AI Just Democratized Filmmaking (w/ LTX Co-Founder)

12 Mar 2026 · 1 h 2 min · 30 chapters

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In short

Podcast Summary: The Neuron: AI Explained - AI Just Democratized Filmmaking (w/ LTX Co-Founder)

Episode Overview

In this episode of *The Neuron

AI Explained*, hosts Grant Harvey and Corey Noles discuss the impact of open-source AI on filmmaking with Yaron Inger, co-founder of Lightricks and LTX. They explore the features and implications of LTX-2, an open-source audio and video model that has gained significant traction in the AI community.

Key Highlights

  • LTX-2 Model Overview
  • Currently the #1 ranked open-source audio and video model on Hugging Face.
  • Over 4.5 million downloads in just two months.
  • Key features include:
  • Local operation
  • Fine-tuning on individual intellectual property (IP)
  • Integration into existing video workflows
  • Democratization of Filmmaking
  • The episode emphasizes how AI models like LTX-2 are lowering barriers for creators.
  • Open-source nature allows more people to engage in filmmaking without relying on large corporations or expensive software.
  • Discussion Topics
  • Open Models vs. Big Tech
  • Open models are rapidly catching up to proprietary technology.
  • Smaller models can improve through processes like distillation.
  • Consumer Accessibility
  • Running AI video models on consumer-grade GPUs (e.g., RTX 3070).
  • Flexibility of local operation allows creators to maintain control over their IP.
  • Creative Empowerment
  • AI will not replace filmmakers but empower them to enhance their storytelling abilities.
  • Models can be used to generate content that aligns closely with creator visions.

Detailed Notes

Introduction

  • Introduction of Yaron Inger and his background in computer vision and machine learning.
  • Overview of Lightricks' evolution from mobile apps to foundational AI models.

Key Features of LTX-2

  • Local Running: Unlike many AI models that operate through cloud APIs, LTX-2 can run locally, ensuring IP safety.
  • Fine-Tuning: Users can adapt the model for specific use cases, integrating personal data for better results.
  • Integration: Designed to fit seamlessly into existing production workflows.

Implications for Filmmaking and Education

  • LTX-2 may transform how educational content is produced and delivered, making it more interactive and personalized.
  • The potential for real-time, adaptive learning environments powered by AI.

Community and Feedback

  • Strong emphasis on community engagement and feedback for continuous improvement of the model.
  • Open-source ethos encourages collaboration and innovation among developers.

Technical Discussion

  • Overview of how the model works and can be set up locally.
  • Discussion of the advantages of open-source models, including community-driven improvements.

Future Directions

  • Interest in expanding the capabilities of generative models to include:
  • Higher resolutions (e.g., 4K, 8K).
  • Real-time generation and interactive experiences.
  • Finer control over elements like emotion and storytelling.

Conclusion

  • Call to action for listeners to explore LTX-2 and engage with the open-source community.
  • Reminder of the transformative potential of AI in creative fields, emphasizing creativity over mere replication.

Key Takeaways

  • Democratization: Open-source AI models are making filmmaking accessible to all.
  • Empowerment: AI tools are set to empower rather than replace human creativity.
  • Future of Education: AI has the potential to revolutionize educational experiences through interactive and personalized content.

Resources

  • [LTX Website](https://ltx.io)
  • [LTX-2 on Hugging Face](https://huggingface.co/Lightricks/LTX-2.3)
  • [LTX Desktop Repo on GitHub](https://github.com/Lightricks/LTX-Desk)
  • [Subscribe to The Neuron Newsletter](https://www.theneurondaily.com/subscribe)

Closing Remarks The evolving landscape of AI in filmmaking represents both challenges and opportunities, highlighting the importance of community involvement in driving innovation. The insights shared in this episode underscore the exciting potential of AI to redefine creative processes across industries.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Foundational Models in Video Generation

0:00 to 0:12

Learn about the necessity of building foundational models for video generation.

“We have to build a model ourselves because we can't rely on anybody else.”

The Evolution of Content Production

0:12 to 0:30

Explore how democratized creation influences the quality of content.

“The fact that everyone can create now means that, you know, the content that will shine is the actual content that, you know, when you look at like the basic, you know, storytelling, the ability to convey like feeling.”

Mission to Democratize Creativity

0:30 to 0:59

Understand the mission of democratizing creativity in digital content.

“Having this flexibility, having this ability to do like hybrid approach of running locally, maybe upscaling the videos on the back end if you want to, fine tuning, like keeping the IP safe.”

Yarn Inger's Journey and Lightrix's Origins

2:02 to 4:30

Hear Yarn Inger discuss his background and how Lightrix was founded.

“So if you could, could you just give us a quick overview of yourself and how you started at the company, when you co-founded Lightrix and how that led to LTX?”

The Impact of Generative AI on Content Creation

4:30 to 6:00

Discover how generative AI is transforming content production.

“these interfaces that, you know, you can use very easily, but produce the results that you actually want.”

Challenges and Goals in Model Development

6:00 to 7:58

Learn about the challenges in developing specific AI models.

“Because now, you know, we worked and, you know, as PhD students, right, we worked very, very hard on very, you know, fundamental and basic problems in, you know, computational photography and computer vision.”

Building a Foundational Video Model

7:58 to 8:50

Insights into the decision to create a large foundational video model.

“And we thought that, hey, like this is going to be an easier task to build a model that's very specific.”

The Launch and Reception of LTX 2

8:50 to 10:40

Explore the features and community reception of LTX 2.

“So this is where the world took us, and this is the effort that we're focused on right now with LTX.”

Open Source Models and Community Impact

10:40 to 12:34

Discuss the importance of open-source models for creators and researchers.

“And I think this is the, you know, the big deal about this.”

Hybrid AI Models and Their Future

12:34 to 14:02

Understand the vision of hybrid AI models for efficient content creation.

“even consumer hardware GPUs like 5090, 4090.”
Show all 30 chapters

Running AI Models Locally

14:02 to 18:03

Explore options for running AI models locally and their operational benefits.

“but also really improve the operational expenses.”

Innovative Video Editing with LTX2

18:03 to 19:17

Learn about LTX Desktop's capability for local video editing and its features.

“Like they can't, they got to support this.”

Endless Possibilities of AI in Video Production

19:17 to 22:09

Discover diverse applications and workflows using AI in video production and editing.

“So you can replace what you're saying and the model knows how to take your voice signature automatically from other parts of the clip.”

