At The Table with The Dice Tower - Essen Adventures 2025

4 Nov 2025 · 1 h 6 min

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Podcast Summary: The Dice Tower - Episode 58: Essen Adventures 2025

Podcast Title: The Dice Tower Hosts: Tom Vasel, Eric Summerer, Julie Ernst Episode Title: At The Table with The Dice Tower - Essen Adventures 2025 Episode Description: Tom, Julie, and Eric discuss their experiences and insights from Spiel 2025 in Germany, covering a range of topics from crowd dynamics to food encounters and game highlights.

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Episode Highlights

  1. Initial Impressions
  2. The hosts express their fatigue after returning from Spiel 2025 in Essen, Germany.
  3. They discuss the jet lag and the acclimatization process after international travel.
  1. Event Overview
  2. The crowd numbers at Spiel were reportedly high, with 220,000 turnstile visits but some skepticism about the actual number of unique visitors.
  3. Introduction of Hall 7 this year didn't alleviate crowding. The fair felt overwhelmingly crowded despite organizers' claims.

Key Points

  • Ticketing changes: Individual day tickets vs. four-day passes.
  • Discussions around the flow of traffic and the layout of booths.
  1. Travel Experiences
  2. The hosts shared smooth travel experiences, with some minor issues from team members.
  3. Weather was cold and rainy, affecting the overall experience, particularly for outdoor food vendors.
  1. Food Experiences
  2. The hosts reminisced about the food at the fair, highlighting a German bakery they frequented.
  3. Eric humorously details a vending machine breakfast he regretted.
  1. Significant Events
  2. Eric's birthday celebration in Germany, which included being serenaded multiple times.
  3. Julie’s book signing event with author Holly Black, with a focus on the unique demographic and experience at the booth.
  1. Live Show and Engagement
  2. Tom's participation in a live show during the event, where he shared his thoughts on board gaming trends.
  3. Audience engagement and reactions were positive, with many attendees recognizing the hosts.
  1. Game Highlights

The hosts discussed notable games from the fair, categorizing their experiences into "Roses" and "Hula Hoops."

Roses (Positive Experiences)

  • A Carnivore Did It: A cooperative deduction game praised for its engaging mechanics.
  • Formidable Farm: A trading game by Freedom and Freeze that combines strategy and humor.

Hula Hoops (Surprising or Mixed Experiences)

  • Ghost Lift: A card-shedding game with adorable components that became a birthday surprise for Eric.
  • Leaders: A two-player strategy game that impressed with its depth and gameplay.
  • The Old King's Crown: A card-driven area control game noted for its exceptional art and engaging mechanics.
  1. Crowd Engagement Strategies
  2. Discussion on how publishers stand out at large conventions, such as utilizing unique booth designs and engaging interactions (e.g., live performances and character costumes).
  3. The hosts noted that visuals like hanging banners were effective in attracting attention.
  1. Challenges of Limited Stock
  2. The hosts expressed concern over popular games selling out quickly, emphasizing the need for patience as many titles are available later.
  3. They underscored the importance of enjoying the experience of browsing and discovering games rather than feeling pressured to purchase every sought-after title.
  1. Final Thoughts
  2. Closing comments on the vibrant environment at Spiel 2025, despite challenges.
  3. A call for listeners to remain engaged in the gaming community and look forward to future episodes.

Contact Information For questions or tales of horror, listeners can reach out via email: tom@dicetower.com.

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Conclusion This episode of The Dice Tower provided insights into the dynamics of large gaming conventions, amusing anecdotes, and a thoughtful discussion of new games, emphasizing the joy and community found within the board gaming world.

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Transcript

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0:00At the Table with the Dice Tower. Episode 58. Episode 58. Essin Adventures. and the people who play them. This time, we're back from Germany and ready to tell stories. What did we see? What did the crowds run for? Did we make it back in one piece? I'm Eric Sommerer. I'm Julie Ernst. And I'm Tom Vassell. And we are all very tired. I think. Maybe it's just me. It's not just you. It is not just you. We were talking before you arrived. I think Julie and I were both up in like the 3 o 'clock, 4 o 'clock range this morning. We're only two days back from travel. And so what do they say? You acclimate about an hour a day.

1:06And so I've got another two or three hours to catch up on before I'm synced up with the United States. Just in time for the time change coming up this weekend. Is that really this weekend? Yes. It is. Well, that's not bad. It's Saturday into Sunday. We fall back again. Well, we get an extra hour. Sure. Okay. Sure. I don't think I need extra right now. Even though it's stupid and we should stop doing this. but okay well anywho yeah so we just got back from the spiel fair in essen um which well there was a lot of people there a lot of games there and we were there for like a week yeah it was a long time and uh we had a good time and we're going to talk about that a bit i did want to read i got their press release here wrong press release give me a second I had the press release saying there's going to be a lot of people coming.

2:00It's like, well, no joke. And there were. So did you know how they sold tickets this year for the general populace? For individual days, you couldn't get a four-day pass this time. You had to buy them individually. Yeah, I don't know if I like that. Like, you know, if I was going, I guess it's fine. But, like, if you mess up, you're like, oh, nonsense. I only bought Thursday, Friday, and Sunday. Yeah, but there are stories of people who would go, you know, They'd get the four-day badge, but then they just wouldn't go on Saturday because they didn't want to deal with the crowds. They'd just hang out in a hotel and play games, and now they can actually sell those tickets and have more people come to the show.

2:36Oh, good, because I thought there wasn't enough coming. Yeah, we wanted to cram more people in. That's really the key. Yeah, so this year they added Hall 7. They added a completely new hall, which you would think would deal down to traffic. It did not. Well, according to their press release, it did. First of all, they set a new record. They say 220 ,000 people came. That's a lie. That's 220 ,000 turnstiles. So probably 70, I'm guessing, maybe 80. It's hard to tell. But what they did say here, and I'm going to read this verbatim because it made me laugh almost out loud. Oh, here it is. Okay. Okay.

3:21The Mertzverlag, that's the name of the convention center, stayed below the maximum capacity this year, which I assume means everyone's just squished together hugging. It doesn't help any of us if we cram people into the halls, says Spiel. We want traffic to flow in the aisles while at the same time allowing as many people as possible to visit us. The combination of available tickets per day, wide aisles, and logically structured halls achieved the goal. It was crowded but not overwhelming at the same time. That's a lie. It was definitely overwhelming. I've never been so crowded there and I definitely stayed at my booth more because of that.

