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The Dice Tower Podcast - Episode Summary: At The Table with The Dice Tower - Role Call
Episode Overview In this episode, Tom Vasel and Eric Summerer explore the connections between role-playing games (RPGs) and board games, discussing mechanics and themes that appeal to role players. They also share their latest collection of "Roses, Thorns, and Hula Hoops," highlighting their experiences with new games.
Episode Highlights
- Introduction (00:47)
- The hosts discuss the cold weather and upcoming events such as PAX Unplugged.
- Personal Updates (01:45 - 06:37)
- Eric shares his experience preparing for PAX Unplugged.
- Discussion about games potentially being played at Tom’s daughter’s wedding.
- Announcements about upcoming events: BGG Con, Dice Tower East, West, and the Dice Tower Cruise.
Main Discussion
Fishing for Role Players (06:37 - 41:22) The hosts dive into the relationship between RPGs and board games, categorizing board games based on different aspects of RPGs.
Key Aspects Discussed
- Stat-Heavy Games (14:58)
- Examples: *Pathfinder ACG*, *Mage Knight*.
- Character Building (17:48)
- Examples: *Origin Story*, *Elder Scrolls*, *Too Many Bones*, *Artisans of Splendent Vale*.
- Story-Based Character Progression (20:12)
- Examples: *Call to Adventure*, *Tales of the Arabian Nights*, *Near and Far*.
- Campaign vs. Combat (22:17)
- Discussing games like *Descent*, *Wrath of Ashardalon*, and *Massive Darkness*.
- Silly Mechanics (27:36)
- Examples: *Dungeon Fighter*, *Dungeon Quest*, *Munchkin*, *Talisman*.
- Exploration Games (30:31)
- Examples: *Mansions of Madness*, *Clank Catacombs*.
- Storytelling Games (32:57)
- Examples: *Mice and Mystics*, *Stuffed Fables*, *Tainted Grail*, *Oathsworn*.
- Video Game Comparisons (35:03)
- Discussion of popular video RPGs: *Elden Ring*, *Bloodborne*, *Skyrim*, *GWENT*.
- Improvisational Storytelling (37:38)
- Examples: *Freelancers*, *Wandering Galaxy*, *Aye Dark Overlord*, *Once Upon a Time*.
Teasing Next Episode (41:22 - 42:27)
- Preview of future discussions on RPGs that appeal specifically to board gamers.
Game Reviews
Roses, Thorns, and Hula Hoops (42:27 - 1:00:35) The hosts share their opinions on various games they have played recently.
Game Reviews
- Rove
- Type: Dungeon crawl
- Description: Compared to *Gloomhaven*, Rove offers a fun combat system without the high difficulty.
- Night Soil
- Type: Worker placement
- Description: Set in Tudor London, the game involves collecting and managing waste. The hosts criticize its "take that" mechanics.
- Mezzan
- Type: Abstract strategy
- Description: A cozy, tiling game where players attempt to build quilts using pieces of different animals.
- Gingerbread House
- Type: Tiling game
- Description: Players act as witches protecting their gingerbread houses, with light mechanics that are surprisingly fun.
- Severton
- Type: Cooperative adventure game
- Description: Based on Czech literature, it was more tactical than expected, lacking the exploration aspect the hosts desired.
- Spot It Catan
- Type: Party game
- Description: A variation of Spot It that incorporates elements from Catan, which pleasantly surprised the hosts.
Conclusion The hosts encourage listeners to engage in gaming and to check out upcoming conventions. They express gratitude for the audience's support and conclude the episode with playful banter.
Contact Information
- For questions or stories: [tom@dicetower.com](mailto:tom@dicetower.com)
- Julie's *Tales of Myth and Legend* preorder link: [Gamefound](https://gamefound.com/projects/van-ryder-games/tales-of-myth-and-legend-preorder?refcode=tMZTh1PtbUec1Vko4OGdaw)
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This summary captures the essence of the podcast episode, highlighting the discussions, key games, and personal anecdotes shared by the hosts.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:00At the Table with the Dice Tower. Episode 59, Roll Call.
0:24Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them. On today's show, we go fishing for role players, suggesting some of our favorite board games that emulate aspects of popular RPGs. Plus, we bundle together our latest roses, thorns, and hula hoops. I'm Eric Sommerer. I'm Julie Ahern. And I'm Tom Vassell. Yeah, so it's, uh, it is, it is cold. It was 46 degrees this morning. Winter is here. Oh my goodness, Tom, don't talk about how cold it is where you are when Julie's dealing with no heat in the house right now. Oh, sorry. Really? It's all good. It's all good.
1:02It's above freezing again, so we're okay. Oh, good. Good. Are you like hugging a space heater? Because that's what I would always do. There are several space heaters on in the house, but I was more being, I was the cat bed. Anywhere I went, I had a cat on me, and that was not by choice. Yes, I was. Isn't it sort of like a small fur coat? I once let my shoes on fire on a space heater. Wait. Oh, goodness. I was sitting at my desk, and this was when I was in Korea, and just had my feet up near the space heater to warm them. And then I looked and I was like, huh, that shoe's burning.
1:46You know where it's probably going to be also cold? Philadelphia coming up. That's some of my coldest memories of visiting a convention is PAX Unplugged, and it's probably going to be similar this coming weekend. I don't know. It's a little bit earlier this year, so you might luck out. But yes, it gets very chilly in Philly. Tom, I know you aren't going to be there because you have a wedding to attend. And, you know, that's a valid excuse. Julie, are you going to be at PAX? I am not. Oh, I'm going solo? You are going solo. The weight of the Dice Tower is on your shoulders. On you. Oh, golly, I have to behave.
2:22Okay. So in honor of behaving, I'm going to be donning a banana outfit and teaching everybody to play hot streak on Saturday. Just out of curiosity, I can teach hot streak. I don't know that the banana outfit is mandatory for this. No, I think it's necessary. I have to get into character. There's no banana in the game. I'll be teaching. What? I know. I don't have any hot dog outfit. The banana is what I had. I got to improv and just make it work. I'm going to be teaching 10 tables worth of Hot Streak in the Learn and Play room on Saturday at 145. So if you are at PAX Unplugged, that's a great place to come say hi.
3:00And take pictures and send them to us. Yes, please. Well, here's the thing. I actually, I want to, this is my goals. I want to do a live Hot Streak game, but I need to get the four outfits. I think the hot dogs should be pretty easy. Yeah. They exist. The queen could just be a queen, right? And the fish, I don't know. You got a fish. Fish? Fish is possible. And bear. And a bear. That shouldn't be that hard. But they're also probably not cheap things to buy. No. No, no, no. You get me some felts and I can make you a fish. All right. Yeah, so PAX is, what are the dates of PAX, Eric? Oh, they're next week, right?
