In short
Books adapted into board games, focusing on lit RPG and other literary IPs; how public-domain vs living authors vs estates affect licensing, art, and approvals; and what makes certain adaptations succeed.
Guests
Eric Sommerer and Julie Ahern (hosts). Tom is away. No other guests appear.
Guest backgrounds
Eric and Julie are board-game industry/podcast hosts discussing games and publishing; Julie has worked on board-game adaptations and describes author/estate collaboration. Eric is also a narrator/creator in audiobook-related work and discusses adaptations and narration rights.
Key claims
Dungeon Crawler Carl’s lit RPG success drove major IP expansion (including a GameFound RPG campaign raising over $13M). Public-domain doesn’t remove all constraints: you must avoid copying specific adaptations’ art/film elements. Estates and living authors can vary widely in approval involvement and can restrict or delay new game releases. IP conventions and streamlined licensing are making adaptations easier.
Notable examples
Dungeon Crawler Carl (Matt Dinneman, Jeff Hayes); Winter Rabbit; Seas of Strife; Winnie the Pooh: Serious Detective; Wicked; Wonderland’s War; The Wonderful Wizard of Oz; Discworld Ankh-Morpork (re-released without IP); Lord of the Rings/Dune/Discworld licensing via estates.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOSummer Travels and High School Seniors
0:45 to 1:41
Discussion about summer travel and high school senior experiences
“So Tom fled the country and isn't able to record with us today.”
Planning for Dice Tower Events
1:41 to 4:25
Information about upcoming events like Dice Tower East and the cruise
“I think I've mentioned I have a high school senior this year.”
Introduction to Lit RPG and Dungeon Crawler Carl
5:00 to 6:41
Exploration of the lit RPG genre and its popular title Dungeon Crawler Carl
“Now, here's the topic that I am excited to talk about, and I think Julie's excited to talk about.”
The Success of Dungeon Crawler Carl
6:41 to 10:01
Discussion on the popularity and success of Dungeon Crawler Carl and its adaptations
“character's experience and all sorts of stuff.”
Books Turned into Games: Categories and Examples
10:01 to 12:10
Examining different categories of books adapted into games
“So I think that was also a big piece of it, looking at that particular Kickstarter, that there were a lot of people, but there was also a lot of, but I could also get this super fun extra thing that costs more money.”
Famous Public Domain Book Adaptations
12:10 to 14:00
Listing and discussing popular games based on public domain books
“No, there's all sorts of, at first I was thinking that there's like two categories of books here.”
Exploring Public Domain IPs in Board Games
14:00 to 15:04
Learn about various public domain characters and their adaptations in board games.
“You've jumped ahead to Wonderland, the Lewis Carroll universe.”
Adaptations of Classic Literature into Games
15:04 to 17:45
Discuss how classic literary works are adapted into board games and the challenges involved.
“And this often happens with these, you know, original or public domain IPs.”
The Pitfalls of Using Public Domain Works
17:45 to 21:44
Understand the potential legal pitfalls when using public domain works in games.
“I'm actually a little surprised about that.”
The Myth of Public Domain and Copyrighted Works
21:44 to 23:49
Debate the misconceptions surrounding public domain and the rights of estates.
“It looks a little too much like our actor.”
Show all 23 chapters
Managing Intellectual Properties for Games
23:49 to 28:00
Explore how IPs are managed after an author's death and the implications for game developers.
“Do you know I have a copy of Discworld Ankh-Morpork that was a gift that somebody got me from finding it at a yard sale?”
Challenges of IP in Board Game Design
28:00 to 31:18
Learn about the complexities and challenges of adapting intellectual properties into board games.
“So as a publisher, you're banking on the fact that you will sell enough copies to still make a profit, but at a lesser percentage than you would have of something that's not an IP.”
Working with Authors in Game Design
31:18 to 35:00
Discover the collaborative experience of working with authors on board game adaptations.
“author is still with us and quote unquote active in writing.”
Evolving Trends in Game Adaptations
35:00 to 38:12
Explore the rising trend of authors adapting their works into board games and media.
“Whereas like the Game of Thrones series, there's lots of adaptations and some related to the HBO series, some directly from the books.”
Imagining New Board Game Concepts
38:12 to 42:04
Hear creative ideas for potential board game adaptations from various literary works.
“I mean, you look at the dungeon crawler Carl GameFound campaign.”
The Westing Game: Board Game Adaptation Ideas
42:04 to 43:38
Discussion on adapting 'The Westing Game' into a board game format.
“And so the whole thing is about them trying to solve these, these clues to figure out who's going to win.”
Exploring 'House of the Clock in Its Walls'
43:38 to 45:09
Ideas for a board game adaptation of 'House of the Clock in Its Walls'.
“And then similarly, House of the Clock in its Walls, which was one of my favorite spooky books when I was younger.”
Narration Experiences and Storytelling
45:09 to 46:30
Sharing experiences about narrations and storytelling in games.
“I think that would be cool with like a looping event deck and maybe multiple time loopers trying to do it right and take advantage of the information that they know.”
Playing 'Winter Rabbit': A Unique Game Experience
46:30 to 48:44
Review and mechanics of the semi-cooperative game 'Winter Rabbit'.
“And semi-cooperative, it's very interesting.”
Game Dynamics in 'Winter Rabbit'
48:44 to 55:59
Discussion on the dynamics and strategies within 'Winter Rabbit'.
“So it is, and the designer explained it as they're a big fan of 4X games and competitive play.”
Game Review: Seas of Strife
56:00 to 58:48
The hosts discuss their experiences and strategies while playing Seas of Strife.
“And this is revisiting because I played it a while ago.”
Exploring Winnie the Pooh: Serious Detective
58:49 to 1:04:22
Discussion on Winnie the Pooh: Serious Detective and its mechanics.
“So one of the games I believe I talked about here that I was absolutely wanting to get, I think it was my number one must get at Spiel, was Winnie the Pooh Serious Detective.”
Pandemic Rising Tide Overview
1:04:23 to 1:07:31
They review Pandemic Rising Tide and its unique gameplay elements.
“I did not think I needed to pay as close attention as I did.”
Transcript
Automatic transcript. May contain errors.0:00At the Table with the Dice Tower, Episode 72. Play the book.