3:59I mean you could definitely move around and look at stuff. But I even tried to do a walkthrough of the halls like with a video camera. I'm like I'm just showing people's heads. Right. You get stuck. You can't move. The two halls we were in, hall three and hall two, were just jammed. And then also the new hall they opened, hall seven, was also jammed because that's where all the big German publishers were. So that is a follow-up to their new policies. They were very big with us publishers on having the traffic flow, all of what they were saying. So of course they're going to say that it was a success.

4:37But things like we were not allowed to have more than 50 % of any side of our booth covered with walls. so if you were back to back with another publisher you had a wall across one side but if not you could only have 50 percent with a wall space which led to so arcane wonder had these kitty cornered cubicles for their storage and for meeting rooms because they could only have 50 percent of the booth covered which visually meant you could see across if you were tall enough i'm not but in theory you could see across the entire hall more readily because there weren't companies that had just closed off entire like a huge section of their booth and just had like the storefront type of thing.

5:35And it was encouraging more open spaces to also have more tables for gameplay. It also meant that what they were trying to do was have us spend more money to use their, instead of using a space in our booth for meetings, also rent out their meeting spaces. Oh. Just, that's a little tidbit of what was going on behind the scenes. It's super weird because the Asmodee section in Hall 7, a lot of it was wide open. I think they saved all of their wall space for this one corridor in the back of their booth that was just solid walls like 10 feet tall. And it was weird. Asmodee also has a whole section with offices and all, and that's what they want everyone to do.

6:21But that would just be horrific if that came to pass because if you wanted to have a meeting, you'd have to leave your booth and walk for 20 minutes. Correct. I think the walls, though, I don't understand the thinking here. When there's a wall in an aisle, it actually makes the aisle move faster because people are not stopping to look at both sides. I experienced that as well, but we'll get into that with how did our essence go. OK. Well, listen, I don't want this to come across, folks, as complaining. I'm just – I just was a little surprised that, you know, they're like, we – it was so crowded, but not overcrowded.

6:52I'm like, well, maybe. It depends on where you were standing. We did have a good time. there was if we're talking about overwhelming crowds there definitely was overwhelming number of games there but I guess that's later on in this thing. I'll follow Eric's agenda. What's next Eric? Did we have any adventurous travel to discuss? I rode a train. Adventurous seems like it's bad right? Everything went according to plan with us so I'm not complaining at all. Yes, I got to ride the German train system from the airport, which was fun. Yeah, and didn't have any major delays. I think we had a couple of folks on our team, though, that ran into some train cancellations and had to have their own adventures there.

7:36But in general, we all got where we needed to go. Julie, did you find that was the case? Yeah, everything went on time. There was a lot of weather, so I was fairly, not seasick, I guess, airsick by the time we landed. but we got there in one piece on time and uh dramamine is a lovely thing that's all it was definitely the coldest it's ever been in a while but not the yeah the last day was in the 40s which i know i know it's not that cold but you know it just means i had we had to pack coats the rain didn't help it was sort of a wet cold and that's always makes it worse. Well the first few days I was fine as long as it wasn't that drizzle.

8:32That's my favorite. What? You love wet drizzles in the cold? Yes. I'm a goth girl from New England. Of course I love it. Fantastic. I like to be dry. But alright. Eric, this was your first time you've been in like six years. About six years. Yeah. So what was the biggest changes that you noted? Definitely Hall 3 felt very different. It almost felt more like a Gen Con in Hall 3, whereas I remember huge German publisher booths in Hall 3, like a big Habba construction. And all of those have moved to other halls, 6 and 7 at this point, and had similar constructions. They'd have a big, wide-open booth, lots of play tables.

9:15The Asmodee footprint was just gargantuan. I think they took half of Hall 7, if I'm not mistaken, or close to it. It was a lot of footprint space on that side of the halls, but Hall 3 felt a little bit closer to a more familiar Gen Con floor plan with a lot more familiar publishers. But also, you know, weird quirks and companies that I don't normally get to see and interesting approaches to how to sell your games. There's one like conglomeration of independent publishers that had you – you had to basically enter their booth through a small tiny door and go through a little shop front inside their booth, which was then surrounded by demo tables outside the booth.

9:56It was interesting. Yeah, we were in Hall 3. I was really, really happy with our booth this year. And Uli and Caro, who helped put our booth together, did an amazing job. And we really liked our location. We were around the corner from CGE, across from Pica. Just like if you missed us, it was you weren't in Hall 3 almost. Yeah, we were easy to find. Because we were right in the smack in the middle. And we had a nice wide aisle right in front of us. It didn't feel cramped right in front of our booth. The ones on the sides, yeah, traffic. But in front of us, there was some room to talk and chat and meet people and not feel like we were crushed with people on all sides.

10:39Did you find a spiral potato, Eric? There was not a single spiral potato to be found, but I did find several currywurst locations. A lot of things have moved outside, which I know you mentioned. I was expecting that a lot of food trucks would be outside, which is tricky for those rainy days. Some of those days later in the week were sort of miserable, windy and rainy outside. I felt really bad for the food trucks outside the hall. There are still a few in the Galleria section of the Mesa. That's sort of this wide open, sunny section that at first I was saying, oh, it's a lot less crowded in the Galleria.

11:14I think I was on Thursday that I had that opinion before lunchtime. I said, oh, wow, it's much easier to walk around in here because so many of the food stalls are outside now. That was not the case once you hit lunchtime and certainly not Friday or Saturday because it was just as crushing as it's always been in there. I will say our booth was right by one of the entrances of Hall 2 from the Galleria and that was Delisso and right across from Arcane Wonders. We were right in the path of a viewer coming in from the Galleria. That was us and that was a great placement. But also meant that we were hungry all day because all you could smell was the food.

11:52Just constant food. Yes. There was a whole vegan corner over in the Galleria. That was kind of cool. Did you visit those stands? I did not. I did not have time. Oh, no. I could just smell it. It was like a whole cluster of them over there. I know. I know we say we talk about food too much, but I just do want to say how much I really do enjoy the food when we go. Every morning we stopped in Kampfs. Yeah, the German bakery. Like we went there every morning and just getting a fresh sandwich and or pastry was so, so good. It was a good way to start the day. It really, you know, used to be just me and one other person going.

12:36Now almost everyone from the Dice Tower was like, yeah, we're going. Oh, yeah. It was delicious. And then on Sunday when it was closed, I was very disappointed and I was so impatient. I bought breakfast out of a vending machine, which was a mistake. And then everybody else went to the train station and actually got real breakfast. Oh. Well, he could have. And it wasn't like we all told him to not do it. Eric, be more specific. What kind of pastry did you get? Out of the vending machine? It was like a shelf-stable pizza roll. It was a bad choice. Yeah, no. Julie, it was like one of those ones that looks bad in the picture.