Integrating AI with Traditional Video Workflows

22:09 to 28:04

Understand how AI can transform traditional video production processes and enhance creative flexibility.

“But the point is that the options like are endless, right?”

Local Video Generation and API Integration

28:04 to 29:18

Explore the possibilities of generating low-resolution videos locally and connecting to APIs for high-resolution outputs.

“So for the last scenario, then surely this is what we aim for.”

The Evolution of Open Source Models

29:18 to 30:28

Discuss the rapid advancement and modularity of open source models in AI and their accessibility for local use.

“And then we can do like the upscaling, which maybe you can't do because, you know, you're running on a relatively low end hardware.”

Personalization and User-Centric Development

30:28 to 33:00

Learn about how user preferences can shape the development of AI tools for video production.

“So they're even smaller now and they're still really good.”

Integrating Agents for Automated Video Editing

33:00 to 35:18

Investigate how agents can be utilized to automate video editing processes and enhance productivity.

“ago, but it's even like six months ago, right?”

The Role of Creativity in AI-Generated Content

35:18 to 37:39

Examine the intersection of creativity and AI in video production, emphasizing the importance of human input.

“of whether there's even a single objective function that you're trying to optimize.”

Democratizing Filmmaking with AI Tools

37:39 to 40:08

Understand how AI is lowering barriers for aspiring filmmakers and reshaping the landscape of movie production.

“And then we can somehow learn from that.”

The Changing Economics of Storytelling

40:08 to 42:00

Explore how AI is altering the economic considerations of filmmaking and the emphasis on storytelling quality.

“content that, you know, when you look at like the basic, you know, storytelling, the ability to convey like feeling, right?”

The Changing Economics of Filmmaking with AI

42:00 to 42:40

Learn how AI is reshaping the financial landscape of filmmaking.

“And now it's not necessarily correlated, but we will, you know, get through it.”

System Requirements for LTX2

42:40 to 45:20

Understand the hardware requirements needed to run LTX2 effectively.

“Something I want to make sure we address while we're on here, and we haven't really brought it up yet, is realistically, what do I need system-wise to run LTX2 on my computer?”

Community Contributions and Open Source

45:20 to 48:40

Discover how community engagement enhances the development of AI tools.

“Now there's the trend of everybody buying Mac minis to run Open Claw and run LLMs locally.”

Trends in AI Model Development

48:40 to 52:40

Explore the factors contributing to the improvement of AI models.

“for your personal use in terms of language models?”

Future Aspirations for Video Models

52:40 to 56:00

Learn about the desired advancements in video model capabilities.

“So this is basically what we're seeing right now.”

The Importance of Real-Time Video Generation

56:00 to 57:26

Explore the significance of real-time video generation in filmmaking and education.

“I know how delicate it is and how many neurons we have in our brain just to analyze, you know, each one's expressions to actually understand like what you're feeling right now.”

Transforming Education with AI and Video

57:26 to 58:22

Learn how AI and real-time video can enhance educational experiences.

“And, you know, LLMs are doing an amazing job today with, you know, with teaching me how to do various things.”

Imagining the Future of Learning

58:22 to 1:00:07

Discuss the potential future scenarios where students interact with historic figures.

“And I think this is going to be the future of education, right?”

Challenges in Current Education Systems

1:00:07 to 1:00:55

Examine the current struggles within the education system and its adaptation to new technologies.

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Transcript

Automatic transcript. May contain errors.

0:00Yaron Inger:We have to build a model ourselves because we can't rely on anybody else. Like this model has to be like a foundational model and it has to be big and it has to do basically everything in video generation. The fact that everyone can create now means that, you know, the content that will shine is the actual content that, you know, when you look at like the basic, you know, storytelling, the ability to convey like feeling. we realized that, hey, this is going to make itself into production. And moreover, it's really going to change the way that content is going to be produced. Having this flexibility, having this ability to do like hybrid approach of running locally, maybe upscaling the videos on the back end if you want to, fine tuning, like keeping the IP safe.

0:47Yaron Inger:Like these are things that you can only do with open weights models. We want to democratize creativity, and this was our mission from day one. Welcome, humans and interested lobster bots to the Neuron AI Explained podcast. I'm Corey Knowles, and joined as always by the man who is part human and part RSS feed, Grant Harvey. How are you, Grant? I wish I was part RSS feed. It'd be easier to write the neuron every day. It would be so much easier, right? I could just download it. I also like that part that you mentioned about lobster bots. Do you think our audience is getting a Claudebots in it now?

1:26I regularly end my day to a Brave browser on my computer with videos opened, and I assume that's part of a task I have running, but it always creeps me out just a little. The claws are watching. Well, before we get started, please take just a quick moment to like and subscribe to the channel so you can keep up with all of the latest conversations with AI movers and shakers that we bring on. Just like today's guest, who is the CTO and co-founder of Litrix, makers of the LTX and LTX2 open source video models and a little more to come later. Yarn Inger. Yarn, welcome to the Neuron. It's great to have you.

2:06Thank you guys for hosting me. So if you could, could you just give us a quick overview of yourself and how you started at the company, when you co-founded Lightrix and how that led to LTX? Sure.

2:21Yaron Inger:So I was a PhD at the Hebrew University of Jerusalem together with four other co-founders. We were doing image processing, computer vision, machine learning, but the old style, the things that now foundational models do all in one. And basically it was the end of 2012. Instagram got acquired by Facebook, the ones who remember for the outrageous sum of$1 billion, which is now, you know. Which now sounds like pennies. Yes, exactly. And, you know, we were saying, okay, so we're doing this state-of-the-art, you know, computer vision, computer graphics, research, and, hey, we can also, like, create these apps that, Back in the day, the mobile platform was very, very popular.

3:20Yaron Inger:And we said, okay, we can just leave the academy and just go to the garage and start building stuff until we figure things out. And then we released Facetune, which become a massive hit. Got highlighted by Apple and we managed to bootstrap the company for two and a half years until we got our first fundraising. That's awesome. at 25, we were 30 employees, basically completely bootstrapped. And, you know, from back then, we were building a lot of content creation apps, video, photo, got plenty of awards, both on Android, iOS, from Apple, won Apple Design Award, Apple App of the Year twice. So, you know, we were very deep in, you know, building consumer apps, understanding how creators want to create digital content on this platform and mainly focused on bridging the gap between, you know, this is our vision, like bridging the gap between imagination and creation.

