In short
Podcast Episode Summary: At The Table With The Dice Tower - Party Like It's 2006
Podcast Overview
- Title: The Dice Tower
- Hosts: Tom Vasel, Eric Summerer, Julie Ahern
- Episode Title: At The Table With The Dice Tower - Party Like It's 2006
- Episode Description: A reflection on the gaming landscape of 2006, with personal memories, notable games, and a listener question segment.
Episode Breakdown
Introduction
- Hosts discuss their busy January and the importance of supporting the Dice Tower through donations.
- Mention of their recent marathon and events, including Dice Tower conventions.
2006 Memories
- Key Discussion Points:
- Reflection on personal experiences in 2006.
- Julie Ahern shares her background in designing educational games.
- Tom and Eric recount their involvement in the board game community during this time.
Notable Games from 2006
- Discussion on Games:
- Exploration of games that were popular in 2006, noting that many are no longer part of their collections today.
- Some classic titles discussed include:
- Through the Ages - a strategic civilization-building game.
- Quirkle - a popular family game that gained traction in educational settings.
- Ticket to Ride - notable expansions discussed, including the 1910 expansion.
- Zooloretto - a family favorite still played today.
- Other notable games include Bananagrams and Battle Lore.
The Current State of Gaming
- Hosts agree that while some games from 2006 are still enjoyed, many others have faded from relevance.
- Discussion on the evolution of game design and the shift in what constitutes popular gaming.
Listener Question
- Topic: Etiquette for Damaging Someone Else's Game
- The hosts discuss the appropriate response when one accidentally damages a friend's game. Key points include:
- Always apologize and offer to make it right.
- Suggests that players gauge the owner's attachment to the game.
- Importance of being proactive in cleaning up any spills or damage.
Roses, Thorns, and Hula Hoops
- Segment Description: A lighthearted discussion on games they enjoy (roses), games they found frustrating (thorns), or unexpected surprises (hula hoops).
Roses
- Galactic Cruise - A game focused on running space cruises, praised for its engaging theme and production quality.
- Zooloretto - A classic family game still played regularly.
Thorns
- Merry Myrtle - A holiday logic puzzle game criticized for its repetitive dad humor and convoluted narrative.
Hula Hoops
- Add to Playlist - A party game that involves creating playlists based on specified categories, highlighting the variance in musical tastes.
Final Thoughts
- The hosts express excitement about the gaming landscape in 2026 and encourage listeners to revisit older games.
- Ends with a reminder to have fun gaming, even with titles from 2006.
Key Takeaways
- The podcast reflects on the evolution of gaming over the past 20 years, highlighting the significance of nostalgia.
- Emphasis on community, support, and good etiquette within gaming circles.
- A blend of humor and insight characterizes the discussion, making it accessible and engaging for both avid gamers and casual listeners.
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This summary captures the essence of the podcast while organizing the discussions for clear understanding and easy reference.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOReflecting on 2006
0:45 to 2:24
Hosts discuss their activities and the board games popular in 2006.
“You might have thought December was the busiest month of the year, but for me, it's January.”
Tom's Journey and the Birth of the Dice Tower
3:24 to 5:30
Tom shares his experience with the early Dice Tower and podcasting journey.
“very nicely did a history timeline at the Dice Tower.”
Julie’s Experience in Educational Game Design
5:30 to 9:30
Julie talks about her background in educational game design and its impact.
“And that's what I got hired to do, which was a little daunting.”
Eric's Exploration of Board Games
9:30 to 11:45
Eric recounts his experiences with board games and the podcast sphere in 2006.
“That's what BC meant in the notes, yeah.”
The Evolution of the Dice Tower
11:45 to 14:02
Hosts discuss the evolution of the Dice Tower and its growth in the board game community.
“where I look at reviews 1, 5, 10, and 20 years ago.”
Reflecting on Board Game Growth in 2006
14:02 to 15:28
Learn about the speaker's transition from teaching to the board game community in 2006.
“And I was very jealous of every board game convention in existence.”
The Experience of Early Conventions
15:29 to 17:16
Discover the significance of attending board game conventions and the community interactions.
“I got the impression that you had been going to Origins for several years before like the late.”
Board Game Landscape of 2006
17:17 to 19:19
Explore the types and popularity of board games in 2006, including notable releases.
“You'd go through the catalog of what was going to be at Origins, talking about it and hyping it up and stuff.”
The Rise of Euro Games and War Games
19:20 to 21:42
Discuss the evolution of Euro games and the prominence of war games during this period.
“I looked up on BoardGameGeek, the highest rated game from this year is 111, and the second highest is 245.”
Emerging Trends and New Companies
21:43 to 24:15
Learn about new companies and gameplay trends that emerged in 2006.
“There's a convention in New England where that was – that's the convention and I remember still it being a bigger deal.”
Show all 23 chapters
Classroom Games and Educational Trends
24:16 to 27:09
Understand how certain board games were utilized in classrooms and their impact.
“And in that sense, it was kind of an interesting concept.”
Nostalgic Reflections on 2006 Games
27:10 to 28:00
Reflect on which games from 2006 continue to be played today and their legacy.
“But, but again, it was one that I'd play maybe on a weekend, not in the classroom where we were playing at, you know, indoor recess, like where I played it all the time.”
Games from 2006: Nostalgia and Favorites
28:00 to 29:40
Discussion about favorite games from 2006 and their significance.
“I remember them, but I think almost everyone that I said, yeah, I remember that, has left my collection.”
2026 Gaming Hopes and Plans
29:40 to 31:20
Exploration of gaming expectations for 2026 and current favorite games.
“And right now I have a game that I've given a five to as my number three game of 2026.”
Game Damage Etiquette: What to Do?
31:20 to 38:40
Advice on how to handle damaging someone else's board game.
“They're like, we shipped one copy in December.”
Sharing Experiences: Damage Recovery Stories
38:40 to 42:00
Sharing anecdotes about game damage incidents and how to recover from them.
“When the person has had time to think and get over the shock of their precious, precious game being.”
Discussing the Game: Add to Playlist
42:00 to 46:20
Learn about the party game Add to Playlist and its engaging mechanics.
“They say that every rose has its thorn, but not every rose has a hula hoop.”
Galactic Cruise: A Unique Board Game Experience
46:20 to 48:06
Discover the gameplay mechanics of Galactic Cruise and its thematic elements.
“I was, you know, on that note, in 2006, I owned a 250 disc CD changer.”
Exploring Classic Games: Zuloretto and Merry Myrtle
48:06 to 52:19
Explore the mechanics of Zuloretto and the logic puzzles in Merry Myrtle.
“So I played a lot of family favorites over the holidays.”
Unmatched Adventures: Teenage Mutant Ninja Turtles
52:19 to 56:00
An overview of the Unmatched Adventures game featuring TMNT and its mechanics.
“All puzzly goodness, which is something I really like.”
