AI Gaming Lights Up: The Biggest AI News This Week

4 Jun 2023 · 14 min

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The AI Daily Brief: Episode Summary

Podcast Details

  • Title: The AI Daily Brief (Formerly The AI Breakdown)
  • Description: A daily news analysis show on artificial intelligence covering creativity, work disruptions, philosophical and ethical questions related to AI.

Episode Title

  • Episode: AI Gaming Lights Up: The Biggest AI News This Week

Episode Overview This episode focuses on the latest developments in AI and gaming, sentiment towards ChatGPT, AI alignment conversations, and significant research breakthroughs. NLW provides a recap of highlights from the week, particularly in AI gaming, model advancements, and corporate insights from OpenAI.

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Key Highlights

  1. AI and Gaming Developments
  2. Unity's New AI Platform:
  3. Launching a text-to-game environment allowing developers to create game elements with simple prompts.
  4. Potential applications include smart NPCs and dynamic game worlds.
  • NVIDIA's AI Game Engine:
  • Demonstrated the ability for NPCs to engage in realistic conversations using generative AI.
  • While initial dialogue was critiqued as "wooden," it suggests significant advancements in gaming experiences.
  • Generative AI Tools:
  • Blockade Labs introduced a Skybox tool for creating immersive worlds using text prompts or sketches.
  • Voyager Research by NVIDIA:
  • AI learning in gaming environments (e.g., Minecraft) showed enhancements in item acquisition, exploration, and speed of tech milestones.
  1. Advances in AI Learning Models
  2. GPT-4 Tools:
  3. Research on using self-instruction to teach large language models to solve visual problems, signaling a move towards multimodal AI capabilities.
  • Neuralangelo:
  • A new model capable of converting 2D videos into detailed 3D models, which may revolutionize digital content creation.
  1. Upcoming Innovations
  2. Google's Project Starline:
  3. Prototype for 3D video conferencing aiming to create realistic face-to-face interactions.
  1. AI Sentiment Analysis
  2. Pew Research Study on ChatGPT:
  3. 42% of Americans unaware of ChatGPT; skepticism about its usefulness remains with only a minority finding it extremely useful.
  • Corporate Insights from OpenAI:
  • Discussion by OpenAI's CEO about challenges faced (e.g., GPU shortages) and a shift in how companies view integrating ChatGPT into their products.
  1. AI Safety and Alignment Concerns
  2. Discussion on AI Risks:
  3. Coverage of a controversial simulation involving an AI drone highlighted concerns over AI autonomously taking harmful actions.
  • Time Magazine Cover Issue:
  • Featured discussions on AI safety and existential risks, signaling increasing public interest in AI's implications.
  1. Global AI Developments
  2. International Policies:
  3. Japan's decision not to enforce copyright on AI training data.
  4. Australia’s consultation on AI regulations reflecting societal concerns over potential risks.
  • Litigation News:
  • Getty Images' lawsuit against Stability AI, continuing the trend of legal battles over AI-generated content.

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Conclusion The episode concludes with NLW anticipating a busier week ahead, particularly with Apple’s upcoming Worldwide Developer Conference (WWDC) and the potential for significant announcements in the AI and VR/AR space. Additionally, NLW encourages listeners to stay tuned for further developments in AI as the landscape continues to evolve rapidly.

Call to Action Listeners are encouraged to like, subscribe, and share the podcast, with links provided for further information and community engagement.

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This markdown serves as a comprehensive summary and analysis of the discussed AI advancements and their implications as presented in the episode.

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Transcript

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0:00Today on the AI Breakdown, the weekly recap looks at everything from advances in AI gaming gaming, to sentiment around chat GPT, to the state of the AI alignment conversation. The AI Breakdown is a daily podcast and video about the most important news and discussions in AI. Like, subscribe, and share, and go to breakdown.network for more information. What's going on, guys? Welcome back to the AI Breakdown's weekly recap. Today, we are kicking off with a section all about gaming. This was a major theme this week in a couple of different ways. First of all, there was a lot of discussion around Unity's new AI platform.