4:29Yaron Inger:So understanding how to basically manifest your what you think into, you know, the digital world, which is something that, you know, we worked very hard on and worked very hard on how to build these interfaces that, you know, you can use very easily, but produce the results that you actually want. So have the very tight control over the results and also worked a lot on the, you know, more the back end side of things like the tech side of things on how to make things very, very fast, especially when they run on mobile phone that are disconnected from, you know, from power outlet. And we were very much focused on running all the things on mobile.

5:15Yaron Inger:So on the mobile device itself. So it runs very, very quickly. But then, you know, the years passed and about three years ago, we, you know, we were tracking everything. We have a pretty big research team in the company and we were tracking everything that's happening with Gen AI. But at some point we really saw, like, especially with DALI 2 and Stable Diffusion, right? It was around like mid-22. We saw like this big leap in quality of images specifically that, you know, that are produced. And we realized that, hey, like this is this made like this is going to make itself into production. And moreover, it's really going to change the way that content is going to be produced.

6:06Yaron Inger:Right. Because now, you know, we worked and, you know, as PhD students, right, we worked very, very hard on very, you know, fundamental and basic problems in, you know, computational photography and computer vision. And now you realize that, hey, I can just like prompt these models and they create these images and later on these videos, you know, just from scratch, right? Right. So so basically we started, first of all, to deploy all these these models to our apps, to our users. But eventually we also realized that two things are that are bigger than that are happening. So one, we were building all of our software and on top of models that were open source.

6:52Yaron Inger:But then, you know, everything with stability happened and they basically completely like pivoted the business and Ahmad like left the CEO position back then. And he told us like, listen, guys, we're not going to train a video model that we thought that is coming and going to be open source. And on the other end, all the companies started, you know, OpenAI weren't open anymore. right and all like the uh the the big tech as well like started like closing the doors and stop publishing uh papers right and um and so we realized that hey like if we want to compete like we we have to be there um and uh and and basically that led us to and so so this is like one thing the second is that initially we thought okay let's build a model but let's build a model that's very specific.

7:48So it's like, let's take a niche like Facetune, for example,

7:52Yaron Inger:which was the most popular app, right? And let's build a model that's very specific just to retouching and not like doing anything else in this world. And we thought that, hey, like this is going to be an easier task to build a model that's very specific. But very quickly, we realized that the opposite is actually true. So, and this is maybe a bit counterintuitive, But we also see this today, like with the, you know, the large language models and other models. And the fact is that as you train on more data and you train bigger models, then they actually perform specific tasks better. And so eventually this led us to say like, okay, we first of all, like have to build a model ourselves because we can't rely on anybody else.

8:39Yaron Inger:And second, this model has to be a foundational model, and it has to be big, and it has to do basically everything in video generation. Surprise! We're making a foundation model. Yeah. So this is where the world took us, and this is the effort that we're focused on right now with LTX. So we released LTX 2, which is the number one ranked open source audio and video model two months ago. With more than four and a half. It's solid, too. Yeah. It's really good. So did you play with it? I remember I played with LTX 1 some and was very impressed. And I've done a limited amount of tinkering with LTX2, but it is really good.

9:33I was very impressed. Like the first one I did was I took – I play a lot with AI images and try to make these wild kind of surrealist artist sort of things. And the first thing I did was took one of those. And there's something really cool about an image that was just a thing in your mind that you put into words. And then you go and you generate an image and you take that image and you throw it into this tool. And suddenly it's a living, breathing thing in front of you. And I was very impressed.

10:06Yaron Inger:I'm happy to hear that. And I think that, you know, we got, actually it's really exceeded our expectations like this release. And we now have more than four and a half million downloads of the model two months after from Hugging Face. Got a ton of traction in the community. you see like the hunger and the need of, you know, everybody in the community to have an open source model that they can, you know, tinker with, that they can run on their own hardware. And I think this is the, you know, the big deal about this. And this is why it's very, very important for us to release this model as an open source one.

10:52Yaron Inger:So first of all, we really want the community we want to democratize uh creativity and this is this was our mission from day one right um this is why we started creating you know apps for consumers and try to bring like these capabilities to everybody and we don't want like these models to be limited via apis uh right and limited by by the big corpse we want you to have the weights of the model and be able to control it. We want researchers to be able to perform research on the models themselves and not just on outputs of the model. And for that, you actually need to have the weights of the model.

11:32Yaron Inger:You need to have the code that runs it. And that's super important for us. And we really care about, you know, seeing like papers written on top of the model and helping people from the academia and from the community who fine tune the model for their own needs. So by fine tuning, it means that you can take the model, right? And you can take your own data and you can make the model learn new concepts that the model didn't see in training. So it can be like motion style, it can be visual style because the model is also doing audio, right? So you can train the audio, you can train characters with their audio.

12:12Yaron Inger:So these things are highly important for the community, but also for professionals who really care about training the model on their IP. And because the model runs locally, it means that you can also run it on your own network without exposing your IP to third parties. So you can run it on your own, even consumer hardware GPUs like 5090, 4090. And even people in the community manage to run it on like 3070 or even lower end GPUs. Apparently these guys have a lot of time to try and tinker with things and run it on 8 gigabytes. Yeah. But you can also run it on your data center, local GPUs that are disconnected from the internet if you want to.

13:02Yaron Inger:So having this flexibility, having this ability to do hybrid approach of running locally, maybe upscaling the videos on the back end if you want to, fine tuning, keeping the IP safe. Like these are things that you can only do with open weights models. You just can't do them with closed source. And we believe that the future of AI in general is hybrid. So you're going to have models like the big brains, big models that are going to be on the back end, right? And you access them through the internet via APIs. but you are going to have smaller models or just to generate lower resolution images and videos locally, and then you'll send it to the back end, which will also really improve the energy consumption because we already have these mobile devices, laptops, desktops, and so on, but also really improve the operational expenses.

14:07Yaron Inger:So you don't have to pay every time you press generate. And I think this is going to be a very big deal. Yeah, you said so many things in there that I'd love to rabbit hole on. But the first one that I think the people listening are really going to want to know is when we say we can run these locally, what mechanism are we using to run it? Like you mentioned a couple of different options. Like, is there a tool that you use? Like, is there a specific setup that you recommend? And what can they expect? when they try to set this up? Cool. So currently, I think there are two main options to run the model.

