The Top 100 GenAI Products, Ranked and Explained

26 Mar 2025 · 38 min

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a16z Podcast Episode Notes

Episode Overview Title: The Top 100 GenAI Products, Ranked and Explained Hosts: Anish Acharya, Olivia Moore Release Date: [Insert Date] Description: This episode discusses the fourth edition of the GenAI 100, a ranking of the top 50 AI-first web products and mobile apps, covering shifts in consumer AI and discussing pivotal moments in AI development.

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Key Highlights

Consumer AI Trends

  • The consumer AI landscape has undergone significant changes in just six months, with products either surging or plateauing.
  • The episode explores the GenAI 100 list, emphasizing how unexpected players are reshaping the rankings.

GenAI 100 List Insights

  • The list is based on unique monthly visits and active users, with separate rankings for web and mobile products.
  • For the first time, revenue generation was analyzed alongside user growth.

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Timecodes & Discussion Points

00:00 - Consumer AI Trends

  • Rapid evolution observed in consumer AI products.
  • Reference to the chaotic nature of the app store due to the surge in AI applications.

00:36 - Methodology and Insights

  • Data-driven approach highlighting top AI products based on traffic and user engagement.
  • Insights into the methodology used to compile the list from sources like SimilarWeb and SensorTower.

02:38 - Pivotal Moments in AI Development

  • Key events: emergence of Mid-journey, Character AI, and ChatGPT.
  • Mentioned cultural moments that raised awareness of AI technologies.

05:37 - Assumptions and Realities in AI

  • Discussion on the evolving assumptions about AI capabilities and its interaction with users.
  • Examples of how AI is breaking traditional barriers (e.g., generating convincing images and music).

08:49 - Emerging Trends and Newcomers

  • Introduction of AI video models and vibe coding products as significant newcomers.
  • Discussion on the potential of AI video technologies.

11:53 - The Brink List: Near Misses and Future Contenders

  • Introduction of the 'Brink List,' featuring five companies that nearly made the top rankings.
  • Reflections on the rapid changes in the AI landscape.

16:13 - Surprises and Consistencies in AI Adoption

  • Consistent players in the list over four iterations indicating established consumer brands in AI.

18:31 - The Future of AI Applications

  • Predictions about the next phases of AI, including improved video generation capabilities.
  • Discussion on the timing of consumer adoption relative to technological advancements.

19:54 - Traffic Trends and User Demographics

  • Analysis of user engagement metrics highlighting variations in mobile vs. desktop usage patterns.

20:32 - Resurgence and New Use Cases

  • New use cases are emerging as AI applications continue to evolve.

25:30 - AI Video Models and Trends

  • Insights into new video models and their applications.

30:34 - Revenue Insights and Monetization

  • Discussion on revenue generation across AI products, with insights on monetization strategies.

34:06 - Key Learnings and Final Thoughts

  • Abstract reflections on the importance of product-market fit and user engagement in AI applications.

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Important Concepts

  • Consumer AI Adoption Cycle: The episode emphasizes that we are still in the early adopter phase for many AI technologies.
  • Vibe Coding: Emerging AI tools that allow non-technical users to create applications based on simple text prompts.
  • AI Video Trend: Significant improvements in AI video generation capabilities, which are expected to expand in the coming years.

Takeaways

  • Market Fluidity: The dynamic nature of the AI marketplace demands constant observation of trends and consumer behavior.
  • Revenue vs. Engagement: Differentiating between user traffic and revenue can reveal deeper insights into product performance.
  • Innovation Continuum: The rapid pace of innovation in AI suggests a continuing evolution with room for unforeseen developments.

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Conclusion This episode of the a16z Podcast provides a thorough analysis of the current state of the consumer AI landscape and forecasts future trends, making it essential listening for anyone interested in the intersection of technology and consumer behavior.

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Resources

  • Full GenAI 100 List: [a16z.com/genai100-4](https://a16z.com/genai100-4)
  • Hosts on X:
  • Anish Acharya: [@illscience](https://x.com/illscience)
  • Olivia Moore: [@omooretweets](https://x.com/omooretweets)

Stay Connected

  • Follow a16z on Twitter: [@a16z](https://twitter.com/a16z)
  • Subscribe on your favorite podcast app
  • Feedback: [Rate this podcast](https://ratethispodcast.com/a16z)

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*Note: This document serves as an informational resource and does not constitute legal, business, tax, or investment advice.*

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Transcript

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0:01Consumer activity typically lags by 6 to 9 to 12 months. What's happening on the research side? So many of these assumptions and that's why the assumptions they seem intuitively correct are going to turn out to be incorrect. We are finally on the verge of AI video starting to really work. It sort of follows the trend of AI decreasing the cost of creation in every way. 95 % of YC companies are now building using those tools. I think compared to where we're going to be, we're still incredibly early. This month, our consumer team at A60Z dropped our fourth installment of the Gen AI 100 list, a list of the top 50 AI first web products and mobile apps based on unique monthly visits and active users.