13:09Yeah. Right? And so we all told him not to do it. This is not a – no one was egging him on. Oh, somebody was egging me on. Then the cameras came up and people filmed it. I wasn't that good to go on. I thought we could find food somewhere else. And we did. And then Eric was sad. And he was like, I already ate something. We're like, you can eat another thing. But he did not. I did not. He went to the mess by himself while the rest of us ate. It's fine.

13:37But I heard you had a good meal the night before for your birthday. I did. I had a lovely birthday. I turned 48 in Germany this year. Happy birthday. Thank you. I was serenaded not once, not twice, but three times over the course of the day in different languages and styles of performance. It was really cool. It's weird because it's not the first birthday I've had in Germany, and we've certainly talked about it before when I've been there. And so there are people who came to the booth to wish me a happy birthday who have had this on their calendar for years because they just wrote it down five, six years ago.

14:14Oh, yeah, Eric's birthday coming up. And so they knew it showed up in their calendar apparently every year since that it's my birthday, which is really nice. Yeah. So I had a lovely birthday surrounded by board gamers, both friends and strangers. It was really neat. But I didn't get to celebrate with the family, but that's fine. It was the second best thing. And you get second birthday when you get home. And I get to have second birthday at some point. We'll see. We're very busy here. Fair enough. It is a busy week. You would think Halloween would not be such a busy time. But it just seems like a lot of events happen this week.

14:53Everything's happening at once. I think October is very big. It's like the cadence of a school year. And so everything just sort of comes to a head for the first quarter of the year or something. Everything ramps up from October through December. It just is. Yes, I remember. My daughter sent me a text and said, it's my last month as a vassal. I was like, all right, great. I don't have time for this right now. Oh, wait, I need to plan for this wedding. That's just a couple weeks away, right, Tom? Yeah. Is it this weekend? No, it's the week before Thanksgiving. I think I have three weeks. Oh, the week of PAX.

15:27It is the week of PAX, and that's why I won't be at PAX Unplugged, folks. One of many reasons, actually. But it's a good reason. I cannot imagine saying, I'd love to come to the wedding, but. But I have to go to Philadelphia. Yeah, yeah. I guess it's a valid excuse. So, Julie, you had a major event that you were excited about. How did the signing event with Holly Black go? Oh, it was fantastic. We had on Saturday, so Friday afternoon, Saturday morning, she was there. And she had come from the U.K. And then she was headed off to France right after. So it was, you know, for her, middle of her book signing tour.

16:07she had a game signing. And so that was cool. When you talk about the beginning about their concern about the traffic flow, I can tell you I got dozens of emails concerned about how we were going to handle the lines. Oh, boy. This. And... Before it even happened. Yep. Okay. From Spiel. And I'm going to be honest, there was a little bit of eye rolling on my part, But I was pretty thorough because they needed a full plan to sign off on, which I then sent to Holly. And afterwards, she was like, this was the best organization. I'm going to send this to, you know, bookstore owners to see if they can emulate some of the things that you did, which, you know, made me feel good.

16:56But also, you know, was partly at the instigation of what Spiel was concerned about. And that was nice. that it went smoothly. But that being said, it is a very different demographic and you could tell immediately when people came to our booth whether they were there to buy Final Girls, newest, a Rotten Harvest game, our feature film, or Enemies and Lovers. They're two very different demographics because Holly Black's books are young adult romanticism. and so we had a lot of young women who were very excited they were delightful they were very emotional um and and holly was better than like so professional but also every single person that came up they had her undivided attention for the you know only a minute for each person there were so many people but in that minute they had her undivided attention that just never wavered and that was really cool to see and really cool to see the interactions that she had with people um people bought badges for essen and then pre-ordered our game just so they could get things signed and then left again like i had a i had a mother drive her tween daughter seven hours spent the money for two badges just for the signing.

18:32But they didn't just stick around and buy games or even look? Nope. They just turned around and left. Yes. And, you know, I looked at this mother. I was like, are you serious? And she, you know, I got the, uh-huh. It's like, well, you're a very good mother. I had to give the mother's validation because goodness, goodness. goodness. So there were people, I mean, there were plenty of people that were there for the, I had the converse of, oh, I was here for Spiel and I just found out that Holly Black was going to be here and I'm a fan and that's amazing happening upon it. But I absolutely had people who just came for that, which was, and yes, at that point, you're like, well, would you like to play the game?

19:12Would you like to hear about games? Do you like games at all? Would you like to know about the game of boards um so it was fantastic and it had so having all of that also was really great because again they were pre-sales for the game if you wanted to sign up in advance and then we accommodated people after the pre-sales to get in line which really helped us with we knew how many pre-sales we had for the game, which was very helpful for planning our booth as well. Were there people in costume?

19:55Thank you for the leading question. We did talk about this before. The main character of the story's name is Jude. The protagonist is a young woman. Hey, Jude. Yes, yes. And I saw like 17 Jutes. Did you get them all together and take a picture? No, they weren't there all at the same time. I did take lots of pictures, but I did take pictures of many of them. I asked for cosplay pictures and all of them were super excited. Holly also asked for cosplay pictures. So they were getting pictures with her and then she was taking a picture of them, which I thought was super cool. So she keeps a collection of a lot of the cosplays.

20:34There was also, oh, the two orcs. did you see the two orcs were walking around uh no okay so they were not related to this but they came to the booth during the signing and were taking pictures with the judes and that was also very cool so these big giant very large people with orc uh i think it was a warhammer kind of game cosplay and they were like it was a impressive and they had standards and were they had a presence. And they hung out at our booth for quite a while right around the edges and took pictures as well. Worlds collide. Yep. That was fun. Speaking of worlds colliding, in the middle of Hall 4, while everybody's trying to have meetings and buy games and stuff, there was a stage with a whole panel of discussion presentations.

21:29And Tom, you had one of those. How did that go on Sunday? Well, you know, it wasn't as bad as I thought, actually, When I first was in that hall, they were doing testing, and I thought, wow, this is going to ruin demos in the whole hall. But the hall was so noisy that it didn't really permeate behind those first couple booths. Sorry for the first booths who were by the stage. Oh, you think so, huh? They spent – that's what I heard from BGG, who was right there. Okay. Continue. That stage was very impressive. I was – they put in some serious cash. They did. And set up a very nice and very well run stage.

22:10I was really impressed by it. The flow was really nice. And we did – I was wondering how the flow was going to work because they put no time in between each session, which if you've ever run something, seems stupid. Ill-advised. But – Yes. But they did it okay. They had everyone ready to go and they'd be like, done. And those people would run right off and the next people were ready to go. They had a team that would mic you up and everything. And I just – I was pretty impressed. The set also looked really good and had like a swing set and some couches and stuff. Did anybody use the swing set? Well, I don't know.

