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The Dice Tower - Episode 61: Looking Back at 2025
Episode Overview In this year-end episode, hosts Tom Vasel, Eric Summerer, and Julie Ahern reflect on their gaming experiences in 2025. They discuss the highs and lows of the board gaming industry, taking a closer look at game categories such as convention games, all-day plays, guilty pleasures, and standout themes.
Key Segments
01:20 - Top Tens on Video
- Reference to their top ten games of 2025 featured on their channel.
01:51 - Year as a Whole
- Hosts discuss the overall sentiment towards the year in gaming:
- Tom's Perspective: A slightly down year compared to 2024 and previous years; however, many great games still released.
- Eric's Agreement: Noticing a lot of reprints and safe bets in the market.
07:49 - Convention/On The Go Game
- Best Convention Game:
- *Hot Streak* - Played frequently at conventions, praised for its engaging gameplay.
- *Light Speed Arena* - App-enhanced version of the original game.
- Others mentioned: *Ghost Lift* and *1AM Jailbreak*.
12:07 - All-Day-to-Play Games
- Top Picks:
- *Regicide Legacy* - A successful combination of legacy gaming and card mechanics.
- *My Father's Work* - Enjoyed across multiple scenarios.
- *Elder Scrolls: Betrayal of the Second Era* - Epic campaign experience.
14:48 - Best Theme
- Top Thematic Games:
- *Luthier* - Focused on instrument making with strong thematic ties.
- *Flow* - A light children's game with beautiful art and engaging gameplay.
- *Storyfold: Wildwoods* - A narrative-driven game emphasizing storytelling through gameplay.
20:06 - Guilty Pleasure
- Guilty Pleasure Games:
- *Deep Regrets* - A deep-sea diving game with Lovecraftian themes.
- *Moon Colony Bloodbath* - A quirky moon colony game with unexpected humor.
24:38 - Favorite Classic
- Classic Games Played:
- *Race for the Galaxy* - Celebrated for its replayability and depth.
- *At The Gates of Loyang* and *Sentient* were also highlighted for their engaging mechanics.
27:22 - Stand-Out in Our Favorite Genre
- Favorite Genre Picks:
- *Bohemians* (Deck Building) - A unique artist-themed deck-building game.
- *Threads of Fate* (Puzzle Games) - A narrative-driven puzzle game.
32:48 - Hoopiest Hula-Hoop
- Biggest Surprises:
- *Spooktacular* - A horror-themed game with a unique premise.
- *Oddland* - Noted for its whimsical art and engaging gameplay.
37:05 - Thorniest Thorn
- Disappointing Games:
- *Feel Like a Fool* - Criticized for poor mechanics and frustrating gameplay.
- *Lynx* - Noted for its thematic disconnect and extended playtime.
- *Donald Duck in Happy Camper* - Critiqued for its restrictive gameplay.
41:38 - Rosiest Rose
- Favorite Games of the Year:
- *Vantage* - An exploration game with a focus on storytelling.
- *Arydia: The Paths We Dare Tread* - Lauded for its engaging adventure mechanics.
47:42 - Looking Forward to 2026
- Anticipated Releases:
- *Use Up All Your Sick Days* and *Vegan Cafe* - Small pocket games with intriguing mechanics.
- *Sail Legacy* - A cooperative trick-taking adventure game anticipated by the hosts.
50:35 - Announcements
- Updates on the Dice Tower Cruise and upcoming projects for 2026, including a new Gamefound campaign.
Next Episode
- Scheduled for January 13, 2026.
Key Takeaways
- The hosts agree on the mixed feelings about the year for board games, noting a series of reprints and safe bets.
- Despite a down year sentiment, they acknowledge the strength and enjoyment of many new titles.
- The episode highlights the importance of game themes and personal experiences in shaping perceptions of games.
Contact Information
- Questions and feedback can be directed to [tom@dicetower.com](mailto:tom@dicetower.com).
Conclusion The episode encapsulates a reflective look at 2025 in gaming, providing insights into personal favorites, disappointing titles, and the evolving landscape of board games. The hosts maintain a sense of humor and camaraderie throughout, making it an engaging listen for board game enthusiasts.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:00At the Table with the Dice Tower. Episode 61. Looking back at 2025.
0:26Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them. It's time for our year-end episode, looking at our highs and lows of 2025. What was our favorite grab-and-go game? Our favorite take-all-day-to-play-it game? And of course, what were our rosiest roses, our thorniest thorns, and our hoopiest hoops? I'm Eric Sommerer. I'm Julie Ahern. And I'm Tom Vassel and did not name any of the segments.
0:54Already salty. We've just started. Hoopiest hoops? Yeah, we've barely begun. There's a limit. The hoopiest hoops. There's a limit. I've used the same term for the past several years. I probably complained then too. You did. I like saying hoopiest hoops. It's a tradition. I will say this. I think the episode's called Looking Back at 2025. And looking at the show notes, I'm not sure everyone's in the same year. But. Oh, interesting. So anyway, yes, it's 2025. And if you want to know the top 10 games of 2025 and all that jazz, it's on our channel. Even Eric's. Even Eric's. I was surprised at Eric's.
1:32Number one. I was surprised as well, but I can't deny my heart. I can't go against the urges. Number three will shock you.
1:45Is that what we're resorting to clickbait at this point? Good. Excellent. Audio clickbait. All righty. Well, it was a year for sure. There was a lot of things that went on in the industry. We talked about them as we've done this show. ad nauseum. I think, and I hesitate to say this because people always take this and run the wrong direction with it. I think it was a down year, but I don't mean that in there was no good games and gaming is getting worse and blah, blah, blah. There's thousands of great games still. It's fantastic. It's just that compared to 24 or even compared to like 10 years ago, 2015, the slate of games that came out was not as jaw-droppingly amazing many many great games still and i know there's external factors that have to do with a lot of this although i don't believe the external factors have a lot to do with the games that came out this year as opposed to you'll see it more of effect on the future years ah but it was a good year a very good year i just think it wasn't as good as last year but that doesn't mean it wasn't good.
