At The Table with The Dice Tower - Where There's a Will There's a Way

23 Sep 2025 · 1 h 10 min · 24 chapters

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In short

What happens to board game collections when owners can’t use them anymore—especially planning for death, downsizing, and avoiding dumping overwhelming piles on family. Also: a “board gaming horror” story about a bad learn-to-play D&D session for a child, a mailbag question on co-designer credit, and quick reviews of recent games.

Guests/backgrounds

Eric Sommerer, Julie Ahern, and Tom Vassell (Dice Tower hosts). Eric mentions teaching Hot Streak at PAX Unplugged/PAX Unplugged and attending/streaming World Series of Board Gaming; Julie and Tom discuss family downsizing and game onboarding; Tom fields the mailbag.

Key claims

Don’t donate “everything” without planning—libraries/groups may reject large volumes; kids often won’t want the whole collection; cataloging and valuing is work. Focus on weeding now, writing down what you own and what to do with it, and highlighting the few items worth selling. For co-design credit, publishers typically credit the original designer; heavy input from a collaborator can justify co-designer credit.

Notable examples

Sid Saxon’s large collection sold in random lots; “doom piles” from neurodivergence; the learn-to-play D&D session that spent 1h45 on character creation; games reviewed include A Place for All My Books, Knitting Circle, 18 Escape Games: Endangered Rescue 2 (lemur leaf frog), 18 Escape Games: New Year’s Nightmare, and Firefighters on Duty.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Discussion on Game Donations

0:25 to 0:47

Exploration of plans for donating game collections and their implications.

“Today, we focus on what happens to our game collections when we can't use them anymore.”

Reflections on Recent Gaming Experiences

0:47 to 3:38

Hosts share experiences from the Dice Tower retreat, including games played and upcoming events.

“Just got back from the Dice Tower retreat where I played many, many, many games.”

The Reality of Game Collections

3:38 to 6:40

A candid discussion on what happens to board game collections after death and the challenges involved.

“Yeah, they were like, do you want to do it?”

Nostalgia and Board Games

6:40 to 8:00

Hosts delve into nostalgia around board games and the emotional ties to collections.

“And it's something I've thought about quite a bit in regards to with board games and such.”

Doom Piles and Decluttering

8:00 to 9:09

Discussion on the concept of doom piles and the need to manage game collections in life.

“that when they die, there will be clapping and cheering and their children will come in and go, this is now my collection.”

Planning for the Future

9:09 to 13:08

Importance of planning for the future, including wills and organizing possessions.

“is my kids are going to want it i think it's fair to say that i'm one of the biggest board gamers in the world.”

Family Conversations About Downsizing

14:00 to 16:48

Discussing the challenges of downsizing personal collections with family.

“I mean, I guess there are people who are like that, but then you have other problems.”

Planning for Board Game Legacy

16:48 to 19:26

The importance of planning what happens to your board games after you.

“Because if you're overwhelmed by it, they certainly will be.”

Value of Personal Collections

19:26 to 22:26

Understanding the actual value of personal collections and what to keep.

“Because we also know that most games aren't.”

Making Decisions for the Future

22:26 to 24:58

Encouraging listeners to make decisions about their collections now for their loved ones.

“So, you know, in that, talking about even books, you know, with the exception of some very rare titles or, you know, first editions, same kind of thing.”
Show all 24 chapters

A Disappointing Convention Experience

24:58 to 28:00

A personal story about a disappointing experience at a gaming convention with a child.

“And now, another tale of board gaming horror.”

Creating Engaging RPG Experiences

28:00 to 31:21

Learn how to create an engaging RPG experience for new players.

“Having taken my children to the local con and being so excited for them to experience it in their own way and make connections.”

Understanding Co-Designer Credits

31:21 to 38:15

Explore the nuances of co-designer credit in game development.

“Where is the line when it comes to co-designer credit?”

Exploring Cozy Games

38:15 to 42:07

Discover the mechanics and themes of cozy games being played.

“They say that every rose has its thorn But not every rose has a hula hoop Joey, what have you been playing lately?”

Exploring Penelope: Game Mechanics and Strategy

42:07 to 44:03

Learn about the game mechanics and strategies involved in playing Penelope.

“So the more stuff that more cards that she has stacked up, the more punishing her turn becomes.”

Knitting Circle: Thematic Gameplay Review

44:03 to 47:08

Discover the thematic elements and gameplay strategies of Knitting Circle.

“collection I guess hoarding game I mean it's really thematic and I didn't mean for it to be thematic for today's discussion.”

Endangered Rescue: Educational Puzzle Game

47:08 to 50:43

Explore the educational aspects and puzzle mechanics of Endangered Rescue.

“I just, they said it was in the Calico family and I don't feel like it played a Calico at all.”

New Year's Nightmare: An Escape Room Experience

50:43 to 53:39

Delve into the gameplay and unique mechanics of New Year's Nightmare.

“If I was still a teacher, this would have been like a, okay, indoor recess.”

Firefighters on Duty: Chaotic Rescue Gameplay

53:39 to 56:01

Learn about the fast-paced gameplay and mechanics of Firefighters on Duty.

“but both show the range of what one, you can have 18 cards.”

Discussing Chaotic Firefighting Game

56:01 to 56:49

Learn about the chaos and mechanics of a firefighting game experience.

“And it's hard to stop everyone from dying because the fire just constantly is spreading.”

Blood on the Clock Tower Overview

56:50 to 57:50

Explore insights into the social dynamics and rules of Blood on the Clock Tower.

Gameplay Experience and Strategies

57:51 to 1:01:54

Hear about the gameplay experience, roles, and strategies in a session of Blood on the Clock Tower.

“uh except it uses demons instead of werewolves but i i don't know joey came to me and said there's a guy here, Ross, who wants to run a ball in a clock tower game and he'll tailor it.”

The Role of Social Interaction in Games

1:01:55 to 1:04:00

Understand the importance of social interaction and game management in social deduction games.

“I'm not sure how I feel about that sort of tinkering with the game.”

Reflections on Future Gameplay

1:04:01 to 1:07:55

Reflect on personal experiences and thoughts regarding future gameplay of social deduction games.

“Because I feel like I was probably a little too much over the course of the game.”
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Transcript

Automatic transcript. May contain errors.

0:00At the Table with the Dice Tower. Episode 55. When there's a will, there's a way.

0:25Tom Vasel:Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them. Today, we focus on what happens to our game collections when we can't use them anymore. Specifically, what's wrong with my plan to donate everything to my local elementary school? Plus, a new tale of board gaming horror, a question from the mailbag, and a smattering of roses, thorns, and hula hoops. I'm Eric Sommerer. I'm Julie Ahern. And I'm Tom Vassell. Just got back from the Dice Tower retreat where I played many, many, many games. Cool. That was the goal, right? You know what, though? I seized it like a dog with a bone.

1:02You know, sometimes you get caught up. You were really excited leading in. I was. And sometimes you get caught up, though, you know, doing Irish stuff and everything. And I was like, I'm going to play games. I played 34 new-to-me games. Really? Nice. And that's not counting games I already knew how to play, which I got a couple games in. Cosmic Encounter. Hot streak keeps getting played all over the place.