22:54Mike pretended he was going to sit on one. I didn't even pretend because snapping a swing in front of the crowd. That would have made an impression. Not on your bingo card. Yeah, it would have made an impression. International incident, perhaps. So we did our top five hot takes where we just gave some because we just did that on the video channels. We did five of our nothing probably too spicy. Right. I didn't get up there and be like, let me tell you all what I think about politics in Germany. You know, no. Which would not amount to much. But you know what I mean? They were – the one that got people the most excited was I said I think every board – well, for mine.

23:33I think Z and Mike were more excited than mine. But I said every game should come with an area. Oh, how much table space it takes? On the box. How much table space it takes up. As one of the stats, that's amazing. Yeah, player counts. And not a terrible idea. Table space. Yeah, because that would be pretty useful, right? You're like, oh, I was going to get this game, and then it says it needs the state of New Hampshire to set it up, so therefore I can't play this. But it was fun. We had a very good reaction. I didn't know how many people came to see us because it was packed when we got – like the previous show was packed.

24:13Yeah, a lot of people were just checking their phones and eating donor kebab on those side tables, side seats. So I got some good pictures of people checking their phones while you guys were up there. Thank you. You're welcome. But I will say that when we were done, a lot of people got up and left. So that made me feel a little good. Yay. At least one of them came running right over to my booth to ask me why I wasn't there. Oh. You had one pot stirrer. Wow. Oh, sorry. Well, we actually, I had to cut almost everyone. I mean, Chris and Eric. No, I was not. I just thought it was hilarious that somebody immediately came to like tattle.

24:50Oh. Well, we only had 40 minutes at the – originally, I thought we only had 30. So I made it a three-person show. No, that's good. I'm asking for more time next year. We'll see. But I don't know. But it was fun. I enjoyed it a lot. I was also glad it was the last day. It might have been really crowded, I guess, if it had been earlier. But also people were tired. But they also – I knew the whole setup would be running smoothly by that point too. Yeah, yeah. I think it was very, very well done. I think the feedback will be very strong there. And that was almost the last time I was outside the booth because at that point on Sunday, there was still four hours left or what have you.

25:30And I just went back to the booth and kind of hung out there for some time. I went around and looked at games everywhere. I went through all the halls. Some halls I went through. I think I went through hall one just once, right? Just to see it. Well, sure. But I mean, I still like seeing that stuff, but I found myself browsing less because the crowds were there. It was also overwhelming in a sense on how many different games were there. Sure. There was no one game that was the dominant game, although that was definitely a question everyone asked me. I'm going to get a shirt printed out that says I have no idea.

26:04I don't know what the game of the show is. I just point to it when people ask me. Orlage sold very quickly. But here's the thing at these shows, folks. You don't know what's hot because someone will say, our game sold out. But they might have only had 100 copies. Right. So it's hard to tell. I mean, if someone sells 2 ,000, like I know. There was a lot of Orlage. They had had pre-sales and they had planned. So, no, it did very, very well, for example. Sure. And I know that SETI expansion, for example, I know that one sold 2 ,000 copies. That's pretty good, right? but there was literally hundreds of games and we we brought back well over 100 games and we did not get even a fraction of the games that were there of course not yeah and so that's kind of tough in one aspect because you want to say i'd like to play everyone's games and look at all the games you just can't and i kind of really have come to grips with that it's not so bad for me i did bring back some cool games from countries that i don't know that i've ever reviewed a game from before i I got a couple games from Serbia and, you know, some – and I'm like, oh, that's interesting.

27:14And I didn't even bring back all the big hot games necessarily. And I'm OK with that too. I'm not. I was counting on you having them so I can play them. Yeah. Well, there will be – like I said yesterday when we did our unboxing, if you are interested in them, they will be on the cruise. There's a ton of games and also a lot of games people are sending to us. But there is a ton and there's no way I'm going to get to all of them. So as a consumer, I just say, if you go to Essen or Gen Con, just walk around and look. And if something catches your eye, play it. And if you like it, buy it. But don't feel like you need to get everything because you cannot.

27:52Oh, absolutely. But that's part of the fun part of at least being in a booth is when people come through, for me, because I don't get to get out as much. When they come through to look at our stuff, getting to see when they have a bag of games, I'm like, what do you have? Let me see. tell me about this one yeah what'd you get um which is a much less uh worrying have to wade through the crowds way of at least seeing a lot more games i definitely got a mixed bag of answers though to that question people can buy me like so what'd you get everyone was just saying different games and talking about exciting things and so i'm glad for that and i will say that despite despite you know everything that's going on in the world in the in the board game publishing business it was good to see a thriving environment there yeah and i was happy to see the excitement and i will always be thrilled with people coming up and telling us they like the show that always makes my day yeah i actually thought hey i'm gonna count how many selfies i take and so with the fact that i might miscount or forget to count in my head as i did these i took 241 wow whoa that's amazing yeah but i think i mean i saw people taking selfies everywhere right so it but it's it's fun and then i never see these selfies again if you take a selfie with me send it to me i like keeping them because i like to remember who you guys are too yeah i do have people come by and are like, I'm here for my annual picture.

29:25It's like your Christmas card. And I'm trying to remember. Yeah. And I did get a signed picture from last year. Awesome. Nice. I do like stuff like that. We got candy. I mean, Eric got, you know, liquor candy. I did. I brought home like a chocolate bar and handed it to the children and realized it was rum flavored. Like, oh, oops. I thought it was just rum flavored, but it actually was, you know, flavored with alcohol. I brought home no candy for the children, just for my wife, because my children will be inundated with candy this week. I got vegan chocolates. Oh, neat. And gummy bears, I think.

Read the full transcript

30:04I had, yes, several people bring me. So, thank you to everybody that came and said hi to me and also stayed away during the signing. It was delightful. All of you who listened and actually followed through with that. I want to apologize. There was one man who came to say hi, and there were tons of people. And I was working at the cash register space. And I basically said, oh, right there. Could you grab that for me? And he did. And he handed it to me, thinking he was another customer waiting in line. And he was like, I love you on the podcast, and then ran away. And I felt so bad. Oh, that's amazing.

30:47So to whoever you were, I saw you. You could have stayed and said hi for a little bit longer, but I understand. It was very busy and you probably had other games to look at. I tried to send as many people who came to the booth and said they liked the podcast. I'm like, have you seen Julie yet? I sent them your way as best I could. But many of them had already visited you. They went to you first. They're like, oh, yeah, we already saw Julie. I'm more of a fixed point as opposed to a moving target. You were second on the list. Yeah. Yeah, fair enough. So what wacky ways do people stand out? I mean, there are so many, like a thousand something games at this event.

