In short
The Dice Tower crew recaps Gen Con 2024 (“Whirlwind Trip”): what they saw and played, how the convention’s crowds and Thursday rush worked, standout fan culture (cosplay, pins, trinkets), and a tornado-warning weather event that forced people away from exterior walls/windows. They also discuss current trends (lighter games, CCG resurgence, D&D/lit RPG momentum) and review several games they played at/around the show.
Guests
No external guests. Hosts are Eric Sommerer, Julie Ahern, and Tom Vassell (Dice Tower).
Key claims
Thursday was the biggest shopping day; Dungeon Crawler Carl was the top IP in author/artist areas; CCGs and dungeon-crawling/D&D-style play are resurging; Gen Con’s vibe stayed positive even during tornado warnings; Drillers was a major hit.
Notable examples
Drillers sold out (800 day one; ~1,400 total reported); Dwarves of Aquilon had a wrapped-around line; Princess Donut cosplay was widespread; “Bad Advice Wizard” potato gag; dog carrying a lightsaber; Dice Tower Awards stress eased by a strong tech team; tornado warning PA directed attendees to interior exhibit hall rooms. Games mentioned: Uh-Oh Dinos (with Comets & Raptors), Le Chocolat, Drillers, Panic Lab, Invincible: Hero Building (Season 2 expansion), Chronologic Babylon 2500.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VORecap of Gen Con Highlights
0:25 to 1:34
Discussion of memorable moments and experiences from Gen Con.
“Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them.”
Gen Con vs. Dice Tower West
1:39 to 2:06
Comparison of experiences at Gen Con and Dice Tower West.
“And, yeah, so, yeah, well, no, I'm not kidding, though.”
Venue Size and Construction
2:06 to 3:39
Discussion about the size of the venue and construction challenges at Gen Con.
“If you're going for a spectacle, oh my, Gen Con is it.”
Exhibit Hall Experiences
3:39 to 5:01
Description of the busy exhibit hall and interactions there.
“Oh, the sadness of living in Indianapolis.”
Sales Trends and Popular Games
5:01 to 7:07
Insight into sales trends and popular games during Gen Con.
“I am usually in the exhibit hall, although I had a chance to go around.”
Art and Authors at Gen Con
7:07 to 8:33
Discussion about the art presence and popular literature at the convention.
“I was in a register position in the booth for those first two days, Thursday and Friday.”
Community and Atmosphere
8:33 to 11:25
Reflections on the community atmosphere and interactions at Gen Con.
“Because it used to be I could be like, well, I mean we were right down the aisle from the art, which is great.”
Prototypes and New Games
11:25 to 12:08
Discussion about playing prototypes and discovering new games.
“Everyone seemed to be enjoying themselves.”
Gaming at the JW Marriott
12:08 to 14:00
Experiences at the JW Marriott and the Open Gaming area.
“I did play Citadel's Duel, and I had a lovely time doing so, although I lost.”
Exploring the JW Marriott at Gen Con
14:00 to 14:51
Discover why the JW Marriott feels like part of Gen Con.
“So we stayed at the Marriott this year, which is a nice hotel, but the JW Marriott, which is the one hotel, in my opinion, that feels like it's part of the convention.”
Show all 32 chapters
Open Gaming Experience
14:52 to 16:15
Hear about the bustling Open Gaming area at Gen Con.
“And I did amusingly stop by somebody who was playing Final Girl.”
Navigating Lucas Oil Stadium
16:16 to 18:14
Learn about the challenges of getting around the convention venues.
“That is definitely a walk from one to the other.”
The Stress of the Dice Tower Awards
18:15 to 19:59
Experience the behind-the-scenes stress of hosting the Dice Tower Awards.
“Well, the first day of the Gen Con is, like I said, very, very busy and crowded.”
After Parties at Gen Con
20:00 to 21:44
Discuss the challenges of attending loud after parties at Gen Con.
“You're talking about any of these after parties that are held in restaurants.”
Trends in Gaming at Gen Con
21:45 to 23:10
Explore the diverse gaming trends observed at the convention.
“Every morning I would show up around 5.30, 5.45.”
Artist Alley and Non-Game Purchases
23:11 to 24:29
Hear about exciting finds in Artist Alley at Gen Con.
“Eric put on here, favorite non-game purchase activity.”
Collecting RPG and Gaming Art
24:30 to 25:55
Discover the thrill of collecting RPG books and artwork at Gen Con.
“I think I bought seven different small pieces and one large one because Dragonsteel was there showing off Brandon Sanderson, who's very hot right now.”
Mushroom Pins and Trinkets
25:56 to 27:51
Learn about the popularity of mushroom-themed pins and trinket trading.
“I found a karaoke musical RPG which I'm excited to try out with or handed it to my son who's like, this will be great with my theater friends.”
Convention Collectibles: Pins and Ribbons
28:00 to 29:39
Discussion about the prevalence of pin and ribbon collecting at conventions.
“Again, this is something that's not dying out.”
Trinket Trading and Unique Experiences
29:40 to 30:50
Exploration of the trinket trading phenomenon and a humorous anecdote about bad advice wizards.
“it's bad advice because they don't know your particular story and whether the advice will be good for you or not.”
Memorable Fan Interactions
30:51 to 32:32
Sharing touching fan interactions and the impact of community support at conventions.
“That's a very specific example, but yes.”
Weather Woes: Tornado Warning at Gen Con
32:33 to 36:08
Description of a tornado warning during Gen Con and the response from attendees.
“I mean, as long as they're happily married.”
Reflections on the Convention Experience
36:09 to 38:38
Closing thoughts on the overall convention experience and looking forward to new games.
“But the rain, however, was definitely over us and caused flood damage inside.”
Game Spotlights: Uh-Oh Dinos and Le Chocolat
38:39 to 42:00
Discussion and review of two family-friendly board games played at the convention.
“So I guess that leads us into talking about games.”
Family-Friendly Games and Expansions
42:00 to 43:45
Discussing board games suitable for families and different player types.
“But again, I strongly recommend with the expansion of Comets and Raptors.”
Diving into Drillers: A Deck-Building Adventure
43:45 to 46:53
Exploring the mechanics and gameplay of the deck-building game Drillers.
“Drillers is a deck-building game about sending your machines down into a multi-layered...”
Panic Lab: A Fast-Paced Visual Puzzle Game
46:53 to 50:05
Reviewing the game Panic Lab and its challenges for different players.
“This is a game where you have a tableau, you've got a situation in front of you, and you are trying to find the thing as fast as possible.”
Expanding Invincible: New Characters and Mechanics
50:05 to 54:08
Discussing the new expansion for Invincible and its gameplay enhancements.
“First, I want to talk about Invincible, the hero building game season two.”
Chronologic Babylon 2500: A Complex Deduction Game
54:08 to 56:00
Analyzing the intricacies of the game Chronologic Babylon 2500 and its challenges.
“Now, I will say, though, I thoroughly enjoyed this.”
Game Design Insights from Conventions
56:00 to 56:59
Discover insights into the challenges designers face when creating new games at conventions.