3:44Or this week as of you listening to us. Exactly. It is funny. So as a brief aside, someone asked me just recently, like, you know, are you gaming at the wedding and stuff? And I thought, huh, because I have been planning out this upcoming weekend and all the things we're going to do. And board games never once even crossed my mind. They just didn't because I was just thinking about a bunch of other things. So I might take a couple of small ones. I just don't know particularly. I don't know. There's just not a lot of – maybe if I was attending a wedding, it would be one thing. Right. So playing, no, but offering them, like you said, for the – Well, my daughter is not a gamer gamer, so she's not going to want them at the reception probably.
4:29Really? Right. Interesting. Yeah. I've learned that my input onto the creativity and basically any choice about the wedding revolves in me signing checks. outside that I believe I have 0 % control that's what I've been told by everyone involved I get that I get that yeah yeah I do understand you don't want to be summoned for the daddy daughter dance and be in the middle of a game I don't think at the reception like I said it is a thing I just I really haven't thought about them sometimes things gaming is just sometimes outside my viewpoint and I'm okay with that there's a lot going on for that but yeah so Philadelphia it's gonna be cold I believe BGGCon is happening this upcoming week too.
5:15Yes. Oh, wow. Woo! So I know some folks will go there. It'll be cool, but not as cold because that is in Texas. So it'll be slightly south. But you know what? If all this cold talk is bothering you, everybody, and you're cold right now listening to this, you know what's not cold? Dice Tower Cruise. Come on. Yeah, no. I'm not kidding. It's nice. Sometimes we have cool days on the Dice Tower Cruise, but we're talking you might. Like 60s? At the worst, right? Yeah. Because we leave from Miami. And Miami can get cold, but then we go south. You know, so it's fantastic. It's a wonderful time. There are some rooms left on the cruise, so if you would like to come to that.
5:55Also, Dice Tower West. The room block is almost sold out, so if you would like to come to that and get a room, I would do that soon. And Dice Tower East, registration for that is opening, I believe, today as you hear it is. today or tomorrow so that is definitely not cold no oh no in july no well yes and no the air conditioning is the air conditioning is strong i've ever been to they definitely know how to run it it is potent um those windows are fogged up by gum yeah but so all three of those things definitely you want to check them out yeah so this is definitely we're at the end of the year and it's time to start thinking about what are your favorite games that came out over the course of the year of the ones you've been able to play of the 18 ,000 games that are released.
6:50Yeah, uh-huh. You know what interferes with that, though, is, well... Weddings. Games that take a long time to play. Campaign games, things like that. And yet people play those. In the past few weeks, I've talked to three different people who are living the gamer's dream. They are retired, all three. That is the common thread. Right. And they're like, so Monday night I do the abstract games group. And Tuesday night I am in the middle of a Gloomhaven campaign. And Wednesday night I'm in the middle of this campaign. And Thursday night I go play with the new gamers. And I'm like, huh, all right. Well, most of us don't have those options.
7:35and um but the one thing i'm a little jealous of the people are able to get together to play a consistent campaign because i think for a normal person being in more than one of those is tough but a lot of people love it because it produces some of the best stories and this this also happens with role-playing games role-playing games can have sessions and things in them that you'll remember for the rest of your life oh yeah you're in one game Julie? Yes. I've been in the same group now since, well, since the beginning of the 2020, because everything shut down. So there was time, but we kept it going once everything opened back up.
8:20So how often do you play it about? Every other Wednesday. And then sometimes we get together in person, but mostly it's all remote. Has this been the same campaign for all this time or have you cycle through several stories. They were on our third campaign. Okay. So yeah, we started, we started in, you know, this is all a D and D dungeons and dragons. Uh, so we started with a, a really basic, uh, and it all started because, uh, Rachel in our group had never played any role-playing game before. So the rest of us had played lots. She had never done it. And she said, well this is the time if ever there was a time while everything was shut down that's when we're going to do it so uh we did a really basic dnd campaign to start and it was great because she did all the things that a new role-playing gamer does and we can get into that later but it was hilarious for the rest of us for a while and then we started to be like okay all right enough um and then we switched tactics and we've done uh we did uh raven loft so you know more gothic horror and And now we're doing more of a choose your own adventure.
9:32We've all gotten enough experience that we're kind of doing our own bizarre little quests. Okay. We're just going to leave it at that. Now, I don't know, honestly, the size of role play gaming compared to board gaming, compared to miniature gaming, yada, yada. I mean, we can only go by what we see at conventions, at Gen Con. and see a huge amount of people doing it at game night. Sometimes you see people there doing it. A lot of people do it at homes. It's impossible to tell, but there's definitely a lot of people who play role-playing games. A very popular Dungeons & Dragons is the most famous in the world, although there are many, many, many, many, many others, and people will die on the hills of their favorite RPGs.
10:17I will occasionally buy a role-playing book just to read it, Because I like to go through it and see the different things that, I don't know, just fun to read the backgrounds and the storytelling. And we're going to talk more about role-playing in a future episode. But if you're a role-player, are there any board games for you to play? And the answer to that used to be there's some. Now the gates are down. I mean, there are literally hundreds of games. I mean, when I was a kid, there was HeroQuest, and that was it. Ah, HeroQuest. You played HeroQuest, or maybe you played, there was the old, old, old game from, I think, was it TSR who made it?
11:04It's called just Dungeon. Yeah. And there was Dungeon Quest. I mean, there's a few others, but yes, they're very clunky. They were kind of few and far between, but we saw two major points of renaissance in this genre. One was Doom, the board game, which led to Descent. And Descent kind of opened the door for, hey, you can take board games and put them into a dungeon crawl. And then what really changed things was when Gloomhaven came out and it kind of attracted people to a more gamery game, like board game version of these crawls, these dungeon crawls. And now there's – I think in our crowd surfing show that we do each Wednesday, I think we talk about a new one every week practically of some sort of fashion.
12:00And the board game has dissolved into dungeon crawls, adventure games, boss battlers, sometimes just a story-driven game. And there's so many of these games out there. So how do you find the right game? Basically, what aspect of role-playing games do you like and there is a game for that aspect? Well, let's ask that question to each of the three of us. So what is your favorite part of a role-playing game? Julie? Yeah, favorite part. I mean, it's a tie for me. So for me, it's either the storytelling aspect of it or the I just want to pick up a sword and hit something. It's one of the two. I mean dice.
12:44I mean dice. Metaphoric sword. I like the progression of characters. I sort of like being given a blank slate and then guiding that character through something. Oh, I got this new ability. I got this new piece of equipment and I can move my way through that. And then, of course, the storytelling aspect of we don't know what's going to happen. We're exploring. We're finding new things and dealing with that and letting that shape our character and our group dynamic. I'm with Eric on part of it. I love leveling up. I love the idea of finding a new item, finding a new thing, getting a little bit better.