Exploring the TMNT Unmatched Set
56:00 to 56:53
Discussion about the TMNT Unmatched set and its components.
“The game comes with the two villains and the four turtles and then the little tokens for their sidekicks and stuff.”
Diving into Heroes of Timeline
56:53 to 1:01:23
A detailed critique of the game Heroes of Timeline and its confusing rules.
“That one little niggling thing, the TMNT set for Unmatched Adventures is a lot of fun if you are at all a fan of the Turtles.”
Analyzing Game Mechanics and Lore
1:01:23 to 1:02:34
Discussion on the lack of clarity in game mechanics and lore in Heroes of Timeline.
“Heroes of Timeline is not a game I want to play anymore.”
Transcript
Automatic transcript. May contain errors.0:00At the Table with the Dice Tower. Episode 62. Party like it's 2006.
0:25Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them. Today, we're gazing way back to 20 years ago, 2006. What were we playing back then, and do any of those titles still hit our table today? Plus, we toss out a question from the mailbag, and we gather a new round of roses, thorns, and hula hoops. I'm Eric Sommerer. I'm Julie Ahern. And I'm Tom Vassell. And welcome. You might have thought December was the busiest month of the year, but for me, it's January. there's a lot of stuff going on that we'd like to tell you about our top 100 games of all time is up on our channel we just did a 30 hour marathon and boy are my arms tired that doesn't work right no I mean that makes sense because you had to then wrap up the library after the marathon there's a lot of stuff going on but the biggest thing folks is go to supportdicetower.com if you like the show if you like the video channel and you want to support us I try not to ask for money for the majority of the year, but if you are interested in it, check out our Game Found campaign.
1:33We got lots of things, including temporary tattoos. What? Yeah, you can get the seal of excellence. You can put the seal of excellence on yourself? Yes, you can. Oh, my gosh. That's amazing. I was going to say I loved one, Eric, but all right. No, no. It's all for me. I wonder if someone would get it like an actual permanent tattoo. That'd be pretty brazen, I think. Yes, that's speaking a lot of yourself. But there's lots of promos. There's lots of things. But the biggest thing, folks, is supporting us as a show. These shows are not free. There's time and money and expenses that go into all this.
2:12And if you think it's worth it, then we ask that you check it out. But regardless of whether you do or not, our content always is free. You're always able to get it and download it and listen to it. And, yeah, we've been doing this for a long time. which is why we're going back 20 years ago today. Wow. 20 years ago, Dice Tower East, which you can still buy tickets for, and Dice Tower West in Las Vegas, which you can still buy tickets for, did not exist. So you should buy tickets for those. Or even Dice Tower Vacation. Go look that up online. That's a new one. We still have a few tickets left for that.
2:46Hot new. Yeah. Yeah, you only teased it last time. Yeah, I'm only doing one. I'm only doing it once. this is for my 50th birthday this year so yeah come join us in Fort Myers just look up Dice Tower Vacation cool on our video channel and you can get more info about it or just email me at tom at dicetower.com yeah so 2006 here's the thing about being older or I'm not sure why I had to ER at this point. Yeah, yeah, yeah, yeah. I, I have to go online to look things up and go, oh yeah, somebody on Board Game Geek very nicely did a history timeline at the Dice Tower. Oh. If you look it up, they stopped, I think, well, 10 years ago, but that's okay because it's 20 years ago.
3:37Yeah, what's important is what we're looking at now. And I went and looked at it and I was like, oh yeah, that is what I was doing. Oh yeah, I remember that. So, and I've also recorded a video series called The History of the Dice Tower, which I watched because I can't remember everything. That's amazing. I have no idea how people write autobiographies. That's. Like, when I was a child, I did this, this. I'm like, I remember like 10 things. That's pretty nice, though, that someone has cataloged what you personally were doing 20 years ago. I don't think it personally. I think it was professionally, Eric.
4:08But yes. Sure. Yeah, yeah, yeah. That morning, Tom had eggs. Like, how do they know? I just had to remember real hard. But I mean, it's not just that. I mean, I think I was talking about memory. I think when you start talking about these things, things come into your remembrance. You're like, oh, yeah, I remember that now. I remember, you know, if I went to a, you know, when you start going to conventions, I remember these different things. And the more you talk about it, the more you remember. Yeah. Yes. So, you know, some people talk about like having a mind palace and they can like navigate that way.
4:44I feel like I have a mind warehouse. And if I can open the filing cabinet that has that stuff, the other files are in there. Okay. So you need like one thing to sort of unlock that drawer. Yes, exactly. Yeah. Yeah. But they say smells a very strong memory. Sometimes music. But just sometimes seeing something or reading about something, I go, oh, yeah. That being said, 20 years ago, most of the Dice Tower didn't exist, but the Dice Tower itself did. Julie was not yet part of the Dice Tower. What were you doing? You were still in grade school, I believe. I was teaching grade school. I had just gotten my master's in education, so I had just been hired to write educational games because that was what my master's thesis was about.
5:34And that's what I got hired to do, which was a little daunting. But I was younger and far more energetic and full of enthusiasm. So yes, I was writing, designing educational games that had a lot of influence from Cranio and some Cotan in there that I was using so that they were, it was a lot of, you know, working on memorization, but also my RPG roots so that integration across the different curriculums. So I was taking the influences I knew and I was designing board games for third graders so that they would get better test scores. That's what I was doing mostly. Were you designing stuff just for your individual school or for the entire district or the entire region?
6:23What was the scope of what you were working on? uh the first so this was still in the first two years so it was just my school but i had been i had been hired by a school that had the lowest test scores in the in the distance in our city but also in the general area and uh we jumped from lowest test scores in the region to like mid in the first year so it got attention and then i uh certain things were picked up uh statewide by the time, like, not yet, though. So I was still in the kind of trial and error, and my playtesters were all in third grade and didn't generally enjoy coming to school, so they were a tough crowd.
7:07Huh. Do you know if some of those games are still being played? I doubt it. They're published, Eric. Yeah. No, that's not true. Let's get the top 100 BGG. They were, no, they were not. But that's not entirely, They live on in that. I know Hampton City Roads. So that was Newport News, the next town over Hampton City Roads. Kate took them and incorporated them. And especially during when everything was in lockdown and kids were working remotely, co-opted them so that they're all online. So, yes, a lot of them, some iteration of them is still being used. That was all online testing or online schooling.
7:51and so homeschoolers still in Virginia are using them to some degree. That's awesome. Were you on the internet in 2006, the board game internet, Julie? No, no, I was not. As many, many, many, many, many people still are not, right? We forget sometimes the wide world of gaming is not live on Board Game Geek or Dice Tower. What? I know, I know. No, I had a in-person board game group that we met. And so I was also doing things like revising our, you know, we were playing things like Imagine If and thinking that that was and Catan and thinking that was so new and different than what we had played before.