“It's also the fact that on the designer end, they have want to do something new and creative with it.”
The Joy of Meeting Gamers
57:00 to 57:55
Learn about the excitement of meeting fellow gamers and the passion for playing games at conventions.
“But in reality, very much looking forward to playing some games, looking forward to just having a good time playing games.”
Conventions and Natural Disasters
58:25 to 58:45
Hear anecdotes about conventions coinciding with extreme weather events.
“A W101 where it was close to a blizzard.”
Transcript
Automatic transcript. May contain errors.0:00Tom Vasel:At the Table with the Dice Tower.
0:02Eric Summerer:Episode 77, Whirlwind Trip.
0:25Tom Vasel:Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them. This time we take a big breath after a memorable Gen Con. What did we see? What did we play? Where were we when the tornado sirens went off? Plus, a whole bunch of roses, thorns, and bula hoops. I'm Eric Sommerer.
0:44Eric Summerer:I'm Julie Ahern. And I'm Tom Vassell. And we are back. Back from the biggest board game convention in the U.S. The U.S. And possibly the world. Let the people argue about that one forever. But it was a big event, although not as bad for us. some people came directly to this event from San Diego Comic-Con. That's amazing that they did that. Amazing is a word. Amazing is a word. I talked to a few of them. Yeah, I wasn't using the word amazing. It's something to do with insanity, I believe, was what I was asking. I will say, before we jump into this, that when we talk about Gen Con, if it sounds overwhelming, if it sounds like there's just too much going on, and you're like, man, I wish I could go to a convention where I could just play games.
1:32Eric Summerer:I have good news for you. Dice Tower West. Tickets are on sale now. Check them out at dicetowerwest.com.
1:39Tom Vasel:Yeah.
1:40Eric Summerer:Solid. And, yeah, so, yeah, well, no, I'm not kidding, though. There is a difference, right? Oh, yeah, for sure. Every time, I'm not going to back down from this position. I think you can easily play games at Gen Con. There is gaming all over the place at Gen Con.
1:56Tom Vasel:But you might get rained on. We'll get to that. Don't worry about it.
1:59Eric Summerer:But if you're going to a con to play games, I think Dice Tower West is better. I do. If you're going for a spectacle, oh my, Gen Con is it. So we all got there fairly early. A lot, you know, we drove up. You can watch our blogs and keep a track of what we did online. It's hard to tell, you know. I'm sure that Gen Con, they have not announced numbers as of us recording this, I don't think.
2:31Tom Vasel:I hadn't seen it.
2:32Eric Summerer:But I'm sure they will say biggest one ever, although I suspect that they've added a few hundred just so they can do that. Right. But it was, as far as I can tell, essentially the same size as last year. unfortunately and fortunately they are making it bigger next year because next year a new hotel is opening up next to gen con which has another 800 rooms and a ton of extra space that'll be interesting to see how they spread out into that new space well they've now spread out to the um the fields well that's true they're definitely spreading as well this year everything every year it spreads more but unfortunately that space was not not only was that space not done this year it was under heavy construction it was which shut down one of the main streets of the convention that you can get onto or not you had to go around it right it even had it even affected not a terrible amount but it affected a little bit of the convention space itself it certainly affected me trying to Uber to and from my house every day.
3:45Eric Summerer:Oh, the sadness of living in Indianapolis.
3:49Tom Vasel:I mean, she did get there before we did.
3:53Eric Summerer:Yes. And I stayed after.
3:56Tom Vasel:Yeah. It's the most dedicated possible. Yeah, it was a bit of a snarl getting around certain areas. And if you wanted to get to particular spots, you had to go the long way. I do appreciate the sections of the building that were under construction. They had some pipe and drape up for that. And because they knew that those hallways were going to be more crunched, they had traffic directions up. So going through that construction, you could only go certain directions. It was very, very monitored so that you didn't have collisions of costumed characters coming around the corner and colliding with people.
4:31Eric Summerer:Yeah, can we just do that all the time? That would be great. Can all those halls just have one-way sections? I feel like that would be useful. It would be useful. I am not in charge of that. I don't know. Hard for merging, but yeah. I don't know either. But again, it was a very crowded event as always, and it sold out as it has the last couple years. It's hard for us to speak about everything at the convention because we all have our different sections that we are in. I am usually in the exhibit hall, although I had a chance to go around. I went all over the place and looked at various things.
5:08Eric Summerer:You did. That was fun. Every time I saw you, it was a different section of the show. We ran into each other in all kinds of different places.
5:16Tom Vasel:That was fun just coming around a corner and seeing somebody.
5:19Eric Summerer:I definitely got my steps in. But it felt like very strongly, and other exhibitors agree with me, that in the exhibit hall, the number one day by a mile was Thursday. It was – the number of people who run for new games now is immense. It is identical to Essence Spiel in this way. People are going in like crazy on Thursday to shop. They then calm down on Thursday, Saturday, and Sunday. And definitely people were running for games. We were near Bezier Games, so we saw the game makers. We did. and also we were near Smirk and Dagger so people were running for hell of a deal.
6:05Tom Vasel:Yes. Two very large boxes by the way.
6:09Eric Summerer:Possibly the most sold game at the convention was Drillers. Goodness. I didn't realize it would be that popular. They told me they sold 800 copies day one and they sold out. They thought that was enough for the whole convention. I believe they sold like 1 ,400 total or what have you. Wow. And there were many other games. I'm not trying to put a damper on other booths. We're just mentioning the ones that were around us. What did you guys think? I was not in the booth for most of it. But yes, I agree that it was – I know for Cephala Fair that the Thursday was the biggest day by a long shot.
6:50Tom Vasel:We definitely –
6:51Eric Summerer:It used to be that way. It used to be Saturday was the biggest day. Really?
6:55Tom Vasel:I guess you'd have the real diehards who wanted to be the first ones to get things that were still running for that. And now that group seems to be larger. I guess maybe more people are there for the full four days as opposed to just coming for the weekend.
7:08Eric Summerer:Correct.
7:09Tom Vasel:I was in a register position in the booth for those first two days, Thursday and Friday. And so I got to see that initial rush. And this is the first time we ever had people coming directly to our booth first, which I guess a few people would occasionally do that just to say, hey, we came to you first. But we had a line that wrapped around our booth for Dwarves of Aquilon, which was kind of cool. And to be part of that frenzy and selling through that first wave of copies, I think we had just the right amount. We didn't have people who showed up immediately that didn't get a copy. It sort of, we sold out on, I think, 20 minutes of Dwarves on that first day.
7:51Tom Vasel:And it was kind of cool to be part of that frenzy of sell the copies as fast as you can to get to the next person and let them get on their way to go make their next purchase as they skitter off into the distance. I loved our position in the booth this year. We were right by the entrance. It was like a straight shot into us.
8:12Eric Summerer:So you could see the wave coming in.
8:14Tom Vasel:Yes. I had never been in position in the booth to be able to see the initial onslaught headed our way. It was very cool.
8:23Eric Summerer:The running of the gamers, as it were.