13:20This is why online or not online, but video game role playing really appeals to me because you are just consistently leveling up. and getting cooler and more powerful. But I also love zany things. I love the zany events or the things that happen. Not zany for zany's sake necessarily, but just those fun stories that came out. The unexpected. But there are different kinds. All these things are felt in board games. You know, there's various things. One thing is basically like what Eric said is like leveling up or your stats or abilities. yep there's also crafting crafting is a big thing yeah i do like crafting and then crafting almost led to its own sub-genre with minecraft and things like that where crafting became the focus correct of those games you know whether it's stardew valley or what have you and the fighting and the combat became a much lesser part of it and then there's you know the puzzle solving aspect of a lot of role playing games.
14:26Which lends itself to board games really well. Yeah. So we sort of tried to split up our discussion into what aspect of RPGs is a draw. Because a lot of these games try to focus on one thing or a couple of things. They can't really do if you're going to do the full RPG experience while you're just playing an RPG. But some of them have tried. Some of the big box ones, certainly Gloomhaven, has tried to incorporate a lot of that stuff into one box. But some just focus on one aspect of things. Like, if you really like stats, if you like knowing that a plus three broadsword is going to have you rolling more dice and give you a better chance of hitting, then something like the Pathfinder adventure card game works because there's very little role-playing.
15:13There is exploring, and there's rolling a ton of dice and doing a lot of stat checks. Now, this was a pretty big game that came out briefly. and I know Eric you really got into this for a while. I've actually been playing it recently. We brought it back out and started up our adventure again so it's front of mind at the moment. It kind of petered out and I'm not saying that necessarily. Lots of these games peter out right? But there was for a while there was a new set coming out all the time. This is one I think and I might be wrong but I think they're coming out with a new version of it soon but this is one that I think was on the beginning of this kind of change, I feel like Pathfinder is showing its age a bit.
15:57It's pretty random and pretty lucky. True. Which happens in a lot of role-playing games, but if you like that, just like Eric said, but if you're looking for a cohesive story, look elsewhere. Yeah, yeah. It's basically a setting and then explore some decks of cards. I don't know necessarily if it's showing its age as much as it is leaning into the role-playing roots as opposed to the board game roots. But that's what I'm saying, though. I don't know that it leads in... The role-playing game is like story, and that's not there. It's more of a just roll dice and see what happens type thing. That's fair.
16:32Eric, you put Mage Knight on here. This one's kind of that way. This one's more towards a Euro game than not. It has elements of deck building. Sure. I'm thinking more of it as the deterministic combat. Like, you know you're going to have a certain attack stat against something. There are a lot of numbers flying around in Mage Knight, the board game, and that's why I put it in this category. There's definitely a lot of games that, you know, they're always trying to do a new combat system because, you know, most of the time you roll a die and you see if you hit or not. It's succeed or fail. And games try to get around that.
17:07Gloomhaven did the draw a card and add it to deterministic combat. So it was mostly deterministic, but not quite. With modifiers. Right. Yeah, and again, like I said, Gloomhaven kind of, there's probably 15 games out there that are trying to be the next Gloomhaven right now because it really changed the genre into a more thinky thing. No one is, Gloomhaven has not kicked the door down and see what happens. Gloomhaven, when you go into a scenario, you need, it's almost a puzzle. Combat becomes a puzzle rather than a frenzied, somewhat chaotic event. Correct. So let's say your big draw is that you want to start with a blank slate.
17:52You want to create a character and mold them into your perfect warrior. What games really embrace that concept? Did you put origin story on here? I didn't put that on here. I did. I put, so this is the new trick taker from Stonemaier where you get more abilities as you go through the multiple rounds. So you're sort of crafting a superhero character. Yeah, it's farther on the fringes. This wouldn't be considered a role-playing style game, but you are crafting your character and turning them into a superhero with cool abilities. That's why I put it on the list, by golly. Uh-huh. But I also put Elder Scrolls and Too Many Bones, the chip theory games that have you, like, crafting your character with dice, and, you know, you add more dice to make a particular ability stronger or adding a new type of die.
18:42That feels very much character-building creation. That's a little closer to a traditional RPG. Yes. Yeah, I recently just played Hero Quest with my son, who did not like it because he wanted to play a game with no luck, he said. I don't know who I'm raising. I was going to say, are any of these games going to work for him then? Yeah, none of these games. I think all of these have some sort of random element. No, I'm taking him with files of abstract strategy games and playing them with him. But anyway, I noticed in Hero Quest the difference between the different characters is very minimal in many ways.
19:17The wizard has some spells, but everyone rolls a die and adds something. But as games have progressed, the differences have become more like too many bones. It's like, holy cow. Those characters are nothing like each other. And I like that. Yeah. I think Artisans of Splendent Veil is one I put on this list. Same deal. Like each of the different character types develop totally differently. They have different, they all have sort of like progression charts, but they operate totally differently. One's like a mind map and others is like a linear progression and others just collect stuff and crafts.
19:54Mentioning Julie's concept of crafting, collects items and then turns them into new things, which then that advances the character. And having that sort of differentiation in characters is really cool as you feel like you're actually developing a person and not just a bunch of spreadsheet numbers. So you didn't put this down as a category, and I feel like it's a bit of an offshoot of this, but just in general storytelling progression would be on the same kind of thought, though, is things like all the Brotherwise games, but Call to Adventure specifically. where there is more of a narrative progression was one that I was like, so when you were going through this, I was like, there's something missing here.
20:40And that's... Yeah, it's the storytelling. And even the Tales of the Arabian Nights or the Ryan Lockett games that are very narrative-based and less mechanic and more choose-your-own-adventure, like you said. And I'm not going to mention any of the number of games I've worked on, but there are many that fall into that category. Yeah, there's a lot of games with this character progression, and sometimes they let you start, you know, you kind of start with a fully fleshed character, and then you can go divergent paths, but often they still, because it's a board game, because it has to follow rules, they usually still put you in a box, in a sense.
21:19this is what you can do these are the things that you can get but in a role-playing game the dungeon master can allow you to do something wildly off kilter if if so desired right now you might get bitten by a werewolf and suddenly you now have werewolf powers and a board game has a harder time incorporating that sort of controlled chaos well folklore the affliction did it but you know yeah but i mean if you do allow for something like that it has to be like an offshoot of rules which just makes the game that much more complex. Right. And there's like an appendix at the end. If you've been bitten by a werewolf, here are the new rule systems you now operate under.