8:40But playing the same games over and over got boring. So I started designing my own versions of them, which is what led to my, huh, I remember doing this when I was younger. I could probably do this again kind of mentality. How did you find this group? Well, teachers. They were teachers. Oh, neat. Oh, right. Oh, that's cool. Yeah, I played. I was also playing with teachers around this time. Two of us were teaching in 2006. Yeah. Cool. What were you doing, Eric? You were reading boring books at the time, weren't you? I was, but I was just getting started. I had left the radio station in 2004, and I was just starting to do professional voiceover work.
9:18I had done my first couple of books by then, but it wasn't like constant work. So I was doing a lot of corporate narration and really boring recording. But then occasionally I'd get to do a fun book and realize that that's really what I wanted to do. This was 2006 was before children. My eldest is about to turn 18. Oh, that's what BC meant. That's what BC meant in the notes, yeah. Yeah, my eldest turns 18 the week of the show airing. So that's a big milestone, but this was before then. I had my Sunday game group. We had found each other. We found each other on Board Game Geek, that nice feature that used to exist.
9:57I don't know if it still does, where you can enter your zip code and find out what groups are near you. And so they found us, and we found them. And my wife and I were both going to that Sunday game group every week. We would have the yearly tradition where when Essen would come along, we would read Greg Schlosser's Essen reports that were just typed up versions of what he saw over the course of a day at Spiel. And then the game group would go, yeah, we like that. We want that. We'd order from one of the German retailers and just get a huge box of stuff arriving in like November, December. Fun times.
10:34and during this period of time my wife won an iPod Mini from some sort of corporate contest and so I started exploring the world of podcasts and happened to stumble of course into the board game sphere and started listening to the spiel which was a great show still is a lovely program but at one point there was a guest on the show this guy from Korea named Tom Vassell. And he said he also had a podcast. So I was like, fine, I'll go check out that one. And started listening. I have to say that 2006, Eric was less sarcastic. I was far more earnest and nice. Yeah, and so I started listening to the show, which was around the Sam Joe transition, if I recall correctly, and listening to back episodes.
11:25So it's a little muddy as to where I started listening to. and then became a fan of the show. So that's where I was. Tom, you were obviously doing the podcast. What else? Yeah, I had been starting reviews. I've been looking at my reviews and I do a video on the Ice Hour channel called Look Back where I look at reviews 1, 5, 10, and 20 years ago. And the 20 years ones always kind of intrigue me because I'm like, what is this game I reviewed? I never heard of it before. But there's also - Also new and exciting. There's also a lot of games I go, they're 20 years old. What? Yeah. But I was starting to really get it.
12:04My first reviews were in 2002, and it kind of just snowballed. In 2006, I was just reviewing right and left. And so we had started the podcast as a lark in 2005. I was like, oh, we have microphones. We can start this podcast. That's all you need, really. And we did it every week for a, you know, every week, which I don't miss those days because every week is a lot for a podcast. Yeah. But at the end of the school year in May 2006, Joe Stedman was going back to America and I was like, I do not want to try to figure out how to do a remote podcast. Yeah, that's ridiculous. They're in life. Unbelievable.
12:43The worst. I still feel that way about video nowadays. But yeah, so I brought on Sam Healy as my co-host. He had come on a few times, and this was the point where I kind of solidified the Dice Tower as a whole. When we first started Dice Tower, Joe was like, either one of us can veto anything. I was like, well, that doesn't actually work. That doesn't work, no. It doesn't. So when Sam came on board, I was like, Sam, welcome to my Dice Tower, the Dice Tower of Tom Vassell. And I also registered the name, and I was like, I don't know. So, you know, it's a podcast and my reviews. And that was it.
13:22We had some few people. Moritz showed up. Moritz Eggert, who is actually quite famous in Germany now. He's a big deal. Yeah. Yeah. For his orchestral works or just as a musician in general. He did one of the World Cup themes and things like that. But back at the time, he was a fan of the Dice Tower. And so he came on to correct our pronunciation of German names. What? Still not sure why. So but I thought it was a great bit. So we had him on for a while and, you know, very useful. He actually got me to come to Essen, not in 2006. But I was not thinking about full time anything that didn't even cross my mind other than like, ooh, a dream.
14:11I was just like reviewing games. And I was very jealous of every board game convention in existence. I've been like, I would like to go to just a couple conventions a year. Ask for too much. But, yeah, so, I mean, it was a year of us growing or me growing into that. But I was still teaching full time. I was using board games just like Julia. I wasn't designing them. I was just showing board games off. The other thing that I think is a notable thing about this year was board games where Scott started. and I went back and looked at his videos. I think his first ones were December 2005, but then he did a lot over 2006, and I was like, oh, man, video is kind of cooler than audio to some degree.
14:55And he was just like, and I don't mean this with any disrespect, but Scott was just like a nerd who got on and talked about board games. I was like, well, that seems, man. An enthusiastic nerd who talked about board games. Oh, and a well-spoken. Not like the rest of us. a well-spoken professor. And it was a neat idea. He even got on TV that year and talked about board games. And I thought that whole thing was neat, but I kind of just filed it away as maybe someday I can do video. And yeah, that's kind of where I was at in 2006. Were you not going to Origins yet? I got the impression that you had been going to Origins for several years before like the late.
15:35This is all hazy to me. I believe I went to Origins in 2006. it's hard to remember. I had my summers off normally. No, I definitely did because I definitely went in 2005. Okay. So if I went in 2005, I probably went in 2006 because I don't think I missed Origins for several years at that point. Yeah. These are the – I do remember going to Origins. It must have been in 2006 and I talked and someone turned and said, I know that voice because people didn't know what I looked like. They just only knew me by my voice. So that was kind of cool that I had one or two fans. And I definitely went to these conventions and handed out.
16:12I would just walk up to people and be like, listen to our show and hand them a card. That lasted several years. Yep. I would put magnets out. People could take magnets. I had dice, although it was either in six or seven that I made that awful mistake of making custom dice tower dice. And I would hand them to people. and then I accidentally left them, a box of them, by the library at Cabs and I came back and they were almost all gone. Oh. I was like, oh, but people don't even know why these places are the way they are. They don't know what it is. But that was back, if you remember back then, if you guys went to conventions, they would have tables covered in literature because everyone would just throw their stuff there like, listen to this, do this, cover this thing.
16:56Because the internet wasn't as big and so people were like pushing that stuff and so that's what I did. But again, I was just kind of like, ooh, we have some listeners. That's fun. Eric, you didn't contact me in 2006, I don't believe. I don't think that. I was a shadow listener at that point. But I do remember you talking about Origins. It would be like a feature of the show. You'd go through the catalog of what was going to be at Origins, talking about it and hyping it up and stuff. So that was something that I remembered. I don't think I reached out until like episode 70-something. And so that would have been the next year, I think.
