is going to feel like a game. Because it has to be engaging. It has to be something that you enjoy dealing with.

36:54And so there's no question like that's going to happen. There's all of these other areas of life and business, I think, that are going to get transformed by this kind of mentality and skill set. And riffing on something that you said in the past is, we're willing to spend a billion dollars building Grand Theft Auto, and we're willing to spend hundreds of millions of dollars to create a movie. But when it comes to what is the most amazing computer science 101 class, how much money are we willing to put into that versus how much amazing output do we get from potentially building something at that quality for something like that?

37:26Yeah, it's amazing. You got the best university in the world. You guys all, but through this, most of you don't think, not in college, at least for one day before you dropped out. But the moves that I made this like super clear, right, is just okay. MITCS101, like whatever that is, it's just, oh, it's after whatever, 200, whatever amount of time they put in to try to figure out. It's just still dude in front of chalkboard, right? It's just like really? Right. And so yeah, so the thought experiment I'm always proposing in the firm is, what's the model where you hire Steven Spielberg to make CS101, right?

37:50And it's a $200 million production. And it's like the most like fantastically entertaining thing you've ever seen. Right. And that's like the movie version or you hire, I don't know, you know, John Carmack or somebody to make it. That sounds like it would be fun to make the game version of it, right? And look, it's just, could you afford to do that? It's like, well, look, you just take the total number of kids in the world that need to learn computer science. At least in theory, the numbers there, you can make the economics work. Yeah, so yeah, people have taken swings at this. There have been some early successes, but nobody's done the big thing yet.

38:13I think somebody will. Yeah, absolutely. Yeah, I hope so. Talk about what you hope A16Z and then also just, honestly, this broader community of founders is able to accomplish in the games industry and kind of the adjacent sectors. What does success look like for you? What's your aspiration for what happens in the industry? There's a lot of ways to think about it. We talked a lot about technological transformation. We talked a lot about new business models. We talked a lot about applying game methods, instead of gaming. I think those are all great. And then again, I think entertainment. It's always like, oh, this entertainment is trivial.

38:40I mean, entertainment is not trivial. We're not supposed to go through life to press, like being like drudge. Oh God, whoo. Right? Like we're supposed to have fun. Like life is supposed to be fun. It's supposed to be enjoyable. We're supposed to have like games and movies and things that we like to do. It's great, right? So the single biggest one, we would just love for there to be, just to be crystal clear, the primary opportunity for the best people in this field is they can build companies. And they can build companies that are able to be independent, they're able to have very distinct visions, very radical ideas, they're able to build teams to execute against that.

39:10And then really, crucially, based on their early success, they're then able to build themselves into institutions that can really endure for a long time and then have extremely expansive product roadmaps. Right, and now I'll do the example of this Facebook, I told you, the flip -flop story earlier. Facebook's spending on the order of $20 billion a year on Mark has worked himself into position where he's able to do that. And the Google guys have been able to do that in other areas, like self -driving cars and now AI. And so when these companies get in position, where they've got that kind of, basically, vision at the helm, the sort of founders and founding teams at the best of these companies, then they have their early win.

39:42They can get in position where they can start to really do really big and vicious things. And so I think my hope would be that companies that all of you are doing, that the result of that is going to be a set of companies that are going to be really world -defining in the decades ahead. Amazing. Let's give Mark a hand.

40:02If you liked this episode, if you made it this far, help us grow the show. Share with a friend or if you're feeling really ambitious, you can leave us a review at ratethispodcast .com slash basiccd. You know, candidly producing a podcast can sometimes feel like you're just talking into a void, and so if you did like this episode, if you like any of our episodes, please let us know. I'll see you next time.

From the publisher

The gaming industry stands as a pioneer of cutting-edge technologies, ushering in innovations like GPUs, virtual and augmented reality, physics engines, and immersive multiplayer experiences. 

In this episode, a16z cofounder Marc Andreessen and Andrew Chen, General Partner at a16z Games, dig into why a16z was compelled to establish a dedicated games fund. They explore the origins of tech pessimism, effective engagement with government in tech, its significance for the gaming community, the ongoing AI revolution, and even what Marc himself would build today if he didn't have his hands full. 

Recorded as part of a16z's extensive games fund accelerator, SPEEDRUN, this session offers valuable insights for founders and innovators at the intersection of games and technology. 

If you're passionate about shaping the future of gaming, consider applying for SPEEDRUN 3.0 at a16z.com/speedrun3.

 

Resources: 

Find Marc on Twitter: https://twitter.com/pmarca

Find Andrew on Twitter: https://twitter.com/andrewchen

Submit your SPEEDRUN 3.0 application: https://a16z.com/speedrun-la-2024

 

Stay Updated: 

Find a16z on Twitter: https://twitter.com/a16z

Find a16z on LinkedIn: https://www.linkedin.com/company/a16z

Subscribe on your favorite podcast app: https://a16z.simplecast.com/

Follow our host: https://twitter.com/stephsmithio

Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.

Stay Updated:

Find a16z on X

Find a16z on LinkedIn

Listen to the a16z Podcast on Spotify

Listen to the a16z Podcast on Apple Podcasts

Follow our host: https://twitter.com/eriktorenberg

 

Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.


Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

More from The a16z Show

All 489 episodes
Game On: Marc Andreessen & Andrew Chen Talk Creative ComputersThe a16z Show · 41 min
Listen in VO