0:47And as our consumer teams set themselves, in just six months, the consumer AI landscape has been redrawn. Some products surged, others stalled, and a few unexpected players rewrote the leaderboard overnight. In today's episode, we explored the latest rankings and the pivotal AI moments of the last few years. Mid -journey and character AI both came out before Chatt -Tubi -T. Remember Snapchats, my AI, the Balenciaga Pope? Coke did their Christmas ad. Each one of those unlocks broke down the assumptions that many of us held prior, and have helped culminate hundreds if not thousands of AI applications that are now vying for our attention.

1:30The app store is going to be chaos. Yeah, I know. So which applications top the charts this time around? Whether household brand names or tools that you may have never heard of. Plus, where does this flurry of activity, place us on the adoption curve. And what trends did I, like AI video or vibe coding, that give us a window into what's to come. Finally, this fourth edition of the list is actually the first time that we broke out with actually making money. And today we have A16C consumer partner Olivia Moore and General Partner Anisha Charya to break down all of the above. Of course, if you'd like to see the full list of the top 100 GNI apps, head on over to A16C .com slash Genai100 -4, or you can check the link in our show notes.

2:19Okay, let's get started. As a reminder, the content here is for informational purposes only. Should not be taken as legal, business, tax, or investment advice, or be used to evaluate any investment or security, and is not directed at any investors or potential investors in any A16Z fund. Please note that A16Z and its affiliates may also maintain investments in the company's disgust in this podcast. For more details, including a link to our investments, please see a16c .com slash Disclatures.

2:53We're back for the fourth edition of the Gen AI 100 list. You guys have been working hard and tracking the consumer landscape for years now, but specifically for the last two and a half years since we really had that chat GPD moment. Tell me more about how you're tracking that ecosystem and how that comes through in this list. Yeah, it's super fun. This is one of my favorite reports that we've put together a couple times a year. We track the consumer AI landscape through what we do every day, which is like meeting with consumer AI startups that come to pitch us, seeing what goes viral on Twitter.

3:23But actually, there's a whole separate set of companies and products that might be reaching the true mainstream consumer that might not even be marketing themselves as AI products, but they're powered by and made possible by AI. And so the whole original purpose of this report was to see how much overlap is there between those two categories and what is the actual everyday person who might not know that they care about AI using in their day -to -day. That's great. And so talk about the methodology, like what makes it onto this list or not, because to your point, there's certain household names that you might see on Twitter or have that viral moment.

3:57But I think some people might be surprised to see what made it onto this list. So it's entirely based on data. We have two lists here, the top 50 on web and the top 50 on mobile. So the top 50 on web, we use a data provider called similar web, which tracks every single website globally. And we essentially go down in descending order of how many visits they get each month. For this report, it was January 2025. And then we go and we pick the first 50 of those that have the most monthly visits that are Genai first products. We do something similar on mobile, but a different data set from sensor tower.

4:34For mobile, we look at monthly active users on the app, and then again, we pick the top 50 that are Gen AI products. And then for the first time ever, we actually looked at the top 50 on mobile by revenue, which we hadn't done before, and it was a really interesting experiment, because the lists were pretty non -overlamping. Totally, and we'll get to that. Yes. We've been in this AI ecosystem for a few years now. in your eyes, what were the pivotal moments that led up to this point in time where we have, like you said, 50 and mobile, 50 on desktop and a whole lot more in the wider ecosystem? You often say actually it's usually like the papers are written and then the models are developed and then applications are built on top of it.

5:14So the consumer activity typically lags by six to nine to 12 months what's happening on the research side. So maybe just from the consumer awareness or behavioral perspective, there's a couple moments for me. Actually mid -journey and character AI both came out before ChattGBT, which I think a lot of people don't know, but there was maybe these early niche communities of early adopters that were using both of those products in the summer and the fall of 2022 leading up to ChattGBT. And then post -ChattGBT things that just brought AI to consumer consciousness. So even remember Snapchats, my AI, with that little bot that appeared at the very top of your feet.

