At The Table with The Dice Tower - Re-Role

2 Dec 2025 · 1 h 2 min

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In short

Podcast Summary: At The Table with The Dice Tower - Re-Role

Episode Overview In this episode, Tom Vasel, Eric Summerer, and Julie Ahern continue their exploration of role-playing games (RPGs) that incorporate popular board game mechanisms. They also discuss tips for starting a game, share a tale of board gaming horror, and conclude with a segment of "Roses, Thorns, and Hula Hoops."

Key Points Discussed

  1. Highlights and Announcements
  2. Personal Anecdotes:
  3. Tom shares a humorous experience about a customs issue with a package labeled "tomatoes," which turned out to be board games.
  4. Convention Experiences:
  5. Eric discusses his experience at PAX Unplugged, highlighting its growth and excitement, alongside his chaotic event running Hot Streak.
  1. Gift Guides and Upcoming Events
  2. Discussion on the Christmas shopping season, featuring gift guides available on the Dice Tower YouTube channel and information on upcoming conventions (Dice Tower West and Dice Tower East).
  1. RPGs for Board Game Fans
  2. Focus on RPGs:
  3. Julie presents a list of RPGs that utilize board game mechanics, particularly for those who enjoy structured gameplay.
  4. Cooperative Games:
  5. Recommended games include Heckin' Good Doggos and Tea Time Adventures which emphasize simple, one-shot sessions.
  • Dice Rolling Mechanics:
  • Discussion on various RPGs that incorporate dice rolling, including:
  • D20 systems (Dungeons & Dragons)
  • Percentile systems (Call of Cthulhu)
  • Symbol-based systems (FFG Star Wars)
  • Area Control RPGs:
  • Notable mentions include Beak, Feather & Bone and Song of Ice and Fire RPG, each involving territory control elements.
  1. Challenges of RPGs
  2. Tom raises concerns about the intimidating entry into RPGs compared to board games, emphasizing the role of Game Masters (GMs) and the required materials.
  • Recommendations for new GMs include starting with pre-packaged adventures that provide a framework for gameplay, easing the transition into RPGs.
  1. Tale of Board Gaming Horror
  2. A chilling recount of a game convention during a massive snowstorm, highlighting the struggle of attendees to navigate the conditions and the chaos that ensued, including a power outage and a blizzard that trapped participants.
  1. Roses, Thorns, and Hula Hoops
  2. Formaggio: Julie reviews the sequel to Fromage, noting its similarities and differences, including new gameplay mechanics and scoring systems.
  3. Gnomic Parliament: Eric discusses this governmental simulation game, which emphasizes negotiation and player interaction but found it less appealing due to its crunchiness.
  4. Carnuta: A new engine-building game featuring tile mechanics that provided a satisfying gameplay experience.
  5. Magic Number 11: A surprisingly engaging soccer-themed card game with unique mechanics.
  6. Insurrect10n: A game about character cards that score differently based on the outcome of an insurrection, compared favorably to Fantasy Realms.
  1. General Insights
  2. The hosts encourage listeners to explore RPGs that incorporate favorite board game mechanics and to consider easier entry points for new players.
  3. Emphasis on the unique experiences and community aspects these games can foster, especially in a convention setting.

Conclusion The episode wraps up with a call to listeners to engage in gaming experiences, whether through traditional board games or exploring the world of RPGs. The hosts emphasize the joy of sharing these experiences at conventions and gaming tables.

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Additional Resources

  • [DriveThruRPG](https://www.drivethrurpg.com/en/)
  • [Itch.io](https://itch.io/)
  • Upcoming convention details and gift guides can be found on the Dice Tower YouTube channel.

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Transcript

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0:00At the Table with the Dice Tower. Episode 60. Reroll.

0:23Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them. Last time, we found board games that would appeal to fans of role-playing games. This time around, we head the other direction, discussing role-playing games that embrace popular board game mechanisms. Plus, we present a new tale of board gaming horror and bring home a bouquet of roses, thorns, and hula hoops. I'm Eric Sommerer. I'm Julie Ahern. And I'm Tom Vassell. And I wanted to tell you guys an amusing story that happened to me. Okay. Well, it's very, I guess it's minor, but... It better be amusing.

1:01I got a call from FedEx and the FedEx guy was like, hey, I'm here with customs and we need you to verify organic material and send it in this form for this package you're getting. And I was like, what are we talking about? Oh, no. Whoa. So they told me the package and it was coming from Korean board games. So I went and looked at the invoice and Korean board games sent me six items. They valued them all at$1. OK. The first item was tomatoes. The second item was Coffee Rush Grab and Go. And then there was Blooming Sea. And the last item was Grandma's Recipe. So I then had to explain to the guy that these were board games.

1:43He's like, it says tomato. Titles, sir. They are titles. It just says tomatoes. I'm like, look at the name of the company who said it. Korea Board Games. He's like, well, what's in these things? I was like, mostly cardboard and paper. so I was just amused by that did they finally believe you? he said oh that makes sense or something to that effect and we'll get back to you if this doesn't work and I haven't heard from them since but I just was amused because when I looked at the list I was like yes I would have also thought what are these that being the case I hope tomatoes is a good game but we'll find out it better be after all this okay well you know we have a snow day here in Connecticut it uh it's our first of the year even though there's no snow on the ground yet but it's one of those like they're anticipating it's going to get bad and i went swimming last night that's nice but anyhow eric you just got back from a crowded crowded event packs unplugged which i haven't seen them release their numbers yet but people are talking that not only is packs unplugged like significantly bigger than origins that it's starting to edge towards gen con it is i i was Trying to figure out, like, how many Pax Unplugged would make a Gen Con.

2:59I want to say it's, I don't think we've crossed the halfway mark yet, but it was a lot of people. It felt bigger. We have not completely absorbed the entire convention center yet. There is still room to grow in that building. This particular year, we were sharing the space with the Marathon. The Philadelphia Marathon was doing its registration in the lower level of the convention center, which made for some real fun times when you're trying to enter and exit the building, depending on what you're there for. Oh, no. All of these, you know, athletes are all lined up in one space and we're trying to cross the street.

