In short
The Dice Tower hosts discuss Origins and other mid-year convention updates, then answer a mailbag question set, then trade “roses, thorns, and hula hoops” game reviews.
Guests
No external guests. Hosts are Eric Sommerer, Julie Ahern, and Tom Vassel.
Guest backgrounds (hosts)
Eric Sommerer and Tom Vassel are long-time Dice Tower personalities; Julie Ahern is a frequent convention attendee who often plays and helps at publisher booths.
Key claims
Origins felt lighter than usual, with attendance affected by Pride Parade timing and hotel/traffic constraints. Julie praises Origins’ abundance of playable preview/demo and crowdfunding games (less pressure to buy). The hosts critique Origins’ booth/aisle layout, including confusing map/numbering and “anchor” booth placement. Badge design changes (no names, portrait orientation) drew attendee backlash.
Notable examples
BK Games’ Dragon Garden and other crowdfunding previews; Kids in Key Games’ Galactic Cruise spinoff; Arcane Wonders’ biplane booth; top checked-out library games including Magical Athlete (#1), A Place for All My Books (#2), Moon Colony Bloodbath (#3), Robo Rally Dice (#5), and Raw (#10). Game reviews: Shapely (rose), Mice and Mystics (thorny rose), Soothsayers (rose), Friday Fright (hula hoop), Flip Voyage (rose).
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOMid-Year Reflections and Conventions
0:25 to 2:14
Hosts discuss the mid-year mark and share their thoughts on gaming conventions.
“This time, Julie's been traveling, and we hear about her latest adventures at Origins.”
Preparing for Dice Tower East
2:14 to 4:10
The hosts share their preparations for the upcoming Dice Tower East convention.
“I've had those gatherings recently, yes.”
Memories from Origins
4:10 to 5:17
Julie reminisces about her first experience at Origins and its significance.
“even though the Dice Tower has talked about this for a year and buying tickets and I know I should have got one, but something miraculously has occurred and I can now come.”
Attendance and Events at Origins
5:17 to 7:57
Discussion on the attendance and various events at the recent Origins convention.
“I do not, but it is very close to me because Columbus is very close to Indianapolis.”
Julie’s Experience as 'Free Range' at Origins
7:57 to 10:40
Julie shares her experiences exploring Origins freely and helping at booths.
“hotel rooms were booked you know by people who are interested like there was another major event So that, it goes right on the, like, it's the street right next to the convention center.”
Preview Games and Crowdfunding at Origins
10:40 to 13:20
Julie discusses the abundance of preview games and their implications for crowdfunding.
“So clearly it did its job and Dogfight is a great game.”
Engaging with Game Developers
13:20 to 14:01
Hosts talk about engaging with game publishers and developers at Origins.
“And I'm not going to talk about every game I played, but there were tons that I really just had so much fun playing.”
Game Play Experiences at the Convention
14:01 to 15:38
Learn about the gameplay experiences and feedback at the convention.
“And they were still, but still at the point where you could be like, hey, there's a typo here.”
Predictions for Most Checked Out Games
15:39 to 17:51
Explore predictions and discussions on the most popular games at the library.
“It's their library, but they do a very good job of it.”
Top Games Played at the Event
17:52 to 21:14
Discover which games topped the charts for playtime and popularity.
“Yeah, I'm throwing spaghetti at the wall.”
Show all 26 chapters
Feedback on Convention Layout and Experience
21:15 to 24:05
Hear critiques regarding the layout and overall experience of the convention.
“But, you know, so that people could play, I guess, new games again or the unpublished games encouraging gameplay because you had people at the library.”
Name Badge Controversies and Accessibility
24:06 to 25:58
Discuss the controversies surrounding name badges and their impact on accessibility.
“And in fact, you never saw that friend again.”
Culinary Experiences at the Convention
25:59 to 27:58
Share experiences about food and dining options during the convention.
“I want to know who you are, and I feel dumb.”
Game Acquisition and Predictions
28:00 to 29:36
The hosts discuss how many games they acquired at a recent convention.
“So another couple years and they'll be all set.”
Playing Games After Purchase
29:36 to 30:22
They share their experiences about the games they've played since buying them.
“Are we including that you played them before you bought them?”
Teaching Games to New Players
30:22 to 33:14
The discussion revolves around strategies for teaching games to newcomers, especially in mixed experience groups.
“He remembers once upon a time that I said, Race for the Galaxy, I only want to play it with people who know it already.”
Thematic Discrepancies in Games
33:14 to 35:38
Hosts debate the thematic coherence in board games and how it affects gameplay enjoyment.
“So I went by, as I always do, and told her to calm down.”
Fan Interactions: Heartwarming and Awkward
35:38 to 39:20
The hosts share their most memorable and awkward moments with fans at conventions and other events.
“And as soon as she heard that that was a goal, she's like, no, no, no.”
Connection with Listeners
42:05 to 43:44
Hosts discuss the emotional impact of their podcast on listeners' lives.
“This isn't quite as extreme as hearing from the Jack Vassel Fund recipients, but to hear when people have a job that we have kept them company through.”
Reviewing the Game Shapely
43:48 to 46:56
A detailed overview and review of the party game Shapely.
“All right, this is one Tom talked about not too long ago, but this is, I think, just hit release, and so I got a review copy of this party game called Shapely.”
Nostalgic Replay of Mice and Mystics
46:59 to 49:54
Hosts share their experiences replaying the game Mice and Mystics and its challenges.
“The second for me is that my son, I've mentioned, just has graduated from high school and is off to college in mere weeks in the end of August.”
Exploring Soothsayers Game
49:56 to 52:24
A discussion about the game Soothsayers and its engaging gameplay.
“I'm going to start with Soothsayers from Play to Z.”
The Friday Fright Mystery Game
52:26 to 56:01
Hosts discuss their experiences with the Friday Fright mystery game and its mechanics.
“which is from Grand Gamers Guild, one of the 18 card mystery games.”
Exploring Flip Voyage and Flip Town
56:01 to 57:29
Learn about the mechanics and comparisons of Flip Voyage and Flip Town games.
“And it's a big, wonderful conglomeration of stuff.”
Introduction to Tomatos Game
57:30 to 1:00:42
Discover the fun and mechanics of the game Tomatos, based on a tomato-throwing festival.
“Oh, this is one you should consider playing next week at Dice Tower East.”
Upcoming Game Events and Curling
1:00:43 to 1:01:22
Discussion about upcoming gaming events and the curling tournament at Dice Tower East.