2:51Okay. Interesting. I think I agree with you, Tom. I think there's maybe not as strong standouts this year, but I do feel like there are just so many. There's still an overwhelming number of games, and it's easy to just sort of ignore sections, styles of games or releases that come out. I've learned about things that came out a year or two ago, and I just didn't realize that they were out yet. And that's the sort of landscape we're in. I've noticed, though, that it seems like there's a lot of reprints either coming out this year or in the works, announced for the next year or so. And I wonder if that's because it's more of a safe bet, you know, banking on a known quantity.
3:38I'm looking at all of these Awaken Realms deluxe editions of Eurogames, and like Castles of Burgundy. And isn't there like, oh, what? There was a new Canizia game that just got a reprint announcement that I'm blanking on now. But it seems like there's just tons of these anniversary editions or 2.0 editions of games coming out more so than there used to be. Maybe it's just me. No, it's not. It's not just you. And usually I'm the Pollyanna. I'm going to agree with both of you. and again we're not going to get into the nuts and bolts of it but I agree with Tom that it's because of reasons that still haven't fully resolved so you're going to see a lot of safer like also you said Eric safer bets and reprints because the other thing being if a reprint takes a very short amount of time by comparison to a new game to manufacture.
4:41There's no back and forth of looking, or not as much back and forth of the quality controls and making sure everything. So you can say, I'd like to reprint this, and the factory making them is going to turn it around much more quickly. So for windows of shipping, that's a factor. Knowing how much they sell, That's a factor. And bigger companies have been tending to consolidate towards that. Like Asmodee has a lot of its studios doing that regardless now. So more and more of that being the trend in the last couple of years. But we're seeing a bigger increase in that because of shipping and manufacturing.
5:27Fun things that have happened in the world. Do you also save on that development cost if you're doing an upgrade of a reprint? Like if you're doing a special edition of a particular game, you're not developing the rule set. You're just changing the art out. Does that also give you some sort of savings? Oh, absolutely. I do agree with you, though, Eric. When I take a look at the reprints or second editions or second versions of games that came out this year, you could make a top ten list of that. Hey, I did. It's on the channel. It's amazing. Number three will surprise you. Well, actually, you know, it's funny because I did that top ten list, and I think my number one I played post that list being made, which is the new Awakened Realms version of Puerto Rico, which is unbelievably cool.
6:12There we go. But, I mean, it's not just that. There's just – there's so many games, whether it's another follow-up like FinSpan or another Everdell or whatever. There's a lot of really solid games out there, and Canizia remakes all his games all the time. Like the Phoenix. Yeah, but I mean – Well, there's like entire publishers based around Canizia reprints. Yeah, but they're really good games. They are. I think that these older, solid games are almost a better bet than the new ones. Don't get me wrong. There's still a lot of great new games out there. But what a year for reprints. I think that's my biggest takeaway of 2025.
6:50I think it was the best year for reprints we've ever seen. on a personal level for me it was my year of really purchasing selectively so that i could play the games that i bought yes in a much more conscious way it's a good plan i i always attempt that i still i've also attempted it in years past but this year i was like no i'm really going to do this and stick to it and so you know i can remember this time last year being like i still have more than half my Gen Con games that I haven't played. And this year, I've played all of them and most of the ones I got at Essen. So for me, that's a personal achievement.
7:29I don't know if that's a trend per se throughout the year, but that was something that looking back at the year that I noticed doing and being conscious about and I always hear people talk about it, so I don't know if it's a trend per se. I'm very happy for you. I cannot say the same. Fair enough. Let's jump into Eric's awesome categories. Yeah, I mean, I think Julie gets credit for this as well. After last year's run through, she wanted to do some tweaking. So I think we have to share the blame on this one. I'll take a look at Eric's stupid categories and Julie's awesome categories. Perfect. So let's begin with the best game to play at a convention or on the go.
8:12Yeah, so for me, this year was all about hot streak. Everywhere I went, I played hot streak. Hot streak, hot streak, hot streak. I played it at every convention, multiple times. We almost played it last night at our game night, and I was like, it's 9.30. I need to go to bed. And people were like, please. It's like, next time. And now I'm playing it live in just a few minutes here on the channel. Sure, yeah. That mixed with Lightspeed Arena, which brought back the old game Lightspeed, but with an app that scores it, which makes it amazing, and it's so much fun. And I would take that to a convention, and I took it to the Dice Tower Retreat, and it got played and then the game disappeared from my hands and people just kept taking it and playing it and playing it.
8:53No, no, I mean in a good way. Oh, okay. In a good way. I was like, here, I'm going to put the game away. And it was like, no, I want to play it. And I took it and talked to people. Then those people took it and it was just fantastic. Yeah. That's the one where I could hear people giggling in various places in the game room, which is a massive room, but you can suddenly hear giggling and look over and realize that that's what was happening. Yeah. It's a fun when Tom made me play it at Spiel and good times. He made you? He made me. He's like, Eric, you need to play this game. Come over here. And I was like, I'm standing here.