14:45Yaron Inger:Obviously, when you release things to the community, there are a million options, and people build a lot of stuff on top of that. We officially support two options. One is running the model through ConfUI, which is a very popular open source project, which is like a graph-based editor that you can use to run the model. And second is that we have our own code base, LTX2 code base, that is currently mostly built for researchers and for developers who want to build on top of the model. So one of the demo applications, the applications that we're going to release very soon and when this podcast will be released, this will already be available, right?

15:35Yaron Inger:It's called LTX Desktop, which is a nonlinear editor that we vibe-coded very, very quickly that builds on top of the model. So think about having some... Oh, my gosh. Now everything is vibe-coded, you know. So we polished it a bit, right? So actually, it's a funny story because we've had one of our marketing creative guys. he created a lot of content with LTX2. And then he said, okay, but here's a tool I want to build for myself. And then he basically built that, right? Which is, it took him like a day to build like a nonlinear editor that looks like, you know, Premiere or Avid. But all the generations can happen locally.

16:25Yaron Inger:So you can use the backend, but the focus of this application is running the LTX2 locally. So you can, basically you have a timeline and you can generate videos, you can generate, you have like multiple modes to run the model. Maybe you can talk about it a bit later because I think it's way more than text to video. You can do like audio to video, you can do first and last frame, like keyframe interpolation. You can do many things. And it also has some nice interface to work with the model. So, for example, if you want to create like a clip from given like a first and last frame, it also knows how to generate a prompt given this first and last frame.

17:09Yaron Inger:So you don't even have to write something yourself if you want to. And then you just press generate and it creates the video and everything runs locally. So you basically don't have to pay for that at all if you have the right GPUs. So this is basically the code base that we provide. and we want as many people, as many developers, and now everyone is a developer again because everyone can VibeCode, right? Everybody can VibeCode. Yeah, so this is a friendly repo that you can just start CloudCode or any other such application and just start building on top of that and use the model and run it locally.

17:50You should know that my first reaction when I saw the pictures of LTX Desktop was, they've got a heck of a team building this. Yeah, no, Corey was saying, he's like, oh, this has got to cost money, right? Like they can't, they got to support this.

18:07Yaron Inger:So it's like two, let's say two and a half people or two people who polished this for like a week and a half or something like that. It's crazy like what you can build these days. It's insane. It's insane. And I think that, you know, we now realize, you know, and you see everything that's happening with SaaS companies these days, right? And like the stocks and how the market reacts to this. What's really, really important for us is to build the foundational layer that, you know, can build applications on top of that. Because the options are quite endless and they're related to video editing, but also to many, many other use cases that you can use for video models.

18:49Yaron Inger:For example, you know, dubbing, you can do like, you can do a lot of things related to ed tech and marketing. We have a really cool flow called retake in the model that you can use to basically replace parts of an existing video. So you can take, you know, part of a clip where you say something and then you can just replace that part and the model knows how to render this part. So you can replace what you're saying and the model knows how to take your voice signature automatically from other parts of the clip. Or you can, you know, prompt to say, OK, I want to look left and not look to the right.

19:29Yaron Inger:So you can also like do like post-production video editing with it. So there are many, many use cases. But one, for example, is in EdTech where you can just personalize ads for different audiences after the fact, even after you shot a real video. It doesn't have to be AI-generated at all. That's a really good workflow, especially for people who work in film that maybe are skeptical of, like, AI-generative AI, you know, for all the reasons that they might be. That's really cool. Corey, if you have another question to go, but I have, like, 30, so I'll let you jump in. Same. First off, the model is really impressive.

20:09The desktop version looks amazing. I'd like to know about kind of the decision to make an AI tool feel like what video editors are used to. Like the timeline vibe is there. Everything looks like exactly what you would expect from a tool like that. And I'm really impressed with the layout and can't wait to get my hands on it. Yeah. I actually have a lot of ideas. Yeah, but continue.

20:43Yaron Inger:That's the point. I mean, this is one. This is not, I wouldn't call it like how we imagine the manifestation of the model, right? This is one, only one option. And what we're trying to show here is how it feels. I think it's extremely usable, right? But we want to show how it feels to have this local editing approach that is packaged in a way that is specific to a specific task at hand, which is like a nonlinear video editor. Because, you know, Confi, for example, is a great application and it's extremely flexible. But on the other hand, it's not very opinionated in a way because you can mix and match like different kind of building blocks together, which is why it's so powerful.

21:34Yaron Inger:It has a learning curve. And again, like you don't have a timeline, for example. There are plugins that provide you various things. But I think, you know, after a decade of building consumer applications, I think that there is a lot of power of being opinionated in what you're building. You optimize for a specific flow, but you're trying to really nail that specific flow. So this is one example of like, let's take of like how to reimagine like a classic nonlinear editor, given that you're building it specifically for AI use cases. And you can run it also locally, which is very important for us, also for the experience.

22:14Yaron Inger:But the point is that the options like are endless, right? Maybe you want to have, I don't know, a Chrome extension that uses the model for something that's very specific. And I think the cool thing about releasing these to open source and letting builders build on top of that is that I want to see things that I didn't even imagine that people can build on top of the model. To me, that's the fuel, right? That's the really interesting part of what people can build with it. And the point is that with the model, like I think, again, when most of people think about video models, you think about, okay, let's prompt it and let's get a result.

22:57Yaron Inger:So text to video or image to video, right? The input is like the first frame of the clip and then we input text and we generate the video. So the point with, I think, video models is that you can integrate with them in like a million different ways. So I gave an example of like retake, right, where you can just give the video and just like replace part of it. Right. And it's the same model. It's the same thing. It's just like a different a bit of a different way of how to integrate with it. We also have flows like audio to video where you can just take an existing audio. We have a lot of people from the community creating new music videos, right?

23:38Yaron Inger:So they take a song, right? And then they generate a new music video given that audio track. And the model knows how to do lip syncing extremely well. I think this is one of like the best, like the, you know, really got like critically acclaimed for it, like doing an amazing lip sync. So it works amazingly well for music videos. So this is another way that you can use the model. But you can also use it in many different ways. I think one that's very interesting that's maybe surely not available through APIs is the ability to actually replace parts of classic rendering engines. So let's assume that we were doing classic 3D modeling, right?