“Also, the curling thing will be set up so you can just play it whenever.”
Transcript
Automatic transcript. May contain errors.0:00Julie:At the Table with the Dice Tower. Episode 74. Columbus Days.
0:24Julie:Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them. This time, Julie's been traveling, and we hear about her latest adventures at Origins. Plus, we dive into the mailbag, and we survey our latest roses, thorns, and hula hoops. I'm Eric Sommerer. I'm Julie Ahern. And I'm Tom Vassel. And welcome, everybody, to the middle of the year. That's it. That's right. We're halfway through the year. You're technically correct. Yes. I'm always correct I don't know what you mean by just technically Sure, okay Yes We're financially halfway through the year We're school-wise halfway through the year We're Anyway Oh, someone gave me a term What did they call it now?
1:16Gamopolis? Oh, they had a good term for the All the conventions Tumbling on us at once
1:23Julie:Better than your game-ageddon? Was it game-ageddon? Game-ageddon sounds good. Game-ageddon sounds good. Anyhow. I think you said that. Ah, maybe. I don't remember, and I shan't take credit, because I'll get an email reminding me it wasn't my idea. That's true. But yeah, so lots of things have happened, and conventions have occurred. I just got back from a family reunion, and where I played - Did you play games there? Ah, some. Okay. You know, I took a pile of small party games and card games with me. I taught Flip 7 and Edo and a couple other games, but nothing major. Mostly sitting around reminiscing about how we're all old now.
2:14Julie:Yeah, yeah. Amazing. I've had those gatherings recently, yes. But yeah, so we're getting ready here. right now we're recording and we are in the middle as you hear this the studio is a wreck a wreck I say there's just stuff everywhere because we're preparing for Dice Tower East and getting all these games together and publishers love me so very much that they try to send the game so that it lands two seconds before we ship everything up to Orlando and it's so very appreciated or do you want this giant crate it's not it's it's it's just one of the things about board gaming if you ever want to know what it's like to wonder if you'll get something on time get involved in board gaming go to gen con and have your stuff shipped to you go to you know anywhere it's just it's it's the nature of the beast it's so true and we'll get to gen con but living in indianapolis so going home every night every year so far.
3:18Julie:I've been at Gen Con all day and I go home and there are boxes at my doorstep. Before Gen Con? Every, yeah. Well, before Gen Con, there's a couple other cons that occur. We mentioned the UK Games Expo prior to that and that is done and over with. And that got bigger to the point where it is now Easily the third biggest board game convention in the world following SN and Gen Con. Sorry, Origins. UK Games Expo has beaten you. They're also bigger than PAX Unplugged, actually. They're pretty big. It's impressive. Over there. And before we jump into the other con, Origins, I should mention that we are, I mentioned Dice Tower East.
4:04It is happening. It's a little crazy here. and if you are somewhere in the vicinity and we're like, you know what, I would like to come even though the Dice Tower has talked about this for a year and buying tickets and I know I should have got one, but something miraculously has occurred and I can now come. We will have tickets at the door, so you can come. But for those of you coming, I'm excited about it. But before we do that let's go into the past which is origins which is the convention that eric and i used to go to all the time to the point where it was the only convention i went to it was the only one that was in between school years uh gen con yeah often encroaches on the beginning of the school year yeah um and origins for wow was in the end of the school year too i wasn't able to go a couple years because of that.
5:04But now it just doesn't fit into my schedule. A lot of it is because, well, it was last week and next week is Dice Tower East. It just, I can't fit them all in. But Julie can fit everything in. She goes to all the conventions.
5:20Julie:I do not, but it is very close to me because Columbus is very close to Indianapolis. So it's a two and a half hour drive to make it there. Yes. I had memories pop up today on my Facebook feed. You know, it shows you your memories. From 17 years ago, I was returning from my very first Origins, which is where I met Mr. Vassel for the first time. Back in 2009, when we went to Origins and announced that this fresh-faced young 'un was going to be joining Tom on the podcast and had, it was like my first time experiencing the board game industry ever. So that was kind of cool. And my post is something like, I got some review games.
6:05Julie:I'm going to need to build some shelves or something. Oh, my God. Oh, young Eric. I don't, so I don't have, I mean, Origins was my first show that I went to without the rest of the team at Greenbrier. That was my first show for that. But my favorite, though, is in Robert's memory of going in the Dice Tower capacity. He took lots of pictures of the different booths and videos that he was posting while he was there. And in several of them, I am in the booth talking to somebody. We have not met. We are not going to meet for several years. Oh, that's interesting. You were orbiting each other before you knew it.
6:50Julie:That was fun. origins has a really a lot of fond memories for me it really does um and it's had its ups and downs over the years um i am curious we're living vicariously through you i've read lots of um comments online bad good in between everyone talking about i'm i'm sure overall it was a pleasant affair. I saw various mix on attendance. I'm sure if I know Gamma, they're going to tell me it was the biggest show ever. But where – I'm going to tell you it was not. Well, I know. I'm not asking Gamma. I'm not asking the PR team. I'm asking you. So you think attendance was down a little? I do it um it felt light it did um now it was interesting because there have been several years now where it wasn't the same weekend as the pride parade and I do think that that affects attendance um because it was this weekend and which is glorious but also means that um a number of hotel rooms were booked you know by people who are interested like there was another major event So that, it goes right on the, like, it's the street right next to the convention center.
8:09Julie:So it cuts off traffic. Then things blocked off well in advance. So getting around is more difficult. I remember having to cross that parade once or twice. That's right. We were hungry. We must have food across the parade. So you march in the parade for about five seconds to die. Briefly in the parade. And then get across to North Market. Okay. So I think that there's some factors for it as well. But yes, it definitely – the hallways, you could see it in the outdoor hallways. Inside, people were packed in, but usually you see lots more people rushing to and from the different events. And there were just – the hallways were clear outside of the – I mean the – I don't mean like the halls A, B, C, D.
8:56Julie:I mean entering the convention center. The exterior. The exterior. Yeah, that corridor. I always appreciated that about Origins, is that those corridors were not packed like they are at Gen Con, and you can actually breathe. Yes. Well, the corridors aren't packed at Gen Con if you go upstairs, Eric, but that would require climbing a flight of steps. Yeah, but I've been through some tight corridors up there, too. Yeah, it's not the same. However, it was still very well attended. And I've obviously spent time talking. I played a lot of games and talking to publishers. I know there were lots of publishers there.