1:27Tom Vasel:I just found out I'm teaching that at PAX, PAX Unplugged. I'm going to be doing like 10 tables of hot streak. Congratulations. Well, that's pretty easy, actually. I mean, it should be an easy teach, and it's going to be ridiculous getting 10 tables doing that at the same time. It's going to be fun. I need to dress up. Unfortunately, for hot streak, you can't use the same deck for all the tables. Right. No, that wouldn't work. They're going to be – it's just utter chaos. unless the tables, yeah, see, I don't know that I would do that. I might have a table talk as a group and donate a card. That way they'd all cheer for their thing.

2:03Cause I would want to do it as a big event and I'm still debating doing this as a big event. Yeah. With costumes. With Eric buying hot dog suit. Yeah.

2:16Tom Vasel:Just don't tell me until the day before then it here's your hot dog suit. Oh, okay. I mean, isn't that usually how he does it? Yeah. Without that being out of the way, by the time you're hearing this, I believe I'm at or heading to the World Series of Board Gaming. We'll be streaming that live on the Dice Tower channel so you can watch the final games there, along with other stuff that we'll record there. Stuff. I believe I got finagled into this Terraforming Mars game. By finagled, I was told I was doing it. They're like, it will be fun. I don't believe it will be. It will be fun when your dad, you're on a road trip and you're in the car and you're complaining and your dad turns around and he's like, you're having fun.

3:00Now smile kind of thing. Is it that kind of it'll be fun? Yeah.

3:04Tom Vasel:It's going to build character. Yeah, I think so. Well, you know, my opinion of playing games is I like to play games with people who are either at my level or dumber than me. Hey. Given a preference. Wait a minute. I play all sorts of games with you. Yeah, I know. So, no, but I mean, seriously, I don't know that I want to play with experts. And here I am playing with John, who runs the convention, and he plays like four games. And one of them is Terraforming Mars. Jacob Fricilius, the designer. Yeah, okay. And then the third player is Bonacore. I do not see how I will enjoy this game at all. I mean, I'm going to enjoy watching it.

3:43Can I tune in? Yes, you can, unfortunately. Yeah, they were like, do you want to do it? I said, probably not. The next day there was an announcement, Tom Vassell playing Terraforming Mars. I was like, well. All right. So designer notwithstanding because designers design a lot of games. And usually by the time they get around to playing a published version, they've designed other games in the meantime.

4:06Tom Vasel:Yeah, there are three games past this one at this point. So that could go either way. No, it's Frickxillias. I'm going to get a look. All right. That's fair. trying to give you hope if I beat Bonacore that'd be pretty awesome I mean there's your goal right there my goal is to make it out unscathed so I guess I should practice ahead of time on the app so I can prepare for that but other things will be happening there folks we'll have a good time so check out those videos we are getting close to the end of the year Eric mentioned PAX unplugged he'll be there I will be at my daughter's wedding that week.

4:47And due to the Dice Tower game found not making a ton of money, comparatively, mostly because we've gotten hit up with a lot of fees and tariffs and stuff, I don't know that any of the Dice Tower staff will be at PAX Unplugged. But we will be on the Dice Tower cruise. So if you would like to come on that, we'd love to have you. Love to have you. Oh, okay then. And Dice Tower West, It's the board game convention in Vegas. Come on out to that. It's going to be a good time, and you can buy tickets for that now. It's a while away, but hey, you should make plans for the future, which we'll talk about in a second.

5:27And then the essence spiel. Eric is going after a long hiatus. I believe five years.

5:36Tom Vasel:Something like that. I'm psyched, and I'm going to be slightly confused and remembering something's wrong. It's going to be great. See me confused. I think you're going to be disappointed because there ain't no spiral potato. That's right. I am going to be disappointed. Last year, the spiral potato stand went away. There are a whole bunch of new food trucks. Maybe there was a letter writing campaign and they brought it back. Sure. Hope springs eternal. We can hope. So anyway, that's kind of what's coming up in the future, folks. So this, well, as of us recording this two days ago, was my birthday.

6:13Tom Vasel:Happy birthday. I'm a square. Thank you both. I'm 49, which is not particularly old, but also not particularly young. And it makes you think because you're getting close to 50. And when you turn 50, all sorts of things, you know, fit through your head. You think about death more often. It just is a matter of fact, you know, as part of life. Well, not really part of life, but you know what I mean. I mean, yes, it is. It's the end of life. Yeah. And it's something I've thought about quite a bit in regards to with board games and such. And most of the time when we talk about this, people, well, they don't want to talk about it.

6:55And I get that. You don't want to talk about death because you'd rather be full of life and vigor. But the fact of the matter is, is that when you die, life still goes on for everybody else around you. and one of the things is dealing with your possessions. We often talk about the Guinness Book of World Records and how the person with the most board games has like 1 ,800 games, and that's embarrassing, right? Because my collection is bigger than that, the Dice Tower collection here. And I'm not going to put that in the Guinness Book of World Records because I know hundreds of people with bigger collections than me.

7:33Tom Vasel:Yes, and there have been many efforts to try and defeat that. No, not really. As a side note, I found out about it. You have to take a picture and catalog every game in your collection and give the estimated value, and it's a ton of work. But the fact is people have big board game collections. Even your collection is only 100 games, and I say only, right? But that's a lot. That is a lot of games. and people have this, I think, nostalgic dream that when they die, there will be clapping and cheering and their children will come in and go, this is now my collection. This is all ours. Thanks, Mom.

8:15Tom Vasel:That's what I do every day. I would take the children into the room. One day, all this will be yours. Everything the light shines upon. So I looked up online what people, because people don't talk about this much so finding threads and things where people talked about it was actually pretty tricky and most people kind of are flipping about the whole thing some people like oh you know just surround me by my game boxes and light it all on fire that's that's such an unhelpful response those are the same people when somebody's like i'm getting into board games what should i play and they say gloomhaven it's those people yes but else were like i'll be dead so i don't care well that's selfish of you um or people like oh just donate it to this donate to the local library the local high school the local game group to my friends family a lot of people say my kids okay that's the number one thing that people mention is my kids are going to want it i think it's fair to say that i'm one of the biggest board gamers in the world.

9:22Well, both in size too, I guess. And I play a lot of games. I also have a large brood of children. Seven of them. I don't think a single one of them wants my game collection. And you know what? If my dad had a game collection, I don't think I would want it. Because, first of all, I'm a gamer. So any games that I want, I would get. Right. And also, where would I put suddenly 1000 games and the transportation of them from his house to mine and going through them and cataloging them? The amount of work that goes into this, I think people do not realize how much work it is. If you think it's not a lot of work, then do what Julie and I have done in the past five years and move.

10:16Right.

10:17Tom Vasel:Me too. Although five years ago. Yeah. And then at that point you realize, you're like, do I really need a big board game collection? Yes. So what should you do in this regard? And again, I'm not trying to be preachy here necessarily, but I'll tell you this. Having seen my parents go through this a little bit when my grandparents started, my grandmother collected dolls. Ah. Her house was full of creepy dolls all over the place. Great. That's amazing. So you have to dispel all the curses first before you do anything with the dolls. No, that adds to their value. Oh. Okay. Well, anyhow. You know, and she was insistent.