9:23No, come here. I agree with Hot Streak. That seems to be the convention game of the year. It draws a crowd. There's laughing. There's screaming. Absolutely. The only downside is that it is not terribly portable. It's an unwieldy, squarish box. I tried packing it in my suitcase and it doesn't, It gets in the way of, like, clothes and things. Put it in your swiver. You just don't have a board then. A little more portable. I guess you could maybe, you could just pack it in something. Anyway, no, you need the board. Yep. Smaller portable Ghost Lift, a card-shedding game about getting rid of your cards, riding an elevator up and down.
10:01It's got these cute little ghost meeples, and it's a little more easy to throw into a backpack and just throw it on the table, and everybody goes, ooh, cute ghosts. So that's my selection for on-the-go game. Already making me dial back the whole proud of myself for not getting every game on my list. Since I couldn't get Ghost List, it was already sold out at Essen by the time I got there. Fair. Fine. So I said it last year because I had the Ark Nova version, but it's still Edo. Because for me, I'm not running a convention. I'm attending a convention. It's small, it's portable, and it works with people you know well.
10:41It works with people you've just met. It can accommodate a lot of people, and I have the best conversations and laugh the hardest when playing Edo because of various answers. I'm still never going to forget the things most likely to find under a rock being Tolstoy's War and Peace that somebody gave us an answer, which made no sense. And it was somewhere in the middle of the pack, not like most likely or least likely. Just like it's kind of likely. That's a 52. Yeah. It's never it's never going to leave my brain ever. And it's a good thing he doesn't listen to this podcast. He'd be mad. that he uh so anyway that but i i did say it last year um i'd say 1 a.m jail break was my runner up of games that i also typically had in my bag and would pull out and play which is another card shedding game where you're trying to just uh get increasingly large sets out of your hands and and escape the jail before anybody else uh and that one also worked because of its namesake of when we were playing it late at night.
11:54It just seemed like 1 a.m. jailbreak really. It becomes more thematic the later it gets. People would catch on to the name when I would suggest things that I had in my bag. So those are my two. All right, let's head to the other side of things. This is a game that you need to set aside a whole day for. What one do you clear the calendar for? Big game. There's a lot that could be put into this category, right? Sure. But I set aside a day for Regicide Legacy. It takes a small little card game, Regicide, and turns into a legacy game. It does a really good job at it. I played this one solo for like a whole Saturday.
12:33Ignored my family. No, no, no. I did not. But breaking for lunch and swimming, that's it. And we just played Regicide Legacy. I really like this one. It's a great legacy game that you can keep playing after it's done. Very enjoyable. I still need to try this one. This isn't one that's in the library, though, because it's basically a solo game, right? Yeah. I mean, you can play Regicide with multiple people. I prefer it as a solo game. Okay. But I wouldn't put the Legacy version. And maybe I could put Regicide in the library, but it's also Regicide's a deck of cards. Correct. Legacy changed it up a lot, but you could just take a deck of cards and play Regicide.
13:12Okay. For me, I did not have a lot of time this year. Just it was a very hectic year. And the one game that I did a longer version of that I really did enjoy was doing my father's work, but not just one scenario. There's three different packs in the game. So doing all three scenarios because each one is about two and a half hours. So spending the day to do all three with breaks in between. So you have an act one, an act two, and an act three in effect. that, which I did, and I had a wonderful time doing it. I'm going to say the big crate of a game, The Elder Scrolls, Betrayal of the Second Era, the chip theory games game.
13:57You could do a nice full campaign of this in a day. It's got sort of a three-act structure. Each act takes about two hours, two, three hours, if you're really pushing. And you get to develop your character, add dice, add abilities. You can go on little side quests, find out a rumor in a bar about something you can do in a cave off in the middle of the map while ignoring your main quest entirely. And work your way through a character adventure to a big finale, big epic battle at the end. And then you're done. You don't have to, you know, play this every Saturday for a month. You're done. And so after a day of Elder Scrolls, you can move on to something else or reset for the next adventure.
14:40That's definitely a set-aside-a-day-for-it game. More for setup than anything else, just because there's so many pieces in there. All right. All right. I don't think Tom can complain about this category. The best theming of a game in 2025. This one's tricky because there's so many good themed games, right? But I'm going to spotlight Luthier, or Luthier for those who email me. It's pronounced both ways. Check it. Anyhow. Do it. This is a game about making instruments. and it's a big heavy Euro style game but the theming is still really strong. You have these patrons who are like, how come I'm not hearing any music and I'm paying you money?
15:20And you're like, yeah, you are, but it's coming, I promise. So that's very realistic. And then just making the different instruments, putting them in the different spots in the orchestra. I really like it. I wish there was more music themed games, specifically classical music. I like that a lot. And I don't feel like there's enough and most of the ones that are out there have nothing to do with the theme. So this was a nice one to see. Luthier from 2025. Julie. Nice. You got a 2025 game for us? Subtle. Subtle, Tom. Okay. So many of the games I play are heavily themed and were in other categories.
15:59But my surprise pick at Essen is what I'm going with here. And it's on the other end of the spectrum. You have a very heavy euro. I have a light children's game that takes less than 10 minutes to play. I picked Flo. Huh. I haven't seen this game yet. So it's a kid's game and you can get it on Amazon. It's very – and it's based on the movie. Maybe I'm making fun of you for the wrong reasons. This is a different game than I'm thinking. That's fair. Could be. I'm thinking of the game that has not yet been released from Pika Games. The booth right across from us, Eric. Oh, yeah. I know this is this is based on the animated film.
16:39Correct. So I retract all the fun I made and direct it towards Eric. Sweet. Or you can save it for later. There might be others. I'm fine. Either way. So flow is a game that is a timed real time game where you are putting down tiles and you must take turns and wait for somebody to finish to make paths for the four animals from the corners of the board to the center of the board. there you have some cards that let you um modify some of the the dice the tile playing and you can have scenarios where you move the you know have different things that come out on the board as well but really it's you're doing it at a minute at a time at the end of every minute the wave flows through and eliminates one row in one column you're trying to get to the boat in the center or make a non-stopped path from the corners to the center, or you run out of tiles.