9:36Julie:So I know that from the publisher's perspectives, the airing of grievances, but this is for the attendees and the people who went. because you were free range Julie I was I was free range Julie I did help out at Arcane Wonders booth occasionally just because they had an airplane they had an airplane and Robert was dressed as like like Snoopy yeah the World War II Snoopy he was dressed like Snoopy it's like the World War okay I understand that was the costuming I know. I know. I know. But he still looked like Snoopy. Just. World War One Snoopy. Got it. He sat on the plane a good portion of the time and would sit very still and people would think he was a mannequin and then he would move and he'd scare them.
10:31Julie:Oh, geez. I like that. That's good. Good use of. Props. So that was great. But Dogfight was lots of people playing it. So clearly it did its job and Dogfight is a great game. So it was fun to see. But we'll get to that in a second. Other than sometimes helping out at the Arcane Wonders booth, mostly when I needed a snack, I was free range, Julie. So, yeah, where do you want to start? Favorite things? You gave us some bullet points. Something about a preview show. Would you want to hit that right off the bat? Yeah, so here's what's interesting about Origins and maybe why Gen Con is the bigger destination for a lot of gamers, but I actually really enjoyed it, was that I've heard people say it many times, but didn't get to experience the fact that a lot of people have things as a preview and demo copies that they will be releasing at Gen Con.
11:32Julie:This is true. In a way that I never have gotten to experience. But not just for Gen Con. There is also so many going to Kickstarter or going to crowdfunding copies that are being played for a crowdfunding that are also existing. So there were so, so many games that I could play that I could not purchase. Yeah. And just sit and play and enjoy and experience. And that is a very different thing than Gen Con. Now, some people, that's very frustrating for them. For some people, that's fantastic. I was one of the people who just very much enjoyed it. And that was not isolated incidents. I went to tons of different publishers and had this experience.
12:23um so for me that was that was fascinating because you know at gen con my whole methodology well i'm
12:31Julie:working usually is to wait until sunday have my list of things to buy run around and scurry around and try to get the things that aren't sold out sure that her left right and buy them this i could I sat and played so many things and could just ask questions and hang around and talk about it, ask follow-up things. And people were delightful and had the time and would chat. And you didn't have the pressure to buy right now because you can't. I didn't have the pressure to buy right now. We'll see how that went. We'll see. As you're saying, you had no excuse. Right. I'm trying to set things up here.
13:18Julie:This is foreshadowing. Got it. And I'm not going to talk about every game I played, but there were tons that I really just had so much fun playing. My favorite was BK Games has had three of their next going to crowdfunding up playing. So they had their, the games that you could buy, but they have a Dragon Garden game that was so good and very fun. And it's going to, I'm not going to talk about all the Kickstarter games because that's, you know, not what we do. But it was delightful and fun. And they were still, but still at the point where you could be like, hey, there's a typo here. And they can fix it.
14:12Julie:And that was great. So the gameplay was excellent. But they had, yeah, they had their next three and were soliciting feedback from anybody coming to sit and play. And they were packed. Everybody was like, it was, I had to hang out and lurk for a half an hour to get down, sitting on a table. And they weren't the only ones that I lurked. But the other one was Key.
14:43Julie:What were they? Kids in Key Games Excursions. Ah, yes. The Galactic Cruise spinoff. Yes. Well, we all know how fast I was at playing Galactic Cruise. Yes. From previous episodes. And this one promises simultaneous action and you complete it in an hour and a half. So I figured that cuts it down to three hours for me at least. Yes. About a minimum. So they were doing full gameplay sessions every hour and a half. I never got the opportunity to get in on one. They were packed and nobody was not missing it. But I did get to sit there because they had it set up at a demo table and ask questions for a half an hour about the gameplay.
15:33Julie:And they were really happy to talk about it. So it was delightful. Honestly, I had a great time. The library was hopping. um the let's see you want to do any predictions of the most checked out games so we could do have they announced this yeah uh i don't know if they've announced it that's true i have it though oh okay oh i like this i like this secret information i like you don't know the answers this is i'm i've never done this before okay let me think let me think what game me so let's see i'm thinking about the origins of awards winners i'm thinking about various things and also i don't know what was in the library by the way i want to give a shout out this is one of the best libraries i've ever not had my own hand in personally this is now this is no longer the known as the cabs library or are they just running the official library no it's still their library Correct.
16:29Julie:It's still the Cavs library. It's their library, but they do a very good job of it. I'm going to guess Lord of the Rings, Two Towers, Trick-Taking Game, or Fellowship of the Ring. No, the Trick-Taking Game. No, that was not it. Now, to be fair, the Asthma Day booth was only doing plays. They were treating it like their own personal play, and they weren't selling anything. They were only playing games. Oh, weird. Oh, quick question. Do you only know number one? No, I know the top 20. Okay, okay. So that wasn't in the top 20? I don't like it. I don't like it. It also gives you a very good indication of the demographic of people attending versus the demographic of people attending Den Con or Dice Tower.
17:15Julie:I'm going to guess Bomb Busters was in the top 20. Bomb Busters also not in the top 20. Not in the top 20? See, I was there last year, so I was teaching hot streak to everyone. Otherwise, I would say hot streak, but I'll say it again anyway. Hot streak. Number seven. Okay. All right. So, Magical Athlete. You did it. Magical Athlete was probably in there, too, then. Magical Athlete was the number one game played. Yes. Beating Tom. Stupid game. Cross the finish line. well let's see well that's cool magical athlete and bomb busters in the top 10 two of them that's that's pretty solid um especially since i'm pretty sure cmyk doesn't even have a booth there uh other than that then i would guess stuff that was from people who were there let's see i mean i I would – was Ito or Mountain Goats or – Oh, yeah.
18:22Are you just throwing –
18:24Julie:Okay. Yeah, I'm throwing spaghetti at the wall. Yeah, that's what I'm doing. All right. I'll take Mountain Goats was not in the top 10. It was number 16. Okay. Which is crazy because it came out like five years ago. And you said Edo, which was not in the top 20, but from Arcane Wonders, we had the, what did we have? We had Pyra Dice was number four. Oh, interesting. Wow. And Cat and the Tower was number eight. All right. And that one, you had the full display in the booth? The cat tower had the absolute – yes, it had the full display. I know that sold very well because they had the – so yes, they had the plane in one corner and they had a giant tower in the other corner and then little towers that people were making around the giant tower.
19:24So you have to – when you figure out what games were checked out the most, you have to take into account also the length of the game, how many copies they have of the game. Right. For any convention, it's harder for the big, longer games. Like I would say The Lord of the Rings, Fate of the Fellowship, but that's a longer game.