0:24Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them. This time, Tom is away, so Julie and I discuss books that have made the leap to board games and how to get the next multi-million dollar lit RPG game campaign to be one of my titles. Please? Plus, we wander into a new batch of roses, thorns, and hula hoops. I'm Eric Sommerer. And I'm Julie Ahern. Yes, hello, Julie! Oh, hi. How's it going? It's going great. So Tom fled the country and isn't able to record with us today. So it's just you and me. Yeah, tis the season. Tis the season for summer travel.
1:05I'm not sure what Tom's doing on his adventure. I'm sure he'll tell us when he gets back. Yes. Very secretive. I believe it's board game related. I think so. But it is absolutely the season because you've got, well, Robert is flying home from Tokyo Game Fair right now as we record. And so by the time this plays, he'll be home safe. Okay, good, good, good. Fingers crossed. And UK Games Expo is coming up soon. So, yeah, it's that season. It is. It's also the season for senior slacking. I think I've mentioned I have a high school senior this year. And we've reached the point where his AP exams are done.
1:49And our high school has a policy that if you have high enough grades, you don't have to take finals as a senior. And so he's basically in the coast mode. They've done their final choir concert. They've done all sorts of final things. But we still have classes until June, like, 18th is graduation. So another several weeks of going to school, except there's not anything to do. And it's a very weird, weird circumstance. He's already looking forward to college. And, you know, we're just in that mindset. And I can't blame him. What else is there for him to do in high school? Did you have that? Was your high school like that?
2:25I remember it being it having that coasting period like you've been accepted you know where you're going. But I remember having to take finals and having some aspect of I need to finish this whole process. He's like over the finish line already but still on the track. It's very it's very strange. We didn't have that. I remember it existed. but it turns out when you take advanced placement classes um they care they still care about the finals uh because they do also include them potentially as college credit so uh my over achieving self had was taking ap classes and yeah didn't get to slack off and was i remember being really, really jealous.
3:14But I also remember my final year, final semester of college, I only took, I saved all my really slacking courses for, instead of easing in freshman year, it was all my second semester senior year where I was taking like intro to pottery. Yeah. So, I did eventually get it, but it was not high school. And I remember lots of people having that and being super jealous. I think it also depends on where you live in the country because the AP exams need to be given at the same time for everyone at once. And some schools are already done here at the end of May. But in Connecticut, we go for several more weeks, but they had to take the AP exams several weeks ago.
3:59And so the thing that actually counts for college credit is done, but they still have academic days to get through. So they're doing extra projects. They actually started Calculus 3 just for fun. For fun. Yeah, just in case you wanted to do more calculus. Anyway. They could play board games. Yes, yes, and you could do that at several events. I have to put on my Tom hat now. So come play games with us. There's still time to sign up for Dice Tower East. It's in just a few weeks. You can come and play and have all sorts of fun with events and goings on. And there's a pool right there because it's at the Caribe Royale in Orlando.
4:38A lot of folks come and play board games for part of the day and then just relax or go to one of the theme parks. You can make it a whole thing. And that's at DicetowerEast.com. Also, the cruise. There are still rooms for the cruise available. The 10th anniversary Dicetower Cruise in 2027. That's at DicetowerCruise.com. All right. Did I do it? Did I do a good job? So good. You are so good. Okay. Woo! Now, here's the topic that I am excited to talk about, and I think Julie's excited to talk about. We're going to talk about books. Yeah. And the reason why I wanted to talk about this, you may have seen in the news, there is a book called Dungeon Crawler Carl.
5:20It's written by Matt Dinneman. The audiobook narrator is Jeff Hayes. And together they have produced a big old series of a book series that is in the genre of lit RPG, which is a sort of literary game-related adventure. So, right. As a genre, lit RPG for – and I feel like the Venn diagram of people listening to this podcast who understand what lit RPG is is very high, but still. Most get it, but yeah, just so we know. Just in case. so lit rpg are books that have been written um in the form of like a of a narrative somebody first the protagonist is typically first player is going through an a role-playing game experience but um in the like they have been put in it and so there's a bit of meta to that where they as a person, understand that they've put into a situation that is obviously not real, but in the book it is, where they are in a role-playing game and they are having to level up and do things, but they are doing it with the knowledge that they understand it is a role-playing game come to life.
6:39Yes. And there's all sorts of sub-genres and ways, reasons why there is a game layer over this character's experience and all sorts of stuff. And this is a sandbox I play in a lot in my professional world, so it's something that I've certainly been watching. And Renegade Games just did a GameFound campaign raising money for an RPG, an actual RPG for this lit RPG property, and a new version of the Unstoppable system that is based on Dungeon Crawler Carl. This project made over$13 million. And I think anytime something makes that big of a splash, people are going to notice. And so I kind of wanted to talk about books being turned into games, particularly newer books being turned into games, which I feel like is a newer sort of thing.
7:30But adaptations of books is nothing new in the board game world. There's all sorts of books that have been turned into games. It is. Often because it's cheap. Yeah, yeah, yeah. uh this was let's often because it's cheap that's we're gonna examine that okay we're gonna we're gonna unpack that but before we do i just because i want to and i don't want to spend too much time on it but i do want to talk about dungeon crawler call there was actually there's the rpg and there's a card game that were both available offered on yes the kickstarter and they also because it is such a now known ip and part of the reason that it suddenly blew up so they're on book eight of the series just really at least and you don't know how many books exactly are going to be but in the storyline, and this is the mildest of spoilers, folks, they talk about there being 18 levels to this dungeon.
8:35Okay. So they also give you that no one has ever gotten past level 13, which is very smart because the author has given himself an out.
8:48But has kind of set you up for their will. So they've set you up. There's going to be approximately between 13 to 18 books in the series. book eight just was released um this past week but only in the last year or so um has it become a much bigger uh cultural phenomenon but in it part of the reason i think if you've read any of them and i have read up the first five books so far and it's an ongoing i'll end up reading all of them but I'm doing it through the library. So I can tell you it's very popular because there's a lot of wait time where many, many people, the books are on hold for a long time in between books.
