In short
Planning and running larger, open game community events (beyond small home meetups): where to host, how to advertise, how to set expectations (ages, food, game appropriateness, behavior), whether to charge fees, how long to schedule, and how to handle “parallel play” cliques. The episode also includes a mailbag question about a church meetup where the same couple repeatedly plays Wingspan without engaging others.
Guests/backgrounds
Eric Sommerer, Julie Ahern, Tom Vassell (Dice Tower hosts). Tom shares experience running a church game bash and event logistics; Julie discusses Gen Con games and event/game design perspectives; Eric contributes planning/advertising and event-running insights.
Key claims
Charge a registration fee to prune no-shows and improve seriousness; set clear age rules and boundaries (including food zones and “no inappropriate games”); choose event length based on audience (2–3 hours for mixed/non-hardcore crowds); organizers may not personally play much—focus on welcoming and managing expectations; don’t over-personalize others’ preferred games if they’re not blocking access.
Notable examples
Tom’s surprise 50th birthday potluck; church youth-group “Anthem” game bash; library events with 2–3 hour windows; Wingspan “parallel play” at a church; examples of inappropriate content like Cards Against Humanity and “cash and guns” style games. Game reviews: Secrets of Warden Keen, Six-Sided Seas, Trinket Trove, and Avenue.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOUpcoming Community Event Discussion
0:25 to 0:56
Expanding game night into larger community events and promoting Dice Tower West.
“This time we expand our game night discussion into putting together a larger community event.”
Tom's Surprise Birthday Party Story
0:56 to 3:24
Tom shares a humorous story about his surprise 50th birthday party.
“The early bird gets the worm shaped hotel room.”
Planning Larger Gaming Events
3:24 to 6:40
Discussion on how to tackle larger gaming events and community engagement.
“I'm like, oh, because like, it's like, how many ties?”
Venue Options for Gaming Events
6:40 to 11:30
Exploration of different venues for hosting gaming events and their unique features.
“When I go to someone's home, I am entering their castle, their domain.”
Charging for Gaming Events
11:30 to 14:00
Debate on the necessity of charging for events to ensure commitment and quality.
“And when you have to ask for any amount of money, that is a barrier to be like, oh, yeah, by the way, this is going to cost something.”
Strict Meetup Rules
14:00 to 15:00
Discussing strict attendance rules for meetups and their implications.
“and they were very strict in the rules of this meetup.”
Planning Community Events
15:00 to 19:00
Exploring planning considerations for community gaming events.
“if I didn't charge money for it, people would just say, oh, I'm not coming.”
Age Considerations for Events
19:00 to 22:40
The importance of age-appropriate activities at gaming events.
“Conversely, if you're not a serious gamer, ask a lot of questions.”
Communication and Expectations
22:40 to 27:00
How to communicate rules and expectations for participants effectively.
“their kids, and so they'll just corral them.”
Food Policies at Game Events
27:00 to 28:00
Discussing the complexities of food policies at gaming meetups.
“Gauche is the word I think I'm looking for.”
Show all 24 chapters
Navigating Game Etiquette in Public Settings
28:00 to 29:26
Learn how to handle game etiquette and expectations in public venues.
“But if somebody is eating outside of it, you really can't.”
Choosing Appropriate Games for Events
29:26 to 32:25
Understand the importance of selecting suitable games for various audiences.
“I also want to mention another, again, obviously our big thing here is send out an email with setting expectations beforehand.”
Managing Expectations as an Event Organizer
32:25 to 34:26
Discover strategies for setting realistic expectations for gaming events.
“One last thing I want to mention was we talked about expectations that you present, but we need to talk about expectations for you, the event runner.”
Advertising and Building Game Groups
34:26 to 35:57
Explore effective strategies for promoting gaming events to attract participants.
“And, you know, we could do a whole thing about, Eric put in here a little bit about advertising, but the thing about advertising is you could advertise so many different ways, whether Facebook, Meetup.”
Addressing Cliques in Gaming Communities
35:57 to 39:23
Learn how to approach issues with exclusive groups at public gaming events.
“But it adds another facet to our discussion.”
Letting Go of Frustrations in Social Settings
39:23 to 41:29
Understand the importance of letting go of frustrations in social gaming contexts.
“It's a nice convenient spot for both couples to come and neither one has to host.”
Discussion on Group Dynamics in Games
42:00 to 43:38
Explore the importance of communication and preferences in group gaming settings.
“And then at least you have some back and forth, even if they are going to play their one game.”
Review of 'The Secrets of Warden Keen'
43:38 to 46:20
A deep dive into the cooperative game with a cemetery theme and its intriguing mysteries.
“But I mean, I did, to be fair, go into this thinking I would like this game.”
Exploring 'Six Sighted Seas'
46:20 to 49:50
An overview of the quick-paced pirate-themed two-player game and its mechanics.
“And as far as I can tell, so far anyway, nothing was destroyed.”
Insights on 'Trinket Trove'
49:50 to 53:47
Discussion about the lightweight strategy game involving trinkets and bidding mechanics.
“That's the word six, S-I-X, hyphen sided, and then C's.”
Reviewing 'Avenue'
53:47 to 56:01
An evaluation of the flip-and-write game that emphasizes strategic vineyard building.
“And that would be Avenue, which was an important game.”
Reviewing Sequence Queens
56:01 to 1:00:30
Learn about the gameplay dynamics and components of Sequence Queens.
“They're very tricky, and it is a fun little meandering path.”
Exploring Endangered Rescue: Chambered Nautilus
1:00:31 to 1:03:20
Discover the educational elements and puzzles in Endangered Rescue: Chambered Nautilus.
“Next is another one of those 18 Escape games from Grand Gamers Guild, but this one comes out of the Endangered Rescue line.”
Game Group Preparation and Listener Engagement
1:03:21 to 1:04:45
Hear tips for organizing game groups and inviting listener contributions.
“You can find us online on Facebook or on BoardGameGeek in the Dicetower Guild.”
Transcript
Automatic transcript. May contain errors.0:00Tom Vasel:At the Table with the Dice Tower. Episode 80. Come one, come all.
0:24Tom Vasel:Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them. This time we expand our game night discussion into putting together a larger community event. How do you get the word out so you're not just sitting in a room with eight empty tables? Plus, another question from the mailbag and we rustle around for some new roses, thorns, and hula hoops. I'm Eric Sommerer. I'm Julie Ahern. And I'm Tom Vassell. And welcome, everybody. If you're listening to this, it is almost the end of September. So if you have not yet got your tickets for Dice Tower West, then get them sooner than later because the early bird hotel rate goes away at the end of September.