21:57But if you're bitten by a werewolf, they've maybe made allotment for that, but not, now that I've been bitten by a werewolf and I've become a werewolf, I'm going to go make friends with that villager over there and we're going to have a wacky buddy cop adventure. You can't do that. There's still rules. With character creation, that brings us into kind of a campaign thing. So most role-playing games are campaigns. There's one-shots. But those are often, say, for conventions or other things. Most groups don't get together and do a one-shot every week. In fact, that would be an interesting group to be part of, I guess.
22:35That's what my group is doing right now. Oh, just one-shot after one-shot? It's not the same characters? It's the same characters. Okay. We are a mercenary guild. well sure but i'm saying you're still following a generalized campaign storyline as opposed to this week we're going to do mercenaries this week we're going to do in space this week we're doing cowboys well yeah no we're all in the same world uh in the same city but and we can play different characters in the guild and there's a job so we go do a job and that job is a one-shot well I still think that's maybe I'm wrong but I think that's more in the minority a lot of people like to play the campaign but campaigns didn't enter board gaming until I mean HeroQuest had a campaign of sorts but after that it was kind of crickets and then Descent Journeys in the Dark second edition added an expansion which was a 200 hour campaign.
23:35Oh that was an expansion yeah and I was like oh no I'm sorry the first Descent did that the first Descent added expansion it was built into the second one But the first one added an expansion, and it blew my mind. I said, this is amazing. I love this. I wish more games did this. I would like to retract that statement. They all do it now. I wish more games did this. Well, because I did like the fact of being able to sometimes just play a one-shot, and very few dungeon-crawl games these days allow that in board gaming. Yeah. It's not even in the system anymore. Most do a campaign like I put on here.
24:09Madara has a very long campaign and big story. Yes, it does. And very unique characters, sort of. They're very anime trope. But, I mean, they're unique from each other. But sometimes I just want to fight. Sometimes you just want to pick up the metaphoric sword and hit something. Yes. There are some games that let you do that. Yeah, so they run the gamut here. I mean, I almost put zombie side on the list, right? Because that's kind of like that. You're playing a one-shot RPG against zombies. And there's a lot of zombie games that fall into that genre. There's very few zombie games that are campaign.
24:47Some, they just let you fight. The D &D board game series, Castle Ravenloft, Wrath of a Shardland. There's, I think, 10 different ones at this point. Have either of you played them? It was a long time ago. I was going to say one of them. One of the first ones. Yeah, so that was like a very, I don't mean this in a negative way at all, but a dumbed down version, but a simplified version of Dungeons & Dragons. You could level up once over the course of something. And it wasn't a campaign, although, shockingly, they've since added a campaign module that you can play with it. Arcadia Quest is almost the king of this.
25:28it is a five level campaign if so but it feels like a one off you just get in there you have monsters Eric Lang the designer called them walking bags of loot you weren't in there to fight and you're fighting each other yeah fair enough yeah no there's tons tons and tons of these which is you know taking almost like you said the the dungeon crawler aspect of RPGs and just doing the combat and it's a very satisfying because tactical tactical not tactically but tactilely uh rolling dice is a very satisfying thing so it's taking that part of it and just getting to do the rolling the dice and seeing if the numbers add up to you know type of thing right which is physically satisfying is it's great when you actually pull it off um sure there's a lot of randomization so a lot of them have to do deal with the whole mitigation of do i have cards to offset this dice rolling piece of it but yes that's this is these games are some of my favorites but also so many others um like uh what is it wander cult of barnacle bay um is one of my favorites right it has a similar feel to it my favorite is massive darkness the second edition I just like chucking dice sometimes.
27:00That's sometimes just what you're in the mood for. It could be flipping cards or whatever, but I just want to sometimes fight some baddies and win and story. Or lose, but lose epically. Right. Well, the boss battlers that we were mentioning as well also fall into this. What was the one based on the video game? Monster Hunter has a tabletop version where you just get thrown into. Here's the monster. Everybody try and maneuver around it and figure out basically the puzzle of how do we defeat this baddie without a whole lot of emphasis on storytelling or exploration. Tom, I think you added the silly category to our list.
27:41Sometimes role players just want to get goofy based on my youngest adventures, Young Adventurers Guild adventures. I think that's absolutely true. And there are certainly plenty of games that let you do that. I'm thinking of the one, I think you have it on the list, Dungeon Fighter, that has you like tossing dice onto a target, like sometimes under your leg to try and score points. I have held hands with someone else, jumped up and turned around and threw the dice onto the target. Oh, wow. Yeah, it really, it's really just kind of a bunch of silliness. But I put Dungeon Quest on here because I know that some people don't consider this silly, but I do.
28:22This was a game which you just went through a dungeon to see what you could find, and you had a 16 % chance of surviving the game. Yeah. Nice. That's fun. Like you would turn over a card and be like, roll a die, one to three, you're dead. Yeah, cool. I don't like it at all, but I see people do. the more modern version of Escape the Dark Castle where you're just flipping over cards randomly and then you roll dice and see what happens with them and then the whole Munchkin genre is based on this. Munchkin was based on the silly things that happen in D &D there's a board game version Munchkin Quest which still has that silliness and put more rules but if you like that sort of thing I'm not gonna get down on you And if you have kids, you could do Korra's Quest, which also does that.
29:10Yes, Korra's Quest is very much this. Did you hear they're coming out with a new, there's like a reboot of Munchkin. They're starting over with a new rule set. Interesting. That sounds marketing to me, but.
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29:28You got to sell the games, Tom. That's how it works. No, no, no, no. I know that. But I'm saying that a reboot is often marketing, not necessarily it's going to be this whole big change. Like Munchkin fans, I would not be worried. It's still going to probably be the Munchkin you love with some minor tweaks. I'm sure it's still going to be Munchkins. So. The silly factor can also be said, the random factor. And if you're going back to Dungeon Quest, because also I feel like Talisman is the same thing. Yes. It's impossible to beat. it's totally random but you can do and um i've played many a game early you know when it first came out and just lost and been sad but when we played it as a tournament style where when one character died you just picked up another and just kept going um and still died like three or four more times before you could get to the center to the yeah that's that's one that also I feel like has a silly factor.
30:30Yeah, yeah. One of my favorite things in role-playing is the exploration. You don't know what's behind the next door. And that's harder to do in a board game. For example, Gloomhaven does not do it particularly well, at least with the first Gloomhaven, because you can see the whole map, and you can see what's going to be there. Hero Quest did this well back in the day, only the DM knew. You had this big map, but you didn't know what doors led where. And I think one of the best examples of this is actually Mansions of Madness, second edition. Agreed. So good. Because you really don't know what's going to happen because the app kind of controls it and you're like, open this door, room, and you're like, oh, there's just a couple dead bodies.