9:34But there's a lot of one-liners and tropes that are very fun and sticky, but also very easy to emulate in T-shirts and stickers. so that you have a lot of swag that went with the Kickstarter that allowed them to upsell, in my mind. So I think that was also a big piece of it, looking at that particular Kickstarter, that there were a lot of people, but there was also a lot of, but I could also get this super fun extra thing that costs more money. So that was also very interesting to me. and also something that as an IP, when it works into something like that very well, you absolutely should. Because there was also the fact that, like you said, the audio book is part of the reason that that particular series has done so well because the narrator has done a very, very good job of relaying not just Carl, but his sidekick, Princess Donut, who is a cat, and both voices are very distinct and fun if you listen to it and both of them have great one-liners throughout the whole the whole series so he did the he also did the narration for the video for the kickstarter and i believe you can play with them on some levels some tiers you can actually play the game with them, which I don't think is always necessarily a, sometimes it is, but a lot of times I don't think that that's as big a thing anymore.
11:26It used to be at the very beginnings of Kickstarter, but I think those levels were also very coveted in a way that isn't necessarily always seen. So, right. They are going to be at Gen Con. Both the author and narrator are doing events at Gen Con. So it's going to be much more dungeon crawler-y, dungeon crawler carly at Gen Con. Yes. Yes. Those sold out in seconds. Yeah, I'm sure. The tickets to those events. So anyway, that's, I just wanted, before we got into the other stuff, I wanted to examine a little bit of that so that we can see compared to the rest where those lie. Yeah. Yeah. They're not, yes, but this is not the first.
12:11This is by far not the first. No, there's all sorts of, at first I was thinking that there's like two categories of books here. You've got the public domain, older titles, and you've got newer titles where you would have to pay some sort of royalty fee for the IP. But there's actually sort of three categories. The public domain stuff where the author is no longer with us, but there's an estate and then new living active authors. But the public domain stuff, there's just tons of things like Lovecraft. You actually made a list. I did because I think it's fun because I feel like this is a – anybody listening can play along for a minute.
12:53Okay. Yep. Yep, yep. Like how many games can you think of based on this public domain property or character or book series? Whatever you want to call it. So the first one, The Wonderful Wizard of Oz. Sure. I know Where Am I was very popular. The year that it came out as a public domain where the art from the book was used extensively. so everybody knows i'm not a massive fan of social deduction games but this is one of the only ones that i truly really really enjoy playing uh it's a you it's where you place people at the table at the mad hatter's tea party um and versus and also where you place the the flatware the plates and spoons so and you have a little tea set and so you're placing them and they're worth a certain amount of points based on where you play place them and then as you place the characters uh as soon as the last character is seated at the table you score but you also score based on during the game you're secretly guessing who you think everybody is based on the placement of where they put all these plates and cups and saucers yeah that's it that's the whole like so it's a social judiciary game that is very quiet and dainty um and all based on the mad Hatter's Tea Party, so they only used public domain characters, the art and everything from.
14:20So that's one. You've jumped ahead to Wonderland, the Lewis Carroll universe. There's Wonderland's War, a pretty recent example of using that IP in a new and different way. Ah, yes. Oh, Wonderful Wizard of Oz. That's right. There is the... Well, so the Wonderful Wizard of Oz. I was thinking about this because in the most surreal, ongoing, the book that created the musical or the play that created the movie that led to the book that led to the musical. Yes, which led to the movie of the musical. Right, which led to the movie of the musical, and there is definitely Wicked, the board game. Oh, yeah.
15:09That have been created. It's a tangled web. It is. And this often happens with these, you know, original or public domain IPs. You can go back to the original source material, but you can't necessarily use the adaptation, the film version, or the Disney animated version of that particular story, even though the original story is available. So I definitely know that, yes, there's the IP of Wicked that's being used currently, which obviously is still very much not public domain, but Wizard of Oz board game. I don't know any. Do you know any? There was a Ravensburger adventure book game that was the Wizard of Oz that I didn't, that was one I didn't play.
15:50I skipped that one. But I think that used the original, or it may have been film adaptation. I actually don't remember which one that was. Okay. Okay. So yes, I said it and then I skipped it because I was like, I actually don't have anything for that. Alice's Adventure Wonderland. So there's definitely not just the one that I talked about, but there's like, there's Play Me. There's, there's, I know several. Parade, the little card game. Yeah, all sorts of adaptations of Wonderland's universe. You listed Peter Pan. A lot of kids' games have adopted this as a flying around Neverland and searching for treasure or Captain Hook adaptations.
16:33Not as many. And I feel like I understand why some of the source content is kind of problematic. That's true. That's true. Which, you know, fair enough, it was based on somebody's hearing stories about somebody who's from the UK, from London, you know, the original other hearing stories about Christopher Newport, the captain of the expeditions to going to the New World at the time, Virginia, was the model for Captain Hook and hearing his stories. from that he wrote Peter Pan. There's a little bit of problematic there. So I feel like there's a reason people don't touch that one as much. Winnie the Pooh.
17:21That's a new one on the list. That just recently hit public domain. We're actually going to talk about one of those titles coming up later in the show. Because I played it recently. To be continued then. Yes. But there aren't a ton of Winnie the Pooh titles yet because I think that's still a new thing as far as its availability. The Count of Monte Cristo, I couldn't think of anything. No. I'm actually a little surprised about that. I feel like that's a... Yeah. So we certainly, I think, have seen The Three Musketeers more often as a topic. Treasure Island you have listed. The only version of Treasure Island I feel is legitimate is the Muppet version, and that is not public domain.
18:05So I don't know. That's 100 % fair. But Frankenstein and Dracula are both everywhere. So many. There's so many. The Fury of Dracula. Any monster creation game is going to borrow somewhere from Frankenstein. What is it? My Father's Work? Yeah. That's very Frankenstein related. There's just a lot of places, a lot of things you can draw from those titles. Yep. The picture of Dorian Gray by Oscar Wilde, I can't think of anything. Is there something that has borrowed from that? No. I think I'm just – some of them were – these are just the most popular public in the book sphere. So I also wanted to see if there were any, but also maybe some untapped potential.
18:56Maybe. Maybe. be. You listed Jane Eyre and Wuthering Heights, the Bronte sisters. And Pride and Prejudice. And Pride and Prejudice. Well, Pride and Prejudice has definitely been borrowed. There's been all sorts of games. And even borrowing from that same style, the Regency era dramas. But there have certainly been Pride and Prejudice direct related games. But I can't think of a Wuthering heights game. No, but I was thinking more just instead of the Regency era genre that are not specific to any property, but there's definitely games that have leaned into just in general. Sure. Obsession being one of them.