1:10So don't delay.
1:11Tom Vasel:The early bird gets the worm shaped hotel room. Yes, that is true. But that's gross. Also, inconvenient and so many problems, Eric. Totally derailed Tom's thought. You did. I was going to say that this past weekend, I took some games to an event and then did not play any of these games. My church scheduled a potluck this past Saturday. And I was in church when Pastor announced it, and I knew that it was coming up. And I said to my wife, I said, that's really strange that we're doing it on a Saturday at noon. And she said, well, you know, whatever. And I was like, okay. So I went early to help set up.
1:53So I set up all the tables and there wasn't anyone there. Finally, pastor showed up and I had brought some games to play, but I was just kind of setting up. I'm like, I don't know how many people are coming. This is Saturday. I doubt anyone will come. He said, you know what? I forgot to get pick up the chicken from Publix. And I said, oh, I will do it. And Joey showed up at that point. Joey's like, I'll go with you. And Joey was a moron the whole trip. He didn't put a seatbelt on. Just a pain in the neck. We get to Publix. I go there to pick up the chicken. There is a point to this story. I go there to pick up the chicken.
2:30They don't have it. I call Pastor. He's like, that's the wrong Publix. I was like, are you kidding me? That's the wrong Publix. Oh, no. Well, you know, I mean, I've done that before, too. You are in Florida. It makes sense. When you order from Publix, there's so many Publix that you can order the wrong one. So I drove to the other Publix. Again, Joey being a pain in the neck the whole time. We pick up one tray of chicken wings. We're already late. It's past noon. I'm like, well, they better not have started eating without us. And so we get back. And I'm like, wow, now there's a lot of people here.
3:03The parking lot was full of cars. And I walk in, and it's a surprise party for me. For my 50th birthday. My whole gang group practically showed up. And my church showed up. my kids came down from college they really got me oh that's amazing so we didn't play any games
3:24Tom Vasel:and so was joey in charge of like annoying you to the point that you weren't thinking about it joey was in charge of slowing me down yeah i love it that's it worked well but it works so well it works so well i didn't he does it so well i just assumed that's just the way he was like right before we left chris yee showed up and i was like that's weird that's weird why is chris here and joey's like well i told him we were having a meal and maybe he came i was like all right makes sense to me and went on my way and i was the previous weekend the weekend so my birthday was on tuesday the previous weekend i couldn't help myself i was like i wonder if my kids are coming down so i i looked on to find my location and they were still not moving and i was like well that's okay don't be selfish tom i had a good birthday so they came down and then i mean it was like a just a day upon day my daughter daughter gave me a book called 50 years of dad and in the very last page i'm going through it she's like just look at the whole book i'm like fine the very last page is showed me and my grandkids flipped it and then the very last page was an ultrasound oh man amazing so it was a good day we then played uh we didn't i didn't play but they played a wits and wagers style game that chris ran about information about me and i left feeling embarrassed as to how many hats and ties i actually own since my wife went and counted them all man she must have been at it for a while yeah i was like i think she made those numbers up She's like, no, I counted.
5:01I'm like, oh, because like, it's like, how many ties? And I said, well, I think probably like 100, maybe there's more than 100, I'm sure, like 160, 170. Nope, 293.
5:11Tom Vasel:Oh, my goodness. Yeah. I was like, well, all right. So, yeah, it was a really good day. It was a good weekend and I didn't play any games. So, in fact, the night before, I had brought home from work a whole bunch of solo games And my wife's like, hey, do you want to invite anyone over this weekend? I said, no, I want the whole weekend to be quiet. I'm just going to play some solo games and do nothing else. And she said, well, too bad. Okay, sure. Anyway, it was good. Thank you for everybody from the channel who wished me happy birthday. I'm now old. Let's move on. Yeah. And talk about other large events.
5:52Tom Vasel:We're doing a continuation of what we were talking about a couple weeks ago. If you remember, we had a listener write in asking about running events. And we began by talking about sort of a small scale, one-off, local game group at your home primarily. But they also asked about doing something a little bit larger, like a community event, like a surprise party or the potluck that Tom thought he was attending at church that day. And so we wanted to, Tom sort of tabled that topic, and we want to talk about what to do if you want something bigger, casting a wider net and opening the doors to pretty much whoever wants to come along.
6:34Tom Vasel:How do you tackle a larger event? That's what we're talking about. Well, people are going to act differently in a larger event than they would in your home, for the most part. When I go to someone's home, I am entering their castle, their domain. And when I go to a public event, it's just public in my mind. Whether it's a public event can range from being a private, you know, get together in a public space. But I'm assuming we're talking here an event where at least there's an open invitation for people to come. Right. Right. There has been a flyer or a bulletin board or... A Craigslist posting.
7:19Tom Vasel:Right. Something much more widespread. Right. Now, there's a lot of different places that these can happen. And you will find if you ever try to plan one of these, suddenly you'll go, where are all these places? a lot of them happen i often run them at churches um sometimes depending on the the uh the building and the rules of the community a school uh there are the community centers uh you would be surprised at how many um like men and women's clubs you know or lodges might allow you to do it um some hoas have or other neighborhoods have a community building that can be used what else is there libraries board game stores that's correct libraries is an interesting one because i would never have thought to run a game event in a library when i was a kid because when you walked in a library you were immediately told if you talk over you know a whisper you will die but i don't think that exists anymore that's not as much of a rule absolutely yeah i mean media has evolved So there's lots of different, but also the buildings themselves.
8:31So there's 23 different libraries here in Indianapolis. I've been to a bunch of them because I love libraries. A lot of them have like quiet spaces that are soundproof. So if you want to go in a quiet space, you can. But then the rest of it is pretty much fair game. Yeah. So they're still providing it for the people who want to come get a book, sit down and read. But most people don't. Most people want to come in, be social to a certain degree, get their books or their videos or their board games, because you can also check those out sometimes and leave and go home. So the space itself is a little bit more social and provide a lot of different services.
9:17Like there's a, you know, the one near my house is also near the hospital. So there's a lot of like how to do CPR certification and things like that on random weeks. So you can't really be quiet if you're doing CPR certification. So, so. Clear. Clear. And most of them have a pretty robust board game rental space, which is pretty fun.
9:46Tom Vasel:Nice. We just had a dedicated event space open up in my hometown that they're trying to cater to events, birthday parties, stuff like that. But they're doing a weekly Catan night. They're doing Pokemon night for children. And they have the space available for rental at an exorbitant rate, which probably puts it outside the range of this sort of thing. Right. That is tricky. You need to get permission to do it at these places, obviously. But one of the things also is some of the places that you're going to do it at are going to be public spaces outside of maybe your meetup. For example, we mentioned game stores.