5:56And 150 million people used it. And for a lot of kind of younger consumers, that was actually probably their first real chance having a conversation with an LLM. On the image side, I think of the Valenciaga Pope, which was also, I think, spring 2020. Such a cultural moment. It was. And I think it made a lot of people realize for the first time that they should even be interested in AI images because they could be that good and that convincing. The first big AI music moment for me was, well, the BBL Drizzy song, which I think was... That was huge. Spring of 2024. And that also went mega viral. No book LM was another one.

6:34I think one of the moments where creative AI really shifted into almost enterprise consciousness was the end of last year when Coke did their Christmas ad. And a lot of that was generated by AI. And then, of course, the deep seek launch earlier this year. DeepSeek was so interesting because I think it sort of had become settled wisdom that it would be very hard for a horizontal model to get to mass consumer scale quickly again. Like chat GPT had done it and chat GPT had become a verb and that opportunity had already been explored. And now we see DeepSeek growing as quickly as it did. And there's actually a couple of interesting nuances to DeepSeek.

7:09So one, I think, important nuance is the fact that they released their reasoning model for free at scale. So previously you had to use O1 Pro and you had to pay chat, GPT's premium subscription to get access to it. The other thing was just the product execution around chain of thought, which we've talked about a lot and I think is pretty well understood. But the fact that it showed you its thought process in real time was just super captivating and now something that's become a step that every model takes. So I think it just really illustrates how early we are. We as sophisticated users and investors are looking for further and further refinements.

7:45And once in a while something like DeepSeek comes out of the clear blue sky and just blows away all assumptions. Totally. And that word specifically assumptions, I think is so key when you talk about these pivotal moments, I feel like you could actually match each pivotal moment with an assumption, like an assumption being, oh well, I could never trick me into thinking a picture is real when it's not. right? Or I would never actually listen to a top 100 song that's generated by AI or Chad Chippity is corner of the market. No one else can penetrate it, right? All of these assumptions that people are like, okay, sure.

8:15I was wrong about that prior one, but this one I'm pretty sure about. We're seeing just like months being the delta between assumptions being broken. And so to your point on the arc of the market or the industry, I could see an argument where people are like, oh, we're actually pretty far along because we've already slashed all of those assumptions. But on the other hand, I'm hearing we still have a long way to go. So maybe put us along that arc if we were to compare to the mobile era or the cloud era or previous technology era and are we in that early innovator stage still or are we somewhere else?

8:47I think we're still very much in the early adopter phase. In many of these categories, we're just arguably still in the infrastructure building era and moving into the application building era. It depends on the modality. Like now LLMs are Maybe people thought that was a problem, but then again, deep sea came in and upended all of that. There's a lot of things that are definitely not fully solved. Like AI video right now can generate great three or five or six second clips, but hopefully years from now, we have AI video that can generate minutes long or even hours long movies. And so I think compared to where we're going to be, we're still incredibly early.

9:23Here are two assumptions that I think are interesting because it may turn out the reality is the exact opposite. One is that AI will be very good at transactional interactions, but humans will still be the ones to build relationships and connection. So an example of that would be what kind of phone calls are AI going to be best at. And I think the assumption was, well, they'll be great at sort of scheduling and logistics and the exchanging of information and facts. But we've heard over and over that in many cases the AI's are more human than humans. They just have more patience, more nuance. They're never having a bad day, they're never hungover.

9:58So that's an interesting area of exploration. The other one that I think is interesting is the idea that humans will delegate work to the AIs, and the AIs will do it. Like, what if the AIs are the ones delegating the work to us? Perhaps AIs are really good at organizing work, and we're really good, and also get a lot of joy out of doing it. So I think so many of these assumptions, and that's why they're assumptions, they seem intuitively correct, are gonna turn out to be incorrect. Totally. And if we think about the report, maybe one important data point is the fact that we see so many newcomers still, right?

10:29If we were in that later part of the innovation curve, you might expect more stagnancy, you might expect to see the same players. But every time you guys build out this report, we're seeing all of these newcomers in this particular time, the fourth report we saw, 17 new companies on the web rankings in particular. You actually have this quote where you say, a few unexpected players rewrote the leaderboard overnight. So can you just speak to that in the movement that we're seeing? One of the biggest trends among the newcomers is we are finally on the verge of AI video starting to really work. Not just for people who are enamored by AI and willing to generate 100 times to get a good clip.

11:07But for people, yeah, but for people who actually want to make something creatively in a condensed time period. So we had three new video models on the list this time. and Kling, which are both Chinese models, and then Sora, which was OpenAI's model that was announced, I guess more than a year ago at this point, and finally was released. I think we'll see even more of a shake up here because VO2 is the new Google model that is even next level beyond that from what we've seen in testing, and that is probably finally gonna hopefully come out in the next three or six months. The other big category of newcomers, whether these vibe coding products, cursor made the list, it's more of an agentic ID for a technical audience, and then Bolt made the list, which is for a non -technical audience, where you basically go from a text prompt to a fully functioning web app.