10:56I don't know where she bought them. A lot of them from QVC. She was a big QVC person. And they were just all over the place. When she passed away, my parents were like, what do we do with all these dolls? And they tried to sell some on eBay and everything. And it was so hard and so painful and such a pain in the neck. and that's because they didn't really know anything about it even if you do know something about it it's hard when sid saxon passed away he had a you know 20 000 game collection or something to that effect and his family didn't want to deal with it so they just gave it to an auction house who split it up in random lots and sold it yep and and i think this is going to happen more because there's a lot of people in the industry who are reaching the age where well some of them are going to start passing away.

11:43So what happens to these board game collections? And that is my topic for today, really. I'd like to also point out that a lot of people who are neurodivergent do a thing called creating doom piles. And doom piling is when you become overwhelmed, you just, so you have things that have stacked up and stacked up and you just put them in a box and put them away so you also have that kind of effect happening with people i think with collecting games where you get to an overwhelming amount and you just well that's on that shelf and we just never look at that shelf and you start on the new shelf and that is something that happened because there are quite a few people uh who are neuro neurodivergent who who play board games it turns out.

12:37So I think also there's not even just the discomfort of planning for when you die. It's the weeding out in life what you don't play because it is overwhelming that happens. So you say, well, this is my stuff, but also it's not necessarily even the ones that you're playing. It's the ones that you don't play become overwhelming. So it's something that you need to deal with now. Yeah. Now, this is a broader topic. It's not just board games. Yes. You know, my wife was on my case a long time to write a will. And the fact of the matter is, you should. I knew I should. I finally got around to doing it.

13:19Oh, that's a big deal. Yeah. But you are being selfish if you're not. Because you're like, well, I'll be dead. You deal with this. Yeah, yeah, yeah. I thought you loved those people. If you love those people, you're going to want to make it possible. Because I remember distinctly when my son passed away and I had to go to the funeral home, I was not in a mood to deal with any of that stuff. And there were people there that helped me with that, and that was good. But I distinctly remember in that time, if your parent passes away, you're not like, oh, we, the board game collection. Great. Let's sort through that now too.

14:00Yes. Yeah. Yeah. I mean, I guess there are people who are like that, but then you have other problems. You know, you greedy jerk. You know, the people who are like, wee, dad's dead. It's mine at last. We get his stuff. Yeah. I mean, most people aren't like that. And most people aren't thrilled to have all your stuff. Right. So it's interesting. My dad is a bit of a, not a collector. He's definitely the, I will save it because you never know when you're going to need it type. so he has everything organized but his garage is intense you walk in and it's a very intense place to be and 90 of it could be thrown away and i he's finally reached a point where he's started cleaning out all those contingency pieces of junk that nobody is ever going to need in a pinch um because which my mother being on the other side of the spectrum of if it's not nailed down and you haven't used it for 20 minutes she's already gotten rid of she she would have a very very stark home and and so that's so there's an ongoing conversation there too of but we're there at the point where she's like it's where we need to downsize we need to downsize everything nobody wants it it's been 30 40 years it's older than your children and uh nobody has needed this in a pinch so i think it's time to get rid of it type of thing so you know we we goof on what was that Marie Kondo does it spark joy yeah type of thing but it's not the worst thing in the world like what what is the mantra of the question that you ask and I think that's one of the things is you know don't think of looking at your whole collection as a whole collection be like all right today I'm going to do these look at this shelf and have these games Are there any games here that I have not played in more than whatever, pick a number, five years, 10 years?

16:18Great. Could somebody else be playing these games? Yes. If it's your kids, ask them now. If they keep saying no, you have your answer.

16:30Tom Vasel:Yeah, they're only going to want a couple, you know, a few, a handful of games if it's one that you played together. If they want any portion of your collection, they're going to want some select things like this is the one I played with mom or dad or Uncle Joe, not this entire shelf full of stuff. Because if you're overwhelmed by it, they certainly will be. They're going to be very overwhelmed by it, yeah. So we have gotten a couple of collections at the Dice Tower over the years of different people. and we bought them and then got rid of them, either inserted them into the Dicetar library, sold them, and it was an overwhelming task.

17:08And we know what we're doing. We know all this stuff. And it was still hard. Now imagine someone who doesn't know all that. And you also have to remember that your kids are going to nicely lie to you. Do you want this? Yes. Sure. Sure. You know, it's the same thing. You know, oh, my kid loves games. I have people sometimes drag their kids up to, you know, the thing. Oh, our kids are big fans of the Dice Tower. I'm like, are you sure it's the kids? Yes. Because I'm not getting that. Now, what Julie brought up is a much bigger conversation, which we will probably talk about sometime, is the whole how many games do you actually need?

17:53You know, and that could be. And we have talked about it. We've touched on that before. But it is a matter of – Yeah, we have. But it's kind of a – there's such a wide – you could go all the way to the live in a tiny home, live like a hermit. Yes. To buy what I please. I have the money to do so. I have my own warehouse. But remember, I have also done that. I have the full spectrum of the entire room full of games. But also for two years, I lived on the road and had a storage unit where I just was going from convention to convention. so I've done both I've had the sure but what I'm saying here is that I'm saying that even I'm not trying to make any judgment on how many games you have what I'm saying in this particular context is you need to plan for what will happen to them because it's awfully nice of you, you are a nice person if you do the work now rather than them doing the work later And so I went up and read on this, and I don't want to claim to be an expert on this in any manner or fashion.

19:00There is lawyers and all sorts of things. They're not talking about board games. They're just talking about stuff in general because people just have stuff. And they will give you all sorts of tips. And if you get a will, they'll walk you through it, a lot of these people. But knowing what you have is a big deal. You know which of your games are valuable. Then mark that down. Write that down. Maybe even point it out to your kids. Like, these are the ones that are valuable. Because we also know that most games aren't. It's just a matter of fact. Games are like cars. As soon as you buy a game, its value starts decreasing.

19:36There's a few games that go up in value. But they're a terrible investment. Yes. Right, because that's also volatile. Right. But, I mean, like, if you go back, like, ooh, games from 40 years ago, how many of them are valuable? One, probably. Yeah, and if it's the first edition.

19:53Tom Vasel:Yeah. From 85 or whatever. But and that's only like if it's in primo condition, blah, blah, blah. And no one's going to care about all the promos and all this extra stuff that you have that you've shoved into these games that are old and especially rare. Again, there has to be someone who wants all of that. So you have to write down a list, say what you have and then say what you're going to do with it. Are you donating it to the local library? They might be thrilled about that. But you also have to realize there's a good chance a lot of your stuff is going to go to a thrift store and or worse be thrown away because no one knows what else to do with it.