10:25They're not going to likely close the game store down while you're doing this event. Quite the opposite.
10:33Tom Vasel:Yeah, no. Well, right. So the library also. So you may have people wandering in depending on where and how you're doing the event. So you have to take that into account. And there is a cost. This is one thing I always get a little irritated at board gamers in general. People seem to just frump at the very slight idea that they need to pay to play. They're like, why should I pay to play? Because it costs money to run the electricity, air, slash heat, slash everything. This space isn't free. It's not free. Right. And yet we are like, you want$5? I'm like,$5 is a deal for what you're doing. Sorry, that's my rant.
11:19Tom Vasel:No, no,$5 is not bad. But there is that hurdle because sometimes many of these events are free, especially if they're at the library or something, and you just wander in and do it. And when you have to ask for any amount of money, that is a barrier to be like, oh, yeah, by the way, this is going to cost something. Can we collect something from you in order to continue the day? that's a hurdle. Well, here's my hot take on this is that I think you should charge, period. And the reason I think you should charge for these wide open events is because you deliberately prune your clientele and you measure expectations better.
12:02If someone's coming and they're paying a little bit for it, they're taking it more seriously. They're going to be on time. It makes it a little bit better. We run that big game bash here at Joey's Church Anthem. And we don't keep any of the money. It all goes to the youth group there. But we charge a registration fee so that people don't say they're coming and then don't come. There's only so much space. So that helps. They also sell coffee there, the youth group and stuff. So they make money that way. And there's other ways around it, like with a game store and all. But I think by saying there's a cost to it, we're making the event a little more proper.
12:45Tom Vasel:Yeah, that makes sense. Official, I think. Yeah, I think you're right. I also think that when somebody, like you said, if somebody pays something, now it's, even though it's a small amount, and that barrier to entry also causes you to, like you said, take it more seriously. Because now I have spent good money on this. I'm going to make sure I get my money's worth. Which also means I'm going to pay attention. I'm going to participate. I'm not using it just to dip in and dip out because I don't feel like being there anymore. Really? That kind of a thing. They won't bring three people who don't want a game, but they're dragging them along anyway.
13:29Right. All of that.
13:30Tom Vasel:100%. Do you fear you run into the territory of, I paid good money for this, so I demand these things? You should have better snacks because I paid good money for this. Well, yes, again, but then if that person really is that upset about it, they won't pay to come next time. You know what I mean? I feel like it, but I just, I think it's good for these events to have some sort of structure. Now, how strict do you want to be in that is different. I went to Pensacola one time and I did, there was a meetup group and I said, oh, I want to go to this meetup. and they were very strict in the rules of this meetup.
14:10Like if you say you're coming and you don't, that's a strike. If you don't say you're coming and you show up, that's a strike. Three strikes, you're out of the meetup group. And I was like, oh.
14:21Tom Vasel:Pensacola, don't mess around. They've had issues is what's happened there. But I think it's because they have a certain amount of space and if more people say, you know, if 80 people say they're coming and there's only room for 20. This is a frustrating thing in general, just running meetings in general. I mean, this is the sole reason we charge money for the Dice Tower event at Gen Con, the awards thing. Just because if people get the tickets for free, they're like, eh, if I don't go, I don't go. But then that seat is open and someone else who wanted to come couldn't come. Correct. With small private events, like I'm running the Dice Tower retreat this week, if I didn't charge money for it, people would just say, oh, I'm not coming.
15:07And then I'm like, well, someone else could have come in your place. And that still even happens with money involved. Sometimes it can't be like there's life happens and you can't, but you weigh that more more seriously once you've paid for it.
15:22Tom Vasel:So how long do you aim for when you are planning a community event? When you're doing something at your house, you can sort of, you can be more restrictive. It's a weeknight where you only have two and a half hours to play. That's all I'm doing, and then I'm going to sleep. But if you're doing something a little bit larger, you kind of need a wider window. A full afternoon? Well, it depends. It depends on who's coming, Eric. I have seen events like at the library, for example. Usually a library event is like two to three hours. And I think, they might only get to play one game. That's not enough time.
15:55But they usually specify what they're playing. So it might be a D &D for teens or it's party games ages six and up. So there are a lot more specific, too, about like the window is two hours for party games ages six and up. Yep. A hundred percent. But it's also the people who come. There's a lot of people who come to one of these events and they're not like diehard gamers. So for them, two to three hours is a long time.
16:25Tom Vasel:That's like 18 games of Sorry. A game or two? How short are your games of sorry? They devolve into arguments very quickly, Tom. No, but this is something I definitely learned when I run events. It's who's coming. If the gamers are coming, they want it as long as possible. Yeah. But if it's more general public, a two to three hour window makes a lot of sense. Nobody's upset when it ends. They're like, we played a game or two. That was really fun. And so you need to really take that into account. Yeah, I had a, there was a library event that I attended here in town not too long ago, and there was maybe one table of more serious gamers, and we sat and we played, I think, maybe two one to one and a half hour games that required some thought, and, you know, they were hobby games.
17:12Tom Vasel:Meanwhile, families streamed in for maybe five minutes at a time, and they'd come and they'd play some hi-ho cheerio in the back, and then they'd disappear, and then another little group came in, they gaggled for a little bit, and then they left. And meanwhile, we're trying to be studious and play the games. So, yeah, they're going to have different age groups. Agreed. Games. So it's tricky because most people don't, you know, if you're running a game event, where do the games come from? Are they coming from your own personal library? And they may have to. Or is everyone bringing their own games?
17:47It depends on, again, if you're doing it for gamers or non-gamers. Potluck board game event. A potluck board game event is good. But you have to know your audience again, because I know some gamers, they're going to come and they'll set up Nemesis. And that's fine. Nemesis is great. But don't you grab Judy and John, who've never played a game before. You will never see them again. It is my job to run interference. I need to run interference on that. And that can happen in all kinds of things. We had a game meetup at my church. Poor John was just dragged there because Judy wanted to meet new people.
18:19Yes. Yeah. Yeah, but this old lady showed up with Rummy Cube and she was like, we're playing Rummy Cube. So she grabbed them and they were like, we're going to play Remy Cube with her. And she just wiped the floor with them. That's amazing. You know, if you're good at Remy Cube. And she wasn't a gamer and neither were they. And when they were done, I was like, do you guys want to play something else? Where you got it shot?