19:40Julie:Right. Also, it's Asmodee. There were a lot of, I will say, it was a lot of lighter games. So to go through the rest, A Place for All My Books was number two. Moon Colony Bloodbath was number three. Wow. Robo Rally Dice was five. I want to play that. Pirate Dice at four. Six was Honeycomb Hustle from Last Night Games. Which is all family-friendly games, and there were tons of them, and they had prominent placement in the hall. Wild Magic was number nine, and Raw was number 10. So we finished with a Kinnitsia Agoga. Yeah. Raw was number 10? Well, 25th Century did a republish, reprint of it, and they were there.
20:29Okay. Oh, Wild Magic. That's a re-implementation of Vampire. It's a Kinesia game.
20:35Julie:Yes. Interesting. We wrap up with Kinesia at the end. So you had Kokeshi, Sea Scroll, Wispwoods, Aspen, Sizewise, Mountain Ghosts, as we said, Wingspan, Excalibur, Finspan, and Forest Shuffle. Oh, I should have guessed Excalibur. Yeah. Yeah. So was the library in the same spot as last year? It was in the same spot as last year. They moved around a lot of things, which is fine. The biggest grumble from all parties was the map itself and the layout of everything. So the library you could get to and you could find it was in the back, same as before with Surrounded by Place to Play. But they had also added the Unpub in the same area, which was strange, I thought.
21:21Julie:But, you know, so that people could play, I guess, new games again or the unpublished games encouraging gameplay because you had people at the library. So that was fine. The biggest airing of grievances from attendees was they had the aisles. So you have your 1 ,000 through 2 ,800. But the numbers of the booths didn't necessarily reflect what aisle you were on. You were in the general – yes. It was a choice they made. I've heard reasons that I didn't get to verify what those – if they were factual about why they did it. So I can't – I'm not going to – that's speculation, so I'm not going to lean into why.
22:14Julie:They wanted to cultivate a sense of exploration. Yes. All right. Yeah. But I mean, I've I've heard nothing positive from the people coming because the biggest complaint was it was like a maze in a sense that if you're somebody who says, I want to go see all the booths. So you go up one aisle down the next that you could not do this here. Correct. And but also if you are at booth seven, twenty one, seventeen, twenty one, you might be on aisle 17 or 18 or 19 even. what what what yes yes it was my head hurts they also did something odd where they stuck the big booths in the back yes the anchor booths as they called it um to draw people to various locations which if they did a cluster of big booths together i could understand but But, you know, Asmodee.
23:09Julie:And Asmodee is a big draw. But it was Asmodee is the anchor booth and a lot of artists around it. Hmm. Made much less sense. Arcane Wonders, also an anchor booth. Okay. You know. You had to have room for the biplane. Sure. And, you know, it was next to the food stand. Ah. So, you know, they were trying something new. The poll on the Origins web page on Facebook has reflected, last I looked, that 90 % of the people who voted said, please don't do that again. Well, good feedback is good. Right. It's good to get clear. And about 8 % said they liked it. And then there were 2 % that said, I don't care.
24:05Julie:those undecideds ruining everything no opinion i haven't figured it out i went to the library and i did not go buy things like that's you know yeah that that kind of a thing so people do that i mean i and i was exploring i however found it very frustrating to when i found a cool thing and i wanted to share with other people that i found a cool thing and sent them to go look at it that they couldn't find it. And in fact, you never saw that friend again. Or I'd see somebody carrying something cool and say, where did you find that? And I would get a vague, ah, that way. That way, over there. The lady's wearing a green shirt.
24:50It's always interesting to me how Origins just doesn't, I get that you don't want your con necessarily to stay the same every year. Like, oh, that's the same as it has been for 50 years. But, you know, every once in a while you can do the same thing two years in a row.
25:08Julie:That was a challenge. It's a moving target. So that was the grievance was the locating and then the badges, which had no names and were portrait oriented instead of landscape oriented. So they went the PAX route because this is something that the PAX conventions have always done. They just issue. They look like concert backstage passes, but there's no names on them. The general public was unhappy with those choices, and so I'm hoping that they go back. I read a fierce debate online about this. The argument is that having a name badge is a privacy issue. My argument to that would be you're at a convention in public.
25:49But I will make a statement right now that at Dice Tower Cons, we will not take the names off badges because I'm stupid and I can't remember your name. Right.
25:58Julie:It's also an accessibility issue. And the badge helps me so much. Yeah. I want to know who you are, and I feel dumb. I have to ask people their names all the time. Essen also doesn't have name badges. Right. Oh, that's true. And this is a more minor one. I don't think it's that big of a deal. But people didn't like that you could put ribbons on the badges because they were the other way around. So everybody's ribbons that they've used for years no longer fit the different orientation of the badges. Well, I just put mine sideways. Everybody put theirs sideways. They side with them. That bothers the OCD people, though, you know.
26:31But anyway.
26:33Julie:I just didn't look down. I'm curious if they'll change it back. We'll find out. Right. Was the food good? I'm kidding. We know the food was good. The question really is how many Jenny's ice creams can Julie eat in a single weekend? See, I don't want to say anything. Four. Four. The answer is four. Definitely following your Facebook. I think you were living there. uh i i didn't i took a meeting at jenny's i hadn't thought of that five five the answer is five i had a breakfast meeting where i ate jenny's for breakfast one day and i have no regrets i'll never forget i mean waffle cones are like cereal right and then you know the cream is milk so let's go i never forget way back at i don't know this was probably 10 years ago where i I land it in Columbus and I tweet it like, I'm in Columbus.
Read the full transcript
27:24And Jetty's tweeted back, welcome. I was like, wait, what? How do they know?
27:31Julie:That's amazing. Life goals. Oh, that's awesome. Yes. The food was obviously fantastic. They're still doing construction on the parking garage in front that is now. what was the front of the North Market, so you go around to the other side of the North Market to get to North Market. But it looks like they're coming close to the end of the parking garage. So another couple years and they'll be all set. Exactly. Before we end this segment, I want to know how much you sinned. Not the Jenny's ice cream, but how many games doth thou boughtest? Any predictions on that? 27. Well, no, I'm going to be lower than Eric because, okay, are we including games that you somehow finagled like trading?
28:27I mean, just acquired. Is the word acquired or bought? Because those are different. Actually, if we go with, I didn't acquire that many.