31:22How do you stand out from the crowd? Do you spend a bunch of money on a floating sign? Do you put up banners? Do you put trees in your booth and hope the people are intrigued? What worked? What sort of stood out as crowd drawing strategies? You put the hanging banners up so people can find your booth, period. Yeah, true. That's a – when people say, where are you? Look up. Yes. You become a landmark. Yeah, that's easier. Signing didn't hurt this year. But I saw a lot of those. Like Scott Brady, I know, had several games that he did signings for that people were really excited about, for example.

32:05I don't – you know, you try different things. I think it also has to do with the demographic of your game. You know what's going to resonate with your people, I suppose. So, you know, for example, at Gen Con where we could do the haunted house, we knew that was going to resonate with our Final Girl fans. But it's much harder to do something like that at an Essen. And so what, I guess, what resonated with you all when you were walking through? What visually grabbed you or pulled you in? Well, in Hall 1, there was a two-level boo. Yeah, sure was. That's easy to do. You just do that. I mean, it is easy because you hire professionals to do it.

32:54You just have to spend the money to have professionals do it. The Korea, I think the Korea board games, had like museum-style cases for their big releases. They were just like illuminated under glass of a little setup of their stuff. And then the demo tables were behind them. And I thought that was a really neat way to just, here are our games. Here's what they look like. You can get nicely well lit. You could take pictures of them if you wanted. And then you could go further into their booth. But this is something that only larger booths can do if you're going to spend a whole lot of floor space on a lighted pedestal.

33:29Right. Repos always does some fun stuff. We were invaded at our booth a couple times by some publisher groupings. Wasn't there some people at your Seven Wonders Dice, Eric? I was so confused. So I was playing Seven Wonders Dice. They were playing in the Dice Tower booth. And suddenly this like procession with a it looked like a cocktail bar showed up. And I'm trying to learn the rules to this game. I have not played before. And I think I was sitting at a table with people who had. So I was already swimming with sharks and I'm trying to learn the game. And then these guys show up and ask me what punny Seven Wonders Dice themed cocktail I would enjoy.

34:09And I'm like, I just blurted out one of them. I was like a mojito or something or dice keto something. And I'm like, wait, are you actually going to serve me a drink here at the booth? And I'm trying to listen to the rules and pay attention to what these guys are doing. And they're shaking. They put dice in a cocktail shaker and they'd shake the dice. And then they handed me an empty cup. It was all just theater. I was so confused. But we had a bunch of tribal elders show up for one of the other games and people in costume. There was a ticket to ride procession that happened at one point. and they play Mission Impossible music and do like a little motorized train through the halls.

34:49How'd that even work? How do you have room for that? You don't. It was intense. You anger other publishers. Oh, here comes that stupid train again. Yes. Well, because part of that happened when I was trying to, one of our games, Customs released it and only came in halfway through Thursday. Oh. So you can't move a whole pallet in at that point. Nope. But they can have a train. And you're trying to get boxes several at a time in your arms through the crowds that are stopping every three steps to look at the next thing and the next thing and the next thing. And then also a train. And I almost – there was almost a wild west taking of the train so that I could just load the boxes onto it and bring it to my booth.

35:40It didn't. I restrained myself, but I thought about it. That would be amazing. Yeah. I'm taking this train over. Yes. I was going to be an outlaw. Yeah. Yeah. Yeah. So nothing stood out as the hit of the fair, but Tom sort of alluded to, you know, games selling out and simply saying it sells out at Essen could mean any number of things. It could be a well-planned sellout of 2 ,000 copies, or it could have been, we had 300, It's all we brought. We gave out 100 a day and then they were gone. And that creates a lot of frustration. And I don't know if there is a good solution to how to handle if you are that limited in your supply.

36:23How do you distribute them as fairly as possible? Well, I think you do some a day for sure. But the I think the frustration just has to be if you are going to the fair, you need to realize you won't get everything. and also realize that the vast majority of these games will be available soon. You will be able to get them from other sources. If you're listening to this and be like, oh, I wish I could have gotten whatever the game is, you'll be able to get it. Yes. And it's, yeah, there's some little tiny games and you'll be like, oh, I never heard of that game again. But then it wasn't probably that amazing.

37:02And then if you really want to hunt down these tiny games, you really can. There's people out there who are willing to sell them. you know there's all kinds of games but i always tell i saw a lot of people and i was very pleased to see people come by the booth with like handfuls of games that were popular last yes yes if you're patient they were like oh we got these on a deal and these were great and these were cool and i was like yes that's the way to do it you know you have a year's worth of information and reviews and things about the games you know you can come in the the publishers are still selling a lot of these games very gladly to you.

37:35They won't run out. You're not waiting in line for those. You can pretty much get them everywhere. Absolutely. We're more likely. That's true. I had two examples of that. So I went Thursday morning and both examples were small publishers who didn't. And when you ship games, you have to do it enough in advance, like I said, to know that you're going to clear customs. And even when you plan for everything, that doesn't always work out. So you've allotted a certain amount of games that you think that game is going to do to Essen. And then suddenly it blows up on the BGG list or whatever it is. So if you're a small company, it's very hard to pivot.

38:20So the two examples I had were small companies who were – there was no way they were going to be able to pivot and get more in time. So you have to have that understanding too. And I, you know, so yeah, it's hard because you want it. But also, what Tom said, there are plenty of other games. One of them was, so Charming Games, I had four games on my list. They had pre-sold everything. So they were sold out by the time I got there Thursday noon. And I already had a list of, if people didn't show up for their pre-sale, that was, he's like, I can't take any more. that I know that this is the number.

39:01So instead, I had a little chat with him about the frustrations of being a publisher and not being able to get more and have this happen. And he still had the expansion for Park Life, which came out at Gen Con, not this past Gen Con, but the previous Gen Con. We had a little chat about what I liked about that game, and he had the expansion for that. So I ended up getting that because I like that game and wanting to support a small publisher, and I will enjoy that. So there's that too. Like you said, it doesn't mean just because it's not the newest doesn't mean that there aren't enjoyable games.

39:34And also because he couldn't sell any of them, he had time to sit there and have a little conversation about it. Yeah. And that was lovely. It's that weird thing. I can't sell anymore, but I'm happy to chat. Right. I have plenty of time now. Right. So, you know, and as for my plan, it was all small games that I got. And that's all I got because the big games that I was interested in by Sunday had sold out. But that's OK. I know those are going to come to the United States. I know they are. I'm not. It was I wanted one of them maybe. And or I will try to get as many of them played that are at the Dice Tower Cruise.