17:32But the board game scene was very different then. There was not nearly as many board game conventions. Most of them were small local affairs. The big ones were Origins and Gen Cons, and they were almost competitors. Like Origins and Gen Cons were close to the same size at this point. The biggest fair, of course, was the Spiel in Essen, which was a pipe dream to even think about going there. The Gathering of Friends, which is a small private convention, which still happens now. but people wanted to go there because it felt like the only place you'd go and just play games bgg started their con somewhere around here they might have had it up in 2006 ah that seems early to me i was with the show by the time the first bgg con happened so that i think it was like 2010 2011 nope the first one was 2005 really yeah so but i mean there wasn't much more than that but these things we would go online and i just remember hungrily reading everything about all the stuff that came out and wishing you know that some of these companies would send me this stuff to review yeah but i was getting more review copies although they were grumbling about shipping it to korea which is where i was at the time talking about games though so a year or so ago here at the dice are we did our top 10 years of gaming ah and i went and looked at it just to check and none of the three of us put 2006 and the only reason i went to check on that was because i don't think 2006 would make my top 20 years of gaming and i say that having it being 20 years ago yeah it's i i'm not saying no no good games came out this year because some good games came out, but it is not a strong year of gaming.
19:22I looked up on BoardGameGeek, the highest rated game from this year is 111, and the second highest is 245. Yeah. And I know there's recency bias. Sure. But there are games from 2004 and 2005 that are much more highly rated. Yeah, there was like a weird vibe to these games. I went and looked at like the rankings, sorted them by BGG ranking. And yeah, there are a few, and we'll talk about a few that are still sticking around today. But there's a lot more that I remember playing, but I remember as sort of novelties and, you know, interesting little blips. Space Dealer, the real-time spaceship game was this year.
20:01And Masons, like, you know, some quirky Euro-style games that are still sort of holding on to some of those older design aesthetics. Certainly the older-style game covers were part of the landscape here. The Ticket to Ride-style covers were just, those were new. Those were different, this exciting sort of different way to present these games. Ticket to Ride was also still pretty big in this year. There were the variants. Merklin came out, the German map with the passengers, and also the expansion, the 1910 expansion for Ticket to Ride came out with the bigger cards that everybody's like, yeah, I want to play with normal-sized cards in Ticket to Ride, which may have been—is that now incorporated in editions of Ticket to Ride?
20:48It was such a no-brainer expansion. I don't remember if it's on the new version or not. I will say 2006 was where Days of Wonder was the most respected company out there at that point. They were. Fantasy Flight was pretty big. But Days of Wonder, they had their ticket to rides. They had just released Battle Lore. They just had a lot of really good games and people were like, what is the next big game that they're coming out with? It was like a huge event to talk about their stuff. a lot of war games were still big in the forward conversation. And it doesn't seem like it's quite that way. War gaming as a genre has become more of a niche now.
21:32But there were like big titles. Let's see. I think you wrote down a couple here. Command and Colors, Combat Commander. You mentioned Battle Lore. You know, like battle – people on a map style games were still big deals in this landscape. Yeah. There's a convention in New England where that was – that's the convention and I remember still it being a bigger deal. Sure. If you went to Origins at this time, there was still a big section of war games being played. If you go to Origins now, there are two tables. But this was a bigger thing. But you have to remember, folks, this was also pre-big Euro games.
22:16They really didn't exist at this point. Puerto Rico was considered a big Euro game. This was before Agricola. Oh, yeah. And all these games. So the funky heavy Euro games were being designed by Martin Wallace doing his kind of stuff. But most – the industry definitely leaned towards lighter games. It was 10 years after the release of collectible card games, and so they were kind of on their way out. But Quirkle came out this year. Okay, yep. Which eventually won the Spiel des Jahres. And Eric, you put on here, Simply Fun was kind of on the scene. And even though they still exist, this was like a neat concept at the time.
23:00Yeah, so Simply Fun is an organization that works sort of like the Tupperware model, a multi-layer marketing model, where a host would – What is that, Eric? I know. Now, speaking of being old here, or the Amway model. How about that? Is that a better reference, Tom? Isn't the new one, what's the new Tupperware? The Pampered Chef. Yes, there we go. The Pampered Chef. So you'd have a host that would come to your house and do parties. And for this period of time, Simply Fun started incorporating some traditional hobby games into their lineup, including this one that came out in 2006, which was a simplified version of Catan called Simply Catan.
23:42And I went back and looked at some of those forums. You talk about opening up the memory palace door. This was the thing that reminded me of all of this. So I went and delved into the forums about Simply Catan. And, you know, there's the usual board game geek forum shenanigans that start to show up, like people complaining about the business model in the first place. Why don't you just play regular Catan? Why would you even want this product? But it was like an intro version that played only to seven points. It had a slightly modular board. It had nice components. It was designed as an intro version into hobby board gaming.
24:18And in that sense, it was kind of an interesting concept. So some things came in and out. Out, the new Avalon Hill Hasbro was kind of fading out at this point in time. and Heroscape sadly was on its last legs here, which is sad because I like Heroscape, but hey, it came back with Renegade this year. Eventually. But Portal Games showed up with their first game, Hiroshima Hex. Yes. And CGE came out with Through the Ages, which incidentally is the game that's highest ranked at 111. Mm-hmm.
24:55These kind of put both of these companies on the map. At this point, we hadn't thought of everyone. There's a lot of people still calling them German games instead of Euro games. And we're like, well, now we got Poland and the Czech Republic involved here. What is this Eastern European stuff coming out? Yeah, they they are now dominating the Euro game sphere. But 2006 was where I think that that kind of started in that that time frame. I think it is at all the things. Julie, was there anything else that you were seeing in 2006 that we want to highlight? So, no. Like I said, for me, it was mostly a lot of the more mass market family friendly that I was playing in the classroom.
25:38So, Bananagrams came out this year. And that was a big hit in my classroom. Nice. You had, you know, if you had your little pouch, because, you know, you could also empty it out and put your pencils and stuff in it. And so there were several girls who made it a fashion statement and that was a big deal. Wait, what? Wait, wait, wait, wait, wait, wait. So it was a fashion statement to wear the Bananagram's pouch as a - Yeah, like add a little like strap and make it a little purse. I remember being, that was a big, big deal. Wow. So that was, yep, yep. That was the hot new in the ages eight to 10.
26:21I love it. uh so so for me that was you know the the kids were playing like i said a lot of think game like crania which had come out what eight years before at that point but but crania had a new stuff coming out almost every year so the different iterations that was exciting to teachers because before that all you had was like Trivial Pursuit, which, you know, was not the greatest of games. And Cranio had different age ranges and was far more accessible. So that was more where I was living at that time. It was spending a lot of time with games that had bright colors and making silly sounds. Didn't Quirkle pass your path at this point?
27:11I had definitely played Quirkle.