28:38Julie:I bought most of them. Oh, that's fine. I'm just saying, are we including it? Okay. Eric's at 27. I'll go 15. But Julie was driving, so there's plenty of cargo room. Yeah, but I'll say 15 anyway. All right. Okay. Just as an addendum, what was really fun is when you cut your hair, and this is the first convention you've gone to after you've cut your hair very short, and you wear a mask a lot of the time, nobody recognizes you. Ah, incognito. So Tom, cut your hair. Yeah, yeah. Or grow it out. I'm just going to get, I'm going to lengthen it. Extensions. We'll get you a fun mustache. A big... Purple wig and cartoony mustache.
29:21Julie:There we go. Can we cut a foot off my height? But all right. Yeah. So no, I bought most of my games, but there were a couple there at the end. So if we include all of them, the answer is 28. Hey, who's right? I get first place twice. All right. Second round. Bonus round. How many have I played so far? Two. None. Oh, ye of little faith. Eleven is the answer. Oh! Well, wait, wait. Are we including that you played them before you bought them? Yes. Well, okay. I can't have to die. It was a trick question. You were robbed of victory. Full plays. I'm not counting demo runs. Full playthroughs. Right.
30:10Julie:Eleven. and we're going to hear about some of them in a little bit sweet well I'm glad you had a great time I do miss Origins I would love to go back someday but it's just in the middle of everything right now questions questions questions all right we got a few questions here from Gordon the first one's just straight to me he said I've been catching up on podcasts binging it really thank you I like when people binge. Thanks for binging. He remembers once upon a time that I said, Race for the Galaxy, I only want to play it with people who know it already. If someone said they didn't know it, you'd find a way to back out.
30:51But in the past few con episodes, you said you love teaching it to new people. What changed? It's definitely – Oh, hard-hitting journalism.
30:59Julie:It's definitely – No, but it is a change for me because – Explain yourself. We did a top 10, like top 10 games I don't want to play with noobs. Yeah. But like games I'm like, ah, you don't know how to play. And Race for the Galaxy was one of those. I think it's changed for two reasons. One, egotistically, I've gotten very good at teaching it to new people. But two, and a bigger one is it's an amazing game that so few people have played who are new to the hobby. And I'm talking – when I say new, I'm talking about people who have joined in the last 10 years. Yeah, five to 10. And I love teaching people games they haven't played before that are also not necessarily the new hotness.
31:40So that makes me happy and that's why I teach it to new people now.
31:46Julie:Do you teach it to new people with a table full of people who know it or is it an entire table of newbies? I am actually pretty adamant on that. Someone sits down. I'm like, have you played before? Yes. Get out. not necessarily this is another whole topic but i have found when teaching people a new game i would i i like when they're all new yeah because i've had so many experiences i just had one at a con a few months ago where someone came and said oh don't worry i already know how to play and i was like uh these people backseat teach they tell people what strategies to do yes Or they'll crush everyone at the table and it's like, ah, you're just being a pain.
32:31And so I would rather everyone be new.
32:34Julie:I actually had that experience with race, with one new player and the rest of the table knew it. And one of the players was doing that. OK, explaining all the strategy that went into everything when really he just needed to know the basic rules and just explore on his own and not or develop or whatever. You know, you choose your role. And explaining all that strategy was just so overwhelming to him that he was flustered and couldn't really do well in the game. So I absolutely agree with race. I think it's good not to have maybe one shark at the table that knows to hold back, but really as few sharks as possible.
33:13Yeah, I mean, just recently, my wife, we ran a gaming event at our church and my wife was teaching Ticket to Ride. So I went by, as I always do, and told her to calm down. This was before the game even started. I was like, please do not murder these people. I want them to like gaming because she is so sharkish at Ticket to Ride. And so I looked over later, and she was like in agony because she was trying to not kill everyone. And she won by two points, and she was like, this is so hard. I'm like, oh, come on.
33:48Julie:That's the next level of skill in game playing. I firmly agree. It's a new challenge. Yep. He also asked a question. He said he was talking about a race. Someone was talking about a racing game where you catch rides on planets to get ahead and you can reverse the orbit direction of the planet. This game is called, well, Orbit. Orbit. Orbit, yeah. So he says he loves when a theme really matches gameplay, and that kind of disconnect bugs me about that game. He also mentioned another game, Blueprints, a dice stacking game, which is, by the way, a really terrible game. I love Blueprints. I still have it in my collection.
34:25It's so awful. But anyway, when you get the Blueprint card and stack your dice like the tower is shown, except you don't have to match the Blueprint exactly, and that's not how Blueprints work. And since he's a professional in the architecture industry, this annoyed him, so he rated the game a one. Does this thing bother you too? And so what he's asking is when there's a rule for the game and it might make the game a fine game, but it kind of ignores common sense thematically. Oh, yes. Or is he being overly sensitive?
34:59Julie:No, but it depends on your particular approach. This usually happens when somebody is an expert in something. If there's a game about your job, you're going to be more nitpicky about something. Or what's the knitting game? Arch Ravels is the name of the game. And my wife despised it because at the end, you get bonuses for getting rid of your stash, for having as little yarn as possible. And that is not the point of knitting. No, it is not. It's about hoarding. The point is to acquire yarn. Hoarding all the yarn. And so nobody, I mean, it's like this maybe admirable goal to use the yarn you have, but to completely eliminate your stash is unheard of.
35:40Julie:And as soon as she heard that that was a goal, she's like, no, no, no. You're going to house rule that. But also I agree. As somebody who doesn't – I learned how to knit when I was very little. I don't do it very often. If I sometimes casually mention that, people bring me yarn. You've got to be careful with that, yes. Right. You do. I don't want yarn, everybody, out there. I don't want it. So, yes, that does thematically. And I get that, you know, blueprints, you don't get points, though, if you're not exactly like the blueprint. You lose points for it. But yes, in real life, if you didn't go with the blueprint, the whole building could fall down.
36:21Julie:The building falls over. So I understand. It is a very light overall theme. Like, they're very loosely tied together in that game. So, yeah. Perhaps try Piridice. yes actually that's a good game but yeah this will happen in games and I get it if someone's if that's your thing and you're like this is not how it works yeah just play a game you don't know anything about and then you'll be fine pick a topic where you're less thematically invested in real life in the same ticket to ride game one of the guys was like I worked in the train industry for 20 years I don't know if I can play a game about trains I was like good news for you this has nothing to do with trains basically.