8:25Tom Vasel:Yes, yes, yes. You know what made me sad-ish was that the – I think we've talked on our show too much about the art.
8:35Eric Summerer:Because it used to be I could be like, well, I mean we were right down the aisle from the art, which is great. And it used to be like, oh, I'll take a break and go look at some art. and I go in the art section and it's mobbed. It is. Mobbed, I tell you.
8:48Tom Vasel:Some of the artists had lines on the floor for a line. You had to like wait to look at their stuff. Yeah, yeah. It's all your fault, Tom. You've talked about it too much.
9:00Eric Summerer:But if you take art and we go to books, I think it's very obvious what the number one by a mile intellectual property of the convention was. And that would be Dungeon Crawler Carl. Yes. Oh, my word. Carl's having a moment, let's say. No kidding. I mean, Renegade was happy because that was the main draw at their booth. But both the author and the audiobook narrator. Audiobook narrator. I didn't know people cared about audiobook narrator. Yeah, who knew? I guess it's a thing. Were you jealous at all?
9:38Tom Vasel:I plead the fifth. on that one. It's fine. No, they, uh, it's, it's great. It's, I was talking with some of the authors in the artist slash author alley about how Carl's having a moment and how good it is for lit RPG as a genre. Um, and how it's, it's one of those rising tides, uh, raise all boats situations because it has more people discovering those styles of books, um, and branching out a little bit, which leads to other authors and narrators. Um, so it's a good thing. Um, it was cool to have Jeff Hayes hop on the mic and do characters from the audiobook to close the show on certain days.
10:16Eric Summerer:Oh my gosh. It was just fun. After years and years and years of attention Gen Con attendees.
10:24Tom Vasel:Yeah, now I have to do Princess Donut impressions in order to make fun of the announcements. Yes, it was really cool. I would love it if one of my titles was that big and had giant statuary of characters in the exhibit hall, but I'll wait. I'll wait my turn.
10:40Eric Summerer:It's fine. We'll believe it will happen, Eric. But I will say not only was it that, it was the most popular cosplay.
10:47Tom Vasel:A lot of princess donuts walking around.
10:50Eric Summerer:A lot of princess donuts, a lot of people walking around in pink hearted boxer shorts. I even saw a couple people protesting a dog. What was it? Yorkshire Terriers or whatever the dog is, which is also from the book. The cat hates the dogs. It was amusing and everyone seemed to have a pretty good attitude. And I will say from my end of things, and I know that everyone runs into proms at cons. And a con with 70 ,000 people is going to have problems and things. But I felt a pretty good attitude from everyone. Everyone seemed to be enjoying themselves. And as always, we're very thankful for everyone that comes by and says hi to us.
Read the full transcript
11:32Yeah.
11:33Eric Summerer:Good vibes. Now, unfortunately, these cons means we don't often get to play a lot of games there, but I did. I played a prototype, which I almost never do, but there's a good reason, and I'll be announcing why I played this prototype a few months from now. Interesting. So put that in your pocket. That's mysterious. That's all I did was play prototypes.
11:56Tom Vasel:Oh, I thought you were going to say that's all I did, put things in my pocket.
11:59Eric Summerer:I also put a lot of things in my pocket.
12:01Tom Vasel:Okay.
12:01Eric Summerer:Mostly business cards. We also played games at our booth, and you'll never guess one of the games Eric played.
12:08Tom Vasel:Well, I mean, you could guess because you teased it.
12:11Eric Summerer:I did. You did.
12:13Tom Vasel:Citadel's Duel. Indeed. I did play Citadel's Duel, and I had a lovely time doing so, although I lost. I played that game three times, or I guess I played once solo, and then we brought in other people, and I was assisting. I lost every time in Citadel's Duel. What happened? I mean, I just couldn't. We were playing against the primary developer, so there was a little bit of an advantage shift there. But I do find it an enjoyable game. I think it's more targeted. My issues with the original are that it felt random when the assassin took me out, but because it's the dual version, there's a little bit more control over the drafting.
12:54Tom Vasel:I know what I've handed. Like, you start out with four cards, and you hand two to your opponent, So you know two of the ones in their hand. Then you ditch one and one goes buried, leaving you with three cards when you're done. So I know if I'm going to target with the assassin or the thief, I have a better idea of what's there. Yeah, it felt it still feels mean sometimes, but you're only taking out one of the three characters and not somebody's entire turn if you use the assassin successfully. So I appreciated that. There's some cool board position aspects to the game. I liked it.
13:32Eric Summerer:All right, then. That's cool.
13:34Tom Vasel:I know. It's almost disappointing that I'm not going to scream about it.
13:38Eric Summerer:No, no, no, no. I would not. I really thought you would like it. Yeah. So that was not a, it wasn't like I was trying to torture Eric. I thought it would be an interesting concept. Come full circle kind of moment. Yes. It redeemed the title. All right. Speaking of gaming there, I finally, this is, it's been a long time coming, but I finally made my way over to the JW Marriott. So we stayed at the Marriott this year, which is a nice hotel, but the JW Marriott, which is the one hotel, in my opinion, that feels like it's part of the convention. Like when you go to JW Marriott, you feel like you're still in Gen Con completely.
14:18Eric Summerer:I don't know how to explain it. That's interesting, but okay.
14:21Tom Vasel:Okay. I mean, there were events going on in our hotel as well. If you were on the second floor, there's -
14:25Eric Summerer:In every hotel. Yes. Yes, yes. Maybe it's just me. It just felt like – it just feels like you're still in the building. If you blink, do you think you're still in the ICC and the JW Marriott? That's all. I don't know. Okay. Anyway, I went all the way over there because I wanted to check out Open Gaming. I've never seen it before. Even though I've been busy. They have a big ballroom on the third floor, the Grand Ballroom. That's for Open Gaming. Really? Yeah. Yeah, and it did have Open Gaming. There wasn't an open table to be seen. Oh. And I did amusingly stop by somebody who was playing Final Girl.
14:57And I said, huh, this is not something I've seen at a convention before.
15:01Eric Summerer:And he's like, no, it's a really good game. I was like, yes, I'm not arguing. Oh, my gosh. That's adorable. But it's solo. He was taking up half a table. I was like, all right. Well, you seem like you're having fun. No one seemed to be complaining. So, hooray. Yeah.
15:17Tom Vasel:It's a conversation starter. the raptor games was the new it's the last one that i got to play while and help play test
15:29Eric Summerer:of of the final girls so that was that was fun because all of the van rider booth staff had safari like the khaki shirts with like a safari patch like jurassic park kind of look And that was really fun to watch them run around, which I did a lot of because speaking of, I ran Thursday and Friday from the JW Marriott all the way through the convention center to Lucas Oil Stadium on the other side and back multiple times because my planning did not include one of those, one of the playtesting events. being in Lucas Oil Stadium. And it was. So I got my steps in this past weekend. That is definitely a walk from one to the other.