40:14That's fine. Yeah. So I know Tom went back with many suitcases full of things. The coordination effort there was epic and enjoyable. Julie, how'd you do? Real quick before we jump to your much more interesting picks. We did, for the first time ever, we didn't ship anything. We managed to fit in the suitcase. Nice. That is because we changed the person who picked up the games, i.e. became me. And so I was more picky a little bit. Selective. I still got 100 plus games. Selective. but for myself outside of the games that I got for the Dice Tower I got nothing almost at all I usually buy puzzles and things like that and I was like well I think we're good the only thing I bought it's a dumb little stuffed animal from Lookout Games it was a little wild pig piglet I don't know why I instantly liked it and I brought it back and my kids were there you go nice I got a t-shirt that said introvert and it's a cat in a knight outfit behind a castle wall.

41:23Oh, cool. And that was my non-game purchase that I was quite pleased about. There was an artist alley, so I spent some time looking through those illustrators and artists and stuff and ended up getting a comic for my youngest, which is cool. Nice. But as far as games go, Julie, how did you do? Did you overflow your luggage? Did you go beyond your plan? I did not. I, like I said, I had my, I have things broken down into tiers. And my A list, I got all the ones that hadn't sold out that were smaller. And I hadn't put any of the massive games in that first list. So with the exception of Charming Games and Freya's Swamp, I got, I think, just about everything else on that first list.

42:12They were all, I ran into Tom. I had Thursday morning off, so I actually went on Thursday morning to get those. And there was a lot in Hall 4 because, as Tom put it, I like the weird stuff. So I did. I got a lot of small card games, a couple of small to medium-sized board games that have cute components. And then I did spend a little bit of time in Hall 3 very early on before the hall opened. So I got a couple things. So, yes, I stuck to my list. I didn't end up getting one large board game. So I had saved space in case that happened and it didn't happen. So I was good. There was no Tetris-ing drama for me this year.

42:59I think I got about the same as Gen Con. I think I have about 16 games. Okay. I want to say I did pretty well as well. I think I had three big boxes and two medium boxes, and then everything else was small. But it was probably, when you totaled it all up, about 20 games that I went home with. But I didn't have to overflow into a carry-on. I think at one point I did put a, what is it, Origin Story, which is a pretty heavy card-based game. I put that in my tote bag, and everything else fit in the big suitcase, and I was underweight. And so I was very happy. That's less than I've gotten on previous Essen trips.

43:35And it's a much more reasonable amount to get through and play before the next big event. So I think I did a good job. So I'm going to pat myself on the back. Good job. Well done. Actually, I've seen Eric at previous shows. And yes, I was so proud of him. Thanks, buddy. I mean, I said it a little facetiously, but I actually genuinely meant it. All right. Well, let's talk about some games.

44:05They say that every rose has its thorn, but not every rose has a hula hoop. All right, games to talk about. Who wants to go first? Me. Okay, Julie. So, Tom mentioned this, and it was his final game he talked about in the last episode. Mm-hmm. A carnivore did it as one that he was looking forward to looking at. And I'm stealing it. But to be fair, like I said, I didn't get to go out much. I certainly didn't get to play a lot of other games besides the games at our booth. And one of our demoers had all of Saturday off and would buy games and then come back to the booth. I think, like you said, it got overwhelming.

44:52So he would come back and have a little bit of an introvert quiet moment and then go back out. And in that time, he would show me the games that he had gotten. And A Carnivore did it was the one game that I was like, I know that one. I've heard about that one. So on Sunday morning, while we were doing setup before we started, we played. And so it is one of the games I got to play. He had played it the night before, so sat down, played it. And for each, it's a cooperative game where you're given a number of suspects. and of those suspects you're given a certain number are lying the rest are telling the truth with their statements and you're doing an elimination to figure out who was the culprit so for me this was a rose for sure and it's because i realized because in episode 46 so it's been a minute but i played cat crimes which i was okay with but it wasn't great I had expected it to be more like a detective or Sherlock Holmes style game, and it wasn't.

46:01What I realize now is it absolutely was like, and on the other end of the spectrum was Turing Machine, that you're using deduction of, and this one hit the sweet spot. So Turing Machine for me is too abstract. So I just tune out after a while. I like the concept, but it just doesn't captivate me. Cat Crimes was for kids, clearly. So it had a lot of physical components you could use to help you keep track of the logic puzzle of it. And it was too easy. It was OK, but it was definitely made for kids. This is absolutely the sweet spot. And it had thousands of cases. So much like Turing Machine, you could play it for a long period of time.

46:45But because it had the concrete aspect of these all carnivore animals, which one did the killing, and you're trying to figure out which one. For me, it is the Goldilocks zone of that genre of games. So it was a rose for me. I didn't get it. I didn't buy it because I was in the booth, but I will be looking for it when I can. So that was my first game. I did wait in line for this one. Tom sort of joked last time, are you really going to wait in line for anything? This is, I think the longest line I waited at was at the Horrible games booth to get a carnivore did it. But I haven't played it yet. I'm glad you liked it.

47:23I did. Then my other game that I was my hula hoop. So I'm walking through the halls. I'm trying to get from like one meeting to another. I turned a corner and in front of me was Flo. Now, if you've seen the movie uh if you haven't it's on netflix go watch it but it's a it was a movie done in latvia i believe uh about you know it's a the apocalypse has happened it's after humans are gone and it's animals trying to survive in this world where the water is rising inexplicably and they don't know what's happening so they get on a human bay boat that's been abandoned and have adventures i'm not going to get into the movie too much but the game i turned the corner and there it was and i i mean it's you can get in the united states you can get it on amazon it's easy enough to get but i was not aware of it wasn't anywhere on my radar saw the little kitten that's the character in the game on a big banner and yelled no way and scared everybody around me ran up i said i need to know everything about it so folks this is a children's game just so we're aware this is not this is a family game and i loved it it is a game where the four main animals from from the movie are in the four corners of a grid a square grid and the boat is in the center you're trying to get them all to the boat that is the object of the game.

49:03You have one of two choices on your turn. You're either drawing a tile and placing it, and you have to place it starting with one of the animals, and then you have to follow the path, and the paths are water channels, and it's carcassone. You have to match up the water panels to the water panels. You can't have something cut off, and you're trying to get them to the boat, or you can draw a card and play a card, which are mostly help cards, but depending on where you are in the game, they could get weird and not help you at all because because timing has, you know, it's a randomization, kids game.