3:36And that was before the marathon even began. Once it started, there was both a half marathon and a full marathon, which blocked off chunks of the city. and my hotel was on the opposite side of the half marathon from the convention. So at one point I had to dash across the street and join the marathon for a little while, go with the flow for about half a block in order to cross the street. Yeah, that was fun. But then on the full marathon, the route just went straight from my hotel to the convention center, so it felt like I was getting cheered on as I walked. So that was an adventure. It was sort of a weird schedule this year because PAX was earlier in the year.

4:19Usually it comes after Thanksgiving and sort of kicks off the holiday shopping season and the Christmas market. The Christmas market was open in Philly, but only for like the last couple of days. It had just opened. They were still working out the kinks. But that was fun. I got to visit very briefly the holiday market. And I ran my event running Hot Streak dressed as a banana and ran, I believe it was 14 tables of Hot Streak simultaneously. The screaming was intense. The only issue we ran into is that some groups moved a lot faster. We tried to run all the races together so that all the screaming would happen at once.

4:58And some folks were like, no, we're ready to move on. And other groups were still, you know, racing. And so I had to be like, no, no, hold on. Wait, everybody just. Wait, I'm confused. You didn't just win one big race for everybody? No, everybody had their own deck, and they were making their own choices. Chaos. Chaos. I won variety. You could have just drawn one deck and said the fish is forward for you. Well, yeah, but then how do they influence the deck? That's half the fun is I'm going to put this secret information in the deck. Oh, yeah, you're right. I forgot about the influencing of the deck.

5:31Then you had each table decide as a group. I don't know. Yeah, each they all did their thing. And yeah, I didn't want to add a bunch of extra rules. We just played the game. Yeah, you're right. I'm trying to think. I'm going to think this through. Okay. I'm going to figure it out. You get right on that. I had a great time and people really, really enjoyed it. So it was a successful PAX. It was a tiring PAX. I ran in a marathon at PAX. Good times. I also played Hot Streak over the Thanksgiving break. I think on Thanksgiving, actually, introduced it to some new people who had not played it before.

6:02Nice. That's going to hit the table for Family Game Day for sure. I was about – I was expecting to hear I also ran in a marathon. No. I am also – I am walking consistently. I've hit 22 days in a row here. But the running part is not ever going to happen, I think. Legit. My knees will allow that. Don't email me folks with ways to do it. I don't want to run. I have a pool and the doctor was like, no contact. Movement is awesome. I was like, thank you. Did you get one of those weight things that are like the inflatable floaty weights that you can use in the pool? No. Eric, I just want to swim. Stop trying to ruin everything.

6:41Get some cool floaty weights. You ruined a convention with a marathon? Trying to ruin my swimming with weights? What's wrong with you?

6:50Yes. Oh, but we are close to the end of the year. Christmas is coming. Eric made some weird reference as to the shopping season starts now. You should have already been buying presents, folks. Don't wait until now. If you do, though, we posted some Christmas shopping lists on the Dice Tower YouTube channel, so you can check those out. They are so good. Well, thank you. We tried to do a diverse selection of games, so check those out. And you can get tickets for both Dice Tower West, which is in March, and Dice Tower in Las Vegas, and Dice Tower East, which is in Orlando in July. Both of those are selling now and this is a good time to buy them.

7:31Buy presents for people or buy them for yourself as you make the schedule for this coming year. Come on out. It's going to be fantastic. Give the gift of an experience. Yes. I like it. I know people who've done that, but usually it's like a couple. Like I bought this for my husband or my wife or my boyfriend or girlfriend. And I'm bringing them because if you just buy a ticket for someone, they're like, thanks. Did you get me a hotel too? I go, wow. No, that's on you. But I got you the ticket. Fair enough. A group out of me. All right. I think it's time to head to our topic. We, as I said in the intro, talked about role-playing games last time, talking about board games that would appeal to role-players.

8:12And Julie was practically bouncing out of her seat because she had preparation for games that go the other way, a collection of role-playing games that have board game-style mechanisms in them. And we're like, are there really that many of those? And Julie's like, yes, there are many of those. Let's talk about them. We said, let's hang on. Let's put a pin in that and talk about it next time. So, Julie, I think you get to lead this journey. Where are we headed?

8:41All the way through. Okay, time's up. And out the other side. So, Tom is not as enthusiastic about this, but that's okay. Maybe I'll persuade him. No, no, no, no, no. I'm not non-enthusiastic about it. I'm interested in the subject. I'm just going to ask a lot of clarifying questions. I play an RPG in my group here. Absolutely. But let me tell you this, Julie, to get us started. I know that I played RPGs back in the day where I just bought basically lots of books and read them and then eventually played with people. And I was attracted to board games because board games gave me a very strong set of rules.

9:20And I didn't have people complaining or slaying the king of the dwarves when I that literally is impossible. But they found some weird loophole. Correct. And that is where a lot of board gamers find the disconnect with role playing game. And I'm not going to say, okay, so there are many, many, many, just like board games, there are plenty of tabletop role-playing games out there, thousands. So will you be able to find one that might satisfy that level of structure? Probably. Have I read through every single one of them? Absolutely not. So this is, you know, these are the games that I've had some level of experience with, whether it's just reading the book, whether it's I've played some of it, I've at least done a demo of it.

10:10So we're going to talk about the ones that are in my purview of a certain level, knowing that there's more out there. And yes, knowing that some people, yes, it just might be board games for them. No thank you on the RPG. But if you were in a situation where you wanted to try one, at least you know what type might be better for you to try and play. So you listed some low-hanging fruit. The easy answers. If you like rolling dice, if you like co-op games. Obviously, you can easily transition with having those kinds of mechanics or mechanisms in your game, for sure. I wanted to talk, I'm not super briefly about that, that, I mean, it's kind of silly, but Cooperative game is most RPGs.