20:31Tom Vasel:Yeah. Depending on the volume you're talking about, you know, even the library is going to be like, this is too much for us to even process, let alone accept. And so, you know, if you have a large collection, you can't just send it all to one place and hope that they'll be able to deal with it. So the more you talk about it now, and I know it's an uncomfortable thing to bring up, the better it is for your family. If you have it written down, I mean, I'm fortunate here with the Dice Tower Library, obviously. It is completely cataloged. Yes. Yeah. I know what I have. But it's not necessarily written down in value.

21:10Some of those shelves are more valuable than others. and this is also kind of a different entity because if something happens to me what happens to the dice tower and that's a whole other ball game that I'm dealing with. That's business planning, yeah. Right, business planning. But my personal collection I, you know again, my dad doesn't collect board games so I can't speak to that but he has a ton of books, right? Tons and tons of books. I would like some of those books when he passes away. I would not like his whole library. I just don't and that's not like a mean thing I don't dislike my dad or anything I just don't have room for all those books and all those things so what are we going to do well we have to take one fifth of them because I'm one of five kids no we're going to have to get rid of a lot of those books so hopefully my dad has set up to do with these books and my dad is not a hoarder by any means but if he had a library of thousands of books I'd be like, oh, what are we going to do with all this stuff?

22:14Yeah. You know, oh, well, we'll just sell them. Well, that sounds easy. It's not. No. Unless you sell them for pennies on the dollar. Right. And yes. Yes. So, you know, in that, talking about even books, you know, with the exception of some very rare titles or, you know, first editions, same kind of thing. Signed editions. That's another lot of time and effort. So when you are really excited about something and really invested, whether it's board games or books or comic books or spoons, whatever it is, you know, they have value in your mind. and they may have some some level of greater societal value to a certain degree but never to the amount that you think because you're thinking about all the time and effort it took to amass that collection nobody else has nobody else done that for that collection but you so that value is never it's it's not with the exception of you know if you're a multi-millionaire or billionaire I suppose at this point in life, in society, or like famous or something like that.

23:40No, nobody else is caring. Not the way you do. So I guess having that, throwing out that hubris first when you're trying to decide what to do with your stuff is, I think, the first thing. And that's a hard thing. Nobody really wants to think of their life's pursuits as not as valuable as they think it is.

24:05Tom Vasel:Yeah, I think you need to focus this on not looking at it as a collection because no one is going to want to take it as a collection. But you have to think of it as the disparate items that people are going to have to figure out what to do with. And I like the idea of highlighting the few things that, you know, this is probably having a pretty good resale value. This is worth the effort of selling to someone who knows what they're doing. The rest of them are more for donation and more for just, you know, you can get rid of these. But these are the ones that you should spend some time on rather than just forcing everybody to figure it out on their own.

24:38Right. So my my my my main point of this is just it's something to think about now. Just like everything, you know, but it's better to deal with this now because if you truly love your loved ones, don't make them deal with it. Make it as easy for them as you possibly can.

24:56Tom Vasel:Indeed. I guess that's where we leave it. I think so. And now, another tale of board gaming horror. Oh my, that's horrific. Gather round, children. The day started with such promise. It was my eight-year-old son's first time at a tabletop gaming convention. He had expressed interest in joining me at Gen Con in the future, and I told him we would try some smaller conventions to make sure it was a good fit for him. Years of putting up with Candyland, chutes and ladders and the like, we're all building toward moments like this. I had been hyping him up for weeks, showing vlogs of other Khans, playing games at home, even showing him pictures of my experience at the convention the day prior.

25:47The main event for the day was a learn-to-play Dungeons & Dragons event that we signed up for. I felt that his reading skills had reached the point of navigating a character sheet with minimal assistance, and his math skills had progressed to add the appropriate modifiers to the dice rolls. I even bought him a special shirt for the convention with a fearsome red dragon on it. His enthusiasm for the day, and especially that event, couldn't possibly be higher. The day started great. We got breakfast and walked through the convention space, soaking up the atmosphere, Checking out zombie dice from the library turned out to be a great hit with him and further elevated his excitement.

Read the full transcript

26:29We spent the hour leading up to our event painting miniatures that could one day be used in a game at home. Every detail of the day was trending toward a positive core memory being developed. When we arrived at our long-awaited learn-to-play session, the host explained that the original host was unable to be there and they were filling in. An understandable hurdle, and we were grateful the event would still be held. They let us know that they were very knowledgeable of the system and had been running RPGs at conventions for decades. This experienced host then spent the next hour and 45 minutes going through every aspect of character creation in great detail.

27:12By the time we actually got to start rolling dice two hours later, my eight-year-old's attention span and enthusiasm were thoroughly depleted. We were able to play for a couple short encounters, but his heart just wasn't in it. Upon completion of the disappointing Keystone event, I asked if he wanted to check out the library again before the convention ended, but he chose instead to just go home. On the quiet car ride home, I asked if he wanted to come again to a convention or start a Dungeons & Dragons game at home with his new character. He simply shrugged and gave a half-hearted, maybe, which crushed my soul a little bit.

27:51What started with such promise and enthusiasm ended with a disappointment and disillusionment.

28:03That's like a tale of sorrow. It is a tale of sorrow. Of horror. I should just cry.

28:09Tom Vasel:Ah, I feel this. I absolutely feel this. Having taken my children to the local con and being so excited for them to experience it in their own way and make connections. And fortunately, that was pretty successful on my end. But it is so easy to lose that momentum. And almost every, I'm amazed that they did it this way because almost every other time I've seen a learn and play RPG or Dungeons and Dragons event, they've got the pre-gen characters. They're like, we're not going to deal with that part at all. Here you go. You're a cleric. Go. Right. clearly the person filling in saying that they've run RPGs at conventions probably haven't run.

28:52Maybe they had run RPGs but probably not at conventions from the sound of it.

28:57Tom Vasel:And certainly not with a younger audience. Like maybe these were all adults who wanted to learn how to make a character. But oh yeah, absolutely. You just jump right in. You have to get the people rolling dice as quickly as possible. They'll make their own characters later when they're already hooked. Correct. And we can cross this with board games. Same thing. Oh, yeah. Sitting through an hour of rules. The more you have set up and ready for people coming around. And board game companies, if I may, go farther and just yell at you for a moment because I'm getting tired of this. Pick four cards.

29:32No, give me four starting cards. Oh, yeah. Stop telling me to pick a card. Just give them to me. Onboarding is such a thing.

29:43Tom Vasel:I played a game recently that just didn't it went through the whole rules all these things that don't apply until after you finish the first mission when they could have just said let's set up your first mission and just go with that and then add the rules later so that little piece of publisher's perspective you have demoers who are rules lawyers or you know whatever They think that presenting it where you stack the deck is cheating and want to have an authentic experience. And I appreciate that. So to avoid that, we set up scenarios. This scenario requires these cards. There you go. For this reason.

30:30And that kind of... So it took years, though, of not just being like, no, no, no. we're just using these cards because I need people to actually get, understand the gameplay before they come up, they hit a snag. These cards will hit a snag early on that they're not ready to deal with. Well, that's cheating. I had this conversation many times with many demo artists who, their heart's in the right place. They're looking for a player to have an authentic experience. I get that. And I want the player to have an authentic experience where they learn to play the game quickly. is.