17:36So either you win the game or lose the game. That way it's cooperative. It's super light. But what it does is the movie flow is, you know, animals in a post-apocalyptic world where humans aren't there anymore, but you see plenty of evidence that they did exist at some point in the recent-ish past. and they're having their own chaos and adventures and what have you. And it goes through a lot of thoughts of, I guess, existential dread and chaos, but finding moments of calm and serenity in between without ever saying any words. The game does the same thing where you're frenetically trying to place tiles to get them to the center while the timer is the soundtrack from the movie.
18:24So you have this beautiful, soothing, calm music and the sound of a buoy, bell ringing and the ebb of water. And you're frantically placing tiles to try to get before the timer goes off and wipes out half of what you've done. So to me, Flo was a thematic game. Nice. I'm going to pick Storyfold Wildwoods. This is a solo adventure game working through some decks. But there are a few games that really try to, like from the moment you open the box, create an experience for you. I think the Horrified games have done that by presenting you with something when you first open it up. It's like a splash image on the back of the board.
19:06Storyfold does that as well. It's an adventure where you're moving through different pages of a storybook. But when you first open it up, it just begins with like long ago in a faraway land. And you're folding. The board is actually part of the storybook. It unfolds to a left and a right panel where your cards and decks are going to go. And as you unfold all of that, it's sort of doing the prologue of the beginning of this story. It also is very light on rule book. A lot of the mechanisms are taught through the tutorial and the story and the prologue so that you get it through gameplay and not with reading a bunch of rules references.
19:45I think there is a reference rule book, but it draws you in immediately into this adventure through the woods. and you're focused on that and not on the rules text, which I think is really, really strong and a great storytelling adventure, Storyfold Wildwoods. Yeah, I agree. That's a fantastic game. All right, this is definitely one of Julie's categories. This is a game where we are ignoring the haters. This is our guilty pleasure of the year. We like this game, and we're going to play it by gum. Yeah. No matter what anybody else says. Yeah. Okay. Can I go first? Go for it. Why did you write ha here?
20:28Because my game is Deep Regrets, of which I have none playing it. Ah, ha. I just thought you wanted to say existential dread two times in a row. But you just said that in flow. I do. I have a type. I'm sorry. I'm not. I don't. I have no regrets in Deep Regrets or flow. So Deeper Kits is a game where you're deep sea diving, but in a Lovecraftian kind of ocean. And what you pull up is high risk, high reward. And you have to plan in advance whether you're going to be at sea or in the fishing village. And those will be your action selections for that round. Either, like I said, you're fishing and deciding how deep you're going down and higher risk, higher reward.
21:19the deeper you go. In the village, you are selling things and then gaining points back. But the more you play, the more you gain these regrets, which are mostly flavor cards that then hinder you as the game goes on that you're trying to get rid of. And then at the end, you're having like a set collection of the different things that you've collected for points. so I like the art I like the theme I like the the writing in it which is the flavor is delightful but I also many people don't enjoy the randomness of the game I like a good random game so it doesn't bother me at all I feel like it leans into the idea of the the major point of the game which is you get what you get and you don't get upset.
22:10Or you do, and you pick up a card and read what that upset is. Yeah. In the South, you get what you get and you don't throw a fit. Oh, I like that. I've never heard it. You got to say it the right way, though. No, thank you. How about you? Speaking of randomness, my pick is Moon Colony Bloodbath. This is the Donald X Vaccarino game about running a moon colony. And you are working through a deck, like a central deck. It's sort of a deck-building game, but there's only one deck. And you work through the deck, and it says nasty things that happen to your moon colony. You're going to lose population left and right, but occasionally you get the opportunity to take actions, which will let you build buildings and take resources and try and stave off the bleeding, basically.
22:53You're going to get robots that try to kill you. You're going to get accidents that happen in the moon colony. You're going to get opportunities to maybe turn people into boxes. It's a wacky game. It also, at first glance, does not look that great. They made, I think this is an intentional. I like how you say at first glance. At 20th glance, it still looks terrible. What are you talking about? Somewhere in the middle, it doesn't look great. I think this is an intentional decision to make it look retro. 100 % true ground intentionally makes their games look bad. I agree with you. In doing so, it doesn't.
23:26It ends up, the font is just not fantastic. Anyway, I look past that to the quirkiness of this game. I think it's a roller coaster ride. I love getting through the first couple of rounds and people are like, this is fine. What's the problem? And then by round two or three, you're like, ah, all of my people are getting sucked out of airlocks. And how do I fix this? It's a good time. That's Moon Colony Bloodbath. Tom? Did you name this category basically games you enjoyed despite Tom? Because I feel like that's where this category is headed. I don't have any games like this. I just say what I think.
24:01I don't know what other people – I do know what other people think about games. But most of the games – I want to say a game that I hated despite the enjoyers. That would be Deep Regrets and Moon Colony Bloodbath. Great. So salty. Both of which I put in the library despite my thoughts on it because I want to have games that people enjoy even if Deep Regrets was stolen at Dice Tower East. But we got another one. Ugh. Stop taking my games, people. Anybody that's near the library and wants to be taught Moon Colony Bloodbath, I'm in. I'll teach you that one. It will be on the cruise. Woo! Nice. All right.