11:03But if you really like the co-op experience, I was going to say, and more leaning towards the cozy of the co-op part, I'd recommend Heckin' Good Doggos or Tea Time Adventures, which are two different short. You only play in one session. So they have a bunch of different types of sessions, but you don't have to make it an ongoing comeback every time thing where you sit down, you play and you have a cozy cooperative adventure. A hecking good doggos. You're playing a dog and you're going out, having adventures as a dog, which is I've talked about on this show before. It's as an adult is actually kind of a release because you don't have any responsibilities.

11:46Somebody is supposed to be feeding you and taking care of you. And that level of fantasy was kind of fun. Well, let me ask about that. the dog one yes i'm also it's nice to have no responsibilities but then what is the what is the challenge what is the goal of that game uh the goal so you're still going to be sent on a uh quest of sorts uh when i played the adventure was there was a dog racing track and we were going to free all the dogs. So they didn't have to work. All right. So you're still given a quest, like any kind of role-playing game, but the quests are dog-centered. So it's not high risk.

12:35It's pretty... So it's more about the feel-goods and the working together because also your dog's in a human's world. So how do you work together to get a thing done? So Team of Time Adventures is, what do I want to say, personified animals. So, you know, little animals with suits on and things like that. And each episode comes also with a recipe to make a kind of like a cake or something, something that will go with tea. So a snack and tea. And you have, again, think a wind in the willows kind of like adventures. Okay. Okay. Anthropomorphic animals. Yep. So those, if you like cooperative, like extra cooperative, but also in a play at once, you don't have to play ongoing sessions.

13:23Those are the two that I recommend. Dice rolling. I mean, come on. If you know anything about RPGs, you know you're going to be rolling dice for most of them. Not all, but most of them. And obviously you have like D20s or D &D and Pathfinder mostly. if you want percentile which is a d100 or a 10 and ones two dice uh base 10 dice you've got your call of cthulhu's um you have symbol based dice games like uh fantasy flight games star wars or fate core and then you have things like fudge dice which are have three faces a plus a minus or a blank and it's so you're doing a success, partial success or fail for a lot of those games.

14:09So dice rolling. Pick your poison. So those are, yes, those are my low hanging fruit ones. So let's say I'm a fan of El Grande and I really like area control. What's wrong with you? Okay. No. Then enjoy El Grande. Yes. You're not making the jump, Eric, if you're a fan of El Grande, okay? Come on now. That's not it. What if I like to eat pies. You wrote down area control on here. I was going to say, oh, area control. Fair enough. All right. But pies, I'm going to go back to Tea Time Adventures. Okay. So, yes. Okay. Area control is actually a lot of role-playing games, because you think about like Warhammer, which is kind of the bridge.

14:55A lot of role-playing games have stuff about area control in them, or are about maintaining a kingdom or so you actually have a fair amount of area control in a lot of or uh dungeon crawls where you're taking over the dungeon so you that one actually it's not a perfect compared one-off but there is quite a bit of it uh i don't know if necessarily el grande was where i was going to go with that but um let's see you have specifically if you're just into the map aspect of all you have Beak, Feather, and Bone, which is world building, a world building, can be a world building tool just to build a map, but you can also make it a map, like a map labeling RPG where you are taking over a map.

15:42And that one actually, the basic rule is you don't need a lot of, actually you need a map and a regular deck of cards, 52 deck of cards. But if you're going to play it, they have specific ones where you're building either buildings or areas and describing them. The beak is the reputation, feather is appearance, bone is the interior. And so you're using those to talk about their attributes and qualifying them to see what they have so that when that will play into the keeping them, maintaining them, defending them type of thing against other players. so you have something that is the closest that i could think of uh but you also have lots of lots of rpgs that are just about factions that are a war with each other um like the song of ice and fire role-playing game um the numenaria system from monty cook has a lot of that in it and uh one other that i thought was kind of unique is coyote and crow which is about the different Native American nations and they have in an alternate reality where there was no Europeans so they major nations have taken over different factions of North America and whether they're maintaining a balance or at war with each other is part of the game you said you were going to ask a lot of questions okay well here's the biggest problem I have I want to play role playing games and I'm sitting here if I want to play a board game I just order the board game and play it If I want to play a role-playing game, I'm much more intimidated because it comes and I'm like, well, who's running it?

17:25What are your recommendations in that regard? Yeah, that is going to be the barrier to entry for most role-playing games. There are books out there that have it where you can solo-fy your game. But again, that's a lot of work for you or the one that's doing it. and also playing. So you can, but that's not what you're asking. You're going to have to bite the bullet for most games and have somebody being running it. Of the listing that I just gave you, it's what are the, there's plenty of places that will tell you, like if you're saying what's the easiest to read, what's the easiest to get into NGM.

18:13um well so bgg has a role-playing game separate from the bgg page but it's also run the same way that will will rate things like that um and tell you how easy it is for somebody to run or how difficult the core book is to get into something like coyote and crow one of the things i really liked about it was they made the font ginormous so reading the book is super easy because frankly that is a factor. There are some core books that look so cool and the art is so cool, but they do these stylized fonts. And I'm like, I'm reading lots and lots of pages to get into this. That is a barrier for me personally, when I'm looking at the pretty art, but I can't read the words.

19:01It reads as an art book, but not as a rules document. Correct. So no, you're still going to have to do that and yes if that's a barrier then yeah you're there's there's very few there are there are and i will say i have some solo rpg one shots below and different examples that i can give you for a solo game but not necessarily a self-run i haven't done any personally i know they exist i haven't had any experience with them i want to run the game i'm gonna i'm gonna do it i'm gonna i'm gonna teach everybody yeah what what should i be getting besides the game itself. Do I need to buy lots of dice, a screen?