31:04Tom Vasel:Yes. So that's the difference. And don't walk away in frustration while you go through all the character creation rules. Right. So making sure that as a publisher, you have set up a scenario that all the demo writers need to follow is also very helpful in this situation. Right. Questions. Questions. Questions. All right. We got a question from Dennis. Hi, Dennis. Hi, Dennis. Where is the line when it comes to co-designer credit? Dennis says, I've had an idea for a game in my head for a while. I created a prototype with some 3D printed pieces, butcher paper board, cut out cards, and the base mechanisms.

31:45After tinkering with it on my own for a long time, I finally got the nerve to try it out with a friend. Former friend. He doesn't say that. Anyway, over the course of an evening, we made a lot of tweaks to my original idea to make it into an actual playable game. Which made me wonder, in a world of game design, how does credit actually work? At what point is your idea no longer your idea, but an amalgam of someone else's ideas? Hmm. I mean, the short answer is publisher decides, I guess. No. Or designer decides, I guess. it's it's so i always my joke is that a developer uh is the ship of theseus of the game design where you as a developer you tweak the design that was created and maybe streamline it or make it more playable and in which case you are replacing things and tweaking them and sometimes you go so far that it does look like a completely different game but you are still a developer the design was given to you by somebody else so that's kind of how we handle it a lot of times I'm not going to say for every publisher but that's a lot of the philosophy of it I have developed games and yes I've gotten to a point where it's a completely different design I have only ever called myself a developer unless the designer themselves say, no, you deserve co-design credit when I've developed a game.

33:21Tom Vasel:It's something that's been granted to you from the original designer? Yeah. There are publishers who have taken that title without the blessing of the designer. And they are not well looked on in the design community. So as a rule of thumb, that's how I typically handle it and how a lot of designers would like it to be handled. Most publishers tend to do the same thing because as a publisher, you're already getting credit. You're the publisher. Yeah. You know, you made the game physically. So, you know, that's, you know, but now every publisher is different and they're going to have different feels about it.

34:13But I think most is a rule of thumb. If the designer, the original creator of the idea who put the time and effort in and not somebody who just said, I have an idea. But actually, this person has made and played their design. They're the designer. They came up with the idea. They did the heavy lifting of getting it to a certain point. Unless they have brought somebody on and said, we are co-designing, you are a developer.

34:40Tom Vasel:Yes. I guess the question from Dennis is, at what point is their friend's input on the game enough? When he says it. When Dennis says, you know what, you have helped so much. When Dennis says you are a co-designer. This is now a partnership and not just you tweaking my idea. Yeah, I think that's right. I've seen in expansions that often a co-designer comes in because the co-designer had the idea for the expansion. They developed the expansion, but the original designer gets credit for integrating it into their original design. Sure, but that also happens with reworkings of games, too. True. I will sometimes sit there and say, well, how much input did, just an example, Elizabeth Hargrave have in FinSpan, for example?

35:30And I don't know, and I'll never know unless I go ask Elizabeth Hargrave that question. Right. It's based on her original game, and then another designer came in and did stuff. Is it just the fact that it's based on her original game that she's a co-designer?

35:45Tom Vasel:Well, she gets developer credit on that. I don't think it's a design credit. It's developed by Elizabeth Hargrave for both Wormspan and FinSpan. Okay. I apologize, and I used a poor example, but sometimes it does say both designers, and I always wonder, did the original designer really, were they involved in it? I don't know. Yeah, yeah. You don't know. Yes. It's a backroom thing. Correct. But, okay, so Final Girl. Every film is designed by different people, but the core mechanics of how to play Final Girl were designed by Evan based on the design of Hostage Negotiator, which was designed by AJ, which is why it says creators, AJ and Evan, designed by that person.

36:31Tom Vasel:That's a pretty specific example, but I like the way that's structured. Because you want to give credit to the original system, but you also want to give the impression that this module, this story was crafted by the individual designer who guided this project to fruition. Correct. I had a co-designer on my game. Which game would that be, Tom? Nothing personal. You act like I bring it up every episode. No. Anyhow. No, no. We just didn't know if it was Vicious Fishes or not. Shut up, man. No, but if I was designing a game now, I don't – anyone who playtests with me, if they gave me good ideas and stuff, I would mark them as a playtester.

37:18But if someone came up and said, what if you do such and such? And that was like, holy cow. That changes the whole game. I think I would put them in a rule book of like this mechanism inspired by Joe Smith. You know what I mean? You absolutely can do that. A special call out. I would do that. But that's not – So usually when you see special thanks to, that's what it is. So it isn't this mechanism. We're not – because even at that, the mechanisms themselves are – there aren't a lot of new mechanisms that come out ever. anymore so it's it's usually you get a general like thanks to a bunch of people special thanks to and that individual's name is what usually happens in a rule book all righty well hey if you have more questions if you have tales of horror send them to me at tom at dicetower.com but for now let's talk about some of these new games

38:22They say that every rose has its thorn But not every rose has a hula hoop

38:28Tom Vasel:Joey, what have you been playing lately? It sounds like a cozy collection I want to hear about this Yeah, so I'm trying to get into fall mentality I'm willing sweater weather to happen Just manifesting it? Okay Yes So I went with cozy games um let's see what am i going to talk about so a place for all my books was the first one it arrived right after gen con from the kickstarter at my doorstep which was really nice and so in a place for all my books you are an introvert reader who likes to stay at home and make piles of your collections and move them around. It seems really like I planned this for the discussion for today, but not really.

39:21Tom Vasel:The expansion is the will planning that you do with all those books like. So you spend time in your house, which has multiple rooms. You have kitchen, living room, bedroom. and you, so you have, you're building patterns with the books you have. There's a variety of colors or you're having a certain amount of stacks and certain amounts in specific rooms. Whatever it is, you have different qualifiers that come out over the course of the game. So it's constantly changing of how you are organizing your books, how you organize your books, whether you read them, if you're resting, if you're setting them aside, all of those things are building up your social battery, which is your currency.

40:10When you hit a certain point, you're going to spend five of your social battery to then go out into the outside world. And then the rest of it, you're going to spend to gather more books, whether you're going to the library or the bookstore, or maybe you are going to the gift shop and you're buying things that are accessories for your home that give you additional abilities and powers of coping mechanisms really and then once you've depleted you're back in your room so everybody playing every time you go out not only are you spending that five from your personal battery you're advancing the clock so that determines the game end at some point.

40:54And so playing it, it's, you know, the puzzle of maximizing your turns and getting points for stacking, because you're also getting points for those. And then of your collection, you're so you're at the end of the game, you're getting points for the things you've collected, the little projects that you've completed. There's also major projects you can complete. All of them revolved around stacking your books. The ongoing points you might get for different actions you do during the time, but all of them revolving around that puzzle piece of stacking your books and then going out in the world and maximizing your time out there to gather as much stuff into your backpack, which there's a limit to before getting back into the room.

41:39So I played it as a solo game and the solo game variant has Penelope who is generated. So she's going in. She's an extrovert. She never goes home. I absolutely made up an entire character around Penelope while I was playing because why is she collecting all these things and then never actually using them?