24:27Yaron Inger:So we're doing the modeling in a lo-fi way. And then we want to click on render. and we need to, and let's say we just have like a very basic model, right? And we want to create a full world out of it. So usually what we need to do is, okay, create like all these like small models and like fill the background and then the whole scene and set up the lights and like do a lot, a lot of things that's related to modeling and then also running like the renderer that runs like for a very long time and you need to adjust like many settings and so on. What we can do is basically input that part, like the initial like modeling part, that's very basic, right?

25:11Yaron Inger:As a depth map or some other type of control into the model. And then basically let the model like generate a video from that. But it's not only that, you can also learn the mapping between the initial like input to the output. So let's say you have, we worked with animation studios, right? And the way that animation studios work is that they have like an input, which is a blocking animation, which is very like rough, lo-fi, like animation, low frame, low number of frames per second, very, very messy, right? And at the output, you have like final pixel, which is like what you actually air eventually, right?

25:56Yaron Inger:So we had some experiments where we were testing like 10 minutes of this footage. We were fine-tuning the model on 10 minutes of pairs of inputs and outputs. And then the model actually learned this transformation, which can take, you know, it's very, very costly to do these things, right? You usually send, you need to do all the in-betweens and many stages along the way to generate the output. and you basically manage to train the model within like a day of a single GPU, how to perform this entire like pipeline. So now you can basically have an animator just, you know, instead of waiting for a month until seeing the final pixel, iterating on the first stage of like the blocking animation or even sketch, right?

26:45Yaron Inger:And immediately seeing the final results. So you can actually iterate on the first stages of the pipeline. So hopefully that explains a bit what I mean when I'm saying that the inputs are not just prompts or just initial images. It can be much, much more. And this is also the power of having the model in your hands so you can actually use it in any way that you want because creative workflows are very, very flexible and can change between project to project, between person to person. turn some knob adjust some dials do a yeah yeah yeah i'm gonna throw out like three scenarios and you tell me if it's possible and perhaps if it's not if it's something that you would want to do or that you would suggest others do we'll just throw it out there and see what's up so the first scenario is let's say um because i've been seeing a lot of these tutorials where people are trying to teach their agents how to use uh blender and some of these other tools could you take a 3d assets and that your 3d model or scene that you've created and then gen you know generate that and use that work use a 3d workflow in ltx desktop um the second one is you know could you make a screenwriting tool where basically instead of you know using a video editor you're writing in a script and you're generating local generations as you go um this is something that i've been experimenting with google but if you wanted to do this with gemini it'd be very very expensive so imagine doing it locally on your computer and the third one is well let's say I don't have an amazing computer let's say I'm doing all the pre-biz that I want to do locally on my computer I don't know what the max resolution would be but let's say it's very minimal and then once I have the rough sketch of what I want in each of the clips could I then connect it to the API and then get the high res version based on that Yes.

28:45Yaron Inger:I think all are possible. So for the last scenario, then surely this is what we aim for. So basically the way that the model works is that the space that the model generates videos in is a compressed space. So it's not like raw video. It's way smaller than that. And so basically what you can do is generate a low resolution video and you can do it even today. And we're going to have an API where you can send like these outputs, which are also fairly small, to the back end. And then we can do like the upscaling, which maybe you can't do because, you know, you're running on a relatively low end hardware.

29:30Yaron Inger:so you need more memory and so on and we can finalize that on the back end so that's definitely achievable i think that the storyboarding um to me it's more about like running llms locally because running you know image generation and video generation is definitely possible um so this is mostly about running those models and this is also like possible today right and we have amazing open source llms now that are you know on par with the state of the art um so you you can run them on on your local machine even now i think that uh you know quen 3.5 a lot of people are got really excited about it and even the small version of like 32 billion parameters uh you can there's an even smaller one that came out yesterday too that was like three at the time of recording which was like you know nine billion to like 0.8 Yeah, 9 billion was the big one of that group.

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30:29Yeah, yeah. So they're even smaller now and they're still really good.

30:32Yaron Inger:So I think that overall, like the ecosystem of open source models, we see that, you know, at some point it wasn't unclear whether like the open source models are going to close the gap with, you know, with the frontier models that are closed source. I think that, you know, we see now that it's definitely the case. Sometimes it's a bit, you know, lagging behind. But overall, I think we're in a very good place there. So I think that all of this and, you know, the thing is that it's very, very modular, right? So if you just want to run like an LLM, not locally, you can do that and then run the image generation locally as well.

31:15Yaron Inger:So you can, you know, do this mix and matching depending on your hardware, depending on the current state of the art. kind of where you're sort of workshopping your idea before you're ready to say go what kind of idea i don't know like i guess i'm thinking like you know the idea of if you're ideating around like here's this character i want in this video i want to make that like you might use an image model there or specifically image generation to kind of refine what you're looking for before you come in and say like you know bring this guy to life yeah I think that this is this is basically part of what we do in LTX desktop where you can have your own you know media library and you can see all your generations that's why it's also built for AI because for example one of the you know these are really small things but when you build your own you know your product for yourself or for a specific use case this is becoming extremely usable so for example when you have multiple generations you just have arrows where you can you know scroll for these specific generations and not have like you know million like generations like flat in the the same like media library so you need to know which went to each generation and and so on and i think this is this is why it's going to become like very cool because you know now you can build the application for yourself um but you can also use like the same models.

32:45Yaron Inger:So everything that you learned about how to integrate with LTX2, how to use it to produce the best results, you can, the packaging is something that you can very, very quickly create depending on your needs. So in contrast to how we build software, you know, I want to say like a year ago, but it's even like six months ago, right? Where you can now build this thing, you can now build this thing for, you know, almost like a one-off like project and then throw it away and build something else depending on your need. What is still going to be there is the model layer because the model layer is something that's, you know, still very, very expensive to build and require a lot of expertise that you, you cannot just say, hey, LLM, like build me a foundational model and then you get that.

33:35Yaron Inger:So we do the hard lifting for you guys. And now you can imagine and build whatever you want on top of it. That's awesome. I think the other use case that we didn't talk about would be like, can you actually hook up an agent to this and let the agent make the video edit for you? Yes. So this is definitely something that's definitely on our mind. And, you know, agent is like a big word for like, it's like, it can be like, you know, the use cases again, like are endless. But one thing that's definitely very interesting is how you can use an agent to generate clips that are, you know, multi shots.