19:42I'm confused and afraid. Oh, no. All right. Well, you need the core book. You need the core book of any game as the game master, GM. You should have dice, but if you have a computer, there are plenty of random number generators on the internet you don't actually need dice it's just really satisfying to roll dice so you know the game will tell you what you need and and you can decide and make that financial decision for yourself uh other than that it depends on the game And so we play online. So the RGM doesn't need a screen. They use online dice. They need the book and the internet. There's very little else that we actually need.

20:43We like having all the accessories because we're all little dice goblins in our group. But it's genuinely financially not necessary for us to have any of the other things. The players don't need the book because you don't want to be reading ahead in the campaign or the experience. If you're following a set campaign, that ruins it for everybody. If you already know the story and read ahead when you're playing, you're supposed to be doing that yourself. So it can be very, very basic or it can be super elaborate. I've played a dungeon crawl where they built the entire five-story dungeon from, again, I always forget their name, the company that builds.

21:34They're based out of Brooklyn, and they're at Gen Con every year. They build the dungeon pieces. Is it Dwarven Forge? Dwarven Forge. A five-story dungeon with boards in between each one that separated. So like fog of war, you could only see what they had uncovered. And we went and every time we finished one, we would lift up the next, like there was a big board in between each one and move that dungeon off to the side and go down one level to the next dungeon. That was super cool and incredibly expensive. and a once in a lifetime experience. I don't know many people who could have that. It was great.

22:14It's completely unnecessary. Super fun, but very unnecessary. You can play with a core book and the internet if that's for most games. And for a lot of these games, that's all that there is. There's the smaller press games. There's just a core rule book. It's not like there's a monster manual and a spellkeeper's guide and all. Right. You want to go to like drive through RPG and you can get the downloaded PDF, which is less expensive typically than a physical copy of the book. So even at that, if you want to be even more cost effective, you can go. And usually most of the time on anything like any of this, I drive through RPG is kind of my go to.

22:54But there's a bunch of them and most of them will give you a sample so you can take a look and read through it first before you decide before you purchase it. um once you have it it's a pdf for your you know that you can print out if you need to or just have it on your computer so you can do rpg cost effectively most people you know get into the like the dice i have and like everything um too many and i enjoy that but i like the tactile experience of rolling dice. It's for me. And, you know, I have fidget spinners at home when I'm working and things. I need the tactile experience. That's me. So having the dice, at least some dice is a requirement.

23:42But there are people in my group that literally just use the computer dice rolls. Just press a button. I will say that from my experience, I'm someone who I'm like, ooh, that base book, look, I'm going to build a whole world and everything. And then you start doing it. You find that it's a tremendous amount of work, that these prepackaged adventures that companies make are not a bad thing. No. They're really, really handy, and they give you, even if you can obviously deviate from the script all you want, but they give you a really strong framework. And if someone says, oh, there's an inn. What's the innkeeper's name?

24:17You're not having to go, uh, Shamaka Baka. You know, you can, you know, that stuff is there, and they'll give you a backstory. and I found that totally stealing shmaka baka there's a lot of cool resources out there that are system agnostic that like I bought one at Gen Con that just gives a bunch of locations I had one for dungeons and one for inns yeah and then you can just stick these in any campaign you want I have a book called Masks which is every page is a character so if you want a character you can just like flip open and be like all right and you have a fully fleshed out character and again you can modify this stuff all you want absolutely but sometimes i need a bit of a guide absolutely that is yep and they again if you're new and everybody's new then the gm is new if the gm is more experienced a GM can also very easily be like here's a character here's a baseline and give you something pretty quickly as well what is your opinion of the big ones so we have D &D as the biggest role playing game of all time and probably followed up by Pathfinder or we got Star Wars as a big one what's the madness one Call of Cthulhu call of cthulhu not call well there's call of cthulhu but what's the one where everyone uh your your goal is to die what is it not die too close i forget but there's a lot of these you know those horror ones oh you mentioned a lot of indie ones are the big ones okay yeah uh well i mean not entirely i did mention uh star wars briefly i've played and now you say that, I've played everything you just listed.

26:11I've played a campaign of all of them. And I've enjoyed all of those campaigns immensely. And for kind of the reason you already said, they have set scenarios and campaigns that make it super easy for people to get into and can do as much handholding or as little handholding as you want to get something set up. so you can get into a storyline with a lot of extra support um that you don't have to generate all the ideas or the world building star wars man you don't you absolutely don't need to get do any world building it's it's it's been the world's done been built um so for things like that it kind of makes and specifically star wars thinking about it i i've been playing dnd i have um i thought it was i have the second printing or the second print through of the first edition dnd was my what i was playing on when i was in the fourth grade so i've been playing dnd for off and on for my whole life and we're on fifth edition now in the campaign that i play And I love that, but that doesn't necessarily mean that...

27:27I say this, but most people love dragons, but it's not for everybody. So Star Wars is a great alternative type of thing where there's still a full system and world that is easily accessible for most people. So I think those are great. And that's part of how you can find more people to play those who have experience. you can usually find stuff at game stores happening so for accessibility absolutely I would recommend that is a good starting point to just learn a game I'm getting more niche for mechanics purposes the because if and if you don't know let's say you've you're you play board games, but zero exposure to any kind of role playing game.

28:16D &D, you're mostly using a d20 to roll. And so from one to 20 is your likelihood of what order you're going to do combat in, whether or not you've successfully hit, if you've, if you're attacking somebody, whether you've hit them or not, whether somebody hits you, whether you've defended, if you're trying to do some sort of action, whether it's, and that's all up to the GM, it could be as simple as opening a door or persuading someone that these are not the droids they're looking for, that you would roll a d20. Now, I say that, but Star Wars has their own dice system. It's different. But so it's, at that point, it's just learning the dice system.