24:39Now, here's the category where we're allowed to talk about games outside 2025. This is our favorite classic that we played this year. The only sanctioned one. The only sanctioned one. You know, breaking the rules is fine, but this is the one we're allowed to. This is a classic, a game we played this year that stood out that isn't published in 2025 or even like the last five years or so. An older game that was a gem. Tom? Mine's almost 20 years old, and that's Race for the Galaxy. Is it really almost 20 years old? Yeah, Dominion came out in 2008, you know. Dominion's almost 20 years old. Race for the Galaxy was before Dominion.
25:14I think it was 7 or 6, but anyway. Oh, boy. Yeah, but Race for the Galaxy is such a classic game. There was a few game sessions this year where I was like, I'm sick of the new games. We're playing old stuff. And I played a bunch of the old classics. And this is the one that resonated with me so much that I went around at Dice Tower East and started teaching and playing Race for the Galaxy with people just because I like the idea of playing games with people they've not played before. And Puerto Rico almost makes this list for me too. But I think Race for the Galaxy, that classic just version of it I love so much.
25:49The Tableau building. I like it a lot. That's a good one. For me, we play both, I have At the Gates of Lange and Sentient. Those are games that Robert and I will always, no matter what the day will look like, no matter how tired we are, if we want to play a board game and I don't want to dive into something new, those are always going to get a yes. in our house. I enjoy both of them incredibly much. Nice. Originally, my knee-jerk reaction was to say the Pathfinder ACG. I've talked about it a lot in the last few months. We brought it out with my youngest and sort of rekindled the fire. Had to relearn the rules a little bit, but got back into a few adventures and was like, yeah, this is still a lot of fun.
26:41But looking back at what I had played, this was the biggest surprise of a classic game and the biggest change in opinion. I had written off Your Bluffing, the bluffing card game. I owned it at one point, and I guess it just bounced off the family, and we didn't really like it. I let it go, and I got to play it again at, I think, Dice Tower East for the first time in decades. And really enjoyed it. It is a good bluffing game, with some twists and turns and highs and lows, and I really had a good time trying it again, and I'm glad I did, and didn't just go, So, been there, done that. Your bluffing was a good time.
27:21Nice. All right. This is another one that Julie came up with. She wanted us to pick one of our favorite genres and pick one of the games that stood out to us. And so, I went with deck building. I was really impressed with Bohemians. This is the new one from Portal Games. Because of the way it embraces the theme. You're an artist in Paris, and you're trying to not screw up your life. but still create art. And all of the cards have some very whimsical titles to them. One of the goals in the game is a begrudging, your parents' begrudging acceptance of your new life. That's worth victory points right there.
Read the full transcript
27:59I love the theming of this game. It's very much ingrained in there. It is a good time. But you are building a deck and then using those cards that you draw to sort of puzzle out, make icons on your grid of your day, adding muses to add bonuses to those, getting the nasty cards, the setbacks that are also going to be a hindrance to you and trying to remove those from your deck and not get them in the first place by going to your day job and making it all work, puzzling it all together and trying to efficiently earn some points through the course of your art. And so I like how it is a deck builder at its core, but it does some cool stuff with the puzzling nature and the theme is just fantastic.
28:45It also tells you to narrate your day, which gets it bonus points in my book. No one does that, do they? That's my favorite deck builder of the year, Bohemians. So I haven't played it, but just from the description, that sounds fantastic. It's a fun theme for sure. Yeah, yeah. For me, I played overwhelmingly this year, the most of a genre was puzzle games. I played lots of them from multiple publishers and i enjoyed the vast majority of them but the one that has to who won who won the category was a post curious game threads of fate which is one of the bigger ones it you're going to be doing it for several sessions um your all of post curious games take have the puzzle part of it but the narrative is done very well working into what the puzzles are uh this one deals with a lot of the um norse rune stones that have been placed around the world and how that is a mystery already that we haven't figured out why the rhyme or reason of why they were placed all the time and And so that is a research thing that people spend time on.
30:06And leaning into that, you have a researcher who has disappeared while trying to research them. And you're trying to figure out what happened to them. And so that was my favorite. My runner up was the exit advent calendar because I bought it for my nephew for his birthday. And then I have a copy. And every day we do one of the puzzles because he lives in Massachusetts and I'm in Indiana. So we get to do an advent calendar, but remotely. That is cool. That is pricey, but it was his birthday present. And therefore, it was a splurge, but it was something that we could do together. And he is now a freshman in high school.
30:49And having a freshman in high school still want to do something with you and read together and do a puzzle together is worth it in my book. So that's my runner-up. That's pretty cool. Yeah, yeah. I got one of those post-curious big box adventures coming next year. It'll be my first big box one. I'm very excited about it because their production is pretty top-notch. Yes, it is. Absolutely. Or I like Dungeon Crawls, and there's a lot of them these days. Yes, there are. But I think Rove is the one that stands out for me the most. Incidentally, two games called Rove came out this year. One came out from Buttonshy Games.
31:22That's not the one. That one fits in your pocket. This one fits in your Buick. teeny tiny dungeon crawl but rove is a just it it's so much fun it's like gloomhaven but funner and i know that sounds negative towards gloomhaven i don't mean it to be i think gloomhaven's a fantastic game but gloomhaven is very restrictive in many ways and rove feels like it releases those restrictions you get to do this fun card combat and fight monsters and all sorts of things and not go, oh, I used that card. I made a mistake. We'll never recover from this. There's still lots of fun things to do in it. I just enjoy it a lot.
32:00It's definitely an homage to Gloomhaven, but Rove really stood out for me. I actually talked with the guy at Buttonshy, one of the reps at the booth, about Rove and the name confusion and how it was very different from their wallet game. And they announced that there was going to be a Rove larger box. So I kept referring to - My word. This game, Tom, as Big Box Rove, and he thought I was talking about their deluxe edition of Rove, the wallet game. And it was a very confusing conversation, and I was talking about things, and he was talking about things. So there's really three Rove's. There's probably more.