37:04It's a deal with trains. Agreed. So he ended up playing it and enjoying it. Oh, good. So go figure. All right. And then his last question from Gordon is, what's your most heartwarming fan interaction and most awkward fan interaction? So while you guys are thinking, I know my – for me, the ties for heartwarming, I really appreciate very much when someone comes up and talks to me who is a recipient from the Jack Bass Memorial Fund. That very little can beat that. That is fantastic when someone comes up and says, your friend helped me in my time in need. And I put a face to a name and it really I really like that.
37:47That's tied with I've had this happen, I think, three times now over the past 20 years or so where someone has come up to me and said, I was a student of yours 20 years ago. and now I'm in gaming and you were a good teacher, which I care more about than, you know, about if they like it. And I really like that, you know, that's because you forget kids, you know, you forget everything because we're getting old, right? We forget stuff, but that, you know, I still cry at the end of Mr. Holland's opus.
38:23Julie:Yeah. But most people are not going to have a whole crowd of people tell you you were a good teacher over your life. It just doesn't happen. So the people who do, it makes a big deal. In fact, if you're listening to this and you've had a good teacher in your life, tell them. Nice. But yeah, those are my most heartwarming. Awkward, I've had several times now people like, hey, you want to get a picture? And I was like, could we leave the bathroom first? Oh, no. Yes, raise his hand. Oh, no. Yes. At Disney World, by the way. Oh, no. But I mean then there's been some awkward ones which I'm just not going to mention here because I'm not trying to mock people or make fun of people.
39:06But sometimes it's just – I think sometimes people think they know me more than they do.
39:13Julie:Yeah, parasocial relationships are a thing. Yeah, and so that could be awkward. But I'll just say the bathroom one because that's a funnier one. Fair enough.
39:26Julie:I've got a few. Julie, you want to go in front of me? Sure. so so fan interactions for me when a kid comes up to me and you know there have been so there have been several from the dice tower who have come up and it's usually like 12 or 13 year old who are just it's just like the fact that they listen is great the fact that they're you know they they at least started I'm sure because their parents were like hey I'm listening to this and they want to do it as a family thing to include them, but that they want to tell me in particular that they enjoy listening. And I think that's delightful. It makes me happy every time that there's new generations who are still going to play board games.
40:15Julie:That makes me happy. But for the same thing from the publisher side, specifically when little girls come up to me and talk to me about being a pub board game publisher. That's cool. Gets me every time. All in the field. And like really little, very young sometimes. And it makes my heart happy. Awkward. Same thing, but make it weird. When I was in a, I don't know, Payless, DSW, a shoe, bargain shoe store, trying to find shoes for conventions. So I'm looking in the same section that like waitresses and nurses, like big thick soles because you stand on. So it's not, you know, I'm not doing anything glamorous, mind you.
41:04Julie:I'm trying to find shoes that will stand up to walking around on concrete all day long. And the young person working there came up and said, can I help you? Are you a waitress? And I was like, something like that. I stand at conventions all day long. So it's the same kind of effect. And she said, what do you mean conventions? And I explained it. And then she said, wait, what do you do? And I said, I'm a publisher. And I said my name. And she said, it's you. You're doing it. You're living the dream and screamed it. And everybody in the shoe store turned and stared at me. And I said, thank you so much.
41:42Julie:And I left without buying the shoes. I was mortified. So... Well, you're living the dream, at least. Yeah, I'm living the dream. And I appreciate the admiration and enthusiasm, but in context of space and also having to then buy shoes, I couldn't do it. So that was the most awkward for me. How about you? I love it. This isn't quite as extreme as hearing from the Jack Vassel Fund recipients, but to hear when people have a job that we have kept them company through. They've got a very repetitive job or a lonely job, and so they put us in their earbuds, and we have sort of kept them company during some period.
42:31Julie:Or they were bedridden for a time and listened to a whole bunch of podcast episodes, and so we feel like the friends that have carried them through something. and hearing about that is really, really nice to hear. I appreciate that. Awkward. One time at Gen Con, somebody came to have me sign a copy of a romance novel that I had narrated the audio book on, which is great. This is something that, you know, I appreciate somebody has enjoyed my work, but also the rest of the Dice Tower team was there and heard this. And so you got people taking pictures. My face is turned red. I am signing this person's.
43:10Julie:book. And you know that they've listened to every word I said in that book. Yeah. Which is, which is great. Thank you. I appreciate that. That is my job. Um, but it's just a little weird because I'm in one sphere and suddenly, Hey, I listened when people come up to me and say that they've listened to one of my books, usually I'm very happy, but there's this wariness like, Oh, which book did you listen to? Oh, it was one about camping. Oh, great. Great. Yeah. Cool. Cool. Great. I just don't know if it's going in that direction right away. So, yeah, that was my most awkward. Legit.
43:47Julie:Let's talk about some games. Let's do.
43:54Julie:They say that every rose has its thorn. But not every rose has a hula hoop. Shall I go first? Please. Go for it. All right, this is one Tom talked about not too long ago, but this is, I think, just hit release, and so I got a review copy of this party game called Shapely. This is from R &R Games. Shapely is a game where you're creating tableaus, I guess, out and trying to get your team or the rest of the table to guess words using random shapes. There's a bunch of these magnetic wooden pieces that are blobs, basically. There's very little, and they're all unique. So you're given four of these to start the game, and you're given a magnetic piece of cardboard that is your easel, basically.
44:42Julie:And in a round, you're all going to be given a word, and you flip up the word, and you're trying to make an assortment of shapes that'll get everybody to guess the word. Based on how quickly you complete that tableau, you will then put your token out on a turn order track. The farther you go forward in the turn order, the more bonuses there will be. There might be extra points. There might be more shapes for the future. You might be able to draw an extra card, so you're picking from two cards in the future instead of just the one that you're given. And also, you're going to be going first, because once everybody's done, you take everybody's cards, add two.
45:16Julie:So there's two new random ones. Those are all shuffled up and laid out on the table. And then you look at player number one. They're getting bonus points, but there are eight. If you have a six-player game, there are eight words out on the table. Here's my picture I made. And then everybody guesses what they think, which word they think that is. If they're correct, you get one point for each correct guess. And the players that guessed will get one point as well for their correct guess. Then that card is removed, the one that was actually the answer. And now the second player is only dealing with seven words.