16:29Eric Summerer:I was just glad. I kind of like moseying through those hotels and moseying around because you get to see so many little rooms of people doing stuff. And even the rooms, the game rooms themselves on the first floor of the ICC that are across from the exhibit hall have become kind of such a big deal. You know, all these companies have rooms there, and many of them are taking those rooms more seriously than they take the exhibit hall. Because you have space, right?
17:03Tom Vasel:Because it's their space they can control.
17:05Eric Summerer:Yeah, I know. I kind of want one of those rooms. I'm trying to remember which booth it was. They color matched the wall so that it looked like the outside of theirs looked like it was busting through the wall kind of thing. They had matched, color matched everything so it looked like something had slammed through and created a bigger opening type of thing.
17:32Tom Vasel:Oh, interesting.
17:33Eric Summerer:And then there was the Warhammer had smoking fire, not real, obviously, on either side of theirs. And that was not right across from the main hall, but the one headed towards the JW Marriott, because there are also rooms that way. And I feel like even there, because it's a little bit quieter, I say quieter in a very relative term, there's still plenty of traffic, but because there's a little bit more space, some of that stuff was also just, I think even more spectacled to catch the eye of people who are going from point A to point B. Yeah.
18:15Tom Vasel:Yeah, yeah, yeah. Very epic.
18:18Eric Summerer:Well, the first day of the Gen Con is, like I said, very, very busy and crowded. But it's always a little bit stressful for us. By a little bit, I mean all of us are about to die of stress because of the Dice Tower Awards. We're so very thankful, all of us, that they're on the first night because once they're done, And I don't care what happens to the rest of Gen Con.
18:39Tom Vasel:The stress level goes way down after that first step. Well, for some of us, the stress level goes way down.
18:45Eric Summerer:Yes. But yes. Well, I mean, stress was up for Eric, who put on his opening number and did okay, wearing a pawn on his head. Did okay.
18:53Tom Vasel:I did okay. It's fine. Everything was fine. No, I mean, what really helped with the stress level is that there's a fantastic tech team that makes everything run. Also, a lot of the work is front-loaded. Like all the video preparation and the interstitials and the presentation sequence and all of that stuff is done beforehand, setting up all the trophies so that actually doing the show is not that difficult. We basically just have to execute all of the sequence steps, announce some winners and smile and clap. And that is far easier than all the prep stuff that goes into it, at least after the first two minutes of the show.
19:29Eric Summerer:Speak for yourself, for me. Yes. I mean, let's not belittle Eric's. I mean, he's practicing hard and does a really great job coming out there. Yes, he does.
19:39Tom Vasel:It was a night of silly hats.
19:41Eric Summerer:Yes, it was. There was a lot of work that goes on behind the scenes and a lot of skits. And it was very amusing and we felt very good. And afterwards we went to the party. But I do have a complaint about Gen Con in general. Okay. And it's from this party and the other parties is, why does everyone at Gen Con think that we want to stand in a crowded room that's really loud and yell the whole time?
20:08Tom Vasel:You're talking about any of these after parties that are held in restaurants.
20:11Eric Summerer:Oh, my word. I just felt like I was, you know, when you have to lean in someone's face and shout at them, first of all, I need to bring like breath mints to every single one of these. But it just, it's so, I mean, I find that stuff to be more exhausting than anything else. And I'm glad to be there, of course, and talk to people. But you want to win me over? Invite me to a party in a quiet area. There's only so much space, though. There are no quiet areas to be had, Tom. That's part of the problem. I will say the following evening, for the second year in a row, I was on an outdoor rooftop patio while it was raining and didn't care because it was quieter.
20:51Tom Vasel:Yeah, at one point we found like a little couch in a corner and played a game on the ottoman. And it was nice and quiet. It was actually quite pleasant.
21:01Eric Summerer:So we mentioned some of the hits of the show, some of the games. There was no like one game that necessarily dominated the show. I do think that lighter games were very much in demand. And everywhere you go, you're finding light, small, fun, or medium-weight games. There's a lot of that going on, and I am very much on board with that. Lots of just people having a great time playing games. CCGs are back. Love them or hate them, collectible card games are here right now. And the Lorkana, I thought Lorkana a few years ago that that had died out, but no. There was a line, yep. Every morning I would show up around 5.30, 5.45.
21:50Eric Summerer:I'd be like just trundle around and just go play pinball or something. And there was a line already for Lurkana every morning. And that wasn't the only one. There was the I-Core game from Upper Deck. There's the League of Legends game. That one's escaping my mind. Riftbound. Yeah, Riftbound. A Pal World. There's the new one that they're making, Hellbound, which is like based on the Universal Studios horror. Which looks really great. It does look really great. I remember seeing that in prototype. I think it was two years ago where they were showing like play testings of it. That was really cool.
22:28Yeah.
22:29Eric Summerer:If you like collectible card games, again, love it or hate it. They're here for right now. We're seeing the biggest resurgence since the 90s. And they were very popular. But they're not it. dungeon crawling, D &D, and all the different competitors to D &D, Pathfinders, they're also having resurgence, and I honestly think the lit RPG thing is helpful in that regard. Yeah, yeah, yeah. So if you like gaming, there's really, you can't go to Origins, Gen Con, all these different things, and say one type of gaming is dominating. I don't think so. I think it's really spread across the board. No, I agree.
23:05Eric Summerer:And I think that's great for the hobby. Like, Whatever you're looking for, there are definitely people who are going to play that with you.
23:11Tom Vasel:Yes. Celebration of everything. All right. Eric put on here, favorite non-game purchase activity. Yes.
23:20Eric Summerer:So what is it?
23:22Tom Vasel:I got, much like Tom's recommendation, I spent almost a whole morning wandering the artist's alley and picked up some cool standees of Fox characters from one of the illustrators and then swung around to the author's alley, ran into the Sadler Brothers, who are doing a lot of book work these days. And I also, I was browsing one of the displays. These authors have, you know, brought whole racks to put all their different titles on. And I saw a book I recognized, Gudnak Means War, which is the one we talked about the other week that isn't actually out yet. I think it's premiering in a couple weeks.
24:03Tom Vasel:It missed Gen Con. But they had it on display. And so I asked them, and he was the editor on this collection of short stories. He's like, yeah, I was the editor on Gunnack Meets War. And I said, I was the narrator on Gunnack Meets War. And then we had a nice little moment. He said, come with me. And we went across the hall to another person who also had the book on display. And we met like both editors. And we took pictures and social media things. And it was like this whole big confab. It was lovely.
24:31Eric Summerer:I enjoyed it. well Julie I fell again what our favorite space artist and I'm so sorry I forgot his name Alan Panikoff thank you I went by his booth and I said listen I can't buy one of your big paintings every year you know I just I just can't afford it he said well the small ones are a good deal so I have two more of those amazing the small ones are a good deal amazing but actually I bought a lot of art this year. I think I bought seven different small pieces and one large one because Dragonsteel was there showing off Brandon Sanderson, who's very hot right now. And right next to their booth was one of the main Brandon Sanderson artists and I got suckered in.