18:46Tom Vasel:Did the lady just pack up her set and leave? Like, I've defeated you. I'm gone now. I'm just, that's it. She did. And again, she wasn't meaner. It wasn't a cruel thing necessarily, but it was just, those are the things I look out for. I warn gamers, hey, Ticket to Ride is going to be a heavy game at this meetup. So come in with those expectations. Conversely, if you're not a serious gamer, ask a lot of questions. My mother is the best at being like, but what about this? Now, how does this work? and asking all the questions so you will get very quickly she's in over her head without her saying, I don't want to play this.
19:30She'll just keep asking questions. What about this before you start playing? And at some point, I say, okay, I got it. We're going to switch games. Or I explain them to her, and then she wipes the floor with us because she's actually quite good. But she doesn't want to take the time to learn new rules every time we play. Yeah.
19:49Tom Vasel:Circling back to who brings the games, I think if you are running one of these, it's important to bring some, even if you're expecting folks to bring their own. You need a few just starter, like sourdough starter, to get things going at that level that you're looking for. Because if somebody, if a family wandered in, they didn't bring their own, and you were like, oh, well, this is a bring your own game event. I didn't actually bring anything. Not that that would ever happen. But you should have something with you to say, oh, well, here, let's try strike. Like, let's break out Ticket to Ride. Let's break out a quick little card game.
20:23Tom Vasel:So that you're ready to get that group started on something rather than waiting for the guy to show up with Nemesis. Okay. So this is the killer thing here. The killer thing. You need to talk about ages before you do this event. And this really matters because it's going to change the tenor of your event. If you build something as a family event, you need to be clear, A, that you mean the whole family. Or you will have parents drive up in their minivan, kick the kids out, and keep going. Right. And then you've got some rambunctious kids that you now are babysitting because you said you're running a family event.
21:06I speak from experience. If there are babies involved, babies are fantastic. Give me 30 of them. but keep them away from the board games necessarily conducive i have taken money and hired babysitters for most of my events so that people can bring their babies and then sit them in a nursery or an area where they can play with those babies or you can do the other thing which we've had to do with a few of our events and say you got to be 12 and up or 16 or up or whatever age you decided up because kids are wonderful and glorious and horrible and terrible you know at the same time you would think there are some kids and i'm sure you're one of them and your kids are them yep where you hand a board game and they will sit and quietly play that board game for three hours but most will not 100 unless you are sitting with them and running the game for them the whole time Yes.
22:08And that's and the communication of that is so important. You may bring your children, but we do not provide caregiving services or we do provide caregiving. That piece of it should be absolutely 100 percent communicated beforehand. hand.
22:29Tom Vasel:Well, yeah, and it's the sort of thing you need to work out in advance, because you don't want to be caught flat-footed thinking that you've created this family event where parents will be with their kids, and so they'll just corral them. They'll stay with each other the whole time, but they could also come in together. The parents sit down at something a little more thinky, and then the kids are left playing the two children's games in the corner, and they get bored quickly. And then they come over to the organizer and they ask, is there anything to do other than play games? And then my eye starts twitching.
23:08Tom Vasel:Yeah, you want to be, you have a plan. You want to have a plan before you get into the situation and then are faced with an age group you didn't expect. And this goes back to the length. That's why two to three hours is also good when families are involved. When I do my all day gaming get togethers or whatever, it's that's where it's very rare that you're going to see me allow kids at that unless they are supervised or will have a rule that parents must play in the game with their children you know that's and that's and then they can come and go as they please it just works better that way because it and you also need to have like rules about what you can and cannot do but you will find that this is just a general thing in life that parents who don't maintain a good grasp of their own children also seem to get upset if you do.
Read the full transcript
24:05So it's best to avoid that situation before it happens. I have the teacher face and voice. So I don't usually get that. Oh, I know. I do that. But sometimes you have to do that behind their backs. No, I do it with direct eye contact with the parents. I, I a hundred percent don't, uh, and seem to not, uh, you know, again, uh, 12 years of teaching and, and I think I, however I handle it, I don't, maybe it's because I ha I'm also not that big and tall and imposing. Um, so, so maybe parents don't feel like I'm directly challenging or anything, but I, I have absolutely got up to groups of children and individual have been like, what you're doing right there, I see you're doing this and that's not appropriate here and you're going to need to stop or there will be this consequence.
24:59And I have not had parents get upset about it. They probably didn't like it, but they also haven't gone toe to toe with me. That's interesting. I think that's a different conversation altogether. But no kidding, Julie, you and I might be, I'm willing to go talk to people about this sort of thing most people aren't most people aren't very confrontational i get that we're not telling you have to be but if you set the rules ahead of time you don't have to deal with that that's true too people don't people don't like a confrontation your kid can't run around and jump in the area of the library where they're not supposed to be you know we have this one room that we're playing games with at the library they can't run over there and just start throwing books on the floor you you know or we won't be allowed to come back to the library right yeah right and i also and that's interesting but yes i agree there's all of this much easier when you communicate
25:55Tom Vasel:it in advance though speaking of setting up rules in advance uh food near or around the games um or for sale or something like that uh how do you communicate those policies if you have pizza in the middle of the day. How do you make that work? It depends on the location. Obviously, a library is going to have stricter rules than a church might have very, very loose rules. I have found a very weird situation where, like I said, we run this bash at a church here called Anthem. It's a really big church, really big auditorium. They tear down everything, put up tables. It's fantastic. And then their youth group comes in, and they have coffee and energy drinks and then they sell pizza.
26:42That's fine, right? I'm okay with this pizza. And then people order pizza in. Wait, what? And I just kind of want to smack those people. Like delivery? It's like, come on, man. We don't like that pizza.
26:54Tom Vasel:We want this pizza. That's weird. And you know what? That's reasonable. No one's making you eat that pizza. But then at least eat it outside or not in front. It just comes. Gauche is the word I think I'm looking for. and but again if you're eating if it's your game and you brought a game to the meetup and the meetup allows food you're eating food around it go for it but you know again you set these boundaries i don't with these big public ones i don't get too onto the case unless it's one of my games and then i'll just sidle up to the table and go hey guys can you just eat first and then play the game or something to that effect.
27:31Tom Vasel:Yeah. Put a little ring of tape in the corner and you can't, this is the food zone and you can't cross this food zone line when you still have food. I mean, you can do that, but if the space has a pretty lax food policy, that's so much harder to enforce. So, So, again, communicating, hey, please be thoughtful and maybe providing a space like this is the eating area. Great. But if somebody is eating outside of it, you really can't. That is a much harder and, you know, there will be the people who are mindful and thoughtful. That's great. There will be the people who aren't. You can ask them kindly to redirect.