11:59Even though they made the list, I think we've still seen there's a really significant portion of their users that are people who are in tech and are actually technical, but they might be using something like a Bolt or a Loveable, which made our brink list, which we can talk about, to maybe prototype something easier, and then export the code and go and play with it themselves. So I think we haven't quite seen the vibe coding products hit the true mainstream user in terms of someone who's never worked in tech or developed an app. I love this category. It's so fun and it's so satisfying to actually see your ideas come to life.

12:35In the case of Bolton Lovable, sometimes they are just sort of compelling interactive prototypes, more than they are full -fledged products, but that's usually enough to get a feel for whether this is something you want to invest deeper in. It sort of follows the trend of AI decreasing the cost of creation in every way, and people just trying more ideas. I know, just think about what that says about the untapped market of people who want to build things with code that this is on the top 50 list. And I think, honestly, both of them haven't had many apps built on them yet that have gone super viral.

13:09And when that happens, and I'm sure it will, those will become stories of their own, which will then increase awareness of the products of the true mainstream audience. I think we're gonna see a really interesting diversity or range of products built on these, which it might just be like, this is my app that I just use for my very specific niche pain point, or there might be people who never learned how to code who want to build a venture scale product on something like a bolt or a lovable, and so seeing how that plays out will be very cool. Yeah, I think there's two phrases I've heard that I like.

13:40One is sort of DIY or personal software, but never made economic sense to design software for one. Really, the other is disposable software, just as Suno and UDO made it possible to make a song just to capture a joke that would be irrelevant the next day. These products make it possible to create a product or an experience that may have an extremely short shelf life, like 20 minutes or a week or any other 20 -period. Let's talk about the brink list because that's completely new to this year's fourth generation. So what is the brink list and why add it? So the brink list is essentially the five companies that almost made the list and were right below the cutoff again purely based on the data.

14:20So we pulled the five websites and the five mobile apps. And I think honestly we were just curious to see what it would capture. We didn't quite know. The takeaway for me, it does reflect how fast things are changing because there were a couple of companies on the list, like Runway, Otter, UMACS, Across Web and Mobile, that have been on the core top 50 ranks in the past, but maybe they got just edged out by deep seek watching this time, and so they lost their spot for this ranking, but might be on there the next one, and they still have massive usage. And then the other trend that it caught was a rise in more recent products, like Cria made the list and Lovable made the list, that are very much on the kind of consistent upswing.

15:00And if it continues, we might see them on the main ranks and they haven't made the main ranks before. What did you predict that you would see on the list that you didn't really see there? Were there any surprises on that end? So one thing I thought we'd see more of is style transfer as an approach to scalable video. Because style transfer is just a much more tractable problem and has a lot lower cost of inference versus raw text to video. But researchers and product developers seem to be really going for it on text to video and we've seen more of that than I would have expected. The other things that we didn't see on this list that we have seen at the model level so that means maybe they'll be on the next list or like consumer voice products.

15:39There are a few of them but not a ton of them. Some of the new like the Gemini Flash model that can see what's going on on your screen and interact with you. Like I built something to yell at me if I go on Netflix or something. Like is reading my screen real detector. Yeah, and so it's like, it's free. We have you like, no, get back to work. Or like the new OpenAI operator model, which can actually interact with things on the browser level on your computer and get tasks done for you. Like pay a bill or make a graphic design or hire someone to landscape your yard, something like that. I think there's always a lag because the models have to be released to developers and they have to be tuned by the developers.

16:20And so it takes a while. but I would expect to see maybe an explosion of fun and unique and interesting products built on models like that on hopefully the next list or two because it feels like we really have seen an explosion on the model side and it is right there in terms of manifesting at the app level too. So one of the examples of this is deep research, which if you played with it is completely magical. But it's a primitive, right? It's not a product. It's something to build other things with. So it's really unclear if deep research is going to be used to write college thesis or is it going to be used to find the perfect meme to match a joke you want to make?

16:58And that's all going to be up to the app developers. And just to double click on that, because you could see maybe a world where deep research is just this like more broad horizontal application or you could see what you just described where developers are tailoring that to specific end use cases. Are you basically saying that you think the latter is more likely in terms of the progression of these models and apps? Not more likely, but I think it's under explored. If you come to deep research today, you have the blank page problem. And I'd love to see developers create some constraints that lead to unexpected outcomes.