31:08Wait, they're standing up. Wait, what? You don't even know what type of room is behind that door because the app knows what map tile is behind a door. So you literally are exploring what's behind this door. Is it a closet or is it a giant ballroom that contains the big bad for the entire scenario? and you don't know until you open that door. Smaller versions of this, Clank does this, not traditional Clank, Clank Catacombs does this. Let's you go out and explore. And there's a lot of games, even if you, that aren't even dungeon crawls. You know, you're just going and flipping tiles to see what you find.
31:46And honestly, for me, that's one of my favorite things about games. If there's something where you can flip a tile and be like, ooh, I wonder what's on the other side of this. I love that. Yeah. Well, circling back to Pathfinder, that's one element of role-playing games that it does do is you have these decks of cards that represent locations. What is behind this? Is it the monster? Is it a piece of loot I can get? Is it a trap? You don't know until you flip that card. True. But also I've seen this used in board games to great success in a lot of different ways. I'm trying to think of the one that came out last year.
32:21It was a vampire game where you, if you flip it over, you become, you can be bitten. And then the rule set changes. So if you're a human getting out, either human or vampire, you're trying to get out of the house by the end, but with different rule sets. And I'm trying to remember what the name of it was. It's a Euro game. It's not coming to me. But that whole step on a new spot, see what happens by flipping a card or a tile is a very successful action thing that creates that tension, which is super fun. Yeah. One of the things that a campaign game does allow you to do is get really deep into the story to tell a multi-chapter adventure.
33:05We've got a couple of things on our list that certainly do that. But Mice and Mystics is one of the earlier examples where you had an entire storybook you were working through. Character development and new scenarios and the same tiles being used in different ways based on what the story is. And really telling a full-fledged adventure by the end of whatever it was, the 10 or 12 chapters of the entire game. I feel like, what is it, Stuffed Fables did this pretty well. Sure. I think almost all of the, at least the early Jerry Hawthorne games certainly did this. Well, I mean, speaking of that, the plaid hat in general, I believe this really affects games.
33:45I'm not going to call out necessarily poor writing in games. But when you come across excellent writing, you notice. And I guess writing is subjective, but some it just feels good. Like when I play the Tainted Grail, the writing in it is so good. Oathsworn is good. And what even enhances this is something that's more modern is Foreteller and other apps like that. I was using Foreteller for Oathsworn, and I have the guy who plays Lord Mormont on the Game of Thrones reading it, and it's really good. Oh, nice. I use it for Agamonia. And if the story is well written, someone else reading it can really bring it to life.
34:36but I have played a lot of board games where the story is clearly an afterthought or the same person designed the game wrote the story and that doesn't mean it's good you're not necessarily a good author yes if it's good writing it makes you want to complete the adventure to get the reward of hearing the next piece of the story but I will say plaid hat I'll put their writing up against almost anyone they they whatever they've done they've they've nailed it that's very true now Now, I mentioned earlier that a lot of role-playing actually happens through video games. The Final Fantasy series, the JRPGs is one aspect of it, but there's a lot.
35:14I mean, Skyrim and all the different ones in the Elder Scrolls lands, those are all role-playing games. Yes, there's combat and things, but there is so much in those games. Bringing video games to life, have fun with that. It's really hard to do. It is a tricky proposition. But there is games that do it. And in fact, there's Elden Ring just came out recently. There's the Skyrim has been done in a couple by a couple companies. Bloodborne, if you like that sort of thing. The video game, like I said, sometimes it's hard to like Skyrim. You're never going to get that experience in a board game. You know, 100 percent.
36:01I mean, I'm not saying the board game is bad, but you're just never going to get a one-to-one match up there because a video game can be gigantic and huge. And in fact, they're trying this with Elden Ring. And by the time you're done playing and buying everything for Elden Ring, I think you're going to probably end up spending$5 ,000 to$10 ,000 and have an entire room full of temperatures. I'm not exaggerating there, Eric. No, it's a lot. They've done two Kickstarters for it, and I think they have maybe one-third of the game done. oh wow the challenge of video games to to board games is video games can hide the math so all the upkeep and all the time it would take to do upkeep is just done for you and that and translating that to a board game is just always going to be a challenge plus like you said the amount of npcs and and so all the characters that you come across and play it's it's a lot of money but it's also taking a lot of time that you don't have to think about doing stuff in a video game that you then have to implement as time and effort for the players in a board game.
37:12So, I don't know. It's hard. You almost have to dial it down and focus on a smaller portion of this video game world and make that a good game. You just can't do everything that a video game is doing in the background. Right. Like the whole Witcher game versus Gwent that just came out. Well, that's, yeah, I guess that's a pretty big adventure or example of something that's just taking a small piece and making it a game. One last aspect of RPGs that I think RPG fans really, really like is that openness, the ability to just do whatever and tell a story without the constraints of traditional board gaming.
37:50And there are a few games that try to capture that frantic, manic energy as well. We mentioned some of the Plaid Hat games. Some of the more recent ones are much more like freeform, wacky storytelling. Who knows what's going to happen, like Freelancers and Wandering Galaxy. Let's just make a decision and see what happens, and we'll deal with it as it comes. That sort of less puzzly, less thinky, more just from the hip, let's make this happen sort of aspect. One I put on the list is a recent one from Smirk and Dagger called Adventure Party. Have either of you played this one? Yes, I have. It's basically an improv game.
38:32Everybody's rolling a D20 behind their screens, and they're given a situation like you're trying to unlock a door. And based on the result that you got, whether it's a success or failure and how big of a success or failure it is on your die, you then have to narrate the experience. and the, I think they call it the Dice Master, the DM, is listening to everyone give the explanation and trying to guess what number they rolled. Correct. Basically, how do you storytell a 1 through 20 die result? And it's an improv game. But the setup for each of them was written by various RPG GMs. Sure. Yeah, I feel like there is a difference between what you just said, though, Eric.
39:17You said the Plaid Hat and then the Adventure Party. Adventure Party is that true do-whatever-you-want. Plaid Hat is more like, here's a couple decisions, pick one, now you see what happens. Which, again, is kind of in the constraints of board gaming. Sure. Sure, sure. But you have this more just on-the-fly storytelling games like what was it, Once Upon a Time. There were a bunch of them in the early 2000s that came out all at the same time that are all just about the group narrative storytelling that can get very silly, especially if you play them with kids, which is what I was doing at the time.
39:57An older card game that Fantasy Flight came out with some time ago. I think it's still in print. Eye Dark Overlord, which has you playing cards and giving excuses to a big bad about why you failed your latest mission. That was a good one. You have to come up with a story for why this card in your hand was an important aspect of why things didn't work. If it's just played mechanically, it doesn't work. because somebody could just like, and then a goblin showed up, and then I tripped over my own feet. And like, if you're not doing it, the game doesn't work. But if you embrace it and come up with the theme and the role-playing aspect, it becomes quite hilarious and a lot of fun.