19:39Oh, there's all sorts of like matchmaking balls, just borrowing from all of that. And I can't think of many at the time. um boy there was a there was a one about marrying Mr. Darcy that's a correct that's a direct related Pride and Prejudice one that I remember but you said that it wasn't so simple to uh to grab these as as IPs or basis for your basis for your games are there are there pitfalls that that you will run into even if you're grabbing a public domain book to base your game off of uh well yes because well yes and no there's the fact that you might have so some of the reasons looking at it like some of them like uh alice's adventure in wonderland you have art that goes along with it that you may or may not want to use and so like wonderlands ward absolutely did their own art yeah the challenges for a lot of these is one there is an original art so it's original concept except um sherlock holmes is another one uh so sherlock holmes has been done many many many many times but also has been adapted many many many times where you have to be very careful to not borrow from a tv series or a movie because those have a new ip so you have to make sure you're firmly in the narrative or trope or art all of it being specifically from the original so there is a bit of a pitfall because a lot of us in our brains mashed all together into one big thing so you start doing a thing and if it was based on a movie adaptation instead of the original narrative and and somebody can prove that, that can be a problem.
21:43If your game gets really popular, and that means that Sony or MGM decides that's a problem. It looks a little too much like our actor. Right. So, you know, not terribly for these, but there can be. And I think we have enough. So people love monster games and I feel like Frankenstein and Dracula have been done so many times in so many different ways. And so it's easy enough to just, it has become almost ubiquitous. And that's the other thing. Also, when something becomes so prevalent in culture, you also can hit a level where you could say, nope, it's just, it's part of our culture. Yep. It's in the air.
22:32Right. So there's an odd in-between part as well where if something hasn't been done a lot, there can be. Speaking of that odd in-between part, we have the category of authors who are no longer with us. And many people think that they're probably public domain at this point. Like the Lord of the Rings is super old. If you're just going with the books, you can make a game about that, right? Mm-mm. No, there's a reason why any project that has Lord of the Rings has a little Middle Earth Enterprises copyright on it because there are still folks, the estates of these authors, that still handle these IPs until that copyright expires.
23:15I'm thinking in addition to Lord of the Rings, you've got Dune. The Herbert estate still runs those. In fact, for a while, the Herbert estate was not allowing new game properties. There was this sort of drought where you couldn't reprint the original Dune game because the Herbert estate was like, no, we're not interested. Something changed and they decided, OK, let's do it. And so then we get the new movie adaptation and we get a whole bunch of new games about Dune. Discworld is one, the Terry Pratchett. There were lots of Terry Pratchett related games, but I don't know if the estate is interested in doing any of those right now.
23:52So we haven't seen any new Terry Pratchett properties to the point where Discworld Ankh-Morpork was a celebrated Terry Pratchett-related game, but they had to re-release it as a non-IP-related game with similar mechanisms. Do you know I have a copy of Discworld Ankh-Morpork that was a gift that somebody got me from finding it at a yard sale? Wow. It was brand new and like two bucks at a yard sale. Oh no. Yep. And my friend, this is years ago, but my, one of my gaming, the gaming group at the time, friends, still my friend, still plays games. We're just don't live near each other anymore. He already had his own copy, but he bought it and my birthday was coming up.
24:48And so he, that was my birthday present that year. and it was the best because it was brand new somebody had bought it because somebody i'm sure somebody bought it because they like the books and gave it to as a gift brand new and that other person was like i don't play games huh and just re-turned around and sold it at a yard sale and it was magic and it's one of the only times i know there's plenty of people in the world who that's the thrill of the hunt for bargains is what they live for that's probably my very very best story. That's an epic story right there. Have you ever worked with an estate like this where the author is no longer directly involved but there's some sort of official guidelines for using the IP?
25:33Yes. It's a mixed bag. I'm not going to say name, direct names. I'm heading into dangerous territory. Yes. I do know like you said, If it's an estate, because it can also be somebody taking over. Because when we say that it's past a certain age, it doesn't, you know, a certain date. But that's not entirely true. If you've paid for the rights to maintain the ownership of something, it can last beyond the 70 years. thing so there are properties that have kept going but mostly not from from seven years because nobody had the where most people didn't have the wherewithal to do that for books uh more so for like specific pieces of art or um architecture not not as much for books that people were like no no no we would like to still own the intellectual property for this and pay the fees and everything but that's that's what happens you can still have things that last longer than the 70 years uh so the people who own them are still human beings who have emotions attached so it could be the difference from i'm remembering my grandfather a specific way and so So I feel like any of anything that does anything as an iteration of their original work is diluting their genius.
27:17So there's the people who feel that way in some way, shape or form, some variation of that. There are the people who are like, nope, spread the love. Honor his memory by honoring the fans. there's a lot of like so there's also there's some that is human emotion there are it's all being managed by you know some sort of management who will also have certain feelings of what they think is best for handling the property um in a monetarily advantageous way so there's there's lots of things that will lead to some things being very easy to get as an ip or very difficult i feel like like disc world i think the board game was brilliant but also i feel like there was a lot of hands-on making sure that it aligned with the books that terry cannot sign off on anymore so there's a nervousness that it won't be able to be done properly um so i get that because there's plenty of a lot of movies or made for tv movie adaptations of a lot of the books that were done in his lifetime as well so i feel like maybe because he was so hands-on when there was an adaptation that they're nervous now that because he was so particular yeah again that i don't know for sure uh but i do know having talked to a lot of different ip uh board game just like people who have made board games based on ips sure uh and sometimes working on them personally that it just depends because you're once you sign something you're agreeing to pay a percentage of your royalty fees and royalties to that property on top of what you usually pay to make a board game.
29:23So as a publisher, you're banking on the fact that you will sell enough copies to still make a profit, but at a lesser percentage than you would have of something that's not an IP. Right. Hoping that having the actual IP associated is going to increase that sales. Right, right, right. And you are also having a certain level of them getting to sign off on what the game is, what the design is, what the art is, what the storyline is, how thematically it fits. So what level and degree of involvement is also varies. so I know some properties where you have to send them I would like one of these five pieces of art for this card and they say yes this one or none of them do it again and that's for every card to some people who are like oh my gosh this is amazing yes sign it off go for it let the publisher cook uh no there uh there's so so there's a lot of variety in this there's a lot of variety in this not just how easy it is to sign initially but how easy it is to work with the property owners there's there's some there's some challenges uh i feel like most people will know which ones are the easier ones because there's a lot more games of that particular property without me having to say what they are.