42:07Tom Vasel:Never doing anything. and how is she getting them back to her house so playing Penelope was a little bit of upkeep I'm going to say I can see where playing other people would change the tempo a little bit but you'd still have the same feels I appreciated Penelope actually has a robust mechanism behind her that is you're flipping cards and you're doing based on how many, how much you have done or not, how many cards are in her stack will determine how difficult. So the more stuff that more cards that she has stacked up, the more punishing her turn becomes. And then you, when you do a little project, whatever cards or books there are in color wise, you can remove those cards from her stack and put them back in her draw pile.

43:09Which was a cool mechanism of how to try to maximize. You're still maximizing your turn, but you're also having to go back and admire your work, which is the action you do to gain points in game. And also at that point, remove cards and put them back in her draw pile. you automatically lose if you ever get to a point where she can't not pull from her draw pile so it was a much more robust like she's moving around from location to location out in the world and doing things which also prevents you from going to those locations but also that mechanism of the more stuff there was a little chart on each card the more cards she has the more punishing her things become and you having to go and admire your books to get her stack back down was really fun and challenging and I liked that puzzly bit of it so I very much enjoyed it it was a rose for me cool uh the other cozy game that I played was knitting circle so you know again another collection I guess hoarding game I mean it's really thematic and I didn't mean for it to be thematic for today's discussion.

44:23Tom Vasel:People in the yarn arts do call their yarn collection a horde, so I get it. That one is a game where... A lot of similarities here where you're having to collect things and then do stuff with the result, but at this point you're doing yarn. You have a drafting phase where everybody's taking... At that point, think patchwork. So you're going around a circle. You have either on the knit side or the purl side yarn samples in different colors. And when you collect it, you have to put it on the side facing up that it is. And you collect four. So everybody's collecting and jumping over each other to collect the piece that's on the outside as it works their way in.

45:17Um, because there's a little, uh, think of it almost like a sunbeam where the chevrons of the knitting piece, uh, trail out so that you collect up to, up to four per person.

45:31Tom Vasel:Right. Then you go back and you work on your projects. You can have up to two projects and you must complete them before you can start a new project. So you have, uh, and then there are different garments you select. So you can choose a garment when you have availability and they go from socks up to long johns. So obviously the bigger the project, the more pieces of yarn. And then you're looking at scoring points based on the size of the project, whether you successfully create a color pattern. And there's a variety of color patterns to choose from. So striped versus a full set of all green, for example.

46:10and you're scoring points once you finish it or cast off and get those points from your board, but only if you can get those points from your board. So if you use a specific color pattern and you do not have a button that has that color pattern, there was really no point in using that color pattern because you don't get points for it. So you're also paying attention to that. And then you have little things that allow you to break that. Grabby paws, which are little kitten paws let you grab from the bag of chevrons and get exactly the token you need um if you don't do a pattern at all whatsoever you get an ugly button which gives you negative three points but it's still better than not completing it because any incompleted project gets you zero points at all to begin with so that is that's the game it's a set collection pattern building and it was a lovely cozy little game that I wasn't expecting, I guess, you know, having played Calico.

47:08It was a hula hoop. I enjoyed it very much. I just, they said it was in the Calico family and I don't feel like it played a Calico at all. So it was a hula hoop for me. I very much enjoyed it. It just wasn't what I expected.

47:21Tom Vasel:I've been burned before on getting knitting games for my wife and she ended up not liking Arch Ravels, and so I'm hesitant to explore this one.

47:32Yeah, thematically, I mean, I liked what they did with the theme. I don't know if it's necessarily really tied. It's tied into the theme in the sense that every single item follows through and has a purpose for what it's doing. but also how do you lean into a knitting theme like what's the narrative there uh the goal is to have the biggest horde of yarn possible and no yeah i mean i get that too i'm not i'm not sure i'm not sure if i enjoyed it and it and it was pattern building but i'm not sure if it was necessarily like i was like i feel like i'm knitting here okay what themed games did you play, Eric?

48:20Tom Vasel:Oh, well, I was a couple weeks ago, you know, I was a little down on one of the 18 escape games. I was... I don't know. I just... I bounced off of that one a few weeks ago. So I wanted to go for redemption, and I picked up two more of the 18 escape games. One is in the Endangered Rescue series. This is the second one. It's about the lemur leaf frog. These are puzzle games that use the clue entering system that that you may be familiar with for the other games in the series. But it focuses on the conservation of a particular species of frog. And it also has a narrative where you're walking through a convention that is raising money for these endangered characters.

49:05Tom Vasel:And so you're going around to different booths and you're trying to fix things up, make sure everything's ready for the fundraiser and learning about the frogs. A lot of these games have sort of information that you can use to solve the puzzles like Braille or Semaphore or something like that. And this has those, but it also has literal data about these frogs and other Costa Rican endangered species. And those are used pretty significantly in several of the puzzles in here. However, it still is a pretty straightforward puzzle game. I really did enjoy the focus of it. It gets a little heavy-handed in the conservation message, but that's sort of the point.

49:47Tom Vasel:This is very much an educational game that uses the puzzle structure to get the information across. And I think it does it very, very well. Which I think I said about the original Endangered Rescue as well. This follows along. It does a lovely job. And I felt like I was really having a good time and that I got through the adventure and didn't have too many problems at all. I don't think I looked at too many hints on this one. So this is an easier adventure, but I really liked its focus, and I thought it was a great way to learn more about these creatures. There's one puzzle where you have to make patterns based on the pictures of a bunch of different animals, and you have to first identify what the animals are and then learn how to use them in the puzzle, and that requires going through a whole lot of this information about these animals, and I feel like I learned some cool facts, like the lemur leaf frog doesn't have webbed feet.

50:37Tom Vasel:It's kind of cool. So that's Endangered Rescue 2, the lemur leaf frog. That was a rose. Really happy. I played it as well. And I had the same. If I was still a teacher, this would have been like a, okay, indoor recess. Let's do the next puzzle. Yeah. Or a private station. Like, it was, like, I very much thought the same thing. This needs to be sold at zoos and aquariums, I think. Yeah. They did a very good job of that while still being a fun little puzzle game. And, yes, on the easy, it was, they ranked their difficulties one to three, and it was a one. And so it was accurately ranked and everything like that, too, for but definitely one that younger kids could play and still work together and solve the puzzles, I felt.

51:20Tom Vasel:Yeah. Dialing up the complexity is is one of the holiday hijinks games called the New Year's Nightmare. This is, I think, the 11th in the series. This still uses 18 cards. It increases the time limit. I think this is a one and a half to two hour game because if you played the Groundhog Day scenario of this series, this follows that. This was like a breath of fresh air when I opened it up. And I'm categorizing it as a hula hoop because I liked it more than I thought I was going to. This still uses the 18 cards, but you not only have puzzles to solve, but you unlock items as you go through the game.

52:01Tom Vasel:So you will get a magnifying glass. You will get a Bunsen burner. You'll find a latex balloon. And you can interact with things on— And latex gloves. And latex gloves. All sorts of things that you can interact with elements on the cards so it feels like an escape room more than other games that have done this because you're using objects and connecting them to things. It feels like a point-and-click adventure game. And the traditional puzzles. I complained about the Tirnanog, the journey to Tirnanog, because it was too word heavy and felt like I needed to know too much vocabulary. It felt like I was playing games puzzles.