28:18But again, if it's the venue's policy, it's I actually have the hardest time with the well-intentioned mini despots of their own fiefdom who want to reinforce with vigor that you have to kind of redirect as well. OK. Who really, you know, start decide that they are the self-imposed hall monitor and want to then get very upset about it. and I have to be like, yep, I understand. That's not their game. They've wandered by. That kind of a thing. And feel like those things where I'm like, thank you so much for caring about that game, but that was that person's game who was eating and you just gotta let it go.
29:04That kind of a thing. I've had bigger problems with that in the past than I have with the... Which is not to say we have enough people writing in that obviously it can be a problem. So I guess it's a setting, again, setting expectations so that it's not disproportionate to the actual of what is happening.
29:26Tom Vasel:Yeah. I also want to mention another, again, obviously our big thing here is send out an email with setting expectations beforehand. But what games are allowed or not allowed? So, for example, you might be playing in a public setting and I might say, you know what? I think it's a fun game to play, but we shouldn't bring cash and guns where people are all pointing guns at each other in a public place, right? Yeah, not in the middle of a library. Right, or more importantly, we're doing something out of church, and you know what? Cards Against Humanity, not appropriate for this situation. And there are multiple games along that line where you might be like, well, that's hilarious and funny.
30:07Yes, but we also said this was a family event. and so you yes and unfortunately this is one that I have had to deal with multiple times mostly at a game store event because it's more open in that regard but I've had to go to some people saying listen you know Cards Against Humanity I'm not going to tell you guys not to play it but I'm going to tell you to stop screaming it
30:31Tom Vasel:yeah yeah yeah I you know and that's that's a harder one because like i i can remember bringing the uh the kids when they were little uh to a game store where the owner and the employees were just their their casual conversation was not what i would consider appropriate for 12 years old and we were playing a game and I got two pairs of eyes just look at me with very big eyebrows raised. And I was like, we're going to finish this game and we're going to go somewhere else. So, you know, it comes, it also depends on the venue. Like, where are you? Again, what are the expectations of that venue? And if the store owner couldn't handle being age appropriate.
31:36that's that's a larger problem don't don't have a specific age kind of event but it does sort of
31:42Tom Vasel:bring up the you know it might not be the subject matter of the game but it could be people's behavior and subject matter of discussions and don't have to have a loud conversation in the corner of the r-rated movie you just watched um something like that for example yeah and And yeah, and you need to know who else is in the room and it's not just your basement that we're talking about here. Yeah, and then having to deal with that if you're the event organizer having to have that conversation with, well, we have an expectation that this is a mixed group and you need to sort of keep things appropriate in the room.
32:19Tom Vasel:And what you can do, what tools you have if they don't follow those rules. One last thing I want to mention was we talked about expectations that you present, but we need to talk about expectations for you, the event runner. If you are deciding to run an event and it's not a gamer event, so I'm taking out the whole Saturday games, we're going to get together and play, you know, campaign games and the new Stefan Feld game, just like an open gaming thing. Then you need to assume that you might not play many games. You personally. Your goal is to make sure that you are making sure everyone has a good time, that you are available to stand up and go talk to people when they come in.
33:03And you also need to realize that it may not as many people come as you think. Or, you know, you need to manage your expectations. You're waiting for this and people will even go, you've changed my life. I'm going to go buy a Calix immediately. You know. No, I mean, but that is kind of our thing. But people may come and play games at your thing and say, I really enjoyed playing Carcassonne. You're like, oh, there's so much more. And they're like, I would be okay if we played Carcassonne again at our next event next year. And you're like, oh. The end. Right. Oh, that's what you want. Yes, that's what they want.
33:38And so I think managing your expectations. Because people often start a gaming event because they are trying to get their gaming group going. But that may not happen. It may just be people coming in and having a great time playing games, and then they go and forget about it two days later.
33:56Tom Vasel:Yeah, this was a one-time thing. It was a nice distraction. Good job. And that's okay, too. You're still putting out a positive experience into the world, and that's still a win. So that's... As long as someone showed up, I have had events where no one shows up. Yeah. Yeah, me too. Yeah. But, I mean, again, I set my expectation and I'm like, well, okay, next time maybe. And, you know, we could do a whole thing about, Eric put in here a little bit about advertising, but the thing about advertising is you could advertise so many different ways, whether Facebook, Meetup. I don't know if Meetup's still a thing or not.
34:38I have no idea. You know, through public things, but there are ways to do it. I literally said flyers at the beginning of this, so.
34:48Tom Vasel:a mimeographed zine you tape it to the telephone pole outside oh I advertise in phone books oh nice how's that working out for you shut up yeah it's hard to get the word out and I mean we've got a coffee shop nearby that has tried for several months to get a game group going and I talked about one time that I went and no one else showed up I sat there for an hour and a half and then packed up and went home And so how much do you keep that going? You have to sort of build that critical mass if you're going to do this multiple times. And how long do you bang your head against the wall if the word isn't getting out or people just aren't coming?
35:28Yeah. I mean, so maybe sometimes it's best to bring in someone with you, too. Like, at least you're not alone. And if two people are having fun, maybe a third person comes. And they tell two friends? They tell two friends? Yeah.
35:44Tom Vasel:I feel like there's a song here. All right. Let's move on to the next part of our show where we have a question asking us about this very thing. Questions. Questions. Questions. All right. We have this question from Samuel. Thanks for writing it in. But it adds another facet to our discussion. More facets. Yes. Samuel is saying he remembered Tom talking about he'd be fine. if somebody just wants to play Ticket to Ride and nothing else because, you know, we're happy with just whatever people want to play. But there is a couple at his church who in the summer, they have a biweekly game meetup. And every week, the same couple brings a blinged out copy of Wingspan and sits down with the same other couple or two people.
36:40and they play it endlessly on repeat until everything concludes, is the phrase that he uses. So to your logic, Tom, I can agree that it's fine that they enjoy a single game and that's all they want to play. But it's come to a point for me where they don't typically invite other people into their clique. They aren't much for conversation with others at the event and they can't be convinced to play anything else. So I ask, why are they there? if they seem that they're intent to play the same game with the same people each time, why show up at all? And that it seems like they're just having their own private event, but at the church, while everybody else is having a separate event.
37:23Frankly, several elves don't even know their names because they don't provide a window of opportunity large enough for people to feel welcome to approach them. They saunter off to their corner of the room and play Wingspan ad nauseum. And so what is, specifically calling out Tom, what do you think? Are their actions inappropriate for selling for the setting that they're in? Is he wrong for finding issue in their preference towards the same game repeatedly? In a public game meetup designed to help people in the congregation meet each other. Elizabeth Hargrave is okay with this. Right? For real.