17:29Yeah. Like the known or the prescribed use of deep research right now is basically market research reports. And it's amazing for that. I've used it for that a lot of times. But if you try other things like one day we were trying to trace the origin of a mean and deep research is like a hundred X better version of that. know your meme website that kind of goes through the history. Yes. And the etymology or however you describe it, how it helps me become a meme. I mean, that should be an app. Yeah, so there's lots of other use cases that aren't market research reports that could really benefit from an incredibly obsessive compelling model that will go and read every website.

18:06I'll be internet until it finds the answer. I love that. I've actually always wanted that for creators, because you know how there's the whole success over night. Phenomenal that everyone else things happens, but it's not true for most creators who are like, you take Mr. Beasties, like I literally counted to what? 100 ,000? Yeah. And then I did thousands of more videos until I, like something started to work. And I wish you could actually just see as you're saying history of a meme, but history of a creator. Like, when did the unlock happen? So those are the things that you thought might be on the list, but you didn't actually see there.

18:35What about the opposite? I think the fact that the vibe coding products, like the bolt and the cursors and loveables made the mainstream consumer list is just a testament to how widely they're used by the technical audience. Like they have gotten to saturation so quickly. I think Gary Tan had some tweet that like 95 % of YC companies are now building using those tools. So it's something that nearly every developer now is probably using, which was maybe a surprise to me how quickly we reach saturation. We've talked about this but a continuing surprise. So I don't know if it counts as one, but I still am surprised every time is how many companion products are on the list and also how many of them rank so high.

19:15I think we had three companion products in the top 10. Two of them were NSFW oriented. Maybe not surprising when you think about like traffic on the internet in general outside of AI, but a lot of people are even using them as like interactive fanfiction and some of the biggest fanfiction sites in the world are also top 100 top 200 global sites. So it makes sense in that way. And then I guess my last surprise would be there's actually quite a bit of consistency in the list over the past four versions. There's always new entrance, which is really exciting, but across the four lists there's now 16 companies on the web ranks who have made it every single time and have kept the street going, which is pretty remarkable when you think of how early we are in AI, but I think a testament to how those companies have cemented their brands, their products, their kind of, I guess, status and consumer consciousness.

20:13And I think a testament to the fact that like real businesses have been built in consumer AI already. No, to add to that, one of the surprises for me on companion was not seeing more multimodality. Yes. The kind of the first glimmers of that at scale were GROC. You know, GROC added a bunch of voices with some real aesthetics and points of you. You know. It's a good way to put it. But it's just interesting that that feels, and of course, characters got voice mode and more, but it feels like character is in companionship is such a horizontal category. There's so much latent demand and a really increase once you have multi -modality.

20:46The other interesting thing is that a lot of the text to code work, my assumption was that there was a small number of people who were creating sites that were heavily trafficked and that explained the rise of them. But actually, the majority of the traffic, correct me if I'm wrong here, Olivia, is from and people doing creation, not just consuming other people's creations. So this just, it really shows how much demand there is to make things, even if people are not that interested in consuming them. Yeah, you can track the traffic of like apps that people have launched on lovable .app versus visits to lovable .dev, which is where people go to make a lovable product.

21:21And like lovable .dev has more usage or more visits significantly than traffic to lovable .app, which gets back to what I was saying before. or like we have not even seen the first wave of viral products built on top of loveable and bold. And so when that happens, I think the awareness of these types of platforms is gonna go significantly up show. The app store is gonna be chaos. Yeah, I know. It's just gonna be chaos. We're gonna need an AI just to solve that AI app management problem. Completely. To that end, you talked about the fact that there are some consistent players. One of those players is Chatship T, which we've talked about as the starting gun of some of this application development.

22:00Chatubetit has been at the very top of the list. Has it been that way for a time? Single iteration of the AMOVAL. But maybe what would surprise people is that the traffic to Chatubetit hasn't always been the same trajectories. So maybe can you talk about that and what did we see this time around? So it was basically flat for a while, which I think was surprising to a lot of people between February 2023, basically for a whole year through February 2024. It was essentially flat in monthly visits to the website. And I think at that point, from the data that I've seen, basically 50 % plus of the traffic with students, who were using it for essays or homework problems, but the vast majority of other people, me included, to be honest, had not maybe found a daily active use case for CHGPT yet, and it's completely researched more recently.