40:40Sure, and that's why most of these games are party games. You have to get into them that way. Yes. But there are also games you can build the story around what you're doing. So Final Girl Nemesis, as you're doing this stuff, it's mechanical and these things are happening, but you can say, well, here I'm doing this. Here I head behind a garbage can. Here I, you know, you can kind of, I don't know how to explain it, but the mechanisms make the game come to life. Right. Well, with Final Girl, we're using horror tropes for all of them to explain them. So if you've watched a movie, you know, like you can use that trope to piece together and you're thinking of a movie as it's playing out because we use those tropes for each of them.
41:19I've watched a movie. I've seen that before. I could talk about this all day, but unfortunately, we don't have much time left. Eric, you put a list here of RPGs that go the other way. Yeah, well, I think we're going to save that for next time because I was thinking of, all right, so we've talked about board games that would appeal to role players. But there have to be role playing games that appeal to board gamers who like certain mechanisms. I'm ready. I'm ready for next week. And Julie is practically pouncing. She's ready. like is there a deck building RPG? There is. Is there a pick up and deliver RPG?
41:56There is. There is? There is. Okay so Merchant of Venus the role playing game coming up next time. I think technically they're all pick up and deliver. Take this message to the king. But anyway. Yeah you're probably right. But anyway we're going to hear more details next time but now we should get into some game reviews.
42:22They say that every rose has its thorn. But not every rose has a hula hoop. All right, I want to jump right into my games because my first one is a dungeon crawl. Ooh, synergy. This is a game called Rove. When Rove showed up, it came in the size. It's from Attics Games, designed by Marty Eisenbach and Tiven Grassi. And when this showed up, I looked at it and I said, that looks like a Gloomhaven ripoff. Is it that big? It's the same size as Gloomhaven, pretty much. When you open it up, the boxes that the characters come in are Gloomhaven, and the iconography, very similar to Gloomhaven, and you have cards for characters, and I was like...
43:07However, what I did not realize was that the designer of the game had already done an expansion for Gloomhaven called the Crimson Scales. Actually, now that I'm looking at it, he's also done Bad Times at Buddy Land for Final Girl. Oh, yes. But The Crimson Scales was an unofficial expansion for Gloomhaven, which was huge. It was unofficial but approved from Cephal Fair. So he got the rights to do it. And that was pretty neat. So Rove feels like almost a love letter to Gloomhaven, except it's better. I really like Rove a ton. in Rove you pick one of five characters and you'll have those same characters over the course of the campaign although they will grow and jump and morph into like better versions of themselves and what I really enjoy about this game is you have a card for your character and you have these four actions and you can always take two of these actions or basic actions that you can take every turn and then you have seven cards and these cards will change as the game goes by but they're all double sided it you choose which side they start on whenever you use an action on the card you then flip it and so every every round of the game you can use two basic actions and then one of your cards and then and then you flip that card many of the cards need dice to activate them so you want to use cards that give you dice and then you get up big and you can do some cool action and hit them and it has a little bit of luck similar to gloomhaven where gloomhaven has a deck here you roll a die for a little bit of luck when you attack people or not but it's just entertaining it's a very unique setting i don't actually understand the setting completely the whole lands in harmony and there's music or something and it's off there you're fighting bad guys and they all the different characters have a very different feel they don't fall into tropes again it's very similar to gloomhaven and that look and feel but i just love it the combat is so fun i feel like I can do so much on my turn.
45:16And you know, it has one of my favorite things in these games where the battlefield is a book. It's a big giant book the size of the box, but you open it up and you don't got to set up any terrain. You might have to put out a few tiles on top. That's it. And so I highly recommend this one. I really enjoy it. If you like Gloomhaven, I think you'll like it. I think some people will say they don't like it because it's easier than Gloomhaven. To them I say, thank you. That's what I would like. There are ways to make each of the missions harder in the book. I've just been ignoring those sections. Because I like being able to win scenarios every once in a while.
45:53Nice. But, yeah, it's a lot of fun. That's Rove. Not to be confused with the small wallet game also called Rove, which is just a small little solo game. They're definitely the opposite sides of the spectrum. I've also played that Rove. So another game I played, we got at Essenspiel called Night Soil. Night Soil, the description is it's a very mature game about sanitation in Tudor London. What they mean is you shoveling poop in this game. You are. But you have to be serious about it. No, you don't. Oh. Yeah. So, I mean, we laughed and laughed at the description of this game because you put workers out.
46:33Whenever you put a worker out, then there's poop in the streets. and you got to move this poop out and you're placing workers to take actions and then you run these different guilds and then you also have people who work at night and you're just trying to very much pick up and delivery. Except in this one, you're basically dumping it all into the Thames River. So, huzzah! Huzzah! So, that's all funny and everything. But I actually think it's a bad game. Oh. No. And my reasoning for it being a bad game is that it's so take that in many ways and the game kind of encourages you if you don't know what to do, just hurt someone else.
47:15And so at the beginning of the game, you all start with some workers. You put these workers on the board, you take the actions and then poop comes out. Huzzah. And then you run your actions at night and if you clear poop out of a region, you put one of your markers and you now control that region and you will get the workers in that region back for the next turn to use. If you don't get any workers, you're not going to be able to have any workers the next round. So if I am playing, I'll be like, I'm just going to slide one poop in Eric's region and one in the Julie's region and now you're not getting those workers.
47:53Wow. And so there's a lot of that going on. We played a game and the guy just, for two rounds, he had no workers. He still was able to do stuff at night, but for one-third of the game, he was watching us. Now, you could make the argument, you prepare for that. Try to let that happen. Sure. And I think it might be better with fewer players, right? But if you play with four or five players, it's just going to be chaos, and somebody is going to be under a pile of something. It's real. I'm trying to think of the analogy here. But anyway, so I was really disappointed by this one, actually. I was hoping I would like it more.
48:34I like the concept. I think the theme is fun. Yeah, but it and the mechanics seem to match it until until you're just like, let's stop just beating on poor whoever. But you but you do it because it helps you. Right. You want to get the stuff out of your area so that you have more workers the next day. I was disappointed. This is a thorn for me. I'm bummed to hear it. Julie, cheer us up. Okay. Well, before I do, one thing I meant to say, way back when we were talking about RPG games that are like RPGs, and we got into storytelling, I wanted to call out Tales of Myth and Legend. which as of the day that this goes live will have just started as pre-order on GameFound.