52:38Tom Vasel:The New Year's Nightmare has word puzzles as well, but it's like little sprinkles in there. And it has more hints sprinkled throughout and thematic connections to make and patterns to solve. And it's just one little sprinkle of the whole thing. and you end up doing the time travel thing with the Groundhog Day connection and visiting rooms multiple times and solving puzzles in different ways. And the whole thing comes together into a cool package. And while I did need a couple hints along the way because I got a little stumped on things, once I got that little nudge, it was like, okay, I think I see what we're doing here.

53:17Tom Vasel:I need to solve it this way and felt like I had really reached the finish line triumphantly by the end of it. But this one's a gem. If you are looking for a more complex small deck adventure game, the New Year's Nightmare is really a good one. So that's a hula hoop in a joyous fashion for me. I liked it. So I played both of these as well. Oh, good. And I agree. They are the bookends of difficulty. Oh, yes. I think in that entire series. but both show the range of what one, you can have 18 cards. Delightful in the ability of what you can do. I want to go back and play it again to see how they made it happen.

54:08Tom Vasel:Because there are items that don't work in the beginning that then do work later. And how did they, what cards, you shuffle the cards together at some point and then start dealing them again and they're different. Right. Right. Well, that was why I was saying latex balloon and latex glove. How, which is the better? When? Why? Is there, can you use both of them? Is it an either or? I want to play it again. Without giving away any spoilers. I have no idea what anyone's talking about at this point. Right. It was a good time. Yeah. It was a good time. I agree. I think there should be like almost a, someone should do a podcast or so that's just dedicated to escape room style games.

54:47There are so many. There's lots of styles. We're trying. We're trying here. Yeah, I know. That's why I'm bringing us back around. Okay. I want to hear Tom's games. Yeah. You don't even care about this game. We're going to talk about this for a long time now. Okay, fine. You can talk about your first one first. So excited. Firefighters on Duty. Real quickly, this is a remake of Project Delete, which is a game in which you go through and blow up aliens in two-minute spurts. Here, you are blowing up fire, putting out fire in two-minute spurts. Everyone has a fire truck. You get a scenario, and there's fire all over the table, just fire everywhere, and people dying in this fire.

55:28And you need to go rescue them. So in two-minute spurts, you roll dice as fast as you can, and you're moving fire trucks, and you're getting water. And there's, like, tons of little blue dice that are like water cubes that you'll use to go put out fires and then rescue people and move an ambulance in. And so if you like this two-minute spurt speed-type game, you're really going to enjoy this. I like it a lot, actually.

55:52Tom Vasel:This is a rose, but I kind of went into it knowing I was going to like it, mostly because I love Project Delete. I don't like it as much as Project Delete. I don't mind putting out fire, but shooting aliens is a little more fun in this kind of setting. And it's hard to stop everyone from dying because the fire just constantly is spreading. And you're like, oh, stop spreading, stupid fire. Stupid fire. And you run out of water so you can find a fire, you know. Hydrant? Thank you. A fire hydrant. I don't know why that word went out in my head. Fire hydrant, get water. Or go all the way back to the station and use the giant water tanks there and fill up.

56:34But then you have to drive all the way there and back again. So it's very chaotic, but it's in two-minute spurts. So in between those two minutes, first you have all the bad stuff happen. fire spreads firefighters turn into victims things like that that you have to go rescue but then you can talk about okay we're going to do this this this you ready here goes our two minutes of terror and you play through so this from our tipia games they're the people who originally made uh the project elite before cmon picked it up okay okay blood on the clock tower oh yes so well so i always said that in the right place at the right time i might play it but over the years i have been kind of not interested in it much because i consider the blood in the clock tower community to be toxics might be a strong word but it's pretty close intense intense is the is maybe it just it's right like people are like i did this script and this this and this and this and they yell and they they take over conventions and they cause problems and i'm like uh i'll just go play werewolf except everyone who played werewolf now plays blood on the clock tower which now having played it i understand because blood on the clock tower is basically a werewolf variant so to some degree uh except it uses demons instead of werewolves but i i don't know joey came to me and said there's a guy here, Ross, who wants to run a ball in a clock tower game and he'll tailor it.

58:06And I said, well, I have some specific requests here. So and so, so and so, and so and so cannot be involved or even know that it's happening. And they were like, yes. So we did it at 10 in the morning. And then I, so me and Joey were going to do it. And then I talked to Chris and he agreed to join. And then Z Garcia agreed to join too. What their thoughts on, I'm not quite sure yet. We haven't recorded our video.

58:37Tom Vasel:Okay. But there was, I think, 11 people. It kind of works really well, like between 9 and 12 people. That's a good number. And Ross did a really good job at explaining the game, which essentially is there's a demon. In our game, it was an imp and maybe one or two bad guys, and they're going to kill someone every night just like Werewolf. and then everyone else is in the town and they all have everyone has a special ability somehow some way even though my ability i was the virgin um so anytime someone accused me of that i got very offended and wanted to leave the room i was like are you kidding don't ask me about what i do But anyhow, yeah, so my special ability was if a townsperson accused me during the day, they instantly died.

59:30I don't know why. I don't know the thematic purposes, trappings behind that. But so you have this piece of paper and at night, you know, the bad guys kill people. Lots of people have powers at night. They can ask, for example, there's two people here. Is one of them bad? but also somebody could be drunk and not know it and their ability doesn't work there's we were playing a game where there was a poisoner so that you got poisoned that night your ability didn't work and you thought it did so it's kind of half werewolf half uh two rooms in a boom because the first day everyone's walking around like what are you i don't know tell me what you are and the the A good thing that people say about the game is that if you die, you're still in it.

1:00:16You lose your power. You're dead. You can't vote. You can vote once for the rest of the game. You can still vote one time. And you can still be involved. So no one's out of this at all. But when he started explaining the game, he's like, so here's all the roles. And halfway through the rules, I was like, this is the basic version. it blew my mind how complex the roles were some of them are just really odd and this was the easiest version of the game yeah but once we started playing it did click pretty strongly everything did this and that and i was really getting into it trying to figure out who the evil people were go figure it was z and a very very confused i thought nice lady next to him and she was just like i don't really know what to do liar she was a filthy liar she was a demon and she fooled me completely we also made some some boneheaded mistakes over the course of the game i think we would have done uh much better um there's some weird things about the game that i don't get there's someone we were playing with someone i think they were an angel and if you kill them during the day you all instantly lose and the first person we nominated said i'm the angel if you kill me we all lose and i was like i don't care i think that's funny and we killed her and we didn't all lose and then we're like aha we knew you weren't the angel and she said i must have been poisoned because i'm definitely the angel and she was poisoned we found out later oh so we couldn't end at the game in like five minutes but it's really interesting i really liked it it but i will say when it was done i was like cool that was a very fun experience i'll do it again someday i don't know how people do it back to back to back because i was so i left there like on such a type high type thing there was just so much going on i don't know how people played it's like six times in a row they just need more they're at those are extroverts well i am also an extrovert i think but i think though our very good experience was a lot on the person running the game who carries that definitely oversized book around and they can kind of pad the game out like they can make the bad guys do better if The bad guys are getting shredded and good guys and vice versa.