34:16Yaron Inger:So everything that you basically said about storyboarding, so you can do it like on the fly with an agent. I think the interesting part and like the potentially like missing piece for that is that agents need to somehow like close the loop. And what I mean by that is that, okay, you've done something, right? So you've done some action. Now you need to have some score on whether you actually managed to get the good results or not. Because otherwise, okay, so you even now can say, okay, generate like 10 videos for me and, you know, just save it. And that lets your next loop evolve and the next loop evolve.

34:56Yes. Next loop evolve. Yeah.

34:58Yaron Inger:Yes. So you need to be able to say, okay, whether like the result is good or not. And that's really depends on, first of all, like the quality of LLMs, right? and how well they understand videos because these are now the best models to actually analyze videos and say, okay, it's good it isn't. But also, I think it leads to a much bigger question of whether there's even a single objective function that you're trying to optimize. And my answer is clearly no. And this is where creativity comes into play, right? So we're not saying, by the way, in contrast to many other companies who build video models, Like this is going to destroy creatives.

35:39Yaron Inger:I think it's like the other way around, right? Because what we've seen until today, like with both like with, you know, the diffusion models, so like image, audio and video models, but also with LLMs is that these models are not creative, right? These models like learn like a ton of concepts and they know how to mix and match them together in ways that we don't even like fully understand, right? But they're not going to write the next underground song that no one has ever heard that eventually is going to get adopted and becoming like part of the, I don't know, mainstream music. Right.

36:21Yaron Inger:So that's actually where humans like enter the picture. And taste is going to become very, very important. important. Okay. And I think this is going to be become like part of the IP of everything that's, that's going on. Right. So, so you are going to be the one that's actually will need to define, even if you use an agent, like what is a good output for you? And it may, may be something that looks really bad in terms of objective function to someone else, right? Because they like something that looks completely differently, but you need to be, so what we need to do, basically is to be able for you to provide like these kind of tastes right right whether it's through fine-tuning or defining to agent like what you like which is also like i think a big open question like how you even do that right um so the the productization like of this is still like an open question and no one is doing it right so that eventually we can with high probability generate content that you like and maybe do like some kind of online learning where we ask, we continuously ask you questions, right?

37:34Yaron Inger:And you answer or you say, okay, I like this. I don't like that. And maybe explain even why, right? So maybe we ask no questions or not good enough. And then we can somehow learn from that. And maybe, you know, this is only one thing that you like. So you can save a preset of that and use an agent to generate content with that specific person. where it's like, I like this for this aesthetic for this given type of content, but I want a completely different aesthetic if I'm telling a different story. Like my advertising aesthetic is different from my action movie aesthetic, which is different from, you know, if I want a drama or, you know, whatever else.

38:09This all makes me think of Rick Rubin. You know, Rick Rubin, the famous music producer. He's done the Beastie Boys, Run DMC, Tom Petty, Johnny Cash, everyone. You know, he famously doesn't play any instruments. He says he makes the big money for the confidence he has in what he likes. And the thing this makes me think of is I often think of AI as like some kind of a great enabler almost for people like that to be able to bring an idea out in some way that previously wasn't possible. But it doesn't mean it's not still a great idea, a great picture. it also replicates the hollywood the hollywood model where they're constantly doing surveys or pre-screenings to see how people like it getting feedback before they release any movie and killing good movies yeah i mean they do that quite often because it's very expensive but this i mean the coolest thing about ai video generations if you think about it from like a first principles perspective is it lets it reduces the barrier to entry for anyone who is trying to make movies it is so i have a screenwriting background just so people don't know it is so expensive to get anything made like today and and and and it has never been more expensive even though it has never been easier for us to actually go out and film things but it's just so little stuff get a permit for a beach off yeah near la somewhere and see what that costs you yeah and so it's like you don't think about the the you know the the take where you look at this from the negative is it's like, oh, well, the big studios are going to use this to, like, compress costs and create less jobs.

39:45But on the flip side, the benefit is that now anyone who wants to be a filmmaker could create with these tools, which I think is really awesome. And you making it open source makes that actually possible, where you don't have to pay Google or anyone else to do this. And sci-fi is going to be so great.

40:04Yaron Inger:That's for sure. That's for sure. A hundred percent. You know, I think that in a sense, it's, again, maybe a bit counterintuitive, but the fact that everyone can create now and we're big believers in democratization of creativity means that, you know, the content that will shine is the actual content that, you know, when you look at like the basic, you know, storytelling, the ability to convey like feeling, right? And it's funny to say it in the era of AI, where everything is maybe very mechanic. I think that people still haven't cracked it. Maybe the models are not, at this point, good enough to have these proper expressions that you can actually make you feel.

40:53Yaron Inger:But we have people creating content internally that was also shared that I think it's pretty good. and getting like, you know, I actually felt something when I watched some of these videos. So I think this is, it's actually, you know, instead of like paying million dollars for production, like it's becoming about these core values, which I think do happen and do exist in Hollywood, right? Like there is a reason why, you know, these directors, these filmmakers are actually there because they're able to do it. And I think people will just get tired of watching like a ton of AI slop like very, very quickly because it will become the norm.

41:35Yaron Inger:And models are already managing to produce really high end content. but it actually makes you, you know, really like think about the story that is being told, how it is being told, like how it is being like directed and all these things that are, you know, up until now, you know, they were very much correlated. Like if the story was great, then probably, you know, there was very good production like behind it. And now it's not necessarily correlated, but we will, you know, get through it. And I think that everyone will, you know, filter the content that they eventually want to watch. And the content that will be getting a lot of traction will be the one that is still like about good storytelling, which is something that is true before AI got very, very popular.

42:31I think it makes it, it changes the economics because if you look at it before, it was this has to make money at a large scale for it to be worth us making it, even if it's a great story. And this changes the economics where now, even filmmakers that actually are making movies in Hollywood right now can make a movie that perhaps they wouldn't be able to, you know, make or get produced in the current system. but it's a good story and they can go out and film it and they can just fill in you know actually still film with real people but but be able to use these tools to fill in the background and and fill in all the things that they would have needed the you know extra hundreds of thousands millions of dollars to to do and now they can let the story a good story can live on its own things like expensive retakes over minor continuity errors and stuff yeah yeah so it's very cool uh sorry Corey, you were going to say something.

43:23Yeah. Something I want to make sure we address while we're on here, and we haven't really brought it up yet, is realistically, what do I need system-wise to run LTX2 on my computer? And specifically at HD level, let's say.