49:30And this is the thing. This has been consuming your world for a while. For months. Months and months. So Greek mythology, storytelling game. There we go. All right. Games that I have played that are not my game. My, well, it's a rose. So I got back from Essen and decided because of jet lag that I just needed cozy games in theory. So the first game I played or replayed was Mezzan. It's already a rose for me. And it's an abstract strategy board game where we're trying to build quilts in theory. But really, it's just an abstract strategy game. But it's very cute. you have a five by five grid. There's five different symbols or animals that you have out on this grid.
50:26And on your turn, you call out one of the animal groupings. So if I pick horse, I'm looking for the biggest grouping of horses, which they all have to be orthogonal. I can do some things to tweak that on one side of the tiles. You have a spruce tree and that can link two different groupings if they're if it's adjacent to two horses it then de facto becomes a horse and you also have little ornaments so you can put an ornament down and say well this is now a link to a horse or you can stop a link and say this is no longer a horse and so you can cut off an entire chain if you don't want it so you can use it either way either way you pull out all those tiles, all the rest of the grid slides down, think Candy Crush style, and then you flip those tiles.
51:15Why is this important? Well, on one side, the tiles are light. On the other side, they are dark. And also you're creating patterns. You know what's going to score on this round and on the next round. So you're trying to create the patterns that will score your points. And it might be the hedgehogs in the corner or your largest grouping of foxes. It just depends. And you see it coming. So you're trying to adjust your pattern to get the scoring for this particular round or plan for the next round. If you forego scoring, you can take more of those little tokens that we talked about, the ornaments.
51:53And that's the only way you can get them unless you spend them to if somebody says foxes you can give them an ornament and say actually for me it's going to be fish and and do your own pattern if you want to a group of foxes is called a skulk a skulk there you go or a school of fish so uh very simple uh pattern recognition at the end of round five you score all the tiles that are on the dark side at the end of round 10 you score all the ones that are on the light side and there are 10 rounds total whoever has the most points wins it's it's a pattern game it's a puzzle game it's it's fun it's light uh it was the cozy thing that i was looking for we played this at uh at dice tower east for like 10 minutes we started we did not finish i started yes um my hula hoop is gingerbread house now this came out i don't know at least seven or eight years ago and we've had it and i believe robert's played it i had not and i wanted a cozy game and i was like oh gingerbread house that'll be fun and yes it's cozy in the sense that it is um tiling but thematically you are a witch and this is your gingerbread house and other fictitious characters keep coming by and trying to eat it so you deal with them You deal with them?
53:26They don't say what specifically you do. If you want to make it storytelling, you can go whatever route you want with that. You give them money for ice cream and send them on their way. Sure. Okay. So what you are doing for that is you have 15. They're like the two-sided tokens, like dominoes, and each one has a symbol on it. You're covering up other symbols. You have a three by three grid and whatever you cover up, you get those tokens. So if you cover up a candy heart, you get a candy heart. If you cover a piece of gingerbread, you get a piece of gingerbread. But there are also some symbols like steps, stairs.
54:06And those are important because basically they're helping you level. So if you put a tile on, you need all the tiles below it to be an even space. So a stair will give you that even space if you are covering up something that's one level higher than the other. you are, when you cover up two of a kind, instead you get three. So if I covered up two gingerbread, instead I would get three gingerbread. I'm using those pieces to then collect one of the characters that is out on cards. So if I want to deal with the Cheshire Cat, I will need all of the symbols that are on that Cheshire Cat to take them and put them in my collected pile.
54:55If I do that, I get a card. They've leveled the game so that on one side, it's just straight points at the end of the game. On the other, it's conditional points. So, you know, for every two hearts, you get five points at the end of game type of thing. It's light. It's still very light. It's the puzzly part of tiling that I very much like. All of it hit the right thing, so it made me happy. But it also made me laugh because I didn't know something called Gingerbread House with the cute art was going to be me being a witch and choosing violence. So that was my hula hoop. All right. So in my wanderings of Essen, I had the tiers of things I really wanted to do.
55:43First was purchase all the things that were must-haves. I did that. And then there were a few things that were, I must explore this game further. And I had a free morning. I was able to sit down first thing in the day and make sure I got a demo of one of the things on my list, which I mentioned before Essen, a game called Severton. This is from Vlada Hvatl, and the publisher is Albi. It is a adventure game, cooperative adventure game, that's based on a literary series. It's a bunch of Czech novels by Jaroslav Foglar. It's a bunch of teenagers, and they're trying to solve mysteries. I sort of got a Scooby gang feel here.
56:24They're exploring a city, and they're trying to solve mysteries and stay ahead of some bad guys who they call Vonts, V-O-N-T, which is a word I'm not familiar with. I think it's just related to the series. The mechanism here is that you've got a character, a little character disc and a character card that tells you how many cards you're going to draw at the end of a round based on how many you're holding. And there's some differentiation there where some of them will just pretty much get one card each round, maybe two. And others, if you drain your hand, you get a whole bunch. So they're all about helping each other and using as many other cards as possible, churning much more.
57:01The map is made up of little nodes, and each node has three or four paths out of it. There will be a red path, a blue path, and a yellow path, and sometimes a purple path that requires a little bit of extra work to use. And the symbols on your cards in your hand will allow you to move around these things. So in a round, you have a bunch of vaunts that are around the board, and you're given some sort of goal that you're trying to achieve. In fact, several possible goals that you can do by, like, illuminating a hallway or investigating a location or making sure that you have two people on opposite sides of a particular zone.
57:38And that will earn you points. And the goal is to earn as many explore points as possible and to achieve the goal before the end of the game. You are then spending these cards to move your characters around. But if you're with other characters, you can actually help each other move around. Like, Tom doesn't have a yellow card in his hand, but I do, so I can spend my... What? You don't have a yellow card. You could refuse help if you want, but I play a yellow card. Tom just plays any card, and he can come along with me, and we can coordinate our movements around the table. And it's sort of a free-form play like that.
58:14It doesn't really go in turns. It's just we play until we're done playing. We're trying to move around the board to get to locations. We're trying to investigate what these Vants are doing because we can look at them by spending certain cards and see how they're going to move and what they're going to do. We can battle them. These Vants have stats for battling and for negotiation and for hiding. And so if we encounter one of them, we have to do one of those three things based on the stats that they're able to do. I might have to discard hiding cards in order to hide or battle cards in order to battle them and maybe get them off the board or so they're not going to hurt me.
58:52If I don't deal with them, they are going to hurt me and that's not good. This goes round by round. Then the bad guys get a turn. They move around. And if they can encounter us, if they move on to our spaces, we're going to have to deal with them in one of those ways that I talked about, which spends cards from your hand. And then you might not be able to replenish to do what you want to do. and you're trying to score the goals, complete the tasks before the bad guys win. This ultimately ended into thorny territory for me, more because it was not the game I was expecting it to be. I thought this was going to be a lot more story-based, a lot more exploration-based.