27:17But, but again, it was one that I'd play maybe on a weekend, not in the classroom where we were playing at, you know, indoor recess, like where I played it all the time. Some versions of Quirkle come in a pouch. Were there purses made of that? No. Hive, maybe? That was not. What is your fascination with this fashion? I want to know. As an accessory. I want to bring it back. Yeah. So which of these games are we still playing? That's really the question. We mentioned Through the Ages, which I do still play, especially on the app. The variants of Ticket to Ride. But really, I don't think anything else is hitting the table for me at this point.
28:02I remember them, but I think almost everyone that I said, yeah, I remember that, has left my collection. I don't have that game anymore. How about you two? Well, like I said, I'll still play Bananagrams every once in a while. busted out because it's a fun especially for with my nieces and nephews and stuff like that but just certainly never as much as i did in the classroom yeah so i'm kind of with eric the one thing i still play consistently from 2006 is the 1910 expansion for ticket to rock oh sure i i won't play without it frankly because it adds it adds more tickets at first i was enamored by the bigger cards, but a lot of the sets come with bigger cards.
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28:43But having more than two tickets that go to Las Vegas, I believe there's only two tickets in the base game. Having just more tickets in general, I thought really kind of streamlined that game, made it better. It also made it because you could, if you played with people who knew the game really well and you were playing with just those base tickets, they could know what tickets you had based on what you were doing. But adding the 1910 tickets sort of muddied the waters enough that it wasn't completely clear what you were doing sure some of these people still eric you know but anyway that's true i was also playing you know i occasionally play through the ages again as an app i was gonna say i was trying to remember the last time i played through the ages pillars of the earth maybe tickets to ride markland is one of my favorite versions blue moon city although i'm holding out for a reprint on that one the one i think i play the most from this year is a lesser known one on the underground yeah because that had a remake a few years ago which was beautifully done um but yeah there's a lot of games here battle or i play battle lord 2 now commands and colors ancients great game but you know i just don't play it as much if i do i'm gonna probably play memoir maybe battle for hoth you know the newest kind of versions of these so it's not that bad games came out but there's not a lot of games that change the hobby other than maybe through the ages by putting cg in the map which is a big deal true um and the simply fun stuff which again people don't know about but i think that had a you know a lot of there's a lot of great little simply fun games out there you should hunt them down so interesting year but um sort of a lull year so far 2026 has been better no i'm like So I actually, I keep a record of all the games I play every year.
30:31And right now I have a game that I've given a five to as my number three game of 2026. I keep a record of my top ten at all times. But that's just because I have not played a ton of games from 2026. So it will happen. So you think something's going to beat it to knock it out of the podium? One weekend and the year's all wrapped up. If the year ended now. If the year ended now, yeah. But I'll tell you that's because the first January, February, March, April, I'll still be playing 2025 games. We still have a lot of catching up to do. That's all you're going to do in a few weeks, Eric, on the cruise is just play 2025 games.
31:12That is the plan, yes. Also, all the publishers who are delivering Kickstarters and GameFound now are still calling their games 2025. They're like, we shipped one copy in December. Yeah. It's a little muddy. Therefore, the 2025 game, like, that's not true. Yeah, kind of. Questions. Questions. Questions. Questions. All right. So we got a listener question that is a little obfuscated. They wanted to remain anonymous so as not to put the perpetrator on blast. But it involves playing someone else's copy of a game. And then something goes wrong. There is a spill. There's a snack-related dust incident.
31:56Someone sneezes and knocks the components into a paper shredder. Something has gone wrong. That happens to be running next to the table. Yes, it's a Rube Goldberg thing and has ruined the game. This could also be like, you know, somebody slams a card down a little too hard and bends it. and what is the etiquette when you have caused irreparable damage to the game I like that Eric is like saying all this stuff but it's like 98 % of these incidents are spilled drinks sure I just wanted to get creative but what do you do? do you offer to replace the game? do you try and fix the game? do you suggest sleeves for the next time or maybe turning off the shredder in the corner of the room?
32:46Do you just run away and never talk to that person again? What's the etiquette for replacing a game that you damaged? I feel like this is a goofus and gallant situation here. Do you run away? I'm like, well, yes, that's the choice. I think I should pick. I never speak to that person again. Yeah. Well, let's start at the beginning. So let's say the game is damaged. For a lot of people, this is where it will start. And obviously you should always apologize, blah, blah, blah. But what is considered damaging the game? Some people are very, very finicky. You know, the people who have couch covers. Yeah, yeah, yeah.
33:25And so they're like, oh, these cards are scuffed up. But I get to see anyone ever get frustrated at another person about that. But people do nick cards with their nails and things. I've never seen someone ask. The biggest thing is when it's a singular event, the spill, a game gets dropped, a piece gets snapped in half. Isn't it just like automatically polite to offer to replace the game? Yeah. I've had boards snapped. Like, you know, the board is not quite laying flat and so you try and bend it the other way and it just... Have you ever done that to someone else's board? I haven't, but I've had it done to me.
34:08Oh, no. I was very polite. I said, no, it's fine. Everything's fine. It's fine. I don't know necessarily if saying, can I replace the game is my first go-to. My first go-to is how can I make this right? Which might be replace the whole game in their response. It might be, it depends on the person. So it depends on the game. um if i also try not to play games if i if i know you know i ask kind of a thing of what's your level of this is your game like if you're bringing it to a group playthrough then don't bring your games that you're precious about kind of a thing but yeah yeah but regardless if you do that if i see that they are nervous about bringing the game i try to be extra cautious to begin with yeah but yes i have i've absolutely spilled a drink accidentally all over a game and i said how can i make this better and we cleaned it all up and determined it was not salvageable and i did replace it yeah that was very early on let me escalate though games out of print or hard to get.
35:27Is there a limit of how much you're willing to do to replace a game? Well, now I have a delightful husband who's really good at making recreating games. Yeah, okay. So I outsource that problem if that were ever to come up now. Perfect. I like that as a solution. There are, you know, 3D printers and all kinds of things you can do with modern technology. So I feel like I could still replace an out-of-print game. It would not be the out-of-print version. Yeah. But I like that approach. I do the best I could. Starting with the how do I make this better? How do I get you into a playable condition again?
36:07Yeah. What do we need to do? Do we need to sleeve? Do we need to replace? Do I need to start a letter writing campaign? do I need to build and forge a new set by my own hands? Sure. But also you got to read the room or at least the person. I've met some people who, as when we start, they're like, listen, please do not riffle shuffle the cards. Please be careful here. And when I know that person's there, any drink I have is going to be 200 yards from the table. Yeah, yeah. You know, it's some people won't even let others help them clean up the game. Because they're very particular about the game.