22:48So they two x the number of visits on web since then. They actually made their own announcement to where they counted across Web and mobile. And in the past six months, they grew from 200 million to 400 million weekly active users. Wow. Which is especially surprising because it took them nine months to double before that. And it usually gets way harder to double at scale, not easier. I think from our perspective, if you even plotted on the graph, you can kind of track the increases to the release of new models that unlock new use cases. So like the new O1 reasoning models, the 4O models, which were multi -model for the first time and then advanced voice mode And then they've also launched new products like the operator that can perform tasks in your computer like canvas where you can write more naturally So it's both bringing in new users who never tried it and then taking people like me who Honestly, I was maybe a weekly if not the last a weird daily activity Yes, and now I'm a daily active but across several use cases now Some days I'm driving and talking to a voice mode.

23:51Some days I'm working on a memo and I'm generating something with the research. Some days I'm doing some random other project and I'm brainstorming ideas with it. So I would expect that to continue as they release new mods. Have you heard from the ecosystem in terms of what more frequent use cases have emerged like yours in terms of if before it was a lot of students writing research reports? Is there a sense of understanding of what those newer use cases are? Yeah, I think it's gotten better at some things related to coding. it's gotten better at data analysis. And then, I mean, the reasoning models, it's hard to overestimate because in the past, you couldn't even rely on Chatchee.

24:28We need to tell you how many hours were in strawberry. Accurately. So it was hard to feel good about really tasking any sort of delicate or serious work to it. And so I think there are probably a long tail of use cases that people have just migrated over and out of they have more confidence in the models. What's interesting to add to that is that quad is not a traditional number two player. Typically, the number two player has 10 % of the market share and 10 % of the product quality. And instead, Claude sits in this very interesting place where it seems like it's more beloved by a smaller number of people, it's better at creative writing, but it seems to have more of a personality, which is interesting because at least I think it's designed to be more constrained.

25:09And then it's also strangely much, much better at coding. Yes. Why? I don't know. but it's very interesting to see there's a place for both chat, GPT and quad and mistral and potentially other models, all to sort of augment each other. The really interesting thing about this list when it came to general LLM assistant usage was like, we only had 10 days of data for deep seek for January because it launched at the end of the month. And it shot up from literally nothing to number two on the list, 10 % of chat, GPT scale on web within a week, a little bit more than a week. On mobile, it had even less than that five days.

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25:47And it was number 14 and it fitted had five more days. It would have been number two. And the gap is even narrower there between deep seek and chat tube T. So again, to an issue's point like that was a surprise and that we could see kind of a broad base cell product go so viral still and capture so many users. And deep seek was obviously the story when it came out. What have we learned about retention since then. And is that learning specific to deep seek? Or are we seeing that learning applied across the ecosystem? It's a little early call and retention and also because they're giving away so much for free right now.

26:21It's somewhat easy to retain. I will say the mobile data is fairly conclusive. So you can essentially look at sessions per week and time per week for any app. So we looked at perplexity, claw, deep seek, and chat, you be T. deep seek is already at the levels of perplexity and claw, which is interesting. So users are spending about 20 minutes a week across 10 sessions, still pretty significantly lags Chatchy BT which has like 45 minutes a week. So it's already at the level, if not actually slightly better, and this is a chart we put in the report to versus perplexity and cloud in terms of engagement.

26:57On a retention basis, like how many users are coming back to the app, say exactly 30 days, exactly seven days, exactly 60 days, it's just slightly below chat tube. So we're looking at 7 % day 30 for deep seek and 9 % day 30 for chat tube tea. It's too early to call on web because it's hard to track usage. Part of my theory here is if you look at deep seek usage, a lot of it is the US, but a lot of it is China and other countries where you can't use it or they try to make you not use it and you can only get buy it with a VPN. And so in those markets, it's not Chatchy BT versus deep sea versus perplexity.

27:38It's deep sea versus nothing. And so in those markets, I think they have like a structural advantage from the retention side that might skew the overall sample. Totally. Next time we should add a different cut for deep sea QSA. Yes, exactly. Yeah, geographic breakdown. Yeah. Talking about trends that we're seeing on the list, you mentioned AI video before, but anything else you want to call out there in terms of its presence on the report. Two of the video models were Chinese video models, which is super interesting. The models are less copyright sensitive in their training data. It's a great euphemism.

28:12Yeah, there are maybe more realistic and more prompted here and in the outputs as a result. But also just in China, it's easier to hire people to kind of caption videos. They have maybe a greater volume of researchers doing image and video staff versus other stuff. I think Sora in some ways was a little bit disappointing for some people, whereas like the Chinese video models were maybe better than a lot of people expected, given the relative lack of capital that they've raised. That's right. I think an interesting trend is just seeing Kriya and the Brinklist. Kriya is the single best place to access all the models and all the tools.