25:15Eric Summerer:I bought another big painting. But I mean, when I come back, I'm almost more excited about the art than I am about the games. Don't get me wrong, I like playing the games, but man, that art is just cool. I also bought a couple RPG books. I bought a Pirate Borg supplement because I've really been enjoying the Pirate Borg Pirate Borg game we've been playing and then I bought some random superhero one that wasn't tied to any you know IP it was something that they made up I just bought it to read it I'll buy that occasionally and then I may have bought some dice but I can't remember no one can prove anything
25:55Tom Vasel:just here move along I found a karaoke musical RPG which I'm excited to try out with or handed it to my son who's like, this will be great with my theater friends. It looks fun. It's called Jukebox. I can't wait to not play it. I got the, well, that's,
26:15Eric Summerer:so Chaosium released a last year, 50 year of Gen Con, Call of Cthulhu Adventure, Madness at Geneva Lake. And so I got that. Sweet, sweet. Speaking of that, Eric, I forgot to ask you, at the Paizo has like a whole new line of board games out. Did you look at any of them?
26:39Tom Vasel:Oh, golly. There was like a Pathfinder Adventure box.
26:44Eric Summerer:Which I think is different than the old Pathfinder card game.
26:48Tom Vasel:I do think it is a board game of some sort. I just happened to, or Pathfinder Quest, I think it's called. But no, I didn't get a close look at it.
26:57Eric Summerer:I haven't even opened the stuff that we came back with yet. And it's a humongous pile here. In the art. So I walked through all the art, but I was in the middle of the day where it was absolutely swamped and couldn't get to anything. So I left pretty quickly. And then Kira came over on Sunday and said, here, I got you this little mushroom pin. And I said, oh, that's so interesting. Where? and she took me over into Artists Alley where Mushroom Trove had art, but also an extensive line of mushroom pins. And I bought a lot, not all, but many of them, all different colors, all different species of mushrooms.
27:42Eric Summerer:And they're all very accurate to the species while also being very sparkly. And that was... You know what? I know what Mushroom Place you're talking about. I definitely considered that. I was like, I don't need mushroom art. But I thought about it. Speaking of pins, they were huge. Yes. Again, this is something that's not dying out. Everywhere you go, people were selling pins or giving pins away. There were pins everywhere. And not only people collecting pins, but I've never seen ribbon collecting like I saw at this one. I was turning down ribbons because I don't collect – there's only so many things I can collect.
28:21Eric Summerer:I saw a picture of someone online who did a ribbon thing where they did it from the balcony and it went all the way down to the floor.
28:27Tom Vasel:Yes. And that was all collected that convention. I think it was some 400 something ribbons they got. That's amazing.
28:33Eric Summerer:I know somebody who's a vendor who also has their own ribbons but also goes and collects them who has several different ribbon skirts at this point that she wears during the show. So she's sewn them all together. Neat. Yeah. That makes sense. That's a fun thing.
28:51Tom Vasel:Very cool. You know, the other thing that seemed to be everywhere was trinket trading. That seems to be a thing that's going on at conventions now. There was one guy that just every morning sat by one of the corridors and just had trinket stuff out. I saw some of the booths that had trinket trading.
29:09Eric Summerer:Did you find the bad advice wizard who gives away a potato with his advice? Yes. I was so happy to see that. Actually, Julia, I read a thing online about him. Apparently, there's three of them. ah amazing and they're brothers and so they said that they gave out like 8 000 pieces of bad advice or whatever i i didn't i was so busy i didn't have time to ask for some bad advice but i wish i had well what's funny is it's typically not bad advice they ask some like they ask you for a specific question and then they ask some follow-up questions and then they give it and they say it's bad advice because they don't know your particular story and whether the advice will be good for you or not.
29:48Eric Summerer:But genuinely, it's not usually bad advice. Because I was saying, how do I, if I have a meeting, if I have a meeting in Lucas Oil Stadium, and I have to make the meeting in the next hour for the JW Marriott, how do I handle that? And they basically talked about setting personal boundaries and telling people that when the meeting is over. Wait, what? Yeah. And it was hilarious. They could open up a little shop. Yeah. And I was like, great. Did you get a potato? I did. I also got a potato. I mean, this is like a win-win situation. I know. I will say, Eric, I'm not a huge fan. Please don't burn me at the stake, folks listening, of the trinket trading because I feel like it's a bunch of little stuff you're not going to do anything with.
30:32Eric Summerer:No. It's a lot of 3D printed stuff.
30:34Tom Vasel:It does seem that way, but people are very excited about it.
30:38Eric Summerer:I'm not as excited about that. Like pins, you can pin the stuff. Ribbons, you can wear. Trinkets, your husband can get and then put around the house. for you to find, and then the cats steal them and hide them under the couch.
30:51Tom Vasel:That's a very specific example, but yes. The coolest thing I saw walking through the halls was a dog carrying a lightsaber. An actual dog. This wasn't cosplay. This was a canine carrying a Sith-colored lightsaber in its mouth and walking along the hallway. And I just saw it passing by, just going about its business. I think it had an owner. And moving on with its day, it was a surprise, a delightful surprise.
31:22Eric Summerer:It had signed up for an event.
31:25Tom Vasel:It had to be somewhere. All right. I wrote down memorable fan interactions. I didn't have one immediately. I just wanted to leave room for it if either of you had a story to tell.
31:36Eric Summerer:I did. I was out in the hallway sitting crisscross applesauce, just eating my lunch because I packed my lunch from home and having a quiet moment. And a bunch of people were walking by and somebody looped back and said, I'm so sorry to interrupt your food time, but I love you on the Dice Tower. It was like mid-chew. And it was very - That is awesome. And then they were like, I'm so sorry. I'm going to go now. I didn't mean to interrupt you and then ran away again. So that was fun. I'm just I'm always so thankful for this sort of thing this is I tell people this all the time this is what make conventions so good you everything else we're tired we're exhausted there's games things go wrong all that stuff but talking to people when you tell us that you enjoy what we do that feels amazing and it helps keep us going
32:32Tom Vasel:I did have somebody say that we were responsible for them getting married, but it was a whole convoluted series of events. But we were involved in some way. So that was nice.
32:45Eric Summerer:Nice. That was nice. Yes. I'll accept that. I mean, as long as they're happily married.
32:50Tom Vasel:Yes. I mean, yeah. They seemed happy. All right. So we have to cap things off. Say it, Eric. There was a weather event that hit Indianapolis. Indianapolis during Gen Con. And it began with heavy rain, which we knew was coming. And so they were shutting down the food trucks, the block party, they call it. They were shutting that down. So people were just sort of bummed and worrying about dinner that evening. And then the sirens went off. And there was a tornado warning in the hall. I was actually running register in the booth when this happened. and we heard the thing. I was interacting with somebody.
33:34Tom Vasel:They were buying some promos and they're like, that sounds like a tornado siren. Yeah. And we all check our phones and we confirm, yes, that's a tornado warning. And about 30 seconds later, they got on the PA with the announcement saying, get away from the walls and the exterior windows and basically said the safest place is in the interior rooms of the center, which was the exhibit hall. And so we then looked at each other and said, I guess we're continuing as if nothing has changed. And we continued selling promos and talking to people.