29:01D &D has simplified a lot over the years. pathfinders the same way um uh star wars has their own dice system but those scenarios that you talked about ease you into how to use them they're mostly pictures and so they're mostly pass fail or partial success for what they're doing um and they have you know the the rebel alliance symbol and the empire and they're pretty so yeah and all of that is good stuff and probably a good place to start but these are more the people who are like i've tried those and i don't like it because it doesn't have this kind of mechanism is why i'm going more niche yeah let's pick one of those like let's say i really like games that give me a whole menu of things to do and i can spend my action points to do them something that lets me do multiple things on a turn instead of just one action are there any games like that let me spend action points i like spending action points yeah well so you spend action points often to level up so dnd still is a is a if you're if it's if you're into it because you want to level up dnd is the quintessential leveling up kind of thing but if you're doing it because you like i have this i can do this many things and i can calculate that out um there's let's see feng shui which sounds all soothing it's not it's combat cozy you are you're in an action movie like uh and you are fighting so you get a pool of shots um not shots like shooting shots like a movie camera shot oh because you're in an action movie you're filming an action movie right so you have a and so different things that you can do have a shot count and then everything has a cost and so you are mapping out literally how you are fighting through a scene doing comedy through a scene whatever it is and spending your action points to do it uh so that's one where i i generally think that if you like action point action shot that action selection not action selection and action pool yeah that would be good and there are a couple others others uh what can i think of mithras gives you combat and magical actions uh cns rebirth is a classic more of a classic rpg game that uses action points to measure the character's actions per turn not nearly as specific or thematic but in that sense of like a camera shot but yes those also use action pools.

31:40All right. I'm trying to stump you now. I'm looking at one of my favorite mechanisms and that's pick up and deliver. Although we sort of joked last time that every game can be a pick up and deliver game. Yeah. They all can, but if you want something that's specific pickup delivery, so this is the ones where weirdly, I found a lot of solo journal. so if you want to just test the waters and get like a and see if you like it uh there's a game called courier it's a solo rpg a solo pickup and deliver rpg yeah okay in the post-apocalyptic world so you're getting missions delivery missions and writing about it so a delivered same thing uh if you want it more as a rpg experience and not a journaling experience which is becoming more popular, but not necessarily for a board game player.

32:37Delivery Dragons. What? Is Delivery Dragons. You are dragons and your job is to fly and deliver things. And it is a one shot. So it is played in just one session at a time. You'll have one mission and you're going to be dragons trying to work together to deliver things, magical items. So that is my, that is my, there's not a lot that I looked far and wide. And those were the best examples I could find of that. Obviously, in any, like from a D &D, your jam can give you a mission to deliver an item. And usually the item is dangerous and the person you're delivering it to is also dangerous and people are trying to steal it and it turns into a heist.

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33:27Usually, usually that's how that thing goes. you kind of know it's you're being set up from the start typically okay okay all right you did well with that one yeah thanks uh deck building i want to i want to tune my deck in a role-playing game what do i do uh you can i want to i want to like i think i think you're wrong here like what you're trying to do okay no because this is i'm trying to think of a point where it's stupid it okay because i don't say i'm gonna buy a new car but i like deck building come on not everything has to be a one-to-one translation true i'm just curious if they exist that's great because deck building really doesn't have one i think you're just trying to stump julie well you pretty much do with that building i'm gonna be honest i i there are there are plenty of rpgs that use cards instead of dice as their random number generator mechanism.

34:32But that's not a deck builder. You have ones that like Castle Frankenstein or Deliria just use a regular deck of cards, for example. But they're just doing a, it's literally turning it into a die, using the equivalent of die where you're flipping over the cards and the number gives you the result higher or lower type of thing. You have ones that make their own pretty, with different art and different symbols, but same kind of a thing where it's basically being used in place, replace a dice. Like a clockwork dominion is one that I like. That's a steampunk one that I've played before. Super fun.

35:10But you don't have a lot of cards. Like a Torg Eternity has a card system, but it's more like action points where you have a hand, And you're basically card shedding to use your action points for things like that. Still not set collection. So no, I think you stumped me. The closest I got was a bad pun. It's a game called hand management. Only you're using, you're creating your own rock, paper, scissor kind of hand symbols and what beats what. And then you're doing the hand management instead of dice rolls. So that's my closest I've got to a deck builder would be hand management. And really, it's just a bad pun.

35:52I thought you were going to suggest one where you were building a village and building some decks. Also could be doing that. But yes. All right. I'm done trying to stump you, Julie. What other board game adjacent mechanisms can we talk about? I think we're about done. You have about two minutes, Julie. All right. In that case, I'm going to end with worker placement, everybody's favorite. And if you like worker placement, I'm just going to say be the GM. Oh. The end. You want to play some workers? This is deep, deep thoughts with Julie. You are in charge. So wait, you're saying that every one of your players is one of your pawns?

36:35Is that what you're saying? That is, you talk to a GM and that's what they're going to tell you. They're not cooperative pawns. But yes. I don't see you as a player. I see you as a little wooden meeple that I want you to stand there and you keep wandering off. we play we've been playing for like i said for five years now the group that i have since covid started and currently dustin is our gm we take turns because you get fatigue but you know we're all in a zoom call so everybody jumps on and their name is their character's name and dustin is always some variation of god that's what he names himself every week it's a different one So yes, he absolutely likes to think that we are his pawns.

37:24And we absolutely spend all the time trying to frustrate him on that. It's a loving dynamic. So there you go. If any of that interested you, I hope that was helpful. The dragon delivery game sounds like something I'd like to try, but I think there's a lot of little gems in there that might be worth a look. Absolutely. I have a list of links so if we're interested I can just We can put it in the show notes Yeah You can explore Yeah And now another tale of board gaming horror Oh my that's horrific Gather round children A few years ago a massive snowstorm was forecasted for the weekend of a local game convention.

38:16The forecast was right. On the first day of the con, several inches landed. On the second day, 15 more inches. Winds were high, temperatures low, and the snow unrelenting. It was a whiteout. Snowplows couldn't keep up, even on day one. Some who were scheduled to host a game at the con began canceling their events. They'd sooner skip the con altogether than risk the elements. As day two went on, travel conditions worsened. More hosts canceled games. It became clearer with each hour that exiting the convention hotel was becoming impossible. Even attendees who lived locally began booking rooms at the hotel, betting that they would end up stranded.