28:46The nice thing that they do is stitch all of these things together to make them greater than some of their parts. So insofar as we live in this sort of multi -polar world of models, image models, video models, language models, they'll be a role for aggregators like CREA to put the model together in a thoughtful way. Totally. Especially because people who are deep in AI video understand this, but each model is known for being good at specific things, like shots of people, shots of landscapes, anime, hyper realistic, and so it can rack up very quickly on $20 a month's subscriptions if you're paying for 10 or 15 different models independently versus having one canvas to work with all of them.

29:23You also typically use the products together. Yeah. Usually generate an image in mid -journey or flux and then you take that image and upscale it and then you put it as the beginning frame in a video. So you really want to not have the seams between all those products. Completely. Are we seeing these video models in particular become more opinionated? And what I mean by that is we see that in image models, right? Where mid -journey might be good at this and then you might see another model better at something else. The users will gravitate towards either models or applications that provide them with that specificity or a piece.

29:56Are we seeing that in the video? I'd say they're both becoming more opinionated on the model level, but also the application choices that they're making, that even the model companies are making are becoming more opinionated. If you've used like a runway or a cling or something, you can now prompt basically the camera angles or the wideness of the shot or all of these things. a human cinema photographer would do, you can prompt how the video sweeps over the surface of the screen. And so that's also the big factor in what you use for maybe even different parts of one video, which is interesting.

30:29I mean, the comment specifically, I still think Audiogram is one of the most unique models for sort of what it does, what it's great at, which is text generation, sort of aesthetic that it has. It just sits in a very unique place in the ecosystem. Yeah, we did an internal competition where we had to join a bunch of video. 30 second video and I .D. Graham was amazing for that because you could not get that layer of specificity anywhere else. And then you could then take what was generated in I .D. Graham and put it into another model to animate it or to swerve or to do whatever you needed to do.

30:59Well they also have a fun feature which essentially is image to text. So you have a meme or a copyrighted image that you want to replicate or at least be inspired by. Yeah. You can use their image to text and then use that text as the prompt to create a new image. I also found that fascinating because I would and prompt something and as you learn when you're prompting with AI. In general, you learn that you don't know what you're looking for. And so when I was prompt, I did Graham would modify your prompt before generating the image and then you could actually go interrogate that and be like, oh, that's why I'm getting X, Y, or Z.

31:30So video actually in general, tends to be more of a mobile first phenomena. Right? We see tons of, even before AI, tons of applications that focus on creators being able to edit and splice video. What are we seeing in terms of the difference between what's working on mobile and what's working on desktop? It's somewhat obvious, but like a lot of the things that are working on mobile are either things you want to use on the go or where the underlying asset you're working with is easily captured by the phone. So like all of the Avatar apps blew up on mobile because you have 10 selfies of yourself sitting on your phone.

32:02A lot of the voice first consumer products that we are seeing working actually are on mobile versus web because it's easier and more natural to talk into your phone for language learning or for companionship or other use cases, then it is to maybe talk into your laptop and same with homework helper apps. Like those are really low and not fun mobile as compared to web. So maybe another interesting breakdown that kind of represents where we are in the innovation curve is not just what is getting views, but what's actually making money and how those aren't always one to one mirrored. What is making money today?

32:36Where are we learning there? And is that the same as what's getting traffic? So for the first time we actually ranked It's the top 50 by what sensor tower can measure as mobile revenue, which is typically in app purchases and subscription, so probably not ads. And we ranked those separately from what has the most monthly active users. And there was only 40 % overlap between the two lists. So a lot of difference. The surprise to me actually was the main categories are the same in terms of what's making money versus what people are using. So photo and video generators, photo and video editors, beauty filters and beauty enhancers, massive standalone category, and then the realm of chat GPT copycat apps, both making a ton of money, getting a lot of users.

33:20But the companies within those categories are very different in terms of who's making money and who has the most usage. We actually found we plotted like revenue per user versus number of users, and we found the apps that had smaller user bases out of this sample set were much more likely to be making significantly more money on a per user basis. So apps like Speak, apps like Autor, Captions, and Video Editing, there's a lot of reasons for this. One is that if you are making a lot of money per user, you're probably more of a serious pro -sumer app. And so you've probably actually gated the usage pretty significantly.

34:01like you have to subscribe to use the product. And so there are companies on here that might be making $50, $100 million in ARR off of only a million users, two million users. So they wouldn't make the ranks ironically enough for monthly active users, but they rank really, really high on a revenue basis, which is exciting. And then as anyone who looks at the mobile list knows, there's a lot of maybe for the tech audience, seemingly random products on there of like, I've never heard of this. Is this from a startup? And on mobile especially, there is a very precise game that you can play with like App Store ads and other kind of paid but fairly low cost acquisition channels.