31:08All right. So now we're heading into the more modern group. This is where you find the dungeon crawler Carls of the world or Game of Thrones, whose author is still with us and quote unquote active in writing. Or a project that you've worked on recently, Van Ryder came out with a direct jumping off point from a celebrated book series. Can you tell us about the experience of Enemies and Lovers, Julie? Oh, it was so good. It was the very bestest. So for all my caveats of sometimes people are difficult to work with, Holly Black is the most amazing human being. The author of the Crown Prince series, Crown Prince of Elthame series.
31:54She's a delight and a treasure. She also designed the game, which is pretty Pretty unique. So she is a board game person. She attends conventions and plays games. It's not just... So there's that too. There's another layer of understanding games, which isn't always the case. She designed it, but had zero hubris being a first-time designer of us giving her feedback of some of the things to tweak in the game. Nice. You know, gave her, well, this is my thought process. This is why I did it. And so when we made tweaks and mostly to the card layout, things like that, to make it more gamer friendly, she had made it very artist forward, which is so the art is beautiful.
32:50we made some suggestions to make it more gamer friendly of what are some things that a lot of card layouts have that signal what type of thing you're looking for and where and all of that every single thing was oh I wish I had thought of that that is so smart yes please make those changes like like it was it was delightful um every every piece of the experience um was this lovely communication and not waiting for weeks and weeks for a response and then being like no give me another suggestion it was here's what i was thinking i see what you're thinking i think that what you did is great or i i really want to keep this piece of it and here's my thought process can you give some other suggestions because of so that even when it wasn't an automatic approve we got we got a lot more than just no give me another suggestion yeah um she's delightful and taking up a lot and i understand she is spending her time writing books for a very rabid fan base so her and then going on tour for them and everything her time is precious so to give a lot of her time is probably challenging for her and still was very good about it and just delightful came to spiel and signed copies of the game and also watching her with her fans delightful with like every single fan she had whoever was in front of her was the most important person in the world you know didn't want to be interrupted so that she could make sure that every fan that came through had a great experience when they got to meet her.
34:36So as a person, she's amazing and delightful. So working with her in a publishing capacity, that was an extension of that. And so you can have an amazing experience. Yeah, I think it's sort of an economy of scale too. When you've got the one game adaptation of your property, you're going to be able to spend a lot of time, give feedback, be attentive. Whereas like the Game of Thrones series, there's lots of adaptations and some related to the HBO series, some directly from the books. And so there's all sorts of avenues of adapting that material. And, you know, the author is busy writing. And so he can't spend a lot of time approving every single game adaptation.
35:24So busy writing. He needs to, you know, he has to pass that off to other people. I know that this is sort of the gray area between the estate concept and like a holding company. You know, some authors, especially ones that have sold the rights to a movie adaptation or something, end up giving the game rights to the film company so that they can coordinate the – they get their royalty. But they don't have direct interaction anymore because it's another larger entity that's dealing with the licensing and the game properties and the video games and stuff like that. Although it is interesting because I think that's on the rise.
36:02I see a lot more people now. I've had several people and I think this is what has led to our Dungeon Crawler Carl say, I've written this book series, online comic series. series, like lots of different, I've done this and I'm trying to make it a bigger thing. And on the road to world domination, I think that a board game would help. So some people want to do it because they think a board game will make themselves more attractive to a movie, signing a movie or a TV series. Yes, because it worked for Battleship and that's how you get a movie. I mean, it can. You're being a little facetious, but I don't know if you scrolled through Netflix recently.
36:55There are a lot more based on the board game properties coming out shows. That's true. That is becoming a thing. And the Dungeons and Dragons movie came out. I think that there's a lot of people who are, I don't know how successful it is, but it's absolutely some, the thinking of your creative endeavor as a brand has changed the way people think about their entertainment in general. So people are just writing, I have written this book and here is my offering. It's, well, I've done that and then I made, turned it into the comic book series, the graphic novel series, and now I have a board game.
Read the full transcript
37:43And like, so they're thinking about it. a lot of people now are thinking about it in terms of not just this is my, this is my thing and I don't want to dilute it to how can I make it more pervasive in culture so that it has a higher chance of becoming a bigger thing. So I do think it's, I've seen, and I know this because I've had several people approach me to sign a board game with that specific thing in mind. Yeah. So is this a trend? I mean, you look at the dungeon crawler Carl GameFound campaign. It made a lot of money. That's going to draw a lot of attention. Are publishers going to be seeking out these smaller indie authors and unknown properties, diamonds in the rough, to try and adopt these literary properties more often?
38:36Well, I don't think it's super new. know i think it's been happening for i mean for a while now but i think it has become a more the road the road to making it happen is is more prevalent now you have um like just just this past week or maybe two weeks ago was the ip convention in las vegas ah where people shop around their ip So that's a thing. So, yes, I think it absolutely is the the path to having it happen has become more streamlined. And therefore, you're getting a lot more of a understanding of, yes, we could sign that. But also we're going to need on, you know, on the author's side or their estate side, we're going to need this, this and this.
39:36and from the publishers, I want this, this, and this, and coming to an agreement more quickly as opposed to a dance of unknown with a lot of emotion involved. I think it's becoming more streamlined and more expected. So yes, I think it's become easier to do. And therefore, sure. So if you had your pick, you can just walk into the author convention and just grab somebody and say, I want to make a game. what books would you like to see as a game? I absolutely work for a company that has their own IP and has historically worked for companies that have their own IP so this is not necessarily me specifically talking about me as a publisher doing this I'm just going to put that little caveat out there I don't mean anybody being like oh my gosh, so full of fair or fan writer are going to do this.