39:03They bet correctly. We were snowed in. Even if visibility were better, we would have seen no snowplows. I was a local attendee, commuting in each day, and I dithered too long on my decision. By the time I decided to book a room, the only ones left were a handful of executive suites at almost double the normal room cost. But I was fortunate to get a room at all. Some attendees elected to sleep in their cars. Things went from bad to worse. Late in the evening of day two, the storm knocked out the power to the hotel. Backup generators kicked on, providing dim lights, but little if any heat for those still gaming in the ballroom.

39:48The disruption in power, however, triggered the fire alarm. By that point, I was already in my executively priced room, trying to sleep. The alarm shrieked for what felt like ages. Those in the ballroom gamed on. At some point during day three, power returned, and the snowplows cleared the roads to and from the hotel. This tale may seem a horror, particularly to those with a preference for Florida weather, but for most of us at the convention, it was a bonding experience, memorable and somewhat thrilling. So let me share a horror within this story. In the evening of day one of the convention, I had been scheduled to play Hot New Euro with a few others.

40:32At the appointed hour, the host did not show. Time passed. We grew worried. Had the host been in an accident? Was he stranded out in the storm? Otherwise, if he couldn't make it, he likely would have canceled. So where was he? Well, after the appointed hour, the host finally messaged us. He'd be there in twenty minutes. Collectively, we sighed with relief. Eventually, the host arrived. We asked if he was okay. Yeah, he said. Sorry, I overslept. Again, it was the evening. From the expressions on our faces, he could tell we were confused. I went home to take a nap, he explained, and I slept longer than I planned to.

41:13We mumbled something about how our just being glad he was okay, and we began setting up hot new euro. We did not, however, have time to finish, not with our late start. A blizzard couldn't stop us. A power outage couldn't stop us. But a nap could. Mwahaha!

41:36Nah. Alright, a couple comments. One, go to a game convention where you don't have to worry about that. Dice Star East and Dice Star West never close. I kind of like the idea of being snowed in and being like, alright, I guess we're here. Let's keep playing. Until the power went out. I imagine it was hard to see, but I bet some of them had their flashlights out and they were just trying to still play the game. That part's a little close to home right now. The other thing is sleep normally at conventions, folks. I cannot emphasize this enough. This whole idea of, well, you know, I'll stay up to four in the morning.

42:17You're just messing with yourself and everyone else. Just go to sleep. You're not missing anything. All the gamers will be there the next day. Then you don't have to take nap. Promise, promise. Also, if you're driving back and forth, that's even worse. Yeah. Because driving sleep-deprived is as bad as driving drunk. Yeah. No, not good. All righty. Well, good news. We're playing some board games. Good news. So many board games. We're getting close to the end of the year, and there's just so many games left to play. But happily, only 20 showed up yesterday. So. Just the 20. Including tomatoes and gingerbread houses.

43:08They say that every rose has its thorn. But not every rose has a hula hoop. So my daughter yesterday, this leads into a game here. My daughter yesterday got a list of things to do in December. And she laughed because on the list was make a cheese platter. and I said that's just a copy and paste from every month you know things to do in March make a cheese platter but speaking of cheese Julie you've played the sequel to Fromage I did um so I played a lot of games the past week but they were all family classics and so and I enjoyed the ball but I've talked about them in in the past and we all had a great time teaching the college students who are home on vacation besides Dan, who's already played Foundations of Rome was a hoot.

43:59Oh, nice. But we've covered that. And so the one new game I played was Formaggio. So my gaming group loved Formaggio. It was the favorite of the group from last year. And we've played it a ton. so at Gen Con Danielle and John went and bought Formaggio because they were like listen we've played it enough we could get some new locations and new rule sets and we played it as a group for the first time this past week so if you've played Formaggio or not before, same rule sets of you have up to four players, you have four wedges when you're playing, you place your one of three workers and they have three different types of cheeses that they are specialized in on your wedge in the pie.

45:04And so each one has a different type of thing it does with action selection. And where you place it will determine the way that the wedge of cheese is facing so when your worker is facing you again you can pick them back up and use them there are three different types of there's bronze silver and gold tiers which typically inform you what the point count is going to be for end game scoring so a bronze is going to be you're going to get it back the very next turn silver usually is two turns gold is three turns and then they do a variety of different ways of of scoring you can slot in different things in the wedges so that you can have a variety of ways that it can play out so if you have those uh min maxers they can't just memorize the board and that's nice too so you know those are those your basics what formaggio does is similar principles different each wedge is now a different way to do action selection one of the biggest changes that i know noted was that fromage has a lot of end game scoring tied into those tiers that fromaggio gives you right away you know what the you're not calculating it at the end there's not as much building to an end game that's getting bigger and bigger and bigger if and also there's a platinum tier above the gold tier so if you decide to forego an entire round with a because now you've got four turns before you you get it back so if you choose to play that character and you know you're not going to get it back you immediately know you're getting the 10 points at the end it's not a building on it calculating thing so it was straightforward that way but also longer without a character and that was a mental adjustment compared to fromage and but but there was another there was the map of italy just like there's a map of france which is a area control type of thing it plays a little bit differently.

47:13They did a lot of similar things, but not the same. So for us, it was nice for variety. If you have Formage and you don't play it very often, I don't know that you would necessarily need it. But for us, it was a rose. Okay. Is this a standalone game or an expansion for Formage? It's a standalone expansion. You can mix and match the regions and play it that way, or you could just play Formaggio or just Formage. Cool. My only concern about the mixing and matching is that you're not going to be able to fit them both into one box, unfortunately. They don't have a big box available, so you'd have to bring both boxes.

47:48And it's not like it's that hard to do. Just keep that in mind. People are going to ask which one to get, and I'd be like, if you don't own either and you're not sure, get Formage. If you're a gamer, get Formaggio. That's fair. They're like 0.5 different between the two in complexity scale. Cool. I would get fromaggio if I was getting one. All right. I also would, but that's because there was different fruit, and one of the fruits was figs, and that just amused me. That was it. Most of Gen Xers wouldn't know what figs were if it wasn't for the famous Newtons. It's the truth, Eric. Okay. If someone said fig, you said Newton.