36:44And I'm not even necessarily saying this is bad. Everyone has their different levels. I was going to say, there's nothing wrong with that. Nothing at all. But depending on your level is going to depend on my care. That sounds bad. I'm not saying that if you say, I don't care, I'm just going to be like, oh, I'm spending your cards. But if you're very careful, I will be even more careful. I will just be very cautious. And if something happens and you lie like Eric said he did, where you say it's okay, I know it's not.
37:15Yeah. Because, Eric – so let's reverse the question, Eric. Someone does it to you. And this is the bigger issue, right? Because we all think if we're a polite person and something bad happens, we'll offer to do it. But the person almost always says, don't worry about it. It's fine. Yeah. And then you're like, does that make it fine? Because we just naturally always say that. Right. Right, and then go home and stew and talk to our significant others and friends about how this game is, yes, and it causes hurt feelings. I think that's why I ask not, is it okay? I say, how do I make this better? Because that's a much harder to, it's not a yes, no.
38:01Yeah, I like that. Because, yeah, the inclination is to say, yeah, no, it's fine. Don't worry about it. Right. Just to smooth things over and not have an incident, in quotes. But yeah, there's usually some sort of hurt feelings, even if you are generally okay with it. Unless it's a throwaway copy already that's already been played to death. Right. So you're right. I don't think I, if somebody's like, no, it's fine. I also don't take that. I wouldn't take that as a final answer. As a get out of jail free card. I might wait until the kerfuffle has died down and then privately go over and be like, no, really, how do I make this better?
38:40Yeah, I like that approach. When the person has had time to think and get over the shock of their precious, precious game being. Let things cool off a little bit. Yeah. Also, as a side note, if you do spill something, be super proactive in this situation. Oh, yeah. I know we all like to sit in horror as things goes, but jump in there, get paper towels, whatever. Clear the game board. Rescue what you can. Limit the damage. Don't take out your phone and start filming. This will be hilarious. Wow. Viral video. No, but a lot of games, if you get that water up fast, damage is minimized. You let it sit there for a while.
39:25Yep. You know, this stuff happens, though. I think if someone does this to me, I mean, I'm always talking about how these are just games and even a valuable game. It's still a game. It's not a human being. And I don't think any item that's a board game should be worth a friendship. Sure. Should be worth me. Now, don't get me wrong. If someone's a real jerk and doesn't care and they have their finger licking chicken and grease and I say something and they still keep doing it, then that's not me being careful about the game. That's me having a problem with that person in general. Right. It's that person.
40:08But if someone does make a mistake and you're like, they shouldn't have done this. Well, right. They shouldn't have done it. But that's how mistakes happen. People do things they shouldn't have done. Right. And we need to be proactive on both ends. If I'm the one who caused it, I need to do whatever it takes to fix that. And if it happens to me, I need to do whatever it takes to also make that person not feel terrible. Let me tell you a somewhat oblique story. Someone came to our game meetup, and it was their very first time gaming with us. It was at – with the Dice Tower people. This was a while ago.
40:48and they unfortunately for them they just happened to be in the wrong place the wrong time and the toilet overflowed right it just was a it wasn't their fault i was probably mine for you know for all who knows right right and it was embarrassing we had to clean it up and everything and we're lucky they came back next week because for a lot of people that would be like yeah that's it i'm out that's that i never know these people again who i'm still good friends with and know well this is years and years later um and but it's up to you as the host to not make that person feel like a heel right because they already feel bad yes hopefully and again if they don't that's a people problem that's right you know that tells you something as well right if their kid rips one of your cards and you're like kids will be kids well that's a person problem yeah But usually they feel terrible.
41:45But if they offer to replace the game, letting them do that is not you being a jerk. It kind of solves the problem. Sometimes we're too afraid to let people right their wrongs. Cool. I like – this is all good advice. I'm writing it all down. Well, you're the one who did it. This is Eric's letter. Wait, what? No. Let's talk about games.
42:12They say that every rose has its thorn, but not every rose has a hula hoop. All righty. I got a couple games here. The first one for me is a hula hoop. Okay. This is Add to Playlist. This is from Big Potato Games. So I don't know if you guys have noticed, but everyone listens to different kinds of music, and no two music tastes are alike. What? Except for 15 to 18-year-old – I'm sorry, 11 to 17-year-old teenagers. They all like the same music. Cool. But as you grow up, you like different music and everything. And so what Add the Playlist does is it will put – it's team versus team party game. And you'll put five random categories out.
43:00And the box comes with a ton of categories. The category might be music my mother would never listen to. Music that will be my WWE entrance theme. Music that I would listen to while reading a book. Music that scares me. Whatever. You have these five. There's five different items. So then your team makes a playlist of five songs. So you can have a team of up to five people. But if there's less than five people, each person puts a song on this playlist. You use Spotify, Apple, Amazon, whatever. Each person adds at least one song. but if there's less than five then some people add more than one song and you can pick any category if you put two songs in you have to pick different categories but all five people could pick the same category if you have five people on a team and then you shovel these playlists and one at a time you play the songs and the other team has to guess a who put the song on and b what category hmm and it's hilariously fun like the in our last game of this my team oh you know what i'm just going to tell you i i still have the playlist on my uh spotify here so um where is it here it's a game so this is the our last five playlists it's baby shark living on a prayer takedown which is from the k-pop demon hunters yeah yeah hawaiian roller coaster ride and fancy which i think is also from the demon hunters and those were picked by two different people one of them was me because it was music i would never listen to um but my daughter picked it as i think music my parents would listen to or something like that um and then one of the categories in this one i remember was a terrible nursery a terrible song to play in a nursery and that one person picked Baby Shark, but the other person picked Living on a Prayer.
44:57So, go figure. Okay. But it's really amusing because you're not quite sure who picked this song in what category. Especially if the categories are diverse, right? Right. Like, well, that's Tom's favorite song. But there's also a song that I play after, you know, I listen to after a breakup or, you know, whatever, and maybe it's not Tom who picked this song. Right. Huh. It's amusing, and And because it's a party game, yes, you could try to game it and break it and pick songs that aren't – oh, no one will ever think I picked this song. You got to not do that sort of thing. But if you don't, I think it works really well and it's funny.
45:38So you're trying to get the other team not to guess correctly? I don't think that. I think – I mean you could do it that way. I think more than that, you just be honest, pick some songs just that match a category. and then it's on you to guess who did it. But you're not trying to pick something that's, like I said, you could break it if you did that. It's more about the experience than it is about points. I'd have to play the analog version because I'm not subscribing to any of those things. You can look at my wall of CDs and pick your tracks from there. There's going to be someone who says that.
46:15Thanks, Eric. Speaking of 2006. I was, you know, on that note, in 2006, I owned a 250 disc CD changer. Oh, one of the big carousel ones? I was so excited about it. But you know, the problem with that carousel one is there was a 12 second delay. Oh, yeah. Between songs because it would, you know, spin, take one out. Yeah. But they had made it so that if you bought two of them, you could cross. And I was sitting there going, this was already really expensive. I considered buying two, and then I saw this new thing called an MP3 player, and that saved my life. So there you go. That annoying whirring.