34:09Eric Summerer:Excuse me, Eric. Yes. But I would like to say the announcement was, ladies and gentlemen, may I have your attention, please? We are presently under a tornado warning. Please remain calm, but it is necessary for you to proceed to the interior rooms of the building. Security personnel are standing by to assist you. Please move away from any windows, docks or exterior walls. Thank you. and I think I have that almost memorized because I said it one million times and then there was a minor pause and then it would start up again it was about every 90 to 120 seconds I was in the Arcane Wonders booth for their raffles that they do at 5 o 'clock every day so it was jam-packed Robert was standing on the biplane with his little World War I outfit doing raffle tickets to give away games because Arcane Wonders you purchase something you get a raffle ticket and then they draw raffles for free games at the end of the day.
35:00Eric Summerer:And when I tell you this is maybe the 15th tornado warning that's happened here in Indy this summer. So he and I were like, eh. Business as usual. There were several people that were super freaked out, but both of us were like, oh yeah, and yet another one. And his laissez-faire attitude really kept everybody calm.
35:27Tom Vasel:That's true. In this situation, whereas I got a phone call from Price, Cephala Fair, and I answer it in the very busy hall.
35:40Eric Summerer:And I'm like, hello. He's like, should I panic? Should I be worried? I was like, I mean, you can if that helps.
35:50Tom Vasel:Everybody seemed very calm. I mean, there was like an extra ratcheting level of tension, but there was no like screaming and yelling and running.
35:58Eric Summerer:It was just everybody just sort of ratcheted up the tension and came inside. The tornado wasn't actually over the building, despite the sensationalism. It wasn't right over us. It was further east, southeast from us. But the rain, however, was definitely over us and caused flood damage inside. Just not where we were. Unfortunately, it caused – yeah. Fortunately, can you imagine if the exhibit hall had gotten hit? I can. But the stadium was cleared and some spots there, some of the spots in the gaming area got wet. And a few of the hotels, I believe Union Station in particular, got nailed. You can see pictures of all that online.
36:41Eric Summerer:when we were leaving that night when i came back i saw many areas where it was kind of flooded i haven't heard much details i know that there was people banding together to protect games yes covering them up um i haven't heard about too much merchandise getting destroyed but i mean i i'm assuming some stuff was i was kind of amazed because i had some people i was taking out to dinner that night and i was like well i guess that's not happening but at six when the hall clothes we went outside and it was sunshine it blew my mind it was beautiful i mean there were a couple restaurants i remember uh the former brewery that's now a sports bar we went there the next day and they were opening a little bit later than usual because they had to take care of water stuff yeah so so yeah there was definitely because there are a lot it's a lot of old buildings downtown too.
37:34Eric Summerer:Yeah. But mostly, mostly it turned around pretty quickly. Yeah.
37:40Tom Vasel:I did see some merchandise damage. I think one of the vendors in Lucas Oil Stadium wasn't able to completely shut down. They had to basically evacuate and they got rained on. But mostly, it was mostly just demo copies of things that got wet and it happened slowly enough with the roof leak that they were able to move things out of the way before you saw the video where it was basically raining inside.
38:03Eric Summerer:Right.
38:04Tom Vasel:The people got out of the way before it was at that point.
38:07Eric Summerer:Well, that's good. Yes. It definitely was a thing. It was interesting and a way to sort of end the kind of happened on Saturday. Sunday was the technical end of the convention. But overall, I had a really good time. I'm not upset that it's over. You know, with some cool down. I mean, and I'm really excited. I love the end of Gen Con. I really do, to come back and be like, wow, for the next three or four months, so many good games. So many things to play, yeah. So many things I'm excited about. Some of them won't be that exciting, but some will. So I guess that leads us into talking about games.
38:45Tom Vasel:Let's do it.
38:51Tom Vasel:They say that every rose has its thorn, but not every rose has a hula hoop.
38:57Eric Summerer:Like I said, I did not have a ton of time to play published games. I played dozens of prototypes, which was super fun. And I can't talk about any of those yet. Oh, well. But, so I did get to play a couple of small games, though. Uh-oh, Dino, which is a cooperative family board game by Ludominal. Ludominal? Ooh, great. Can't pronounce that. Ludoliminal. Ludo-liminal.
39:28Tom Vasel:Ludo-liminal. That's cool. Yes.
39:29Eric Summerer:Where players work together as a family of Stegosaurus to rescue eggs from, you know, the disaster that was the end of the dinosaurs. So you are playing and your goal is to rescue the eggs. So whether you live as a Stegosaurus isn't important. It's about rescuing the eggs. and so on your turn you blind draw from a bag on one side it will give you the number of actions you can do from three to five and then on the other side it will tell you more often than not what disaster has incurred which can be lava or an earthquake or it might have food food letting you do extra actions. You can leapfrog over other dinosaurs, or you're moving, and then you're picking up the eggs, and there's a little slot in the back of each of the little wooden stegosaurus.
40:29Eric Summerer:I don't know if you would call them full meeples, because there is literally a slot in the back of them that the eggs fit into. And then you carry them back up to the safety area. You have, and each disaster is separating the board. So it becomes harder and harder to navigate the board. And as the teutonic plates of the board separate, if they aren't attached to anything, they just fall away. So your stegosaurus can, in fact, fall away, get into the magma or the lava. It's above ground. The magma, you know, eventually to be found in a tar pit. That kind of a thing. it's meant to be family friendly it is it's definitely easy for to understand and then at the very end however many eggs you've saved lets you gives you a certain number of dice roll and what's on them which is the symbols that also move the plates uh so that you have a better chance of your fossils being found and therefore in that way surviving so it's very family friendly i would say that by itself it is not a rose for me but with the expansion that adds comets and raptors who are trying to eat the eggs at the same time it becomes a rose for me because the degree of difficulty is definitely kid friendly without it and with it adds the degree of challenge of a cooperative game where you're puzzling out spatial the spatial movement piece while the board is continuing to move.
42:04Eric Summerer:So that was Uh-Oh Dinos. But again, I strongly recommend with the expansion of Comets and Raptors. This makes a lot more sense. I was reading that like, Uh-Oh Dinos? I was like, what does that mean?
42:17Tom Vasel:Uh-Oh Dinos.
42:19Eric Summerer:No, Uh-Oh. Uh-Oh Dinos.
42:23Tom Vasel:Got it.
42:24Eric Summerer:So if you have a family, play it without the expansion. But if you want to play it with older kids or just gamers, play it with the expansion. And then the other one that I played because it is very easy is Le Chocolat from Allplay. It's a two-player board game. You have a seven by five grid and it's a, I split you choose. Once there's pieces are broken up to three or smaller, you take a grouping of them. Some of them you can see are double-sided. Some of them you don't know what's on the side so they could be plus or minus and you're just doing a point salad thing. It's very quick. And it's just about the trying to get the best pieces and have the most points.