38:02I'm sure Jamie isn't too mad about it either.
38:04Tom Vasel:No, no. He's probably fine. so this one's a little tricky in a sense that on one hand if they're coming and they find another couple and they're having a good time is it how is it affecting the rest are there people who are not able to get in the games are there people who are upset that they want to play with these other people because if not i would just let sleeping dogs lie they're not hurting anybody yeah you're Right. Trying to find the, trying to understand the mentality is where you're, that way lies madness, Samuel. They want to be, they want to be around other people without being around other people.
38:52Tom Vasel:Parallel play. Yeah, they want parallel play, which is, you know, a certain stage of development in primary school that you learn about for socialization. And maybe that's, you know, they're introverts and that's the level of socialization they can handle. It could be they don't have a table large enough to play Wingspan at home. And, you know, they might have little dinette sets at home and that's it. And so they like coming to the meetup so they can get four people around the table. It's a nice convenient spot for both couples to come and neither one has to host. So there's that as well. There's an advantage to meeting to play and not be the host of an event.
39:38Tom Vasel:So they are getting something out of it. It might be neat if somebody reached out and said, hey, I've been meaning to play Wingspan. Can I be the fifth seat on this one? Are you trying to ruin Wingspan by having five players there? Oh, there is that. Or they said sometimes another couple plays. Perhaps, perhaps other. But also, this is a, I get it. It's a public space and it's there for the congregation to meet each other. But it's also about being social. And sometimes that's the level of social that people can handle. And I can tell you now that if that's the level of social that I could handle, and I have well-intentioned people constantly coming up and being like, hey, what about this?
40:26Do you want to play this? I'm going to dig my heels in and say no, even if it was a potential possibility. I think taking it as a personal frustration is adding a mental load to your life that you don't need. you know the the the adage of the the woman in front of a puddle and uh two monks come by and she's like i can't get across this and one of the monks takes off his coat and puts it down she walks across the puddle and then walks away and he picks up his coat and they keep going and an hour later the monk and the other monk says that was just so rude she didn't even say thank you and the frankfurt monk says uh i you know i left that an hour ago why are you still carrying it you don't need to carry it it's not it's not like they're they're there they're happy if if there's a waiting list and they're taking up space and there's other people maybe it's a problem but otherwise i would just i would just let it let it be and you could also enjoy themselves else.
41:42Tom Vasel:If the thing is they love playing this particular game and your issue is that you want them to integrate more in the group, you could always ask them who won the last round. Hey, who's in the lead over there with the birds? And just bring them in. Just ask how their game's going. And then they're maybe reaching out a little bit with the greater group. They can still play their game. That's great. But who came out on top this time? and just get some conversation going. And then at least you have some back and forth, even if they are going to play their one game. Yeah. I mean, I really, really struggle to be like, to not, you know, Samuel, I feel the same way.
42:24I see people go sit. I'm like, come on, communicate, do it. But you know what? I have to let that go. Sometimes they're just having a good time. Let it go. Unless there's only two tables, then at that point you may have to you know but that's not what it sounds like it doesn't um and i could see it you know if if they are but but even if they're there if that's if i go to the same restaurant and order the same thing on the menu every week and the server there is like hey you know we've got this other the rest of the menu and i'm like nope i would still like the grilled cheese, please. It's, you know, it doesn't have to be a personal, it doesn't have to be a mental burden that you have to carry.
43:11Tom Vasel:Yeah. If that's what, if that's what they want, and that's what brings them joy, then you are bringing, helping bring joy to their lives. Just make sure that table's there in the corner for them to play at. Yeah.
43:30they say that every rose has its thorn but not every rose has a hula hoop all right time to talk about some games oh i want to talk about a game go for it okay so i was very excited to play this game called the secrets of warden keen this is from paolo mori and silvano sorrentino um savano you may know is the designer of decktective and deckscape games gotcha and so in this game you are now a group of players it says one to four but it's probably best with two or three but i mean you could play five two because it's a cooperative game and in this game you are the new caretaker of a of an old cemetery and the previous caretaker warden keen is like hey i was bored when i was here so i decided to learn more about these people and i'm going to write some mysteries for you to figure out okay so it might be like josie smith was murdered who murdered her and so you have a bunch of tombstones the the cardboard tokens that are laid out in front of you and by reading and looking at these tombstones and occasionally other stuff in the box but not too much other stuff it's mostly the tombstones you need to figure out mysteries like this person died of a broken heart why so the first couple are very easy to the point where we're like this seems pretty obvious should we look at the answer and we were right but they got trickier trickier now to be fair i'm only halfway through it as of speaking as i've also only played it last night and we played it in the hotel lobby where the lights were dim which i thought worked pretty well actually because we're like in a cemetery at night yeah but it was fun it the i think this is one of those times where the theme is stronger than the puzzles themselves like experience escape room people might go well these aren't that difficult of puzzles but i'm enjoying it i'm like oh i think this person was married to that person but they were having an affair with this person because that this note under a tombstone makes me think that.
45:44You know, I don't know. I find it to be very intriguing. And so I really like it. But I mean, I did, to be fair, go into this thinking I would like this game. So this is from Bombix, who makes a lot of excellent games. And the artist Florian Belmonte did a really good job. If you like escape room games, and I know you guys do. Yep, yep. And if you like the theme of death, and I know Julie does, I think you might get a kick out of this one. I went and looked at the comments, and some of the comments were like, the puzzles are too easy. And I thought, I don't know. I had such a good time. I don't know that I cared.
46:27Tom Vasel:How many puzzles are in the box? 11. Okay. And as far as I can tell, so far anyway, nothing was destroyed. And you could, I think you could jump around from puzzle to puzzle. Maybe. I'm not sure. because I don't know. No, there was definitely a clue from one puzzle we used in another one. So they built. Sort of. It's interesting. Like the dates on the tombstones, like the latest date of someone dying is 1920. It's like the late 80s of the 1800s to the 20s. That's the kind of time frame. I don't know. It gives a vibe. I'm sold. I'm sold. Yeah, it's a neat little game, and I enjoyed it. Nice. Another game that I was not sure if I would like it or not is Six Sighted Seas, SSS.