59:28This is a much more tactical game. And the unknown of what these Vaunts are going to do, Each turn, they're given new movement cards and new action cards that make it so you have to investigate them every turn to know what they're going to do, where they're going to move. Sometimes they move multiple spaces on a turn. And if you don't spend, and that requires more action cards, using your flashlight cards in order to look at them and see what they're going to do. And you have to use those flashlights for other things like illuminating purple paths and getting to do other stuff around the board.
1:00:02So I'm hesitant to use those resources to discover what the bad guys are going to do. And then, of course, it escalates. More bad guys show up as the game goes on, and they're moving around. You're trying to avoid them. It becomes much more of a tactical avoidance and combat game than it is an exploration storytelling game. If that's what you want, it has plenty of theme as far as moving around and what these characters do. But I didn't get the full story experience that I was looking for from Severton. So that was not a purchase for me at Spiel. Second, but I really wanted to talk about this one.
1:00:40This is definitely a hula hoop for me. It's a game called Spot It Catan or Dabble Catan, which is the version I played. Spot It, as you may or may not know, is a very simple party, almost party style game, very light game, where the cards, each card has a number of symbols on it in varying sizes and orientations, but the conceit is that every card can relate to every other card in the game using one symbol. There is always one match between any two cards in the game. That's standard spot. There's lots of other variations of playing standard spot. Lots of games you can play with that deck. The math is really interesting.
1:01:22There's a whole YouTube video about it. It's a lot of cool stuff. But the Catan version of Spot, it adds a structure to this whole thing. It sort of emulates the games, the versions, expansions, etc. of Catan. The cards are now hexagonal. So you start out with a board on the table, the hexagonal orientation that you would be familiar with. And everybody has their own colored deck. You can play, this is a two or three player slash team game. So you're either going head-to-head or two teams, three teams, whatever. And everybody has their own deck. Round one, so the ultimate goal is to earn ten points like you would in a game of Catan.
1:02:03Round one, you're just laying cards on top of matching cards on the board. So you're one at a time, you're looking for a match. Oh, this is a match of the wheat symbol, so I'll put it on top of this card. Your cards also have the same symbols, so they can be matched as well and covered. And then whoever has the most territory on the board is going to get points. Also, whoever runs out first gets some points. Round two involves making chains, the longest road. Aha! Another round involves touching the ports along the outside of the board and controlling those. And whoever is controlling the most ports at the end wins points.
1:02:37Eventually, you start removing cards from the board, the barbarians attack. And the whole thing ramps up to a final battle. So you've been scoring points. Maybe Tom has eight points, Julie has five points, and I have two points because I've been playing terribly. And it becomes a head-to-head battle at the end of the game. You're just flipping up cards and trying to match each other. And so if I match Julie, I capture her card. She can't win that round, and then I see a match for Tom, and I get the points. And you score points into a final battle of who wins at the end of the game. This sort of cohesive battle for points makes this, raises it, Spot It slash Dabble from a complete trifle to kind of interesting and a fun little free-for-all battler game.
1:03:25This became a hula hoop for me because I didn't think I was going to like this game and actually had a good time and played it multiple times. For a while, it was my most played game at Spiel. and so if you are mildly interested in Spotted or have just completely written it off it might be worth a look of the Catan version because of its structure. I did enjoy Spotted Catan Cool. I am glad for that No, I mean I was, I didn't know what Eric would think of the game. I'm glad he liked it. I mean it's still Spotted and I'm still terrible at it so there's that but it's that structure is pretty fun.
1:04:00I'm also glad for that
1:04:05all righty folks well that is that um i hope you have a very if you are american have a great thanksgiving and for everyone else have a great time signing up for one of our conventions good good call to action tom good yeah i don't know good job and and we're going to talk about um more rpgs next time too all right well we will see you then until then i'm tom vasil I'm Julie Ahern. And I'm Eric Sommerer. And we'll see you then at the table then. Thanks for listening. At the Table is produced by Tom, Julie, and Eric with assistance from the team at Dicetower Studios. You can find us online on Facebook or on BoardGameGeek in the Dicetower Guild.
1:04:42Promotional consideration has been provided by publishers in the form of reviewed copies of games. Dave Culling arranged our theme based on themes by Timothy Pinkham. And our incredibly fearsome cheese is brought to you by Formidable Parm. Until next time, from all of us at the table, have fun gaming.
1:05:03Parmesan is a good cheese. It is a good cheese. I think I'm very provolone-oriented these days, though. We're making provolone chicken melts almost every week here in the Summerer House. None of this conversation pertains to me. That is very true. See myself out. I'm out. Well, I was seeing myself out because that's a terrible pun.
From the publisher
This time, we go fishing for Role Players, linking some popular aspects of RPGs to our favorite boardgames. Plus, our latest collection of Roses, Thorns, and Hula Hoops.
00:47 - Getting Cold
01:45 - Eric at Pax Unplugged
03:47 - Games at Tom's Daughter's Wedding?
05:10 - BGG Con, Dice Tower East, West, Cruise
06:37 - Fishing for Role Players
14:58 - Stat-Heavy Games: Pathfinder ACG, Mage Knight
17:48 - Character Building: Origin Story, Elder Scrolls, Too Many Bonews, Artisans of Splendent Vale
20:12 - Story-Based Character Progression: Call to Adventure, Tales of the Arabian Nights, Near and Far
22:17 - Campaign (Descent) vs. Combat: Wrath of Ashardilon, Wander the Cult of Barnacle Bay, Massive Darkness, Monster Hunter
27:36 - Silly: Dungeon Fighter, Dungeon Quest, Cora Quest, Munchkin, Talisman
30:31 - Exploration: Mansions of Madness, Clank Catacombs
32:57 - Storytelling: Mice and Mystics, Stuffed Fables, Tainted Grail, Oathsworn, Agemonia
35:03 - Video Games: Elden Ring, Bloodborne, Skyrim, GWENT
37:38 - Improvisational Storytelling: Freelancers, Wandering Galaxy, Adventure Party, Aye Dark Overlord, Once Upon a Time
41:22 - Teasing Next Time: RPGs for Boardgamers
42:27 - Rove
46:08 - Night Soil
49:04 - Mezen
52:50 - Gingerbread House
55:37 - Severton
1:00:35 - Spot It Catan
Questions? Tales of Horror? tom@dicetower.com
Julie's Tales of Myth and Legend Preorder: https://gamefound.com/projects/van-ryder-games/tales-of-myth-and-legend-preorder?refcode=tMZTh1PtbUec1Vko4OGdaw