0:37Unity is basically creating a text-to-game environment, so you can see, give me a large-scale terrain with a moody sky, add a dozen NPCs, make them aliens. This is just a little teaser that went live this week, but now developers are able to sign up for Unity's AI beta, which will be rolling out in the next few weeks. In an interview this week, the Unity CEO talked about all the different ways in which generative AI will transform game development, from smart NPCs to infinite worlds to non-scripted interactions, infinite levels, and much faster development. Now the cool thing is we're starting to see some amount of this type of thing actually happening.

1:13Shira here writes, Not bad for learning Unity in a week. Built an AI non-player character that asks you about yourself and sends you on a quest. Still a long way to go before this is something I'm proud of, but it's a start. working on text-to-speech and speech-to-text next. Now, of course, this sort of new type of interaction was on display earlier this week when NVIDIA's CEO gave a demonstration of their new game engine. Despite a new supercomputer and an advanced AI chip, the thing that people were talking most about was a new system for making non-player characters have real human dialogue by having generative AI on the back end creating that dialogue in real time.

1:48Now, funny enough, a lot of people pointed out that the dialogue in the exact demo was kind of wooden, but it still shows the possibilities of a very different type of gaming experience going forward. We've seen a lot of these new types of generative AI tools for helping create both gaming experiences as well as just metaversal worlds. One that got a ton of attention just a couple weeks ago was the new Skybox tool from Blockade Labs. This basically allows users to use simple text prompts as well as sketches to create entire immersive worlds. Now, speaking of gaming and AI, there was also some really interesting research called Voyager.

2:22Dr. Jim Phan from NVIDIA says,

2:46it obtains 3.3 times more unique items, travels 2.3 times longer distances, and unlocks key tech tree milestones up to 15.3 times faster than prior methods. So the key thing here is not just that AI is playing Minecraft, it's about how AI is developing and teaching itself. It is actively rewriting its own code base as it learns. Fan continues, generally capable autonomous agents are the next frontier of AI. They continuously explore, plan, and develop new skills in open-ended worlds driven by survival and curiosity. Minecraft is by far the best testbed with endless possibilities for agents. Now, speaking of AI that independently learns, one really interesting piece of research this week was called GPT-4 Tools, teaching large language models to use tools via self-instruction.

3:29The research summarizes, using the low-rank adaptation optimization, our approach facilitates the open-source LLMs to solve a range of visual problems, including visual comprehension and image generation. Now, this is interesting on a couple levels. First, in terms of how AI teaches itself to evolve, but also in the context of LLMs moving to a multimodal future. And in particular, LLMs being able to move to multimodal without requiring huge data sets or incredibly expensive computation. Obviously, the big guys are all working on big multimodal models, but the question is whether open source developers will be able to keep up on that front.

4:02GPT-4 tools is a pretty positive development in that light. Speaking of multimodal training, one more from Dr. Jim Phan. This week he also discussed a new data set for multisensory object-centric learning. He writes,

4:38sound, and touch. Features 100 real-world household objects and 1 ,000 neural objects. Now, obviously, the building blocks of AI models are data sets that they get trained on, and so what you have here is effectively a data set that is meant to give LLMs the ability to train on very common but sneakily complex objects. Speaking of 3D objects, there was some really exciting research on 2D video to 3D modeling that came out this week as well. Neuralangelo is a new AI model that reconstructs surfaces in incredible detail from two-dimensional videos. It comes from NVIDIA and combines a couple different methodologies to take videos that you might take on your iPhone and turn them into rich 3D objects that can be used in virtual worlds as digital twins, as parts of gaming, and much, much more.

5:20So you might have heard of photogrammetry, and you might have heard of neural radiance fields or NERFs. Each of them have some problems. Traditional photogrammetry, for example, has a problem with repetitive structures, textureless surfaces, and strong color variations, while NERFs can be beautiful but lack surface detail when they're turned back into 3D meshes. Neural Angelo effectively combines these two methodologies into something that ultimately ends up being very different. Lior Alpha Signal AI writes, a model uses a 2D video with multiple angles of an object or scene. It selects frames from different viewpoints to understand depth, size, and shape.