45:47Julie:Here's my picture. Which of these seven words is that? And as you go down, you might not get as many bonuses, but there's only going to be three, four, or five words on the table. much easier for you to guess. Tom explained this last time, and I sort of went, ah, that sounds a lot like Glyphix, which is a similar, using yellow shapes to make stuff, but I do like this better. I think the speed of the game is a little bit more interesting, and I like that. Do you go really fast and try and claim a particular turn order? Do you acquire extra pieces because you're going to lose one of the pieces each round?
46:23Julie:I forgot that part. At the At the end of the round, you have to lose a piece unless you've managed to gain one as one of your bonuses in the course of the scoring round. So if you take a couple of rounds to get more pieces or more cards, you're in better shape and have more choices later on in the round. Or do you just go for the first place extra points every single time? And you know those are guaranteed. I like those choices for a quick puzzle party game. This was a hula hoop. I didn't think I would enjoy it as much as I did, but it's solid and will probably knock Glyphix out of the library.
46:56Julie:That's Shapely from R &R Games. Cool, cool. The second for me is that my son, I've mentioned, just has graduated from high school and is off to college in mere weeks in the end of August. He's going to be heading off. And one of the things that he said he wanted to do before leaving is to replay Mice and Mystics. Mice and Mystics is Jerry Hawthorne's first story game about a bunch of mice or actually humans who are magically transformed into mice to save the castle from an evil witch. It is scenario story based. It uses these tiles and a dice system and minions and lots of minis. And it's an adventure.
47:36Julie:The highlights of this game that are still highlights are the writing. Mr. Bistro did the writing on this game. It is delightful to read through this. When I first did this with the kids, it was this was story time. and we sort of did this as a bedtime story to play scenarios of this and work our way through it. We did the first box. We did the mini expansion. We made it slightly through Downwood Tales before other interests got in the way. So my eldest wants to play all the way through the whole thing this summer. Downsides are that this certainly shows its age, that this being Hawthorne's first design, there's a lot of swingy dice rolls.
48:17Julie:We've had some adventures where we just get totally destroyed because there's this cheese wheel track that if it fills up, bad stuff happens. And any time the minions roll cheese on these dice, it's one out of the six faces. It's going to put cheese on this cheese wheel. There are ways you can remove it, but not a lot. And if you just get a bunch of cheese, suddenly you're dealing with spiders and centipedes and giant cats that you did not expect. And everything advances and you die. I forgot about the cheese wheel. And then you have to start over, basically. And it's really hard after you've fought your way through five tiles to die on the sixth because you just get sniped by an entire group of elite rat warriors.
49:00Julie:And then you have to start over and you lose your equipment and you have to reset. And we've had to reset a number of times. So this is a thorny rose for me. I'm enjoying the replay. We're going to do it. I'm delighted to sort of relive these adventures. but there's just a few pointy edges and I wonder what Jerry would do if given a second edition of Mice and Mystics. I would love to see how that played out although I think if you asked him he might say well it's one of my other more recent designs it's Aftermath or um or Familiar Tales or something like that that it's got the cute animals and it's got the little small people in a big world thing but it just has more smooth mechanisms but Mice and Mystics still the setting is so cool and And the writing is so cool.
49:46Julie:And it's really fun to just get through, you know, work your way through this adventure. I just wish that we weren't having to restart so much. Anyway, Thorny Rose, Mice and Mystics. What about you, Julie? I'm going to start with Soothsayers from Play to Z. I will say this is a rose. And it wasn't just a rose for me. So I went around one of the days with Jennifer, who I play games with when I'm in Columbus. And it was a rose for both of us. And it was the one game that I think we were both getting equal amount of enjoyment from. So Soothsayers is a tableau. You start with level one cards of each of the four suits in a tarot deck.
50:30Julie:And each one does a different thing. You either can earn, draft, ascend, or capture. So you're doing those four things when you choose on your turn. and you're picking one of them and you're doing it at the level that you're at. If you are a lower level than another player in that, you're going to have to pay them to be able to do it. So you're trying to stay at the same pace as other players so that you're not losing your coin. um you as you level up so you're doing that by either drafting or um capturing and capture is taking the bigger tarot deck cards if you're the in the lead as the highest level you get the tokens that they have that are the the seer kind of tokens and if you get to seven of them you win the game.
51:27Julie:The strategy of it is trying to anticipate what other people are going to do because it's an ever-shifting number because you're trading back and forth the win tokens. So trying to get seven and be the highest, which you can get again by being the highest level or straight out purchasing them if you have enough coin and it gets more expensive as you go. So yet a very challenging thing to pay attention to what everybody's doing, level up the right thing at the right time. And for both of us, we had the most fun playing this game. So that is my rose. I guess it's been out for, I mean, not super long, but it wasn't a new release.
52:12Julie:So I think it didn't make any waves when it came out, but I think it's something that people should definitely take a look at. Diamond in the rough. I know. Then my hula hoop is the Friday Fright, which is from Grand Gamers Guild, one of the 18 card mystery games. I got all the new ones because I always get all the new ones. This is 23 of her game sheets. Yeah, this is like several of the 28 games. Correct. They're small. They could fit in a pocket. Well, yes. also that uh and of the four that i got i've played three already uh but this one is so this is my hula hoop because i have already i'm on the record of not being good at any of this i just am very fond of playing them and this was a level three like the hardest level and i felt like i did really well.
53:14Julie:So really quick, when you play any of the mysteries, there are 18 cards. You flip the first card, it gives you a mystery. You try to solve it. You go online and you type in the keyword that is the answer for that question. And there's a degree of difficulty. So they have an easy to hard Friday Fright, maybe it was the theme. So the answers were all about horror themed and the gameplay was all horror themed that maybe I just you were in tune knew the vocation right I was I was in the zone but I played through this so much faster than I usually do which is not saying a lot for for anybody else playing just so we're aware so it took me about an hour and 15 minutes the harder ones usually take me longer I didn't have to ask a lot of questions I ended up going through them because I always review to see like the clues, whether the clues, the clues are great.
54:15Julie:Yeah, what the clue system was. I thought the clue system was delightful. But also, so you get through the 18 cards and usually at the final card, there's another twist to use the back of the cards kind of thing. And I blew through that like gangbusters. I loved it. I had a great time doing it. It was super fun. thematically. Again, it's a spooky one, but it's not super scary because, again, it's a pocket game. But super fun. I enjoyed it. But also, I felt a little, maybe a little too full of myself that I'm getting better at it. I didn't because I played another one that was hard and it crushed me.