1:02:50I'm not sure how I feel about that sort of tinkering with the game.

1:02:55Tom Vasel:It's much more of a GM role than it is simply running it. It is absolutely that. And I will say in general, social deduction games are made more or less enjoyable to me by who you are playing with in general, because it is a social engagement where you are doing all this. A lot of times we're all playing kind of things. The fact that they have someone who genuinely takes on a GM type role to tweak that to and if somebody is good at that, they are redirecting the people who are making it a less enjoyable experience in my mind. Well, I was very happy with how it went because Ross, the guy who was running it, he did a little bit of story, which I was happy with, but he didn't overdo it so that we were there for hours, which I've seen some of these games last for hours.

1:03:51Our game was 90 minutes, and it felt very tight. He kept things going. He'd be like, well, now it's time to vote. He kept things moving. You need to. I think that's important. I also, as soon as the game was over, made a mental list of about 80 people who I would never play the game with. Because I feel like I was probably a little too much over the course of the game. But, you know, because I'm big and grandiose and I wanted to kill people. And so people thought I was evil. I was like, no, we got to kill people. You got to – unless you kill people, you're not going to figure out what's going on.

1:04:26But, you know, there are some people who would try to dominate the game. and I think that would not be particularly fun. There are people who are chaotic on purpose. You know what I'm talking about? People are like, ooh, let's see what happens here. I'm like, well, you're not helping the game. You're not on your own secret team. So there's a lot of people I would not play it with, and I would be very picky, I think based on the GM more than anything else. Like Ross did such a good job that I think I would only ever want to use him in the future because it's like, he's our first and I don't want to try another person.

1:05:03So it was interesting. I might do it again, but I didn't want it to be a thing. Yeah, yeah. You know, like the people who did it had all done it. They had all, except for the four Dice Tower people, the other people had done it either once or twice and there's a few people that like five or six times, but it felt those people were like, okay, and they were helping us as we talk through the roles and stuff, but nobody was trying to run the table, if that makes sense.

1:05:31Tom Vasel:Right. Yeah, yeah. My son is a huge fan of this game and actually had a party this past weekend with all of the theater kids from the high school. And he has gotten so good at all of the roles and knows the scripts so well that he is tough to play with because he knows everything. He's already like three steps ahead. If you're saying that to me, you must be this role or maybe you're this role and pretending to be this role, and he's playing 3D, 4D chess, and I don't, I barely know how to play the game, so I just sort of bumble my way through it, which sort of messes with his plan because I don't do what he expects.

1:06:07Tom Vasel:So maybe I'm the best foil for that. Maybe, but that is an issue, right? And we definitely ran into that a little bit. I'm like, wait a minute. Why are you saying this person's evil based on what they just said? That makes no sense. And they're like, well, because this, this, this, and this, this, this. And you don't even know what roles are in the game, and when someone's killed, their role isn't necessarily revealed. And that's all cool and well, but yeah, I wouldn't want to play with people who played 40 times. I would have no fun at all. You can't go into this trying to win. I mean, you have to try to win, but you can't be too upset if you don't because there's so many factors of you could be drunk, you could be poisoned, you could have had misinformation from the beginning.

1:06:46Tom Vasel:You think you were doing the right thing, but you're not. It's really the recap at the end and hearing what really happened that makes it such an entertaining game. Oh, and I mean, I was thrilled the pieces that, you know, we lost. I tried hard to win. But because at the end, you know, Z was just like, Z was like, I'm the mayor. And, you know, there's three of us and we win if there's exactly three people. And the lady next one was like, she's the one who had accused multiple people over the course game. She's like, I don't know what to do. And we're like, we think Z is evil. She's like, I'm just not sure if he's evil or not.

1:07:18I don't know what to do. And then once done, her demeanor changed like the end of the first season of The Good Place. And I was like, what on earth?

1:07:30It was very much like that. And I was like, are you kidding me? And then she was like, please don't throw me out of the convention. I'm like, come on now. Get out.

1:07:43Tom Vasel:So it sounds like you had the full experience, really. Yeah, I had a really good time, okay? I don't want to pretend that it's not, that it was bad. I enjoyed it. Will I play it again? Possibly. I feel sort of the way about it that I feel about the large. Oh, the mega games? Mega games, right? Yeah. You could talk me into doing one of those, but I would kind of want to set up for it, and I would want to know what was going on. Mm-hmm. And again, there's a lot of people out there. I'm just telling you now, you're going to be like, hey, want to play a boy on the clock? I'm probably going to say no.

1:08:18You know, you have to catch me at the right time. 10 in the morning was great, by the way.

1:08:22Tom Vasel:I'm too busy today. I can't play right now with you. Oh, I won't be that nice. Oh, okay. I might say I would never play with you. Great. That sounds pretty rude. There was a couple people coming to me like, why didn't you play with me? I was like, oh, whoops. Oopsie. But it was an interesting experience. So we'll see what happens in the future. but hey we gotta we gotta end this thing we do and we'll be seeing y 'all and talking to y 'all in the future thank you all for staying up with us and for giving Eric stupid puns we gotta close here so until next time I'm Tom Vassell I'm Julie Ahern and I'm Eric Sommer and we'll see you at the table thanks for listening at the table is produced by Tom Julie and Eric with assistance from the team at Dicetower Studios you can find us online on Facebook or on Board Game Geek in the Dicetower Guild promotional consideration has been provided by publishers in the form of review copies of games.

1:09:18Tom Vasel:Dave Culling arranged our theme based on themes by Timothy Pinkham, and our really uncomfortable seats are brought to you by Bumbusters. Until next time, from all of us at the table, have fun gaming.

1:09:36Are we a British podcast now?

1:09:38Tom Vasel:Yes. Yes. So when is the Essen Clock Tower game? No. Oh, yeah. Just looking to schedule that now. No.

From the publisher

Tom begins by recapping his adventures at the Dice Tower Retreat, and looks forward to the World Series of Boardgaming, before turning to the topic of figuring out what to do with your game collection after you're gone, and why it might be a good idea to make some choices sooner rather than later. Later, we share a new Tale of Boardgaming Horror, peek into the mailbag, and gather a collection of Roses, Thorns, and Hula Hoops.

00:51 - Tom at the Dice Tower Retreat

02:25 - The World Series of Boardgaming

04:58 - Dice Tower Cruise, Dice Tower West, Spiel

06:03 - Planning for the Future of your Collection

24:58 - Tale of Boardgaming Horror

31:22 - Question: Co-Designer Credit

38:16 - A Place for All My Books

44:04 - Knitting Circle

48:18 - Endangered Rescue: Lemur Leaf Frog

51:21 - The New Year's Nightmare

54:55 - Firefighters on Duty

57:07 - Blood on the Clocktower

Questions? Tales of Horror? tom@dicetower.com

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