5:53The AI creates an initial 3D representation similar to a sculptor shaping a subject. The render is optimized to enhance details like a sculptor refining texture. The outcome is a 3D object or scene suitable for virtual reality, digital twins, or robotics. So you can see why they called it Neural Angelo. There is a clear parallel to the process that a sculptor goes through of first chiseling out the rough object of a shape and then finally refining it to get the exact representation that they are looking for. One other interesting 3D project that got some buzz this week was Google's project Starline.

6:24It is a prototype face-to-face 3D video conferencing that really feels like people are there, or at least that's the promise of it. We don't know much yet, but that hasn't stopped people from getting really excited about the possibilities. Speaking of excited by the possibilities, Robert Scoble shared a preview of something called the Holodeck, which is a virtual cube full of experiences created by artists. He said, I couldn't share much because this is coming later this year, but I want one sitting on my coffee table. Now, Scoble is, of course, extremely excited about the big event next week, which is Apple's Worldwide Developer Conference, or WWDC.

6:57That's slated to happen on Monday, and basically all anyone is talking about is the expected Apple headset. Now, the reason that people are so excited is that Apple has been working on AR and VR-type experiences for a very long time, but as we know, doesn't really do anything unless they're pretty convinced that they can win. When it comes to headsets, it's not just that they haven't been a category leader, it's that there's no category leader, really. Sure, you could say it's Oculus, but I think that most people would assess that when it comes to virtual reality and augmented reality devices, Even if there is one that has been used by more people, relatively speaking, none have crossed over into the mainstream.

7:31So could Apple push us into the mainstream when it comes to that? Well, we'll have to see. But in the meantime, people are still exploring what all the applications might be. Professor Ethan Mollick writes, With a new Apple headset announcement, expect lots of talk of AR and VR again. This new paper is a useful introduction to when one or the other of these technologies might be economically useful. The consumer market may still be stalled, but there is real work potential. He shares a graphic of all the potential use cases, including virtual classrooms, virtual meetings, prototyping, testing new equipment, exploration of hazardous and accessible or novel environments, remote robot-aided surgery, virtual conferences, training on new equipment, building construction and architecture, and more and more and more.

8:08The paper he's referring to is called The Economics of Augmented and Virtual Reality and was written by professors at the Rotman School of Management at the University of Toronto and at Berkeley's Haas Business School. Back in the realm of things that exist right now, there was a lot of chatter about a Pew Research study about ChatGPT. The headline statistic was that 42 % of American adults still haven't heard of ChatGPT at this point. What's more, only 14 % of U.S. adults said they've used it for any real purpose, whether it's entertainment to learn something new or for their work. Now, the other interesting thing from this data was who thought it was actually useful.

8:40Only a third said that it has been extremely or very useful, while 39 % said that it had been somewhat useful. Around a quarter of those who tried it said it was either not very or not at all useful. Now, even if those who think that ChatGPT is extremely useful remain in the minority, that didn't stop a blog post this week about OpenAI's current plans from going extremely viral. The CEO of Humanloop, who had recently sat down as part of a group of about 20 developers with OpenAI CEO Sam Altman, wrote a blog all about his reflections on what they said. There were a number of really interesting details about that.

9:13One big one was that GPU shortage was really impacting what OpenAI could do, which certainly makes sense in the context of NVIDIA's stock price soaring, but among other things, it meant there would be no GPT-4 multimodality in 2023. Another part that I thought was really interesting given some of my recent videos was that Sam Altman seems to agree that chat GPT plugins currently don't have product market fit outside of browsing the web. As Sam put it really simply, he thought that a lot of companies had initially believed that they wanted their experience to be in chat GPT, but actually what they want is chat GPT in their experience, which is obviously very different.

9:47Now, interestingly, it seems that Raza from Human Loop gave away a little too much because on Friday of this week, I noticed that the content had been removed at the request of OpenAI. For those of you who would like to learn more about what he said, feel free to go check out my video, Can OpenAI's New GPT Training Model Solve Math and AI Alignment at the Same Time, as I go in depth on that. Now, the model that I was referring to came from this research post, Improving Mathematical reasoning with process supervision. OpenAI sums it up, we've trained a model to achieve a new state-of-the-art in mathematical problem solving by rewarding each correct step of reasoning, i.e.