49:35But it has the other characters from the movie. So the seagull-ish bird that can pick you up and fly you somewhere else. So the whale shows up. So all of that, but you have one minute. After a minute, however many, whoever's turn it is, because you're taking turns and the next person, the next person, whoever's turn it is, when the timer goes off, the big wave comes and you roll two dice. One is the X axis, one is the Y, and you remove all the tiles on those lines. And then you have to regroup and work from there. So very simple. There's also scenario cards that can make a little bit more strategy, but it's meant to be a family style game.

50:19It did so much leaning into the theme with such a simple concept, and I loved it. and it's one that I can, again, it's a late night. Don't have to worry about it too much. I can just pick it up and put it down and play and it's all the art from the movie itself and that was my hula hoop. Didn't see it coming. It was not on any of my lists. It hit you like a wave. It hit me like a wave. So those were my two. Who's next? I'll go, I'll go. Go ahead, Eric. So I did not know about Ghost Lift, a card-shedding game with a sort of a, it's an Edward Gorey style art design, but it's actually art by Sai Beppu, who does a lot of work for the Allplay small box titles.

51:11Ghost Lift is, as I said, a card-shedding game. There's this elevator, and it's got a little cardboard thing with the arrow saying up or down. And there will be, you start with a card underneath the elevator, say a four, and the elevator is going up. And so now you are trying to get rid of your cards and you have to play, if the elevator is going up, you have to play a higher value. The cards go from one to ten. Yes, ten is the highest. And you can play a single card or you can increase the number of cards by one. So if I had a pair of sevens, I could play those down. And if there was a pair on the table, you could then play a triple if you had a triple.

51:48But you can only increase the number of cards by one, and you have to follow the up-down. Many of the cards then have arrows. So maybe the six has a down arrow, and now I switch the elevator to down, and the next player has to play below the six. And some of these are pretty tricky. The twos, if they have arrows, have a down arrow, forcing a one. And the nines have an up arrow, forcing a ten, which is sort of a tricky groan moment where I was like, oh, why did you play the nine? Now I have to, I can't. Whether you're able to play or not, you then get to draw from a market of cards that are on the side and they duplicate values get clustered.

52:26So if you're drawing twos, multiple twos might be in the same row and you'll take them all if you're going to take those twos. Having multiples in your hand is good because it lets you play those doubles, triples a lot easier. When somebody runs out of cards, Then you look at the cards in your hand, and you will get a ghost meeple, these adorable little meeples, in front of you for each value you have. So if I had multiple twos, I'm only going to take one two ghost, and then maybe a five ghost and a seven ghost. Now I have those in front of me. We begin a new round. If I, however, get to the next round, and I again have twos in my hand, the two ghost flips over into a green side, sort of danger ghost mode.

53:07and if it happens a third time, if I have to flip that ghost again, I will lose. Also, if I have three green ghosts in front of me, I lose. There's only a single loser. Everybody else celebrates and I am trapped in the ghost lift forever. This was a lot of fun. It has that simple approach. It has that scout drawing you in, getting rid of your cards. The components are adorable. One slight complaint that the threes and the fives look very close to each other in the art design. The font they used made threes and fives a little tricky to figure out what they are. But that's a minor quibble. I think if you just know what you're doing, you're good there.

53:48But this is definitely one that has some cool choices, has those grown moments, builds as more and more cards get on the table as somebody escalates to a triple. And you're like, what do you know? I had a pair that I could have played. And you have to learn to deal with that. It really has some strong appeal. This was, unfortunately, one of those games that was extremely limited at the fair. In fact, I had written it off as, I'm just not going to get this. And our friends, Tom mentioned, Caro and Uli, our German compatriots in the booth, they waited in line and got me a copy for my birthday. So that was awesome and unexpected.

54:27This was unexpected for me, a hula hoop, because I didn't even know it existed until I had a chance to play it. and then said, yeah, this is one I'd like to play with the family. And also a surprise gift for my birthday. That's Ghost Lift from End Games. I'm hoping they distribute it more widely in the very near future. Me too, because it was also on my list, and I was like, I'm not going to try. Yeah, yeah. That's fair. Second is the one I knew I was going to be interested in. This is Freedom and Freeze's new Formidable Farm. Eric loves Freedom and Freeze. This one is, it's a very simple trading game.

55:01There's always the joke that Euro games are, I trade this cube for this cube, and I will trade this cube for this cube in points. That's literally the game. You have a stack of cards that you're trying to get through. It's based on the number of players. So I might have a stack of 20 cards. Each of these cards is a villager that wants me to trade them something. So I'll flip one up. It says, I want two tomatoes. And in return, you can get three wheat. So if I can get each round, each turn, you get to get some sort of income. There's like a market board in the center. And you put your little token on it.

55:38And you can get like three wheat or two tomatoes or a card or one pig because some goods are worth more than others. You also can block your opponents. If you are on the two tomato space and Julie wants to place there, she's going to have to pay some coins in order to do that and be able to place where I am. I know. I blocked you. You've got to pay more for those tomatoes. So you get your tomatoes, and then you can trade them, and you can make up to three trades on a turn, and you'll get whatever the reward is on the second half of the card. So you could trade the tomatoes for wheat and trade those wheat for a pig and trade that pig for a draw of cards, because you don't normally just get to draw cards.

56:18You have to incorporate that into your system so you can draw from your deck. So you have to churn through your deck, make all those trades, make all the exchanges. There are some common trades as well that you can utilize. Once you have used a trade, it becomes a coin. Once those cards have been activated, they're now coins that can be used to get you some more resources, place where other players are, not move your token, because ordinarily you have to, but if you spend some coins, I can stay in the same place and get those two tomatoes again, and Julie still can't get them without paying coins.

56:52It was delightful. I played this once solo and once before the booth opened. We pulled out one of the tables and tried Formidable Farm. It is a lot of fun trying to puzzle through how to get through your deck. And the multiplayer is cool because you're watching other people make trades. And what really useful synergy can I take away from them by taking a car away from the market and then getting just enough coins to trigger my next trade? How do I make it all work? Super puzzly. It has that 2F wooden component feel. There's just like a certain feel to the wooden components on a Freedom and Freeze game.

57:31But a slightly different art design. I think they hired a French studio to do the art here. And it feels a little more cartoony than a lot of other 2F titles. I really liked Formidable Farm. This is a rose. And I think it's going to be here soon. I think Rio Grande is bringing it over in a full Formidable Farm English version. Mine says Formidable, but it has the English rules in it. Really liked it. Formidable Farm. I'm sort of looking forward to it, but we all have to remember that Friedman Freeze is Eric's Canizia. He likes everything he does, including his really bad games. Not always the really bad, but I always like to see what he comes up with.