32:38Anyway. Oh, man. I don't know how to respond to that. I feel bad now for him. I just started thinking Rove, Rove, Rove, the game. What size is it? Okay. I'm just going to. Okay. Yes. All right. It's time for our big superlatives, and here's Tom's favorite, the Hula-iest Hula Hoop, our biggest surprise of the year. Tom, you want to go first? Yeah, so Eric needs to visit the theater in Spooktacular where he will get killed by something in the theater. Spooktacular, just such a fun game. Level 99 makes a very specific type of games, and this one is not like the other games. There are games that are like a very anime bent.
33:18This one's just good old-fashioned 50s, 60s horror movies, but you are the creatures coming out of the screens and disposing of the people in the theater. And every bad guy, whether it's a killer car or a killer clown or a killer robot, I guess they're all killer or something. They have different abilities, very asymmetrical game and a lot of fun. Spooktacular. It's fun just to explore all those different – everyone's a surprise in a different play every time you're playing with a different group. Yeah, and it also fits in a very reasonable box for how much content you get. Yeah. Mine was Oddland where you are placing animals that are mashup animals on different regions and they score points.
34:11It's a very straightforward concept, but the art was just so ridiculous for me and it made me happy playing it. So this is another lightweight. This is an all-play, an all-play game. And one of their, not their tiny ones, but still the small box, not the smallest box. This is going to get confusing with box-wise conversation. It's a big box. uh so you have a set number of animals you pick up a tile and you must place it so once you've placed it that animal is is done you can't change your mind and everybody is also placing their map tiles around so the shifting part of it being um you know a very katan tile placement where people can edge you out of points because they've placed the tile they want and then they have to place their animal once the full map is done, scoring the points.
35:08It's very simple, but the art and the mashup of the animals just makes it very goofy and silly for me. Cool, cool. When I first got a look at Zenith from Playpunk, it's a two-player or four-player tug-of-war game. I was like, yeah, this is neat. I like it. I like the vibe. It was pretty cool. It was just sort of a, you know, middling, yeah, positive. I liked it. And the first couple of plays were, yeah, Yeah, good stuff. But I have had a chance to play this a lot more since then, and a lot of it on Board Game Arena, which is very helpful to throw that up there, but physically as well. And this is such a cool game.
35:47In multiple paths of victory, you can focus on one planet. You've got these planets that you're trying to tug of war toward your side of the board, and most of that's going to be through the play of cards. And you can play the card just to simply move the tokens toward you and trigger some sort of ability. That costs coins. Or you can spend the card to do a technology. There's a technology track that has cascading effects. So the farther you go up the track, you get to trigger this ability, then the one below it, then the one below it, then the one below it. So if you really push up there, you get to do some really big things.
36:21Or you can simply discard it for free and get a little minor bonus, but draw more cards at the end of your turn. And you're just trying to tug of war these tokens. And if you get three of the same, four that are totally different or just five tokens, you win the game. And keeping track of all of those avenues, those multiple ways of scoring, the multiple victories, it just really flows. It all clicks in my head. The anime style art is very cute. The names of the cards are fun. It flows and just really clicks like a fine watch. So Zenith was a surprise and is actually my favorite game of the year.
37:01And I didn't expect it to be when I first saw it. Nice. Cool. All right, let's get grumpy again. Time for the sharpest thorn of the year. See, now that makes sense. There are so many games. You're a mean one, Mr. Tom. I love Christmas. I just hate bad naming. Anyway, speaking of that, oh, my word. Let me talk about feel like a fool. Feel Like a Fool, which is from a good publisher, Craneo Creations. But Feel Like a Fool is a game where Eric is – Eric, do you remember the song I like to eat, eat, eat, eat apples and beninis? Yeah, yeah, yeah. I like that one. Yeah, I'm sure you do. A classic, a classic.
37:47But this game takes that to 11. So what it does is it gives you a word. Let's say the word is elephant. And then you have a vowel, which might be you. so you need to get people to guess what an elephant is but you must turn all the vowels in your words to use what does that mean for silent ease the game doesn't explain what if can i say ooh or uh the game also doesn't explain that but what it does make you sound is like this and so you sound like that and people are like you know what just stop talking and let's get a different game out so that's what you do i hate it so much this is this was cranio Yes, but not only is it that, like that's bad as it is.
38:28But then when you get someone to guess the word, you turn over a tile in the middle and you're trying to spell a word. Oh, yeah, no, you're trying to get all the vowels, A-E-I-O-U. So you might not get a vowel. There were some that are blank, like, oh, we got it, but nothing. Hey, I remember that was first introduced in Trivial Pursuit. And everyone thinks that's a stupid rule there too. At least Trivial Pursuit has a good trivial part to it. I hate this game. So bad. Feel like a fool. Properly named. Uh-huh, uh-huh, uh-huh. Julie? Okay, so one, I should have known better than play it because even when I talked about reviewing it back in the beginning of the year, Tom said, I'm shocked that you even played this.
39:14So to be fair, grain of salt, folks, this was not a game for me. And that was Lynx. we should spell it l-y-n-x because there's a lot of games called links that's very true yes not yes l-y-n-x the you are a trapper hunting for animal pelts which just thematically isn't for me um but also gameplay it i'm not i'm not i'm not gonna drag it too much it went for me it out it outlived its playtime by quite a bit uh we stopped halfway through the game and said that was enough of this. So, I, it, it was not the game for me. It was my thorniest thorn, for sure. I, I bounced off the puzzles in Journey to Tirna Nog pretty hard and that was going to be my pick but then looking back, I remember Donald Duck in Happy Camper which is a re-theming of another game that had nothing to do with Disney characters and so this has been re-themed into what appears to be a family weight, you know, adventure game, a kids game almost, but is far more restrictive than that.