54:56Julie:But that was my hula hoop. So, The Friday Fright. I love it when you notice some detail on the back of these cards or in the corner of these cards and then that comes back and you're like, yeah, I knew it. I knew this was important. You feel so smart. And it definitely had those. It definitely had those moments. And yet I missed the same context clues on the other really difficult ones. No, you miss it. You feel not as smart. So there we go. Those are mine. Tom, how about you? Alrighty. Well, Flip Voyage is a sequel to Flip Town. Oh. which so I knew I was going to like it you know straight out of the gate Flip Town is one of my favorite roll slash flip and rights this is the same thing in some ways but it's also a very different game it is a game about you are a crew member for Captain Nemo and you're doing stuff in the ocean I don't know if you're like Captain Nemo the second anyway each person has a big board and on your turn you flip over three cards from a deck of 52 cards it's a little weird thematic disconnect i think because the cards made more sense in the western game but whatever you flip over three cards one of the cards you're going to use to move your submarine around on this board and when you cross lines you get bonuses and get to do all kinds of cool things and the other two cards you take the suit of one card and the number of the other and you get to do an action on a board somewhere there's a bunch of little mini games that you're playing, whether you're sinking enemy ships or you are discovering islands or things like that.
56:34And it's a big, wonderful conglomeration of stuff. Is it as good as Flip Town? It is not. Is it easier than Flip Town? It is. This is the one I think I would introduce people to first. Incidentally, Flip Town has an expansion, which is also fantastic too. But anyway, Flip Voyage, very, very fun. This is, I love this concept. You're doing all these cool things, drawing on boards. And I think the theming of the Captain Nemo type stuff going on is a lot of fun. So very enjoyable game. A Rose Flip Voyage.
57:10Julie:I'm disappointed it's not a sequel to Flip City, which is a different game entirely. Yes. I was confused. Now I'm thinking, because I don't want to get these games mixed up here. No, I think you're right. I think Flip Town is what you were talking about. Flip City was a deck building game where you could flip the cards and they go in your deck flipped over. And that's not the same thing. Flip City is a very good game. Flip Town is an amazing game. Have you not played Flip Town, Eric? No, I don't think I have. Oh, this is one you should consider playing next week at Dice Tower East. Flip Town is one of my favorite flipping games.
57:48Like I said, you flip over these three cards, and you use the suit of one and the number on the other to do some action on your board. And then the third card you keep as part of a poker hand that you will score at the end of five rounds. Oh, yes.
58:03Julie:Okay. But Flip Voyage is also there. They're both good. And they're also very different. They use that same base mechanism, but they play differently. So don't feel like if you have one, you don't need to get the other. Gotcha. All right. The next game I have is Tomatos. Tomatos. Tomatos. Tomatos. This is from Korea Board Games. The designer is MinJK. I believe this is their only design. And it's based on a festival where people go around and throw tomatoes at each other, which whether you – some people hate tomatoes. Some people like tomatoes. But it sounds like a fun, if messy, thing. I would participate.
58:48I would like to go throw tomatoes at people. Well, assuming they are in on it, I'm not like in an audience sitting there going, I can't wait until Eric messes up. Uh-huh. No, but the way this game plays is pretty fun. You're taking some actions on your turn, and these actions are mostly collecting cards. So you're collecting different numbered cards, and then you're going to fulfill cards at the top. So a card might say, have two cards that equal 10. So if Eric plays a 4 and a 6 from his hand, he will claim that card, and he will get four points. But wait. What if Eric wants eight points instead of four?
59:29You could still do the same thing, but one of the cards you draw has to be off the top of the deck. So Eric draws the card off the top of the deck. It's a 5, and in his hand he has a 4 and a 6, and he goes, well, it is what it is. I guess I'm doing something else this turn. and you don't get those points. So there's this weird little push-your-luck aspect where you can go, well, this one says you need three cards that are greater between 7 and 11, and I have a 1 and a 4 in my hand that's 5, and I feel like no matter what I draw from the deck, I'm going to get in between that, and you draw a 1.
1:00:10So I find this to be a lot of fun. It's not a heavy strategy game at all. And some people are going to go a little annoyed at probably if you push your luck and you do well, you're going to win the game probably. But it has really nice components, a lot of tomato-y drawings of people, little anime characters getting wailed on with tomatoes. Yeah, it's pretty fun. I don't think it's everyone's cup of tea. I just want that to be clear. But I found it to be enjoyable. So that is Tomatoss. alright so Eric how many games are you going to play next week
1:00:48Julie:I'm going to play a lot I got to play several a day in order to keep up you mean total I'm going to say 20 20 games alright don't forget you can come play Eric in curling yes well you can't because it's full the event is full but you can watch or maybe you can just drag me out of the hallway someone's not going to show up That's possible. Yeah, we're doing a curling tournament. Also, the curling thing will be set up so you can just play it whenever. Yes, you can. And if you see me and I have time, I'll throw a couple stones with you. All righty. Well, that's happening. Folks, thanks so much for listening.
1:01:29Until next time, I'm Tom Basile.
1:01:31Julie:I'm Julie Ahern. And I'm Eric Sommerer. And you've been listening to At the Table with the Dice Tower. Thanks for listening. at the table is produced by Tom, Julie, and Eric with assistance from the team at Dice Tower Studios. You can find us online on Facebook or on BoardGameGeek in the Dice Tower Guild. Promotional consideration has been provided by publishers in the form of review copies of games. Dave Culling arranged our theme based on themes by Timothy Pinkham and Coughing While Calling for Assistance brought to you by Kelp. Until next time, from all of us at the table, have fun gaming.
1:02:11Julie:Oh, so good. You know, if people threw tomatoes at us, that would jump right to the top of the list of most awkward fan interaction. Not saying you should do that. No, stop. Don't put that out there. Don't do that. It would be awkward. We wouldn't want that. I would ban you for life. So bad.
From the publisher
Julie recounts her adventures at Origins 2026 before we delve into questions about Authenticity of Theme, Fan Interactions, and Teaching Race for the Galaxy. And of course, we close the show with a healthy dose of Roses, Thorns, and Hula Hoops.
00:00 - Intro
00:45 - Middle of the Year
03:59 - Last Minute Dice Tower East
04:32 - Julie at Origins
30:26 - Question: Teaching Race for the Galaxy
33:58 - Question: Taking You Out of The Theme
37:11 - Question: Fan Interactions
43:49 - Shapely
46:59 - Revisiting Mice and Mystics
49:55 - Soothsayers
52:25 - The Friday Fright
55:25 - Flip Voyage
58:18 - Tomatoss
Questions? Tale of Horror? Hot Sauce Recipes? tom@dicetower.com