10:21process supervision, instead of simply rewarding the correct final answer, which is outcome supervision. In addition to boosting performance relative to outcome supervision, process supervision also has an important alignment benefit. It directly trains the model to produce a chain of thought that is endorsed by humans. Now, let me bring you back to grade school or middle school or even high school math. Most of us, if you grew up in the 90s and 2000s, probably had teachers who said something like, show your work, partial credit for showing your work. That's effectively what we've got here. The outcome supervised model only rewards an AI system for getting the correct answer, but a process supervised model rewards it along the way for understanding how it got to the conclusions that it was getting to.

11:00Basically, what this research showed is that it was better in terms of the actual performance of the model. The process supervised model got to the correct mathematical answer in 78 % of cases versus 71 % for the outcome supervised process, but it also has real benefits for interpretability. In other words, our ability to understand how an AI is reasoning. As they put it, process supervision has several alignment advantages over outcome supervision. It directly rewards the model for following an aligned chain of thought since each step in the process receives precise supervision. Process supervision is also more likely to produce interpretable reasoning since it encourages the model to follow a human-approved process.

11:35In contrast, outcome supervision may reward an unaligned process, and it is generally harder to scrutinize. And the point that they're making is that this is not an approach to alignment that produces poorer results, but in fact, that produces better results, which encourages all people who are building these AIs to use this type of system, which has both performance and alignment benefits. And of course, AI safety and alignment were big topics this week. Time magazine put out a cover issue called The End of Humanity, How Real is the Risk? And it featured a number of different essays from prominent thinkers in the AI space.

12:07Now, of course, this all got a lot less theoretical and a lot more real when news came out that a recent U.S. Air Force simulation saw an AI drone take control and try to kill its operator because it viewed its operator as getting in the way of its mission. Now, this was almost a textbook example of the type of thing that has AI risk and AI safety people worried. So much so that some of them wondered if it could possibly be true. Now, not waiting for it to be determined whether this actually had happened or not, news outlets all around the world all started running with the story. By the next day, the U.S.

12:36Air Force had denied that this was a real thing, and the colonel in the Air Force who had given the presentation about it at a recent conference came back and said that in actual point of fact, it was a theoretical, it wasn't an actual simulation that had been run. Now, this has absolutely churned up discourse around this issue. The people who think that the AI safety and risk community is out of their minds were using it as a victory lap, While that AI risk community was trying to say that even if this didn't happen in this simulation in this case, it wasn't that far outside of things that we'd already seen.

13:02To me, it was an interesting bellwether of where the discourse is around this in the mainstream. It may be that the fact that people were so interested in writing this story is a good thing for the state of the awareness of the potential issues of AI. Now, there is a ton more that happened this week. Japan has indicated that they won't enforce copyright when it comes to AI model training. The Australian government has initiated an eight-week consultation to see what their citizens think about AI risks and whether they should actually consider not only regulations but bannings. Getty again sued Stability AI, this time in the UK.

13:34And an AI-generated SpongeBob livestream racked up millions and millions and millions of views on YouTube earlier this week. And yet, in spite of all this, I kind of think it's fair to call this a relatively quiet week in AI. Maybe because it was a day shorter coming off the Memorial Day holiday in the US. But in any case, with Apple's WWDC event on Monday, I can't imagine that next week will be similarly quiet. Anyways, guys, that is it for today's AI Breakdown Weekly Recap. If you're enjoying the AI Breakdown, if you're finding it useful, please like, subscribe, and share. Go check out the podcast in the newsletter version.

14:08Click the notification button on YouTube so you don't miss an episode. And until next time, peace.

14:20Thank you.

From the publisher

AI news continues to come fast and furious. On today's weekly recap, NLW covers the biggest stories from the previous week, including cutting edge research, 2d video-to-3D modeling, OpenAI corporate secrets and more.
 
The AI Breakdown helps you understand the most important news and discussions in AI. 
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