48:35All right. Eric, I don't understand the name of your game here. Sure. Sure. So one of the fine things that you can do at PAX is visit the First Look Hall, which is a collection of games that they picked up at Essen Spiel. And I thought, well, I was at Essen, so I'm going to know most of these as I walk around in there. But there were a bunch of small games that they picked up that I did not know existed. Also, many of these tables are full, and so I wander around looking for an open space to play one of these I haven't tried. And the one I ended up at is called Gnomic Parliament. This is a government simulator where you're a bunch of gnomes and you are passing laws.

49:13These laws affect how you earn points in the game. One of these players is the president, and they will nominate a new law to go into effect, which governs how you earn points and what bonuses you might get. Some of these laws are one time. They just happen this round. Others are permanent laws, and there can be only three of those. You start with a couple on the board already, but they will sort of scroll off as more laws come into play. So I, as the president, have nominated a law. We now get to discuss whether this is a good idea for us as a nomic society to have this rule, which maybe says if one person votes against the majority, they get a huge bonus.

49:52And so now we discuss, is this a good idea? Should we do this? And we all get to vote. We have a little voting chip, and it says whether we vote yay or nay on this particular thing. We can also add lobbyists little cubes that are extra votes for or against whatever we're voting on. And if you vote publicly and spend enough cubes, you get like a bonus cube. And so you can really say, yeah, I really want to go in this particular direction. But then once everyone has voted, you can then do a secret vote and add a few more lobbyist cubes to sort of tip things in the proper direction. You then reveal and see who or whether the law passed or not.

50:26If you voted with the majority, you score a point. If you didn't, you might get some other bonuses based on the laws that exist. If the president is the one that lost, if they nominated a law and then it didn't pass, they don't get to be the president anymore. And then you execute all the laws that have passed so far, which is going to give you bonuses, more cubes, more points, all sorts of stuff. And then you reset, and the president can maybe decide to pass on their presidency, or they can hang on to it to reap the benefits of all the laws that they've passed so far. And this continues until you work your way through the deck, and it's one of those winter cards in Forest Shuffle where you see one, and you know it's getting close, and then the second one ends the game at some point after you pass these laws, and most points wins.

51:16This is a wacky game with unintended consequences. It's a lot of discussion and negotiation. And as such, it's not my cup of tea. This is thorny territory for me more because of just the way the game plays out. It's a lot more about the negotiation and playing the other players than it is about the game itself. And so I just found it a little too crunchy for me. We played the basic sequence of laws. There's like an intro scenario, but there's a whole deck of laws. There's factions you can add in there. If you really like governmental simulation, Gnomec Parliament is the game for you. It just wasn't for me.

51:56Oh, Robert and I. Oh, you think you're you. If you want to argue, go for it. Would alienate everybody we know playing it, but we'd have a great time. If you make a coalition. Yeah. Don't worry. They alienate everyone they know in a cooperative game. Oh, cool, cool. Oh, so sweet. All right. Second for me is a game called Carnuta. This is coming from Repos Productions early next year. I think it's February. This is sort of an engine-building game. You have these cards that need to be paid for using, I'm going to call them stone tiles. You have a bunch of tiles that have a day side and a night side, and you start with four of them, and they can be flipped day or night.

52:38And in order to activate a card in your hand, you will need to either spend the tile, actually remove it from your board, or flip them. And the little icons tell you what they do. and that lets you play the card out on the table. These cards now give you scoring opportunities for if you've played a certain type of card, you will get points. It's sort of pointsality in that sort of regard where, you know, I now know I want a bunch of crow symbols in order to score points because I've played this other card out on my board. And now I'm looking for more of those crow symbols and more opportunities to score them and et cetera.

53:14You have four actions on your turn. You get to spend two actions. you can do four different things. You can get more cards into your hand from a tableau of cards. You can get more of those stone tablets onto your board. You have a limited capacity of how many you can have. But as you play more cards into your personal tableau, you will unlock more slots for these stone tablets that you can now have more currency to do cool things. And let's see, You can flip all of your tiles to one side so that they're all matching day or night. And there's a fourth action that I'm not remembering. But it doesn't matter right now because this all moves forward to somebody crossing 11 cards.

53:57And once someone does that, you finish out the round. And so it's all about getting an engine going. So you have some cards that are more expensive than others. And you're trying to complete sets. Maybe I get extra points if I get both a crow and a flower on my board. So I'm trying to get as many crows and flowers as I can matched up together. And so I'm trying to get those sets. Others are maybe seeing I'm doing that and trying to prevent me from doing that. At some point, I managed to get a sequence of cards in my hands. It just had me flipping the same tiles over and over again and getting all these things out.

54:32And that felt really satisfying to do. It has that tactile flow. It has simple to understand rules. This has a, it's got that splendor feel. It's got that point salad feel. It really has a good momentum. And I enjoyed Carnuda quite a bit. That was a rose. All right. My two games have the numbers 10 and 11 in them. 10, 11. No. Yeah, I know. No. Sorry, kids. We're saying 10, 11. It's the new thing. It's the new thing. We're trying to make it a thing. When that happens, you have to be quiet and sit down and shut up. Yes. You say it silently in your head. and nothing else. This won't make any sense of people listening to this in 10 years.

55:12I know. So let's start with 11. Magic number 11 is a soccer game or football game. It depends which one you prefer to say. This is from, I believe it's from Pluto Games, but I believe it's from Korea, I think. And in this game, you are playing, you get a little deck of cards, some cards that you have, and you're playing these cards in front of you, and you're connecting, they're players in your team. So you'll start with a team, and then you can draft some extra players. And you play them down, and they have symbols on the sides of them. As you play them out in the field, you're connecting them.