40:36This is the Julie hat on. This is me personally wanting to play it as a gamer, not as a publisher or even as a designer. I would love, I had a couple of them. I think the fifth season came out as a sci-fi book and it, to me, in my head, had the epic vibes of a dune. there's these earthquakes that happen that have destroyed there was an older civilization and in the new civilization there are some people who can control the quakes um in their mind uh but but also it's a thing that happens because uh you know something happened in the solar system to to make this happen and then there's a lot of like just globally government intrigue and rise to power um and it's told in broken up storylines of several different women and it had a very to me epic feel as dune um so i feel like a board game there's there's a lot of political intrigue and and i just feel like it could somebody could make something super cool with it a little bit lighter um a lot of ya uh so content or or younger readers content i feel like the westing game would be great because it's all about an epic like it's about a game so i understand it might be it might be like a puzzle game where it's a one and done because obviously in the book, there's a whole bunch of people who are told that they, they're part of an estate that they have no idea who the original person was and then, or are only very loosely affiliated with the person who has passed and that they have to solve all these clues to get, and whoever wins gets the entire estate, the money, the, the, the building, the whole enchilada.
42:43And so the whole thing is about them trying to solve these, these clues to figure out who's going to win. And so it's, you know, they're not very nice to each other. So I feel like having a take that puzzle game would be very interesting. Or something more like the Bomb Busters might be with narrative, might be good. Huh. I think we've had this conversation. I'm familiar with the Westing game because it was one of my first narrations. I adored the book. But if you go searching for it, I believe that sometimes the rights on these things expire. And so if you go for the version of the Westing game that's out now, it's not me.
43:23So finding my version of the Westing game would be difficult. You'd have to find it in a library or something. But I did do it many, many years ago. Part of the entire package of the game is that we'd also need a new narration. Yes. Fair enough. And then similarly, House of the Clock in its Walls, which was one of my favorite spooky books when I was younger. So I feel like there's hidden movement because there's the clock in the walls and who put it there. And it's also could be either a one versus many co-op or a, you know, the monster is the game. But I feel like it would be that would be a different instead of a versus that would be a cooperative because everybody's trying to either trying to stop the clock before it hits the the doomsday toll.
44:19Yeah, I feel like that's a really good like that's again a built in mechanism that could could drive the whole and be a very thematic thing. There was a movie adaptation of that, and I'm surprised that there wasn't one or a game that came out. Well, you know, Jack Black, hit or miss. Although I love the movie, honestly, but I understand that for some people it's a very specific flavor. So maybe that did well for children watching, but not necessarily for board gamers. Either way, I love that property. I would love to see a game of it. How about you? Cool, cool. I got a couple that were my narrations.
45:01One is called The Perfect Run. It's a superhero story, and the main character is a time looper. And so he keeps going back and trying to get it right each time he goes through, and he learns more each cycle. I think that would be cool with like a looping event deck and maybe multiple time loopers trying to do it right and take advantage of the information that they know. They are actually turning that into a video game. It's in production right now. So that should be very, very cool. And the Jason Crane series, a modern retelling of the Sleepy Hollow legend as like an investigation or an exploration adventure, I think would be a lot of fun.
45:35Something like Mansions of Madness, it would be a lot of fun to adapt that property and the characters therein. So, and I've listened to you narrate the first book of that series. Ah. Which I found very difficult because I couldn't actually talk to you during it. and I felt like you were telling me the story one-on-one. And you're like, Eric, no, no, no, no, no. We need to discuss this. Uh-huh, uh-huh. And you never, ever stopped and paused. Yeah, the jerk. Yeah. Although interesting because, yes, there's a lot of detail in that story-wise. There was a lot going on in that book. There was a lot.
46:16There's potential there. All right. I was worried that we wouldn't have a lot to talk about, but we did. We should talk about some games we've played recently, shall we? Okay, let's.
46:33They say that every rose has its thorn. But not every rose has a hula hoop. Let's start with my rose. Sure. Two let's. All right, so I played Winter Rabbit. winter rabbit is a game for two to six players um and it's designed by william thompson and absurdist productions and they're so this is kind of a newer company and designer and it was a rose for me because so i thought this game was delightful I didn't know going into it playing it I was like well new games new companies it could be a little you know you you find some things where you're like huh but this is a game that is a semi cooperative hidden worker placement and resource management board game that is inspired by the Cherokee Nation folklore.
47:39And semi-cooperative, it's very interesting. So you're playing an animal, everybody gets to play, and you're collectively preparing your village for winter by gathering resources and fulfilling tasks. but the rabbit who is the trickster in Native American lore is trying to steal all your hard work so that they are also ready for winter without having to do anything and that's where the semi-cooperative piece of it plays out because you have a shared goal that you need to advance all three storehouse tracks of tools, food, and clothing in the four rounds before winter comes up to level seven. And if you don't, then winter hits and your village fails to survive because you weren't prepared for winter.
48:36So there's that and you all lose. But if all the tracks hit seven and the village survives, then the person who was the most helpful wins. So it is, and the designer explained it as they're a big fan of 4X games and competitive play. But in the Cherokee Nation, competitive doesn't mean annihilating your opponents. And so they wanted to do a game that had some level of your, you know, your planning and you're trying to take over doing things, but take over being helpful. because in competition, because there's a lot of things, you know, sports wise, there's a lot of competition in the Cherokee Nation of in sports and doing things.
49:33But it's a it's not about annihilating, annihilating your opponent. It's about having a bit of bragging rights, but in a friendly, not not just crushing somebody. It being still somewhat cooperative. So that's what they did in the game. And it's just, it was so interesting to play because, so while you're playing, you have, like I said, four different, not rounds, phases, I suppose, phases. And each one you're doing, each round that you're playing is a morning, midday, and evening. In the morning, you are drawing a hidden villager token from a bag. You get to look at it secretly, and then you are placing it at one of the six resource regions, which there's wild game, there's crops, wood.
50:27And then when all of the spaces in that resource region are filled up, you flick the tokens and anybody who's a standard villager in that space receives, for however many tokens they have there, that many resources. But if there's a rabbit there, all the resources go to the rabbit warren. So there's space. If you have placed your token and there's only a maximum of two at the rabbits, Warren, and you flip those over, then you get to take all of those tokens and determine and allot them out. So you can do it between the people who are only there. You can allot it to wherever you like. You can choose.
51:13So that is the morning. there's the midday phase where you're going to do one action you can place a second villager in the same way that you did in the first one to get so that potentially if you didn't fill up a space you could fill it up and then get the resources you can complete tasks there are task cards that give you that where you're using those resources that you've collected you can buy village cards which give you rewards and gain victory points, bonuses and gameplay, or you can restore the land. And what I mean by that is in each of the resource spaces, there are trees. And if you fill up a space, you can start taking away trees to fill it up even more, which will have the whole thing go off again and you get more resources.