43:09Eric Summerer:It's very light. So for me, it was a hula hoop. I was thinking there'd be more to the game, but seeing as I didn't have a lot of time, it was actually a delightful just, I can play this right now. I have time to. So for a convention, it definitely did its job. I don't know if I'd necessarily bring it out to the game night, but walking around with it in my backpack at a show, it was the perfect bite size of game that I could do.
43:36Tom Vasel:Very cool. All right. Next for me is the game Tom talked about as the big CGE hit. That is Drillers. This is the game I played on the ottoman in a corner of the hotel. Drillers is a deck-building game about sending your machines down into a multi-layered... It's not really a deck. I guess it's a dungeon. It's a multi-layered board that the farther you go down, the more lucrative the cubes you are collecting will be. Your deck has symbols that generate currency. Many of these cards need to be paid for. You have the concept of fuel. You'll start out with a full fuel tank at the top at the surface.
44:18Tom Vasel:and then you can spend and generate that fuel in order to efficiently move down into the mine. So each of the cards has a cost if you want to play it for its action, which will generate drilling ability and movement ability and other effects, or I can play it to earn fuel, to sort of burn it to be able to refill my fuel tank, which is a cool economy already. That has me excited. You're using this movement and drilling ability to move down into various levels And then at first, levels are locked up. You can't get too far until you spend drilling to break that barrier. Anytime you break a barrier or do some drilling in that level, that corridor, which will unlock some cubes, you get a little cardboard piece that says, I just drilled this section of the mine.
45:09Tom Vasel:This goes on a notched track on your player board. And that is the endgame trigger. It's also a bonus trigger. If I'm the first one to fill that track to a certain point, I will get a bonus points at the end of the game. Everybody else gets a little mini bonus. Oh, you didn't get this particular milestone, but you get to draw a card or you get some coins, whatever. But that is the trigger. When I fill that up, that's going to end the game. But I can reduce that track by getting enough cubes, by mining a particular color. If I overflow my sell pile, I'm going to get coins for selling these cubes.
45:47Tom Vasel:It fills up another track that sort of comes from the other direction, sort of like Ark Nova, where at some point these two things are going to cross, the cubes and the tiles, and that will trigger the endgame. So the more stuff I collect, the easier it will be for me to end the game, which is a big bonus if I can make that happen. There's also some cool stuff with the way you can manipulate your deck. You get to see the first card in your deck, and sometimes you can trash that, manipulate that. Your starting cards have negative points on them. There's even one card that's really powerful, but it's like an old broken drill that immediately breaks.
46:21Tom Vasel:And just, it's out of your deck after you get to use it the first time. Some really cool manipulation of getting the cards, these awesome abilities as you get new ones. Some of them require you to have gotten one of those milestone tiles, which you then flip over. And now it's worth fewer points, but you get to do some sort of cool ability. This game's full of choices, which I really appreciate. It feels like a puzzle every turn. I'm really enjoying moving my mech around, and it really pushes all my buttons. That's Drillers. That was a rose for me.
46:55Eric Summerer:Looking forward to it.
46:56Tom Vasel:Yeah. Not so rosy is a game called Panic Lab. This is a reprint of this title. This was out a few years ago. Panic Lab is, think of a game like Set. This is a game where you have a tableau, you've got a situation in front of you, and you are trying to find the thing as fast as possible. These tiles are put in a big old ring around the table. There are some entry points, some, like, containment zones in three different colors. There are lots of different creatures, and there's a couple of other special tiles around this ring. And then you roll three dice. The dice are going to tell you, is it three or four?
47:35Tom Vasel:Four dice. The dice are going to tell you what type of creature you're looking for. The creatures come in two different shapes. There's like a one-eyed version and a two - or three-eyed version. There's a body shape. There's a color. There's like a yellow-orange warm color palette and then a cool turquoise purple color palette. So it's one of those two. I think those are the three variables. Size, number of eyes, and color palette. And so that's rolled and also a starting point. So I'm looking for the blue machine and I'm going counterclockwise. And I'm trying to find the creature that matches that.
48:13Tom Vasel:Okay, so far so good. The first person that says, that's the creature, that's the first one along this row, gets a point. And you're playing to a certain number of points. However, there are grates. And if you run into a great, you have to go to the next great, skipping over a certain number of tiles. There's also transition devices that change one body type into another or one color palette into another. And if you run into those, now you're looking for, instead of a cool color alien, a warm color alien. And now your brain has to do all of this flippy floppy stuff to get there. That's the game you play to a certain number of points.
48:51Tom Vasel:And on its face, it's just one of those, can you work it out as fast as possible? What made this a thorn for me is that I ran into a situation where I just could not process this information fast enough. I kept my the way my brain was working. I needed to translate it into words in order for me to process what the dice said I was looking for. And I couldn't come up with a fast enough mnemonic or speed way of doing that to beat the kid who was across from me and able to just visualize it instantly. Yeah, I'm looking for that. I'm here. and it was just the most frustrating experience I've had playing a game in a while.
49:29Tom Vasel:I think this is just, this is not a game for me. It could be age. It could be just the way my brain works. But I tried a number of times. Like, please, everyone shut up. I just need to figure this out.
49:47Tom Vasel:And I passed it on to the family I played it with. It is a fun game if your brain works that way and you like that sort of visual puzzle solving and speed style of game. This just isn't my style of game. That's Panic Lab. Thorny for me, but your family may like it.
50:05Eric Summerer:All righty. First, I want to talk about Invincible, the hero building game season two. Season two. This is Invincible, the hero building game, which is a cooperative deck building, not bag building game. Bag building, yeah. Where you're fighting against, you know, going through some missions from the first season of the cartoon. You'll never guess what season this one comes from.
50:26Tom Vasel:Is it from season two, Tom?
50:28Eric Summerer:It is. What? They had four new different characters that you can be, including Duplicate and I forget all their names.
50:39Tom Vasel:I played Duplicate at Dice Tower East. It was fun.
50:42Eric Summerer:Man, I'll tell you what. These new characters are so much fun. This is one of those expansions where you're like, yes, it adds new missions, new characters, and that's it. It adds one small new mechanism, a new cube that gets thrown in bags that hurt you but are wild. Or not wild, but there's some extra cubes. But it's not particularly egregious. You can just throw this in the base game and no one would even notice, which would give you now eight different characters to pick from. The four new characters are all very fun to play also. You said you played duplicate, Eric?
51:15Tom Vasel:I played as duplicate. That's the only one I've played.
51:18Eric Summerer:A very interesting character. Very low hit points. But she makes duplicates. So if you kill her and that gets rid of one of the duplicates on the board, another one's like, I'm still around. Quick, make another one before you die again. Right.
51:29Tom Vasel:Yeah. Yeah. As long as there's one other copy on the board, you're not dead.
51:34Eric Summerer:Yeah. I try not to think of the implications of that to her psyche. But, you know.
51:42Eric Summerer:It's very fun. So this is a rose. I very much enjoy this. It's like I said, it's that kind of expansion. I really love expansions that just give you more stuff.
51:53Tom Vasel:There were a lot of expansions at Gen Con, just quick tangent, a lot that are just more things. Let's just stick 10 new cards into this system.