34:41And if you're doing this as an indie developer or maybe an app studio running internationally, you're not looking for the 10x payback of acquisition costs that we might be looking for as venture investors. So if you make back one or two X your money on a user, that's amazing. So you can get to 10 million users mostly by paying for them, but you're probably not going to make as much revenue or ultimately as much profit maybe as some of the companies that are lower usage but higher revenue. And is there a learning there in terms of, you mentioned how by nature, if you start getting certain features or an application entirely, you are potentially stifling growth of the overall user base.

35:19Is there a learning in terms of how AI founders should be thinking about that trade off today? I think it depends. Some of these markets are naturally maybe not mainstream behavior. Like one example of a category that did appear on the mobile revenue list, but was not on mobile usage, was several plant identification apps. I love those. What you take a picture of, you saved on the plant, it tells you exactly what it is if you've seen that plant before. Is that an app that a hundred million people will have on their phones maybe not? But if you're one of the like I can think of a few relatives who love plants or love birds and like totally They'll pay a hundred dollars a year for that and they'll use it every day or every other night So I think it's more for founders optimizing for the type of product you have and how mainstream it can be All right, so there's a lot of information there that we've covered we've covered desktop We've covered mobile we've covered revenue versus users Yeah, and then we've also talked about the stickiness of some of these players, right?

36:15You said there was a 16 that have showed up. Yes every single list. So what can we learn from the last few lists? I feel like the biggest thing now being a consumer investor for close to a decade. Now it's almost like the more you know the less you know in some cases, because it all just comes back to the product at the end of the day. Like technologists or investors can have opinions on the best monetization strategy or the best growth hacks, but in the end if the product isn't capturing users attention and isn't retaining them, the business is just going to be completely a leaky bucket of users and users out.

36:49Often we meet with these amazing like PhD researchers, best in class in the whole world in terms of their technical understanding of a model or capability. And they can struggle building in consumer sometimes because often the more complicated thing is not actually the thing that is highest utility, most delightful, most helpful to a consumer user. So we never like to be prescriptive on consumer products, but in general we see when teams focus on either the pain point they're trying to solve or the unique experience they're trying to create and build towards that. And if that means your, actually the old model is better than the new model, use that.

37:25If that means it's just one AI feature instead of the whole product being built on AI because it's not stable enough, like do that. I think in consumer you really have to what's the date of your guide there. All right, that is all for today. If you did make it this far, first of all, thank you. We put a lot of thought into each of these episodes whether it's guests, the calendar Tetris, the cycles where their amazing editor Tommy until the music is just right. So if you like what we put together, consider dropping us a line at ratethispodcast .com slash A16z. And let us know what your favorite episode is.

38:00It'll make my day, and I'm sure Tommy's too. We'll catch you on the flip side.

From the publisher

This month, a16z’s Consumer team released the fourth edition of the GenAI 100 — a data-driven ranking of the top 50 AI-first web products and mobile apps, based on unique monthly visits and active users.

In just six months, the consumer AI landscape has shifted dramatically. Some products surged ahead, others plateaued, and a few unexpected players reshaped the leaderboard entirely.

In this episode, a16z General Partner Anish Acharya and Partner Olivia Moore join us to unpack the latest rankings and explore the key cultural and product moments that brought us to this point.

Which applications are leading the pack — and which ones are quietly on the rise? What do trends like AI video, companion apps, and “vibe coding” reveal about the future of consumer AI? And for the first time, the team also analyzed which products aren’t just gaining users, but generating real revenue.

If you’re looking to understand where we are in the GenAI adoption cycle — and what might come next — this episode offers a data-backed view into one of the fastest-moving corners of technology.

You can find the full GenAI 100 list at a16z.com/genai100-4

 

Timecodes: 

00:00: Consumer AI Trends

00:36: The Gen AI 100 List: Methodology and Insights

02:38: Pivotal Moments in AI Development

05:37: Assumptions and Realities in AI

08:49: Emerging Trends and Newcomers

11:53: The Brink List: Near Misses and Future Contenders

16:13: Surprises and Consistencies in AI Adoption

18:31: The Future of AI Applications

19:54: Traffic Trends and User Demographics

20:32: Resurgence and New Use Cases

22:47: Competitors and Market Dynamics

25:30: AI Video Models and Trends

29:23: Mobile vs Desktop Usage

30:34: Revenue Insights and Monetization

34:06: Key Learnings and Final Thoughts

 

Resources: 
Find Anish on X: https://x.com/illscience

Find Olivia on X: https://x.com/omooretweets

 

Stay Updated: 

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Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.

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Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.


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