47:03And then a new music would start. Yep. For my rose, I finally played Galactic Cruise, the hottest Euro game from last year, and I very much enjoyed it. It's a smidge longer. I think that I would prefer, although I'm sure multiple games would get rid of that. But it's a game in which you are running space cruises. It looks like a Vitella Serda game. Happily, it's not that complex. I'm not saying it's not heavy. It's a heavier game. But I love the theming of it. I love, you know, I made a cruise up that the rooms of my cruise were like playpen room and video game room. And I was like, kids only on this cruise.
47:46Yep. You know, and the parents are like, wait, what did we sign up for? But it's fun. You make these cruise, you launch them, they go around on tours. And there's a lot of really fun things to do in it. I was very impressed. Beautiful production. So Galactic Cruise, a really cool game. Yeah, one of my favorites of the year. So glad you got to play it. What about you, Joey? So I played a lot of family favorites over the holidays. Pretty much from Thanksgiving till now, there has been very little new in my life. So I'm going back. And while 2006 was kind of a quieter year, 2007 had a classic that I still consider a rose, which is Zuloretto.
48:36Okay. classic game classic game we played it uh we play it a couple times a year and when definitely when uh when i tell robert he gets to pick he does not pick new games anymore he picks classic game so uh zoo loretto for anybody who hasn't been around for the last 19 years uh you're acting as zookeepers and you're trying to make the most attractive zoo so on your turn you can do one of three actions. You can either add a tile to a truck. Tiles are animals, money, or vendor stalls. You can take a truck. And if you take a truck, you're going to place all the tiles that are on it at that point in either one of the enclosures where all the animals have to be the same or in the barn where they can be stolen or they're worth negative points at the end.
49:27But once you take a truck, you're done and can't do any of the other things. So it's push your luck for how long you do it. And then the third thing you could do is spend money to perform an action, which is either remodel, which is moving around the animals, either groups or a single one from the barn out into the one of the enclosures. Purchase or discard animals. So purchase from another player's barn or discard one that's in your barn. Or expand, which is flip over the expansion boards and have a new enclosure space. You're scoring based on how full your enclosures are, how many different types of vendor stalls you have, and negative points for the items still in your barn at the end of the game.
50:14It's simple, it's clean, it's fun and puzzly. You're trying to second guess your pusher luck, the pusher luck part of it opponents as you place things in the three different trucks or however many they are based on the number of players trying to psych them out and give less good choices so they're going to have to take some good things with some bad when they take their truck and it's a it's still a rose it's a it's a rose every time on the other hand i played uh so myrtle is a logic puzzle mostly their books there is a board game, but Merry Myrtle was the holiday logic puzzle book that I had for the holiday.
51:03There was 25 puzzles in it. So I was trying to treat it kind of like a - An advent calendar? An advent calendar kind of a thing, but one that traveled well, as opposed to the exit advent calendar, which is great, but does not travel well. It is very large. so any of the myrtles you're you're doing logic puzzles by using clues to do a deductive grid kind of like a sudoku but with process of elimination yes or no of you're trying to find the the killer the location and the item so very clue style and then it gets harder as it goes on so but the logic puzzle why if frosterton the snowman which you know because i prefer formal names to nicknames was seen at the icy igloo and later you learn that the corrosive candy canes were made in the icy igloo you know that they were frost returns so you can eliminate that way um they start really simple they get progressively more difficult they add more categories like uh for this one there was also the favorite holiday movie and then you get uh to a point where one of the people talking is a liar so you have to eliminate the liars but figure them out and then eliminate those clues and revise your logic puzzle progression.
52:23All puzzly goodness, which is something I really like. However, here's my thorn about this particular one. The writing is always corny. There's always a lot of, let's call it dad humor and running jokes. And I'm fine with that. But you have to read everything closely because some of the clues are in the narrative writing, not just the clues that are laid out. And that means you have to read it carefully. And I'm sorry, but the writing isn't that good. It's goofy and it's repetitive. And you're a person who's supposed to believe only in logic. So you don't believe in Santa, even though you're interrogating elves and reindeer.
53:16And it just, it got really less enjoyable as the time went on. So for me, sadly, this Mary Myrtle was a thorn. But if you like a good dad joke, then it's still game on for you. You're just mad that you were forced to read all the dad jokes. I was. I was mad. I was mad. I read them with pleasure. There you go. So it would not be a thorn for you. Maybe it's a hula hoop. No, it would probably be. I'm just saying I'm going to make my kids suffer, too, if I have to do this. Yes, read them out loud. That's 100 % fair. How about you? Well, let's begin with a rose. I knew I was going to like this one, and I was not at all surprised to do so.
53:58This is the latest Unmatched Adventures box, which is based on Teenage Mutant Ninja Turtles. This is a two-sided board where you will be facing either Krang, the brain in a body, or Shredder. And Krang is trying to suck all of the world into Dimension X, and Shredder is just sort of trying to take over New York. This is the cooperative version of Unmatched. It comes with the four turtles, you know, those guys, Leonardo, Donatello, Michelangelo, Raphael. and they have sidekicks that they will utilize for their doing stuff. And each one has special powers that they can trigger and do neat things.
54:39Donatello, for example, is trying to find specific cards in his deck and has some cool deck cycling effects. And as he plays those cards, they stay out as permanent effects and he becomes really strong if you can find those cards and not discard them due to other effects and stuff. Pretty cool mechanisms there. the fun part is that you can plug in other characters you can this is compatible with the entire unmatched universe i have not yet attempted to take down shredder with a t-rex but i could if i wanted to uh which is very cool what really gets me here and made me enjoy it so much is that they really embraced the theme there's a lot of little flavor elements in here um unmatched has always been good with their minis the i love just the presentation of these washed.
55:27They all have a general shading wash on them, so you don't feel like you have to paint these minis. They're not a plain gray. They're neat. They're detailed. They look cool just out of the box. Really neat. I played this with my brother, who was a huge Turtles fan growing up. He had the Technodrome. He had the figures. He was fully in the sphere of Turtles, And so he was having a blast taking out the little mouser drones and the various characters. There's also an extended minis pack. The game comes with the two villains and the four turtles and then the little tokens for their sidekicks and stuff.
56:10But there is an extended minis pack that has figurines for all of the sidekicks and villains and all that stuff. Yes, get it. it's very cool and some neat effects with like coloring on Krang. Krang is like a separate piece inside the well of the body which is cool. He sort of rattles around. Excellent production with one slight caveat that the insert doesn't quite fit everything just right and it also doesn't work to put it on its side and as I tend to do, it pains me every time but I think I'm going to have to ditch the insert at some point just to fit it in the way I want it to on the shelf.