47:20This is from Solus Game Studio, designed by Crozet Kreski. And this is the only game that they've designed. This game comes in a long, thin box, which I really dislike, because it's a playmat. and you set this playmat up. It's a two-player game and you both are pirates attacking each other. And so you have a coin total on the side. One person starts at 12, one person starts at 13. And there are three ways to win. If you get that coin total up to 22, if you control four islands in the middle of the table at the beginning of your turn, or if you kill your opponent. Each person starts with 12 life on their ship.
47:59So if you sink their ship, you win. And the way you do this is on your turn you roll a single die each player gets a ton of dice and i let's say i roll four i'm like four well what's my coin total my coin total is 12 did i go over 12 no i can roll another die and i can keep going but if i ever go over my coin roll my coin total with one of my rolls then i bust and i can put some dice in an evade where i can spend them to avoid shots for my enemy but that's about it you basically lose your turn otherwise you can stop anytime you want and then start assigning dice. You can save dice for future turns.
48:34You can stick dice on actions, and the actions are shoot your opponent ship, discover islands in the middle of the table, which will give you, if you control an island, you might get a free reroll once per round or a free flip a die to the other side, increase your coin total, things like that. It's very, very simple. It is a 15-minute game. I've played it several times now, and each time I've really had a blast with it. It's just fast, quick. I think all three ways to win are very viable. Is there luck? Yeah, you betcha. But who cares? It's simple and it has that push your luck feeling like, oh, my thing is a 13.
49:12That's easy. And your first die rolls a six. You're like, not a problem. Your second die rolls a four. And you're like, well, that's 10. A one, two, three, I'm still fine. In fact, if you roll exactly your coin total jackpot, you get to roll another free die and it doesn't affect you at all. But it's tricky, right? But it's also not like we're not talking things that take forever to figure out. A simple, fast one. I played it with people in the studio. I played it with my son. Had a good time across the board. So other than the box size, I don't like these tubular boxes. But I do like everything else about it.
49:50So this was a surprise for me here. Hula hoop, I think, right? Yes. Yes. So six sided C's. That's the word six, S-I-X, hyphen sided, and then C's. I always say that because sometimes if you search for the number, you don't find it.
50:10Tom Vasel:Yeah, it doesn't always work. Oh, yeah. Julie, how about you? Well, I played a couple games this week from trying to get through the rest of my Gen Con games. And one of them was Trinket Trove, which was Gamehead is the publisher. But the designer is Rocco Privatera, who, you know, back in the day designed a little game called Ninja Dice. So I was pretty excited to play this one. And it is a rose for me. I really enjoyed it. It's very simple. you are so you're dealt four cards to start and they are all trinkets and then you get your little character which is a you know either a mouse or i believe there's a vole um i know very cute little animals art is great and then you have these trinkets and the trinkets all have a value of two through eight and then on them um depending on how many in a set you get there's a certain point value.
51:18So you put out the number of players, that's how many trinkets you put out in the cards, and then you bid. And in player order, you put them down. So you can put any number of cards, but your cards are also your end game scoring. So you have to think about what you're putting down. And you bid. So if I put down two cards or one card or three cards, whatever I put down, the number of cards counts first and then the value at the top of them when you add them up second and if there is the same equal value type of thing then you can then it's the first person who played versus in turn order and then finally you can put down zero and just flip a card from the deck and then in turn order you're gonna collect two sets because there will be two sets the number of cards that you put out in the first place and then the ones that you used to bid.
52:16But you can't pick back up your own bid. And so you're gathering cards that way. And so you're constantly losing cards when you bid and then gathering cards back up when you pull up your sets that you're collecting. And at the end of either five or six rounds, depending on the number of players, you then finish and you're putting the cards in set order. So if I have, and then based on the number, so twos will only, you need two twos for a set, three threes, that type of thing. But let's say if I have five and I have three fives, I'll only get five points. But if I have four fives, it jumps up to 50.
53:05So that's just so you're building the sets that way. And whoever has the lowest points at the end of the game wins. So it's very simple. But at the same time, the strategy for playing of what am I putting down? How many cards am I putting down? I'm spending these cards to then pull back up cards. And I can't pick those cards back up. So I'm going to be losing those. Is it worth it for this other, whatever other people are playing? If I'm not early and if I'm early in the turn I don't know what other people are playing if I'm at the end of the turn I'm gonna pick less but I'm gonna get to see what everybody else played so it was very fun for a lightweight strategy game I very much enjoyed it it was a rose for me cool um I also replayed from I remember playing this a lot at the beginning of the pandemic because it was a game that we could play online.
53:59Remember playing games online remotely? And that would be Avenue, which was an important game. And it is a flip and write game where in simultaneously, as long as people have the map or, you know, you screen shared a map and people printed it out and played it at their end, everybody can play. and so it's been a minute since i played it this is the first time i've played it in person with people uh all you're doing is you have a through f you have different houses and then the rest of the grid has different types of uh grapes so you're trying to build your own the best vineyard that has the most grapes every round so you're going to flip a card, it's going to tell you, you know, house D.
54:53And then you're going to flip a bunch of cards that give you six different shapes. So they're either curves in the corners or a straight line, horizontal or straight line vertical. And you're trying to build paths that wander around. Every time you flip over, let's say, so you're at F, you flip over the card and you're going to then go through and have all of these weird little shapes that you're trying to make a road that meanders around the house of F that gets the most amount of grapes. And then once you hit, there's two different colored cards. When you get four of the yellow backed cards, you stop and F is done.
55:36And you count however many grapes you were managed to collect for that one. You're going to do that five times and however as most points wins it's a hula hoop for me i was surprised at how well it held up i thought it was going to be kind of boring um to be honest because it's simple enough that we could all play it online it was still a lot of fun because the puzzle of like what comes out when and trying to get these shapes to do what you want them to do they don't They're very tricky, and it is a fun little meandering path. So that was a hula hoop for me, and that was Avenue.
56:14Tom Vasel:All right. Up to my games. Let's begin with something called Sequence Queens. This is a new game from Goliath Games that re-implements the classic game of Sequence. This was a surprise for me at Gen Con. I did not know this existed, but they had huge signs all over their booth displaying this game. Do you like Sequence? I do enjoy the original game of Sequence, which has you playing a standard deck of cards. It's actually a double deck of cards and placing tokens onto a grid. And you as a either individual or teams, you can have partners and it can be played in either two or three players slash teams.
56:54Tom Vasel:You're trying to make rows of five, five in a row, up, down or diagonal. and if you're playing with two individuals or teams, you have to get two of these sequences on the board in order to win. What Sequence Queens does is a couple things. The main board is still the same, although they've thematically adjusted the deck. So now instead of the face cards being Jack, Queen, King, they're now Ladies, Knights. You better say Queens at some point. So queens have taken the role of the jacks, and they are now the wilds. And I guess it's ladies and knights are the two other phase cards on the board, and aces.