52:01But now you cut down trees. So you're changing the number of spaces to place at each of the resource spaces before it happens. And you can only narrow it back down to less spaces if you then take your turn in the midday to replace or restore the land based on the tree stumps that you now have in your player map. The evening phase, you can either tell a story, which is a, you pay some resources and you play a story card. Each one of them had has a little mini story and then gives bonuses. A lot of the bonuses are for everybody. Sometimes not, but mostly they're for everybody. Or you can trade resources where you say, you know what?
52:48I have enough wood. I'd like to trade that out for some granite instead, because I see that there's a village card for the next round that I'd like to use. This keeps going until the communal bag is empty and that ends that particular round until, so that season and you move on to the next. What I love about this is there's so many things that are counterintuitive to our regular gameplay in the best way possible. So if you're going to complete a task, those tasks help fill up those storage, the three different storage silos that you need to win the game you can't complete your own village task you have to complete one of your opponent's village task so we decide those at the beginning of each season and look at it and so there's we played it initially very cooperatively where we're like okay there's three different things and these are the easiest ones to fill so I'm going to play this food one and you can play this tools one and we worked collectively because you have a hand of them and you choose one each round and knowing that when you played them you get you move the thing up and help with the end game scoring but the person whose card it was gets a little bump, gets a little bonus so if you don't work cooperatively you're all going to lose the game.
54:27So the first couple rounds of the game, we were very cooperative in gameplay where we talked it all out and planned it so that it was easy for everybody. And then once we got towards the middle and end of the game, when all the coffers were getting filled up, we started getting less helpful because we didn't want that person to get more points because also every time you do this, you get victory points for helping move the storage unit along. so it was the dynamic of the game changed so drastically from the beginning of the game to the end of the game in your strategy and you had to constantly be playing a balancing act of of that and the tension of it it was just delightful it was delicious in playing it um also the rabbit because when you go to it's a push your luck part of it to go take all of the rabbit's stolen goods that you're trying to wait to close to the end.
55:29But, you know, again, semi cooperative, there's only going to be two people there in a three or four player game. How long do you wait to take all those things so that they can parse out the resources as they see fit? But if you go too soon, then the rabbit gets all this extra resources piled up. And so we had a picture at the end of the game. We got too anxious at the end of the game. And that rabbit was eating good the whole winter. There was just a pile of resources. Nice. We had a little rabbit on the top. So that was my rose. I thought it was delightful. I really enjoyed playing it. That was Winter Rabbit.
56:07Winter Rabbit. My hula hoop was Seas of Strife. And this is revisiting because I played it a while ago. And I thought it was okay, but it wasn't anything special. this time I really really enjoyed it it is a trick taking shedding game where if you're the winner you take the trick and you don't want to be the winner oh okay so each card will give you in numeric value they're also color coded what beats what and when you're playing you're going to see if it's the highest ranking card of that suit and if it's the lowing if you must follow suit if you are the highest ranking card you don't have to lead the next trick no, if you play the highest card in the suit it cancels the entire suit so if somebody else has played something because they don't have that suit then suddenly they become the winner so there's a lot of nuance to the gameplay of the card shedding and the first time i played it i i didn't grasp it well and i lost i won all the tricks multiple game plays and i was just winning all the tricks and it didn't click and it was very frustrating this time i really started to see the strategy of it so i had a great time playing i didn't win every round uh that we played because we played it several times but it was also just very interesting to to see what when am i going to cancel out this entire suit when am i playing a low card because you know somebody has the four so i can absolutely play the three right now but how many of those of that suit have come out because each of the suits are different numbers as well in the amount of that suit so some suits have four cards some have nine um and it it definitely is trickier in that and you're constantly thinking and shifting and the first time i played it it i will tell you right now i see how it benefits from multiple gameplay because it was a game where i was like hmm i don't think i need to play this again but that was a couple years ago and i played it this time and i was like actually even after two years of not playing it gameplay is clicked and I found it much more enjoyable.
58:36So I will say that Seas of Strife was a hula hoop in the best possible way. I will absolutely play it again from here on out. Okay. How about you? So one of the games I believe I talked about here that I was absolutely wanting to get, I think it was my number one must get at Spiel, was Winnie the Pooh Serious Detective. This sort of folds into our discussion in this episode. Winnie the Pooh recently became public domain, and so there are beginning to be projects. This is not related to the Disney interpretation of Winnie the Pooh. This is more of a traditional Winnie the Pooh. So the characters from The Hundred Acre Wood are looking for Rabbit, and they are trying to figure out what happened to Rabbit, where Rabbit went, and why, and that sort of thing.
59:28And the way that this gameplay works is that everybody has a character, and there is a story deck that you are going to work through, and you have, at the beginning, just like one location. It's a card. One of the elements of that story deck is a card. You've got your standee. You've got some character dice, two character dice that you will roll that give you possible actions. Each character has a special action that makes them better at doing a particular thing. And then there are some community dice as well that get rolled and placed on an event card. So on your turn, you're going to spend at one of those a community dice to do an action.
1:00:05And then you can spend some or all of your character dice and do actions there. And that's moving around, investigating things. You might need certain symbols on the dice to investigate. If there's something particularly interesting, it might need more than one symbol. and that will usually have you drawing from the deck and reading a card with a lot of narration and text and that sort of thing. You have a discussion with Christopher Robin or you talk with Eeyore underneath the tree and that might reveal a new location. It might reveal other cards, other things to investigate on the cards that you're on.
1:00:37And you are continually expanding this world, at least in the first adventure. It becomes a three by three grid that you can move around and try and interact with stuff and try and find clues. and all of these things. But there is a timer because every time you remove the last die, there are, I think, five dice on the event cards. When you remove the last one, it reveals an event. Stuff is going to happen. New things will be revealed. And then new dice are put on the next event card, which you then will start removing dice from. So if you get through all the stack of events and you haven't solved the mystery, well, then you...