56:48But I've done that with all of my Unmatched at this point. So it's going to happen. It just hasn't yet. But beyond that. You get over it, Eric. I know. Give in. Give in. That one little niggling thing, the TMNT set for Unmatched Adventures is a lot of fun if you are at all a fan of the Turtles. Yeah, a fun time. Now let's turn to the thorny aspect. This is a game called Heroes of Timeline, which already was a red flag to me. How did you get this game? They just sent it. It just showed up in the mail. I also got a copy, but I did not play it. Oh, well, let me elucidate the situation. So it feels like Heroes of Timeline as a title is missing an article.
57:36Like there should be another word in there, Heroes of the Timeline or Heroes of a Timeline or something. There isn't one, but that's indicative of the rulebook because the rulebook is also missing several articles. There are words missing in various sentences. And also they use some weird terminology like this is a two-player battle game. And they talk about the start player and the second player, and then they refer to another player. I don't know where this mysterious other player came from. I think they mean the first, like they're alternating back and forth, but using different terminology for these different people.
58:15Let's talk about what the game is. It is a hex based skirmish game where you are given a team of characters that range from three to five. So you could have an uneven team. I might have five. Tom might have three people. And you are trying to take out the other players or win a points victory. because at the end of each round of the game, if you're controlling the center space of this hex grid, you get a point for the round. And if no one is controlling the center, then whoever is controlling the most sort of pie wedges, it's a hexagon, most pie wedges will get the point. And most points will win if no one wins the domination victory at the end.
58:58The characters fit into these neat little stands, which is kind of cool. They're like a dual-layer plastic thing that has slots for shield tokens. And you can have super shields that will defend against not only distance shots, ranged shots, or melee shots. Or you can have regular shields that'll fight against distant shots, but not a melee. A melee will break right through if somebody runs up and hits you. And you get to slot those in, and you're given a certain number of them for this character, and you can put them wherever you want. It means nothing, because, you know, you can turn your character around and someone can just run around to the side that is not defended and hit you there.
59:39So it doesn't mean as much as you think it does. All of these characters have abilities, and they will trigger them as they run around if they're still alive. But each of these characters only has one hit point. So if somebody runs around to the other side that's not defended, they will hit you and you will die. And then you can't do any of those effects. The game begins with the first player being the one who has the larger team. So Tom has three people. I have five people. I'm going to go first. Then Tom goes. Then I go. Then Tom goes. Then I go. Then Tom moves his last person. Then I continue moving my people.
1:00:13Tom gets like one little mini turn where he can, you know, move around or something like that. But I'm going to get the last turn and I can then maybe position that last guy. So I score the point in the final turn. So I'm ahead already. That's where things get muddy as to who gets to go next. And they are not like you would think at the end of a turn, they would say the player who blank starts the next round. They never say that. They put it in like a very early portion of the of the rulebook that talks about who triggers early abilities and who doesn't. And they use that weird language where another player, then the first player, then the last player to move in the previous round begins naming their abilities.
1:00:56It's all this big muddy ball. And so it took three plays to try and figure out who goes next, which is very important because whoever goes first then gets to take out whoever is going to be a threat in the next round. And it just becomes this one hit ping pong, ping pong, ping game's over. It is... It looks okay. But I should have listened to all of the warning lights that went off when it was missing that article in the title. Heroes of Timeline is not a game I want to play anymore. It's a thorn. I have questions. Yeah. Where is Timeline in all of this? Where is Timeline, really? I think Timeline is a place.
1:01:38I think it's a name. It might be a country. There's lore. There's lots of lore. There is lore. Oh, yeah, there's pages of lore in the rulebook. but I just didn't feel any of that because it just becomes once the player teams get close enough to attack each other in melee it just becomes there's like abilities to throw up walls and defensive structures and stuff but once somebody can maneuver to you and hit you it just becomes a ping pong sort of match okay yeah all my follow up questions are not not going to be helpful calm down It's good. Play a good game. It's fine. It's fine. And I almost, I wanted to find an example of the language, and I apparently have hidden the box so that I can't look at it anymore.
1:02:26So maybe future Eric will jump in with an example of the text, but I think it's just a bad translation issue. It just doesn't save the game. Hey, future Eric here. You know, I kind of hate to continue stomping on this game, but I did promise I was going to jump in. This is the section that talks about the turn order or who declares their abilities after the first round. So it says, after one player has activated last hero in the preceding turn, and the turn results have been determined, the other player will declare their pre-turn abilities followed by the first player. Okay, so far. And then it says, after the last player declared pre-turn abilities, another player selects and activates a hero from their team.
1:03:11I still don't really understand who goes first at that point like which anyway the other thing that I didn't mention is that if you lose a round you get a punishment so if you're already behind because you didn't score a point and now you're getting smacked by like not having as much movement anyway back to back to the past group what a way to end the show positive things um going into the New Year hard. We're excited about the future. We're going to, we have the, don't forget, the Dice Tower Game Fountain. Check it out. Conventions, we'll have a good time. But if not, let's say you can't do any of those things.
1:03:52Well, then just have a great week. Play some games. Pull one off the shelf you already know and have a fun time playing it. Do it. Do it. Even if it's from 2006. And if it is, fantastic. Thank you all for listening. Until next time, I'm Tom Vassell. I'm Julie Ahern. And I'm Eric Sommerer. Ha ha ha, I messed you up again. Thanks for listening. At the Table is produced by Tom, Julie, and Eric with assistance from the team at Dice Tower Studios. You can find us online on Facebook or on BoardGameGeek in the Dice Tower Guild. Promotional consideration has been provided by publishers in the form of review copies of games.
1:04:27Dave Culling arranged our theme based on themes by Timothy Pinkham and our baffling and infuriating updates to modern classics to target the Gen Alpha market is provided by 6-7 Wonders. No. Until next time, from all of us at the table, have fun gaming.
1:04:50I was hoping you would have the courage to not do that, Eric. And there is no corner of the universe that is safe. No, this is how we fight it. If we start doing it, it's not going to be cool anymore. No. Well, it's not going to be cool. Because it's not cool. It's not. Right, yeah. This is how I fight it. Resist.
From the publisher
We kick off 2026 by looking back 20 years to 2006. What were we up to, and what were we playing? Plus, a question from the mailbag, and a new collection of Roses, Thorns, and Hula Hoops.
00:50 - Busy January - SupportDiceTower.com
03:07 - 2006 Memories
05:09 - Where Were We In 2006?
18:50 - The Games of 2006
27:44 - Which Games Are We Still Playing?
31:30 - Listener Question: Game Replacement
42:07 - Add to Playlist
47:06 - Galactic Cruise
48:06 - Zooloretto
50:47 - Merry Murdle
53:52 - Unmatched Adventures: Teenage Mutant Ninja Turtles
57:10 - Heroes of Timeline
Questions? Tales of Horror? tom@dicetower.com