43:44Yaron Inger:Yeah, for HD level. So we basically currently, our requirements are RTX 5090, which is like the highest end like GPU for NVIDIA. But again, as I said, like people manage, and in this way it will run like very, very quickly. Okay, so you can generate, I think I'm not mistaken, but with the fast model, which is like distilled, you can generate like a 720p video of like five seconds in like 45 or 50 seconds, something like that. So it's not, yeah, it's really not a big deal. Like, again, that's why people are so excited about it because, again, the model is like the fastest model among the open source models.

44:29Yaron Inger:I don't know about the closed source, right? But I believe also among like the closed source. So because we initially also built it for scale, for, you know, for, you know, massive apps, you know, with a lot of users. So it would make sense like from unit economics perspective, but now it pays a lot of dividends for, you know, for the community, for the ability to run it very quickly. We saw a lot of people in the community that managed to run it on like 3070 and, you know, with eight gigabytes of VRAM. Obviously, it will run, it will not run as quickly. Right. And it's also like older hardware.

45:12Yaron Inger:We also saw some people managing to run it on Apple Silicon. So running it on laptops and Mac minis. Now there's the trend of everybody buying Mac minis to run Open Claw and run LLMs locally. So I would say that I'm personally very much interested in that and what we can run on this hardware. just because it's very accessible to many people. So this is also the nice thing about open source. We have a ton of people from the community who are just trying different things. And if you produce something that's of value to them, they will also try to make it run on their hardware, will tinker with it a lot.

46:04Yaron Inger:And eventually they also contribute back, which is very, very important to us. And eventually, I think this is like the nice cycle that we have here, like this flywheel where we release something, the community makes it better, also learns how to use various things, even finds bugs sometimes. And then we manage, because of their input, to create a better model and then they enjoy it and vice versa. So this is a very nice interaction that we have. It is. I run most of what I'm doing through an RTX Pro 4000, which should run it pretty well. Grant, you're an RTX 6000, right? Is that correct? Yes, yes.

46:51On my highest performance machine. But I also have Apple Silicon, and that's what I use for my coding work that I do. So that's like 20, 24 gigabytes unified. so I wonder how that could do.

47:09Yaron Inger:So this is going to be like a borderline because the model by itself is like 20 billion parameters so if it's like let's say you need to have it quantized and then also leave some space to run it but this is the nice thing like you can just try it, see how it works probably there's someone from the community who actually managed to run it like that. And there are people who are not just, again, just vibe coding their own memory-efficient solutions without even knowing what they're doing. Sometimes it's insane, right? Because they just say, okay, just make it. They tell the agents, okay, just make it run on my GPU.

47:56Yaron Inger:And then it's doing crazy stuff, right? They just looked at their solution. Like, you know, it's insane, like, what it manages to do, and it works. Just last night, Codex asked me. I was working on a little project, and it's like, I need to install CUDA. Can I go do this thing? I need to be able to better leverage your GPU. And it's like, okay. And it just does the thing. And a lot's changed even in just the last 60 days. It's really a wild time. You mentioned open models yourself. Do you have any specific models that you like to use as a CTO, actually building the technology? Do you have any preferences for your coding, for your personal use in terms of language models?

48:45Yaron Inger:So for local models, I played with Quen right now. I think it's a really great model and runs locally extremely well and runs very fast. For images, I think the best models right now are both Flux. The Flux Klein is actually a pretty good model and it's very, very small. It's actually an interesting trend to see. Also with Quen, obviously they also released the big model, but with Flux and also with Z Image, which is another good image model, Chinese one, So these models actually became smaller. So initially the open source models were, let's say, like 20 billion parameters, if I remember correctly, more or less that size.

49:36And these models are like six, seven billion parameters.

49:42Yaron Inger:FluxKline has a version of like four billion and nine billion. But they're actually becoming better as well. Better and faster, yeah. How is that happening? What's your thesis? So that's a great question. I think that there are two main aspects here. So the first is that the data that the models are trained on is just becoming better, you know, cleaner, the captions are becoming better. So when you train, you have video and text caption together or an image and text caption. So as LLM is becoming better, so you can also use them to caption the images and videos better, which also improves prompt adherence eventually.

50:30Yaron Inger:So the prompt that you write, the model actually adheres to that better. So one is purely just better, cleaner data. And as time goes by, like the teams are becoming better at filtering the data better, understanding how to caption it better and so on. The second part is that the models that we see eventually are not the original models that were trained. So imagine like a very big model. So for example, if we take like the LLM example, I don't know if like the original model that Quinn trained was like 350 billion parameters, but let's say that this is like the original one. And then you basically have a process called distillation where you take this model and take, which is called the teacher model, and then you create a student model, which could be in this case like a smaller model.

51:26Yaron Inger:and you basically let the student mimic the teacher through like another training process, right? And in this sense, you basically create some sort of compression, which in some cases even creates better results. And the reason is that for large models, what usually happens is that they have memorization, right? So they actually, for example, if you think about it visually, they actually remember like, I don't know, specific, you know, scenes from a specific clip, specific actors. But actually what we want them to learn is how the world works, how the physics work, right? How styles, different styles work, artistic styles and so on.

52:15Yaron Inger:And by actually creating this compression where you say, okay, I'm just taking like less, like an order of magnitude, to less parameters and I'm trying to teach like a smaller model how the big model works, how the teacher model works, you sometimes even get better results because you basically take the entire knowledge of the teacher and learn how to generalize the knowledge and avoid memorization. So this is basically what we're seeing right now. And with Flux, you can also see this because you see, for example, the larger models that are like 20 billion parameters and even more. So you see like the progression there.

52:56Yaron Inger:It's not that they trained the model from scratch, probably. They just took and distilled it. That's so awesome. I have one last question, but Corey, do you have something else before? No, no, you go ahead. I was going to let him go. No, no, I have one more. I have one more. And then we'll be done. So do you have anything that you want to see in the development of video models going forward? I proposed an idea in our prediction episode where I was saying the thing I think would impress me more than HD quality. I think actually the distillation thing you're talking about is really huge. Like being able to do the same quality with much less gigabytes of VRAM.

53:34But the thing I really want to see is like almost like real time generation where you can like draw on your screen and have it like fill in and generate around you. But what do you want to see with the models that you're creating or that you'll work with in the future? Like, where do you want to see this all go?