40:26And what made this a thorn for me is that I strung together some really fun stuff and maneuvering around the board and using my powers and really felt like I was doing a winning move and then realized the game said, no, you can't do that because there's all these rules about when you can trigger your ability. You can only do that before you move or after you move and not during your turn. And so all of this awesome puzzle solving that I had just done, no. The game smacked me down and said, no, you can't do that. And I didn't like that. I didn't. That's Donald Duck in Happy Camper. It's far more thinky and restrictive of a system than it would appear from the happy campers on the box.
41:14My problem with this game is I think it's a bad game objectively for the hobby. Because people are going to go into the store and buy it. And they're like, I love Donald Duck. And then they're going to play and go, what is this? And that will turn people away from gaming. And I dislike that. Yeah. I can't disagree with that one. Very mad at it. Yeah. Yeah, yeah, yeah. You don't want people mad at board games. Correct. All right. All right. I need a flowery finale, a glitzy finale, as they say. The rosiest rose. Go ahead, Eric, because you could have put yours under the games other people hate.
41:52You know what? I probably could have done that. It's so controversial. It really is. So Vantage is the game I'm talking about. This is an exploration game, period. You are crash landing on a planet. You are given a card that is your individual perspective of what the world is. And then you have actions you can take. They're listed on the side of the card. You see a funny-looking rock, and you can kick the rock. You can observe the rock. You can talk to the rock. And you can do all these things, and that leads to a storybook entry. And some sort of consequences, you need to roll some dice. And depending on how difficult the action is you're trying to do, you're rolling more dice.
42:30You can then soak up the results of those dice on your little character card to make it less bad. But any dice remaining are going to cause you to lose morale, health, time, etc. And you work your way through the world and try to solve a major goal. And then you can, along the way, find other goals and try and solve those as well and improve your stuff and meet people and talk to people and interact with the world. but there's not a lot that you are presented with at the beginning of the game. This is a stumble about sort of game and push buttons and see what they do. I love that. I love not knowing what is around the next corner, looking to see what's there, climbing a tall tree to get a better look at what I'm doing.
43:16It's really cool. And this pushes all of the buttons for me. Love this game. Others have bounced off of it because those goals are so nebulous. They feel like, well, what am I even doing here? I'm just walking around. I'm bumping into stuff. I don't. And if you really push toward your goal, maybe you can achieve it really fast. But other games, you're not going to get to do that. And you're just hoping to run into one of those major epic goals. But I love that. the looking around and the fact that there is this whole world represented by, what, like 1 ,700 cards that I can look around and explore and see.
43:57And multiple games tell me a little bit about the world and tell me what works and what doesn't in there. Ah, man. I want to play more. Vantage. That is my rosiest rose of the year. You and I should play. Yeah. I really like this game, too. It was very fun. But it is a storytelling game at its heart, and you either enjoy those or don't. Julie, what about you? For me, all right. So I have listed here Formaggio, which was not coming out this year. So let's say Formaggio. Yeah, let's say that. Both of those have this for me. But it was Formaggio. We're switching to Formaggio because we've played Formaggio so much.
44:42My gaming group, it is all of our go-to. in the past year. So we come over, we play new games all the time. But if there's a pause and we're like, you know, we just want to play something we've played before. It's nine times out of 10. It's Formage. And then recently switched over to Formaggio because we played Formage so much. So it is a just lovely, you know, mid to lightweight. Your action selection is visually fun to see you know how many turns it's going to be before you get that that worker back um so you can play it plan ahead but you can do it when somebody else is taking you know simultaneous turns so the min maxing can happen but it's not overlapping other people's time too much it's lovely it's delightful it's about cheese i i yeah no notes cheese you know you have me for christmas a cheese platter i think i said that last time all right my number one i mean my my favorite rose is uh aridia another sort of dungeon crawler this is a adventure style game it's made by cody miller from who designed zaya and this is definitely a labor of love and this is this is like balder's gate the the the board game it really is you're just going around adventuring walking into a house seeing a wedding get interrupted by a monster attack all sorts of things happen in this game and it's just so much fun it's it's just it's it's the combat's fun but it's also just fun to move around and see and run into adventurers to level up.
46:29It has just a really fun system overall. I'm really amused by the game a lot. It feels like a grand old adventure. It's one of the best, if not the best, of these style games to come out in a long time. They just recently kickstarted it again. So if you missed out, you can get it again. But yeah, love Aridia. I think it's one of the best games ever made. Tom, do you use the music tracks, QR codes in the game? I'm trying to remember if I have or not. I'm always a mixed things on that because sometimes I do and then they're good. And then I hear the same track over and over and again. I'm like, ah, we'll just play my playlist of adventure music on Spotify, which is, you know, 80 hours long.
47:15True. I'd rather that, you know, but, but yeah, if it's there, I'll use it at least a few times. Yeah. I mean, long ago, you and I just talked with Kirk Hamilton, the composer for this game, about the process of putting the game or writing music for a board game. I do remember that, and I forgot it till now. So I was wondering if you had experienced the final product. I haven't had a chance to hear more than just his main theme. All right. We mentioned a couple games that are coming out next year. It's time to look ahead to see what we are most excited about in 2026. Julie, you want to go first?