55:56And so some cards can only be played in the midfield, some cards can only be played in the back, some up at the front. and if you connect like a soccer ball, then you take a shot and then you'll play some action cards based on how many shot symbols are on that player and your opponent has some defensive cards. And this doesn't sound very particularly interesting for me describing it, but I was surprised at how fun it was. It's just a little soccer game about connecting these cards with symbols. There's a little bit of luck and you draw these cards that give you 1-5 strength when you're taking a shot or blocking one, but you can draw more cards and you have a better chance of getting a higher number in your hand.

56:38I found it to be a nice little enjoyable game I was very surprised at. That's my rose. I was just surprised at it because most times soccer games are not particularly good. They just play too slow. Insurrection. So Insurrection, which I believe if you look it up on BoardGameGeek, you can just type the word insurrection. Okay, well, that's helpful. Well, no, no. The reason I mention that is because on the box of the game, the I and the O are replaced with the number 10. Hmm. I think? Yeah, they gotta be. That's the number 10. It's in orange. Why is it 10? Because insurrection plays like a variant sort of fantasy realms.

57:22Oh, I thought you were gonna say phase 10. No. First of all, I would not even talk about it or give it... You know, some of these old games make me mad. That's why. Oh, Eric. You know, another game, I played a game last night where I started playing a game. It came in this little bus box. We opened it up and I was reading through the rules and I said, this is Millie Bourne's. And my kids were like, what is that? Or Meal Bourne's, sorry. Meal Bourne's. I said Millie Bourne's so they would, no, that didn't. And I put it back in the box and said, we're never playing this because Meal Bourne's is trash.

57:58And then we get the flat time. I'm talking about. Anyway, Insurrection, though, which has nothing to do with any of what we just talked about, is a game in which there's a lot of different characters in this game. You start with a hand of characters, and at the end of the game, every card that's still in your hand will score you points. Each round of the game, you add some cards to the middle, and then everyone will simultaneously play a card. There's like an initiative number on the top of each card. You flip them over. Heist initiative will take their card, put it in the middle, maybe do one of two special abilities and then take a card from the middle back in their hand.

58:33Everybody does it. You go to the next round and you keep going until the game ends. There are two ways the game can end. It can end after six rounds. In which case, the insurrection has succeeded. The evil queen running the whole thing has been defeated. The rebels win. You count up the points on all your cards. But many cards in the middle have like fighting symbols on them or like bad guy symbols. and if there's ever 10 of those symbols in the middle at any point, that triggers the end of the game and the bad guys win. You add up the points in your hand, but many of the cards, if not most of the cards, give a different value based on whether good wins or if bad wins.

59:13So I might have a dragon who gives 9 points if the good guys win, 0 if the bad guys win, or a goblin who gives 4 points if the good guys win, but 15 points if the bad guys win. So you're trying to figure out how to maneuver this because if I play a card, I'm like, I want the bad guys to win. Then I'll pick a bad guy card up from the middle and put it in my hand, but I've also reduced the number of symbols in the middle. So maybe they won't win after all. And that's the game. There's also different combos of cards. If you get three musketeers, you get a lot of points, but if you get two, you lose points because no one wants to read about the two musketeers.

59:54and there's some stuff like that but it's very similar to Fantasy Realms but I think it's better it's easier and that fun nature of everyone back and forth saying I'm trying to make the bad guys win I don't want them to win there's ways to stop that, ways to kill cards get rid of them out of the middle and I think it plays in a very fun way it's 2-6 players and is one of the neatest small games I've played this year Insurrection cool cool cool all righty folks well that is that another episode up and we'll be back next time we're getting to the end of the year i know we're almost there time to do our wrap-up stuff yep well we'll see you then folks or we'll see you at a dice tower convention until next time i'm tom vassel i'm julie aherd and i'm eric summer and we'll see you at a table Thanks for listening At The Table is produced by Tom, Julie and Eric with assistance from the team at Dice Tower Studios You can find us online on Facebook or on BoardGameGeek and the Dice Tower Guild Promotional consideration has been provided by publishers in the form of review copies of games Dave Culling arranged our theme based on themes by Timothy Pinkham and our stories of ancient Greek cooking methods brought to you by Tales of Myth and Legumes Until next time from all of us at the table have fun gaming

1:01:20uh-huh uh-huh i see how it is i see how it is i'm gonna i just bought everything for an rpg all 1 000 books oh sweet i want to play the dragon one yes i'm gonna go pick it up and deliver it somewhere oh no

From the publisher

This time, we continue our discussion of RPGs by suggesting Role Playing Games that share popular boardgaming mechanisms, as well as giving Tom tips for getting a game started. Plus, we have a new Tale of Boardgaming Horror, and we close the show with some Roses, Thorns, and Hula Hoops.

00:50 - A Story About Mail

02:22 - Eric at PAX Unplugged (inc. Hot Streak)

06:50 - Gift Guides, Dice Tower West and East

08:02 - RPGs for Boardgame Fans (detailed notes below)

37:55 - Tale of Boardgaming Horror

43:03 - Formaggio

48:35 - Gnomic Parliament

52:13 - Carnuta

54:49 - Magic Number 11

56:54 - Insurrect10n

--

Julie's Notes

Where to go to get core book pdfs?

DriveThruRPG https://www.drivethrurpg.com/en/ 

Itch.io https://itch.io/ 

Cooperative play (yes the overwhelming majority of TTRPGs are cooperative) some extra cooperative leaning 

Dice rolling - Also many many many ttrpgs use dice. Here are some examples

 

Area control

Faction/War

 

Action points - 

Level Up

  • D&D

  • PbtA 

Using Action points

 

Deck builder/Bidding

Ok not really but Redigo is "Hand Management"  https://letsplayredigo.com/ 

Games using a standard deck of cards

Games using a custom or proprietary card deck - mostly they are being used instead of dice

My Closest Pick

 

Pick up and Deliver

Solo/journal:

One shot

 

Worker Placement?

Become a GM

Questions? Tales of Horror? tom@dicetower.com

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