52:01Eric Summerer:Yes. What's sort of what I'm talking about here with Chronologic Babylon 2500. This is the third in the series of Chronologic. There was Chronologic Paris 1920, then Chronologic Cusco 1450. now chronologic babylon 2500 from fabian griddle and yohan levett these are logic deduction games the theme well let's be honest it doesn't matter i was very excited like oh this is in the future it's space you know what no one cares oh i would like to really get into the theme of this but it doesn't really matter. I will say this. Have you ever played Chrotonologic before? No? Then don't start with this one.
52:47Eric Summerer:This is a good one, but oof, is it complex. The lowest scenario is a two, which doesn't sound too complicated, but that's because it's basically baby steps for a harder version. In this game, there are six different people who are moving around from room to room over six different periods of time. And in the first set of scenarios, you need to find when there are exactly three people looking at the same symbol in the same room and figure out what the four-digit code is. Sounds simple. It's not. The last six scenarios in this one, there are six different frames of time. Have you guys, either of you played chronologic?
53:30Tom Vasel:Yes. I've been anxiously awaiting this one.
53:33Eric Summerer:Eric, the last one of this, there are six different things of time. You have to figure out what order they're in. Because I guess this is thematic. I guess it's a time change. So you have to figure out which order things happen in based on how the characters move from room to room. Whoa. I know. So I, like a good teacher, taught this to some people who had played Chronologic and to some people who never had played Chronologic. Whoops. Oh, no. Also to people who were very, very tired from driving a long time. Oh, no. He, he, he. Now, I will say, though, I thoroughly enjoyed this. And so this is another rose because I went in expecting it.
54:18Eric Summerer:But I will say, going into this, be warned, this is not the one to play first.
54:25Tom Vasel:Yeah.
54:25Eric Summerer:This is definitely more complex. If you've never played any of the chronologic games before, I cannot emphasize. I think they're some of the best deduction games around. Chrono Logic Paris 1920 is your best bet. It's solid. You just want to jump into. It is a game where you each turn you basically ask the game a question and it gives everyone at the table an answer but gives you a specific piece of information. And you just keep doing that until someone figures it out. And that's how all the games work. But each one has I think there are – there's 15 or 18 cases per box. And the good news is unless you are extremely brilliant, which I am not, you won't remember any of them.
55:07Eric Summerer:So by the time you're done, you can go back and play them all again. And I'm serious because I've only played one from this Chronologic Babylon 2500 and I could play it again because I already forgot what happened.
55:19Tom Vasel:Forgotten everything. Yeah.
55:22Eric Summerer:But I really do like this series. I'm very impressed with it. So I'm looking forward to messing with it some more. but I'm a little nervous because I think this one will be the one I played at least because who am I going to play it with? It has to be people who already have played the original one and want more.
55:43Tom Vasel:Yeah. This does seem to be a design philosophy that we're seeing with series of games that they really aren't hand-holding when they get to the third or fourth chapter. They're assuming at this point that you're familiar with what we've done in the past And this is the advanced version.
56:00Eric Summerer:That is partially true. It's also the fact that on the designer end, they have want to do something new and creative with it. Because, you know, when you're iterating, it's a little bit harder to do something new with it. And most designers themselves think that it's too easy at that point because they've been living in the design space. So they also might lose a little bit of sight of that.
56:26Tom Vasel:A little perspective. Yeah. You got to dial it back just a hair because we haven't played it a million times like you have.
56:32Eric Summerer:From multiple experiences at this point.
56:37Tom Vasel:Okay.
56:38Eric Summerer:All right. Man. All right. Like I said, I'm in a very good mood at this point because even though I'm tired and exhausted from Gen Con, I'm excited to play a bunch of fun games.
56:50Tom Vasel:Me too. So many tokens to punch. So many tokens. Essence Spiel is around the corner, but that is so far away right now.
56:58Eric Summerer:It's not. But it feels far away that I can work on this. Lie to me, Tom, please. Lie to me. It's about a year away, Julia. Thank you. But in reality, very much looking forward to playing some games, looking forward to just having a good time playing games. And here's the thing. These conventions, we never want to make them feel, when you're listening to us talk about them, I never wanted to make it feel like, oh, we had to go. I had a really good time and it was really good to see all of y 'all. But my best, my favorite thing about the hobby is meeting people and playing games. Those are my two favorite things.
57:31Eric Summerer:And so I've met lots of people and now I want to play some games. Yes, me. So that's where we're heading. Until next time though, you've been listening to At The Table. Wait, I'm supposed to say it, sorry.
57:42Tom Vasel:Yeah, that's last.
57:43Eric Summerer:Until next time, I'm Tom Vassell. I'm Julie Ahern.
57:47Tom Vasel:And I'm Eric Summer.
57:49Eric Summerer:And I already said the other part.
57:50Tom Vasel:Yeah, yeah, yeah. Thanks for listening. At the Table is produced by Tom, Julie, and Eric with assistance from the team at Dice Tower Studios. You can find us online on Facebook or on BoardGameGeek in the Dice Tower Guild. Promotional consideration has been provided by publishers in the form of review copies of games. Dave Culling arranged our theme based on themes by Timothy Pinkham and the best-selling personal computers in the world are brought to you by Dominant PCs. Until next time, from all of us at the table, have fun gaming.
58:24Eric Summerer:Okay, so I've been at a convention where a hurricane got involved. I've been at one where a tornado. A W101 where it was close to a blizzard. I haven't yet done an earthquake one yet. No, thank you. But I'm okay. Earthquake Con. Nor volcanoes. Unless we go to Hawaii. Can we go to Hawaii? Yes, let's do that. Is that worth it to take the 0.0 %? Yes, I agree.
From the publisher
We're back from Gen Con with stories to tell! Lots of steps logged, games played, and high fives acquired. What were the big hits of the show, and where were we when the alarms went off? Plus, a completely normal amount of Roses, Thorns, and Hula Hoops.
00:00 - Introduction
00:47 - Back from Gen Con
01:19 - Dice Tower West
02:07 - Biggest Gen Con Ever? and Construction
05:21 - What Did Gamers Run For?
08:26 - Artist Alley Has Gotten Crowded
09:00 - Dungeon Crawler Carl
11:34 - Games Played at The Booth: Citadels Duel
13:57 - Open Gaming at JW Marriott
15:48 - Geting Our Steps In
16:38 - Dedicated Publisher Rooms
18:18 - The Dice Tower Awards
19:53 - Loud Parties
21:02 - Light Games, CCGs, and RPGs
23:14 - Non-Game Purchases
26:30 - Paizo's New Boardgames
28:00 - Pins, Ribbons, and Trinkets
31:29 - Memorable Fan Interactions
32:52 - Tornado Warning
38:46 - Uh Oh, Dino
42:33 - Le Chocolat
43:37 - Drillers
46:58 - Panic Lab
50:05 - Invincible Season 2
52:01 - Kronologic Babylon 2500
56:39 - Wrap-Up
Questions? Tales of Horror? tom@dicetower.com