53:52Yaron Inger:Well, there are many things. I think that one, you know, you referred to resolution. I think that resolution is key, especially as we cater more for professional use cases. So professionals really care about every frame, right? They want to look at every frame. They want it at 4K. They want HDR, right? Yeah. So you can actually do post-processing. So you need like 12, 16 bits of color, but in a real high dynamic range. And they want it to look amazingly well. And I think that we're working on it, but it's still not like 100 % there. So we basically want to have a process where you can infinitely increase the resolution of a video.

54:41Yaron Inger:This is like the ideal, like the vision there, right? And this is possible because the model by itself knows how to invent details, right? And details are, they're actually fractal, right? So if you learn details in small scale, you cannot, these actually repeat in finer scales as well. So there are like technical details that basically we need to figure out, but this is really, really important for professional workflows. we want you to be able to generate, you know, 8K videos if you want, and you have the budget for it, right? So this is an upscale, like, these videos to this resolution. So this is, like, one thing.

55:24I think in terms of, you know, controllability is one thing

55:31Yaron Inger:that is also very, very important. We also, like, work in that direction, and we want to have very, very precise controls, right? So I gave a few examples like in this podcast, but, you know, I can think of other modalities that are really, really important. You know, there are models now that offer like very precise motion control, but I think it can be better. And we also were talking about like emotions. I think this is extremely important. And as one who worked like many years on Facetune and dealt with, you know, with, you know, facial like selfies and so on. I know how delicate it is and how many neurons we have in our brain just to analyze, you know, each one's expressions to actually understand like what you're feeling right now.

56:14Yaron Inger:So every pixel here counts, right? So this is extremely, extremely important. It's just like one example of a control mechanism. And everything that you said about real time is very, very, very true. So we actually, because the model is extremely efficient, so one thing that we're also trying to push is making the model what's called auto-regressive. So having the ability not to generate, you know, five-second clip or 20-second clip, as we can do right now, but generate an infinitely long clip video that's just playing. And I think the use cases there, you know, for filmmaking, maybe it's less interesting.

56:59Yaron Inger:You know, you have a few films that are, you know, like one shot of like eight minutes, you know. But it's not extremely common. It's something that you may want to do, right? I think it's very, very useful for, you know, these real-time experiences. And I'm not talking about the world models where you can, you know, press the keyboard and move around and like the gaming style. I'm talking about like having these experiences where, for example, I can talk to a teacher, right? And, you know, LLMs are doing an amazing job today with, you know, with teaching me how to do various things. Like I post to LLM like a research paper and I barely read papers today because I just say, OK, TLDR this.

57:41Yaron Inger:And then it explains something to me. And then I ask more questions. Right. But I think this can completely change the way we educate ourselves. And, you know, my little kids are going to school. So, and I'm thinking like, whoa, they can just like use like an agent, right? That is actually, you know, a streaming video. Let's say they're going, they're studying like history, right? So you can talk to a history teacher and it's not just like talking to an avatar, like all these avatar models today. You can just talk to a teacher, right? And you see like full body and then you say, okay, I want to learn about whatever, like World War I, and then, you know, the background like switches to like a scene from World War I, and you can, and you know, the teacher moves around and show you things, and then it switches to like a map of the world, and you're having like this interactive like lesson where you can, where you use like LLMs and real-time voice models together with LTX2 to generate like this entire experience, right?

58:48Yaron Inger:And I think this is going to be the future of education, right? So to me, and I also like very much like into like education and everything that's happening with AI today is going to completely change. I think the way we learn things. And so this is something that I think we'll see very, very soon. And again, like the options here are quite endless. They are. this is something grant and i have talked about a number of times too is the idea that i was like i want to learn physics from albert einstein i want to i want to go back and talk to i don't know plato i i you know and and you bring up such a good point you could like go into black you could like go to a black hole with albert einstein and he could explain it yeah yeah i want to see the inside of a tornado without having to die i want to you know but uh that's stuff that you know your kids will do that in school i just absolutely believe that that's not 20 years away not even 10 no i could i could see it yeah we're in this awkward unfortunate position with education right now where i feel really bad for people who are like juniors in high school through like about to finish college there's this window of people who are in an education system right now that's like not really preparing them for what's on the other side of it but it's also because they don't know what it needs to look like inside of it yet and it's um but yeah the future is going to be uh really wild when it comes to what you could do in a classroom.

1:00:31It's, uh, think of how many people that would be engaging to versus, you know, a textbook and a blackboard and a, you know, kids who just get lost in that system without having that immersive experience, like to unlock all this stuff. So much. Yarn, thank you so much. I would talk to you all day. So would Grant, but we're so grateful that you came to join us today and had a wonderful conversation is, uh, what's the best way to go check out what you all are

1:01:00Yaron Inger:doing what you're building and where to go try it great so uh you can go to ltx.io uh check out the model check out the api and all the links you can go to hugging face and download the model um and enjoy and give us feedback we really like it and by the time they're watching this ltx desktop will be available too right yes the links will be on the website as well yep we'll make sure that if you're watching this, we'll make sure you have links. Trust me. Yeah, we'll link the repo and everything else. Hugging face. Yeah, excellent. Excellent. Well, everyone, that's all we have for today. Thank you so much for taking the time out to watch.

1:01:38Please take just a second to hit that subscribe button so you don't miss the next awesome conversation we have with someone who's building the future of AI. But that's all we have for today. So farewell for now, humans and lobster bots.

1:02:01Thank you.

From the publisher

In this episode, we sit down with Yaron Inger, co-founder of Lightricks and LTX, to explore the future of open-source AI video.


LTX-2 is currently the #1 ranked open-source audio & video model on Hugging Face — with over 4.5 million downloads in just two months.


But what makes it different?

  • It runs locally.

  • It can be fine-tuned on your own IP.

  • It integrates into real video workflows.

  • And it might change how filmmaking, education, and creative work evolve in the AI era.


We talk about:

• Why open models are catching up to Big Tech

• How smaller models are getting better through distillation

• Running AI video on consumer GPUs

• Infinite, autoregressive video generation

• AI teachers that change environments in real time

• Whether AI will replace filmmakers — or empower them


If you care about the future of creativity, open AI, or the economics of filmmaking… this one is worth your time.


Check out LTX: https://ltx.io

LTX-2 on Hugging Face: https://huggingface.co/Lightricks/LTX-2.3

LTX Desktop Repo: https://github.com/Lightricks/LTX-Desk


For more practical, grounded conversations on AI systems that actually work, subscribe to The Neuron newsletter at https://theneuron.ai.

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