47:55Yeah. So at Gen Con, I went to Charming Games because they just listed, they didn't say play only, use up all your sick days and vegan cafe. And I said, no, no, no, those are coming. I said, okay. You can't play them now. At Spiel, I went to Charming Games. I was like, now? And they're like, no, no, no. Charmy Games, I Believe in You. I'll take one or the other. I don't care which. Either use up all of your six days or vegan cafe. Those are the ones I want to play. Top of my list. Both of them are small pocket games, card games. That's what they do. The art and design are both done by the creator.
48:39And they're delightful, fun little pocket games. Cool, cool. I mentioned the post-curious game. I think it's called Emerald Echoes that's coming up on the horizon. But the one that I picked is Sail Legacy. And I'm not just kissing up to Julie. Julie did the writing on this game. And I'm excited to read that. But I'm also excited to see how this system works. I never played the original Sail. So this is all new to me. It's just being presented as a cooperative trick-taking adventure game. That's all I know. I just know the pedigree of the original game. And from what I'm hearing, it's really cool, and I can't wait to try it out.
49:19I'm excited about Sail Legacy next year. I was fascinated watching the process because I will say Taylor would say, what if we did this? And, you know, as a publisher, it's your job to say, well, let's dial it back. Let's think about it. And Joe's response was always, yes, and.
49:38Well, that's cool. And then you're, of course, tasked with having to write that crazy idea. So much. So much writing. Every time there was a yes and, there was like five more paragraphs. So, yeah. Yeah. I'm looking forward to that. Yeah. Tom, anything on your horizon? Well, I'm going to say flow. Okay. From Pika Games. But also, I just haven't really looked at it. There's a lot of deep dive I have to do. I'm always irritated because I do a most anticipated every January, and I just did a look back at that most anticipated and realized three or four of those games still aren't out yet. Oh, yeah, that's always annoying.
50:18And then can I put them on the list next year because that gets kind of boring? It's on the list again. You know what I want to come out? Elder Scrolls. Seriously. Skyrim came out in 2011. Oh, you're talking about a video game. I know. Sorry. Because I talked about Elder Scrolls earlier. Okay. Yeah, I know. Anyway, but I will do this. There's a couple things. We're not going to be doing a show for a few weeks here, folks, because we're going to take the holidays off. But before our next show starts, we'll be launching the Dice Tower Game Found campaign. If you find any value in what we do, which I admit might be tricky, go there and check it out.
50:58I have a Dice Penguin this year, a stuffed Dice Penguin. You know that's cool. There's lots of things. It's a water-themed, aquatic-themed pictures and things this year. But it's not just that. Again, if you like what we do, back us there. We'll also be on the Dice Tower Cruise very soon. And if you're like, man, I wish I could go, well, guess what? Dice Tower East and Dice Tower West registration are wide open, and we'd love to have you there. And then finally, another announcement has likely been made either by the time you're hearing this or not. I'm not spilling it here, but just keep an eye on our channel.
51:36okay and i got two other big announcements in my pocket that will be happening in 2026 one is 100 happening the other is 50 happening so i'm excited about both of them i'll let number three will shock you i will let you well there's no number three okay i can only do two things a year and i'm excited about both of them so well i'm intrigued yeah i'll tell you off air all right Well, that is it for another show. Thank you all for listening to us this year. We appreciate it. Appreciate the good feedback we get from everybody. It was good to see you at the different shows. It's been a fantastic year.
52:14I know there's lots of stuff going on, and as always, but on the bright side, I've had a good time. And we look forward to talking to you all next year. Yeah, we'll see you in January. Yeah, we will. Until January, I'm Tom Vassell. I'm Julie Ahern. And I'm Eric Sommerer. sounds weirder when I say until January because it's my name changing anyway we'll see you at the table thanks for listening at the table is produced by Tom, Julie and Eric with assistance from the team at Dicetower Studios you can find us online on Facebook or on BoardGameGeek in the Dicetower Guild promotional consideration has been provided by publishers in the form of review copies of games Dave Culling arranged our theme based on themes by Timothy Pinkham and the caveman's response as to why he was at an auto dealership is brought to you by Car New Da Until next time, from all of us at the table, have fun gaming.
53:10Can you tell us now? Can you tell us now? Can you tell us now? How about now? Well, first you have to watch a few paid ads, and then we'll get to it. We'll get to it. It's coming. Just scroll past this stuff. Okay.
From the publisher
It's time for our look back at the games of 2025. Highs and lows, heavy and light, thorny and rosy and hoopy.
01:20 - Top Tens on Video
01:51 - Year as a Whole
07:49 - Convention/On The Go Game - Hot Streak, Light Speed Arena, Ghost Lift, Ito, 1AM Jailbreak
12:07 - All-Day-to-Play - Regicide Legacy, My Father's Work, Elder Scrolls: Betrayal of the Second Era
14:48 - Best Theme - Luthier, Flow, Storyfold: Wildwoods
20:06 - Guilty Pleasure - Deep Regrets, Moon Colony Bloodbath
24:38 - Favorite Classic - Race for the Galaxy, At The Gates of Loyang, Sentient, Pathfinder Adventure Card Game, You're Bluffing
27:22 - Stand-Out in Our Favorite Genre - Bohemians, EXIT Advent, Threads of Fate, Rove
32:48 - Hoopiest Hula-Hoop - Spooktacular, Oddland, Zenith
37:05 - Thorniest Thorn - Feel Like a Fool, Lynx, Donald Duck in Happy Camper
41:38 - Rosiest Rose - Vantage, Formaggio, Arydia: The Paths We Dare Tread
47:42 - Looking Forward to 2026 - Use Up All Your Sick Days, Vegan Cafe, Sail Legacy, Floe
50:35 - Announcements: Gamefound, Dice Tower Cruise, East, West
Next Episode: January 13, 2026
Questions? Tales of Horror? tom@dicetower.com