58:11Less optimal. Yes. I've gotten rid of plenty of Friedman Freeze games. I don't know. You always give them a high review. But I'll try it out anyway, mostly because it's called Formidable Farm. Okay. So real quick here. Leaders is a game about two groups. Well, you have a leader, and then you get a bunch of champions who are fighting each other. It's not a particularly inspired name choice here. But it is a two-player game designed by Hugo Frenoy. It's his only game. And the publisher is Studio H. which they make some great stuff. It's a somewhat abstract game where you each have like a leader.

58:52I think it's a king versus a queen. And you have a bunch of champions, each with special abilities. And you'll have three cards next to the board. So on your turn, you can move all of your pieces, one space, or use a special ability they might have, which might be, for example, move two spaces or pull another piece towards you or something like that. and then you can take one of the three and add them to your side of the board and you'll keep doing that till you have five people so it's five e five eventually you win if you get two pieces next to your opponent's leader if two of your pieces are touching them you win or if their leader cannot move doesn't matter who's surrounding them game can be 10 minutes 20 minutes 30 minutes depending on how long you want to play.

59:38It is fantastic. It is a great light, but a game that has a bunch of depth in it, I'm pretty impressed with it. Okay. So that's called Leaders. The other game is called The Old King's Crown. Now, this got some pretty stellar reviews, and me being the curmudgeon I am sometimes, you know. I'll show them. Well, you know what that is, right? Eric just said he liked Farmville Farms and I'm like, we'll see. We'll see. So this is designed by Pablo Clark who also did the art. And I'm not kidding. I think this is some of the best if not the best board game art of the year. And so this is a game in which you are one of four different factions, the rebels or the nobles or some magic people.

1:00:36I forget what they're called who just want to destroy everything. And you are playing a game of area control on the board to some degree with card play. It's a card. It's like a deck. It's not really a deck builder. You have a deck of cards and you can add some more cards to it. But it's more about controlling and playing these cards at the right time. Like at the beginning of each round, it goes through spring, summer, fall, winter. in spring there's some cards that are out there that are going to give you special abilities and you bid for these cards with a number card from your hand and you could win with a high number card but then you won't have the high number card to fight for these areas over summer and everyone has special abilities it's very asymmetric it becomes more asymmetric but it also is a very clean feeling game like if i hadn't known any better and hadn't seen the artwork i would have thought it was a leader game where it feels like root or that where there's not a ton of rules per se but the way that they interact and you know mess with each other feels complex so like easy to learn hard to master sort of deal and it's it's a fascinating game and in fact leader games is thanked in the rule book you know for they they looked at the game but he printed this on his own It's his first publishing thing, and it's impressive.

1:01:57The rule book is so clearly written. When I first got it, I was like, oh, 45 pages. But that's because it clearly explains everything and gives examples. It's one of the best rule books I've read in a long time. It's very interactive. Realize that. You will not love your opponents. They will do bad things to you. But the choices feel really sweet and interesting, as in, oh, okay, I'm going to play this card here. I can play the one. It's not very powerful, but it lets me bring another card in. Or I'll play this card, which will kill my opponent's cards. But they might know that, so they put some low cards with shields that defend against that.

1:02:37It's that sort of thing, and I'm just really impressed by this game. It's the Old King's Crown. Neat. So of the two, which was more of a surprise? Leaders. I'm sorry. No, the Old King's Crown. Sorry, the Old King's Crown. because I kind of wasn't expecting it to be as good as it was. Leaders, I looked at and thought, I bet I like that game. So Leaders is the... Rose. Rose. And the Old King's Crown is the hula hoop or whatever. Indeed. Have I ever said how much I like our terms? I think you mentioned it. This is an all positive slate for today. We just have so much. It's a bounty of joy. And sleep deprivation.

1:03:13Well, we're getting close to the end of the year. So sometimes it's not worth our time talking about negative stuff as much. Don't worry, folks. If you want negative reviews, I'm doing plenty of them on the channel. But we are getting to the end of the year, and there are hundreds of games coming out, and I'm excited to see what our top games of the year are going to be. That's very true. I'm sure that some of the games we brought home are going to be disappointments. There's got to be just statistically. 100 % statistically. And some of them, I looked at them already, and I'm like, yes. Although I am getting concerned because I bought four abstract games from a publisher, new unique ones I thought.

1:03:49I went home and taught one to my son and he beat me. And I was like, good. Now we know how the game works. And the second time I'm like, ooh, I'm going to give him an opening, but it's really, he won't see it. And he did and he beat me. And the third one I said, well, now I need to beat him so that it's, you know, that we're even. And he beat me again. And I was like, huh. Huh. So that'll be a thorn in the future. Yep. Got it. I am pleased. Well, we do need to end here, folks, mostly because all of us are falling asleep. True! We will see you in a few weeks. Thank you for joining us. Until next time, I'm Tom Vassell.

1:04:25I'm Julie Ahern. And I'm Eric Sommerer. And you've been with us on this podcast called At the Table. Thanks for listening. At the Table is produced by Tom, Julie, and Eric with assistance from the team at Dice Tower Studios. You can find us online on Facebook or on BoardGameGeek in the Dice Tower Guild. Promotional consideration has been provided by publishers in the form of a few copies of games. Dave Culling arranged our theme based on themes by Timothy Pinkham. And Finding Housing for Your Chickens is brought to you by A Place for All My Brocks. Until next time, from all of us at the table, have fun gaming.

1:05:06And then it's just snoring. Yes? Yes. Just leave. You should come for the Christmas market here in Indianapolis so you can get a spiral potato. Oh, that's a bit of a journey. I'm just saying. But it's tempting. Yeah. Well, if you really like them, you'd do it. If you were a real friend. I would ship them? What? If you were a real friend, you'd come visit and get a spiral potato. Yes. Yes.

From the publisher

Tom, Julie, and Eric are back from Germany and ready to talk about games, food, crowds, and everything else they saw at Spiel 2025.

00:44 - Tired

01:50 - Official Numbers/Crowd Flow

07:09 - Travel Adventures and Weather

08:46 - What Was Different for Eric

11:31 - Food

13:35 - Eric's Birthday

15:44 - Julie's Author Signing

21:16 - Tom's Live Show

25:22 - Big Games

31:14 - How To Stand Out

35:51 - Limited Stock and How To Deal With It

40:17 - What Did We Go Home With?

44:12 - A Carnivore Did It

47:25 - Flow

50:50 - Ghost Lift

54:48 - Formidable Farm

58:22 - Leaders

59:52 - The Old King's Crown

Questions? Tales of Horror? tom@dicetower.com

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