57:38Tom Vasel:That's it. Those are the ones on the board. So functionally, the board works exactly the same. You are trying to get five in a row, and on your turn you play a card, and you put a token out on the board, and then draw a card to replace it. However, there's now a new board. There is a court board up on a separate section, and you play pairs in order to claim spaces on those areas. And that just has, I think, two instances of the values. So there's a space for tens and a space for fives, et cetera. And so I play a pair of fives, and I can put a token on the five, one of the fives. I'm trying to make three in a row on that space.
58:15Tom Vasel:And in order to win, I have to get both the proper number of sequences, either one or two based on the number of players, and one alliance on the court board up on top that I need in order to win. If I complete an alliance, not only have I done that toward victory, but I also draw an additional card, and now my hand size has increased for the rest of the game, which is pretty cool. I'm torn on this game because I like those new strategic choices. Queens can add or remove. They can be wild. They can remove chips from the main board or the alliance board. They can be wild when playing as pairs onto the alliance board.
58:58Tom Vasel:It expands the options for each individual card in the game, which is pretty cool. I don't agree with the upgrade of the basic deck. I think rejiggering it just to adjust the queens is an interesting decision, but it makes it confusing. The spacing on the board is a little wonky. It is a smaller board than the classic sequence mat that we have. So it's harder to see diagonals, potential diagonals. And the original sequence came with chips that then could be flipped over when a sequence was completed that said, hey, this is locked. You can't mess with this anymore. These are those plastic gems, those, you know, clear, yeah, clear gems in different colors that you place out on the board.
59:46Tom Vasel:It makes it harder to see the diagonals and where the potentials of sequences are. They're just less functional than the basic chips. So while this is a illustrative upgrade and a component lateral move, I guess. I think my classic edition of Sequence is more solid, and I'm trying to figure out ways to implement the mechanics of the crown board into my classic edition of Sequence, but then I have to, again, reverse engineer which values are what, because the queens are now... I don't know what I'm going to do. This just barely crosses over into Thorn territory. I like the expanded gameplay, but the functionality of the board doesn't work for me.
1:00:29Tom Vasel:That's Sequence Queens. Next is another one of those 18 Escape games from Grand Gamers Guild, but this one comes out of the Endangered Rescue line. I think I've talked about Endangered Rescue games here before. They have a very educational bent to them. And this one specifically is an alliance with a show called Science Friday, Sci-Fi. And the designers here are Ace and Anna Ellett. This is about the chambered nautilus. And so you are, I knew going in that it was going to have a lot of educational material. There are a lot of puzzles that are like, learn about different cephalopods and match up the traits of those in order to solve this puzzle or learn about the chambered nautilus and what is preventing them from flourishing.
1:01:21Tom Vasel:and what are the big challenges in conserving this animal. I knew that going in, and it certainly delivers on that front. There are some puzzles that definitely go that route. You know, match this expert's statement with the news report that you can read in the help articles. And solid, that delivers on that front. I was a little annoyed with some text puzzles. There are a number of emails that you basically have to decode and figure out the secret puzzle hidden message in an email text. And it will give you an example. I'm not going to spoil it, but there's an example in the top of the puzzle that explains what the rules are for figuring this out.
1:02:02Tom Vasel:And a lot of these gave me some trouble. I had to sort of figure out what the pattern was in the beginning. But one in particular drove me nuts because the example shows you how to decode. Here's a string of text. Here's what you learn from this. But it didn't show me anything that I wasn't getting. Like you get this piece of information from these three words, but it doesn't show me any words that I'm not supposed to get information from, if that makes any sense. You showed me the positives but never any negatives and therefore I didn't know how to weed out what out of the giant email I now was reading was important.
1:02:44Tom Vasel:And that – I had to go straight to the hints on that one because it just – I was not given all the information I needed to work through the puzzle. There were some tricky ones in here. In that three dot level, this is only a two, but it did get a little esoteric and logic jumpy in a couple of places. And so I made it in about an hour and 20 or so. But that one text puzzle had me kind of annoyed. It's a rose. I was expecting to enjoy this. I did enjoy this, but it has a couple of pointy bits that I was— It's a thorny rose. Yeah, I was annoyed with a little bit. uh that's endangered rescue chambered nautilus well there you go folks a bunch of different games to talk about and think about and play and this is still pre-essen there's still a gazillion games coming out this year but don't think about that for now organize your game group yes um get ready clean your game group up before your father gets home
1:03:49Anyhow, thank you all for listening Thank you all for joining us We'll see you all soon Send us more tales of horror and questions We need them, send them to me at tomatdicetower.com Send them, be horrifying Anyway, until next time I'm Tom Vassell I'm Julie Ahern
1:04:05Tom Vasel:And I'm Eric Sommer And we'll see you again on this show called At the Table Thanks for listening At the Table is produced by Tom, Julie, and Eric with assistance from the team at Dicetower Studios. You can find us online on Facebook or on BoardGameGeek in the Dicetower Guild. Promotional consideration has been provided by publishers in the form of review copies of games. Dave Culling arranged our theme based on themes by Timothy Pinkham and our pilot project, Creating Billboards for Mice, provided by Miniature Adventures. Until next time, from all of us at the table, have fun gaming.
1:04:45I'm still not over the pizza ordering where you can buy pizza. I'm still upset.
1:04:50Tom Vasel:Just have it delivered to your table in the middle of the game meetup. I am hurt for those. Like, what kind of pizza? Maybe we need to do a taste testing. And what do the people selling the pizza in the corner think? They're like, what? We're right here. We're right here. Yeah.
From the publisher
Tom kicks off the show by telling the tale of a church potluck that hid a surprise. We then continue our Game Night discussion by widening the scope to a larger community event at a local community center or library. The mailbag wonders what you should do when a small group at game night plays the same game every time, and we close the show with some new Roses, Thorns, and Hula Hoops.
00:00 - Introduction
00:51 - Dice Tower West Early Bird Ends Soon!
01:22 - A Surprise for Tom
05:46 - Running a Community Event
35:51 - Question: Only Playing One Game?
43:24 - The Secrets of Warden Keene
47:14 - Six-Sided Seas
50:12 - Trinket Trove
53:44 - Avenue
56:15 - Sequence Queens
1:00:33 - Endangered Rescue: Chambered Nautalus
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Questions? Tales of Horror? tom@dicetower.com
Dice Tower West: dicetowerwest.com