1:01:15Not really a loss because the story is going to complete without you, but you will not have found everything. And Christopher Robin will look at you disapprovingly. Oh, no. I know. So there were a couple of things. I really did enjoy the exploration here. It felt a little bit like an escape tales sort of adventure. This is a story adventure that you will have played through once you have gone through and you'll probably know most of what's going on. But because of the dice, there are certainly aspects you might not find. There are side quests you might not complete. You could try for a better score next time.
1:01:58I was a little torn up because or a little tripped up because I at one point had a puzzle, revealed a puzzle and thought that I was still collecting pieces of that puzzle, did not realize that I had all the pieces in my hand and didn't, you know, didn't work on the puzzle. So we actually ended up stalling at some point thinking we still needed to find pieces and then realized, oh no, if we, oh, and that actually opened up a path that we had not done, but we had run out of time. So we ran out of time, uh, unable, at some point we realized we can't do all the things we want to do at this point, and I can't figure out, I can't even reveal all the things that I need to reveal.
1:02:40So I felt like the time pressure was maybe a little too heavy, but also we played poorly. So, you know, next time. The other thing, if you are going to adventure this and try it out, pay attention. We mentioned the curious case of the quiet theater and how there's these audiobook segments that don't matter. They're all just flavor. That is not the case with Winnie the Pooh's serious detective. Every conversation you have and every word they use in that conversation might be important. And so there were details that we should have just – we should have gone back and looked at those past conversations.
1:03:19After you have them, you just throw them in a discard pile. We should have gone back to look at all of the conversations we had because there were certainly details that we should – That we remembered missing. I think that's the style of game this is. But this is much more of a Sherlock Holmes consulting detective sort of conversation that you're having. And not a freewheeling just get the major points and move on. You're not looking for tokens that are going to tell you what happened. You're looking for details in these discussions. So this, because it's Winnie the Pooh, it does say this is designed for adults but could be clever kids as well.
1:03:57I think you want to have adults in the room. just to try and catch those details because if you're not paying attention to the conversations, you're just going to miss everything. There are two more adventures in the box, one about King Arthur and one about Alice in Wonderland, speaking of another open IP, that I'm looking forward to exploring, but I'm going to pay a little closer attention with Winnie the Pooh's serious detective. This is a hula hoop. I was surprised at how dense it was. I did not think I needed to pay as close attention as I did. And also, once you get a couple puzzle pieces, start working on it because you're not – this isn't one of those where you're collecting stuff from multiple locations.
1:04:39Once you've got the pieces in your hand, there's something for you to solve. Huh. So do you think – I'm just so fascinated by that because I understand Winnie the Pooh being the new available IP. Yeah. that that's why they led with it but it sounds a little misleading based on the the characters versus the difficulty um that that might have been misleading well i think the the way that they titled it winnie the pooh serious detective is is a little bit more it's not like freewheeling fun it's you know you've got a frowning poo bear on the cover and looking you know stern into the into the camera that is not winnie the pooh that's it's very all right it's um i'm gonna put a pin in that but okay what else you got what else i got uh you know sometimes you just want to play a classic that you appreciate uh my mom was over we were looking for a favorite to pull off the shelf and decided to revisit for some time uh we hadn't played this in a while Pandemic Rising Tide.
1:05:49This is one of the Pandemic System games. It was designed by Matt Leacock and one of the designers from Splatter Spellen, which is an interesting twist because Splatter is typically a very heavy game manufacturer, and they're looking for stuff that's a little bit harder. This game, the only disease in this game is water. You're working in the Netherlands. You are trying to prevent the lowlands from flooding, And so you're building barriers, you're building dikes, you're building pumping stations and trying to ultimately complete four hydraulic stations around the country. Those are the four colors that you're dealing with that will eventually protect the Netherlands from the rising waters of the North Sea.
1:06:39It's a very interesting system. It does a lot of the same things that pandemic does about transportation, but the way that the water flows is so cool. It is one of my favorites because of the difference of that whole thing. And you really feel as the waters rise, as the game goes on, and those outer levels of water go higher and everything just gets more wet. You do feel that sort of panic as things get bad. But I love the system and the way the pumping stations work. There are also advanced variants you can use to make it that much more difficult. I do feel like the basic game at this point for me, I've sort of figured out as long as the cards aren't terribly punishing.
1:07:22But it does have enough of a twist from the standard Pandemic system that I think if you are a fan of Pandemic, it's worth looking at Rising Tide. And I'm glad that we pulled it back off the shelf. Certainly arose one of my favorite of the Pandemic variants. Nice. We did it, Julie. We made it through an episode without Tom. I know. Look at us. I'm sure we'll hear all about his adventures when he is back next time. And we're getting darn close to Dice Tower East where we'll have lots of in-person gaming to talk about. That'll be fun. I know. It will be fun because I will be there as Free Range Julie.
1:08:03You're Free Range Julie. That's great. I know. It's my favorite. We will have to meet up and have conversations sans Tom. But Julie, you want to put on the Tom hat and lead us out? Absolutely. Sure. So, until next time, I'm Julie Ahern. And I'm Eric Sommerer. And we'll see you at the table. Thanks for listening. At the Table is produced by Tom, Julie, and Eric with assistance from the team at Dice Tower Studios. You can find us online on Facebook or on BoardGameGeek in the Dice Tower Guild. Promotional consideration has been provided by publishers in the form of review copies of games. Dave Culling arranged our theme based on themes by Timothy Pinkham.
1:08:42And elevated glucose levels are provided by Sweet Glands. Until next time, from all of us at the table, have fun gaming.
1:08:56I'd say that he makes it look easy. but no, I should have known better that it doesn't just happen. The magic doesn't just happen. You gotta work at it. Were you wearing a hat at the time? Because that helps. Oh, yeah. I miss that. It's like frosty.
From the publisher
Tom is out, so Eric and Julie discuss books that have become games: from public domain classics to the latest multi-million dollar bestseller tie-in. Plus, we approach our latest collection of Roses, Thorns, and Hula Hoops.
00:00 - Introduction
00:48 - Where's Tom?
01:38 - Senior Slacking
04:18 - Dice Tower Events: East and Cruise
05:01 - Books Into Boardgames
46:27 - Winter Rabbit
56:08 - Seas of Strife
58:50 - Winnie the Pooh Serious Detective
1:05:34 - Pandemic Rising Tide
--
Questions? Tales of Horror? tom@dicetower.com
